Swimy - Acchi Muite

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Topic Starter
Kantzm8

- Yoshimaro - wrote:

hi from q

00:46:782 (1) - aesthetically vexing, otherwise good diff Agree,and thanks ^^

00:06:033 (1,2,3) - 1 blankets 2, but 3 doesn't have the properties really of 1 or 2, aesthetic issue not functionality issue Kinda agree, will look find solution.

00:01:541 (3,3) - why not sliders? it would emphasize the held syllable "m UI te"... or just map it like you did here 00:06:033 - My rationale was that the map should start very 'light' aka with just circles while then when it repeats the "Acchi Muite" part, i go for slider to make it a bit more meaty. Idk if that makes any sense to the outside

00:13:574 - hitcircle, 00:13:734 - slider, and 00:14:055 - . what this will do is capture the percussion the same but the guitar strums more accurately Fixed these

00:17:424 - same applies here

00:23:841 - ^

00:27:691 - ^

00:28:975 - ^

01:10:526 (3,1) - cluttered stack

ctrl a, right side is so empty xD

00:01:542 (3,3) - again, why not sliders as a way to simulate held vocal syllables? Same rationale as hard.

wow nice

gl c: Thanks

Thanks! Comments in the box :)
Daoski
hey there, small mod from #modreq

00:14:376 (6,1) - I don't think you should have these overlap because the latter circle is a new combo so theres no follow point that leads to it

00:19:670 (6,1,2,3) - i suggest making all of these new combo :)

00:29:937 (8,1,2,3) - all new combo too :) for reason stated above

00:35:232 (1,3) - I think you should not have these overlap, because I think it looks ugly in an aesthetic sense lol just move the 3 hitcircle upwards

00:38:440 (4) - new combo

00:40:044 (4,1,2) - I dislike this overlap... you should move the 1,2 hitcircles awayyy from this slider pls

00:46:461 (5) - new combo

01:24:322 (2) - new combo

01:26:087 (4) - new combo

solid diff and mapset:) gl with ranked!!
Topic Starter
Kantzm8

Daoski wrote:

hey there, small mod from #modreq

00:14:376 (6,1) - I don't think you should have these overlap because the latter circle is a new combo so theres no follow point that leads to it Good point

00:19:670 (6,1,2,3) - i suggest making all of these new combo :)IDK, i always think that those 'NC all notes patterns' are iffy

00:29:937 (8,1,2,3) - all new combo too :) for reason stated above

00:35:232 (1,3) - I think you should not have these overlap, because I think it looks ugly in an aesthetic sense lol just move the 3 hitcircle upwards Done

00:38:440 (4) - new combo done

00:40:044 (4,1,2) - I dislike this overlap... you should move the 1,2 hitcircles awayyy from this slider pls not sure, i quite like it but if someone else remarks it aswell i shall change

00:46:461 (5) - new combo I see this as the last note of the previous pattern rather as a first note in the new pattern hence no NC

01:24:322 (2) - new combo

01:26:087 (4) - new combo

solid diff and mapset:) gl with ranked!!

Thanks! Comments in the box.
MisakiAN
HY~ just some quick mod :v
[General]
-maybe,you should put "スイミー" in artist and "あっちむいて" in tittle
-and put (TV SIZE) or -anime ver.- in it
-put 銀魂゜(gintama) in tags if you want
-Make your own custom colors


00:28:814 (1,2,3,4,5,6,7,8) - This pattern looks messy
01:03:467 (1) - move into X=288 and Y=152
01:03:788 (2) - and X=252 Y=240
01:13:734 (1,2) - why dont make itlike this? 00:18:226 (6,1) -
00:15:659 (5,1) - same^
00:25:927 (5,1) - ^
01:12:130 (4,1) - move into X=16 Y=152
00:14:376 (6,7) - i think,its too hard to read it
00:18:547 (1,2) - its too far i think

Okay thats all,sorry if i was wrong,
GL!! :D
Topic Starter
Kantzm8

misakiakill wrote:

HY~ just some quick mod :v
[General]
-maybe,you should put "スイミー" in artist and "あっちむいて" in tittle
-and put (TV SIZE) or -anime ver.- in it
-put 銀魂゜(gintama) in tags if you want
-Make your own custom colors


00:28:814 (1,2,3,4,5,6,7,8) - This pattern looks messy In the editor, yes a bit, in-game however i think it looks fine
01:03:467 (1) - move into X=288 and Y=152
01:03:788 (2) - and X=252 Y=240
01:13:734 (1,2) - why dont make itlike this? 00:18:226 (6,1) - Because the music is different
00:15:659 (5,1) - same^ ^
00:25:927 (5,1) - ^ ^
01:12:130 (4,1) - move into X=16 Y=152
00:14:376 (6,7) - i think,its too hard to read it I would have agreed with you if 00:14:376 (6,1) - were stacked but since their stack is off to make it more readable, i think its fine.
00:18:547 (1,2) - its too far i think i nerfed it slightly but i still think it should be a long jump.

Okay thats all,sorry if i was wrong,
GL!! :D

Thank you! Some comments in the box :)
_Meep_
m4m
Insane
00:40:365 (1,2,1,2) - So similar,but why do they look similar even when playing totally different sounds?
00:56:408 (3,4,5,6,7) - 7 not lined up with the stream
01:05:713 (4) - Ctrl+G

Hard
01:26:568 (3) - Ctrl+G
01:27:050 (1,2,3,4) - Ctrl H Ctrl J, then place the whole thing at X 168 Y 332

Can't find anything,sry XD its pretty polished
Topic Starter
Kantzm8

_Meep_ wrote:

m4m
Insane
00:40:365 (1,2,1,2) - So similar,but why do they look similar even when playing totally different sounds? Fix
00:56:408 (3,4,5,6,7) - 7 not lined up with the stream Fix
01:05:713 (4) - Ctrl+G This gives too little ephasis on the next note

Hard
01:26:568 (3) - Ctrl+G Fix
01:27:050 (1,2,3,4) - Ctrl H Ctrl J, then place the whole thing at X 168 Y 332 Not sure if that improves anything tbh
Can't find anything,sry XD its pretty polished
Thanks! Comments in the spoiler.
Left
offline #modreq

I always passed your modreq in my cute song queue, so..yeah

Easy


00:08:600 (5) - can make better S slider using red point in center of S.
00:14:376 (2) - this slider too breaks 1/1 rhythm flow of this map. how about this rhythm

00:18:547 (1) - there's beat in 00:18:547 - but you missed it. and 00:19:670 (2) - this reverse slider is too tricky cuz it has two reverse points, not suitable in easy diff. how about this?
00:24:643 (2) - ^
00:27:210 - consistency
00:28:975 (1,2) - ^
00:43:574 (4,2) - overlap rip can avoid it
00:46:782 (1,3) - can you blanket this for more beautiful pattern?
00:50:633 (3,4) - blanket too bad now
00:51:595 - idk why you missed this strong beat and vocal
00:54:483 (3) - I think there's no sound in slider tail actually.. how about 3/2 reverse slider?
00:56:729 - song goes more tense, so I think circle in here would be far better.
01:22:718 (1) - sliderend in white tick pls. ( 01:24:643 - ) cuz drum in there seems more obvious and significant.
01:27:050 (3) - lol again.. I recommend this.

Normal


Check irregular NCs.
DS spread is poor now. Easy -> Normal ehh.. DS 1.0x looks enough

00:08:600 (1,2,3,4) - overlap pattern in 2nd easiest diff looks not good.
00:11:809 (2,3,4) - , 00:16:943 (2,3,4,5) - consistency
00:13:574 (1,2) - actually I don't like this rhythm choice, you used drum mainly this part, but suddenly melody only here. you can consider it.
00:18:707 (1,2) - ^
00:15:659 (6) - I don't think 1/2 slider is necessary in here, it's making this part todense

this part's rhythm consistency is bad.. check if you used same rhythm in same sound pls

00:32:665 (3,4,5,6) - lookes too hard for normal diff. try this kind?
00:42:932 (3,4,5,6) - ^
00:51:595 - same with EZ
01:12:451 (3,4,5,6,7,1,2,3,4,5,6,7,8,1) - hey...
01:27:050 (1,2,3) - I heard sound, this looks more suitable.

Hard


00:19:670 (5) - NC, 00:19:991 (1) - NC off cuz antijump starts in 00:19:670 (5) - .
00:29:937 (5,1) - ^
00:22:076 (5) - I saw you emphasized drum kick sound by 00:11:809 (4,5) - this kind of rhythm. be consistent here.
00:39:082 (1,2) - I think stack is better, and just using slider is far better.
00:41:007 (1,2) - stack pls..
00:47:424 (1,1) - is this NC really necessary?
01:26:087 (1,2) - according to sound, stack looks more suitable.

Insane


00:10:204 - ~ 00:10:847 - I felt little empty here cuz you didn't express that sound. it's insane so you can I think.
00:12:772 (4,5) - flow is a bit weird.. you can improve it with another flow.
00:29:937 (8,1) - NC issue same with Hard diff
00:38:440 (1,2,1,2) - I wonder if this pattern shows that part of song correctly. but if you have reasonable intention then it's ok i think

My opinion of this map is, In hard and insane diff, I almost can't find any logical patterns without basic blankets and a lot of Ctrl+H,J 1/2 sliders. you can improve it. :)

Good Luck!
Topic Starter
Kantzm8

Left wrote:

offline #modreq

I always passed your modreq in my cute song queue, so..yeah

Easy


00:08:600 (5) - can make better S slider using red point in center of S.
00:14:376 (2) - this slider too breaks 1/1 rhythm flow of this map. how about this rhythm
00:18:547 (1) - there's beat in 00:18:547 - but you missed it. and 00:19:670 (2) - this reverse slider is too tricky cuz it has two reverse points, not suitable in easy diff. how about this?
00:24:643 (2) - ^
00:27:210 - consistency
00:28:975 (1,2) - ^
00:43:574 (4,2) - overlap rip can avoid it
00:46:782 (1,3) - can you blanket this for more beautiful pattern?
00:50:633 (3,4) - blanket too bad now
00:51:595 - idk why you missed this strong beat and vocal
00:54:483 (3) - I think there's no sound in slider tail actually.. how about 3/2 reverse slider?
00:56:729 - song goes more tense, so I think circle in here would be far better.
01:22:718 (1) - sliderend in white tick pls. ( 01:24:643 - ) cuz drum in there seems more obvious and significant.
01:27:050 (3) - lol again.. I recommend this.

Normal


Check irregular NCs.
DS spread is poor now. Easy -> Normal ehh.. DS 1.0x looks enough

00:08:600 (1,2,3,4) - overlap pattern in 2nd easiest diff looks not good.
00:11:809 (2,3,4) - , 00:16:943 (2,3,4,5) - consistency
00:13:574 (1,2) - actually I don't like this rhythm choice, you used drum mainly this part, but suddenly melody only here. you can consider it. I mapped melody all the way thru here
00:18:707 (1,2) - ^
00:15:659 (6) - I don't think 1/2 slider is necessary in here, it's making this part todense

this part's rhythm consistency is bad.. check if you used same rhythm in same sound pls

00:32:665 (3,4,5,6) - lookes too hard for normal diff. try this kind?
00:42:932 (3,4,5,6) - ^
00:51:595 - same with EZ
01:12:451 (3,4,5,6,7,1,2,3,4,5,6,7,8,1) - hey...
01:27:050 (1,2,3) - I heard sound, this looks more suitable.

Hard


00:19:670 (5) - NC, 00:19:991 (1) - NC off cuz antijump starts in 00:19:670 (5) - . This has been noticed before, guess ill finally change.
00:29:937 (5,1) - ^
00:22:076 (5) - I saw you emphasized drum kick sound by 00:11:809 (4,5) - this kind of rhythm. be consistent here.
00:39:082 (1,2) - I think stack is better, and just using slider is far better.
00:41:007 (1,2) - stack pls..
00:47:424 (1,1) - is this NC really necessary?
01:26:087 (1,2) - according to sound, stack looks more suitable.

Insane


00:10:204 - ~ 00:10:847 - I felt little empty here cuz you didn't express that sound. it's insane so you can I think. Dont think this sound is strong enough.
00:12:772 (4,5) - flow is a bit weird.. you can improve it with another flow.
00:29:937 (8,1) - NC issue same with Hard diff
00:38:440 (1,2,1,2) - I wonder if this pattern shows that part of song correctly. but if you have reasonable intention then it's ok i think

My opinion of this map is, In hard and insane diff, I almost can't find any logical patterns without basic blankets and a lot of Ctrl+H,J 1/2 sliders. you can improve it. :)

Good Luck!

Thanks a lot! Will edit in responses if i have any specific things in mind.
Ethan
From my queue

[Easy]
00:21:114 (1,3) - Picky suggestion but I think you should change these sliders to something else because the distance in which the slider goes down is so small it's barely even seeable
00:36:515 (1,2,3) - ^
[Normal]
00:09:563 (4) - Keep the pattern, move this to x104 y180
01:04:750 (3) - NC here
01:06:034 (1) - Remove NC
01:07:317 (5) - Add NC
01:09:884 (4) - Add NC
01:12:451 (3) - Add NC
01:15:018 (5) - Add NC
[Hard]
00:30:900 (4,5,6) - I would space these out, the pattern now seems really tight and hard to play
01:16:301 (1,3) - Might as well just stack these considering how close together they are
[Insane]
01:11:167 (1) - This slider looks a little weird to me

good luck with the ranking!
Topic Starter
Kantzm8

Ethan wrote:

From my queue

[Easy]
00:21:114 (1,3) - Picky suggestion but I think you should change these sliders to something else because the distance in which the slider goes down is so small it's barely even seeable Thing here is, that little turn is meant for aesthethics not to really impact the gameplay.
00:36:515 (1,2,3) - ^
[Normal]
00:09:563 (4) - Keep the pattern, move this to x104 y180 Breaks the DS, i did however change the pattern to be...better.
01:04:750 (3) - NC here I didnt carry out the exact NC changes you suggested but i agree that a change was needed so i upped the NC pace to every big white tick for the 2nd part of the kiai (the most intense part)
01:06:034 (1) - Remove NC
01:07:317 (5) - Add NC
01:09:884 (4) - Add NC
01:12:451 (3) - Add NC
01:15:018 (5) - Add NC
[Hard]
00:30:900 (4,5,6) - I would space these out, the pattern now seems really tight and hard to play Things about this pattern is its a bit of theme throughout both the Hard and the Insane.
01:16:301 (1,3) - Might as well just stack these considering how close together they are Done
[Insane]
01:11:167 (1) - This slider looks a little weird to me Yeah im looking into changing that

good luck with the ranking!

Thanks, comments in the box!
Blitzfrog
Hi from my queue:
Just a light mod here
Now since you specified Hard/Normal, I did Hard/Normal

General:
Tags:
Takumi (Composer)
Keiichi Wakui (Co-Arranger)
It is also Ending 4 in Gintama

No such difficulty :D:D:P:P
00:11:809 (4) - The flow would be much better if Ctrl + G here and adjusting (1), but a lot of work is needed so up to you
00:13:734 (2,3,4,5,6) - Try make this equidistant for aesthetic purposes
00:20:793 (5) - Put it at (160, 176) for a better flow
00:24:322 (3) - The stack should be on (3,4) not at (4,5), this is because (3,4) is a repetition of (1,2), which means they should be grouped or played similarly
00:49:830 - Missing note here?
00:58:814 - ^
01:10:365 (2,4) - Is this meant to be stacked? If not, stack it for aesthetics
01:22:718 (1,2,3) - Are you following the guitar here? If so then map it like 01:23:681 (1,2,3)
Yohanes
Hi!

Insane
- 00:02:183 (1,2,3,4) - Move this to the top section of the playingfield, because the movement from the previous object isn't ideal, probably make it into something like this http://puu.sh/rF6vn/6f0d1bbc95.jpg You can see the explanation on this video, he can explain it much better than I could = https://youtu.be/ig7nTSbWwVc?t=50s (In fact, please watch all the video about mapping that he makes because its really helpful)
- The vocal "sings" from 00:03:466 - till 00:03:948 - without any other instrument in the backround. So it would be better if you remove this circle 00:03:948 (2) - and change this slider 00:03:467 (1) - into 3/2 slider http://puu.sh/rF6Ca/a8425ee4d4.jpg
00:07:317 (1,2,3,4) - how about move this entire pattern into 348|240? Because the sound on the new measurement is quite strong and need more emphasis.
- 00:09:883 (5) - you can either change this slider into a circle, or mute the slidertail (5-15% volume).
- 00:11:488 (3,4) - Umm, I'm not a fan of the usage of 3/4 here. First, there're feint sound on 00:11:649 - that IMO need to be covered with a slidertail. Second, The sound in 00:11:809 (4) - is strong and "continuous", so it just don't makes sense to put a circle there when a slider will fits much better. So, my suggestion is to change them into regular 1/2 slider http://puu.sh/rF6Q7/9ac955963d.jpg
- 00:13:092 (5,1) - same here, and so on. please find them and fix it by yourself :D
- 00:15:659 (5,1) - this are okay I guess, because they cover most of the important sound quite nicely
- 00:19:349 (4,5) - How about this? http://puu.sh/rF6Yi/dc783a1b09.jpg it will make the jump feel more natural
- 00:20:633 (4) - NC because of spacing change
- 00:25:285 (2) - Jumps feel too "horizontal", move to 160|68.
- 00:27:371 (5) - It's so much better if you start the slider here 00:27:210 -, those red thick almost have no significant sound. (it's different from 00:23:841 (2,3,6,3) -, they're all have a strong guitar sound)
- 00:30:740 - Add a note here
- 00:36:515 (1,2,3,1,2,1,2) - The song intensity is the same, so i don't get why you undermap this section with just 1/1 pattern. It would be better if you keep mapping to 1/2's like you did previously.
- 00:46:461 (5) - Change into slider will be better http://puu.sh/rF7fF/b0bcc7987a.jpg
- 00:50:392 (6) - I don't think triplet would fit here. If you listen closely, the drum sound is on the 1/8's. You'd be better of putting regular 1/2 jumps from - 00:49:991 - till 00:50:633 -
- 00:50:953 (1,2) - the vocal on both of this is "continuous", so slider will fit better imo
- 00:53:199 (1,2) - too close
- 00:56:248 (2,3,4,5,6,7) - Here's the trick, if you want to make the transition from notes to stream comfortable, put a sharp angle between their jump like http://puu.sh/rF7sL/80c911d121.jpg
- 00:55:766 (1,2,3,4,5,6,7,1,2) - Oh, here is the pattern that I would suggest you to do, but of course you can try whatever works for you http://puu.sh/rF7wK/0aa8ebff53.jpg (note: I stack (3) green into (2) blue's head. the rest stays the same)
- 01:09:563 (4,5,1) - http://puu.sh/rF7Ce/3c24929d98.jpg? Back and forth jumps followed by a slider that perpendicular from the previous jump aren't that comfortable to play
- 01:12:290 - Even though the vocal stops here, I still think that it still better to add a note here to keep the momentum of player's hand movement.
- 01:13:734 (1,2) - You probably know what I'm gonna say here lol
- 01:23:039 (2,3,4) - Change the rhythm into this http://puu.sh/rF7PJ/fbc2355fd5.jpg Please remember to start slider on strong sounds
- 01:24:002 (1,2,3) - Feels awkward to play, try this rhythm instead http://puu.sh/rF80t/50320ec478.jpg
- 01:26:087 (4) - NC
- 01:26:248 - Change this into 2 circle to better emphasis the strong beat
Pretty Okay actually, rhythm choice could be improved, pattern also need more polishing to make it cleaner.

I think I'll just mod one diff because I'm too lazy to check the others lol. You can pm or chat me in-game if you have any questions
Good Luck! :D
Lefia
From my queue

[general]

- add combo colours
- disable widescreen support (?)
- Source : 銀魂°
- where's the normal diff?

[Easy]

too many circle in this diff

00:03:466 (1) change it with 1 1/2 slider with reverse
00:04:750 (3) ctrl+J
00:13:413 how about like this?

00:29:937 (2,1) looks ugly
00:55:766 (4,5) i think it will better if you change it with 1 1/2 slider with reverse, cuz it's hard for newbie
01:17:584 (1,3) make it parallel

[advanced]

00:03:466 (1,2) how about like this for better rhytm

01:03:467 (1) remove NC
01:04:750 (5) NC
01:06:034 (1) remove NC
01:07:317 (5) nc
01:08:601 (1) Remove NC

Nice diff

GL~
Topic Starter
Kantzm8

Lefia wrote:

From my queue

[general]

- add combo colours
- disable widescreen support (?)
- Source : 銀魂°
- where's the normal diff?

[Easy]

too many circle in this diff

00:03:466 (1) change it with 1 1/2 slider with reverse I assume you mean 1/1 (which is kinda like a 1/2 for an easy anyways so i get what you mean). Thing is, it doesnt hit the vocal sound since that is on a red tick so it ends up hitting nothing.
00:04:750 (3) ctrl+J
00:13:413 how about like this?

00:29:937 (2,1) looks ugly
00:55:766 (4,5) i think it will better if you change it with 1 1/2 slider with reverse, cuz it's hard for newbie
01:17:584 (1,3) make it parallel

[advanced]

00:03:466 (1,2) how about like this for better rhytm Think its weird to break the 1/1 here

01:03:467 (1) remove NC
01:04:750 (5) NC
01:06:034 (1) remove NC
01:07:317 (5) nc
01:08:601 (1) Remove NC

Nice diff

GL~

Blitzfrog wrote:

Hi from my queue:
Just a light mod here
Now since you specified Hard/Normal, I did Hard/Normal

General:
Tags:
Takumi (Composer)
Keiichi Wakui (Co-Arranger)
It is also Ending 4 in Gintama

No such difficulty :D:D:P:PCheeky lad lol

00:11:809 (4) - The flow would be much better if Ctrl + G here and adjusting (1), but a lot of work is needed so up to you
00:13:734 (2,3,4,5,6) - Try make this equidistant for aesthetic purposes
00:20:793 (5) - Put it at (160, 176) for a better flow Not sure what to make of this suggestion since it puts the note on like the other side of the field, i guess you typed the wrong numbers ^^
00:24:322 (3) - The stack should be on (3,4) not at (4,5), this is because (3,4) is a repetition of (1,2), which means they should be grouped or played similarly
00:49:830 - Missing note here? This one im one the fence about, i think it works atm
00:58:814 - ^
01:10:365 (2,4) - Is this meant to be stacked? If not, stack it for aesthetics
01:22:718 (1,2,3) - Are you following the guitar here? If so then map it like 01:23:681 (1,2,3)

Yohanes wrote:

Hi!

Insane
- 00:02:183 (1,2,3,4) - Move this to the top section of the playingfield, because the movement from the previous object isn't ideal, probably make it into something like this http://puu.sh/rF6vn/6f0d1bbc95.jpg You can see the explanation on this video, he can explain it much better than I could = https://youtu.be/ig7nTSbWwVc?t=50s (In fact, please watch all the video about mapping that he makes because its really helpful)
- The vocal "sings" from 00:03:466 - till 00:03:948 - without any other instrument in the backround. So it would be better if you remove this circle 00:03:948 (2) - and change this slider 00:03:467 (1) - into 3/2 slider http://puu.sh/rF6Ca/a8425ee4d4.jpg
00:07:317 (1,2,3,4) - how about move this entire pattern into 348|240? Because the sound on the new measurement is quite strong and need more emphasis.
- 00:09:883 (5) - you can either change this slider into a circle, or mute the slidertail (5-15% volume).
- 00:11:488 (3,4) - Umm, I'm not a fan of the usage of 3/4 here. First, there're feint sound on 00:11:649 - that IMO need to be covered with a slidertail. Second, The sound in 00:11:809 (4) - is strong and "continuous", so it just don't makes sense to put a circle there when a slider will fits much better. So, my suggestion is to change them into regular 1/2 slider http://puu.sh/rF6Q7/9ac955963d.jpg
- 00:13:092 (5,1) - same here, and so on. please find them and fix it by yourself :D
- 00:15:659 (5,1) - this are okay I guess, because they cover most of the important sound quite nicely
- 00:19:349 (4,5) - How about this? http://puu.sh/rF6Yi/dc783a1b09.jpg it will make the jump feel more natural
- 00:20:633 (4) - NC because of spacing change
- 00:25:285 (2) - Jumps feel too "horizontal", move to 160|68.
- 00:27:371 (5) - It's so much better if you start the slider here 00:27:210 -, those red thick almost have no significant sound. (it's different from 00:23:841 (2,3,6,3) -, they're all have a strong guitar sound)
- 00:30:740 - Add a note here I had a mod a while ago also saying this but it actually turns out really awkward imo since the sound is really weak.
- 00:36:515 (1,2,3,1,2,1,2) - The song intensity is the same, so i don't get why you undermap this section with just 1/1 pattern. It would be better if you keep mapping to 1/2's like you did previously. lol i honestly think im going mad with this part or something because i seem to be the only person who wants this mapped 1/1 :). The thing is, in the part prior to this, theres lots of 1/2 vocals like 00:32:665 (1,2,3,4,5,6) - . Those are not present here. It also adds contrast to the upcoming part at 00:41:649 - since that part has many more instruments that kick in
- 00:46:461 (5) - Change into slider will be better http://puu.sh/rF7fF/b0bcc7987a.jpg
- 00:50:392 (6) - I don't think triplet would fit here. If you listen closely, the drum sound is on the 1/8's. You'd be better of putting regular 1/2 jumps from - 00:49:991 - till 00:50:633 -
- 00:50:953 (1,2) - the vocal on both of this is "continuous", so slider will fit better imo
- 00:53:199 (1,2) - too close
- 00:56:248 (2,3,4,5,6,7) - Here's the trick, if you want to make the transition from notes to stream comfortable, put a sharp angle between their jump like http://puu.sh/rF7sL/80c911d121.jpg
- 00:55:766 (1,2,3,4,5,6,7,1,2) - Oh, here is the pattern that I would suggest you to do, but of course you can try whatever works for you http://puu.sh/rF7wK/0aa8ebff53.jpg (note: I stack (3) green into (2) blue's head. the rest stays the same)
- 01:09:563 (4,5,1) - http://puu.sh/rF7Ce/3c24929d98.jpg? Back and forth jumps followed by a slider that perpendicular from the previous jump aren't that comfortable to play
- 01:12:290 - Even though the vocal stops here, I still think that it still better to add a note here to keep the momentum of player's hand movement. Not sure about this one, i feel like it fits to have the players take a break at the same time as the singer takes a breath before going ham
- 01:13:734 (1,2) - You probably know what I'm gonna say here lol
- 01:23:039 (2,3,4) - Change the rhythm into this http://puu.sh/rF7PJ/fbc2355fd5.jpg Please remember to start slider on strong sounds The red tick here is actually the much stronger drum sound rather than the white ones.
- 01:24:002 (1,2,3) - Feels awkward to play, try this rhythm instead http://puu.sh/rF80t/50320ec478.jpg
- 01:26:087 (4) - NC
- 01:26:248 - Change this into 2 circle to better emphasis the strong beat
Pretty Okay actually, rhythm choice could be improved, pattern also need more polishing to make it cleaner.

I think I'll just mod one diff because I'm too lazy to check the others lol. You can pm or chat me in-game if you have any questions
Good Luck! :DThanks ^^

Thanks to all of you who modded this while is was out drinki- i mean studying! Response to the mods is WIP
AzureDoctor
NM from my queue

[General]
Where are the combo colours? (I would suggest yellow and orange or similar colours that don't blend into the background)
100% hitsound volume in the Kiai section is too loud and is overpowering the music. 90% will work better.
An advanced difficulty is used for a difficulty between normal and hard. If you're not making another normal difficulty I would suggest you rename Advanced to Normal.

[Easy]
00:09:883 (7) - I don't hear anything on the slider end, so you could turn this into a circle
00:20:633 - Add a circle here.
00:29:937 (2) - Move this to the right so that it's blanketed by 00:28:814 (1) -
00:41:007 - Add a slider here until 00:41:328 - to match the clap sounds in the music
01:22:718 (1) - This could be extended to 01:22:718 (1) - .

[Advanced]
00:09:883 (5) - Same as Easy, turn this into a circle
00:22:236 (3) - Unsnapped
00:40:365 (3,4) -Could be moved so 00:39:724 (2) - blankets it
00:56:729 (8,1) - Blanket better
01:22:718 (1) - Fix this so that it's symmetrical


[Hard]
00:09:883 (5) - Same as Easy and Advanced, change to circle
00:15:659 (5,1) - Fix blanket
00:17:103 (5,1) - Could be blanketed
00:41:007 (1,2) - Unstack, it doesn't fit well with 00:40:365 (1,2) - . Also remove NC on 00:41:007 (1) -
00:44:535 (2) - Unsnapped slider end
01:02:503 (2) - ^
01:10:365 (2) - You could move this on top of 01:11:007 (4) -
01:10:526 (3) - ^, move on top of 01:11:167 (1) -

GL! :)
Topic Starter
Kantzm8
:|

Annika Flina wrote:

NM from my queue

[General]
Where are the combo colours? (I would suggest yellow and orange or similar colours that don't blend into the background)
100% hitsound volume in the Kiai section is too loud and is overpowering the music. 90% will work better.
An advanced difficulty is used for a difficulty between normal and hard. If you're not making another normal difficulty I would suggest you rename Advanced to Normal.

[Easy]
00:09:883 (7) - I don't hear anything on the slider end, so you could turn this into a circle I kept it a slider but muted the slider end (as i had already done on Insane).
00:20:633 - Add a circle here.
00:29:937 (2) - Move this to the right so that it's blanketed by 00:28:814 (1) - Not sure how you mean tbh
00:41:007 - Add a slider here until 00:41:328 - to match the clap sounds in the music
01:22:718 (1) - This could be extended to 01:22:718 (1) - .

[Advanced]
00:09:883 (5) - Same as Easy, turn this into a circle
00:22:236 (3) - Unsnapped
00:40:365 (3,4) -Could be moved so 00:39:724 (2) - blankets it
00:56:729 (8,1) - Blanket better Not intended to be a blanket so i fixed it to avoid confusion
01:22:718 (1) - Fix this so that it's symmetrical


[Hard]
00:09:883 (5) - Same as Easy and Advanced, change to circle
00:15:659 (5,1) - Fix blanket
00:17:103 (5,1) - Could be blanketed
00:41:007 (1,2) - Unstack, it doesn't fit well with 00:40:365 (1,2) - . Also remove NC on 00:41:007 (1) - Disagree, very different sounds
00:44:535 (2) - Unsnapped slider end
01:02:503 (2) - ^
01:10:365 (2) - You could move this on top of 01:11:007 (4) -
01:10:526 (3) - ^, move on top of 01:11:167 (1) -

GL! :)

Thanks! Comments in the box ^^
Yamicchi
Hi :3 from my Q
[General]

  • • Shouldn't audio file be 128 kbps or 192 kbps? Your file is 160
    • You have these timing section overlapped with different volume at 00:00:900 - and 00:10:847 - please fix.


[Easy]

  • • 00:03:466 (1) - Small blanket fix
    • 00:04:750 (3) - Welp the S shape is pretty bad atm, small adjust would do
    • 00:28:814 (1) - ^
    • 01:08:601 (3,4,1) - 01:13:734 (3,4,1) - be careful with these kind of pattern because newcomers will easily misclick on the slider end. If you can find out a way to fix them, do it

[Normal]

  • • 00:51:916 (1,3,5,7) - Remove the overlap between the 2 slider heads. It's acceptable in Hard + but it might not be in Easy; Normal.
    • 01:12:451 (1,2,3,4,5,1,2,3,4,1,2,3,4) - This is too much. Try to make it easier.
    • 01:22:718 (1) - As mentioned inb4, sliders that overlap itself shouldn't be in Normal diff

[Hard]

  • • 00:06:033 (1,2,3,4,1,2,3,4) - You can still make this part circles. Then use 1/2 sliders for 00:08:600 (1,2,3,4) - For build-up pattern
    • 00:50:633 - sth clickable here?
    • 00:56:408 (3) - NC for SV change
    • 01:15:018 (1,2) - Not quite a symmetrical blanket. Fix it
    • 01:16:943 (3) - Did you intend to use whistle for slider body?
Captain Yasaija
sorry. I'm late :o From my queue

I'm not good at English

*I am not a modder
You can not be a good mod


  • [General]
  1. Source Gintama 銀魂゜to change

  • [Easy]
  1. 00:10:204 - vol5 avoided
  2. 00:21:114 (1,3) - this is bad
    Would you like this?
  3. 00:27:210 - Add note
    As until now please
  4. 00:36:515 (1,2,3) - same
    00:21:114 (1,3) -
  5. 00:46:782 (1,3) - Please simplify the slider
  6. 00:51:274 - Why finish???
    00:51:916 - Add finish
  7. 00:53:199 (2,4) - overlap
  8. 01:00:579 (4) - remove note
    As until now please 00:58:012 - 00:59:296 -
  9. 01:00:900 (1) - remove NC
  10. 01:02:183 (1) - Please simplify the slider
  11. 01:25:285 (1,3) - overlap

    It is not like easy...


I'm sorry
Easy only mod...


Good luck!
Topic Starter
Kantzm8

Yamicchi wrote:

Hi :3 from my Q
[General]

  • • Shouldn't audio file be 128 kbps or 192 kbps? Your file is 160 Does this matter?
    • You have these timing section overlapped with different volume at 00:00:900 - and 00:10:847 - please fix. fixed 1st one, 2nd one has a SV change


[Easy]

  • • 00:03:466 (1) - Small blanket fix
    • 00:04:750 (3) - Welp the S shape is pretty bad atm, small adjust would do
    • 00:28:814 (1) - ^
    • 01:08:601 (3,4,1) - 01:13:734 (3,4,1) - be careful with these kind of pattern because newcomers will easily misclick on the slider end. If you can find out a way to fix them, do it

[Normal]

  • • 00:51:916 (1,3,5,7) - Remove the overlap between the 2 slider heads. It's acceptable in Hard + but it might not be in Easy; Normal. I mean i intended for this map to be more difficult than a normal Normal diff, hence i called it advanced and gave it more complex rhythm etc. You bring up a point here though and if someone else says that even for an advanced map i cant do this, i will change.
    • 01:12:451 (1,2,3,4,5,1,2,3,4,1,2,3,4) - This is too much. Try to make it easier.
    • 01:22:718 (1) - As mentioned inb4, sliders that overlap itself shouldn't be in Normal diff

[Hard]

  • • 00:06:033 (1,2,3,4,1,2,3,4) - You can still make this part circles. Then use 1/2 sliders for 00:08:600 (1,2,3,4) - For build-up pattern
    • 00:50:633 - sth clickable here?
    • 00:56:408 (3) - NC for SV change Not sure it matters since this is just click and hold
    • 01:15:018 (1,2) - Not quite a symmetrical blanket. Fix it Not intended to be symmetrical
    • 01:16:943 (3) - Did you intend to use whistle for slider body?

Thanks a lot! Comments in the box
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