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posted
This beatmap was submitted using in-game submission on 2017年10月17日 at 21:38:54

Artist: Sharlo
Title: Yellow
Source: 初音ミク -Project DIVA- 2nd
Tags: vocaloid livetune kz Hatsune Miku thzz
BPM: 127
Filesize: 5409kb
Play Time: 03:15
Difficulties Available:
  1. Egao (4.73 stars, 864 notes)
  2. Insane (3.77 stars, 549 notes)
  3. Normal (1.97 stars, 313 notes)
  4. thzz's Hard (2.75 stars, 381 notes)


Download: Sharlo - Yellow
Information: Scores/Beatmap Listing
---------------

a late happy birthday to myself (OCT.17th)

Egao with 1/6 for fun, Insane with 1/4 only for pp, hope you will enjoy at least one of them

Hard by thzz
Changelog & thanks
edit: 30th JUL. thanks for cjn1508
edit: 10th SEP. thanks to UndeadCapulet, Frey and Speechless
edit: 8th OCT. thanks to Karen
edit: 16th OCT. thanks to Naotoshi and Regraz
fixed source: 17th OCT. thanks to Noffy and Nardoxyribonucleic
posted
我以为是ぼーかりおどP的1/6
posted

Sharlo wrote:

我以为是ぼーかりおどP的1/6
那也是很穿越的
posted
哦?你把这张图复活?是想要把他Rank吗?
posted
[normal]
01:15:938 (1,2,1,2) - 这里听起来怪怪的
01:19:954 (1,1) - 中间再加一个单点
02:30:584 (3,4,5) - 换成折返加单点 四个音

[egao]
00:05:190 (4,5) - 这个有点奇怪
00:05:189 (4,5,4,5,6,7) - 滑条上下上下
00:13:576 (1,2,3,4,1) - 还不如全放一起了
01:05:072 (3,4) - 重起来不好读
01:11:214 (1) - 1放在4的下面
01:29:875 (4,5) - 远了点吧
01:34:127 (2,3) - 2放在5的上面 3放在4的下面
02:02:710 (5,6) - 保持给后面一样
02:26:804 (1) - 这个1可以远一些
03:14:285 (4,5,6) - 45更近56更远

我是新人翻着翻着就进来了 :)
posted

cjn1508 wrote:

[normal]
01:15:938 (1,2,1,2) - 这里听起来怪怪的 就是这样的鼓
01:19:954 (1,1) - 中间再加一个单点 Normal不能放那么密
02:30:584 (3,4,5) - 换成折返加单点 四个音 这里三连主要是为了跟clap

[egao]
00:05:190 (4,5) - 这个有点奇怪 和前面一样
00:05:189 (4,5,4,5,6,7) - 滑条上下上下 没什么必要
00:13:576 (1,2,3,4,1) - 还不如全放一起了 不要太无聊
01:05:072 (3,4) - 重起来不好读 整张图都是这样的
01:11:214 (1) - 1放在4的下面 可以
01:29:875 (4,5) - 远了点吧 这又不是1/6
01:34:127 (2,3) - 2放在5的上面 3放在4的下面 这个建议很不错
02:02:710 (5,6) - 保持给后面一样 没什么问题
02:26:804 (1) - 这个1可以远一些 调整了一下
03:14:285 (4,5,6) - 45更近56更远 感觉不太合适

我是新人翻着翻着就进来了 :)
thanks for your mod
posted
at your req:

Egao

  1. 00:14:048 (1,2) - Swap NC to fit better with the drums and give a more obvious visual pairing between 00:13:576 (1,2,3,4,1) - and 00:14:914 (1,2,3,4,5) - ?
  2. 02:23:891 (5,1) - idk if you'd like this or not but figured i'd suggest anyway, maybe for spots like this try to implement this sort of spacing? i think it'd be nice o:
  3. 03:01:056 (3,4,5,6,7,1) - again no idea if you'll like this or not, but i think reworking this rhythm to have 3 doubles in a row along the lines of this would make for a nice conclusive feeling


i tried

---

Insane


I don't rly like how you switch between downbeat NC'ing and vocalbased NC'ing through the first and second verses. You do it in a consistent way, but I still think it'd be better to either do completely downbeatbased (so swapping 00:34:363 (7,1) - , etc.) or completely vocalbased (so swapping 00:30:584 (1,2) - ).
And if you stick to vocalbased (which is my personal pref) maybe also do that more in the kiais as well.

---

thzzz's Hard


Really disagree with how you use lots of 1/6 rhythming in the verses but none at all in the kiais.
Also really disagree with how you have huge jumps like 00:32:946 (3,4) - that aren't really used in a consistent manner, or will sometimes not emphasize anything at all like 00:43:812 (1,2) - .
01:04:599 (1,2) - and similar points is some of the least dense rhythming in the entire difficulty but it's during the kiai section, which is really weird to me. Think you should try something like this for a more fitting rhythm density.
Really don't understand why you switch from vocals to drums at 02:08:851 (1,2) - only to just follow vocals again right after. May as well just follow vocals here as well.

Best of luck with this difficulty.

---

Normal


hi i like your maps

---
<3
posted
quick mod from pm
  • Normal
  1. 01:17:592 - 01:18:300 - 感觉可以把两个圆圈删掉,在这里用两个滑条代替,或者再加两个圆圈?
  2. 03:08:143 (2) - 修正一下前后间隔
  3. 03:15:702 (3) - 修正一下前后间隔

    thzz's Hard
  4. 00:19:718 (2,3) - maybe try to make the time spacing into 1/2 like others in this part, tbh it's hard to react
  5. 00:33:182 (4) - ctrl+g? it feels kinda awkward to play when other similar pattern aren't jumps... (00:40:741 (4) - 00:48:300 (4) -

    Insane
  6. 01:19:718 (3) - NC, 不然有着单个奇怪间距的圆圈看起来不好看..
  7. 01:46:174 (7) - 不考虑NC么,在结尾
Good luck
posted

UndeadCapulet wrote:

at your req:

Egao

  1. 00:14:048 (1,2) - Swap NC to fit better with the drums and give a more obvious visual pairing between 00:13:576 (1,2,3,4,1) - and 00:14:914 (1,2,3,4,5) - ? nice point
  2. 02:23:891 (5,1) - idk if you'd like this or not but figured i'd suggest anyway, maybe for spots like this try to implement this sort of spacing? i think it'd be nice o: I went through the whole map but didn't really find any other similar points so I don't want it to be the only odd one
  3. 03:01:056 (3,4,5,6,7,1) - again no idea if you'll like this or not, but i think reworking this rhythm to have 3 doubles in a row along the lines of this would make for a nice conclusive feeling will see more opinions, personally I think that would make theis point too hard, as hard as kiai, which is not really good imo


i tried ok you did it

---

Insane


I don't rly like how you switch between downbeat NC'ing and vocalbased NC'ing through the first and second verses. You do it in a consistent way, but I still think it'd be better to either do completely downbeatbased (so swapping 00:34:363 (7,1) - , etc.) or completely vocalbased (so swapping 00:30:584 (1,2) - ).
And if you stick to vocalbased (which is my personal pref) maybe also do that more in the kiais as well. exchanged some in verses

---

Normal


hi i like your maps ok ikr

---
<3

Frey wrote:

quick mod from pm
  • Normal
  1. 01:17:592 - 01:18:300 - 感觉可以把两个圆圈删掉,在这里用两个滑条代替,或者再加两个圆圈? 再看看有没有其他人这么说 感觉那样会有点难
  2. 03:08:143 (2) - 修正一下前后间隔 k
  3. 03:15:702 (3) - 修正一下前后间隔 k

    Insane
  4. 01:19:718 (3) - NC, 不然有着单个奇怪间距的圆圈看起来不好看.. 不我觉得那样更会迷惑人 让人误以为2和3中间是1/1 因为前面几组都是连贯的1/2在同一个组里
  5. 01:46:174 (7) - 不考虑NC么,在结尾 个人不是很喜欢这种
Good luck
thanks for your mods
posted
[General]

tags 把初音也加进去把

[鹅睾]

开头到00:07:907 - 这一段可以多放点钢琴音效,00:08:143 - 00:08:615 - 这种13clap还是什么的地方也可以加音效

00:10:033 - 这种1/2的地方感觉都可以加上音效,默认soft-whistle挺可以的 https://puu.sh/xpLcj/3ab52640f4.wav 这个我感觉也还可以

01:19:796 (1) - 这个转盘感觉从这里01:18:851 - 就可以开始了

03:15:702 (4) - 音量直接5%就太早了,听上去应该就滑条尾用一个5%就可以了,nc也可以看看要不要加

[Insane]

01:57:513 - 这地方开始应该可以加个转盘,后面有一个电音是从这个点开始的

02:09:561 (4) - 这个点和02:10:033 (2) - 的音效是差不多的,不过音量差点意思,02:10:741 (1) - 02:11:450 (1,3) - 这两个也一样,他这一段鼓点是X O O X O X O O X O O X O X O O,所以nc方面也建议和X的地方同步,至少同样的鼓点和节奏nc不一样总不太好

02:16:056 - 这地方有个鼓点但是02:16:174 - 这地方听上去好像是没东西的,这个滑条是不是结束的太晚了

其他都和主难度一样

[thzz's Hard]

00:14:993 (2) - what about 3 note stream here? https://puu.sh/xpLVu/88ca5d5bac.png

00:19:954 - it shouldnt be blank here, and i think rhythm this place is should be this https://puu.sh/xpLZe/6efc36c9ab.png

00:45:702 (1,2) - too close
posted

Speechless wrote:

[General]

tags 把初音也加进去把

[鹅睾]

开头到00:07:907 - 这一段可以多放点钢琴音效,00:08:143 - 00:08:615 - 这种13clap还是什么的地方也可以加音效 试着补了一些 感觉我已经加得挺多了呃

00:10:033 - 这种1/2的地方感觉都可以加上音效,默认soft-whistle挺可以的 https://puu.sh/xpLcj/3ab52640f4.wav 这个我感觉也还可以 这种鼓音效感觉不是很适合 还是直接用whistle都表现了

01:19:796 (1) - 这个转盘感觉从这里01:18:851 - 就可以开始了 舍掉了后面01:19:717 (5) - 的重音还是不太开心

03:15:702 (4) - 音量直接5%就太早了,听上去应该就滑条尾用一个5%就可以了,nc也可以看看要不要加 我试过的 不消音的话那些slidertick真的好难听 NC的话 感觉没什么必要

[Insane]

01:57:513 - 这地方开始应该可以加个转盘,后面有一个电音是从这个点开始的 感觉不是很明显 而且那样的话感觉Normal不太好处理

02:09:561 (4) - 这个点和02:10:033 (2) - 的音效是差不多的,不过音量差点意思,02:10:741 (1) - 02:11:450 (1,3) - 这两个也一样,他这一段鼓点是X O O X O X O O X O O X O X O O,所以nc方面也建议和X的地方同步,至少同样的鼓点和节奏nc不一样总不太好 这里我主要是以偶像的声音来考虑分组的= =

02:16:056 - 这地方有个鼓点但是02:16:174 - 这地方听上去好像是没东西的,这个滑条是不是结束的太晚了 这里我再看看其他人的意见吧 感觉做成主难度那样的1/4节奏有点难了

其他都和主难度一样 好的
thanks for your mod
posted
差点又忘了

颜色好像不够黄,用橙黄两色比较黄
Egao
00:29:639 (1,2,3,4,5,6) - 这里感觉还是有点怪的,虽然00:29:639 (1,2,3) - 这三个有特殊音但一节里面换两个轨还是有点蛋疼,我觉得还是全部二连比较好。或者把00:30:269 (4) - 这个删了
02:46:174 (4) - 这种滑条我觉得尾巴延长到重音很爽,一个圈就很俗
03:07:907 (3,4) - 不应该跳一点吗

Insane
03:15:702 - whistle呢

thzz's Hard
i really recommend you delete some 1/6 rhythms like 00:16:883 (4,5) - 00:18:300 (3,4) - .etc. slider+slider is acceptable to me, but slider+circle isn't acceptable in this level of difficulty, it makes the diff even harder than insane in some parts
00:23:497 (2,3) - 00:25:387 (2,3) - inconsistent rhythm?
00:46:096 (2,3) - unnecessary 1/6
i think you need to rework some rhythms, especially in the beginning and the end, it's also for avoiding the diff spike because your kiais are mapped with 1/2s, please balance the difficulty

Normal
02:30:584 (3,4,5) - 这里跟着音效,后两个叠比较合适
posted

Karen wrote:

差点又忘了

颜色好像不够黄,用橙黄两色比较黄 行吧
Egao
00:29:639 (1,2,3,4,5,6) - 这里感觉还是有点怪的,虽然00:29:639 (1,2,3) - 这三个有特殊音但一节里面换两个轨还是有点蛋疼,我觉得还是全部二连比较好。或者把00:30:269 (4) - 这个删了 4那个音感觉挺明显的 还是改二连吧
02:46:174 (4) - 这种滑条我觉得尾巴延长到重音很爽,一个圈就很俗
03:07:907 (3,4) - 不应该跳一点吗 当时想的是跟随音调做个间距递减不过现在和其他地方对比起来感觉是有点不对路

Insane
03:15:702 - whistle呢

Normal
02:30:584 (3,4,5) - 这里跟着音效,后两个叠比较合适 那看着太奇怪了 这只是个Normal 就这样简化了
thanks for your mod

Edit: All fixed for thzz as I couldn't really get in touch with them
All diffs updated
posted
b
posted
\o/
posted
[egao]
00:52:788 (4,5) - think you can extend this slider since the vocal is varying, it will show the difference if you make it 1/2 and then circl at 00:53:182 - imo

01:01:292 (3,4) - i don't like that strong vocal on slider end. why not ctrl g these?

01:08:851 (3,4,1,2) - same here, feels like you should put extended slider at 01:09:324 - instead of 01:08:851 - with the vocal hold

01:39:088 (3,4) - same, 2/3 slider>2/3 slider is nicer..

02:32:001 (3,4) - ^

great

[insane]
i suggest u add some 1/3. since top diff has a ton of it, having nothing in insane is bad for spread. at least in kiai, try to fill some 1/3 to avoid massive spread issue

01:01:292 (2) - same as top diff.

02:03:654 (2,3) - offbeat vocalllllllllllllllllllllllllll

[hard]
rank shoujo wa yoru to azayakani
posted
emm?

Normal:
02:30:584 (3,4,5) - I was wondering about the eligibility of this two 1/2 circles for I think without an Easy diff, this kind of pattern ought not to appear in Normal.

thzz:
01:26:096 (4,1) - This flow is pretty nah.
03:02:237 I really think something should be added here. Piano is quite noticeable. Same for latter sections.

Insane:
00:07:316 Adding a note here plays better for those pianos are pretty similar in intensity.
01:23:970 (2,3) - I think they should be placed a little bit further for a more consistent visual spacing for this combo set.
02:13:575 (9) - Consider an NC?
posted

Naotoshi wrote:

[egao]
00:52:788 (4,5) - think you can extend this slider since the vocal is varying, it will show the difference if you make it 1/2 and then circl at 00:53:182 - imo I'd say it's an interesting idea but on the hand I really think the keyboard beat at 00:53:025 - being quite important and I want to make it clickable so I chose this rhythm. this point is also currenty consistent with 00:37:670 (3,4,5,6) - in its way

01:01:292 (3,4) - i don't like that strong vocal on slider end. why not ctrl g these? sorry I don't really get it

01:08:851 (3,4,1,2) - same here, feels like you should put extended slider at 01:09:324 - instead of 01:08:851 - with the vocal hold oh I think I might have gotya, you mean the vocal has a key change at 01:09:088 - right? but how to say, it's in a single character in japanese I don't really feel like representing that and as for 01:09:324 (1,2) - , I was originally just picking the obvious 1/6 beats to map so that the density of the kiai will be more appropriate, as you can hear, the keyboard sound at 01:09:481 - is much more noticeable while there seems to be nothing at 01:09:009 - , hope you understand. same for below

01:39:088 (3,4) - same, 2/3 slider>2/3 slider is nicer..

02:32:001 (3,4) - ^

great

[insane]
i suggest u add some 1/3. since top diff has a ton of it, having nothing in insane is bad for spread. at least in kiai, try to fill some 1/3 to avoid massive spread issue I don't really think there's anything spread issue between 3.77 and 4.73, Insane has many big jumps at this level and coherent rhythm like Egao, Egao have some 1/6 doubles though, I ensured not a single part has got more than 3 doubles in a row which would make the map much more difficult, and the big jumps in Egao are all slider jumps which are easier than circle jumps. from mapping concept, Egao is mapping to the instruments and shows the precise rhythm of the 1/6 keyboard track while Insane is like entirely mapping to vocal which doesn't touch any 1/6. I want people to have chance to enjoy this song in both ways as they can and that's why the two Insanes are like totally different.

01:01:292 (2) - same as top diff. same as above

02:03:654 (2,3) - offbeat vocalllllllllllllllllllllllllll sorry but I think I'm apparently not following vocal here?

[hard]
rank shoujo wa yoru to azayakani totally agree

Regraz wrote:

emm?

Normal:
02:30:584 (3,4,5) - I was wondering about the eligibility of this two 1/2 circles for I think without an Easy diff, this kind of pattern ought not to appear in Normal. ok then changed into 1/2 reverse

thzz:
01:26:096 (4,1) - This flow is pretty nah. it doesn't seem a big problem to me but still I tried to change its direction to a certain extent
03:02:237 I really think something should be added here. Piano is quite noticeable. Same for latter sections. hmm, seeing the shape of 03:01:765 (1) - and similar sliders I think the mapper is trying to make these beats special to express the feeling of the keyboard sound just like how I used acceleration here in Egao. so if this is not a must-do, I'd like to leave it blank to seperate these special sliders and the other coherent rhythms

Insane:
00:07:316 Adding a note here plays better for those pianos are pretty similar in intensity. k
01:23:970 (2,3) - I think they should be placed a little bit further for a more consistent visual spacing for this combo set. agreed
02:13:575 (9) - Consider an NC? I'm fine with either way
thank you both for your check!
All diffs updated.
posted
So am I qualifying or regraz
posted
but
but

Wouldn't "初音ミク -Project DIVA- 2nd" belong in the source rather than the tags? I do believe this applies regardless of whether or not it is a cover version. (With "Extend Dreamy Theatre Theater F2nd Colorful Tone Future Sound Deluxe Arcade" added to tags to cover the other games it was later featured in)

See similar case: there's 4 ranked maps of tsumi no namae, and all have project diva x as the source even though 3 are covers and none are the length of the version found in-game.

sources for how it's written
http://miku.sega.jp/

http://info.miku.sega.jp/category/projectdiva/pjd_2nd
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