forum

Camellia - Ultimate Ascension [CatchTheBeat]

posted
Total Posts
74
Topic Starter
Deif
This beatmap was submitted using in-game submission on domingo, 12 de agosto de 2018 at 21:13:06

Artist: Camellia
Title: Ultimate Ascension
Source: SOUND VOLTEX III GRAVITY WARS
Tags: 東方Project SDVX アルティメットトゥルース Truth 東方妖々夢 Touhou Youyoumu Remix Contest 魂魄 妖夢 Youmu Konpaku Perfect Cherry Blossom Tenshichan
BPM: 200
Filesize: 3202kb
Play Time: 01:59
Difficulties Available:
  1. Cup (1,44 stars, 203 notes)
  2. Phantom (7,26 stars, 879 notes)
  3. Platter (3,27 stars, 498 notes)
  4. Rain (4,87 stars, 665 notes)
  5. Salad (2,26 stars, 282 notes)
  6. Tenshichan's Overdose (6,87 stars, 682 notes)
Download: Camellia - Ultimate Ascension
Information: Scores/Beatmap Listing
---------------


Cup
Salad
Platter
Rain
Overdose -> Tenshichan
Phantom

Background picture: Shurelia
Shurelia
BG BG BG BG.

Here's some alternative (and looks better) BGs for you.







Call me if you need :
- More BG
- Mod
- GD


Have a good day on mapping this cool song.
Topic Starter
Deif
Thanks for your help! Here's the log with some further modifications:

SPOILER
14:34 Shurelia: holy shit
14:35 Shurelia: didn't thought
14:35 Shurelia: That it'll looks so well
14:35 *Shurelia is listening to [https://osu.ppy.sh/b/1105379 Camellia - Ultimate Ascension]
14:35 Shurelia: rofl
14:35 Deif: I had to look for another version of your picture
14:35 Deif: Yours had a watermark at the top right :p
14:36 Shurelia: ooh rofl
14:36 Shurelia: true
14:36 Shurelia: didn't notice that cuz it's so small
14:36 Shurelia: and 5am LOL
14:37 Deif: Changed some of the sections you meantioned + nerfed the wubwub sliders
14:37 Deif: mentioned*
14:39 Shurelia: idk david
14:39 Shurelia: something's up with my laptop nowadays
14:39 Shurelia: everytime I play a map
14:40 Shurelia: on the first time I got 0.6-0.8 ms.
14:40 Shurelia: and then on the second try and son
14:40 Shurelia: it suddenly 2.4 with spikes.
14:40 Shurelia: know what's up?
14:40 Deif: Happens sometimes to me. After restarting the game it solves most of the times
14:40 Shurelia: My guess is it's because my GPU got dusty.
14:41 Shurelia: *GPU's Fan
14:43 Shurelia: there's an ugly looking repeat at there xd
14:43 Shurelia: not ugly
14:44 Shurelia: more like, hmm not fit .
14:44 Deif: It was kinda hard to "undermap" the low diffs
14:44 Shurelia: trues
14:44 Shurelia: especially for a hardcore music like this
14:48 Shurelia: did you made some changes on the last part?
14:48 Deif: Changed the shape on the 1/8 triplets and reduced the distance of the jumps
14:48 Shurelia: hmm, I have to see it then
14:49 Deif: The 2nd ones are still somehow harder than the 1st ones. Probably because the player is more tired on those ones
14:49 Deif: But it's the exact copy of the 1st ones
14:49 Shurelia: don't think so
14:49 Shurelia: it's only 1:59
14:49 Shurelia: the jumps also it's not that intense
14:50 Shurelia: only need some precisions.
14:50 Deif: "CtB isn't a rhythm game"
14:50 Deif: :^)
14:53 Shurelia: hmm, delicious.
14:53 Shurelia: didn't combo well tho.
14:53 Shurelia: Oh well,.
14:53 Deif: Gotta start another difficulty
14:53 Shurelia: oh about the weird repeat on cup.
14:54 Deif: 01:01:811 (3) - I need to change this one
14:54 Deif: And similars. They're not snapped well
14:54 Shurelia: is it?
14:55 Shurelia: the music is too loud damn
14:55 Deif: The repetition is okay, but the ending isn't
14:55 Shurelia: 00:14:561 (4,5,6) -
14:55 Deif: 01:02:336 - It should go here
14:55 Shurelia: this
14:56 Deif: Should I stack (6) under (4)?
14:56 Shurelia: That'll do
14:56 Deif: Sure, done
14:57 Shurelia: Aah, you're right. 02:236 sounds better
14:57 Shurelia: alo there's something "giri-giri" on salad.
14:57 Shurelia: or at cup ? I kinda forgot. xd
14:57 Deif: Dunno lol
14:57 Shurelia: "Bird Brain" indeed
14:58 Shurelia: gonna do another run on cup and salad then
15:00 Shurelia: ah right.
15:00 Shurelia: about the weird thing on cup.
15:00 Shurelia: don't forget for the copypasted one. :^)
15:00 Deif: Done it too :p
15:01 Shurelia: on salad
15:01 Shurelia: 01:28:961 (2,3,4) -
15:01 Shurelia: same issue with cup
15:01 Shurelia: aaah, this 01:44:411 (2) -
15:01 Shurelia: kinda not okay
15:02 Shurelia: That make me startled a bit
15:02 Deif: Marked that last slider to look for an alternative
15:02 Deif: But the triplet stays. The last note should be more intense
15:03 Shurelia: mmh
15:04 Shurelia: mind to move this closer ? 01:07:961 (1) -
15:04 Shurelia: good intense for ending
15:04 Shurelia: but kinda overdone it.
15:05 Shurelia: Salad
15:05 Deif: Sure
15:06 Deif: I'm actually moving the other notes so the distance increases more progressively
15:09 Shurelia: oh
15:09 Shurelia: tried to give cup AR 5.5.
15:09 Shurelia: it plays better for me.
15:09 Shurelia: since this huge fruits that moving fast kinda hurting me eyes
15:10 Deif: Time to use decimals to trigger Loctav :^)
15:10 Shurelia: hope he didn't notice my map
15:10 Shurelia: AR 6.3 , HP 7.1 , CS 4,1 OD 6,7
15:10 Shurelia: ROFL
15:11 Deif: kek
15:11 Shurelia: cuz anti-mainstream :^)
15:11 Deif: I'll see what to do with the AR though. Need to test it further
15:12 Shurelia: mmh.
15:12 Shurelia: That's all from me for now.
Ascendance
you might wanna fill that rain-overdose gap:d
Hareimu
[M4M]

[General]

  1. Delete "ultimate" from tags - Title of the song already has that word

[Cup]

  1. 00:21:161 (1,2,3,4,1,2,3,4,1,2,3,4,1,2) - I think these whole patterns are waaaay too repetitive, even for a cup. Try to spice them up making them go different directions and not just left left right right all the time.
  2. 01:10:361 (1,2,3,4,1,2,3,4) - Too much time spent on the right side of the playfield, you might wanna make some changes on the patterns so that they cover up all sides equally. Aesthetic purposes mostly, but eh
  3. 01:18:761 (2) - Why not change the direction of this repeat slider from right to left? like this c:
    The reason for this change is that you should vary the positions and shapes of sliders a bit so that it's as little repetitive as possible.
  4. 01:19:961 (1) - If previous suggestion is applied, move this one to x:144 to keep consistent distancing.
  5. 01:21:086 (2,3) - Same as before, but with these two as well.
  6. 01:19:961 (1,2,3) - 10 fruits in the combo, try and place a NC in 01:21:086 (2) -
  7. 01:19:961 (1,2,3,1,2,3) - Too much time spent on the left side of the playfield (noticing a pattern here?), 01:22:361 (1,2,3) - make some changes on these 3 objects so that they start going to the right side to compensate.
  8. 01:59:561 (1) - Shouldn't this be a single note? Having it as a slider might play weird IMO, but it's your choice to change it or to leave it be so yeah.
Personal Thoughts: I liked this diff, but the 1,00 SV is a little... strange to use even on a cup. I know the BPM is high (200), but sliders like 00:05:561 (1) - this one can be perfectly catched with just giving two little taps to the right key, which is kinda weird considering the song has a really high intensity. If you wish, you could increase the SV a bit so that Cup players can move a little bit more and overall make it even more enjoyable.

[Salad]

  1. 00:28:361 (1,2,3,4) - Try moving all this selected pattern to x:224.
  2. 00:37:061 (2) - Move this slider to x:80 (a grid to the left) so that it makes the player do a little dash into it.
  3. 01:19:961 (1,2) - After the previous symmetrical copypasted patterns, you should change this selection a bit so that it is less repetitive.
  4. 01:59:561 (1) - Same as in Cup diff, and it's the last time I'm gonna stand out these particular objects because in the rest of diffs they actually fit.
Personal Thoughts: Not bad! I liked it as far as I played through it. Good job.

[Platter]

  1. 00:15:161 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Somewhat repetitive, you could try and vary the placement of 00:16:361 (1,2,3,4,5,6,7,8) - these objects, like this for example. (you can also do the same to the remaining objects 5 6 7 and 8 using the same pattern mirrored)
  2. 00:52:361 - to 00:57:161 - I'm surprised you didn't use any HDash in the whole buildup. Try and add at least one or two, they could really fit o.o
  3. 01:29:561 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Same as before, but this time I suggest varying the whole pattern a tad so it doesn't look copypasted from the one in the beginning.
  4. 01:31:961 (1,2) - Same with these, you can try and make them normal sliders (not repeats) and spread them over all the playfield with a dashable distancing in between them until the stream at 01:33:161 -
  5. 01:47:336 (2,3) - Curve them a bit to the left or to the right to either increase (left) or decrease (right) distancing in the HDash into 01:47:561 (1) - a bit (The drop is kinda strong here, that's why)
  6. 01:51:086 (4,5) - This thingy here... could lead to confusion to the players who reach this point in the diff, it looks kinda strange in gameplay, try and make it either straight to the left or however you might want to change it to, but as it is right now it's really off to see o.O
Personal Thoughts: Holy shit this is nice. It's really intense to play through, you've gotta move a lot in the right sections in a way that makes it not only fun, but challenging to give it a shot and try to fullcombo it for platter players.

[Rain]

gee, from 3,36* to 5,09* in the blink of an eye :o

  1. 00:24:461 (13,14) - These two sliders could be really weird to catch in the awkward way of speaking. Do something about them, I'm gonna get my OCD triggered again ;_;
  2. 00:29:561 (1,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,1,2,3,4,5,6,7) - woo, 1/16? I hope not, but in a Rain it's kinda... unsettling. Still, you might also go around with it unnoticed, so I'm just gonna stand this out and not say anything about it, it fits anyway.
  3. 01:08:561 (3,4,5) - Almost pixeljumps, fix them ASAP. Either reduce or increase distances so that they are normal or HDashable jumps, but not like this ffs ;-;
  4. 01:52:361 (1,2,3,4,5,1,2) - I don't know if this distancing actually fits with the pitch of the sounds in the background, but you might as well increase it for more movility (dash between them = fun)
Personal Thoughts: Jesus christ I can't even, nice rain diff. There might be some stuff or two that I didn't mention about it that might need to be changed, but I didn't because while playing through it each and every single time, my catcher kind of like got "heavy" (couldn't actually jump between some of the fruits and shitmissed a tad), so yeah.

Couldn't actually mod the overdose due to lack of time to do so and my netbook is shit but anyway, nice mapset you've got here!~ Gotta have more Camellia maps ranked in the future.

rank this.
MMBan
Requested
Difficult to mod ;s
Cup
AR 5.7
00:38:561 (3) - x64
00:51:761 (2) - Stack closer to next slider (1) . This might confuse news
01:07:661 (5,1) - 5 x304 , 1 x160 . Slight distance nerf
01:21:292 (2) - New Combo?
01:46:361 (3) - Try to listen it with headphones. Idk what to suggest here (might need to put green lines for slider speed)

Salad
Flashlight passability : Difficult but dooable. Flow is good.
00:37:961 (1,2,3) - Not sure about this sudden jumpies. Square nerf distance to each other 1,54x (First miss here with fl)
00:54:235 (3) - x368 . More Optimal and safer distance

Platter
Hp 5
00:01:061 (2,3) -2 x272 . 3 x384 . simply to not overrun from 1 to 2
00:10:061 (5,1) - From 5 to 1 a nice long hdash would fit there.
00:39:086 (2,3,4.5) - Why not to make hdash between 2 and 3 and from 4 to 5? ss
I'm sure if will be denied reason of difficult spike
01:10:811 (3) - Stack closer to 2
01:16:515 (2) - More fits there long slider with hdash to that small stream
01:29:261 (5,1) - Make hdash to 1
01:42:986 (2,3,4) - Pretty easy to miss at least once circle there. 2 x368 . 3 x400 . 4 x432 to fix that problem
01:49:586 (3) - x320 to fix that gap
Rip around 0.02 sr
Rain
HP 6
Stairs starts there. I have prepared some patches and bandages to fix.. GAPS!
(Reminds me JBHyperion mapping style)

00:09:161 (1,2) - Both One square right (x160)
00:12:161 (3) - x256 (Suggesting to move above or below to see it on editor)
00:14:561 (3) - x272
00:17:261 (4,5) - 4 x448 . 5 x352
00:19:586 (11,12,1) - 11 x224 . 12 x208 . 1 x96 to keep hdash (But more i would suggest to right for better spinner score ;p)
00:25:661 (13) - Have a mercy Its too far and easy for miss. x272
00:39:161 (1,2,3,4) - Why not to make them 1/1 hdashes? Fits better
00:59:411 (7,2) - 7 . x184 . 2 x120
01:13:886 (7,2) - Same like above
01:26:561 (3) - x256
01:26:861 (5,1) - Distance between 5 and 1 is too large making a near pixel jump in some cases
01:28:961 (3) - x240
01:31:661 (4) - x48
01:34:061 (11,12,1) - 11 x308 . 12 x296 . 1 x408 to keep hdash
01:43:286 (6,7,9) - 6 x200 . 7 x256 . 9 x252
01:46:361 (1,2,3,4) - I think you can make it more fitting . 2 and 4 Might be on left side and 3 or right. With hdashes.. Can't suggest anything there

Overdose
Too difficult to play for me so suggestions only
00:14:561 (3,4) - 3 x352 4. ctrl g and move to x368. Looks better in my way
00:54:761 - To spinner don't you think this is a bit too difficult?
01:09:686 (3,4,5,6,7,8,9,10) - Ctrl H and move to x416?
01:46:586 (2,3,4) - This more fits on left side. Same 4. While 3 fits more to Left . Listen this short fragment on headphones
DeletedUser_6709840
Got sniped

From lazy queue, last time I modded for you was walls of red text so I'll try to git gud at modding this time.

General

Looks good.

Cup

00:15:161 (1,2,3,4) – I personally don't really like how 'stop and go' this feels because . It makes sense rhythmically but possibly these could be more horizontal and flowing and give emphasis to the vocal, if that makes sense. I know this pattern is repeated later on

01:09:311 (3) – You could make this more horizontal because it reads a bit too much like anti-flow here. Since the player has to stop to catch this anyway, it would help if the slider was a bit more horizontal to ensure readability.


Salad

00:02:561 (3) – This could be moved a bit to the left to make the dash easier to read as well as to compliment the strong beats here. About X=112 would be good.

00:07:361 (3) - ^Same here, but with X=400.

00:37:661 (4,1,2,3) – This is a bit questionable, since you have to dash through this to catch everything. That's more of a pattern that would be seen in Platter or Rain. It would work better if 00:37:961 (1) was on X=320 so there's a dash to the main beat and the player doesnt have to dash through the pattern to catch everything.


Platter

00:19:361 (9) – Put an NC here, because this combo because of the stream is very long and is more of the lines for the combo limit of a Rain.

00:37:511 (5,6) – I feel that this pattern is more on the level of a Rain due to how close these hypers are on the timeline. Perhaps remove the hyper to (6) and make it a dash to balance out the pattern.

01:09:761 (3,4,5) – There's a lot of dashing before this to stronger sounds, so it would work better if the dashes were not as strong here by putting (4) on X=288 and to also balance out the section as a whole. Since there's a dash into a hyper here.

01:33:761 (9) – NC here like before, the stream is really heavy that it's questionable RC-wise.


Rain

01:08:561 (3,4,5) – I feel due to the slight change in rhythm here that the distances are slightly odd for readability because 01:08:261 (2) and (4) are almost on the same X coordinate and that visually can throw the player off. To help avoid this, perhaps moving (4) to X=128 so readability is clearer here.


Nice map. Good luck and hopefully I was helpful somehow this time.
Topic Starter
Deif
Hareimu
[M4M]

[General]

  1. Delete "ultimate" from tags - Title of the song already has that word

[Cup]

  1. 00:21:161 (1,2,3,4,1,2,3,4,1,2,3,4,1,2) - I think these whole patterns are waaaay too repetitive, even for a cup. Try to spice them up making them go different directions and not just left left right right all the time. (Done, I'm a lazy guy)
  2. 01:10:361 (1,2,3,4,1,2,3,4) - Too much time spent on the right side of the playfield, you might wanna make some changes on the patterns so that they cover up all sides equally. Aesthetic purposes mostly, but eh (It's not a real must imo. I don't see it as a real problem to get fixed)
  3. 01:18:761 (2) - Why not change the direction of this repeat slider from right to left? like this c: (Repositioned all the following sliders after applying your suggestion here)
    The reason for this change is that you should vary the positions and shapes of sliders a bit so that it's as little repetitive as possible.
  4. 01:19:961 (1) - If previous suggestion is applied, move this one to x:144 to keep consistent distancing.
  5. 01:21:086 (2,3) - Same as before, but with these two as well.
  6. 01:19:961 (1,2,3) - 10 fruits in the combo, try and place a NC in 01:21:086 (2) - (Reworked all NCs to compensate this. There were other spots where the combo amount was 10 or more, fixed all of them)
  7. 01:19:961 (1,2,3,1,2,3) - Too much time spent on the left side of the playfield (noticing a pattern here?), 01:22:361 (1,2,3) - make some changes on these 3 objects so that they start going to the right side to compensate. (Should be more or less fixed with the previous changes)
  8. 01:59:561 (1) - Shouldn't this be a single note? Having it as a slider might play weird IMO, but it's your choice to change it or to leave it be so yeah. (Alright, done)
Personal Thoughts: I liked this diff, but the 1,00 SV is a little... strange to use even on a cup. I know the BPM is high (200), but sliders like 00:05:561 (1) - this one can be perfectly catched with just giving two little taps to the right key, which is kinda weird considering the song has a really high intensity. If you wish, you could increase the SV a bit so that Cup players can move a little bit more and overall make it even more enjoyable. (Ugh... I always use 1,00 SV for the Cups I made. Gotta rethink about it for the next maps)

[Salad]

  1. 00:28:361 (1,2,3,4) - Try moving all this selected pattern to x:224. (Done)
  2. 00:37:061 (2) - Move this slider to x:80 (a grid to the left) so that it makes the player do a little dash into it. (Done)
  3. 01:19:961 (1,2) - After the previous symmetrical copypasted patterns, you should change this selection a bit so that it is less repetitive. (inb4 there'll be someone that'll complain about the flow of the slider now LOL)
  4. 01:59:561 (1) - Same as in Cup diff, and it's the last time I'm gonna stand out these particular objects because in the rest of diffs they actually fit.(Alright, done)
Personal Thoughts: Not bad! I liked it as far as I played through it. Good job.

[Platter]

  1. 00:15:161 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Somewhat repetitive, you could try and vary the placement of 00:16:361 (1,2,3,4,5,6,7,8) - these objects, like this for example. (you can also do the same to the remaining objects 5 6 7 and 8 using the same pattern mirrored)
  2. 00:52:361 - to 00:57:161 - I'm surprised you didn't use any HDash in the whole buildup. Try and add at least one or two, they could really fit o.o (I hope it's not too much!)
  3. 01:29:561 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Same as before, but this time I suggest varying the whole pattern a tad so it doesn't look copypasted from the one in the beginning. (Just copypasted it. I'm a lazy mapper!)
  4. 01:31:961 (1,2) - Same with these, you can try and make them normal sliders (not repeats) and spread them over all the playfield with a dashable distancing in between them until the stream at 01:33:161 - (I'm still lazy)
  5. 01:47:336 (2,3) - Curve them a bit to the left or to the right to either increase (left) or decrease (right) distancing in the HDash into 01:47:561 (1) - a bit (The drop is kinda strong here, that's why) (Moved them to the left)
  6. 01:51:086 (4,5) - This thingy here... could lead to confusion to the players who reach this point in the diff, it looks kinda strange in gameplay, try and make it either straight to the left or however you might want to change it to, but as it is right now it's really off to see o.O (Changed)
Personal Thoughts: Holy shit this is nice. It's really intense to play through, you've gotta move a lot in the right sections in a way that makes it not only fun, but challenging to give it a shot and try to fullcombo it for platter players.

[Rain]

gee, from 3,36* to 5,09* in the blink of an eye :o

  1. 00:24:461 (13,14) - These two sliders could be really weird to catch in the awkward way of speaking. Do something about them, I'm gonna get my OCD triggered again ;_; (Reduced the distance on those)
  2. 00:29:561 (1,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,1,2,3,4,5,6,7) - woo, 1/16? I hope not, but in a Rain it's kinda... unsettling. Still, you might also go around with it unnoticed, so I'm just gonna stand this out and not say anything about it, it fits anyway. (I'll take the risk and keep the 1/16s by now. Gotta get more opinions about it anyway but it's possible that they get reduced to 1/8s in the future)
  3. 01:08:561 (3,4,5) - Almost pixeljumps, fix them ASAP. Either reduce or increase distances so that they are normal or HDashable jumps, but not like this ffs ;-; (Absolutely gotta keep those edge dashes to leave this part intense. They're quite balanced already)
  4. 01:52:361 (1,2,3,4,5,1,2) - I don't know if this distancing actually fits with the pitch of the sounds in the background, but you might as well increase it for more movility (dash between them = fun) (Increasing the distance means that more people will bitch about the high distance on them. As this is still a Rain, I'd like to keep kinda extreme patterns still doable for people around 800-1000 rank)
Personal Thoughts: Jesus christ I can't even, nice rain diff. There might be some stuff or two that I didn't mention about it that might need to be changed, but I didn't because while playing through it each and every single time, my catcher kind of like got "heavy" (couldn't actually jump between some of the fruits and shitmissed a tad), so yeah.

Couldn't actually mod the overdose due to lack of time to do so and my netbook is shit but anyway, nice mapset you've got here!~ Gotta have more Camellia maps ranked in the future.

rank this.
¿Para qué carajo modeas en inglés? ;__; Nice suggestions. Thanks for your mod!

MMBan
Requested
Difficult to mod ;s
Cup
AR 5.7
00:38:561 (3) - x64 (Done)
00:51:761 (2) - Stack closer to next slider (1) . This might confuse news (It's okay to use a slightly higher distance for that, not that a dash needs to get triggered)
01:07:661 (5,1) - 5 x304 , 1 x160 . Slight distance nerf (Why? It's walkable and fits to the intensity of the melody)
01:21:292 (2) - New Combo? (All NCs were remade prior the last mod)
01:46:361 (3) - Try to listen it with headphones. Idk what to suggest here (might need to put green lines for slider speed) (I'll go with manipulating the volume of the sliderticks)

Salad
Flashlight passability : Difficult but dooable. Flow is good.
00:37:961 (1,2,3) - Not sure about this sudden jumpies. Square nerf distance to each other 1,54x (First miss here with fl) (Never mod a beatmap based on your experience using a particular mod. All beatmaps has to be designed so they play properly on NoMod, so using any additional mod to justify your argument is totally wrong)
00:54:235 (3) - x368 . More Optimal and safer distance (It's the same distance used in 00:51:761 (3,1) - so I wonder what's so particular on this case)

Platter
Hp 5 (Changed the Drain here and in the other difficulties to balance the spread)
00:01:061 (2,3) -2 x272 . 3 x384 . simply to not overrun from 1 to 2 (It's okay to keep slight jumps on those ones)
00:10:061 (5,1) - From 5 to 1 a nice long hdash would fit there. (Added)
00:39:086 (2,3,4.5) - Why not to make hdash between 2 and 3 and from 4 to 5? ss (I'd like to keep the current dashes and not add so many HDashes on this difficulty)
I'm sure if will be denied reason of difficult spike
01:10:811 (3) - Stack closer to 2 (Done)
01:16:515 (2) - More fits there long slider with hdash to that small stream (A HDash isn't that needed here)
01:29:261 (5,1) - Make hdash to 1 (Just increased a bit the distance. Platters are supposed to introduce HDashes and not spam them)
01:42:986 (2,3,4) - Pretty easy to miss at least once circle there. 2 x368 . 3 x400 . 4 x432 to fix that problem (Reduced the distance with the next sliders instead)
01:49:586 (3) - x320 to fix that gap (It was a bit too much, yeah)
Rip around 0.02 sr
Rain
HP 6
Stairs starts there. I have prepared some patches and bandages to fix.. GAPS!
(Reminds me JBHyperion mapping style)

00:09:161 (1,2) - Both One square right (x160) (Not a huge difference)
00:12:161 (3) - x256 (Suggesting to move above or below to see it on editor) (Why does it need to be stacked under the slider?)
00:14:561 (3) - x272 (Can be easily done dashing and having a bit of precision)
00:17:261 (4,5) - 4 x448 . 5 x352 (Why? Spreaded sliders aren't your taste?)
00:19:586 (11,12,1) - 11 x224 . 12 x208 . 1 x96 to keep hdash (But more i would suggest to right for better spinner score ;p) (^)
00:25:661 (13) - Have a mercy Its too far and easy for miss. x272 (Reduced that part a bit)
00:39:161 (1,2,3,4) - Why not to make them 1/1 hdashes? Fits better (Dashes are enough. Added some)
00:59:411 (7,2) - 7 . x184 . 2 x120 (Moved the previous slider a bit closer to make this transition easier)
01:13:886 (7,2) - Same like above (^)
01:26:561 (3) - x256 (Explained it with a previous suggestion)
01:26:861 (5,1) - Distance between 5 and 1 is too large making a near pixel jump in some cases (Naaahhh... It's just a normal dash, used in previous patterns as well)
01:28:961 (3) - x240 (Explained it with a previous suggestion)
01:31:661 (4) - x48 (I'm having a déjà vu)
01:34:061 (11,12,1) - 11 x308 . 12 x296 . 1 x408 to keep hdash (._.)
01:43:286 (6,7,9) - 6 x200 . 7 x256 . 9 x252 (Reduced just a bit)
01:46:361 (1,2,3,4) - I think you can make it more fitting . 2 and 4 Might be on left side and 3 or right. With hdashes.. Can't suggest anything there (Not gonna add HDashes on those)

Overdose
Too difficult to play for me so suggestions only
00:14:561 (3,4) - 3 x352 4. ctrl g and move to x368. Looks better in my way (It might look better but it plays rather boring)
00:54:761 - To spinner don't you think this is a bit too difficult? (It'd be more difficult if I added 1/8 HDashes instead. It just need a bit of precision)
01:09:686 (3,4,5,6,7,8,9,10) - Ctrl H and move to x416? (The editor doesn't allow me to move it further than x:368 plus I'd like to keep the antiflow pattern)
01:46:586 (2,3,4) - This more fits on left side. Same 4. While 3 fits more to Left . Listen this short fragment on headphones (Because of the fact that the stereo lets you hear some notes on the left headphone/speaker and others on the right one doesn't mean I need to place them according to that, or did I misunderstand your suggestion?)
Thanks for your suggestions!

RoseusJaeger
Got sniped

From lazy queue, last time I modded for you was walls of red text so I'll try to git gud at modding this time.

General

Looks good.

Cup

00:15:161 (1,2,3,4) – I personally don't really like how 'stop and go' this feels because . It makes sense rhythmically but possibly these could be more horizontal and flowing and give emphasis to the vocal, if that makes sense. I know this pattern is repeated later on (Rearranged that part. I hope it looks better)

01:09:311 (3) – You could make this more horizontal because it reads a bit too much like anti-flow here. Since the player has to stop to catch this anyway, it would help if the slider was a bit more horizontal to ensure readability. (You meant vertical? The slider is already totally horizontal. Tried something different on that part)


Salad

00:02:561 (3) – This could be moved a bit to the left to make the dash easier to read as well as to compliment the strong beats here. About X=112 would be good. (Reduced that distance but not that much, done with other similar parts that had the same kind of dash)

00:07:361 (3) - ^Same here, but with X=400. (That'd make the distance even bigger lol)

00:37:661 (4,1,2,3) – This is a bit questionable, since you have to dash through this to catch everything. That's more of a pattern that would be seen in Platter or Rain. It would work better if 00:37:961 (1) was on X=320 so there's a dash to the main beat and the player doesnt have to dash through the pattern to catch everything. (Fair enough, but just reduced the distance to make that part walkable. The suggestion you made would generate a rather hard dash for this part)


Platter

00:19:361 (9) – Put an NC here, because this combo because of the stream is very long and is more of the lines for the combo limit of a Rain. (Done)

00:37:511 (5,6) – I feel that this pattern is more on the level of a Rain due to how close these hypers are on the timeline. Perhaps remove the hyper to (6) and make it a dash to balance out the pattern. (Sure)

01:09:761 (3,4,5) – There's a lot of dashing before this to stronger sounds, so it would work better if the dashes were not as strong here by putting (4) on X=288 and to also balance out the section as a whole. Since there's a dash into a hyper here. (x:304 is already enough for that note)

01:33:761 (9) – NC here like before, the stream is really heavy that it's questionable RC-wise. (Done)


Rain

01:08:561 (3,4,5) – I feel due to the slight change in rhythm here that the distances are slightly odd for readability because 01:08:261 (2) and (4) are almost on the same X coordinate and that visually can throw the player off. To help avoid this, perhaps moving (4) to X=128 so readability is clearer here. (Reduced the distance but kept the strong dash. It fits much better than a mild one)


Nice map. Good luck and hopefully I was helpful somehow this time.
Not a wall of text red this time. Thank you!
xi-False
M4M


Finished!


Platter
-I feel like facing this slider outwards 00:01:361 (3) - would be better
Move the end of the slider anchor point to x:384

Same with this one 00:06:161 (3) - if you plan to make these changes
move the end of the slider to x:128

-Its a little bit hard to tell if i need to Dash here 00:14:561 (3,4,5) -
i would recommend to move combo 4 00:14:711 (4) - one medium square grid to the left at x:224

-compared to the rest this pattern 01:39:761 (2,3,4) - seems pretty tough to land, i would select both of these notes 01:40:136 (3,4) - and move it one medium square gird to the right at x:48 to make things a bit easier

Rain
-This part plays out fine 00:09:161 (1,2,3,4) - but stands out. move this note 00:09:386 (2) - to x:288 change grid size to small move this 00:09:161 (1) - to x:152

-This stream feels good but visually this section 00:52:961 (9,10) - looks weird. me personally I would grab this slider 00:52:961 (9,10) - and move the ending slider point to x:192

-have you ever thought about adding a hyper jump in this section 01:07:961 (1,2,3,4,5,1,2,3,4) -
Just a suggestions but i would move this note 01:09:011 (5) - to x:416

Overdose
-00:30:161 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7) - Holy crap Very beautiful honestly! :)

-This pattern is fine 00:38:561 (5,6,7,8,9,1) - however, i feel like this hyper jump 00:38:861 (9,1) - should have some Anti-Flow to have the beats on this slider 00:38:861 (9) - stand out more. so what i did was i selected all these notes 00:38:561 (5,6,7,8,9) - Ctrl+H and moved it to x:184

-Very small change but, for the spacing on these sliders from one note to another 00:45:761 (1,2,3,4) - for one 1/6 tick its 2 small grid squares now from this note 00:46:361 (1) - to this 00:46:511 (2) - it has 5 small grid squares with two 1/6 ticks move this note 00:46:361 (1) - to x:464

-i noticed here 00:47:561 - at the start of the build up, you had these sections that stood out to the rest 00:49:361 (1,2,3) - 00:51:761 (1,2,3) - Now as for this section 00:52:361 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9) - you didn't do the same since you wanted to follow the 1/4 drum beats i'm not saying this anything is wrong with this section but I would suggest you make this segment 00:54:161 (5,6,7,8,9) - stand out to the rest

and one way you can do that is by selecting these notes 00:54:161 (5,6) - and Ctrl+G to inverse it and same with these notes 00:54:386 (7,8) - select Ctrl+G Now as for this slider 00:54:611 (9) - for the sake off keeping the hyper jump 6 medium squares move it to x:160 and make it veracity straight

I will mod Tenshichan's Diff soon possible. so maybe Friday!
Ascendance
if you wanna m4m poke me and I'll edit this post

e: poke me when you reply to xi
Unlucky_w
Hi
From modding queue
Maybe very late. :u
Anyways..



Quick note
I feel like I'm the only one yet in this map to only judge the patterns? xd
You can ignore if you want, cause I tried, at some point, my hardest at modding this and was hard to find som'thing.
Great map. compare to your others guest diffs (not an insult...)

Beware a wall with red text soon. xd (I suk)

Didn't find anything in cup...


Salad
00:10:061 (5) - Move to x:208, avoid dash here.
00:37:661 (4) - Move to x:80, less distant, less dash
00:38:261 (2) - Move to x:416, ^
00:51:761 (3) - Move to x:160, ^
01:09:461 (2) - Move to x:288, hmmm

Platter
00:01:361 (3) - Why not a little bit more diagonal, needs movements.
00:06:161 (3) - ^
01:43:436 (6,7) - Move to x:272, some players tend to dash there then miss the end of the slider.

Rain
00:14:861 (5) - Move to x:400, cause I feel like you can shitmiss this 00:15:161 (1) - by passing over it, so I guess that make sense if I place (5) a little bit further..?
00:19:811 (12) - To x:224, even though the sound gets louder (I know), you can easily miss here.. keep it the movement equally.
01:08:786 (4) - Move to x:144, let some time for players to catch this.
01:09:311 (1,2) - Then make these two less distant.

Rain is too hard to be rain.

Overdose
Ah yes... overdose.

00:05:161 (5) - Move to x:400, to avoid edgy dash.
00:09:686 (6) - Move to x:64, ^
00:12:311 (4) - Move to x:80, ^
00:18:311 (10) - Easy miss.. try something moving it somewhere easier?
00:18:611 (14) - ^ (This is just a recommendation, not obligation lol)
00:22:361 (1,2,3,4) - It's weird for me how then you need to stop moving here for a while, so basically why not make it curved.
00:35:936 (2,3) - Move to x:384, to make smaller mouvements here.
00:36:911 (2) - Too far. About to x:208 is better.
00:45:761 (1) - Reverse selection
00:46:511 (2) - ^, to make it then easier to catch 00:45:911 (2,3,4) and 00:46:661 (3,4)
01:08:261 (2) - You can rather move this to x:304 or create Hdash in (1)(less recommended 2nd option), cause this very edgy jump.
01:17:786 (2) - Move to x:304, edgy.
01:18:986 (2) - to x:192, ^
01:20:186 (2) - to x:208, ^
01:22:586 (2) - to x:208, ^
01:23:261 (5) - to x:336, ^

That's it... I guess.
Hopefully, no red text -w-''
Topic Starter
Deif
xi-False
M4M


Finished!


[Platter]-I feel like facing this slider outwards 00:01:361 (3) - would be better
Move the end of the slider anchor point to x:384 (Booooring)

Same with this one 00:06:161 (3) - if you plan to make these changes
move the end of the slider to x:128

-Its a little bit hard to tell if i need to Dash here 00:14:561 (3,4,5) -
i would recommend to move combo 4 00:14:711 (4) - one medium square grid to the left at x:224 (You need a dash, but the change is so minor it won't even affect the gameplay)

-compared to the rest this pattern 01:39:761 (2,3,4) - seems pretty tough to land, i would select both of these notes 01:40:136 (3,4) - and move it one medium square gird to the right at x:48 to make things a bit easier (Yap, reduced a bit)

[Rain]-This part plays out fine 00:09:161 (1,2,3,4) - but stands out. move this note 00:09:386 (2) - to x:288 change grid size to small move this 00:09:161 (1) - to x:152 (If it plays well, why is it needed to be changed?)

-This stream feels good but visually this section 00:52:961 (9,10) - looks weird. me personally I would grab this slider 00:52:961 (9,10) - and move the ending slider point to x:192 (It doesn't look much better that way imo)

-have you ever thought about adding a hyper jump in this section 01:07:961 (1,2,3,4,5,1,2,3,4) -
Just a suggestions but i would move this note 01:09:011 (5) - to x:416 (Edge dashes are the choice here though)

[Overdose]-00:30:161 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7) - Holy crap Very beautiful honestly! :)

-This pattern is fine 00:38:561 (5,6,7,8,9,1) - however, i feel like this hyper jump 00:38:861 (9,1) - should have some Anti-Flow to have the beats on this slider 00:38:861 (9) - stand out more. so what i did was i selected all these notes 00:38:561 (5,6,7,8,9) - Ctrl+H and moved it to x:184 (Not really needed to add more antiflow to an already challenging map)

-Very small change but, for the spacing on these sliders from one note to another 00:45:761 (1,2,3,4) - for one 1/6 tick its 2 small grid squares now from this note 00:46:361 (1) - to this 00:46:511 (2) - it has 5 small grid squares with two 1/6 ticks move this note 00:46:361 (1) - to x:464 (Okay, I guess)

-i noticed here 00:47:561 - at the start of the build up, you had these sections that stood out to the rest 00:49:361 (1,2,3) - 00:51:761 (1,2,3) - Now as for this section 00:52:361 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9) - you didn't do the same since you wanted to follow the 1/4 drum beats i'm not saying this anything is wrong with this section but I would suggest you make this segment 00:54:161 (5,6,7,8,9) - stand out to the rest (Not that necessary. The drums weren't that prominent in the first part of the section, so I vowed for mapping according to the snares instead)

and one way you can do that is by selecting these notes 00:54:161 (5,6) - and Ctrl+G to inverse it and same with these notes 00:54:386 (7,8) - select Ctrl+G Now as for this slider 00:54:611 (9) - for the sake off keeping the hyper jump 6 medium squares move it to x:160 and make it veracity straight (See the answer above)
FastYoshi
Hi
From modding queue
Maybe very late. :u
Anyways..



[Quick note]I feel like I'm the only one yet in this map to only judge the patterns? xd
You can ignore if you want, cause I tried, at some point, my hardest at modding this and was hard to find som'thing.
Great map. compare to your others guest diffs (not an insult...)

Beware a wall with red text soon. xd (I suk)

Didn't find anything in cup...


[Salad]00:10:061 (5) - Move to x:208, avoid dash here. (I find suitable to have a dash there, due to the new section starting at the next note plus the rather relevant beat)
00:37:661 (4) - Move to x:80, less distant, less dash (Why? It's still walkable)
00:38:261 (2) - Move to x:416, ^ (^)
00:51:761 (3) - Move to x:160, ^ (Inclined the previous slider instead to reduce that distance)
01:09:461 (2) - Move to x:288, hmmm (Organised the notes a bit different reducing the distance. Now it's even walkable tsk)

[Platter]00:01:361 (3) - Why not a little bit more diagonal, needs movements. (Fixed with the previous mods)
00:06:161 (3) - ^ (Fixed with the previous mods)
01:43:436 (6,7) - Move to x:272, some players tend to dash there then miss the end of the slider. (The slider is placed already at that position)

[Rain]00:14:861 (5) - Move to x:400, cause I feel like you can shitmiss this 00:15:161 (1) - by passing over it, so I guess that make sense if I place (5) a little bit further..? (I know what you mean by suggesting that. Unfortunately increasing the distance of that note and therefore increasing the strenght of the HDash and adding a possible dash + direction change on the next note would make this pattern not that confortable to play and getting close to be unrankable. Gotta keep it like this by now)
00:19:811 (12) - To x:224, even though the sound gets louder (I know), you can easily miss here.. keep it the movement equally. (Reduced)
01:08:786 (4) - Move to x:144, let some time for players to catch this. (There should be enough rest with the previous distance 01:07:961 (1,2) - being just ~1.00x before facing the strong dashes later)
01:09:311 (1,2) - Then make these two less distant. (Same as before, 01:09:011 (5,1) - having no dash should be sufficiently doable for players used to Rain difficulties)

Rain is too hard to be rain. (You'll need to check my old Rains and their troll hyper + edge dash hehehe)

[Overdose]Ah yes... overdose.

00:05:161 (5) - Move to x:400, to avoid edgy dash. (Placing that note in the position you suggested would even increase the strenght of the next HDash)
00:09:686 (6) - Move to x:64, ^ (No real need for that. The whole stream until that note can be done just by dashing)
00:12:311 (4) - Move to x:80, ^ (Reduced the distance on that one)
00:18:311 (10) - Easy miss.. try something moving it somewhere easier? (If you keep moving your catcher rhythmically, you'll be able to get them all without further complications. There's still a slight margin of error with the shape proposed on those triplets)
00:18:611 (14) - ^ (This is just a recommendation, not obligation lol)
00:22:361 (1,2,3,4) - It's weird for me how then you need to stop moving here for a while, so basically why not make it curved. (To vary the shape of the stream basically. You can also play the first notes of the stream by keeping the catcher in the middle of them and making it move to the next ones with sharp movements)
00:35:936 (2,3) - Move to x:384, to make smaller mouvements here. (The distance is similar or probably smaller than similar patterns in this section)
00:36:911 (2) - Too far. About to x:208 is better. (Looks much better that way, yeah)
00:45:761 (1) - Reverse selection (Not without an appropriate reason to do so)
00:46:511 (2) - ^, to make it then easier to catch 00:45:911 (2,3,4) and 00:46:661 (3,4)
01:08:261 (2) - You can rather move this to x:304 or create Hdash in (1)(less recommended 2nd option), cause this very edgy jump. (Way too low distance for this part)
01:17:786 (2) - Move to x:304, edgy. (The point of this section is pushing the limits of the players and trick them with those doubles. Forget they're doubles at all and keep dashing. It's the highest difficulty and I'm not planning to make easy patterns on it)
01:18:986 (2) - to x:192, ^
01:20:186 (2) - to x:208, ^
01:22:586 (2) - to x:208, ^
01:23:261 (5) - to x:336, ^

That's it... I guess.
Hopefully, no red text -w-''

Thanks for your help, guys!

Even though the Rain was done a bit harder than usual to compensate the gap with the current Overdose, I'm still not happy with it. I'm waiting for a guest difficulty that should help in improving the set though.
rew0825
Hello! M4M Request <3

Phantom
  1. 00:02:261 (3) - I think this note look will be better play if it straight or a bit left.
  2. 00:07:061 (3) - Same as top, straight or a bit right.
  3. 00:11:411 (5,6,7) - Can you change length of it to shorter.
  4. 00:13:811 (5,6,7) - Same as top, this too.
  5. 00:28:961 (4) - I suggest it to x:144.
  6. 00:36:911 (2) - How about move to x:224.
  7. 01:25:811 (5,6,7) - Same as 00:11:411 (5,6,7) -
  8. 01:28:211 (5,6,7) - Same as 00:11:411 (5,6,7) -
  9. 01:51:161 (7,8,1,2,3,4,5) - I think it's weird? How about use rhythm same as 01:49:961 (1,2,3,4,5,6) - (if don't think so i suggest to change about HS)
  10. 01:56:261 (3) - Same as first

Rain
  1. 00:17:786 (2,4,6,8) - Move it 1 grid all to near slider.
  2. 00:34:811 (3,4) - I think it's look sudden to catch it, How about change it to straight?
  3. 01:08:786 (4) - How about move to x:144.
  4. 01:09:311 (1) - How about move to x:176.
  5. 01:32:186 (2,4,6,8) - Same as first.

Platter
  1. 00:35:261 (4,5,6) - move to x:176.
  2. 01:43:661 (7) - move to x:384.
  3. 01:45:011 (7,1) - I think it's far a bit and hard catch, Can you move the slider to near circle or change pattern of slider?

That is all from me, Hope it's helpful Good luck <3<3
Topic Starter
Deif
"rew0825"
Hello! M4M Request <3

Phantom
  1. 00:02:261 (3) - I think this note look will be better play if it straight or a bit left. (Both done)
  2. 00:07:061 (3) - Same as top, straight or a bit right.
  3. 00:11:411 (5,6,7) - Can you change length of it to shorter. (Done)
  4. 00:13:811 (5,6,7) - Same as top, this too. (Done)
  5. 00:28:961 (4) - I suggest it to x:144. (It plays better, yes)
  6. 00:36:911 (2) - How about move to x:224. (Done)
  7. 01:25:811 (5,6,7) - Same as 00:11:411 (5,6,7) - (Done)
  8. 01:28:211 (5,6,7) - Same as 00:11:411 (5,6,7) - (Done)
  9. 01:51:161 (7,8,1,2,3,4,5) - I think it's weird? How about use rhythm same as 01:49:961 (1,2,3,4,5,6) - (if don't think so i suggest to change about HS)
  10. 01:56:261 (3) - Same as first (Done)

Rain
  1. 00:17:786 (2,4,6,8) - Move it 1 grid all to near slider. (Done)
  2. 00:34:811 (3,4) - I think it's look sudden to catch it, How about change it to straight? (Reduced the distance of the dashes instead)
  3. 01:08:786 (4) - How about move to x:144. (The dashes got reduced once already. They're still suitable for a Rain)
  4. 01:09:311 (1) - How about move to x:176.
  5. 01:32:186 (2,4,6,8) - Same as first. (Done)

Platter
  1. 00:35:261 (4,5,6) - move to x:176. (Done)
  2. 01:43:661 (7) - move to x:384. (Done)
  3. 01:45:011 (7,1) - I think it's far a bit and hard catch, Can you move the slider to near circle or change pattern of slider? (Done)

That is all from me, Hope it's helpful Good luck <3<3

Thanks for your help!
Tyrell
Hi.

Cup
01:16:511 (1) - This part I feel should repeat to the left to make it more comfortable
01:24:161 (2) - I feel the slider tail should go to the right to make it more comfortable

I feel like the rest of the map was polished. c:

Salad
00:37:661 (4) - i would reduce the jump to this so it could be walked, i feel it would play better that way
01:19:961 (1) - I feel this should be repeated to the right, feels awkward the way it is now

Don't have much to say about anything else.

Platter
01:42:986 (2) - this note requiring you to go left for a little then back right is a bit awkward, i would go for a simpler pattern here instead

Only thing I can really say about this diff is I feel the overall walking parts are a bit too tight, i feel like the overall disctanc on some walks should be reduced a bit so it feels more like a platter and easier to flow and focus on the hypers.

Rain
01:51:161 (1,2,3,4,5) - I feel this part is awkwardly spaced and can be reduced just a bit between each one. 01:49:961 (1,2,3,4,5) - same here too

I wish i could say more but im kinda bad and judge a diff I can't FC easily feels wrong. >< Such a hard Rain.

I only had a little amount of stuff to say but I hope it helps. I think this map is polished overall tho.
Topic Starter
Deif
Tyrell
Hi.

[Cup]01:16:511 (1) - This part I feel should repeat to the left to make it more comfortable (Done)
01:24:161 (2) - I feel the slider tail should go to the right to make it more comfortable (Tried another alternative)

I feel like the rest of the map was polished. c:

[Salad]00:37:661 (4) - i would reduce the jump to this so it could be walked, i feel it would play better that way (Increased the distance on that note precisely because of that. It looks better that way imo)
01:19:961 (1) - I feel this should be repeated to the right, feels awkward the way it is now (It was tilted that way to vary a bit from the previous pattern. The tilt isn't that pronounced to even consider that as antiflow, but I could change it in the future)

Don't have much to say about anything else.

[Platter]01:42:986 (2) - this note requiring you to go left for a little then back right is a bit awkward, i would go for a simpler pattern here instead (Fixed)

Only thing I can really say about this diff is I feel the overall walking parts are a bit too tight, i feel like the overall disctanc on some walks should be reduced a bit so it feels more like a platter and easier to flow and focus on the hypers.

[box=Rain]01:51:161 (1,2,3,4,5) - I feel this part is awkwardly spaced and can be reduced just a bit between each one. 01:49:961 (1,2,3,4,5) - same here too (Reduced the distance a bit on both sections)

I wish i could say more but im kinda bad and judge a diff I can't FC easily feels wrong. >< Such a hard Rain.

I only had a little amount of stuff to say but I hope it helps. I think this map is polished overall tho.

Thanks for the mod!
Xinely
i feel like doing another ctb bn test

General :
- only in guideline tho but you can make your ending time same for all of your diffs. that would be make more sense to me

Cup :
- 00:04:961 (2) - imo 1/1 slider or 2 circles on whiteticks would be nice here. the redtick one only have a weak piano while blue ticks beside the redtick have the strong sound ones
- 00:14:711 (3) - maybe x:308 to use very low spacing like you did for 00:12:311 (3) -
- 00:25:361 (3,4,5,6) - i think we can use simplier rhythm. 5 notes of 1/2 for a high bpm is a bit overdone for me. how about remove 00:25:511 (4) - so 1/2 is more focusing for emphasis drum?
- 00:29:111 (3) - this note can be removed as well. imo redtick has a weaker sound than 00:29:186 -
- 00:32:861 - should be a drum finish here?
- 00:36:761 (1) - for this time you can use 1/2 slider repeat if you want to more focus on following drum
- 00:39:161 (1) - instead of having same rhythm with salad. imo this can be simplier too with 3/2 slider repeat but its up to you since 3/2 wont emphasis all sounds you follow here lol
- 00:42:611 - just suggestion you can add a circle here. that drum is so strong
- 00:47:561 (1) - instead of clap, use finish here? since the sound is cymbal
- 01:11:411 (3) - you can keep use 1,1x spacing here for consistency with 01:06:611 (3) -
- 01:21:086 (1) - just my taste but try reduce it x:256? since we have to move from this slider to catch next slider's head. i think since the snapping is a bit confusing for newbies, it would be better to make less movement so newbie wouldnt forced to move with fast to catch (2)
- 01:29:111 (3) - similar with above, try make reduce the spacing a bit for consistency
- 01:44:111 (1) - maybe move this circle to 01:44:561 - instead, that redtick's sound is so weak i even cant hear when testplay while that whitetick's sound is stronger than redtick
- 01:47:561 - maybe add finish as well
- 01:58:961 (4) - same here, maybe make less movement to catch this w/o need to move the ryuuta for redtick

Salad :
- 00:07:361 (3) - reduce a bit or make it clearly for dash? since for newbie this distance is like needs dash but can be catch w/o dash too
- 00:10:061 (5) - reduce a bit like x:176? current position like newbie is forced for dash (since their reflect arent good) when they have to dash again for next slider. if you agree this then move (1) a bit to right to keep the dash
- 00:15:161 (1) - make the spacing more clear to do dash or not? as i tried i could catch this w/o dash but in edge qwq
- 00:28:736 - miss clap i guess?
- 00:37:961 (1,2) - could catch (1) w/o dash but nope for (2), how about x:288 for here so it would be clear to use dash here?
- 00:40:211 (2) - there are 2 options here. first remove soft clap here since the sound is so weak i dont think need a hitsound here. second is remove this and make dash 1/1 for 00:40:361 (1) - to emphasis cymbal because redtick has weak sound (and ur rhythms are complex aaa)
- 00:45:161 (1) - still catchable w/o dash, make it more clear ><
- 00:46:961 (3) - also this looks like doesnt need dash but i have to press lol. maybe try x:480 to make it clear
- 01:09:311 (1,2) - still catchable w/o dash. also imo better to not dash here since that would be hard for newbie imo, also the music (not the sound) is on calm part so player's mind would be "oh time for relax a bit)
- 01:17:561 (1,2,1,2,1,2) - maybe reduce their spacing like 1,4x instead because i tried i caught all in edge and have to dash for 01:19:961 (1) - ;_;
- 01:29:561 (1) - same as before, make it more clear at this time we have to dash or not ><
- 01:44:111 (1) - same reason like in Cup. maybe remove it and 01:44:036 - 1/1 slider at here or aaa.. too hard for me, find ur own solution DX

Platter :
- i think AR 8 is too slow here and 8,3 fits better
- 00:16:361 (1) - maybe make the spacing a bit larger to make dash here? i think it fits for doing that and ur current place is catchable w/o dash
- 00:17:561 (1,2) - i think this can be harder since your rain at this part contains of 1/4 hdashes, i think having dashes for them would be great here to keep the spread also the rhythm can be harder if you want like using triplets http://puu.sh/tdV3b/ca6e8efcb1.jpg
- 00:30:161 (3) - make the spacing more clear for dash or not? this is still catchable in edge w/o dash D:
- 00:42:761 (1) - ^
- 00:32:861 - remove finish for consistency with 00:42:461 - ?
- 00:46:961 (4) - use 1/4 instead for follow the piano? since with 1/2 i dont know what you exactly follow here. there are no 1/2 drums
- 00:53:861 (2) - x:236? dash for 00:54:161 (3) - feels better for me due higher pitch on the music
- 01:30:761 (1) - same with prev
- 01:31:961 (1,2) - same with prev too
- 01:16:361 (1) - finish
- 01:38:336 (3) - feel a bit weird with this slider since bluetick on slider's head time isnt loud and redtick 01:38:411 - is louder than it. maybe just use 1/4 slider here
- 01:47:936 (3) - ^
- 01:43:436 (6) - same with above but for this time i think 1/4 slider repeat can work
- 01:51:086 (4) - btw why soft finish here?
- 01:54:161 (2) - similar like 00:46:961 (4) - but i think this can be seperate to 2 of 1/4 slider repeats start from 01:54:161 - then second one 01:54:461 -
- i think you can add more hdashes in kiai like 2-3 for kiai to make more interesting since somehow they feel a bit plain for me because kiai is most interest part that hdashes should appear more. possible to add hdashes are : 01:03:161 - 01:12:761 - / 01:04:961 - 01:14:561 - / 00:58:961 - 01:03:761 - (if you want to kill your triangles pattern in editor)

Rain :
- 00:12:161 (3) - reduce like x:240? so the spacing will show that no need dash here. since current spacing shows like you need dash and dash more to (4) which the dash snap is different between 1/2 and 1/4 and make easily to miss (for me only i guess)
- 00:23:261 (4) - maybe reduce a bit /make dash since i could catch in edge w/o dash again? D:
- 00:29:561 (1) - make this to caught with hdash since the music supports it? if you agree you can move x:192 with the streams as well
- 00:38:786 (4) - i prefer like you use 1,4x spacing here. after those many dashes, i think when players see a triplet they would think "oh a relax part time to unpress my shift button" when your 1/4 here somehow looks catchable w/o dash too but thats wrong D:
- 00:47:561 (1) - why not hdash too for this like 00:45:161 (1) - 00:57:161 (1) - ? this time has cymbal too uwu
- 00:54:761 (1,2) - just my taste but i think drums at 00:55:661 - 00:55:061 - are strong too which need to map as well. since this is rain diff. why not map both music at bluetick ones and drums as well example http://puu.sh/tdYrC/5b220b660a.jpg ?
- 01:02:336 - 01:11:936 - that would be so bad to skip them when you mapped them in Cup Salad Platter and Phantom Q_Q
- 01:08:786 (4) - maybe reduce like x:144. first the music is calm so no need a harsh dash to catch this. also somehow idk why but its very often to miss for me. maybe due after those kiai (deadly) part, players reflect would be slower because a calm break part
- 01:24:461 (6) - hmm maybe make 1/4 slider repeat here? because slider's head in here is a drum which we can hear clear 1/4 triplet of drum
- 01:51:161 (1) - maybe make a hdash here since music change part

Overdose :
- AR 9,3 feels better imo
- 00:04:961 (4) - use 1/3 instead? 1/4 has no sound afterall
- 00:12:011 (3,4,5) - if you are going to use hdashes with different snap at least make 1/4 hdash here isnt anti flow? the flow is aaaaaaa orz :C
- 00:13:811 (6) - move to x:416 for consistency spacing with 00:11:411 (6) - ?
- 00:15:161 (1) - 00:16:361 (1) - where are the hdashes? D:
- 00:17:711 (2,2,2,2) - sounds more like 1/8 instead of 1/12 imo. i only can hear 5 sounds 00:17:711 - to 00:17:861 -
- 00:23:261 (4,5,6) - they arent 1/3 anymore but at 1/2 00:23:411 - and 1/4 00:23:486 -
- 00:25:961 (1) - can add hdash here its nice imo D:
- 00:35:411 (5) - why not use 1/4 slider here so you can keep make hdash for 00:35:561 - too?
- 00:37:961 - can add hdash here too
- 00:38:711 (3) - same like 00:17:711 (2,2,2,2) - , 1/8 here
- 00:42:611 (5) - same as 00:35:411 (5) -
- 00:45:086 - still can add note here then make 1/4 hdash for next slider. drum at here is same with 00:44:861 (6,7,8) - which feels weird to skip one of them
- 00:56:561 (1,2,3,4,5,6,7,8) - instead of make like this. maybe try hdashes each 1/2? i mean like hdash for 00:56:561 (1) - 00:56:711 (3,5,7,1) - to make more challenging
- 01:08:261 (2) - somehow this is hard to catch after 1/4 hdash 01:07:961 (1) - (it feels forced due anti flow too) so pls reduce this slider spacing
- 00:59:861 (2) - should have hdash for consistency with 00:58:661 - and 01:01:211 -
- 01:10:211 (6) - im not sure but i hear as 1/8. deif uses 1/8 too so imo 1/8 is safer to use than 1/16 (personally 1/16 is too many in here)
- 01:09:161 (1) - maybe use 1/4 slider repeat for consistency with triplet on 01:09:461 (2,3,4) - , their music are same :C
- 01:21:986 (4) - replace this with a circle on whitetick. since begining you dont follow the instrument instead follow drum then you should not change music do you follow in sudden
- 01:32:111 (2,2,2,2) - same as previous
- 01:26:861 (5) - x:440 for hdash instead. for emphasis the music also your slider is near to hdash which hard to catch D:
- 01:33:761 (5) - nc for consistency from what u've done in previous lul
- 01:58:961 (3) - same with prev. 1/3

Phantom :
- i ended my 2h to see this diff and i cant even read fruits here so what i've done only check snapping (its fine) and flow here but they seem too hard for me (for the anti flow ones) i know they are intentional for top pro players. i saw a bit messy on your nc but not a big issue to readability so let me know if you want to fix them and i will mention. last i just gonna say sorry i cant mod it lol

edit : asked shurelia's testplay and he mentioned 2 stuff
01:54:161 (4,5,6,7) - make them more horizontal for emphasis more to the music
01:12:461 (4,5,6,7) - should be more curvy since it ruined the flow. should be same with 01:02:861 (4,5,6,7) -

just find more mods for overdose (since i think it still can be better outside from my mod) and phantom diff (since nobody in this thread can mod this lol). we will see after them okay? ;)

senpai you killed me. feed me choco onegai
Tenshichan
SPOILER

Xinely wrote:

Overdose :
- AR 9,3 feels better imo It doesn't make much difference for me but did 9.3 anyway to improve the readability a bit
- 00:04:961 (4) - use 1/3 instead? 1/4 has no sound afterall Yes
- 00:12:011 (3,4,5) - if you are going to use hdashes with different snap at least make 1/4 hdash here isnt anti flow? the flow is aaaaaaa orz :C I kinda knew someone will point it out :D The whole intention is to have an anti-flow jump in the first place so this isn't too easy to catch and it also does fit the abrupt rhythm at that part. I don't neccessarily want to change it, if there aren't too many complains about it.
- 00:13:811 (6) - move to x:416 for consistency spacing with 00:11:411 (6) - ? Sure, good detail
- 00:15:161 (1) - 00:16:361 (1) - where are the hdashes? D: Mapping this entire section with hdashes only feels way too overdone. The way it is now isn't significantly harder (I already nerfed the distances a bit to the first version I mapped)
- 00:17:711 (2,2,2,2) - sounds more like 1/8 instead of 1/12 imo. i only can hear 5 sounds 00:17:711 - to 00:17:861 - Actually it was 1/16. Switched it to 1/8 now because it really sounds better and plays about the same.
- 00:23:261 (4,5,6) - they arent 1/3 anymore but at 1/2 00:23:411 - and 1/4 00:23:486 - Totally missed that, thanks
- 00:25:961 (1) - can add hdash here its nice imo D: I think it is fine like that since the sound isn't that strong
- 00:35:411 (5) - why not use 1/4 slider here so you can keep make hdash for 00:35:561 - too? It is indeed a possibility. The intention behind the current setup is that you use the strong force of the hdash onto the single fruit to "glide" into the oncoming slider which creates a nice flow, and I like it for now and would like to keep it.
- 00:37:961 - can add hdash here too Done
- 00:38:711 (3) - same like 00:17:711 (2,2,2,2) - , 1/8 here Fixed
- 00:42:611 (5) - same as 00:35:411 (5) - Yes here is makes sense to do that, so I added the slider. But even though it is inconsistent to the previous one I would prefer to only have this one changed.
- 00:45:086 - still can add note here then make 1/4 hdash for next slider. drum at here is same with 00:44:861 (6,7,8) - which feels weird to skip one of them Exclusively following the sample in the background here and it keeps consistency with the previous triplet.
- 00:56:561 (1,2,3,4,5,6,7,8) - instead of make like this. maybe try hdashes each 1/2? i mean like hdash for 00:56:561 (1) - 00:56:711 (3,5,7,1) - to make more challenging Not only more challenging, but way better playing. I don't know why I didn't map it like that before lol
- 01:08:261 (2) - somehow this is hard to catch after 1/4 hdash 01:07:961 (1) - (it feels forced due anti flow too) so pls reduce this slider spacing Noticed that too and after testplaying it for a bit I decided to reduce the spacing by a huge margin.
- 00:59:861 (2) - should have hdash for consistency with 00:58:661 - and 01:01:211 - I'm really not sure about this one. Listened to the parts all over again, thinking about what to do about it. The thing is, that the parts you mentioned actually do sound different even if it is only a small difference, so I'm not sure if there is a need for consistency here. I kinda want to wait for more opinions.
- 01:10:211 (6) - im not sure but i hear as 1/8. deif uses 1/8 too so imo 1/8 is safer to use than 1/16 (personally 1/16 is too many in here) Sure although it does make no difference in playing.
- 01:09:161 (1) - maybe use 1/4 slider repeat for consistency with triplet on 01:09:461 (2,3,4) - , their music are same :C The sounds on the triplet are way more audible thats why I emphasized them with fruits. I feel like it isn't necessary for the slider because they are very faint there.
- 01:21:986 (4) - replace this with a circle on whitetick. since begining you dont follow the instrument instead follow drum then you should not change music do you follow in sudden The instrument is way more distinct in that part and I feel like it confuses the player way more when I still follow the drums here instead of the instrument. I think this part reads and plays perfectly fine.
- 01:32:111 (2,2,2,2) - same as previous And changed in the same way.
- 01:26:861 (5) - x:440 for hdash instead. for emphasis the music also your slider is near to hdash which hard to catch D: Agree
- 01:33:761 (5) - nc for consistency from what u've done in previous lul Nice catch lel
- 01:58:961 (3) - same with prev. 1/3 Changed

Thanks for the mod Xinely!
SPOILER
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 58361
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 8
TimelineZoom: 2.399999

[Metadata]
Title:Ultimate Ascension
TitleUnicode:Ultimate Ascension
Artist:Camellia
ArtistUnicode:かめりあ
Creator:Deif
Version:Tenshichan's Overdose
Source:SOUND VOLTEX III GRAVITY WARS
Tags:東方Project SDVX アルティメットトゥルース Truth 東方妖々夢 Touhou Youyoumu Remix Contest 魂魄 妖夢 Youmu Konpaku Perfect Cherry Blossom Tenshichan
BeatmapID:1124631
BeatmapSetID:520301

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:9.3
ApproachRate:9.3
SliderMultiplier:2
SliderTickRate:2

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
761,300,4,1,0,30,1,0
2561,-100,4,1,0,60,0,0
3161,-100,4,1,0,30,0,0
4961,-100,4,1,0,60,0,0
5561,-100,4,1,0,30,0,0
7361,-100,4,1,0,60,0,0
7961,-100,4,1,0,30,0,0
9461,-100,4,1,0,35,0,0
9761,-100,4,1,0,40,0,0
10061,-100,4,1,0,50,0,0
10361,-100,4,1,0,40,0,0
15161,-100,4,1,0,42,0,0
15761,-100,4,1,0,44,0,0
16361,-100,4,1,0,46,0,0
16961,-100,4,1,0,48,0,0
17561,-100,4,1,0,50,0,0
17748,-100,4,1,0,30,0,0
17861,-100,4,1,0,50,0,0
18048,-100,4,1,0,30,0,0
18161,-100,4,1,0,50,0,0
18348,-100,4,1,0,30,0,0
18461,-100,4,1,0,50,0,0
18648,-100,4,1,0,30,0,0
18761,-100,4,1,0,50,0,0
19361,-100,4,1,0,55,0,0
19961,-100,4,1,0,60,0,0
20111,-100,4,1,0,15,0,0
21161,-100,4,3,0,40,0,0
29561,-100,4,1,0,50,0,0
30179,-100,4,1,0,25,0,0
30761,-100,4,1,0,50,0,0
46961,-100,4,1,0,45,0,0
47261,-100,4,1,0,40,0,0
47561,-100,4,1,0,35,0,0
49361,-100,4,1,0,45,0,0
49961,-100,4,1,0,40,0,0
51761,-100,4,1,0,50,0,0
52361,-100,4,1,0,45,0,0
53561,-100,4,1,0,50,0,0
58361,-100,4,1,0,60,0,1
67961,-100,4,1,0,60,0,0
68261,-100,4,1,0,50,0,0
70361,-100,4,1,0,60,0,1
77561,-100,4,2,0,60,0,0
81011,-100,4,3,0,60,0,0
82361,-100,4,2,0,60,0,0
83561,-100,4,3,0,60,0,0
84761,-100,4,1,0,40,0,0
89261,-100,4,1,0,50,0,0
89561,-100,4,1,0,42,0,0
90011,-100,4,1,0,50,0,0
90161,-100,4,1,0,44,0,0
90611,-100,4,1,0,50,0,0
90761,-100,4,1,0,46,0,0
91211,-100,4,1,0,50,0,0
91361,-100,4,1,0,48,0,0
91961,-100,4,1,0,50,0,0
92148,-100,4,1,0,30,0,0
92261,-100,4,1,0,50,0,0
92448,-100,4,1,0,30,0,0
92561,-100,4,1,0,50,0,0
92748,-100,4,1,0,30,0,0
92861,-100,4,1,0,50,0,0
93048,-100,4,1,0,30,0,0
93161,-100,4,1,0,50,0,0
94511,-100,4,1,0,15,0,0
95561,-100,4,1,0,50,0,0
114761,-100,4,1,0,30,0,0
116561,-100,4,1,0,60,0,0
117161,-100,4,1,0,30,0,0
118961,-100,4,1,0,60,0,0
119561,-100,4,1,0,30,0,0


[Colours]
Combo1 : 0,213,0
Combo2 : 255,128,192
Combo3 : 0,255,255
Combo4 : 192,192,192

[HitObjects]
192,192,761,6,0,L|312:192,1,100,4|2,0:0|1:3,0:0:0:0:
440,192,1061,2,0,L|320:192,1,100,0|2,2:0|1:3,0:0:0:0:
176,128,1361,2,0,L|304:128,1,100,0|2,0:0|1:3,0:0:0:0:
424,128,1661,2,0,L|312:128,1,100,0|2,0:0|1:3,0:0:0:0:
160,128,1961,6,0,P|112:168|80:232,1,100,0|2,0:0|1:3,0:0:0:0:
256,200,2261,2,0,L|368:224,1,100,0|2,0:0|1:3,0:0:0:0:
192,72,2561,2,0,P|128:112|112:176,1,100,4|0,1:3|2:0,0:0:0:0:
280,144,2786,2,0,L|392:144,1,100,4|0,1:3|2:0,0:0:0:0:
208,208,3011,2,0,L|136:232,1,50,4|0,1:3|2:0,0:0:0:0:
344,240,3161,6,0,P|432:240|472:240,1,100,4|2,0:0|1:3,0:0:0:0:
296,128,3461,2,0,L|400:96,1,100,0|2,2:0|1:3,0:0:0:0:
224,72,3761,2,0,L|120:88,1,100,0|2,0:0|1:3,0:0:0:0:
280,208,4061,2,0,L|216:288,1,100,0|2,0:0|1:3,0:0:0:0:
352,288,4361,5,0,0:0:0:0:
200,288,4511,1,2,1:3:0:0:
352,288,4661,2,0,L|480:248,1,100,0|0,0:0|0:0,0:0:0:0:
272,168,4961,2,0,P|160:120|144:88,1,133.333333333333,4|0,1:3|0:0,0:0:0:0:
328,40,5261,2,0,P|400:56|440:120,1,133.333333333333,4|0,1:3|2:0,0:0:0:0:
184,40,5561,6,0,L|64:40,1,100,4|2,0:0|1:3,0:0:0:0:
232,128,5861,2,0,L|352:176,1,100,0|2,2:0|1:3,0:0:0:0:
472,200,6161,2,0,L|376:240,1,100,0|2,0:0|1:3,0:0:0:0:
216,232,6461,2,0,L|88:232,1,100,0|2,0:0|1:3,0:0:0:0:
360,64,6761,6,0,L|472:88,1,100,0|2,0:0|1:3,0:0:0:0:
296,152,7061,2,0,L|176:216,1,100,0|2,0:0|1:3,0:0:0:0:
48,80,7361,6,0,L|152:136,1,100,4|0,1:3|2:0,0:0:0:0:
328,80,7586,2,0,L|224:136,1,100,4|0,1:3|2:0,0:0:0:0:
80,168,7811,2,0,L|144:200,1,50,4|0,1:3|2:0,0:0:0:0:
320,168,7961,6,0,L|440:208,1,100,4|2,0:0|1:3,0:0:0:0:
304,216,8261,2,0,L|424:256,1,100,0|2,2:0|1:3,0:0:0:0:
288,264,8561,2,0,L|408:304,1,100,0|2,0:0|1:3,0:0:0:0:
272,312,8861,2,0,L|392:352,1,100,0|0,0:0|1:3,0:0:0:0:
136,208,9161,5,0,0:0:0:0:
224,208,9311,2,0,L|256:184,3,25,2|0|0|0,1:3|0:0|0:0|0:0,0:0:0:0:
304,136,9461,2,0,L|344:88,1,50,0|0,0:0|0:0,0:0:0:0:
176,96,9611,2,0,L|136:48,1,50,2|0,1:3|0:0,0:0:0:0:
328,56,9761,2,0,L|400:32,1,50,0|0,0:0|0:0,0:0:0:0:
176,144,9911,2,0,L|104:120,1,50,2|0,1:3|0:0,0:0:0:0:
352,136,10061,2,0,P|408:168|400:280,1,150,4|0,1:3|2:0,0:0:0:0:
224,224,10361,6,0,L|88:224,1,100,4|0,0:0|0:0,0:0:0:0:
224,152,10661,1,0,0:0:0:0:
368,152,10811,2,0,L|408:112,1,50,2|0,1:3|0:0,0:0:0:0:
328,88,10961,2,0,L|208:88,1,100,8|0,1:3|2:0,0:0:0:0:
312,48,11186,2,0,L|424:48,1,100,10|0,1:3|2:0,0:0:0:0:
448,192,11411,2,0,L|488:192,2,25,8|0|0,1:3|2:0|0:0,0:0:0:0:
304,192,11561,6,0,L|200:192,1,100,8|2,1:3|1:3,0:0:0:0:
72,192,11861,1,0,0:0:0:0:
208,112,12011,2,0,L|248:64,1,50,2|0,1:3|0:0,0:0:0:0:
64,112,12161,1,8,1:3:0:0:
328,112,12311,1,8,1:3:0:0:
112,112,12461,1,8,1:3:0:0:
336,192,12761,6,0,L|456:192,1,100,8|0,1:3|0:0,0:0:0:0:
280,192,13061,1,0,0:0:0:0:
128,192,13211,2,0,L|64:192,1,50,2|0,1:2|0:0,0:0:0:0:
160,136,13361,2,0,L|280:136,1,100,8|0,1:3|2:0,0:0:0:0:
288,168,13586,2,0,L|392:120,1,100,8|0,1:3|2:0,0:0:0:0:
416,72,13811,2,0,L|400:40,2,25,8|0|0,1:3|0:0|0:0,0:0:0:0:
208,48,13961,6,0,L|88:48,1,100,8|2,1:3|1:3,0:0:0:0:
248,160,14261,1,0,0:0:0:0:
400,160,14411,2,0,L|464:160,2,50,2|0|8,1:3|0:0|1:3,0:0:0:0:
120,160,14711,2,0,L|56:160,1,50,8|8,1:3|1:3,0:0:0:0:
256,160,14861,2,0,L|384:208,1,100,2|0,0:0|0:0,0:0:0:0:
192,64,15161,5,12,1:3:0:0:
88,64,15311,1,2,1:3:0:0:
192,64,15461,1,0,0:0:0:0:
88,64,15611,1,0,0:0:0:0:
296,64,15761,1,12,1:3:0:0:
416,64,15911,1,2,1:3:0:0:
296,64,16061,1,0,0:0:0:0:
416,64,16211,1,0,0:0:0:0:
216,192,16361,5,12,1:3:0:0:
80,192,16511,1,2,1:3:0:0:
216,192,16661,1,0,0:0:0:0:
80,192,16811,1,0,0:0:0:0:
312,72,16961,1,12,1:3:0:0:
464,72,17111,1,2,1:3:0:0:
312,72,17261,1,12,1:3:0:0:
464,72,17411,1,2,1:3:0:0:
216,192,17561,6,0,L|152:192,1,50,8|0,0:0|0:0,0:0:0:0:
88,192,17711,2,0,L|64:168,3,25,8|0|0|0,2:0|0:0|2:0|0:0,0:0:0:0:
240,64,17861,6,0,L|304:64,1,50,8|0,0:0|0:0,0:0:0:0:
368,64,18011,2,0,L|392:40,3,25,8|0|0|0,2:0|0:0|2:0|0:0,0:0:0:0:
192,272,18161,6,0,L|128:272,1,50,8|0,0:0|0:0,0:0:0:0:
64,272,18311,2,0,L|40:248,3,25,8|0|0|0,2:0|0:0|2:0|0:0,0:0:0:0:
272,128,18461,6,0,L|336:128,1,50,8|0,0:0|0:0,0:0:0:0:
400,128,18611,2,0,L|424:104,3,25,8|0|0|0,2:0|0:0|2:0|0:0,0:0:0:0:
200,56,18761,6,0,L|112:88,1,50,0|0,0:0|0:0,0:0:0:0:
312,56,18911,2,0,L|400:88,1,50,0|0,0:0|0:0,0:0:0:0:
184,104,19061,2,0,L|96:136,1,50,0|0,0:0|0:0,0:0:0:0:
328,104,19211,2,0,L|416:136,1,50,0|0,0:0|0:0,0:0:0:0:
176,144,19361,6,0,L|88:176,1,50,0|0,0:0|0:0,0:0:0:0:
336,144,19511,2,0,L|424:176,1,50,0|0,0:0|0:0,0:0:0:0:
168,184,19661,2,0,L|80:216,1,50,0|0,0:0|0:0,0:0:0:0:
352,184,19811,2,0,L|440:216,1,50,0|0,0:0|0:0,0:0:0:0:
208,208,19961,1,4,0:0:0:0:
256,192,20111,12,0,21011,2:0:0:0:
104,192,21161,5,8,1:3:0:0:
128,192,21236,1,0,0:0:0:0:
152,192,21311,1,0,0:0:0:0:
176,192,21386,1,0,2:0:0:0:
336,104,21461,1,8,0:0:0:0:
360,104,21536,1,0,2:0:0:0:
384,104,21611,1,0,2:0:0:0:
408,104,21686,1,0,2:0:0:0:
176,72,21761,5,8,1:3:0:0:
152,72,21836,1,0,0:0:0:0:
128,72,21911,1,0,0:0:0:0:
104,72,21986,1,0,2:0:0:0:
296,272,22061,1,8,1:3:0:0:
272,272,22136,1,0,2:0:0:0:
248,272,22211,1,0,2:0:0:0:
224,272,22286,1,0,2:0:0:0:
384,216,22361,5,8,1:3:0:0:
408,216,22436,1,0,0:0:0:0:
432,216,22511,1,0,0:0:0:0:
456,216,22586,1,0,2:0:0:0:
216,112,22661,1,8,1:3:0:0:
240,112,22736,1,0,2:0:0:0:
264,112,22811,1,0,2:0:0:0:
288,112,22886,1,0,2:0:0:0:
128,72,22961,5,8,1:3:0:0:
40,72,23061,1,0,1:0:0:0:
128,72,23161,1,0,1:0:0:0:
352,176,23261,1,8,1:3:0:0:
472,176,23411,1,0,0:0:0:0:
416,176,23486,1,0,0:0:0:0:
256,304,23561,5,8,1:3:0:0:
176,304,23636,1,0,0:0:0:0:
128,304,23711,1,0,0:0:0:0:
96,304,23786,1,0,2:0:0:0:
256,248,23861,1,8,1:3:0:0:
336,248,23936,1,0,2:0:0:0:
384,248,24011,1,0,2:0:0:0:
416,248,24086,1,0,2:0:0:0:
224,184,24161,5,8,1:3:0:0:
144,184,24236,1,0,0:0:0:0:
96,184,24311,1,0,0:0:0:0:
64,184,24386,1,0,2:0:0:0:
288,184,24461,1,8,1:3:0:0:
368,184,24536,1,0,2:0:0:0:
416,184,24611,1,0,2:0:0:0:
448,184,24686,1,0,2:0:0:0:
256,128,24761,5,8,1:3:0:0:
200,128,24836,1,0,0:0:0:0:
200,128,24911,1,0,0:0:0:0:
256,128,24986,1,0,2:0:0:0:
88,128,25061,1,8,1:3:0:0:
32,128,25136,1,0,0:0:0:0:
32,128,25211,1,0,0:0:0:0:
88,128,25286,1,0,2:0:0:0:
152,128,25361,6,0,L|272:128,1,100,8|0,1:3|2:0,0:0:0:0:
328,192,25586,2,0,L|200:192,1,100,8|0,1:3|0:0,0:0:0:0:
152,192,25811,1,8,1:3:0:0:
296,296,25961,6,0,L|328:240,3,50,8|0|0|0,1:3|0:0|0:0|2:0,0:0:0:0:
232,128,26261,2,0,L|192:80,3,50,8|0|0|0,1:3|2:0|2:0|2:0,0:0:0:0:
112,80,26561,6,0,L|80:40,3,50,8|0|0|0,1:3|0:0|0:0|2:0,0:0:0:0:
168,200,26861,2,0,L|224:232,3,50,8|0|0|0,1:3|2:0|2:0|2:0,0:0:0:0:
296,224,27161,5,8,1:3:0:0:
376,224,27236,1,0,0:0:0:0:
424,224,27311,1,0,0:0:0:0:
456,224,27386,1,0,2:0:0:0:
232,128,27461,1,8,1:3:0:0:
152,128,27536,1,0,2:0:0:0:
104,128,27611,1,0,2:0:0:0:
72,128,27686,1,0,0:0:0:0:
248,48,27761,6,0,L|368:48,1,100,8|0,0:0|2:0,0:0:0:0:
432,88,27986,2,0,L|304:112,1,100,8|0,0:0|2:0,0:0:0:0:
256,112,28211,2,0,L|168:112,1,50,8|0,0:0|2:0,0:0:0:0:
392,184,28361,6,0,L|504:184,1,100,8|8,0:0|0:0,0:0:0:0:
408,264,28586,2,0,L|272:264,1,100,0|0,0:0|0:0,0:0:0:0:
224,264,28811,1,8,0:0:0:0:
352,72,28961,6,0,L|456:72,1,100,8|0,0:0|0:0,0:0:0:0:
280,72,29186,2,0,L|160:72,1,100,8|0,0:0|0:0,0:0:0:0:
344,128,29411,2,0,L|400:128,1,50,8|0,0:0|2:0,0:0:0:0:
224,192,29561,5,8,1:3:0:0:
144,192,29636,1,0,0:0:0:0:
88,192,29711,1,0,0:0:0:0:
48,192,29786,1,0,0:0:0:0:
200,256,29861,1,0,0:0:0:0:
280,256,29936,1,0,0:0:0:0:
336,256,30011,1,0,0:0:0:0:
376,256,30086,1,0,0:0:0:0:
200,112,30161,6,0,L|184:112,22,12.5,6|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0,1:3|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
376,192,30761,6,0,L|264:192,1,100,4|0,0:0|0:0,0:0:0:0:
120,192,31061,2,0,L|64:192,2,50,4|0|2,3:0|0:0|0:0,0:0:0:0:
248,104,31361,2,0,L|136:104,1,100,4|2,3:0|0:0,0:0:0:0:
184,64,31586,2,0,L|72:64,1,100,0|0,0:0|2:0,0:0:0:0:
120,24,31811,1,2,0:0:0:0:
280,48,31961,6,0,L|392:80,1,100,4|0,3:0|0:0,0:0:0:0:
232,136,32261,2,0,L|184:184,1,50,4|0,3:0|0:0,0:0:0:0:
360,184,32411,2,0,L|392:224,1,50,2|0,0:0|0:0,0:0:0:0:
232,264,32561,1,4,3:0:0:0:
88,264,32711,2,0,L|56:320,1,50,2|0,0:0|0:0,0:0:0:0:
224,264,32861,2,0,L|256:208,1,50,4|0,0:0|2:0,0:0:0:0:
408,224,33011,2,0,L|448:176,1,50,2|0,0:0|2:0,0:0:0:0:
280,56,33161,6,0,L|152:56,1,100,4|0,3:0|0:0,0:0:0:0:
336,120,33461,1,4,3:0:0:0:
392,120,33536,1,0,0:0:0:0:
336,120,33611,2,0,L|232:152,1,100,2|4,0:0|3:0,0:0:0:0:
96,152,33911,2,0,L|48:120,1,50,2|0,0:0|0:0,0:0:0:0:
224,112,34061,2,0,L|256:64,1,50,4|0,3:0|2:0,0:0:0:0:
80,56,34211,1,2,0:0:0:0:
200,56,34361,6,0,P|280:64|352:128,1,150,4|0,3:0|0:0,0:0:0:0:
184,136,34661,2,0,L|88:192,1,100,4|2,3:0|0:0,0:0:0:0:
248,216,34961,2,0,L|248:320,1,100,4|2,3:0|0:0,0:0:0:0:
408,288,35186,2,0,L|488:224,1,100,0|0,0:0|2:0,0:0:0:0:
320,216,35411,1,2,0:0:0:0:
152,80,35561,6,0,L|32:80,1,100,4|0,0:0|0:0,0:0:0:0:
192,160,35861,2,0,L|248:160,1,50,4|0,3:0|2:0,0:0:0:0:
392,160,36011,2,0,L|480:88,1,100,2|4,0:0|3:0,0:0:0:0:
312,56,36311,6,0,L|272:88,1,50,2|0,0:0|0:0,0:0:0:0:
304,104,36461,2,0,L|264:136,1,50,4|0,3:0|0:0,0:0:0:0:
296,152,36611,2,0,L|256:184,1,50,2|0,0:0|0:0,0:0:0:0:
96,192,36761,5,4,3:0:0:0:
304,192,36911,1,4,3:0:0:0:
96,192,37061,1,4,3:0:0:0:
304,192,37211,1,4,3:0:0:0:
440,192,37361,6,0,L|472:144,3,50,0|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
392,40,37661,2,0,L|352:88,3,50,2|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
224,80,37961,6,0,P|128:104|80:144,1,150,4|0,0:0|0:0,0:0:0:0:
280,200,38261,2,0,L|384:200,2,100,8|0|8,3:0|0:0|3:0,0:0:0:0:
136,224,38711,2,0,L|96:200,4,25
280,224,39011,1,0,0:0:0:0:
408,224,39161,6,0,L|448:120,1,100,8|0,0:0|2:0,0:0:0:0:
264,128,39386,2,0,L|216:24,1,100,8|0,0:0|2:0,0:0:0:0:
384,104,39611,2,0,L|456:24,1,100,8|0,0:0|2:0,0:0:0:0:
272,136,39836,2,0,L|205:61,1,100,8|0,0:0|2:0,0:0:0:0:
368,232,40061,2,0,L|464:168,1,100,8|8,0:0|2:0,0:0:0:0:
136,216,40361,6,0,L|32:152,1,100,4|0,0:0|0:0,0:0:0:0:
216,136,40661,2,0,L|264:96,1,50,4|0,3:0|0:0,0:0:0:0:
344,104,40811,2,0,L|400:72,1,50,2|0,0:0|0:0,0:0:0:0:
472,80,40961,1,4,3:0:0:0:
320,192,41111,6,0,L|392:192,1,50,2|0,0:0|0:0,0:0:0:0:
448,192,41261,2,0,L|392:192,1,50,4|0,3:0|2:0,0:0:0:0:
320,192,41411,2,0,L|384:192,1,50,2|0,0:0|2:0,0:0:0:0:
448,192,41561,6,0,L|336:192,1,100,4|0,3:0|0:0,0:0:0:0:
184,120,41861,2,0,L|200:16,1,100,4|2,3:0|0:0,0:0:0:0:
368,88,42161,2,0,L|456:152,1,100,4|2,3:0|0:0,0:0:0:0:
288,144,42386,2,0,L|208:232,1,100,0|0,0:0|2:0,0:0:0:0:
392,216,42611,2,0,L|448:240,1,50
280,312,42761,6,0,L|160:272,1,100,4|0,3:0|0:0,0:0:0:0:
336,208,43061,1,4,3:0:0:0:
392,184,43136,1,0,0:0:0:0:
336,208,43211,2,0,L|200:208,1,100,2|4,0:0|3:0,0:0:0:0:
88,128,43511,2,0,L|24:96,1,50,2|0,0:0|0:0,0:0:0:0:
192,112,43661,2,0,L|256:80,1,50,4|0,3:0|2:0,0:0:0:0:
88,128,43811,2,0,L|24:96,1,50,2|0,0:0|2:0,0:0:0:0:
192,112,43961,6,0,L|336:112,1,100,4|0,3:0|0:0,0:0:0:0:
456,192,44261,1,4,3:0:0:0:
376,192,44336,1,0,0:0:0:0:
296,192,44411,1,2,0:0:0:0:
432,80,44561,2,0,L|304:80,1,100,4|2,3:0|0:0,0:0:0:0:
176,120,44861,1,4,3:0:0:0:
256,120,44936,1,0,2:0:0:0:
336,120,45011,1,4,1:3:0:0:
120,120,45161,6,0,P|72:160|152:280,1,200,4|0,0:0|0:0,0:0:0:0:
256,272,45611,1,0,0:0:0:0:
392,272,45761,2,0,L|424:240,1,25,2|0,0:0|0:0,0:0:0:0:
184,192,45911,2,0,L|152:160,1,25,2|0,0:0|0:0,0:0:0:0:
440,144,46061,2,0,L|472:112,1,25,2|0,0:0|0:0,0:0:0:0:
160,72,46211,2,0,L|128:40,1,25,2|0,0:0|0:0,0:0:0:0:
360,56,46361,5,4,1:3:0:0:
272,184,46511,2,0,L|256:224,1,25,2|0,0:0|0:0,0:0:0:0:
456,216,46661,2,0,L|472:256,1,25,2|0,0:0|0:0,0:0:0:0:
216,232,46811,1,2,0:0:0:0:
160,232,46886,1,8,1:3:0:0:
104,232,46961,6,0,L|56:168,1,50,4|0,3:0|0:0,0:0:0:0:
224,128,47111,2,0,L|272:64,1,50,4|0,3:0|0:0,0:0:0:0:
104,232,47261,2,0,L|56:168,1,50,4|0,3:0|0:0,0:0:0:0:
224,128,47411,2,0,L|272:64,1,50,4|0,3:0|2:0,0:0:0:0:
80,72,47561,5,4,0:0:0:0:
224,72,47861,1,4,1:3:0:0:
376,72,48161,1,4,1:3:0:0:
152,144,48461,1,4,1:3:0:0:
384,176,48761,6,0,L|280:232,1,100,4|8,1:3|1:3,0:0:0:0:
144,224,49061,2,0,L|48:152,1,100,8|0,1:3|0:0,0:0:0:0:
216,72,49361,2,0,L|328:72,1,100,8|0,0:0|2:0,0:0:0:0:
472,72,49586,2,0,L|352:72,1,100,8|0,0:0|2:0,0:0:0:0:
208,72,49811,1,8,0:0:0:0:
64,72,49961,6,0,L|176:72,1,100,4|0,0:0|2:0,0:0:0:0:
328,72,50261,2,0,L|224:72,1,100,4|0,1:3|2:0,0:0:0:0:
64,152,50561,2,0,L|192:152,1,100,4|0,1:3|2:0,0:0:0:0:
320,152,50861,2,0,L|432:152,1,100,4|0,1:3|2:0,0:0:0:0:
168,240,51161,6,0,L|48:240,1,100,4|8,1:3|1:3,0:0:0:0:
320,152,51461,2,0,L|448:152,1,100,8|0,1:3|0:0,0:0:0:0:
168,240,51761,2,0,L|40:240,1,100,8|0,0:0|2:0,0:0:0:0:
232,240,51986,2,0,L|344:240,1,100,8|0,0:0|2:0,0:0:0:0:
168,240,52211,1,8,0:0:0:0:
264,144,52361,5,4,0:0:0:0:
310,125,52436,1,0,0:0:0:0:
345,91,52511,1,0,0:0:0:0:
365,45,52586,1,0,0:0:0:0:
280,304,52661,1,8,1:3:0:0:
231,294,52736,1,0,0:0:0:0:
186,271,52811,1,0,0:0:0:0:
150,237,52886,1,0,0:0:0:0:
240,208,52961,5,12,1:3:0:0:
271,170,53036,1,0,0:0:0:0:
272,121,53111,1,0,0:0:0:0:
243,81,53186,1,12,1:3:0:0:
152,48,53261,1,0,0:0:0:0:
111,76,53336,1,0,0:0:0:0:
94,122,53411,1,12,1:3:0:0:
105,170,53486,1,0,0:0:0:0:
288,192,53561,5,4,1:3:0:0:
368,192,53636,1,0,0:0:0:0:
424,192,53711,1,0,0:0:0:0:
464,192,53786,1,0,0:0:0:0:
304,112,53861,1,4,1:3:0:0:
224,112,53936,1,0,0:0:0:0:
168,112,54011,1,0,0:0:0:0:
128,112,54086,1,0,0:0:0:0:
296,280,54161,6,0,L|352:232,1,50,12|0,1:3|0:0,0:0:0:0:
168,240,54311,2,0,L|128:192,1,50,0|12,0:0|1:3,0:0:0:0:
344,272,54461,2,0,L|400:224,1,50,0|0,0:0|0:0,0:0:0:0:
136,240,54611,2,0,L|96:192,1,50,12|0,1:3|0:0,0:0:0:0:
272,128,54761,6,0,L|288:96,6,25,12|0|0|0|0|0|12,1:3|2:0|2:0|2:0|2:0|0:0|1:3,0:0:0:0:
128,96,55061,2,0,L|112:64,6,25,0|0|0|0|12|0|0,2:0|2:0|2:0|0:0|1:3|2:0|2:0,0:0:0:0:
320,96,55361,6,0,L|336:64,6,25,12|0|0|0|0|0|12,1:3|2:0|2:0|2:0|2:0|0:0|1:3,0:0:0:0:
168,200,55661,2,0,L|152:168,6,25,0|0|0|0|12|0|0,2:0|2:0|2:0|0:0|1:3|2:0|2:0,0:0:0:0:
328,208,55961,6,0,L|344:176,6,25,4|0|0|0|4|0|0,1:3|0:0|0:0|0:0|1:3|0:0|0:0,0:0:0:0:
160,264,56261,2,0,L|144:232,6,25,4|0|0|0|4|0|0,1:3|0:0|0:0|0:0|1:3|0:0|0:0,0:0:0:0:
368,136,56561,6,0,L|416:88,1,50
192,136,56711,2,0,L|144:88,1,50
392,136,56861,2,0,L|440:88,1,50
168,136,57011,2,0,L|120:88,1,50
288,72,57161,5,4,0:0:0:0:
256,192,57236,12,0,58211,2:0:0:0:
320,192,58361,6,0,L|448:192,1,100,2|0,0:0|0:0,0:0:0:0:
184,192,58661,2,0,L|48:192,1,100,2|0,0:0|0:0,0:0:0:0:
328,272,58961,2,0,L|440:176,1,100,2|0,0:0|0:0,0:0:0:0:
200,176,59186,2,0,L|80:112,1,100,2|0,0:0|0:0,0:0:0:0:
304,104,59411,1,2,0:0:0:0:
440,104,59561,6,0,L|488:64,2,50,0|0|2,0:0|2:0|0:0,0:0:0:0:
288,104,59861,2,0,L|160:80,1,100,2|0,0:0|0:0,0:0:0:0:
32,192,60161,2,0,L|128:264,1,100,2|0,0:0|2:0,0:0:0:0:
360,272,60386,2,0,L|256:192,1,100,2|0,0:0|2:0,0:0:0:0:
88,168,60611,1,2,0:0:0:0:
200,64,60761,6,0,L|312:96,1,100,2|0,0:0|0:0,0:0:0:0:
152,104,61061,1,2,0:0:0:0:
392,112,61211,2,0,L|480:184,1,100,2|0,0:0|0:0,0:0:0:0:
304,192,61511,2,0,L|168:200,1,100,2|0,0:0|0:0,0:0:0:0:
456,248,61811,1,2,0:0:0:0:
312,248,61961,5,0,0:0:0:0:
176,240,62111,2,0,L|64:168,1,100,2|0,0:0|2:0,0:0:0:0:
264,152,62336,2,0,L|384:112,1,100,2|0,0:0|2:0,0:0:0:0:
160,72,62561,5,2,0:0:0:0:
96,72,62636,1,0,0:0:0:0:
96,72,62711,1,0,1:0:0:0:
160,72,62786,1,0,0:0:0:0:
344,48,62861,1,0,0:0:0:0:
408,48,62936,1,0,0:0:0:0:
408,48,63011,1,0,0:0:0:0:
344,48,63086,1,0,0:0:0:0:
144,160,63161,6,0,L|16:208,1,100,2|0,0:0|0:0,0:0:0:0:
344,192,63461,2,0,L|456:256,1,100,2|0,0:0|0:0,0:0:0:0:
200,224,63761,2,0,L|72:224,1,100,2|0,0:0|2:0,0:0:0:0:
352,224,63986,2,0,L|472:224,1,100,2|0,0:0|2:0,0:0:0:0:
232,296,64211,1,2,0:0:0:0:
112,296,64361,6,0,L|24:224,1,100,0|2,0:0|0:0,0:0:0:0:
104,216,64586,1,0,0:0:0:0:
272,192,64661,2,0,L|408:136,1,100,2|0,0:0|0:0,0:0:0:0:
232,88,64961,2,0,L|352:24,1,100,2|0,0:0|2:0,0:0:0:0:
144,56,65186,2,0,L|32:48,1,100,2|0,0:0|2:0,0:0:0:0:
256,168,65411,2,0,L|328:144,1,50,2|2,0:0|0:0,0:0:0:0:
128,176,65561,6,0,L|32:232,1,100,0|0,0:0|0:0,0:0:0:0:
176,256,65861,1,0,0:0:0:0:
432,264,66011,2,0,L|496:160,1,100,2|0,0:0|0:0,0:0:0:0:
200,192,66311,2,0,L|128:104,1,100,2|0,0:0|0:0,0:0:0:0:
376,120,66611,6,0,L|432:32,1,100,2|0,0:0|0:0,0:0:0:0:
184,40,66911,2,0,L|56:88,1,100,2|0,1:0|2:0,0:0:0:0:
280,104,67136,2,0,L|296:224,1,100,2|0,1:0|2:0,0:0:0:0:
120,200,67361,1,2,1:0:0:0:
232,264,67511,2,0,L|256:312,1,50,0|0,2:0|0:0,0:0:0:0:
80,264,67661,2,0,L|32:304,1,50,2|0,0:0|0:0,0:0:0:0:
304,256,67811,2,0,L|352:288,1,50,2|0,0:0|0:0,0:0:0:0:
160,304,67961,5,4,0:0:0:0:
392,200,68261,2,0,L|248:184,1,100,4|0,2:0|0:0,0:0:0:0:
144,192,68561,1,4,0:0:0:0:
472,192,68786,1,4,2:0:0:0:
144,192,69011,1,4,0:0:0:0:
296,120,69161,6,0,L|184:80,1,100,0|4,0:0|0:0,0:0:0:0:
360,72,69461,2,0,L|248:32,1,100,4|0,0:0|0:0,0:0:0:0:
336,32,69686,1,0,0:0:0:0:
408,32,69761,1,4,0:0:0:0:
80,32,69986,1,4,0:0:0:0:
416,40,70211,2,0,L|424:72,3,25,0|0|0|0,2:0|0:0|2:0|0:0,0:0:0:0:
376,120,70361,6,0,L|240:120,1,100,2|0,0:0|0:0,0:0:0:0:
136,120,70661,1,2,0:0:0:0:
352,120,70811,2,0,P|416:160|440:200,1,100,2|0,0:0|0:0,0:0:0:0:
208,136,71111,2,0,P|136:176|120:216,1,100,2|0,0:0|0:0,0:0:0:0:
376,216,71411,6,0,L|440:304,1,100,2|0,0:0|0:0,0:0:0:0:
192,240,71711,2,0,L|72:288,1,100,2|0,0:0|2:0,0:0:0:0:
272,256,71936,2,0,L|376:304,1,100,2|0,0:0|2:0,0:0:0:0:
184,296,72161,6,0,L|120:328,1,50,2|0,0:0|0:0,0:0:0:0:
312,104,72311,2,0,L|352:136,1,50,0|0,1:0|0:0,0:0:0:0:
168,96,72461,2,0,L|120:128,1,50,0|0,0:0|0:0,0:0:0:0:
328,48,72611,2,0,L|368:88,1,50,0|0,0:0|0:0,0:0:0:0:
168,160,72761,6,0,L|24:184,1,100,2|0,0:0|0:0,0:0:0:0:
216,216,73061,2,0,L|336:224,1,100,2|0,0:0|0:0,0:0:0:0:
464,224,73361,2,0,L|344:224,1,100,2|0,0:0|2:0,0:0:0:0:
144,280,73586,2,0,L|272:280,1,100,2|0,0:0|2:0,0:0:0:0:
448,288,73811,1,2,0:0:0:0:
336,216,73961,6,0,L|192:216,1,100,0|2,0:0|0:0,0:0:0:0:
176,216,74186,1,0,0:0:0:0:
352,120,74261,2,0,L|464:120,1,100,2|0,0:0|0:0,0:0:0:0:
304,56,74561,2,0,L|192:56,1,100,2|0,0:0|0:0,0:0:0:0:
16,64,74786,2,0,L|128:64,1,100,2|0,0:0|0:0,0:0:0:0:
288,152,75011,2,0,L|368:152,1,50,2|2,0:0|0:0,0:0:0:0:
160,192,75161,6,0,L|32:192,2,100,2|0|0,0:0|0:0|0:0,0:0:0:0:
384,192,75611,2,0,L|504:192,1,100,2|0,0:0|0:0,0:0:0:0:
184,264,75911,2,0,L|72:264,1,100,2|0,0:0|0:0,0:0:0:0:
384,272,76211,6,0,L|504:272,1,100,2|0,0:0|0:0,0:0:0:0:
200,104,76511,2,0,L|64:104,1,100,2|0,0:0|0:0,0:0:0:0:
304,104,76736,2,0,L|432:104,1,100,2|0,0:0|0:0,0:0:0:0:
192,176,76961,6,0,L|136:208,1,50,2|0,0:0|0:0,0:0:0:0:
352,200,77111,2,0,L|408:232,1,50,0|0,0:0|0:0,0:0:0:0:
224,232,77261,2,0,L|168:264,1,50,2|0,0:0|0:0,0:0:0:0:
384,264,77411,2,0,L|440:296,1,50,2|0,0:0|2:0,0:0:0:0:
256,296,77561,6,0,L|112:296,1,100,4|0,0:0|0:0,0:0:0:0:
32,296,77861,2,0,L|160:296,1,100,0|8,0:0|0:0,0:0:0:0:
256,296,78161,2,0,L|144:296,1,100,0|0,0:0|0:0,0:0:0:0:
32,296,78461,2,0,L|136:296,1,100,10|0,0:0|0:0,0:0:0:0:
464,152,78761,6,0,L|328:152,1,100,8|0,0:0|0:0,0:0:0:0:
200,152,79061,2,0,L|320:152,1,100,0|8,0:0|0:0,0:0:0:0:
464,152,79361,2,0,L|344:152,1,100,0|0,0:0|0:0,0:0:0:0:
200,152,79661,2,0,L|312:152,1,100,10|0,0:0|0:0,0:0:0:0:
64,88,79961,6,0,L|64:192,1,100,8|0,0:0|0:0,0:0:0:0:
224,240,80261,2,0,L|224:128,1,100,0|8,0:0|0:0,0:0:0:0:
384,136,80561,2,0,L|480:208,1,100
304,272,80786,2,0,L|208:192,1,100
64,208,81011,1,0,0:0:0:0:
200,72,81161,6,0,L|312:72,1,100,0|8,2:0|0:2,0:0:0:0:
456,72,81461,2,0,L|336:72,1,100,0|0,0:0|2:0,0:0:0:0:
200,72,81761,2,0,L|144:176,1,100,10|0,0:2|0:0,0:0:0:0:
320,144,81986,2,0,L|360:248,1,100,10|0,0:2|0:0,0:0:0:0:
192,232,82211,1,8,0:2:0:0:
72,168,82361,6,0,L|144:80,1,100,8|0,0:0|0:0,0:0:0:0:
280,80,82661,2,0,L|160:152,1,100,0|8,0:0|0:0,0:0:0:0:
328,152,82961,2,0,L|432:200,1,100,0|0,0:0|0:0,0:0:0:0:
336,272,83261,2,0,L|472:288,1,100,10|0,0:0|0:0,0:0:0:0:
184,248,83561,5,4,0:0:0:0:
64,152,83711,2,0,L|8:112,2,50,4|0|8,0:0|0:0|0:0,0:0:0:0:
320,136,84011,2,0,L|392:152,2,50,4|0|8,0:0|0:0|0:0,0:0:0:0:
104,232,84311,2,0,L|32:256,2,50,4|0|8,2:0|0:0|0:0,0:0:0:0:
360,224,84611,1,4,0:0:0:0:
136,208,84761,6,0,L|16:176,1,100,4|0,0:0|0:0,0:0:0:0:
160,120,85061,1,0,0:0:0:0:
304,120,85211,1,2,1:3:0:0:
360,120,85286,1,0,0:0:0:0:
408,120,85361,2,0,L|480:208,1,100,8|0,1:3|2:0,0:0:0:0:
384,208,85586,2,0,L|328:296,1,100,10|0,1:3|2:0,0:0:0:0:
248,288,85811,1,8,1:3:0:0:
88,248,85961,6,0,L|24:152,1,100,8|2,1:3|1:3,0:0:0:0:
176,152,86261,1,0,0:0:0:0:
328,128,86411,2,0,L|384:128,1,50,2|0,1:3|0:0,0:0:0:0:
304,48,86561,2,0,L|200:88,1,100,8|8,1:3|1:3,0:0:0:0:
424,136,86861,2,0,L|496:224,1,100,8|0,1:3|0:0,0:0:0:0:
168,192,87161,6,0,L|48:256,1,100,8|0,1:3|0:0,0:0:0:0:
232,256,87461,1,0,0:0:0:0:
88,256,87611,1,2,1:2:0:0:
32,256,87686,1,0,0:0:0:0:
88,312,87761,2,0,L|192:312,1,100,8|0,1:3|2:0,0:0:0:0:
272,312,87986,2,0,L|392:312,1,100,8|0,1:3|2:0,0:0:0:0:
456,312,88211,1,8,1:3:0:0:
224,120,88361,6,0,L|88:120,1,100,8|2,1:3|1:3,0:0:0:0:
248,176,88661,1,0,0:0:0:0:
384,176,88811,2,0,L|440:176,1,50,2|0,1:3|0:0,0:0:0:0:
352,120,88961,1,8,1:3:0:0:
288,120,89036,1,8,1:3:0:0:
248,120,89111,1,8,1:3:0:0:
224,120,89186,1,8,1:3:0:0:
376,56,89261,6,0,P|416:96|360:200,1,150,2|0,0:0|0:0,0:0:0:0:
232,192,89561,6,0,L|104:192,1,100,12|2,1:3|1:3,0:0:0:0:
280,192,89861,2,0,L|400:192,1,100,0|0,0:0|0:0,0:0:0:0:
232,192,90161,2,0,L|112:192,1,100,12|2,1:3|1:3,0:0:0:0:
280,192,90461,2,0,L|392:192,1,100,0|0,0:0|0:0,0:0:0:0:
160,192,90761,6,0,L|48:192,1,100,12|2,1:3|1:3,0:0:0:0:
352,192,91061,2,0,L|464:192,1,100,0|0,0:0|0:0,0:0:0:0:
160,192,91361,2,0,L|48:192,1,100,12|2,1:3|1:3,0:0:0:0:
352,192,91661,2,0,L|464:192,1,100,12|2,1:3|1:3,0:0:0:0:
216,192,91961,6,0,L|152:192,1,50,8|0,0:0|0:0,0:0:0:0:
88,192,92111,2,0,L|64:168,3,25,8|0|0|0,2:0|0:0|2:0|0:0,0:0:0:0:
240,64,92261,6,0,L|304:64,1,50,8|0,0:0|0:0,0:0:0:0:
368,64,92411,2,0,L|392:40,3,25,8|0|0|0,2:0|0:0|2:0|0:0,0:0:0:0:
192,272,92561,6,0,L|128:272,1,50,8|0,0:0|0:0,0:0:0:0:
64,272,92711,2,0,L|40:248,3,25,8|0|0|0,2:0|0:0|2:0|0:0,0:0:0:0:
272,128,92861,6,0,L|336:128,1,50,8|0,0:0|0:0,0:0:0:0:
400,128,93011,2,0,L|424:104,3,25,8|0|0|0,2:0|0:0|2:0|0:0,0:0:0:0:
248,192,93161,6,0,L|184:192,1,50,0|0,0:0|0:0,0:0:0:0:
392,192,93311,2,0,L|456:192,1,50,0|0,0:0|0:0,0:0:0:0:
288,72,93461,2,0,L|224:72,1,50,0|0,0:0|0:0,0:0:0:0:
88,72,93611,2,0,L|16:72,1,50,0|0,0:0|0:0,0:0:0:0:
192,48,93761,6,0,L|272:48,1,50
400,48,93911,2,0,L|456:48,1,50,0|0,0:0|0:0,0:0:0:0:
240,128,94061,2,0,L|184:128,1,50,0|0,0:0|0:0,0:0:0:0:
384,168,94211,2,0,L|448:168,1,50,0|0,0:0|0:0,0:0:0:0:
264,232,94361,1,4,0:0:0:0:
256,192,94436,12,0,95411,0:0:0:0:
280,192,95561,6,0,L|312:144,3,50,4|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
224,104,95861,2,0,L|192:56,3,50,8|0|0|0,0:3|0:0|0:0|0:0,0:0:0:0:
136,192,96161,6,0,L|24:192,1,100,8|0,0:3|0:0,0:0:0:0:
312,192,96461,2,0,L|424:192,1,100,8|0,0:3|0:0,0:0:0:0:
256,264,96761,6,0,L|200:264,1,50,8|0,0:3|0:0,0:0:0:0:
360,264,96911,2,0,L|432:264,1,50,0|0,0:0|0:0,0:0:0:0:
256,264,97061,2,0,L|200:264,1,50,8|0,0:3|0:0,0:0:0:0:
360,264,97211,2,0,L|416:264,1,50,0|0,0:0|0:0,0:0:0:0:
206,264,97361,6,0,L|80:264,1,100,8|0,0:3|0:0,0:0:0:0:
336,264,97661,2,0,L|456:264,1,100,8|0,0:3|0:0,0:0:0:0:
176,192,97961,5,8,0:3:0:0:
120,192,98036,1,0,0:0:0:0:
120,192,98111,1,0,0:0:0:0:
176,192,98186,1,0,0:0:0:0:
344,192,98261,1,8,0:3:0:0:
400,192,98336,1,0,0:0:0:0:
400,192,98411,1,0,0:0:0:0:
344,192,98486,1,0,0:0:0:0:
176,104,98561,6,0,L|64:104,1,100,8|0,0:3|0:0,0:0:0:0:
328,104,98861,2,0,L|448:104,1,100,8|0,0:3|0:0,0:0:0:0:
192,192,99161,5,12,0:3:0:0:
120,192,99236,1,0,0:0:0:0:
72,192,99311,1,0,0:0:0:0:
32,192,99386,1,8,0:3:0:0:
184,272,99461,1,0,0:0:0:0:
256,272,99536,1,0,0:0:0:0:
304,272,99611,1,8,0:3:0:0:
344,272,99686,1,0,0:0:0:0:
192,72,99761,6,0,L|64:72,1,100,12|0,0:3|0:0,0:0:0:0:
264,72,99986,2,0,L|368:72,1,100,8|12,0:3|0:3,0:0:0:0:
192,144,100211,1,8,0:3:0:0:
272,208,100361,6,0,L|384:264,1,100,8|0,0:3|0:0,0:0:0:0:
400,304,100586,1,0,0:0:0:0:
240,208,100661,2,0,L|128:264,1,100,8|0,0:3|0:0,0:0:0:0:
128,312,100886,1,0,0:0:0:0:
272,208,100961,6,0,L|384:264,1,100,8|0,0:3|0:0,0:0:0:0:
400,304,101186,1,0,0:0:0:0:
240,208,101261,2,0,L|128:264,1,100,8|0,0:3|0:0,0:0:0:0:
128,312,101486,1,0,0:0:0:0:
288,128,101561,6,0,L|400:128,1,100,8|0,0:3|0:0,0:0:0:0:
344,128,101786,1,0,0:0:0:0:
168,128,101861,2,0,L|56:128,1,100,8|0,0:3|0:0,0:0:0:0:
112,128,102086,1,0,0:0:0:0:
288,128,102161,6,0,L|400:128,1,100,8|0,0:3|0:0,0:0:0:0:
344,128,102386,1,0,0:0:0:0:
168,128,102461,2,0,L|56:128,1,100,8|0,0:3|0:0,0:0:0:0:
112,128,102686,1,0,0:0:0:0:
320,200,102761,5,4,3:1:0:0:
376,200,102836,1,0,3:0:0:0:
320,200,102911,1,0,3:0:0:0:
264,200,102986,1,0,3:0:0:0:
104,200,103061,1,8,3:0:0:0:
48,200,103136,1,0,3:0:0:0:
104,200,103211,1,12,3:0:0:0:
160,200,103286,1,0,3:0:0:0:
352,272,103361,5,0,3:0:0:0:
408,272,103436,1,12,3:0:0:0:
352,272,103511,1,0,3:0:0:0:
296,272,103586,1,0,3:0:0:0:
136,272,103661,1,8,3:0:0:0:
80,272,103736,1,0,3:0:0:0:
136,272,103811,6,0,L|280:272,1,100,4|0,3:1|3:0,0:0:0:0:
392,184,104036,2,0,L|456:184,1,50,4|0,3:1|3:0,0:0:0:0:
256,184,104186,2,0,L|128:184,1,100,4|4,3:1|3:1,0:0:0:0:
312,96,104411,2,0,L|424:96,1,100,8|12,3:0|3:0,0:0:0:0:
264,96,104711,1,0,3:0:0:0:
136,96,104861,1,8,3:0:0:0:
72,96,104936,1,12,3:0:0:0:
72,96,105011,1,8,3:0:0:0:
136,96,105086,1,0,3:0:0:0:
304,96,105161,6,0,L|424:96,1,100,4|0,0:0|0:0,0:0:0:0:
264,192,105461,2,0,L|368:240,1,100,8|0,0:3|0:0,0:0:0:0:
216,264,105761,2,0,L|296:352,1,100,8|0,0:3|0:0,0:0:0:0:
432,264,106061,2,0,L|344:176,1,100,8|0,0:3|0:0,0:0:0:0:
216,128,106361,6,0,L|80:128,1,100,8|0,0:3|2:0,0:0:0:0:
296,128,106586,2,0,L|432:128,1,100,8|0,0:3|2:0,0:0:0:0:
192,128,106811,2,0,L|80:128,1,100,8|0,0:3|2:0,0:0:0:0:
320,128,107036,2,0,L|432:128,1,100,8|0,0:3|2:0,0:0:0:0:
200,64,107261,2,0,L|128:64,1,50,8|0,0:3|3:0,0:0:0:0:
312,64,107411,2,0,L|376:64,1,50,0|0,3:0|3:0,0:0:0:0:
200,64,107561,6,0,L|72:64,1,100,8|0,0:3|0:0,0:0:0:0:
256,192,107861,2,0,L|384:192,1,100,8|0,0:3|0:0,0:0:0:0:
200,64,108161,2,0,L|96:64,1,100,8|0,0:3|0:0,0:0:0:0:
256,192,108461,2,0,L|368:192,1,100,8|0,0:3|0:0,0:0:0:0:
80,240,108761,6,0,L|192:240,1,100,12|0,0:3|0:0,0:0:0:0:
416,272,109061,2,0,L|304:272,1,100,0|8,0:0|0:3,0:0:0:0:
176,264,109361,1,12,0:3:0:0:
320,192,109511,2,0,L|392:192,1,50,0|8,0:0|0:3,0:0:0:0:
224,112,109661,2,0,L|160:112,1,50,2|12,0:0|0:3,0:0:0:0:
320,112,109811,1,8,0:3:0:0:
424,64,109961,5,4,0:0:0:0:
80,64,110186,1,4,0:0:0:0:
424,64,110411,1,4,0:0:0:0:
80,64,110636,1,4,0:0:0:0:
424,64,110861,1,4,0:0:0:0:
288,64,111011,1,0,3:0:0:0:
152,64,111161,5,0,0:0:0:0:
472,64,111386,1,0,0:0:0:0:
152,64,111611,1,0,0:0:0:0:
472,64,111836,1,0,0:0:0:0:
152,64,112061,1,0,0:0:0:0:
288,64,112211,1,4,2:0:0:0:
424,64,112361,6,0,L|488:152,1,100,4|0,0:0|0:3,0:0:0:0:
288,144,112586,2,0,L|176:200,1,100,4|0,0:0|0:3,0:0:0:0:
376,208,112811,2,0,L|472:264,1,100,4|0,0:0|0:3,0:0:0:0:
248,256,113036,2,0,L|128:280,1,100,4|0,0:0|0:3,0:0:0:0:
344,288,113261,6,0,L|456:328,1,100,4|0,0:0|0:3,0:0:0:0:
216,184,113486,2,0,L|80:184,1,100,4|0,0:0|0:3,0:0:0:0:
320,120,113711,2,0,L|448:120,1,100,4|0,0:0|0:3,0:0:0:0:
192,80,113936,2,0,L|72:80,1,100,4|0,0:0|0:3,0:0:0:0:
304,64,114161,6,0,L|360:64,1,50,2|0,0:0|0:0,0:0:0:0:
200,160,114311,2,0,L|144:160,1,50,2|0,0:0|0:0,0:0:0:0:
328,112,114461,2,0,L|384:112,1,50,2|0,0:0|0:0,0:0:0:0:
176,208,114611,2,0,L|104:208,1,50,2|0,0:0|0:0,0:0:0:0:
312,248,114761,6,0,L|432:248,1,100,6|2,0:0|1:3,0:0:0:0:
360,160,115061,1,0,2:0:0:0:
448,160,115211,1,2,1:3:0:0:
296,64,115361,2,0,L|176:64,1,100,0|2,0:0|1:3,0:0:0:0:
248,136,115661,1,0,0:0:0:0:
104,136,115811,1,2,1:3:0:0:
344,136,115961,6,0,L|464:168,1,100,0|2,0:0|1:3,0:0:0:0:
320,200,116261,1,0,0:0:0:0:
200,200,116411,1,2,1:3:0:0:
320,200,116561,2,0,L|440:200,1,100,4|0,1:3|2:0,0:0:0:0:
256,256,116786,2,0,L|136:256,1,100,4|0,1:3|2:0,0:0:0:0:
312,288,117011,2,0,L|376:288,1,50,4|0,1:3|2:0,0:0:0:0:
208,144,117161,6,0,L|72:144,1,100,4|2,0:0|1:3,0:0:0:0:
256,64,117461,1,0,2:0:0:0:
160,64,117611,1,2,1:3:0:0:
312,136,117761,2,0,L|432:136,1,100,0|2,0:0|1:3,0:0:0:0:
304,232,118061,1,0,0:0:0:0:
432,232,118211,1,2,1:3:0:0:
192,144,118361,6,0,L|72:144,1,100,0|2,0:0|1:3,0:0:0:0:
224,56,118661,2,0,L|328:56,1,100,0|0,0:0|0:0,0:0:0:0:
176,192,118961,2,0,P|128:224|136:336,1,133.333333333333,4|0,1:3|0:0,0:0:0:0:
368,304,119261,2,0,P|408:240|392:168,1,133.333333333333,4|0,1:3|2:0,0:0:0:0:
160,96,119561,1,4,0:0:0:0:
SYAHME
Placeholder
CLSW

I'll mod this when i get AAA+
Topic Starter
Deif
Xinely
i feel like doing another ctb bn test

General :
- only in guideline tho but you can make your ending time same for all of your diffs. that would be make more sense to me (I got the last slider from the lower difficulties changed from another previous mod, but I'd rather wait for more opinions on this concern)

Cup :
- 00:04:961 (2) - imo 1/1 slider or 2 circles on whiteticks would be nice here. the redtick one only have a weak piano while blue ticks beside the redtick have the strong sound ones (1/1 slider will be)
- 00:14:711 (3) - maybe x:308 to use very low spacing like you did for 00:12:311 (3) - (Done)
- 00:25:361 (3,4,5,6) - i think we can use simplier rhythm. 5 notes of 1/2 for a high bpm is a bit overdone for me. how about remove 00:25:511 (4) - so 1/2 is more focusing for emphasis drum? (You're right. Removed)
- 00:29:111 (3) - this note can be removed as well. imo redtick has a weaker sound than 00:29:186 - (Yap)
- 00:32:861 - should be a drum finish here? (Added)
- 00:36:761 (1) - for this time you can use 1/2 slider repeat if you want to more focus on following drum (Added)
- 00:39:161 (1) - instead of having same rhythm with salad. imo this can be simplier too with 3/2 slider repeat but its up to you since 3/2 wont emphasis all sounds you follow here lol (I'll try your suggestion)
- 00:42:611 - just suggestion you can add a circle here. that drum is so strong (Adding an additional note because of the drum would mean that I have to finish the previous slider on the blue tick to be consistent with the sounds I follow, but that's just meh)
- 00:47:561 (1) - instead of clap, use finish here? since the sound is cymbal (Added)
- 01:11:411 (3) - you can keep use 1,1x spacing here for consistency with 01:06:611 (3) - (Okay)
- 01:21:086 (1) - just my taste but try reduce it x:256? since we have to move from this slider to catch next slider's head. i think since the snapping is a bit confusing for newbies, it would be better to make less movement so newbie wouldnt forced to move with fast to catch (2) (Done)
- 01:29:111 (3) - similar with above, try make reduce the spacing a bit for consistency (Done)
- 01:44:111 (1) - maybe move this circle to 01:44:561 - instead, that redtick's sound is so weak i even cant hear when testplay while that whitetick's sound is stronger than redtick (I went for the easiest option instead and added a spinner to avoid placing odd beats)
- 01:47:561 - maybe add finish as well
- 01:58:961 (4) - same here, maybe make less movement to catch this w/o need to move the ryuuta for redtick (Hope I did it right)

Salad :
- 00:07:361 (3) - reduce a bit or make it clearly for dash? since for newbie this distance is like needs dash but can be catch w/o dash too (I think this pattern came up in a previous mod, so I'll keep the current distance. As you said, it's still possible to be walked but I doubt new players would try to take that risk since the current distance is almost a dash)
- 00:10:061 (5) - reduce a bit like x:176? current position like newbie is forced for dash (since their reflect arent good) when they have to dash again for next slider. if you agree this then move (1) a bit to right to keep the dash (Done)
- 00:15:161 (1) - make the spacing more clear to do dash or not? as i tried i could catch this w/o dash but in edge qwq (Reduced it instead)
- 00:28:736 - miss clap i guess? (Nice catch)
- 00:37:961 (1,2) - could catch (1) w/o dash but nope for (2), how about x:288 for here so it would be clear to use dash here? (Done)
- 00:40:211 (2) - there are 2 options here. first remove soft clap here since the sound is so weak i dont think need a hitsound here. second is remove this and make dash 1/1 for 00:40:361 (1) - to emphasis cymbal because redtick has weak sound (and ur rhythms are complex aaa) (Restructured this section to avoid the double dash)
- 00:45:161 (1) - still catchable w/o dash, make it more clear ><(Alright)
- 00:46:961 (3) - also this looks like doesnt need dash but i have to press lol. maybe try x:480 to make it clear (You do need to press dash here, but increased as you suggested)
- 01:09:311 (1,2) - still catchable w/o dash. also imo better to not dash here since that would be hard for newbie imo, also the music (not the sound) is on calm part so player's mind would be "oh time for relax a bit) (Since I wasn't that happy with the antiflow pattern anyway, changed it to something else. Probably more evil than before www)
- 01:17:561 (1,2,1,2,1,2) - maybe reduce their spacing like 1,4x instead because i tried i caught all in edge and have to dash for 01:19:961 (1) - ;_; (1,5x works fine here and I don't see it necessary to get it reduced. If you're also tough enough you can also walk all of them. It's possible)
- 01:29:561 (1) - same as before, make it more clear at this time we have to dash or not >< (Did the same as before)
- 01:44:111 (1) - same reason like in Cup. maybe remove it and 01:44:036 - 1/1 slider at here or aaa.. too hard for me, find ur own solution DX (Blame Camellia and the old snaps. I'll go for your suggestion)

Platter :
- i think AR 8 is too slow here and 8,3 fits better (I'm not a hugh fan of speedy Platters, but I see why you suggested it. The difficulties of the spread are more difficult than the average, so I'm okay to increase the AR to 8,2 at most)
- 00:16:361 (1) - maybe make the spacing a bit larger to make dash here? i think it fits for doing that and ur current place is catchable w/o dash (Alright)
- 00:17:561 (1,2) - i think this can be harder since your rain at this part contains of 1/4 hdashes, i think having dashes for them would be great here to keep the spread also the rhythm can be harder if you want like using triplets http://puu.sh/tdV3b/ca6e8efcb1.jpg (Using triplets on this section would also unbalance it with the Salad, which used 1/1s only. Increased the distance between the kicksliders though)
- 00:30:161 (3) - make the spacing more clear for dash or not? this is still catchable in edge w/o dash D: (Both done)
- 00:42:761 (1) - ^
- 00:32:861 - remove finish for consistency with 00:42:461 - ? (Done)
- 00:46:961 (4) - use 1/4 instead for follow the piano? since with 1/2 i dont know what you exactly follow here. there are no 1/2 drums (The only purpose of the 1/2s was to keep the spread more balanced, like said in a previous example, since there's plainly nothing on Salad and just 1/4s on Rain. I'll try to gather more opinions about it though)
- 00:53:861 (2) - x:236? dash for 00:54:161 (3) - feels better for me due higher pitch on the music (Balanced the distances instead)
- 01:30:761 (1) - same with prev (Yeah)
- 01:31:961 (1,2) - same with prev too (Done too)
- 01:16:361 (1) - finish (Done)
- 01:38:336 (3) - feel a bit weird with this slider since bluetick on slider's head time isnt loud and redtick 01:38:411 - is louder than it. maybe just use 1/4 slider here (Tried something similar as you suggested on both cases)
- 01:47:936 (3) - ^
- 01:43:436 (6) - same with above but for this time i think 1/4 slider repeat can work (It works perfectly!)
- 01:51:086 (4) - btw why soft finish here? (Removed)
- 01:54:161 (2) - similar like 00:46:961 (4) - but i think this can be seperate to 2 of 1/4 slider repeats start from 01:54:161 - then second one 01:54:461 - (mkay)
- i think you can add more hdashes in kiai like 2-3 for kiai to make more interesting since somehow they feel a bit plain for me because kiai is most interest part that hdashes should appear more. possible to add hdashes are : 01:03:161 - 01:12:761 - / 01:04:961 - 01:14:561 - / 00:58:961 - 01:03:761 - (if you want to kill your triangles pattern in editor) (I'm not a friend of overcharging Platters with so many hypers. Tried to use only the necessary at the highest pitches)

Rain :
- 00:12:161 (3) - reduce like x:240? so the spacing will show that no need dash here. since current spacing shows like you need dash and dash more to (4) which the dash snap is different between 1/2 and 1/4 and make easily to miss (for me only i guess) (Done)
- 00:23:261 (4) - maybe reduce a bit /make dash since i could catch in edge w/o dash again? D: (Done)
- 00:29:561 (1) - make this to caught with hdash since the music supports it? if you agree you can move x:192 with the streams as well (Created a hyper)
- 00:38:786 (4) - i prefer like you use 1,4x spacing here. after those many dashes, i think when players see a triplet they would think "oh a relax part time to unpress my shift button" when your 1/4 here somehow looks catchable w/o dash too but thats wrong D: (Ouch)
- 00:47:561 (1) - why not hdash too for this like 00:45:161 (1) - 00:57:161 (1) - ? this time has cymbal too uwu (Created a hyper)
- 00:54:761 (1,2) - just my taste but i think drums at 00:55:661 - 00:55:061 - are strong too which need to map as well. since this is rain diff. why not map both music at bluetick ones and drums as well example http://puu.sh/tdYrC/5b220b660a.jpg ? (Sounds fine)
- 01:02:336 - 01:11:936 - that would be so bad to skip them when you mapped them in Cup Salad Platter and Phantom Q_Q (Ugh... Probably missed this one, but changed the structure to make it fit better with the music)
- 01:08:786 (4) - maybe reduce like x:144. first the music is calm so no need a harsh dash to catch this. also somehow idk why but its very often to miss for me. maybe due after those kiai (deadly) part, players reflect would be slower because a calm break part (Only moved it until x:128 instead. It'd be a pity if the intensity gets reduced because this little section has not so many beats)
- 01:24:461 (6) - hmm maybe make 1/4 slider repeat here? because slider's head in here is a drum which we can hear clear 1/4 triplet of drum (I already overcharged this difficulty way too much for my style. I'll try to avoid adding even more beats if possible)
- 01:51:161 (1) - maybe make a hdash here since music change part (Hope it's not too difficult)

Phantom :
- i ended my 2h to see this diff and i cant even read fruits here so what i've done only check snapping (its fine) and flow here but they seem too hard for me (for the anti flow ones) i know they are intentional for top pro players. i saw a bit messy on your nc but not a big issue to readability so let me know if you want to fix them and i will mention. last i just gonna say sorry i cant mod it lol

edit : asked shurelia's testplay and he mentioned 2 stuff
01:54:161 (4,5,6,7) - make them more horizontal for emphasis more to the music (Done, but not way that much to avoid random misses)
01:12:461 (4,5,6,7) - should be more curvy since it ruined the flow. should be same with 01:02:861 (4,5,6,7) - (Hope it plays better)

just find more mods for overdose (since i think it still can be better outside from my mod) and phantom diff (since nobody in this thread can mod this lol). we will see after them okay? ;)

senpai you killed me. feed me choco onegai
I must admit I delayed applying this mod because I felt kinda astonished about its length, but I'm happy it's already applied after testing out every suggestion you made. Thank you very much and... it's alive again!
Ponchiwi
Phantom
  1. 00:00:761 (1,2,3,4) - Siento que quedaría mejor con este patron de slider, asi los movimientos iniciales del ryuta se siente mejor Click Here
  2. 00:07:361 (4,5,6) - No sería mejor darle otros tipo de patron a esa secuencia? porque veo que es la misma que aqui pero a la derecha 00:02:561 (4,5,6) - . Un map de este estilo siento que necesita mucha diversidad de patrones
  3. 00:09:836 (8) - Tal vez mover a x208 y 00:09:911 (9) - x144?
  4. 00:10:061 (11) - Podrías hacer que el slider sea algo asi Click Here porque el sonido disminuye y hay como una pausa total del sonido y luego se reanuda, entonces quedaría bien un slider medio vertical/curveado
  5. 00:22:361 (1,2,3,4,5,6,7,8) - Me gustaria que aqui siguieras con estos movimientos de streams separados como intentar acomodarlos asi, para que no solo sean streas de 4 y estar parado, Click Here
  6. 00:47:561 (1,2,3,4,5,6) - Siento muy floja esta parte al jugarla, porque no aprovechas esta parte de aumento de intensidad con patrones asi Click Here 1,2,3 Click Here 4,5,6 Asi aprovechas al máximo el audio y das el feeling adecuado, de dar los movimientos de slider que se alejan cada vez mas y vas mas rápido.
  7. 01:51:086 (6,7,8) - Estas notas siento como que te frenan al momento de ir ya en la recta final con los hdashes en todo momento, me gustaria que le dieras otra forma a ese triple.
En lo personal, siempre me han gustado tus streams, asi que realmente no tengo ningun comentario que decir al respecto, solo que en verdad dejas fluir tu creatividad con las formas que les das. Muy buen map
Topic Starter
Deif
Ponchiwi
Phantom
  1. 00:00:761 (1,2,3,4) - Siento que quedaría mejor con este patron de slider, asi los movimientos iniciales del ryuta se siente mejor Click Here (Así se crearía un hyper con la siguiente nota, que es lo que quería evitar. He probado otras opciones pero no son tan buenas)
  2. 00:07:361 (4,5,6) - No sería mejor darle otros tipo de patron a esa secuencia? porque veo que es la misma que aqui pero a la derecha 00:02:561 (4,5,6) - . Un map de este estilo siento que necesita mucha diversidad de patrones (Regla nº1 de mis mapas: Me encanta el copypasta (: )
  3. 00:09:836 (8) - Tal vez mover a x208 y 00:09:911 (9) - x144? (Hecho)
  4. 00:10:061 (11) - Podrías hacer que el slider sea algo asi Click Here porque el sonido disminuye y hay como una pausa total del sonido y luego se reanuda, entonces quedaría bien un slider medio vertical/curveado (Hecho)
  5. 00:22:361 (1,2,3,4,5,6,7,8) - Me gustaria que aqui siguieras con estos movimientos de streams separados como intentar acomodarlos asi, para que no solo sean streas de 4 y estar parado, Click Here (Intenté hacerlos de esa forma para que haya más variación en el stream. Si lo hago así, habría unos 6 patrones iguales consecutivos)
  6. 00:47:561 (1,2,3,4,5,6) - Siento muy floja esta parte al jugarla, porque no aprovechas esta parte de aumento de intensidad con patrones asi Click Here 1,2,3 Click Here 4,5,6 Asi aprovechas al máximo el audio y das el feeling adecuado, de dar los movimientos de slider que se alejan cada vez mas y vas mas rápido. (Prefiero que esta parte se quede algo más calmada para que acompañe a la música. Los patrones siguientes se van complicando a medida que el volumen aumenta)
  7. 01:51:086 (6,7,8) - Estas notas siento como que te frenan al momento de ir ya en la recta final con los hdashes en todo momento, me gustaria que le dieras otra forma a ese triple. (He estado probando alternativas diferentes pero ninguna me convence por ahora. Si se sigue el movimiento del triplet no debería haber problemas para jugar el resto)
En lo personal, siempre me han gustado tus streams, asi que realmente no tengo ningun comentario que decir al respecto, solo que en verdad dejas fluir tu creatividad con las formas que les das. Muy buen map

¡Muchas gracias por tu ayuda!
Ascendance
[
General
]

  1. Difficulty Spread : All Overdoses are CS4? :< Maybe a little diversity?
  2. Background Size : okay!
  3. Unsnapped objects : okay!
  4. Audio bitrate over 192 kbps : okay!
  5. Metadata Issues : okay!
  6. Timeline Issues : okay!
  7. Combo Colors : the gray color is really kinda weird, I'd make it a bit darker so it doesn't mesh so well with the bg
  8. Unused Hitsounds : okay!
  9. Hitsounds Issues : okay!
  10. Unused Files / Other : okay!

[
Cup
]

General



  1. 00:02:561 (2) - more movement? :<
  2. 00:07:361 (2) - round 2
  3. 00:12:161 (2,3,4) - kinda weird, almost antiflow pattern because you're coming back to the left out of going right. I'd just make it a repeat slider shape on the opposite side like 00:14:561 (2,3,4) -
  4. 00:39:161 (1) - I say this in every map i see them in but this is the ugliest repeat slider ever because the droplet formation makes me so sad. Can you remove the curve from it and make it more horizontal?
  5. 01:06:911 (1) - right facing instead for better noob player flow?
  6. 01:10:211 - even though there's a sound here, I think leaving it out in the cup would be much better. It's not very pronounced and creates a bit of extra density that we can chop off

[
Salad
]

General



  1. Okay the biggest thing I notice in this diff is how dense it is compared to the Cup. Really, I think you should still maintain 1/1 at this BPM and use 1/2 sparingly. For now, I'll mod it with the density in mind, but please take it into account!
  2. 00:02:561 (3) - you could probably give a little more room to notes like these so they are more clear dashes, like x128. This goes for the rest of them too I think
  3. 00:22:961 (3,1) - pretty far distance for a walk and doesn't really deserve a dash, i missed it by walking T_T reduce?
  4. 00:40:211 (2,1) - finish but no dash D:
  5. 00:46:361 (1,2) - again, high walking distance and I don't think it's really enough for a dash here. I'd consider reducing this.
  6. 00:51:761 (3,3) - wanna flip both of the angles so they flow more naturally?
  7. 00:54:161 (3,1) - dash? :o seems like a good buildup to kiaiii
  8. 01:00:161 (2,1) - walkable distance but I think it's intended to be a dash here?
  9. same goes for 01:04:961 (2,1) - etc etc, you know what to do
  10. yeah I don't think the diff is bad, I just think cutting down some extra notes would be helpful

[
Platter
]

General



  1. 00:49:811 (4,1) - seems pretty antiflow-y to me!
  2. wow some of the movements were a bit intense but this was the best platter i've seen you make

[
Rain
]

General



  1. 00:25:886 (16,1) - I know there's that weird sound, but are you sure it's enough to warrant an hdash? I think just a normal dash in between the stream would work here.
  2. 00:30:180 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - uhhhhh 1/16 in a rain seems way too dense and maybe even outside of the RC. I'd really just reduce this to 1/8 for playability and density reasons at this level.
  3. 01:23:261 (5) - ctrl+h and move back to original? this is one of the only spots where these doublets are facing the opposite way of the next note
  4. 01:43:811 (1,2,3,4) - visual spacing here, these notes are all differently snapped but all seem to have the same distance, making it confusing to the player. I'd rearrange this in a way that properly reflects the snapping of the notes.
  5. 01:46:361 (1,2,3,4) - These are pretty boring and don't really reflect the music that much imo. Why not try something like this?
  6. 01:49:961 (1,2,3,4,5) - something more unique could be done here as well, maybe similar to the above?
  7. 01:51:161 (1,2,3,4,5) - same also. These notes have really unique sounds but the movement is so one dimensional that it doesn't really reflect that!

[
Tenshichan's Overdose
]

General



  1. The beginning distances feel really high to me for some reason, like these 00:00:761 (1,2,3,4) - . I think some of them could really be reduced by 2-3 grids
  2. Oh yeah, all the spinners in your difficulty need to be 1/2 to and from the notes. All of them are 1/4 distance so be sure to fix that!
  3. 00:04:061 (4) - such a steep slope on the slider makes the catcher have to stop too early, I'd make the slope similar to 00:03:761 (3) - for a more comfortable movement
  4. 00:16:211 (8,1) - missing hdash makes this hard :<
  5. 01:20:561 (3,4) - You've been doing 1/2 this whole time instead of the background, but here you decide to follow the background suddenly. I'd switch this to 1/2 to maintain your consistency!
  6. 01:20:561 (3,4) - same point with the background noises, consistency!

[
Phantom
]

General



  1. I'd do HP6 just because with HP7 on a streamy map like this, missing anything is an instafail so yeah
  2. 01:01:811 (1,2) - this pattern is really harsh come out of the previous because it's so linear and sharp. I'd consider angling them a bit more for leniency or maybe even doing a shape like this for some added movement.
  3. 01:20:636 (4) - change angle? the distance already makes this hard enough, but having to slightly move backwards makes this a really tricky double to catch
  4. 01:22:586 (2) - x:208? reeeally far distance right now
  5. I'd do similar reduction things for the doublets around these sections, some of them seem really far but it could just be me.

Really well done set. The top diffs are fantastic, but the bottom ones could use a little polishing. Sorry I'm so late. GL!
Razor Sharp
Ok lets do this

  • Phantom

    GENERAL
    Alot of places i feel you should add NC, especially for the streamy parts. Mentioned some NC changes in my mod.

    GAMEPLAY
  1. 00:15:161 (1,2,3,4,1,2,3) - The way you placed these hypers makes it feel very unatural and weird going into the next slider after each one. Feels weird, and makes the repeat sliders a taddy hard to catch imo. While i find this pattern fine, i would recommend to tilt the sliders a little more upright to make it feel better to play.
  2. 00:17:561 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - NC on 00:17:861 (5,9,13) - please, to make it more comfortable to both see and watch the catcher.
    Also, the patterning here is awesome, but due to the harsh movement of 00:17:411 (5,1) , i do find it hard to actually do this pattern propperly.
  3. 00:21:161 (1) - 00:29:411 (6) - Would suggest NC on every 4 note (nc to the beat), but for 00:28:361 (1,2,3,4,5,6) - just add NC on (4).
  4. 00:46:511 (2,3,4,5) - Increase the distance between these slightly maybe?
  5. 01:17:561 (1,2) - Reduce the distance here by 2-4 grids please. Makes this much more comfortable.
  6. 01:31:961 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - NC on 01:32:261 (5,9,13) - as i mention on the previos part like this. 01:31:811 (5,1) - same goes for this as i mentioned on the other part.
  7. 01:33:761 (7) - NC

    Rest of the map seems fine for my case.
  • Tenshichan's Overdose

    GENERAL
    Alot of places i feel you should add NC, especially for the streamy parts.

    GAMEPLAY
  1. 00:17:711 (2,2,2,2) - While these are ok, why dont you make the 1/8s into curved streams instead? Plays the same, just looks alot nicer. Example*
  2. 00:21:161 (1) - 00:22:886 (8) - This part is very annoying to play due to the movement key tap spam that you got going on here. Either shorten the distance of each note in each stream, or remap this to add propper movement too it.
  3. 00:54:761 (1,2,1,2,1,2) - Ok this was really tricky to hit after a left right stream, the first on atlease. Make these curved instead?
  4. 01:17:561 (1) - 01:23:261 (4) - Why not make something alas like deif did in his diff? Not using the "peep" things as the rythm here makes the map feel pretty empty than it should. Especially when you could have used alternate rhythm here.
  5. 01:32:111 (2,2,2,2) - Same as i mentioned for the first point.

    Other than that i feel the map is very clean. Good job.

  • Rain

    GENERAL
    Very fun to play, but still NC problems like in the other diffs.

    GAMEPLAY
  1. 00:59:411 (7,1) - At 200 bpm i really dont see this as fit for rain. The pattern is allready pretty cramped, and this just makes it alot harder imo.
  2. 01:04:211 (7,1) - ^
  3. 01:13:811 (7,1) - ^
  4. 01:18:461 (5) - ctrl+g and move it more to the right? Having this antiflow here might confuse lower-tier players, as this isnt the most usual patterning for a rain. And it also gives a smoother transition to the next pattern!
  5. 01:23:261 (5) - Same for this, just move it to the left instead of the right.
  6. 01:51:086 (6,1) - This jump might ruin the play for alot of lower-tier players i think. pretty harsh antiflow unless you hit this part completely flawless.

    Thats all for the rain. Good diff this too!
  • Platter

    GENERAL
    Pretty clean. Just some minor NC changes should be made.

    GAMEPLAY
  1. 00:25:811 (7,1) - Why not have a hyper here, to empathize the halfway point downbeat?
  2. 01:35:561 (1,2) - Several places i notice you use these types of slider combination. Are you sure about this for platter?

    Else than that i think the platter is fine.

I dont have time to mod the rest of the 2 diffs, as i got to go soon. But if you want me to look at them later, i can.
Good luck!
Topic Starter
Deif
Ascendance
[
General
]

  1. Difficulty Spread : All Overdoses are CS4? :< Maybe a little diversity? (For fast streamy maps I prefer to use a standard CS ot make it less confusing. It shouldn't be a problem to keep the current one since the difficulty difference between both Overdoses is obvious)
  2. Background Size : okay!
  3. Unsnapped objects : okay!
  4. Audio bitrate over 192 kbps : okay!
  5. Metadata Issues : okay!
  6. Timeline Issues : okay!
  7. Combo Colors : the gray color is really kinda weird, I'd make it a bit darker so it doesn't mesh so well with the bg (Changed it to 128,128,128 to make it a bit darker)
  8. Unused Hitsounds : okay!
  9. Hitsounds Issues : okay!
  10. Unused Files / Other : okay!

[
Cup
]

General



  1. 00:02:561 (2) - more movement? :< (Both done)
  2. 00:07:361 (2) - round 2
  3. 00:12:161 (2,3,4) - kinda weird, almost antiflow pattern because you're coming back to the left out of going right. I'd just make it a repeat slider shape on the opposite side like 00:14:561 (2,3,4) - (I'll give it a try)
  4. 00:39:161 (1) - I say this in every map i see them in but this is the ugliest repeat slider ever because the droplet formation makes me so sad. Can you remove the curve from it and make it more horizontal? (Softened that curve)
  5. 01:06:911 (1) - right facing instead for better noob player flow? (Ooops!)
  6. 01:10:211 - even though there's a sound here, I think leaving it out in the cup would be much better. It's not very pronounced and creates a bit of extra density that we can chop off (Removed the repetition)

[
Salad
]

General



  1. Okay the biggest thing I notice in this diff is how dense it is compared to the Cup. Really, I think you should still maintain 1/1 at this BPM and use 1/2 sparingly. For now, I'll mod it with the density in mind, but please take it into account! (Blame Camellia for placing beats in such odd snaps. Cup would also be rather dense compared to the average difficulties of that kind you can find, but otherwise these difficulties would be somehow underwhelming)
  2. 00:02:561 (3) - you could probably give a little more room to notes like these so they are more clear dashes, like x128. This goes for the rest of them too I think (The distance was reduced twice I believe with other mods. The point was that the distance you suggest is somehow too "dashy" for this part as it's only the beginning. I'd rather keep the current one so the transitions aren't that complicated for not-so-experienced players)
  3. 00:22:961 (3,1) - pretty far distance for a walk and doesn't really deserve a dash, i missed it by walking T_T reduce? (You can walk it easier now)
  4. 00:40:211 (2,1) - finish but no dash D: (Moved (2) a bit more to the left to increase the dashy feeling)
  5. 00:46:361 (1,2) - again, high walking distance and I don't think it's really enough for a dash here. I'd consider reducing this. (I hope it's better now. I'd like to keep the dash with the next note but there's almost no place for it!)
  6. 00:51:761 (3,3) - wanna flip both of the angles so they flow more naturally? (Alright)
  7. 00:54:161 (3,1) - dash? :o seems like a good buildup to kiaiii (Added)
  8. 01:00:161 (2,1) - walkable distance but I think it's intended to be a dash here? (Wut, I needed a few tries to walk that one. I tried not to overcharge too much the distances between the 1/2s so if possible I'd like to keep them like that for the kiai)
  9. same goes for 01:04:961 (2,1) - etc etc, you know what to do
  10. yeah I don't think the diff is bad, I just think cutting down some extra notes would be helpful

[
Platter
]

General



  1. 00:49:811 (4,1) - seems pretty antiflow-y to me! (You're right. Curved the slider a bit more so it flows better with the hyper)
  2. wow some of the movements were a bit intense but this was the best platter i've seen you make

[
Rain
]

General



  1. 00:25:886 (16,1) - I know there's that weird sound, but are you sure it's enough to warrant an hdash? I think just a normal dash in between the stream would work here. (Reverted it to dash, hope it works as well)
  2. 00:30:180 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - uhhhhh 1/16 in a rain seems way too dense and maybe even outside of the RC. I'd really just reduce this to 1/8 for playability and density reasons at this level. (Done)
  3. 01:23:261 (5) - ctrl+h and move back to original? this is one of the only spots where these doublets are facing the opposite way of the next note (You have it on 01:18:461 (5) - too)
  4. 01:43:811 (1,2,3,4) - visual spacing here, these notes are all differently snapped but all seem to have the same distance, making it confusing to the player. I'd rearrange this in a way that properly reflects the snapping of the notes. (Rearranged the last 3 notes as a slider with repetition, so players can follow it easier)
  5. 01:46:361 (1,2,3,4) - These are pretty boring and don't really reflect the music that much imo. Why not try something like this? (The drums are rather monotone on this section. I'd rather keep repetitive movements as its result)
  6. 01:49:961 (1,2,3,4,5) - something more unique could be done here as well, maybe similar to the above? (On the other hand, I diversified the movements on this pattern and the next one)
  7. 01:51:161 (1,2,3,4,5) - same also. These notes have really unique sounds but the movement is so one dimensional that it doesn't really reflect that!

[
Phantom
]

General



  1. I'd do HP6 just because with HP7 on a streamy map like this, missing anything is an instafail so yeah (Oh boy, you're crushing my dream of having my Overdoses with high HP)
  2. 01:01:811 (1,2) - this pattern is really harsh come out of the previous because it's so linear and sharp. I'd consider angling them a bit more for leniency or maybe even doing a shape like this for some added movement.
  3. 01:20:636 (4) - change angle? the distance already makes this hard enough, but having to slightly move backwards makes this a really tricky double to catch (Not sure if you'd like the resulting pattern, but changed)
  4. 01:22:586 (2) - x:208? reeeally far distance right now (It's a far distance, but it's also consistent with the next doubles. Apart of the obvious streams, I'd like to have this pattern as a central angle of the beatmap)
  5. I'd do similar reduction things for the doublets around these sections, some of them seem really far but it could just be me. (Sure they're far away, but with the right movements even the hardest dashes are possible. I think the edge distance would be 1.90-1.95 whereas those doubles use 1.75)

Really well done set. The top diffs are fantastic, but the bottom ones could use a little polishing. Sorry I'm so late. GL!

Late answer from my side, but I appreciate you took a look at the beatmap. Thanks for your mod!
CLSW

Just need to placehold this to get ready for m4m. and finally I got this with S rank so why not?

[General]
Preview point at 00:58:211 - seems better in my taste, it has like similar issue on my genryuu kaiko that the very beginning of part has been almost muted and unnatural. Better consider about this change.

[Phantom]
00:28:511 (2) - Having a potential with anti flow here, like this shape is able to use imo. 00:37:511 (6) - Just a small suggestion, how about to make vertical hyperjump here like I did on most of difficult maps? 00:58:361 (1,2,3,4) and 00:58:661 (5,6,7,8) - could be curved more or bigger scale to get more movements to make the actual intensity of this part, I mean I wanna see bigger movements for here
00:59:861 (1) - In this slider you can make closer to the next object to get rid of inertia issue.
00:52:511 (2,3) - ^
00:53:186 (7,9) - ^
00:53:861 (3,5,7) - ^
01:04:661 (1) - ^
01:06:611 (1) - ^
01:14:261 (1) - ^
01:19:436 (4) - I know you've tried to use semi-edge dashes on this part but I recommend to make HDash on its end to make an actual difference with the others like its background music. Also you already used HDashes on 01:21:086 (1,2,3,4,5) - so this seems inconsistency.
01:52:361 (1,2,3,4,5,1,2,3,4,5,6,7) - You already used too much repetitive left-right motions. At least I wanna see some different, excessive and giddy flow here, like this example :
00:15:161 (1,2,3,4,1,2,3) - lul this pattern is so similar as sdvx one
[Overdose]
00:25:286 (8) - Missing HDash? I think it's doable, like placing this on around x 304
01:43:061 (5,6,7,8) - This part has a potential to be different as 01:42:761 (1,2,3,4) - , you can hear the sound difference. Try something as you can like slider hyperjump.
01:52:361 (1,2,3,4,1,2,3,4) - Too much repetitive movement here, it's not good for the players' feeling, at least I'd like to recommend to change its flow direction for 01:53:486 (2,3,4) - .
01:56:411 (3) - Missing HDash?
01:58:661 (2) - ^
00:02:261 (2) - ^
00:04:661 (3) - ^, also 1/3 rhythm will fit here
00:07:061 (2) - Missing HDash?

[Rain]
00:52:961 (9,10,11,12) - I think it's not a good idea to make a flow like this, at least make a bit more bigger scale for 00:52:361 (1,2,3,4,5,6,7,8) - and increase the distance between 00:52:961 (9,10) - as 00:52:886 (8,9) - . Also try to move 00:53:411 (11,12) - on the center to make HDash on (12).
01:23:561 (1) - Temporary stop movement on here and sudden large-spaced triplet on 01:23:786 (2) - will make the usual intermediate players break imo, it's pretty hard to control. Try to nerf or something friendly to catch. It's because the distance between 01:23:261 (5,1) - is too low so players need to take total 3 step : move to the next fruit's position - stop - move again, and it has no gameplaying difference as 1/4 vertical hyperslider jump.

I don't mod lower difficulties so I'd say that's all
:idea:
Tenshichan
Ascendance

Ascendance wrote:

[
Tenshichan's Overdose
]

General



  1. The beginning distances feel really high to me for some reason, like these 00:00:761 (1,2,3,4) - . I think some of them could really be reduced by 2-3 grids fixed
  2. Oh yeah, all the spinners in your difficulty need to be 1/2 to and from the notes. All of them are 1/4 distance so be sure to fix that! fixed
  3. 00:04:061 (4) - such a steep slope on the slider makes the catcher have to stop too early, I'd make the slope similar to 00:03:761 (3) - for a more comfortable movement not exactly like 3 but made it more steep anyway
  4. 00:16:211 (8,1) - missing hdash makes this hard :<never noticed that LUL fixed
  5. 01:20:561 (3,4) - You've been doing 1/2 this whole time instead of the background, but here you decide to follow the background suddenly. I'd switch this to 1/2 to maintain your consistency! fixed it but did it the other way around meaning I follow the background now
  6. 01:20:561 (3,4) - same point with the background noises, consistency! wrong timestamp? well, fixed same as above anyway
Razor Sharp

Razor Sharp wrote:

  • Tenshichan's Overdose

    GENERAL
    Alot of places i feel you should add NC, especially for the streamy parts. I just scrolled through the whole diff and couldn't really make out parts which desperately need a NC. For the slider stacks I want to avoid too much NC because that would be overdone imo.

    GAMEPLAY
  1. 00:17:711 (2,2,2,2) - While these are ok, why dont you make the 1/8s into curved streams instead? Plays the same, just looks alot nicer. Example* Prefer to keep it like this for now, because there is indeed no noticeable difference while playing and replacing them with single fruits boosts the star rating by a big margin (even past Phantom diff)
  2. 00:21:161 (1) - 00:22:886 (8) - This part is very annoying to play due to the movement key tap spam that you got going on here. Either shorten the distance of each note in each stream, or remap this to add propper movement too it. alright
  3. 00:54:761 (1,2,1,2,1,2) - Ok this was really tricky to hit after a left right stream, the first on atlease. Make these curved instead? curved all of them and plays way better now. Really nice suggestion!
  4. 01:17:561 (1) - 01:23:261 (4) - Why not make something alas like deif did in his diff? Not using the "peep" things as the rythm here makes the map feel pretty empty than it should. Especially when you could have used alternate rhythm here. Already taken care of with the previous mod's changes
  5. 01:32:111 (2,2,2,2) - Same as i mentioned for the first point. Same reason

    Other than that i feel the map is very clean. Good job. Thanks!
CLSW

CLSW wrote:

[Overdose]
00:25:286 (8) - Missing HDash? I think it's doable, like placing this on around x 304 true, good catch
01:43:061 (5,6,7,8) - This part has a potential to be different as 01:42:761 (1,2,3,4) - , you can hear the sound difference. Try something as you can like slider hyperjump. Good catch! I remapped this part a bit rhythm-wise and it plays way better now imo :D
01:52:361 (1,2,3,4,1,2,3,4) - Too much repetitive movement here, it's not good for the players' feeling, at least I'd like to recommend to change its flow direction for 01:53:486 (2,3,4) - . I did try something like that when I mapped it but for some reason didn't apply it. Added the direction change now.
Plays nice.

01:56:411 (3) - Missing HDash?
01:58:661 (2) - ^
00:02:261 (2) - ^
00:04:661 (3) - ^, also 1/3 rhythm will fit here fixed all
00:07:061 (2) - Missing HDash? fixed
good mod CLSW
update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 58361
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 8
TimelineZoom: 2.399999

[Metadata]
Title:Ultimate Ascension
TitleUnicode:Ultimate Ascension
Artist:Camellia
ArtistUnicode:かめりあ
Creator:Deif
Version:Tenshichan's Overdose
Source:SOUND VOLTEX III GRAVITY WARS
Tags:東方Project SDVX アルティメットトゥルース Truth 東方妖々夢 Touhou Youyoumu Remix Contest 魂魄 妖夢 Youmu Konpaku Perfect Cherry Blossom Tenshichan
BeatmapID:1124631
BeatmapSetID:520301

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:9.3
ApproachRate:9.3
SliderMultiplier:2
SliderTickRate:2

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
761,300,4,1,0,30,1,0
2561,-100,4,1,0,60,0,0
3161,-100,4,1,0,30,0,0
4961,-100,4,1,0,60,0,0
5561,-100,4,1,0,30,0,0
7361,-100,4,1,0,60,0,0
7961,-100,4,1,0,30,0,0
9461,-100,4,1,0,35,0,0
9761,-100,4,1,0,40,0,0
10061,-100,4,1,0,50,0,0
10361,-100,4,1,0,40,0,0
15161,-100,4,1,0,42,0,0
15761,-100,4,1,0,44,0,0
16361,-100,4,1,0,46,0,0
16961,-100,4,1,0,48,0,0
17561,-100,4,1,0,50,0,0
17748,-100,4,1,0,30,0,0
17861,-100,4,1,0,50,0,0
18048,-100,4,1,0,30,0,0
18161,-100,4,1,0,50,0,0
18348,-100,4,1,0,30,0,0
18461,-100,4,1,0,50,0,0
18648,-100,4,1,0,30,0,0
18761,-100,4,1,0,50,0,0
19361,-100,4,1,0,55,0,0
19961,-100,4,1,0,60,0,0
20111,-100,4,1,0,15,0,0
21161,-100,4,3,0,40,0,0
29561,-100,4,1,0,50,0,0
30179,-100,4,1,0,25,0,0
30761,-100,4,1,0,50,0,0
46961,-100,4,1,0,45,0,0
47261,-100,4,1,0,40,0,0
47561,-100,4,1,0,35,0,0
49361,-100,4,1,0,45,0,0
49961,-100,4,1,0,40,0,0
51761,-100,4,1,0,50,0,0
52361,-100,4,1,0,45,0,0
53561,-100,4,1,0,50,0,0
58361,-100,4,1,0,60,0,1
67961,-100,4,1,0,60,0,0
68261,-100,4,1,0,50,0,0
70361,-100,4,1,0,60,0,1
77561,-100,4,2,0,60,0,0
81011,-100,4,3,0,60,0,0
82361,-100,4,2,0,60,0,0
83561,-100,4,3,0,60,0,0
84761,-100,4,1,0,40,0,0
89261,-100,4,1,0,50,0,0
89561,-100,4,1,0,42,0,0
90011,-100,4,1,0,50,0,0
90161,-100,4,1,0,44,0,0
90611,-100,4,1,0,50,0,0
90761,-100,4,1,0,46,0,0
91211,-100,4,1,0,50,0,0
91361,-100,4,1,0,48,0,0
91961,-100,4,1,0,50,0,0
92148,-100,4,1,0,30,0,0
92261,-100,4,1,0,50,0,0
92448,-100,4,1,0,30,0,0
92561,-100,4,1,0,50,0,0
92748,-100,4,1,0,30,0,0
92861,-100,4,1,0,50,0,0
93048,-100,4,1,0,30,0,0
93161,-100,4,1,0,50,0,0
94511,-100,4,1,0,15,0,0
95561,-100,4,1,0,50,0,0
114761,-100,4,1,0,30,0,0
116561,-100,4,1,0,60,0,0
117161,-100,4,1,0,30,0,0
118961,-100,4,1,0,60,0,0
119561,-100,4,1,0,30,0,0


[Colours]
Combo1 : 0,213,0
Combo2 : 255,128,192
Combo3 : 0,255,255
Combo4 : 128,128,128

[HitObjects]
192,192,761,6,0,L|312:192,1,100,4|2,0:0|1:3,0:0:0:0:
416,192,1061,2,0,L|296:192,1,100,0|2,2:0|1:3,0:0:0:0:
176,128,1361,2,0,L|304:128,1,100,0|2,0:0|1:3,0:0:0:0:
400,128,1661,2,0,L|288:128,1,100,0|2,0:0|1:3,0:0:0:0:
160,128,1961,6,0,P|112:168|80:232,1,100,0|2,0:0|1:3,0:0:0:0:
232,200,2261,2,0,L|344:224,1,100,0|2,0:0|1:3,0:0:0:0:
112,72,2561,2,0,P|48:112|32:176,1,100,4|0,1:3|2:0,0:0:0:0:
200,144,2786,2,0,L|312:144,1,100,4|0,1:3|2:0,0:0:0:0:
128,208,3011,2,0,L|56:232,1,50,4|0,1:3|2:0,0:0:0:0:
248,240,3161,6,0,P|336:240|376:240,1,100,4|2,0:0|1:3,0:0:0:0:
488,112,3461,2,0,L|384:80,1,100,0|2,2:0|1:3,0:0:0:0:
248,72,3761,2,0,L|144:88,1,100,0|2,0:0|1:3,0:0:0:0:
280,208,4061,2,0,L|184:264,1,100,0|2,0:0|1:3,0:0:0:0:
352,288,4361,5,0,0:0:0:0:
200,288,4511,1,2,1:3:0:0:
352,288,4661,1,0,0:0:0:0:
440,288,4761,1,0,0:0:0:0:
488,224,4861,1,0,0:0:0:0:
272,168,4961,2,0,P|160:120|144:88,1,133.333333333333,4|0,1:3|0:0,0:0:0:0:
328,40,5261,2,0,P|400:56|440:120,1,133.333333333333,4|0,1:3|2:0,0:0:0:0:
184,40,5561,6,0,L|64:40,1,100,4|2,0:0|1:3,0:0:0:0:
232,128,5861,2,0,L|352:176,1,100,0|2,2:0|1:3,0:0:0:0:
472,200,6161,2,0,L|376:240,1,100,0|2,0:0|1:3,0:0:0:0:
216,232,6461,2,0,L|88:232,1,100,0|2,0:0|1:3,0:0:0:0:
360,64,6761,6,0,L|472:88,1,100,0|2,0:0|1:3,0:0:0:0:
296,152,7061,2,0,L|352:264,1,100,0|2,0:0|1:3,0:0:0:0:
48,80,7361,6,0,L|152:136,1,100,4|0,1:3|2:0,0:0:0:0:
328,80,7586,2,0,L|224:136,1,100,4|0,1:3|2:0,0:0:0:0:
80,168,7811,2,0,L|144:200,1,50,4|0,1:3|2:0,0:0:0:0:
320,168,7961,6,0,L|440:208,1,100,4|2,0:0|1:3,0:0:0:0:
304,216,8261,2,0,L|424:256,1,100,0|2,2:0|1:3,0:0:0:0:
288,264,8561,2,0,L|408:304,1,100,0|2,0:0|1:3,0:0:0:0:
272,312,8861,2,0,L|392:352,1,100,0|0,0:0|1:3,0:0:0:0:
136,208,9161,5,0,0:0:0:0:
224,208,9311,2,0,L|256:184,3,25,2|0|0|0,1:3|0:0|0:0|0:0,0:0:0:0:
304,136,9461,2,0,L|344:88,1,50,0|0,0:0|0:0,0:0:0:0:
176,96,9611,2,0,L|136:48,1,50,2|0,1:3|0:0,0:0:0:0:
328,56,9761,2,0,L|400:32,1,50,0|0,0:0|0:0,0:0:0:0:
176,144,9911,2,0,L|104:120,1,50,2|0,1:3|0:0,0:0:0:0:
352,136,10061,2,0,P|408:168|400:280,1,150,4|0,1:3|2:0,0:0:0:0:
224,224,10361,6,0,L|88:224,1,100,4|0,0:0|0:0,0:0:0:0:
224,152,10661,1,0,0:0:0:0:
368,152,10811,2,0,L|408:112,1,50,2|0,1:3|0:0,0:0:0:0:
328,88,10961,2,0,L|208:88,1,100,8|0,1:3|2:0,0:0:0:0:
312,48,11186,2,0,L|424:48,1,100,10|0,1:3|2:0,0:0:0:0:
448,192,11411,2,0,L|488:192,2,25,8|0|0,1:3|2:0|0:0,0:0:0:0:
304,192,11561,6,0,L|200:192,1,100,8|2,1:3|1:3,0:0:0:0:
72,192,11861,1,0,0:0:0:0:
208,112,12011,2,0,L|248:64,1,50,2|0,1:3|0:0,0:0:0:0:
64,112,12161,1,8,1:3:0:0:
328,112,12311,1,8,1:3:0:0:
112,112,12461,1,8,1:3:0:0:
336,192,12761,6,0,L|456:192,1,100,8|0,1:3|0:0,0:0:0:0:
280,192,13061,1,0,0:0:0:0:
128,192,13211,2,0,L|64:192,1,50,2|0,1:2|0:0,0:0:0:0:
160,136,13361,2,0,L|280:136,1,100,8|0,1:3|2:0,0:0:0:0:
288,168,13586,2,0,L|392:120,1,100,8|0,1:3|2:0,0:0:0:0:
416,72,13811,2,0,L|400:40,2,25,8|0|0,1:3|0:0|0:0,0:0:0:0:
208,48,13961,6,0,L|88:48,1,100,8|2,1:3|1:3,0:0:0:0:
248,160,14261,1,0,0:0:0:0:
400,160,14411,2,0,L|464:160,2,50,2|0|8,1:3|0:0|1:3,0:0:0:0:
120,160,14711,2,0,L|56:160,1,50,8|8,1:3|1:3,0:0:0:0:
256,160,14861,2,0,L|384:208,1,100,2|0,0:0|0:0,0:0:0:0:
192,64,15161,5,12,1:3:0:0:
88,64,15311,1,2,1:3:0:0:
192,64,15461,1,0,0:0:0:0:
88,64,15611,1,0,0:0:0:0:
304,64,15761,1,12,1:3:0:0:
424,64,15911,1,2,1:3:0:0:
304,64,16061,1,0,0:0:0:0:
424,64,16211,1,0,0:0:0:0:
216,192,16361,5,12,1:3:0:0:
80,192,16511,1,2,1:3:0:0:
216,192,16661,1,0,0:0:0:0:
80,192,16811,1,0,0:0:0:0:
312,72,16961,1,12,1:3:0:0:
464,72,17111,1,2,1:3:0:0:
312,72,17261,1,12,1:3:0:0:
464,72,17411,1,2,1:3:0:0:
216,192,17561,6,0,L|152:192,1,50,8|0,0:0|0:0,0:0:0:0:
88,192,17711,2,0,L|64:168,3,25,8|0|0|0,2:0|0:0|2:0|0:0,0:0:0:0:
240,64,17861,6,0,L|304:64,1,50,8|0,0:0|0:0,0:0:0:0:
368,64,18011,2,0,L|392:40,3,25,8|0|0|0,2:0|0:0|2:0|0:0,0:0:0:0:
192,272,18161,6,0,L|128:272,1,50,8|0,0:0|0:0,0:0:0:0:
64,272,18311,2,0,L|40:248,3,25,8|0|0|0,2:0|0:0|2:0|0:0,0:0:0:0:
272,128,18461,6,0,L|336:128,1,50,8|0,0:0|0:0,0:0:0:0:
400,128,18611,2,0,L|424:104,3,25,8|0|0|0,2:0|0:0|2:0|0:0,0:0:0:0:
200,56,18761,6,0,L|112:88,1,50,0|0,0:0|0:0,0:0:0:0:
312,56,18911,2,0,L|400:88,1,50,0|0,0:0|0:0,0:0:0:0:
184,104,19061,2,0,L|96:136,1,50,0|0,0:0|0:0,0:0:0:0:
328,104,19211,2,0,L|416:136,1,50
176,144,19361,6,0,L|88:176,1,50,0|0,0:0|0:0,0:0:0:0:
336,144,19511,2,0,L|424:176,1,50,0|0,0:0|0:0,0:0:0:0:
168,184,19661,2,0,L|80:216,1,50,0|0,0:0|0:0,0:0:0:0:
352,184,19811,2,0,L|440:216,1,50,0|0,0:0|0:0,0:0:0:0:
208,208,19961,1,4,0:0:0:0:
256,192,20111,12,0,21011,2:0:0:0:
104,192,21161,5,8,1:3:0:0:
128,192,21236,1,0,0:0:0:0:
152,192,21311,1,0,0:0:0:0:
176,192,21386,1,0,2:0:0:0:
336,104,21461,1,8,0:0:0:0:
360,104,21536,1,0,2:0:0:0:
384,104,21611,1,0,2:0:0:0:
408,104,21686,1,0,2:0:0:0:
176,72,21761,5,8,1:3:0:0:
152,72,21836,1,0,0:0:0:0:
152,72,21911,1,0,0:0:0:0:
176,72,21986,1,0,2:0:0:0:
328,272,22061,1,8,1:3:0:0:
352,272,22136,1,0,2:0:0:0:
352,272,22211,1,0,2:0:0:0:
328,272,22286,1,0,2:0:0:0:
176,216,22361,5,8,1:3:0:0:
128,216,22436,1,0,0:0:0:0:
104,216,22511,1,0,0:0:0:0:
88,216,22586,1,0,2:0:0:0:
232,72,22661,1,8,1:3:0:0:
280,72,22736,1,0,0:0:0:0:
304,72,22811,1,0,0:0:0:0:
320,72,22886,1,0,2:0:0:0:
128,72,22961,5,8,1:3:0:0:
40,72,23061,1,0,1:0:0:0:
128,72,23161,1,0,1:0:0:0:
352,176,23261,1,8,1:3:0:0:
472,176,23411,1,0,0:0:0:0:
416,176,23486,1,0,0:0:0:0:
256,304,23561,5,8,1:3:0:0:
176,304,23636,1,0,0:0:0:0:
128,304,23711,1,0,0:0:0:0:
96,304,23786,1,0,2:0:0:0:
256,248,23861,1,8,1:3:0:0:
336,248,23936,1,0,2:0:0:0:
384,248,24011,1,0,2:0:0:0:
416,248,24086,1,0,2:0:0:0:
224,184,24161,5,8,1:3:0:0:
144,184,24236,1,0,0:0:0:0:
96,184,24311,1,0,0:0:0:0:
64,184,24386,1,0,2:0:0:0:
288,184,24461,1,8,1:3:0:0:
368,184,24536,1,0,2:0:0:0:
416,184,24611,1,0,2:0:0:0:
448,184,24686,1,0,2:0:0:0:
256,128,24761,5,8,1:3:0:0:
200,128,24836,1,0,0:0:0:0:
200,128,24911,1,0,0:0:0:0:
256,128,24986,1,0,2:0:0:0:
88,128,25061,1,8,1:3:0:0:
32,128,25136,1,0,0:0:0:0:
32,128,25211,1,0,0:0:0:0:
88,128,25286,1,0,2:0:0:0:
304,128,25361,6,0,L|424:128,1,100,8|0,1:3|2:0,0:0:0:0:
328,192,25586,2,0,L|200:192,1,100,8|0,1:3|0:0,0:0:0:0:
152,192,25811,1,8,1:3:0:0:
296,296,25961,6,0,L|328:240,3,50,8|0|0|0,1:3|0:0|0:0|2:0,0:0:0:0:
232,128,26261,2,0,L|192:80,3,50,8|0|0|0,1:3|2:0|2:0|2:0,0:0:0:0:
112,80,26561,6,0,L|80:40,3,50,8|0|0|0,1:3|0:0|0:0|2:0,0:0:0:0:
168,200,26861,2,0,L|224:232,3,50,8|0|0|0,1:3|2:0|2:0|2:0,0:0:0:0:
296,224,27161,5,8,1:3:0:0:
376,224,27236,1,0,0:0:0:0:
424,224,27311,1,0,0:0:0:0:
456,224,27386,1,0,2:0:0:0:
232,128,27461,1,8,1:3:0:0:
152,128,27536,1,0,2:0:0:0:
104,128,27611,1,0,2:0:0:0:
72,128,27686,1,0,0:0:0:0:
248,48,27761,6,0,L|368:48,1,100,8|0,0:0|2:0,0:0:0:0:
432,88,27986,2,0,L|304:112,1,100,8|0,0:0|2:0,0:0:0:0:
256,112,28211,2,0,L|168:112,1,50,8|0,0:0|2:0,0:0:0:0:
392,184,28361,6,0,L|504:184,1,100,8|8,0:0|0:0,0:0:0:0:
408,264,28586,2,0,L|272:264,1,100,0|0,0:0|0:0,0:0:0:0:
224,264,28811,1,8,0:0:0:0:
352,72,28961,6,0,L|456:72,1,100,8|0,0:0|0:0,0:0:0:0:
280,72,29186,2,0,L|160:72,1,100,8|0,0:0|0:0,0:0:0:0:
344,128,29411,2,0,L|400:128,1,50,8|0,0:0|2:0,0:0:0:0:
224,192,29561,5,8,1:3:0:0:
144,192,29636,1,0,0:0:0:0:
88,192,29711,1,0,0:0:0:0:
48,192,29786,1,0,0:0:0:0:
200,256,29861,1,0,0:0:0:0:
280,256,29936,1,0,0:0:0:0:
336,256,30011,1,0,0:0:0:0:
376,256,30086,1,0,0:0:0:0:
200,112,30161,6,0,L|184:112,22,12.5,6|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0,1:3|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
376,192,30761,6,0,L|264:192,1,100,4|0,0:0|0:0,0:0:0:0:
120,192,31061,2,0,L|64:192,2,50,4|0|2,3:0|0:0|0:0,0:0:0:0:
248,104,31361,2,0,L|136:104,1,100,4|2,3:0|0:0,0:0:0:0:
184,64,31586,2,0,L|72:64,1,100,0|0,0:0|2:0,0:0:0:0:
120,24,31811,1,2,0:0:0:0:
280,48,31961,6,0,L|392:80,1,100,4|0,3:0|0:0,0:0:0:0:
232,136,32261,2,0,L|184:184,1,50,4|0,3:0|0:0,0:0:0:0:
360,184,32411,2,0,L|392:224,1,50,2|0,0:0|0:0,0:0:0:0:
232,264,32561,1,4,3:0:0:0:
88,264,32711,2,0,L|56:320,1,50,2|0,0:0|0:0,0:0:0:0:
224,264,32861,2,0,L|256:208,1,50,4|0,0:0|2:0,0:0:0:0:
408,224,33011,2,0,L|448:176,1,50,2|0,0:0|2:0,0:0:0:0:
280,56,33161,6,0,L|152:56,1,100,4|0,3:0|0:0,0:0:0:0:
336,120,33461,1,4,3:0:0:0:
392,120,33536,1,0,0:0:0:0:
336,120,33611,2,0,L|232:152,1,100,2|4,0:0|3:0,0:0:0:0:
96,152,33911,2,0,L|48:120,1,50,2|0,0:0|0:0,0:0:0:0:
224,112,34061,2,0,L|256:64,1,50,4|0,3:0|2:0,0:0:0:0:
80,56,34211,1,2,0:0:0:0:
200,56,34361,6,0,P|280:64|352:128,1,150,4|0,3:0|0:0,0:0:0:0:
184,136,34661,2,0,L|88:192,1,100,4|2,3:0|0:0,0:0:0:0:
248,216,34961,2,0,L|248:320,1,100,4|2,3:0|0:0,0:0:0:0:
408,288,35186,2,0,L|488:224,1,100,0|0,0:0|2:0,0:0:0:0:
320,216,35411,1,2,0:0:0:0:
152,80,35561,6,0,L|32:80,1,100,4|0,0:0|0:0,0:0:0:0:
192,160,35861,2,0,L|248:160,1,50,4|0,3:0|2:0,0:0:0:0:
392,160,36011,2,0,L|480:88,1,100,2|4,0:0|3:0,0:0:0:0:
312,56,36311,6,0,L|272:88,1,50,2|0,0:0|0:0,0:0:0:0:
304,104,36461,2,0,L|264:136,1,50,4|0,3:0|0:0,0:0:0:0:
296,152,36611,2,0,L|256:184,1,50,2|0,0:0|0:0,0:0:0:0:
96,192,36761,5,4,3:0:0:0:
304,192,36911,1,4,3:0:0:0:
96,192,37061,1,4,3:0:0:0:
304,192,37211,1,4,3:0:0:0:
440,192,37361,6,0,L|472:144,3,50,0|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
392,40,37661,2,0,L|352:88,3,50,2|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
224,80,37961,6,0,P|128:104|80:144,1,150,4|0,0:0|0:0,0:0:0:0:
280,200,38261,2,0,L|384:200,2,100,8|0|8,3:0|0:0|3:0,0:0:0:0:
136,224,38711,2,0,L|96:200,4,25
280,224,39011,1,0,0:0:0:0:
408,224,39161,6,0,L|448:120,1,100,8|0,0:0|2:0,0:0:0:0:
264,128,39386,2,0,L|216:24,1,100,8|0,0:0|2:0,0:0:0:0:
384,104,39611,2,0,L|456:24,1,100,8|0,0:0|2:0,0:0:0:0:
272,136,39836,2,0,L|205:61,1,100,8|0,0:0|2:0,0:0:0:0:
368,232,40061,2,0,L|464:168,1,100,8|8,0:0|2:0,0:0:0:0:
136,216,40361,6,0,L|32:152,1,100,4|0,0:0|0:0,0:0:0:0:
216,136,40661,2,0,L|264:96,1,50,4|0,3:0|0:0,0:0:0:0:
344,104,40811,2,0,L|400:72,1,50,2|0,0:0|0:0,0:0:0:0:
472,80,40961,1,4,3:0:0:0:
320,192,41111,6,0,L|392:192,1,50,2|0,0:0|0:0,0:0:0:0:
448,192,41261,2,0,L|392:192,1,50,4|0,3:0|2:0,0:0:0:0:
320,192,41411,2,0,L|384:192,1,50,2|0,0:0|2:0,0:0:0:0:
448,192,41561,6,0,L|336:192,1,100,4|0,3:0|0:0,0:0:0:0:
184,120,41861,2,0,L|200:16,1,100,4|2,3:0|0:0,0:0:0:0:
368,88,42161,2,0,L|456:152,1,100,4|2,3:0|0:0,0:0:0:0:
288,144,42386,2,0,L|208:232,1,100,0|0,0:0|2:0,0:0:0:0:
392,216,42611,2,0,L|448:240,1,50
280,312,42761,6,0,L|160:272,1,100,4|0,3:0|0:0,0:0:0:0:
336,208,43061,1,4,3:0:0:0:
392,184,43136,1,0,0:0:0:0:
336,208,43211,2,0,L|200:208,1,100,2|4,0:0|3:0,0:0:0:0:
88,128,43511,2,0,L|24:96,1,50,2|0,0:0|0:0,0:0:0:0:
192,112,43661,2,0,L|256:80,1,50,4|0,3:0|2:0,0:0:0:0:
88,128,43811,2,0,L|24:96,1,50,2|0,0:0|2:0,0:0:0:0:
192,112,43961,6,0,L|336:112,1,100,4|0,3:0|0:0,0:0:0:0:
456,192,44261,1,4,3:0:0:0:
376,192,44336,1,0,0:0:0:0:
296,192,44411,1,2,0:0:0:0:
432,80,44561,2,0,L|304:80,1,100,4|2,3:0|0:0,0:0:0:0:
176,120,44861,1,4,3:0:0:0:
256,120,44936,1,0,2:0:0:0:
336,120,45011,1,4,1:3:0:0:
120,120,45161,6,0,P|72:160|152:280,1,200,4|0,0:0|0:0,0:0:0:0:
256,272,45611,1,0,0:0:0:0:
392,272,45761,2,0,L|424:240,1,25,2|0,0:0|0:0,0:0:0:0:
184,192,45911,2,0,L|152:160,1,25,2|0,0:0|0:0,0:0:0:0:
440,144,46061,2,0,L|472:112,1,25,2|0,0:0|0:0,0:0:0:0:
160,72,46211,2,0,L|128:40,1,25,2|0,0:0|0:0,0:0:0:0:
360,56,46361,5,4,1:3:0:0:
272,184,46511,2,0,L|256:224,1,25,2|0,0:0|0:0,0:0:0:0:
456,216,46661,2,0,L|472:256,1,25,2|0,0:0|0:0,0:0:0:0:
216,232,46811,1,2,0:0:0:0:
160,232,46886,1,8,1:3:0:0:
104,232,46961,6,0,L|56:168,1,50,4|0,3:0|0:0,0:0:0:0:
224,128,47111,2,0,L|272:64,1,50,4|0,3:0|0:0,0:0:0:0:
104,232,47261,2,0,L|56:168,1,50,4|0,3:0|0:0,0:0:0:0:
224,128,47411,2,0,L|272:64,1,50,4|0,3:0|2:0,0:0:0:0:
80,72,47561,5,4,0:0:0:0:
224,72,47861,1,4,1:3:0:0:
376,72,48161,1,4,1:3:0:0:
152,144,48461,1,4,1:3:0:0:
384,176,48761,6,0,L|280:232,1,100,4|8,1:3|1:3,0:0:0:0:
144,224,49061,2,0,L|48:152,1,100,8|0,1:3|0:0,0:0:0:0:
216,72,49361,2,0,L|328:72,1,100,8|0,0:0|2:0,0:0:0:0:
472,72,49586,2,0,L|352:72,1,100,8|0,0:0|2:0,0:0:0:0:
208,72,49811,1,8,0:0:0:0:
64,72,49961,6,0,L|176:72,1,100,4|0,0:0|2:0,0:0:0:0:
328,72,50261,2,0,L|224:72,1,100,4|0,1:3|2:0,0:0:0:0:
64,152,50561,2,0,L|192:152,1,100,4|0,1:3|2:0,0:0:0:0:
320,152,50861,2,0,L|432:152,1,100,4|0,1:3|2:0,0:0:0:0:
168,240,51161,6,0,L|48:240,1,100,4|8,1:3|1:3,0:0:0:0:
320,152,51461,2,0,L|448:152,1,100,8|0,1:3|0:0,0:0:0:0:
168,240,51761,2,0,L|40:240,1,100,8|0,0:0|2:0,0:0:0:0:
232,240,51986,2,0,L|344:240,1,100,8|0,0:0|2:0,0:0:0:0:
168,240,52211,1,8,0:0:0:0:
264,144,52361,5,4,0:0:0:0:
310,125,52436,1,0,0:0:0:0:
345,91,52511,1,0,0:0:0:0:
365,45,52586,1,0,0:0:0:0:
280,304,52661,1,8,1:3:0:0:
231,294,52736,1,0,0:0:0:0:
186,271,52811,1,0,0:0:0:0:
150,237,52886,1,0,0:0:0:0:
240,208,52961,5,12,1:3:0:0:
271,170,53036,1,0,0:0:0:0:
272,121,53111,1,0,0:0:0:0:
243,81,53186,1,12,1:3:0:0:
152,48,53261,1,0,0:0:0:0:
111,76,53336,1,0,0:0:0:0:
94,122,53411,1,12,1:3:0:0:
105,170,53486,1,0,0:0:0:0:
288,192,53561,5,4,1:3:0:0:
368,192,53636,1,0,0:0:0:0:
424,192,53711,1,0,0:0:0:0:
464,192,53786,1,0,0:0:0:0:
304,112,53861,1,4,1:3:0:0:
224,112,53936,1,0,0:0:0:0:
168,112,54011,1,0,0:0:0:0:
128,112,54086,1,0,0:0:0:0:
296,280,54161,6,0,L|352:232,1,50,12|0,1:3|0:0,0:0:0:0:
168,240,54311,2,0,L|128:192,1,50,0|12,0:0|1:3,0:0:0:0:
344,272,54461,2,0,L|400:224,1,50,0|0,0:0|0:0,0:0:0:0:
136,240,54611,2,0,L|96:192,1,50,12|0,1:3|0:0,0:0:0:0:
272,128,54761,5,0,0:0:0:0:
287,147,54798,1,0,0:0:0:0:
296,170,54836,1,0,0:0:0:0:
300,195,54873,1,0,0:0:0:0:
297,220,54911,1,0,0:0:0:0:
288,243,54948,1,0,0:0:0:0:
273,263,54986,1,0,0:0:0:0:
128,48,55061,5,0,0:0:0:0:
112,67,55098,1,0,0:0:0:0:
103,90,55136,1,0,0:0:0:0:
99,115,55173,1,0,0:0:0:0:
102,140,55211,1,0,0:0:0:0:
111,163,55248,1,0,0:0:0:0:
126,183,55286,1,0,0:0:0:0:
320,32,55361,5,0,0:0:0:0:
337,49,55398,1,0,0:0:0:0:
349,71,55436,1,0,0:0:0:0:
353,95,55473,1,0,0:0:0:0:
349,120,55511,1,0,0:0:0:0:
337,142,55548,1,0,0:0:0:0:
319,159,55586,1,0,0:0:0:0:
168,80,55661,5,0,0:0:0:0:
150,97,55698,1,0,0:0:0:0:
138,119,55736,1,0,0:0:0:0:
134,143,55773,1,0,0:0:0:0:
138,168,55811,1,0,0:0:0:0:
150,190,55848,1,0,0:0:0:0:
168,207,55886,1,0,0:0:0:0:
328,208,55961,5,0,0:0:0:0:
349,219,55998,1,0,0:0:0:0:
364,239,56036,1,0,0:0:0:0:
370,263,56073,1,0,0:0:0:0:
364,287,56111,1,0,0:0:0:0:
349,307,56148,1,0,0:0:0:0:
326,318,56186,1,0,0:0:0:0:
160,208,56261,5,0,0:0:0:0:
138,219,56298,1,0,0:0:0:0:
123,239,56336,1,0,0:0:0:0:
117,263,56373,1,0,0:0:0:0:
123,287,56411,1,0,0:0:0:0:
138,307,56448,1,0,0:0:0:0:
161,318,56486,1,0,0:0:0:0:
368,136,56561,6,0,L|416:88,1,50
192,136,56711,2,0,L|144:88,1,50
392,136,56861,2,0,L|440:88,1,50
168,136,57011,2,0,L|120:88,1,50
288,72,57161,5,4,0:0:0:0:
256,192,57311,12,0,58211,2:0:0:0:
320,192,58361,6,0,L|448:192,1,100,2|0,0:0|0:0,0:0:0:0:
184,192,58661,2,0,L|48:192,1,100,2|0,0:0|0:0,0:0:0:0:
328,272,58961,2,0,L|440:176,1,100,2|0,0:0|0:0,0:0:0:0:
200,176,59186,2,0,L|80:112,1,100,2|0,0:0|0:0,0:0:0:0:
304,104,59411,1,2,0:0:0:0:
440,104,59561,6,0,L|488:64,2,50,0|0|2,0:0|2:0|0:0,0:0:0:0:
288,104,59861,2,0,L|160:80,1,100,2|0,0:0|0:0,0:0:0:0:
32,192,60161,2,0,L|128:264,1,100,2|0,0:0|2:0,0:0:0:0:
360,272,60386,2,0,L|256:192,1,100,2|0,0:0|2:0,0:0:0:0:
88,168,60611,1,2,0:0:0:0:
200,64,60761,6,0,L|312:96,1,100,2|0,0:0|0:0,0:0:0:0:
152,104,61061,1,2,0:0:0:0:
392,112,61211,2,0,L|480:184,1,100,2|0,0:0|0:0,0:0:0:0:
304,192,61511,2,0,L|168:200,1,100,2|0,0:0|0:0,0:0:0:0:
456,248,61811,1,2,0:0:0:0:
312,248,61961,5,0,0:0:0:0:
176,240,62111,2,0,L|64:168,1,100,2|0,0:0|2:0,0:0:0:0:
264,152,62336,2,0,L|384:112,1,100,2|0,0:0|2:0,0:0:0:0:
160,72,62561,5,2,0:0:0:0:
96,72,62636,1,0,0:0:0:0:
96,72,62711,1,0,1:0:0:0:
160,72,62786,1,0,0:0:0:0:
344,48,62861,1,0,0:0:0:0:
408,48,62936,1,0,0:0:0:0:
408,48,63011,1,0,0:0:0:0:
344,48,63086,1,0,0:0:0:0:
144,160,63161,6,0,L|16:208,1,100,2|0,0:0|0:0,0:0:0:0:
344,192,63461,2,0,L|456:256,1,100,2|0,0:0|0:0,0:0:0:0:
200,224,63761,2,0,L|72:224,1,100,2|0,0:0|2:0,0:0:0:0:
352,224,63986,2,0,L|472:224,1,100,2|0,0:0|2:0,0:0:0:0:
232,296,64211,1,2,0:0:0:0:
112,296,64361,6,0,L|24:224,1,100,0|2,0:0|0:0,0:0:0:0:
104,216,64586,1,0,0:0:0:0:
272,192,64661,2,0,L|408:136,1,100,2|0,0:0|0:0,0:0:0:0:
232,88,64961,2,0,L|352:24,1,100,2|0,0:0|2:0,0:0:0:0:
144,56,65186,2,0,L|32:48,1,100,2|0,0:0|2:0,0:0:0:0:
256,168,65411,2,0,L|328:144,1,50,2|2,0:0|0:0,0:0:0:0:
128,176,65561,6,0,L|32:232,1,100,0|0,0:0|0:0,0:0:0:0:
176,256,65861,1,0,0:0:0:0:
432,264,66011,2,0,L|496:160,1,100,2|0,0:0|0:0,0:0:0:0:
200,192,66311,2,0,L|128:104,1,100,2|0,0:0|0:0,0:0:0:0:
376,120,66611,6,0,L|432:32,1,100,2|0,0:0|0:0,0:0:0:0:
184,40,66911,2,0,L|56:88,1,100,2|0,1:0|2:0,0:0:0:0:
280,104,67136,2,0,L|296:224,1,100,2|0,1:0|2:0,0:0:0:0:
120,200,67361,1,2,1:0:0:0:
232,264,67511,2,0,L|256:312,1,50,0|0,2:0|0:0,0:0:0:0:
80,264,67661,2,0,L|32:304,1,50,2|0,0:0|0:0,0:0:0:0:
304,256,67811,2,0,L|352:288,1,50,2|0,0:0|0:0,0:0:0:0:
160,304,67961,5,4,0:0:0:0:
392,200,68261,2,0,L|248:184,1,100,4|0,2:0|0:0,0:0:0:0:
144,192,68561,1,4,0:0:0:0:
472,192,68786,1,4,2:0:0:0:
144,192,69011,1,4,0:0:0:0:
296,120,69161,6,0,L|184:80,1,100,0|4,0:0|0:0,0:0:0:0:
360,72,69461,2,0,L|248:32,1,100,4|0,0:0|0:0,0:0:0:0:
336,32,69686,1,0,0:0:0:0:
408,32,69761,1,4,0:0:0:0:
80,32,69986,1,4,0:0:0:0:
416,40,70211,2,0,L|424:72,3,25,0|0|0|0,2:0|0:0|2:0|0:0,0:0:0:0:
376,120,70361,6,0,L|240:120,1,100,2|0,0:0|0:0,0:0:0:0:
136,120,70661,1,2,0:0:0:0:
352,120,70811,2,0,P|416:160|440:200,1,100,2|0,0:0|0:0,0:0:0:0:
208,136,71111,2,0,P|136:176|120:216,1,100,2|0,0:0|0:0,0:0:0:0:
376,216,71411,6,0,L|440:304,1,100,2|0,0:0|0:0,0:0:0:0:
192,240,71711,2,0,L|72:288,1,100,2|0,0:0|2:0,0:0:0:0:
272,256,71936,2,0,L|376:304,1,100,2|0,0:0|2:0,0:0:0:0:
184,296,72161,6,0,L|120:328,1,50,2|0,0:0|0:0,0:0:0:0:
312,104,72311,2,0,L|352:136,1,50,0|0,1:0|0:0,0:0:0:0:
168,96,72461,2,0,L|120:128,1,50,0|0,0:0|0:0,0:0:0:0:
328,48,72611,2,0,L|368:88,1,50,0|0,0:0|0:0,0:0:0:0:
168,160,72761,6,0,L|24:184,1,100,2|0,0:0|0:0,0:0:0:0:
216,216,73061,2,0,L|336:224,1,100,2|0,0:0|0:0,0:0:0:0:
464,224,73361,2,0,L|344:224,1,100,2|0,0:0|2:0,0:0:0:0:
144,280,73586,2,0,L|272:280,1,100,2|0,0:0|2:0,0:0:0:0:
448,288,73811,1,2,0:0:0:0:
336,216,73961,6,0,L|192:216,1,100,0|2,0:0|0:0,0:0:0:0:
176,216,74186,1,0,0:0:0:0:
352,120,74261,2,0,L|464:120,1,100,2|0,0:0|0:0,0:0:0:0:
304,56,74561,2,0,L|192:56,1,100,2|0,0:0|0:0,0:0:0:0:
16,64,74786,2,0,L|128:64,1,100,2|0,0:0|0:0,0:0:0:0:
288,152,75011,2,0,L|368:152,1,50,2|2,0:0|0:0,0:0:0:0:
160,192,75161,6,0,L|32:192,2,100,2|0|0,0:0|0:0|0:0,0:0:0:0:
384,192,75611,2,0,L|504:192,1,100,2|0,0:0|0:0,0:0:0:0:
184,264,75911,2,0,L|72:264,1,100,2|0,0:0|0:0,0:0:0:0:
384,272,76211,6,0,L|504:272,1,100,2|0,0:0|0:0,0:0:0:0:
200,104,76511,2,0,L|64:104,1,100,2|0,0:0|0:0,0:0:0:0:
304,104,76736,2,0,L|432:104,1,100,2|0,0:0|0:0,0:0:0:0:
192,176,76961,6,0,L|136:208,1,50,2|0,0:0|0:0,0:0:0:0:
352,200,77111,2,0,L|408:232,1,50,0|0,0:0|0:0,0:0:0:0:
224,232,77261,2,0,L|168:264,1,50,2|0,0:0|0:0,0:0:0:0:
384,264,77411,2,0,L|440:296,1,50,2|0,0:0|2:0,0:0:0:0:
256,296,77561,6,0,L|112:296,1,100,4|0,0:0|0:0,0:0:0:0:
32,296,77861,2,0,L|160:296,1,100,0|8,0:0|0:0,0:0:0:0:
256,296,78161,2,0,L|384:296,1,100
216,184,78386,2,0,L|116:184,1,100,10|0,0:0|0:0,0:0:0:0:
312,184,78611,1,0,0:0:0:0:
464,152,78761,6,0,L|328:152,1,100,8|0,0:0|0:0,0:0:0:0:
208,152,79061,2,0,L|328:152,1,100,0|8,0:0|0:0,0:0:0:0:
464,152,79361,2,0,L|408:256,1,100
280,240,79586,2,0,L|224:344,1,100,10|0,0:0|0:0,0:0:0:0:
96,328,79811,1,0,0:0:0:0:
232,88,79961,6,0,L|344:88,1,100,8|0,0:0|0:0,0:0:0:0:
488,240,80261,2,0,L|376:240,1,100,0|8,0:0|0:0,0:0:0:0:
232,88,80561,2,0,L|344:88,1,100
472,272,80786,2,0,L|376:192,1,100
232,208,81011,1,0,0:0:0:0:
96,72,81161,6,0,L|208:72,1,100,0|8,2:0|0:2,0:0:0:0:
352,72,81461,2,0,L|232:72,1,100,0|0,0:0|2:0,0:0:0:0:
96,72,81761,2,0,L|40:176,1,100,10|0,0:2|0:0,0:0:0:0:
216,144,81986,2,0,L|256:248,1,100,10|0,0:2|0:0,0:0:0:0:
88,232,82211,1,8,0:2:0:0:
200,160,82361,6,0,L|272:72,1,100,8|0,0:0|0:0,0:0:0:0:
408,72,82661,2,0,L|288:144,1,100,0|8,0:0|0:0,0:0:0:0:
168,208,82961,2,0,L|264:304,1,100
408,272,83186,2,0,L|496:184,1,100,10|0,0:0|0:0,0:0:0:0:
312,248,83411,1,0,0:0:0:0:
184,248,83561,5,4,0:0:0:0:
64,152,83711,2,0,L|8:112,2,50,4|0|8,0:0|0:0|0:0,0:0:0:0:
320,136,84011,2,0,L|392:152,2,50,4|0|8,0:0|0:0|0:0,0:0:0:0:
104,232,84311,2,0,L|32:256,2,50,4|0|8,2:0|0:0|0:0,0:0:0:0:
360,224,84611,1,4,0:0:0:0:
136,208,84761,6,0,L|16:176,1,100,4|0,0:0|0:0,0:0:0:0:
160,120,85061,1,0,0:0:0:0:
304,120,85211,1,2,1:3:0:0:
360,120,85286,1,0,0:0:0:0:
408,120,85361,2,0,L|480:208,1,100,8|0,1:3|2:0,0:0:0:0:
384,208,85586,2,0,L|328:296,1,100,10|0,1:3|2:0,0:0:0:0:
248,288,85811,1,8,1:3:0:0:
88,248,85961,6,0,L|24:152,1,100,8|2,1:3|1:3,0:0:0:0:
176,152,86261,1,0,0:0:0:0:
328,128,86411,2,0,L|384:128,1,50,2|0,1:3|0:0,0:0:0:0:
304,48,86561,2,0,L|200:88,1,100,8|8,1:3|1:3,0:0:0:0:
424,136,86861,2,0,L|496:224,1,100,8|0,1:3|0:0,0:0:0:0:
168,192,87161,6,0,L|48:256,1,100,8|0,1:3|0:0,0:0:0:0:
232,256,87461,1,0,0:0:0:0:
88,256,87611,1,2,1:2:0:0:
32,256,87686,1,0,0:0:0:0:
88,312,87761,2,0,L|192:312,1,100,8|0,1:3|2:0,0:0:0:0:
272,312,87986,2,0,L|392:312,1,100,8|0,1:3|2:0,0:0:0:0:
456,312,88211,1,8,1:3:0:0:
224,120,88361,6,0,L|88:120,1,100,8|2,1:3|1:3,0:0:0:0:
248,176,88661,1,0,0:0:0:0:
384,176,88811,2,0,L|440:176,1,50,2|0,1:3|0:0,0:0:0:0:
352,120,88961,1,8,1:3:0:0:
288,120,89036,1,8,1:3:0:0:
248,120,89111,1,8,1:3:0:0:
224,120,89186,1,8,1:3:0:0:
376,56,89261,6,0,P|416:96|360:200,1,150,2|0,0:0|0:0,0:0:0:0:
232,192,89561,6,0,L|104:192,1,100,12|2,1:3|1:3,0:0:0:0:
280,192,89861,2,0,L|400:192,1,100,0|0,0:0|0:0,0:0:0:0:
232,192,90161,2,0,L|112:192,1,100,12|2,1:3|1:3,0:0:0:0:
280,192,90461,2,0,L|392:192,1,100,0|0,0:0|0:0,0:0:0:0:
160,192,90761,6,0,L|48:192,1,100,12|2,1:3|1:3,0:0:0:0:
352,192,91061,2,0,L|464:192,1,100,0|0,0:0|0:0,0:0:0:0:
160,192,91361,2,0,L|48:192,1,100,12|2,1:3|1:3,0:0:0:0:
352,192,91661,2,0,L|464:192,1,100,12|2,1:3|1:3,0:0:0:0:
216,192,91961,6,0,L|152:192,1,50,8|0,0:0|0:0,0:0:0:0:
88,192,92111,2,0,L|64:168,3,25,8|0|0|0,2:0|0:0|2:0|0:0,0:0:0:0:
240,64,92261,6,0,L|304:64,1,50,8|0,0:0|0:0,0:0:0:0:
368,64,92411,2,0,L|392:40,3,25,8|0|0|0,2:0|0:0|2:0|0:0,0:0:0:0:
192,272,92561,6,0,L|128:272,1,50,8|0,0:0|0:0,0:0:0:0:
64,272,92711,2,0,L|40:248,3,25,8|0|0|0,2:0|0:0|2:0|0:0,0:0:0:0:
272,128,92861,6,0,L|336:128,1,50,8|0,0:0|0:0,0:0:0:0:
400,128,93011,2,0,L|424:104,3,25,8|0|0|0,2:0|0:0|2:0|0:0,0:0:0:0:
248,192,93161,6,0,L|184:192,1,50,0|0,0:0|0:0,0:0:0:0:
392,192,93311,2,0,L|456:192,1,50,0|0,0:0|0:0,0:0:0:0:
288,72,93461,2,0,L|224:72,1,50,0|0,0:0|0:0,0:0:0:0:
88,72,93611,2,0,L|16:72,1,50,0|0,0:0|0:0,0:0:0:0:
192,48,93761,6,0,L|272:48,1,50
400,48,93911,2,0,L|456:48,1,50,0|0,0:0|0:0,0:0:0:0:
240,128,94061,2,0,L|184:128,1,50,0|0,0:0|0:0,0:0:0:0:
384,168,94211,2,0,L|448:168,1,50,0|0,0:0|0:0,0:0:0:0:
264,232,94361,1,4,0:0:0:0:
256,192,94511,12,0,95411,0:0:0:0:
280,192,95561,6,0,L|312:144,3,50,4|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
224,104,95861,2,0,L|192:56,3,50,8|0|0|0,0:3|0:0|0:0|0:0,0:0:0:0:
136,192,96161,6,0,L|24:192,1,100,8|0,0:3|0:0,0:0:0:0:
312,192,96461,2,0,L|424:192,1,100,8|0,0:3|0:0,0:0:0:0:
256,264,96761,6,0,L|200:264,1,50,8|0,0:3|0:0,0:0:0:0:
360,264,96911,2,0,L|432:264,1,50,0|0,0:0|0:0,0:0:0:0:
256,264,97061,2,0,L|200:264,1,50,8|0,0:3|0:0,0:0:0:0:
360,264,97211,2,0,L|416:264,1,50,0|0,0:0|0:0,0:0:0:0:
206,264,97361,6,0,L|80:264,1,100,8|0,0:3|0:0,0:0:0:0:
336,264,97661,2,0,L|456:264,1,100,8|0,0:3|0:0,0:0:0:0:
176,192,97961,5,8,0:3:0:0:
120,192,98036,1,0,0:0:0:0:
120,192,98111,1,0,0:0:0:0:
176,192,98186,1,0,0:0:0:0:
344,192,98261,1,8,0:3:0:0:
400,192,98336,1,0,0:0:0:0:
400,192,98411,1,0,0:0:0:0:
344,192,98486,1,0,0:0:0:0:
176,104,98561,6,0,L|64:104,1,100,8|0,0:3|0:0,0:0:0:0:
328,104,98861,2,0,L|448:104,1,100,8|0,0:3|0:0,0:0:0:0:
192,192,99161,5,12,0:3:0:0:
120,192,99236,1,0,0:0:0:0:
72,192,99311,1,0,0:0:0:0:
32,192,99386,1,8,0:3:0:0:
184,272,99461,1,0,0:0:0:0:
256,272,99536,1,0,0:0:0:0:
304,272,99611,1,8,0:3:0:0:
344,272,99686,1,0,0:0:0:0:
192,72,99761,6,0,L|64:72,1,100,12|0,0:3|0:0,0:0:0:0:
264,72,99986,2,0,L|368:72,1,100,8|12,0:3|0:3,0:0:0:0:
192,144,100211,1,8,0:3:0:0:
272,208,100361,6,0,L|384:264,1,100,8|0,0:3|0:0,0:0:0:0:
400,304,100586,1,0,0:0:0:0:
240,208,100661,2,0,L|128:264,1,100,8|0,0:3|0:0,0:0:0:0:
128,312,100886,1,0,0:0:0:0:
272,208,100961,6,0,L|384:264,1,100,8|0,0:3|0:0,0:0:0:0:
400,304,101186,1,0,0:0:0:0:
240,208,101261,2,0,L|128:264,1,100,8|0,0:3|0:0,0:0:0:0:
128,312,101486,1,0,0:0:0:0:
288,128,101561,6,0,L|400:128,1,100,8|0,0:3|0:0,0:0:0:0:
344,128,101786,1,0,0:0:0:0:
168,128,101861,2,0,L|56:128,1,100,8|0,0:3|0:0,0:0:0:0:
112,128,102086,1,0,0:0:0:0:
288,128,102161,6,0,L|400:128,1,100,8|0,0:3|0:0,0:0:0:0:
344,128,102386,1,0,0:0:0:0:
168,128,102461,2,0,L|56:128,1,100,8|0,0:3|0:0,0:0:0:0:
112,128,102686,1,0,0:0:0:0:
320,200,102761,5,4,3:1:0:0:
376,200,102836,1,0,3:0:0:0:
320,200,102911,1,0,3:0:0:0:
264,200,102986,1,0,3:0:0:0:
416,112,103061,2,8,L|480:112,1,50
232,112,103211,5,12,3:0:0:0:
184,112,103286,1,0,3:0:0:0:
232,112,103361,1,0,3:0:0:0:
392,272,103436,1,12,3:0:0:0:
440,272,103511,1,0,3:0:0:0:
392,272,103586,1,0,3:0:0:0:
136,272,103661,1,8,3:0:0:0:
80,272,103736,1,0,3:0:0:0:
136,272,103811,6,0,L|280:272,1,100,4|0,3:1|3:0,0:0:0:0:
392,184,104036,2,0,L|456:184,1,50,4|0,3:1|3:0,0:0:0:0:
256,184,104186,2,0,L|128:184,1,100,4|4,3:1|3:1,0:0:0:0:
312,96,104411,2,0,L|424:96,1,100,8|12,3:0|3:0,0:0:0:0:
264,96,104711,1,0,3:0:0:0:
136,96,104861,1,8,3:0:0:0:
72,96,104936,1,12,3:0:0:0:
72,96,105011,1,8,3:0:0:0:
136,96,105086,1,0,3:0:0:0:
304,96,105161,6,0,L|424:96,1,100,4|0,0:0|0:0,0:0:0:0:
264,192,105461,2,0,L|368:240,1,100,8|0,0:3|0:0,0:0:0:0:
216,264,105761,2,0,L|296:352,1,100,8|0,0:3|0:0,0:0:0:0:
432,264,106061,2,0,L|344:176,1,100,8|0,0:3|0:0,0:0:0:0:
216,128,106361,6,0,L|80:128,1,100,8|0,0:3|2:0,0:0:0:0:
296,128,106586,2,0,L|432:128,1,100,8|0,0:3|2:0,0:0:0:0:
192,128,106811,2,0,L|80:128,1,100,8|0,0:3|2:0,0:0:0:0:
320,128,107036,2,0,L|432:128,1,100,8|0,0:3|2:0,0:0:0:0:
200,64,107261,2,0,L|128:64,1,50,8|0,0:3|3:0,0:0:0:0:
312,64,107411,2,0,L|376:64,1,50,0|0,3:0|3:0,0:0:0:0:
200,64,107561,6,0,L|72:64,1,100,8|0,0:3|0:0,0:0:0:0:
256,192,107861,2,0,L|384:192,1,100,8|0,0:3|0:0,0:0:0:0:
200,64,108161,2,0,L|96:64,1,100,8|0,0:3|0:0,0:0:0:0:
256,192,108461,2,0,L|368:192,1,100,8|0,0:3|0:0,0:0:0:0:
80,240,108761,6,0,L|192:240,1,100,12|0,0:3|0:0,0:0:0:0:
416,272,109061,2,0,L|304:272,1,100,0|8,0:0|0:3,0:0:0:0:
176,264,109361,1,12,0:3:0:0:
320,192,109511,2,0,L|392:192,1,50,0|8,0:0|0:3,0:0:0:0:
224,112,109661,2,0,L|160:112,1,50,2|12,0:0|0:3,0:0:0:0:
320,112,109811,1,8,0:3:0:0:
424,64,109961,5,4,0:0:0:0:
80,64,110186,1,4,0:0:0:0:
424,64,110411,1,4,0:0:0:0:
80,64,110636,1,4,0:0:0:0:
424,64,110861,1,4,0:0:0:0:
288,64,111011,1,0,3:0:0:0:
152,64,111161,5,0,0:0:0:0:
472,64,111386,1,0,0:0:0:0:
152,64,111611,1,0,0:0:0:0:
472,64,111836,1,0,0:0:0:0:
152,64,112061,1,0,0:0:0:0:
288,64,112211,1,4,2:0:0:0:
424,64,112361,6,0,L|488:152,1,100,4|0,0:0|0:3,0:0:0:0:
288,144,112586,2,0,L|176:200,1,100,4|0,0:0|0:3,0:0:0:0:
376,208,112811,2,0,L|472:264,1,100,4|0,0:0|0:3,0:0:0:0:
248,256,113036,2,0,L|128:280,1,100,4|0,0:0|0:3,0:0:0:0:
452,184,113261,6,0,L|352:184,1,100
116,184,113486,2,0,L|216:184,1,100,4|0,0:0|0:3,0:0:0:0:
420,120,113711,2,0,L|320:120,1,100,4|0,0:0|0:3,0:0:0:0:
92,80,113936,2,0,L|192:80,1,100,4|0,0:0|0:3,0:0:0:0:
344,64,114161,6,0,L|400:64,1,50,2|0,0:0|0:0,0:0:0:0:
200,160,114311,2,0,L|144:160,1,50,2|0,0:0|0:0,0:0:0:0:
328,112,114461,2,0,L|384:112,1,50,2|0,0:0|0:0,0:0:0:0:
176,208,114611,2,0,L|104:208,1,50,2|0,0:0|0:0,0:0:0:0:
312,248,114761,6,0,L|432:248,1,100,6|2,0:0|1:3,0:0:0:0:
360,160,115061,1,0,2:0:0:0:
448,160,115211,1,2,1:3:0:0:
296,64,115361,2,0,L|176:64,1,100,0|2,0:0|1:3,0:0:0:0:
248,136,115661,1,0,0:0:0:0:
104,136,115811,1,2,1:3:0:0:
344,136,115961,6,0,L|392:240,1,100,0|2,0:0|1:3,0:0:0:0:
264,224,116261,1,0,0:0:0:0:
144,224,116411,1,2,1:3:0:0:
360,200,116561,2,0,L|480:200,1,100,4|0,1:3|2:0,0:0:0:0:
304,256,116786,2,0,L|184:256,1,100,4|0,1:3|2:0,0:0:0:0:
368,288,117011,2,0,L|432:288,1,50,4|0,1:3|2:0,0:0:0:0:
208,144,117161,6,0,L|72:144,1,100,4|2,0:0|1:3,0:0:0:0:
256,64,117461,1,0,2:0:0:0:
160,64,117611,1,2,1:3:0:0:
312,136,117761,2,0,L|432:136,1,100,0|2,0:0|1:3,0:0:0:0:
304,232,118061,1,0,0:0:0:0:
432,232,118211,1,2,1:3:0:0:
192,144,118361,6,0,L|72:144,1,100,0|2,0:0|1:3,0:0:0:0:
328,64,118661,2,0,L|432:64,1,100
160,192,118961,2,0,P|112:224|120:336,1,133.333333333333,4|0,1:3|0:0,0:0:0:0:
368,304,119261,2,0,P|408:240|392:168,1,133.333333333333,4|0,1:3|2:0,0:0:0:0:
136,96,119561,1,4,0:0:0:0:
Bunnrei
https://www.youtube.com/watch?v=iGg9eU0jMzE seems to be a better quality mp3 but then it sounds quite different from the current map mp3, up to u to change
Topic Starter
Deif
Razor Sharp
Ok lets do this

  • Phantom

    GENERAL
    Alot of places i feel you should add NC, especially for the streamy parts. Mentioned some NC changes in my mod.

    GAMEPLAY
  1. 00:15:161 (1,2,3,4,1,2,3) - The way you placed these hypers makes it feel very unatural and weird going into the next slider after each one. Feels weird, and makes the repeat sliders a taddy hard to catch imo. While i find this pattern fine, i would recommend to tilt the sliders a little more upright to make it feel better to play. (Done)
  2. 00:17:561 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - NC on 00:17:861 (5,9,13) - please, to make it more comfortable to both see and watch the catcher.
    Also, the patterning here is awesome, but due to the harsh movement of 00:17:411 (5,1) , i do find it hard to actually do this pattern propperly. (Applied the NCs as you suggested, since it was done as well for similar sections with heavy 1/8 usage)
  3. 00:21:161 (1) - 00:29:411 (6) - Would suggest NC on every 4 note (nc to the beat), but for 00:28:361 (1,2,3,4,5,6) - just add NC on (4). (No need to add more NCs than necessary on the streamy part. 16 is still acceptable)
  4. 00:46:511 (2,3,4,5) - Increase the distance between these slightly maybe? (They have the same distance as the previous sliders due to the melody having the same beats in here too. Moreover, increasing the distance between them more would cause an odd flow in this part. You can currently perform them by pressing down the left arrow and not using dash at all)
  5. 01:[/color]17:561 [/color](1,2) - Reduce the distance here by 2-4 grids please. Makes this much more comfortable. (The original intention of the doubles section was precisely to make it rather challenging with some timing jumps)
  6. 01:31:961 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - NC on 01:32:261 (5,9,13) - as i mention on the previos part like this. 01:31:811 (5,1) - same goes for this as i mentioned on the other part.
  7. 01:33:761 (7) - NC (Not necessary. Having 1/4 beats continuously would only requite to NC every stanza or 16 objects)

    Rest of the map seems fine for my case.

  • Rain

    GENERAL
    Very fun to play, but still NC problems like in the other diffs.

    GAMEPLAY
  1. 00:59:411 (7,1) - At 200 bpm i really dont see this as fit for rain. The pattern is allready pretty cramped, and this just makes it alot harder imo. (Fixed them all)
  2. 01:04:211 (7,1) - ^
  3. 01:13:811 (7,1) - ^
  4. 01:18:461 (5) - ctrl+g and move it more to the right? Having this antiflow here might confuse lower-tier players, as this isnt the most usual patterning for a rain. And it also gives a smoother transition to the next pattern! (The transition is already smooth enough. The whole pattern can be played without dashing and the current distance with the next slider is the same as the one used with the previous slider. Same goes with the next pattern you mentioned)
  5. 01:23:261 (5) - Same for this, just move it to the left instead of the right.
  6. 01:51:086 (6,1) - This jump might ruin the play for alot of lower-tier players i think. pretty harsh antiflow unless you hit this part completely flawless. (Changed the orientation of the slider (1) so it flows better)

    Thats all for the rain. Good diff this too!
  • Platter

    GENERAL
    Pretty clean. Just some minor NC changes should be made.

    GAMEPLAY
  1. 00:25:811 (7,1) - Why not have a hyper here, to empathize the halfway point downbeat? (The beat isn't that important to remark imo)
  2. 01:35:561 (1,2) - Several places i notice you use these types of slider combination. Are you sure about this for platter? (If the distances are rather short, sure. Blame Camellia for using odd snaps)

    Else than that i think the platter is fine.

I dont have time to mod the rest of the 2 diffs, as i got to go soon. But if you want me to look at them later, i can.
Good luck!
Minato Yukina
[General]
Preview point at 00:58:211 - seems better in my taste, it has like similar issue on my genryuu kaiko that the very beginning of part has been almost muted and unnatural. Better consider about this change. (Applied)

[Phantom]
00:28:511 (2) - Having a potential with anti flow here, like this shape is able to use imo. (Made something similar to what you suggested)
00:37:511 (6) - Just a small suggestion, how about to make vertical hyperjump here like I did on most of difficult maps? (Thought about it when I started mapping it, but I prefer to keep a huge jump where the "whooo" sounds)
00:58:361 (1,2,3,4) and 00:58:661 (5,6,7,8) - could be curved more or bigger scale to get more movements to make the actual intensity of this part, I mean I wanna see bigger movements for here
00:59:861 (1) - In this slider you can make closer to the next object to get rid of inertia issue. (Fixed them alled until...)
00:52:511 (2,3) - ^
00:53:186 (7,9) - ^
00:53:861 (3,5,7) - ^
01:04:661 (1) - ^ (...here. The distances should be short enough in the next sliders you mentioned to avoid extra dashing on the transitions.)
01:06:611 (1) - ^
01:14:261 (1) - ^
01:19:436 (4) - I know you've tried to use semi-edge dashes on this part but I recommend to make HDash on its end to make an actual difference with the others like its background music. Also you already used HDashes on 01:21:086 (1,2,3,4,5) - so this seems inconsistency. (Created a hyper)
01:52:361 (1,2,3,4,5,1,2,3,4,5,6,7) - You already used too much repetitive left-right motions. At least I wanna see some different, excessive and giddy flow here, like this example : (Did something different, but achieved the contrast you wanted to express with your suggestion)

00:15:161 (1,2,3,4,1,2,3) - lul this pattern is so similar as sdvx one

[Rain]
00:52:961 (9,10,11,12) - I think it's not a good idea to make a flow like this, at least make a bit more bigger scale for 00:52:361 (1,2,3,4,5,6,7,8) - and increase the distance between 00:52:961 (9,10) - as 00:52:886 (8,9) - . Also try to move 00:53:411 (11,12) - on the center to make HDash on (12). (Tried to make those kicksliders more visible and with a more marked timing. Disagreed on generating a hyper on the spot you suggested)
01:23:561 (1) - Temporary stop movement on here and sudden large-spaced triplet on 01:23:786 (2) - will make the usual intermediate players break imo, it's pretty hard to control. Try to nerf or something friendly to catch. It's because the distance between 01:23:261 (5,1) - is too low so players need to take total 3 step : move to the next fruit's position - stop - move again, and it has no gameplaying difference as 1/4 vertical hyperslider jump. (Made it more flow-friendly)
I don't mod lower difficulties so I'd say that's all
:idea:
@Chara YouTube ripoffs don't have as much quality as expected. The current mp3 was taken from the ranked version and I don't hear any problems with it tbh.

Alright, time to get this updated!
JBHyperion
Illusionary mod or something - requested in my Interesting Queue

General
  1. Given the high BPM, would you consider Tick Rate 1 on at least the Cup and perhaps Salad? You essentially have a deal where you either SS or don't FC, which is quite an unreasonable accuracy demand for newer players. You're not mapping a lot of the background synth/drum sounds in the lower difficulties anyway so I believe it won't detract from the mapping

Cup
  1. 01:17:561 (1,1,1) - 01:22:361 (1) - Synth is quite a bit stronger than drums here, so I'd prefer if these were 3/2 repeat sliders. This avoids the rhythm switch on 01:21:086 (1,2) - making these easier to follow as well
  2. 01:23:561 (1,2) - Since intensity is building again here, I find it weird that (1) offers no movement. Perhaps Crtl+H to give a back and forth pattern here?
Quire high density as you'd expect, but no major complaints

Salad
  1. 00:14:561 (2,3,4) - Would reduce the spacing here slightly, since it being significantly higher than 00:12:161 (2,3,4) - looks a bit weird to me given the intensity is not that different. Same applies to 01:28:961 (2,3,4) - later on
  2. 00:27:761 (3) - Comparing this to 00:28:511 (2) - the 3/4 rhythm is really hard to make out here. I'd stick to 1/1 + 1/2 for this part. Also you make a really weird switch back to the weaker 1/2 drums at 00:29:111 (3,4) - when 00:29:186 - is a continuation of the prior synth sound and is much stronger so maybe add another repeat to (2) and remove these
  3. 00:40:211 (2,1) - Quite high for a walkable spacing considering the previous pattern 00:39:161 (1) - offered lots of movement. Consider reducing this slightly
  4. 00:54:161 (3,1) - Intended dash? Seems a bit ambiguous atm and can be walked without too much trouble, so perhaps increase the distance a little here
  5. 01:00:161 (2,1,2) - Walkable with good timing, but otherwise deceptively high spacing, if these are not intended dashes, I'd reduce them slightly. Can also be applied to similar such as 01:04:961 (2,1,2) - 01:14:561 (2,1,2) - etc.
  6. 01:01:811 (4,1) - 01:06:611 (3,1) - As above, the 1/1 spacing makes these harder than they appear. These could probably be better emphasised with dash, so maybe you want more distance here instead
  7. 01:17:561 (1,2,1,2,1,2) - More ambiguous spacings, since this a is a calming down part after the kiai, you can afford to reduce these a bit imo, along with emphasising 01:21:086 (1,2) - more for the higher pitch

Platter
  1. 00:01:961 (1) - Spacing on 00:01:361 (3,4,1) - coupled with SV makes this a challenge to walk, as would be expected in the calm opening section, so try making this a bit more vertical and or reducing the distances mentioned. Can also be applied to 00:03:761 (3,4,1) - 00:06:161 (3,4,1) - 00:08:561 (3,4,1) -
  2. 00:15:161 (1,2) - 00:15:761 (5,6) - dashing back to these is not expected at all given how the first note in each pair is the only strong vocal sound. I'd make these walkable like you did for 00:16:361 (1,2) - instead for easier following
  3. 01:01:061 (2,3) - 1/4 jumps at this BPM are a real pain for a Platter difficulty, I'd swap (2) out for circles and make the spacing equal for better flow and appearance like you did for 01:04:961 (3,4,1) - Same applies for 01:10:661 (2,3) -
  4. 01:17:561 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - Lots of borderline spacings where walking is too short and dashing is too easy to overshoot. Given how this is a calmer section after the kiai, I'd reduce most of the spacings slightly save for the important ones like 01:18:236 (4,5) - which could be emphasised better with a clearer dash and more distance
  5. 01:29:561 (1,2) - 01:30:161 (5,6) - Same as 00:15:161 (1,2) - 00:15:761 (5,6) -
  6. 01:49:361 (2,3,4) - Yikes this is one ugly curve, (3) to the right at around x-304 would look much nicer. 01:52:136 (3,4,5) - suffers a similar fate so you might wanna put that one in order too

Rain
  1. 00:14:411 (2) - Much less intense than 00:14:561 (3,4) - so a more vertical slider would be appropriate. Also dampens a difficulty spike in this relatively calm part. Same applies to 01:28:811 (2) - later on
  2. 00:16:961 (3,4) - Dash here is very unexpected, especially since there's no direction change. I'd keep this walkable as you did with 00:15:761 (3,4) - . Same applies to 01:31:361 (3,4) - later in the map
  3. 00:19:661 (11,12) - Very hard to walk by this point since you're increasing spacing with each slider, but not large enough to telegraph a dash. If the spacing increase between sliders was slightly less overall, you could avoid this. Again, apply the same thing at 01:33:761 (9,10,11,12) -
  4. 01:09:311 (1,2,3,4) - Rather sharp considering the variation in snap here, I find this easy to miss. Try a slightly lower distance for more leniency in the mid-kiai section
  5. 01:53:936 (3,4) - This snappy hyper into antiflow is quite unexpected after the previous tap dashing section, consider reducing the hyper strength to make this more lenient
Playing skill has deteriorated significantly during my break so I can't provide anything worthwhile on the top two diffs right now. Hope these suggestions help though.

Good luck! (:
Spectator
Secret santa here o/

General
  1. Take a look as some spinners, because not having a break of 1/2 between notes and spinners are no more rankable

Platter
  1. 01:47:336 (2,3) - I don't think this part deserve a 1/4 triplet. Consider removing (2)
  2. 01:49:361 (2,3,4,5,6) - I know it's an emphasizing but this is still a bit harsh to the players, maybe nerf it a bit?

Rain
  1. 00:46:661 (3,4,5) - The flow here is a bit awkward. Woulnd't it be better if you move (3)~(5) to around x:80?
  2. 00:57:236 (1) - As I remember this is unrankable because there should be an appropriate gap between spinner and notes. Make sure to have at least 1/2 of break between them
  3. 01:09:311 (1,2) - hyper here?

Tenshichan's Overdose
  1. 00:21:161 (1,2,3,4) - The flow here can still be improved. Consider making it the same as 00:21:761 (1,2,3,4) -
  2. 00:32:561 (4,5,6,7) - Inconsistent with 00:31:361 (3,4,5) -
  3. 00:33:611 (4,5,6,7) - Same issue as above with 00:36:311 (1,2,3) -
  4. 00:37:361 (1,2) - Pretty strong sound here. The HDash between them is deserved. Also it'd be good if you split the first reversed slider into two 1/4 sliders
  5. 01:10:211 (6,1) - definitely deserve some HDash here. if you're going to add it don't forget to shorten the 1/8 slider to have a 1/4 break otherwise it'll be unrankable
  6. 01:17:561 - This part has a bit awkward timeline overall. Wouldn't it be better if you arrange the timeline? Taking a look at deif's diff will be helpful for sure
  7. 01:25:811 (7,1) - HDash is welcomed here. Consider moving (7) to the right side of (6)

Phantom
  1. 00:33:986 (4,5,6) - I expect this to be similar as 00:34:736 (2,3,4) - or 00:31:136 (2,3) - so how about moving 00:34:061 (5) - to around x:218?
  2. 00:37:361 (5,6) - Vocals pretty strong here, wouldn't it be better if you make them Hypers? Try something like http://puu.sh/ymiCx/9b3dbd1833.jpg
  3. 01:15:611 (1,2,3) - Would be nicer if you reverse (1) and (3) in position for the better flow
  4. 01:16:211 (1,2,3,4,5,6) - I think this can still be better. Try to move (4)~(6) to x:409
  5. 01:22:211 (6,1,2) - This part is pretty harsh because the jumps are coming right after the strong 1/4 HDash. Consider reducing the distance between (1) and (2)
  6. 00:57:161 (1,1) - There should be at least 1/2 break between them, otherwise it's unrankable <_<

As JBH focused on lower diffs and the mod hasn't applied yet, I've foced more on higher diffs which I have more knowledge of

Good luck!
Razor Sharp
secret santa!!! time to mod this again :D

Phantom

00:04:961 (4,5) - Just something i would like to see here instead of a plain pattern. Since it is a wub sound, i would prefferably like to see some movement here instead of the current one. Removing (5) and extending (4) as a repeat slider, placing the slider end on x480 or so compliments the wub sound alot more than the current pattern. I personally feel like this should be done, not only because of that, but it is also the hardest diff. (it actually removes 0.01 star rating xd)

00:37:511 (6) - Move this to x372? Makes this part a little easier to handle i think. Not really needed tho, Just a suggestion since it is a little tight.

Thats all for this diff! Still as amazing as it first was!

Tenshichan's Overdose

00:30:161 (1) - Maybe make this into a bended/banana pattern? To compliment the sound a little better than not to have any movement at all?

01:09:161 (1,2) - Why no hyper here? I feel like it really deserves it here. Most of the bass/finish sounds at this part deserves it, but i can understand that not eveyone have it. But having it between these 2 sliders i think would be good.

01:10:211 (6,1,2) - Also, remove 1 fruit from (6), then ctrl+g (1) and move it right ontop of (2)(x136) to compliment the transition. Fits very well imo.

Still as good as when i first played!

Rain

01:54:686 (11,1) - Im not such a huge fan for this on a rain. I think it would be better to have (1) go with the flow instead of against it.

Still amazing!

Thats all i can mod for this set! Hope too see this ranked soon! GOOD LUCK!
Topic Starter
Deif
#itshappening

JBHyperion
Illusionary mod or something - requested in my Interesting Queue

General
  1. Given the high BPM, would you consider Tick Rate 1 on at least the Cup and perhaps Salad? You essentially have a deal where you either SS or don't FC, which is quite an unreasonable accuracy demand for newer players. You're not mapping a lot of the background synth/drum sounds in the lower difficulties anyway so I believe it won't detract from the mapping (TR1 applied for Cup, Salad and Platter so the density spread still makes sense)

Cup
  1. 01:17:561 (1,1,1) - 01:22:361 (1) - Synth is quite a bit stronger than drums here, so I'd prefer if these were 3/2 repeat sliders. This avoids the rhythm switch on 01:21:086 (1,2) - making these easier to follow as well (Alright, made them 3/2 instead of 1/1, and with that fixed the next point since the placement of the notes in that section needed to be adjusted)
  2. 01:23:561 (1,2) - Since intensity is building again here, I find it weird that (1) offers no movement. Perhaps Crtl+H to give a back and forth pattern here?
Quire high density as you'd expect, but no major complaints

Salad
  1. 00:14:561 (2,3,4) - Would reduce the spacing here slightly, since it being significantly higher than 00:12:161 (2,3,4) - looks a bit weird to me given the intensity is not that different. Same applies to 01:28:961 (2,3,4) - later on (I don't think it's necessary. The distance got increased due to the high-pitched voice and are still walkable without much problems)
  2. 00:27:761 (3) - Comparing this to 00:28:511 (2) - the 3/4 rhythm is really hard to make out here. I'd stick to 1/1 + 1/2 for this part. Also you make a really weird switch back to the weaker 1/2 drums at 00:29:111 (3,4) - when 00:29:186 - is a continuation of the prior synth sound and is much stronger so maybe add another repeat to (2) and remove these (Rearranged that part to fit the melody better, had to remove the spinner though)
  3. 00:40:211 (2,1) - Quite high for a walkable spacing considering the previous pattern 00:39:161 (1) - offered lots of movement. Consider reducing this slightly (Increased it instead to make the dash more noticeable)
  4. 00:54:161 (3,1) - Intended dash? Seems a bit ambiguous atm and can be walked without too much trouble, so perhaps increase the distance a little here (Can't recall why I added a dash on there. Removed it instead)
  5. 01:00:161 (2,1,2) - Walkable with good timing, but otherwise deceptively high spacing, if these are not intended dashes, I'd reduce them slightly. Can also be applied to similar such as 01:04:961 (2,1,2) - 01:14:561 (2,1,2) - etc. (All adjusted)
  6. 01:01:811 (4,1) - 01:06:611 (3,1) - As above, the 1/1 spacing makes these harder than they appear. These could probably be better emphasised with dash, so maybe you want more distance here instead (Increased the distance slightly in there)
  7. 01:17:561 (1,2,1,2,1,2) - More ambiguous spacings, since this a is a calming down part after the kiai, you can afford to reduce these a bit imo, along with emphasising 01:21:086 (1,2) - more for the higher pitch (Okay)

Platter
  1. 00:01:961 (1) - Spacing on 00:01:361 (3,4,1) - coupled with SV makes this a challenge to walk, as would be expected in the calm opening section, so try making this a bit more vertical and or reducing the distances mentioned. Can also be applied to 00:03:761 (3,4,1) - 00:06:161 (3,4,1) - 00:08:561 (3,4,1) - (Changed on the reverse sliders, the others where just a single slider follows are easier to walk)
  2. 00:15:161 (1,2) - 00:15:761 (5,6) - dashing back to these is not expected at all given how the first note in each pair is the only strong vocal sound. I'd make these walkable like you did for 00:16:361 (1,2) - instead for easier following (I find it a nice change of pace of the typical flow-friendly patterns on Platters, plus they make a difference with the following ones)
  3. 01:01:061 (2,3) - 1/4 jumps at this BPM are a real pain for a Platter difficulty, I'd swap (2) out for circles and make the spacing equal for better flow and appearance like you did for 01:04:961 (3,4,1) - Same applies for 01:10:661 (2,3) - (Done)
  4. 01:17:561 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - Lots of borderline spacings where walking is too short and dashing is too easy to overshoot. Given how this is a calmer section after the kiai, I'd reduce most of the spacings slightly save for the important ones like 01:18:236 (4,5) - which could be emphasised better with a clearer dash and more distance (Tried my best in here)
  5. 01:29:561 (1,2) - 01:30:161 (5,6) - Same as 00:15:161 (1,2) - 00:15:761 (5,6) -
  6. 01:49:361 (2,3,4) - Yikes this is one ugly curve, (3) to the right at around x-304 would look much nicer. 01:52:136 (3,4,5) - suffers a similar fate so you might wanna put that one in order too (Used to be uglier before. Softened it more though)

Rain
  1. 00:14:411 (2) - Much less intense than 00:14:561 (3,4) - so a more vertical slider would be appropriate. Also dampens a difficulty spike in this relatively calm part. Same applies to 01:28:811 (2) - later on (Done)
  2. 00:16:961 (3,4) - Dash here is very unexpected, especially since there's no direction change. I'd keep this walkable as you did with 00:15:761 (3,4) - . Same applies to 01:31:361 (3,4) - later in the map (Yeah)
  3. 00:19:661 (11,12) - Very hard to walk by this point since you're increasing spacing with each slider, but not large enough to telegraph a dash. If the spacing increase between sliders was slightly less overall, you could avoid this. Again, apply the same thing at 01:33:761 (9,10,11,12) - (Should be fixed)
  4. 01:09:311 (1,2,3,4) - Rather sharp considering the variation in snap here, I find this easy to miss. Try a slightly lower distance for more leniency in the mid-kiai section (Intentional to keep a harder distance on that bridge between both kiais, still accessible for players used to these kind of difficulties)
  5. 01:53:936 (3,4) - This snappy hyper into antiflow is quite unexpected after the previous tap dashing section, consider reducing the hyper strength to make this more lenient (Fair enough)
Playing skill has deteriorated significantly during my break so I can't provide anything worthwhile on the top two diffs right now. Hope these suggestions help though.

Good luck! (:

Spectator
Secret santa here o/

General
  1. Take a look as some spinners, because not having a break of 1/2 between notes and spinners are no more rankable

Platter
  1. 01:47:336 (2,3) - I don't think this part deserve a 1/4 triplet. Consider removing (2) (Done)
  2. 01:49:361 (2,3,4,5,6) - I know it's an emphasizing but this is still a bit harsh to the players, maybe nerf it a bit? (Changed with the previous mod)

Rain
  1. 00:46:661 (3,4,5) - The flow here is a bit awkward. Woulnd't it be better if you move (3)~(5) to around x:80? (Alright)
  2. 00:57:236 (1) - As I remember this is unrankable because there should be an appropriate gap between spinner and notes. Make sure to have at least 1/2 of break between them (Nice catch!)
  3. 01:09:311 (1,2) - hyper here? (I'd like to keep that section dash-only)

Tenshichan's Overdose
  1. 00:21:161 (1,2,3,4) - The flow here can still be improved. Consider making it the same as 00:21:761 (1,2,3,4) - (Changed the position of some circles)
  2. 00:32:561 (4,5,6,7) - Inconsistent with 00:31:361 (3,4,5) - (Both options should be valid imo, same as below)
  3. 00:33:611 (4,5,6,7) - Same issue as above with 00:36:311 (1,2,3) -
  4. 00:37:361 (1,2) - Pretty strong sound here. The HDash between them is deserved. Also it'd be good if you split the first reversed slider into two 1/4 sliders (Applied)
  5. 01:10:211 (6,1) - definitely deserve some HDash here. if you're going to add it don't forget to shorten the 1/8 slider to have a 1/4 break otherwise it'll be unrankable (It could work as a 1/8 burst. Hyper could be prescindable)
  6. 01:17:561 - This part has a bit awkward timeline overall. Wouldn't it be better if you arrange the timeline? Taking a look at deif's diff will be helpful for sure (It's awkward indeed. Rearranged those notes and kept the original dashy intentions)
  7. 01:25:811 (7,1) - HDash is welcomed here. Consider moving (7) to the right side of (6) (Sure)

Phantom
  1. 00:33:986 (4,5,6) - I expect this to be similar as 00:34:736 (2,3,4) - or 00:31:136 (2,3) - so how about moving 00:34:061 (5) - to around x:218? (The melody wasn't that prominent on this one, increased the distance but not as much as you suggested)
  2. 00:37:361 (5,6) - Vocals pretty strong here, wouldn't it be better if you make them Hypers? Try something like http://puu.sh/ymiCx/9b3dbd1833.jpg (I wanted to avoid such pattern precisely, since the most prominent beat occurs on 00:37:661 - and should have a stronger hyper. I've changed the position of the second slider though to improve the flow in there)
  3. 01:15:611 (1,2,3) - Would be nicer if you reverse (1) and (3) in position for the better flow (Yes)
  4. 01:16:211 (1,2,3,4,5,6) - I think this can still be better. Try to move (4)~(6) to x:409 (The current position looks more intuitive to play, plus I'd like to keep the current strenght the upcoming hyperdash has)
  5. 01:22:211 (6,1,2) - This part is pretty harsh because the jumps are coming right after the strong 1/4 HDash. Consider reducing the distance between (1) and (2) (This section has been nerfed enough already. I won't go easy with top players)
  6. 00:57:161 (1,1) - There should be at least 1/2 break between them, otherwise it's unrankable <_< (Not for this kind of difficulties. 1/4 between note-spinner at this BPM is allowed)

As JBH focused on lower diffs and the mod hasn't applied yet, I've foced more on higher diffs which I have more knowledge of

Good luck!

Razor Sharp
secret santa!!! time to mod this again :D

Phantom

00:04:961 (4,5) - Just something i would like to see here instead of a plain pattern. Since it is a wub sound, i would prefferably like to see some movement here instead of the current one. Removing (5) and extending (4) as a repeat slider, placing the slider end on x480 or so compliments the wub sound alot more than the current pattern. I personally feel like this should be done, not only because of that, but it is also the hardest diff. (it actually removes 0.01 star rating xd) (I like the current flow it has. The original intentions were not to overload it with antiflows since the previous slider would make it not so pleasurable to play)

00:37:511 (6) - Move this to x372? Makes this part a little easier to handle i think. Not really needed tho, Just a suggestion since it is a little tight. (Modified with a previous mod)

Thats all for this diff! Still as amazing as it first was!

Tenshichan's Overdose

00:30:161 (1) - Maybe make this into a bended/banana pattern? To compliment the sound a little better than not to have any movement at all? (The current kick-slider works too)

01:09:161 (1,2) - Why no hyper here? I feel like it really deserves it here. Most of the bass/finish sounds at this part deserves it, but i can understand that not eveyone have it. But having it between these 2 sliders i think would be good. (Alright, added)

01:10:211 (6,1,2) - Also, remove 1 fruit from (6), then ctrl+g (1) and move it right ontop of (2)(x136) to compliment the transition. Fits very well imo. (See previous mod)

Still as good as when i first played!

Rain

01:54:686 (11,1) - Im not such a huge fan for this on a rain. I think it would be better to have (1) go with the flow instead of against it. (The melody carries a high pitch. It's okay to have a slight antiflow with the upcoming slider)

Still amazing!

Thats all i can mod for this set! Hope too see this ranked soon! GOOD LUCK!

Mods older than 6 months can't get a kudosu awarded. You can make a dummy post in the thread if you still wish to get it!
Ascendance
checky check check

Platter:

  1. 00:01:961 (1,2,3) - Antiflow hdash
  2. 00:06:761 (1,2,3) - antiflow hdash
  3. 01:48:761 (1,2) - antiflow hdash
  4. 01:55:961 (1,2,3) - antiflow hdash
Phantom:

  1. 00:42:161 (5,6,7) - pretty uncomfortable movement here, since 6 breaks the flow with a slight backwards movement. something like this would be nice
  2. the part i really really REALLY want you to fix is 01:17:561 - (the entire doubles section). The notes feel abnormally far apart to me, dropping them to 1.45x felt so so much better.
  3. another big thing with this part is things like 01:18:236 (4,5) - , where 4 is tilted right but the flow is moving left. a catcher at high speed could miss the 2nd part of that slider, and if you decide to make the slight right shift, you lose a ton of momentum.
  4. tl;dr for the non-hyper doubles, please reduce the distance to around 1.4x to make this section a lot less frustrating.
you can call me!
Topic Starter
Deif

Ascendance wrote:

checky check check

Platter:

  1. 00:01:961 (1,2,3) - Antiflow hdash
  2. 00:06:761 (1,2,3) - antiflow hdash
  3. 01:48:761 (1,2) - antiflow hdash
  4. 01:55:961 (1,2,3) - antiflow hdash (All of them fixed)
Phantom:

  1. 00:42:161 (5,6,7) - pretty uncomfortable movement here, since 6 breaks the flow with a slight backwards movement. something like this would be nice (I already had the same idea on the first version, though it had to be discarted since its flow wasn't the best. I've tried fixing it on my own with some more lenient stop&goes)
  2. the part i really really REALLY want you to fix is 01:17:561 - (the entire doubles section). The notes feel abnormally far apart to me, dropping them to 1.45x felt so so much better.
  3. another big thing with this part is things like 01:18:236 (4,5) - , where 4 is tilted right but the flow is moving left. a catcher at high speed could miss the 2nd part of that slider, and if you decide to make the slight right shift, you lose a ton of momentum.
  4. tl;dr for the non-hyper doubles, please reduce the distance to around 1.4x to make this section a lot less frustrating. (See below)
you can call me!
I hope this can answer the concerns about the whole doubles section: The original version had them mapped quite close to the trigger distance at 1.91x to make it a rather frustrating pattern to play, plus having doubles with dashes instead of constant streams with some hypers felt a good change of pace. With some mods the distances were reduced to 1.83x until the current 1.75x, which seemed a fair compromise to keep a good challenge with a little less of frustration level. The current almost-vertical inclination of most of the sliders (not the ones that carry a high-pitched sound like eg 01:18:461 (5) - ) can be considered just as a visual trick. As I assume, most players will try to follow the inclination of the sliders while playing them, which could lead to easy misses since the distances are still pretty big. However, they should be played as totally normal vertical sliders and just some sharp movements will be needed.

All and all, I wouldn't nerf it further. It's one of those patterns where people would recognise this beatmap for, and making it milder than it is would be a pity.

Additionally fixed the section at 01:51:311 - which had their jumps placed a 1/2 beat off.
Ascendance
Ultimate Ascendance
Xinely
i would qualify this if i was a bn, good quality mappu when i modded this, bn pls rank and gl for getting 2nd bn deifu
JierYagtama
I got u Nely owo
Ascendance
I would have liked a... you know... actual second BN check... It's a 7* map it could have used a second opinion :/

I also highly doubt that there was nothing wrong or nothing that I missed when checking it the first time..
Topic Starter
Deif
I highly doubt Jeir just yolo-nominated the beatmap, so let's try not to make assumptions in here. The fact that there are doubts if something was missed on the first place makes me think that the first nomination could've been delayed as well *shrug*

I'm more than welcome if new feedback arrives. That's why the qualified section is for!
Ascendance

Deif wrote:

I highly doubt Jeir just yolo-nominated the beatmap, so let's try not to make assumptions in here. The fact that there are doubts if something was missed on the first place makes me think that the first nomination could've been delayed as well *shrug*

I'm more than welcome if new feedback arrives. That's why the qualified section is for!
Yeah, dw I wasn't accusing him of yolo nominating, I just wish there was an active effort to show an opinion. The second thing was aimed at the fact that all modders are humans. I'm not a perfect being and I can't catch every mistake, there's obviously things that could have slipped by me, that's why the second nominator is there and that's why there's a 7 day qualified period.

The map has a high SR and I felt like that warranted some sort of opinion about it, especially since the other diffs are all harder than normal anyways.

As you said though, guess we'll just wait through qualified.
celerih
Hey Deif! Rest of the set looks good, but there's one issue in the highest difficulty

Phantom:

00:05:261 (6) - shouldn't this extended slider be snapped to 1/3 since the structure of the song right before it 00:04:961 (4,5) - is 1/3 and there's a sound on the 1/3 beat here 00:05:361 - . This implies at that point the song still follows 1/3 and so extended slider snapping should follow suit. The same issue is present here 01:59:261 (6) - Check Tenshichan's diff as it has correct snapping here

If the set ends up getting DQ'ed I'll leave it up to the original BNs to renominate since this is very much above my judging level
Good luck!
Xinnoh
00:04:661 (3,4) - this is 3/8 snap
JBHyperion
DQed to sort out those intro/outro snaps in a consistent fashion.

I'm with Sinnoh that 3/8 rhythm fits the drum and synth sounds at 00:04:661 (3,4,5) - and 01:58:661 (3,4,5) - better than 1/3. Would require changing in Platter diffs and above.

If that's the case, then 3/4 is the more logical snap for 00:05:261 (6) - and 01:59:261 (6) - only requires changing in Tenshichan's diff.

I will check for any other things worth pointing out after work tonight if you'd like - let me know either way.
Topic Starter
Deif
Sinnoh's right with the 3/8s, so fixed them for all affected difficulties.

However, I'm unsure if the following objects should still be snapped into 1/3s or rather follow the 3/8 structure as well, since the synth does an odd reverb that can be interpreted both ways. I'll go for the 3/8s in the following objects too for the sake of consistency, which gives me the chance to use either a 1/2 or 1/4 snap for that slider end.

I hope it's a viable solution.
Zyzyx
Hi please update last diff in here 01:58:961 - because there was missing part.also isn't this part will much better sound if you put 8/8 or 6/6 note in here instead ? 01:55:661 (4,5,6) -
Topic Starter
Deif

Zyzyx wrote:

Hi please update last diff in here 01:58:961 - because there was missing part.also isn't this part will much better sound if you put 8/8 or 6/6 note in here instead ? 01:55:661 (4,5,6) -
The first one was totally on me, though I wouldn't add a 1/6 burst in the spot you mentioned. The map is following the stronger beats and the fact that one of those is in the middle of that buzz makes it hard to interprete properly.

Thanks for checking though!
Ascendance
Call me when you need me again!
Ascendance
Talked with celerih, the set should be fine to move forward from here. The snapping fixes look okay to me!
show more
Please sign in to reply.

New reply