Star ~
gyt wrote:
custom soft-hitclap is a bit loud for me.
[Hard]
01:12:823 (9,1) - plays a bit strange - add circle at 01:13:030 Done
02:11:375 (3,4,5) - random triple for me - I would like to add circle at 02:12:099 and remake this pattern Did something a bit different.
02:50:271 (1,2,3,4,1) - not in stack, please? (hard to read and follow 02:51:306 (2,3,4,5,6,7) jumps after) Done
03:19:444 (2) - too offscreen maybe? I don't really know much about it.See what sasid in easy
03:22:754 (2) - ^
[Normal]
00:32:065 (3,1,2) - not equal spacing The difference is not so big for it to be noticeable imo.
00:36:616 (1,2,3,4) - ^ For the sake of keeping it pretty, i aint changing this. Anyways, the spacing jump is not that big for a normal.
01:03:099 (1,2,3) - ^
01:32:892 (1,2,3,4,5) - ^v
02:25:858 (1) - too offscreen maybe? See what i said in easy
02:30:409 (5) - ^
02:27:513 (2,3,4) - increase spacing? [or reduce at 02:25:030 (3,1,2) and 02:29:168 (4,5,1)] Yhey are fine imo...
[Easy]
00:52:754 (5,1) - hm, maybe 1.2x spacing is a bit much for easy Done
00:53:168 (1,2,3,1,2) - not equal spacing Done
01:57:513 (2,1) - 1.5x spacing isn't nice for novices, maybe Done
02:10:961 (3,1) - something like jump also Done
02:35:789 (1,2,3,1) - not equal spacing Can't see the difference
03:06:823 (2) - too offscreen maybe? [also not very sure about 02:17:168 (2) and 03:25:444 (1)] As long as they are 100% visible inside the gameplay screen, it is fine. Although I do admit that those that semi overlaps the HP bar is kinda ugly, they are fine too.
03:18:409 (6,1) - another jump Done
Not very useful and nazi mod, sorry. I really like SB and map, star!
Blue Dragon wrote:
good luck lol
Easy
00:22:134 (2,3) - With the bright hitcircleoverlay making stacking harder to see, when you're a newbie, it's hard to tell the note comes first. Done
01:18:823 (3) - Adding a Normal Hitsound section here to make normal-hitfinish play is a pretty good idea. I dont see anything so special about it =/
02:09:306 (1) - Whistle? Done
02:39:513 (1,2) - Like 00:22:134, however this doesn't look too hard even for a newbie. Not done.
02:40:341 (2) - Whistle at end? Done
Normal
00:36:203 (4) - clap? Im sure that gonz has his reasons, there are other parts where it should be a clap, but he he uses an whistle instead
Hard
This is just too awesome for my eyes. Thanks ;D
This is... purely awesome. One of the best maps I've ever modded (if not the best) Omg, even better than "Y seras cancion"? .
Buen mapa chicos xD
Armin wrote:
[Easy]
Recalculate Sliders' Lenghts, some of them are not snapped correctly with ticks (due to an old BPM change or slidertick rate, etc) [To make it automatically: Timing > Recalculate Slider Lenghts] Done, although its weird, cause i dont remember changing BPM
Nothing of really confusing/unrankable to complain, maybe just the different rhythm that you followed in your collab [Gonzvlo is trying to follow vocal voice, Astom the instrumental one and Kenezz a 1/1 rhythm) and an ugly overlap during a part's change, which is: 00:25:858 (3,1) [could be fixed extremely with a vertical flip of gonzvlo's part] oh plus 02:12:616 (1) - this part seems force, I mean its spacing is forced in order to don't overlap the hitcircle with these hitobjects 02:14:271 (1,2) I did the overlap thing, but failed to understand the forced thing :l
03:30:203 (x) - I expected a circle here, stack it with the last slider' start? They are fine for me.
02:19:237 (1,3) - I'd add a whistle at the start if I were you Done
[Normal]
As above, recalculate slider's lenghts.
01:18:823 (3) - I'd continue to follow the vocal voice here. In other words, I suggest you to remove two repeats and to add a hiticrcle here: 01:19:651 Not done.
[Hard]
02:25:858 (1) - Aaaaaw, this part has different spacing from the previous one. This is not really confusing, but it's quite unexpected and contributes to ruin the flow ;_; I know, but it's not like i can do something about it >_>'
02:50:271 (1,2,3,4,1) - Quite confusing stack. and I'd remove this triplette, it dones't follow nothing of relevant (plus it'd make the pattern easier to understand) Done
02:51:306 (2,3,4,5,6,7) - What is this supposed to be? XD (7)'s spacing ruins the pattern, in my opinion. At least you can add a little jump to (2) in order to make a regular hexagon Hmm they looks okay to me, I don't think that Vicho was planning to make a regular hexagon.
03:30:409 (1) - I expected a soft finish, like 03:29:168 (1) - Already has a finish, but a normal finish, ask gonzvlo
Deserves a star
And thanks a lot for the mod! ;DShiki wrote:
Hi~ Let's go!
[Easy]
Resnap all kiai lines please.
00:36:203 (2) - Scale by 0.812x ? Ermm ops, this should have ended at 00:37:237 -
01:01:444 (3) - Add finish? Okay
02:09:720 (2) - Remove the finish at its end. Removed and added a clap
02:10:961 (3) - Add finish.
03:25:444 (1) - Add finish like the two before?
Okay
03:30:409 (1) - Soft finish at the beginning? I think ill leave it as it is.
[Normal]
01:04:754 (3) - Finish at its beginning?
It's fine, imo.
[Hard]
00:25:858 (8) - Whistle here?
00:26:065 (9) - Remove whistle.
01:04:754 (7) - Add finish at its beginning.
01:05:582 (9) - ^
All donde
01:44:065 (4,1) - I don't like this. And don't hide slider ticks under circles.
01:44:892 (2,3) - ^ Ill leave them as they are for now...
02:32:892 (2,2) - Soft finish is better imo. Blame gonz ;D
Nice map (:
Star.
eldnl wrote:
Hola chicos o/
Solo sugerencias, el mapa esta perfecto.
[Easy]
00:36:203 (2) hmm Tal vez podrías hacer este slider más simétrico. Seleccionalo y haz Flip Horizontal para ver. Podría, pero es lo mejor que pude, además, nadie de este collab quiere arreglar sus partes >_>'
00:41:168 (3) Si fijaras el punto medio de este slider un poco más abajo se vería mucho mejor. Me gusta mas asi
00:52:754 (5) Las notas apiladas bajo los slider son dificiles de leer para los nuevos jugadores, te recomiendo sacarla de ahí. Okay
01:37:444 (1) Este slider se ve mal, podrías hacerlo más simétrico. Al igual que este 01:44:065 (1) No creo que hacerlo perfectamente simetrico haya sido la intencion de Astom
02:39:513 (1,2) Tal vez apilar las notas así haga que los principiantes se confundan, considerando la separación de las notas apiladas anteriores y las siguientes. Okay
03:06:823 (2) ¿Puedes subir un poco este slider? La verdad al jugar no sale de la pantalla pero queda justo en el límite. No >_>'
[Normal]
00:36:616 (1,2) No sé si puedas juntar un poco estos dos sliders, el espacio entre ellos se ve raro. Okay...
01:05:789 (x) ¿Agrega una nota aquí? Se siente como que estas siguiendo la voz. No veo la mecesidad...
01:54:823 (5) Este slider se ve algo raro, podrías centrar un poco más el punto medio. Okay
03:23:582 (1,1) ¿Transforma estos dos sliders en uno solo? Es solo una sugerencia. Okay =o
[Hard]
00:29:996 (6) ¿Puedes mover esta nota un poco mas abajo? Solo un poco, para que no se vea tan apegado a los sliders. Okay
00:39:099 (3,4,5) El espacio entre estas notas no es consistente. No lo cambiare aun...
01:14:685 (6) ¿Nuevo combo? Okay
01:37:030 (3,6) Estos dos sliders se ven raros así, hazlos más simétricos. No hay cambios...
01:44:065 (4,2) No me convencen estas dos notas tapando totalmente el camino del slider, ¿Puedes moverlas un poco?. No hay cambios... por ahora
02:12:823 (2,2) ^ Aunque en este caso la segunda nota esta mal puesta.
02:19:444 (2) ^ Igual.
03:29:168 (1,2,1,2) Creo que estos jumps no van con el mapa, podrías disminuir un poco la distancia entre las notas? >.< A mi me parece que van bien :T
Espero lo rankeen pronto.
lovhin456 wrote:
Hi! Sorry, I'm so late ):
Song's Info;
- Tags >> Add Kenezz, just Kenezz xd Right, forgot he made a change ofsexname
General;
- Everything is okk ~
Skin;
- Add a pause-overlay Okay... will do it another time though...
Easy;
- 01:18:823 >> Remove the repeat and extend to 01:19:651, follows better because the singer holds the note here Okay..
- 01:46:134 >> New combo Okay
- 01:51:513 >> Make something like this instead ? Good idea =o
- 02:01:858 >> Two options: Uhh... leaving it for now..
* Shorten to 02:02:271
* Keep it but make it more symmetric
- 02:03:099 >> Repeats, boring ): Remove a repeat and add a slider at 02:05:168 to the next white tick Done something a bit different
- 02:32:478 >> The finish sound would sound better if it was here, I suggest to move the slider here, add finish at the start and remove the one at the end They are okay for me, so no changes for now.
- 02:35:789 >> Finish Okay
- 02:42:409 >> Replace the whistle with finish ? Okay
- 02:42:823 >> Remove a repeat, add slider at 02:44:892 until the next white tick and add a repeat with finish at the end; that means removing the repeat at 02:45:720 and moving it to the next white tick Done something a bit different...
- 03:13:444 >> Move to the next red tick, remove the repeat and extend to 03:14:271 They are fine for me... guess i tried to follow more to the instruments than vocals...
Normal;
- 00:49:651 >> Add a note ? No changes for now.
- 01:44:271 >> Move (4) here and extend it to the next white tick 01:45:099 - Doing this would also make it require a note at 01:45:099 - imo, and it would make it too difficult for a normal... so no changes for now...
- 02:32:478 >> The finish sounds better at this point Check comment in easy
- 03:12:306 >> I feel like a note should be here Ar you sure that you mean 03:12:306 - ?
Hard;
- 01:13:030 >> Finish ? I agree
- 02:25:858 >> Is kinda confusing the contrast between the slider speed-ups, Astom part has it but Gonz doesn't have it, but both are on the chorus ... I really don't want to destroy Astom's style here... so no changes for now...
- 02:32:478 >> The finish thing ~ Check comment in easy ~
- 02:38:271 >> Remove finish and add clap Okay
- 02:42:409 >> Finish ? Added
* Nice mapset, star ~
Charles445 wrote:
General
Many of the inheriting sections in the map are unnecessary. I suggest removing the unneeded ones. Will check them later on...
The 4 doesn't look very centered... http://puu.sh/3sZw Will fix it later on >_>''
Please don't override the comboburst, some people like it
Easy
AR +1 or +2 Yay, someone agrees with high AR easies ;D
Good easy
Normal
AR +1 Okay
00:23:375 (6) - New combo Okay
01:18:823 (3) - Make this only 1 repeat and add a circle at 01:19:651, it would play better They are okay for me, so no changes for now...
02:38:271 (1) - ^^, this one especially because the multiple repeats are unexpected. Hmm... No changes for now, but if more people comment about this too, it will most probably be changed though.
Hard
00:21:720 - Add a circle or increase the spacing between 00:20:478 (2,3) Added circle
Great mapset!
ziin wrote:
Will check skin/sb laters, not in mood for that right now >_>''
[ez]
02:24:616 (2,1) - spacing Fixed
03:06:823 (2) - on easy mod, this overlaps the edge of the screen Alright, moved up a bit
[normal]
03:22:134 (3) - the rest of the map is so perfect, it'd be a shame to have this overlapping the health bar I agree too xD
And thanks for the modsNatsumeRin wrote:
[Easy]
There's not so many notes so you really don't need to keep the clap pace (because it continues to break...) here.
01:08:064 (4) - maybe should stack on the next (1), because with the same beats you just did so (01:06:409 (1,2) Okay
01:18:823 (4) - use some other notes here and add a beat at 01:19:237, hitsounds could be (finish-clap-"normal-hitfinish(80% volume)") They are fine for me... so no changes...
01:50:065 (1) - it's really strange to change normal-hitclap to soft-hitclap (in fact it's default normal-hitnormal) from here. The clap should change start from the beginning of a period (01:46:134), not somewhere just in it. Consider about the patterns following (no claps), i'll say just remove them is a ok idea. Ermm, what? didn'nt really got what you meant... D:
03:25:444 (1) - touches HP bar. Alright, fixed
[Normal]
00:32:685 (4) - I know you're trying to follow the vocal here, but what about make it a 1/2 slider and don't break the clap pace? Added a circle instead
00:41:996 (1,2,3) - jump in Normal? it's ok imo, just to make sure. also 00:45:306 (1,2,3) - yeha, jumps in normal, they are not really thaaat hard >_>''
01:18:823 (3) - reduce 2 repeats, and add a circle at 01:19:651, because the beat at 01:19:444 is a bit "extra" here. Alright, done
02:10:961 (1) - why not put it at the symmetric place of (3)? (it's obviously a symmetry map in your part...). You guys also have jump in this difficulty so that little spacing change is totally fine. Done
02:51:306 - it would be really good if you could have a note (clap) here imo. No changes for now...
03:22:134 (3) - HP bar. Already done,
[Hard]
00:46:547 (7,8,1) - not to stack them imo. just make them as what you did in the later part would make a better flow. Alright
01:49:030 (6) - clap instead of whistle Alright
02:09:306 (3,5) - symmetry problem Alright, I didn't really see what was the problem, but did a horizontal flip with (3) for the slider (5)
02:12:409 & 02:12:513 - should be 2 beats here imo. maybe place them this way. Done
03:12:616 (3,4) - not good places for finish imo. I actually like them, so leaving them for now :x
Ill check timing sections later too, not in mood to check them now >_>''
Oh god, ALL HEIL SGSapphireGhost wrote:
Go win your contest or whatever We already won! :x
- You could probably reduce the SB Load a little in parts. There's a topic about it but I'm too lazy to link it right now. Hmm, already tried to reduce SB load, oh well, will check at it again later when I get back to home, as well as your mod!
Source: t/75882New Rules wrote:
Hitobjects must never be off-screen. All mapsets are played from a fixed-screen viewpoint, so any hitobjects that are even partially off-screen can make it very difficult to read the pattern they are following. Test play your map to confirm this.
peppy wrote:
I think it would be easier to just fix CtB mode to allow catching fruits in said locations.
First of all, this is a really old map, if you have the time feel free to read the contest thread to know how old is it. There's something important here, I'm not mapping for CTB, I'm mapping for osu!standard, my apologies for any inconvenience.Krisom wrote:
It is not unrankeable unless it goes offscreen while playing. The image you linked is off-grid, not offscreen.
this is a perfectly good excuse to vote 1 if you feel strongly about the grid.Gonzvlo wrote:
Also, it's really sad to see users rating a map '1' for stuff like this, this is why the rating system doesn't work.