- rEdo
- YGOkid8
- Mikarunoel131
Muya
Thx 4 star, that makes 50
Moar
Note 00:43:717 (1) - Volume 40%Try it!
Note 00:43:978 (2) - Volume 50%
Note 00:44:238 (3) - Volume 60%
Slider 00:44:499 (4) - Volume 70% and kiai start.
Mod DoneMegurine Luka wrote:
Hi. Mod Time.
[General]
[Easy]
00:36:151 (1) - This look more symmetrical. Looks the same to me :S
01:14:238 (2) - Move 3 grids right and 1 grid up It wont look symmetrical.
Good map.
[Normal]
Circle Size-1 Yesh :3
00:11:630 (2) - del Noes
00:41:369 (3) - 1 grid up Noes
01:19:195 (2) - 1 grid right Yesh :3
[Hard]
01:13:456 (4,1,2,3) - 1 grid right and 1 grid up. What I mean is like this Didnt get this one either :S
[Insane]
00:21:282 (10) - this looks strange But i like it
00:24:673 (7) - NC Noes
Quite good map so no more suggestions.
Deserve a star.
Good luck
Thanks for suggestionsNoHItter wrote:
General
Is it just me or does the BG look stretched? A little bit, but its not that noticeable
The combobursts have some white around them. I removed them now
IMO the spinner-spin is very distracting. Just make it the text only. Done since it was requested some time ago
Endou's picture in the scorebar-bg looks stretched too. Unstretched a bit
Easy
The slidertick claps sound odd. Maybe overlap the hit-normal with them so they sound like the hit-clap on a note. Will do soon
00:11:891 (2,3) - Don't put these at the offbeat of the song. It's sounds odd. Maybe something like this? Done
00:36:151 (1) - Maybe lessen the repeats and map the other parts. Done
00:40:325 (3) - Same as above. Done
Normal
00:43:456 (4) - Maybe change this into a Spinner for consistency at 01:00:151 (1). Or vice versa, make 01:00:151 (1) a slider. Done, changed to spinner.
LuPiiTa's Hard
00:25:456 (1) - IMO remove the slowdown. I'm still not sure about removing this
00:35:630 (1) - Plays oddly. There's really no musical cue for a Crumpled Slider. It sounds cool imo
Insane
00:21:282 (10) - Plays very oddly. I like how it sounds like, and how it looks like
Overall good.
Download: T-Pistonz+KMC - Tsunagari Yo (TV Size) (K o g u r e) [Ozzy's Taiko, Yo mah homie bro].osuYeah, don't make that the name... just make it Ozzy's Taiko or something... lol
DON'T KUDOSU! ;_;
112,224,54412,1,8
184,264,54673,1,0
184,352,54934,2,0,B|328:352,2,140,2|0|2
328,264,56499,1,8
400,224,56760,1,0
If a BAT comes by, can he/she tell me if these timings are good? so I can use them. Thankslolcubes wrote:
Timing: Offsets are a bit funky. Stuff felt mistimed.
Settings I used:
115bpm offset 702
116bpm offset 6962
115bpm offset 10083
115bpm offset 11126
115bpm offset 44503
115bpm offset 77894
115bpm offset 79996
115bpm offset 84160
114bpm offset 88284 - This one is required for taiko. I am not entirely sure about this one though. It felt kinda okay, but I had too much variations. It would be best that taiko had nothing mapped there, then it would be unnecessary, else this would have to be nicely timed. These timings did work somehow, but I am not too confident in this one. I could SS those 9 notes every time with OD8, but every try I had either slightly early or slightly late.
The red ones are missing ones you don't have, rest are just slightly reconfigured.
With these I rarely had a 100 on the map (I could SS it if I give it some tries hehe). If you don't trust these settings, ask a very experienced timer to help you, I think these work good enough though.
It could be just me being bad, but I definitely had problems in insane with your current timings, so you could check them out with a BAT just to be sure.
OK all done, waiting for ur responseSapphireGhost wrote:
Small list of things that need to be fixed before bubble:
1
Kiai is still slightly inconsistent. You can see the problems here.
2
Due to your hitcircle overlay, you'll need to have a slider border colour as well. This is so people with (for example) a black slider border colour won't have the problem of it looking odd with your grey hitcircle overlay.
In order to change the slider border colour, open a difficulty, then go to File > Open .osu in Notepad.
Scroll down to the "Colours" section and type "SliderBorder: 213,213,213" without the quotes. (I picked 213,213,213 because that's the colour my image editor said was closest to your hitcircle.)
Save and repeat for all difficulties.
Lastly, see if you can get Doomsday/Lybydose/Cyclone to give you a final timing for this map. After all that, this should be good and bubble-ready (forum PM me when that time comes).
Thanks for this and for letting me use ur sliderball, i am really gratefulPoochyEXE wrote:
I made you a (hopefully) better version of fail-background.png for the skin:SPOILER[attachment=0:ff870]fail-background.png[/attachment:ff870]
Thanks a lot! This is what i needed, it sounds better nowDoomsday wrote:
Quick timing check time!
As for the BPM changes, they all seem just fine to me, they work. The only issue that I found at least, was that the timing in general sounded a little early. Adding +10ms to every section sounded better to me.
But that's all I got. On the whole, timing is pretty good.
DoneSapphireGhost wrote:
Apparently some stuff got unsnapped on [Ozzy's Taiko] for some silly reason, so go ahead and fix that. Other than that, should be fine.
Thanks, i didnt notice the spinner stuff. Also I followed ur hitsounds instructions.Sakura Hana wrote:
[Insane]
00:10:988 (1) - New combo to fix spinner combo bug
[Ozzy's Taiko]
HP+1
[Easy]
-----------------------------------------------------------
(Note all these hitsounds are to make your hitsounds consistent throughout kiai, so you either accept all suggestions or reject them all)
00:51:813 (3) - Remove hitsound whistle and add hitsound clap at slider end for consistence.
00:54:422 (4) - Remove hitsound clap and add hitsound whistle for consistence.
00:54:944 (1) - Remove hitsound whistle and add hitsound clap at slider start for consistence, also add Slider finish at slider end.
00:56:509 - Remove hitsound clap from slidertick.
-------------------------------------------------------------
00:58:074 (3) - Remove hitsound whistle and add hitsound finish at slider end.
01:09:552 (1,2,3,4) - Use the same hitsounding you used at 01:05:378 (1,2,3,4) for consistence.
01:15:813 (3,4,5) - I think it would sound cooler if on the repeat you replaced whistles with claps (makes it sound it slightly different since the voice is slightly different as well).
Since all the fixes are metadata, a new combo and hitsounds should be fine for rank after fixes, however bubble needs to pop because of spinner combo bug
My best guess is a small handful of people who play every newly-ranked map and then go "I can't FC the hardest diff so I'll give it a 1 out of frustration." If you look at recently-ranked maps, there seem to be a small handful of 1's on nearly every map. There's a correlation between the number of votes a map has and its rating, too. Looks like there are a few (around 10) people (jerks!) who have been giving nearly every newly ranked map a 1 right away, after which the rest of the players give fairly high ratings and gradually dilute out those initial 1's.Blue Dragon wrote:
Can someone explain me what's wrong with the map just to know what's up with the rating? I don't see any reason on it to be 6.4.
Looking at the map, I actually don't know why.Blue Dragon wrote:
Can someone explain me what's wrong with the map just to know what's up with the rating? I don't see any reason on it to be 6.4.