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Camellia & DJ Genki - Feelin Sky [OsuMania]

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Total Posts
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Topic Starter
Curiossity
This beatmap was submitted using in-game submission on 2018年4月24日 at 12:07:54

Artist: Camellia & DJ Genki
Title: Feelin Sky
Tags: starry orange drum and bass marathon comic market c86
BPM: 174
Filesize: 10385kb
Play Time: 05:43
Difficulties Available:
  1. Chilly - 4Key (3.99 stars, 3781 notes)
Download: Camellia & DJ Genki - Feelin Sky
Information: Scores/Beatmap Listing
---------------


Camellia and DJ Genki really outdid themselves with this song, and when I saw a lack of mania charts for it I decided to take matters into my own hands. This is the result.

The Self-remix


Status:
by Kawawa
by me mostly c:
by Asherz007
by Kawawa

Thanks to LordRaika for the hitsounds c:


Enjoy!

List of modders. Thanks!!
  1. Crymeno
  2. JooF12
  3. Rivals_7
  4. Adiopulse
  5. Janko
  6. DustMoon
  7. Unpredictable
  8. JztCallMeRon
  9. Otakujanai
  10. Protastic101
  11. Kawawa
  12. Asherz007
  13. od3x
  14. Crono

Bg source: http://dangerdrop.tumblr.com/post/140761882420/u620 (Without the text)
Crono
short irc mod I guess
2016-10-27 23:05 Crono: 04:37:236 
2016-10-27 23:06 Curiossity: yes
2016-10-27 23:06 Crono: move the SV change from 409 t0 495
2016-10-27 23:07 Crono: see if you like, if not feel free to leave as is
2016-10-27 23:07 Curiossity: hm
2016-10-27 23:07 Curiossity: i was going to have it be slower and start at 322 instead
2016-10-27 23:07 Curiossity: the speedup
2016-10-27 23:08 Crono: oh yeah
2016-10-27 23:08 Crono: when you change update so I can test
2016-10-27 23:09 Curiossity: updated
2016-10-27 23:11 Crono: it's better but seems jagged
2016-10-27 23:11 Curiossity: let me try something
2016-10-27 23:11 Crono: ok
2016-10-27 23:14 Curiossity: hmn. still looks jagged
2016-10-27 23:14 Curiossity: not updated tho
2016-10-27 23:14 Curiossity: what i did was change the first SV to 10 so the notes kind of snap in
2016-10-27 23:14 Curiossity: then the middle sv to 1
2016-10-27 23:15 Curiossity: it didn't work out too well
2016-10-27 23:16 Crono: all you needed to do was move the middle back to 495 and make it a bit faster
2016-10-27 23:16 Curiossity: alright, i'll give that a shot
2016-10-27 23:17 Curiossity: it just seems like it would be more unexpected that way
2016-10-27 23:18 Curiossity: alright, i sent it over
2016-10-27 23:18 Curiossity: er, uploaded
2016-10-27 23:20 Crono: hmm...
2016-10-27 23:20 Crono: I sa'd a little faster lol
2016-10-27 23:20 Crono: daid
2016-10-27 23:20 Crono: ***failed to type
2016-10-27 23:21 Curiossity: lol
2016-10-27 23:21 Curiossity: is it too fast then?
2016-10-27 23:21 Crono: like 1.60 or something
2016-10-27 23:21 Crono: yeah, looked way too snappy
2016-10-27 23:21 Crono: umm
2016-10-27 23:21 Curiossity: ok
2016-10-27 23:21 Curiossity: 1.6 doesn't look that bad actually
2016-10-27 23:22 Crono: I'm guessing you have read the sv guide?
2016-10-27 23:22 Curiossity: yes
2016-10-27 23:23 Crono: if so forget it and follow evening advice instead
2016-10-27 23:23 Curiossity: quite a few of them iirc
2016-10-27 23:23 Curiossity: yeah but 3.5 is way too fast
2016-10-27 23:23 Crono: try whatever looks appealing to you
2016-10-27 23:23 Curiossity: this looks appealing
2016-10-27 23:23 Curiossity: 1.6
2016-10-27 23:23 Crono: cool
2016-10-27 23:23 Curiossity: i guess here it looks more like a slowdown or a stop
2016-10-27 23:23 Curiossity: rather than a normal tp SV
2016-10-27 23:23 Crono: the music kind of stops so it fits imo
2016-10-27 23:24 Curiossity: mhm
2016-10-27 23:25 Crono: but yeah when you are doing SV changes just mess around with em till you find something you like. They don't have to = 1
2016-10-27 23:25 Curiossity: sounds good
2016-10-27 23:26 Crono: anyways, good luck with your map!
2016-10-27 23:26 Curiossity: thanks!
2016-10-27 23:27 Curiossity: and if you want kds for this go ahead and paste the log on the forum thread
2016-10-27 23:28 Crono: c:

I may come back and mod sometime. Looking forward to how this turns out. :)
Topic Starter
Curiossity

Crono wrote:

short irc mod I guess
2016-10-27 23:05 Crono: 04:37:236 
2016-10-27 23:06 Curiossity: yes
2016-10-27 23:06 Crono: move the SV change from 409 t0 495
2016-10-27 23:07 Crono: see if you like, if not feel free to leave as is
2016-10-27 23:07 Curiossity: hm
2016-10-27 23:07 Curiossity: i was going to have it be slower and start at 322 instead
2016-10-27 23:07 Curiossity: the speedup
2016-10-27 23:08 Crono: oh yeah
2016-10-27 23:08 Crono: when you change update so I can test
2016-10-27 23:09 Curiossity: updated
2016-10-27 23:11 Crono: it's better but seems jagged
2016-10-27 23:11 Curiossity: let me try something
2016-10-27 23:11 Crono: ok
2016-10-27 23:14 Curiossity: hmn. still looks jagged
2016-10-27 23:14 Curiossity: not updated tho
2016-10-27 23:14 Curiossity: what i did was change the first SV to 10 so the notes kind of snap in
2016-10-27 23:14 Curiossity: then the middle sv to 1
2016-10-27 23:15 Curiossity: it didn't work out too well
2016-10-27 23:16 Crono: all you needed to do was move the middle back to 495 and make it a bit faster
2016-10-27 23:16 Curiossity: alright, i'll give that a shot
2016-10-27 23:17 Curiossity: it just seems like it would be more unexpected that way
2016-10-27 23:18 Curiossity: alright, i sent it over
2016-10-27 23:18 Curiossity: er, uploaded
2016-10-27 23:20 Crono: hmm...
2016-10-27 23:20 Crono: I sa'd a little faster lol
2016-10-27 23:20 Crono: daid
2016-10-27 23:20 Crono: ***failed to type
2016-10-27 23:21 Curiossity: lol
2016-10-27 23:21 Curiossity: is it too fast then?
2016-10-27 23:21 Crono: like 1.60 or something
2016-10-27 23:21 Crono: yeah, looked way too snappy
2016-10-27 23:21 Crono: umm
2016-10-27 23:21 Curiossity: ok
2016-10-27 23:21 Curiossity: 1.6 doesn't look that bad actually
2016-10-27 23:22 Crono: I'm guessing you have read the sv guide?
2016-10-27 23:22 Curiossity: yes
2016-10-27 23:23 Crono: if so forget it and follow evening advice instead
2016-10-27 23:23 Curiossity: quite a few of them iirc
2016-10-27 23:23 Curiossity: yeah but 3.5 is way too fast
2016-10-27 23:23 Crono: try whatever looks appealing to you
2016-10-27 23:23 Curiossity: this looks appealing
2016-10-27 23:23 Curiossity: 1.6
2016-10-27 23:23 Crono: cool
2016-10-27 23:23 Curiossity: i guess here it looks more like a slowdown or a stop
2016-10-27 23:23 Curiossity: rather than a normal tp SV
2016-10-27 23:23 Crono: the music kind of stops so it fits imo
2016-10-27 23:24 Curiossity: mhm
2016-10-27 23:25 Crono: but yeah when you are doing SV changes just mess around with em till you find something you like. They don't have to = 1
2016-10-27 23:25 Curiossity: sounds good
2016-10-27 23:26 Crono: anyways, good luck with your map!
2016-10-27 23:26 Curiossity: thanks!
2016-10-27 23:27 Curiossity: and if you want kds for this go ahead and paste the log on the forum thread
2016-10-27 23:28 Crono: c:

I may come back and mod sometime. Looking forward to how this turns out. :)
Thanks again! All changes made during the chat.
picel
I know, you asked for this a long time but... whatever.

00:01:719 (1719|0,1805|1,1978|2,2064|1,2150|0) - About this pattern, you don't need to map stairs all the time, you could just follow the pitch or just add random notes, but stairs all the time gets really boring. It just keeps repeating.

From 00:20:684 (20684|0) - to 00:21:978 (21978|3) - That's a REALLY cool transition. I really enjoyed it. But, you could add doubles to both hands, not just for the left hand. You repeated this pattern a lot of times, but in all of them you just added doubles to one hand. (Seriously, I really enjoyed this.)

00:46:719 (46719|0,46805|1,46891|2) - Okay, stairs are cool, but not all the time. (It repeats a lot)
00:48:098 (48098|0,48184|1,48271|2) - ... (It repeats even more)
00:52:236 (52236|2,52322|1,52409|0) - More stairs, but I'm just adding more timing points because they're different stairs, in different parts of the song, so you may not notice. (This repeats too.)

00:46:029 (46029|0,46115|2,46202|0,46288|2) - About those hi-hats. It's really comfortable, but I think you should do alternates with one hand too. *this is really looking like a cof pp map cof*. (Repeats. A lot.)

00:45:512 (45512|3) - I don't think you should map this LN. IMO, you should focus in the drums, since this LN is making you map 3K patterns. It keeps repeating.

From 01:39:995 (99995|0) - to 01:40:627 (100627|3) - I saw those stairs before in 01:06:891 (66891|0) - , try to change to something else.
Example: https://puu.sh/s1d6p/e4c93fb30f.png

01:45:684 (105684|2,105684|3,105857|1,105857|0,106029|3,106029|2,106202|0,106202|1) - CTRL+H. (read the next one, it'll make sense.
01:46:202 (106202|2) - You can triple this.
Suggestion: https://puu.sh/s1dmt/820232f85b.png (I don't think https://puu.sh/s1dod/891f34f740.png would be good. Repeating stuff like that is really... ugly...?

01:56:374 (116374|0,116547|1,116547|3,116547|2) - Try to never reapeat stuff like that. You just did it here: 01:54:995 (114995|0,115167|1,115167|3,115167|2) -

01:59:133 (119133|2,119305|3,119305|1,119305|0) - ^

02:17:236 (137236|2) - You can make this harder by doing some LN stuff.
Example: https://puu.sh/s1dDx/51c5199c5a.png

02:28:271 (148271|2) - I said it before, but it's not in a transition, so I thought you could not see this. *try doubles in the other hand too*

From 02:37:322 (157322|0) - to 02:37:840 (157840|0) - That's cool, but try to alternate between patterns. (haha got that joke? alternates lmaoo)
Example: https://puu.sh/s1dLw/c74a89a74d.png

From 02:57:926 (177926|3) - to 03:36:547 (216547|0) - *Yeah, that's a lot of stuff*. I didn't understand those LNs. Even if there's something there that made you map those LNs, I suggest you to don't map this. Again, you're basicly mapping 3K.

04:05:512 (245512|0) - Start mapping 1/8 LNs here.

Alternates is really awesome. My favorite pattern, seriously. But ALL the time, and using BOTH hands ALL the time... This gets REALLY boring. Try to change that, use columns 1| and 2| or 3| and 4| only for alternates too.

Awesome map, really creative patterns. Hope this gets ranked!
Topic Starter
Curiossity

Crymeno wrote:

I know, you asked for this a long time but... whatever.

00:01:719 (1719|0,1805|1,1978|2,2064|1,2150|0) - About this pattern, you don't need to map stairs all the time, you could just follow the pitch or just add random notes, but stairs all the time gets really boring. It just keeps repeating. I'm not sure what you would want me to change it to, without adding 1/2 or 1/4 jacks in (which don't feel right at this point).

From 00:20:684 (20684|0) - to 00:21:978 (21978|3) - That's a REALLY cool transition. I really enjoyed it. But, you could add doubles to both hands, not just for the left hand. You repeated this pattern a lot of times, but in all of them you just added doubles to one hand. (Seriously, I really enjoyed this.) Yeah, I only added them in on one hand because the kicks are on 1/2 and 1/1 beats, meaning that they'll only be on one side unless I switch the alternating sides, which isn't the most comfortable process. Glad you like the patterning, though.

00:46:719 (46719|0,46805|1,46891|2) - Okay, stairs are cool, but not all the time. (It repeats a lot)
00:48:098 (48098|0,48184|1,48271|2) - ... (It repeats even more)
00:52:236 (52236|2,52322|1,52409|0) - More stairs, but I'm just adding more timing points because they're different stairs, in different parts of the song, so you may not notice. (This repeats too.) What would you have me map instead? I think stairs here are consistent and comfortable, which is kind of what I'm going for here.

00:46:029 (46029|0,46115|2,46202|0,46288|2) - About those hi-hats. It's really comfortable, but I think you should do alternates with one hand too. *this is really looking like a cof pp map cof*. (Repeats. A lot.) Maybe I'll throw in some OH trills. I'll consider it.

00:45:512 (45512|3) - I don't think you should map this LN. IMO, you should focus in the drums, since this LN is making you map 3K patterns. It keeps repeating. Well, this LN is pretty clear in the music, and mapping 3k isn't necessarily bad as long as it's not using the same fingers for a long time... so for this section here I think it's ok.

From 01:39:995 (99995|0) - to 01:40:627 (100627|3) - I saw those stairs before in 01:06:891 (66891|0) - , try to change to something else.
Example: https://puu.sh/s1d6p/e4c93fb30f.png meh, broken stairs are a pain especially at 1/6, stairs are fine here

01:45:684 (105684|2,105684|3,105857|1,105857|0,106029|3,106029|2,106202|0,106202|1) - CTRL+H. (read the next one, it'll make sense.
01:46:202 (106202|2) - You can triple this. Why? It's not a heavier sound or anything, so there's no need imo.
Suggestion: https://puu.sh/s1dmt/820232f85b.png (I don't think https://puu.sh/s1dod/891f34f740.png would be good. Repeating stuff like that is really... ugly...?

01:56:374 (116374|0,116547|1,116547|3,116547|2) - Try to never reapeat stuff like that. You just did it here: 01:54:995 (114995|0,115167|1,115167|3,115167|2) - Well, if it's consistent (which it is) then I don't think there's really an issue... I repeat each pattern twice for this section so it all balances out.

01:59:133 (119133|2,119305|3,119305|1,119305|0) - ^

02:17:236 (137236|2) - You can make this harder by doing some LN stuff.
Example: https://puu.sh/s1dDx/51c5199c5a.png "LN stuff" lol, but sure I'll throw something in there. I guess the 1/1 could be broken up here, and elsewhere too.

02:28:271 (148271|2) - I said it before, but it's not in a transition, so I thought you could not see this. *try doubles in the other hand too* Doubles in other hand makes it go against the pattern in the music... but if you have ideas to remedy this, feel free to let me know

From 02:37:322 (157322|0) - to 02:37:840 (157840|0) - That's cool, but try to alternate between patterns. (haha got that joke? alternates lmaoo)
Example: https://puu.sh/s1dLw/c74a89a74d.png Yeah here it's probably useful to do so, since the sound isn't as consistent as the boops before. Good idea

From 02:57:926 (177926|3) - to 03:36:547 (216547|0) - *Yeah, that's a lot of stuff*. I didn't understand those LNs. Even if there's something there that made you map those LNs, I suggest you to don't map this. Again, you're basicly mapping 3K. Well, I'm sure you can hear the sounds that the LN represents up until 03:19:995 (199995|2) - past that, I agree in that the LNs don't follow elements in the music that are as obvious as before. I'll probably remedy this by mapping some 4k dnb patterns here, instead of this 3k nonsense ;w;

04:05:512 (245512|0) - Start mapping 1/8 LNs here. Um, 1/8 LNs would be unnecessary... I'll just make these 1/4, since it does indeed change sounds here. Good call nonetheless.

Alternates is really awesome. My favorite pattern, seriously. But ALL the time, and using BOTH hands ALL the time... This gets REALLY boring. Try to change that, use columns 1| and 2| or 3| and 4| only for alternates too.

Awesome map, really creative patterns. Hope this gets ranked!
Hey thanks for the mod! I'm glad you like the patterning, and although I may not have accepted all of your points, they definitely helped me think about the direction in which I want to take this map.

As for the OH trills, I'm not sure I'll be able to find a place for them here. I'll definitely keep that in mind, though, as it could be a good idea in some of the more dnb heavy parts of the map.
Rivals_7

Mod Request


Camellia & DJ Genki - Feelin Sky [OsuMania]



Hello
Turns out it doesnt look like my other mod look like. since from now on, i'll not taking a request from the mod queue anymore. so this is my last (probably)


[Chill]

No kiai?
disable widescreen support
background should be 1920 x 1080 or 1366 x 768 (the ideal size of BG)
No HS

00:39:995 (39995|2,39995|3) - literally, this is louder than - 00:40:167 (40167|1,40167|3,40167|0) - . So imo the double should be triple and vice versa. (It contains snare+kick sound so the note count should be more than just a kick)

00:46:547 (46547|3,46547|1) - snare too. could be tripled as well (applied to all similar thing)

02:03:098 (123098|1,123098|2) - literally same thing as my 1st mod above

02:15:167 (135167|3) - so why is this kick treated equally as snare now. thhis is kinda inconsistent

02:52:409 (172409|3,172409|0) - well same thing as well as 1st
this keeps repeating ^ review your pattern once more. its kind of awkward

Actually this plays fine, but the concepts is pretty much repeating all the time. Its not wrong, not an unrankable thing either, but it plays really boring. just my opinion aside. No offense c:

Sorry if its really short, i cant find something really wrong on this :( just need more variety on the pattern
Cool track anyways, good luck :D
Topic Starter
Curiossity

Rivals_7 wrote:


Mod Request


Camellia & DJ Genki - Feelin Sky [OsuMania]



Hello
Turns out it doesnt look like my other mod look like. since from now on, i'll not taking a request from the mod queue anymore. so this is my last (probably)
owo

[Chill]

No kiai? whoops, fixed
disable widescreen support done
background should be 1920 x 1080 or 1366 x 768 (the ideal size of BG) it's close, but I'll see what I can do.
No HS yeah I'll get there at some point ;w;

00:39:995 (39995|2,39995|3) - literally, this is louder than - 00:40:167 (40167|1,40167|3,40167|0) - . So imo the double should be triple and vice versa. (It contains snare+kick sound so the note count should be more than just a kick) I went through and switched all of these around, I guess it does go better.

00:46:547 (46547|3,46547|1) - snare too. could be tripled as well (applied to all similar thing)

02:03:098 (123098|1,123098|2) - literally same thing as my 1st mod above

02:15:167 (135167|3) - so why is this kick treated equally as snare now. thhis is kinda inconsistent Here, it feels like it plays better to have them as the same. Also, there's the wub in the music which I feel adds a few notes on, but I don't want quads in this section so i just had both the kicks and the snares be hands instead.

02:52:409 (172409|3,172409|0) - well same thing as well as 1st
this keeps repeating ^ review your pattern once more. its kind of awkward yeah, fixed above

Actually this plays fine, but the concepts is pretty much repeating all the time. Its not wrong, not an unrankable thing either, but it plays really boring. just my opinion aside. No offense c: none taken. I realized that, so I threw in a few well placed OH trills in the sections, and tried to spice it up a bit overall, but I might need to do a bit more before it's ok.

Sorry if its really short, i cant find something really wrong on this :( just need more variety on the pattern
Cool track anyways, good luck :D
Thanks for the mod! I made quite a few changes based on what you've put here, and I'm feeling that the map has gotten better because of that :)
njoy
Yo

This map has great patterns and sick flow, but the fact that its the same thing for almost six minutes, does make the experience a bit dull.
I can't deny that this map is not boring though, but I have some ideas/concepts you could add here to freshen it up a little. Hope these are up your alley.

| 0 | 1 | 2 | 3 |

Chilly
I think the best places to change up the pace are the slow parts which you've just thrown single notes over. 01:29:650 and 03:42:064.

Imho, your SN spam version of this part wasn't bad, it just didnt represent the melodic part that well. So heres what I came up with. Not too diffirent but goes better with the slower bpm.

First, see the edit box
--> I had a fully mapped a part of the map diffirently and had it here, now in code

Next, see the edit box
--> and this is what I did with the second edit
( --> Ctrl + H, feels better that way for some reason & then 01:40:857 (100857|1,111029|2) - move both to 3)

After I went over the map with the changed first slow part, you could already feel the variety so I think 0:3:42:064 just needs timing points for the slowdown.

Timing changes:
89650,-111.111111111111,4,2,0,50,0,0 -- To slow down the melodic part
122753,-100,4,2,0,50,0,0 -- To speed up for the pre-chorus
222064,-111.111111111111,4,2,0,50,0,0 -- To slow down the melodic part 2
255167,-100,4,2,0,50,0,0 -- To speed up for the pre-chorus 2

edit + code
I realized that the editor doesnt work like I thought so I did the changes all over again and put it in code format. Just open up the song in notepad from the editor and paste this. It only includes my suggested changes and you can actually see how it plays and then mod to your desire.

Copypasta Timing points on the old ones, and delete all the HitObjects before this line:


Ididntknowanybetterway--FeelsBadMan

[TimingPoints]
1374.59276929422,344.827586206897,4,2,0,50,1,0
45512,-100,4,2,0,50,0,1
89650,-111.111111111111,4,2,0,50,0,0
122753,-100,4,2,0,50,0,0
133788,-100,4,2,0,50,0,1
155857,-100,4,2,0,50,0,0
177926,-100,4,2,0,50,0,1
222064,-111.111111111111,4,2,0,50,0,0
255167,-100,4,2,0,50,0,0
277236,-200,4,2,0,50,0,0
277495,-62.5,4,2,0,50,0,0
277581,-100,4,2,0,50,0,1
321374,-100,4,2,0,50,0,0


[HitObjects]
448,192,1374,5,0,0:0:0:0:
320,192,1547,1,0,0:0:0:0:
64,192,1719,1,0,0:0:0:0:
192,192,1805,1,0,0:0:0:0:
320,192,1978,1,0,0:0:0:0:
192,192,2064,1,0,0:0:0:0:
64,192,2150,1,0,0:0:0:0:
320,192,2322,1,0,0:0:0:0:
192,192,2409,1,0,0:0:0:0:
448,192,2581,1,0,0:0:0:0:
64,192,2753,1,0,0:0:0:0:
192,192,2926,1,0,0:0:0:0:
320,192,3098,1,0,0:0:0:0:
192,192,3184,1,0,0:0:0:0:
64,192,3357,1,0,0:0:0:0:
192,192,3443,1,0,0:0:0:0:
320,192,3529,1,0,0:0:0:0:
192,192,3702,1,0,0:0:0:0:
320,192,3788,1,0,0:0:0:0:
192,192,3960,1,0,0:0:0:0:
448,192,4133,1,0,0:0:0:0:
320,192,4305,1,0,0:0:0:0:
192,192,4478,1,0,0:0:0:0:
320,192,4564,1,0,0:0:0:0:
448,192,4736,1,0,0:0:0:0:
320,192,4822,1,0,0:0:0:0:
192,192,4909,1,0,0:0:0:0:
320,192,5081,1,0,0:0:0:0:
192,192,5167,1,0,0:0:0:0:
320,192,5340,1,0,0:0:0:0:
64,192,5512,1,0,0:0:0:0:
192,192,5684,1,0,0:0:0:0:
448,192,5857,1,0,0:0:0:0:
320,192,5943,1,0,0:0:0:0:
192,192,6115,1,0,0:0:0:0:
320,192,6202,1,0,0:0:0:0:
448,192,6288,1,0,0:0:0:0:
192,192,6460,1,0,0:0:0:0:
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320,192,70253,1,0,0:0:0:0:
64,192,70340,128,0,72064:0:0:0:0:
192,192,70340,1,0,0:0:0:0:
320,192,70512,1,0,0:0:0:0:
448,192,70684,1,0,0:0:0:0:
192,192,70684,1,0,0:0:0:0:
320,192,70857,1,0,0:0:0:0:
192,192,70943,1,0,0:0:0:0:
320,192,71029,1,0,0:0:0:0:
192,192,71115,1,0,0:0:0:0:
320,192,71202,1,0,0:0:0:0:
448,192,71202,1,0,0:0:0:0:
448,192,71374,1,0,0:0:0:0:
192,192,71374,1,0,0:0:0:0:
192,192,71547,1,0,0:0:0:0:
320,192,71633,1,0,0:0:0:0:
448,192,71719,1,0,0:0:0:0:
320,192,71891,1,0,0:0:0:0:
192,192,71891,1,0,0:0:0:0:
448,192,72064,1,0,0:0:0:0:
320,192,72064,1,0,0:0:0:0:
192,192,72236,1,0,0:0:0:0:
64,192,72322,1,0,0:0:0:0:
192,192,72409,1,0,0:0:0:0:
64,192,72495,1,0,0:0:0:0:
192,192,72581,1,0,0:0:0:0:
448,192,72581,1,0,0:0:0:0:
320,192,72753,1,0,0:0:0:0:
64,192,72753,1,0,0:0:0:0:
448,192,72926,1,0,0:0:0:0:
64,192,72926,1,0,0:0:0:0:
192,192,73012,1,0,0:0:0:0:
448,192,73098,128,0,73960:0:0:0:0:
320,192,73098,1,0,0:0:0:0:
64,192,73271,1,0,0:0:0:0:
320,192,73443,1,0,0:0:0:0:
192,192,73443,1,0,0:0:0:0:
64,192,73615,1,0,0:0:0:0:
320,192,73702,1,0,0:0:0:0:
64,192,73788,1,0,0:0:0:0:
320,192,73874,1,0,0:0:0:0:
192,192,73960,1,0,0:0:0:0:
64,192,73960,1,0,0:0:0:0:
448,192,74133,1,0,0:0:0:0:
320,192,74133,1,0,0:0:0:0:
192,192,74305,128,0,75340:0:0:0:0:
320,192,74391,1,0,0:0:0:0:
448,192,74478,1,0,0:0:0:0:
64,192,74478,1,0,0:0:0:0:
320,192,74650,1,0,0:0:0:0:
448,192,74822,1,0,0:0:0:0:
64,192,74822,1,0,0:0:0:0:
320,192,74995,1,0,0:0:0:0:
64,192,75081,1,0,0:0:0:0:
320,192,75167,1,0,0:0:0:0:
64,192,75253,1,0,0:0:0:0:
320,192,75340,1,0,0:0:0:0:
448,192,75340,1,0,0:0:0:0:
448,192,75512,1,0,0:0:0:0:
192,192,75512,1,0,0:0:0:0:
64,192,75684,128,0,77581:0:0:0:0:
192,192,75771,1,0,0:0:0:0:
320,192,75857,1,0,0:0:0:0:
448,192,75857,1,0,0:0:0:0:
448,192,76029,1,0,0:0:0:0:
192,192,76202,1,0,0:0:0:0:
320,192,76202,1,0,0:0:0:0:
448,192,76374,1,0,0:0:0:0:
192,192,76460,1,0,0:0:0:0:
448,192,76547,1,0,0:0:0:0:
192,192,76633,1,0,0:0:0:0:
320,192,76719,1,0,0:0:0:0:
448,192,76719,1,0,0:0:0:0:
320,192,76891,1,0,0:0:0:0:
192,192,76891,1,0,0:0:0:0:
448,192,77064,1,0,0:0:0:0:
320,192,77150,1,0,0:0:0:0:
192,192,77236,1,0,0:0:0:0:
448,192,77409,1,0,0:0:0:0:
320,192,77409,1,0,0:0:0:0:
320,192,77581,1,0,0:0:0:0:
192,192,77581,1,0,0:0:0:0:
64,192,77753,1,0,0:0:0:0:
192,192,77840,1,0,0:0:0:0:
64,192,77926,1,0,0:0:0:0:
192,192,78012,1,0,0:0:0:0:
320,192,78098,1,0,0:0:0:0:
64,192,78098,1,0,0:0:0:0:
192,192,78271,1,0,0:0:0:0:
448,192,78271,1,0,0:0:0:0:
448,192,78443,1,0,0:0:0:0:
64,192,78443,1,0,0:0:0:0:
320,192,78529,1,0,0:0:0:0:
192,192,78615,1,0,0:0:0:0:
64,192,78615,128,0,79478:0:0:0:0:
320,192,78788,1,0,0:0:0:0:
448,192,78960,1,0,0:0:0:0:
320,192,78960,1,0,0:0:0:0:
192,192,79133,1,0,0:0:0:0:
448,192,79219,1,0,0:0:0:0:
192,192,79305,1,0,0:0:0:0:
448,192,79391,1,0,0:0:0:0:
320,192,79478,1,0,0:0:0:0:
192,192,79478,1,0,0:0:0:0:
320,192,79650,1,0,0:0:0:0:
64,192,79650,1,0,0:0:0:0:
448,192,79822,128,0,80857:0:0:0:0:
320,192,79909,1,0,0:0:0:0:
192,192,79995,1,0,0:0:0:0:
64,192,79995,1,0,0:0:0:0:
64,192,80167,1,0,0:0:0:0:
192,192,80340,1,0,0:0:0:0:
320,192,80340,1,0,0:0:0:0:
64,192,80512,1,0,0:0:0:0:
320,192,80598,1,0,0:0:0:0:
64,192,80684,1,0,0:0:0:0:
320,192,80771,1,0,0:0:0:0:
192,192,80857,1,0,0:0:0:0:
64,192,80857,1,0,0:0:0:0:
192,192,81029,1,0,0:0:0:0:
448,192,81029,1,0,0:0:0:0:
448,192,81202,1,0,0:0:0:0:
320,192,81288,1,0,0:0:0:0:
64,192,81374,128,0,83098:0:0:0:0:
192,192,81374,1,0,0:0:0:0:
448,192,81547,1,0,0:0:0:0:
320,192,81719,1,0,0:0:0:0:
192,192,81719,1,0,0:0:0:0:
448,192,81891,1,0,0:0:0:0:
192,192,81978,1,0,0:0:0:0:
448,192,82064,1,0,0:0:0:0:
192,192,82150,1,0,0:0:0:0:
320,192,82236,1,0,0:0:0:0:
448,192,82236,1,0,0:0:0:0:
320,192,82409,1,0,0:0:0:0:
192,192,82409,1,0,0:0:0:0:
448,192,82581,1,0,0:0:0:0:
320,192,82667,1,0,0:0:0:0:
192,192,82753,1,0,0:0:0:0:
320,192,82926,1,0,0:0:0:0:
448,192,82926,1,0,0:0:0:0:
320,192,83098,1,0,0:0:0:0:
192,192,83098,1,0,0:0:0:0:
448,192,83271,1,0,0:0:0:0:
320,192,83357,1,0,0:0:0:0:
448,192,83443,1,0,0:0:0:0:
320,192,83529,1,0,0:0:0:0:
192,192,83615,1,0,0:0:0:0:
448,192,83615,1,0,0:0:0:0:
320,192,83788,1,0,0:0:0:0:
64,192,83788,1,0,0:0:0:0:
64,192,83960,1,0,0:0:0:0:
448,192,83960,1,0,0:0:0:0:
192,192,84047,1,0,0:0:0:0:
448,192,84133,128,0,84995:0:0:0:0:
320,192,84133,1,0,0:0:0:0:
64,192,84305,1,0,0:0:0:0:
320,192,84478,1,0,0:0:0:0:
192,192,84478,1,0,0:0:0:0:
64,192,84650,1,0,0:0:0:0:
320,192,84736,1,0,0:0:0:0:
64,192,84822,1,0,0:0:0:0:
320,192,84909,1,0,0:0:0:0:
192,192,84995,1,0,0:0:0:0:
64,192,84995,1,0,0:0:0:0:
448,192,85167,1,0,0:0:0:0:
320,192,85167,1,0,0:0:0:0:
192,192,85340,128,0,86374:0:0:0:0:
320,192,85426,1,0,0:0:0:0:
448,192,85512,1,0,0:0:0:0:
64,192,85512,1,0,0:0:0:0:
448,192,85684,1,0,0:0:0:0:
320,192,85857,1,0,0:0:0:0:
64,192,85857,1,0,0:0:0:0:
448,192,86029,1,0,0:0:0:0:
64,192,86115,1,0,0:0:0:0:
448,192,86202,1,0,0:0:0:0:
64,192,86288,1,0,0:0:0:0:
320,192,86374,1,0,0:0:0:0:
448,192,86374,1,0,0:0:0:0:
320,192,86547,1,0,0:0:0:0:
192,192,86547,1,0,0:0:0:0:
64,192,86719,128,0,88271:0:0:0:0:
192,192,86805,1,0,0:0:0:0:
320,192,86891,1,0,0:0:0:0:
448,192,86891,1,0,0:0:0:0:
192,192,87064,1,0,0:0:0:0:
448,192,87236,1,0,0:0:0:0:
320,192,87236,1,0,0:0:0:0:
192,192,87409,1,0,0:0:0:0:
448,192,87495,1,0,0:0:0:0:
192,192,87581,1,0,0:0:0:0:
448,192,87667,1,0,0:0:0:0:
192,192,87753,1,0,0:0:0:0:
320,192,87753,1,0,0:0:0:0:
448,192,87926,1,0,0:0:0:0:
320,192,87926,1,0,0:0:0:0:
192,192,88012,1,0,0:0:0:0:
448,192,88098,1,0,0:0:0:0:
192,192,88184,1,0,0:0:0:0:
320,192,88271,1,0,0:0:0:0:
192,192,88357,1,0,0:0:0:0:
448,192,88443,1,0,0:0:0:0:
320,192,88443,1,0,0:0:0:0:
192,192,88529,1,0,0:0:0:0:
448,192,88615,1,0,0:0:0:0:
320,192,88615,1,0,0:0:0:0:
64,192,88702,1,0,0:0:0:0:
320,192,88788,1,0,0:0:0:0:
64,192,88874,1,0,0:0:0:0:
448,192,88960,1,0,0:0:0:0:
64,192,89047,1,0,0:0:0:0:
320,192,89133,1,0,0:0:0:0:
448,192,89133,1,0,0:0:0:0:
64,192,89219,1,0,0:0:0:0:
320,192,89305,1,0,0:0:0:0:
448,192,89305,1,0,0:0:0:0:
192,192,89391,1,0,0:0:0:0:
64,192,89391,1,0,0:0:0:0:
320,192,89478,1,0,0:0:0:0:
448,192,89478,1,0,0:0:0:0:
192,192,89564,1,0,0:0:0:0:
64,192,89564,1,0,0:0:0:0:
320,192,89650,1,0,0:0:0:0:
448,192,89650,1,0,0:0:0:0:
64,192,89650,128,0,92409:0:0:0:0:
192,192,89822,1,0,0:0:0:0:
320,192,89909,1,0,0:0:0:0:
448,192,89995,1,0,0:0:0:0:
320,192,90081,1,0,0:0:0:0:
192,192,90167,1,0,0:0:0:0:
448,192,90253,1,0,0:0:0:0:
320,192,90340,1,0,0:0:0:0:
192,192,90426,1,0,0:0:0:0:
448,192,90512,1,0,0:0:0:0:
320,192,90598,1,0,0:0:0:0:
192,192,90684,1,0,0:0:0:0:
448,192,90771,1,0,0:0:0:0:
320,192,90857,1,0,0:0:0:0:
192,192,90943,1,0,0:0:0:0:
320,192,91029,1,0,0:0:0:0:
192,192,91202,1,0,0:0:0:0:
448,192,91374,1,0,0:0:0:0:
192,192,91547,1,0,0:0:0:0:
320,192,91719,1,0,0:0:0:0:
192,192,91891,1,0,0:0:0:0:
448,192,92064,1,0,0:0:0:0:
320,192,92236,1,0,0:0:0:0:
320,192,92409,128,0,95167:0:0:0:0:
192,192,92409,1,0,0:0:0:0:
64,192,92581,1,0,0:0:0:0:
448,192,92753,1,0,0:0:0:0:
64,192,92926,1,0,0:0:0:0:
192,192,93098,1,0,0:0:0:0:
64,192,93271,1,0,0:0:0:0:
448,192,93443,1,0,0:0:0:0:
64,192,93615,1,0,0:0:0:0:
192,192,93788,1,0,0:0:0:0:
64,192,93960,1,0,0:0:0:0:
448,192,94133,1,0,0:0:0:0:
64,192,94305,1,0,0:0:0:0:
192,192,94478,1,0,0:0:0:0:
448,192,94650,1,0,0:0:0:0:
192,192,94822,1,0,0:0:0:0:
64,192,94995,1,0,0:0:0:0:
448,192,95167,1,0,0:0:0:0:
192,192,95167,128,0,97926:0:0:0:0:
64,192,95340,1,0,0:0:0:0:
448,192,95512,1,0,0:0:0:0:
64,192,95684,1,0,0:0:0:0:
320,192,95857,1,0,0:0:0:0:
64,192,96029,1,0,0:0:0:0:
448,192,96202,1,0,0:0:0:0:
64,192,96374,1,0,0:0:0:0:
320,192,96547,1,0,0:0:0:0:
64,192,96719,1,0,0:0:0:0:
448,192,96891,1,0,0:0:0:0:
64,192,97064,1,0,0:0:0:0:
320,192,97236,1,0,0:0:0:0:
448,192,97409,1,0,0:0:0:0:
320,192,97581,1,0,0:0:0:0:
64,192,97753,1,0,0:0:0:0:
448,192,97926,128,0,99995:0:0:0:0:
320,192,97926,1,0,0:0:0:0:
64,192,98098,1,0,0:0:0:0:
320,192,98271,1,0,0:0:0:0:
64,192,98443,1,0,0:0:0:0:
192,192,98615,1,0,0:0:0:0:
64,192,98788,1,0,0:0:0:0:
320,192,98960,1,0,0:0:0:0:
64,192,99133,1,0,0:0:0:0:
192,192,99305,1,0,0:0:0:0:
64,192,99478,1,0,0:0:0:0:
192,192,99650,1,0,0:0:0:0:
320,192,99822,1,0,0:0:0:0:

I hope these sparked some ideas or perspectives for you to come up with new styles and good luck going forward. 8-)
Topic Starter
Curiossity

od3x wrote:

Yo yo

This map has great patterns and sick flow, but the fact that its the same thing for almost six minutes, does make the experience a bit dull.
I can't deny that this map is not boring though, but I have some ideas/concepts you could add here to freshen it up a little. Hope these are up your alley.

| 0 | 1 | 2 | 3 |

Chilly
I think the best places to change up the pace are the slow parts which you've just thrown single notes over. 01:29:650 and 03:42:064.

Imho, your SN spam version of this part wasn't bad, it just didnt represent the melodic part that well. So heres what I came up with. Not too diffirent but goes better with the slower bpm. I like what you have here. Aside from the part right after the chorus, which was too dense. The LNs make it less of an SN fest and more flow-y, i guess. Nice touch :)

First, see the edit box
--> I had a fully mapped a part of the map diffirently and had it here, now in code

Next, see the edit box
--> and this is what I did with the second edit
( --> Ctrl + H, feels better that way for some reason & then 01:40:857 (100857|1,111029|2) - move both to 3)

After I went over the map with the changed first slow part, you could already feel the variety so I think 0:3:42:064 just needs timing points for the slowdown. I like the idea of making it slow in terms of SV as well, so thanks for that idea.

Timing changes:
89650,-111.111111111111,4,2,0,50,0,0 -- To slow down the melodic part
122753,-100,4,2,0,50,0,0 -- To speed up for the pre-chorus
222064,-111.111111111111,4,2,0,50,0,0 -- To slow down the melodic part 2
255167,-100,4,2,0,50,0,0 -- To speed up for the pre-chorus 2

edit + code
I realized that the editor doesnt work like I thought so I did the changes all over again and put it in code format. Just open up the song in notepad from the editor and paste this. It only includes my suggested changes and you can actually see how it plays and then mod to your desire.

Copypasta Timing points on the old ones, and delete all the HitObjects before this line:


Ididntknowanybetterway--

-removed the .osu code for length lol-

I hope these sparked some ideas or perspectives for you to come up with new styles and good luck going forward. 8-)
Hey, thanks for this! I really think this improved the slower sections, and made it (hopefully) a more cohesive map in general. Much appreciated.
Damaree
Hiii. . . . here's my mod you've requested.

Feel free to reject

Chilly
00:01:374 - 00:02:753 - 00:04:133 - 00:05:512 - 00:06:891 - 00:08:271 - etc(in every thick white lines), make it double, but dunno in the first 3-4 thick lines but the rest you can double.
00:09:305 - 00:09:995 - 00:10:684 - 00:11:374 - 00:12:064 - make double
00:19:650 - nid to make this triple and also to the same sound as this. . . too many to mention
00:42:753 - my first suggestion would be like this https://puu.sh/sXbzm/ef35cc052a.png
my 2nd suggestion https://puu.sh/sXbF1/53fddce419.png
or you can make your own as long as its comfy.
01:07:064 - 01:07:236 - 01:07:409 - make double w/stairs
01:54:822 - 01:56:202 - 01:57:581 - 01:58:960 - etc. . . pretty clear that you can add a note
02:11:029 - same suggestions as 00:42:753 -
02:14:650 - 02:16:029 - 02:20:167 - just make this double
02:14:478 - 02:15:340 - 02:19:995 - 02:20:512 - just single is enough
02:23:098 - and other the same sound, make triple
02:29:650 - why double LN? just make this single
02:29:822 - as for this part, this fit double LN, but it would be hard coz 02:29:995 - this also good to double and would be out of space.
so I recommend if you just add a note here 02:29:822 - .
02:31:891 - just make this a jack, no double
02:42:064 (162064|1,162236|0,162236|2) - just make this part a jacks or a mini
02:55:167 - same suggestion as 00:42:753 -
03:19:650 - same sound as you did here 01:39:995 -
04:34:478 - same also as 00:42:753 - but up to u now

Can't see any problem except that you make the drum and the even louder sound(is it called snared or sumthing??) on the same level, i've read the mods above and u seem to reject them so if I pointed it out, it would be meaningless i think?? But I still think other modders would still pointed that out. Overall nice song, and yeah its really chilly. . . . GoodLuck w/your map

Well thats all, I hope it helps, then cyaaaaa
Topic Starter
Curiossity

JooF12 wrote:

Hiii. . . . here's my mod you've requested.

Feel free to reject

Chilly
00:01:374 - 00:02:753 - 00:04:133 - 00:05:512 - 00:06:891 - 00:08:271 - etc(in every thick white lines), make it double, but dunno in the first 3-4 thick lines but the rest you can double. My only issue with this is that there's kicks elsewhere, when there isn't the piano-synth, so this would make the map inconsistent.
00:09:305 - 00:09:995 - 00:10:684 - 00:11:374 - 00:12:064 - make double Aside from note inconsistency, I'm more worried about mapping only the piano-type sounds right now, not the drum things.
00:19:650 - nid to make this triple and also to the same sound as this. . . too many to mention Makes the map too dense, especially during the jumpstreams. Also the hands are saved for big hits, or in the wubby section. If I made the snares hands it would mean I have to incorporate quads into this somehow, in order to keep the notes consistent with the music.
00:42:753 - my first suggestion would be like this https://puu.sh/sXbzm/ef35cc052a.png
my 2nd suggestion https://puu.sh/sXbF1/53fddce419.png
or you can make your own as long as its comfy. I think the pattern how it is now is comfy enough, and plenty easy to read. Maybe a bit straining on one hand but I think it's okay.
01:07:064 - 01:07:236 - 01:07:409 - make double w/stairs That could be interesting, but idk about the layering.
01:54:822 - 01:56:202 - 01:57:581 - 01:58:960 - etc. . . pretty clear that you can add a note Ok, sounds good
02:11:029 - same suggestions as 00:42:753 - same thing as above
02:14:650 - 02:16:029 - 02:20:167 - just make this double Well, here I've layered it so that the wubby synth is a jump, then when it's a kick or a snare it's a hand. I think it's fine how it is
02:14:478 - 02:15:340 - 02:19:995 - 02:20:512 - just single is enough same reasoning above
02:23:098 - and other the same sound, make triple erm, no handstreams thanks... super uncomfortable and unnecessary imo
02:29:650 - why double LN? just make this single This LN part is less about the drums and more about the synth in the music, so having two LNs represent the synth seems fine to me. Also I made this LN part more about patterning and less about layering, I guess. It feels okay to me though.
02:29:822 - as for this part, this fit double LN, but it would be hard coz 02:29:995 - this also good to double and would be out of space.
so I recommend if you just add a note here 02:29:822 - . Having a jack there doesn't feel right in this LN part, even if it represents the drums or something.
02:31:891 - just make this a jack, no double similar to my reasoning about the synth in this section, above
02:42:064 (162064|1,162236|0,162236|2) - just make this part a jacks or a mini Not really sure what you mean here, or why
02:55:167 - same suggestion as 00:42:753 -
03:19:650 - same sound as you did here 01:39:995 - The thing here is, the part in emphasis is the drumroll in the music. Before it was okay, because the drums were just normal however here the drums are moreso something I'd want to emphasize. The synth piano roll thing gets its moment to shine elsewhere.
04:34:478 - same also as 00:42:753 - but up to u now

Can't see any problem except that you make the drum and the even louder sound(is it called snared or sumthing??) on the same level, i've read the mods above and u seem to reject them so if I pointed it out, it would be meaningless i think?? But I still think other modders would still pointed that out. Overall nice song, and yeah its really chilly. . . . GoodLuck w/your map

Well thats all, I hope it helps, then cyaaaaa
Hey, thanks for the mod! I think that most things we disagreed on were layering related, such as having kicks and snares represented differently notewise. Constant hands are probably a bit much during streams, and definitely a bit much during the chorus. As for the LNs during the middle 'wubby' section, I feel like it's more enjoyable how it is, without chording some jacks in or something, idk. You did bring up some good points about the calmer sections, which I did apply, as well as an idea about the piano-esque roll in the middle of the chorus; however I think I might not apply that as during that piece the piano comes in and I only want to emphasize that. The drums aren't doing anything extraordinary there anyway.

If changes you've suggested are brought up again by many more people (except for handstreams) then I'll reconsider, but for now it all looks good.

Hopefully I was able to explain myself well enough and get my point across. Thanks again for the mod!
Damaree

Curiossity wrote:

Hey, thanks for the mod! I think that most things we disagreed on were layering related, such as having kicks and snares represented differently notewise. Constant hands are probably a bit much during streams, and definitely a bit much during the chorus. As for the LNs during the middle 'wubby' section, I feel like it's more enjoyable how it is, without chording some jacks in or something, idk. You did bring up some good points about the calmer sections, which I did apply, as well as an idea about the piano-esque roll in the middle of the chorus; however I think I might not apply that as during that piece the piano comes in and I only want to emphasize that. The drums aren't doing anything extraordinary there anyway.

If changes you've suggested are brought up again by many more people (except for handstreams) then I'll reconsider, but for now it all looks good.

Hopefully I was able to explain myself well enough and get my point across. Thanks again for the mod!
Ohh so you focus on piano huh. . . I didn't observe too well, now I learned something more, GREAT!. Well explained. By the way thanks for your clear explanation.
Adiopulse
Adiopulse's Eve Mining Trip


Chilly
00:23:443 triple for symbol sound

00:45:253 (45253|0,45340|3,45426|0) delete these as they are for that "shhhhh" sound where as 00:44:822 (44822|3,44909|0,44995|2,44995|3,45081|0,45167|3,45167|2) - are the only notes that map the drums right. a ln can subsiture for that empty space

01:06:891 pattern suggestion JS http://puu.sh/tFQSc/9e3a584b12.png


00:46:719 add col 3
00:52:236 add any^
00:53:615 add col 2
00:57:753 add col 3
01:03:271 add any
01:04:650 add col 2
01:08:788 col 2
01:14:305 any
01:15:684 add col 3
01:19:822 ^ col 2
I think you see the pattern now, you can find the rest
02:59:133 ^ same stuff here aswell
04:38:443 ^

01:29:391 (89391|0,89391|1) should be a single not a double

02:02:753 (122753|2) del for consistency in this next section, double triple double triple


02:24:133 should map those 1/6 stream like at 01:06:891

02:46:202 use pattern like at 01:06:891 ?

02:49:478 (169478|3,169564|2) should be double because of the snare

03:41:547 (221547|2,221547|3,221719|2,221719|3) keep these doubles and make the rest single in this stream 03:41:288 to 03:42:064 -

03:53:098 double for cymbal

04:05:857 (245857|2,246029|2,246202|0,246374|0,246547|1,246719|1) only these can be lns, the rest singles

04:08:960 ascending pattern, not decending

03:57:926 (237926|2,238098|2,238271|3,238443|3) lns like last time

04:05:857 (245857|2,246029|2,246202|0,246374|0,246547|1,246719|1) same as last time
DustMoon
Hi~Curiossity
1|2|3|4、
Chilly
00:03:702 (3702|1) - move to 4
00:05:857 (5857|3) - move to 1
00:28:615 (28615|3) - move to 3
00:32:322 (32322|2,32409|1) - Ctrl+H
00:34:478 (34478|0) - move to 3
01:03:271 (63271|2) - ^
01:57:667 - 01:57:840 - ^
02:20:684 (140684|2) - move to 4
02:32:926 (152926|3) - move to 3
02:46:202 (166202|0,166259|1,166317|2,166374|3,166432|0,166489|1,166547|2,166604|3,166661|0,166719|1,166776|2,166834|3) - ^
03:01:460 (181460|2) - move to 1
04:25:512 (265512|0,265569|1,265627|2,265684|3,265742|0,265799|1,265857|2,265914|3,265972|0,266029|1,266087|2,266144|3) - ^
04:42:150 (282150|0) - move to 3
04:53:098 (293098|3) - move to 2
05:29:047 (329047|2) - move to 4
05:43:443 (343443|2) - soft sound ,delete
good luck! :D
Topic Starter
Curiossity

Adiopulse wrote:

Adiopulse's Eve Mining Trip


Chilly
00:23:443 triple for symbol sound sure

00:45:253 (45253|0,45340|3,45426|0) delete these as they are for that "shhhhh" sound where as 00:44:822 (44822|3,44909|0,44995|2,44995|3,45081|0,45167|3,45167|2) - are the only notes that map the drums right. a ln can subsiture for that empty space pretty sure there's sounds there, plus i feel it plays better than an LN there

01:06:891 pattern suggestion JS http://puu.sh/tFQSc/9e3a584b12.png Don't need a JS there, it's only the piano that I'm mapping


00:46:719 add col 3 The beginning of the LN counts as a note, cause you have to press down like a regular note. So I don't think I'll apply any of these
00:52:236 add any^
00:53:615 add col 2
00:57:753 add col 3
01:03:271 add any
01:04:650 add col 2
01:08:788 col 2
01:14:305 any
01:15:684 add col 3
01:19:822 ^ col 2
I think you see the pattern now, you can find the rest
02:59:133 ^ same stuff here aswell
04:38:443 ^

01:29:391 (89391|0,89391|1) should be a single not a double meh, i think this is okay, cause these four notes are supposed to be jumptrill but the fourth one i removed so that the final sound could be a hand. it's fine for now

02:02:753 (122753|2) del for consistency in this next section, double triple double triple sure


02:24:133 should map those 1/6 stream like at 01:06:891 but here, the emphasis is on the JS whereas before it wasn't as clear, so it makes sense to just keep with the JS

02:46:202 use pattern like at 01:06:891 ? um, yes

02:49:478 (169478|3,169564|2) should be double because of the snare okie, made a mini trill

03:41:547 (221547|2,221547|3,221719|2,221719|3) keep these doubles and make the rest single in this stream 03:41:288 to 03:42:064 - kind of the same thing before at 1:29 ish

03:53:098 double for cymbal that makes the jack too uncomfortable

04:05:857 (245857|2,246029|2,246202|0,246374|0,246547|1,246719|1) only these can be lns, the rest singles The sounds start to extend here, so I made them 1/4 LNs, and as they grow they become 1/2 LNs. I think it works.

04:08:960 ascending pattern, not decending what happens if i read right to left @.@ plus I don't want to repattern so it's ok

03:57:926 (237926|2,238098|2,238271|3,238443|3) lns like last time

04:05:857 (245857|2,246029|2,246202|0,246374|0,246547|1,246719|1) same as last time you mentioned these times already >.>
Thanks for the mod! Definitely found some inconsistencies that I dealt with, and also brought some interesting ideas to the table that I'll toy around with some more.




DustMoon wrote:

Hi~Curiossity
1|2|3|4、
Chilly
00:03:702 (3702|1) - move to 4 ok
00:05:857 (5857|3) - move to 1 i kinda changed it around
00:28:615 (28615|3) - move to 3 yeah probably better than that anchor on 4
00:32:322 (32322|2,32409|1) - Ctrl+H meh, then it has a weird 2-4-2 pattern going on, not sure if i like it
00:34:478 (34478|0) - move to 3 not having a jackhammer here, ty
01:03:271 (63271|2) - ^ we might be looking at different versions, that's on 3 for me
01:57:667 - 01:57:840 - ^ I'm confused, there's nothing there and i don't think there ever has been
02:20:684 (140684|2) - move to 4 that would make a nasty anchor on 4
02:32:926 (152926|3) - move to 3 that's a good idea
02:46:202 (166202|0,166259|1,166317|2,166374|3,166432|0,166489|1,166547|2,166604|3,166661|0,166719|1,166776|2,166834|3) - ^ I assume you mean, CTRL-H but I don't think it really matters which way it goes
03:01:460 (181460|2) - move to 1 no jacks pls
04:25:512 (265512|0,265569|1,265627|2,265684|3,265742|0,265799|1,265857|2,265914|3,265972|0,266029|1,266087|2,266144|3) - ^ same as before
04:42:150 (282150|0) - move to 3 i like the one handed trills, so i'll keep them
04:53:098 (293098|3) - move to 2
05:29:047 (329047|2) - move to 4 keeping it in the middle makes it feel more connected, so for now i'll keep it this way
05:43:443 (343443|2) - soft sound ,delete it's the final hit, and there's a huge boom and everything how is that a soft sound @.@
good luck! :D thanks!
Thanks! I feel like some of the patterns in the map have improved now, and you offered good ideas about changing some of the more subtle patterning that I've got going on.
Unpredictable
Hey what's up. I know you wanted to give me a mod first, but my partner hasn't come back in a while so I'm just gonna mod you first. I'm actually planning to map another song(probably wanting to rank it) and was wondering if you want to that instead. PM a reply or something along those lines

Sorry for the delay,

But let's get started!

Chilly
00:03:960 (3960|1) - maybe moving this column 1? its is uneven and its sorta weird from going to 4,3, and then 2 with a bit of delay.

00:08:098 (8098|1) - why not switching this to c1 and 00:08:271 (8271|0) - to c2? its a great staircase to 00:08:615 (8615|3) -

this isn't a problem at all but more so a complement, 00:12:926 (12926|3,13012|2,13098|3,13184|2) -with this pattern I like how you included this, instead of some boring staircase up until here 00:20:167 . Nice touch. :)

00:28:874 (28874|0,28960|3,28960|2,29047|1) - instead of this, how about this? https://osu.ppy.sh/ss/7365394 ? I just think this is better, so the player doesn't get confused as he/she just had just seen that pattern before

00:30:512 (30512|0,30598|1,30684|2,30684|3,30771|1) - for this, how about this https://osu.ppy.sh/ss/7365383 ? the flow I think is a lot better than before

00:34:564 (34564|2,34650|3,34736|2,34822|1,34822|0,34909|2,34995|0,35081|1,35167|2,35167|3,35253|1) - for this how about this https://osu.ppy.sh/ss/7365587 ? I think the flow on this one is a lot better than what you have right now

00:56:029 (56029|0) - how about moving this to c3?

01:18:098 (78098|0) - how this to c4?

from this point until now looks very clean and nice as well. Can't do much with it. I like the style of it and want to keep like that. :D

05:21:805 (321805|1,321891|3,321978|2,322064|1) - how about https://osu.ppy.sh/ss/7365931 ? I think this would play a lot cleaner

Alright! This map looks promising. I enjoyed modding it. Like the style of the map btw. It's nice imo :)

Hope this helps!(somewhat)

See ya around sometime! :D
Topic Starter
Curiossity

Unpredictable wrote:

Hey what's up. I know you wanted to give me a mod first, but my partner hasn't come back in a while so I'm just gonna mod you first. I'm actually planning to map another song(probably wanting to rank it) and was wondering if you want to that instead. PM a reply or something along those lines

Sorry for the delay,

But let's get started!

Chilly
00:03:960 (3960|1) - maybe moving this column 1? its is uneven and its sorta weird from going to 4,3, and then 2 with a bit of delay. meh, i kinda like it how it is, how it focuses on 3 columns or so, i dunno

00:08:098 (8098|1) - why not switching this to c1 and 00:08:271 (8271|0) - to c2? its a great staircase to 00:08:615 (8615|3) - nah, don't think it fits there

this isn't a problem at all but more so a complement, 00:12:926 (12926|3,13012|2,13098|3,13184|2) -with this pattern I like how you included this, instead of some boring staircase up until here 00:20:167 . Nice touch. :)

00:28:874 (28874|0,28960|3,28960|2,29047|1) - instead of this, how about this? https://osu.ppy.sh/ss/7365394 ? I just think this is better, so the player doesn't get confused as he/she just had just seen that pattern before i made some changes but not what you suggested

00:30:512 (30512|0,30598|1,30684|2,30684|3,30771|1) - for this, how about this https://osu.ppy.sh/ss/7365383 ? the flow I think is a lot better than before i actually like the flow better this way, it's less back and forth and more rolly or something?

00:34:564 (34564|2,34650|3,34736|2,34822|1,34822|0,34909|2,34995|0,35081|1,35167|2,35167|3,35253|1) - for this how about this https://osu.ppy.sh/ss/7365587 ? I think the flow on this one is a lot better than what you have right now again, made some changes but not quite what you had in mind

00:56:029 (56029|0) - how about moving this to c3?

01:18:098 (78098|0) - how this to c4? for these two, i like having the OH trills be 3 and 2, it would feel incomplete otherwise imo

from this point until now looks very clean and nice as well. Can't do much with it. I like the style of it and want to keep like that. :D

05:21:805 (321805|1,321891|3,321978|2,322064|1) - how about https://osu.ppy.sh/ss/7365931 ? I think this would play a lot cleaner I'd rather have a new stream piece come from the right side than have it bounce off the left

Alright! This map looks promising. I enjoyed modding it. Like the style of the map btw. It's nice imo :)

Hope this helps!(somewhat)

See ya around sometime! :D
Hey, thanks for the mod! And yeah, don't hesitate to let me know when you've got a map that's ready to mod.
Koibenii
Hi! From M4M contract :D
1|2|3|4


[General]
Suggesting tags to put would be "comic market 86 c86". Source: http://djgenki.net/gecd011/

[Chilly]
00:45:512 (45512|3) - I think there should be a whistle hitsound here
00:56:547 (56547|3) - ^. Basically all the hit finishes in similar kiai sections should have a whistle hitsound imo.
02:18:443 (138443|2) - maybe extend this to 02:18:788 ? to be consistent at what you did at 02:17:581 (137581|2,137753|1)
02:39:822 (159822|2,159909|1,159995|3,159995|0,160253|2,160512|1,160598|2,160684|3,160684|0) pattern suggestion: http://puu.sh/v6nCK/a09b818b45.png I feel it is better to emphasize the bass parts here by putting two notes beside each other
02:40:684 to 02:40:857 - this gap feels empty. Will suggest to have an LN that extends up to 02:40:857.
04:03:443 (243443|0,243615|2,243788|1,243960|2) - pattern suggestion: http://puu.sh/v6nQb/dc1c08341a.png to imitate what you did at 03:57:926 (237926|2,238098|2,238271|3,238443|3)
04:06:891 (246891|2) - why not make the lengths of these LNs same at 04:09:650 (249650|3) onwards, starting from this measure, since the synth volume starts to go up from here.
04:15:167 (255167|3,255167|0,255167|1,255684|0,255684|3) - pattern suggestion: http://puu.sh/v6o0i/bc00ea3a46.png and onwards because it is easier and you will really get a feel on the bass and kicks for this suggestion.

I think that would be it from my mod, sorry if it's short ;w; It would really look cooler if it has SVs but considering the style of the map... meh. But anyways I hope my mod helped. You can apply some of my mods in similar sections. Goodluck!! :D
Topic Starter
Curiossity

JztCallMeRon wrote:

Hi! From M4M contract :D
1|2|3|4


[General]
Suggesting tags to put would be "comic market 86 c86". Source: http://djgenki.net/gecd011/ good catch, thanks

[Chilly]
00:45:512 (45512|3) - I think there should be a whistle hitsound here Yeah, I need to get around to doing custom hitsounds for this map. I'll take this into consideration when I do.
00:56:547 (56547|3) - ^. Basically all the hit finishes in similar kiai sections should have a whistle hitsound imo. yup
02:18:443 (138443|2) - maybe extend this to 02:18:788 ? to be consistent at what you did at 02:17:581 (137581|2,137753|1) pretty sure it's fixed now
02:39:822 (159822|2,159909|1,159995|3,159995|0,160253|2,160512|1,160598|2,160684|3,160684|0) pattern suggestion: http://puu.sh/v6nCK/a09b818b45.png I feel it is better to emphasize the bass parts here by putting two notes beside each other I think it's fine either way, if others note it I'll change it
02:40:684 to 02:40:857 - this gap feels empty. Will suggest to have an LN that extends up to 02:40:857. Meh, then I have to do the same whenever there's a snare, and it doesn't really fit. I'd think it's fine how it is, at least it isn't a 1/1 pause
04:03:443 (243443|0,243615|2,243788|1,243960|2) - pattern suggestion: http://puu.sh/v6nQb/dc1c08341a.png to imitate what you did at 03:57:926 (237926|2,238098|2,238271|3,238443|3) I have the jacks to follow the cut-up vocals, so this doesn't apply here
04:06:891 (246891|2) - why not make the lengths of these LNs same at 04:09:650 (249650|3) onwards, starting from this measure, since the synth volume starts to go up from here. here, I feel like they still have some idea of individuality, whereas later on they start blending more. probably just personal opinion, if enough people say i'm wrong i'll change it :o
04:15:167 (255167|3,255167|0,255167|1,255684|0,255684|3) - pattern suggestion: http://puu.sh/v6o0i/bc00ea3a46.png and onwards because it is easier and you will really get a feel on the bass and kicks for this suggestion. I feel like you feel it more if you have to use both hands to play it

I think that would be it from my mod, sorry if it's short ;w; It would really look cooler if it has SVs but considering the style of the map... meh. But anyways I hope my mod helped. You can apply some of my mods in similar sections. Goodluck!! :D
Hey, thanks for the mod! You caught some stuff I overlooked, with the LNs in the dubsteppy part and the tags as well. And don't worry about the short mod! Every little bit helps :)
Janko
Yo

Promised mod

mod
|1|2|3|4|

00:03:960 (3960|1) - move to column 1. I think that this column more reflecst this sound
00:05:340 (5340|2) - the same situation but to column 4
00:23:529 (23529|1) - ghost note? remove
00:30:771 (30771|1) - hmm maybe move to column 1?
00:32:150 (32150|1) - ^
00:41:202 (41202|0) - move to column 2
00:46:547 (46547|1) - hmm maybe column 3?
00:49:478 (49478|2,49564|1) - ctrl+H
00:50:167 - I propose https://osu.ppy.sh/ss/7881821
01:17:753 (77753|0,77840|1,77926|0,78012|1,78098|0,78098|2,78271|1,78271|3) - ctrl+H for balance
02:36:547 (156547|2) - move to column 2
02:54:650 (174650|1,174822|0) - hmm maybe ctrl+G
03:23:788 (203788|2) - hmm to column 2?
03:34:822 (214822|1) - to column 4
03:38:788 - hmm https://osu.ppy.sh/ss/7881959
05:03:098 (303098|1) - move to column 3
05:09:133 (309133|2) - move to 2
05:09:995 (309995|1,310167|2) - maybe ctrl+H
05:14:133 (314133|2) - move to 1
05:21:805 (321805|1) - ^
05:29:047 (329047|2) - move to 4
05:39:736 (339736|1) - move to 1
Ok that's all.
Topic Starter
Curiossity

Janko wrote:

Yo

Promised mod

mod
|1|2|3|4|

00:03:960 (3960|1) - move to column 1. I think that this column more reflecst this sound yeah, you're probably right
00:05:340 (5340|2) - the same situation but to column 4 got it
00:23:529 (23529|1) - ghost note? remove meh, i'd prefer it if the stream started smoothly and it's probably not too big of a deal to have a filler like this. i'll think about it though
00:30:771 (30771|1) - hmm maybe move to column 1? on 1 it feels too far apart from the rest of the stream, if you get what i'm saying
00:32:150 (32150|1) - ^ ^
00:41:202 (41202|0) - move to column 2 sure
00:46:547 (46547|1) - hmm maybe column 3? alright, that looks better
00:49:478 (49478|2,49564|1) - ctrl+H good catch
00:50:167 - I propose https://osu.ppy.sh/ss/7881821 keeping it this way for now, the one hand trills make the chart more interesting.
01:17:753 (77753|0,77840|1,77926|0,78012|1,78098|0,78098|2,78271|1,78271|3) - ctrl+H for balance yeah, dunno how that happened, good call
02:36:547 (156547|2) - move to column 2 ok
02:54:650 (174650|1,174822|0) - hmm maybe ctrl+G okiedoke
03:23:788 (203788|2) - hmm to column 2? yea, there's too much on 3 afterwards, good idea.
03:34:822 (214822|1) - to column 4 probably keeping this one, i feel like the suggestion makes it a bit too simple
03:38:788 - hmm https://osu.ppy.sh/ss/7881959 i fixed the issue in a roundabout way
05:03:098 (303098|1) - move to column 3 I changed some things, but not this particular one
05:09:133 (309133|2) - move to 2 same as before
05:09:995 (309995|1,310167|2) - maybe ctrl+H in a way, that works
05:14:133 (314133|2) - move to 1 again, changed stuff around that may or may not have accomplished what you were going for
05:21:805 (321805|1) - ^ sticking with my ideas on the stream from above, for next two as well
05:29:047 (329047|2) - move to 4
05:39:736 (339736|1) - move to 1
Ok that's all.
Thanks for the mod! Definitely appreciate the ideas. I'll think longer about the things you mentioned about the streams, but I don't think I'll make any changes quite yet.
Kawawa
halo!

[General]
※ Unnecessary File
If you're not used normal-hitfinish, It must be removed.
I could not see "Normal Setting" on the green section.

※ Unnecessary Timing Section
https://puu.sh/w74Pt/3a4edb4eac.png
These sections had no any value, It must be used as the volume or SV timing.
otherwise It will be calculated as unnecessary section.

[Chilly]
01:46:029 - 01:46:202 (106202|0,106202|1) - If you can make it same column, It will be helpful to feel for the bass drum.
https://puu.sh/w737p/1cf206a56f.jpg

It can be calculated as intention, but I don't recommend it.
I mean "W" Hitsound should be added on this section.
01:51:719 - 01:52:409 - 01:53:098 - 01:53:788 - 01:54:478 -
01:55:167 - 01:55:857 - 01:56:547 - 01:57:236 - 01:57:926 -
01:58:615 - 01:59:305 - 01:59:995 - 02:00:684 - 02:01:374 - 02:02:064 -
The part does not exclude them.

02:17:409 (137409|3,137581|2) - looks more clean :: http://puu.sh/w73pj/4609a9903f.jpg
or I think you can extend the LN till 02:17:926 -

02:36:805 (156805|2) - I feel It separated 2 times. 02:36:805 - 02:36:891 - https://puu.sh/w73EK/ef398c0f4c.jpg
As same part of the above, you can also add rhythms here 02:47:840 - https://puu.sh/w73Lj/c381f488c7.jpg

02:48:271 - to 02:48:960 - Honestly I recommend that you express the dump sounds rather than 1/4 hi-hat.
I think it is better in terms of consistency and structure. like 02:41:374 - to 02:42:064 -

03:19:478 - Just a option, Here you can make it 1/6 burst by synth sounds. https://puu.sh/w744Z/362d6d1fd8.jpg

04:15:167 - 04:15:684 - 04:20:684 - 04:21:202 - Also can add hitsound cymbal "F"


05:42:753 - to 05:43:443 - Feels over-done for the drum rolls. :: https://puu.sh/w74sx/949658b1ce.jpg
Topic Starter
Curiossity

Kawawa wrote:

halo! hi!

[General]
※ Unnecessary File
If you're not used normal-hitfinish, It must be removed.
I could not see "Normal Setting" on the green section. 05:43:443 (343443|3) - I use it here, manually changing the sampleset.

※ Unnecessary Timing Section
https://puu.sh/w74Pt/3a4edb4eac.png
These sections had no any value, It must be used as the volume or SV timing.
otherwise It will be calculated as unnecessary section. Ah, good call. Removed

[Chilly]
01:46:029 - 01:46:202 (106202|0,106202|1) - If you can make it same column, It will be helpful to feel for the bass drum.
https://puu.sh/w737p/1cf206a56f.jpg I was going for some sort of pattern but this fits better here, you're right.

It can be calculated as intention, but I don't recommend it.
I mean "W" Hitsound should be added on this section.
01:51:719 - 01:52:409 - 01:53:098 - 01:53:788 - 01:54:478 -
01:55:167 - 01:55:857 - 01:56:547 - 01:57:236 - 01:57:926 -
01:58:615 - 01:59:305 - 01:59:995 - 02:00:684 - 02:01:374 - 02:02:064 -
The part does not exclude them. ok, I added the whistle hitsounds and made the section drums, also getting rid of two timing points that previously made it soft... the sound difference isn't noticable imo. thanks

02:17:409 (137409|3,137581|2) - looks more clean :: http://puu.sh/w73pj/4609a9903f.jpg
or I think you can extend the LN till 02:17:926 - Meh, not really about looking nice, more about playing/consistency. Changing this here would imply changing at 02:18:271 (138271|0,138443|2) - here, and I feel it's fine at both places anyway.

02:36:805 (156805|2) - I feel It separated 2 times. 02:36:805 - 02:36:891 - https://puu.sh/w73EK/ef398c0f4c.jpg sure, added some in
As same part of the above, you can also add rhythms here 02:47:840 - https://puu.sh/w73Lj/c381f488c7.jpg ok, but i think the sound at 02:47:667 (167667|0) - should stay a single since it's not a kick/snare like 02:47:581 (167581|3,167581|2) - other than that, applied

02:48:271 - to 02:48:960 - Honestly I recommend that you express the dump sounds rather than 1/4 hi-hat.
I think it is better in terms of consistency and structure. like 02:41:374 - to 02:42:064 - Normally I would agree but within the section itself, it follows the structure of both 02:37:236 (157236|3) - and 02:42:753 (162753|3) - so changing it here wouldn't make too much sense.

03:19:478 - Just a option, Here you can make it 1/6 burst by synth sounds. https://puu.sh/w744Z/362d6d1fd8.jpg I feel like here, it's more important to show off the drums in this section, similar to 04:58:788 (298788|0) -

04:15:167 - 04:15:684 - 04:20:684 - 04:21:202 - Also can add hitsound cymbal "F" It was "E" but added; also, I didn't add for the second or fourth because I feel like the first hit would have more emphasis, therefore the cymbal sound. Good idea though


05:42:753 - to 05:43:443 - Feels over-done for the drum rolls. :: https://puu.sh/w74sx/949658b1ce.jpg Mmm, I feel like it's a fitting finish to the song since it does involve a lot of drumrolls, but even if I did change it I would go with something that alternates hands more. Changing that idea of the map here feels silly, imo. I think it's okay how it is.
Thanks for the help!
Kawawa
K
Protastic101
fun stuff, just wanna point out a few things though

boop
[General]
  1. Imo, OD 9 feels a bit too forced. The map isn't very difficult as it's mostly jumpstreams and short trill bursts on a moderate bpm. I feel that that OD 8.7 or so would be more appropriate for the difficulty and nature of the chart
  2. soft-hitfinish and drum-hitfinish are the same sample. To save file space, remove the soft-hitfinish, and in places such as 01:29:650 (89650|3) - 03:42:064 (222064|0) - 03:53:098 (233098|2) - 04:15:167 (255167|3) - 04:20:684 (260684|0) - , you can just do what you did at 05:43:443 (343443|3) - and change the sampleset to drum to use the same finish sample, and then remove the soft-hitfinish.
  3. The drum-hitwhistle sounds really quiet and hard to hear in the music. I think this sample might work better as it's a bit more hard hitting https://puu.sh/w7Jp2.wav
[Chilly]
SVs
04:37:236 - to 04:37:581 - SVs! So I mentioned something similar in your airborne robots map, but yeah, this SV sequence averages to 0.78x because [(0.5 x 3) + 1.6] / 4 = 0.775. This makes the SV pretty hard to predict the next note as it's a slowjam when the average SV throughout this section has been 1x. If this SV were to occur in the 0.9x section, you would try to average it to that to continue making it sight readable and consistent with the overall SV in that specific section. In this case, you should change the 1.6x SV to 2.5x to average the sequence out to 1x because 4 - (0.5 x 3) = 2.5. If this feels too strong, which it does imo, I would try a gradually increasing SV like this instead:
  1. 04:37:236 - 0.7x
  2. 04:37:322 - 0.9x
  3. 04:37:409 - 1.1x
  4. 04:37:495 - 1.3x
If that feels too weak, alternatively, you could go 0.4x, 0.8x, 1.2x, 1.6x instead as your intervals.

04:15:167 - 04:20:684 - Could also be fun to use SVs here, like a drag or something, such as this:
  1. 04:15:167 - 04:15:684 - 04:20:684 - 04:21:202 - 2.25x (2.5x base)
  2. 04:15:253 - 04:15:771 - 04:20:771 - 04:21:288 - 0.45x (0.5x base)
These SVs average to 0.9x which is consistent with the overall SV average in this section of 0.9x.

Hitsounds
00:45:512 (45512|2) - 00:56:547 (56547|2) - This is more of a nitpick, but I tend to prefer putting hitsounds on separate notes if possible so that if the player were to miss one note in the chord, but hit another, they would still get some sort of feedback, even if it isn't the full thing. Anyways, it occurs tons of other times in the map, but as I said, it is just a nitpick so it's not necessary if you don't want to.
04:59:305 (299305|0,299305|1) - On the other hand though, if you choose not to do the above, I'd try and be consistent by putting the whistle and finish onto one note only here
05:10:340 (310340|3,310340|2) - ^

01:29:650 (89650|2) - I believe you meant for this to be using the drum sampleset for the kick? As of now, it's using the soft sampleset so it's just like a tambourine kind of sound

02:55:253 (175253|1,175426|0,175598|1,175771|0,175943|1,176115|0,176288|1,176460|0) - I'm not really sure why you chose not to add whistles here.
There's a consistent 1/4 kick in this measure. I get that it might feel stronger only on the downbeats, but it's quite noticeable imo, so I would add whistles there anyways. In that way, you could contrast the 1/4 beats with the 1/2 beats since only the 1/2 will have the hitnormal playing along side them, so it sounds like it pans to the right a bit more.
04:34:564 (274564|2,274736|3,274909|2,275081|3,275253|2,275426|3,275598|2,275771|3) - ^

03:42:064 (222064|2) - Shouldn't there be a drum-hitwhistle here for the kick like you did at 01:29:650 (89650|2) - ?
03:53:098 (233098|3) - ^
04:15:167 (255167|0,255684|0,260684|3,261202|3) - ^

04:36:719 (276719|1) - Add whistle for the kick here, and then replace 04:36:891 (276891|0) - with a clap since it's a bit like a kick - snare kind of thing.

05:43:184 (343184|1,343357|1) - Add whistles here since it sounds like after the clap at 05:43:098 - , there's a short 1/4 kick roll.

Chartwise
00:06:891 - Just a suggestion, but since the 1/4 hihats come in around here, I might consider mapping them, like in places at 00:07:409 - 00:07:753 - or 00:08:184 - 00:08:788 - 00:09:133 - . Anyways, just a thought

00:24:219 (24219|1,24391|1,24564|1) - Might try avoiding stacks like this as they create patterns that are a bit uncomfortable to hit due to the constant direction changes in them. Instead, I'd suggest something like this https://osu.ppy.sh/ss/8235706
00:29:736 (29736|2,29909|2,30081|2) - 00:33:357 (33357|1,33529|1,33702|1) - 00:34:047 (34047|2,34219|2,34391|2,34564|2) - Other places like the above I mentioned. I think the main thing is to try and balance those patterns across both hands a bit more evenly so that it doesn't feel like one hand is getting all the weight while the other hand does barely anything

00:26:288 (26288|3,26374|2,26547|2,26633|3,26719|2) - Similar to the above, this is pretty heavy on the right hand for no reason, so I would try balancing it out more by moving 00:26:719 (26719|2,26805|1) - one column to the left

00:28:357 (28357|1,28443|2,28529|1,28615|2,28702|1,28788|2,28874|1,28960|2) - bit of an unnecessarily long trill imo. What you could do here instead though is stack the kicks with each other and make the snare the only different chord in the last two beats, like this https://osu.ppy.sh/ss/8235728

00:45:253 (45253|0,45426|0) - Would be cool to vary the trill here and move this to col 2 instead so it changes a little after the jumps at 00:44:995 (44995|2,44995|3,45167|2,45167|3) -

01:47:926 - 01:48:615 - 01:49:305 - 01:49:995 - 01:50:684 - 01:51:374 - Because the snares here are long and drawn out, I think it'd be nice to make them 1/2 LNs instead, like this https://osu.ppy.sh/ss/8235787

01:48:271 (108271|2,108615|2,108960|2,109305|2,109650|2,109995|2) - Noticed this while I had my editor zoomed out lol, but you might wanna try and balance out this stack a bit cause it might be a bit repetitive to play the same note over and over for more than a measure

01:51:719 - I just wanna ask here why you make the kicks triple chords when at 02:02:753 - only the snares become triples. This section feels like a build up to me, so I think using a lower chord density and in general, note density, would help to give that feeling of a build up to something harder.

02:39:305 (159305|0,159564|1,159822|2,159995|3,160253|2,160512|1) - Might be fun to try and separate the 2 different phrases by separating the LNs,
like this https://osu.ppy.sh/ss/8235829

02:47:581 (167581|2,167667|0) - 02:47:840 (167840|1,167926|3) - Probably an out of place suggestion here, but since these pitches are the same for the synth, I might consider using minijacks, like so https://osu.ppy.sh/ss/8235835

03:57:926 - Some fun stuttered vocals here, so it'd be cool to do minitrills, like this https://osu.ppy.sh/ss/8235859
04:05:857 - ^

04:04:133 - I'd start the 1/4 LNs here instead since that's the beginning of the third phrase of this calm section, as opposed to 04:05:512 - where the musical line has already begun.

Didn't expect this to become a check, but feel free to call me back or not.
Topic Starter
Curiossity

Protastic101 wrote:

fun stuff, just wanna point out a few things though okiedoke

boop
[General]
  1. Imo, OD 9 feels a bit too forced. The map isn't very difficult as it's mostly jumpstreams and short trill bursts on a moderate bpm. I feel that that OD 8.7 or so would be more appropriate for the difficulty and nature of the chart idunno what you mean by forced but ok, sounds reasonable
  2. soft-hitfinish and drum-hitfinish are the same sample. To save file space, remove the soft-hitfinish, and in places such as 01:29:650 (89650|3) - 03:42:064 (222064|0) - 03:53:098 (233098|2) - 04:15:167 (255167|3) - 04:20:684 (260684|0) - , you can just do what you did at 05:43:443 (343443|3) - and change the sampleset to drum to use the same finish sample, and then remove the soft-hitfinish. o boi ok i'll do this.
  3. The drum-hitwhistle sounds really quiet and hard to hear in the music. I think this sample might work better as it's a bit more hard hitting https://puu.sh/w7Jp2.wav a bit bass heavy... washes out some of the other sounds. what's there now is fine, imo
[Chilly]
SVs
04:37:236 - to 04:37:581 - SVs! So I mentioned something similar in your airborne robots map, but yeah, this SV sequence averages to 0.78x because [(0.5 x 3) + 1.6] / 4 = 0.775. This makes the SV pretty hard to predict the next note as it's a slowjam when the average SV throughout this section has been 1x. If this SV were to occur in the 0.9x section, you would try to average it to that to continue making it sight readable and consistent with the overall SV in that specific section. In this case, you should change the 1.6x SV to 2.5x to average the sequence out to 1x because 4 - (0.5 x 3) = 2.5. If this feels too strong, which it does imo, I would try a gradually increasing SV like this instead:
  1. 04:37:236 - 0.7x
  2. 04:37:322 - 0.9x
  3. 04:37:409 - 1.1x
  4. 04:37:495 - 1.3x
If that feels too weak, alternatively, you could go 0.4x, 0.8x, 1.2x, 1.6x instead as your intervals. meh, it's more fun how it is... i.e. first time through the map, sure you might mess up but on the next play (or if you've heard the song before) you might be able to react to it, and it's a nice feeling of hitting the SV part. rather than it being 'sightreadable' but not as nice looking. I went over this a bit with crono in chat, the log is up earlier in the thread and i think we arrived at something good for the map. I ended up changing this: I went ahead and made the slow down 0.65, and the speed up 1.65 which prot suggested in irc. hopefully it's a bit more sightreadable? idunno it still looks fine though. (for reference, it was 0.5 and 1.6)

04:15:167 - 04:20:684 - Could also be fun to use SVs here, like a drag or something, such as this:
  1. 04:15:167 - 04:15:684 - 04:20:684 - 04:21:202 - 2.25x (2.5x base)
  2. 04:15:253 - 04:15:771 - 04:20:771 - 04:21:288 - 0.45x (0.5x base)
These SVs average to 0.9x which is consistent with the overall SV average in this section of 0.9x. I don't think SVs really fit right here, not really an SV map the pause is an exception, just something that really fits y'know

Hitsounds
00:45:512 (45512|2) - 00:56:547 (56547|2) - This is more of a nitpick, but I tend to prefer putting hitsounds on separate notes if possible so that if the player were to miss one note in the chord, but hit another, they would still get some sort of feedback, even if it isn't the full thing. Anyways, it occurs tons of other times in the map, but as I said, it is just a nitpick so it's not necessary if you don't want to. yeah i'm not the best at hitsounding (i didn't even know you could show the sample that each note has until Kawawa's post) but i will definitely keep this in mind in the future. it should be ok as it is, though, since the kick finish combo would be kinda weird if they happened independently anyway
04:59:305 (299305|0,299305|1) - On the other hand though, if you choose not to do the above, I'd try and be consistent by putting the whistle and finish onto one note only here o
05:10:340 (310340|3,310340|2) - ^ k

01:29:650 (89650|2) - I believe you meant for this to be using the drum sampleset for the kick? As of now, it's using the soft sampleset so it's just like a tambourine kind of sound lol good call

02:55:253 (175253|1,175426|0,175598|1,175771|0,175943|1,176115|0,176288|1,176460|0) - I'm not really sure why you chose not to add whistles here.
There's a consistent 1/4 kick in this measure. I get that it might feel stronger only on the downbeats, but it's quite noticeable imo, so I would add whistles there anyways. In that way, you could contrast the 1/4 beats with the 1/2 beats since only the 1/2 will have the hitnormal playing along side them, so it sounds like it pans to the right a bit more. well, with the hitsound you provided the kicks definitely wash out the rest of the music with their bass... so i might edit the hitsound to be a bit less loud/dominant... main issue with your hitsound anyway. I might actually keep what i had but apply these whistles anyway.
04:34:564 (274564|2,274736|3,274909|2,275081|3,275253|2,275426|3,275598|2,275771|3) - ^

03:42:064 (222064|2) - Shouldn't there be a drum-hitwhistle here for the kick like you did at 01:29:650 (89650|2) - ? sure
03:53:098 (233098|3) - ^ yeah
04:15:167 (255167|0,255684|0,260684|3,261202|3) - ^ um, this is a different sound that i didn't put a whistle on in the first place, but i'll do so anyway

04:36:719 (276719|1) - Add whistle for the kick here, and then replace 04:36:891 (276891|0) - with a clap since it's a bit like a kick - snare kind of thing. ooo good call

05:43:184 (343184|1,343357|1) - Add whistles here since it sounds like after the clap at 05:43:098 - , there's a short 1/4 kick roll. erm, i don't hear it, sounds like a lighter kick that i didn't hitsound in the first place

Chartwise
00:06:891 - Just a suggestion, but since the 1/4 hihats come in around here, I might consider mapping them, like in places at 00:07:409 - 00:07:753 - or 00:08:184 - 00:08:788 - 00:09:133 - . Anyways, just a thought yeah, this was intentional not mapping these, i felt it better to introduce them with the drums themselves

00:24:219 (24219|1,24391|1,24564|1) - Might try avoiding stacks like this as they create patterns that are a bit uncomfortable to hit due to the constant direction changes in them. Instead, I'd suggest something like this https://osu.ppy.sh/ss/8235706
00:29:736 (29736|2,29909|2,30081|2) - 00:33:357 (33357|1,33529|1,33702|1) - 00:34:047 (34047|2,34219|2,34391|2,34564|2) - Other places like the above I mentioned. I think the main thing is to try and balance those patterns across both hands a bit more evenly so that it doesn't feel like one hand is getting all the weight while the other hand does barely anything i mean, i see what you're getting at but the streams are meant to be very linear and connected, which inherently means there will be direction changes... something like what you've suggested is a bit too broken imo, so it doesn't really go with the idea apparently it was really hard for me to think of switching a few notes around... fixed these too, since it's not that big of a deal anyway

00:26:288 (26288|3,26374|2,26547|2,26633|3,26719|2) - Similar to the above, this is pretty heavy on the right hand for no reason, so I would try balancing it out more by moving 00:26:719 (26719|2,26805|1) - one column to the left yeah but there's places elsewhere where it's heavier on the left hand, it eventually will balance out i believe. got rid of the stack thing, still kinda heavy on the right hand but this should be fine

00:28:357 (28357|1,28443|2,28529|1,28615|2,28702|1,28788|2,28874|1,28960|2) - bit of an unnecessarily long trill imo. What you could do here instead though is stack the kicks with each other and make the snare the only different chord in the last two beats, like this https://osu.ppy.sh/ss/8235728 again, a bit too broken... plus, it plays more like the first two notes are one, leaving it as a 7-ish note trill, which is not long at all by this map's standards. Looked over it again, and I switched the first two notes so that it's not that long of a trill. the rest should be ok

00:45:253 (45253|0,45426|0) - Would be cool to vary the trill here and move this to col 2 instead so it changes a little after the jumps at 00:44:995 (44995|2,44995|3,45167|2,45167|3) - I feel like there's not enough of a pitch change to warrant that. typically for the shorter trills i'll switch the lanes of the trill because the second half is deeper or w/e but here there's not that much of a change, so i think having it in one lane is alright.

01:47:926 - 01:48:615 - 01:49:305 - 01:49:995 - 01:50:684 - 01:51:374 - Because the snares here are long and drawn out, I think it'd be nice to make them 1/2 LNs instead, like this https://osu.ppy.sh/ss/8235787 if i change these, i'll probably want to change 02:03:098 (123098|2) - as well, being the same sound. however, regardless i don't feel that LNs should be for the snares, just for the long synth sounds. just personal opinion here, sorry

01:48:271 (108271|2,108615|2,108960|2,109305|2,109650|2,109995|2) - Noticed this while I had my editor zoomed out lol, but you might wanna try and balance out this stack a bit cause it might be a bit repetitive to play the same note over and over for more than a measure i have literally never noticed this while playing, it's just too slow to really be anything important pretty rude of me, but it's quite difficult to fix this without changing up the pattern even more. I still stand by the idea that it's not as noticable as the stacks in the streams, so i don't think i'll be making changes here, but hopefully it's understandable

01:51:719 - I just wanna ask here why you make the kicks triple chords when at 02:02:753 - only the snares become triples. This section feels like a build up to me, so I think using a lower chord density and in general, note density, would help to give that feeling of a build up to something harder. yes, it is a build up section, however each hit is therefore much more noticable relatively. having it be a full hand thing is much more fitting, imo, also just kicks here would be p boring let's be honest however, the synths are heavier than the kicks alone, so if the synth and kick didn't match i made it just a jump. hopefully that's ok

02:39:305 (159305|0,159564|1,159822|2,159995|3,160253|2,160512|1) - Might be fun to try and separate the 2 different phrases by separating the LNs,
like this https://osu.ppy.sh/ss/8235829 i mean, with how it is there's nice symmetry that's even on both hands, plus the LNs change lanes with the music's pitch.

02:47:581 (167581|2,167667|0) - 02:47:840 (167840|1,167926|3) - Probably an out of place suggestion here, but since these pitches are the same for the synth, I might consider using minijacks, like so https://osu.ppy.sh/ss/8235835 probably not jacking the LN, and the other minijack would be very alone in this map... very alone. probably not the place, yeah

03:57:926 - Some fun stuttered vocals here, so it'd be cool to do minitrills, like this https://osu.ppy.sh/ss/8235859
04:05:857 - ^ i already made the notes on the same column, (plus mapping vocals is bad /s) but srs, probably no minitrills

04:04:133 - I'd start the 1/4 LNs here instead since that's the beginning of the third phrase of this calm section, as opposed to 04:05:512 - where the musical line has already begun. the idea here is that the 'strums' i guess get much noticably longer at 04:05:512 (245512|0) - which prompts the LNs.

Didn't expect this to become a check, but feel free to call me back or not.
Yo thanks for the mod :)

I might have been quite stubborn with some of the changes you suggested, but I do believe the map is in a spot that it should be in. I apologize if you don't agree with some of my decisions, and feel free to hit me up and we can discuss these changes more in depth.

Edit: After looking over the changes suggested again today, I realized that I was being pretty stubborn about some of these things, so I went back and changed some things that were simple fixes.
Asherz007
tfw died for a couple of months lol

Don't worry, I didn't forget about your request :P

[General]
Hitsounds woo
For the quieter sections, there aren't really any problems. However, once we get to a kiai, the hitsounds are easily drowned out by the audio itself so they may as well not be there at all. Bit of a shame seeing how nicely the hitsounds fit. I'd strongly recommend increasing the hitsound volume in the louder sections of the song by a considerable amount. (Just so you know roughly how much, with 100 music and 100 sfx volumes, I'm only just about noticing the hitsounds at 80% during one of the kiais, so perhaps a little above that.)

The usual "You can save file space by making the background a .jpg rather than having it as a .png." I guess?

1|2|3|4

Chilly
Interesting design choices. Although not what I'd personally do, it's fairly consistent and well-structured, so it'll be mainly minor things now that most of it has been sorted already.

  1. 00:24:822 (24822|1,24822|0,25167|0,25167|1) - Might be a good idea not to have these two jumps in the same columns since they're attributed to different percussive sounds; it's not really something you do in this jumpstream section apart from the repeated kicks.
  2. 02:38:184 (158184|1) - Perhaps this should start 1/4 earlier? Agreeably there is a delay on the wub, but it feels counter-intuitive to have this one start at the peak and 02:38:271 (158271|0) to start at the beginning of the next sound, which has roughly the same delay. Either that or have the other one start 1/4 later.
  3. 02:42:581 - I'm not so certain about leaving this bit blank with just the end of the hold here. The same sound is present as is what 02:42:753 (162753|2,162840|1,162926|2) is mapped to. (Might also want to flip some stuff because of 02:42:409 (162409|2,162409|3,162753|2,162753|3); perhaps a little weird to leave the left hand with nothing to do for a little bit here)
  4. 03:19:995 - I'm not entirely sure what you're trying to follow with the 1/4 holds here. I would initially guess vocals, but then at places like 03:20:426 don't have anything, and then there's places like 03:22:753 where I'm lost as to where the holds went. Would you mind giving a brief explanation as to what's going on here so that my brain doesn't explode trying to figure it out myself?
  5. 03:58:271 (238271|0,238357|3) - Might be a little unfair at od8.7 to have holds this short here since there are only 43ms between the start and the end of them. I get what you're trying to do, but I think the payers that this map is aimed at might struggle with this a little bit. (I guess the same kind of thing applies at 04:59:305)
The rest of it I can't really fault without overly nitpicking everything, so there you have it

Better late than never, eh? Anyways, give me a shout somewhere whenever you've taken a look through the few things I had.
Topic Starter
Curiossity

Asherz007 wrote:

tfw died for a couple of months lol is ok

Don't worry, I didn't forget about your request :P

[General]
Hitsounds woo c:
For the quieter sections, there aren't really any problems. However, once we get to a kiai, the hitsounds are easily drowned out by the audio itself so they may as well not be there at all. Bit of a shame seeing how nicely the hitsounds fit. I'd strongly recommend increasing the hitsound volume in the louder sections of the song by a considerable amount. (Just so you know roughly how much, with 100 music and 100 sfx volumes, I'm only just about noticing the hitsounds at 80% during one of the kiais, so perhaps a little above that.) will do

The usual "You can save file space by making the background a .jpg rather than having it as a .png." I guess? meh, png is superior :v

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Chilly
Interesting design choices. Although not what I'd personally do, it's fairly consistent and well-structured, so it'll be mainly minor things now that most of it has been sorted already.

  1. 00:24:822 (24822|1,24822|0,25167|0,25167|1) - Might be a good idea not to have these two jumps in the same columns since they're attributed to different percussive sounds; it's not really something you do in this jumpstream section apart from the repeated kicks. fixed
  2. 02:38:184 (158184|1) - Perhaps this should start 1/4 earlier? Agreeably there is a delay on the wub, but it feels counter-intuitive to have this one start at the peak and 02:38:271 (158271|0) to start at the beginning of the next sound, which has roughly the same delay. Either that or have the other one start 1/4 later. alright, will move the first LN 1/4 forward
  3. 02:42:581 - I'm not so certain about leaving this bit blank with just the end of the hold here. The same sound is present as is what 02:42:753 (162753|2,162840|1,162926|2) is mapped to. (Might also want to flip some stuff because of 02:42:409 (162409|2,162409|3,162753|2,162753|3); perhaps a little weird to leave the left hand with nothing to do for a little bit here) i added some notes on the left hand, should fill the gap nicely
  4. 03:19:995 - I'm not entirely sure what you're trying to follow with the 1/4 holds here. I would initially guess vocals, but then at places like 03:20:426 don't have anything, and then there's places like 03:22:753 where I'm lost as to where the holds went. Would you mind giving a brief explanation as to what's going on here so that my brain doesn't explode trying to figure it out myself? i'll try my best
    so, the 1/4 lns do follow vocals, but they only land on 1/4 beats when there's some stereo distortion. at points like 03:20:426 - there's not a solid enough vocal note there to place an ln, i think it's just a bit too quiet to map. however at places like 03:22:409 - 03:24:822 - etc., it's much clearer that there's 1/4ths there. I could have mapped the quieter 1/4 but that's mostly how i interpreted the relative importance of each piece. if you want me to change it i can.
  5. 03:58:271 (238271|0,238357|3) - Might be a little unfair at od8.7 to have holds this short here since there are only 43ms between the start and the end of them. I get what you're trying to do, but I think the payers that this map is aimed at might struggle with this a little bit. (I guess the same kind of thing applies at 04:59:305) not sure what you're saying about 4:59:305 - but i see what you mean on your first point; fixed.
The rest of it I can't really fault without overly nitpicking everything, so there you have it

Better late than never, eh? Anyways, give me a shout somewhere whenever you've taken a look through the few things I had.
thanks for the mod! late is fine, i've been quite busy too so i understand. c:
Asherz007
Did another check through, seems to be ok, so here's another bubble.

Seems like a fair bit changed since the last icon, so I'd rather you get another person to come and have a look. Besides, you never know how prone I could be to mistakes or something lol

(Maybe I was blind while typing my earlier mod which is why the last bit of it didn't make sense cus it belonged to the previous point oops)

soz for another delay, life's lemons are really sour nowadays.
Topic Starter
Curiossity

Asherz007 wrote:

Did another check through, seems to be ok, so here's another bubble. yay c:

Seems like a fair bit changed since the last icon, so I'd rather you get another person to come and have a look. Besides, you never know how prone I could be to mistakes or something lol I do agree that a bit has changed, plus I've got someone lined up for the heart hopefully, so no biggie

(Maybe I was blind while typing my earlier mod which is why the last bit of it didn't make sense cus it belonged to the previous point oops)

soz for another delay, life's lemons are really sour nowadays.
Don't worry about taking your time, I totally understand.

Thanks again :)
Unpredictable
hoyl fuck im so happy, didn't think you'd get it bubbled again
Dreamwalker
It's happening! :o
Kawawa
I actually was fine If you checking it from others!! :)
anyway thank you for waiting! sorry I was really busy.
I had confirmed this for a month ago and pointed out repetitive patterns. so gave the time to re-map them.
checked in irc. looks fine now it is.
Topic Starter
Curiossity

Kawawa wrote:

I actually was fine If you checking it from others!! :)
anyway thank you for waiting! sorry I was really busy.
I had confirmed this for a month ago and pointed out repetitive patterns. so gave the time to re-map them.
checked in irc. looks fine now it is.
thanks again! :)
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