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Hotaru Murasaki - Re:TrymenT [Osu|CatchTheBeat]

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Topic Starter
_Meep_

-NanoRIPE- wrote:

hey

[Hard]
00:14:570 (1) - unnecessary nc Fixed
00:20:570 (4,5,1) - make a triangle pattern here? Nah,a smooth movement to (1) emphasizes the part better imo
01:19:307 (1,2,3) - this pattern make me confused the map is pretty confusing at times XD I'll see what I can do about it if others complain abt it

gl ~
Topic Starter
_Meep_

Lilyanna wrote:



m4m

General :

check aimod tags conflicts

Hard :

00:18:833 - u should have made the sv slower from here not here 00:19:623 - and u could have used less objects in slow music this pattern fit imo uh tbh i didn't even notice the 1.2x sv change,fixed.
http://puu.sh/snI9e/95c50dff3b.jpg
00:24:991 (1) - i dont see a reason for a nc here Fixed
00:27:517 (1) - ^ Fixed
same for all Fixed
00:44:570 (1) - same here i dont get the nc Fixed
00:50:254 (2) - and u didnt do it here well imo its not needed to nc that sorry ;w;
01:19:939 (3) - would be better if its same as 01:19:307 (1,2) - so then u can have a flow break here 01:20:254 (1) - to emphasize that downbeat I dont really know why you like flow breaks so much XD but I dont really like that tbh,so no ;w;
http://puu.sh/snIB9/3325a31672.jpg
01:35:412 - same as normal sounds at the end are pretty loud and prominent,so I dont exactly see why 5 is even an option

Insane :

00:10:465 (3,1) - can improve blanket It's fine imo
00:31:939 (3,4) - the spacing between these should be increased as well imo its part of these jumps 00:31:307 (3,4,1,2,3,4) - I don't think the spacing should change that drastically,so I made it a pattern where 1,2 would repeat once in the beginning and once in the end. It plays well so I don't see a reason why I need to space them
00:32:570 (2,5) - this overlap is triggering maybe move this 00:33:517 (5) - to x272 y58 and then u will have cool symmetry here 00:33:517 (5,6) - I dont really find it triggering,will consider though
00:42:044 (8,9) - awkward spacing the instrument felt same intencity between these 00:41:412 (4,5,6,7,8) - imo and u should have here a flow break 00:42:360 (1) - changed the 8,9 position and angle,but i dont like flow breaks lol
also the jumps looks pretty random maybe try this (idk what im doing lol)
http://puu.sh/snJve/6775c18538.jpg
01:10:781 (1) - remove nc 01:13:307 (1) - ^ Going for 1,2 1,2 pattern
01:14:570 (1) - ^ ^
01:23:886 (1) - give reason I really don't get what you mean here lol,it's pretty intuitive that the 'zuru' or 'chuzuru'(I think thats what she said) would be played with a slider

I never intend to sound mean if i did im sorry I hope i helped good luck!

May map : https://osu.ppy.sh/s/529064

mod any diff to be fair same drain as i did
Thanks for modding ;d
Underforest
place for m4m response
sorry for late
Topic Starter
_Meep_

Underforest wrote:

place for m4m response
sorry for late
its fine,take ur time xd
Chaos
part 2 of I didn't really care that much but was asked as to why I didn't post logs so here I am again because this is evidence that these things were talked about *shrugs* (Insane)
2016-11-20 14:09 _Meep_: do u still have time? or do u want to invest ur time into somethin else
2016-11-20 14:09 Chaos: mmm what did you want to ask me for?
2016-11-20 14:10 _Meep_: Another testplay,on my +71sp map .-.
2016-11-20 14:10 _Meep_: and I think it's becuz of me thats lagging back the bubbles,idk
2016-11-20 14:10 Chaos: yeah I can test
2016-11-20 14:10 _Meep_: ACTION is listening to [https://osu.ppy.sh/b/1101073 Hotaru Murasaki - Re:TrymenT]
2016-11-20 14:10 _Meep_: the insane please
2016-11-20 14:11 _Meep_: chaos,ur rank is so close to 6666
2016-11-20 14:11 _Meep_: lol
2016-11-20 14:11 Chaos: it was a little while ago lol
2016-11-20 14:11 _Meep_: LOL
2016-11-20 14:13 _Meep_: now u know why i dont put so many jumps lol,sliders ftw
2016-11-20 14:13 Chaos: I've definitely played this before
2016-11-20 14:14 _Meep_: I never approached u b4 tho
2016-11-20 14:14 _Meep_: ur not on the testplayers
2016-11-20 14:14 _Meep_: thats for sure
2016-11-20 14:14 _Meep_: now u are
2016-11-20 14:14 _Meep_: XD
2016-11-20 14:15 Chaos: 00:40:939 (3,7) - why no stack
2016-11-20 14:15 Chaos: I remember having played it b/c of 00:23:412 (1,2,3,4) -
2016-11-20 14:16 _Meep_: ;o
2016-11-20 14:16 _Meep_: but i nvr approached u,so i guess u just found it in #modhelp
2016-11-20 14:16 _Meep_: i did go there to ask for testplays alot
2016-11-20 14:16 Chaos: probably
2016-11-20 14:16 _Meep_: stacked it,it feels better tbh
2016-11-20 14:16 Chaos: I just randomly played it or something when you linked it or something
2016-11-20 14:16 _Meep_: XD
2016-11-20 14:16 _Meep_: can u tell me,what is the main problem ;w;
2016-11-20 14:17 Chaos: also, thoughts on rotating 00:42:044 (8,9) - about 15?
2016-11-20 14:17 Chaos: [https://chaos.s-ul.eu/fSeusFvL.jpg quick screenshot]
2016-11-20 14:17 _Meep_: I'll rotate it 10
2016-11-20 14:17 Chaos: and idk how you feel about 1,2 nc here
2016-11-20 14:17 Chaos: b/c it might just be that fact that I'm really bad at reading
2016-11-20 14:17 _Meep_: which nc?
2016-11-20 14:18 Chaos: but I had a little bit of a hard time reading it probably the first time
2016-11-20 14:18 Chaos: 00:41:412 (4,5,6,7,8,9) -
2016-11-20 14:18 _Meep_: 00:43:781 (1,2) - ?
2016-11-20 14:18 Chaos: to 1,2s
2016-11-20 14:18 _Meep_: o
2016-11-20 14:18 Chaos: it's okay if you say no
2016-11-20 14:18 Chaos: again, I might just be that bad at reading
2016-11-20 14:18 _Meep_: well,tbh,yea no,but i'll consider it
2016-11-20 14:18 _Meep_: because it was recently added
2016-11-20 14:18 Chaos: okay
2016-11-20 14:19 Chaos: 00:47:254 (6) - move a little to the right
2016-11-20 14:20 _Meep_: moved
2016-11-20 14:22 _Meep_: IDK WHATS WRONG THATS HINDERING THE BUBBLE(except for yoshi wanting to remap his diff
2016-11-20 14:22 Chaos: 00:49:307 (1,2,3,4,1) - visual spacing
2016-11-20 14:22 Chaos: 00:48:991 (6,7) - also maybe this as a part of it too
2016-11-20 14:23 _Meep_: u mean it looks bad?
2016-11-20 14:23 _Meep_: or?
2016-11-20 14:23 _Meep_: ;o
2016-11-20 14:23 Chaos: I would prefer 3,4 to be in between 1,2 and 00:49:939 (1) -
2016-11-20 14:23 Chaos: similar to [https://chaos.s-ul.eu/jqkCH5B7.jpg this]
2016-11-20 14:24 _Meep_: 00:49:939 (1) - the sound here is pretty loud
2016-11-20 14:24 _Meep_: so I distanced it way further
2016-11-20 14:24 Chaos: mmm
2016-11-20 14:24 Chaos: consider the musical phrase as a whole
2016-11-20 14:25 _Meep_: wut.
2016-11-20 14:25 _Meep_: lol
2016-11-20 14:25 Chaos: the only significance I find in 00:49:939 (1) - is that it's the end of the musical phrase and a new measure's first beat
2016-11-20 14:26 Chaos: if you really want to have the spacing from 4,1 be my guest
2016-11-20 14:26 Chaos: but it does look a little bit weird
2016-11-20 14:26 _Meep_: https://osu.ppy.sh/ss/6618052
2016-11-20 14:26 _Meep_: y not?
2016-11-20 14:26 _Meep_: or no XD
2016-11-20 14:26 Chaos: that's okay
2016-11-20 14:26 _Meep_: yey
2016-11-20 14:27 Chaos: I'd adjust the angle of 3,4 a bit probably
2016-11-20 14:27 Chaos: but I was going to say that change was something you could consider
2016-11-20 14:27 Chaos: if you wanted to keep the large spacing of 4,1
2016-11-20 14:28 _Meep_: I wanted to keep the large spacing of 4,1
2016-11-20 14:28 Chaos: 00:57:202 (1) - this is 1/4 .-.
2016-11-20 14:28 _Meep_: listen to it at 25%
2016-11-20 14:28 _Meep_: its 1/6
2016-11-20 14:28 _Meep_: but sounds alot like 1/4 for some unapparent reason
2016-11-20 14:28 _Meep_: LOL
2016-11-20 14:29 Chaos: well it really sounds like 1/4 at 25%
2016-11-20 14:29 _Meep_: to me its 1/4
2016-11-20 14:29 _Meep_: 1/6*
2016-11-20 14:29 _Meep_: lol
2016-11-20 14:29 _Meep_: uh,i guess this is kind of a debatable thing
2016-11-20 14:29 Chaos: well if someone else who matters doesn't point it out then baylife
2016-11-20 14:30 Chaos: personally I think it's fairly obvious that it's 1/4
2016-11-20 14:30 Chaos: but I'm not the person who that matters to
2016-11-20 14:30 _Meep_: BUT ITS 1/6, i keep telling everyone
2016-11-20 14:30 _Meep_: lol
2016-11-20 14:30 _Meep_: ah fk it,well i'll change it to 1/4 then
2016-11-20 14:30 _Meep_: LOL
2016-11-20 14:30 Chaos: everything else seems fine
2016-11-20 14:31 _Meep_: 01:12:675 (1,2,1,2,1,2,1) - nowa's diff has millions of jumps
2016-11-20 14:31 _Meep_: mine has sliders
2016-11-20 14:31 _Meep_: LOL
2016-11-20 14:31 Chaos: sliders are fine there
2016-11-20 14:32 _Meep_: Well i love sliders too much
2016-11-20 14:32 _Meep_: 01:30:360 (1) - this is rankable right?
2016-11-20 14:32 Chaos: yes
2016-11-20 14:32 Chaos: but someone might ask you to make it a little more obvious, the start and end
2016-11-20 14:33 _Meep_: its pretty obvious with the sliderstars that appear in the direction of the incoming sliderball
2016-11-20 14:33 _Meep_: so if they don't have that,tbh i just want to say 'suck it,blame ur skin'
2016-11-20 14:33 _Meep_: -.-
2016-11-20 14:33 Chaos: like I said, it is rankable
2016-11-20 14:34 Chaos: but somebody might advise you to make it a little more obvious
2016-11-20 14:34 Chaos: lol
2016-11-20 14:34 _Meep_: Well some people said it was too curvy
2016-11-20 14:34 _Meep_: but for me it was kind of following a flower shape
2016-11-20 14:35 Chaos: curvy how? lol
2016-11-20 14:35 Chaos: the shape itself looks perfectly fine to me
2016-11-20 14:35 _Meep_: idk LOL
2016-11-20 14:35 _Meep_: 01:35:412 (1) - this circle syncs with the video + 00:20:886 (1,1) - same location
2016-11-20 14:35 _Meep_: :DD
2016-11-20 14:35 _Meep_: mindfucks inbound
2016-11-20 14:36 Chaos: at least you're not putting in phantom circle
2016-11-20 14:36 _Meep_: LOL
Peuniak
Hey, M4M from my modding queue :)

Insane
00:01:939 (1,2) - blanket here is not made properly, it's a pity tbh but easily fixable as well
00:17:886 (4,5,6) - this spacing it's kinda strange imo, there are no changes in music, but the spacing is going crazy high, and then extremely low, I guess it's not a big misstatement, but I'd make it more stable
00:20:886 (1,2) - place it in the centre
00:22:781 (3) - this slider looks kinda weird and unnatural make it smoothier like this http://osu.ppy.sh/ss/6632633
00:23:728 (2) - this one shouldn't overlap 00:22:781 (3) like this, not a big deal, but fixable
00:39:833 (1,6) - overlap (with beginning of slider)
00:40:939 (3,7) - overlap (with ending of slider)
00:57:202 (1) - ctrl + g
01:02:570 (1) - this curve doesn't work in this map imo
01:06:833 (2,2) - this looks ugly for me, decrease stack leniency
01:20:728 (2) - same as 00:22:781 (3)
01:30:360 (1) - place it in the centre of map

Nowa's Flower
I like the overall aesthetics, lots of blankets that fit the song, I'm impressed :)
00:12:833 (4) - overlap this with 00:14:254 (4)
00:27:833 (3,1) - these aren't stacked properly
00:34:781 (1,2) - you use sometimes this 1/1 gap to emphasize the vocals, it would fit in places like this as well 00:37:307 (1,2,3) previously deleting 2 ofc (I know that there's a bass line sound, but it's very silent) it's up to you, but this kind of "breaks" will give this map a nice bit of flow
00:51:675 (2) - overlap with ending of 00:50:886 (4)
01:17:333 (4,1) - I don't feel like it's a good idea, I'm okay with high spacing on this stream but this is too high imo
Okay so this is kinda nothing, this is a high quality map, just some general thoughts.

Good luck with ranking it !!!
Liena
#modrequest

Easy
  1. 00:04:465 (1) - nice slider art but 00:05:728 - should be clickable
  2. 00:06:202 (3) - sliders on red tick can be confuse for easy players i also recommend fix it in rest of the map
  3. 00:42:360 (1,2,3,4) - too many 1/2 is much for a easy

Normal
  1. 00:01:939 (1,2,3) -really weird try http://i.imgur.com/P0m0Cfk.jpg should work better, same as 00:06:991 (1,2,3) -
  2. 00:15:991 (1,2,3,4,1,2,3,4,5,6) - too long rhythm i recommend simplify and 00:18:044 (3,4,5) - 3 stacks is not acceptable in normal i recommend fix it
  3. 01:27:833 (1) - I dont think that has to be quiet, you can increase volume a bit.

Hard

  1. 00:01:939 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,1,2) - thats whistles on slider doenst fit imo, do as you did on the insane
  2. 00:13:307 (1,2) - flow a bit off https://osu.ppy.sh/ss/6634019
  3. 00:30:991 (3) - i dont see reason for ignore 00:31:307 - same 00:40:939 (3) -
  4. 00:43:781 (1) - nc?
  5. 00:46:781 (2) - this reverse looks out of place, 00:47:412 - its should be clickabe
  6. 00:50:886 (4) - please do not end sliders in downbeats this works in some cases but not here...
  7. 01:06:991 (1,2,3,4) - this pattern is very hard imo i recommend remove 01:07:465 (4) -
  8. 01:08:886 (5) - nc
Insane
  1. 00:10:781 (1,2) - inconfortable to play try flow better
  2. 00:20:254 (1) - why nc?
  3. 00:32:096 (4,5) - Idk about this stack you should give more emphasis for this notes and its confuse me when i play but yeah just my opinion
  4. 00:40:939 (3,7) - stack on tail
  5. 01:35:412 (1) - pretty unecessary, spinner end please...
Extra
  1. 00:57:202 (1,2,3,4,1) - how about move more to left? its almost out of screen also its inconfortable to play imo
Good luck o/
Topic Starter
_Meep_

Peuniak wrote:

Hey, M4M from my modding queue :)

Insane
00:01:939 (1,2) - blanket here is not made properly, it's a pity tbh but easily fixable as well Fixed >_>
00:17:886 (4,5,6) - this spacing it's kinda strange imo, there are no changes in music, but the spacing is going crazy high, and then extremely low, I guess it's not a big misstatement, but I'd make it more stable Fixed
00:20:886 (1,2) - place it in the centre No,because it syncs in with the last note of the map,which also syncs in with the video.
00:22:781 (3) - this slider looks kinda weird and unnatural make it smoothier like this http://osu.ppy.sh/ss/6632633 Nah,I like this slider and it plays the vocals fairly well
00:23:728 (2) - this one shouldn't overlap 00:22:781 (3) like this, not a big deal, but fixable uh thats intentional -.-
00:39:833 (1,6) - overlap (with beginning of slider) Fixed
00:40:939 (3,7) - overlap (with ending of slider) Fixed
00:57:202 (1) - ctrl + g For wut lol,it'll make it a lot more confusing and difficult if I do that
01:02:570 (1) - this curve doesn't work in this map imo reworked whole part
01:06:833 (2,2) - this looks ugly for me, decrease stack leniency Fixed
01:20:728 (2) - same as 00:22:781 (3) Reason stated above
01:30:360 (1) - place it in the centre of map Reason stated above

Good luck with ranking it !!!
thx 4 modding

Liena wrote:

#modrequest

Hard

  1. 00:01:939 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,1,2) - thats whistles on slider doenst fit imo, do as you did on the insane I don't get what u mean ;w;
  2. 00:13:307 (1,2) - flow a bit off https://osu.ppy.sh/ss/6634019 Fixed
  3. 00:30:991 (3) - i dont see reason for ignore 00:31:307 - same 00:40:939 (3) - trying out patterns
  4. 00:43:781 (1) - nc? Fixed
  5. 00:46:781 (2) - this reverse looks out of place, 00:47:412 - its should be clickabe Fixed
  6. 00:50:886 (4) - please do not end sliders in downbeats this works in some cases but not here... Fixed
  7. 01:06:991 (1,2,3,4) - this pattern is very hard imo i recommend remove 01:07:465 (4) - removed
  8. 01:08:886 (5) - nc Fixed
Insane
  1. 00:10:781 (1,2) - inconfortable to play try flow better The sharp angle needed to jump from 1 to 2 emphasizes the loudass piano note,so I wont change this
  2. 00:20:254 (1) - why nc? Fixed
  3. 00:32:096 (4,5) - Idk about this stack you should give more emphasis for this notes and its confuse me when i play but yeah just my opinion Jump pattern starts AND ends as 2 notes stacked ontop one another
  4. 00:40:939 (3,7) - stack on tail Fixed
  5. 01:35:412 (1) - pretty unecessary, spinner end please... I'll change if others do complain,I wanted it to sync with the video cuz it looked nice
Good luck o/
thx 4 modding ;o
Yoshimaro
ok easy diff reuploaded open to mods again lol sorry guys (there were a lot of recurring complaints so i just removed those parts, should be good now idk have at it you guis)
Nowaie

Peuniak wrote:

Nowa's Flower
I like the overall aesthetics, lots of blankets that fit the song, I'm impressed :) Sankyu
00:12:833 (4) - overlap this with 00:14:254 (4) Honestly i don't see a reason to do so. They both follow their own patterns and aren't even visibly overlapped at any point
00:27:833 (3,1) - these aren't stacked properly Fixed
00:34:781 (1,2) - you use sometimes this 1/1 gap to emphasize the vocals, it would fit in places like this as well 00:37:307 (1,2,3) previously deleting 2 ofc (I know that there's a bass line sound, but it's very silent) it's up to you, but this kind of "breaks" will give this map a nice bit of flow It's mostly because of the feeling that you left something unmapped there which would be the case for the 2. For example here 00:34:939 - (And pretty much every other occasion) is nothing that can be mapped under a clickable
00:51:675 (2) - overlap with ending of 00:50:886 (4) This was the original intention but the spacing would be too low to emphasize the melody. Also the current overlap is barely visible so that should not matter
01:17:333 (4,1) - I don't feel like it's a good idea, I'm okay with high spacing on this stream but this is too high imo See nearly any other mod response
Okay so this is kinda nothing, this is a high quality map, just some general thoughts.

Good luck with ranking it !!!

Liena wrote:

Extra
  1. 00:57:202 (1,2,3,4,1) - how about move more to left? its almost out of screen also its inconfortable to play imo What specifically makes it uncomfortable? I can't fix anything without reasoning out stuff like that. Though some patterns aren't made to be comfortable and i don't really notice anything out of ordinary for this pattern atleast in the comfortability. The stream is 1/1 off the slider so there is no hurry for it and this pattern 00:57:202 (1,2,3,4,1,2,3,4,5,6,1) - works right now really well imo
Good luck o/
Thanks for the mods

Updated
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 57044
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.25
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.2

[Metadata]
Title:Re:TrymenT
TitleUnicode:Re:TrymenT
Artist:Hotaru Murasaki
ArtistUnicode:紫咲ほたる
Creator:_Meep_
Version:Nowa's Flower
Source:Re:LieF ~親愛なるあなたへ~
Tags:Eroge DTM9 Nowa 619 Opening Rask op Re:LieF~DeaR YoU~
BeatmapID:1101073
BeatmapSetID:518004

[Difficulty]
HPDrainRate:7
CircleSize:4.2
OverallDifficulty:8.7
ApproachRate:9.3
SliderMultiplier:2.1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Tryment.jpg",0,0
Video,-1310,"ReTrymenT.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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57517,-90.9090909090909,4,2,1,70,0,1
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[Colours]
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Combo2 : 219,225,225
Combo3 : 192,254,137
Combo4 : 255,187,119
Combo5 : 207,155,255
Combo6 : 255,255,149

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104,141,69202,1,8,0:1:0:0:
194,251,69360,1,0,0:1:0:0:
54,274,69517,1,2,0:1:0:0:
244,118,69675,1,0,0:1:0:0:
283,360,69833,2,0,P|227:370|174:350,1,115.50000352478,8|0,0:1|0:1,0:1:0:0:
133,234,70149,6,0,L|153:106,1,115.50000352478,6|0,0:1|0:1,0:1:0:0:
265,246,70465,2,0,L|285:374,1,115.50000352478,8|0,0:1|0:1,0:1:0:0:
117,329,70781,2,0,P|58:319|-4:338,1,115.50000352478,2|0,0:1|0:1,0:1:0:0:
72,173,71096,2,0,P|156:187|244:160,1,173.250005287171,8|0,0:1|0:1,0:1:0:0:
318,206,71412,6,0,P|373:191|429:202,1,115.50000352478,2|0,0:1|0:1,0:1:0:0:
322,348,71728,2,0,P|266:362|210:351,1,115.50000352478,8|0,0:1|0:1,0:1:0:0:
91,169,72044,1,10,0:1:0:0:
241,231,72202,1,0,0:1:0:0:
106,348,72360,2,0,P|50:340|6:303,1,115.50000352478,8|0,0:1|0:1,0:1:0:0:
91,169,72675,5,14,0:1:0:0:
205,43,72833,1,0,0:1:0:0:
144,282,72991,5,10,0:1:0:0:
229,115,73149,1,0,0:1:0:0:
251,355,73307,5,10,0:1:0:0:
295,155,73465,1,0,0:1:0:0:
384,378,73623,5,10,0:1:0:0:
374,153,73781,1,0,0:1:0:0:
322,348,73939,5,14,0:1:0:0:
441,187,74096,1,0,0:1:0:0:
180,312,74254,5,10,0:1:0:0:
353,175,74412,1,0,0:1:0:0:
70,204,74570,5,10,0:1:0:0:
292,108,74728,1,0,0:1:0:0:
13,56,74886,5,10,0:1:0:0:
276,19,75044,1,0,0:1:0:0:
213,230,75202,6,0,L|98:211,1,115.50000352478,2|2,0:1|0:1,0:1:0:0:
311,121,75517,1,8,0:1:0:0:
231,339,75675,2,0,P|209:288|217:218,1,115.50000352478,2|8,0:1|0:1,0:1:0:0:
440,195,75991,1,0,0:1:0:0:
315,268,76149,1,2,0:1:0:0:
315,268,76307,6,0,P|297:212|313:148,1,115.50000352478,14|0,0:1|0:1,0:1:0:0:
447,63,76623,1,2,0:1:0:0:
506,286,76781,5,10,0:1:0:0:
472,302,76860,1,0,0:1:0:0:
436,306,76939,1,2,0:1:0:0:
399,299,77017,1,0,0:1:0:0:
364,284,77096,5,10,0:1:0:0:
311,268,77175,1,0,0:1:0:0:
255,271,77254,1,2,0:1:0:0:
203,290,77333,1,0,0:1:0:0:
129,317,77412,6,0,P|98:320|72:316,1,57.7500017623902,8|0,0:1|0:1,0:1:0:0:
36,212,77570,2,0,P|64:207|93:212,1,57.7500017623902,0|0,0:1|0:1,0:1:0:0:
211,246,77728,6,0,L|219:88,1,157.500006008148,6|2,0:0|0:0,0:0:0:0:
269,340,78202,2,0,P|193:354|125:317,1,157.500006008148,2|0,0:0|0:0,0:0:0:0:
98,199,78675,1,2,0:0:0:0:
146,91,78833,1,2,0:0:0:0:
229,174,78991,6,0,P|311:192|387:167,1,157.500006008148,2|2,0:0|0:0,0:0:0:0:
453,78,79465,1,2,0:0:0:0:
483,262,79623,1,2,0:0:0:0:
264,199,79939,2,0,P|254:161|264:123,1,78.7500030040742,2|0,0:0|0:0,0:0:0:0:
335,164,80254,6,0,P|331:240|266:278,1,157.500006008148,2|2,0:0|0:0,0:0:0:0:
157,236,80728,2,0,L|144:52,1,157.500006008148,2|0,0:0|0:0,0:0:0:0:
30,108,81202,2,0,L|23:199,1,78.7500030040742,2|2,0:0|0:0,0:0:0:0:
157,236,81517,6,0,P|232:255|308:239,1,157.500006008148,2|0,0:0|0:0,0:0:0:0:
408,174,81991,1,2,0:0:0:0:
421,291,82149,2,0,L|431:371,1,78.7500030040742,2|0,0:0|0:0,0:0:0:0:
320,324,82465,2,0,P|263:306|198:322,1,118.125004506111,2|0,0:0|0:0,0:0:0:0:
141,345,82781,6,0,P|92:355|48:343,1,78.7500030040742,2|2,0:0|0:0,0:0:0:0:
17,286,83096,1,2,0:0:0:0:
46,212,83254,2,0,P|66:136|46:62,1,157.500006008148,2|0,0:0|0:0,0:0:0:0:
157,11,83728,2,0,P|147:49|157:86,1,78.7500030040742,2|2,0:0|0:0,0:0:0:0:
222,160,84044,6,0,L|203:324,1,157.500006008148,2|2,0:0|0:0,0:0:0:0:
139,169,84517,1,0,0:0:0:0:
139,169,84675,2,0,P|165:102|252:84,1,157.500006008148,2|2,0:0|0:0,0:0:0:0:
297,175,85307,6,0,P|250:172|214:155,1,78.7500030040742,2|0,0:0|0:0,0:0:0:0:
329,246,85623,2,0,P|282:255|243:248,1,78.7500030040742,2|0,0:0|0:0,0:0:0:0:
378,306,85939,2,0,P|335:326|296:330,1,78.7500030040742,2|0,0:0|0:0,0:0:0:0:
456,274,86254,1,2,0:0:0:0:
449,350,86412,1,2,0:0:0:0:
466,198,86570,6,0,L|481:33,1,157.500006008148,2|0,0:0|0:0,0:0:0:0:
359,15,87044,1,2,0:0:0:0:
351,91,87202,2,0,L|336:247,1,157.500006008148,2|2,0:0|0:0,0:0:0:0:
265,325,87833,6,0,L|260:355,2,26.25,2|0|0,0:0|0:0|0:0,0:0:0:0:
219,146,89096,5,2,0:0:0:0:
98,287,89412,2,0,L|88:345,2,52.5,2|2|2,0:0|0:0|0:0,0:0:0:0:
133,107,90044,1,2,0:0:0:0:
133,107,90360,6,0,B|169:104|188:84|188:84|198:115|198:115|233:96|267:107|267:107|302:117|330:107|330:107|349:113|361:130|361:130|380:107|357:73|346:50|358:29|386:23|407:32|416:52|409:74|386:63,1,420,2|2,0:0|0:0,0:0:0:0:
483,257,92254,1,2,0:0:0:0:
408,331,92412,1,2,0:0:0:0:
310,293,92570,1,2,0:0:0:0:
213,333,92728,2,0,L|205:370,2,26.25,2|2|2,0:0|0:0|0:0,0:0:0:0:
256,192,92965,12,6,95412,0:1:0:0:
smau5
hey M4M

Easy:
  1. 01:09:517 (5) - maybe separate it into 2 circles? like this http://i.imgur.com/HkpU37I.png
  2. 01:12:675 (1,2,3) - make this rhythm similar to this one 01:13:939 (1,2,3) -
  3. 01:15:202 (1) - ctrl + g
  4. 01:16:781 (1,2) - slider into two circles http://i.imgur.com/2CnfKJY.png
619's Normal:
  1. 01:02:412 (6) - i feel like you should take this out or add a circle at the beginning of the chrous like this http://i.imgur.com/LhGccKd.png idk how to explain it well but something with the rhythm (?)
  2. 01:06:991 (4) - add finish sound
  3. 01:11:412 (3) - 01:12:675 (1) - 01:13:939 (4) - 01:15:202 (1) - 01:15:675 (2) - 01:16:307 (4) - add finish to the sliderheads to add hype to the build up
Hard:
  1. 01:13:939 (1,2,3,4) - change this part to something like this http://i.imgur.com/Ini1RlY.png http://i.imgur.com/7zFeDmJ.png seems cooler, but you will have to change the next pattern to something like this http://i.imgur.com/6hVjg1t.png

Insane:
  1. 00:18:044 (5,1) - why this big gap? isn't better to move the #5 a little bit up?
Nowa's Flower:
  1. 01:05:096 (1,2,1,2) - maybe try something like this? https://www.youtube.com/watch?v=2MXEvKy2YDM i think it flow better LUL the video Quality
personally i would put the finish sound every 8 beats on the chorus on all diff except easy :p
nothing else to say that's all my suggestions :)
Topic Starter
_Meep_

smau5 wrote:

hey M4M

Hard:
  1. 01:13:939 (1,2,3,4) - change this part to something like this http://i.imgur.com/Ini1RlY.png http://i.imgur.com/7zFeDmJ.png seems cooler, but you will have to change the next pattern to something like this http://i.imgur.com/6hVjg1t.png Having the same slider shape for like 8 seconds feels so boring lol

Insane:
  1. 00:18:044 (5,1) - why this big gap? isn't better to move the #5 a little bit up? Spacing is to emphasize the piano notes played 00:18:202 -
Npersonally i would put the finish sound every 8 beats on the chorus on all diff except easy :p
nothing else to say that's all my suggestions :)
thx 4 modding xd
smau5

_Meep_ wrote:

smau5 wrote:

hey M4M

Hard:
  1. 01:13:939 (1,2,3,4) - change this part to something like this http://i.imgur.com/Ini1RlY.png http://i.imgur.com/7zFeDmJ.png seems cooler, but you will have to change the next pattern to something like this http://i.imgur.com/6hVjg1t.png Having the same slider shape for like 8 seconds feels so boring lol

Insane:
  1. 00:18:044 (5,1) - why this big gap? isn't better to move the #5 a little bit up? Spacing is to emphasize the piano notes played 00:18:202 -
Npersonally i would put the finish sound every 8 beats on the chorus on all diff except easy :p
nothing else to say that's all my suggestions :)
thx 4 modding xd
sorry for short mod i couldn't find more xd
Topic Starter
_Meep_
its ok xd
Mir
recheck mod thing
19:25 _Meep_: mirmirmrirr
19:26 _Meep_: herp me
19:26 Mir: yeshu
19:26 Mir: whatsup
19:26 *_Meep_ is editing [https://osu.ppy.sh/b/1100513 Hotaru Murasaki - Re:TrymenT [Hard]]
19:26 _Meep_: gay diff needs modding
19:26 _Meep_: help
19:26 Mir: 00:02:886 (3,3) -
19:26 Mir: why space differently
19:27 Mir: 00:02:886 (3,1) - space it like this or like 00:04:149 (3,1) -
19:27 Mir: choose one
19:27 Mir: 00:08:886 (2,1) - meh overlap but it's up to you
19:28 _Meep_: fixed
19:28 _Meep_: I wanted to overlap them
19:28 Mir: k
19:28 Mir: 00:20:254 (3) - slider would be easier to play here
19:28 Mir: would also get the soft piano tick on the red
19:28 Mir: it's really soft
19:28 Mir: like SUPER soft
19:28 Mir: so i get if you don't wanna do it
19:28 _Meep_: nah
19:28 _Meep_: no slider here XD
19:28 Mir: 00:23:412 (4,5) - fix blanket
19:29 _Meep_: off by 1 pixel idgaf'
19:29 _Meep_: lol
19:29 Mir: 00:30:991 (3) - you skip a really strong piano beat on the white before the tail
19:29 _Meep_: If i map the piano notes
19:29 _Meep_: I'd have to do it for all of them
19:30 Mir: which would probably play better
19:30 Mir: if you did it for all of them
19:30 _Meep_: and its pretty intense,alot of notes
19:30 Mir: 00:34:149 (6,7,1) - ds
19:30 Mir: 00:36:044 (5,6) - symmetry dying
19:30 Mir: also your point about mapping piano basically doesn't matter because you did it here 00:41:412 (4,5,6) -
19:31 Mir: 00:45:991 (1) - also what is this slider xD
19:32 Mir: 01:03:517 (3,6) - meh
19:32 _Meep_: uh
19:32 _Meep_: fixed all except that 1 slider
19:32 _Meep_: lul
19:32 Mir: okay lol
19:33 Mir: 01:10:149 (1,2) -
19:33 Mir: screams symmetrical pattern
19:33 _Meep_: nu
19:33 Mir: like https://puu.sh/ss51A/e2856eed40.png
19:33 Mir: for example
19:33 Mir: but ok
19:34 Mir: 01:19:939 (3) - ?
19:34 Mir: why isn't it pointing the other way
19:34 _Meep_: uh ok
19:34 Mir: 01:21:833 (1,2,3) - and couldn't you do the same pattern or something similar for these notes?
19:35 Mir: 01:29:096 (1) - are you following vocals or the piano
19:35 Mir: if you're following vocals move slider to the red before
19:36 _Meep_: fixing fixing
19:36 _Meep_: 01:29:096 (1) - piano
19:36 Mir: k
19:36 Mir: 01:30:360 (1) -
19:36 Mir: i don't usually pick on slider shapes
19:36 Mir: but that little nub at the end
19:36 Mir: looks weird
19:36 Mir: https://puu.sh/ss5dD/ccb0d37670.png
19:37 _Meep_: okok
19:37 _Meep_: fix
19:37 _Meep_: lol
19:37 _Meep_: nub at the end?
19:37 Mir: stub
19:37 Mir: thing
19:37 Mir: LOL
19:37 _Meep_: nah i like that
19:37 _Meep_: XD
19:37 Mir: alright up to you
19:37 _Meep_: updating
19:37 _Meep_: see how u like the last part
19:38 Mir: alright
19:39 Mir: 01:26:412 (3,1,2) -
19:39 Mir: you are
19:39 Mir: legit
19:39 Mir: killing me
19:39 _Meep_: lol
19:39 Mir: could you like
19:39 Mir: not overlap that somehow
19:40 _Meep_: ye
19:40 _Meep_: i can
19:41 Mir: 00:31:939 (7) -
19:42 Mir: wouldn't have that strong bass boom on the slider end
19:42 Mir: just pointing it out
19:42 _Meep_: pianooooooo
19:42 Mir: yeah but
19:42 Mir: that boom
19:42 Mir: is pretty noticeable
19:42 Mir: it's even louder than the piano
19:42 Mir: i think it deserves an active note
19:43 _Meep_: fine added note
19:43 _Meep_: lol
19:43 Mir: 00:57:202 (1) - also
19:43 Mir: why is there a greenpoint
19:43 Mir: in the middle of this slider
19:43 _Meep_: idk
19:43 _Meep_: lol
19:43 _Meep_: ima remove ltr
19:44 Mir: get rid of it lol
19:44 _Meep_: i gtg now
19:44 Mir: okay
19:44 _Meep_: post da mod in the thread pls xd
19:44 Mir: okokok

dunno if kds
Nowaie

smau5 wrote:

Nowa's Flower:
  1. 01:05:096 (1,2,1,2) - maybe try something like this? https://www.youtube.com/watch?v=2MXEvKy2YDM i think it flow better LUL the video Quality
Hi http://puu.sh/ssH54/b453319cb9.png
smau5

DTM9 Nowa wrote:

smau5 wrote:

Nowa's Flower:
  1. 01:05:096 (1,2,1,2) - maybe try something like this? https://www.youtube.com/watch?v=2MXEvKy2YDM i think it flow better LUL the video Quality
Hi http://puu.sh/ssH54/b453319cb9.png
i'm actually retarded LUL https://www.youtube.com/watch?v=2MXEvKy2YDM
Nowaie

smau5 wrote:

i'm actually retarded LUL https://www.youtube.com/watch?v=2MXEvKy2YDM
Adding the notes : Many modders have suggested adding notes there but i have denied all of them because i can't hear anything on the red tick after the other hitcircle that would be worthy to be clickable. I will be more than happy to add them if someone tells me how are they justified and not straight up overmapped just so it flows

Placement : I may look into that aspect of it but it does create somewhat ellipse flow because of the shape of the slider
Yoshimaro
hi im modder right now

hard ECKS DEE
00:01:939 (1,2,3,1,2,3,1,2,3) - llol nice square

00:20:254 (3,4,5,1) - this flow is awkwardly circular, consider breaking up the flow on 00:20:570 (4,5,1) - , or just making it more linear at a perpendicular angle from 00:19:623 (1,2,3) - (not against circle flow but it felt strange tbhaych)

00:43:781 (1,2) - start with a circle, follow into a slider on the on beat 00:43:939 - and end with a circle on 00:44:254 - ? rhythm choice

01:17:096 (8,9,1) - if this was supposed to be straight then double check because to my eyes its a bit crooked

01:26:412 (3) - careful for slider breaks lol

01:30:360 (1) - the tic on 01:31:623 - is off

hi im mapper right now

smau5 wrote:

Easy:
  1. 01:09:517 (5) - maybe separate it into 2 circles? like this http://i.imgur.com/HkpU37I.png thats how i had it before, but as it is right now i think the object density is appropriate for this section already, no need to inflate difficulty in an easy map
  2. 01:12:675 (1,2,3) - make this rhythm similar to this one 01:13:939 (1,2,3) - the sliders 01:12:991 (2,1) - are mapped to soft held syllables, the circles are on the more stressed vocal syllables
  3. 01:15:202 (1) - ctrl + g i want the flow to be emphasized by a direction change since im not allowed to emphasize it in a spacing change due to easy diff, if i ctrl g then it makes the flow of 01:14:570 (2,3,1) - too linear to allow 01:15:202 (1) - to be unique in its own right
  4. 01:16:781 (1,2) - slider into two circles http://i.imgur.com/2CnfKJY.png blanketing 01:15:202 (1) - as well as no need to inflate object density here if the rhythm fits
thank modder smau5 c:
Topic Starter
_Meep_

- Yoshimaro - wrote:

hi im modder right now

hard ECKS DEE
00:01:939 (1,2,3,1,2,3,1,2,3) - llol nice square ;d

00:20:254 (3,4,5,1) - this flow is awkwardly circular, consider breaking up the flow on 00:20:570 (4,5,1) - , or just making it more linear at a perpendicular angle from 00:19:623 (1,2,3) - (not against circle flow but it felt strange tbhaych) I guess I fixed it lol

00:43:781 (1,2) - start with a circle, follow into a slider on the on beat 00:43:939 - and end with a circle on 00:44:254 - ? rhythm choice Fixed

01:17:096 (8,9,1) - if this was supposed to be straight then double check because to my eyes its a bit crooked
Fixed

01:26:412 (3) - careful for slider breaks lol Uh made it easier to play

01:30:360 (1) - the tic on 01:31:623 - is off that shit is annoying to fix so no lul
thanks dad
Sakurauchi Riko
hi, i see what i can find :D

Hard
00:08:254 (1,2) - blanket them (oh yes btw i try to polish ur map too)
00:12:360 (2,3,4) - make equilateral triangle http://puu.sh/stbaS/2048576e42.jpg (i made 00:12:044 (1,2) - not straight lined up since 00:12:360 (2,4) - would look bad together)
01:08:254 (3,4,1) - ^
00:14:886 (1,2) - swap NC's maybe? I think its better to seperate the 1/1 rhythm on red tickes with a NC. And add NC 00:14:570 (4) - here so the 1/1 rhythm is seperated here too. im not sure about this but it makes more sense to me
00:18:202 (4,1) - im not sure why u stacked them, 00:18:360 - is a strong sound (its stronger than the others) so it deserves more attention than just being stacked under a circle... but idk maybe u thought smth by doing that.
00:20:254 (3) - same as above i would let the player know that a rhythm change is coming up (1/2 -> 1/1 siuch as above) with a NC
00:22:781 (2,3,4,5) - this whole pattern looks really messy imo. and the flow at 00:23:254 (3,4) - and 00:23:412 (4,5) - is really awkward. i barely changed the pattern http://puu.sh/stbBj/9890dfd426.jpg but it flows better that way and is cleaner. Or if u want it a bit more like before make it like http://puu.sh/stbF7/bcfea5d85e.jpg just be sure you blanket your objects and let them flow
00:24:675 (1,2) - =/= 00:25:781 (4,5) - rhythm-wise. The first is 1/1 the second is 1/2 and you use the same pattern, i do not recommend that. i suggest you to unstack 00:25:781 (4,5). Therefore you used for so many 1/1 rhythms your stacking pattern, so why not make it just for them
00:34:781 (1,2,3,4) - same here, maybe you dont wanna change because u intended smth i cant see rn xD
00:41:570 (5,6) - not the best flow, maybe you wanna ctrl + j the slider and do smth with that
01:05:096 (1,2,1,2,1,2) - this is actually pretty hard to read for a Hard difficulty
01:10:149 (1,2) - i would make the blanket with the same space in between like 01:09:991 (5,1) - . it looks aesthetically better imo
01:14:886 (4,1) - add more spacing. Either 1.9x like u did at 01:15:360 (2,3) - or maybe even a bit more like 2.1x to emphasize the new section
01:15:833 (4,5,6) - wrong spacing: DS increase should be in between 01:16:149 (5,6) - because 01:16:307 - should get emphasized and not 01:16:149 -
01:23:886 (4,6) - bad overlap. 3 possibilities 1) avoid it 2) make just a slight overlap or 3) stack the slidertail on the sliderpath

Insane
00:02:412 (2,3) - the DS between those is pretty small, they also look good with a slight overlap like this way http://puu.sh/stcwP/210e8e950b.jpg . i recommend you that for all similar spots
01:19:939 (3,1) - those are fine because theres no DS issue :) although 01:20:254 (1) - could have more DS because strong sound
00:32:254 (5,1) - swap NC
01:15:202 (1) - add a slight curve topside for better flow

This difficulty is well polished compared to the hard. Maybe you should try to make your Hard looks more clean. Insane has also better sliderarts and patterns, try to apply things you did in Hard aswell and you are good to go! :D

Thats it for me, I hope i could help ypu at least a tiny bit c:
GL for a pleasant ranking process and happy mapping! (:
Topic Starter
_Meep_

Phyloukz wrote:

hi, i see what i can find :D

Hard
00:08:254 (1,2) - blanket them (oh yes btw i try to polish ur map too) Fixed
00:12:360 (2,3,4) - make equilateral triangle http://puu.sh/stbaS/2048576e42.jpg (i made 00:12:044 (1,2) - not straight lined up since 00:12:360 (2,4) - would look bad together) Fixed
01:08:254 (3,4,1) - ^ Fixed
00:14:886 (1,2) - swap NC's maybe? I think its better to seperate the 1/1 rhythm on red tickes with a NC. And add NC 00:14:570 (4) - here so the 1/1 rhythm is seperated here too. im not sure about this but it makes more sense to me Fixed
00:18:202 (4,1) - im not sure why u stacked them, 00:18:360 - is a strong sound (its stronger than the others) so it deserves more attention than just being stacked under a circle... but idk maybe u thought smth by doing that. remapped
00:20:254 (3) - same as above i would let the player know that a rhythm change is coming up (1/2 -> 1/1 siuch as above) with a NC Fixed
00:22:781 (2,3,4,5) - this whole pattern looks really messy imo. and the flow at 00:23:254 (3,4) - and 00:23:412 (4,5) - is really awkward. i barely changed the pattern http://puu.sh/stbBj/9890dfd426.jpg but it flows better that way and is cleaner. Or if u want it a bit more like before make it like http://puu.sh/stbF7/bcfea5d85e.jpg just be sure you blanket your objects and let them flow remapped
00:24:675 (1,2) - =/= 00:25:781 (4,5) - rhythm-wise. The first is 1/1 the second is 1/2 and you use the same pattern, i do not recommend that. i suggest you to unstack 00:25:781 (4,5). Therefore you used for so many 1/1 rhythms your stacking pattern, so why not make it just for them fixed i think
00:34:781 (1,2,3,4) - same here, maybe you dont wanna change because u intended smth i cant see rn xD I dont feel like changing that
00:41:570 (5,6) - not the best flow, maybe you wanna ctrl + j the slider and do smth with that Fixed
01:05:096 (1,2,1,2,1,2) - this is actually pretty hard to read for a Hard difficulty It's pretty challenging and gives hard players a hard time *puns*
01:10:149 (1,2) - i would make the blanket with the same space in between like 01:09:991 (5,1) - . it looks aesthetically better imo Uh,it is already,isn't it? o-o
01:14:886 (4,1) - add more spacing. Either 1.9x like u did at 01:15:360 (2,3) - or maybe even a bit more like 2.1x to emphasize the new section
01:15:833 (4,5,6) - wrong spacing: DS increase should be in between 01:16:149 (5,6) - because 01:16:307 - should get emphasized and not 01:16:149 -
01:23:886 (4,6) - bad overlap. 3 possibilities 1) avoid it 2) make just a slight overlap or 3) stack the slidertail on the sliderpath

Insane
00:02:412 (2,3) - the DS between those is pretty small, they also look good with a slight overlap like this way http://puu.sh/stcwP/210e8e950b.jpg . i recommend you that for all similar spots Fixed
01:19:939 (3,1) - those are fine because theres no DS issue :) although 01:20:254 (1) - could have more DS because strong sound Meh,I won't touch that xd
00:32:254 (5,1) - swap NC Kind of looks aesthetically weird,because ending with a random combo+an NC stacked upon each other feels weird to me,may consider this
01:15:202 (1) - add a slight curve topside for better flow Fixed

This difficulty is well polished compared to the hard. Maybe you should try to make your Hard looks more clean. Insane has also better sliderarts and patterns, try to apply things you did in Hard aswell and you are good to go! :D

Thats it for me, I hope i could help ypu at least a tiny bit c:
GL for a pleasant ranking process and happy mapping! (:
Thanks dood, i remapped a bit of the hard,take a look ;d
Laurakko
ok _Meep_, here's your mod as requested
hard
00:09:991 (2) - blanket appears to be off
00:45:991 (1) - move right 1px
00:57:202 (1) - would move this right 1px
00:57:517 (1) - move down 1px
01:16:781 (2) - ^^
01:18:202 (2) - up 1px
insane
00:30:202 (2) - move down 1px to fix blanket
00:27:833 (3) - move 1px right to fix blanket
00:49:149 (7) - move up 1px to fix blanket
01:00:044 (1) - move down and right both 1px to fix blanket
01:03:360 (5) - move down 1px to fix blanket
01:07:939 (2) - move down 2px to fix blanket
noob blanket mod pls no hurt
Topic Starter
_Meep_

Lassikko wrote:

ok _Meep_, here's your mod as requested
hard
00:09:991 (2) - blanket appears to be off Fixed
00:45:991 (1) - move right 1px nu
00:57:202 (1) - would move this right 1px Fixed
00:57:517 (1) - move down 1px Fixed
01:16:781 (2) - ^^ Fixed
01:18:202 (2) - up 1px Fixed
insane
00:30:202 (2) - move down 1px to fix blanket nu
00:27:833 (3) - move 1px right to fix blanket nu
00:49:149 (7) - move up 1px to fix blanket Fixed
01:00:044 (1) - move down and right both 1px to fix blanket nu
01:03:360 (5) - move down 1px to fix blanketnu
01:07:939 (2) - move down 2px to fix blanketFixed
noob blanket mod pls no hurt
thx4moddingxd
Battle
log
2016-11-25 02:40 _Meep_: battle,r u busy
2016-11-25 02:40 Battle: not really
2016-11-25 02:40 Battle: just sleepy lol
2016-11-25 02:41 _Meep_: D:
2016-11-25 02:41 _Meep_: wanted to ask for testplay
2016-11-25 02:41 Battle: i can do it probs
2016-11-25 02:41 _Meep_: 4.7* can?
2016-11-25 02:41 Battle: ya
2016-11-25 02:41 _Meep_: ACTION is listening to [https://osu.ppy.sh/b/1101073 Hotaru Murasaki - Re:TrymenT]
2016-11-25 02:43 _Meep_: opinions? ;o
2016-11-25 02:43 Battle: mmm
2016-11-25 02:44 Battle: tbh when you started the map off it was pretty intuitive but like
2016-11-25 02:44 _Meep_: but? ;o
2016-11-25 02:44 Battle: it kinda died at 00:12:044 - lol
2016-11-25 02:45 _Meep_: Hmm,Im trying to understand what you mean by intuitive and not intuitive
2016-11-25 02:45 Battle: I dunno the patterns at the slow part
2016-11-25 02:45 Battle: felt so unique and nice
2016-11-25 02:45 Battle: but then it kinda got really bland when the song picked up
2016-11-25 02:45 _Meep_: then suddenly bam gay patterns
2016-11-25 02:45 _Meep_: amirite
2016-11-25 02:45 _Meep_: Hmm,so
2016-11-25 02:45 Battle: I wouldn't call it that it's more like just generic af kinda lmao
2016-11-25 02:46 _Meep_: Hmm,I'll take that into consideration,probs a remap would do it
2016-11-25 02:46 _Meep_: of the part that is
2016-11-25 02:46 Battle: mhm
2016-11-25 02:46 Battle: also 00:54:991 (1,2,3,4,5,6,7,1) - felt kinda awkward
2016-11-25 02:46 _Meep_: y '
2016-11-25 02:46 _Meep_: ;o
2016-11-25 02:46 Battle: cuz the intensity gets p high
2016-11-25 02:46 _Meep_: yea
2016-11-25 02:46 Battle: so it's a bit hard to keep up with
2016-11-25 02:46 _Meep_: the drums get fakin loud
2016-11-25 02:46 Battle: and then the slider kinda just throws me off
2016-11-25 02:46 _Meep_: Well it's kind of just triangle jumps
2016-11-25 02:46 _Meep_: yea
2016-11-25 02:46 _Meep_: that slider uh
2016-11-25 02:46 _Meep_: was made by rumia
2016-11-25 02:46 Battle: it just feels extremely unexpected
2016-11-25 02:47 Battle: especially with the slider velocity
2016-11-25 02:47 Battle: the wiggle makes up for it
2016-11-25 02:47 _Meep_: he said that with higher SV it'd be easier to play
2016-11-25 02:47 Battle: he's not wrong
2016-11-25 02:47 Battle: but it's just very surprising
2016-11-25 02:47 _Meep_: yea
2016-11-25 02:47 Battle: it's kinda just
2016-11-25 02:47 _Meep_: I agree with that
2016-11-25 02:47 Battle: there
2016-11-25 02:47 Battle: it's mostly cuz
2016-11-25 02:47 Battle: the slider ball goes unexpectedly fast
2016-11-25 02:48 Battle: compared to every other slider in the map
2016-11-25 02:48 _Meep_: Hmm,agreed
2016-11-25 02:48 Battle: 00:59:096 (5,6) - piano feels underemphasized here tbh
2016-11-25 02:48 _Meep_: Hmm
2016-11-25 02:48 Battle: 01:01:623 (1,2) - felt more emphasized since it was a lot more effort to get to 2
2016-11-25 02:48 _Meep_: U want me to make it 1.25SV?
2016-11-25 02:48 Battle: which is expected
2016-11-25 02:49 _Meep_: the fast slider
2016-11-25 02:49 Battle: well I don't really know
2016-11-25 02:49 Battle: changing sv ruins shape
2016-11-25 02:49 _Meep_: I mean,it still stays nearly the same shape
2016-11-25 02:49 _Meep_: https://osu.ppy.sh/ss/6652009
2016-11-25 02:50 Battle: I think just bumping it to 1.4 would do
2016-11-25 02:50 _Meep_: o
2016-11-25 02:50 _Meep_: ok
2016-11-25 02:50 _Meep_: done
2016-11-25 02:51 _Meep_: 00:59:096 (5,6) - I mean,the piano sounds loud,but
2016-11-25 02:51 _Meep_: its somewhat felt like it was undermining the main vocals
2016-11-25 02:51 _Meep_: so I didn't feel like emphasizing it much
2016-11-25 02:51 Battle: well why did you choose to emphasize the other ones then?
2016-11-25 02:52 Battle: the vocals are still being held like this
2016-11-25 02:52 _Meep_: 00:59:412 (6,7) - Should I ctrl+G this then?
2016-11-25 02:52 Battle: could do a pattern like http://puu.sh/stSA5/2484ea0089.jpg
2016-11-25 02:52 Battle: so that 7 maintains emphasis and 6 gains it
2016-11-25 02:53 _Meep_: 120 degrees for all i see
2016-11-25 02:54 _Meep_: http://osu.ppy.sh/ss/6652023 sliderball at 6,highlighted is 5
2016-11-25 02:54 Battle: yeah that works
2016-11-25 02:55 _Meep_: kk
2016-11-25 02:55 _Meep_: 00:59:412 (6,1) - I blanket these too
2016-11-25 02:55 Battle: mk
2016-11-25 02:55 _Meep_: Actually
2016-11-25 02:55 Battle: 01:00:202 (2,3) - rhythm is kinda counter intuitive here since slider end of 2 falls on vocals while 3 goes along with vocals
2016-11-25 02:56 _Meep_: Why not have it go http://osu.ppy.sh/ss/6652034 sliderball at 5,highlighted is 7
2016-11-25 02:56 _Meep_: 00:58:465 (3,5) - overlaps nicely and the flow is better
2016-11-25 02:56 Battle: that works
2016-11-25 02:56 _Meep_: kk
2016-11-25 02:56 Battle: it's kinda all up to you lol
2016-11-25 02:57 _Meep_: Well,I couldn't really find a good 1/1 slider that could fit 01:00:044 (1,2) -
2016-11-25 02:57 _Meep_: My friend suggested this
2016-11-25 02:57 _Meep_: so I used it
2016-11-25 02:58 Battle: [http://puu.sh/stSKE/6f084452eb.jpg mayb something like this?]
2016-11-25 02:58 Battle: it's mostly the rhythm that matters here tbh
2016-11-25 02:59 Battle: 01:17:096 (1,2,3,4,5,6,7,8,1) - spacing on this stream is just really surprising given the rest of the kiai n stuff
2016-11-25 02:59 Battle: better to tone it down
2016-11-25 03:00 _Meep_: it is?
2016-11-25 03:00 _Meep_: o-o
2016-11-25 03:00 Battle: yeah
2016-11-25 03:00 _Meep_: I mean, 01:16:781 (2,1,2,3,4,5,6,7,8,1) - is a straight clockwise direction
2016-11-25 03:01 _Meep_: they can't really miss the stream unless they misstap
2016-11-25 03:01 Battle: I mean it's kinda like
2016-11-25 03:01 Battle: streams like 01:12:044 (1,2,3,4,5,6,7,8,1) - is a lot more like
2016-11-25 03:01 Battle: how do I put it
2016-11-25 03:01 Battle: it doesn't feels like it's that spaced down
2016-11-25 03:01 Battle: because the ds is still the same but the movement remains in the same area
2016-11-25 03:01 _Meep_: yea
2016-11-25 03:02 Battle: 01:17:096 (1,2,3,4,5,6,7,8,1) - has a lot of movement (basically from the top to the bottom of the playfield)
2016-11-25 03:02 Battle: so it's a lot more surprising given that everything in the kiai in regard of 1/4
2016-11-25 03:02 _Meep_: I mean,the movement straight down and having a 1/1 pause for the stream 01:17:096 (1,2,3,4,5,6,7,8,1) - gives the player a sense of relief that the kiai/chorus is over
2016-11-25 03:02 Battle: has generally remained in the same area
2016-11-25 03:02 _Meep_: and that sense of relief kinds of leads into the slow part nicely
2016-11-25 03:02 _Meep_: thats how I feel
2016-11-25 03:02 Battle: hm
2016-11-25 03:03 Battle: I wouldn't really say it's too much of a relief tbh
2016-11-25 03:03 Battle: the kiai itself is relatively easy
2016-11-25 03:03 _Meep_: I know that the movement from top to bottom may seem suprising
2016-11-25 03:03 _Meep_: relatively easy
2016-11-25 03:03 _Meep_: wut.
2016-11-25 03:03 _Meep_: streams2pro
2016-11-25 03:03 Battle: like if you look at the kiai
2016-11-25 03:03 Battle: most of the notes are relatively close to each other
2016-11-25 03:03 _Meep_: Quite close
2016-11-25 03:03 _Meep_: none of them are grids apart
2016-11-25 03:04 Battle: yeah they aren't
2016-11-25 03:04 Battle: well I suppose its your choice in the end lol
2016-11-25 03:04 Battle: 01:27:833 - fix your volume btw
2016-11-25 03:05 _Meep_: its still hearable on my end
2016-11-25 03:05 _Meep_: ;o
2016-11-25 03:05 Battle: hearable in editor
2016-11-25 03:05 _Meep_: I'll put 20% then
2016-11-25 03:05 Battle: barely audible in gameplay
2016-11-25 03:05 Battle: it makes no sense to have it really low though
2016-11-25 03:05 Battle: all the rest is 40%
2016-11-25 03:06 _Meep_: I mean,that part just focused A LOT on the vocals
2016-11-25 03:06 _Meep_: that one slider
2016-11-25 03:06 _Meep_: so we tuned it down
2016-11-25 03:06 Battle: tuning it down by 20%
2016-11-25 03:06 Battle: only to come back to 40%
2016-11-25 03:07 Battle: is pretty counter-intuitive
2016-11-25 03:07 Battle: it'll leave players confused imo
2016-11-25 03:07 Battle: since it just randomly drops
2016-11-25 03:07 _Meep_: ;w;
2016-11-25 03:07 Battle: then goes back to normal volume lmao
2016-11-25 03:07 _Meep_: im confused on how to fix this lul
2016-11-25 03:07 _Meep_: i feel like keeping the 20%
2016-11-25 03:07 _Meep_: XD
2016-11-25 03:07 Battle: bring it to 30 or 35% lmao
2016-11-25 03:08 _Meep_: ok
2016-11-25 03:08 _Meep_: 01:30:360 (1) - dank sliders 4 days
2016-11-25 03:08 Battle: lol
2016-11-25 03:08 Battle: any other complaints are kinda just petty aesthetic stuff so yeah
Cloudchaser
M4M as we accorded :3
Gonna focus on Hard and Easy as you told me.

General
  1. Everything seems ok!
Hard
IRC
10:43 _Meep_: i c u stalking my map
10:43 Cloudchaser: im modding it
10:43 _Meep_: u can irc if u want
10:43 _Meep_: xd
10:43 Cloudchaser: oh
10:43 Cloudchaser: kay
10:44 *Cloudchaser is editing [https://osu.ppy.sh/b/1100513 Hotaru Murasaki - Re:TrymenT [Hard]]
10:44 *_Meep_ is editing [https://osu.ppy.sh/b/1100513 Hotaru Murasaki - Re:TrymenT [Hard]]
10:45 Cloudchaser: 00:31:544 (2) -
10:45 Cloudchaser: move to x:164 y:264
10:45 Cloudchaser: it gives more space between 00:30:675 (3,2) -
10:45 _Meep_: wut.
10:45 _Meep_: wait y
10:45 _Meep_: https://osu.ppy.sh/ss/6652811 wat.
10:45 _Meep_: o-o
10:46 Cloudchaser: wat?
10:46 Cloudchaser: 00:30:675 (3,2) -
10:46 Cloudchaser: ups
10:46 Cloudchaser: https://osu.ppy.sh/ss/6652820
10:46 _Meep_: As in
10:46 _Meep_: Wait
10:47 _Meep_: Can u gime the timeframe of the note
10:47 _Meep_: rather than the note itself
10:47 _Meep_: i think its glitching
10:47 Cloudchaser: 00:31:465 (2) -
10:48 _Meep_: o
10:48 _Meep_: i thot u meant 00:31:781 (3) -
10:48 _Meep_: it kept directing me to that note
10:48 _Meep_: .-.
10:48 Cloudchaser: durp
10:50 Cloudchaser: 00:39:202 (5,6) -
10:50 Cloudchaser: this is optional but I was thinking in something like t his https://osu.ppy.sh/ss/6652842
10:51 _Meep_: Ima go with your idea
10:51 _Meep_: looks nice
10:51 Cloudchaser: it goes well with vocal
10:51 Cloudchaser: it's a 1/1 jump so it's fine
10:51 _Meep_: yea
10:51 Cloudchaser: better flow and stuff
10:51 Cloudchaser: 00:42:991 (3) - this slider sounds a bit off
10:51 Cloudchaser: I would put 2 sliders of 1/2
10:52 Cloudchaser: or
10:52 Cloudchaser: https://imgur-archive.ppy.sh/EWHHy8w.png
10:53 Cloudchaser: https://imgur-archive.ppy.sh/ZW3kAJS.png
10:54 _Meep_: where dafuq was the 4 in the first pic
10:54 _Meep_: LOL
10:54 Cloudchaser: i prefer the second one
10:54 Cloudchaser: cuz it is consistent with your next patterns
10:54 Cloudchaser: 00:44:886 (1,2,3,1) - like these
10:55 Cloudchaser: 00:46:781 (2) - replace this slider with two sliders of 1/2
10:55 Cloudchaser: 00:48:991 (3,4,5) - you did here
10:55 _Meep_: ;o
10:55 _Meep_: trying to find a good placement for it
10:56 Cloudchaser: 01:12:360 (4,2) - stack (2) on (4)
10:58 _Meep_: butbut
10:58 _Meep_: then the square.. ;w;
10:58 Cloudchaser: then don't
10:58 Cloudchaser: :3
10:58 Cloudchaser: u have the last word
10:59 _Meep_: olol
10:59 Cloudchaser: hard is fine
10:59 _Meep_: i can use 1.4ds anyway
10:59 _Meep_: lul
10:59 Cloudchaser: rhythm is polished
11:01 Cloudchaser: the lst thing I think
11:01 Cloudchaser: 01:20:254 (1) -
11:01 Cloudchaser: you could give it a bit more of spacing
11:01 Cloudchaser: trying to make a small jump like you did here01:22:781 (1) -
11:01 Cloudchaser: mostly because it's a downbeat
11:01 _Meep_: ?
11:02 Cloudchaser: https://osu.ppy.sh/ss/6652923
11:02 _Meep_: fixed
11:02 Cloudchaser: hard is gud
11:03 _Meep_: yey
11:03 _Meep_: i got nothing much to change on the insane lol
11:04 Cloudchaser: 00:19:623 (1,2,1,2,3) -
11:04 *Cloudchaser is editing [https://osu.ppy.sh/b/1100514 Hotaru Murasaki - Re:TrymenT [Insane]]
11:04 Cloudchaser: I'm sad you didn't continue with the 1/2 patterns
11:04 _Meep_: ye
11:04 Cloudchaser: but it's fine
11:04 _Meep_: XD
11:06 Cloudchaser: Yeah, i can't find nothing
11:07 _Meep_: means u found something? or grammar error xd
11:07 _Meep_: i can not find nothing = i can find something
11:07 Cloudchaser: I can find nothing
11:07 Cloudchaser: asd
11:07 Cloudchaser: bad habits
11:07 _Meep_: lele
11:07 _Meep_: its fine
11:07 Cloudchaser: I'm going to continue with the normakl

Easy
  1. 00:06:202 (2,1) - make a blanket between those two. Disable grid if it's needed http://i.imgur.com/ir9EfH3.png (and ofc, fix next patterns after apply)
  2. 00:14:570 (1,2,3) - you could make a better rhythm like this http://i.imgur.com/wI7qkic.png it's more legible than the current one for newbies
  3. 00:24:991 (1,2) - This look bad with different grid than 00:23:412 (3) - I highly suggest you to be consistent when it's about snapping, it makes the difference aesthetically. http://i.imgur.com/Kz1YwEs.png
  4. 00:25:939 (3) - Wrong spacing! move to x:400 y:240
  5. 00:48:991 (2) - move it some grids right to place it in the middle. Symmetry is beauty :3
  6. 00:51:517 (2,3) - As I said before, move some grids left trying to not touch both notes.
  7. 00:53:412 (2,3) - Improve this blanket, I know you can make a clean one.
  8. 01:05:096 (1) - ctrl+g for better flow with the next slider

    My opinion: This difficult needs a bit more of polishment in terms of aesthetics, I feel like the notes are too close sometimes and others that are too far from each note. So, I think it's important to work better in this case. Other thing I wanted to point was your rhythm pattern. I felt like playing a Normal sometimes, in the context that you've putted a lot of 1/2 notes when you could map more 1/1. For newbie players is a bit confusing to understand and read long patterns. Example:01:15:202 (1,2) - . I hope you don't understand that an Easy difficult means to map 1/1 all the way, right? I meant that you could play more with slider art more than circles in 1/2. Finishing this, I wanted to say that this has potential to get ranked soon, so keep ahead!

Good luck there.
I hope you can understand, anything just ask.
Bastionior
Hi i'm promised to come to help you!:D/
let see..

Nowa Flower


  1. how about giving an equivalent distance to that note 00:03:675 (2) - in relation to others 00:03:202 (1,3) - ? Whatever.. the part is slow I think it's the most appropriate.
  2. 00:14:886 - There is a strong beat here, How about transforming that slider 1/1 on 3/4 to place another note here 00:14:886 - ? and make 3 sliders 1/2 with this notes 00:15:044 (2,4,6) - To boost rhythm.
  3. 00:20:254 (4) - I suppose it's 1/2 than 1/1 because of a relevant beat here xd
  4. 00:42:044 (1) - particularly, this change of sv does not emphasize anything in relation to music, because here 00:42:044 - Is a continuation of the previous sequence.
  5. 00:43:623 (2,2,2) - overlap i suppose.
  6. 00:45:991 (1,2,1,2,1,2,3,4,5,1) - There are some things wrong in my view, first: stopped giving nc for each 2 notes that you put.
    second: Is a very random distance, without any emphasis. i think this part need a reformulation.
  7. 00:47:412 - he vocal and the instrumental is very calm to use these distances and this volume, really.. change to something like 25-30%
  8. 00:59:412 (3,4,5) - I think it strengthens the rhythm if you ctrl+g'ed this notes.
  9. 01:01:623 (2,4,1) - intentional overlap again?
  10. 01:06:991 (4) - nc this note and buff the jump in relation this notes 01:06:991 (4,5,6) -
  11. 01:12:675 (1,2,1,2,1,2,1,2) - , 01:13:939 (1,2,1,2,1,2,1,2) - really awesome jump but this 01:12:675 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - together, totally destroy the aesthetics.
  12. 01:15:991 (4,5) - hm how about transform into a slider 1/2 and remove nc this note 01:16:307 (1) -

    only that here.


Insane
  1. 00:14:254 (3,3) - eeh.. stack.
  2. 00:20:728 - u ignored a strong beat here aa
  3. 00:51:833 (1,2) - same ds in relation this note 00:52:149 (3,4) - right?
  4. 00:56:096 (1) - i have 94% about this slider , this is a wiggle slider, wiggle its a unrankable slider :(
    Nice awesome diff, the aesthetic and rhythm on kiai time its really awesome and good to catch really easy to fit :D/

Hard
  1. 00:42:833 (2,4,5) - please fix ds, this kill me ;_;
  2. 01:05:096 (1,2,1,2,1,2) - i think this pattern it sounds like insane or light insane, to read i guess.. u could make something more simple, to not confuse some players?
    same above insane :D


i think done.
Good luck!!
Yoshimaro

Cloudchaser wrote:

Easy
  1. 00:06:202 (2,1) - make a blanket between those two. Disable grid if it's needed http://i.imgur.com/ir9EfH3.png (and ofc, fix next patterns after apply) i dont map with grid snap and i dont think blanket is necessary here, even as far as aesthetics are concerened
  2. 00:14:570 (1,2,3) - you could make a better rhythm like this http://i.imgur.com/wI7qkic.png it's more legible than the current one for newbies sure thats nice rhythm
  3. 00:24:991 (1,2) - This look bad with different grid than 00:23:412 (3) - I highly suggest you to be consistent when it's about snapping, it makes the difference aesthetically. http://i.imgur.com/Kz1YwEs.png again i dont map with grid snap so i dont know what you mean here
  4. 00:25:939 (3) - Wrong spacing! move to x:400 y:240 i dont understand how this is a solution, and the distance snap is consistently 1.3 the entire map, not sure what you mean here either since most of your mod is about aesthetic and this doesnt even look good
  5. 00:48:991 (2) - move it some grids right to place it in the middle. Symmetry is beauty :3 why is everything on a grid an arguably assymetry is beautiful too, are you ok lol
  6. 00:51:517 (2,3) - As I said before, move some grids left trying to not touch both notes. the design is consistent throughout the map and you're missing the purpose of its functionality, which is to emphasize flow change
  7. 00:53:412 (2,3) - Improve this blanket, I know you can make a clean one. are you serious xD
  8. 01:05:096 (1) - ctrl+g for better flow with the next slider i want 01:05:096 (1,2,1) - have the same counter clockwise flow separated by a jump for vocal emphasis, the flow from 01:04:465 (3,1) - is reverse flow already, so changing to a sharper angle is unnecessary

    My opinion: This difficult needs a bit more of polishment in terms of aesthetics, I feel like the notes are too close sometimes and others that are too far from each note. So, I think it's important to work better in this case. Other thing I wanted to point was your rhythm pattern. I felt like playing a Normal sometimes, in the context that you've putted a lot of 1/2 notes when you could map more 1/1. For newbie players is a bit confusing to understand and read long patterns. Example:01:15:202 (1,2) - . I hope you don't understand that an Easy difficult means to map 1/1 all the way, right? I meant that you could play more with slider art more than circles in 1/2. Finishing this, I wanted to say that this has potential to get ranked soon, so keep ahead!
some things i wanted to point out, the smallest grid is snapped by 4 from x:256 y:192, not like i sat here and scoured through my map to find any, but im positive there are so few accidentally grid snapped notes that you should have never reached the conclusion it was on grid snap. the notes are close to eachother because it's an easy map, and the rhythm is limited because it is an easy map, but the 1/2 in my map is warranted by the intense parts of the song to inflate object density and difficulty (as much as you could want from an easy diff, and even then its really not much). lastly, you seem to be obsessed with my choice of aesthetics, which i hope you understand is completely subjective in its own right. My design is consistent throughout the entire map (in ways that are also logical with the flow / functionality), and whatever qualms you have with my notes not being grid snapped or symmetric or what have you is beyond me since that is not my aesthetic default, nor does it need to be for me or the map. I know you didnt mean anything bad in your mod but what am i supposed to do when i look at something like this which is at most a pixel beyond my discrimination or this which doesnt even make sense in an easy diff lo... if you want me to do more slider art then I'm really not too sure what to do.
seriously though i spent like 10 minutes staring at that blanket and i hope its better tbh i have no clue if it is or isn't so double check it if you really want lmao
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Version:Yoshimaro's Easy
Source:Re:LieF ~親愛なるあなたへ~
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Topic Starter
_Meep_

K[centre]alindraz wrote:

Hi i'm promised to come to help you!:D/
let see..

Insane
  1. 00:14:254 (3,3) - eeh.. stack. stacked
  2. 00:20:728 - u ignored a strong beat here aa aaa i dont hear anything big here xd
  3. 00:51:833 (1,2) - same ds in relation this note 00:52:149 (3,4) - right? uh fixed dat
  4. 00:56:096 (1) - i have 94% about this slider , this is a wiggle slider, wiggle its a unrankable slider :( uh someone recommended this slider and the wiggle was for the vocals,I think it fits the song well and it doesn't wiggle as much to the point that it is unrankable
    Nice awesome diff, the aesthetic and rhythm on kiai time its really awesome and good to catch really easy to fit :D/ thx <3

Hard
  1. 00:42:833 (2,4,5) - please fix ds, this kill me ;_;
  2. 01:05:096 (1,2,1,2,1,2) - i think this pattern it sounds like insane or light insane, to read i guess.. u could make something more simple, to not confuse some players? I made it to challenge the players' reading, I kind of have no intention of removing this because I think it's essential to give something challenging to the player.
    same above insane :D


i think done.
Good luck!!
Thanks for modding :D
Yoshimaro
mom idk what happened but not mod from cloudchaser didn't get updated, so here's this

idk why but it didnt update the rhythm change in the first part of map
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Artist:Hotaru Murasaki
ArtistUnicode:紫咲ほたる
Creator:_Meep_
Version:Yoshimaro's Easy
Source:Re:LieF ~親愛なるあなたへ~
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Topic Starter
_Meep_
Lol wadafaq? Well I'll update after i eat mah dinner
Nowaie

Kalindraz wrote:

Hi i'm promised to come to help you!:D/
let see..

Nowa Flower


  1. how about giving an equivalent distance to that note 00:03:675 (2) - in relation to others 00:03:202 (1,3) - ? Whatever.. the part is slow I think it's the most appropriate. I made it like so because these two 00:03:202 (1,2) - atleast imo sound pretty much the same but the last one is notably higher than the other ones
  2. 00:14:886 - There is a strong beat here, How about transforming that slider 1/1 on 3/4 to place another note here 00:14:886 - ? Alright, will do
    and make 3 sliders 1/2 with this notes 00:15:044 (2,4,6) - To boost rhythm. They should be fine like they are now
  3. 00:20:254 (4) - I suppose it's 1/2 than 1/1 because of a relevant beat here xd No that is intentionally 1/1.
  4. 00:42:044 (1) - particularly, this change of sv does not emphasize anything in relation to music, because here 00:42:044 - Is a continuation of the previous sequence. It kinda boosts the effect of the sv change after that. Also i don't feel like having 0.8x would work there. If someone brings this up later on with more opinions i will consider this
  5. 00:43:623 (2,2,2) - overlap i suppose. Not visible so it shouldn't matter
  6. 00:45:991 (1,2,1,2,1,2,3,4,5,1) - There are some things wrong in my view, first: stopped giving nc for each 2 notes that you put.
    second: Is a very random distance, without any emphasis. i think this part need a reformulation. 00:45:991 (1,2,1,2) - = 00:43:465 (1,2,1,2) - and the other notes are following the ascending notes
  7. 00:47:412 - he vocal and the instrumental is very calm to use these distances and this volume, really.. change to something like 25-30% 00:42:360 - 00:54:991 - This part pretty much has the same intenstity with little bit differing drum density so i won't change volume nor spacing
  8. 00:59:412 (3,4,5) - I think it strengthens the rhythm if you ctrl+g'ed this notes.
  9. 01:01:623 (2,4,1) - intentional overlap again? It is not visible
  10. 01:06:991 (4) - nc this note and buff the jump in relation this notes 01:06:991 (4,5,6) - Continous drums and no pattern difference so no reason
  11. 01:12:675 (1,2,1,2,1,2,1,2) - , 01:13:939 (1,2,1,2,1,2,1,2) - really awesome jump but this 01:12:675 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - together, totally destroy the aesthetics. Maybe if you look it when they all are highlighted. If you just casually play the map they look fine
  12. 01:15:991 (4,5) - hm how about transform into a slider 1/2 and remove nc this note 01:16:307 (1) - No

    only that here.

Good luck!!
Ty i guess. You could try to reason your points little bit better next time also sorry if i sound bit rude as i had a pretty bad day :<

Updated
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Title:Re:TrymenT
TitleUnicode:Re:TrymenT
Artist:Hotaru Murasaki
ArtistUnicode:紫咲ほたる
Creator:_Meep_
Version:Nowa's Flower
Source:Re:LieF ~親愛なるあなたへ~
Tags:visual novel short レリーフ dear you shin'ainaru anata e Eroge DTM9 Nowa 619 Opening Rask opening Re:LieF~DeaR YoU~
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ErunamoJAZZ
Hello~

I will mod in order of more critic diff for a eventual rank:

[Yoshimaro's Easy ]
  1. First, I read you remap this few days ago, and essentially, your map is good, but its true that it does not feel like a easy diff (staring system know it too xD). I will point here what I think you must change to make it like a easy diff, explaining why.
  2. Rhythm: The main characteristic that make a Easy diff "easy" and noob friendly, is that beats are at 1/1.

    In 00:14:570 (1,2) - by example, will be appropriate for a normal diff, but not for a Easy diff (except if bpm is very low). A solution of that will be some like this:


    But by example in 00:18:833 (2,3) - , you will feel as its is cool, but a noob player will just miss here... or be stressed. For a easy diff its better just extend slider. It will apply in other sections where you use a circle at slider end. (hint: use this pattern in Advanced+)
  3. Polarity: I think you know about this, But you didn't know how applying this in a easy diff.

    In 00:09:517 (1,2) - you use a circle, but a more friendly patter is a repeat slider with his arrow in a red tick:


    be care about other places with issues!

  4. Flow: How to know if a noob player will play my map??, well... ask to people in your house (by example, I used my brother for this sometimes hahaha), This really will help you to understand how to map a easy.
    The idea is: keep it simple and intuitive for they.
    (hint: try to play your map with EZ mod)

    So, the way to keep a intuitive flow, is doing this way very very obvious. Its why stack objects, or overlaps, are usually bad idea.
    Patterns like 00:08:254 (2,3) - will be stressing for nubs, "wahh, its back from my way... oh damn, I missed a circle". Other like 00:16:465 (1,2) - will be confusing "omg, right or left, right or left... right!, ohhhh noo, the other right!!", similar to 00:57:517 (1,2,3,4) - and 01:00:044 (1,2,3,4) - . The last example about flow will be 01:26:570 (2,1) - here they will click the slider tail instead:
    00:49:939 (4,1) - similar issue.
  5. Obligatory to read :P : http://osuqat.tumblr.com/post/150197939 ... dly-easies

So!, now other stuffs:
  1. 00:04:465 (1) - This is not perfectly symmetric.
    Steps to make symmetric sliders
    1) make the shape as you want using a big grid (ignoring slider length):


    2) Use the scale tool (Ctrl+Shif+S) and scale to adequate length. Make it one to one for perfect adjustment.
  2. 00:17:096 (1,2,3) - this will be better:
  3. 00:19:623 (1,1) - :!: It is unrankable. Time is very short for a easy diff. end in 00:20:886 - will be fine, but I think if you make a slider instead, its better (because spinners are confusing for nub players, and this will be very short due rules).
  4. I hope you will improve this map, ganbatte!!!
I know, make easy diffs will be difficult. I actually made some easy gds, so you will look those if you want some inspiration or whatever :P


[Insane]
  1. 00:56:096 (1) - This pattern is interesting, but I think this slider shape will be bad idea. Jumps before feels fast, and this slider is changing this velocity. IMO, you must change this (will be problematic for a rank!)
  2. 00:02:886 (3) - This patter is very very strange in play.
[619's Normal]
  1. 00:19:623 (1,2,1) - did you saw this? stack looks... ugly ^^U (remember active the Stacking in view menu)
  2. 01:15:202 (1,2) - I feel this flow annoying u.u but I think its because rhythm, please, consider this option:
[Hard]
  1. high quality!
[Nowa's Flower ]
  1. generically rannkeable? :P
[General]
10% volume will be very low. consider use 15% or 20%.






Good luck!!!
-NanoRIPE-
ok it looks the easy diff remapped

[Easy]
are you sure about the stars? i mean im never see 1,6* on easy diff even though the bpm is 190 bpm :/ (im recommended to reduce the stars xd)

00:06:991 (1) - move to (466,143) for better flow between slider (2,1,2,3)
00:14:570 (1,2) - this is quite difficult for Easy player imo.if you want try emphatize the piano sounds here maybe you can try this rhythm instead? http://prnt.sc/dc9lti
00:18:833 (2,3) - maybe just make this notes into 1 slider? to make it easier
00:30:991 (3,3) - ugly overlap imo (maybe just stacked 00:32:570 (1,3) - this slider for make it simply)
00:37:623 - add circle here? because you always add a circle on the new lyric as previously
01:11:412 (1) - unnecessary nc (idk how to explain this one xd)

ok gl
Yoshimaro

ErunamoJAZZ wrote:

[Yoshimaro's Easy ]
  1. First, I read you remap this few days ago, and essentially, your map is good, but its true that it does not feel like a easy diff (staring system know it too xD). I will point here what I think you must change to make it like a easy diff, explaining why. quick! better go bring that up in the other thread too!
  2. Rhythm: The main characteristic that make a Easy diff "easy" and noob friendly, is that beats are at 1/1. straight from the article you linked later

    In 00:14:570 (1,2) - by example, will be appropriate for a normal diff, but not for a Easy diff (except if bpm is very low). A solution of that will be some like this: plays goofy so i made a different 1/1 alternative


    But by example in 00:18:833 (2,3) - , you will feel as its is cool, but a noob player will just miss here... or be stressed. For a easy diff its better just extend slider. It will apply in other sections where you use a circle at slider end. (hint: use this pattern in Advanced+) ill just extend 00:18:833 (2) - then and delete the circle
  3. Polarity: I think you know about this, But you didn't know how applying this in a easy diff.

    In 00:09:517 (1,2) - you use a circle, but a more friendly patter is a repeat slider with his arrow in a red tick:
    i dont understand whats wrong about how the rhythm is now, read wise or function wise, it is 1/1 the notes are easy to follow, what is wrong with a circle in easy diff

    be care about other places with issues!

  4. Flow: How to know if a noob player will play my map??, well... ask to people in your house (by example, I used my brother for this sometimes hahaha), This really will help you to understand how to map a easy.
    The idea is: keep it simple and intuitive for they.
    (hint: try to play your map with EZ mod) well thats a silly suggestion because i can play EZ mod on harder maps anyway lol

    So, the way to keep a intuitive flow, is doing this way very very obvious. Its why stack objects, or overlaps, are usually bad idea.
    Patterns like 00:08:254 (2,3) - will be stressing for nubs, "wahh, its back from my way... oh damn, I missed a circle". Other like 00:16:465 (1,2) - will be confusing "omg, right or left, right or left... right!, ohhhh noo, the other right!!", similar to 00:57:517 (1,2,3,4) - and 01:00:044 (1,2,3,4) - . The last example about flow will be 01:26:570 (2,1) - here they will click the slider tail instead:
    00:49:939 (4,1) - similar issue. first one bad example since the circle does not appear until after the slider is gone, kiai ones have ~490ms to read (this is enough time, come on), I do agree though that the slider on 01:26:570 (2,1) - may be a bit confusing to read object length and which one is starting/ending circle, so ill change that
  5. Obligatory to read :P : http://osuqat.tumblr.com/post/150197939 ... dly-easies

So!, now other stuffs:
  1. 00:04:465 (1) - This is not perfectly symmetric. k
    Steps to make symmetric sliders
    1) make the shape as you want using a big grid (ignoring slider length):


    2) Use the scale tool (Ctrl+Shif+S) and scale to adequate length. Make it one to one for perfect adjustment.
  2. 00:17:096 (1,2,3) - this will be better: changed that in earlier point
  3. 00:19:623 (1,1) - :!: It is unrankable. Time is very short for a easy diff. end in 00:20:886 - will be fine, but I think if you make a slider instead, its better (because spinners are confusing for nub players, and this will be very short due rules). it has 2 measures? whats wrong
  4. I hope you will improve this map, ganbatte!!!
thank for mod c:

oh wow the SR didnt change at all cool
osu file format v14

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TitleUnicode:Re:TrymenT
Artist:Hotaru Murasaki
ArtistUnicode:紫咲ほたる
Creator:_Meep_
Version:Yoshimaro's Easy
Source:Re:LieF ~親愛なるあなたへ~
Tags:visual novel short レリーフ dear you shin'ainaru anata e Eroge DTM9 Nowa 619 Opening Rask opening Re:LieF~DeaR YoU~
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Yoshimaro

-NanoRIPE- wrote:

ok it looks the easy diff remapped

[Easy]
are you sure about the stars? i mean im never see 1,6* on easy diff even though the bpm is 190 bpm :/ (im recommended to reduce the stars xd) why is everyone obsessed with the stars lol i dont even have the highest SR on this song from all of the sets between eLy toybot and this (and none of them need to be any lower), direct your complaints elsewhere if you want my easy to have lower star rating

00:06:991 (1) - move to (466,143) for better flow between slider (2,1,2,3) i think the reverse vertical flow is fine (?)
00:14:570 (1,2) - this is quite difficult for Easy player imo.if you want try emphatize the piano sounds here maybe you can try this rhythm instead? changed the rhythm from mod abovehttp://prnt.sc/dc9lti
00:18:833 (2,3) - maybe just make this notes into 1 slider? to make it easier yes, also done from mod above
00:30:991 (3,3) - ugly overlap imo (maybe just stacked 00:32:570 (1,3) - this slider for make it simply) the object does not appear in play time until the note is ~75ms from disappearing, also the end of 00:30:991 (3) - is over the slider track of 00:33:517 (3) - , so the clutter is minimized already
00:37:623 - add circle here? because you always add a circle on the new lyric as previously i'd like to keep the object density low here but this circle does fit, so ill put it in
01:11:412 (1) - unnecessary nc (idk how to explain this one xd) sure

ok gl
thank nano c:

i didnt realize there was another modder thats why i posted the 2 mods separately mom lol sorry
and oh wow! the SR STILL didn't go down!

osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 57044
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1.2

[Metadata]
Title:Re:TrymenT
TitleUnicode:Re:TrymenT
Artist:Hotaru Murasaki
ArtistUnicode:紫咲ほたる
Creator:_Meep_
Version:Yoshimaro's Easy
Source:Re:LieF ~親愛なるあなたへ~
Tags:visual novel short レリーフ dear you shin'ainaru anata e Eroge DTM9 Nowa 619 Opening Rask opening Re:LieF~DeaR YoU~
BeatmapID:1104940
BeatmapSetID:518004

[Difficulty]
HPDrainRate:3
CircleSize:2
OverallDifficulty:4
ApproachRate:4.5
SliderMultiplier:0.7
SliderTickRate:1

[Events]
//Background and Video events
Video,-1310,"ReTrymenT.avi"
0,0,"Tryment.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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256,192,93044,12,6,95413,0:1:0:0:
Topic Starter
_Meep_

ErunamoJAZZ wrote:

Hello~


[Insane]
  1. 00:56:096 (1) - This pattern is interesting, but I think this slider shape will be bad idea. Jumps before feels fast, and this slider is changing this velocity. IMO, you must change this (will be problematic for a rank!)Truedat,But I think the wiggle plays the vocals really well and I'll change if a Bn comes in and says NO xd
  2. 00:02:886 (3) - This patter is very very strange in play.Wanted to make this a sort of gimmick for the map,tried to implement it in the slow parts because it didn't fit the hard parts
[Hard]
[list][*]high quality!
Tbh this was the difficulty I least expected to be high quality XD but wow,thanks :D

[General]
10% volume will be very low. consider use 15% or 20%.






Good luck!!!
-Latias-
hey

Ingame mod we had
17:45 _Meep_: bruh
17:45 _Meep_: can u help check my map?
17:46 -Latias-: a mod
17:46 -Latias-: or just an overview ?
17:46 _Meep_: overview is fine,mod is appreciated XD
17:46 *_Meep_ is listening to [https://osu.ppy.sh/b/1101073 Hotaru Murasaki - Re:TrymenT]
17:46 -Latias-: oh this map
17:46 _Meep_: yea
17:46 _Meep_: ;w;
17:46 -Latias-: ill do insane
17:46 -Latias-: i can only overview/ mod insane
17:47 -Latias-: ;w;
17:47 _Meep_: its fine xd
17:48 -Latias-: 00:11:124 (1,2,3,4,5,6) -
17:48 -Latias-: oops
17:48 -Latias-: wrong one
17:48 -Latias-: 00:03:675 (2) -
17:48 _Meep_: XD
17:48 _Meep_: ?
17:48 -Latias-: i was chatting with a friend
17:48 _Meep_: oh ok xd
17:48 -Latias-: 00:03:675 (2) -
17:49 -Latias-: stack with 00:05:412 (3)
17:49 -Latias-: feels better if stacked
17:49 _Meep_: ok XD
17:50 -Latias-: 00:22:781 (3,2) -
17:50 -Latias-: looks ugly
17:50 -Latias-: 2 should either be blankted
17:50 -Latias-: or overlap in 3
17:50 -Latias-: i think blanket would work better
17:51 _Meep_: 2 is blanketed
17:51 _Meep_: lol
17:51 _Meep_: with 3
17:51 -Latias-: not well
17:51 -Latias-: i think it looks ugly
17:51 -Latias-: could be just mapping style
17:51 -Latias-: idk
17:51 _Meep_: XD
17:51 _Meep_: i'll consider
17:52 -Latias-: 00:25:939 (5) -
17:52 -Latias-: you could break this 1/1
17:52 -Latias-: since
17:52 -Latias-: 00:26:254
17:53 -Latias-: sound better if you had something to click on to
17:53 -Latias-: instead of just a slider end
17:53 _Meep_: Mapping to the vocals at that point
17:53 _Meep_: And this part is supposed to be slow,so I won't go for any sudden 3/4's
17:54 -Latias-: 00:33:517 (4,5)
17:54 -Latias-: your mapping to vocal here to
17:54 -Latias-: right
17:55 _Meep_: yea
17:55 -Latias-: 00:42:360 (1,2)
17:56 -Latias-: i dont see point of 2
17:56 -Latias-: being a diffrent shape than 1
17:57 _Meep_: hmm
17:57 _Meep_: but why not?
17:57 -Latias-: i see it as pretty much as same sound
17:57 -Latias-: its empsasizing
17:57 -Latias-: eeeeee
17:57 -Latias-: imo
17:57 -Latias-: would be better
17:58 -Latias-: if those two sliders were the same
17:58 _Meep_: I don
17:58 _Meep_: thmm
17:58 _Meep_: I don't really see the harm in changing or not
17:58 _Meep_: but probs won't since it doesn't really affect anything
17:58 -Latias-: ye
17:58 -Latias-: its a great diff
17:58 -Latias-: but im just trying to nit pick
18:00 -Latias-: 00:43:307 (3,4) -
18:00 -Latias-: imo distance shouldnt be the same as
18:00 -Latias-: 00:43:781 (1,2) -
18:00 -Latias-: i find the music more calm in that area
18:00 _Meep_: Its fine if u nitpick,bcuz i have troubles nitpicking my own diff xd
18:01 _Meep_: http://osu.ppy.sh/ss/6675817
18:01 _Meep_: ?
18:03 -Latias-: http://imgur.com/a/hgO3T
18:05 _Meep_: fixed
18:05 _Meep_: i think xd
18:05 -Latias-: xd
18:05 -Latias-: 00:46:465 (1,2,1,2,3) -
18:05 -Latias-: ok so
18:06 -Latias-: 00:46:623 and 00:46:939 (2)
18:06 -Latias-: are stacked one way
18:06 -Latias-: while
18:06 -Latias-: 00:47:096 (3) - 00:46:465 (1) are stacked another way
18:06 -Latias-: while if you see 00:48:833 (5,6,7,1,2,3,4)
18:07 _Meep_: Yea,I realised it when u mentioned that
18:07 _Meep_: fixed
18:07 -Latias-: 00:52:465 (1,1)
18:07 -Latias-: btw
18:08 -Latias-: great start up to kiai time here
18:08 _Meep_: ?
18:08 _Meep_: XD thanks
18:08 _Meep_: Lasse told me to try something,so i did
18:08 _Meep_: lul
18:08 -Latias-: 00:54:991 (1,2,3,4,5,6,7) -
18:08 -Latias-: your going for triangles here ?
18:08 _Meep_: ye
18:09 -Latias-: 00:55:465 (4,5,6)
18:09 -Latias-: this isnt the same triangle as
18:09 -Latias-: 00:54:991 (1,2,3)
18:09 -Latias-: its more
18:09 -Latias-: streched out
18:10 _Meep_: yea
18:10 _Meep_: i tried stretching it out,without much notice
18:10 _Meep_: Its more of a
18:10 _Meep_: star
18:10 _Meep_: with its sides changing positions every few times
18:10 -Latias-: ye
18:11 -Latias-: 00:58:465 (3,5) -
18:11 _Meep_: well,this is the only part in the song
18:11 _Meep_: where the jumps r so big
18:11 -Latias-: not quite stacked
18:11 _Meep_: lol
18:11 -Latias-: lol
18:12 -Latias-: 01:06:833 (2,2) -
18:12 _Meep_: u want me to stack em?
18:13 -Latias-: ye
18:13 -Latias-: same with 01:06:833 (2,2)
18:13 -Latias-: 01:10:465 (2)
18:13 -Latias-: intentinal overlap with
18:13 _Meep_: fixed
18:13 -Latias-: 01:11:412 (1)
18:13 -Latias-: ?
18:14 _Meep_: no
18:14 _Meep_: but its with the pattern
18:14 _Meep_: and in play it doesn't seem to affect aesthetics
18:14 -Latias-: ye
18:14 -Latias-: but just wondering
18:14 _Meep_: I've spectated alot of people
18:14 _Meep_: xd
18:15 -Latias-: 01:30:360 (1)
18:15 -Latias-: imo
18:15 -Latias-: should be a huge repeater
18:15 -Latias-: 01:30:360 (1) -
18:15 -Latias-: woops
18:15 _Meep_: wut.
18:15 -Latias-: 01:31:623
18:15 _Meep_: wat u mean by that XD
18:15 -Latias-: instead of one big slider
18:15 -Latias-: you could make it a repeater
18:16 _Meep_: Nah
18:16 _Meep_: One big beautiful slider that plays perfectly to both piano and vocals should be fine
18:16 _Meep_: that feels like overmapping this calm part
18:16 _Meep_: so no xd
18:16 -Latias-: xd
18:16 -Latias-: also a question
18:17 -Latias-: why not include kiai time at
18:17 -Latias-: 01:07:623
18:17 _Meep_: i just
18:17 _Meep_: dont feel like the kiai should be there
18:17 _Meep_: kiai's normally have 2 parts to it,in most maps and songs
18:17 _Meep_: in this,likewise
18:17 _Meep_: If you make the whole thing kiai
18:18 _Meep_: 01:12:675 - stuff like this won't be so exaggerated/fun to play
18:18 _Meep_: it'd feel repetitive
18:18 -Latias-: ok
18:18 -Latias-: let me play it
18:18 -Latias-: cause something else is bothering me
18:18 -Latias-: but i cant really see it if i dont play it
18:19 _Meep_: XD sure
18:19 -Latias-: +
18:19 -Latias-: oops
18:22 -Latias-: ok
18:22 -Latias-: so
18:22 -Latias-: it wasnt what i was initially looking for
18:22 -Latias-: but
18:22 -Latias-: its hard to explain
18:23 _Meep_: which
18:23 _Meep_: just say xd
18:23 -Latias-: when you are holding down on a slider
18:23 -Latias-: theres a sound there
18:23 -Latias-: it would be better to add a file
18:23 _Meep_: Oh,ok,i get it
18:23 _Meep_: will get a silent one for it.
18:23 -Latias-: to make to not there
18:23 -Latias-: i can give you one
18:23 _Meep_: sliderslide.wav i think
18:23 _Meep_: gimegime
18:24 -Latias-: https://www.mediafire.com/?90848qv7by513e5
18:24 -Latias-: rename it
18:25 -Latias-: i already had one on my desktop
18:25 -Latias-: xd
18:25 _Meep_: thx xd
Nowaie
Damn ranking criteria ;w;

I mean it wasn't even that hard to read

Updated the swirl slider
osu file format v14

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Title:Re:TrymenT
TitleUnicode:Re:TrymenT
Artist:Hotaru Murasaki
ArtistUnicode:紫咲ほたる
Creator:_Meep_
Version:Nowa's Flower
Source:Re:LieF ~親愛なるあなたへ~
Tags:visual novel short レリーフ dear you shin'ainaru anata e Eroge DTM9 Nowa 619 Opening Rask opening Re:LieF~DeaR YoU~
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262,180,47096,1,2,3:1:0:0:
473,276,47254,1,10,3:1:0:0:
451,45,47412,5,12,0:0:0:0:
451,45,47728,2,0,L|323:42,1,105
219,80,48044,2,0,L|91:83,1,105,8|0,0:0|0:0,0:0:0:0:
57,258,48360,1,0,0:0:0:0:
29,130,48517,1,0,0:0:0:0:
107,336,48675,5,0,0:0:0:0:
135,208,48833,1,8,0:0:0:0:
232,296,48991,2,0,P|286:299|339:283,1,105
363,125,49307,5,10,0:1:0:0:
439,295,49465,1,10,0:0:0:0:
283,109,49623,1,2,3:1:0:0:
509,66,49781,1,2,3:1:0:0:
309,186,49939,5,4,0:0:0:0:
309,186,50254,2,0,P|305:237|329:284,1,105
428,356,50570,2,0,P|452:309|449:257,1,105,8|0,0:0|0:0,0:0:0:0:
345,87,50886,2,0,L|304:194,1,105
431,77,51202,6,0,P|366:3|274:38,1,210,0|8,0:0|0:0,0:0:0:0:
303,205,51675,1,2,0:1:0:0:
346,87,51833,1,10,0:1:0:0:
196,215,51991,1,10,0:1:0:0:
382,281,52149,2,0,P|407:240|393:165,1,105,2|2,3:1|3:1,0:0:0:0:
342,61,52465,5,12,0:0:0:0:
342,62,52781,2,0,P|393:49|450:54,1,105,2|0,0:0|0:0,0:0:0:0:
506,194,53096,2,0,P|453:197|403:184,1,105,8|0,0:0|0:0,0:0:0:0:
287,120,53412,1,2,0:0:0:0:
162,161,53570,1,0,0:0:0:0:
145,169,53649,1,0,0:0:0:0:
128,177,53728,6,0,L|114:283,1,105,8|0,0:0|0:0,0:0:0:0:
252,359,54044,1,2,0:0:0:0:
235,234,54202,1,0,0:0:0:0:
331,153,54360,2,0,L|345:47,1,105,8|0,0:0|0:0,0:0:0:0:
192,88,54675,1,2,0:0:0:0:
38,53,54833,1,0,0:0:0:0:
31,75,54912,1,0,0:0:0:0:
24,97,54991,6,0,L|13:205,1,105,12|0,0:0|3:1,0:0:0:0:
135,321,55307,1,10,3:1:0:0:
190,119,55465,1,0,3:1:0:0:
58,341,55623,5,10,3:1:0:0:
303,363,55781,1,0,3:1:0:0:
28,211,55939,1,10,3:1:0:0:
281,142,56096,6,0,B|332:126|382:140|382:140|464:161|497:128|497:128|473:114|453:130,1,262.5,8|0,3:1|0:0,0:0:0:0:
501,322,57202,5,0,0:0:0:0:
461,333,57281,1,0,0:0:0:0:
419,333,57360,1,0,0:0:0:0:
378,324,57439,1,0,0:0:0:0:
336,308,57517,6,0,P|276:296|217:309,1,115.50000352478,4|0,0:1|0:1,0:1:0:0:
65,353,57833,1,8,0:1:0:0:
187,233,57991,2,0,P|198:175|185:106,1,115.50000352478,0|0,0:1|0:1,0:1:0:0:
118,11,58307,1,0,0:1:0:0:
271,86,58465,1,8,0:1:0:0:
411,40,58623,1,0,0:1:0:0:
357,179,58781,6,0,P|342:235|365:296,1,115.50000352478,0|0,0:1|0:1,0:1:0:0:
232,219,59096,2,0,P|173:203|115:220,1,115.50000352478,10|0,0:1|0:1,0:1:0:0:
42,361,59412,1,2,0:1:0:0:
13,178,59570,1,0,0:1:0:0:
175,289,59728,2,0,P|231:305|286:291,1,115.50000352478,10|0,0:1|0:1,0:1:0:0:
416,186,60044,6,0,P|358:171|300:188,1,115.50000352478,2|0,0:1|0:1,0:1:0:0:
176,290,60360,1,8,0:1:0:0:
176,290,60517,2,0,L|140:153,1,115.50000352478,0|0,0:1|0:1,0:1:0:0:
102,17,60833,1,0,0:1:0:0:
66,227,60991,1,8,0:1:0:0:
212,123,61149,1,0,0:1:0:0:
459,149,61307,6,0,P|401:150|351:177,1,115.50000352478,0|0,0:1|0:1,0:1:0:0:
259,353,61623,1,10,0:1:0:0:
219,155,61781,1,0,0:1:0:0:
334,281,61939,1,2,0:1:0:0:
167,318,62096,1,0,0:1:0:0:
355,198,62254,2,0,P|414:256|396:337,1,173.250005287171,10|0,0:1|0:1,0:1:0:0:
312,374,62570,6,0,P|277:327|301:257,1,115.50000352478,0|0,0:1|0:1,0:1:0:0:
166,135,62886,2,0,P|199:179|190:235,1,115.50000352478,8|0,0:1|0:1,0:1:0:0:
174,260,63123,1,0,0:1:0:0:
153,280,63202,1,0,0:1:0:0:
0,201,63360,1,0,0:1:0:0:
115,75,63517,2,0,P|168:56|221:77,1,115.50000352478,8|0,0:1|0:1,0:1:0:0:
278,194,63833,6,0,L|288:315,1,115.50000352478,0|0,0:1|0:1,0:1:0:0:
107,324,64149,2,0,L|116:208,1,115.50000352478,10|0,0:1|0:1,0:1:0:0:
368,234,64465,6,0,L|378:355,1,115.50000352478,2|0,0:1|0:1,0:1:0:0:
197,284,64781,2,0,L|207:163,1,115.50000352478,10|0,0:1|0:1,0:1:0:0:
471,181,65096,6,0,P|410:193|355:176,1,115.50000352478,6|0,3:1|0:1,0:1:0:0:
503,37,65412,1,8,0:1:0:0:
382,298,65728,6,0,P|321:283|278:244,1,115.50000352478,6|0,3:1|0:1,0:1:0:0:
471,181,66044,1,8,0:1:0:0:
252,367,66360,6,0,P|206:332|182:280,1,115.50000352478,6|0,3:1|0:1,0:1:0:0:
223,110,66676,1,8,0:1:0:0:
282,272,66833,1,0,0:1:0:0:
134,113,66991,1,10,3:1:0:0:
345,64,67149,1,0,3:1:0:0:
113,195,67307,1,10,3:1:0:0:
113,194,67623,6,0,P|165:172|222:177,1,115.50000352478,6|0,0:1|0:1,0:1:0:0:
338,306,67939,1,8,0:1:0:0:
181,268,68096,1,0,0:1:0:0:
316,145,68254,2,0,P|371:130|426:147,1,115.50000352478,2|0,0:1|0:1,0:1:0:0:
430,352,68570,1,8,0:1:0:0:
370,231,68728,1,0,0:1:0:0:
251,356,68886,6,0,P|194:369|138:358,1,115.50000352478,6|0,0:1|0:1,0:1:0:0:
104,141,69202,1,8,0:1:0:0:
194,251,69360,1,0,0:1:0:0:
54,274,69517,1,2,0:1:0:0:
244,118,69675,1,0,0:1:0:0:
283,360,69833,2,0,P|227:370|174:350,1,115.50000352478,8|0,0:1|0:1,0:1:0:0:
133,234,70149,6,0,L|153:106,1,115.50000352478,6|0,0:1|0:1,0:1:0:0:
265,246,70465,2,0,L|285:374,1,115.50000352478,8|0,0:1|0:1,0:1:0:0:
117,329,70781,2,0,P|58:319|-4:338,1,115.50000352478,2|0,0:1|0:1,0:1:0:0:
72,173,71096,2,0,P|156:187|244:160,1,173.250005287171,8|0,0:1|0:1,0:1:0:0:
318,206,71412,6,0,P|373:191|429:202,1,115.50000352478,2|0,0:1|0:1,0:1:0:0:
322,348,71728,2,0,P|266:362|210:351,1,115.50000352478,8|0,0:1|0:1,0:1:0:0:
91,169,72044,1,10,0:1:0:0:
241,231,72202,1,0,0:1:0:0:
106,348,72360,2,0,P|50:340|6:303,1,115.50000352478,8|0,0:1|0:1,0:1:0:0:
91,169,72675,5,14,0:1:0:0:
205,43,72833,1,0,0:1:0:0:
144,282,72991,5,10,0:1:0:0:
229,115,73149,1,0,0:1:0:0:
251,355,73307,5,10,0:1:0:0:
295,155,73465,1,0,0:1:0:0:
384,378,73623,5,10,0:1:0:0:
374,153,73781,1,0,0:1:0:0:
322,348,73939,5,14,0:1:0:0:
441,187,74096,1,0,0:1:0:0:
180,312,74254,5,10,0:1:0:0:
353,175,74412,1,0,0:1:0:0:
70,204,74570,5,10,0:1:0:0:
292,108,74728,1,0,0:1:0:0:
13,56,74886,5,10,0:1:0:0:
276,19,75044,1,0,0:1:0:0:
213,230,75202,6,0,L|98:211,1,115.50000352478,2|2,0:1|0:1,0:1:0:0:
311,121,75517,1,8,0:1:0:0:
231,339,75675,2,0,P|209:288|217:218,1,115.50000352478,2|8,0:1|0:1,0:1:0:0:
440,195,75991,1,0,0:1:0:0:
315,268,76149,1,2,0:1:0:0:
315,268,76307,6,0,P|297:212|313:148,1,115.50000352478,14|0,0:1|0:1,0:1:0:0:
447,63,76623,1,2,0:1:0:0:
506,286,76781,5,10,0:1:0:0:
472,302,76860,1,0,0:1:0:0:
436,306,76939,1,2,0:1:0:0:
399,299,77017,1,0,0:1:0:0:
364,284,77096,5,10,0:1:0:0:
311,268,77175,1,0,0:1:0:0:
255,271,77254,1,2,0:1:0:0:
203,290,77333,1,0,0:1:0:0:
129,317,77412,6,0,P|98:320|72:316,1,57.7500017623902,8|0,0:1|0:1,0:1:0:0:
36,212,77570,2,0,P|64:207|93:212,1,57.7500017623902,0|0,0:1|0:1,0:1:0:0:
211,246,77728,6,0,L|219:88,1,157.500006008148,6|2,0:0|0:0,0:0:0:0:
269,340,78202,2,0,P|193:354|125:317,1,157.500006008148,2|0,0:0|0:0,0:0:0:0:
98,199,78675,1,2,0:0:0:0:
146,91,78833,1,2,0:0:0:0:
229,174,78991,6,0,P|311:192|387:167,1,157.500006008148,2|2,0:0|0:0,0:0:0:0:
453,78,79465,1,2,0:0:0:0:
483,262,79623,1,2,0:0:0:0:
264,199,79939,2,0,P|254:161|264:123,1,78.7500030040742,2|0,0:0|0:0,0:0:0:0:
335,164,80254,6,0,P|331:240|266:278,1,157.500006008148,2|2,0:0|0:0,0:0:0:0:
157,236,80728,2,0,L|144:52,1,157.500006008148,2|0,0:0|0:0,0:0:0:0:
30,108,81202,2,0,L|23:199,1,78.7500030040742,2|2,0:0|0:0,0:0:0:0:
157,236,81517,6,0,P|232:255|308:239,1,157.500006008148,2|0,0:0|0:0,0:0:0:0:
408,174,81991,1,2,0:0:0:0:
421,291,82149,2,0,L|431:371,1,78.7500030040742,2|0,0:0|0:0,0:0:0:0:
320,324,82465,2,0,P|263:306|198:322,1,118.125004506111,2|0,0:0|0:0,0:0:0:0:
141,345,82781,6,0,P|92:355|48:343,1,78.7500030040742,2|2,0:0|0:0,0:0:0:0:
17,286,83096,1,2,0:0:0:0:
46,212,83254,2,0,P|66:136|46:62,1,157.500006008148,2|0,0:0|0:0,0:0:0:0:
157,11,83728,2,0,P|147:49|157:86,1,78.7500030040742,2|2,0:0|0:0,0:0:0:0:
222,160,84044,6,0,L|203:324,1,157.500006008148,2|2,0:0|0:0,0:0:0:0:
139,169,84517,1,0,0:0:0:0:
139,169,84675,2,0,P|165:102|252:84,1,157.500006008148,2|2,0:0|0:0,0:0:0:0:
297,175,85307,6,0,P|250:172|214:155,1,78.7500030040742,2|0,0:0|0:0,0:0:0:0:
329,246,85623,2,0,P|282:255|243:248,1,78.7500030040742,2|0,0:0|0:0,0:0:0:0:
378,306,85939,2,0,P|335:326|296:330,1,78.7500030040742,2|0,0:0|0:0,0:0:0:0:
456,274,86254,1,2,0:0:0:0:
449,350,86412,1,2,0:0:0:0:
466,198,86570,6,0,L|481:33,1,157.500006008148,2|0,0:0|0:0,0:0:0:0:
359,15,87044,1,2,0:0:0:0:
351,91,87202,2,0,L|336:247,1,157.500006008148,2|2,0:0|0:0,0:0:0:0:
265,325,87833,6,0,L|260:355,2,26.25,2|0|0,0:0|0:0|0:0,0:0:0:0:
219,146,89096,5,2,0:0:0:0:
98,287,89412,2,0,L|88:345,2,52.5,2|2|2,0:0|0:0|0:0,0:0:0:0:
133,107,90044,1,2,0:0:0:0:
133,107,90360,6,0,B|169:104|188:84|188:84|198:115|198:115|233:96|267:107|267:107|302:117|330:107|330:107|349:113|361:130|361:130|380:107|357:73|346:50|358:29|386:23|407:32|416:52|409:74|386:63,1,420,2|2,0:0|0:0,0:0:0:0:
483,257,92254,1,2,0:0:0:0:
408,331,92412,1,2,0:0:0:0:
310,293,92570,1,2,0:0:0:0:
213,333,92728,2,0,L|205:370,2,26.25,2|2|2,0:0|0:0|0:0,0:0:0:0:
256,192,92965,12,6,95412,0:1:0:0:
Shiranai
Hello!
Sugestion,

General
  1. Your white combo color still too bright during the kiais imo, I think it's better to set the RGB into 210,210,210. A bit darker but still fit with your color haxing
  2. Hitsound file soft-slidertick2 not in use, better delete that
Easy
  1. 00:12:675 (2,3) - 00:25:939 (3,1) - and 01:04:465 (3,1) - Some overlap could be more neat imo, maybe readjust a bit into http://puu.sh/sy6vq/ae434360be.jpg ? try to avoid weird overlap on lower diff
  2. 00:16:465 (1,3) - Swap their nc for consistency
  3. 00:19:623 (1,1) - Shorter the spinner to 00:20:886 - ? I think we should have more than one white tick as a rest time after a spinner before the next note on lower diff like Easy
  4. 00:25:307 (2) - Maybe ctrl+h that one? the flow on 00:24:991 (1,2,3) - somehow weird when you placed that one backward, could be something like http://puu.sh/sy6Gz/76707ea008.jpg
  5. 00:39:833 (1) - Err the overlapping make the slider path hard to follow, not sure why you that curve slider that way, I think there's more good placed that one, maybe like http://puu.sh/sy714/f5bcb16a24.jpg or something else
  6. 00:42:360 - Could be add one more green line for the volume, since the music pitch diffrent and more intense
  7. 00:50:570 (1,2,3,1,2) - The movement seems a bit too cramped, maybe readjust a bit ctrl+h this one 00:51:833 (3) - and move the next slider upward like http://puu.sh/sy7ac/94ad95028c.jpg ?
  8. 01:13:939 (1) - and 01:16:781 (1) - Delete those nc for consistency on comboing every two down beat
  9. 01:30:360 (1) - Have you play that part with lowest resolution? obvious off screen http://puu.sh/sy6oX/e9adc0460c.jpg

    Just mention things that bug me a lot, overall really good except some overlap I mention above :p
Normal
  1. 00:15:991 (1,2,3,4,1,2,3,4,5,6) - Your 1/2 rhythm on that one way too much imo, even your kiais part doesn't have 1/2 rhythm that many, you could use easier rhythmical to reduce the density
  2. 00:18:044 (3,4,5) - The double or triple 1/2 stack on that one seems to hard for this diff imo especially with this high bpm, maybe you could work something easier on that one
  3. 00:56:254 (4) - That one doesn't fit with the music or the long vocal imo, why don't you try this rhythm instead http://puu.sh/sy7Xc/54b5b37052.jpg ? that one can cover both music and vocal better than the current one
  4. 01:08:886 (5,6) - Try to improve the rhythm on that one into http://puu.sh/sy86a/6161407ca1.jpg and the placement can be like http://puu.sh/sy87N/8f1ed4dea4.jpg ? Actually I'm not really sure what do you try to follow on that one
  5. 01:27:833 - Volume 10% on that one doesn't make sense lol rather inaudible, we don't have any proper feedback on that one

    Good one, love the structure
Hard
  1. 00:01:939 - until 00:12:044 - On that part, is the whistle sound on the slider body intentional? yet you don't have that sound on your slider body on Insane, rather inconsistent
  2. 00:18:833 (3,4,1) - The flow rather weird imo, maybe you can move (4) to x:450 y:319 like http://puu.sh/sy8uv/7d77141712.jpg? I think you can add more jump on new section here 00:19:623 (1) -
  3. 00:55:307 (3) - I found that 1/2 slider a bit weird to be on build up part here 00:54:991 (1,2,3,4,5,6,1) - since the rest rhythm on that part are circles. I think it could be more variate if this one 00:54:991 (1,2) - replace by 1/2 slider like http://puu.sh/sy8Fd/32f5d07afa.jpg, so the build up more focus on 00:55:623 (4,5,6,1) -
Insane
  1. 00:21:360 (2) - Why use 1/4? I think that one more like 1/8, even the Expert diff use 1/8 lol, if you not sure try ask someone good on snapping
  2. 00:56:096 (1) - Eventhough you already reduce the nodes on that slider, but still the slider speed seems manipulated by the wiggles, rather questionable case imo, maybe try to ask qat or someone opinion
  3. 00:57:517 (1) - Try to stack that one manually like http://puu.sh/sy8XQ/49506f55ee.jpg , so we have clue when the should click that slider after a 1/8
Expert
  1. 01:13:939 (1,2,1,2,1,2,1,2) - That part so omg;;. The first part here 01:12:675 (1,2,1,2,1,2,1,2) - play just fine but the second part rather overdone because both part have same music intensity imo, maybe you can tone down that part a bit?
Fun map but it could be polished more
Hope that help, good luck~
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