1. osu!community
  2. osu!
  3. Skinning
posted
Yep like I said. There is no limit amount of frames for animations.
Tested :
- Play-skip,
- Fruit ryuuta,
- Followpoint ,
- Sliderfollowcircle,
They had +10 frames and worked fine.

For making slower animation try using same pictures for few frames (Fruit ryuuta 1,2,3 - picture 1, Fruit ryuuta 4,5,6 - picture 2 etc.)
That's the only way to slowdown animations.

Also If you are making Fruit-ryuuta animation you should add also "Fruit-ryuuta.png" as sprite for character "dash". Probably it will need a small position correction.
posted
I have a skin problem how to create hitsouds!
posted

MLGnom wrote:

Yep like I said. There is no limit amount of frames for animations.
Tested :
- Play-skip,
- Fruit ryuuta,
- Followpoint ,
- Sliderfollowcircle,
They had +10 frames and worked fine.

For making slower animation try using same pictures for few frames (Fruit ryuuta 1,2,3 - picture 1, Fruit ryuuta 4,5,6 - picture 2 etc.)
That's the only way to slowdown animations.

Also If you are making Fruit-ryuuta animation you should add also "Fruit-ryuuta.png" as sprite for character "dash". Probably it will need a small position correction.
Thank you very much for helping me! appreciate it ^^
posted
i know this is in odd question , but is there a hex or a code for color rotation? like it moves through every color. i think that would be pretty cool for a score bar
posted
Edit: ah fuck I'm not in the Storyboard section. Feel free to ignore the rest of this post, has nothing to do with skinning. To make some element flash all colors, you need to have a frame for each color. you want to flash. If you want to do all 24 bit colors, it's going to be a huge amount. so if you just flash those 6 colors, and maybe throw in 255,127,0 (orange) in between the red and yellow section and continue that trend you'll have 12 colors.



yeah. sort of.
Barring black and white:
255,0,0
255,255,0
0,255,0
0,255,255
0,0,255
255,0,255

these are the colors you're looking at: RGB and CYM
if you put them in that order you'll get something like what you want I think.

_c,blah,blah,blah,255,0,0,255,255,0
_c,blah,blah,blah,255,255,0,0,255,0
_c,blah,blah,blah,0,255,0,0,255,255
_c,blah,blah,blah,0,255,255,0,0,255
_c,blah,blah,blah,0,0,255,255,0,255
_c,blah,blah,blah,255,0,255,255,0,0

You could do every color if you had enough time, but every color looks like this:
http://upload.wikimedia.org/wikipedia/c ... colors.png
and it wouldn't be "fluid".
posted
Where do you find that Skin.ini thing??

And by the way, What is Skin.ini? :?
posted

MLGnom wrote:

Skin.ini is a necessary file of any skin. It contains several major options of the skin.
You can find this file in any existing skin/template skin. (it should have notepad icon)
posted
What version do creators start with originally? Or do they make their own numbers? (like v0.6, v0.7 etc...)
Augh :o I'm stuck with this right now.
posted
Let's leave that to the skinner because it's only information for players if there were any updates ("oh, I have v0.5 of skin xxx but there is already v0.73) , but commonly v1.0 should be version of skin where skinner made everything that he/she wanted to do (after all it should have some parts skinned, for example - all gameplay parts).
posted

MLGnom wrote:

Let's leave that to the skinner because it's only information for players if there were any updates ("oh, I have v0.5 of skin xxx but there is already v0.73) , but commonly v1.0 should be version of skin where skinner made everything that he/she wanted to do (after all it should have some parts skinned, for example - all gameplay parts).
Thanks.
posted
What the... Well. this will be a awesome skin. :roll::roll: OMG GOT A IDEA :idea:8-)
posted
Nevermind...
posted

MLGnom wrote:

b) Unnecessary parts :
  1. default-dot, default-comma, default-x.png, default-percent - are no longer used
Just to point something minor. Actually, this is still used if you change the following inside your skin.ini:
[Fonts]
ScorePrefix: default
(Use the above code on default/template skin and you'll see how the default-dot, default-comma, default-x.png, and default-percent looked like in-game) :P

Though if skinners wanted to use the same PNGs on both score numbers and hit circle numbers, they would rather make duplicate PNGs for both score numbers and hit circle numbers or do the following instead :P:
[Fonts]
HitCirclePrefix: score
So yeah, it's still under "Unnecessary parts" indeed, only with wrong reason.
posted
Hey,

Great guide you made i going make a skin soon!

Thanks,

Shenji
posted
I know I saw this somewhere on the forums, what is the max resolution size for backgrounds? I was making one for myself and 1920x1080 background didn't show in game.
posted
When you are adding pictures as background, they need to be in "4:3" resolution. Please, use 1024x768 resolution for best effect.
(higher resolutions are cropped by osu! D:)
posted
Gah! Lack of widescreen support fail ;-;. Oh well.
posted
where could i find information regarding the .wav and .mp3 files in a skin? i tried switching out a large number of them and they simply.. don't work. my best guess would be that the files have to be the same length but.. i don't really know anything about it.
posted
go one by one. Make sure the custom sounds are not corrupted.
posted
Thank you for the tutorial~ But I do have one question... How do I edit it? XD I'm an idiot, so I'm sorry if it was in the tutorial and I didn't understand.
Ok, so I download the template, and click on it, and it just opens it into osu! instead of like... GIMP or something... How do I open it to where I an edit it? ;D Thank you for reading this comment 0.0"
Please sign in to reply.