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supercell - Sayonara Memories

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Total Posts
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Topic Starter
Yukiyo
This beatmap was submitted using in-game submission on Dienstag, 16. Mai 2017 at 17:00:20

Artist: supercell
Title: Sayonara Memories
Tags: Today Is A Beautiful Day Goodbye Ryo Yanagi Nagi Gazelle
BPM: 80,25
Filesize: 22351kb
Play Time: 05:54
Difficulties Available:
  1. Farewell (5,08 stars, 1287 notes)
Download: supercell - Sayonara Memories
Information: Scores/Beatmap Listing
---------------
~ Sayonara Memories ~



Special Thanks
pimpG for the timing
Naotoshi for their bubble
Monstrata for the Star Icon and the Bubble~
Natsu for the fire
XV for the new and better mp3
Mir for the amazing background
Yukiyo, sdafsf, My Angel Kanan, EZNF, Jonawaga, Pachiru and kanor for their stars
Miquella
[forgetten]
00:22:440 (3) - I don't like this forced slider, smooth curves emphasize calmness of the song tbh
00:42:635 (3,2) - spacing-between-object aesthetics is off.
00:46:947 (1,2,3,1,2,3) - so you are ignoring the claps and drums but hitsounding claps and drums? might aswell make some spacing emphasize or somth with those.
01:01:370 (1) - if these are expanding patterns, this is not expanding.
01:05:863 (5) - I would put a reverse slider here because the bpm changes during a stream really plays like agejfewvwads, do someth so it readable pls ty
01:08:885 (3) - a slider suits better here, listen to the vocals
01:52:385 (5) - this angle is so sharp rip
01:57:822 (4) - overlap www
02:01:760 (8) - slider>circle here plz the vocalist says slider
02:02:322 (1) - stack on top somth

Wow these jumps are big lol

03:39:822 (6) - line up folow pointz
04:55:355 (5) - wrong amount of curve cuz blanket
04:59:292 (3) - this stack is rekt
05:55:728 (1) - same as 01:05:863 (5) -

good luck with your map, I'm going to get some food, supercell op
Topic Starter
Yukiyo

zev wrote:

[forgetten]
00:22:440 (3) - I don't like this forced slider, smooth curves emphasize calmness of the song tbh agreed tbh
00:42:635 (3,2) - spacing-between-object aesthetics is off. fixed
00:46:947 (1,2,3,1,2,3) - so you are ignoring the claps and drums but hitsounding claps and drums? might aswell make some spacing emphasize or somth with those. Honestly with Mapping I wanted to capture the piano only and as keysouding will come the drums will move into the background
01:01:370 (1) - if these are expanding patterns, this is not expanding. I honestly wanted them to be acute as the next one is too and the 2 faterwards are 1 2 jumps etc. also 01:01:557 (2,3) - still expanding
01:05:863 (5) - I would put a reverse slider here because the bpm changes during a stream really plays like agejfewvwads, do someth so it readable pls ty Trust me on those for notes it really isn't noticable, there are even ranked maps out there that do the same *cough* my dearest
01:08:885 (3) - a slider suits better here, listen to the vocals This is a kinda gimmick in the beginning, I just wanted to show the intensity and slider would kill that imo
01:52:385 (5) - this angle is so sharp rip What about it? ;W;
01:57:822 (4) - overlap www fixu www
02:01:760 (8) - slider>circle here plz the vocalist says slider There definetly are 3 distinct vocal sounds there, I'm sure
02:02:322 (1) - stack on top somth fixed stack I guess

Wow these jumps are big lol lol

03:39:822 (6) - line up folow pointz sure
04:55:355 (5) - wrong amount of curve cuz blanket fixed?
04:59:292 (3) - this stack is rekt whoops
05:55:728 (1) - same as 01:05:863 (5) - same as above

good luck with your map, I'm going to get some food, supercell op you mean cancercell*
PoNo
M4M from your queue, I'm sorry for the late ! D:

Forgotten


Metadata
02:30:260 (1) - There is 2 green timing points on the same place

Try to add other things on tag... I'm not a pro for that but I think you can found more than this ;)

Maybe reduce to 8.5 the OD cause of bpm changes, could be better for acu

4 combo colours can be good too ^^

Mapping
00:28:589 (5) - End this slider on the Timing point, or the slider tail will be overmapped

00:38:885 (2,3,4,5) - I think you can stack this on the slider head... Could be better for read

01:05:863 (5) - Maybe you can make some kick sliders here. Or, Change the slider shape, because the song change a little bit

01:47:697 (1) - This solo combo looks pretty strange maybe make it like : 01:46:947 (1,2,3,1,2,1,2) -

01:52:572 (6) - Place it between 5 and 4

02:01:947 (2) - Try to place this object on the last 3, could be better for spacing

02:04:947 (2) - Same here reduce the spacing, try to place it on 241;238

02:16:947 (2,3) - This one is too spaced need to reduce it

02:30:260 (1) - That straight slider at the end of a curved stream look kinda strange, simple personnal visual feedback

02:41:510 (1) - Maybe try to make the stream on this way > https://i.imgur.com/zZU70xH.jpg Improve a lot the flow

03:21:822 (2) - Face the 3

03:35:885 (5) - You can begin the stream here instead of 03:35:510 (1) - (On placement not rythmics) than make the distance snap between notes smaller

03:49:572 (10,2) - I think you can move the 2 between 9 or 10

04:26:719 (2) - I don't know if there is any issue for this but it's look strange for me D:

04:36:052 (1) - Is this object overmapped ?

04:48:615 (2) - This stream part look pretty "rushed" compared of the rest of the map. You must improve the shapes of the sliders, I recommand you to use sliders -> Stream to do this or be very precise on the object placements

06:10:039 (5) - Move the slider tail to the right to face the 4

06:12:671 (1) - Why don't make a slider from 1 to the next white tick

Overall feedback, this is a really clean beatmap with pretty good placement, but you have to improve a little bit the shapes of sliders and fix some flow issues.
Feels free to pm me if you need more help on your mapping :)
Topic Starter
Yukiyo

Ponoyoshi wrote:

M4M from your queue, I'm sorry for the late ! D:

Forgotten


Metadata
02:30:260 (1) - There is 2 green timing points on the same place lol

Try to add other things on tag... I'm not a pro for that but I think you can found more than this ;) me neither ;_;

Maybe reduce to 8.5 the OD cause of bpm changes, could be better for acu I think it's ok, if more ppl complain I'll change

4 combo colours can be good too ^^ maybe

Mapping
00:28:589 (5) - End this slider on the Timing point, or the slider tail will be overmapped It's not overmapped because I am mapping the vocals

00:38:885 (2,3,4,5) - I think you can stack this on the slider head... Could be better for read I hoenstly think that would worsen reading, also I want abit of movement

01:05:863 (5) - Maybe you can make some kick sliders here. Or, Change the slider shape, because the song change a little bit Not a fan of kicksliders, not part of my style in this map

01:47:697 (1) - This solo combo looks pretty strange maybe make it like : 01:46:947 (1,2,3,1,2,1,2) - changed

01:52:572 (6) - Place it between 5 and 4 sure

02:01:947 (2) - Try to place this object on the last 3, could be better for spacing I want the big jump here, because I think this sound is the most stressed one of the measure

02:04:947 (2) - Same here reduce the spacing, try to place it on 241;238 no, but I fixed the hexagrid

02:16:947 (2,3) - This one is too spaced need to reduce it ye

02:30:260 (1) - That straight slider at the end of a curved stream look kinda strange, simple personnal visual feedback I like it

02:41:510 (1) - Maybe try to make the stream on this way > https://i.imgur.com/zZU70xH.jpg Improve a lot the flow Hmm, I don't see how that would make it better, just harder and I don't like that

03:21:822 (2) - Face the 3 ye

03:35:885 (5) - You can begin the stream here instead of 03:35:510 (1) - (On placement not rythmics) than make the distance snap between notes smaller no, id on't like that and I don't see a reason why, but I changed the stream anyways, because I was mapping notes that didn't exist

03:49:572 (10,2) - I think you can move the 2 between 9 or 10 actually the 10 was pretty misplaced fixed

04:26:719 (2) - I don't know if there is any issue for this but it's look strange for me D: D:

04:36:052 (1) - Is this object overmapped ? Hmm there is a really quiet high hat there ... I kinda just wanted the note to maintain rhythm consitency

04:48:615 (2) - This stream part look pretty "rushed" compared of the rest of the map. You must improve the shapes of the sliders, I recommand you to use sliders -> Stream to do this or be very precise on the object placements I don't get wha you mean? I form my streams by hand and I like them D:

06:10:039 (5) - Move the slider tail to the right to face the 4 gotta be pixel perfect rite? :^)

06:12:671 (1) - Why don't make a slider from 1 to the next white tick Not a fan of this idea tbh

Overall feedback, this is a really clean beatmap with pretty good placement, but you have to improve a little bit the shapes of sliders and fix some flow issues.
Feels free to pm me if you need more help on your mapping :)
Pachiru
i giv starz fir timing line bcz wow
Jonarwhal
Hey~ Yukiyo!! NM from my queue~!!
[General]
SPOILER
Change "hNkmY3Z (1).png" to the "jpeg" format so that it doesn't take up any extra filespace.
01:07:010 - This inherited point is unnecessary because it doesn't change anything. Please remove it. (It's the same as the pitch before.)
02:42:072 - ^
02:43:010 - ^
02:59:135 - ^
04:03:270 - ^
04:04:034 - ^
04:26:879 - ^
05:21:250 - ^
05:46:375 - ^
05:58:784 - ^
06:01:784 - ^
06:02:888 - ^
06:03:275 - ^
[~Mod~]
SPOILER
  1. 00:48:260 (1,2) - Since you usually have a jump between these two, consider ctrl+g 00:48:822 (3) - here and 00:49:197 (4,5) - here, then fix the HS of course
  2. 00:54:635 (2,3) - consider ctrl+g for jump impact here, or ctrl+g 00:55:760 (1,2) - here to remove the jump
  3. 01:38:510 (8) - fix the stack
  4. 02:56:885 (1) - stack with 02:55:010 (3) - this
    more coming later (?)
    take some stars for your perfect timing points and hexagrids owo
Best of luck with your map~!!
Ryuusei Aika
from queue

Forgotten
02:01:947 (2) - as here is not a raising on vocal and tunes, so imo this kind of ds (to 1 and to 3) have no need to use such a large ds to emphasize
03:37:947 (2) - ^
03:40:947 (2) - ^
05:22:937 (2) - ^
02:22:197 (6) - position is a little weird, try move to 215|157 (middle of 02:22:760 (1,3) - )?
02:19:760 (1,2,3,4) - how about making this part the same structure as 02:18:260 (1,2,3,4) - and 02:19:010 (1,2,3,4) - ? that would have a better effect on emphasizing
03:43:760 (1,2,3,4) - ^
06:06:255 (1,2,3,4,5,6,7,1,2,3,1,2,3) - why you use a much dense hs here but less ds then the privious part? idk if you want to emphasize this part or not

cannot find out any other thing ;w; hitsound work is quite amazing!
gl for rank :D
Topic Starter
Yukiyo

Jonawaga wrote:

Hey~ Yukiyo!! NM from my queue~!!
[General]
SPOILER
Change "hNkmY3Z (1).png" to the "jpeg" format so that it doesn't take up any extra filespace.
01:07:010 - This inherited point is unnecessary because it doesn't change anything. Please remove it. (It's the same as the pitch before.) OK thanks
02:42:072 - ^
02:43:010 - ^
02:59:135 - ^
04:03:270 - ^
04:04:034 - ^
04:26:879 - ^
05:21:250 - ^
05:46:375 - ^
05:58:784 - ^
06:01:784 - ^
06:02:888 - ^
06:03:275 - ^
[~Mod~]
SPOILER
  1. 00:48:260 (1,2) - Since you usually have a jump between these two, consider ctrl+g 00:48:822 (3) - here and 00:49:197 (4,5) - here, then fix the HS of course Haven't done jumps at that sound before, slowly introducing my kind of emphasis here
  2. 00:54:635 (2,3) - consider ctrl+g for jump impact here, or ctrl+g 00:55:760 (1,2) - here to remove the jump nice idea
  3. 01:38:510 (8) - fix the stack LUL
  4. 02:56:885 (1) - stack with 02:55:010 (3) - this yes
    more coming later (?) (?)
    take some stars for your perfect timing points and hexagrids owo owo
Best of luck with your map~!! thanks

Neanmoins wrote:

from queue

Forgotten
02:01:947 (2) - as here is not a raising on vocal and tunes, so imo this kind of ds (to 1 and to 3) have no need to use such a large ds to emphasize It's actually chaning from A# to B as in notes. That why I put jumps there.
03:37:947 (2) - ^
03:40:947 (2) - ^
05:22:937 (2) - ^
02:22:197 (6) - position is a little weird, try move to 215|157 (middle of 02:22:760 (1,3) - )? 02:21:822 (5,6,7) - it forming a trianlge and thus keeping the same placement as 02:21:260 (3,4,5) - in comparison
02:19:760 (1,2,3,4) - how about making this part the same structure as 02:18:260 (1,2,3,4) - and 02:19:010 (1,2,3,4) - ? that would have a better effect on emphasizing hmm here I wanted the vertical change implying that the kiai or parts will soon be ending whilst still applying increasing empahsis
03:43:760 (1,2,3,4) - ^ Ugh same here, Indicating end of a section/last more intense part by breaking the motion that became noraml through repetition changed a bit to be more repretentative of what I am trying to express
06:06:255 (1,2,3,4,5,6,7,1,2,3,1,2,3) - why you use a much dense hs here but less ds then the privious part? idk if you want to emphasize this part or not I actually don't want to. Or I am rather using reverse empahsis as the song is slowly coming to an end and the story of the girl in the song ends she is tracing her way back home not having to worry about as her task is finally done.what am I even writing. I just want the awkward movement wich now is not spaced but still needs some kind of snapping by how it is placed and the fact that people who are fc'ing might not want to break creating this intensity of awkward motion than to be broken by the lsider giving a sense of relief.

cannot find out any other thing ;w; hitsound work is quite amazing! Thanks!
gl for rank :D
Logic Agent
hi m4m stuff.

[General]
  1. 00:28:589 (5) - navosu is telling me this is unsnapped, just double check it
[Forgotten]
  1. 00:23:565 (4) - maybe make this into a 1/4 slider?
  2. 02:01:947 (2,3) - feel like the emphasis here is messed up, the 3 should feel stronger than the 2
  3. 03:32:510 (1,2,3) - spacing here could be bigger imo, the section is increasing in power and this feels like it's falling behind
  4. 04:04:947 (2,3) - stack the circle on the tail to give the ending of the section more power?
  5. 04:26:475 (1,2,3,4) - is this supposed to be a quad thing? feels really weird lol
  6. 04:29:865 (8) - what do you think about centering this between 04:29:125 (4,6) ?
  7. 04:58:355 (4,1) - this is me making fun of you for giving me a blanket mod :^)
  8. 05:00:042 (5) - mayube delete this? there's a very audible breath here that i think is nicer if you don't click it
  9. 05:00:792 (2,3) - more blanket mod xd
  10. 06:07:745 (1,2,3,1,2,3,1) - the low spacing here before the end of the map is very underwhelming, i would make these into jumps
  11. 06:13:623 (1) - cute


this mod is short because this map is borderline sterile, good luck with ranking it!
Topic Starter
Yukiyo

Logic Agent wrote:

hi m4m stuff.

[General]
  1. 00:28:589 (5) - navosu is telling me this is unsnapped, just double check it It is snapped to the bluetick after the timing change
[Forgotten]
  1. 00:23:565 (4) - maybe make this into a 1/4 slider? No, why would I?
  2. 02:01:947 (2,3) - feel like the emphasis here is messed up, the 3 should feel stronger than the 2 As explained in the mod before the note switches from A# to B so I haf emphasis on it.
  3. 03:32:510 (1,2,3) - spacing here could be bigger imo, the section is increasing in power and this feels like it's falling behind It's actually decreasing in power.
  4. 04:04:947 (2,3) - stack the circle on the tail to give the ending of the section more power? sure
  5. 04:26:475 (1,2,3,4) - is this supposed to be a quad thing? feels really weird lol They are actually there.
  6. 04:29:865 (8) - what do you think about centering this between 04:29:125 (4,6) ? Nah Ima keep the pattern.
  7. 04:58:355 (4,1) - this is me making fun of you for giving me a blanket mod :^) LÜL
  8. 05:00:042 (5) - mayube delete this? there's a very audible breath here that i think is nicer if you don't click it overmapping for rhythm consitancy
  9. 05:00:792 (2,3) - more blanket mod xd LÜL
  10. 06:07:745 (1,2,3,1,2,3,1) - the low spacing here before the end of the map is very underwhelming, i would make these into jumps Ima stick with the explaination I gave in the mod before :/
  11. 06:13:623 (1) - cute ikr


this mod is short because this map is borderline sterile, good luck with ranking it!
Haruto
Hey, Placeholder. Sorry for taking so long >< I Promise i'll mod it when I'm awake tmrw c: (will give it a big shot mod as well if can)
Kotori-Chan
late m4m~

00:38:885 (2,3,4,5) - what is the reason behind that stream ??? dont hear anything there
01:07:760 (1,2,3,4,5,6,7,8) - nice how that jumps represent the voice going higher,nicely done
01:23:510 (3,4,5) - why that tripple there,not really necessary
01:31:760 (1,2) - why do i have to make such a big jump from 1 to 2 there is no big strong sound that would suit to some big spacing,pls make it smaller
01:48:822 (4,5) - ^^
01:46:947 (1,2,3,4,5,1,2) - i assume for emphatize ? otherwise overmapped with jumps :(
01:49:760 (6) - ctrl+g better flow
02:03:447 (4,5,6,7,8,9,10,1,2,3) - this part is okay to be mapped with that jumps 02:06:447 (4,5,6,1,2,3,4,1,2,3,4) - but compared to this part where the vocals are more like calm and quiet that jumps are pretty much overmapped and just meh,dont really suit here,pls make this part more calm aka add some slider and NO JUMPS
02:18:635 (5,6,1,2,3,4,1,2,3,4) - pretty much the same situation like that ^^^^^ that jumps dont really suit to that calm part
02:09:635 (4,5,6,7,8,9) - same with this i deleted it and there is actually a reason for that jumps as i can see,but that thing is so quiet,some sliders suit better
03:35:510 - NC this and then here too 03:35:697 (2) - to make it easier to read
03:42:447 (4,5,6,1,2,3,4,1,2,3,4) - you really overmapping with jumps dont you~ same like i said above,that jumps dont suit to that calm relaxing vocals :(
03:55:010 (1,2,3,4,1,2,3,4) - ^^^^
05:25:000 (1,2,3,4,1,2,3,4) - ^^^^^^^
05:36:812 (2,3,4) - that tripples before the sliders arent actually necessary


good luck :3
Topic Starter
Yukiyo

Kotori-Chan wrote:

late m4m~

00:38:885 (2,3,4,5) - what is the reason behind that stream ??? dont hear anything there Violins playing that stream
01:07:760 (1,2,3,4,5,6,7,8) - nice how that jumps represent the voice going higher,nicely done thanks
01:23:510 (3,4,5) - why that tripple there,not really necessary The drums play a triple
01:31:760 (1,2) - why do i have to make such a big jump from 1 to 2 there is no big strong sound that would suit to some big spacing,pls make it smaller the 3 individual guitar sounds are pretty important, also due to slider leniency the jumps isn't that bad
01:48:822 (4,5) - ^^ all vocals getting emphasized
01:46:947 (1,2,3,4,5,1,2) - i assume for emphatize ? otherwise overmapped with jumps :( snares in the background going wild
01:49:760 (6) - ctrl+g better flow no. The flow "break" is used for emphasis while this isn't even bad flow
02:03:447 (4,5,6,7,8,9,10,1,2,3) - this part is okay to be mapped with that jumps 02:06:447 (4,5,6,1,2,3,4,1,2,3,4) - but compared to this part where the vocals are more like calm and quiet that jumps are pretty much overmapped and just meh,dont really suit here,pls make this part more calm aka add some slider and NO JUMPS Actually the vocals here go up higher into the D#7 range wich is my reason to contain these inscreasing jumps as the volume satys about the same but the pitch inscreases
02:18:635 (5,6,1,2,3,4,1,2,3,4) - pretty much the same situation like that ^^^^^ that jumps dont really suit to that calm part same reasoning
02:09:635 (4,5,6,7,8,9) - same with this i deleted it and there is actually a reason for that jumps as i can see,but that thing is so quiet,some sliders suit better just low jump (as there is nothing special) mapping to drums......
03:35:510 - NC this and then here too 03:35:697 (2) - to make it easier to read sure
03:42:447 (4,5,6,1,2,3,4,1,2,3,4) - you really overmapping with jumps dont you~ same like i said above,that jumps dont suit to that calm relaxing vocals :( as above
03:55:010 (1,2,3,4,1,2,3,4) - ^^^^ as above
05:25:000 (1,2,3,4,1,2,3,4) - ^^^^^^^ as above
05:36:812 (2,3,4) - that tripples before the sliders arent actually necessary The drums literaally PLAY THAT


good luck :3 Thanks
Remus
Hello there :)

[Forgotten]
-Fix tags(for better ones, even if that tags are comparing with the song). Also not so sure about OD, is it really worth to do 8.7? I mean, yes. maybe you thought about DT players and something like that, but even with 80 bpm(which isn't that true because of some multi timing in the song) OD8.7 looks...kinda weird. Think about it.
-Check green combo colour, which isn't that need here. Maybe dark green, or mix of green and orange...
-Spacing of most of sliders isn't stable, because of spacing of jump-sections. Try to stabilize spacing. I would not be nazi for spacing in the mod.
00:38:885 (2,3,4,5) - feel a bit weird, maybe wrong offset here? I hear sounds of notes with delay according to music, check with 25/50%
00:39:260 (1) - you lost very loud drums at the end of the slider(last red and white tick)
00:46:572 (3,3) - well, imo drums are louder than instrumental, so it will be better if you emphasize them by spacing, for example.
01:20:322 (4,5,6,7,8) - no need for that jumps. Yes, music is growing and it feels like jump section, BUT there is no need in such high spacing.
01:46:947 (1,2,3,4) - wrong offset. Delete end of this section and listen to with 50%. Plus 01:48:072 - there is no sound here, which can be introduced like jump-note. Adding HS'ing is good, but it's not rankable (i mean mapping for addition hs's, not music). Avoid that things, or BNs will mention this.
02:01:760 (1,2,3) - overused spacing.
02:04:760 (1,2,3) - the same, but ok, it's not so overused here.
02:14:603 (5) - the same thing with hitsound criteria.
02:44:697 (6,7) - huge (not necessary ofc) spacing.
02:45:822 (2,3,4) - a bit weird flow here.
03:15:072 (1) - probably not nc here, but on the end of the slider i think. But cause of slider idk what to do here...
03:35:510 (1,1,2,3,4,5,6) - very bad moment. Much of players will break here, i beg you.
03:37:947 (2,3) - if your growth of spacing here before this jump would be bigger, than this moment is good. But cause of kinda low spacing compating with this one, i reccomend you decrease here.
03:40:947 (2,3) - ^.
03:41:322 (4,6) - also compare spacing with jumps. Looks like sliders even have not any spacing at all D:
03:49:760 (1,2,3) - yeah, here i see, that growth of spacing is stable, so this jumps are suit.
03:58:947 (3,4,5,6) - again, compare spacing.
04:26:719 (2,3) - something VERY BAD here. Really.
05:09:260 (2,3) - this kind of sliders let player go down with no confusing(cause of good circular flow of reverse-slider), but here you map note hugher, than suitable flow should be. Try to change that places in all of map, maybe i miss them D:
05:22:937 (2,3) - ehm...spacing..here...
05:51:640 (2,3,4,5,6,7,8,9,10,11,12,13) - do not decrease volume that big, make gradation from 30% to 80% from example.
06:13:623 (1) - slider shape could be improved at the end. right corner of piuc here and this moment too.

So except my suggestions, map looks very orderly. A lot of effort spent on HS'ing, but do not forget to follow music, not additional hitsounds.
Good luck with this one! :)
Topic Starter
Yukiyo

Remus wrote:

Hello there :)

[Forgotten]
-Fix tags(for better ones, even if that tags are comparing with the song). I'll find some
Also not so sure about OD, is it really worth to do 8.7? I mean, yes. maybe you thought about DT players and something like that, but even with 80 bpm(which isn't that true because of some multi timing in the song) OD8.7 looks...kinda weird. Think about it. Ugh yeah lol
-Check green combo colour, which isn't that need here. Maybe dark green, or mix of green and orange...
-Spacing of most of sliders isn't stable, because of spacing of jump-sections. Try to stabilize spacing. I would not be nazi for spacing in the mod.
00:38:885 (2,3,4,5) - feel a bit weird, maybe wrong offset here? I hear sounds of notes with delay according to music, check with 25/50% delete at first
00:39:260 (1) - you lost very loud drums at the end of the slider(last red and white tick) I didn't want to cover them as it these as a weird lead in to the piano part afterwards
00:46:572 (3,3) - well, imo drums are louder than instrumental, so it will be better if you emphasize them by spacing, for example. piano is the main part in this.
01:20:322 (4,5,6,7,8) - no need for that jumps. Yes, music is growing and it feels like jump section, BUT there is no need in such high spacing. Why not? The sounds are increasing almost an octave higher
01:46:947 (1,2,3,4) - wrong offset. Delete end of this section and listen to with 50%.Sounds fine to me but I'll let it have checked Plus 01:48:072 - there is no sound here, which can be introduced like jump-note. There is a vocal sound Adding HS'ing is good, but it's not rankable (i mean mapping for addition hs's, not music). Avoid that things, or BNs will mention this.
02:01:760 (1,2,3) - overused spacing. The pitch changes here thus the increasement of jumps
02:04:760 (1,2,3) - the same, but ok, it's not so overused here. yea
02:14:603 (5) - the same thing with hitsound criteria. There are sounds here to map this and the delay is the drummers fault at this point which I don't want to compesate for by timing each and every note. Did that once not doing it again. Players ability to acc be consistant is hurt by this
02:44:697 (6,7) - huge (not necessary ofc) spacing. Sticking to my explains
02:45:822 (2,3,4) - a bit weird flow here. small spacing should be ok
03:15:072 (1) - probably not nc here, but on the end of the slider i think. But cause of slider idk what to do here... Fixed a NC beforehand
03:35:510 (1,1,2,3,4,5,6) - very bad moment. Much of players will break here, i beg you. yea sorry
03:37:947 (2,3) - if your growth of spacing here before this jump would be bigger, than this moment is good. But cause of kinda low spacing compating with this one, i reccomend you decrease here. changed
03:40:947 (2,3) - ^. changed
03:41:322 (4,6) - also compare spacing with jumps. Looks like sliders even have not any spacing at all D: because there is only a 1/4 gap which is hard to play.
03:49:760 (1,2,3) - yeah, here i see, that growth of spacing is stable, so this jumps are suit.
03:58:947 (3,4,5,6) - again, compare spacing. lol fixed
04:26:719 (2,3) - something VERY BAD here. Really. That's what the drummer plays
05:09:260 (2,3) - this kind of sliders let player go down with no confusing(cause of good circular flow of reverse-slider), but here you map note hugher, than suitable flow should be. Try to change that places in all of map, maybe i miss them D: I wanted to keep up the tension to the piont of the downbeat where it is released fitting with rhythmical sense/music
05:22:937 (2,3) - ehm...spacing..here... Last jumpsection ;-; let it be
05:51:640 (2,3,4,5,6,7,8,9,10,11,12,13) - do not decrease volume that big, make gradation from 30% to 80% from example. yea
06:13:623 (1) - slider shape could be improved at the end. right corner of piuc here and this moment too. tried to fix

So except my suggestions, map looks very orderly. A lot of effort spent on HS'ing, but do not forget to follow music, not additional hitsounds.
Good luck with this one! :)
sdafsf
best mod
2017-02-16 17:23 sdafsf: sieht aus wie 1/2 spacing
2017-02-16 17:24 Yukiyo: Welches?
2017-02-16 17:24 sdafsf: 01:16:760 (1,2) -
2017-02-16 17:24 sdafsf: lol hab link vergessen
2017-02-16 17:24 sdafsf: die map ist clean af tbh
2017-02-16 17:27 sdafsf: yukiyo speed ranker when
2017-02-16 17:27 Yukiyo: nah
2017-02-16 17:27 Yukiyo: I ranke weil ich die songs mag und ich den Leute schöne maps dazu bieten möchte. Das braucht Zeit
2017-02-16 17:27 Yukiyo: AND I AM NOT WASTING MY WORK OF 3 DAYS OF KEYSOUNDING BY EAR
2017-02-16 17:28 sdafsf: LOL
2017-02-16 17:28 sdafsf: 04:26:475 (1,2,3,4) - jesus
2017-02-16 17:29 Yukiyo: Der drummer spielt das
2017-02-16 17:29 Yukiyo: xd
2017-02-16 17:29 Yukiyo: beschwer dich bei dem
2017-02-16 17:29 sdafsf: 04:48:615 (2,3,4,5,6,7,8,9,1,2,3,4) - das hat dir papa kroytz aber so nicht beigebracht
2017-02-16 17:29 Yukiyo: huh?
2017-02-16 17:29 Yukiyo: Niemand mag meine Streams
2017-02-16 17:29 sdafsf: keine perfekte kurve :^)
2017-02-16 17:29 Yukiyo: da sie alle von Hand sind
2017-02-16 17:29 Yukiyo: ;-;
2017-02-16 17:30 sdafsf: almost as bad as natsu streams :^)
2017-02-16 17:30 Yukiyo: WOW
2017-02-16 17:30 Yukiyo: JETZT
2017-02-16 17:30 Yukiyo: BIST
2017-02-16 17:30 Yukiyo: DU
2017-02-16 17:30 Yukiyo: EIEN
2017-02-16 17:30 Yukiyo: SCHRITT
2017-02-16 17:30 sdafsf: xD#
2017-02-16 17:30 Yukiyo: ZU WEIT
2017-02-16 17:30 Yukiyo: GEGANEN
2017-02-16 17:30 sdafsf: lmao
2017-02-16 17:30 Yukiyo: MIT SO EINEM GESINDEL
2017-02-16 17:30 Yukiyo: LASSE ICH MICH NICHT VERGLEICHEN
2017-02-16 17:30 sdafsf: LOL
2017-02-16 17:30 sdafsf: jk
2017-02-16 17:30 sdafsf: jk
2017-02-16 17:30 Yukiyo: ty
2017-02-16 17:30 Yukiyo: jk
2017-02-16 17:30 Yukiyo: \sarcasm
2017-02-16 17:31 sdafsf: 05:14:510 (7,1) - der overlap ist clean aber irgendwie trotzdem nicht so toll weils auf dem head ist imo
2017-02-16 17:31 Yukiyo: Der ist doch perfekt
2017-02-16 17:31 sdafsf: eh
2017-02-16 17:31 Yukiyo: mitte der Ecke auf Mitte des Kopfs
2017-02-16 17:31 sdafsf: ein head unter nem body ist irgendwie nie so toll
2017-02-16 17:32 Yukiyo: Ich mags ;________;
2017-02-16 17:32 sdafsf: na gut :3
2017-02-16 17:32 Yukiyo: 05:19:395 (5) - Niemanden ist aufgefallen das hier ne snare fehlt
2017-02-16 17:32 Yukiyo: WTF
2017-02-16 17:33 sdafsf: hört sich nichtma so schlimm an
2017-02-16 17:33 Yukiyo: Die Snare
2017-02-16 17:33 sdafsf: die keysounds im refrain aber
2017-02-16 17:33 Yukiyo: ist plicjht
2017-02-16 17:33 Yukiyo: plicht
2017-02-16 17:33 sdafsf: junge junge
2017-02-16 17:33 sdafsf: ding ding ding ding ding ding ding ding ding ding ding ding
2017-02-16 17:34 Yukiyo: xd
2017-02-16 17:34 Yukiyo: Ich werde auf ewig vocals keysounden
2017-02-16 17:34 sdafsf: lmao
2017-02-16 17:34 Yukiyo: auch wenn die ganze osu! community sich gegen mich stellt
2017-02-16 17:34 sdafsf: idk just turn hitsounds off :^)
2017-02-16 17:34 Yukiyo: :^)
2017-02-16 17:34 Yukiyo: MD hats auch keine gestört
2017-02-16 17:34 Yukiyo: LOL
2017-02-16 17:35 sdafsf: alle machens einfach aus :^)
2017-02-16 17:35 sdafsf: oder spielens nicht
2017-02-16 17:35 sdafsf: :^)
2017-02-16 17:35 Yukiyo: Jup!"
2017-02-16 17:35 Yukiyo: Sogar die BNS
2017-02-16 17:35 Yukiyo: LOL
2017-02-16 17:36 sdafsf: tbh wenn ichs ernstahft modden würde würd ichs nicht aushalten :^)
2017-02-16 17:36 Yukiyo: lol
2017-02-16 17:36 sdafsf: 01:16:760 (1,2) - das stört mich aber
2017-02-16 17:36 Yukiyo: Ich mache einfach das Lied aus, viel besser :^)
2017-02-16 17:36 sdafsf: xD
2017-02-16 17:36 Yukiyo: änderungsvorschläge?
2017-02-16 17:36 sdafsf: entweder stack oder noch mehr spacing
2017-02-16 17:37 sdafsf: sollte halt nicht wie 1/2 aussehn
2017-02-16 17:38 Yukiyo: Habs gestackt und näher dran gemovet
2017-02-16 17:38 sdafsf: nice
2017-02-16 17:38 sdafsf: ich liebe 1/1 stack
2017-02-16 17:38 Yukiyo: :^)
2017-02-16 17:41 Yukiyo: post for kds :^)
2017-02-16 17:41 sdafsf: lol
2017-02-16 17:41 sdafsf: kk
2017-02-16 17:41 sdafsf: best mod ever
2017-02-16 17:41 Yukiyo: besser als kein mod
kanor
Amazing hitsound! :)
how could you get those piano keys? <3
Mir
wait is something finally happening with this map?

is yukiyo finally getting off of his lazy ass? :roll:
Asuka_-
Amazing keysound!( *´艸`)
Vivyanne

Mir wrote:

wait is something finally happening with this map?

is yukiyo finally getting off of his lazy ass? :roll:
Sotarks
There's plenty other BG cool, why you take the same as my Color Gray World map? :S
Also you disabled message from no friends so I can't spam you to rank the map I did a GD on !!!!
Topic Starter
Yukiyo

Sotarks wrote:

There's plenty other BG cool, why you take the same as my Color Gray World map? :S
Sorry I don't know your Color Gray World map but I'll see if I can find a different one

Sotarks wrote:

Also you disabled message from no friends so I can't spam you to rank the map I did a GD on !!!!
lol, wait for it I'll rank that too some time
Sotarks

Yukiyo wrote:

Sotarks wrote:

There's plenty other BG cool, why you take the same as my Color Gray World map? :S
Sorry I don't know your Color Gray World map but I'll see if I can find a different one
It's okay, but some poeple are ok to rank maps with already ranked BG, so idk. I personnaly dislike using a same BG as someone else x)

Sotarks wrote:

Also you disabled message from no friends so I can't spam you to rank the map I did a GD on !!!!
lol, wait for it I'll rank that too some time
oh ok i thought you gave up on it ! gl
Monstrata
Forgotten/Farewell

00:22:440 (3) - I think you can NC here and in the next measure too so one combo doesn't drag on for such a long time.
00:52:197 (4,5,1) - Not really a fan of the aesthetic structure here. As well, the flow is very linear due to how wide the angle is.
01:07:760 (1,2,3,4,5,6,7,8) - These circles are unnecessary imo, especially since 01:06:260 (1,2,3,4) - are sliders. Theres a real disparity in rhythm choice here.
01:11:135 (1,2,3,4,5,6) - ^etc... I just don't think jumps here are necessary at all.
01:17:135 (2,3,4) - For thsi section, you could reduce SV. would look pretty cool imo
01:52:385 (5,6) - Sounds better as a 1/2 slider for consistency with the previous sliders.
02:14:603 (5,6) - I dont like how spaced this 1/4 jump is xP. It looks just like 1/2 jumps.
02:17:322 (4,5) - ^ etc.. and others. The reason these are not good is cuz you force players to make these 1/2 jumps a lot faster than they normally would.
04:51:240 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - This is so uncharacteristic of a jpop approval mapset lol. I really don't think deathstreams should be used in songs like this, and I would encourage you to try kickslider patterns in between streams.
[]

Generally, aside from the 1/2 jumps you put in the verse sections, as well as the death stream, this mapset is more or less ready to go. I can't overlook those jumps though. They occur in many places like: 02:43:760 (1,2,3,4,5,6,7,8) - 02:47:135 (1,2,3,4,5,6) - etc... You alread have many places where long jump patterns work, so adding jumps here on verse sections is really unnecessary imo,
Topic Starter
Yukiyo

Monstrata wrote:

Forgotten/Farewell

00:22:440 (3) - I think you can NC here and in the next measure too so one combo doesn't drag on for such a long time. k
00:52:197 (4,5,1) - Not really a fan of the aesthetic structure here. As well, the flow is very linear due to how wide the angle is.
looks nice
01:07:760 (1,2,3,4,5,6,7,8) - These circles are unnecessary imo, especially since 01:06:260 (1,2,3,4) - are sliders. Theres a real disparity in rhythm choice here.
01:11:135 (1,2,3,4,5,6) - ^etc... I just don't think jumps here are necessary at all. Hmm, my reasoning for these jumps was to really emphasize the vocals going from b to a# so almost a whole octave and then proceeding to move down again. I can't really comprehend why a set of eight jumps is bad here but I'll see what I could do.
01:17:135 (2,3,4) - For thsi section, you could reduce SV. would look pretty cool imo i agree
01:52:385 (5,6) - Sounds better as a 1/2 slider for consistency with the previous sliders. yeah
02:14:603 (5,6) - I dont like how spaced this 1/4 jump is xP. It looks just like 1/2 jumps. I figured I needed to nerf them a bit ^^"
02:17:322 (4,5) - ^ etc.. and others. The reason these are not good is cuz you force players to make these 1/2 jumps a lot faster than they normally would.
04:51:240 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - This is so uncharacteristic of a jpop approval mapset lol. I really don't think deathstreams should be used in songs like this, and I would encourage you to try kickslider patterns in between streams. I figured
[]

Generally, aside from the 1/2 jumps you put in the verse sections, as well as the death stream, this mapset is more or less ready to go. I can't overlook those jumps though. They occur in many places like: 02:43:760 (1,2,3,4,5,6,7,8) - 02:47:135 (1,2,3,4,5,6) - etc... You alread have many places where long jump patterns work, so adding jumps here on verse sections is really unnecessary imo,
Monstrata
04:26:475 (1,2,3,4) - I would just use two sliders here. This will just cause people to break or get random 100's unnecessarily.
04:49:365 (1) - Remove NC here and put it on 04:49:740 (5) - instead.
04:54:139 (8) - Spacing here seems a bit inconsistent.

Glad you made those changes. Call me back after applying those^
Topic Starter
Yukiyo

Monstrata wrote:

04:26:475 (1,2,3,4) - I would just use two sliders here. This will just cause people to break or get random 100's unnecessarily. yeah as the difficulty is now tending towards 5* this should be avoided
04:49:365 (1) - Remove NC here and put it on 04:49:740 (5) - instead. yas
04:54:139 (8) - Spacing here seems a bit inconsistent. it's gradually increasing in the end as imo the drums get reeaaaally intense

Glad you made those changes. Call me back after applying those^
Monstrata
#1
Nao Tomori
Every map I get requested Mr monstrata shows up first D:
DeRandom Otaku

Nao Tomori wrote:

Every map I get requested Mr monstrata shows up first D:
he is ninja
Nao Tomori
SPOILER
03:11 Yukiyo: yo
03:13 Nao Tomori: \o
03:13 Nao Tomori: good timing i'm about to go to sleep
03:13 Nao Tomori: xd
03:14 Yukiyo: Then go to sleep
03:14 Yukiyo: Good Night~
03:14 Nao Tomori: \o
08:46 Nao Tomori: d
08:48 Yukiyo: hello
08:48 *Nao Tomori is listening to [https://osu.ppy.sh/b/1114754 supercell - Sayonara Memories]
08:48 Yukiyo: yes
08:48 Nao Tomori: you wanted me to check this right
08:48 Yukiyo: that is assumingly one of my maps
08:49 Yukiyo: Ehh it would be nice if you could check it
08:49 Nao Tomori: no its zeroallies obviously
08:49 Nao Tomori: did you..
08:49 Nao Tomori: not mute slider slider..
08:50 Yukiyo: wait
08:50 Yukiyo: where?
08:50 Yukiyo: what do you mean xD
08:50 Nao Tomori: in intro
08:51 Nao Tomori: 00:29:177 -
08:51 Yukiyo: what about it?
08:51 Yukiyo: mute the slider tick?
08:51 Nao Tomori: slider slide is really loud ;w;
08:51 Nao Tomori: so is tick tbh
08:51 Nao Tomori: i'd mute one or the other
08:51 Nao Tomori: for intro at least cuz its just vocals
08:52 Yukiyo: Not both?
08:52 Nao Tomori: both is
08:52 Yukiyo: yeah I'll do that
08:52 Nao Tomori: unrankable
08:52 Nao Tomori: so
08:52 Nao Tomori: yea
08:52 Yukiyo: I'll probably do the sliderslide
08:52 Nao Tomori: ok
08:57 Nao Tomori: oh you nerfed your 30 second long deathstream
08:57 Nao Tomori: rip
08:58 Yukiyo: yes
08:58 Yukiyo: It is 5* now rather than 5.4* because of the jump nerf
08:58 Yukiyo: so might as well not overdo it with the streams
09:00 Nao Tomori: hmm
09:00 Nao Tomori: there isn't much
09:00 Nao Tomori: 06:05:900 (1) -
09:00 Nao Tomori: this thing has a lot of hitsounds on it
09:00 Nao Tomori: 01:02:870 (1) -
09:00 Nao Tomori: this one doesn't
09:00 Nao Tomori: xd
09:01 Nao Tomori: 01:08:510 (3,4) - this looks kinda ugly cuz 4 isnt lining up with the slider path
09:02 Nao Tomori: an arrange like https://osu.ppy.sh/ss/7394684
09:02 Nao Tomori: could solve that issue
09:02 Yukiyo: fixed the hs
09:02 Yukiyo: ohh yeah I'll look into it
09:03 Yukiyo: http://puu.sh/ueO4n/adb81d13c3.jpg
09:03 Yukiyo: what do you think of this?
09:04 Nao Tomori: feel like 4 5 spacing is a bit too high
09:04 Nao Tomori: considering it has no piano on it
09:04 Nao Tomori: and rather weak vocal
09:05 Yukiyo: 4 blanketing the 1 slider?
09:05 Nao Tomori: huh
09:06 Yukiyo: https://puu.sh/ueOdZ/6379a0973b.jpg
09:06 Nao Tomori: ok
09:06 Nao Tomori: though
09:06 Nao Tomori: i think my pattern is still better cuz of the visual density yours creates
09:06 Nao Tomori: >.>
09:07 Yukiyo: you are actually probably right
09:07 Yukiyo: but why the annoyed smiley ; -;
09:07 Nao Tomori: annoyed smiley?
09:08 Yukiyo: ">.>"
09:08 Yukiyo: that's what it means for me at least
09:09 Nao Tomori: o
09:09 Yukiyo: changed it
09:09 Nao Tomori: why'd you submit ;w;
09:09 Yukiyo: huh?
09:09 Yukiyo: I didn't yet
09:09 Nao Tomori: o
09:09 Yukiyo: OHH WAIT
09:09 Yukiyo: you meant to your idea
09:09 Nao Tomori: huh
09:09 Nao Tomori: what
09:09 Nao Tomori: no
09:09 Yukiyo: well
09:09 Nao Tomori: nvm
09:09 Nao Tomori: er
09:09 Nao Tomori: 02:00:822 (3,4) -
09:09 Nao Tomori: i think the spacing on 34 and 56 is too low
09:10 Nao Tomori: compared to 02:01:760 (1,2) -
09:10 Yukiyo: 02:01:760 (1,2) - this is where
09:10 Yukiyo: the vocals change
09:10 Yukiyo: from b -> a#
09:11 Yukiyo: that is why there is such a sudden increase after the building up
09:11 Yukiyo: from the star pattern
09:11 Nao Tomori: hmm
09:11 Nao Tomori: i think it's disproportionate still
09:12 Yukiyo: I then do not understand your point?
09:12 Nao Tomori: 02:03:260 (3,4,5,6) - this pattern has higher spacing with same visual spacing
09:12 Nao Tomori: can't you do that
09:12 Yukiyo: ohhh
09:12 Yukiyo: yeah
09:14 Nao Tomori: 02:43:010 (3,4) -
09:14 Nao Tomori: why's this so big xd
09:14 Nao Tomori: hmm you repeat that
09:14 Nao Tomori: not big deal then
09:15 Nao Tomori: 03:53:135 (3,4) - this looks kinda ugly to me too
09:16 Yukiyo: because of the visual flow?
09:16 Nao Tomori: yea
09:17 Nao Tomori: ctrl j on 4 would look better
09:17 Nao Tomori: imo
09:17 Yukiyo: hmm
09:18 Yukiyo: http://puu.sh/ueP6t/18c4887c74.jpg
09:18 Nao Tomori: ya nice
09:20 Nao Tomori: 04:36:240 (1,2,3,4,1,2) - don't agree with this being different spacing
09:20 Nao Tomori: 04:37:365 (2,5) -
09:20 Nao Tomori: this stack is also off by a few pixels
09:21 Yukiyo: Can I just say that's different ways of interpretating music
09:22 Yukiyo: because I see no point in setting them equal
09:22 Yukiyo: as the second ones are way more intense
09:22 Yukiyo: imo
09:22 Nao Tomori: mhm
09:22 Nao Tomori: ok
09:23 Nao Tomori: 06:12:417 (5,1) -
09:24 Nao Tomori: think this is better as slider
09:24 Nao Tomori: cuz 1 isnt on anything imo
09:25 Yukiyo: This got timed to the vocal
09:25 Nao Tomori: it's weird imo
09:25 Nao Tomori: since around it you have
09:25 Nao Tomori: drum or guitar
09:25 Yukiyo: That would destroy my whole sliderart xd
09:26 Nao Tomori: making 5 1 a 1/2 slider?
09:26 Nao Tomori: why o.o
09:27 Yukiyo: That feels weird
09:27 Yukiyo: as I think the 06:12:671 - should be clickable
09:27 Yukiyo: would leave some emptiness
09:27 Nao Tomori: mh
09:27 Nao Tomori: okay
09:28 Nao Tomori: arlight update it then
09:28 Yukiyo: ~
09:30 Yukiyo: updated
09:30 Nao Tomori: sliderslide ;w;
09:31 Yukiyo: redownload
09:31 Yukiyo: obviously new audio files were added
09:31 Nao Tomori: ah
09:32 Nao Tomori: right
09:32 Nao Tomori: ok
09:34 Nao Tomori: ok

#2.
Laxxer
another map from Yukiyo on it's way for ranking!


luckily no drunk drummer
Topic Starter
Yukiyo

CanadianBaka wrote:

another map from Yukiyo on it's way for ranking!


luckily no drunk drummer
Far from ranking but ok

sb inc
Laxxer

CanadianBaka wrote:

on it's way

doesn't mean soon
Topic Starter
Yukiyo
25.02.2017:

changed mp3 thanks to [XV]
replaced all keysounds

will need to check timing (in progress)
pimp
i didn't expect this to get bubbles with this "initial" timing o:

gonna try to not make Cookiezi get so many 100's this time.
Topic Starter
Yukiyo

pimpG wrote:

i didn't expect this to get bubbles with this "initial" timing o:

gonna try to not make Cookiezi get so many 100's this time.

The savior and god himself arrived /(o.o)/ pimpG \(o.o)\
pimp
SPOILER
[TimingPoints]
690,747.663551401869,4,1,51,40,1,0
690,-100,4,1,51,40,0,0
2190,-100,4,1,52,40,0,0
3690,-100,4,1,51,40,0,0
4440,-100,4,1,3,40,0,0
5190,-100,4,1,54,40,0,0
5940,-100,4,1,5,40,0,0
6297,776.699029126214,4,1,5,40,1,0
6315,-100,4,1,6,40,0,0
6685,755.667506297229,4,1,6,40,1,0
6690,-100,4,1,54,40,0,0
7440,789.473684210526,4,1,5,40,1,0
7834,-100,4,1,4,40,0,0
8229,800,4,1,53,40,1,0
8629,-100,4,1,4,40,0,0
9029,810.810810810811,4,1,55,40,1,0
9434,-100,4,1,6,40,0,0
9839,845.070422535211,4,1,54,40,1,0
10684,902.255639097744,4,1,54,40,1,0
11135,1064.77373558119,4,1,54,40,1,0
11175,-100,4,1,3,40,0,0
11421,-100,4,1,4,40,0,0
11667,1276.59574468085,4,1,56,40,1,0
14220,785.340314136126,4,1,5,40,1,0
15414,-100,4,1,4,40,0,0
15790,860.215053763441,4,1,56,40,1,0
17297,-100,4,1,1,5,0,0
17510,375,4,1,57,60,1,0
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314500,-100,4,1,21,80,0,0
315245,387.096774193548,4,1,21,80,1,0
315250,-100,4,1,12,80,0,0
315825,361.990950226244,4,1,12,80,1,0
316000,-100,4,1,16,75,0,0
316005,368.098159509202,4,1,12,80,1,0
316741,365.853658536585,4,1,12,80,1,0
316750,-100,4,1,12,85,0,0
317381,416.666666666667,4,1,12,85,1,0
317485,377.358490566038,4,1,12,80,1,0
318250,-100,4,1,21,85,0,0
318994,357.675111773472,4,1,21,85,1,0
319000,-100,4,1,16,85,0,0
319530,410.958904109589,4,1,16,85,1,0
319735,384.615384615385,4,1,23,85,1,0
319750,-100,4,1,23,85,0,0
320125,-100,4,1,16,85,0,0
320311,368.098159509202,4,1,16,85,1,0
320495,375,4,1,16,85,1,0
321245,350.877192982456,4,1,16,85,1,0
321595,385.852090032154,4,1,16,85,1,0
321625,-100,4,1,17,85,0,0
322000,-100,4,1,13,85,0,0
322366,372.670807453416,4,1,17,85,1,0
322375,-100,4,1,17,85,0,0
322562,-100,4,1,18,85,0,0
322937,-100,4,1,17,85,0,0
323484,375,4,1,17,85,1,0
323500,-100,4,1,12,85,0,0
323859,389.61038961039,4,1,12,85,1,0
324248,372.670807453416,4,1,12,85,1,0
324620,377.358490566038,4,1,12,85,1,0
324625,-100,4,1,15,85,0,0
324997,377.358490566038,4,1,21,85,1,0
325000,-100,4,1,21,85,0,0
326125,-100,4,1,12,85,0,0
326500,-100,4,1,13,85,0,0
326506,368.098159509202,4,1,13,85,1,0
326874,381.558028616852,4,1,13,85,1,0
327255,361.44578313253,4,1,13,85,1,0
327616,384.615384615385,4,1,13,85,1,0
328000,375,4,1,13,85,1,0
328000,-100,4,1,16,85,0,0
328375,-100,4,1,23,85,0,0
328562,-100,4,1,16,85,0,0
328937,-100,4,1,21,85,0,0
329125,390.117035110533,4,1,1,80,1,0
329320,-100,4,1,12,80,0,0
329515,370.37037037037,4,1,12,70,1,0
330452,-100,4,1,21,70,0,0
330626,375,4,1,21,70,1,0
330827,-100,4,1,16,70,0,0
331001,375,4,1,16,70,1,0
331015,-100,4,1,21,70,0,0
331390,-100,4,1,12,70,0,0
332126,431.654676258993,4,1,12,70,1,0
332140,-100,4,1,15,70,0,0
332341,338.983050847458,4,1,15,70,1,0
332510,375,4,1,15,70,1,0
332515,-100,4,1,16,70,0,0
332885,375,4,1,16,70,1,0
332890,-100,4,1,1,30,0,0
333452,-100,4,1,1,33,0,0
333916,359.281437125748,4,1,1,33,1,0
334005,375,4,1,1,33,1,0
334015,-100,4,1,23,36,0,0
334577,-100,4,1,1,39,0,0
335140,-100,4,1,1,43,0,0
335411,379.746835443038,4,1,1,43,1,0
335505,365.853658536585,4,1,16,45,1,0
335697,-100,4,1,1,50,0,0
336246,-100,4,1,1,60,0,0
336785,379.746835443038,4,1,1,60,1,0
336795,-100,4,1,1,70,0,0
336974,370.37037037037,4,1,1,70,1,0
337370,-100,4,1,1,80,0,0
337621,459.770114942529,4,1,1,80,1,0
337735,379.746835443038,4,1,1,60,1,0
338494,379.746835443038,4,1,8,80,1,0
338516,-100,4,1,8,80,0,0
338895,-100,4,1,14,80,0,0
339085,-100,4,1,8,80,0,0
339253,370.37037037037,4,1,8,80,1,0
339275,-100,4,1,15,80,0,0
339623,387.096774193548,4,1,15,80,1,0
339655,-100,4,1,8,80,0,0
340010,370.37037037037,4,1,14,80,1,0
340221,-100,4,1,8,80,0,0
340380,375,4,1,8,80,1,0
340409,-100,4,1,15,80,0,0
340784,-100,4,1,8,80,0,0
340971,-100,4,1,14,80,0,0
341130,387.096774193548,4,1,14,80,1,0
341159,-100,4,1,1,80,0,0
341346,-100,4,1,14,80,0,0
341517,361.44578313253,4,1,14,80,1,0
341534,-100,4,1,8,80,0,0
341878,379.746835443038,4,1,8,80,1,0
341909,-100,4,1,14,80,0,0
342096,-100,4,1,8,80,0,0
342257,365.853658536585,4,1,8,80,1,0
342284,-100,4,1,15,80,0,0
342622,365.853658536585,4,1,15,80,1,0
342659,-100,4,1,8,80,0,0
343005,368.098159509202,4,1,14,80,1,0
343218,-100,4,1,8,80,0,0
343402,-100,4,1,15,80,0,0
343770,-100,4,1,8,80,0,0
343954,-100,4,1,14,80,0,0
344109,391.517128874388,4,1,1,80,1,0
344500,375,4,1,15,80,1,0
346375,370.37037037037,4,1,15,80,1,0
346745,357.142857142857,4,1,15,80,1,0
346923,416.666666666667,4,1,15,80,1,0
347130,355.029585798817,4,1,15,80,1,0
347485,372.670807453416,4,1,15,80,1,0
348995,-100,4,1,16,80,0,0
350093,397.350993377483,4,1,1,80,1,0
350490,379.746835443038,4,1,1,70,1,0
351059,413.793103448276,4,1,1,70,1,0
351265,394.736842105263,4,1,1,70,1,0
351659,359.281437125748,4,1,1,70,1,0
351838,434.782608695652,4,1,1,70,1,0
352055,444.444444444444,4,1,1,60,1,0
352277,416.666666666667,4,1,1,60,1,0
352485,451.127819548872,4,1,1,50,1,0
353161,459.770114942529,4,1,1,50,1,0
353390,508.474576271186,4,1,1,40,1,0
353644,422.535211267606,4,1,1,40,1,0
353855,500,4,1,1,30,1,0
354855,476.190476190476,4,1,51,25,1,0
354855,-156.25,4,1,51,25,0,0

this should be ready but let me know if you want an optional timing for any parts.
Seijiro
Timing changes reset bubble count. You're at 0 bubbles right now =3=
I still have to take a look at the map tho, I can't promise anything yet
Topic Starter
Yukiyo

MrSergio wrote:

Timing changes reset bubble count. You're at 0 bubbles right now =3=
I still have to take a look at the map tho, I can't promise anything yet
Ofc I have 0 bubbles
But if the sb is done Montrata and Nao would rebubble which would put me at 2 bubbles -3-
Topic Starter
Yukiyo
Back from the dead
Nao Tomori
apparently timing is fine now lol

nothing else was changed so #1
Ayesha Altugle
woo
Monstrata
#2
Natsu
diff
  1. 00:09:839 (1) - slider tick sounds too loud compared to the song, reduce it a bit
  2. 00:11:667 (1) - 00:15:790 (1) - 00:17:510 (1) - 00:20:510 (1) - same as above
  3. 01:27:614 (3) - a really loud and important beat having the same spacing at the normal ones doesn't fit the song that well, maybe add some jump there? not a big one, but similar as the next jump section 01:28:174 (1,2,3,4,5,1,2) -
  4. 03:37:750 (1,2,3) - This touching the HP bar and it needs to be moved a bit down to avoid it.
  5. 03:40:926 (6) - same
  6. 04:55:010 (5) - missing NC??
  7. 04:59:472 (1,2,3,4) - Hitsounds are too loud for the slowdown in the song
  8. 05:54:855 (1) - the slider ticks become too loud around the half of the slider, I think you should consider reducing the volume gradually
soft-hitwhistle57 has a tiny delay of like 2 - 3 ms, would be nice if you can cut it.
Topic Starter
Yukiyo

Natsu wrote:

diff
  1. 00:09:839 (1) - slider tick sounds too loud compared to the song, reduce it a bit
  2. 00:11:667 (1) - 00:15:790 (1) - 00:17:510 (1) - 00:20:510 (1) - same as above fixed all
  3. 01:27:614 (3) - a really loud and important beat having the same spacing at the normal ones doesn't fit the song that well, maybe add some jump there? not a big one, but similar as the next jump section 01:28:174 (1,2,3,4,5,1,2) - sure
  4. 03:37:750 (1,2,3) - This touching the HP bar and it needs to be moved a bit down to avoid it.
  5. ayy sure
  6. 03:40:926 (6) - same k
  7. 04:55:010 (5) - missing NC??
  8. oops
  9. 04:59:472 (1,2,3,4) - Hitsounds are too loud for the slowdown in the song I agree, lowered them
  10. 05:54:855 (1) - the slider ticks become too loud around the half of the slider, I think you should consider reducing the volume gradually never noticed ty
soft-hitwhistle57 has a tiny delay of like 2 - 3 ms, would be nice if you can cut it.
I cut it as I could
Natsu
I like this map :p, good luck.
Haruto
no SB :((

but, Congrats Yuki!
sdafsf
congratz!!
well deserved
Syph
nice map, gratz~
pimp
congratulations!
Enon
You did it! I have been loved this song a long time!
Topic Starter
Yukiyo

Enon wrote:

You did it! I have been loved this song a long time!

pimpG wrote:

congratulations!

Syph wrote:

nice map, gratz~

sdafsf wrote:

congratz!!
well deserved

Haruto wrote:

no SB :((

but, Congrats Yuki!
Thank you guys/girls <3 thank you so much
Ankanogradiel
grats
Elaya_old_1
I'm completely your fan. Thank you for this map.
Yugu
nice map! :)
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