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Helblinde - Memoria (Original Mix) [OsuMania]

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Worms
NM modding
00:43:802 - missing note
00:48:945 - same as above
00:50:659 - same as above
00:51:516 - same as above
03:01:802 - remove double
03:12:087 - remove double and add double here 03:12:945 - for the clap
HD modding
02:36:087 - i think here you can do what you did with MX instead, so the difficulty increases more consistently.
03:11:873 (191873|2) - move that down to somewhere here 03:11:766 - so that it is consistent with the rest of the kiai time
MX modding
00:13:480 (13480|3) - remove note
00:17:659 - three notes to stay consistent with before, and move 00:17:766 (17766|0) - to 00:17:766 (17766|3) - , and 00:17:873 (17873|3) - to 00:17:873 (17873|0) -
00:27:516 - this section up to 00:33:516 - needs a bit of re-working. It doesn't feel very consistent because you mapped only some of the melody and percussion. I think you should only map either the melody or percussion only, and when the two fall on the same beat, you could put a double instead.
01:29:230 - through to 01:32:659 - I think you should remove the doubles, so that from 01:32:659 - it makes more sense to use the doubles for the snares.
02:36:087 - I think using 1/8 rolls would still be appropriate as in the higher difficulties they all use 1/8 jumptrills, so just doing a roll wouldn't hurt too much.
03:39:195 - remove double here as there is only the melody
03:56:873 - remove double here for similar reason as above (no piano here)
LeiN-'s MX+
00:23:873 - remove double
00:34:587 - same as above
03:55:373 (235373|2) - move this up to 03:55:480 (235480|2) -
Asked to do modding for the easier diffs, so here it is \o/
Overall great mapset :D
LeiN-

Worms wrote:

LeiN-'s MX+
00:23:873 - remove double ok
00:34:587 - same as above ok
03:55:373 (235373|2) - move this up to 03:55:480 (235480|2) - no thanks
Thank you for modding!
Topic Starter
Manwon

Worms wrote:

NM modding
00:43:802 - missing note
00:48:945 - same as above
00:50:659 - same as above
00:51:516 - same as above
03:01:802 - remove double
03:12:087 - remove double and add double here 03:12:945 - for the clap
HD modding
02:36:087 - i think here you can do what you did with MX instead, so the difficulty increases more consistently.
03:11:873 (191873|2) - move that down to somewhere here 03:11:766 - so that it is consistent with the rest of the kiai time
MX modding
00:13:480 (13480|3) - remove note
00:17:659 - three notes to stay consistent with before, and move 00:17:766 (17766|0) - to 00:17:766 (17766|3) - , and 00:17:873 (17873|3) - to 00:17:873 (17873|0) -
00:27:516 - this section up to 00:33:516 - needs a bit of re-working. It doesn't feel very consistent because you mapped only some of the melody and percussion. I think you should only map either the melody or percussion only, and when the two fall on the same beat, you could put a double instead.
01:29:230 - through to 01:32:659 - I think you should remove the doubles, so that from 01:32:659 - it makes more sense to use the doubles for the snares.
02:36:087 - I think using 1/8 rolls would still be appropriate as in the higher difficulties they all use 1/8 jumptrills, so just doing a roll wouldn't hurt too much.
03:39:195 - remove double here as there is only the melody
03:56:873 - remove double here for similar reason as above (no piano here)
LeiN-'s MX+
00:23:873 - remove double
00:34:587 - same as above
03:55:373 (235373|2) - move this up to 03:55:480 (235480|2) -
Asked to do modding for the easier diffs, so here it is \o/
Overall great mapset :D
accept :)
Evening
LeiN-'s MX

according to what you've wrote

02:53:016 (173016|2) - This should be a jump then, since there's a synth

03:31:587 (211587|0,211587|1,211587|3) - eeeh still can't hear the piano lol, maybe it's just me

HD

00:14:230 (14230|0,14337|1,14552|1,14659|0,15087|0,15195|1,15409|1,15516|0) - You might want to change the patterning here a little bit since it repeats

00:16:802 (16802|0,16802|1,17016|0,17016|3,17230|3,17230|2) - Not too sure why you discontinued the 1/4 gallops here, it's kind of a weird spot to stop this patterning. I'd say that you continue the 1/4 gallops on 00:16:802 (16802|1,17659|2) - too

00:47:766 (47766|2,47980|2) - Felt that this 1/4 gallop is quite inconsistent with the ones you mapped earlier since this goes to the hi-hats instead of the bass synth. Idk, this whole section's gallops seem rather random, think you should either map the 1/4 gallops in the beginning (00:42:730 (42730|2) - ) or just don't map any other 1/4 gallops other than the synth gallops (00:41:659 (41659|0,41766|1,41980|1,42087|0) - )

01:51:302 (111302|0) - suggesting to move to 4 for PR

01:52:802 (112802|3,113230|2,114730|1) - suggesting to move to 3 1 2 for PR

01:56:659 (116659|0) - suggesting to move to 2 for PR (same pitch with 01:54:730 (114730|1) -

02:06:945 (126945|2,127802|2,128659|2) - Hammer looks kinda intentional but I'm going to suggest to do 3 2 1 for PR

02:51:302 (171302|1) - shouldn't this be 1/4 earlier

03:32:016 (212016|2) - Think the following suggestion will fit this better for hi-hats

03:38:659 (218659|1) - I'm rather confused on what you're doing with the 1/4s here, they don't seem to really follow a pattern. If that were to be 1/4, not sure why 03:36:945 (216945|1) - isn't a 1/4 stream, same goes to 03:40:373 (220373|1) - , rather confused about this

03:50:766 (230766|2) - Same goes to this

04:10:373 (250373|0,250587|3,250802|0,250802|2,251016|2,251123|3) - you might not want to repeat the same pattern over and over and over again

NM

01:12:087 (72087|3) - Not too sure what's the idea behind these 1/2 jacks, they can be overlooked since the jack speed is really slow here but it'd be nice if you have some consistency with the 1/2 jacks

02:24:302 - Think you can add a note here just for the synth

03:00:730 (180730|2,180945|2) - I don't get this 1/2 jack here

03:08:659 (188659|0) - Might want to make this a 2 note chord or something since it's the start of the stream
02:41:230 (161230|3) - ^

03:11:230 (191230|2) - Not too sure why is this a 1 note, it should be 2 according to the rest of the map

02:41:230 - One thing that's bugging me about this kiai is that it's significantly easier than the 01:08:659 - first kiai since it doesn't have 1/2 jack all around. Think you should either make the first kiai non-1/2 jack or make the 02:41:230 - kiai harder

04:30:945 (270945|2) - Think you can end this map with a bigger chord
Topic Starter
Manwon

Evening wrote:

LeiN-'s MX

according to what you've wrote

02:53:016 (173016|2) - This should be a jump then, since there's a synth

03:31:587 (211587|0,211587|1,211587|3) - eeeh still can't hear the piano lol, maybe it's just me

HD

00:14:230 (14230|0,14337|1,14552|1,14659|0,15087|0,15195|1,15409|1,15516|0) - You might want to change the patterning here a little bit since it repeats

00:16:802 (16802|0,16802|1,17016|0,17016|3,17230|3,17230|2) - Not too sure why you discontinued the 1/4 gallops here, it's kind of a weird spot to stop this patterning. I'd say that you continue the 1/4 gallops on 00:16:802 (16802|1,17659|2) - too

00:47:766 (47766|2,47980|2) - Felt that this 1/4 gallop is quite inconsistent with the ones you mapped earlier since this goes to the hi-hats instead of the bass synth. Idk, this whole section's gallops seem rather random, think you should either map the 1/4 gallops in the beginning (00:42:730 (42730|2) - ) or just don't map any other 1/4 gallops other than the synth gallops (00:41:659 (41659|0,41766|1,41980|1,42087|0) - )

01:51:302 (111302|0) - suggesting to move to 4 for PR

01:52:802 (112802|3,113230|2,114730|1) - suggesting to move to 3 1 2 for PR

01:56:659 (116659|0) - suggesting to move to 2 for PR (same pitch with 01:54:730 (114730|1) -

02:06:945 (126945|2,127802|2,128659|2) - Hammer looks kinda intentional but I'm going to suggest to do 3 2 1 for PR

02:51:302 (171302|1) - shouldn't this be 1/4 earlier

03:32:016 (212016|2) - Think the following suggestion will fit this better for hi-hats

03:38:659 (218659|1) - I'm rather confused on what you're doing with the 1/4s here, they don't seem to really follow a pattern. If that were to be 1/4, not sure why 03:36:945 (216945|1) - isn't a 1/4 stream, same goes to 03:40:373 (220373|1) - , rather confused about this

03:50:766 (230766|2) - Same goes to this

04:10:373 (250373|0,250587|3,250802|0,250802|2,251016|2,251123|3) - you might not want to repeat the same pattern over and over and over again

NM

01:12:087 (72087|3) - Not too sure what's the idea behind these 1/2 jacks, they can be overlooked since the jack speed is really slow here but it'd be nice if you have some consistency with the 1/2 jacks

02:24:302 - Think you can add a note here just for the synth

03:00:730 (180730|2,180945|2) - I don't get this 1/2 jack here

03:08:659 (188659|0) - Might want to make this a 2 note chord or something since it's the start of the stream
02:41:230 (161230|3) - ^

03:11:230 (191230|2) - Not too sure why is this a 1 note, it should be 2 according to the rest of the map

02:41:230 - One thing that's bugging me about this kiai is that it's significantly easier than the 01:08:659 - first kiai since it doesn't have 1/2 jack all around. Think you should either make the first kiai non-1/2 jack or make the 02:41:230 - kiai harder

04:30:945 (270945|2) - Think you can end this map with a bigger chord
Modding Thank you. :)

To hear comments were somewhat acceptable.
Not just part did not want to accept. :?
LeiN-

Evening wrote:

LeiN-'s MX

according to what you've wrote

02:53:016 (173016|2) - This should be a jump then, since there's a synth sharp advice, thanks a lot!

03:31:587 (211587|0,211587|1,211587|3) - eeeh still can't hear the piano lol, maybe it's just me there is a piano sound, yeah.
thanks :)
Evening
Though i'm fine with people not replying to every mod, think it's best if you tell me which you rejected so that i can double check it again (and it's best to give me a reason on why you rejected it so that i don't have to check the whole map again lol)

NM

02:50:230 (170230|0,170230|1,171087|0,171087|1,171945|3,171945|0) - Seems like you have the pattern of 2 note chords for a specific rhythm, 02:51:516 (171516|0,171516|3) - don't know why is this a 2 note chord too

03:00:945 (180945|1,180945|2) - ^
03:04:373 (184373|2,184373|0) - ^
03:05:230 (185230|3,185230|0) - ^

03:10:159 (190159|1,190373|0,190373|1) - what's with this jack here

I'll most likely need a specific reply to this mod:

01:12:087 (72087|3) - Not too sure what's the idea behind these 1/2 jacks, they can be overlooked since the jack speed is really slow here but it'd be nice if you have some consistency with the 1/2 jacks

HD

00:42:516 (42516|3,42623|2,42837|2,42945|3) - I don't get why is this rhythm different from 00:44:230 (44230|3,44445|2,44659|3) -
00:41:659 (41659|0,41766|1,41873|2,41980|1,42087|2,42087|0) - same goes for this and 00:43:373 (43373|0,43373|1,43480|2,43695|2,43802|0) -

00:47:659 (47659|1,47766|2,47873|1,47980|2,48087|1) - I'm not too sure why the usage of a 23232 instead of a 23_32

I'll most likely need a specific reply to these mods:

02:51:302 (171302|1) - shouldn't this be 1/4 earlier

03:38:659 (218659|1) - I'm rather confused on what you're doing with the 1/4s here, they don't seem to really follow a pattern. If that were to be 1/4, not sure why 03:36:945 (216945|1) - isn't a 1/4 stream, same goes to 03:40:373 (220373|1) - , rather confused about this


MX

00:30:945 (30945|1,31052|2,31159|1,31373|1,31480|2,31695|2,31802|3,32016|3,32230|3,32337|2,32552|2,32659|1,32873|1,33087|1,33195|0,33409|0) - you might want to follow the rhythm of the previous pattern here 00:27:516 (27516|1) - , the current pattern you have on 30:945 doesn't seem to really match the instrument's beat

00:34:480 (34480|1) - Ghost note here, most likely need to be removed

I'll most likely need a specific reply to these mods:

03:18:087 (198087|3) - shouldn't this be a hand
03:31:373 (211373|1,212230|1) - Shouldn't these 2 beats here be jump gallops?

03:39:087 (219087|3,219087|0,219195|2) - shouldn't this be a jump gallop too

SC

02:05:445 (125445|3) - aren't you following the bass synths? this should be 1/4 later so ( 02:05:552 - )

02:05:980 (125980|1,126087|3) - This should be 1/4 earlier, so 02:05:873 - and 02:05:980 -

02:24:195 (144195|2) - Pretty sure this is a ghost note

SHD

02:24:195 (144195|2) - ghost note here

03:06:623 (186623|2) - Might be a bit too right hand oriented now lol, shift that note to column 1
Topic Starter
Manwon

Evening wrote:

Though i'm fine with people not replying to every mod, think it's best if you tell me which you rejected so that i can double check it again (and it's best to give me a reason on why you rejected it so that i don't have to check the whole map again lol)

NM

02:50:230 (170230|0,170230|1,171087|0,171087|1,171945|3,171945|0) - Seems like you have the pattern of 2 note chords for a specific rhythm, 02:51:516 (171516|0,171516|3) - don't know why is this a 2 note chord too

03:00:945 (180945|1,180945|2) - ^
03:04:373 (184373|2,184373|0) - ^
03:05:230 (185230|3,185230|0) - ^ - I hear a high tone in that part. I did so, but I will fix it if it becomes a problem.

03:10:159 (190159|1,190373|0,190373|1) - what's with this jack here - accept

I'll most likely need a specific reply to this mod: I hear a high tone in that part. I did so, but I will fix it if it becomes a problem.

01:12:087 (72087|3) - Not too sure what's the idea behind these 1/2 jacks, they can be overlooked since the jack speed is really slow here but it'd be nice if you have some consistency with the 1/2 jacks - accept


HD

00:42:516 (42516|3,42623|2,42837|2,42945|3) - I don't get why is this rhythm different from 00:44:230 (44230|3,44445|2,44659|3) -
00:41:659 (41659|0,41766|1,41873|2,41980|1,42087|2,42087|0) - same goes for this and 00:43:373 (43373|0,43373|1,43480|2,43695|2,43802|0) -

00:47:659 (47659|1,47766|2,47873|1,47980|2,48087|1) - I'm not too sure why the usage of a 23232 instead of a 23_32

I'll most likely need a specific reply to these mods:

02:51:302 (171302|1) - shouldn't this be 1/4 earlier

03:38:659 (218659|1) - I'm rather confused on what you're doing with the 1/4s here, they don't seem to really follow a pattern. If that were to be 1/4, not sure why 03:36:945 (216945|1) - isn't a 1/4 stream, same goes to 03:40:373 (220373|1) - , rather confused about this


- re-mapped overall parts


MX

00:30:945 (30945|1,31052|2,31159|1,31373|1,31480|2,31695|2,31802|3,32016|3,32230|3,32337|2,32552|2,32659|1,32873|1,33087|1,33195|0,33409|0) - you might want to follow the rhythm of the previous pattern here 00:27:516 (27516|1) - , the current pattern you have on 30:945 doesn't seem to really match the instrument's beat

00:34:480 (34480|1) - Ghost note here, most likely need to be removed

I'll most likely need a specific reply to these mods: - Accept

03:18:087 (198087|3) - shouldn't this be a hand
03:31:373 (211373|1,212230|1) - Shouldn't these 2 beats here be jump gallops?

03:39:087 (219087|3,219087|0,219195|2) - shouldn't this be a jump gallop too

- Accept

SC

02:05:445 (125445|3) - aren't you following the bass synths? this should be 1/4 later so ( 02:05:552 - )

02:05:980 (125980|1,126087|3) - This should be 1/4 earlier, so 02:05:873 - and 02:05:980 -

02:24:195 (144195|2) - Pretty sure this is a ghost note

- Accept

SHD

02:24:195 (144195|2) - ghost note here

03:06:623 (186623|2) - Might be a bit too right hand oriented now lol, shift that note to column 1
- Accept




Good work. :)
Topic Starter
Manwon

Manwon wrote:

Evening wrote:

Though i'm fine with people not replying to every mod, think it's best if you tell me which you rejected so that i can double check it again (and it's best to give me a reason on why you rejected it so that i don't have to check the whole map again lol)

NM

02:50:230 (170230|0,170230|1,171087|0,171087|1,171945|3,171945|0) - Seems like you have the pattern of 2 note chords for a specific rhythm, 02:51:516 (171516|0,171516|3) - don't know why is this a 2 note chord too

03:00:945 (180945|1,180945|2) - ^
03:04:373 (184373|2,184373|0) - ^
03:05:230 (185230|3,185230|0) - ^ - I hear a high tone in that part. I did so, but I will fix it if it becomes a problem.

03:10:159 (190159|1,190373|0,190373|1) - what's with this jack here - accept

I'll most likely need a specific reply to this mod: I hear a high tone in that part. I did so, but I will fix it if it becomes a problem.

01:12:087 (72087|3) - Not too sure what's the idea behind these 1/2 jacks, they can be overlooked since the jack speed is really slow here but it'd be nice if you have some consistency with the 1/2 jacks - accept


HD

00:42:516 (42516|3,42623|2,42837|2,42945|3) - I don't get why is this rhythm different from 00:44:230 (44230|3,44445|2,44659|3) -
00:41:659 (41659|0,41766|1,41873|2,41980|1,42087|2,42087|0) - same goes for this and 00:43:373 (43373|0,43373|1,43480|2,43695|2,43802|0) -

00:47:659 (47659|1,47766|2,47873|1,47980|2,48087|1) - I'm not too sure why the usage of a 23232 instead of a 23_32

I'll most likely need a specific reply to these mods:

02:51:302 (171302|1) - shouldn't this be 1/4 earlier

03:38:659 (218659|1) - I'm rather confused on what you're doing with the 1/4s here, they don't seem to really follow a pattern. If that were to be 1/4, not sure why 03:36:945 (216945|1) - isn't a 1/4 stream, same goes to 03:40:373 (220373|1) - , rather confused about this


- re-mapped overall parts


MX

00:30:945 (30945|1,31052|2,31159|1,31373|1,31480|2,31695|2,31802|3,32016|3,32230|3,32337|2,32552|2,32659|1,32873|1,33087|1,33195|0,33409|0) - you might want to follow the rhythm of the previous pattern here 00:27:516 (27516|1) - , the current pattern you have on 30:945 doesn't seem to really match the instrument's beat

00:34:480 (34480|1) - Ghost note here, most likely need to be removed

I'll most likely need a specific reply to these mods: - Accept

03:18:087 (198087|3) - shouldn't this be a hand
03:31:373 (211373|1,212230|1) - Shouldn't these 2 beats here be jump gallops?

03:39:087 (219087|3,219087|0,219195|2) - shouldn't this be a jump gallop too

- Accept

SC

02:05:445 (125445|3) - aren't you following the bass synths? this should be 1/4 later so ( 02:05:552 - )

02:05:980 (125980|1,126087|3) - This should be 1/4 earlier, so 02:05:873 - and 02:05:980 -

02:24:195 (144195|2) - Pretty sure this is a ghost note

- Accept

SHD

02:24:195 (144195|2) - ghost note here

03:06:623 (186623|2) - Might be a bit too right hand oriented now lol, shift that note to column 1
- Accept




Good work. :)
- NM Newly edited.
Evening
last hitsound check!

HD
01:09:087 (69087|0) - remove the clap here since you already have clap on 01:09:087 (69087|3) -

NM
00:09:730 (9730|1) - Think you can remove the whistle here since you're mapping to the piano

02:36:087 (156087|0,156516|2,156945|1,157373|3) - Think you can do whistles here

02:37:802 (157802|1,157802|3,157802|2,157802|0) - add finish and whistle?

03:01:802 (181802|3) - missed a whistle here

03:05:230 (185230|0) - missed a whistle here

03:12:945 (192945|0) - remove this clap

03:51:516 (231516|0) - missed a whistle here

LeiN's MX+

00:09:087 (9087|0) - remove this clap here, you already have one on 00:09:087 (9087|1) -
Topic Starter
Manwon

Evening wrote:

last hitsound check!

HD
01:09:087 (69087|0) - remove the clap here since you already have clap on 01:09:087 (69087|3) -

NM
00:09:730 (9730|1) - Think you can remove the whistle here since you're mapping to the piano

02:36:087 (156087|0,156516|2,156945|1,157373|3) - Think you can do whistles here

02:37:802 (157802|1,157802|3,157802|2,157802|0) - add finish and whistle?

03:01:802 (181802|3) - missed a whistle here

03:05:230 (185230|0) - missed a whistle here

03:12:945 (192945|0) - remove this clap

03:51:516 (231516|0) - missed a whistle here

LeiN's MX+

00:09:087 (9087|0) - remove this clap here, you already have one on 00:09:087 (9087|1) -

all fix :) update Please
Evening
\o/
Akasha-
tag: stepmania Dump Dump Revolution 3 Project Memoria

why it's in tag
Rivals_7
pretty sure having the "+" in a diff name isn't allowed anymore

or........ not?
Evening

Kuo Kyoka wrote:

tag: stepmania Dump Dump Revolution 3 Project Memoria

why it's in tag
it's in the stepmania pack Dump Dump Revolution 3
Project Memoria is the label

Rivals_7 wrote:

pretty sure having the "+" in a diff name isn't allowed anymore

or........ not?
what
Aruel
Mark for qualify, Evening ET

*지금 몆몆 얘들이랑 대화를 좀 나눠봤는데 이맵 지금 상당히 반대가 심하네요;; 버블팝 들어와버리면 저도 막을수 없으니 이점은 참고해주세요
Akasha-

Evening wrote:

it's in the stepmania pack Dump Dump Revolution 3
Project Memoria is the label
Stepmania isn't an official game, just some kind of emulator, you can't add these tags because it doesn't related to this song. Example: like this song appear in osu!mania pack 89 so you must add tag <osu! osu!mania pack 89> in stepmania?
Topic Starter
Manwon

Fresh Chicken wrote:

Mark for qualify, Evening ET

*지금 몆몆 얘들이랑 대화를 좀 나눠봤는데 이맵 지금 상당히 반대가 심하네요;; 버블팝 들어와버리면 저도 막을수 없으니 이점은 참고해주세요

오버 맵핑 때문인가요. (SHD)
Evening

Kuo Kyoka wrote:

Evening wrote:

it's in the stepmania pack Dump Dump Revolution 3
Project Memoria is the label
Stepmania isn't an official game, just some kind of emulator, you can't add these tags because it doesn't related to this song. Example: like this song appear in osu!mania pack 89 so you must add tag <osu! osu!mania pack 89> in stepmania?
why not, there isn't any rule that states that it must follow a certain criterion, it appears in a pack from another game, who cares if it's an emulator? It's still related.

and your counter argument is invalid, stepmania packs can do whatever they want when they release it, mostly because it's not an official release from the game itself, it's a community driven pack release.
Aruel
네 맞아요. 애초에 스탭매니아 패턴을 별로 좋아하지 않는 사람들이 많을 뿐더러 패턴이 노래에 비해서 무거운건 저도 동의하는터라 ㅋㅋ 저는 제 나름대로 도와드리겠지만 컴플레인이 들어온다면 저도 방법이없네요
LeiN-

Fresh Chicken wrote:

네 맞아요. 애초에 스탭매니아 패턴을 별로 좋아하지 않는 사람들이 많을 뿐더러 패턴이 노래에 비해서 무거운건 저도 동의하는터라 ㅋㅋ 저는 제 나름대로 도와드리겠지만 컴플레인이 들어온다면 저도 방법이없네요
일단 해보는걸로
sahuang
Pls don't give kds so many times in one map xd
Topic Starter
Manwon

sahuang wrote:

Pls don't give kds so many times in one map xd
Sorry. I heard that it was giving. After modding

I will be careful.
Aruel
[SHD]

00:02:123 (2123|3) - 전 개인적으로 이 노트 별로 안느껴 지는거같아요. 잭은 00:00:945 (945|3,1159|3,1373|3,1587|3,1802|3,1909|3,2016|3,2230|3,2445|3) - 이렇게만 느낄수 있는거같네요

00:13:480 (13480|0,13480|1) - 이거 고스트 노트 아닌가요? 제가 보기에는 그냥 소리가 끝나는 지점같은데.. (이 타이밍은 모든 난이도 동일하게 적용 부탁드려요)

00:18:730 (18730|1,18837|0) - 2-1 보다는 1-2 가 배치상 더 편할거같네요

00:44:659 - ? https://osu.ppy.sh/ss/6712627

01:16:802 - 1234 - 13 -24 반복보다 더 좋은패턴이 있을거같은데 좀 바꿔보시는거 어떠세요

02:41:230 - 하나 추가하심이 나아보이네요

걍 일단 SHD만 이렇게볼게요 다른 난이도는 추천이 있다해도 그닥 바꾸지않아도 된다는 생각이기때문에 ㅋㅋ
Topic Starter
Manwon

Fresh Chicken wrote:

[SHD]

00:02:123 (2123|3) - 전 개인적으로 이 노트 별로 안느껴 지는거같아요. 잭은 00:00:945 (945|3,1159|3,1373|3,1587|3,1802|3,1909|3,2016|3,2230|3,2445|3) - 이렇게만 느낄수 있는거같네요 - 수정완료

00:13:480 (13480|0,13480|1) - 이거 고스트 노트 아닌가요? 제가 보기에는 그냥 소리가 끝나는 지점같은데.. (이 타이밍은 모든 난이도 동일하게 적용 부탁드려요) - 바로 수정 했습니다.

00:18:730 (18730|1,18837|0) - 2-1 보다는 1-2 가 배치상 더 편할거같네요 - 수정완료

00:44:659 - ? https://osu.ppy.sh/ss/6712627 - 어떤걸 의미하시는지는 모르겠습니다.. (배치 관련이라면 의도 라고 설명하고 싶습니다..)

01:16:802 - 1234 - 13 -24 반복보다 더 좋은패턴이 있을거같은데 좀 바꿔보시는거 어떠세요 - 패턴의 배치를 이렇게 해왔기 때문에 하나만 바꾸는게 오히려 부자연 스러울꺼 같네요 대신 마지막 234 노트를 134로 바꿔놨습니다.

02:41:230 - 하나 추가하심이 나아보이네요 - 추가완료

걍 일단 SHD만 이렇게볼게요 다른 난이도는 추천이 있다해도 그닥 바꾸지않아도 된다는 생각이기때문에 ㅋㅋ
감사합니다
Aruel
다른 난이도는 그럭저럭인거같아요, 00:13:480 (13480|0,13480|1) 이부분만 다른난이도도 좀 삭제 부탁드리겠습니다. 삭제후 업뎃하시고 이브닝에게 리버블 받으시고 홈페이지 PM 또는 인게임에서 알려주시면 퀄리파이 드릴게욤~
Topic Starter
Manwon

Fresh Chicken wrote:

다른 난이도는 그럭저럭인거같아요, 00:13:480 (13480|0,13480|1) 이부분만 다른난이도도 좀 삭제 부탁드리겠습니다. 삭제후 업뎃하시고 이브닝에게 리버블 받으시고 홈페이지 PM 또는 인게임에서 알려주시면 퀄리파이 드릴게욤~
모두 업데이트 했습니다 감사합니다 :D
Evening
o w o)
Aruel
뾰로롱

Ex) Let me give a chance for this map, I know this map can make drama enough but let me just think it as challenge for now.
Wh1teh
[SHD]

01:12:945 - 01:18:087 - all of this is only 2hand jumps, hands etc. requires stupid amount of control. Otherwise in this kiai section you give a lot of 12 and 34 jumps for the player to "reset" control so to say, I think you should do that at least once in the highlighted area.

01:34:373 - http://puu.sh/sK06M/da12d9f44f.png I can't believe that this anchor is intentional.

03:06:945 - http://puu.sh/sK0qB/12ada9a002.png this looks really gay, it's maybe not that bad but it can be pretty awkward to play, also u have this going on with the other hand at the same time http://puu.sh/sK0tY/6658e542b8.png
Topic Starter
Manwon

Wh1teh wrote:

[SHD]

01:12:945 - 01:18:087 - all of this is only 2hand jumps, hands etc. requires stupid amount of control. Otherwise in this kiai section you give a lot of 12 and 34 jumps for the player to "reset" control so to say, I think you should do that at least once in the highlighted area. - I think it is individual difference. Thank you for your feedback.

01:34:373 - http://puu.sh/sK06M/da12d9f44f.png I can't believe that this anchor is intentional. - I'm sorry, it is intentional. For the part you mentioned, I put the layout I think of.

03:06:945 - http://puu.sh/sK0qB/12ada9a002.png this looks really gay, it's maybe not that bad but it can be pretty awkward to play, also u have this going on with the other hand at the same time http://puu.sh/sK0tY/6658e542b8.png
- I think that there is no big problem because it came out as I thought it is intention.


yes Thank you for your feedback. :)
Arzenvald
correct me if im wrong, but im not sure whether MX & MX+ (or any other "difficulty"+) are allowed for difficulty name? (boulafacet smh)
or is this has become thing now?
Evening

ajeemaniz wrote:

correct me if im wrong, but im not sure whether MX & MX+ (or any other "difficulty"+) are allowed for difficulty name? (boulafacet smh)
or is this has become thing now?
why are they not allowed
Topic Starter
Manwon

ajeemaniz wrote:

correct me if im wrong, but im not sure whether MX & MX+ (or any other "difficulty"+) are allowed for difficulty name? (boulafacet smh)
or is this has become thing now?
I use LeiN-not what I wrote. :?

I asked Evening and she said it was okay that there was no problem. :)
Sandalphon
A map suppose to use different amount of notes in different section to show the different intensity of the music, yes all the note which placed on 1/4 aren't ghost note, but using double for every sound you heard is just so wrong. Like I mention above about the intensity, try to think if someone map "Dango Daikazoku" and spam triple pattern through the map, that's what we call awkward. Instead of using double for all the 1/4 kick sound, I want you to reconsider and revaluate different sound/instruments you heard in this song and by using different amount of notes/pattern to show that difference.
Beside that, most of the jacks pattern in map doesn't make any sense to me tbh. All I can think of is that you want to increase the difficulty of this map. Every song have a limit, even its a low BPM song, it doesn't give you the right to use such "undefined jacks" through the map. Of course prove me wrong if you can explain every single jack you use in this map. My understanding about jacks is to use them only if the sounds are the same pitch or there are some catchy/main sounds which I want to emphasize them. It would be nice if you can share your understanding about the usage of jacks.
Good luck.
_Zenith

SanadaYukimura wrote:

A map suppose to use different amount of notes in different section to show the different intensity of the music, yes all the note which placed on 1/4 aren't ghost note, but using double for every sound you heard is just so wrong. Like I mention above about the intensity, try to think if someone map "Dango Daikazoku" and spam triple pattern through the map, that's what we call awkward. Instead of using double for all the 1/4 kick sound, I want you to reconsider and revaluate different sound/instruments you heard in this song and by using different amount of notes/pattern to show that difference.
Beside that, most of the jacks pattern in map doesn't make any sense to me tbh. All I can think of is that you want to increase the difficulty of this map. Every song have a limit, even its a low BPM song, it doesn't give you the right to use such "undefined jacks" through the map. Of course prove me wrong if you can explain every single jack you use in this map. My understanding about jacks is to use them only if the sounds are the same pitch or there are some catchy/main sounds which I want to emphasize them. It would be nice if you can share your understanding about the usage of jacks.
Good luck.
Totally agree. A map full with double notes actually does not fun at all.
Also, I remembered "+" is not allowed anymore.. Since long time ago, Who knows.
Aruel
Why not adding + on difficulties? there's no rules
Arzenvald
na, my bad, i forgot the reason aaaa, i just want to confirm whether these HD & HD+ or MX & MX+ etc etc nowadays are okay..
Rivals_7
I think i forgot to reply here lel

Loctav "nuked" this kind of diffnames (using +), as he said in Underjoy's Thanatos a year ago
p/4841822
p/4841899
Evening

Rivals_7 wrote:

I think i forgot to reply here lel

Loctav "nuked" this kind of diffnames (using +), as he said in Underjoy's Thanatos a year ago
p/4841822
p/4841899
it's wrong because?

MX MX+ SHD
sounds like a reasonable spread to me as it definitely seems that MX+ is easier than SHD but harder than MX

What else would you suggest then, if you don't "like" this, do speak for yourself
bumping the difficulty slightly higher by increasing the spread isn't a good idea as SHD becomes SMX or whatever? Smexy?

osu!mania has never really planned to explicitly set in stone what is an "EZ" and "NM" and so on, but for most players and most maps, these difficulty naming are rather consistent to a certain degree, we can call this an absolute scale of difficulty.

We also consider relative/dynamic scale, to keep it slightly more flexible, just in case something is overrated/underrated, it's really up to the BN judgement to see if it's incorrectly "rated" on the absolute scale.

Changing to the no "+" or "-" rule is rather redundant as I don't see a significant amount of people really complaining about it being not obvious that it's supposed to go like "MX MX+ SHD". It's quite obvious to most people at this point as I've observed, however, common sense should also take place during difficulty naming of course (talking about being a nominator), just in case "heeeey why can't i rank my MX++++++++++++?" shit happens.

Don't go quoting back to people saying this is wrong that is wrong, I do disagree about "EZ+, NM" being a reasonable difficulty naming scheme due to "EZ+" having no "EZ" reference and it's possible to bump "EZ+" to "EZ". But how is this relevant to Memoria?
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