NM modding
00:43:802 - missing note
00:48:945 - same as above
00:50:659 - same as above
00:51:516 - same as above
03:01:802 - remove double
03:12:087 - remove double and add double here 03:12:945 - for the clap
00:48:945 - same as above
00:50:659 - same as above
00:51:516 - same as above
03:01:802 - remove double
03:12:087 - remove double and add double here 03:12:945 - for the clap
HD modding
02:36:087 - i think here you can do what you did with MX instead, so the difficulty increases more consistently.
03:11:873 (191873|2) - move that down to somewhere here 03:11:766 - so that it is consistent with the rest of the kiai time
03:11:873 (191873|2) - move that down to somewhere here 03:11:766 - so that it is consistent with the rest of the kiai time
MX modding
00:13:480 (13480|3) - remove note
00:17:659 - three notes to stay consistent with before, and move 00:17:766 (17766|0) - to 00:17:766 (17766|3) - , and 00:17:873 (17873|3) - to 00:17:873 (17873|0) -
00:27:516 - this section up to 00:33:516 - needs a bit of re-working. It doesn't feel very consistent because you mapped only some of the melody and percussion. I think you should only map either the melody or percussion only, and when the two fall on the same beat, you could put a double instead.
01:29:230 - through to 01:32:659 - I think you should remove the doubles, so that from 01:32:659 - it makes more sense to use the doubles for the snares.
02:36:087 - I think using 1/8 rolls would still be appropriate as in the higher difficulties they all use 1/8 jumptrills, so just doing a roll wouldn't hurt too much.
03:39:195 - remove double here as there is only the melody
03:56:873 - remove double here for similar reason as above (no piano here)
00:17:659 - three notes to stay consistent with before, and move 00:17:766 (17766|0) - to 00:17:766 (17766|3) - , and 00:17:873 (17873|3) - to 00:17:873 (17873|0) -
00:27:516 - this section up to 00:33:516 - needs a bit of re-working. It doesn't feel very consistent because you mapped only some of the melody and percussion. I think you should only map either the melody or percussion only, and when the two fall on the same beat, you could put a double instead.
01:29:230 - through to 01:32:659 - I think you should remove the doubles, so that from 01:32:659 - it makes more sense to use the doubles for the snares.
02:36:087 - I think using 1/8 rolls would still be appropriate as in the higher difficulties they all use 1/8 jumptrills, so just doing a roll wouldn't hurt too much.
03:39:195 - remove double here as there is only the melody
03:56:873 - remove double here for similar reason as above (no piano here)
LeiN-'s MX+
Asked to do modding for the easier diffs, so here it is \o/00:23:873 - remove double
00:34:587 - same as above
03:55:373 (235373|2) - move this up to 03:55:480 (235480|2) -
00:34:587 - same as above
03:55:373 (235373|2) - move this up to 03:55:480 (235480|2) -
Overall great mapset