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DEAN FUJIOKA - History Maker [CatchTheBeat]

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Total Posts
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Topic Starter
DeletedUser_6709840
This beatmap was submitted using in-game submission on Sunday, November 12, 2017 at 12:46:40 PM

Artist: DEAN FUJIOKA
Title: History Maker
Source: ユーリ!!! on ICE
Tags: yuri!!! OP opening MAPPA Avex Pictures Taro Umebayashi 梅林太郎 Taku Matsushiba 松司馬拓 Sinnoh Paranoid Grapes Ascendance
BPM: 67
Filesize: 24495kb
Play Time: 01:28
Difficulties Available:
  1. Ascennoh's Moment (4.05 stars, 275 notes)
  2. Cup (1.44 stars, 124 notes)
  3. Grapes' Salad (1.74 stars, 120 notes)
  4. Platter (2.36 stars, 178 notes)
  5. Rain (3.67 stars, 306 notes)
Download: DEAN FUJIOKA - History Maker
Download: DEAN FUJIOKA - History Maker (no video)
Information: Scores/Beatmap Listing
---------------


"Yes, We Were Born to Make History!"


Cup, Platter and Rain by RoseusJaeger
Grapes' Salad by Paranoid Grapes
Ascennoh's Moment by Sinnoh and Ascendance
Hitsounding by Sinnoh

RIP Taiko diffs


PERMISSION TO USE BACKGROUND IMAGE WAS GIVEN BY THE ARTIST, Please support the artist @nakuma_405 and drop them a like on Twitter (proof of permission here )

Modders + Star Throwers, thank you
- Ascendance
- snowball112
- MMBan
- JBHyperion (for attempting timing + mod)
- Absolute Zero
- World Fraction
- FlamingRok
- Taikocracy
- Stefan
- Ponchiwi
- Negri_sk
- Melanie
- CLSW
- Voyage
- DavidEd
- sxy62146214
- xtrem3x
- ZiRoX

Star Throwers:

lulu lemon + 2
Regraz + 2
Sinnoh + 1
Paranoid Grapes + 1
JeirYagtama + 1
RoseusJaeger(me, lol) + 4

Additional Credits
Thank you to Zoe for the initial timing for the map, otherwise I would have never have been able to get started.
Thanks to JBHyperion for having a library of hitsounds I could use, lol, and for checking timing.
Thanks to Sinnoh for the Rain/Overdose and for helping me with hitsounds. Also, I'd like to thank them for putting up with my spamming on Discord during that ordeal, lol.
Thank you to Ascendance to contributing to the map, it's appreciated.
Thank you to Paranoid Grapes for Salad, I'm too lazy to map one.
Thanks to Tae for the first banner, it's good.
And finally, thank you to everyone who plays this and gets some sort of enjoyment out of it. This anime is ruining my life so I might as well share the opening theme from it.

wonjae
YES WE WERE BORN TO MAKE HISTORY
Topic Starter
DeletedUser_6709840
the memes have begun
Jonarwhal
My awful set you agreed to add to your map.

I hope it's good. >w<

Fix the bugged SV in Mushroom.
Ascendance
Disclaimer: I'm absolutely horribly sick right now, so this will probably be spread over a couple of parts. Please bear with me. I'll poke you in-game when the whole thing is complete. TL;DR - Placeholder for Saturday where hopefully I'm feeling decent. Also cool, my 2,000th post. I have no life.

Good evening. Our M4M. You also have the pleasure of getting my first serious mod since I've been kicked from the BNG! Hopefully my opinion still weighs as much as it did with a yellow tag under it. Hopefully you can consider them all as quality improving suggestions! I won't mod taikos for obvious reasons.

To start off, I'm kinda impressed with how both of you have come quite far. The quality has improved a lot! My main concern on the top diff is repetitiveness, since that's sort of a toxic mechanic towards a fun map, but we'll get to that in a bit.

Man this feels weird.

[
General
]

  1. Difficulty Spread : Not a fan of the current AR settings. Like, they make sense, but they should definitely follow a more linear spread. Maybe 5.5/6.5/7.5/8.5/9 Would be better here.
  2. Background Size : Sinnoh's BG is 1280x720. While this is acceptable, it's not the preferred dimensions of 1366x768. Also, Sinnoh's BG seems to have much less quality than the other one. I'd recommend using the same BG throughout the whole mapset.
  3. Unsnapped objects : None.
  4. Audio bitrate over 192 kbps : Good.
  5. Metadata Issues : A confirmation in the description would be pretty cool (I'm a bit lazy to look for it myself, I always hated asian metadata as a BN :\)
  6. Timeline Issues : General undermapping and over-repetition of patterns in the highest diff
  7. Combo Colors : g.
  8. Unused hitsounds : soft-hitfinish.wav
  9. Hitsounds Issues : Seems okay to me
  10. Inaudible hitsounds : Good

[
Cup
]

General



  1. 00:00:670 (1,1) - Even though this is acceptable, I'd still drop the spinner back 1/2 tick. The additional recovery time is nice for new players.
  2. 00:06:043 (3) - Are you sure you don't wanna do what you did at 00:04:252 (1,2) - rhythm-wise? It's better to be consistent, regardless of which rhythm you decide to utilize.
  3. 00:21:565 (4,1) - You could add some distance here for a vocal upswing probably.
  4. 00:23:953 (1,2) - I'm not 100% sure on this snapping. It seems a smidge late, but I guess that can be fixed when the timing check comes.
  5. 00:36:490 (1) - Try x:280 for some added emphasis.
  6. 00:41:864 (1,2,3,4,5,6,7) - Kinda put off with the amount of density, it could be a bit hard to read as a new player. I would try a timeline that looks like this. It gives the same effect, but the readability should be a lot easier for a newer player. Be sure to apply this in any case where it appears later.
  7. 00:43:655 (3,5) - You might wanna swap the NC's to here so that way it gives the fruit splash effect.
  8. 00:55:893 (2) - Ghost note? Don't reccomend this for Cup diff, better to delete.
  9. 00:59:774 (1) - Remove NC?
  10. 01:05:147 (1) - x:128? Small distance increase for more notable emphasis
  11. Starting from 01:06:043 - You're starting to miss the crashy hitsound that you've used for similar things like the head of 00:58:878 (2) - etc etc. Try adding them in?
  12. 01:12:013 (6,1) - Incrase distance? 01:12:311 (1) - x:320 seems ok

[
Salad
]

General



  1. Same as the spinner thing in the cup? Would be niceeee
  2. 00:04:252 (1,2) - Are you sure you want a dash here? This doesn't feel that strong to me. Plus, there's a lot of dashing in this beginning part where it could be toned down.
  3. 00:06:938 (2) - x:384? As said before, I think the amount of dashing could be reduced, and I don't feel there's anything special here to give that much emphasis.
  4. 00:09:625 (1,2) - x:360 for the same reasoning
  5. 00:15:893 (3,1) - Remove dash cause of the same reasoning. (I won't keep repeating these so try to go through and fix some more. I understand your intention of dashing on these downbeats, but I think it's overcomplicating the difficulty and creating too many dashes for a new player.)
  6. 00:21:267 (2,3) - Maybe you could make this a repeat slider (with a dash from 00:20:371 (1,2) -) so that way the slider at 00:21:565 (3) - isn't so squished.
  7. 00:31:117 (1) - x:208? No need for a dash imo.
  8. 00:57:983 (1,2) - Swap the dashes here? The dash should be to 2, not to 1. It has higher emphasis.
  9. 01:03:953 (3,4,5,6) - Not recommended to do a antiflow dash in a salad, I'd make 4,5,6 into something more repeat slider-y
  10. Try to go through the diff and remove some dashes where you feel them to be less emphatic. Remember, you can still add emphasis to notes without them being a dash. Just make them a noticeably bigger walk instead!

[
Platter
]

General



  1. 00:00:670 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7,8) - Well to start, I'm not a fan of the wiggle things. But next to note, the notes in the song are in groups of 6. You have groups of 8 here. Try to rearrange the combos and patterns to accurately represent the music. Also, try to make your streams look less rough. Not a fan of those repeats.
  2. 00:21:565 (3,1) - Why not add a hyper here? You have a really good upswing into the more instrumental section that you can emphasize with this
  3. 00:29:326 (1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1,2,3,1,2,3,4,5,6,1,2,3,4) - Same thing as the first point. Also, the playability is kind of rough here. Try to keep the movement smooth instead of sharp. If you need some ideas, poke me in-game or something.
  4. If you're going to keep this stream thing, then 00:35:893 (1) - should be a part of that also (remove the NC.) Randomly cutting off a repeating pattern isn't good! Move the NC to 00:36:490 (2) - and adjust the NC after that.
  5. 00:49:923 (2,1) - Biiiiiiiiiig missed hyper opportunity :(
  6. 01:04:252 (2,1) - Hyper for the emphasis into the next segment
  7. 01:23:058 (1) - Kill this repeat and make a generic C-curve :(
  8. You might need to rearrange the patterns of that last stream part as well. I think this difficulty was good, but the streams definitely need some work

[
Rain
]

General



  1. 00:00:670 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7,8) - Refer to platter in regards to patterns and combos
  2. 00:06:043 (3,4,5) - Uhhhhhhh I don't think this is okay for a rain. Remove the hdash between 3,4 and just make it a 1/4 hdash to 4,5.
  3. 00:11:416 (1) - Should be 3/4
  4. 01:02:908 (4,5,1) - I'm not sure about this complexity in a Rain. I would make 01:02:908 (4,5) - a repeat slider and then make an hdash to 01:03:356 (1) - . You'll probably need to rearrange some stuff after it.
  5. 01:28:431 - Imo you could probably add a note with an hdash to here.
  6. Really nice diff :o

[
Sinnoh's Hail
]

General



  1. Okaaay my main issue with this is the constant usage of left-rights. You started off really well with some direction changing streams like 00:02:162 (5,1,2,3,4) -, but then the whole map turned into LRLRLRLRLR. For this mod, I'm going to point out some general areas of improvement, and then when you feel you're ready, you can call me back to remod this diff.
  2. 00:11:416 (1) - Could be a 3/4 plus a circle
  3. 00:13:505 (1) - Missing a vocal on the blue tick, undermapped
  4. 00:34:699 (1,2,3,4) - Could use more diversity
  5. 00:35:893 (1) - Refer to the platter
  6. 00:47:237 (1,2,1,2,1,2) - You can remove the NC's here. Basically I'd like to see something more like [url=https://osu.ppy.sh/ss/6451320]this[url]
  7. 00:54:301 (2) - Not sure I even hear something here lol
  8. 01:08:630 (1) - ???

I'm not sure this song even deserves an overdose lol. I think you'd be better off just having a 2nd rain by Sinnoh rather than having something with wall to wall jumps everywhere.
Xinnoh

Ascendance wrote:

To start off, I'm kinda impressed with how both of you have come quite far. The quality has improved a lot! My main concern on the top diff is repetitiveness, since that's sort of a toxic mechanic towards a fun map, but we'll get to that in a bit.
Yay, glad to know my map is both better quality and fun :). This is actually somewhere around my 15th mapset that's been finished including non-uploaded maps, so I know there's been improvement.
I want to try and be safer and more linear with my patterns, but that lead me to just using the same safe patterns over and over x.x I'd try and remap but I'm not very creative when it comes to mapping the same noise with different patterns. I would prefer it if I just collab with someone rather than try to come up with more patterns.


Sinnoh's Hail


General


  1. Okaaay my main issue with this is the constant usage of left-rights. You started off really well with some direction changing streams like 00:02:162 (5,1,2,3,4) -, but then the whole map turned into LRLRLRLRLR. For this mod, I'm going to point out some general areas of improvement, and then when you feel you're ready, you can call me back to remod this diff. I felt I made this map was too rushed on my part, will have to do further changes before more mods are done
  2. 00:11:416 (1) - Could be a 3/4 plus a circle I chose not to map this, the second T on tight isn't very pronounced, and it comes out before the 3/4, which sounds weird. It would also be the only 3/4 slider on that section, doesn't fit the pattern.
  3. 00:13:505 (1) - Missing a vocal on the blue tick, undermapped Fixed, didn't map this before because no H-dash if it was a kick slider, added circle instead.
  4. 00:34:699 (1,2,3,4) - Could use more diversity Done
  5. 00:35:893 (1) - Refer to the platter Done i think
  6. 00:47:237 (1,2,1,2,1,2) - You can remove the NC's here. Basically I'd like to see something more like this Changed
  7. 00:54:301 (2) - Not sure I even hear something here lol It's definetaly there, removed anyway. Applied to similar patterns
  8. 01:08:630 (1) - ??? Same thing I guess, it's there but isn't that noticeable if the hitsounds play over it. Removed

I'm not sure this song even deserves an overdose lol. I think you'd be better off just having a 2nd rain by Sinnoh rather than having something with wall to wall jumps everywhere. But I mapped with Rain in mind, (The diff name, hail, is just rain + ice) guess that's not how it turned out. Will nerf.
I need to remap the following parts:
00:29:326 to 00:35:595 - Done (And way better)
00:47:237 (1) - Done
00:50:819 (1) - Done
00:57:983 (1) - Done
00:59:774 (1) - Done
01:04:550 (2) - Done
01:05:147 (1) - Eh, it fits now.
01:11:416 (3) - Done
01:22:162 (1) - Done
01:26:640 (1) - Done

Updated!
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 47834
Countdown: 0
SampleSet: Soft
StackLeniency: 0.2
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 22162,29326,36490,45446,79475
DistanceSpacing: 1.7
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.7

[Metadata]
Title:History Maker (TV Size)
TitleUnicode:History Maker (TV Size)
Artist:DEAN FUJIOKA
ArtistUnicode:DEAN FUJIOKA
Creator:RoseusJaeger
Version:Sinnoh's Hail
Source:ユーリ!!! on ICE
Tags:yuri!!! on ice OP opening MAPPA Avex Pictures Sinnoh Jonawaga
BeatmapID:1112295
BeatmapSetID:522277

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:9
ApproachRate:9
SliderMultiplier:2.98
SliderTickRate:2

[Events]
//Background and Video events
0,0,"why did i sell my soul to gay ice skating.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
670,597.014925373134,3,2,3,40,1,0
4252,-66.6666666666667,3,2,3,30,0,0
5147,-100,3,2,1,30,0,0
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88729,-100,3,2,1,40,0,0
89028,-100,3,2,1,20,0,0
89326,-100,3,2,0,5,0,0


[Colours]
Combo1 : 255,255,157
Combo2 : 164,255,255
Combo3 : 70,163,255
Combo4 : 225,0,113

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216,152,47535,2,0,L|284:121,1,74.5,8|0,0:0|0:0,0:0:0:0:
32,112,47834,2,0,L|100:143,1,74.5,8|0,0:0|0:0,0:0:0:0:
248,152,48132,2,0,L|180:183,1,74.5,8|0,0:0|0:0,0:0:0:0:
400,192,48431,2,0,L|468:223,1,74.5,8|0,0:0|0:0,0:0:0:0:
320,224,48729,2,8,L|252:255,1,74.5
392,168,49028,6,0,P|450:123|467:52,2,149,8|0|0,0:0|0:0|0:0,0:0:0:0:
144,168,49923,1,0,0:0:0:0:
432,232,50819,6,0,L|432:128,1,74.5
200,232,51117,2,0,L|200:152,1,74.5
328,152,51416,1,0,0:0:0:0:
96,144,51565,1,0,0:0:0:0:
424,112,51714,2,0,P|480:200|304:360,1,372.5,8|0,0:0|0:0,0:0:0:0:
88,360,52610,6,0,L|88:272,1,74.5
320,272,52908,2,0,L|320:160,1,74.5
192,192,53207,1,0,0:0:0:0:
448,192,53356,1,0,0:0:0:0:
152,120,53505,6,0,P|48:216|208:328,1,372.5,8|0,0:0|0:0,0:0:0:0:
456,48,54401,2,0,P|480:224|328:360,1,372.5
88,352,55296,6,0,P|48:280|240:56,1,372.5,8|0,0:0|0:0,0:0:0:0:
440,48,56192,2,0,P|488:120|488:240,2,149
16,40,57087,1,0,0:0:0:0:
464,112,57983,6,0,L|400:160,1,74.5
256,152,58281,2,0,L|160:96,1,74.5
40,104,58580,1,0,0:0:0:0:
192,112,58729,1,0,0:0:0:0:
432,64,58878,2,0,B|512:40|544:200|288:336,1,372.5,8|0,0:0|0:0,0:0:0:0:
40,344,59774,6,0,L|105:309,1,74.5
256,312,60072,2,0,L|321:349,1,74.5
472,344,60371,1,0,0:0:0:0:
321,348,60520,1,0,0:0:0:0:
72,344,60669,2,0,B|-24:320|-16:128|176:16,1,372.5,8|0,0:0|0:0,0:0:0:0:
408,48,61565,6,0,P|480:160|408:384,1,372.5
88,48,62461,2,0,P|32:160|112:384,1,372.5,8|0,0:0|0:0,0:0:0:0:
384,352,63356,6,0,P|432:328|376:272,1,149
136,280,63953,2,0,P|72:192|80:136,1,149
320,160,64550,1,0,0:0:0:0:
80,144,64849,1,0,0:0:0:0:
344,144,65147,6,0,L|344:248,1,74.5
128,192,65446,2,0,L|128:296,1,74.5
416,168,65744,2,0,L|416:256,1,74.5
112,344,66043,2,0,P|40:288|24:216,2,149,8|0|0,0:0|0:0|0:0,0:0:0:0:
376,360,66938,6,0,L|376:272,1,74.5
160,264,67237,2,0,L|160:168,1,74.5
456,328,67535,2,0,L|456:224,1,74.5
168,304,67834,2,0,L|288:168,2,149,8|0|0,0:0|0:0|0:0,0:0:0:0:
424,312,68729,6,0,P|464:264|336:72,1,298
136,48,69625,1,0,0:0:0:0:
324,50,69923,2,0,P|384:96|376:208,1,149
144,176,70520,6,0,P|136:256|224:272,1,149
424,280,71117,1,0,0:0:0:0:
184,288,71416,2,0,L|88:224,1,74.5
272,232,71714,2,0,L|360:160,1,74.5
184,192,72013,2,0,L|272:120,1,74.5
464,144,72311,6,0,L|400:208,1,74.5
200,192,72610,2,0,L|200:288,1,74.5
411,196,72908,2,0,L|347:260,1,74.5
96,256,73207,6,0,P|152:160|208:176,2,149,8|0|0,0:0|0:0|0:0,0:0:0:0:
376,272,74102,2,0,P|480:200|464:32,1,298
104,48,74998,6,0,P|32:144|40:192,2,149,8|0|0,0:0|0:0|0:0,0:0:0:0:
368,48,75893,2,0,P|256:80|256:256,1,298
464,232,76789,2,0,P|488:160|392:32,1,223.5,8|0,0:0|0:0,0:0:0:0:
128,24,77684,6,0,P|72:40|48:144,1,149
296,136,78281,1,0,0:0:0:0:
88,248,78580,2,0,L|33:197,1,74.5
344,184,78878,2,0,L|400:133,1,74.5
128,176,79177,2,0,L|73:125,1,74.5
392,272,79475,5,0,0:0:0:0:
456,240,79624,1,0,0:0:0:0:
488,184,79773,1,0,0:0:0:0:
440,136,79922,1,0,0:0:0:0:
176,160,80072,2,0,L|112:88,1,74.5
344,136,80370,5,0,0:0:0:0:
416,112,80519,1,0,0:0:0:0:
416,48,80669,1,0,0:0:0:0:
344,24,80818,1,0,0:0:0:0:
120,160,80967,2,0,L|56:88,1,74.5
344,200,81267,5,0,0:0:0:0:
272,176,81416,1,0,0:0:0:0:
272,112,81566,1,0,0:0:0:0:
344,88,81715,1,0,0:0:0:0:
40,112,81864,2,0,L|104:40,1,74.5
400,88,82162,6,0,L|455:37,1,74.5
224,96,82461,2,0,L|296:32,1,74.5
48,88,82759,2,0,L|103:37,1,74.5
344,88,83058,6,0,L|344:248,1,149
104,240,83655,2,0,L|104:80,1,149
408,240,84252,6,0,L|408:80,1,149
40,240,84849,2,0,L|40:80,1,149
472,240,85446,5,0,0:0:0:0:
40,240,85744,1,0,0:0:0:0:
320,240,86043,1,0,0:0:0:0:
40,232,86341,1,0,0:0:0:0:
336,256,86640,6,0,L|408:200,1,74.5
248,208,86938,1,0,0:0:0:0:
96,208,87087,6,0,L|24:152,1,74.5
184,160,87386,1,0,0:0:0:0:
440,240,87535,6,0,L|496:190,1,74.5
288,192,87833,1,0,0:0:0:0:
80,208,87983,6,0,L|32:144,1,74.5
432,128,88281,1,0,0:0:0:0:
256,192,88431,12,0,89475,0:0:0:0:
Didn't think I could pull it off, but pulled through :D
These hitsounds will be added with the diff.
https://puu.sh/s1OTA/0eca5fae46.wav
https://puu.sh/s1OU3/66fb65aaa8.wav
https://puu.sh/s1w7z/f2fb1b40c1.wav
Ayyri
hi jon

placeholder w
Topic Starter
DeletedUser_6709840

Ascendance wrote:

Disclaimer: I'm absolutely horribly sick right now, so this will probably be spread over a couple of parts. Please bear with me. I'll poke you in-game when the whole thing is complete. TL;DR - Placeholder for Saturday where hopefully I'm feeling decent. Also cool, my 2,000th post. I have no life.

Good evening. Our M4M. You also have the pleasure of getting my first serious mod since I've been kicked from the BNG! Hopefully my opinion still weighs as much as it did with a yellow tag under it. Hopefully you can consider them all as quality improving suggestions! I won't mod taikos for obvious reasons. No problem, pal.

To start off, I'm kinda impressed with how both of you have come quite far. The quality has improved a lot! My main concern on the top diff is repetitiveness, since that's sort of a toxic mechanic towards a fun map, but we'll get to that in a bit.

Man this feels weird. The Main reason is probably because timing is off and I'm waiting on a timing check

[
General
]

  1. Difficulty Spread : Not a fan of the current AR settings. Like, they make sense, but they should definitely follow a more linear spread. Maybe 5.5/6.5/7.5/8.5/9 Would be better here. (I'll change it to that for now but I'm not a huge fan of that either)
  2. Background Size : Sinnoh's BG is 1280x720. While this is acceptable, it's not the preferred dimensions of 1366x768. Also, Sinnoh's BG seems to have much less quality than the other one. I'd recommend using the same BG throughout the whole mapset. (Done)
  3. Unsnapped objects : None.
  4. Audio bitrate over 192 kbps : Good.
  5. Metadata Issues : A confirmation in the description would be pretty cool (I'm a bit lazy to look for it myself, I always hated asian metadata as a BN :\) (I'm too lazy for that too)
  6. Timeline Issues : General undermapping and over-repetition of patterns in the highest diff
  7. Combo Colors : g.
  8. Unused hitsounds : soft-hitfinish.wav (Removed)
  9. Hitsounds Issues : Seems okay to me
  10. Inaudible hitsounds : Good
I'll respond to diff mods when they arrive.

Jonawaga's diffs have been added and are ready for mods
-rage
placeholder, free mod inc
snowball112
Heya, from m4m.

General
  1. would be much better if you just use a spinner in the beginning until 00:03:953 instead of the current notechains, would sound much nicer, mainly because the current patterns makes the drum sound from hitobjects, the drumroll in the background and the high instrument collide, I don't think this sounds good, at least not at these volume settings.
  2. Hitsounds are way too lound for the sounds you're following, I'd recommend 40% or so for the entire map, especially in the higher diffs the lound hitsounds make the patterns sound really forced.
  3. Unsubmitted Oni has some unsnapped objects and the finish on 01:12:312 is unrankable.
  4. I don't think it's good to have so many objects between 00:49:028 and 00:50:819, I'd suggest you use a finish on 00:49:028 followed by a spinner until 00:49:923 as there are fewer and fewer instruments.

Muzukashii
You could have some larger spacings to emphasize the long sounds on the downbeats, for example:
  1. 00:04:550 move to 00:04:998.
  2. 00:05:446 remove
  3. 00:06:341 remove
If you use this kind of k__ddk__kd repetition, it would be better for structure and also make for a nicer transition into the part where the vocal begins, for example by removing 00:07:237 and 00:09:028 and moving 00:14:401 to 00:14:998. Doing this will be much nicer for emphasis of long instrument and vocal, especially since the song is so calm.
  1. The doubles from 00:24:252 don't really work well, I suggest you remove 00:22:461 and 00:22:610 first for a nicer transition into this section and the vocal and add a note on 00:23:505. I also think you could remove 00:24:252 and move 00:24:401 to 00:24:550 and 00:24:699 to 00:25:446
  2. For a similar reason, you can remove 00:31:416 (2,3) and 00:31:864 and change 00:32:013 to k.
  3. Move 00:33:058 to 00:32:759 and add notes on 00:33:356 and 00:34:252 for a similar structure.
  4. I think you can move 00:35:147 to 00:35:296. I feel this would be nicer for structure, and you could remove 00:36:341 as well.
  5. 00:34:699 remove finish.
  6. I feel like you could reduce density in the part from 00:36:490 even further by going for the instruments instead of the vocals, this section is so calm. I think you can try something like this for the first part, cursor on 00:40:072. And try something like this, cursor on 00:46:938 for the part starting from 00:43:655.
  7. Move 01:01:416 to 01:01:117 and add a d on 01:00:968 as the instruments are stronger here.
  8. In the part after the first kiai I think you should still use 1/2 triples like by adding a note on 01:06:490 as these parts of the song are still relatively similar.

Futsuu
  1. Move 00:06:341 to 00:04:849 for better consistency within this part.
  2. See muzu for part from 00:36:490 and use a less-note version of that suggestion.
  3. 00:51:117 move to 00:52:013 and add a note on 00:59:177.

I will not mod the Oni diff, mainly because I disagree with the entire concept of having this diff for the following reasons:
  1. The 1/4 feels a bit forced, I think 1/2 patterns are more acceptable for this song since the actual bpm is low and the instruments represent that, the only stuff that would justify 1/4 are the less prominent high sounds in the background which only sounds decent at lower volume in my opinion.
  2. Diff spread between muzu-oni is relatively similar in some places, especially if you go without the 1/4, which I'd suggest you do since 1/2 patterns would be fine for the instruments. Also, stuff I've suggested above already personally feel like they are very close to the maximum of what the song provides, eg. see the points about the section from 00:04:252 and it's repetition with the vocal or calm part from 00:36:490.
Overall, I feel that 1/2 patterns like in muzu are perfectly fine for this song, I don't think a diff like oni with 1/4 is needed, but that's just my opinion. Nevertheless, I hope you consider this.

Good luck
Jonarwhal

snowball112 wrote:

Heya, from m4m. o/

General
  1. would be much better if you just use a spinner in the beginning until 00:03:953 instead of the current notechains, would sound much nicer, mainly because the current patterns makes the drum sound from hitobjects, the drumroll in the background and the high instrument collide, I don't think this sounds good, at least not at these volume settings. Fixed~
  2. Hitsounds are way too lound for the sounds you're following, I'd recommend 40% or so for the entire map, especially in the higher diffs the lound hitsounds make the patterns sound really forced. Fixed~
  3. Unsubmitted Oni has some unsnapped objects and the finish on 01:12:312 is unrankable. It'll be removed lul.
  4. I don't think it's good to have so many objects between 00:49:028 and 00:50:819, I'd suggest you use a finish on 00:49:028 followed by a spinner until 00:49:923 as there are fewer and fewer instruments. I already don't have anything there?

Muzukashii
You could have some larger spacings to emphasize the long sounds on the downbeats, for example:
  1. 00:04:550 move to 00:04:998. Fixed this~
  2. 00:05:446 remove ^
  3. 00:06:341 remove I'll keep it.
If you use this kind of k__ddk__kd repetition, it would be better for structure and also make for a nicer transition into the part where the vocal begins, for example by removing 00:07:237 and 00:09:028 and moving 00:14:401 to 00:14:998. Doing this will be much nicer for emphasis of long instrument and vocal, especially since the song is so calm. Fixed~
  1. The doubles from 00:24:252 don't really work well, I suggest you remove 00:22:461 and 00:22:610 first for a nicer transition into this section and the vocal and add a note on 00:23:505. I also think you could remove 00:24:252 and move 00:24:401 to 00:24:550 and 00:24:699 to 00:25:446 I reworked this section.
  2. For a similar reason, you can remove 00:31:416 (2,3) and 00:31:864 and change 00:32:013 to k. I reworked this section.
  3. Move 00:33:058 to 00:32:759 and add notes on 00:33:356 and 00:34:252 for a similar structure. I reworked this section.
  4. I think you can move 00:35:147 to 00:35:296. I feel this would be nicer for structure, and you could remove 00:36:341 as well. I reworked this section.
  5. 00:34:699 remove finish. Fixed~
  6. I feel like you could reduce density in the part from 00:36:490 even further by going for the instruments instead of the vocals, this section is so calm. I think you can try something like this for the first part, cursor on 00:40:072. And try something like this, cursor on 00:46:938 for the part starting from 00:43:655. I could, but I don't really want to lower the density in this section. Not only do I follow the lyrics for most of the map, making gameplay more intuitive, but also this will be more fun to play because of the fun patterns.
  7. Move 01:01:416 to 01:01:117 and add a d on 01:00:968 as the instruments are stronger here. Fixed~
  8. In the part after the first kiai I think you should still use 1/2 triples like by adding a note on 01:06:490 as these parts of the song are still relatively similar. Fixed~

Futsuu
  1. Move 00:06:341 to 00:04:849 for better consistency within this part. I'll just add something at 00:04:849 - here instead.
  2. See muzu for part from 00:36:490 and use a less-note version of that suggestion. Same reasoning as muzu then.
  3. 00:51:117 move to 00:52:013 and add a note on 00:59:177. I'll just remove 00:51:117 (94) - this instead.

I will not mod the Oni diff, mainly because I disagree with the entire concept of having this diff for the following reasons:
  1. The 1/4 feels a bit forced, I think 1/2 patterns are more acceptable for this song since the actual bpm is low and the instruments represent that, the only stuff that would justify 1/4 are the less prominent high sounds in the background which only sounds decent at lower volume in my opinion. Removed all 1/4 from this difficulty.
  2. Diff spread between muzu-oni is relatively similar in some places, especially if you go without the 1/4, which I'd suggest you do since 1/2 patterns would be fine for the instruments. Also, stuff I've suggested above already personally feel like they are very close to the maximum of what the song provides, eg. see the points about the section from 00:04:252 and it's repetition with the vocal or calm part from 00:36:490.
Overall, I feel that 1/2 patterns like in muzu are perfectly fine for this song, I don't think a diff like oni with 1/4 is needed, but that's just my opinion. Nevertheless, I hope you consider this. Increased 1/2 patterns where I agree that they are lacking. I'll keep it for now and get some more opinions. If I get enough negative feedback, I'll ask Roseus to remove this difficulty and add it to the map's description as bonus, but it's too early to give up now.

Good luck
Thanks for modding~!!
Topic Starter
DeletedUser_6709840
Jonawaga, you put the osu link to futsuu on Muzukashii, please fix. Fixed, Jonawaga's changes applied

Reply to mods soon.
Topic Starter
DeletedUser_6709840

Ascendance wrote:

[
Cup
]

General



  1. 00:00:670 (1,1) - Even though this is acceptable, I'd still drop the spinner back 1/2 tick. The additional recovery time is nice for new players. Sure, done
  2. 00:06:043 (3) - Are you sure you don't wanna do what you did at 00:04:252 (1,2) - rhythm-wise? It's better to be consistent, regardless of which rhythm you decide to utilize. I hate making this change because I dont hear any sound on 00:06:043 (3) - but I'll make it for now.
  3. 00:21:565 (4,1) - You could add some distance here for a vocal upswing probably. Done
  4. 00:23:953 (1,2) - I'm not 100% sure on this snapping. It seems a smidge late, but I guess that can be fixed when the timing check comes. Sounds fine to me, but we'll see
  5. 00:36:490 (1) - Try x:280 for some added emphasis. Done
  6. 00:41:864 (1,2,3,4,5,6,7) - Kinda put off with the amount of density, it could be a bit hard to read as a new player. I would try a timeline that looks like this. It gives the same effect, but the readability should be a lot easier for a newer player. Be sure to apply this in any case where it appears later. It would make sense to do so here, but the parts toward the end I didnt change because the song is more intense there anyway.
  7. 00:43:655 (3,5) - You might wanna swap the NC's to here so that way it gives the fruit splash effect. The fruit splash is on the heavy beat now.
  8. 00:55:893 (2) - Ghost note? Don't reccomend this for Cup diff, better to delete. Done
  9. 00:59:774 (1) - Remove NC? Okay
  10. 01:05:147 (1) - x:128? Small distance increase for more notable emphasis Sure
  11. Starting from 01:06:043 - You're starting to miss the crashy hitsound that you've used for similar things like the head of 00:58:878 (2) - etc etc. Try adding them in? Which hitsound from my files am i missing here? I dont know what you're talking about : (
  12. 01:12:013 (6,1) - Incrase distance? 01:12:311 (1) - x:320 seems ok Increased a bit

[
Salad
]

General



  1. Same as the spinner thing in the cup? Would be niceeee Sure
  2. 00:04:252 (1,2) - Are you sure you want a dash here? This doesn't feel that strong to me. Plus, there's a lot of dashing in this beginning part where it could be toned down. I'm positive on this one. It's strong enough to deserve a hitsound, so it got a dash.
  3. 00:06:938 (2) - x:384? As said before, I think the amount of dashing could be reduced, and I don't feel there's anything special here to give that much emphasis. Moved to X=364 so it's walkable.
  4. 00:09:625 (1,2) - x:360 for the same reasoning Done but less so it's walkable
  5. 00:15:893 (3,1) - Remove dash cause of the same reasoning. (I won't keep repeating these so try to go through and fix some more. I understand your intention of dashing on these downbeats, but I think it's overcomplicating the difficulty and creating too many dashes for a new player.) It would be easier to just make a list with the timestamps because I dont understand completely the issue or where there shouldn't be a dash without being told every instance.
  6. 00:21:267 (2,3) - Maybe you could make this a repeat slider (with a dash from 00:20:371 (1,2) -) so that way the slider at 00:21:565 (3) - isn't so squished. It's not really squished, so i don't get what completely why you want it changed.
  7. 00:31:117 (1) - x:208? No need for a dash imo. Fixed
  8. 00:57:983 (1,2) - Swap the dashes here? The dash should be to 2, not to 1. It has higher emphasis. Okay
  9. 01:03:953 (3,4,5,6) - Not recommended to do a antiflow dash in a salad, I'd make 4,5,6 into something more repeat slider-y I tried
  10. Try to go through the diff and remove some dashes where you feel them to be less emphatic. Remember, you can still add emphasis to notes without them being a dash. Just make them a noticeably bigger walk instead! Rip

[
Platter
]

General



  1. 00:00:670 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7,8) - Well to start, I'm not a fan of the wiggle things. But next to note, the notes in the song are in groups of 6. You have groups of 8 here. Try to rearrange the combos and patterns to accurately represent the music. Also, try to make your streams look less rough. Not a fan of those repeats. I cant hear rhythm, Ascendance. They sound like groups of 8s to me but I'll remap any way. The pattern is quite boring now tho.
  2. 00:21:565 (3,1) - Why not add a hyper here? You have a really good upswing into the more instrumental section that you can emphasize with this This is 1/1 here and a 1/1 hyper would mess up the build up I have into the music. I can increase the dash but I wont add a hyper
  3. 00:29:326 (1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1,2,3,1,2,3,4,5,6,1,2,3,4) - Same thing as the first point. Also, the playability is kind of rough here. Try to keep the movement smooth instead of sharp. If you need some ideas, poke me in-game or something. I adjusted spacing on the first part, but otherwise you're being very clear on what exactly I need to fix. It plays just fine to me
  4. If you're going to keep this stream thing, then 00:35:893 (1) - should be a part of that also (remove the NC.) Randomly cutting off a repeating pattern isn't good! Move the NC to 00:36:490 (2) - and adjust the NC after that.
  5. 00:49:923 (2,1) - Biiiiiiiiiig missed hyper opportunity :( Okay
  6. 01:04:252 (2,1) - Hyper for the emphasis into the next segment Okay
  7. 01:23:058 (1) - Kill this repeat and make a generic C-curve :( Okay
  8. You might need to rearrange the patterns of that last stream part as well. I think this difficulty was good, but the streams definitely need some work My mapping sucks, but yeah

[
Rain
]

General



  1. 00:00:670 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7,8) - Refer to platter in regards to patterns and combos Hello new boring pattern, help this uninspired mapper.
  2. 00:06:043 (3,4,5) - Uhhhhhhh I don't think this is okay for a rain. Remove the hdash between 3,4 and just make it a 1/4 hdash to 4,5. It should be, it doesnt exceed a chain of 4 hypers. it's only 2. No change unless further proof is given it violates RC
  3. 00:11:416 (1) - Should be 3/4 Fixed
  4. 01:02:908 (4,5,1) - I'm not sure about this complexity in a Rain. I would make 01:02:908 (4,5) - a repeat slider and then make an hdash to 01:03:356 (1) - . You'll probably need to rearrange some stuff after it. Again, I feel the hyper chain doesn't feel it breaks criteria because it doesnt exceed more than 3 or 4 objects and it uses the same beat snap.
  5. 01:28:431 - Imo you could probably add a note with an hdash to here. I dont feel it would work because the spinner would be offset and i dont like that.
  6. Really nice diff :o Thanks
Teach me to map, thanks for mod.
Topic Starter
DeletedUser_6709840
Updated the following:

- Sinnoh's map
- Fixed tags on Oni

Waiting on the following:

- Timing check from JBH since I'm not sure if Jon's or mine is the correct timing.
-Sinnoh to help me once again with hitsounding since I'm too stupid at it and he has hitsounds he wants added that idk where he wants them exactly. Completed
JBHyperion
Timing check as requested - sorry for the delay.

  1. First offset sounds a wee bit early, would prefer something like 680 (+10)
  2. 00:04:849 - From here onwards you're hitting earlier still - not all the time, but there are some definite short sounds where the beat is delayed, such as 00:06:341 - 00:07:535 - etc. Generally you're hitting the strong, longer notes right at their start, so a decent compromise would be to reset here so that you hit each note in the "middle" of the sound, thus covering the whole melody with a single red line. It won't be "perfect" per se, but it's an acceptable approximation.
  3. Regarding the stream section between 00:04:252 - 00:04:849 - this seems to be slowed down relative to the surrounding rhythms either way. I found an additional uninherited section for this worked a bit better, though it's kind of hard to define the proper snapping since the sounds blend into each other.
For red lines only, try the following:

[TimingPoints]
680,597.014925373134,3,2,3,40,1,0
4262,612.244897959184,3,2,3,40,1,0
4874,597.014925373134,3,2,3,40,1,0
6068,597.014925373134,3,2,3,40,1,0

Resnap stuff with this and see if anything still sounds off. I tried to find something that worked best for both modes, but I can always take another look at this sometime if there are issues.

Hope this helps!
Topic Starter
DeletedUser_6709840
Thanks JBH, applied Jona's diffs with new timing and waiting on Sinnoh to discuss it for CtB
Xinnoh

JBHyperion wrote:

Timing check as requested - sorry for the delay.

  1. First offset sounds a wee bit early, would prefer something like 680 (+10)
  2. 00:04:849 - From here onwards you're hitting earlier still - not all the time, but there are some definite short sounds where the beat is delayed, such as 00:06:341 - 00:07:535 - etc. Generally you're hitting the strong, longer notes right at their start, so a decent compromise would be to reset here so that you hit each note in the "middle" of the sound, thus covering the whole melody with a single red line. It won't be "perfect" per se, but it's an acceptable approximation.
  3. Regarding the stream section between 00:04:252 - 00:04:849 - this seems to be slowed down relative to the surrounding rhythms either way. I found an additional uninherited section for this worked a bit better, though it's kind of hard to define the proper snapping since the sounds blend into each other.
For red lines only, try the following:

[TimingPoints]
680,597.014925373134,3,2,3,40,1,0
4262,612.244897959184,3,2,3,40,1,0
4874,597.014925373134,3,2,3,40,1,0
6068,597.014925373134,3,2,3,40,1,0

Resnap stuff with this and see if anything still sounds off. I tried to find something that worked best for both modes, but I can always take another look at this sometime if there are issues.

Hope this helps!
Seems difficult to make 00:04:262 (2) - match up. I'll move the stream up by 1/16, but wont move 00:04:874 (10) - since that seems to fit the rhythm.

Added timing points, made some minor changes to my diff hardly worth mentioning

code
Haha will upload when my self mod is complete
Topic Starter
DeletedUser_6709840
Wew, i gotta lot of work in store for me with resnapping
Topic Starter
DeletedUser_6709840
Updated with new timing. Now we need mods
MMBan
Requested
I'll point things to cleanup
General:
Unsnapped timing lines:
All Taiko diffs
00:50:819 -
01:05:147 -
01:19:475 -
01:28:431 -
Wrong snapped object from taiko diffs
Oni
00:00:670 - This spinner is wrongly snapped

Preview time is usnapped too on All diffs! Both ctb and taiko

Cup
No issues.
Things out flow
00:38:306 (2) - Move to x64
00:40:097 (3) - Move to x488

Check if you rightly put those circles on right timing line
00:25:321 -
00:36:067 -

Salad
Flashlight difficulty 4/10 Somewhat can overrun because some objects are too close
Just small clean up here.

01:14:127 - Remove new combo and put on next circle
01:14:724 (2,3,4) - 2 and 4 x264 . 3 x456
01:16:814 (3) - Distance to fix x48
Platter
Unsnapped object at 00:00:670 - !
Bpm below 120. 1/4 hdash allowed

01:24:276 - Remove new combo
01:25:769 (4) - Difficult to catch without hdash. Move closer
Rain
Unsnapped object at 00:00:670 - !
01:12:038 (5) - Weird distance for me. Unsure if hdash will fit here too.


No Issues found in GD diff... in my guess
Topic Starter
DeletedUser_6709840

MMBan wrote:

Requested
I'll point things to cleanup
General:
Unsnapped timing lines:
All Taiko diffs
00:50:819 -
01:05:147 -
01:19:475 -
01:28:431 -
Wrong snapped object from taiko diffs
Oni
00:00:670 - This spinner is wrongly snapped I'll fix for Jona the kiai snaps

Preview time is usnapped too on All diffs! Both ctb and taiko It doesnt need to be as long as it's the same in all diffs

Cup
No issues.
Things out flow
00:38:306 (2) - Move to x64
00:40:097 (3) - Move to x488 No to bother because the distance is intimdating

Check if you rightly put those circles on right timing line they are
00:25:321 -
00:36:067 -

Salad
Flashlight difficulty 4/10 Somewhat can overrun because some objects are too close
Just small clean up here.

01:14:127 - Remove new combo and put on next circle k
01:14:724 (2,3,4) - 2 and 4 x264 . 3 x456 k
01:16:814 (3) - Distance to fix x48 k

Platter
Unsnapped object at 00:00:670 - ! fixed
Bpm below 120. 1/4 hdash allowed

01:24:276 - Remove new combo k
01:25:769 (4) - Difficult to catch without hdash. Move closer Made into a hyper instead
Rain
Unsnapped object at 00:00:670 - ! fixed
01:12:038 (5) - Weird distance for me. Unsure if hdash will fit here too. fixed


No Issues found in GD diff... in my guess
Thanks fam for the mod!
Aloda
Hi. Just noticed a couple of things about your metadata.
Unless the official title of the song has TV Size in it (which this song doesn't), you shouldn't include it in the title.
You should remove 'on' and 'ice' from the tags since they're already in the source.
gl with the map c:
Topic Starter
DeletedUser_6709840

Aloda wrote:

Hi. Just noticed a couple of things about your metadata.
Unless the official title of the song has TV Size in it (which this song doesn't), you shouldn't include it in the title.
You should remove 'on' and 'ice' from the tags since they're already in the source.
gl with the map c:
I have no link to the official metadata to be honest and am having a hard time finding it, but by my common sense i went with TV Size since i know for a fact this isnt the full version of the song.

and i'll remove those tags, thanks
Xinnoh
metadata checks don't get kudosu btw
Topic Starter
DeletedUser_6709840
firetuck

edit: I found the official website and the closest i could get to finding the official video from the studio's youtube. Since i have no experience with Japanese reading it's hard to me to determined if this is TV Size in the title or not. I'll remove it, but if someone experienced with finding metadata can get get me out of this hell finding it that would be nice. Links in topic thread post.
Jonarwhal

RoseusJaeger wrote:

MMBan wrote:

Requested
I'll point things to cleanup
General:
Unsnapped timing lines:
All Taiko diffs
00:50:819 -
01:05:147 -
01:19:475 -
01:28:431 -
Wrong snapped object from taiko diffs
Oni
00:00:670 - This spinner is wrongly snapped I'll fix for Jona the kiai snaps
Thank you for modding~

@RoseusJaeger Just do Timing>Resnap All Notes in my difficulties and apply this for me. Thanks.
Noffy
Timing: the fourth (main) offset is around 20ms late. I had to change my local offset for this map to hit objects in the taiko diffs on-time and it feel correct. It was off enough to be the difference in a D and an S that's how bad it felt.

Jonawaga coerced me into irc mod
even though I'm inexperienced in taiko :<
23:38 Noffy: kk
23:40 Jonawaga: it was bad wastn it
23:40 Jonawaga: omg
23:40 Jonawaga: my taiko rank dropped to below 20000
23:40 Noffy: my
23:40 Noffy: 1
23:40 Noffy: problem
23:40 Noffy: is
23:40 Noffy: 00:14:724 -
23:40 Jonawaga: ya
23:40 Noffy: there isnt' really a strong note here to warrant having a note here
23:40 Noffy: jl
23:40 Noffy: it felt wrong to play
23:40 Jonawaga: the vocal
23:41 Noffy: yes but it's /barely there/
23:41 Jonawaga: ./I/
23:41 Jonawaga: see what you mean
23:41 Noffy: 00:16:515 - smae here
23:41 Jonawaga: thought youd say that
23:42 Noffy: and that's all for futsuu
23:42 Noffy: for mi
23:42 Jonawaga: omg
23:42 Noffy: muzu time
23:42 Jonawaga: wait 1 problem you made in me applying that
23:42 Jonawaga: now
23:43 Jonawaga: 00:13:232 (1,2,3,4,5,6,7,8) - these are the same
23:43 Jonawaga: like 00:15:321 (6) - this should be k imo
23:43 Noffy: wait
23:43 Noffy: WAIT
23:43 Noffy: 00:13:829 - d
23:44 Jonawaga: 00:16:814 (9,10,11,12) - then it's the same as this
23:44 Noffy: http://puu.sh/svLz5/76da48fc79.jpg
23:44 Jonawaga: oh hell yes
23:44 Jonawaga: thanks
23:44 Jonawaga: I like that
23:44 Jonawaga: hehe
23:44 Noffy: cause the vocals change in intensity the same way they did at 00:07:859 (8,9,10,11,12,13,14,15) -
23:44 Jonawaga: dddk ddkk dkkk
23:45 Jonawaga: ya that's purty
23:45 Noffy: yess
23:45 Jonawaga: also emphasis on the jingle 00:14:127 - here
23:45 Jonawaga: ok onto muzu
23:45 *Noffy is playing [https://osu.ppy.sh/b/1117145 DEAN FUJIOKA - History Maker [Jon's Muzukashii]] <Taiko>
23:47 Jonawaga: clearly i messed something up there
23:47 Jonawaga: you got a d
23:47 Noffy: I think
23:47 Noffy: the timing
23:47 Jonawaga: ya
23:47 Noffy: feels wrong
23:48 Jonawaga: owo
23:48 Noffy: yeah, it's late.
23:48 Noffy: like 20ms late
23:48 Jonawaga: oh
23:48 Noffy: so my low acc isn't your fault
23:48 Noffy: tell the mapset owner to get that fixed yeesh
23:48 Jonawaga: uh
23:48 Noffy: :<
23:48 Jonawaga: they're working in it trust me
23:48 Noffy: ?!?
23:48 Jonawaga: the timing is being intensly debated
23:48 Jonawaga: cuz
23:49 Jonawaga: the map owner is beat deaf
23:49 Jonawaga: that's not an expression
23:49 Jonawaga: it's an actual mediacal condition
23:49 Noffy: oh joiy
23:49 Jonawaga: https://en.wikipedia.org/wiki/Beat_deafness
23:50 Noffy: brb just a sec then I'll be back to roastg
23:50 Jonawaga: read all about it
23:50 Jonawaga: extra extra
23:50 Jonawaga: roasting lol
23:50 Jonawaga: this isn't ctb
23:50 Jonawaga: this is taiko :3
23:51 Noffy: 00:24:724 (67,68,69,70) - these first doubles are ok
23:51 Noffy: so WHY
23:52 Noffy: 00:28:008 (78,79,80) - does it
23:52 Noffy: 00:31:142 (91,92) -
23:52 Noffy: cHANGE EVERY TIME
23:52 Jonawaga: oh
23:53 Jonawaga: I was going by vocal pitches
23:53 Noffy: it's really confusing that along with it being syncopated to blue beats whether it's a double or not is phwoewo
23:54 Jonawaga: yeah
23:54 Jonawaga: i'm fixing
23:56 Noffy: 00:35:918 - so right after a mixed triple that ends in k.. it's followed by K. That's kind of hard to hit, much more so than if the triple had ended in a d.
23:56 Noffy: I think making it dkd like the triple at 00:32:336 - should work wonders
23:57 Noffy: 00:56:515 - same thing again, having the k at the end puts a lot of pressure on hitting it, so following it with big K is awkaard ;w;
23:57 Jonawaga: fixed for the most part
23:57 Jonawaga: idk what's your opinion on the note 00:29:202 (85) - here
23:57 Jonawaga: should I remvoe it?
23:58 Noffy: plays fine
23:58 Jonawaga: ok
23:59 Jonawaga: uh
23:59 Noffy: it makes 00:28:754 (81,82,83,84,85) - the same pattern as stuff like 00:38:903 (6,7,8,9,10) - so I think it fits well with the song's speed differences
23:59 Noffy: similar*
23:59 Jonawaga: based on the suggestions you're giving me I don't think you understand im following the vocal pitches
23:59 Noffy: I do
23:59 Jonawaga: i agree with your problems
23:59 Noffy: I do very well
23:59 Jonawaga: oh
23:59 Jonawaga: ok
00:00 Jonawaga: ok
00:00 Jonawaga: ok then
00:00 Jonawaga: oh wait I flucked up
00:00 Noffy: which is why for 00:35:918 (1,2,3) - I referenced an earlier triple, since the pitch variation in the vocals was fairly similar
00:00 Jonawaga: you totally get me XD
00:00 Noffy: :3
00:00 Jonawaga: yah
00:01 Jonawaga: ok
00:01 Jonawaga: anything wrong with the kiai> owo
00:01 Jonawaga: kiai?**
00:01 Jonawaga: anything wrong with the kiai> owo
00:01 Jonawaga: kiai?**
00:01 Jonawaga: i used whistles
00:02 Jonawaga: that must be irritating to hear >:3
00:02 Noffy: YES IT IS ;W;
00:02 Noffy: also irritating to make changes to because my memory is already tied to r = kat
00:02 Noffy: so Ikeep trying to make kats into dons but you used whistles /so r doesn't work and I have to use w instead/
00:03 Jonawaga: r as in raise?
00:03 Jonawaga: ok lol
00:03 Jonawaga: sorry
00:03 Noffy: xD
00:03 Jonawaga: lemme send you a copt fixed
00:03 Noffy: and besides what I pointed out, nothing I noticed
00:03 Noffy: :3
00:03 Noffy: and err, I don't really play onis..
00:03 Jonawaga: ah ok thanks
00:03 Jonawaga: you can skip oni if you want
00:03 Noffy: JON
00:04 Jonawaga: you can skip oni if you want
00:04 Jonawaga: or keep going
00:04 Noffy: 00:00:829 (1) - WHY DOES THE SPINNER RANDOMLY START 1/4 OF A TICK LATER THAN THE OTHER DIFFS
00:04 Jonawaga: !
00:04 Jonawaga: what
00:04 Noffy: wait I'm gonna change my local offset
00:04 Jonawaga: xd
00:05 Jonawaga: omg that spinner how did tha thappend
00:05 Noffy: idek
00:05 Noffy: JUST LOOK AT IT
00:05 Noffy: slightly aFTER THE BAR
00:05 Noffy: XDD
00:05 Jonawaga: XD
00:05 Jonawaga: 1/4 off
00:05 Jonawaga: I think it was a snapping error
00:06 Jonawaga: omg I did something unrankable
00:06 Noffy: ?
00:07 Noffy: ok
00:07 Noffy: so
00:07 Jonawaga: 01:05:023 (263,264) -
00:07 Noffy: like
00:07 Noffy: o
00:07 Noffy: ya
00:07 Jonawaga: same color 1/4 finishers are unrankable
00:07 Jonawaga: im
00:07 Noffy: was abut to say
00:07 Jonawaga: guessing
00:07 Noffy: about it
00:07 Jonawaga: you
00:07 Noffy: yeh
00:07 Jonawaga: didnt
00:07 Jonawaga: like
00:07 Jonawaga: it
00:07 Noffy: ?
00:08 Jonawaga: or
00:08 Jonawaga: maybe
00:08 Jonawaga: you
00:08 Jonawaga: did?
00:08 Noffy: 00:04:262 - through 00:09:948 - actually had a really nice flow
00:08 Jonawaga: idek
00:08 Noffy: it went well with the violin badabumbump
00:08 Jonawaga: thanks
00:08 Jonawaga: owo thank
00:08 Noffy: then you throw in two kdk triples and I just
00:08 Noffy: q-q rip nice flow
00:09 Noffy: 00:12:038 - d? the vocal is pretty deep here too
00:10 Noffy: 00:10:545 (29) - ^
00:10 Jonawaga: why are kdk triplets rip nice flow
00:10 Jonawaga: I love them omg
00:11 Jonawaga: but I agree with you too much
00:11 Jonawaga: instead of 00:10:545 (29) - d here, I want d 00:10:247 (27) - here
00:11 Noffy: 00:20:993 (73,74,75) - this one is nic e tho
00:11 Noffy: that works too >:3
00:12 Jonawaga: thats dkd
00:12 Jonawaga: smh
00:13 Jonawaga: a bn told me "just delete oni"
00:13 Jonawaga: lol
00:13 Noffy: woo
00:13 Noffy: 01:19:500 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25) - i understand why but holy diff spike
00:13 Jonawaga: no not ayyri
00:13 Jonawaga: lol
00:13 Jonawaga: hehehehe
00:13 Noffy: tbh the song is so SO CALM
00:14 Jonawaga: yeah XD
00:14 Noffy: the muzu is hard enough alreayd like om
Topic Starter
DeletedUser_6709840

Noffy wrote:

Timing: the fourth (main) offset is around 20ms late. I had to change my local offset for this map to hit objects in the taiko diffs on-time and it feel correct. It was off enough to be the difference in a D and an S that's how bad it felt.

Jonawaga coerced me into irc mod
even though I'm inexperienced in taiko :<
23:38 Noffy: kk
23:40 Jonawaga: it was bad wastn it
23:40 Jonawaga: omg
23:40 Jonawaga: my taiko rank dropped to below 20000
23:40 Noffy: my
23:40 Noffy: 1
23:40 Noffy: problem
23:40 Noffy: is
23:40 Noffy: 00:14:724 -
23:40 Jonawaga: ya
23:40 Noffy: there isnt' really a strong note here to warrant having a note here
23:40 Noffy: jl
23:40 Noffy: it felt wrong to play
23:40 Jonawaga: the vocal
23:41 Noffy: yes but it's /barely there/
23:41 Jonawaga: ./I/
23:41 Jonawaga: see what you mean
23:41 Noffy: 00:16:515 - smae here
23:41 Jonawaga: thought youd say that
23:42 Noffy: and that's all for futsuu
23:42 Noffy: for mi
23:42 Jonawaga: omg
23:42 Noffy: muzu time
23:42 Jonawaga: wait 1 problem you made in me applying that
23:42 Jonawaga: now
23:43 Jonawaga: 00:13:232 (1,2,3,4,5,6,7,8) - these are the same
23:43 Jonawaga: like 00:15:321 (6) - this should be k imo
23:43 Noffy: wait
23:43 Noffy: WAIT
23:43 Noffy: 00:13:829 - d
23:44 Jonawaga: 00:16:814 (9,10,11,12) - then it's the same as this
23:44 Noffy: http://puu.sh/svLz5/76da48fc79.jpg
23:44 Jonawaga: oh hell yes
23:44 Jonawaga: thanks
23:44 Jonawaga: I like that
23:44 Jonawaga: hehe
23:44 Noffy: cause the vocals change in intensity the same way they did at 00:07:859 (8,9,10,11,12,13,14,15) -
23:44 Jonawaga: dddk ddkk dkkk
23:45 Jonawaga: ya that's purty
23:45 Noffy: yess
23:45 Jonawaga: also emphasis on the jingle 00:14:127 - here
23:45 Jonawaga: ok onto muzu
23:45 *Noffy is playing [https://osu.ppy.sh/b/1117145 DEAN FUJIOKA - History Maker [Jon's Muzukashii]] <Taiko>
23:47 Jonawaga: clearly i messed something up there
23:47 Jonawaga: you got a d
23:47 Noffy: I think
23:47 Noffy: the timing
23:47 Jonawaga: ya
23:47 Noffy: feels wrong
23:48 Jonawaga: owo
23:48 Noffy: yeah, it's late.
23:48 Noffy: like 20ms late
23:48 Jonawaga: oh
23:48 Noffy: so my low acc isn't your fault
23:48 Noffy: tell the mapset owner to get that fixed yeesh
23:48 Jonawaga: uh
23:48 Noffy: :<
23:48 Jonawaga: they're working in it trust me
23:48 Noffy: ?!?
23:48 Jonawaga: the timing is being intensly debated
23:48 Jonawaga: cuz
23:49 Jonawaga: the map owner is beat deaf
23:49 Jonawaga: that's not an expression
23:49 Jonawaga: it's an actual mediacal condition
23:49 Noffy: oh joiy
23:49 Jonawaga: https://en.wikipedia.org/wiki/Beat_deafness
23:50 Noffy: brb just a sec then I'll be back to roastg
23:50 Jonawaga: read all about it
23:50 Jonawaga: extra extra
23:50 Jonawaga: roasting lol
23:50 Jonawaga: this isn't ctb
23:50 Jonawaga: this is taiko :3
23:51 Noffy: 00:24:724 (67,68,69,70) - these first doubles are ok
23:51 Noffy: so WHY
23:52 Noffy: 00:28:008 (78,79,80) - does it
23:52 Noffy: 00:31:142 (91,92) -
23:52 Noffy: cHANGE EVERY TIME
23:52 Jonawaga: oh
23:53 Jonawaga: I was going by vocal pitches
23:53 Noffy: it's really confusing that along with it being syncopated to blue beats whether it's a double or not is phwoewo
23:54 Jonawaga: yeah
23:54 Jonawaga: i'm fixing
23:56 Noffy: 00:35:918 - so right after a mixed triple that ends in k.. it's followed by K. That's kind of hard to hit, much more so than if the triple had ended in a d.
23:56 Noffy: I think making it dkd like the triple at 00:32:336 - should work wonders
23:57 Noffy: 00:56:515 - same thing again, having the k at the end puts a lot of pressure on hitting it, so following it with big K is awkaard ;w;
23:57 Jonawaga: fixed for the most part
23:57 Jonawaga: idk what's your opinion on the note 00:29:202 (85) - here
23:57 Jonawaga: should I remvoe it?
23:58 Noffy: plays fine
23:58 Jonawaga: ok
23:59 Jonawaga: uh
23:59 Noffy: it makes 00:28:754 (81,82,83,84,85) - the same pattern as stuff like 00:38:903 (6,7,8,9,10) - so I think it fits well with the song's speed differences
23:59 Noffy: similar*
23:59 Jonawaga: based on the suggestions you're giving me I don't think you understand im following the vocal pitches
23:59 Noffy: I do
23:59 Jonawaga: i agree with your problems
23:59 Noffy: I do very well
23:59 Jonawaga: oh
23:59 Jonawaga: ok
00:00 Jonawaga: ok
00:00 Jonawaga: ok then
00:00 Jonawaga: oh wait I flucked up
00:00 Noffy: which is why for 00:35:918 (1,2,3) - I referenced an earlier triple, since the pitch variation in the vocals was fairly similar
00:00 Jonawaga: you totally get me XD
00:00 Noffy: :3
00:00 Jonawaga: yah
00:01 Jonawaga: ok
00:01 Jonawaga: anything wrong with the kiai> owo
00:01 Jonawaga: kiai?**
00:01 Jonawaga: anything wrong with the kiai> owo
00:01 Jonawaga: kiai?**
00:01 Jonawaga: i used whistles
00:02 Jonawaga: that must be irritating to hear >:3
00:02 Noffy: YES IT IS ;W;
00:02 Noffy: also irritating to make changes to because my memory is already tied to r = kat
00:02 Noffy: so Ikeep trying to make kats into dons but you used whistles /so r doesn't work and I have to use w instead/
00:03 Jonawaga: r as in raise?
00:03 Jonawaga: ok lol
00:03 Jonawaga: sorry
00:03 Noffy: xD
00:03 Jonawaga: lemme send you a copt fixed
00:03 Noffy: and besides what I pointed out, nothing I noticed
00:03 Noffy: :3
00:03 Noffy: and err, I don't really play onis..
00:03 Jonawaga: ah ok thanks
00:03 Jonawaga: you can skip oni if you want
00:03 Noffy: JON
00:04 Jonawaga: you can skip oni if you want
00:04 Jonawaga: or keep going
00:04 Noffy: 00:00:829 (1) - WHY DOES THE SPINNER RANDOMLY START 1/4 OF A TICK LATER THAN THE OTHER DIFFS
00:04 Jonawaga: !
00:04 Jonawaga: what
00:04 Noffy: wait I'm gonna change my local offset
00:04 Jonawaga: xd
00:05 Jonawaga: omg that spinner how did tha thappend
00:05 Noffy: idek
00:05 Noffy: JUST LOOK AT IT
00:05 Noffy: slightly aFTER THE BAR
00:05 Noffy: XDD
00:05 Jonawaga: XD
00:05 Jonawaga: 1/4 off
00:05 Jonawaga: I think it was a snapping error
00:06 Jonawaga: omg I did something unrankable
00:06 Noffy: ?
00:07 Noffy: ok
00:07 Noffy: so
00:07 Jonawaga: 01:05:023 (263,264) -
00:07 Noffy: like
00:07 Noffy: o
00:07 Noffy: ya
00:07 Jonawaga: same color 1/4 finishers are unrankable
00:07 Jonawaga: im
00:07 Noffy: was abut to say
00:07 Jonawaga: guessing
00:07 Noffy: about it
00:07 Jonawaga: you
00:07 Noffy: yeh
00:07 Jonawaga: didnt
00:07 Jonawaga: like
00:07 Jonawaga: it
00:07 Noffy: ?
00:08 Jonawaga: or
00:08 Jonawaga: maybe
00:08 Jonawaga: you
00:08 Jonawaga: did?
00:08 Noffy: 00:04:262 - through 00:09:948 - actually had a really nice flow
00:08 Jonawaga: idek
00:08 Noffy: it went well with the violin badabumbump
00:08 Jonawaga: thanks
00:08 Jonawaga: owo thank
00:08 Noffy: then you throw in two kdk triples and I just
00:08 Noffy: q-q rip nice flow
00:09 Noffy: 00:12:038 - d? the vocal is pretty deep here too
00:10 Noffy: 00:10:545 (29) - ^
00:10 Jonawaga: why are kdk triplets rip nice flow
00:10 Jonawaga: I love them omg
00:11 Jonawaga: but I agree with you too much
00:11 Jonawaga: instead of 00:10:545 (29) - d here, I want d 00:10:247 (27) - here
00:11 Noffy: 00:20:993 (73,74,75) - this one is nic e tho
00:11 Noffy: that works too >:3
00:12 Jonawaga: thats dkd
00:12 Jonawaga: smh
00:13 Jonawaga: a bn told me "just delete oni"
00:13 Jonawaga: lol
00:13 Noffy: woo
00:13 Noffy: 01:19:500 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25) - i understand why but holy diff spike
00:13 Jonawaga: no not ayyri
00:13 Jonawaga: lol
00:13 Jonawaga: hehehehe
00:13 Noffy: tbh the song is so SO CALM
00:14 Jonawaga: yeah XD
00:14 Noffy: the muzu is hard enough alreayd like om
There might be another timing change soon, but im watching another set that is close to bubble to see if their timing is better
Absolute Zero
oh boy it's happening

I won't comment on the fourth offset as it's already been mentioned and you have said you want to find a better timing. Just more confirmation.

[Cup]
00:22:187 (1) - you don't map the voice note at 00:22:784, but at 00:25:769 (1,2), you set the pattern to map that same note (it's the same phrase over again except with different words). I would end this slider at 00:22:784 and put a hitcircle on 00:23:082 to mimic the pattern from before.
00:27:560 (1) - End this slider on 00:28:008 instead. That follows the voice a little closer to what you seem to want here.
00:40:993 (4) - Small thing--I would Ctrl+H this slider but keep it at x=424 (don't shift it to the other side of the screen, just flip it around its head). This is because it creates a smoother movement to 00:41:888 (1).
00:49:948 - End the spinner here. The music (which I think your spinner is following) completely ends here, so I wouldn't bleed into the voice-only part.
01:16:814 (2) - Again, since you're following the voice so much, perhaps you want to end this slider on 01:17:262 instead.



I just wanna start this so that I feel a liability to continue it. Don't consider it done xd
Topic Starter
DeletedUser_6709840
Since AZ never finished modding this and I ended up remapping anyway, we gonna assume i applied everything.
wonjae
k


salad
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Topic Starter
DeletedUser_6709840
applied
Bursthammy
kantan diff x D

drunk mapping best mapping
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Creator:RoseusJaeger
Version:Weber's Kantan
Source:ユーリ!!! on ICE
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Topic Starter
DeletedUser_6709840
applied and buffed Platter a bit
World Fraction
Hey, here from my queue - no kds until i'm finished all the diffs :)
Love this song btw, i hope to see this ranked soon.

Weber's Kantan
- that slider at the beginning of the song would be better replaced by a spinner
- 00:13:217 (11) - i feel as if this could be a k instead because the pitch in the background does get a bit louder
- 00:28:441 (29) - might consider changing this to a k as well, or maybe turn it into a finisher. a very prominent sound in the background (no idea what the instrument is) but it fits well imo. 00:35:605 (38) - here is the sound again, which you decided to make into a
k
- 00:43:665 (43) - this should be a finisher
- 00:45:456 (44) - consider deleting this note, there's no sound to be mapped. you might want to add a k here instead 00:46:351 -
- thats all for you Weber that i could find

Jon's Futsuu
- 00:28:441 (54) - same thing as Weber's Kantan, you should changed this to a k instead, plus it plays better imo.
- 00:36:053 (67) - consider deleting this. and turning this 00:36:500 (68) - into a finisher (any color is fine)
- thats all i could find wrong with this diff

Jon's Muzukashii
- 00:28:441 (76) - starting to notice a trend with this specific time lol. once again i'd suggest changing to a k
- other than that this was a fantastic Muzukashii. Great job on that one.

Jon's Oni
- 00:08:142 (18) - consider changing to a d and deleting this 00:08:291 (19) - then change this 00:08:441 (20) - to a d and make it a ddk like this for example cursor on 00:08:142
- 00:09:933 (26) - same thing as above
- 00:28:441 (108) - this one specific time. hmmmmmmmmmmm... looks kind of familiar rofl. make it a k just as i suggested b4
- other than what i suggested everything else looks great.

Great job to both of the people you got to give you the taiko diffs. Very well mapped. I'm done here, good luck with the set :D
FlamingRok
Heya, M4M from Jonawaga's queue incoming! For this mod, I looked at the mapping styles of both mappers and tried to find any inconsistencies, or things that may not be too friendly in the case of easier difficulties. With that said, let's move onto the mod!

[Weber's Kantan]
00:17:694 (16) Yes, this being a k matches the pitch of the song just fine. My main concern is with the two following notes being differently spaced from the rest of them. But another thing I noticed is that (17) and (18) use this 1/3 spacing only once in this entire song. Either change (16) to a d to make readability easier for a Kantan player, or outright remove (17) due to the infrequent appearance of the spacing.
00:35:605 (38) Same issue with the spacing here, 1/2 doesn't appear anywhere else. I understand the 1/2 here is used for buildup, and that's fine, but with this different spacing, it might be difficult for Kantan players to get used to the sudden k. I'd recommend changing it to a d, as this not only helps Kantan players get used to the different spacing, but also uses the buildup better I believe.
00:56:202 (53) This one's just a mild suggestion, changing this to a k would make an inverse pattern, which could let Kantan players relate to the pattern a bit easier, and it wouldn't require changing what hand is on a note during this spot until the end section, which you've made this type of pattern later in the song anyways, so introducing it here would work out nicely. Then again, song's pretty slow so your choice.
01:20:381 (78) Before the first kiai, you had some large gaps to emphasize a form of buildup. I think the same can be done before this last kiai, which is also conveniently the end, by removing this note.

[Jon's Futsuu]
00:10:232 (12) Just a mild suggestion, but you've made the same pattern with the doubles in this section of dk kd. To keep with the pattern, I think this could be a d, as it still matches the music just fine and continues the pattern.
00:11:127 (14) (15) If you applied the previous point, please apply this one as well to have the 5 note bundle start like the other doubles.
00:19:485 (35) Please refer to 00:10:232 as it's the same deal here of keeping with the dk kd pattern, except this note should change to k instead. However, if you don't wish to do that, I think a more interesting approach would be to ctrl+g 00:20:082 (36) (37) . This creates a different type of pattern which is kd dd dk dd, which the last dd is carried on through the 5 note bundle.
00:23:665 (45) Because the song is changing to a different type of melody here, this being a d is justified, but I think it still could work as a k really well. However, I'll understand either choice, as you do continue to use dk dd later on for this different section.
00:27:993 (53) However with the drastic change of rhythm in this section, I think changing this to a d so that players only have to worry about hitting at the right time instead of what color as well could help readability for Futsuu players.
00:35:157 (65) Same deal with 00:27:993 , though this is definitely less of an issue due to not being a drastic change while in pattern. There's a wide enough break for Futsuu players to get their barrings beforehand. Still, I don't believe changing this to k would be harmful either.
01:17:247 (155) Same deal as 00:27:993 , except this time it is a bit more relevant due to being close to the 1/3 notes ahead. Because of the soon drastic spacing between these two rhythms, this being a k would help some readability.

[Jon's Muzukashii]
00:14:411 (32) Mild suggestion, but I noticed that outside of triplets, there aren't many instances where there are an odd number of k (outside of one) in a row. I think d could work here, but it is your choice.
00:16:202 (38) Same dealio as ^
00:25:306 (66) I think for this different spacing, the pattern of k d k d could sound and play really nicely, especially when followed up by a k to keep that pattern going.
00:33:515 (93) Either this, or 00:34:411 (97) could work to be a d, the main reason I'm suggesting this is for the next point. That is, if you apply the next point, please apply one of these for consistency.
00:34:709 (98) (99) (100) (101) Just like the spacing before and the k d k d suggestion, because this ends on a D with (102), I think d k d k works nicely with these notes. Combined with one of the suggestions from before to keep an even number of k in a row, this could be a really nice pattern.

[Jon's Oni]
00:23:963 (88) (92) I think for variety sake and to help match the pitch of the voice, these two can be d. For even more of a compelling case, the triplet k triplet k triplet d triplet d appears right afterwards, just like what I'm suggesting here.
00:35:008 (139) - 00:36:500 (146) Probably my biggest gripe with this difficulty is right here. Never again do these types of doubles appear in the song, which is really odd. You could argue it's to emphasize this part of the song, but you found a way to do that on the other difficulties without being drastically different. I'd say if we want to emphasize this part starting at (139), why not use a quintuplet that doesn't appear anywhere else in the song, such as dkkdk?
That would garner importance to this part of the song, while still matching the lyrics. Then we could move (146) back a 1/3 tick and change it to d to make a kkd triplet which also doesn't appear very often and matches the lyrics, while giving K enough space for it to be hit properly. Just a thing to think about.
01:19:933 I'd say for a buildup to the end of the song, a few triplets could be welcome before the kiai time, and adding a d here would fit.
01:21:575 (325) I'd say we start another kdk triplet here for the buildup. Why here of all places? There's a four note gap in between each triplet, including the first triplet of the kiai time, which works very well. So by changing (325) to a k and then adding a d in between (325) and (327) , we have this triplet once more.
01:25:456 (341) Your choice, but I think the single notes can be saved for after the final finisher, and before then, triplets should be used for emphasis on the buildup. As such, to keep with what you've been doing beforehand, this can change to a d, and a d can be added before (341) but after (340).

Whew, that should just about do it. Solid mapset, just a few kinks here and there. Hope to see this in ranked soon!
Jonarwhal
World Fraction

World Fraction wrote:

Hey, here from my queue - no kds until i'm finished all the diffs :)
Love this song btw, i hope to see this ranked soon. you're not alone

[Jon's Futsuu]- 00:28:441 (54) - same thing as Weber's Kantan, you should changed this to a k instead, plus it plays better imo. seems legit, fixed
- 00:36:053 (67) - consider deleting this. and turning this 00:36:500 (68) - into a finisher (any color is fine) since I map to the lyrics, removing this extremely loud one would be sinful
- thats all i could find wrong with this diff

[Jon's Muzukashii]- 00:28:441 (76) - starting to notice a trend with this specific time lol. once again i'd suggest changing to a k
- other than that this was a fantastic Muzukashii. Great job on that one. fixed fixed

[Jon's Oni]- 00:08:142 (18) - consider changing to a d and deleting this 00:08:291 (19) - then change this 00:08:441 (20) - to a d and make it a ddk like this for example cursor on 00:08:142
- 00:09:933 (26) - same thing as above it's not the same as before, this pattern is including the lyrics
- 00:28:441 (108) - this one specific time. hmmmmmmmmmmm... looks kind of familiar rofl. make it a k just as i suggested b4
- other than what i suggested everything else looks great. fixed

Great job to both of the people you got to give you the taiko diffs. Very well mapped. I'm done here, good luck with the set :D
thanks for modding :3
FlamingRok

FlamingRok wrote:

Heya, M4M from Jonawaga's queue incoming! For this mod, I looked at the mapping styles of both mappers and tried to find any inconsistencies, or things that may not be too friendly in the case of easier difficulties. With that said, let's move onto the mod!

[Jon's Futsuu]
00:10:232 (12) Just a mild suggestion, but you've made the same pattern with the doubles in this section of dk kd. To keep with the pattern, I think this could be a d, as it still matches the music just fine and continues the pattern. this is where the pitch starts rising in the vocals, and, since that's what I follow, I'm having it be kk
00:11:127 (14) (15) If you applied the previous point, please apply this one as well to have the 5 note bundle start like the other doubles. denied for the same reasons I guess
00:19:485 (35) Please refer to 00:10:232 as it's the same deal here of keeping with the dk kd pattern, except this note should change to k instead. However, if you don't wish to do that, I think a more interesting approach would be to ctrl+g 00:20:082 (36) (37) . This creates a different type of pattern which is kd dd dk dd, which the last dd is carried on through the 5 note bundle. ^
00:23:665 (45) Because the song is changing to a different type of melody here, this being a d is justified, but I think it still could work as a k really well. However, I'll understand either choice, as you do continue to use dk dd later on for this different section. it's because the pitch falls from the previous note
00:27:993 (53) However with the drastic change of rhythm in this section, I think changing this to a d so that players only have to worry about hitting at the right time instead of what color as well could help readability for Futsuu players. The pitch is increasing, and that's what matters to me.
If that results in the map being slightly more difficult, then so be it.

00:35:157 (65) Same deal with 00:27:993 , though this is definitely less of an issue due to not being a drastic change while in pattern. There's a wide enough break for Futsuu players to get their barrings beforehand. Still, I don't believe changing this to k would be harmful either. ^
01:17:247 (155) Same deal as 00:27:993 , except this time it is a bit more relevant due to being close to the 1/3 notes ahead. Because of the soon drastic spacing between these two rhythms, this being a k would help some readability. ^

[Jon's Muzukashii]
00:14:411 (32) Mild suggestion, but I noticed that outside of triplets, there aren't many instances where there are an odd number of k (outside of one) in a row. I think d could work here, but it is your choice. It's because I want to save d for the following low pitch 00:14:709 - here.
00:16:202 (38) Same dealio as ^ ^
00:25:306 (66) I think for this different spacing, the pattern of k d k d could sound and play really nicely, especially when followed up by a k to keep that pattern going. itsn't that what's there?
00:33:515 (93) Either this, or 00:34:411 (97) could work to be a d, the main reason I'm suggesting this is for the next point. That is, if you apply the next point, please apply one of these for consistency. all rising in pitch, no changes
00:34:709 (98) (99) (100) (101) Just like the spacing before and the k d k d suggestion, because this ends on a D with (102), I think d k d k works nicely with these notes. Combined with one of the suggestions from before to keep an even number of k in a row, this could be a really nice pattern. but the current represents the pitches perfectly

[Jon's Oni]
00:23:963 (88) (92) I think for variety sake and to help match the pitch of the voice, these two can be d. For even more of a compelling case, the triplet k triplet k triplet d triplet d appears right afterwards, just like what I'm suggesting here. I'm not really concerned about the vocal pitches here for once, this section is more focused on the violin
00:35:008 (139) - 00:36:500 (146) Probably my biggest gripe with this difficulty is right here. Never again do these types of doubles appear in the song, which is really odd. You could argue it's to emphasize this part of the song, but you found a way to do that on the other difficulties without being drastically different. I'd say if we want to emphasize this part starting at (139), why not use a quintuplet that doesn't appear anywhere else in the song, such as dkkdk?
That would garner importance to this part of the song, while still matching the lyrics. Then we could move (146) back a 1/3 tick and change it to d to make a kkd triplet which also doesn't appear very often and matches the lyrics, while giving K enough space for it to be hit properly. Just a thing to think about. it's because the vocals which matter to me for placement as strong placement would be chaos, the vocals are on red ticks here, so I use the patterns which end on red ticks, these doubles, for proper emphasis
01:19:933 I'd say for a buildup to the end of the song, a few triplets could be welcome before the kiai time, and adding a d here would fit. I'd rather keep it consistent to the pre-chorus (00:39:485 (156)), where I only added triplets for the background instruments. The rest can remain 1/1, as buffing the difficulty would result in imbalances
01:21:575 (325) I'd say we start another kdk triplet here for the buildup. Why here of all places? There's a four note gap in between each triplet, including the first triplet of the kiai time, which works very well. So by changing (325) to a k and then adding a d in between (325) and (327) , we have this triplet once more. ^
01:25:456 (341) Your choice, but I think the single notes can be saved for after the final finisher, and before then, triplets should be used for emphasis on the buildup. As such, to keep with what you've been doing beforehand, this can change to a d, and a d can be added before (341) but after (340). triplets there were kinda silly in the first place, since I'd rather make the end of the map easy for players. But, fine suggestions.

Whew, that should just about do it. Solid mapset, just a few kinks here and there. Hope to see this in ranked soon!
Thanks for modding! Don't let it get to you that i denied a lot. Your suggestions were well thought-out, I just have my own reasons for my patterns.
Thanks for modding!! :) :)
Topic Starter
DeletedUser_6709840
Applied Jona's changes, waiting on Weber now.
Lumenite-
boy o boy is it a cheap thrill to mod a bn's map (subtle song reference to sia - cheap thrills)

[Qt's Jon's Oni]
wow the beginning sounds like it came from the nutcracker or somethin
  1. (I forgot ab this lol) The SV is 3.6x... I understand that 1.4x looks really ugly and clumped so I'd recommend using 2.8x as it's a multiple of 1.4.
  2. 00:10:829 (30) - Out of curiosity, how come the pattern off x xxx xxx changes to xxx x xxx here? I thought it was quite complimentary :thinking:
  3. 00:34:560 - I think you can add a don here to add to the 5 plet pattern here :3
  4. 00:35:008 (140,141,142,143,144,145,146,147) - I thought the doubles here sounded kinda weird so I started playing around with it a little bit and I got something like this (cursor at 00:35:903):
  5. 00:57:097 (224) - I definitely think this note should be a K instead of a D, I think it compliments the background hit much nicer than a D.
  6. 01:17:694 - I find it quite weird that there's such a sudden drop in density here-I think it's still very possible to incorporate triplets into this while slowly decreasing the density instead of the sudden drop that's plotted here.
No further remarks, it's actually a very peaceful song ^_^ Good luck w rank~
Jonarwhal

Taikocracy wrote:

boy o boy is it a cheap thrill to mod a bn's map (subtle song reference to sia - cheap thrills) baby i dont need m4m to have fun tonight

[Qt's Jon's Oni]
wow the beginning sounds like it came from the nutcracker or somethin
  1. (I forgot ab this lol) The SV is 3.6x... I understand that 1.4x looks really ugly and clumped so I'd recommend using 2.8x as it's a multiple of 1.4. fixed
  2. 00:10:829 (30) - Out of curiosity, how come the pattern off x xxx xxx changes to xxx x xxx here? I thought it was quite complimentary :thinking: vocal improv
  3. 00:34:560 - I think you can add a don here to add to the 5 plet pattern here :3 fixed
  4. 00:35:008 (140,141,142,143,144,145,146,147) - I thought the doubles here sounded kinda weird so I started playing around with it a little bit and I got something like this (cursor at 00:35:903): vocal emph, red ticks
  5. 00:57:097 (224) - I definitely think this note should be a K instead of a D, I think it compliments the background hit much nicer than a D. fixed
  6. 01:17:694 - I find it quite weird that there's such a sudden drop in density here-I think it's still very possible to incorporate triplets into this while slowly decreasing the density instead of the sudden drop that's plotted here. fixed
No further remarks, it's actually a very peaceful song ^_^ Good luck w rank~
thanks for modding
Topic Starter
DeletedUser_6709840
applied
Stefan
[Weber]
00:00:680 (1) - GOOD
00:09:635 (7) - Personal idea but what about moving the note to 00:10:232 - ? It wouldn't be just plain 1/1 mapping for the most time and fit well to the vocals. You may do this for other parts so the Kantan isn't too straight with 1/1.
00:36:053 (39) - Sounds like kat if you ask me, 00:36:500 (40) - sounds deeper than 00:36:053 (39) - and to put both with the same sound looks wrong to me.
00:43:665 (43) - Preferably to make this beat stronger you could add a finisher so it doesn't sound so "casual".
00:56:202 (53,54,57) - (53,54) could be changed to emphasize the vocals more and (57) to be consistent with (53) being used for k d k.

The problem I see is that Kantan barely offers something, weird enough but the non-kiai part is more entertaining than the kiai part. And if you check the Futsuu, you will quickly notice that Jon uses MANY oo oo.. pattern. It's a 67 BPM song so.. you have to think how that map would look like it's 134 instead. Although you'd need to use 1/3 I don't see the problem to use them on a healthy portion.


[Futsuu]
00:05:157 - 00:22:172 - This is rather a subjective point I want to mention, it's weird to me that this part is noticeable denser than 00:22:769 - 00:36:500 - . On 00:22:769 - 00:36:500 - I find it's clearer to notice what were you following here, yet it's a weird structure. Maybe this gives you thoughts to do something, or maybe not. I will leave this to you. ¯\_(ツ)_/¯
00:38:291 (72) - This doesn't fit. Vocals end at 00:37:993 (71) - and else there is nothing that justifies to have something on 00:38:291 - except of consistency reasons which aren't really necessary, especially if the note sounds like it's "hanging in the air". Sounds weird? it is!
00:42:471 (80) - Comparing the next and previous notes this sounds weird to be a kat note. I'd suggest changing to don.
00:54:112 (105) - ^
00:55:903 (109) - ^
01:01:276 (120) - ^
01:16:500 - Okay, I don't get it. You used oo oo so much in the Futsuu difficulty, and now with a noticeable difference (vocals) you don't use it? :?
01:19:485 - 01:23:068 - https://derpovic.s-ul.eu/bRGmYhcB.png That part has something strong you shouldn't ignore. Right now it actually does that and skips important beats.


Right now the map lacks of emphasis and doesn't really focus on something but "just to follow what the song offers". That however could be better by leaving out notes and to use them on other places to follow the stronger vocals or beats of the song.

[Muzukashii]
00:04:859 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - I would not recommend to have such a long combo; it makes it sound less entertaining and the emphasis is sorta gone. Instead, try this: https://derpovic.s-ul.eu/aGcgL4Ef.png It breaks the chain of notes but still gives more beats compared to Futsuu, plus the ooo don part works very well with the bgm.
00:09:336 - 00:12:321 - https://derpovic.s-ul.eu/O0Q3tVKl.png You need to consider that Futsuu mostly had oo oo parts when you suddenly appear with combos of eleven notes or even higher. That's not a good curve how to increase the difficulty. The example mainly removed the notes at 00:10:381 - , 00:10:829 - and 00:11:724 - , so it's not the big deal but still efficient.
00:12:918 - 00:14:709 - https://derpovic.s-ul.eu/NK9ZcQ9T.png for 00:13:665 - I see a potential place to use ooo wisely due the vocals. Aside of that I find this way better since 00:14:411 - (note between 29 and 30 on the picture) rather felt like a filler and not so contributing.

<many parts until the kiai appears with the same issues like above explained, mostly related to the point of 00:09:336 - 00:12:321 - .>

00:52:023 (144) - Looks good enough imo to be removed, so 00:52:321 (145,146) - and 00:51:724 (143) - are stronger then. Apply this for the same parts like 00:55:605 (155) - , etc.


So.. yeah, my personal opinion: less combo chains and more ooo parts. It actually makes more sense and fits better to the spread.

[Oni]
00:36:500 - 00:43:665 - Even though it's the hardest difficulty I don't find this part needs to be so dense. It just sounds spammy imo.


The Oni sounds okay so far, it's also the difficulty that rather leaves you the freedom to map how you want since the BPM is really low so you barely have to worry for spread issues or overmapping.


I think I want to go for ice-skaing now.
Jonarwhal
Mr. Ste

Stefan wrote:

[Futsuu]
00:05:157 - 00:22:172 - This is rather a subjective point I want to mention, it's weird to me that this part is noticeable denser than 00:22:769 - 00:36:500 - . On 00:22:769 - 00:36:500 - I find it's clearer to notice what were you following here, yet it's a weird structure. Maybe this gives you thoughts to do something, or maybe not. I will leave this to you. ¯\_(ツ)_/¯ Changed some things around
00:38:291 (72) - This doesn't fit. Vocals end at 00:37:993 (71) - and else there is nothing that justifies to have something on 00:38:291 - except of consistency reasons which aren't really necessary, especially if the note sounds like it's "hanging in the air". Sounds weird? it is! fixed~
00:42:471 (80) - Comparing the next and previous notes this sounds weird to be a kat note. I'd suggest changing to don. No change because I don't want to have dk three times repeated in a row here
00:54:112 (105) - ^ fixed~
00:55:903 (109) - ^ no change because that's doing the opposite of the violin pitch, which is falling not rising
01:01:276 (120) - ^ fixed~
01:16:500 - Okay, I don't get it. You used oo oo so much in the Futsuu difficulty, and now with a noticeable difference (vocals) you don't use it? :? fixed~
01:19:485 - 01:23:068 - https://derpovic.s-ul.eu/bRGmYhcB.png That part has something strong you shouldn't ignore. Right now it actually does that and skips important beats. fixed~


Right now the map lacks of emphasis and doesn't really focus on something but "just to follow what the song offers". That however could be better by leaving out notes and to use them on other places to follow the stronger vocals or beats of the song.

[Muzukashii]
00:04:859 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - I would not recommend to have such a long combo; it makes it sound less entertaining and the emphasis is sorta gone. Instead, try this: https://derpovic.s-ul.eu/aGcgL4Ef.png It breaks the chain of notes but still gives more beats compared to Futsuu, plus the ooo don part works very well with the bgm. fixed using different methods
00:09:336 - 00:12:321 - https://derpovic.s-ul.eu/O0Q3tVKl.png You need to consider that Futsuu mostly had oo oo parts when you suddenly appear with combos of eleven notes or even higher. That's not a good curve how to increase the difficulty. The example mainly removed the notes at 00:10:381 - , 00:10:829 - and 00:11:724 - , so it's not the big deal but still efficient.
00:12:918 - 00:14:709 - https://derpovic.s-ul.eu/NK9ZcQ9T.png for 00:13:665 - I see a potential place to use ooo wisely due the vocals. Aside of that I find this way better since 00:14:411 - (note between 29 and 30 on the picture) rather felt like a filler and not so contributing.

<many parts until the kiai appears with the same issues like above explained, mostly related to the point of 00:09:336 - 00:12:321 - .> fixed all

00:52:023 (144) - Looks good enough imo to be removed, so 00:52:321 (145,146) - and 00:51:724 (143) - are stronger then. Apply this for the same parts like 00:55:605 (155) - , etc. fixed all


So.. yeah, my personal opinion: less combo chains and more ooo parts. It actually makes more sense and fits better to the spread.

[Oni]
00:36:500 - 00:43:665 - Even though it's the hardest difficulty I don't find this part needs to be so dense. It just sounds spammy imo. fixed all


The Oni sounds okay so far, it's also the difficulty that rather leaves you the freedom to map how you want since the BPM is really low so you barely have to worry for spread issues or overmapping.


I think I want to go for ice-skaing now.
awesome mod, I pretty much fixed everything
thank you so much!!

Beta Futsuu
Topic Starter
DeletedUser_6709840
Applied Jona's changes, waiting on Weber and another GD to be finished
Ponchiwi
Cup
  1. 00:38:291 (2) - Why not change of position? So that the ryuuta does not stay almost stopped waiting for this next note maybe x:448
  2. 00:44:262 (1) - It would be nice to put a slider repeat here, to take advantage of the vowel and not sound so empty

Sakad
  1. 00:24:859 (4) - You could put a slider, and to take advantage of the slow pace of the voice, like here Put it there, and so can have a dash for the next slider00:25:754 (1) -
  2. 01:06:948 (3) - maybe move to x:368?
  3. 01:11:426 (5) - I think this slider does not deserve dash, because its sound is not so strong to highlight it
  4. 01:18:590 (2) - the same here, change to
  5. 01:19:485 (1) - You should add a dash for this slider
  6. 01:21:277 (4) - Maybe you could do this

Platter
  1. 00:06:053 (1) - I guess you should move it a little to x:320 to give more emotion to catch that slider (?)
  2. 00:18:590 (1) - add a dash
  3. 00:19:485 (1) - For me, I think you should not put a hyperdash here, because it does not mark any loud sound. I understand that the song is slow, but I really do not think that you should put it, already in the next part where the rhythm becomes faster , yes
  4. 00:23:963 (3) - maybe move to x:440?
  5. 00:58:888 (3) - Move a x:188 and like here

Rain and Ascennho's Moment are good :3
Topic Starter
DeletedUser_6709840

Ponchiwi wrote:

Cup
  1. 00:38:291 (2) - Why not change of position? So that the ryuuta does not stay almost stopped waiting for this next note maybe x:448 ( doesnt really make a difference but ok )
  2. 00:44:262 (1) - It would be nice to put a slider repeat here, to take advantage of the vowel and not sound so empty That would break consistency with other ways i mapped vocal, so no


Platter
  1. 00:06:053 (1) - I guess you should move it a little to x:320 to give more emotion to catch that slider (?) I'm sticking my my walking consistency
  2. 00:18:590 (1) - add a dash ( No, it's an emphasized walk )
  3. 00:19:485 (1) - For me, I think you should not put a hyperdash here, because it does not mark any loud sound. I understand that the song is slow, but I really do not think that you should put it, already in the next part where the rhythm becomes faster , yes ( There's no hyper there )
  4. 00:23:963 (3) - maybe move to x:440? ( no, i intend to walk )
  5. 00:58:888 (3) - Move a x:188 and like here ( No, that would overmap with a hyper and break my consistency )

Rain and Ascennho's Moment are good :3
Dang, ur quick. I'll try to get your m4m done asap.
Bursthammy

Stefan wrote:

[Weber]
00:00:680 (1) - GOOD :^)
00:09:635 (7) - Personal idea but what about moving the note to 00:10:232 - ? It wouldn't be just plain 1/1 mapping for the most time and fit well to the vocals. You may do this for other parts so the Kantan isn't too straight with 1/1. sure sounds good
00:36:053 (39) - Sounds like kat if you ask me, 00:36:500 (40) - sounds deeper than 00:36:053 (39) - and to put both with the same sound looks wrong to me. simplified this to ddddd anyway since its the most dense section of the song
00:43:665 (43) - Preferably to make this beat stronger you could add a finisher so it doesn't sound so "casual".sure
00:56:202 (53,54,57) - (53,54) could be changed to emphasize the vocals more and (57) to be consistent with (53) being used for k d k. done,
also applied to a similar section later


also made the last few notes more dense to fit better with the earlier ddddd 1/2 pattern.

The problem I see is that Kantan barely offers something, weird enough but the non-kiai part is more entertaining than the kiai part. And if you check the Futsuu, you will quickly notice that Jon uses MANY oo oo.. pattern. It's a 67 BPM song so.. you have to think how that map would look like it's 134 instead. Although you'd need to use 1/3 I don't see the problem to use them on a healthy portion.
Thanks for the mod! Also applied all of flaming's mod.
Topic Starter
DeletedUser_6709840
Made sure World's mod was applied. All has been applied
Negri_sk
Hello

[Cup]
01:20:679 (3) - This slider feels a little out of place no? Lean it more to the right is my suggestion.

00:56:202 (1) - CTRL+G then x132 This antiflow just plays out straight up weird.

[Grapes' Salad]
01:10:530 (4,5) - Instead of having these 2 as a simple "boring" pattern how about you spice it up with some antiflow and CTRL+G each of them and then move

01:10:530 (4) - to x408 and 01:11:426 (5) - to x104? This also makes 01:17:694 (1,2) - this feel more fresh and unique.

[Platter]
00:00:680 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - If you move this chunk of notes like 8~ ticks to the left on the selected grid (4) it should create a hyper on the last note of the stream which is 00:04:112 (6) - this one, imo this creates a nice end to the stream section and well, it's not really a buff so I say why not just go with it ye?

00:39:187 (3) - Doesn't this just look odd? Why not just CTRL+G it and make it look less "odd". I know this basically removes all if any difficulty to this pattern but that's basicaly the point, why have antiflow on the "slow" part?

00:41:874 (2,3) - To make up for the loss of antiflow on the suggestion above we're going to add it here. 00:41:874 (2) - CTRL+G and you move it to x92 then with 00:42:769 (3) - you CTRL+G and move it to x424

00:49:933 (4,5,6) - Not gonna lie, this is a horrible follow up to 00:49:038 (1,2,3) - what i'd recommend you to do is copy paste the 00:49:038 (1,2,3) - on 00:49:038 (1,2,3) - and then CTRL+H it, now to remove the problem that 00:50:530 (3) - isn't a hyper anymore you simply move 00:50:829 (1) - to like x444 or something, don't forget to nc it if you do this!

[Rain]
00:00:680 (1) - If you're gonna face the slider to the opposite side of the upcoming stream atleast make it a hyper!!! x392 This is important!

01:25:754 (1,2,3) - This doesn't fit, make it look something more like this: https://osu.ppy.sh/ss/8138690 ?
Topic Starter
DeletedUser_6709840

Negri_sk wrote:

Hello

[Cup]
01:20:679 (3) - This slider feels a little out of place no? Lean it more to the right is my suggestion. Sure

00:56:202 (1) - CTRL+G then x132 This antiflow just plays out straight up weird. Sure

[Grapes' Salad]
01:10:530 (4,5) - Instead of having these 2 as a simple "boring" pattern how about you spice it up with some antiflow and CTRL+G each of them and then move

01:10:530 (4) - to x408 and 01:11:426 (5) - to x104? This also makes 01:17:694 (1,2) - this feel more fresh and unique.

[Platter]
00:00:680 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - If you move this chunk of notes like 8~ ticks to the left on the selected grid (4) it should create a hyper on the last note of the stream which is 00:04:112 (6) - this one, imo this creates a nice end to the stream section and well, it's not really a buff so I say why not just go with it ye? I can't, 1/6 hypers are not rankable in Platters

00:39:187 (3) - Doesn't this just look odd? Why not just CTRL+G it and make it look less "odd". I know this basically removes all if any difficulty to this pattern but that's basicaly the point, why have antiflow on the "slow" part? ( it's not odd. it's putting emphasis on the vocal )

00:41:874 (2,3) - To make up for the loss of antiflow on the suggestion above we're going to add it here. 00:41:874 (2) - CTRL+G and you move it to x92 then with 00:42:769 (3) - you CTRL+G and move it to x424 ( I rejected last suggestion )

00:49:933 (4,5,6) - Not gonna lie, this is a horrible follow up to 00:49:038 (1,2,3) - what i'd recommend you to do is copy paste the 00:49:038 (1,2,3) - on 00:49:038 (1,2,3) - and then CTRL+H it, now to remove the problem that 00:50:530 (3) - isn't a hyper anymore you simply move 00:50:829 (1) - to like x444 or something, don't forget to nc it if you do this! ( You're asking me to add antiflow in the worst way possible. Absolutely not )

[Rain]
00:00:680 (1) - If you're gonna face the slider to the opposite side of the upcoming stream atleast make it a hyper!!! x392 This is important! ( It' doesnt seem important to me but moved to 360 )

01:25:754 (1,2,3) - This doesn't fit, make it look something more like this: https://osu.ppy.sh/ss/8138690 ? Fits just fine to me
Thanks for mod
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