Normal mod from my queue.
You know the colors, if not check siggy.~
Mod complete!~
You know the colors, if not check siggy.~
Easy
00:08:279 (4,5) - Blanket.
00:13:574 (5) - NC? You did it everywhere else.
00:37:798 (2,1) - This looks really weird to me. I strongly dislike this shape. Since slider shape is mostly subjective, consider trying a couple of different positions. If you can't find anything at all, keep it.
00:40:044 - Could put a note here.
00:49:028 (4,1) - Blanket.~
00:50:633 (3,4) - ^
00:51:916 (1,4) - Stack these sliderheads please, it looks weird otherwise.
00:57:050 (1,2) - Use the same style as 00:57:050 (1)? 00:58:333 (2) - this feels too much like a forced blanket.
01:00:579 - Could put a note here. If you do, remove NC on 01:00:900 (1).
01:14:697 (4,1) - Another blanket.
01:22:718 (1,1) - You could try to blanket these. The middle of the circle feels really empty.
Mostly aesthetics, timing is fine.
00:13:574 (5) - NC? You did it everywhere else.
00:37:798 (2,1) - This looks really weird to me. I strongly dislike this shape. Since slider shape is mostly subjective, consider trying a couple of different positions. If you can't find anything at all, keep it.
00:40:044 - Could put a note here.
00:49:028 (4,1) - Blanket.~
00:50:633 (3,4) - ^
00:51:916 (1,4) - Stack these sliderheads please, it looks weird otherwise.
00:57:050 (1,2) - Use the same style as 00:57:050 (1)? 00:58:333 (2) - this feels too much like a forced blanket.
01:00:579 - Could put a note here. If you do, remove NC on 01:00:900 (1).
01:14:697 (4,1) - Another blanket.
01:22:718 (1,1) - You could try to blanket these. The middle of the circle feels really empty.
Mostly aesthetics, timing is fine.
Normal
01:22:718 (3) - This triggers me so hard I put it as the first point. Move the topmost control point please. This can be so easily fixed it's not even funny.
00:04:429 (2,3) - Imperfect blanket.
00:06:675 (2) - Unaligned, breaks the aesthetic here.
00:14:055 (2) - This is off of the playfield, you'll probably have to move this.
00:31:221 (8) - Move down slightly for a smoother transition into 00:31:381 (1).
00:32:665 (3,4,5,6) - Maybe something like this? https://puu.sh/rsYqf/ab64c9b204.png
00:40:365 (3,4) - Intended blanket? If so, fix it please.
00:42:932 (3,4,5,6) - Like above, something like this maybe: https://puu.sh/rsYqf/ab64c9b204.png just something that looks less like you just placed random sliders.
01:10:365 (5) - Move slightly to top right for a cleaner transition into 01:10:526 (6).
Mostly aesthetic things again.
00:04:429 (2,3) - Imperfect blanket.
00:06:675 (2) - Unaligned, breaks the aesthetic here.
00:14:055 (2) - This is off of the playfield, you'll probably have to move this.
00:31:221 (8) - Move down slightly for a smoother transition into 00:31:381 (1).
00:32:665 (3,4,5,6) - Maybe something like this? https://puu.sh/rsYqf/ab64c9b204.png
00:40:365 (3,4) - Intended blanket? If so, fix it please.
00:42:932 (3,4,5,6) - Like above, something like this maybe: https://puu.sh/rsYqf/ab64c9b204.png just something that looks less like you just placed random sliders.
01:10:365 (5) - Move slightly to top right for a cleaner transition into 01:10:526 (6).
Mostly aesthetic things again.
Hard
Here's where it gets technical.
00:00:900 (1,2,3,4) - Inconsistent spacing.
00:02:183 (1,2,3,4) - ^
00:08:600 (1,2,3,4) - ^ Same intensity, yet the DS changes. I don't see a reason for it to.
00:12:290 (1,2,3) - ^ Again, inconsistent DS.
00:12:772 (3,4) - ^
00:15:659 (5,1) - Intended to blanket? If not, ignore. If so, please fix.
00:16:301 (2,3) - ^
00:16:943 (4,5) - Why not just a slider like it was 00:15:980 (1,2,3)? If you take this suggestion, do it for the rest of the map maybe?
00:19:670 (5,1,2) - Feels anticlimactic. This part screams "jumps!" to me, but I did not get jumps.
00:22:076 (5) - Ends on a downbeat, would probably remove the reverse and add a circle on the downbeat instead.
00:30:258 (1,2,3) - As said before, anticlimax. Jumps would really fit here.
00:36:515 (1,2,1,2) - Why not 00:38:440 (2) the same as 00:37:157 (2)? Breaks consistency imo.
00:39:082 (1,2,1,2,1,2,1,2) - Another anticlimax, also too many NC's. Could make 00:40:365 (1,2) a bigger jump and then 00:41:007 (1,2) - as a smaller one for emphasis.
00:51:274 (1) - Remove NC.
01:01:221 (2,1) - Stack is slightly off.
01:10:365 (2,3,4,1) - Stacks are all slightly off. If intended, ignore this.
01:16:301 (1,2,3) - Anticlimax as said before.
Some things you should probably consider looking at here.
00:00:900 (1,2,3,4) - Inconsistent spacing.
00:02:183 (1,2,3,4) - ^
00:08:600 (1,2,3,4) - ^ Same intensity, yet the DS changes. I don't see a reason for it to.
00:12:290 (1,2,3) - ^ Again, inconsistent DS.
00:12:772 (3,4) - ^
00:15:659 (5,1) - Intended to blanket? If not, ignore. If so, please fix.
00:16:301 (2,3) - ^
00:16:943 (4,5) - Why not just a slider like it was 00:15:980 (1,2,3)? If you take this suggestion, do it for the rest of the map maybe?
00:19:670 (5,1,2) - Feels anticlimactic. This part screams "jumps!" to me, but I did not get jumps.
00:22:076 (5) - Ends on a downbeat, would probably remove the reverse and add a circle on the downbeat instead.
00:30:258 (1,2,3) - As said before, anticlimax. Jumps would really fit here.
00:36:515 (1,2,1,2) - Why not 00:38:440 (2) the same as 00:37:157 (2)? Breaks consistency imo.
00:39:082 (1,2,1,2,1,2,1,2) - Another anticlimax, also too many NC's. Could make 00:40:365 (1,2) a bigger jump and then 00:41:007 (1,2) - as a smaller one for emphasis.
00:51:274 (1) - Remove NC.
01:01:221 (2,1) - Stack is slightly off.
01:10:365 (2,3,4,1) - Stacks are all slightly off. If intended, ignore this.
01:16:301 (1,2,3) - Anticlimax as said before.
Some things you should probably consider looking at here.
Insane
00:09:884 (1) - Remove NC.
00:19:991 (1,2,3,4,5) - As I said in Hard, this feels anticlimactic, though in this mode, the jumps before make this not as bad, but I still feel it can be better emphasized. This persists through the whole map.
00:22:558 (1,2,3,4,5) - Polygon creation tool (CTRL+Shift+D) would make a perfect star for you.~
00:40:365 (1,2,1,2) - The first two can be larger jumps, and the second two can be smaller jumps. Just to represent the music better... aaand also because I feel it's anticlimactic.
01:15:659 (3,4,5,6,1) - Polygon creation tool.~ If not, stack these 01:16:301 (1,2) on 01:16:943 (3)?
01:27:852 - No note here, I'd remove the slider and keep the hitcircle at 01:27:691.
This is actually not too bad, some sliders look weird, but it's all preference I guess. Unless it really screams at me I won't mention anything.
00:19:991 (1,2,3,4,5) - As I said in Hard, this feels anticlimactic, though in this mode, the jumps before make this not as bad, but I still feel it can be better emphasized. This persists through the whole map.
00:22:558 (1,2,3,4,5) - Polygon creation tool (CTRL+Shift+D) would make a perfect star for you.~
00:40:365 (1,2,1,2) - The first two can be larger jumps, and the second two can be smaller jumps. Just to represent the music better... aaand also because I feel it's anticlimactic.
01:15:659 (3,4,5,6,1) - Polygon creation tool.~ If not, stack these 01:16:301 (1,2) on 01:16:943 (3)?
01:27:852 - No note here, I'd remove the slider and keep the hitcircle at 01:27:691.
This is actually not too bad, some sliders look weird, but it's all preference I guess. Unless it really screams at me I won't mention anything.
Mod complete!~