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Motel - Dime Ven

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Shiki
Hi~ Let's go!

[Easy]
Resnap all kiai lines please.
00:36:203 (2) - Scale by 0.812x ?
01:01:444 (3) - Add finish?
02:09:720 (2) - Remove the finish at its end.
02:10:961 (3) - Add finish.
03:25:444 (1) - Add finish like the two before?
03:30:409 (1) - Soft finish at the beginning?

[Normal]
01:04:754 (3) - Finish at its beginning?
It's fine, imo.

[Hard]
00:25:858 (8) - Whistle here?
00:26:065 (9) - Remove whistle.
01:04:754 (7) - Add finish at its beginning.
01:05:582 (9) - ^
01:44:065 (4,1) - I don't like this. And don't hide slider ticks under circles.
01:44:892 (2,3) - ^
02:32:892 (2,2) - Soft finish is better imo.

Nice map (:
Star.
Topic Starter
Luvdic

Shiki wrote:

Hi~ Let's go!

[Easy]
Resnap all kiai lines please.
00:36:203 (2) - Scale by 0.812x ? Ermm ops, this should have ended at 00:37:237 -
01:01:444 (3) - Add finish? Okay
02:09:720 (2) - Remove the finish at its end. Removed and added a clap
02:10:961 (3) - Add finish.
03:25:444 (1) - Add finish like the two before?
Okay
03:30:409 (1) - Soft finish at the beginning? I think ill leave it as it is.

[Normal]
01:04:754 (3) - Finish at its beginning?
It's fine, imo.

[Hard]
00:25:858 (8) - Whistle here?
00:26:065 (9) - Remove whistle.
01:04:754 (7) - Add finish at its beginning.
01:05:582 (9) - ^
All donde
01:44:065 (4,1) - I don't like this. And don't hide slider ticks under circles.
01:44:892 (2,3) - ^ Ill leave them as they are for now...
02:32:892 (2,2) - Soft finish is better imo. Blame gonz ;D

Nice map (:
Star.
And thanks a lot for the mod! ;D
eldnl
Hola chicos o/
Solo sugerencias, el mapa esta perfecto.

[Easy]

00:36:203 (2) hmm Tal vez podrías hacer este slider más simétrico. Seleccionalo y haz Flip Horizontal para ver.
00:41:168 (3) Si fijaras el punto medio de este slider un poco más abajo se vería mucho mejor.
00:52:754 (5) Las notas apiladas bajo los slider son dificiles de leer para los nuevos jugadores, te recomiendo sacarla de ahí.
01:37:444 (1) Este slider se ve mal, podrías hacerlo más simétrico. Al igual que este 01:44:065 (1)
02:39:513 (1,2) Tal vez apilar las notas así haga que los principiantes se confundan, considerando la separación de las notas apiladas anteriores y las siguientes.
03:06:823 (2) ¿Puedes subir un poco este slider? La verdad al jugar no sale de la pantalla pero queda justo en el límite.

[Normal]

00:36:616 (1,2) No sé si puedas juntar un poco estos dos sliders, el espacio entre ellos se ve raro.
01:05:789 (x) ¿Agrega una nota aquí? Se siente como que estas siguiendo la voz.
01:54:823 (5) Este slider se ve algo raro, podrías centrar un poco más el punto medio.
03:23:582 (1,1) ¿Transforma estos dos sliders en uno solo? Es solo una sugerencia.

[Hard]

00:29:996 (6) ¿Puedes mover esta nota un poco mas abajo? Solo un poco, para que no se vea tan apegado a los sliders.
00:39:099 (3,4,5) El espacio entre estas notas no es consistente.
01:14:685 (6) ¿Nuevo combo?
01:37:030 (3,6) Estos dos sliders se ven raros así, hazlos más simétricos.
01:44:065 (4,2) No me convencen estas dos notas tapando totalmente el camino del slider, ¿Puedes moverlas un poco?.
02:12:823 (2,2) ^ Aunque en este caso la segunda nota esta mal puesta.
02:19:444 (2) ^ Igual.
03:29:168 (1,2,1,2) Creo que estos jumps no van con el mapa, podrías disminuir un poco la distancia entre las notas? >.<


Espero lo rankeen pronto.

Topic Starter
Luvdic

eldnl wrote:

Hola chicos o/
Solo sugerencias, el mapa esta perfecto.

[Easy]

00:36:203 (2) hmm Tal vez podrías hacer este slider más simétrico. Seleccionalo y haz Flip Horizontal para ver. Podría, pero es lo mejor que pude, además, nadie de este collab quiere arreglar sus partes >_>'
00:41:168 (3) Si fijaras el punto medio de este slider un poco más abajo se vería mucho mejor. Me gusta mas asi
00:52:754 (5) Las notas apiladas bajo los slider son dificiles de leer para los nuevos jugadores, te recomiendo sacarla de ahí. Okay
01:37:444 (1) Este slider se ve mal, podrías hacerlo más simétrico. Al igual que este 01:44:065 (1) No creo que hacerlo perfectamente simetrico haya sido la intencion de Astom
02:39:513 (1,2) Tal vez apilar las notas así haga que los principiantes se confundan, considerando la separación de las notas apiladas anteriores y las siguientes. Okay
03:06:823 (2) ¿Puedes subir un poco este slider? La verdad al jugar no sale de la pantalla pero queda justo en el límite. No >_>'

[Normal]

00:36:616 (1,2) No sé si puedas juntar un poco estos dos sliders, el espacio entre ellos se ve raro. Okay...
01:05:789 (x) ¿Agrega una nota aquí? Se siente como que estas siguiendo la voz. No veo la mecesidad...
01:54:823 (5) Este slider se ve algo raro, podrías centrar un poco más el punto medio. Okay
03:23:582 (1,1) ¿Transforma estos dos sliders en uno solo? Es solo una sugerencia. Okay =o

[Hard]

00:29:996 (6) ¿Puedes mover esta nota un poco mas abajo? Solo un poco, para que no se vea tan apegado a los sliders. Okay
00:39:099 (3,4,5) El espacio entre estas notas no es consistente. No lo cambiare aun...
01:14:685 (6) ¿Nuevo combo? Okay
01:37:030 (3,6) Estos dos sliders se ven raros así, hazlos más simétricos. No hay cambios...
01:44:065 (4,2) No me convencen estas dos notas tapando totalmente el camino del slider, ¿Puedes moverlas un poco?. No hay cambios... por ahora
02:12:823 (2,2) ^ Aunque en este caso la segunda nota esta mal puesta.
02:19:444 (2) ^ Igual.
03:29:168 (1,2,1,2) Creo que estos jumps no van con el mapa, podrías disminuir un poco la distancia entre las notas? >.< A mi me parece que van bien :T


Espero lo rankeen pronto.

lovhin456
Hi! Sorry, I'm so late ):

Song's Info;
- Tags >> Add Kenezz, just Kenezz xd

General;
- Everything is okk ~

Skin;
- Add a pause-overlay

Easy;
- 01:18:823 >> Remove the repeat and extend to 01:19:651, follows better because the singer holds the note here
- 01:46:134 >> New combo
- 01:51:513 >> Make something like this instead ?

- 02:01:858 >> Two options:
* Shorten to 02:02:271
* Keep it but make it more symmetric
- 02:03:099 >> Repeats, boring ): Remove a repeat and add a slider at 02:05:168 to the next white tick
- 02:32:478 >> The finish sound would sound better if it was here, I suggest to move the slider here, add finish at the start and remove the one at the end
- 02:35:789 >> Finish
- 02:42:409 >> Replace the whistle with finish ?
- 02:42:823 >> Remove a repeat, add slider at 02:44:892 until the next white tick and add a repeat with finish at the end; that means removing the repeat at 02:45:720 and moving it to the next white tick
- 03:13:444 >> Move to the next red tick, remove the repeat and extend to 03:14:271

Normal;
- 00:49:651 >> Add a note ?
- 01:44:271 >> Move (4) here and extend it to the next white tick
- 02:32:478 >> The finish sounds better at this point
- 03:12:306 >> I feel like a note should be here

Hard;
- 01:13:030 >> Finish ?
- 02:25:858 >> Is kinda confusing the contrast between the slider speed-ups, Astom part has it but Gonz doesn't have it, but both are on the chorus ...
- 02:32:478 >> The finish thing ~
- 02:38:271 >> Remove finish and add clap
- 02:42:409 >> Finish ?

* Nice mapset, star ~
Topic Starter
Luvdic

lovhin456 wrote:

Hi! Sorry, I'm so late ):

Song's Info;
- Tags >> Add Kenezz, just Kenezz xd Right, forgot he made a change of sex name

General;
- Everything is okk ~

Skin;
- Add a pause-overlay Okay... will do it another time though...

Easy;
- 01:18:823 >> Remove the repeat and extend to 01:19:651, follows better because the singer holds the note here Okay..
- 01:46:134 >> New combo Okay
- 01:51:513 >> Make something like this instead ? Good idea =o

- 02:01:858 >> Two options: Uhh... leaving it for now..
* Shorten to 02:02:271
* Keep it but make it more symmetric
- 02:03:099 >> Repeats, boring ): Remove a repeat and add a slider at 02:05:168 to the next white tick Done something a bit different
- 02:32:478 >> The finish sound would sound better if it was here, I suggest to move the slider here, add finish at the start and remove the one at the end They are okay for me, so no changes for now.
- 02:35:789 >> Finish Okay
- 02:42:409 >> Replace the whistle with finish ? Okay
- 02:42:823 >> Remove a repeat, add slider at 02:44:892 until the next white tick and add a repeat with finish at the end; that means removing the repeat at 02:45:720 and moving it to the next white tick Done something a bit different...
- 03:13:444 >> Move to the next red tick, remove the repeat and extend to 03:14:271 They are fine for me... guess i tried to follow more to the instruments than vocals...

Normal;
- 00:49:651 >> Add a note ? No changes for now.
- 01:44:271 >> Move (4) here and extend it to the next white tick 01:45:099 - Doing this would also make it require a note at 01:45:099 - imo, and it would make it too difficult for a normal... so no changes for now...
- 02:32:478 >> The finish sounds better at this point Check comment in easy
- 03:12:306 >> I feel like a note should be here Ar you sure that you mean 03:12:306 - ?

Hard;
- 01:13:030 >> Finish ? I agree
- 02:25:858 >> Is kinda confusing the contrast between the slider speed-ups, Astom part has it but Gonz doesn't have it, but both are on the chorus ... I really don't want to destroy Astom's style here... so no changes for now...
- 02:32:478 >> The finish thing ~ Check comment in easy ~
- 02:38:271 >> Remove finish and add clap Okay
- 02:42:409 >> Finish ? Added

* Nice mapset, star ~
Charles445
General
Many of the inheriting sections in the map are unnecessary. I suggest removing the unneeded ones.

The 4 doesn't look very centered... http://puu.sh/3sZw

Please don't override the comboburst, some people like it

Easy
AR +1 or +2
Good easy

Normal
AR +1
00:23:375 (6) - New combo
01:18:823 (3) - Make this only 1 repeat and add a circle at 01:19:651, it would play better
02:38:271 (1) - ^^, this one especially because the multiple repeats are unexpected.

Hard
00:21:720 - Add a circle or increase the spacing between 00:20:478 (2,3)


Great mapset!
Topic Starter
Luvdic

Charles445 wrote:

General
Many of the inheriting sections in the map are unnecessary. I suggest removing the unneeded ones. Will check them later on...

The 4 doesn't look very centered... http://puu.sh/3sZw Will fix it later on >_>''

Please don't override the comboburst, some people like it

Easy
AR +1 or +2 Yay, someone agrees with high AR easies ;D
Good easy

Normal
AR +1 Okay
00:23:375 (6) - New combo Okay
01:18:823 (3) - Make this only 1 repeat and add a circle at 01:19:651, it would play better They are okay for me, so no changes for now...
02:38:271 (1) - ^^, this one especially because the multiple repeats are unexpected. Hmm... No changes for now, but if more people comment about this too, it will most probably be changed though.

Hard
00:21:720 - Add a circle or increase the spacing between 00:20:478 (2,3) Added circle


Great mapset!
ziin
nothing major.

[skin]
you could probably make the spinner match the background exactly.
spinner-metre.png didn't have the circle cut out very well. http://puu.sh/3zie
Also, I know the dimensions are 1023x692 in the template skin, but when you do that, you get a 1 pixel black bar on the right side which goes away if you make it 1024x692.
sliderb has... green in it? If you want to make it brighter, just brighten the whole thing and/or just the green channel. Trying to change the hue only leads to problems. Alternately, I can do it for you if you let me know the 2 colors you want (I made the sliderb for this map). 3 colors would be a lot harder, but I could probably do it.

[sb]
dime ven ven coro.png is unused
I think that all the text (lyrics and names) should be in the foreground always, with any effects and BGs in the background. The only one I noticed was "steam.png" at 159099

[ez]
02:24:616 (2,1) - spacing
03:06:823 (2) - on easy mod, this overlaps the edge of the screen

[normal]
03:22:134 (3) - the rest of the map is so perfect, it'd be a shame to have this overlapping the health bar
NatsumeRin
[Easy]
There's not so many notes so you really don't need to keep the clap pace (because it continues to break...) here.
01:08:064 (4) - maybe should stack on the next (1), because with the same beats you just did so (01:06:409 (1,2)
01:18:823 (4) - use some other notes here and add a beat at 01:19:237, hitsounds could be (finish-clap-"normal-hitfinish(80% volume)")
01:50:065 (1) - it's really strange to change normal-hitclap to soft-hitclap (in fact it's default normal-hitnormal) from here. The clap should change start from the beginning of a period (01:46:134), not somewhere just in it. Consider about the patterns following (no claps), i'll say just remove them is a ok idea.
03:25:444 (1) - touches HP bar.
There are some unused tming points at the last part.

[Normal]
00:32:685 (4) - I know you're trying to follow the vocal here, but what about make it a 1/2 slider and don't break the clap pace?
00:41:996 (1,2,3) - jump in Normal? it's ok imo, just to make sure. also 00:45:306 (1,2,3) -
01:18:823 (3) - reduce 2 repeats, and add a circle at 01:19:651, because the beat at 01:19:444 is a bit "extra" here.
02:10:961 (1) - why not put it at the symmetric place of (3)? (it's obviously a symmetry map in your part...). You guys also have jump in this difficulty so that little spacing change is totally fine.
02:51:306 - it would be really good if you could have a note (clap) here imo.
03:22:134 (3) - HP bar.
some unused tming points at the last part.... you could use them for a really short kiai (for the fountain) i guess?

[Hard]
00:46:547 (7,8,1) - not to stack them imo. just make them as what you did in the later part would make a better flow.

01:49:030 (6) - clap instead of whistle
02:09:306 (3,5) - symmetry problem
02:12:409 & 02:12:513 - should be 2 beats here imo. maybe place them this way.

03:12:616 (3,4) - not good places for finish imo.
unused timingpoints again.

Topic Starter
Luvdic

ziin wrote:

Will check skin/sb laters, not in mood for that right now >_>''

[ez]
02:24:616 (2,1) - spacing Fixed
03:06:823 (2) - on easy mod, this overlaps the edge of the screen Alright, moved up a bit

[normal]
03:22:134 (3) - the rest of the map is so perfect, it'd be a shame to have this overlapping the health bar I agree too xD

NatsumeRin wrote:

[Easy]
There's not so many notes so you really don't need to keep the clap pace (because it continues to break...) here.
01:08:064 (4) - maybe should stack on the next (1), because with the same beats you just did so (01:06:409 (1,2) Okay
01:18:823 (4) - use some other notes here and add a beat at 01:19:237, hitsounds could be (finish-clap-"normal-hitfinish(80% volume)") They are fine for me... so no changes...
01:50:065 (1) - it's really strange to change normal-hitclap to soft-hitclap (in fact it's default normal-hitnormal) from here. The clap should change start from the beginning of a period (01:46:134), not somewhere just in it. Consider about the patterns following (no claps), i'll say just remove them is a ok idea. Ermm, what? didn'nt really got what you meant... D:
03:25:444 (1) - touches HP bar. Alright, fixed


[Normal]
00:32:685 (4) - I know you're trying to follow the vocal here, but what about make it a 1/2 slider and don't break the clap pace? Added a circle instead
00:41:996 (1,2,3) - jump in Normal? it's ok imo, just to make sure. also 00:45:306 (1,2,3) - yeha, jumps in normal, they are not really thaaat hard >_>''
01:18:823 (3) - reduce 2 repeats, and add a circle at 01:19:651, because the beat at 01:19:444 is a bit "extra" here. Alright, done
02:10:961 (1) - why not put it at the symmetric place of (3)? (it's obviously a symmetry map in your part...). You guys also have jump in this difficulty so that little spacing change is totally fine. Done
02:51:306 - it would be really good if you could have a note (clap) here imo. No changes for now...
03:22:134 (3) - HP bar. Already done,

[Hard]
00:46:547 (7,8,1) - not to stack them imo. just make them as what you did in the later part would make a better flow. Alright
01:49:030 (6) - clap instead of whistle Alright
02:09:306 (3,5) - symmetry problem Alright, I didn't really see what was the problem, but did a horizontal flip with (3) for the slider (5)
02:12:409 & 02:12:513 - should be 2 beats here imo. maybe place them this way. Done
03:12:616 (3,4) - not good places for finish imo. I actually like them, so leaving them for now :x

Ill check timing sections later too, not in mood to check them now >_>''
And thanks for the mods
SapphireGhost
Go win your contest or whatever

[General]
- A custom sliderball would be delicious. A pale version of the original could work.
- Could use Tick Rate 2 ~
- You could probably reduce the SB Load a little in parts. There's a topic about it but I'm too lazy to link it right now.

[Easy]
Approach Rate -1
02:17:168 (2) - It would be cool if this didn't touch the HP Bar but okay.

[Hard]
00:27:306 (2,3) - Silly Gonz ~ you can make a better blanket.
00:30:409 (1,2) - And here too but that's sort of nazi.
00:34:340 (7,8,1,2) - (7), (1), and (2) could not overlap. That would be cute.
00:39:099 (3,4,5) - And then here, things aren't in line and it's non-symmetrical. Oh, nazi me.
00:58:547 (9,10,1,2) - The (9) and the (2) could possibly not overlap, possibly.

I nazi'd Gonzvlo's parts so much sorry ~
Topic Starter
Luvdic

SapphireGhost wrote:

Go win your contest or whatever We already won! :x


- You could probably reduce the SB Load a little in parts. There's a topic about it but I'm too lazy to link it right now. Hmm, already tried to reduce SB load, oh well, will check at it again later when I get back to home, as well as your mod!
Oh god, ALL HEIL SG
Topic Starter
Luvdic
bump bump bump
Verdisphena
Easy

00:26:634 (T) - Creo que ese inherited point esta de sobra ahi
00:27:720 (2) - Podrias iniciar este slider en 00:27:927 - si intentas seguir mas la voz, solo una sugerencia.
00:51:513 (4) - Ese slider podria ser asi (o algo parecido)

00:55:651 (3,1) - 1 grid a la derecha para que queden asi.

01:01:444 (3) - Que esa nota quede debajo del fin del slider 01:00:203 (2) -
01:01:858 (4) - Same here
01:03:099 (1) - Que ese slider no quede tan cerrado, arreglalo como algo asi.

01:47:168 (2) - Uh, eso no suena muy bien ahi, mueve ese slider a 01:47:375 -
02:01:858 (3) - Ese slider no le va a esa parte, podrias poner un slider de 1/1 en su lugar y poner ese slider en 02:03:099 -
03:15:099 (x) - Agrega una nota aqui?
03:30:875 (T) - Otro inherited point que no hace nada aqui.

Erufen, tus partes son aburridas ):, tienen como un lapso de tiempo donde no hay notas y despues hay sliders, es aburrida comparada con las demas partes, pero me gusta la diff.

Normal

00:15:927 (4) - Whistle?
00:19:237 (3) - Whistle al comienzo del slider?
00:41:996 (1,2,3) - Eso se ve como un jump para mi D:
00:45:306 (1,2,3) - ^
01:05:996 (4) - Mueve esa nota a 01:05:789 - y agrega otra en 01:06:216 -
01:09:720 (x) - Agrega una nota aqui
01:34:134 (3) - Mueve este slider para que quede como algo asi.

01:35:375 (4) - Whistle
01:38:685 (3) - Whistle al comienzo del slider
01:45:306 (5) - Whistle
02:39:099 (T) - Encuentro muy bajo esta parte para los hitsounds, subele un poco D:
03:30:875 (T) - Inherited point que no sirve?

Hard

00:37:651 (2) - Mueve ese slider a 00:37:858 - y pone una nota en su lugar
01:03:927 (4) - Ctrl + r?
01:05:168 (8) - ^
02:33:099 ~ 02:33:720 - No me gusta esos espacios que hay ahi D:, agrega algunas notas
02:34:754 ~ 02:35:582 - Same here
02:36:203 (2) - Ctrl + r
02:37:444 (2) - ^
03:30:875 (T) - o:<?

Buen mapa, espero verlo rankeado dentro de poco.
Topic Starter
Luvdic
Some stuff done. Forgot which ones, sorry >_>''
SapphireGhost
Sapphire from 5 months ago, when you suggest Tick Rate 2, you should explain why you suggest it. It's also not helpful to tell people to reduce the SB Load without telling them how they could do so. What a modder, good thing he's not me. Also, when I clicked the "Parts divition" link in the beatmap description you had removed that puush, that wasn't very nice of you.

[General]
- Put this in Pending, silly.
- Kiai times are inconsistent, so here's the list so you can see exactly where they are inconsistent. (I also found out that nope.jpg hadn't been taken on upppy until now, now it has.)
- Seeing how you're using the background disable trick, you could totally avoid the use of black.png and do some other stuff to improve SB Load. It's still quite high at the moment. For example, the SB Load here probably shouldn't be 4.22x. Also, the ending should fade out more nicely.
- The current sliderball is rather vivid as compared to the rest of the skin, do consider making it paler as I suggested before. Your spinner might have wobbled a bit too, or maybe that was just my imagination.
- Alsooo, the two more orange-y combo colours are rather similar, perhaps differentiate them a bit more.

[Hard]
00:37:858 (3) - Perhaps people tend to prefer more defined loops without overlapping ticks, or maybe that's just me. Either way, this one does look sort of squished at the moment.
01:09:720 (1,2) - Overlaps like this can look good when done well (more like 01:08:271 (5,6), for example) but at the moment they're just sort of touching awkwardly, so perhaps move them apart to prevent overlap.
01:11:582 (6,7) - See above.
02:14:065 (2,3) - Perhaps, line up (2) more perfectly with the edges of (3) to make it look nicer.
02:44:271 (5,6,7,8) - Same thing about this sort of overlap as mentioned before. Consider Rotating (Ctrl+Shift+R) (8), using the selection centre as the origin and entering an angle that might look more appealing. -20 might be nice, at least in my opinion.

[Normal]
- Tick Rate 2 isn't really too much on this difficulty, and it's good to be consistent with [Hard]. So yes, I'd suggest you apply it here.
00:35:168 (1,2,3,4,1,2) - Overlap should be avoided here for visual appeal, silly bunny.
00:53:582 (2,3,4,5,6,7,8) - I was a bit sad that this part wasn't perfectly symmetrical, it would look nicer that way.
02:09:720 (4) - This was noticeably asymmetrical without even looking at the points, please adjust it a bit for perfection.

[Easy]
- Well, alright, Tick Rate 2 works on this difficulty as well for the same reasons as in [Normal].
02:01:858 (3) - Oh no, more asymmetry, adjust it please.
02:15:927 (1,2,3) - Even though it's a bit tough, I believe patterns like this work better when the body of (3) doesn't overlap with the start of (1), and the body of (1) doesn't overlap with the end of (3). So, adjust the spacing slightly?

Overall, the map was very nicely put together and most of these suggestions are related to minor aesthetic issues.
Forum PM me for a re-check after fixes and whatnot.
Topic Starter
Luvdic
The bg has always been "disabled" And oh look! There was indeed a file completely useless in the SB that I have totally overlooked last time I tried to reduce the SB load. It should be much better now.

And I like the bright sldierball, so... Hmm... Will wait for more opinions.

And I don't really like slider tick rate 2 on those easier difficulties either...


Normal:
00:53:582 (2,3,4,5,6,7,8) - Can't really see what's not symmetric here...
02:09:720 (4) -Gonna ask Kenezz to see if he can fix it

Easy:
02:01:858 (3) - Here too

As for the rest, I believe it's all fixed. Thanls for the mod!

EDIT: orz NOOOOO. Forgot to delte the useless SB file too! Silly me! (Just leaving this here to remind myself to delete it later)

EDIT2: alright, everything should be done now
ziin
SG told me something about fixing the SB, so here goes.

Black.png - when fading out the background, it's by default black, so 90% of the time, a "black.png" is useless.
This map however uses black.png to overlay a mutli-image background so it falls into the 10% where it's useful. However, the actual file of "black.png" is still useless, because you can take any image, including the background image, and colorize it down to 0,0,0 so that it results in a completely black image. Keep that in mind the next time you storyboard.

The only thing I see that has any sort of "problem" with it is practically useless in fixing.

BG.jpg - good that you use this in the background, which removes it, but instead of fading out later when it's unseen, do this:
_F,1,0,1500,1,0
and delete the first part in black.png. Now you lose 1.0 SB load (yay).

So unless I missed some 4.0 sb load (which it never got to that I saw) it's kinda silly to do anything.

AIBat caught something about white.jpg not being found anymore, which means it's in your osb, but not in the folder or is incorrectly named. I would also recommend you use white.png instead of a jpg, and run it through something like scriptpng to drop the filesize down to less than 200 bytes.

On to some skins stuffs:

pause-overlay.png - looking at this, it seems there's not much use for it. Delete it and see how the pause menu works, then leave it in and see. IMO it doesn't matter.
sliderball - i'm pretty sure it's green. let's fix that, shall we?

http://puu.sh/cL7L - here's the compressed version your images with the new sliderball. Make sure you delete pause overlay if you don't want it anymore.
SapphireGhost
Oh no, I just realized that after fixes you somehow made the moon and bushes and stuff appear really quickly and awkwardly.
So, fix that, sir, and poke me again.
EDIT: This doesn't deserve kudosu, silly.
Topic Starter
Luvdic
So! After doing the fixes yesterday, Just today I decided that it wasn't looking so well as when it was the black.png that faded out, so I decided to make another small change, and hope that none of you actually notices it.
SapphireGhost
Together, we fought the battle against black.png. I thought all was lost until the image took a Full Submit to the knee was deleted by ErufenRito and the beatmap fully submitted in its unaltered glory. We triumphed.
Gained gil and item(s):
Bubbled!
Topic Starter
Luvdic
HAHAHAHA.

ily SG
I really do.
Gonzvlo
fwiw, I didn't update my part. Erufen, you sneaky boy...
Topic Starter
Luvdic
wait what? anyways, I believe I have fixed everyone's part, if there's anything you don't agree with what I did, feel free to fix it
narakucrimson
No need to keep you waiting any longer!

There's just one tiny thing you need to fix: You forgot to drag the first break's start in [Easy] to 01:19:858:



And that's all, really.

As a sidenote, the hitsounds could have been much more consistent and they don't really match each other at some points. I'll rank this anyway because it's a collab and well, it's ok that different [hitsounding] styles are shown... But for the next time, it could be nice if you guys agree on certain hitsound patterns for the map so it sounds more consistent.

Apart from that, this is awesome. Call me back when you do that.
Also no kudosu please!


EDIT: Okay everything is good now! Enjoy!
Ranked!
Kenezz
Graaaaaatz /o/

iloveyourito
dxnix_old
Excelente beatmap :)

Ya tiempo que no jugaba uno en español :lol:
MoodyRPG
Erufen is so mon
Congrats
Gonzvlo
Felicidades chicos, buen trabajo!
Touche_old
Erumoe gratzzzz
DaxMasterix
erufen so pro mapper. avisame si necesitas alguna guest diff en tus proxs mapas x:
lovhin456
erufen so cool ~ grats
Derekku
Moved the title text to the first break and made it yellow (since it looked bad covering up the SB in the intro).

Gonzvlo
Topic Starter
Luvdic
Thanks everyone!

And orz with those creativity stuff, it was already hard enough for me to decipher Gonzvlo's and Astom's coding to reduce SB load xD
Krisom
I can't believe this is ranked! Congratz guys!
Topic Starter
Luvdic
Loool, Oh dear! Have a little faith in me, I already know that I rank map very slow, but still :(
Kitsunemimi
Oh, hmm. This is a really nice map, it looks awesome :D I love the visual style <3

However, there's a problem with the map in CtB; it's impossible to SS. At 03:19:444 (2), the slider goes out so far, that Ryuuta cannot reach the droplets.
SPOILER

It's very hard to see, but that droplet all the way to the left just slips by the plate.
I'm not sure if this should be fixed or not. Very nice map nonetheless, you did a great job :3
Topic Starter
Luvdic
Oh god Gonzvlo! See what happens when you're trying to be extra creative! :(

Anyways, I'm not sure either, I'll contact with a BAT soon
Derekku
I'm... honestly not sure.

I'll get some more opinions and let you know!

EDIT: It's fine; not really worth unranking for. (Although I guess you could still unrank for the SB fix...)
Gonzvlo
Such a pity for CTB players, sorry guys. Well, there are some maps impossible to FC in CTB, this happens because mapsets are oriented to osu!Standard.

Let's blame Erufen.
Ibuki Suika
So I will give this map 1rate

:D

Slider out of screen is Rankable? hehe
Krisom
Hello,

It was at the time the slider got ranked.

New Rules wrote:

Hitobjects must never be off-screen. All mapsets are played from a fixed-screen viewpoint, so any hitobjects that are even partially off-screen can make it very difficult to read the pattern they are following. Test play your map to confirm this.
Source: t/75882

It is not unrankeable unless it goes offscreen while playing. The image you linked is off-grid, not offscreen.

Why dont you do something productive like modding (not ranked maps) before trying to find unrankeable things if you dont know the rules well? That will actually help the community instead of shattering it.

Good luck ~
Ibuki Suika
ever normal player haven't too much time to play unrank map,you know
so this is who's responsibility? MAT&BAT

yes is not offscreen in playing,but is in osu mode,in CTB mode is offscreen
Why should develop the rules on offscreen?
yes bcz is hinder the game(Even just a small part out of screen

So now the present situation is not the case? ok is just in CTB mode
This is regarded as discriminatory? lol

I never expect such map can unrank
Too many such examples like this
I only hope that the BAT can do a full check in front of the rank map
Instead of the blame to the normal player
"Why don't you figure out this problem before the map rank?"
This looks like to shirk responsibility?
Topic Starter
Luvdic
The problem has already been noted, and I'm already well aware of this mistake, and I'm really sorry for neglecting the CTB mode (In fact, ever since of this, I have always checked the maps on CTB mode).

In fact, nobody knew what to do about this error, but a general consensus have been reached stating that an unrank wasn't worth it. I just hope you could forgive me :(

Also, for what it's worth:

peppy wrote:

I think it would be easier to just fix CtB mode to allow catching fruits in said locations.
ziin
It would have been worth an unrank within the first week. Not so anymore (it's too late).

Ibuki, if you would note the maps that have the problem and PM me I would appreciate it.
Gonzvlo
I guess I'll have to take some time to reply to this?

Krisom wrote:

It is not unrankeable unless it goes offscreen while playing. The image you linked is off-grid, not offscreen.
First of all, this is a really old map, if you have the time feel free to read the contest thread to know how old is it. There's something important here, I'm not mapping for CTB, I'm mapping for osu!standard, my apologies for any inconvenience.

Also, it's really sad to see users rating a map '1' for stuff like this, this is why the rating system doesn't work.
ziin

Gonzvlo wrote:

Also, it's really sad to see users rating a map '1' for stuff like this, this is why the rating system doesn't work.
this is a perfectly good excuse to vote 1 if you feel strongly about the grid.

I personally think it's stupid to put stuff outside of the grid. I won't have a problem if the grid is changed.
Ibuki Suika
@Gonzvlo
and than how can I vote 1 in map?
the map suck? the song suck? the mapper suck? lol
Im a SS player,ever I can't SS in nomod's map are make me suck.
And this is case not my personal capacity
1 rate is my complaints

@ErufenRito:

lol is funny too

Chance of this happening is very, very low
all of map I was played only have few map has this case
So don‘t kick yourself

...
But it still happened

This case only in the old the map
I would like to in the new era mapset should not occur again
in 2011,has one :http://osu.ppy.sh/p/beatmap?b=75362&m=2

To prevent this from happening there are two options
1:BAT more comprehensive examination prior to rank to map
2.ppy modified about offscreen fruit

I don‘t want this map unrank
I know very well that the other players pay too much effort in this map
I also have had numerous similar experiences
Like AHO’s F.I,I spent up to two hours, 100 + pc on that map,to make a SS,but it's unrank in other next day
Who will pay for the time and effort I spent before?

The BAT Could Rank before to make a sufficient examination and reflection
Rather than before to identify a variety of problems to unrank

that is what I want to say
thanks all guys
I started with just a simple discontent

Relative to other BAT,Your serious attitude I was very touched
Derekku
CtB has been in need of an update for years; peppy has one planned but unfortunately there's more important things (like osz2) that need to be implemented first. Maps are rarely tested during the modding stage in Taiko and CtB, so it's easy to see how this was missed before ranking. It's unfortunate, but a fix WILL come someday and these worries will be a thing of the past. (:
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