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Camellia & DJ Genki - Feelin Sky [OsuMania]

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DustMoon
Hi~Curiossity
1|2|3|4、
Chilly
00:03:702 (3702|1) - move to 4
00:05:857 (5857|3) - move to 1
00:28:615 (28615|3) - move to 3
00:32:322 (32322|2,32409|1) - Ctrl+H
00:34:478 (34478|0) - move to 3
01:03:271 (63271|2) - ^
01:57:667 - 01:57:840 - ^
02:20:684 (140684|2) - move to 4
02:32:926 (152926|3) - move to 3
02:46:202 (166202|0,166259|1,166317|2,166374|3,166432|0,166489|1,166547|2,166604|3,166661|0,166719|1,166776|2,166834|3) - ^
03:01:460 (181460|2) - move to 1
04:25:512 (265512|0,265569|1,265627|2,265684|3,265742|0,265799|1,265857|2,265914|3,265972|0,266029|1,266087|2,266144|3) - ^
04:42:150 (282150|0) - move to 3
04:53:098 (293098|3) - move to 2
05:29:047 (329047|2) - move to 4
05:43:443 (343443|2) - soft sound ,delete
good luck! :D
Topic Starter
Curiossity

Adiopulse wrote:

Adiopulse's Eve Mining Trip


Chilly
00:23:443 triple for symbol sound sure

00:45:253 (45253|0,45340|3,45426|0) delete these as they are for that "shhhhh" sound where as 00:44:822 (44822|3,44909|0,44995|2,44995|3,45081|0,45167|3,45167|2) - are the only notes that map the drums right. a ln can subsiture for that empty space pretty sure there's sounds there, plus i feel it plays better than an LN there

01:06:891 pattern suggestion JS http://puu.sh/tFQSc/9e3a584b12.png Don't need a JS there, it's only the piano that I'm mapping


00:46:719 add col 3 The beginning of the LN counts as a note, cause you have to press down like a regular note. So I don't think I'll apply any of these
00:52:236 add any^
00:53:615 add col 2
00:57:753 add col 3
01:03:271 add any
01:04:650 add col 2
01:08:788 col 2
01:14:305 any
01:15:684 add col 3
01:19:822 ^ col 2
I think you see the pattern now, you can find the rest
02:59:133 ^ same stuff here aswell
04:38:443 ^

01:29:391 (89391|0,89391|1) should be a single not a double meh, i think this is okay, cause these four notes are supposed to be jumptrill but the fourth one i removed so that the final sound could be a hand. it's fine for now

02:02:753 (122753|2) del for consistency in this next section, double triple double triple sure


02:24:133 should map those 1/6 stream like at 01:06:891 but here, the emphasis is on the JS whereas before it wasn't as clear, so it makes sense to just keep with the JS

02:46:202 use pattern like at 01:06:891 ? um, yes

02:49:478 (169478|3,169564|2) should be double because of the snare okie, made a mini trill

03:41:547 (221547|2,221547|3,221719|2,221719|3) keep these doubles and make the rest single in this stream 03:41:288 to 03:42:064 - kind of the same thing before at 1:29 ish

03:53:098 double for cymbal that makes the jack too uncomfortable

04:05:857 (245857|2,246029|2,246202|0,246374|0,246547|1,246719|1) only these can be lns, the rest singles The sounds start to extend here, so I made them 1/4 LNs, and as they grow they become 1/2 LNs. I think it works.

04:08:960 ascending pattern, not decending what happens if i read right to left @.@ plus I don't want to repattern so it's ok

03:57:926 (237926|2,238098|2,238271|3,238443|3) lns like last time

04:05:857 (245857|2,246029|2,246202|0,246374|0,246547|1,246719|1) same as last time you mentioned these times already >.>
Thanks for the mod! Definitely found some inconsistencies that I dealt with, and also brought some interesting ideas to the table that I'll toy around with some more.




DustMoon wrote:

Hi~Curiossity
1|2|3|4、
Chilly
00:03:702 (3702|1) - move to 4 ok
00:05:857 (5857|3) - move to 1 i kinda changed it around
00:28:615 (28615|3) - move to 3 yeah probably better than that anchor on 4
00:32:322 (32322|2,32409|1) - Ctrl+H meh, then it has a weird 2-4-2 pattern going on, not sure if i like it
00:34:478 (34478|0) - move to 3 not having a jackhammer here, ty
01:03:271 (63271|2) - ^ we might be looking at different versions, that's on 3 for me
01:57:667 - 01:57:840 - ^ I'm confused, there's nothing there and i don't think there ever has been
02:20:684 (140684|2) - move to 4 that would make a nasty anchor on 4
02:32:926 (152926|3) - move to 3 that's a good idea
02:46:202 (166202|0,166259|1,166317|2,166374|3,166432|0,166489|1,166547|2,166604|3,166661|0,166719|1,166776|2,166834|3) - ^ I assume you mean, CTRL-H but I don't think it really matters which way it goes
03:01:460 (181460|2) - move to 1 no jacks pls
04:25:512 (265512|0,265569|1,265627|2,265684|3,265742|0,265799|1,265857|2,265914|3,265972|0,266029|1,266087|2,266144|3) - ^ same as before
04:42:150 (282150|0) - move to 3 i like the one handed trills, so i'll keep them
04:53:098 (293098|3) - move to 2
05:29:047 (329047|2) - move to 4 keeping it in the middle makes it feel more connected, so for now i'll keep it this way
05:43:443 (343443|2) - soft sound ,delete it's the final hit, and there's a huge boom and everything how is that a soft sound @.@
good luck! :D thanks!
Thanks! I feel like some of the patterns in the map have improved now, and you offered good ideas about changing some of the more subtle patterning that I've got going on.
Unpredictable
Hey what's up. I know you wanted to give me a mod first, but my partner hasn't come back in a while so I'm just gonna mod you first. I'm actually planning to map another song(probably wanting to rank it) and was wondering if you want to that instead. PM a reply or something along those lines

Sorry for the delay,

But let's get started!

Chilly
00:03:960 (3960|1) - maybe moving this column 1? its is uneven and its sorta weird from going to 4,3, and then 2 with a bit of delay.

00:08:098 (8098|1) - why not switching this to c1 and 00:08:271 (8271|0) - to c2? its a great staircase to 00:08:615 (8615|3) -

this isn't a problem at all but more so a complement, 00:12:926 (12926|3,13012|2,13098|3,13184|2) -with this pattern I like how you included this, instead of some boring staircase up until here 00:20:167 . Nice touch. :)

00:28:874 (28874|0,28960|3,28960|2,29047|1) - instead of this, how about this? https://osu.ppy.sh/ss/7365394 ? I just think this is better, so the player doesn't get confused as he/she just had just seen that pattern before

00:30:512 (30512|0,30598|1,30684|2,30684|3,30771|1) - for this, how about this https://osu.ppy.sh/ss/7365383 ? the flow I think is a lot better than before

00:34:564 (34564|2,34650|3,34736|2,34822|1,34822|0,34909|2,34995|0,35081|1,35167|2,35167|3,35253|1) - for this how about this https://osu.ppy.sh/ss/7365587 ? I think the flow on this one is a lot better than what you have right now

00:56:029 (56029|0) - how about moving this to c3?

01:18:098 (78098|0) - how this to c4?

from this point until now looks very clean and nice as well. Can't do much with it. I like the style of it and want to keep like that. :D

05:21:805 (321805|1,321891|3,321978|2,322064|1) - how about https://osu.ppy.sh/ss/7365931 ? I think this would play a lot cleaner

Alright! This map looks promising. I enjoyed modding it. Like the style of the map btw. It's nice imo :)

Hope this helps!(somewhat)

See ya around sometime! :D
Topic Starter
Curiossity

Unpredictable wrote:

Hey what's up. I know you wanted to give me a mod first, but my partner hasn't come back in a while so I'm just gonna mod you first. I'm actually planning to map another song(probably wanting to rank it) and was wondering if you want to that instead. PM a reply or something along those lines

Sorry for the delay,

But let's get started!

Chilly
00:03:960 (3960|1) - maybe moving this column 1? its is uneven and its sorta weird from going to 4,3, and then 2 with a bit of delay. meh, i kinda like it how it is, how it focuses on 3 columns or so, i dunno

00:08:098 (8098|1) - why not switching this to c1 and 00:08:271 (8271|0) - to c2? its a great staircase to 00:08:615 (8615|3) - nah, don't think it fits there

this isn't a problem at all but more so a complement, 00:12:926 (12926|3,13012|2,13098|3,13184|2) -with this pattern I like how you included this, instead of some boring staircase up until here 00:20:167 . Nice touch. :)

00:28:874 (28874|0,28960|3,28960|2,29047|1) - instead of this, how about this? https://osu.ppy.sh/ss/7365394 ? I just think this is better, so the player doesn't get confused as he/she just had just seen that pattern before i made some changes but not what you suggested

00:30:512 (30512|0,30598|1,30684|2,30684|3,30771|1) - for this, how about this https://osu.ppy.sh/ss/7365383 ? the flow I think is a lot better than before i actually like the flow better this way, it's less back and forth and more rolly or something?

00:34:564 (34564|2,34650|3,34736|2,34822|1,34822|0,34909|2,34995|0,35081|1,35167|2,35167|3,35253|1) - for this how about this https://osu.ppy.sh/ss/7365587 ? I think the flow on this one is a lot better than what you have right now again, made some changes but not quite what you had in mind

00:56:029 (56029|0) - how about moving this to c3?

01:18:098 (78098|0) - how this to c4? for these two, i like having the OH trills be 3 and 2, it would feel incomplete otherwise imo

from this point until now looks very clean and nice as well. Can't do much with it. I like the style of it and want to keep like that. :D

05:21:805 (321805|1,321891|3,321978|2,322064|1) - how about https://osu.ppy.sh/ss/7365931 ? I think this would play a lot cleaner I'd rather have a new stream piece come from the right side than have it bounce off the left

Alright! This map looks promising. I enjoyed modding it. Like the style of the map btw. It's nice imo :)

Hope this helps!(somewhat)

See ya around sometime! :D
Hey, thanks for the mod! And yeah, don't hesitate to let me know when you've got a map that's ready to mod.
Koibenii
Hi! From M4M contract :D
1|2|3|4


[General]
Suggesting tags to put would be "comic market 86 c86". Source: http://djgenki.net/gecd011/

[Chilly]
00:45:512 (45512|3) - I think there should be a whistle hitsound here
00:56:547 (56547|3) - ^. Basically all the hit finishes in similar kiai sections should have a whistle hitsound imo.
02:18:443 (138443|2) - maybe extend this to 02:18:788 ? to be consistent at what you did at 02:17:581 (137581|2,137753|1)
02:39:822 (159822|2,159909|1,159995|3,159995|0,160253|2,160512|1,160598|2,160684|3,160684|0) pattern suggestion: http://puu.sh/v6nCK/a09b818b45.png I feel it is better to emphasize the bass parts here by putting two notes beside each other
02:40:684 to 02:40:857 - this gap feels empty. Will suggest to have an LN that extends up to 02:40:857.
04:03:443 (243443|0,243615|2,243788|1,243960|2) - pattern suggestion: http://puu.sh/v6nQb/dc1c08341a.png to imitate what you did at 03:57:926 (237926|2,238098|2,238271|3,238443|3)
04:06:891 (246891|2) - why not make the lengths of these LNs same at 04:09:650 (249650|3) onwards, starting from this measure, since the synth volume starts to go up from here.
04:15:167 (255167|3,255167|0,255167|1,255684|0,255684|3) - pattern suggestion: http://puu.sh/v6o0i/bc00ea3a46.png and onwards because it is easier and you will really get a feel on the bass and kicks for this suggestion.

I think that would be it from my mod, sorry if it's short ;w; It would really look cooler if it has SVs but considering the style of the map... meh. But anyways I hope my mod helped. You can apply some of my mods in similar sections. Goodluck!! :D
Topic Starter
Curiossity

JztCallMeRon wrote:

Hi! From M4M contract :D
1|2|3|4


[General]
Suggesting tags to put would be "comic market 86 c86". Source: http://djgenki.net/gecd011/ good catch, thanks

[Chilly]
00:45:512 (45512|3) - I think there should be a whistle hitsound here Yeah, I need to get around to doing custom hitsounds for this map. I'll take this into consideration when I do.
00:56:547 (56547|3) - ^. Basically all the hit finishes in similar kiai sections should have a whistle hitsound imo. yup
02:18:443 (138443|2) - maybe extend this to 02:18:788 ? to be consistent at what you did at 02:17:581 (137581|2,137753|1) pretty sure it's fixed now
02:39:822 (159822|2,159909|1,159995|3,159995|0,160253|2,160512|1,160598|2,160684|3,160684|0) pattern suggestion: http://puu.sh/v6nCK/a09b818b45.png I feel it is better to emphasize the bass parts here by putting two notes beside each other I think it's fine either way, if others note it I'll change it
02:40:684 to 02:40:857 - this gap feels empty. Will suggest to have an LN that extends up to 02:40:857. Meh, then I have to do the same whenever there's a snare, and it doesn't really fit. I'd think it's fine how it is, at least it isn't a 1/1 pause
04:03:443 (243443|0,243615|2,243788|1,243960|2) - pattern suggestion: http://puu.sh/v6nQb/dc1c08341a.png to imitate what you did at 03:57:926 (237926|2,238098|2,238271|3,238443|3) I have the jacks to follow the cut-up vocals, so this doesn't apply here
04:06:891 (246891|2) - why not make the lengths of these LNs same at 04:09:650 (249650|3) onwards, starting from this measure, since the synth volume starts to go up from here. here, I feel like they still have some idea of individuality, whereas later on they start blending more. probably just personal opinion, if enough people say i'm wrong i'll change it :o
04:15:167 (255167|3,255167|0,255167|1,255684|0,255684|3) - pattern suggestion: http://puu.sh/v6o0i/bc00ea3a46.png and onwards because it is easier and you will really get a feel on the bass and kicks for this suggestion. I feel like you feel it more if you have to use both hands to play it

I think that would be it from my mod, sorry if it's short ;w; It would really look cooler if it has SVs but considering the style of the map... meh. But anyways I hope my mod helped. You can apply some of my mods in similar sections. Goodluck!! :D
Hey, thanks for the mod! You caught some stuff I overlooked, with the LNs in the dubsteppy part and the tags as well. And don't worry about the short mod! Every little bit helps :)
Janko
Yo

Promised mod

mod
|1|2|3|4|

00:03:960 (3960|1) - move to column 1. I think that this column more reflecst this sound
00:05:340 (5340|2) - the same situation but to column 4
00:23:529 (23529|1) - ghost note? remove
00:30:771 (30771|1) - hmm maybe move to column 1?
00:32:150 (32150|1) - ^
00:41:202 (41202|0) - move to column 2
00:46:547 (46547|1) - hmm maybe column 3?
00:49:478 (49478|2,49564|1) - ctrl+H
00:50:167 - I propose https://osu.ppy.sh/ss/7881821
01:17:753 (77753|0,77840|1,77926|0,78012|1,78098|0,78098|2,78271|1,78271|3) - ctrl+H for balance
02:36:547 (156547|2) - move to column 2
02:54:650 (174650|1,174822|0) - hmm maybe ctrl+G
03:23:788 (203788|2) - hmm to column 2?
03:34:822 (214822|1) - to column 4
03:38:788 - hmm https://osu.ppy.sh/ss/7881959
05:03:098 (303098|1) - move to column 3
05:09:133 (309133|2) - move to 2
05:09:995 (309995|1,310167|2) - maybe ctrl+H
05:14:133 (314133|2) - move to 1
05:21:805 (321805|1) - ^
05:29:047 (329047|2) - move to 4
05:39:736 (339736|1) - move to 1
Ok that's all.
Topic Starter
Curiossity

Janko wrote:

Yo

Promised mod

mod
|1|2|3|4|

00:03:960 (3960|1) - move to column 1. I think that this column more reflecst this sound yeah, you're probably right
00:05:340 (5340|2) - the same situation but to column 4 got it
00:23:529 (23529|1) - ghost note? remove meh, i'd prefer it if the stream started smoothly and it's probably not too big of a deal to have a filler like this. i'll think about it though
00:30:771 (30771|1) - hmm maybe move to column 1? on 1 it feels too far apart from the rest of the stream, if you get what i'm saying
00:32:150 (32150|1) - ^ ^
00:41:202 (41202|0) - move to column 2 sure
00:46:547 (46547|1) - hmm maybe column 3? alright, that looks better
00:49:478 (49478|2,49564|1) - ctrl+H good catch
00:50:167 - I propose https://osu.ppy.sh/ss/7881821 keeping it this way for now, the one hand trills make the chart more interesting.
01:17:753 (77753|0,77840|1,77926|0,78012|1,78098|0,78098|2,78271|1,78271|3) - ctrl+H for balance yeah, dunno how that happened, good call
02:36:547 (156547|2) - move to column 2 ok
02:54:650 (174650|1,174822|0) - hmm maybe ctrl+G okiedoke
03:23:788 (203788|2) - hmm to column 2? yea, there's too much on 3 afterwards, good idea.
03:34:822 (214822|1) - to column 4 probably keeping this one, i feel like the suggestion makes it a bit too simple
03:38:788 - hmm https://osu.ppy.sh/ss/7881959 i fixed the issue in a roundabout way
05:03:098 (303098|1) - move to column 3 I changed some things, but not this particular one
05:09:133 (309133|2) - move to 2 same as before
05:09:995 (309995|1,310167|2) - maybe ctrl+H in a way, that works
05:14:133 (314133|2) - move to 1 again, changed stuff around that may or may not have accomplished what you were going for
05:21:805 (321805|1) - ^ sticking with my ideas on the stream from above, for next two as well
05:29:047 (329047|2) - move to 4
05:39:736 (339736|1) - move to 1
Ok that's all.
Thanks for the mod! Definitely appreciate the ideas. I'll think longer about the things you mentioned about the streams, but I don't think I'll make any changes quite yet.
Kawawa
halo!

[General]
※ Unnecessary File
If you're not used normal-hitfinish, It must be removed.
I could not see "Normal Setting" on the green section.

※ Unnecessary Timing Section
https://puu.sh/w74Pt/3a4edb4eac.png
These sections had no any value, It must be used as the volume or SV timing.
otherwise It will be calculated as unnecessary section.

[Chilly]
01:46:029 - 01:46:202 (106202|0,106202|1) - If you can make it same column, It will be helpful to feel for the bass drum.
https://puu.sh/w737p/1cf206a56f.jpg

It can be calculated as intention, but I don't recommend it.
I mean "W" Hitsound should be added on this section.
01:51:719 - 01:52:409 - 01:53:098 - 01:53:788 - 01:54:478 -
01:55:167 - 01:55:857 - 01:56:547 - 01:57:236 - 01:57:926 -
01:58:615 - 01:59:305 - 01:59:995 - 02:00:684 - 02:01:374 - 02:02:064 -
The part does not exclude them.

02:17:409 (137409|3,137581|2) - looks more clean :: http://puu.sh/w73pj/4609a9903f.jpg
or I think you can extend the LN till 02:17:926 -

02:36:805 (156805|2) - I feel It separated 2 times. 02:36:805 - 02:36:891 - https://puu.sh/w73EK/ef398c0f4c.jpg
As same part of the above, you can also add rhythms here 02:47:840 - https://puu.sh/w73Lj/c381f488c7.jpg

02:48:271 - to 02:48:960 - Honestly I recommend that you express the dump sounds rather than 1/4 hi-hat.
I think it is better in terms of consistency and structure. like 02:41:374 - to 02:42:064 -

03:19:478 - Just a option, Here you can make it 1/6 burst by synth sounds. https://puu.sh/w744Z/362d6d1fd8.jpg

04:15:167 - 04:15:684 - 04:20:684 - 04:21:202 - Also can add hitsound cymbal "F"


05:42:753 - to 05:43:443 - Feels over-done for the drum rolls. :: https://puu.sh/w74sx/949658b1ce.jpg
Topic Starter
Curiossity

Kawawa wrote:

halo! hi!

[General]
※ Unnecessary File
If you're not used normal-hitfinish, It must be removed.
I could not see "Normal Setting" on the green section. 05:43:443 (343443|3) - I use it here, manually changing the sampleset.

※ Unnecessary Timing Section
https://puu.sh/w74Pt/3a4edb4eac.png
These sections had no any value, It must be used as the volume or SV timing.
otherwise It will be calculated as unnecessary section. Ah, good call. Removed

[Chilly]
01:46:029 - 01:46:202 (106202|0,106202|1) - If you can make it same column, It will be helpful to feel for the bass drum.
https://puu.sh/w737p/1cf206a56f.jpg I was going for some sort of pattern but this fits better here, you're right.

It can be calculated as intention, but I don't recommend it.
I mean "W" Hitsound should be added on this section.
01:51:719 - 01:52:409 - 01:53:098 - 01:53:788 - 01:54:478 -
01:55:167 - 01:55:857 - 01:56:547 - 01:57:236 - 01:57:926 -
01:58:615 - 01:59:305 - 01:59:995 - 02:00:684 - 02:01:374 - 02:02:064 -
The part does not exclude them. ok, I added the whistle hitsounds and made the section drums, also getting rid of two timing points that previously made it soft... the sound difference isn't noticable imo. thanks

02:17:409 (137409|3,137581|2) - looks more clean :: http://puu.sh/w73pj/4609a9903f.jpg
or I think you can extend the LN till 02:17:926 - Meh, not really about looking nice, more about playing/consistency. Changing this here would imply changing at 02:18:271 (138271|0,138443|2) - here, and I feel it's fine at both places anyway.

02:36:805 (156805|2) - I feel It separated 2 times. 02:36:805 - 02:36:891 - https://puu.sh/w73EK/ef398c0f4c.jpg sure, added some in
As same part of the above, you can also add rhythms here 02:47:840 - https://puu.sh/w73Lj/c381f488c7.jpg ok, but i think the sound at 02:47:667 (167667|0) - should stay a single since it's not a kick/snare like 02:47:581 (167581|3,167581|2) - other than that, applied

02:48:271 - to 02:48:960 - Honestly I recommend that you express the dump sounds rather than 1/4 hi-hat.
I think it is better in terms of consistency and structure. like 02:41:374 - to 02:42:064 - Normally I would agree but within the section itself, it follows the structure of both 02:37:236 (157236|3) - and 02:42:753 (162753|3) - so changing it here wouldn't make too much sense.

03:19:478 - Just a option, Here you can make it 1/6 burst by synth sounds. https://puu.sh/w744Z/362d6d1fd8.jpg I feel like here, it's more important to show off the drums in this section, similar to 04:58:788 (298788|0) -

04:15:167 - 04:15:684 - 04:20:684 - 04:21:202 - Also can add hitsound cymbal "F" It was "E" but added; also, I didn't add for the second or fourth because I feel like the first hit would have more emphasis, therefore the cymbal sound. Good idea though


05:42:753 - to 05:43:443 - Feels over-done for the drum rolls. :: https://puu.sh/w74sx/949658b1ce.jpg Mmm, I feel like it's a fitting finish to the song since it does involve a lot of drumrolls, but even if I did change it I would go with something that alternates hands more. Changing that idea of the map here feels silly, imo. I think it's okay how it is.
Thanks for the help!
Kawawa
K
Protastic101
fun stuff, just wanna point out a few things though

boop
[General]
  1. Imo, OD 9 feels a bit too forced. The map isn't very difficult as it's mostly jumpstreams and short trill bursts on a moderate bpm. I feel that that OD 8.7 or so would be more appropriate for the difficulty and nature of the chart
  2. soft-hitfinish and drum-hitfinish are the same sample. To save file space, remove the soft-hitfinish, and in places such as 01:29:650 (89650|3) - 03:42:064 (222064|0) - 03:53:098 (233098|2) - 04:15:167 (255167|3) - 04:20:684 (260684|0) - , you can just do what you did at 05:43:443 (343443|3) - and change the sampleset to drum to use the same finish sample, and then remove the soft-hitfinish.
  3. The drum-hitwhistle sounds really quiet and hard to hear in the music. I think this sample might work better as it's a bit more hard hitting https://puu.sh/w7Jp2.wav
[Chilly]
SVs
04:37:236 - to 04:37:581 - SVs! So I mentioned something similar in your airborne robots map, but yeah, this SV sequence averages to 0.78x because [(0.5 x 3) + 1.6] / 4 = 0.775. This makes the SV pretty hard to predict the next note as it's a slowjam when the average SV throughout this section has been 1x. If this SV were to occur in the 0.9x section, you would try to average it to that to continue making it sight readable and consistent with the overall SV in that specific section. In this case, you should change the 1.6x SV to 2.5x to average the sequence out to 1x because 4 - (0.5 x 3) = 2.5. If this feels too strong, which it does imo, I would try a gradually increasing SV like this instead:
  1. 04:37:236 - 0.7x
  2. 04:37:322 - 0.9x
  3. 04:37:409 - 1.1x
  4. 04:37:495 - 1.3x
If that feels too weak, alternatively, you could go 0.4x, 0.8x, 1.2x, 1.6x instead as your intervals.

04:15:167 - 04:20:684 - Could also be fun to use SVs here, like a drag or something, such as this:
  1. 04:15:167 - 04:15:684 - 04:20:684 - 04:21:202 - 2.25x (2.5x base)
  2. 04:15:253 - 04:15:771 - 04:20:771 - 04:21:288 - 0.45x (0.5x base)
These SVs average to 0.9x which is consistent with the overall SV average in this section of 0.9x.

Hitsounds
00:45:512 (45512|2) - 00:56:547 (56547|2) - This is more of a nitpick, but I tend to prefer putting hitsounds on separate notes if possible so that if the player were to miss one note in the chord, but hit another, they would still get some sort of feedback, even if it isn't the full thing. Anyways, it occurs tons of other times in the map, but as I said, it is just a nitpick so it's not necessary if you don't want to.
04:59:305 (299305|0,299305|1) - On the other hand though, if you choose not to do the above, I'd try and be consistent by putting the whistle and finish onto one note only here
05:10:340 (310340|3,310340|2) - ^

01:29:650 (89650|2) - I believe you meant for this to be using the drum sampleset for the kick? As of now, it's using the soft sampleset so it's just like a tambourine kind of sound

02:55:253 (175253|1,175426|0,175598|1,175771|0,175943|1,176115|0,176288|1,176460|0) - I'm not really sure why you chose not to add whistles here.
There's a consistent 1/4 kick in this measure. I get that it might feel stronger only on the downbeats, but it's quite noticeable imo, so I would add whistles there anyways. In that way, you could contrast the 1/4 beats with the 1/2 beats since only the 1/2 will have the hitnormal playing along side them, so it sounds like it pans to the right a bit more.
04:34:564 (274564|2,274736|3,274909|2,275081|3,275253|2,275426|3,275598|2,275771|3) - ^

03:42:064 (222064|2) - Shouldn't there be a drum-hitwhistle here for the kick like you did at 01:29:650 (89650|2) - ?
03:53:098 (233098|3) - ^
04:15:167 (255167|0,255684|0,260684|3,261202|3) - ^

04:36:719 (276719|1) - Add whistle for the kick here, and then replace 04:36:891 (276891|0) - with a clap since it's a bit like a kick - snare kind of thing.

05:43:184 (343184|1,343357|1) - Add whistles here since it sounds like after the clap at 05:43:098 - , there's a short 1/4 kick roll.

Chartwise
00:06:891 - Just a suggestion, but since the 1/4 hihats come in around here, I might consider mapping them, like in places at 00:07:409 - 00:07:753 - or 00:08:184 - 00:08:788 - 00:09:133 - . Anyways, just a thought

00:24:219 (24219|1,24391|1,24564|1) - Might try avoiding stacks like this as they create patterns that are a bit uncomfortable to hit due to the constant direction changes in them. Instead, I'd suggest something like this https://osu.ppy.sh/ss/8235706
00:29:736 (29736|2,29909|2,30081|2) - 00:33:357 (33357|1,33529|1,33702|1) - 00:34:047 (34047|2,34219|2,34391|2,34564|2) - Other places like the above I mentioned. I think the main thing is to try and balance those patterns across both hands a bit more evenly so that it doesn't feel like one hand is getting all the weight while the other hand does barely anything

00:26:288 (26288|3,26374|2,26547|2,26633|3,26719|2) - Similar to the above, this is pretty heavy on the right hand for no reason, so I would try balancing it out more by moving 00:26:719 (26719|2,26805|1) - one column to the left

00:28:357 (28357|1,28443|2,28529|1,28615|2,28702|1,28788|2,28874|1,28960|2) - bit of an unnecessarily long trill imo. What you could do here instead though is stack the kicks with each other and make the snare the only different chord in the last two beats, like this https://osu.ppy.sh/ss/8235728

00:45:253 (45253|0,45426|0) - Would be cool to vary the trill here and move this to col 2 instead so it changes a little after the jumps at 00:44:995 (44995|2,44995|3,45167|2,45167|3) -

01:47:926 - 01:48:615 - 01:49:305 - 01:49:995 - 01:50:684 - 01:51:374 - Because the snares here are long and drawn out, I think it'd be nice to make them 1/2 LNs instead, like this https://osu.ppy.sh/ss/8235787

01:48:271 (108271|2,108615|2,108960|2,109305|2,109650|2,109995|2) - Noticed this while I had my editor zoomed out lol, but you might wanna try and balance out this stack a bit cause it might be a bit repetitive to play the same note over and over for more than a measure

01:51:719 - I just wanna ask here why you make the kicks triple chords when at 02:02:753 - only the snares become triples. This section feels like a build up to me, so I think using a lower chord density and in general, note density, would help to give that feeling of a build up to something harder.

02:39:305 (159305|0,159564|1,159822|2,159995|3,160253|2,160512|1) - Might be fun to try and separate the 2 different phrases by separating the LNs,
like this https://osu.ppy.sh/ss/8235829

02:47:581 (167581|2,167667|0) - 02:47:840 (167840|1,167926|3) - Probably an out of place suggestion here, but since these pitches are the same for the synth, I might consider using minijacks, like so https://osu.ppy.sh/ss/8235835

03:57:926 - Some fun stuttered vocals here, so it'd be cool to do minitrills, like this https://osu.ppy.sh/ss/8235859
04:05:857 - ^

04:04:133 - I'd start the 1/4 LNs here instead since that's the beginning of the third phrase of this calm section, as opposed to 04:05:512 - where the musical line has already begun.

Didn't expect this to become a check, but feel free to call me back or not.
Topic Starter
Curiossity

Protastic101 wrote:

fun stuff, just wanna point out a few things though okiedoke

boop
[General]
  1. Imo, OD 9 feels a bit too forced. The map isn't very difficult as it's mostly jumpstreams and short trill bursts on a moderate bpm. I feel that that OD 8.7 or so would be more appropriate for the difficulty and nature of the chart idunno what you mean by forced but ok, sounds reasonable
  2. soft-hitfinish and drum-hitfinish are the same sample. To save file space, remove the soft-hitfinish, and in places such as 01:29:650 (89650|3) - 03:42:064 (222064|0) - 03:53:098 (233098|2) - 04:15:167 (255167|3) - 04:20:684 (260684|0) - , you can just do what you did at 05:43:443 (343443|3) - and change the sampleset to drum to use the same finish sample, and then remove the soft-hitfinish. o boi ok i'll do this.
  3. The drum-hitwhistle sounds really quiet and hard to hear in the music. I think this sample might work better as it's a bit more hard hitting https://puu.sh/w7Jp2.wav a bit bass heavy... washes out some of the other sounds. what's there now is fine, imo
[Chilly]
SVs
04:37:236 - to 04:37:581 - SVs! So I mentioned something similar in your airborne robots map, but yeah, this SV sequence averages to 0.78x because [(0.5 x 3) + 1.6] / 4 = 0.775. This makes the SV pretty hard to predict the next note as it's a slowjam when the average SV throughout this section has been 1x. If this SV were to occur in the 0.9x section, you would try to average it to that to continue making it sight readable and consistent with the overall SV in that specific section. In this case, you should change the 1.6x SV to 2.5x to average the sequence out to 1x because 4 - (0.5 x 3) = 2.5. If this feels too strong, which it does imo, I would try a gradually increasing SV like this instead:
  1. 04:37:236 - 0.7x
  2. 04:37:322 - 0.9x
  3. 04:37:409 - 1.1x
  4. 04:37:495 - 1.3x
If that feels too weak, alternatively, you could go 0.4x, 0.8x, 1.2x, 1.6x instead as your intervals. meh, it's more fun how it is... i.e. first time through the map, sure you might mess up but on the next play (or if you've heard the song before) you might be able to react to it, and it's a nice feeling of hitting the SV part. rather than it being 'sightreadable' but not as nice looking. I went over this a bit with crono in chat, the log is up earlier in the thread and i think we arrived at something good for the map. I ended up changing this: I went ahead and made the slow down 0.65, and the speed up 1.65 which prot suggested in irc. hopefully it's a bit more sightreadable? idunno it still looks fine though. (for reference, it was 0.5 and 1.6)

04:15:167 - 04:20:684 - Could also be fun to use SVs here, like a drag or something, such as this:
  1. 04:15:167 - 04:15:684 - 04:20:684 - 04:21:202 - 2.25x (2.5x base)
  2. 04:15:253 - 04:15:771 - 04:20:771 - 04:21:288 - 0.45x (0.5x base)
These SVs average to 0.9x which is consistent with the overall SV average in this section of 0.9x. I don't think SVs really fit right here, not really an SV map the pause is an exception, just something that really fits y'know

Hitsounds
00:45:512 (45512|2) - 00:56:547 (56547|2) - This is more of a nitpick, but I tend to prefer putting hitsounds on separate notes if possible so that if the player were to miss one note in the chord, but hit another, they would still get some sort of feedback, even if it isn't the full thing. Anyways, it occurs tons of other times in the map, but as I said, it is just a nitpick so it's not necessary if you don't want to. yeah i'm not the best at hitsounding (i didn't even know you could show the sample that each note has until Kawawa's post) but i will definitely keep this in mind in the future. it should be ok as it is, though, since the kick finish combo would be kinda weird if they happened independently anyway
04:59:305 (299305|0,299305|1) - On the other hand though, if you choose not to do the above, I'd try and be consistent by putting the whistle and finish onto one note only here o
05:10:340 (310340|3,310340|2) - ^ k

01:29:650 (89650|2) - I believe you meant for this to be using the drum sampleset for the kick? As of now, it's using the soft sampleset so it's just like a tambourine kind of sound lol good call

02:55:253 (175253|1,175426|0,175598|1,175771|0,175943|1,176115|0,176288|1,176460|0) - I'm not really sure why you chose not to add whistles here.
There's a consistent 1/4 kick in this measure. I get that it might feel stronger only on the downbeats, but it's quite noticeable imo, so I would add whistles there anyways. In that way, you could contrast the 1/4 beats with the 1/2 beats since only the 1/2 will have the hitnormal playing along side them, so it sounds like it pans to the right a bit more. well, with the hitsound you provided the kicks definitely wash out the rest of the music with their bass... so i might edit the hitsound to be a bit less loud/dominant... main issue with your hitsound anyway. I might actually keep what i had but apply these whistles anyway.
04:34:564 (274564|2,274736|3,274909|2,275081|3,275253|2,275426|3,275598|2,275771|3) - ^

03:42:064 (222064|2) - Shouldn't there be a drum-hitwhistle here for the kick like you did at 01:29:650 (89650|2) - ? sure
03:53:098 (233098|3) - ^ yeah
04:15:167 (255167|0,255684|0,260684|3,261202|3) - ^ um, this is a different sound that i didn't put a whistle on in the first place, but i'll do so anyway

04:36:719 (276719|1) - Add whistle for the kick here, and then replace 04:36:891 (276891|0) - with a clap since it's a bit like a kick - snare kind of thing. ooo good call

05:43:184 (343184|1,343357|1) - Add whistles here since it sounds like after the clap at 05:43:098 - , there's a short 1/4 kick roll. erm, i don't hear it, sounds like a lighter kick that i didn't hitsound in the first place

Chartwise
00:06:891 - Just a suggestion, but since the 1/4 hihats come in around here, I might consider mapping them, like in places at 00:07:409 - 00:07:753 - or 00:08:184 - 00:08:788 - 00:09:133 - . Anyways, just a thought yeah, this was intentional not mapping these, i felt it better to introduce them with the drums themselves

00:24:219 (24219|1,24391|1,24564|1) - Might try avoiding stacks like this as they create patterns that are a bit uncomfortable to hit due to the constant direction changes in them. Instead, I'd suggest something like this https://osu.ppy.sh/ss/8235706
00:29:736 (29736|2,29909|2,30081|2) - 00:33:357 (33357|1,33529|1,33702|1) - 00:34:047 (34047|2,34219|2,34391|2,34564|2) - Other places like the above I mentioned. I think the main thing is to try and balance those patterns across both hands a bit more evenly so that it doesn't feel like one hand is getting all the weight while the other hand does barely anything i mean, i see what you're getting at but the streams are meant to be very linear and connected, which inherently means there will be direction changes... something like what you've suggested is a bit too broken imo, so it doesn't really go with the idea apparently it was really hard for me to think of switching a few notes around... fixed these too, since it's not that big of a deal anyway

00:26:288 (26288|3,26374|2,26547|2,26633|3,26719|2) - Similar to the above, this is pretty heavy on the right hand for no reason, so I would try balancing it out more by moving 00:26:719 (26719|2,26805|1) - one column to the left yeah but there's places elsewhere where it's heavier on the left hand, it eventually will balance out i believe. got rid of the stack thing, still kinda heavy on the right hand but this should be fine

00:28:357 (28357|1,28443|2,28529|1,28615|2,28702|1,28788|2,28874|1,28960|2) - bit of an unnecessarily long trill imo. What you could do here instead though is stack the kicks with each other and make the snare the only different chord in the last two beats, like this https://osu.ppy.sh/ss/8235728 again, a bit too broken... plus, it plays more like the first two notes are one, leaving it as a 7-ish note trill, which is not long at all by this map's standards. Looked over it again, and I switched the first two notes so that it's not that long of a trill. the rest should be ok

00:45:253 (45253|0,45426|0) - Would be cool to vary the trill here and move this to col 2 instead so it changes a little after the jumps at 00:44:995 (44995|2,44995|3,45167|2,45167|3) - I feel like there's not enough of a pitch change to warrant that. typically for the shorter trills i'll switch the lanes of the trill because the second half is deeper or w/e but here there's not that much of a change, so i think having it in one lane is alright.

01:47:926 - 01:48:615 - 01:49:305 - 01:49:995 - 01:50:684 - 01:51:374 - Because the snares here are long and drawn out, I think it'd be nice to make them 1/2 LNs instead, like this https://osu.ppy.sh/ss/8235787 if i change these, i'll probably want to change 02:03:098 (123098|2) - as well, being the same sound. however, regardless i don't feel that LNs should be for the snares, just for the long synth sounds. just personal opinion here, sorry

01:48:271 (108271|2,108615|2,108960|2,109305|2,109650|2,109995|2) - Noticed this while I had my editor zoomed out lol, but you might wanna try and balance out this stack a bit cause it might be a bit repetitive to play the same note over and over for more than a measure i have literally never noticed this while playing, it's just too slow to really be anything important pretty rude of me, but it's quite difficult to fix this without changing up the pattern even more. I still stand by the idea that it's not as noticable as the stacks in the streams, so i don't think i'll be making changes here, but hopefully it's understandable

01:51:719 - I just wanna ask here why you make the kicks triple chords when at 02:02:753 - only the snares become triples. This section feels like a build up to me, so I think using a lower chord density and in general, note density, would help to give that feeling of a build up to something harder. yes, it is a build up section, however each hit is therefore much more noticable relatively. having it be a full hand thing is much more fitting, imo, also just kicks here would be p boring let's be honest however, the synths are heavier than the kicks alone, so if the synth and kick didn't match i made it just a jump. hopefully that's ok

02:39:305 (159305|0,159564|1,159822|2,159995|3,160253|2,160512|1) - Might be fun to try and separate the 2 different phrases by separating the LNs,
like this https://osu.ppy.sh/ss/8235829 i mean, with how it is there's nice symmetry that's even on both hands, plus the LNs change lanes with the music's pitch.

02:47:581 (167581|2,167667|0) - 02:47:840 (167840|1,167926|3) - Probably an out of place suggestion here, but since these pitches are the same for the synth, I might consider using minijacks, like so https://osu.ppy.sh/ss/8235835 probably not jacking the LN, and the other minijack would be very alone in this map... very alone. probably not the place, yeah

03:57:926 - Some fun stuttered vocals here, so it'd be cool to do minitrills, like this https://osu.ppy.sh/ss/8235859
04:05:857 - ^ i already made the notes on the same column, (plus mapping vocals is bad /s) but srs, probably no minitrills

04:04:133 - I'd start the 1/4 LNs here instead since that's the beginning of the third phrase of this calm section, as opposed to 04:05:512 - where the musical line has already begun. the idea here is that the 'strums' i guess get much noticably longer at 04:05:512 (245512|0) - which prompts the LNs.

Didn't expect this to become a check, but feel free to call me back or not.
Yo thanks for the mod :)

I might have been quite stubborn with some of the changes you suggested, but I do believe the map is in a spot that it should be in. I apologize if you don't agree with some of my decisions, and feel free to hit me up and we can discuss these changes more in depth.

Edit: After looking over the changes suggested again today, I realized that I was being pretty stubborn about some of these things, so I went back and changed some things that were simple fixes.
Asherz007
tfw died for a couple of months lol

Don't worry, I didn't forget about your request :P

[General]
Hitsounds woo
For the quieter sections, there aren't really any problems. However, once we get to a kiai, the hitsounds are easily drowned out by the audio itself so they may as well not be there at all. Bit of a shame seeing how nicely the hitsounds fit. I'd strongly recommend increasing the hitsound volume in the louder sections of the song by a considerable amount. (Just so you know roughly how much, with 100 music and 100 sfx volumes, I'm only just about noticing the hitsounds at 80% during one of the kiais, so perhaps a little above that.)

The usual "You can save file space by making the background a .jpg rather than having it as a .png." I guess?

1|2|3|4

Chilly
Interesting design choices. Although not what I'd personally do, it's fairly consistent and well-structured, so it'll be mainly minor things now that most of it has been sorted already.

  1. 00:24:822 (24822|1,24822|0,25167|0,25167|1) - Might be a good idea not to have these two jumps in the same columns since they're attributed to different percussive sounds; it's not really something you do in this jumpstream section apart from the repeated kicks.
  2. 02:38:184 (158184|1) - Perhaps this should start 1/4 earlier? Agreeably there is a delay on the wub, but it feels counter-intuitive to have this one start at the peak and 02:38:271 (158271|0) to start at the beginning of the next sound, which has roughly the same delay. Either that or have the other one start 1/4 later.
  3. 02:42:581 - I'm not so certain about leaving this bit blank with just the end of the hold here. The same sound is present as is what 02:42:753 (162753|2,162840|1,162926|2) is mapped to. (Might also want to flip some stuff because of 02:42:409 (162409|2,162409|3,162753|2,162753|3); perhaps a little weird to leave the left hand with nothing to do for a little bit here)
  4. 03:19:995 - I'm not entirely sure what you're trying to follow with the 1/4 holds here. I would initially guess vocals, but then at places like 03:20:426 don't have anything, and then there's places like 03:22:753 where I'm lost as to where the holds went. Would you mind giving a brief explanation as to what's going on here so that my brain doesn't explode trying to figure it out myself?
  5. 03:58:271 (238271|0,238357|3) - Might be a little unfair at od8.7 to have holds this short here since there are only 43ms between the start and the end of them. I get what you're trying to do, but I think the payers that this map is aimed at might struggle with this a little bit. (I guess the same kind of thing applies at 04:59:305)
The rest of it I can't really fault without overly nitpicking everything, so there you have it

Better late than never, eh? Anyways, give me a shout somewhere whenever you've taken a look through the few things I had.
Topic Starter
Curiossity

Asherz007 wrote:

tfw died for a couple of months lol is ok

Don't worry, I didn't forget about your request :P

[General]
Hitsounds woo c:
For the quieter sections, there aren't really any problems. However, once we get to a kiai, the hitsounds are easily drowned out by the audio itself so they may as well not be there at all. Bit of a shame seeing how nicely the hitsounds fit. I'd strongly recommend increasing the hitsound volume in the louder sections of the song by a considerable amount. (Just so you know roughly how much, with 100 music and 100 sfx volumes, I'm only just about noticing the hitsounds at 80% during one of the kiais, so perhaps a little above that.) will do

The usual "You can save file space by making the background a .jpg rather than having it as a .png." I guess? meh, png is superior :v

1|2|3|4

Chilly
Interesting design choices. Although not what I'd personally do, it's fairly consistent and well-structured, so it'll be mainly minor things now that most of it has been sorted already.

  1. 00:24:822 (24822|1,24822|0,25167|0,25167|1) - Might be a good idea not to have these two jumps in the same columns since they're attributed to different percussive sounds; it's not really something you do in this jumpstream section apart from the repeated kicks. fixed
  2. 02:38:184 (158184|1) - Perhaps this should start 1/4 earlier? Agreeably there is a delay on the wub, but it feels counter-intuitive to have this one start at the peak and 02:38:271 (158271|0) to start at the beginning of the next sound, which has roughly the same delay. Either that or have the other one start 1/4 later. alright, will move the first LN 1/4 forward
  3. 02:42:581 - I'm not so certain about leaving this bit blank with just the end of the hold here. The same sound is present as is what 02:42:753 (162753|2,162840|1,162926|2) is mapped to. (Might also want to flip some stuff because of 02:42:409 (162409|2,162409|3,162753|2,162753|3); perhaps a little weird to leave the left hand with nothing to do for a little bit here) i added some notes on the left hand, should fill the gap nicely
  4. 03:19:995 - I'm not entirely sure what you're trying to follow with the 1/4 holds here. I would initially guess vocals, but then at places like 03:20:426 don't have anything, and then there's places like 03:22:753 where I'm lost as to where the holds went. Would you mind giving a brief explanation as to what's going on here so that my brain doesn't explode trying to figure it out myself? i'll try my best
    so, the 1/4 lns do follow vocals, but they only land on 1/4 beats when there's some stereo distortion. at points like 03:20:426 - there's not a solid enough vocal note there to place an ln, i think it's just a bit too quiet to map. however at places like 03:22:409 - 03:24:822 - etc., it's much clearer that there's 1/4ths there. I could have mapped the quieter 1/4 but that's mostly how i interpreted the relative importance of each piece. if you want me to change it i can.
  5. 03:58:271 (238271|0,238357|3) - Might be a little unfair at od8.7 to have holds this short here since there are only 43ms between the start and the end of them. I get what you're trying to do, but I think the payers that this map is aimed at might struggle with this a little bit. (I guess the same kind of thing applies at 04:59:305) not sure what you're saying about 4:59:305 - but i see what you mean on your first point; fixed.
The rest of it I can't really fault without overly nitpicking everything, so there you have it

Better late than never, eh? Anyways, give me a shout somewhere whenever you've taken a look through the few things I had.
thanks for the mod! late is fine, i've been quite busy too so i understand. c:
Asherz007
Did another check through, seems to be ok, so here's another bubble.

Seems like a fair bit changed since the last icon, so I'd rather you get another person to come and have a look. Besides, you never know how prone I could be to mistakes or something lol

(Maybe I was blind while typing my earlier mod which is why the last bit of it didn't make sense cus it belonged to the previous point oops)

soz for another delay, life's lemons are really sour nowadays.
Topic Starter
Curiossity

Asherz007 wrote:

Did another check through, seems to be ok, so here's another bubble. yay c:

Seems like a fair bit changed since the last icon, so I'd rather you get another person to come and have a look. Besides, you never know how prone I could be to mistakes or something lol I do agree that a bit has changed, plus I've got someone lined up for the heart hopefully, so no biggie

(Maybe I was blind while typing my earlier mod which is why the last bit of it didn't make sense cus it belonged to the previous point oops)

soz for another delay, life's lemons are really sour nowadays.
Don't worry about taking your time, I totally understand.

Thanks again :)
Unpredictable
hoyl fuck im so happy, didn't think you'd get it bubbled again
Dreamwalker
It's happening! :o
Kawawa
I actually was fine If you checking it from others!! :)
anyway thank you for waiting! sorry I was really busy.
I had confirmed this for a month ago and pointed out repetitive patterns. so gave the time to re-map them.
checked in irc. looks fine now it is.
Topic Starter
Curiossity

Kawawa wrote:

I actually was fine If you checking it from others!! :)
anyway thank you for waiting! sorry I was really busy.
I had confirmed this for a month ago and pointed out repetitive patterns. so gave the time to re-map them.
checked in irc. looks fine now it is.
thanks again! :)
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