Mark101 wrote:Small check to your Insane
This was mapped to the guitar, hence some strong beats in the drums fell on sliderends. A couple of the changes (i will disclose which) still worked with the guitar when changed to accomodate the strong beats while some just sounded off completely.
00:13:574 (2) - This slider ends on a strong beat, this feels bad to play, change this pattern with circle+slider (https://mark101.s-ul.eu/WTWiofPX) This works with guitar
00:14:536 (7) - I'd change this to a 5 tick sliders (in less words, it has to end in 00:14:777), since in 00:14:697 there is no sound. It'd feel better to play. Messes up the hitsound structure
00:17:103 (5) - Move this slider to 00:16:943, 00:17:264 is the beginning of the new combo, where you placed the jumps. This is one of those cases where the guitar ligns up with a red tick and ends on a white one.
00:18:707 (2,3) - These two sliders end on a strong beat, place a slider at 00:18:547 (1) - instead of a circle, and follow the same pattern. ^
00:19:670 (6) - NC? IDK about this one tbh. I still see this as the last note in the jumping section, that is the logic behind not NCing. NCing this also adds complication since it removes the slider followpoint or w/e its called which is very nice to have during jumps.
00:19:991 (1) - If you apply NC in 00:19:670 (6) - as you should (must), remove NC here.
00:20:633 (3) - Not so necessary, but I'd place a NC also here.
00:22:237 (5) - Same of 00:17:103 (5) -. Guitar
00:23:841 (2,3) - Same of 00:18:707 (2,3) - ^
00:24:804 (6) - Same of 00:14:536 (7) -. Guitar and there actually isnt a beat here
00:27:371 (5) - Same of 00:17:103 (5) -. Guitar and the beat here is barely audible anyways
00:27:691 (1) - ends on a strong beat, fix the precedent issue and place a slider at 00:27:852 This one works
00:28:814 (6) - You have to put NC here and remove it from 00:28:975 (1) -.
00:29:937 (7) - NC
00:30:900 (3) - NC (even if not particularly necessary)
00:46:622 - You forgot to map this beat, it's lower than the other sounds but it must be mapped. I did not forget. This entire section lines up with the vocals and here the vocals take a break, hence the map does aswell.
00:50:552 (8) - This sound is not present. The "streamy" sound is present only in 00:50:312 (5,6,7) - Good catch
01:16:622 (2) - I'd stack this with 01:16:301 (1) -, using this spacing looks really bad Changed
01:21:675 (3) - This sound is not present, you can't map a circle here. It is, its the same as 01:21:836 - but weaker
01:24:483 - like 00:46:622 -, there is a low sound that must be mapped anyway.
If you have any question, or you didn't understand the mod, please contact me privately, I know i suck at explaining errors.
Thanks a lot! Comments in the box.