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supercell - Sayonara Memories

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Total Posts
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Topic Starter
Yukiyo
This beatmap was submitted using in-game submission on Dienstag, 16. Mai 2017 at 17:00:20

Artist: supercell
Title: Sayonara Memories
Tags: Today Is A Beautiful Day Goodbye Ryo Yanagi Nagi Gazelle
BPM: 80,25
Filesize: 22351kb
Play Time: 05:54
Difficulties Available:
  1. Farewell (5,08 stars, 1287 notes)
Download: supercell - Sayonara Memories
Information: Scores/Beatmap Listing
---------------
~ Sayonara Memories ~



Special Thanks
pimpG for the timing
Naotoshi for their bubble
Monstrata for the Star Icon and the Bubble~
Natsu for the fire
XV for the new and better mp3
Mir for the amazing background
Yukiyo, sdafsf, My Angel Kanan, EZNF, Jonawaga, Pachiru and kanor for their stars
zev
[forgetten]
00:22:440 (3) - I don't like this forced slider, smooth curves emphasize calmness of the song tbh
00:42:635 (3,2) - spacing-between-object aesthetics is off.
00:46:947 (1,2,3,1,2,3) - so you are ignoring the claps and drums but hitsounding claps and drums? might aswell make some spacing emphasize or somth with those.
01:01:370 (1) - if these are expanding patterns, this is not expanding.
01:05:863 (5) - I would put a reverse slider here because the bpm changes during a stream really plays like agejfewvwads, do someth so it readable pls ty
01:08:885 (3) - a slider suits better here, listen to the vocals
01:52:385 (5) - this angle is so sharp rip
01:57:822 (4) - overlap www
02:01:760 (8) - slider>circle here plz the vocalist says slider
02:02:322 (1) - stack on top somth

Wow these jumps are big lol

03:39:822 (6) - line up folow pointz
04:55:355 (5) - wrong amount of curve cuz blanket
04:59:292 (3) - this stack is rekt
05:55:728 (1) - same as 01:05:863 (5) -

good luck with your map, I'm going to get some food, supercell op
Topic Starter
Yukiyo

zev wrote:

[forgetten]
00:22:440 (3) - I don't like this forced slider, smooth curves emphasize calmness of the song tbh agreed tbh
00:42:635 (3,2) - spacing-between-object aesthetics is off. fixed
00:46:947 (1,2,3,1,2,3) - so you are ignoring the claps and drums but hitsounding claps and drums? might aswell make some spacing emphasize or somth with those. Honestly with Mapping I wanted to capture the piano only and as keysouding will come the drums will move into the background
01:01:370 (1) - if these are expanding patterns, this is not expanding. I honestly wanted them to be acute as the next one is too and the 2 faterwards are 1 2 jumps etc. also 01:01:557 (2,3) - still expanding
01:05:863 (5) - I would put a reverse slider here because the bpm changes during a stream really plays like agejfewvwads, do someth so it readable pls ty Trust me on those for notes it really isn't noticable, there are even ranked maps out there that do the same *cough* my dearest
01:08:885 (3) - a slider suits better here, listen to the vocals This is a kinda gimmick in the beginning, I just wanted to show the intensity and slider would kill that imo
01:52:385 (5) - this angle is so sharp rip What about it? ;W;
01:57:822 (4) - overlap www fixu www
02:01:760 (8) - slider>circle here plz the vocalist says slider There definetly are 3 distinct vocal sounds there, I'm sure
02:02:322 (1) - stack on top somth fixed stack I guess

Wow these jumps are big lol lol

03:39:822 (6) - line up folow pointz sure
04:55:355 (5) - wrong amount of curve cuz blanket fixed?
04:59:292 (3) - this stack is rekt whoops
05:55:728 (1) - same as 01:05:863 (5) - same as above

good luck with your map, I'm going to get some food, supercell op you mean cancercell*
PoNo
M4M from your queue, I'm sorry for the late ! D:

Forgotten


Metadata
02:30:260 (1) - There is 2 green timing points on the same place

Try to add other things on tag... I'm not a pro for that but I think you can found more than this ;)

Maybe reduce to 8.5 the OD cause of bpm changes, could be better for acu

4 combo colours can be good too ^^

Mapping
00:28:589 (5) - End this slider on the Timing point, or the slider tail will be overmapped

00:38:885 (2,3,4,5) - I think you can stack this on the slider head... Could be better for read

01:05:863 (5) - Maybe you can make some kick sliders here. Or, Change the slider shape, because the song change a little bit

01:47:697 (1) - This solo combo looks pretty strange maybe make it like : 01:46:947 (1,2,3,1,2,1,2) -

01:52:572 (6) - Place it between 5 and 4

02:01:947 (2) - Try to place this object on the last 3, could be better for spacing

02:04:947 (2) - Same here reduce the spacing, try to place it on 241;238

02:16:947 (2,3) - This one is too spaced need to reduce it

02:30:260 (1) - That straight slider at the end of a curved stream look kinda strange, simple personnal visual feedback

02:41:510 (1) - Maybe try to make the stream on this way > https://i.imgur.com/zZU70xH.jpg Improve a lot the flow

03:21:822 (2) - Face the 3

03:35:885 (5) - You can begin the stream here instead of 03:35:510 (1) - (On placement not rythmics) than make the distance snap between notes smaller

03:49:572 (10,2) - I think you can move the 2 between 9 or 10

04:26:719 (2) - I don't know if there is any issue for this but it's look strange for me D:

04:36:052 (1) - Is this object overmapped ?

04:48:615 (2) - This stream part look pretty "rushed" compared of the rest of the map. You must improve the shapes of the sliders, I recommand you to use sliders -> Stream to do this or be very precise on the object placements

06:10:039 (5) - Move the slider tail to the right to face the 4

06:12:671 (1) - Why don't make a slider from 1 to the next white tick

Overall feedback, this is a really clean beatmap with pretty good placement, but you have to improve a little bit the shapes of sliders and fix some flow issues.
Feels free to pm me if you need more help on your mapping :)
Topic Starter
Yukiyo

Ponoyoshi wrote:

M4M from your queue, I'm sorry for the late ! D:

Forgotten


Metadata
02:30:260 (1) - There is 2 green timing points on the same place lol

Try to add other things on tag... I'm not a pro for that but I think you can found more than this ;) me neither ;_;

Maybe reduce to 8.5 the OD cause of bpm changes, could be better for acu I think it's ok, if more ppl complain I'll change

4 combo colours can be good too ^^ maybe

Mapping
00:28:589 (5) - End this slider on the Timing point, or the slider tail will be overmapped It's not overmapped because I am mapping the vocals

00:38:885 (2,3,4,5) - I think you can stack this on the slider head... Could be better for read I hoenstly think that would worsen reading, also I want abit of movement

01:05:863 (5) - Maybe you can make some kick sliders here. Or, Change the slider shape, because the song change a little bit Not a fan of kicksliders, not part of my style in this map

01:47:697 (1) - This solo combo looks pretty strange maybe make it like : 01:46:947 (1,2,3,1,2,1,2) - changed

01:52:572 (6) - Place it between 5 and 4 sure

02:01:947 (2) - Try to place this object on the last 3, could be better for spacing I want the big jump here, because I think this sound is the most stressed one of the measure

02:04:947 (2) - Same here reduce the spacing, try to place it on 241;238 no, but I fixed the hexagrid

02:16:947 (2,3) - This one is too spaced need to reduce it ye

02:30:260 (1) - That straight slider at the end of a curved stream look kinda strange, simple personnal visual feedback I like it

02:41:510 (1) - Maybe try to make the stream on this way > https://i.imgur.com/zZU70xH.jpg Improve a lot the flow Hmm, I don't see how that would make it better, just harder and I don't like that

03:21:822 (2) - Face the 3 ye

03:35:885 (5) - You can begin the stream here instead of 03:35:510 (1) - (On placement not rythmics) than make the distance snap between notes smaller no, id on't like that and I don't see a reason why, but I changed the stream anyways, because I was mapping notes that didn't exist

03:49:572 (10,2) - I think you can move the 2 between 9 or 10 actually the 10 was pretty misplaced fixed

04:26:719 (2) - I don't know if there is any issue for this but it's look strange for me D: D:

04:36:052 (1) - Is this object overmapped ? Hmm there is a really quiet high hat there ... I kinda just wanted the note to maintain rhythm consitency

04:48:615 (2) - This stream part look pretty "rushed" compared of the rest of the map. You must improve the shapes of the sliders, I recommand you to use sliders -> Stream to do this or be very precise on the object placements I don't get wha you mean? I form my streams by hand and I like them D:

06:10:039 (5) - Move the slider tail to the right to face the 4 gotta be pixel perfect rite? :^)

06:12:671 (1) - Why don't make a slider from 1 to the next white tick Not a fan of this idea tbh

Overall feedback, this is a really clean beatmap with pretty good placement, but you have to improve a little bit the shapes of sliders and fix some flow issues.
Feels free to pm me if you need more help on your mapping :)
Pachiru
i giv starz fir timing line bcz wow
Jonarwhal
Hey~ Yukiyo!! NM from my queue~!!
[General]
SPOILER
Change "hNkmY3Z (1).png" to the "jpeg" format so that it doesn't take up any extra filespace.
01:07:010 - This inherited point is unnecessary because it doesn't change anything. Please remove it. (It's the same as the pitch before.)
02:42:072 - ^
02:43:010 - ^
02:59:135 - ^
04:03:270 - ^
04:04:034 - ^
04:26:879 - ^
05:21:250 - ^
05:46:375 - ^
05:58:784 - ^
06:01:784 - ^
06:02:888 - ^
06:03:275 - ^
[~Mod~]
SPOILER
  1. 00:48:260 (1,2) - Since you usually have a jump between these two, consider ctrl+g 00:48:822 (3) - here and 00:49:197 (4,5) - here, then fix the HS of course
  2. 00:54:635 (2,3) - consider ctrl+g for jump impact here, or ctrl+g 00:55:760 (1,2) - here to remove the jump
  3. 01:38:510 (8) - fix the stack
  4. 02:56:885 (1) - stack with 02:55:010 (3) - this
    more coming later (?)
    take some stars for your perfect timing points and hexagrids owo
Best of luck with your map~!!
Ryuusei Aika
from queue

Forgotten
02:01:947 (2) - as here is not a raising on vocal and tunes, so imo this kind of ds (to 1 and to 3) have no need to use such a large ds to emphasize
03:37:947 (2) - ^
03:40:947 (2) - ^
05:22:937 (2) - ^
02:22:197 (6) - position is a little weird, try move to 215|157 (middle of 02:22:760 (1,3) - )?
02:19:760 (1,2,3,4) - how about making this part the same structure as 02:18:260 (1,2,3,4) - and 02:19:010 (1,2,3,4) - ? that would have a better effect on emphasizing
03:43:760 (1,2,3,4) - ^
06:06:255 (1,2,3,4,5,6,7,1,2,3,1,2,3) - why you use a much dense hs here but less ds then the privious part? idk if you want to emphasize this part or not

cannot find out any other thing ;w; hitsound work is quite amazing!
gl for rank :D
Topic Starter
Yukiyo

Jonawaga wrote:

Hey~ Yukiyo!! NM from my queue~!!
[General]
SPOILER
Change "hNkmY3Z (1).png" to the "jpeg" format so that it doesn't take up any extra filespace.
01:07:010 - This inherited point is unnecessary because it doesn't change anything. Please remove it. (It's the same as the pitch before.) OK thanks
02:42:072 - ^
02:43:010 - ^
02:59:135 - ^
04:03:270 - ^
04:04:034 - ^
04:26:879 - ^
05:21:250 - ^
05:46:375 - ^
05:58:784 - ^
06:01:784 - ^
06:02:888 - ^
06:03:275 - ^
[~Mod~]
SPOILER
  1. 00:48:260 (1,2) - Since you usually have a jump between these two, consider ctrl+g 00:48:822 (3) - here and 00:49:197 (4,5) - here, then fix the HS of course Haven't done jumps at that sound before, slowly introducing my kind of emphasis here
  2. 00:54:635 (2,3) - consider ctrl+g for jump impact here, or ctrl+g 00:55:760 (1,2) - here to remove the jump nice idea
  3. 01:38:510 (8) - fix the stack LUL
  4. 02:56:885 (1) - stack with 02:55:010 (3) - this yes
    more coming later (?) (?)
    take some stars for your perfect timing points and hexagrids owo owo
Best of luck with your map~!! thanks

Neanmoins wrote:

from queue

Forgotten
02:01:947 (2) - as here is not a raising on vocal and tunes, so imo this kind of ds (to 1 and to 3) have no need to use such a large ds to emphasize It's actually chaning from A# to B as in notes. That why I put jumps there.
03:37:947 (2) - ^
03:40:947 (2) - ^
05:22:937 (2) - ^
02:22:197 (6) - position is a little weird, try move to 215|157 (middle of 02:22:760 (1,3) - )? 02:21:822 (5,6,7) - it forming a trianlge and thus keeping the same placement as 02:21:260 (3,4,5) - in comparison
02:19:760 (1,2,3,4) - how about making this part the same structure as 02:18:260 (1,2,3,4) - and 02:19:010 (1,2,3,4) - ? that would have a better effect on emphasizing hmm here I wanted the vertical change implying that the kiai or parts will soon be ending whilst still applying increasing empahsis
03:43:760 (1,2,3,4) - ^ Ugh same here, Indicating end of a section/last more intense part by breaking the motion that became noraml through repetition changed a bit to be more repretentative of what I am trying to express
06:06:255 (1,2,3,4,5,6,7,1,2,3,1,2,3) - why you use a much dense hs here but less ds then the privious part? idk if you want to emphasize this part or not I actually don't want to. Or I am rather using reverse empahsis as the song is slowly coming to an end and the story of the girl in the song ends she is tracing her way back home not having to worry about as her task is finally done.what am I even writing. I just want the awkward movement wich now is not spaced but still needs some kind of snapping by how it is placed and the fact that people who are fc'ing might not want to break creating this intensity of awkward motion than to be broken by the lsider giving a sense of relief.

cannot find out any other thing ;w; hitsound work is quite amazing! Thanks!
gl for rank :D
Logic Agent
hi m4m stuff.

[General]
  1. 00:28:589 (5) - navosu is telling me this is unsnapped, just double check it
[Forgotten]
  1. 00:23:565 (4) - maybe make this into a 1/4 slider?
  2. 02:01:947 (2,3) - feel like the emphasis here is messed up, the 3 should feel stronger than the 2
  3. 03:32:510 (1,2,3) - spacing here could be bigger imo, the section is increasing in power and this feels like it's falling behind
  4. 04:04:947 (2,3) - stack the circle on the tail to give the ending of the section more power?
  5. 04:26:475 (1,2,3,4) - is this supposed to be a quad thing? feels really weird lol
  6. 04:29:865 (8) - what do you think about centering this between 04:29:125 (4,6) ?
  7. 04:58:355 (4,1) - this is me making fun of you for giving me a blanket mod :^)
  8. 05:00:042 (5) - mayube delete this? there's a very audible breath here that i think is nicer if you don't click it
  9. 05:00:792 (2,3) - more blanket mod xd
  10. 06:07:745 (1,2,3,1,2,3,1) - the low spacing here before the end of the map is very underwhelming, i would make these into jumps
  11. 06:13:623 (1) - cute


this mod is short because this map is borderline sterile, good luck with ranking it!
Topic Starter
Yukiyo

Logic Agent wrote:

hi m4m stuff.

[General]
  1. 00:28:589 (5) - navosu is telling me this is unsnapped, just double check it It is snapped to the bluetick after the timing change
[Forgotten]
  1. 00:23:565 (4) - maybe make this into a 1/4 slider? No, why would I?
  2. 02:01:947 (2,3) - feel like the emphasis here is messed up, the 3 should feel stronger than the 2 As explained in the mod before the note switches from A# to B so I haf emphasis on it.
  3. 03:32:510 (1,2,3) - spacing here could be bigger imo, the section is increasing in power and this feels like it's falling behind It's actually decreasing in power.
  4. 04:04:947 (2,3) - stack the circle on the tail to give the ending of the section more power? sure
  5. 04:26:475 (1,2,3,4) - is this supposed to be a quad thing? feels really weird lol They are actually there.
  6. 04:29:865 (8) - what do you think about centering this between 04:29:125 (4,6) ? Nah Ima keep the pattern.
  7. 04:58:355 (4,1) - this is me making fun of you for giving me a blanket mod :^) LÜL
  8. 05:00:042 (5) - mayube delete this? there's a very audible breath here that i think is nicer if you don't click it overmapping for rhythm consitancy
  9. 05:00:792 (2,3) - more blanket mod xd LÜL
  10. 06:07:745 (1,2,3,1,2,3,1) - the low spacing here before the end of the map is very underwhelming, i would make these into jumps Ima stick with the explaination I gave in the mod before :/
  11. 06:13:623 (1) - cute ikr


this mod is short because this map is borderline sterile, good luck with ranking it!
Haruto
Hey, Placeholder. Sorry for taking so long >< I Promise i'll mod it when I'm awake tmrw c: (will give it a big shot mod as well if can)
Kotori-Chan
late m4m~

00:38:885 (2,3,4,5) - what is the reason behind that stream ??? dont hear anything there
01:07:760 (1,2,3,4,5,6,7,8) - nice how that jumps represent the voice going higher,nicely done
01:23:510 (3,4,5) - why that tripple there,not really necessary
01:31:760 (1,2) - why do i have to make such a big jump from 1 to 2 there is no big strong sound that would suit to some big spacing,pls make it smaller
01:48:822 (4,5) - ^^
01:46:947 (1,2,3,4,5,1,2) - i assume for emphatize ? otherwise overmapped with jumps :(
01:49:760 (6) - ctrl+g better flow
02:03:447 (4,5,6,7,8,9,10,1,2,3) - this part is okay to be mapped with that jumps 02:06:447 (4,5,6,1,2,3,4,1,2,3,4) - but compared to this part where the vocals are more like calm and quiet that jumps are pretty much overmapped and just meh,dont really suit here,pls make this part more calm aka add some slider and NO JUMPS
02:18:635 (5,6,1,2,3,4,1,2,3,4) - pretty much the same situation like that ^^^^^ that jumps dont really suit to that calm part
02:09:635 (4,5,6,7,8,9) - same with this i deleted it and there is actually a reason for that jumps as i can see,but that thing is so quiet,some sliders suit better
03:35:510 - NC this and then here too 03:35:697 (2) - to make it easier to read
03:42:447 (4,5,6,1,2,3,4,1,2,3,4) - you really overmapping with jumps dont you~ same like i said above,that jumps dont suit to that calm relaxing vocals :(
03:55:010 (1,2,3,4,1,2,3,4) - ^^^^
05:25:000 (1,2,3,4,1,2,3,4) - ^^^^^^^
05:36:812 (2,3,4) - that tripples before the sliders arent actually necessary


good luck :3
Topic Starter
Yukiyo

Kotori-Chan wrote:

late m4m~

00:38:885 (2,3,4,5) - what is the reason behind that stream ??? dont hear anything there Violins playing that stream
01:07:760 (1,2,3,4,5,6,7,8) - nice how that jumps represent the voice going higher,nicely done thanks
01:23:510 (3,4,5) - why that tripple there,not really necessary The drums play a triple
01:31:760 (1,2) - why do i have to make such a big jump from 1 to 2 there is no big strong sound that would suit to some big spacing,pls make it smaller the 3 individual guitar sounds are pretty important, also due to slider leniency the jumps isn't that bad
01:48:822 (4,5) - ^^ all vocals getting emphasized
01:46:947 (1,2,3,4,5,1,2) - i assume for emphatize ? otherwise overmapped with jumps :( snares in the background going wild
01:49:760 (6) - ctrl+g better flow no. The flow "break" is used for emphasis while this isn't even bad flow
02:03:447 (4,5,6,7,8,9,10,1,2,3) - this part is okay to be mapped with that jumps 02:06:447 (4,5,6,1,2,3,4,1,2,3,4) - but compared to this part where the vocals are more like calm and quiet that jumps are pretty much overmapped and just meh,dont really suit here,pls make this part more calm aka add some slider and NO JUMPS Actually the vocals here go up higher into the D#7 range wich is my reason to contain these inscreasing jumps as the volume satys about the same but the pitch inscreases
02:18:635 (5,6,1,2,3,4,1,2,3,4) - pretty much the same situation like that ^^^^^ that jumps dont really suit to that calm part same reasoning
02:09:635 (4,5,6,7,8,9) - same with this i deleted it and there is actually a reason for that jumps as i can see,but that thing is so quiet,some sliders suit better just low jump (as there is nothing special) mapping to drums......
03:35:510 - NC this and then here too 03:35:697 (2) - to make it easier to read sure
03:42:447 (4,5,6,1,2,3,4,1,2,3,4) - you really overmapping with jumps dont you~ same like i said above,that jumps dont suit to that calm relaxing vocals :( as above
03:55:010 (1,2,3,4,1,2,3,4) - ^^^^ as above
05:25:000 (1,2,3,4,1,2,3,4) - ^^^^^^^ as above
05:36:812 (2,3,4) - that tripples before the sliders arent actually necessary The drums literaally PLAY THAT


good luck :3 Thanks
Remus
Hello there :)

[Forgotten]
-Fix tags(for better ones, even if that tags are comparing with the song). Also not so sure about OD, is it really worth to do 8.7? I mean, yes. maybe you thought about DT players and something like that, but even with 80 bpm(which isn't that true because of some multi timing in the song) OD8.7 looks...kinda weird. Think about it.
-Check green combo colour, which isn't that need here. Maybe dark green, or mix of green and orange...
-Spacing of most of sliders isn't stable, because of spacing of jump-sections. Try to stabilize spacing. I would not be nazi for spacing in the mod.
00:38:885 (2,3,4,5) - feel a bit weird, maybe wrong offset here? I hear sounds of notes with delay according to music, check with 25/50%
00:39:260 (1) - you lost very loud drums at the end of the slider(last red and white tick)
00:46:572 (3,3) - well, imo drums are louder than instrumental, so it will be better if you emphasize them by spacing, for example.
01:20:322 (4,5,6,7,8) - no need for that jumps. Yes, music is growing and it feels like jump section, BUT there is no need in such high spacing.
01:46:947 (1,2,3,4) - wrong offset. Delete end of this section and listen to with 50%. Plus 01:48:072 - there is no sound here, which can be introduced like jump-note. Adding HS'ing is good, but it's not rankable (i mean mapping for addition hs's, not music). Avoid that things, or BNs will mention this.
02:01:760 (1,2,3) - overused spacing.
02:04:760 (1,2,3) - the same, but ok, it's not so overused here.
02:14:603 (5) - the same thing with hitsound criteria.
02:44:697 (6,7) - huge (not necessary ofc) spacing.
02:45:822 (2,3,4) - a bit weird flow here.
03:15:072 (1) - probably not nc here, but on the end of the slider i think. But cause of slider idk what to do here...
03:35:510 (1,1,2,3,4,5,6) - very bad moment. Much of players will break here, i beg you.
03:37:947 (2,3) - if your growth of spacing here before this jump would be bigger, than this moment is good. But cause of kinda low spacing compating with this one, i reccomend you decrease here.
03:40:947 (2,3) - ^.
03:41:322 (4,6) - also compare spacing with jumps. Looks like sliders even have not any spacing at all D:
03:49:760 (1,2,3) - yeah, here i see, that growth of spacing is stable, so this jumps are suit.
03:58:947 (3,4,5,6) - again, compare spacing.
04:26:719 (2,3) - something VERY BAD here. Really.
05:09:260 (2,3) - this kind of sliders let player go down with no confusing(cause of good circular flow of reverse-slider), but here you map note hugher, than suitable flow should be. Try to change that places in all of map, maybe i miss them D:
05:22:937 (2,3) - ehm...spacing..here...
05:51:640 (2,3,4,5,6,7,8,9,10,11,12,13) - do not decrease volume that big, make gradation from 30% to 80% from example.
06:13:623 (1) - slider shape could be improved at the end. right corner of piuc here and this moment too.

So except my suggestions, map looks very orderly. A lot of effort spent on HS'ing, but do not forget to follow music, not additional hitsounds.
Good luck with this one! :)
Topic Starter
Yukiyo

Remus wrote:

Hello there :)

[Forgotten]
-Fix tags(for better ones, even if that tags are comparing with the song). I'll find some
Also not so sure about OD, is it really worth to do 8.7? I mean, yes. maybe you thought about DT players and something like that, but even with 80 bpm(which isn't that true because of some multi timing in the song) OD8.7 looks...kinda weird. Think about it. Ugh yeah lol
-Check green combo colour, which isn't that need here. Maybe dark green, or mix of green and orange...
-Spacing of most of sliders isn't stable, because of spacing of jump-sections. Try to stabilize spacing. I would not be nazi for spacing in the mod.
00:38:885 (2,3,4,5) - feel a bit weird, maybe wrong offset here? I hear sounds of notes with delay according to music, check with 25/50% delete at first
00:39:260 (1) - you lost very loud drums at the end of the slider(last red and white tick) I didn't want to cover them as it these as a weird lead in to the piano part afterwards
00:46:572 (3,3) - well, imo drums are louder than instrumental, so it will be better if you emphasize them by spacing, for example. piano is the main part in this.
01:20:322 (4,5,6,7,8) - no need for that jumps. Yes, music is growing and it feels like jump section, BUT there is no need in such high spacing. Why not? The sounds are increasing almost an octave higher
01:46:947 (1,2,3,4) - wrong offset. Delete end of this section and listen to with 50%.Sounds fine to me but I'll let it have checked Plus 01:48:072 - there is no sound here, which can be introduced like jump-note. There is a vocal sound Adding HS'ing is good, but it's not rankable (i mean mapping for addition hs's, not music). Avoid that things, or BNs will mention this.
02:01:760 (1,2,3) - overused spacing. The pitch changes here thus the increasement of jumps
02:04:760 (1,2,3) - the same, but ok, it's not so overused here. yea
02:14:603 (5) - the same thing with hitsound criteria. There are sounds here to map this and the delay is the drummers fault at this point which I don't want to compesate for by timing each and every note. Did that once not doing it again. Players ability to acc be consistant is hurt by this
02:44:697 (6,7) - huge (not necessary ofc) spacing. Sticking to my explains
02:45:822 (2,3,4) - a bit weird flow here. small spacing should be ok
03:15:072 (1) - probably not nc here, but on the end of the slider i think. But cause of slider idk what to do here... Fixed a NC beforehand
03:35:510 (1,1,2,3,4,5,6) - very bad moment. Much of players will break here, i beg you. yea sorry
03:37:947 (2,3) - if your growth of spacing here before this jump would be bigger, than this moment is good. But cause of kinda low spacing compating with this one, i reccomend you decrease here. changed
03:40:947 (2,3) - ^. changed
03:41:322 (4,6) - also compare spacing with jumps. Looks like sliders even have not any spacing at all D: because there is only a 1/4 gap which is hard to play.
03:49:760 (1,2,3) - yeah, here i see, that growth of spacing is stable, so this jumps are suit.
03:58:947 (3,4,5,6) - again, compare spacing. lol fixed
04:26:719 (2,3) - something VERY BAD here. Really. That's what the drummer plays
05:09:260 (2,3) - this kind of sliders let player go down with no confusing(cause of good circular flow of reverse-slider), but here you map note hugher, than suitable flow should be. Try to change that places in all of map, maybe i miss them D: I wanted to keep up the tension to the piont of the downbeat where it is released fitting with rhythmical sense/music
05:22:937 (2,3) - ehm...spacing..here... Last jumpsection ;-; let it be
05:51:640 (2,3,4,5,6,7,8,9,10,11,12,13) - do not decrease volume that big, make gradation from 30% to 80% from example. yea
06:13:623 (1) - slider shape could be improved at the end. right corner of piuc here and this moment too. tried to fix

So except my suggestions, map looks very orderly. A lot of effort spent on HS'ing, but do not forget to follow music, not additional hitsounds.
Good luck with this one! :)
sdafsf
best mod
2017-02-16 17:23 sdafsf: sieht aus wie 1/2 spacing
2017-02-16 17:24 Yukiyo: Welches?
2017-02-16 17:24 sdafsf: 01:16:760 (1,2) -
2017-02-16 17:24 sdafsf: lol hab link vergessen
2017-02-16 17:24 sdafsf: die map ist clean af tbh
2017-02-16 17:27 sdafsf: yukiyo speed ranker when
2017-02-16 17:27 Yukiyo: nah
2017-02-16 17:27 Yukiyo: I ranke weil ich die songs mag und ich den Leute schöne maps dazu bieten möchte. Das braucht Zeit
2017-02-16 17:27 Yukiyo: AND I AM NOT WASTING MY WORK OF 3 DAYS OF KEYSOUNDING BY EAR
2017-02-16 17:28 sdafsf: LOL
2017-02-16 17:28 sdafsf: 04:26:475 (1,2,3,4) - jesus
2017-02-16 17:29 Yukiyo: Der drummer spielt das
2017-02-16 17:29 Yukiyo: xd
2017-02-16 17:29 Yukiyo: beschwer dich bei dem
2017-02-16 17:29 sdafsf: 04:48:615 (2,3,4,5,6,7,8,9,1,2,3,4) - das hat dir papa kroytz aber so nicht beigebracht
2017-02-16 17:29 Yukiyo: huh?
2017-02-16 17:29 Yukiyo: Niemand mag meine Streams
2017-02-16 17:29 sdafsf: keine perfekte kurve :^)
2017-02-16 17:29 Yukiyo: da sie alle von Hand sind
2017-02-16 17:29 Yukiyo: ;-;
2017-02-16 17:30 sdafsf: almost as bad as natsu streams :^)
2017-02-16 17:30 Yukiyo: WOW
2017-02-16 17:30 Yukiyo: JETZT
2017-02-16 17:30 Yukiyo: BIST
2017-02-16 17:30 Yukiyo: DU
2017-02-16 17:30 Yukiyo: EIEN
2017-02-16 17:30 Yukiyo: SCHRITT
2017-02-16 17:30 sdafsf: xD#
2017-02-16 17:30 Yukiyo: ZU WEIT
2017-02-16 17:30 Yukiyo: GEGANEN
2017-02-16 17:30 sdafsf: lmao
2017-02-16 17:30 Yukiyo: MIT SO EINEM GESINDEL
2017-02-16 17:30 Yukiyo: LASSE ICH MICH NICHT VERGLEICHEN
2017-02-16 17:30 sdafsf: LOL
2017-02-16 17:30 sdafsf: jk
2017-02-16 17:30 sdafsf: jk
2017-02-16 17:30 Yukiyo: ty
2017-02-16 17:30 Yukiyo: jk
2017-02-16 17:30 Yukiyo: \sarcasm
2017-02-16 17:31 sdafsf: 05:14:510 (7,1) - der overlap ist clean aber irgendwie trotzdem nicht so toll weils auf dem head ist imo
2017-02-16 17:31 Yukiyo: Der ist doch perfekt
2017-02-16 17:31 sdafsf: eh
2017-02-16 17:31 Yukiyo: mitte der Ecke auf Mitte des Kopfs
2017-02-16 17:31 sdafsf: ein head unter nem body ist irgendwie nie so toll
2017-02-16 17:32 Yukiyo: Ich mags ;________;
2017-02-16 17:32 sdafsf: na gut :3
2017-02-16 17:32 Yukiyo: 05:19:395 (5) - Niemanden ist aufgefallen das hier ne snare fehlt
2017-02-16 17:32 Yukiyo: WTF
2017-02-16 17:33 sdafsf: hört sich nichtma so schlimm an
2017-02-16 17:33 Yukiyo: Die Snare
2017-02-16 17:33 sdafsf: die keysounds im refrain aber
2017-02-16 17:33 Yukiyo: ist plicjht
2017-02-16 17:33 Yukiyo: plicht
2017-02-16 17:33 sdafsf: junge junge
2017-02-16 17:33 sdafsf: ding ding ding ding ding ding ding ding ding ding ding ding
2017-02-16 17:34 Yukiyo: xd
2017-02-16 17:34 Yukiyo: Ich werde auf ewig vocals keysounden
2017-02-16 17:34 sdafsf: lmao
2017-02-16 17:34 Yukiyo: auch wenn die ganze osu! community sich gegen mich stellt
2017-02-16 17:34 sdafsf: idk just turn hitsounds off :^)
2017-02-16 17:34 Yukiyo: :^)
2017-02-16 17:34 Yukiyo: MD hats auch keine gestört
2017-02-16 17:34 Yukiyo: LOL
2017-02-16 17:35 sdafsf: alle machens einfach aus :^)
2017-02-16 17:35 sdafsf: oder spielens nicht
2017-02-16 17:35 sdafsf: :^)
2017-02-16 17:35 Yukiyo: Jup!"
2017-02-16 17:35 Yukiyo: Sogar die BNS
2017-02-16 17:35 Yukiyo: LOL
2017-02-16 17:36 sdafsf: tbh wenn ichs ernstahft modden würde würd ichs nicht aushalten :^)
2017-02-16 17:36 Yukiyo: lol
2017-02-16 17:36 sdafsf: 01:16:760 (1,2) - das stört mich aber
2017-02-16 17:36 Yukiyo: Ich mache einfach das Lied aus, viel besser :^)
2017-02-16 17:36 sdafsf: xD
2017-02-16 17:36 Yukiyo: änderungsvorschläge?
2017-02-16 17:36 sdafsf: entweder stack oder noch mehr spacing
2017-02-16 17:37 sdafsf: sollte halt nicht wie 1/2 aussehn
2017-02-16 17:38 Yukiyo: Habs gestackt und näher dran gemovet
2017-02-16 17:38 sdafsf: nice
2017-02-16 17:38 sdafsf: ich liebe 1/1 stack
2017-02-16 17:38 Yukiyo: :^)
2017-02-16 17:41 Yukiyo: post for kds :^)
2017-02-16 17:41 sdafsf: lol
2017-02-16 17:41 sdafsf: kk
2017-02-16 17:41 sdafsf: best mod ever
2017-02-16 17:41 Yukiyo: besser als kein mod
kanor
Amazing hitsound! :)
how could you get those piano keys? <3
Mir
wait is something finally happening with this map?

is yukiyo finally getting off of his lazy ass? :roll:
Asuka_-
Amazing keysound!( *´艸`)
Vivyanne

Mir wrote:

wait is something finally happening with this map?

is yukiyo finally getting off of his lazy ass? :roll:
show more
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