Thanks for modding~!!snowball112 wrote:
Heya, from m4m. o/General
- would be much better if you just use a spinner in the beginning until 00:03:953 instead of the current notechains, would sound much nicer, mainly because the current patterns makes the drum sound from hitobjects, the drumroll in the background and the high instrument collide, I don't think this sounds good, at least not at these volume settings. Fixed~
- Hitsounds are way too lound for the sounds you're following, I'd recommend 40% or so for the entire map, especially in the higher diffs the lound hitsounds make the patterns sound really forced. Fixed~
- Unsubmitted Oni has some unsnapped objects and the finish on 01:12:312 is unrankable. It'll be removed lul.
- I don't think it's good to have so many objects between 00:49:028 and 00:50:819, I'd suggest you use a finish on 00:49:028 followed by a spinner until 00:49:923 as there are fewer and fewer instruments. I already don't have anything there?
Muzukashii
You could have some larger spacings to emphasize the long sounds on the downbeats, for example:If you use this kind of k__ddk__kd repetition, it would be better for structure and also make for a nicer transition into the part where the vocal begins, for example by removing 00:07:237 and 00:09:028 and moving 00:14:401 to 00:14:998. Doing this will be much nicer for emphasis of long instrument and vocal, especially since the song is so calm. Fixed~
- 00:04:550 move to 00:04:998. Fixed this~
- 00:05:446 remove ^
- 00:06:341 remove I'll keep it.
- The doubles from 00:24:252 don't really work well, I suggest you remove 00:22:461 and 00:22:610 first for a nicer transition into this section and the vocal and add a note on 00:23:505. I also think you could remove 00:24:252 and move 00:24:401 to 00:24:550 and 00:24:699 to 00:25:446 I reworked this section.
- For a similar reason, you can remove 00:31:416 (2,3) and 00:31:864 and change 00:32:013 to k. I reworked this section.
- Move 00:33:058 to 00:32:759 and add notes on 00:33:356 and 00:34:252 for a similar structure. I reworked this section.
- I think you can move 00:35:147 to 00:35:296. I feel this would be nicer for structure, and you could remove 00:36:341 as well. I reworked this section.
- 00:34:699 remove finish. Fixed~
- I feel like you could reduce density in the part from 00:36:490 even further by going for the instruments instead of the vocals, this section is so calm. I think you can try something like this for the first part, cursor on 00:40:072. And try something like this, cursor on 00:46:938 for the part starting from 00:43:655. I could, but I don't really want to lower the density in this section. Not only do I follow the lyrics for most of the map, making gameplay more intuitive, but also this will be more fun to play because of the fun patterns.
- Move 01:01:416 to 01:01:117 and add a d on 01:00:968 as the instruments are stronger here. Fixed~
- In the part after the first kiai I think you should still use 1/2 triples like by adding a note on 01:06:490 as these parts of the song are still relatively similar. Fixed~
Futsuu
- Move 00:06:341 to 00:04:849 for better consistency within this part. I'll just add something at 00:04:849 - here instead.
- See muzu for part from 00:36:490 and use a less-note version of that suggestion. Same reasoning as muzu then.
- 00:51:117 move to 00:52:013 and add a note on 00:59:177. I'll just remove 00:51:117 (94) - this instead.
I will not mod the Oni diff, mainly because I disagree with the entire concept of having this diff for the following reasons:Overall, I feel that 1/2 patterns like in muzu are perfectly fine for this song, I don't think a diff like oni with 1/4 is needed, but that's just my opinion. Nevertheless, I hope you consider this. Increased 1/2 patterns where I agree that they are lacking. I'll keep it for now and get some more opinions. If I get enough negative feedback, I'll ask Roseus to remove this difficulty and add it to the map's description as bonus, but it's too early to give up now.
- The 1/4 feels a bit forced, I think 1/2 patterns are more acceptable for this song since the actual bpm is low and the instruments represent that, the only stuff that would justify 1/4 are the less prominent high sounds in the background which only sounds decent at lower volume in my opinion. Removed all 1/4 from this difficulty.
- Diff spread between muzu-oni is relatively similar in some places, especially if you go without the 1/4, which I'd suggest you do since 1/2 patterns would be fine for the instruments. Also, stuff I've suggested above already personally feel like they are very close to the maximum of what the song provides, eg. see the points about the section from 00:04:252 and it's repetition with the vocal or calm part from 00:36:490.
Good luck
Teach me to map, thanks for mod.Ascendance wrote:
[Cup ]General
- 00:00:670 (1,1) - Even though this is acceptable, I'd still drop the spinner back 1/2 tick. The additional recovery time is nice for new players. Sure, done
- 00:06:043 (3) - Are you sure you don't wanna do what you did at 00:04:252 (1,2) - rhythm-wise? It's better to be consistent, regardless of which rhythm you decide to utilize. I hate making this change because I dont hear any sound on 00:06:043 (3) - but I'll make it for now.
- 00:21:565 (4,1) - You could add some distance here for a vocal upswing probably. Done
- 00:23:953 (1,2) - I'm not 100% sure on this snapping. It seems a smidge late, but I guess that can be fixed when the timing check comes. Sounds fine to me, but we'll see
- 00:36:490 (1) - Try x:280 for some added emphasis. Done
- 00:41:864 (1,2,3,4,5,6,7) - Kinda put off with the amount of density, it could be a bit hard to read as a new player. I would try a timeline that looks like this. It gives the same effect, but the readability should be a lot easier for a newer player. Be sure to apply this in any case where it appears later. It would make sense to do so here, but the parts toward the end I didnt change because the song is more intense there anyway.
- 00:43:655 (3,5) - You might wanna swap the NC's to here so that way it gives the fruit splash effect. The fruit splash is on the heavy beat now.
- 00:55:893 (2) - Ghost note? Don't reccomend this for Cup diff, better to delete. Done
- 00:59:774 (1) - Remove NC? Okay
- 01:05:147 (1) - x:128? Small distance increase for more notable emphasis Sure
- Starting from 01:06:043 - You're starting to miss the crashy hitsound that you've used for similar things like the head of 00:58:878 (2) - etc etc. Try adding them in? Which hitsound from my files am i missing here? I dont know what you're talking about : (
- 01:12:013 (6,1) - Incrase distance? 01:12:311 (1) - x:320 seems ok Increased a bit
[Salad ]General
- Same as the spinner thing in the cup? Would be niceeee Sure
- 00:04:252 (1,2) - Are you sure you want a dash here? This doesn't feel that strong to me. Plus, there's a lot of dashing in this beginning part where it could be toned down. I'm positive on this one. It's strong enough to deserve a hitsound, so it got a dash.
- 00:06:938 (2) - x:384? As said before, I think the amount of dashing could be reduced, and I don't feel there's anything special here to give that much emphasis. Moved to X=364 so it's walkable.
- 00:09:625 (1,2) - x:360 for the same reasoning Done but less so it's walkable
- 00:15:893 (3,1) - Remove dash cause of the same reasoning. (I won't keep repeating these so try to go through and fix some more. I understand your intention of dashing on these downbeats, but I think it's overcomplicating the difficulty and creating too many dashes for a new player.) It would be easier to just make a list with the timestamps because I dont understand completely the issue or where there shouldn't be a dash without being told every instance.
- 00:21:267 (2,3) - Maybe you could make this a repeat slider (with a dash from 00:20:371 (1,2) -) so that way the slider at 00:21:565 (3) - isn't so squished. It's not really squished, so i don't get what completely why you want it changed.
- 00:31:117 (1) - x:208? No need for a dash imo. Fixed
- 00:57:983 (1,2) - Swap the dashes here? The dash should be to 2, not to 1. It has higher emphasis. Okay
- 01:03:953 (3,4,5,6) - Not recommended to do a antiflow dash in a salad, I'd make 4,5,6 into something more repeat slider-y I tried
- Try to go through the diff and remove some dashes where you feel them to be less emphatic. Remember, you can still add emphasis to notes without them being a dash. Just make them a noticeably bigger walk instead! Rip
[Platter ]General
- 00:00:670 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7,8) - Well to start, I'm not a fan of the wiggle things. But next to note, the notes in the song are in groups of 6. You have groups of 8 here. Try to rearrange the combos and patterns to accurately represent the music. Also, try to make your streams look less rough. Not a fan of those repeats. I cant hear rhythm, Ascendance. They sound like groups of 8s to me but I'll remap any way. The pattern is quite boring now tho.
- 00:21:565 (3,1) - Why not add a hyper here? You have a really good upswing into the more instrumental section that you can emphasize with this This is 1/1 here and a 1/1 hyper would mess up the build up I have into the music. I can increase the dash but I wont add a hyper
- 00:29:326 (1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1,2,3,1,2,3,4,5,6,1,2,3,4) - Same thing as the first point. Also, the playability is kind of rough here. Try to keep the movement smooth instead of sharp. If you need some ideas, poke me in-game or something. I adjusted spacing on the first part, but otherwise you're being very clear on what exactly I need to fix. It plays just fine to me
- If you're going to keep this stream thing, then 00:35:893 (1) - should be a part of that also (remove the NC.) Randomly cutting off a repeating pattern isn't good! Move the NC to 00:36:490 (2) - and adjust the NC after that.
- 00:49:923 (2,1) - Biiiiiiiiiig missed hyper opportunity Okay
- 01:04:252 (2,1) - Hyper for the emphasis into the next segment Okay
- 01:23:058 (1) - Kill this repeat and make a generic C-curve Okay
- You might need to rearrange the patterns of that last stream part as well. I think this difficulty was good, but the streams definitely need some work My mapping sucks, but yeah
[Rain ]General
- 00:00:670 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7,8) - Refer to platter in regards to patterns and combos Hello new boring pattern, help this uninspired mapper.
- 00:06:043 (3,4,5) - Uhhhhhhh I don't think this is okay for a rain. Remove the hdash between 3,4 and just make it a 1/4 hdash to 4,5. It should be, it doesnt exceed a chain of 4 hypers. it's only 2. No change unless further proof is given it violates RC
- 00:11:416 (1) - Should be 3/4 Fixed
- 01:02:908 (4,5,1) - I'm not sure about this complexity in a Rain. I would make 01:02:908 (4,5) - a repeat slider and then make an hdash to 01:03:356 (1) - . You'll probably need to rearrange some stuff after it. Again, I feel the hyper chain doesn't feel it breaks criteria because it doesnt exceed more than 3 or 4 objects and it uses the same beat snap.
- 01:28:431 - Imo you could probably add a note with an hdash to here. I dont feel it would work because the spinner would be offset and i dont like that.
- Really nice diff Thanks
[TimingPoints]
680,597.014925373134,3,2,3,40,1,0
4262,612.244897959184,3,2,3,40,1,0
4874,597.014925373134,3,2,3,40,1,0
6068,597.014925373134,3,2,3,40,1,0
Seems difficult to make 00:04:262 (2) - match up. I'll move the stream up by 1/16, but wont move 00:04:874 (10) - since that seems to fit the rhythm.JBHyperion wrote:
Timing check as requested - sorry for the delay.For red lines only, try the following:
- First offset sounds a wee bit early, would prefer something like 680 (+10)
- 00:04:849 - From here onwards you're hitting earlier still - not all the time, but there are some definite short sounds where the beat is delayed, such as 00:06:341 - 00:07:535 - etc. Generally you're hitting the strong, longer notes right at their start, so a decent compromise would be to reset here so that you hit each note in the "middle" of the sound, thus covering the whole melody with a single red line. It won't be "perfect" per se, but it's an acceptable approximation.
- Regarding the stream section between 00:04:252 - 00:04:849 - this seems to be slowed down relative to the surrounding rhythms either way. I found an additional uninherited section for this worked a bit better, though it's kind of hard to define the proper snapping since the sounds blend into each other.
[TimingPoints]
680,597.014925373134,3,2,3,40,1,0
4262,612.244897959184,3,2,3,40,1,0
4874,597.014925373134,3,2,3,40,1,0
6068,597.014925373134,3,2,3,40,1,0
Resnap stuff with this and see if anything still sounds off. I tried to find something that worked best for both modes, but I can always take another look at this sometime if there are issues.
Hope this helps!
Haha will upload when my self mod is complete
Thanks fam for the mod!MMBan wrote:
Requested
I'll point things to cleanup
General:
Unsnapped timing lines:
All Taiko diffs
00:50:819 -
01:05:147 -
01:19:475 -
01:28:431 -
Wrong snapped object from taiko diffs
Oni
00:00:670 - This spinner is wrongly snapped I'll fix for Jona the kiai snaps
Preview time is usnapped too on All diffs! Both ctb and taiko It doesnt need to be as long as it's the same in all diffs
Cup
No issues.
Things out flow
00:38:306 (2) - Move to x64
00:40:097 (3) - Move to x488 No to bother because the distance is intimdating
Check if you rightly put those circles on right timing line they are
00:25:321 -
00:36:067 -
Salad
Flashlight difficulty 4/10 Somewhat can overrun because some objects are too close
Just small clean up here.
01:14:127 - Remove new combo and put on next circle k
01:14:724 (2,3,4) - 2 and 4 x264 . 3 x456 k
01:16:814 (3) - Distance to fix x48 k
Platter
Unsnapped object at 00:00:670 - ! fixed
Bpm below 120. 1/4 hdash allowed
01:24:276 - Remove new combo k
01:25:769 (4) - Difficult to catch without hdash. Move closer Made into a hyper instead
Rain
Unsnapped object at 00:00:670 - ! fixed
01:12:038 (5) - Weird distance for me. Unsure if hdash will fit here too. fixed
No Issues found in GD diff... in my guess
I have no link to the official metadata to be honest and am having a hard time finding it, but by my common sense i went with TV Size since i know for a fact this isnt the full version of the song.Aloda wrote:
Hi. Just noticed a couple of things about your metadata.
Unless the official title of the song has TV Size in it (which this song doesn't), you shouldn't include it in the title.
You should remove 'on' and 'ice' from the tags since they're already in the source.
gl with the map c:
Thank you for modding~RoseusJaeger wrote:
MMBan wrote:
Requested
I'll point things to cleanup
General:
Unsnapped timing lines:
All Taiko diffs
00:50:819 -
01:05:147 -
01:19:475 -
01:28:431 -
Wrong snapped object from taiko diffs
Oni
00:00:670 - This spinner is wrongly snapped I'll fix for Jona the kiai snaps
23:38 Noffy: kk
23:40 Jonawaga: it was bad wastn it
23:40 Jonawaga: omg
23:40 Jonawaga: my taiko rank dropped to below 20000
23:40 Noffy: my
23:40 Noffy: 1
23:40 Noffy: problem
23:40 Noffy: is
23:40 Noffy: 00:14:724 -
23:40 Jonawaga: ya
23:40 Noffy: there isnt' really a strong note here to warrant having a note here
23:40 Noffy: jl
23:40 Noffy: it felt wrong to play
23:40 Jonawaga: the vocal
23:41 Noffy: yes but it's /barely there/
23:41 Jonawaga: ./I/
23:41 Jonawaga: see what you mean
23:41 Noffy: 00:16:515 - smae here
23:41 Jonawaga: thought youd say that
23:42 Noffy: and that's all for futsuu
23:42 Noffy: for mi
23:42 Jonawaga: omg
23:42 Noffy: muzu time
23:42 Jonawaga: wait 1 problem you made in me applying that
23:42 Jonawaga: now
23:43 Jonawaga: 00:13:232 (1,2,3,4,5,6,7,8) - these are the same
23:43 Jonawaga: like 00:15:321 (6) - this should be k imo
23:43 Noffy: wait
23:43 Noffy: WAIT
23:43 Noffy: 00:13:829 - d
23:44 Jonawaga: 00:16:814 (9,10,11,12) - then it's the same as this
23:44 Noffy: http://puu.sh/svLz5/76da48fc79.jpg
23:44 Jonawaga: oh hell yes
23:44 Jonawaga: thanks
23:44 Jonawaga: I like that
23:44 Jonawaga: hehe
23:44 Noffy: cause the vocals change in intensity the same way they did at 00:07:859 (8,9,10,11,12,13,14,15) -
23:44 Jonawaga: dddk ddkk dkkk
23:45 Jonawaga: ya that's purty
23:45 Noffy: yess
23:45 Jonawaga: also emphasis on the jingle 00:14:127 - here
23:45 Jonawaga: ok onto muzu
23:45 *Noffy is playing [https://osu.ppy.sh/b/1117145 DEAN FUJIOKA - History Maker [Jon's Muzukashii]] <Taiko>
23:47 Jonawaga: clearly i messed something up there
23:47 Jonawaga: you got a d
23:47 Noffy: I think
23:47 Noffy: the timing
23:47 Jonawaga: ya
23:47 Noffy: feels wrong
23:48 Jonawaga: owo
23:48 Noffy: yeah, it's late.
23:48 Noffy: like 20ms late
23:48 Jonawaga: oh
23:48 Noffy: so my low acc isn't your fault
23:48 Noffy: tell the mapset owner to get that fixed yeesh
23:48 Jonawaga: uh
23:48 Noffy: :<
23:48 Jonawaga: they're working in it trust me
23:48 Noffy: ?!?
23:48 Jonawaga: the timing is being intensly debated
23:48 Jonawaga: cuz
23:49 Jonawaga: the map owner is beat deaf
23:49 Jonawaga: that's not an expression
23:49 Jonawaga: it's an actual mediacal condition
23:49 Noffy: oh joiy
23:49 Jonawaga: https://en.wikipedia.org/wiki/Beat_deafness
23:50 Noffy: brb just a sec then I'll be back to roastg
23:50 Jonawaga: read all about it
23:50 Jonawaga: extra extra
23:50 Jonawaga: roasting lol
23:50 Jonawaga: this isn't ctb
23:50 Jonawaga: this is taiko :3
23:51 Noffy: 00:24:724 (67,68,69,70) - these first doubles are ok
23:51 Noffy: so WHY
23:52 Noffy: 00:28:008 (78,79,80) - does it
23:52 Noffy: 00:31:142 (91,92) -
23:52 Noffy: cHANGE EVERY TIME
23:52 Jonawaga: oh
23:53 Jonawaga: I was going by vocal pitches
23:53 Noffy: it's really confusing that along with it being syncopated to blue beats whether it's a double or not is phwoewo
23:54 Jonawaga: yeah
23:54 Jonawaga: i'm fixing
23:56 Noffy: 00:35:918 - so right after a mixed triple that ends in k.. it's followed by K. That's kind of hard to hit, much more so than if the triple had ended in a d.
23:56 Noffy: I think making it dkd like the triple at 00:32:336 - should work wonders
23:57 Noffy: 00:56:515 - same thing again, having the k at the end puts a lot of pressure on hitting it, so following it with big K is awkaard ;w;
23:57 Jonawaga: fixed for the most part
23:57 Jonawaga: idk what's your opinion on the note 00:29:202 (85) - here
23:57 Jonawaga: should I remvoe it?
23:58 Noffy: plays fine
23:58 Jonawaga: ok
23:59 Jonawaga: uh
23:59 Noffy: it makes 00:28:754 (81,82,83,84,85) - the same pattern as stuff like 00:38:903 (6,7,8,9,10) - so I think it fits well with the song's speed differences
23:59 Noffy: similar*
23:59 Jonawaga: based on the suggestions you're giving me I don't think you understand im following the vocal pitches
23:59 Noffy: I do
23:59 Jonawaga: i agree with your problems
23:59 Noffy: I do very well
23:59 Jonawaga: oh
23:59 Jonawaga: ok
00:00 Jonawaga: ok
00:00 Jonawaga: ok then
00:00 Jonawaga: oh wait I flucked up
00:00 Noffy: which is why for 00:35:918 (1,2,3) - I referenced an earlier triple, since the pitch variation in the vocals was fairly similar
00:00 Jonawaga: you totally get me XD
00:00 Noffy: :3
00:00 Jonawaga: yah
00:01 Jonawaga: ok
00:01 Jonawaga: anything wrong with the kiai> owo
00:01 Jonawaga: kiai?**
00:01 Jonawaga: anything wrong with the kiai> owo
00:01 Jonawaga: kiai?**
00:01 Jonawaga: i used whistles
00:02 Jonawaga: that must be irritating to hear >:3
00:02 Noffy: YES IT IS ;W;
00:02 Noffy: also irritating to make changes to because my memory is already tied to r = kat
00:02 Noffy: so Ikeep trying to make kats into dons but you used whistles /so r doesn't work and I have to use w instead/
00:03 Jonawaga: r as in raise?
00:03 Jonawaga: ok lol
00:03 Jonawaga: sorry
00:03 Noffy: xD
00:03 Jonawaga: lemme send you a copt fixed
00:03 Noffy: and besides what I pointed out, nothing I noticed
00:03 Noffy: :3
00:03 Noffy: and err, I don't really play onis..
00:03 Jonawaga: ah ok thanks
00:03 Jonawaga: you can skip oni if you want
00:03 Noffy: JON
00:04 Jonawaga: you can skip oni if you want
00:04 Jonawaga: or keep going
00:04 Noffy: 00:00:829 (1) - WHY DOES THE SPINNER RANDOMLY START 1/4 OF A TICK LATER THAN THE OTHER DIFFS
00:04 Jonawaga: !
00:04 Jonawaga: what
00:04 Noffy: wait I'm gonna change my local offset
00:04 Jonawaga: xd
00:05 Jonawaga: omg that spinner how did tha thappend
00:05 Noffy: idek
00:05 Noffy: JUST LOOK AT IT
00:05 Noffy: slightly aFTER THE BAR
00:05 Noffy: XDD
00:05 Jonawaga: XD
00:05 Jonawaga: 1/4 off
00:05 Jonawaga: I think it was a snapping error
00:06 Jonawaga: omg I did something unrankable
00:06 Noffy: ?
00:07 Noffy: ok
00:07 Noffy: so
00:07 Jonawaga: 01:05:023 (263,264) -
00:07 Noffy: like
00:07 Noffy: o
00:07 Noffy: ya
00:07 Jonawaga: same color 1/4 finishers are unrankable
00:07 Jonawaga: im
00:07 Noffy: was abut to say
00:07 Jonawaga: guessing
00:07 Noffy: about it
00:07 Jonawaga: you
00:07 Noffy: yeh
00:07 Jonawaga: didnt
00:07 Jonawaga: like
00:07 Jonawaga: it
00:07 Noffy: ?
00:08 Jonawaga: or
00:08 Jonawaga: maybe
00:08 Jonawaga: you
00:08 Jonawaga: did?
00:08 Noffy: 00:04:262 - through 00:09:948 - actually had a really nice flow
00:08 Jonawaga: idek
00:08 Noffy: it went well with the violin badabumbump
00:08 Jonawaga: thanks
00:08 Jonawaga: owo thank
00:08 Noffy: then you throw in two kdk triples and I just
00:08 Noffy: q-q rip nice flow
00:09 Noffy: 00:12:038 - d? the vocal is pretty deep here too
00:10 Noffy: 00:10:545 (29) - ^
00:10 Jonawaga: why are kdk triplets rip nice flow
00:10 Jonawaga: I love them omg
00:11 Jonawaga: but I agree with you too much
00:11 Jonawaga: instead of 00:10:545 (29) - d here, I want d 00:10:247 (27) - here
00:11 Noffy: 00:20:993 (73,74,75) - this one is nic e tho
00:11 Noffy: that works too >:3
00:12 Jonawaga: thats dkd
00:12 Jonawaga: smh
00:13 Jonawaga: a bn told me "just delete oni"
00:13 Jonawaga: lol
00:13 Noffy: woo
00:13 Noffy: 01:19:500 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25) - i understand why but holy diff spike
00:13 Jonawaga: no not ayyri
00:13 Jonawaga: lol
00:13 Jonawaga: hehehehe
00:13 Noffy: tbh the song is so SO CALM
00:14 Jonawaga: yeah XD
00:14 Noffy: the muzu is hard enough alreayd like om
There might be another timing change soon, but im watching another set that is close to bubble to see if their timing is betterNoffy wrote:
Timing: the fourth (main) offset is around 20ms late. I had to change my local offset for this map to hit objects in the taiko diffs on-time and it feel correct. It was off enough to be the difference in a D and an S that's how bad it felt.Jonawaga coerced me into irc modeven though I'm inexperienced in taiko :<23:38 Noffy: kk
23:40 Jonawaga: it was bad wastn it
23:40 Jonawaga: omg
23:40 Jonawaga: my taiko rank dropped to below 20000
23:40 Noffy: my
23:40 Noffy: 1
23:40 Noffy: problem
23:40 Noffy: is
23:40 Noffy: 00:14:724 -
23:40 Jonawaga: ya
23:40 Noffy: there isnt' really a strong note here to warrant having a note here
23:40 Noffy: jl
23:40 Noffy: it felt wrong to play
23:40 Jonawaga: the vocal
23:41 Noffy: yes but it's /barely there/
23:41 Jonawaga: ./I/
23:41 Jonawaga: see what you mean
23:41 Noffy: 00:16:515 - smae here
23:41 Jonawaga: thought youd say that
23:42 Noffy: and that's all for futsuu
23:42 Noffy: for mi
23:42 Jonawaga: omg
23:42 Noffy: muzu time
23:42 Jonawaga: wait 1 problem you made in me applying that
23:42 Jonawaga: now
23:43 Jonawaga: 00:13:232 (1,2,3,4,5,6,7,8) - these are the same
23:43 Jonawaga: like 00:15:321 (6) - this should be k imo
23:43 Noffy: wait
23:43 Noffy: WAIT
23:43 Noffy: 00:13:829 - d
23:44 Jonawaga: 00:16:814 (9,10,11,12) - then it's the same as this
23:44 Noffy: http://puu.sh/svLz5/76da48fc79.jpg
23:44 Jonawaga: oh hell yes
23:44 Jonawaga: thanks
23:44 Jonawaga: I like that
23:44 Jonawaga: hehe
23:44 Noffy: cause the vocals change in intensity the same way they did at 00:07:859 (8,9,10,11,12,13,14,15) -
23:44 Jonawaga: dddk ddkk dkkk
23:45 Jonawaga: ya that's purty
23:45 Noffy: yess
23:45 Jonawaga: also emphasis on the jingle 00:14:127 - here
23:45 Jonawaga: ok onto muzu
23:45 *Noffy is playing [https://osu.ppy.sh/b/1117145 DEAN FUJIOKA - History Maker [Jon's Muzukashii]] <Taiko>
23:47 Jonawaga: clearly i messed something up there
23:47 Jonawaga: you got a d
23:47 Noffy: I think
23:47 Noffy: the timing
23:47 Jonawaga: ya
23:47 Noffy: feels wrong
23:48 Jonawaga: owo
23:48 Noffy: yeah, it's late.
23:48 Noffy: like 20ms late
23:48 Jonawaga: oh
23:48 Noffy: so my low acc isn't your fault
23:48 Noffy: tell the mapset owner to get that fixed yeesh
23:48 Jonawaga: uh
23:48 Noffy: :<
23:48 Jonawaga: they're working in it trust me
23:48 Noffy: ?!?
23:48 Jonawaga: the timing is being intensly debated
23:48 Jonawaga: cuz
23:49 Jonawaga: the map owner is beat deaf
23:49 Jonawaga: that's not an expression
23:49 Jonawaga: it's an actual mediacal condition
23:49 Noffy: oh joiy
23:49 Jonawaga: https://en.wikipedia.org/wiki/Beat_deafness
23:50 Noffy: brb just a sec then I'll be back to roastg
23:50 Jonawaga: read all about it
23:50 Jonawaga: extra extra
23:50 Jonawaga: roasting lol
23:50 Jonawaga: this isn't ctb
23:50 Jonawaga: this is taiko :3
23:51 Noffy: 00:24:724 (67,68,69,70) - these first doubles are ok
23:51 Noffy: so WHY
23:52 Noffy: 00:28:008 (78,79,80) - does it
23:52 Noffy: 00:31:142 (91,92) -
23:52 Noffy: cHANGE EVERY TIME
23:52 Jonawaga: oh
23:53 Jonawaga: I was going by vocal pitches
23:53 Noffy: it's really confusing that along with it being syncopated to blue beats whether it's a double or not is phwoewo
23:54 Jonawaga: yeah
23:54 Jonawaga: i'm fixing
23:56 Noffy: 00:35:918 - so right after a mixed triple that ends in k.. it's followed by K. That's kind of hard to hit, much more so than if the triple had ended in a d.
23:56 Noffy: I think making it dkd like the triple at 00:32:336 - should work wonders
23:57 Noffy: 00:56:515 - same thing again, having the k at the end puts a lot of pressure on hitting it, so following it with big K is awkaard ;w;
23:57 Jonawaga: fixed for the most part
23:57 Jonawaga: idk what's your opinion on the note 00:29:202 (85) - here
23:57 Jonawaga: should I remvoe it?
23:58 Noffy: plays fine
23:58 Jonawaga: ok
23:59 Jonawaga: uh
23:59 Noffy: it makes 00:28:754 (81,82,83,84,85) - the same pattern as stuff like 00:38:903 (6,7,8,9,10) - so I think it fits well with the song's speed differences
23:59 Noffy: similar*
23:59 Jonawaga: based on the suggestions you're giving me I don't think you understand im following the vocal pitches
23:59 Noffy: I do
23:59 Jonawaga: i agree with your problems
23:59 Noffy: I do very well
23:59 Jonawaga: oh
23:59 Jonawaga: ok
00:00 Jonawaga: ok
00:00 Jonawaga: ok then
00:00 Jonawaga: oh wait I flucked up
00:00 Noffy: which is why for 00:35:918 (1,2,3) - I referenced an earlier triple, since the pitch variation in the vocals was fairly similar
00:00 Jonawaga: you totally get me XD
00:00 Noffy: :3
00:00 Jonawaga: yah
00:01 Jonawaga: ok
00:01 Jonawaga: anything wrong with the kiai> owo
00:01 Jonawaga: kiai?**
00:01 Jonawaga: anything wrong with the kiai> owo
00:01 Jonawaga: kiai?**
00:01 Jonawaga: i used whistles
00:02 Jonawaga: that must be irritating to hear >:3
00:02 Noffy: YES IT IS ;W;
00:02 Noffy: also irritating to make changes to because my memory is already tied to r = kat
00:02 Noffy: so Ikeep trying to make kats into dons but you used whistles /so r doesn't work and I have to use w instead/
00:03 Jonawaga: r as in raise?
00:03 Jonawaga: ok lol
00:03 Jonawaga: sorry
00:03 Noffy: xD
00:03 Jonawaga: lemme send you a copt fixed
00:03 Noffy: and besides what I pointed out, nothing I noticed
00:03 Noffy: :3
00:03 Noffy: and err, I don't really play onis..
00:03 Jonawaga: ah ok thanks
00:03 Jonawaga: you can skip oni if you want
00:03 Noffy: JON
00:04 Jonawaga: you can skip oni if you want
00:04 Jonawaga: or keep going
00:04 Noffy: 00:00:829 (1) - WHY DOES THE SPINNER RANDOMLY START 1/4 OF A TICK LATER THAN THE OTHER DIFFS
00:04 Jonawaga: !
00:04 Jonawaga: what
00:04 Noffy: wait I'm gonna change my local offset
00:04 Jonawaga: xd
00:05 Jonawaga: omg that spinner how did tha thappend
00:05 Noffy: idek
00:05 Noffy: JUST LOOK AT IT
00:05 Noffy: slightly aFTER THE BAR
00:05 Noffy: XDD
00:05 Jonawaga: XD
00:05 Jonawaga: 1/4 off
00:05 Jonawaga: I think it was a snapping error
00:06 Jonawaga: omg I did something unrankable
00:06 Noffy: ?
00:07 Noffy: ok
00:07 Noffy: so
00:07 Jonawaga: 01:05:023 (263,264) -
00:07 Noffy: like
00:07 Noffy: o
00:07 Noffy: ya
00:07 Jonawaga: same color 1/4 finishers are unrankable
00:07 Jonawaga: im
00:07 Noffy: was abut to say
00:07 Jonawaga: guessing
00:07 Noffy: about it
00:07 Jonawaga: you
00:07 Noffy: yeh
00:07 Jonawaga: didnt
00:07 Jonawaga: like
00:07 Jonawaga: it
00:07 Noffy: ?
00:08 Jonawaga: or
00:08 Jonawaga: maybe
00:08 Jonawaga: you
00:08 Jonawaga: did?
00:08 Noffy: 00:04:262 - through 00:09:948 - actually had a really nice flow
00:08 Jonawaga: idek
00:08 Noffy: it went well with the violin badabumbump
00:08 Jonawaga: thanks
00:08 Jonawaga: owo thank
00:08 Noffy: then you throw in two kdk triples and I just
00:08 Noffy: q-q rip nice flow
00:09 Noffy: 00:12:038 - d? the vocal is pretty deep here too
00:10 Noffy: 00:10:545 (29) - ^
00:10 Jonawaga: why are kdk triplets rip nice flow
00:10 Jonawaga: I love them omg
00:11 Jonawaga: but I agree with you too much
00:11 Jonawaga: instead of 00:10:545 (29) - d here, I want d 00:10:247 (27) - here
00:11 Noffy: 00:20:993 (73,74,75) - this one is nic e tho
00:11 Noffy: that works too >:3
00:12 Jonawaga: thats dkd
00:12 Jonawaga: smh
00:13 Jonawaga: a bn told me "just delete oni"
00:13 Jonawaga: lol
00:13 Noffy: woo
00:13 Noffy: 01:19:500 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25) - i understand why but holy diff spike
00:13 Jonawaga: no not ayyri
00:13 Jonawaga: lol
00:13 Jonawaga: hehehehe
00:13 Noffy: tbh the song is so SO CALM
00:14 Jonawaga: yeah XD
00:14 Noffy: the muzu is hard enough alreayd like om
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256,192,57097,1,0,0:0:0:0:
256,192,57993,1,8,0:0:0:0:
256,192,58888,1,0,0:0:0:0:
256,192,59784,1,0,0:0:0:0:
256,192,61575,1,8,0:0:0:0:
256,192,62471,1,0,0:0:0:0:
256,192,63366,1,8,0:0:0:0:
256,192,65157,1,0,0:0:0:0:
256,192,66053,1,8,0:0:0:0:
256,192,66948,1,0,0:0:0:0:
256,192,67844,1,8,0:0:0:0:
256,192,68739,1,0,0:0:0:0:
256,192,69635,1,8,0:0:0:0:
256,192,70530,1,0,0:0:0:0:
256,192,71426,1,8,0:0:0:0:
256,192,72321,1,0,0:0:0:0:
256,192,73217,1,0,0:0:0:0:
256,192,74112,1,0,0:0:0:0:
256,192,75008,1,8,0:0:0:0:
256,192,75903,1,8,0:0:0:0:
256,192,76799,1,0,0:0:0:0:
256,192,77694,1,8,0:0:0:0:
256,192,78590,1,8,0:0:0:0:
256,192,79485,1,0,0:0:0:0:
256,192,80381,1,0,0:0:0:0:
256,192,81277,1,0,0:0:0:0:
256,192,82172,1,8,0:0:0:0:
256,192,83068,1,0,0:0:0:0:
256,192,83963,1,0,0:0:0:0:
256,192,84859,1,0,0:0:0:0:
256,192,85754,1,8,0:0:0:0:
256,192,86650,1,0,0:0:0:0:
256,192,87545,1,0,0:0:0:0:
256,192,88441,1,0,0:0:0:0:
thanks for modding :3World Fraction wrote:
Hey, here from my queue - no kds until i'm finished all the diffs
Love this song btw, i hope to see this ranked soon. you're not alone
[Jon's Futsuu]- 00:28:441 (54) - same thing as Weber's Kantan, you should changed this to a k instead, plus it plays better imo. seems legit, fixed
- 00:36:053 (67) - consider deleting this. and turning this 00:36:500 (68) - into a finisher (any color is fine) since I map to the lyrics, removing this extremely loud one would be sinful
- thats all i could find wrong with this diff
[Jon's Muzukashii]- 00:28:441 (76) - starting to notice a trend with this specific time lol. once again i'd suggest changing to a k
- other than that this was a fantastic Muzukashii. Great job on that one. fixed fixed
[Jon's Oni]- 00:08:142 (18) - consider changing to a d and deleting this 00:08:291 (19) - then change this 00:08:441 (20) - to a d and make it a ddk like this for example cursor on 00:08:142
- 00:09:933 (26) - same thing as above it's not the same as before, this pattern is including the lyrics
- 00:28:441 (108) - this one specific time. hmmmmmmmmmmm... looks kind of familiar rofl. make it a k just as i suggested b4
- other than what i suggested everything else looks great. fixed
Great job to both of the people you got to give you the taiko diffs. Very well mapped. I'm done here, good luck with the set
Thanks for modding! Don't let it get to you that i denied a lot. Your suggestions were well thought-out, I just have my own reasons for my patterns.FlamingRok wrote:
Heya, M4M from Jonawaga's queue incoming! For this mod, I looked at the mapping styles of both mappers and tried to find any inconsistencies, or things that may not be too friendly in the case of easier difficulties. With that said, let's move onto the mod!
[Jon's Futsuu]
00:10:232 (12) Just a mild suggestion, but you've made the same pattern with the doubles in this section of dk kd. To keep with the pattern, I think this could be a d, as it still matches the music just fine and continues the pattern. this is where the pitch starts rising in the vocals, and, since that's what I follow, I'm having it be kk
00:11:127 (14) (15) If you applied the previous point, please apply this one as well to have the 5 note bundle start like the other doubles. denied for the same reasons I guess
00:19:485 (35) Please refer to 00:10:232 as it's the same deal here of keeping with the dk kd pattern, except this note should change to k instead. However, if you don't wish to do that, I think a more interesting approach would be to ctrl+g 00:20:082 (36) (37) . This creates a different type of pattern which is kd dd dk dd, which the last dd is carried on through the 5 note bundle. ^
00:23:665 (45) Because the song is changing to a different type of melody here, this being a d is justified, but I think it still could work as a k really well. However, I'll understand either choice, as you do continue to use dk dd later on for this different section. it's because the pitch falls from the previous note
00:27:993 (53) However with the drastic change of rhythm in this section, I think changing this to a d so that players only have to worry about hitting at the right time instead of what color as well could help readability for Futsuu players. The pitch is increasing, and that's what matters to me.
If that results in the map being slightly more difficult, then so be it.
00:35:157 (65) Same deal with 00:27:993 , though this is definitely less of an issue due to not being a drastic change while in pattern. There's a wide enough break for Futsuu players to get their barrings beforehand. Still, I don't believe changing this to k would be harmful either. ^
01:17:247 (155) Same deal as 00:27:993 , except this time it is a bit more relevant due to being close to the 1/3 notes ahead. Because of the soon drastic spacing between these two rhythms, this being a k would help some readability. ^
[Jon's Muzukashii]
00:14:411 (32) Mild suggestion, but I noticed that outside of triplets, there aren't many instances where there are an odd number of k (outside of one) in a row. I think d could work here, but it is your choice. It's because I want to save d for the following low pitch 00:14:709 - here.
00:16:202 (38) Same dealio as ^ ^
00:25:306 (66) I think for this different spacing, the pattern of k d k d could sound and play really nicely, especially when followed up by a k to keep that pattern going. itsn't that what's there?
00:33:515 (93) Either this, or 00:34:411 (97) could work to be a d, the main reason I'm suggesting this is for the next point. That is, if you apply the next point, please apply one of these for consistency. all rising in pitch, no changes
00:34:709 (98) (99) (100) (101) Just like the spacing before and the k d k d suggestion, because this ends on a D with (102), I think d k d k works nicely with these notes. Combined with one of the suggestions from before to keep an even number of k in a row, this could be a really nice pattern. but the current represents the pitches perfectly
[Jon's Oni]
00:23:963 (88) (92) I think for variety sake and to help match the pitch of the voice, these two can be d. For even more of a compelling case, the triplet k triplet k triplet d triplet d appears right afterwards, just like what I'm suggesting here. I'm not really concerned about the vocal pitches herefor once, this section is more focused on the violin
00:35:008 (139) - 00:36:500 (146) Probably my biggest gripe with this difficulty is right here. Never again do these types of doubles appear in the song, which is really odd. You could argue it's to emphasize this part of the song, but you found a way to do that on the other difficulties without being drastically different. I'd say if we want to emphasize this part starting at (139), why not use a quintuplet that doesn't appear anywhere else in the song, such as dkkdk?
That would garner importance to this part of the song, while still matching the lyrics. Then we could move (146) back a 1/3 tick and change it to d to make a kkd triplet which also doesn't appear very often and matches the lyrics, while giving K enough space for it to be hit properly. Just a thing to think about. it's because the vocalswhich matter to me for placement as strong placement would be chaos, the vocals are on red ticks here, so I use the patterns which end on red ticks, these doubles, for proper emphasis
01:19:933 I'd say for a buildup to the end of the song, a few triplets could be welcome before the kiai time, and adding a d here would fit. I'd rather keep it consistent to the pre-chorus (00:39:485 (156)), where I only added triplets for the background instruments. The rest can remain 1/1, as buffing the difficulty would result in imbalances
01:21:575 (325) I'd say we start another kdk triplet here for the buildup. Why here of all places? There's a four note gap in between each triplet, including the first triplet of the kiai time, which works very well. So by changing (325) to a k and then adding a d in between (325) and (327) , we have this triplet once more. ^
01:25:456 (341) Your choice, but I think the single notes can be saved for after the final finisher, and before then, triplets should be used for emphasis on the buildup. As such, to keep with what you've been doing beforehand, this can change to a d, and a d can be added before (341) but after (340). triplets there were kinda silly in the first place, since I'd rather make the end of the map easy for players. But, fine suggestions.
Whew, that should just about do it. Solid mapset, just a few kinks here and there. Hope to see this in ranked soon!
thanks for moddingTaikocracy wrote:
boy o boy is it a cheap thrill to mod a bn's map (subtle song reference to sia - cheap thrills) baby i dont need m4m to have fun tonight
[Qt'sJon's Oni]wow the beginning sounds like it came from the nutcracker or somethinNo further remarks, it's actually a very peaceful song ^_^ Good luck w rank~
- (I forgot ab this lol) The SV is 3.6x... I understand that 1.4x looks really ugly and clumped so I'd recommend using 2.8x as it's a multiple of 1.4. fixed
- 00:10:829 (30) - Out of curiosity, how come the pattern off x xxx xxx changes to xxx x xxx here? I thought it was quite complimentary :thinking: vocal improv
- 00:34:560 - I think you can add a don here to add to the 5 plet pattern here :3 fixed
- 00:35:008 (140,141,142,143,144,145,146,147) - I thought the doubles here sounded kinda weird so I started playing around with it a little bit and I got something like this (cursor at 00:35:903): vocal emph, red ticks
- 00:57:097 (224) - I definitely think this note should be a K instead of a D, I think it compliments the background hit much nicer than a D. fixed
- 01:17:694 - I find it quite weird that there's such a sudden drop in density here-I think it's still very possible to incorporate triplets into this while slowly decreasing the density instead of the sudden drop that's plotted here. fixed
Stefan wrote:
[Futsuu]
00:05:157 - 00:22:172 - This is rather a subjective point I want to mention, it's weird to me that this part is noticeable denser than 00:22:769 - 00:36:500 - . On 00:22:769 - 00:36:500 - I find it's clearer to notice what were you following here, yet it's a weird structure. Maybe this gives you thoughts to do something, or maybe not. I will leave this to you. ¯\_(ツ)_/¯ Changed some things around
00:38:291 (72) - This doesn't fit. Vocals end at 00:37:993 (71) - and else there is nothing that justifies to have something on 00:38:291 - except of consistency reasons which aren't really necessary, especially if the note sounds like it's "hanging in the air". Sounds weird? it is! fixed~
00:42:471 (80) - Comparing the next and previous notes this sounds weird to be a kat note. I'd suggest changing to don. No change because I don't want to have dk three times repeated in a row here
00:54:112 (105) - ^ fixed~
00:55:903 (109) - ^ no change because that's doing the opposite of the violin pitch, which is falling not rising
01:01:276 (120) - ^ fixed~
01:16:500 - Okay, I don't get it. You used oo oo so much in the Futsuu difficulty, and now with a noticeable difference (vocals) you don't use it? fixed~
01:19:485 - 01:23:068 - https://derpovic.s-ul.eu/bRGmYhcB.png That part has something strong you shouldn't ignore. Right now it actually does that and skips important beats. fixed~
Right now the map lacks of emphasis and doesn't really focus on something but "just to follow what the song offers". That however could be better by leaving out notes and to use them on other places to follow the stronger vocals or beats of the song.
[Muzukashii]
00:04:859 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - I would not recommend to have such a long combo; it makes it sound less entertaining and the emphasis is sorta gone. Instead, try this: https://derpovic.s-ul.eu/aGcgL4Ef.png It breaks the chain of notes but still gives more beats compared to Futsuu, plus the ooo don part works very well with the bgm. fixed using different methods
00:09:336 - 00:12:321 - https://derpovic.s-ul.eu/O0Q3tVKl.png You need to consider that Futsuu mostly had oo oo parts when you suddenly appear with combos of eleven notes or even higher. That's not a good curve how to increase the difficulty. The example mainly removed the notes at 00:10:381 - , 00:10:829 - and 00:11:724 - , so it's not the big deal but still efficient.
00:12:918 - 00:14:709 - https://derpovic.s-ul.eu/NK9ZcQ9T.png for 00:13:665 - I see a potential place to use ooo wisely due the vocals. Aside of that I find this way better since 00:14:411 - (note between 29 and 30 on the picture) rather felt like a filler and not so contributing.
<many parts until the kiai appears with the same issues like above explained, mostly related to the point of 00:09:336 - 00:12:321 - .> fixed all
00:52:023 (144) - Looks good enough imo to be removed, so 00:52:321 (145,146) - and 00:51:724 (143) - are stronger then. Apply this for the same parts like 00:55:605 (155) - , etc. fixed all
So.. yeah, my personal opinion: less combo chains and more ooo parts. It actually makes more sense and fits better to the spread.
[Oni]
00:36:500 - 00:43:665 - Even though it's the hardest difficulty I don't find this part needs to be so dense. It just sounds spammy imo. fixed all
The Oni sounds okay so far, it's also the difficulty that rather leaves you the freedom to map how you want since the BPM is really low so you barely have to worry for spread issues or overmapping.
I think I want to go for ice-skaing now.
Dang, ur quick. I'll try to get your m4m done asap.Ponchiwi wrote:
Cup
- 00:38:291 (2) - Why not change of position? So that the ryuuta does not stay almost stopped waiting for this next note maybe x:448 ( doesnt really make a difference but ok )
- 00:44:262 (1) - It would be nice to put a slider repeat here, to take advantage of the vowel and not sound so empty That would break consistency with other ways i mapped vocal, so no
Platter
- 00:06:053 (1) - I guess you should move it a little to x:320 to give more emotion to catch that slider (?) I'm sticking my my walking consistency
- 00:18:590 (1) - add a dash ( No, it's an emphasized walk )
- 00:19:485 (1) - For me, I think you should not put a hyperdash here, because it does not mark any loud sound. I understand that the song is slow, but I really do not think that you should put it, already in the next part where the rhythm becomes faster , yes ( There's no hyper there )
- 00:23:963 (3) - maybe move to x:440? ( no, i intend to walk )
- 00:58:888 (3) - Move a x:188 and like here ( No, that would overmap with a hyper and break my consistency )
Rain and Ascennho's Moment are good :3
Thanks for the mod! Also applied all of flaming's mod.Stefan wrote:
[Weber]
00:00:680 (1) - GOOD :^)
00:09:635 (7) - Personal idea but what about moving the note to 00:10:232 - ? It wouldn't be just plain 1/1 mapping for the most time and fit well to the vocals. You may do this for other parts so the Kantan isn't too straight with 1/1. sure sounds good
00:36:053 (39) - Sounds like kat if you ask me, 00:36:500 (40) - sounds deeper than 00:36:053 (39) - and to put both with the same sound looks wrong to me. simplified this to ddddd anyway since its the most dense section of the song
00:43:665 (43) - Preferably to make this beat stronger you could add a finisher so it doesn't sound so "casual".sure
00:56:202 (53,54,57) - (53,54) could be changed to emphasize the vocals more and (57) to be consistent with (53) being used for k d k. done,
also applied to a similar section later
also made the last few notes more dense to fit better with the earlier ddddd 1/2 pattern.
The problem I see is that Kantan barely offers something, weird enough but the non-kiai part is more entertaining than the kiai part. And if you check the Futsuu, you will quickly notice that Jon uses MANY oo oo.. pattern. It's a 67 BPM song so.. you have to think how that map would look like it's 134 instead. Although you'd need to use 1/3 I don't see the problem to use them on a healthy portion.