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Barbarian On The Groove feat.Kahina - The Divinity

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Total Posts
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Topic Starter
PSPDS Eddie
This beatmap was submitted using in-game submission on 2011年8月27日 at 4:44:15

Artist: Barbarian On The Groove feat.Kahina
Title: The Divinity
Source: Devils Devel Concept
BPM: 182
Filesize: 6634kb
Play Time: 03:36
Difficulties Available:
  1. Hard (4.85 stars, 513 notes)
  2. Insane (5 stars, 661 notes)
  3. Normal (2.86 stars, 229 notes)
Download: Barbarian On The Groove feat.Kahina - The Divinity
Information: Scores/Beatmap Listing
---------------
13
game - DEVILS DEVEL CONCEPT
より
OP - The Divinity

I'm not hentai game mapper D:

Normal 100%
Hard 100%
Insane 100%

Move to pending 4/17
swish
1st~
MiLu
uoooooo
Hakeru
3 :)
banvi
;)
oPOTATOo
goodmap!

(。ŏ﹏ŏ)ノ~☆
Cyril Scarlet
:D
Naichatta
:shock:
azuraer
nice map!

star~
Rigeru_old
8-)
tekiya
nice map XD
Takos
Nice map
つ☆
Apple
ひゃっはー!!
KSHR
ババァりあんって読んだのは秘密!
star~ :)
Mercurius
8-)
Holoaz
あいあーるしーもっでど
Topic Starter
PSPDS Eddie
Thank you for your star All !! (*^ー゚)/~~

And Thank you for IRC moded Holoaz ! :P
DeadAlready
>w<//
Melancholy
わ~
minyeob
[Insane]
There is a note unsnapped o.o

That's all~
Topic Starter
PSPDS Eddie
Thank you for your star !
quintitem
Melancholy
minyeob
:)

minyeob wrote:

[Insane]
There is a note unsnapped o.o

That's all~
Fixed~
And thank you for mod minyeob :)
minyeob
bubble bobble booble :)
Muya
your hentai game mapper :P
Topic Starter
PSPDS Eddie
Thank you for 泡 ! minyeob!

Muya wrote:

your hentai game mapper :P
no.I'm not hentai game mapper.
私は紳士だ!
James2250
-The first 2 kiai fountains fit nicely but the ones at 01:34:504 and 01:37:471 don't really and are kind of overdoing it (same for the ones at 02:37:801, 02:40:768 and 03:10:768, 03:11:757. There are some near the end of the map as well, the one after the spinner is fine though) Only use kiai fountains when they are really needed or else it just makes them redundant
-In general the maps are pretty well put together but there are a lack of hitsounds at the moment, I only see a few finishes used every now and then in the entire mapset. You don't have to go and add a huge amount but going through and adding some more claps or something would help a lot and make it more interesting (I would also turn some of the sections up slightly as the finishes can be hard to hear)
-Unless it makes the title too long shouldn't there be a space between feat. and Kahina?

Easy:
00:34:504 (4) - new combo to follow your pattern
02:56:757 (2) - new combo so the 0.5 slider can stay in its own combo and make it easier to read
03:02:032 (2) - ^

Normal:
00:15:713 (6,1) - might as well keep the spacing equal here
02:59:889 (3,1) - space out more if possible

Insane:
01:27:251 (3) - new combo
02:30:548 (3) - ^
03:03:515 (8,9,10,11,12) - don't stack the notes like this or else the repeat gets hidden by the previous hitbursts
03:23:296 (3) - new combo

Everything else looks good, I would just try and work on the hitsounds slightly more~
Topic Starter
PSPDS Eddie

James2250 wrote:

-The first 2 kiai fountains fit nicely but the ones at 01:34:504 and 01:37:471 don't really and are kind of overdoing it (same for the ones at 02:37:801, 02:40:768 and 03:10:768, 03:11:757. There are some near the end of the map as well, the one after the spinner is fine though) Only use kiai fountains when they are really needed or else it just makes them redundant
Delete kiai of
01:34:504 and 01:37:471
02:37:801, 02:40:768
03:10:768, 03:11:757.


-In general the maps are pretty well put together but there are a lack of hitsounds at the moment, I only see a few finishes used every now and then in the entire mapset.
You don't have to go and add a huge amount but going through and adding some more claps or something would help a lot and make it more interesting (I would also turn some of the sections up slightly as the finishes can be hard to hear)
add some Finish.
Clap was not able to be used because it became ill-balanced if clap was used only a little after map was completed. I'm sorry.


-Unless it makes the title too long shouldn't there be a space between feat. and Kahina?
I was going to unite it because there was a music score that used Barbarian On The Groove feat.Kahina in a current history of osu.

Easy:
All Fix~

Normal:
All Fix~

Insane:
AllFix~

Everything else looks good, I would just try and work on the hitsounds slightly more~
Thank you for mod James2250 !
Hazenkain
Good map!
Pizzicato
romchan67
:)
orsola
:)
Peace_old_1
;)
wakiname
cool
Topic Starter
PSPDS Eddie
Hazenkain
Pizzicatto
romchan67
orsola
Posca
wakiname

Thank you for your star~☆
YaMaO04
:) :) :)


:)
Garven
Sorry, so busy. ;_;

[Normal]
00:05:493 (1,2,3,4) - They're distance snapped, but they don't read the way I initially thought they would. Please find a better arrangement of these.
00:48:021 (1) - This is really soon after a spinner for the easiest difficulty of the set.
03:05:493 - This is an awkward break
03:12:086 - ^

In general it felt kind of slow, and some of the beats that were not really timed well with the music like 01:57:581 (1,2,3,4,5) - and such made it feel like it was just way too dumbed down. Try to make things a bit more interesting - and maybe simplify some of the rhythms so you can afford to make something more fitting to the music without having to deal with the star rating as much.

[Hard]
00:25:933 (1) - Some of these really short combos aren't really needed. Just keep them as one.
01:18:185 (4) - Feels better with one less repeat and add a circle for the last hit
01:50:163 (2) - This doesn't really work since it has a hit during silence. Just do hit circles instead.
03:14:229 (1) - Same as before

The maps are starting to feel really similar. As in lots of copy/paste rhythms at least, though I think some patterns are also doing this too. Too lazy to double check the hunch, but either way, the map almost feels like you could have ended it in 2 minutes instead of 4 and you would have gotten the same experience.

[Insane]
Wow, this feels like a big jump up of difficulty from the Hard.
Okay, that black combo color really sucks when it's up top with this AR. Please try a different color (dark grey would work, probably)
01:08:295 (8,9,10) - Kind of a strange spot for a slowdown. Might work better with short sliders.
01:50:164 (6) - Why does this keep going after 01:50:658 - ?
02:08:130 (2,3,4) - Why the sudden spacing increase?
02:11:592 (8,9,10) - Same as earlier
03:30:548 - Strange spot for kiai
03:33:515 - ^

Yeah, this one was very obvious with the copy/paste. Why bother mapping so much of the song if you're going to copy/paste and make very small alterations to the pattern? I really recommend that you give this set a critical look and see if you want to try and improve the set's fun factor or maybe consider cutting the MP3 and ending the map early.
Topic Starter
PSPDS Eddie
SPOILER

Garven wrote:

Sorry, so busy. ;_;

[Normal]
00:05:493 (1,2,3,4) - They're distance snapped, but they don't read the way I initially thought they would. Please find a better arrangement of these. 
maybe fix.If it is not good, the rhythm is changed.
00:48:021 (1) - This is really soon after a spinner for the easiest difficulty of the set. Fix
03:05:493 - This is an awkward break erased
03:12:086 - ^ erased

In general it felt kind of slow, and some of the beats that were not really timed well with the music like 01:57:581 (1,2,3,4,5) - and such made it feel like it was just way too dumbed down. Try to make things a bit more interesting - and maybe simplify some of the rhythms so you can afford to make something more fitting to the music without having to deal with the star rating as much.

fmm... some point try to arrangement.

[Hard]
00:25:933 (1) - Some of these really short combos aren't really needed. Just keep them as one. Fix
01:18:185 (4) - Feels better with one less repeat and add a circle for the last hit Fix
01:50:163 (2) - This doesn't really work since it has a hit during silence. Just do hit circles instead. Changing to spinner
03:14:229 (1) - Same as before Fix

The maps are starting to feel really similar. As in lots of copy/paste rhythms at least, though I think some patterns are also doing this too. Too lazy to double check the hunch, but either way, the map almost feels like you could have ended it in 2 minutes instead of 4 and you would have gotten the same experience.
I do not like to change the rhythm of map in the place of the same rhythm.
However, I try that.There was no major alteration though the subtle change was added this time.
It is taken care not to get tired of the same pattern when Full map will be made from next time.



[Insane]
Wow, this feels like a big jump up of difficulty from the Hard.
Okay, that black combo color really sucks when it's up top with this AR. Please try a different color (dark grey would work, probably)
01:08:295 (8,9,10) - Kind of a strange spot for a slowdown. Might work better with short sliders.
I did not feel it strangely.
01:50:164 (6) - Why does this keep going after 01:50:658 - ? Fix
02:08:130 (2,3,4) - Why the sudden spacing increase?
It is because space's increasing here when my playing felt that there is a dash feeling.
02:11:592 (8,9,10) - Same as earlier I did not feel it strangely.
03:30:548 - Strange spot for kiai
03:33:515 - ^
The deletion had been forgotten. orz

Yeah, this one was very obvious with the copy/paste. Why bother mapping so much of the song if you're going to copy/paste and make very small alterations to the pattern? I really recommend that you give this set a critical look and see if you want to try and improve the set's fun factor or maybe consider cutting the MP3 and ending the map early.

The place of the pattern that looked like use three times changed arrangement.
Do you think that you are good when I do in arrangement where?


Because I am a making side, the fault is not found any further.
I want to improve the place pointed out.


Wow your post was http://osu.ppy.sh/po/999999 !!!!
999999!!!
sugoi!

Thank you for mod Garven 先生
:)
Garven
[Normal]
00:22:966 (1) - Remove new combo
00:25:438 (1) - ^
00:45:053 (1) - Maybe end this at 00:46:867 - ?
00:52:966 (4) - New combo
00:54:284 (1) - Remove new combo
00:55:438 (4) - New combo
etc. Try to follow this patter of new combos for the map. They're make a lot more sense that way.
01:16:702 (5) - Maybe like this?

02:19:998 (5) - ^
02:30:547 (5) - I suppose the instances you use this might benefit from that slight reduction too, though maybe just doing a normal hit at 02:30:548 - and a slider from 02:31:043 - to 02:31:702 - would be best
03:05:493 - Now this empty space is just kind of awkward. Map through it.
03:12:086 - ^

[Hard]
00:37:141 - Add a note?
01:26:592 (1) - Remove new combo
01:37:471 (1) - ^
02:21:482 (4) - Reduce one repeat and end with a circle instead
02:29:889 (1) - Remove new combo etc
02:40:768 (1) - ^ etc
03:03:515 (3) - Kind of boring. Maybe a rhythm like this?

03:10:108 (1,2,1) - The spacing is weird here from 2 -> 1

[Insane]
Similar combo change suggestions from the Hard in this diff too.
00:37:141 - Add a note?
01:07:801 (7,8,9,10) - I dunno, I still feel that something like this decelerated spacing might feel a bit better, but oh well.
01:57:581 (5,6,7) - Spacing
02:11:592 (8,9,10) - Same as earlier
02:37:307 (1,2,3,4) - You know, every time I come up to this stack in each chorus, I kind of sigh. It could be so much cooler with jumps instead of just a stack.
03:05:163 - Awkward break. I'd just map through it.
Topic Starter
PSPDS Eddie
SPOILER

Garven wrote:

[Normal]
00:22:966 (1) - Remove new combo Fix
00:25:438 (1) - ^ Fix
00:45:053 (1) - Maybe end this at 00:46:867 - ? Fix
00:52:966 (4) - New combo Fix
00:54:284 (1) - Remove new combo Fix
00:55:438 (4) - New combo Fix
etc. Try to follow this patter of new combos for the map. They're make a lot more sense that way.
01:16:702 (5) - Maybe like this? Fix

02:19:998 (5) - ^ Fix
02:30:547 (5) - I suppose the instances you use this might benefit from that slight reduction too, though maybe just doing a normal hit at 02:30:548 - and a slider from 02:31:043 - to 02:31:702 - would be best
That a nice idea.Fix
03:05:493 - Now this empty space is just kind of awkward. Map through it. maped here
03:12:086 - ^ maped here

[Hard]
00:37:141 - Add a note? add note and use finishCS2
01:26:592 (1) - Remove new combo fix
01:37:471 (1) - ^ fix
02:21:482 (4) - Reduce one repeat and end with a circle instead fix and small changing map
02:29:889 (1) - Remove new combo etc fix
02:40:768 (1) - ^ etc fix
03:03:515 (3) - Kind of boring. Maybe a rhythm like this? use small change this rhythm and use slider

03:10:108 (1,2,1) - The spacing is weird here from 2 -> 1fix

[Insane]
Similar combo change suggestions from the Hard in this diff too.Fix
00:37:141 - Add a note? same to hard diff
01:07:801 (7,8,9,10) - I dunno, I still feel that something like this decelerated spacing might feel a bit better, but oh well. ok changed.
01:57:581 (5,6,7) - Spacing big miss orz
02:11:592 (8,9,10) - Same as earlier fix
02:37:307 (1,2,3,4) - You know, every time I come up to this stack in each chorus, I kind of sigh. It could be so much cooler with jumps instead of just a stack. maybe fix
03:05:163 - Awkward break. I'd just map through it. maped here

Thanks a lot for mod, Garven先生.

I want to hear advice though I was not able to judge some new conbo.
Normal
01:27:746 (6) - if use new combo,only(1)
02:30:547 (5) - or 02:31:043 (6) - if use, very short combo
03:23:790 (6) - if use new combo,only(1)
Garven
Yeah, you got a hang of the combo changing for the most part.

[Normal]
01:03:515 (4) - nc
01:04:833 (1) - remove nc
01:27:251 (5) - nc Even if it's short, it makes sense musically since you have a long rest afterward
03:11:097 (1) - Remove nc
03:12:086 (4) - nc

[Hard]
01:40:438 (1) - Extend to 01:43:075 - ? Strange that this is so much shorter compared to what you did in Normal.
03:12:911 - Add a note or extend previous slider by one repeat

[Insane]
01:40:438 (1) - Extend to 01:43:075 - ?
02:24:779 (1) - Remove nc
02:37:307 (1,2,3,4) - Kind of a weak pattern for the music
02:56:262 (1) - Remove nc
02:56:757 (3) - nc
02:58:240 (8) - nc
02:59:559 (1) - Remove nc
03:01:537 (1) - ^
03:02:032 (3) - nc
03:03:515 (8) - ^
03:21:978 (1,2,3,4) - This felt that it could be better too considering 01:25:933 (1,2,3,4) - and 02:29:230 (1,2,3,4) -

Almost there!
Topic Starter
PSPDS Eddie

Garven wrote:

Yeah, you got a hang of the combo changing for the most part.

[Normal]
01:03:515 (4) - nc Fix
01:04:833 (1) - remove nc Fix
01:27:251 (5) - nc Even if it's short, it makes sense musically since you have a long rest afterward Fix
03:11:097 (1) - Remove nc Fix
03:12:086 (4) - nc Fix
Fix some same part of pointed out

[Hard]
01:40:438 (1) - Extend to 01:43:075 - ? Strange that this is so much shorter compared to what you did in Normal. Fix
03:12:911 - Add a note or extend previous slider by one repeat Fix

[Insane]
01:40:438 (1) - Extend to 01:43:075 - ? Fix
02:24:779 (1) - Remove nc Fix
02:37:307 (1,2,3,4) - Kind of a weak pattern for the music small change
02:56:262 (1) - Remove nc Fix
02:56:757 (3) - nc Fix
02:58:240 (8) - nc Fix
02:59:559 (1) - Remove nc Fix
03:01:537 (1) - ^ Fix
03:02:032 (3) - nc Fix
03:03:515 (8) - ^ Fix
03:21:978 (1,2,3,4) - This felt that it could be better too considering 01:25:933 (1,2,3,4) - and 02:29:230 (1,2,3,4) -
fix

Almost there!
Garven
[Normal]
01:27:251 (5) - Oops, NC here, not at 01:27:746 (1) -
02:30:547 (5) - ^
03:23:295 (5) - ^

Edit:

Oops, bubbled

:U
Topic Starter
PSPDS Eddie

Garven wrote:

[Normal]
01:27:251 (5) - Oops, NC here, not at 01:27:746 (1) - Fix
02:30:547 (5) - ^ Fix
03:23:295 (5) - ^ Fix


OK~~~~fix~~~!
Thank you Garven 先生!
Semi_Semi
:)


kakkoii><


~pending~


viewtopic.php?t=62812
Starrodkirby86
Looking pretty good here.

I also want to give a few words as I go administer the love.

A lot of the map did feel a bit similar to each other. The moment to highlight the most was the cross-etna patterns done in the choruses of [Hard] and [Insane] (01:25:933 (1,2,3,4) - ). Having more cool, neat patterns like that would be awesome to see! Just remember when working with easier difficulties, the patterns can't vary itself too much. When I first saw the 1/4 streams and the cross-etna patterns, I was initially worried that the difficulty would be too hard for [Hard]. But seeing that you used it occasionally and your map wasn't full of difficult things like that, a little tougher stuff to get [Hard] players' feet wet shouldn't hurt too much!

Another thing to say is how [Insane] felt very smooth to play. It was like a knife cutting through butter. Yum.

Anyway, that's pretty much it. Tada!
Sana
omedetou~ :D
spboxer3
www
gratz~
banvi
finally grats~ ヾ(●´▽`●)ノ彡
Muya
grats :)
Suzully
おめです!
Furawa
\>w</ いいね
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