offline #modreq
I always passed your modreq in my cute song queue, so..yeah
00:18:547 (1) - there's beat in 00:18:547 - but you missed it. and 00:19:670 (2) - this reverse slider is too tricky cuz it has two reverse points, not suitable in easy diff. how about this? 00:24:643 (2) - ^
00:27:210 - consistency
00:28:975 (1,2) - ^
00:43:574 (4,2) - overlap rip can avoid it
00:46:782 (1,3) - can you blanket this for more beautiful pattern?
00:50:633 (3,4) - blanket too bad now
00:51:595 - idk why you missed this strong beat and vocal
00:54:483 (3) - I think there's no sound in slider tail actually.. how about 3/2 reverse slider?
00:56:729 - song goes more tense, so I think circle in here would be far better.
01:22:718 (1) - sliderend in white tick pls. ( 01:24:643 - ) cuz drum in there seems more obvious and significant.
01:27:050 (3) - lol again.. I recommend this.
DS spread is poor now. Easy -> Normal ehh.. DS 1.0x looks enough
00:08:600 (1,2,3,4) - overlap pattern in 2nd easiest diff looks not good.
00:11:809 (2,3,4) - , 00:16:943 (2,3,4,5) - consistency
00:13:574 (1,2) - actually I don't like this rhythm choice, you used drum mainly this part, but suddenly melody only here. you can consider it.
00:18:707 (1,2) - ^
00:15:659 (6) - I don't think 1/2 slider is necessary in here, it's making this part todense
this part's rhythm consistency is bad.. check if you used same rhythm in same sound pls
00:32:665 (3,4,5,6) - lookes too hard for normal diff. try this kind? 00:42:932 (3,4,5,6) - ^
00:51:595 - same with EZ
01:12:451 (3,4,5,6,7,1,2,3,4,5,6,7,8,1) - hey...
01:27:050 (1,2,3) - I heard sound, this looks more suitable.
00:29:937 (5,1) - ^
00:22:076 (5) - I saw you emphasized drum kick sound by 00:11:809 (4,5) - this kind of rhythm. be consistent here.
00:39:082 (1,2) - I think stack is better, and just using slider is far better.
00:41:007 (1,2) - stack pls..
00:47:424 (1,1) - is this NC really necessary?
01:26:087 (1,2) - according to sound, stack looks more suitable.
00:12:772 (4,5) - flow is a bit weird.. you can improve it with another flow.
00:29:937 (8,1) - NC issue same with Hard diff
00:38:440 (1,2,1,2) - I wonder if this pattern shows that part of song correctly. but if you have reasonable intention then it's ok i think
My opinion of this map is, In hard and insane diff, I almost can't find any logical patterns without basic blankets and a lot of Ctrl+H,J 1/2 sliders. you can improve it.
Good Luck!
I always passed your modreq in my cute song queue, so..yeah
Easy
00:08:600 (5) - can make better S slider using red point in center of S.00:14:376 (2) - this slider too breaks 1/1 rhythm flow of this map. how about this rhythm00:18:547 (1) - there's beat in 00:18:547 - but you missed it. and 00:19:670 (2) - this reverse slider is too tricky cuz it has two reverse points, not suitable in easy diff. how about this? 00:24:643 (2) - ^
00:27:210 - consistency
00:28:975 (1,2) - ^
00:43:574 (4,2) - overlap rip can avoid it
00:46:782 (1,3) - can you blanket this for more beautiful pattern?
00:50:633 (3,4) - blanket too bad now
00:51:595 - idk why you missed this strong beat and vocal
00:54:483 (3) - I think there's no sound in slider tail actually.. how about 3/2 reverse slider?
00:56:729 - song goes more tense, so I think circle in here would be far better.
01:22:718 (1) - sliderend in white tick pls. ( 01:24:643 - ) cuz drum in there seems more obvious and significant.
01:27:050 (3) - lol again.. I recommend this.
Normal
Check irregular NCs.DS spread is poor now. Easy -> Normal ehh.. DS 1.0x looks enough
00:08:600 (1,2,3,4) - overlap pattern in 2nd easiest diff looks not good.
00:11:809 (2,3,4) - , 00:16:943 (2,3,4,5) - consistency
00:13:574 (1,2) - actually I don't like this rhythm choice, you used drum mainly this part, but suddenly melody only here. you can consider it.
00:18:707 (1,2) - ^
00:15:659 (6) - I don't think 1/2 slider is necessary in here, it's making this part todense
this part's rhythm consistency is bad.. check if you used same rhythm in same sound pls
00:32:665 (3,4,5,6) - lookes too hard for normal diff. try this kind? 00:42:932 (3,4,5,6) - ^
00:51:595 - same with EZ
01:12:451 (3,4,5,6,7,1,2,3,4,5,6,7,8,1) - hey...
01:27:050 (1,2,3) - I heard sound, this looks more suitable.
Hard
00:19:670 (5) - NC, 00:19:991 (1) - NC off cuz antijump starts in 00:19:670 (5) - .00:29:937 (5,1) - ^
00:22:076 (5) - I saw you emphasized drum kick sound by 00:11:809 (4,5) - this kind of rhythm. be consistent here.
00:39:082 (1,2) - I think stack is better, and just using slider is far better.
00:41:007 (1,2) - stack pls..
00:47:424 (1,1) - is this NC really necessary?
01:26:087 (1,2) - according to sound, stack looks more suitable.
Insane
00:10:204 - ~ 00:10:847 - I felt little empty here cuz you didn't express that sound. it's insane so you can I think.00:12:772 (4,5) - flow is a bit weird.. you can improve it with another flow.
00:29:937 (8,1) - NC issue same with Hard diff
00:38:440 (1,2,1,2) - I wonder if this pattern shows that part of song correctly. but if you have reasonable intention then it's ok i think
My opinion of this map is, In hard and insane diff, I almost can't find any logical patterns without basic blankets and a lot of Ctrl+H,J 1/2 sliders. you can improve it.
Good Luck!