shoutout to taikocracy for asking me
[Oni]
00:14:521 (7) - dkk is sort of a pain to play here, ddk is better but I think instead of having eight times ddk we could use something else. Move the note to 00:14:709 - . Applies to 00:16:021 (16,25,34) - as well.
00:25:490 - It feels unnatural to decrease the SV while 00:25:490 (73) - is connected with the previous pattern. remove the SV line here.
01:03:459 (19) - Would leave this note out, 01:01:677 (5,6,7,8,9,10,11,12,13) - is pretty nice like that where 01:02:990 (15,16,17,18,19,20,21,22,23,24,25) - is almost the same if you exclude (19).
01:12:177 (90,91,92,93,94,95,96,97) - Sound-wise, this should be ddk kdkdk; sound of (90)'s spot is rather calm and weaker compared to (92)'s spot where you have "mother" as something more significant to use kat. kdkdk would switch better due the voice (which clearly seems to be followed here).
01:26:334 (8) - The pattern works better as kkddkddkk; for first it's easier and second the impact works better since 01:26:334 (8,9,10,11) - tries to build on, from what it build off at 01:25:865 (3,4,5,6,7) - .
01:26:990 - 01:28:302 - This is sorta a weird difficulty spike in the Oni. I'd nerf it by the way of the previous pattern and to split the stream:
https://derpovic.s-ul.eu/stpH0TTG.png 01:27:834 - sounded the best spot to sacrifices, this is still very well to play but nerfs the part on an acceptable level.
01:29:990 - 01:30:740 -
https://derpovic.s-ul.eu/W2M5SU5T.png I don't really get behind the first dkd part, while dk looks logical the second d isn't. dkkddkkkd sounds better when kkdd is the build-off part while kkkd build on.
01:47:896 (164) - why do you use k instead of d, like in the previous stream at 01:10:490 - ? The player could assume it would be again kdd at the end, and not kkd. Plus, this looks pointless to differ these two streams at the same sound.
01:48:177 (166,167,168,169,170,171,172,173) - same case like 01:12:177 (90,91,92,93,94,95,96,97) - , obviously you don't change it if you disagreed previously.
01:53:896 (198,199,200,201) - if we're being strict with the sound, this should be kdkk but that's harder than needed. However, I found that kdkd is a better solution since 01:53:615 (196,197) - is kd too, so why making 01:53:896 (198,199) - as dd for the same case?
02:34:490 - 02:35:990 - ugh. I'd stick with a simplier pattern, like kkddkk... I mean, keep it like you want it but I don't get behind the rhythm of the stream at this part of the song. The lenght of the stream makes it strong enough, so I'd rather keep a repeating sound - since the music itself is repeating too.
02:56:490 (60,72,75) - while you have a constant d k k play, breaking it with these d notes very likely will throw out the player of the combo and hurts the flow a lot. They should be changed to k.
03:02:240 (99,100,101,102) - I'd rather go with kddk, the Finisher plays very uncomfortable for non ddkk/kkdd players.
03:04:365 (114,115) - If you really want to keep the finisher on (115), (114) needs to be k. I highly doubt you're allowed to use dD on 1/3 at this BPM.
03:14:990 - 03:15:740 - this is pretty similar to 01:29:990 - 01:30:740 - but on 1/3 instead, dkkddkk should be used at this time.
The Difficulty itself looks good, some parts which seems.. to lack of sense of the decision to change the hitsound despite of the same sound in the music. And yea, that difficulty spike should be considered to fix.
[Muzukashii]
00:25:472 - and 01:13:472 - please do NOT use that sort of SVs in a Muzukashii like this one. SV changes are generally avoided in anything below Muzukashii difficulties due the complexity it cause and makes reading unnecessary harder than needed. If you urgently want to keep the SV changes for whatever reasons, please nerf them to 0.90 - (slower) and 1.10 (faster), that's the maximum that makes sense at all. This applies for all SV changes in the map
00:25:472 - move the green line at 00:26:052 - , this currently overlaps 00:25:302 (72,73) - .
00:34:490 (101,102,103,104,105,106,107,108,109,110,111,112) - If you think about the song's sounds, you could use a drumslider instead. This express a better emphasis at the streamy part of the song and can easily be used. The breaks between are weird at all and having the ddd spam just for the sake of difficulty makes no sense - I don't imply you thought like that, just telling you how I see that.
00:57:177 - 00:58:490 -
https://derpovic.s-ul.eu/kjZUFKM4.png I'd rather go with a little break and be consistent with the rhythm you're following. The example is pretty much like 00:55:490 (1,2,3,4,5,6,7,8) - with the slight change of 00:58:490 (15) - .
01:01:677 (21) - it's on a better spot if you do the doublet at 01:01:115 - , move it at this time.
01:04:677 (37) - 01:07:677 (53) - 01:08:427 (57) - 01:09:177 (61) - 01:09:927 (65) - having a so long combo in a Muzukashii isn't good. The part is complicated to use breaks well, so I suggest to remove these notes since it's very likely the best emphasis you can get of the current pattern.
01:10:396 (68) - As well, you should remove this note for the upcoming suggestion.
01:10:490 (69,70,71,72,73,74,75,76,77,78,79,80,81) - This is the same case like pointed out in 00:34:490 - , a drumslider works a million times better than having several triplets in a row.
01:16:115 (103,104) - make (103) as d and remove (104): the part is very complicated to map decently for a Muzukashii, the d kkk d kkk part is sort of okay but I'd make a break, immediately after (103). d fits better for that case, the k notes should be kept for the triplet sounds.
01:20:990 - 01:22:490 - you should apply to the same pattern like 01:14:990 - 01:16:490 - after accepting the changes previously.
01:26:240 (6,7,8,9) - Why don't you switch them in their hitsounds? kkk d kkk would actually fit better to the song itself.
01:27:365 (13,14,15,16) - ^
01:32:427 (42,43,44) - that doesn't fit to the previous parts. you used for ooo ooo parts kkk ddd or ddd kkk. This is kinda random you suddenly decide to choose for kkk kkk - which I wouldn't do here at all due BPM.
01:34:677 - add a break here, it definitely will help the player to get some rest time after the triple triplets.
01:37:490 - 01:47:990 - changes should be done if they happened between 01:01:490 - 01:11:990 - .
01:53:615 (160,161,162,163,164,165,166,167,168) - this is a very tough part, I have to admit. I would consider to remove 01:54:459 (166) - , to move 01:54:646 (167) - at 01:54:552 - and to change it finally as d. Sure, the doublet sounds might get lost but I wouldn't build too much on it. The current part is hard enough if you ask me.
02:34:490 - 02:55:490 - pretty much all changes you did between 00:34:490 - 01:10:490 - should be done here, reasons should be obvious since they're the same pattern.
03:04:240 (72) - this is rather at 03:04:365 - , that definitely sounds better as d kD.
03:17:990 (127,128,129,130,131) - I feel k dk dk is more what the song sounds like here.
03:25:490 - end - something that really doesn't get in my mind is the significantely bigger density of this part, compared to Oni. I actually liked that Oni was splitted in so many sections, starting from 03:25:490 - . This definitely should be carried over from the Oni.
Although the Oni - Muzukashii gap should be given, I think some parts need to be nerfed. Mostly the density. The Oni doesn't really have the problem to be too dense, more the complexity of pattern you're using is what should be kept.
[Futsuu]
00:13:490 - 00:25:115 - This should be revamped: for 00:13:490 - 00:16:115 - you could find use of this:
https://derpovic.s-ul.eu/qcLOOvEu.png the k k kdk adds so much more to the music than "spamming" kkk (or ddd). Having a Futsuu Difficulty (or Muzukashii or Kantan, whatever) for the sake of spread isn't the right way to choose. You need to figure out a good rhythm you can follow and something that isn't too hard/complex for the respective difficulty.
00:25:472 - and 01:13:472 - like previously said, do not use SV changes here. For Futsuu it's a no-go unless they're necessary because of BPM changes. Please keep the whole difficulty straight at 1.00x.
00:34:490 - 00:35:802 - as well like in Muzukashii you could use a drumslider (or a spinner) for this part. It's by far better than having weird 1/2 single notes.
01:05:990 (27) - this should be k too, 01:01:490 (14,18,23) - are k so why keeping this note as d?
01:09:365 (36,38) - I'd make them to d, the d k switch works well but it breaks the flow if you decide to change your mind in the mid of the part by using k k.
01:12:365 (47,48) - remove these notes: While I agree with them in the harder difficulties, because of the structure you're using here you should rather consider the break to have some rest/preparation time.
01:16:302 (61) - removing the note emphasize 01:16:115 (60,62) - way better.
01:20:990 - 01:22:490 -
https://derpovic.s-ul.eu/LqYieawz.png this is better to go, it feels somewhat weird to leave 01:21:552 - out if you ask me.
01:28:302 (14) - same reason like 01:16:302 (61) - .
01:46:490 - 01:48:927 - remove 01:48:365 - 01:48:927 - completely and replace 01:46:490 - 01:47:990 - with a drumslider.
01:52:396 - 01:58:490 - The use of 1/4 is quite questionable and not recommend at all, you may use it at lower BPM but this is very likely an overkill for most players of these levels. 01:52:396 - should be removed, 01:52:865 - 01:55:490 - can look like this:
https://derpovic.s-ul.eu/84DzxQHC.png and 01:55:865 - 01:58:115 -
https://derpovic.s-ul.eu/HVkY7RRq.png These are good alternatives.
<I am making a huge skip because a lot of things applies until 03:10:490 - to the previous things I've said already, please take some time to check them by your own.>
03:10:490 (60,61,62,63,64,65) - 1/3 are also quite questionable but /may/ be fine if it's not exaggerated.
Something you need to consider is that Futsuu Difficulties requires more breaks than Muzukashiis, means a minimum of
4/1 and many more
2/1 breaks. Yes, this requires to sacrifices apparently important beats and sounds you want to map but the art of mapping easier difficulties is to emphasize out the very best you possibly can. This helps to add better and more breaks and to give a better feeling while playing, because it matters how do you use your notes and how many at all. I always like to say "Less is more" because having less notes for the really important beats means more emphasis and a better experience to play.
An acceptable amount of consecutive 1/2 notes are between 3~7 (MAX) notes, for 1/1 it's a maximum of 12~15 notes, after then you should consider to add breaks. Try to make use of the new knowledge for your Futsuu difficulty and adjust it by these indications.
[Kantan]
00:14:240 (2,4) - You could easily remove these two notes and let 00:14:615 (3) - stay alone: The sound is by far more significant at this spot so it's worth to emphasize this time spot more.
00:15:740 (5) - the 00:16:490 (2) - note has a lighter sound where Kat is appropriate, that should emphasized while the two notes before should be don instead.
00:17:240 (3,4,5) - I think it works better if you remove (4) and make (3,5) to don notes, keep the kat sounds for the more significant sound effects.
00:18:740 (6,7,8) - That should be switched to the opposite: d k d works better since 00:19:115 (7) - can be emphasized with kat better, alternatively d k k may also works because 00:19:490 (8) - has a similar sound.
00:19:490 - 00:25:115 - should be the exact same like 00:13:490 - 00:19:115 - , depending on what you've changed and applied to the things above.
00:27:177 (23) - and 00:30:177 (29) - these notes should be removed, give the player a little break, it's a Kantan Difficulty after all.
00:34:490 (38,39,40,41,42) - replace them with a drumslider or a spinner, same scenario like the previous difficulties.
00:49:490 (2,3,4) - how comes you didn't use Finishers here? That's pretty odd although the music has some slight atmosphere changes here.
00:55:490 (1,2,3) - ^
01:22:115 - What about to add a don note here? After then, change 01:22:490 (36) - to D. Sounds pretty good imo.
01:34:115 - and 01:34:490 (54) - ^
03:10:115 - and 03:10:490 (36) - ^
02:13:490 (1) - I would say you could move the spinner a bit back since the room between 02:11:240 (116,1) - is... pretty odd. Rather having a real break after the spinner than an unnatural one between 02:11:240 (116,1) - . Move the Spinner to 02:11:990 - and end it on 02:13:490 -
02:25:490 - 03:01:490 - I guess that part should be self-explaining what to do.
Oh boy, that was a big thing to mod. I greatly apologize for myself it took so long to mod your beatmap. The Kantan lastly looks not bad but has a lot of undiscovered potential you should get from it. About the rest of the difficulties I already wrote my opinion to them sooo.. yeah, it really is long (and I hope I could actually help you at all, so the time was worth!). Good luck!