forum

paraoka feat. haru*nya - Rampage

posted
Total Posts
166
show more
Natteke desu
Kyshiro fast challenge funny voice
Topic Starter
Irreversible

lit120 wrote:

sup birre o/

[general]
  1. offset 408
  2. it's about a note snap reason from ur cs7 map
  3. so i just realized that you're mapping a cut ver... GOD DAMN IT I HAVE THAT FULL VER. AND I THOUGHT THAT IT'LL BE A FUCKING FULL VER. MAPSET ;w;
[cs7]
  1. 00:14:239 - aw snap, ya didn't map anything here I did?..
  2. 00:51:642 (1) - try to set a slider from 00:51:836 - . that'll do rly Mh, I don't think so because the current rhythm is probably the best choice
  3. ohh ok forget those mods. man... did u intentionally moved all those notes to the wrong beat? .-. ctrl+a those notes and move it to at 00:00:408 - I think you forgot to redownload
  4. 00:57:486 (1) - would be cool if ya stack it with 00:57:290 (3) - Mh, I think it can be more readable like the current version..
[kyshiro]
  1. no
[kyversible ex]
  1. no
[extra]
  1. no
[kyversible i]
  1. 01:10:343 (4) - NC this will do xd Well, I guess
not p much. i can only find that though, so yaaa
Topic Starter
Irreversible
All updated, trying to get a BN :D
7ambda
YES, CS7
Monstrata
Kyshiro's Ultra

00:07:021 (4,1) - This jump pattern starts too early xP 1 isn't supported by the song yet, and sounds quite different from all the other notes. They begin at 00:07:411 - .
00:30:593 (1,2,3,4) - How about emphasizing 4 instead of 3 with your spacing.
00:34:002 (2,3) - Ctrl+G would be nice. With CS this small players are going to follow the slider a lot more closely so the flow won't be as nice here from 1>2 since slider-leniency is really low xP. Ctrl+G would mimic the flow from 00:32:930 (1,2,3) - too
00:45:787 (3,4,1) - I think the jumps from 3>4 are just too big comparatively xP. And emphasizing 1 could be nice.

Kyversible's Extreme

00:13:839 (3,4,5,6) - This is pretty hard to catch tbh. The 1/4 jumps are the same visual spacing as those sliders, but you get twice as much time to play those sliders, so it feels like a really big jump in difficulty. The spacing from 3>4 does suggest 1/4 jump, but then 5 and 6 are like ?___?. I think you can do a smaller pattern arrangement.
00:13:839 (3) - Also, this is following a different set of sounds when compared to the previous two sliders. It's a bit dubious since you're using triangle patterns when the rhythm isn't grouped into sets of 3's...
00:57:281 (7,8) - This jump is way too big... It looks like a 1/2 spacing, but its in fact 1/4... I don't think its fair to expect players to make this jump lol. If it was slider > slider then it'd be more understandable, but not circle > slider.

Kyshiro's Insane

00:07:313 (4) - How about putting this on 00:07:703 - instead? Since the 1/4 sound there is a lot more prominent.
00:13:839 (1) - I think the slider is too short for a curved buzz slider... it just looks like the arrow is lopsided. I think just a simple straight slider will look nicer here, unless you increase SV or something xP>
00:56:112 (1,2) - Swap NC's? Actually the NC rhythm here seems quite off. Like 00:56:891 (1,2) - should be swapped too, unless you have some reason for this arrangement.

I modded the other diffs on IRC: Here are the logs
15:47 Monstrata: you're not following main melody in the intro huh
15:47 Irreversible: Where?
15:47 Monstrata: 00:01:772 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,1) - etc..
15:48 Monstrata: 00:02:356 - vs 00:04:499 -
15:48 Irreversible: I think i followed whatever was like in the background
15:48 Monstrata: one's clickableone isnt
15:48 Irreversible: with the
15:48 Irreversible: uhm
15:48 Irreversible: foreground thing keeping in mind
15:48 Irreversible: Yeah, like
15:49 Irreversible: Lol, you hear that foreground noise right
15:49 Irreversible: which gets higher and higher
15:49 Monstrata: yep
15:49 Irreversible: I felt like if I followed it all the time, it really wouldn't emphasize it enough
15:49 Irreversible: when it's actually outstanding
15:49 Monstrata: 00:07:421 (2,1,2) - what about parts like here then
15:49 Irreversible: lead in to new part
15:49 Monstrata: where you're missing audible uh 00:07:713 - 1/4's
15:50 Monstrata: 00:07:226 (1,2) - like, these two sliders follow really different sounds if you consider their primary layer (like what's most noticeable)
15:50 Irreversible: don't you think it's really weird to have continous 1/4 if you can make a better transition between parts to keep some variation?
15:50 Irreversible: That's true actually
15:50 Monstrata: yea. but well
15:51 Monstrata: i need to raise these just in case xD
15:51 Monstrata: cuz legit this is what i got from quaver haha
15:51 Irreversible: I actually want to change that one
15:51 Monstrata: ok
15:51 Irreversible: as it makes no sense
15:51 Irreversible: musically
15:51 Irreversible: 00:07:216 (1) - is something
15:51 Irreversible: 00:07:411 (2) - is smth else
15:51 Irreversible: but i've made it as one pattern which is .. wrooong
15:51 Monstrata: 00:12:681 (3,1) - another would be here, maybe using streams instead since the main melody is the highest here
15:51 Monstrata: ye
15:52 Irreversible: 00:12:671 (3,1,2) - I think that one makes sense though
15:52 Irreversible: as it follows the most noticable thing entirely
15:53 Monstrata: hm
15:53 Irreversible: maybe the nc can be changed
15:53 Monstrata: yea
15:53 Irreversible: to make it more .. logical
15:53 Irreversible: done!
15:53 Monstrata: but just curious, would you consider that a reasonable enough explanation if it were in a dq post or something?
15:53 Monstrata: xd
15:54 Monstrata: like "rhythm makes sense since it follows the most noticeable layer"
15:54 Monstrata: or something like that
15:54 Monstrata: im just curious cuz maybe i can stop writing essays xD
15:54 Irreversible: I think you should explain it differently
15:54 Irreversible: wait
15:54 Irreversible: 00:01:762 (1,2,3,4,1,2,3) - this is let's call it A
15:55 Irreversible: 00:03:320 (1,2,3,4,1,2,3,4) - this is B, but B has another transition than A 00:04:489 (3,4) - compare this)
15:55 Monstrata: p/5429879 i had to write all that to basically say "i dont want a stream here" xD
15:55 Irreversible: then we go back to rhythm A
15:55 Irreversible: 00:04:878 (1,2,1,2,3,4,1,2) -
15:55 Monstrata: ok
15:55 Irreversible: 00:06:437 (1,2,1,2,3,4,1,2) - then rhythm C
15:55 Irreversible: because transition
15:55 Irreversible: A B A C
15:55 Irreversible: you can maybe explain it with rhythm.. and variation..
16:00 Monstrata: ye lp
16:01 Irreversible: fixed the first one btw
16:01 Irreversible: don't even want to see how much the sr skyrocketed
16:01 Monstrata: btw 00:05:278 (1,2) - NC
16:01 Irreversible: oh well 7,93
16:01 Monstrata: is this n ecessary?
16:01 Monstrata: the NC' rhythm differs
16:01 Monstrata: 00:01:772 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - like
16:01 Monstrata: it becomes every white tick insteadoof every two
16:03 Monstrata: 00:41:122 (3,7) - symmetry kinda got messed up here, fix stack
16:04 Irreversible: fixed the ncs
16:04 Monstrata: okay
16:04 Irreversible: fixed symmetry
16:05 Monstrata: 00:52:616 (2) - what do you think of Ctrl+G'ing this. I think having the slider going leftward flows better since you'll be moving more to the right of the screen
16:05 Monstrata: so the angle going into the pentagon stream isn't as sharp too
16:06 Irreversible: cool
16:06 Irreversible: 00:52:800 (1) - gives a nice flow change too
16:07 Monstrata: ye
16:08 Monstrata: 00:59:823 (5) - doesn't really feel emphasized
16:08 Monstrata: idk i was thinking: http://puu.sh/r4DEi.jpg
16:09 Monstrata: putting it in the center to emphasize using angle change
16:10 Irreversible: thinking
16:11 Irreversible: gotta be a bit careful because this cs is deadly already
16:11 Monstrata: yea
16:11 Irreversible: maybe 379 139
16:12 Irreversible: (which is ctrl g of current position)
16:12 Monstrata: o that could work too
16:12 Irreversible: ...........
16:12 Irreversible: Q_Q?
16:12 Irreversible: i'm sad
16:12 Irreversible: i just changed 1 note -> 8.05 sv
16:13 Irreversible: 01:00:008 (1,2) - i think i have to change this now
16:13 Irreversible: because gaining speed from this is impossible
16:13 Irreversible: and probably plays bad
16:13 Monstrata: m
16:13 Monstrata: yea
16:13 Monstrata: xd
16:13 Monstrata: damn lol
16:16 Irreversible: I'll talk with kyshiro about it
16:16 Monstrata: ok
16:16 Irreversible: and see and let you know
16:16 Monstrata: i'll uh
16:16 Irreversible: Because I think an antijump isn't so good here
16:16 Monstrata: write down stuff for kyshiro's stuff then
16:16 Monstrata: in forums
16:16 Irreversible: ok!
16:24 Irreversible: thx for helping out btw o.o i bet u got loads o' request
16:24 Irreversible: s
16:25 Monstrata: 00:31:177 (1,2) - blankets off
16:25 Monstrata: Extreme
16:25 Monstrata: wait who did which parts
16:25 Irreversible: could you also post it?
16:26 Monstrata: 00:50:658 (1) - random NC
16:26 Monstrata: sure sure
16:26 Monstrata: i'll just mention the obvious stuff
16:26 Monstrata: here
16:26 Monstrata: and other stuff in forums
16:28 Irreversible: ahh ok
16:28 Monstrata: okay
16:28 Monstrata: Extra
16:28 Monstrata: 00:13:839 (1,2,3) - this felt kinda uh... simple idk
16:28 Monstrata: i guess its fine, but didnt you emphasize this on higher diffs
16:29 Monstrata: 00:39:164 (1,1) - blankets kinda off
16:30 Irreversible: 00:15:842 - never that much tbh
16:30 Irreversible: at least not my parts; will declare them after
16:30 Irreversible: fixed the other 2 things btw
16:30 Irreversible: kinda fixed :D
16:31 Monstrata: okay Extra's pretty good
16:35 Monstrata: Hard
16:35 Monstrata: 00:34:878 (2,3) - Personally, I thin kthe overlap here just doesn't look nice lol
16:35 Monstrata: Like, slider-border overlaps in general trigger me tho xD
16:36 Monstrata: I think a simple blanket would be cleaner
16:36 Monstrata: 00:43:645 (1,3) - these two sliders aren't actually symmetrical btw
16:37 Monstrata: 00:43:645 (1) - You have to Ctrl+G sliders like these twice, before flipping them
16:37 Irreversible: done
16:37 Monstrata: that way the slider-notes get reduced to their lowest possible settings
16:37 Monstrata: 00:48:515 (1,2,1,2) - felt quite empty tbh xP
16:37 Irreversible: ohhh
16:37 Irreversible: thanks for letting me know that
16:37 Irreversible: LOL i was wondering why it's always stupid
16:37 Monstrata: ye xD
16:37 Monstrata: Ctrl+G x2 works wonders xD
16:38 Monstrata: 01:01:762 (3,4) - I don't think this rhythm is appropriate for Hard xP. doublet rhythms are legit so difficult to catch tbh xP
16:39 Monstrata: okay rest is good
16:39 Irreversible: fixed all
16:39 Monstrata: okay
16:39 Monstrata: howd you fix the empty thing
16:39 Monstrata: added more stuff?
16:40 Irreversible: yea
16:40 Irreversible: XD
16:40 Monstrata: okay xD
16:40 Monstrata: Normal
16:40 Irreversible: how else would you fix emptyness
16:40 Monstrata: 00:06:437 (1,3) - This just seems hard to read hmm..
16:40 Monstrata: but ehh its not a slider-end overlap so i think it might still be okay
16:41 Irreversible: or maybe the people are just too weak?
16:41 Irreversible: no one knows....
16:41 Irreversible: loljk lemme check
16:41 Irreversible: hmm..
16:41 Irreversible: Yeah i tried not to use that stuff in easy
16:42 Monstrata: its a bit shady but im okay with it
16:42 Monstrata: 01:02:541 (1,2,3) - spacing between sliders is pretty uneven
16:42 Monstrata: talking about those blankets xD
16:42 Monstrata: 01:07:216 (1,2,3) - Here too
16:42 Irreversible: fix
16:43 Monstrata: Easy
16:43 Irreversible: fixed both*
16:43 Monstrata: Why are SV's so low wat
16:43 Monstrata: why do you have SV changes from 0.50 to 1.00x
16:43 Monstrata: xdd
16:43 Irreversible: uhm
16:43 Monstrata: 00:36:242 (1,1) - not enough recovery time xd
16:43 Irreversible: lagg
16:43 *Irreversible runs far
16:43 Irreversible: OMFG
16:44 Irreversible: DAT BAD JOKE
16:44 Irreversible: I HAD 308 BPM FIRST AND THERE IT WAS OK
16:44 Irreversible: ....................
16:44 Irreversible: god bless
16:44 Monstrata: tbh even if it was 308 bpm
16:44 Irreversible: hahaha noooo
16:44 Monstrata: it would have been too low xD
16:44 Irreversible: rly?
16:44 Irreversible: i thought 4 beats
16:44 Monstrata: yea
16:44 Monstrata: well, uh
16:44 Monstrata: it depends
16:44 Irreversible: where to pend it
16:44 Irreversible: end
16:44 Monstrata: for example, if it were 75 bpm, you wouldn't need 4 beats right?
16:44 Monstrata: it could be 2 beats
16:46 Monstrata: http://puu.sh/r4FGc.png
16:46 Monstrata: we're reworking that cuz "bars" is incorrect
16:46 Monstrata: but yea
16:46 Monstrata: <120 bpm "2 beats" is fine
16:46 Irreversible: makes sense
16:46 Irreversible: :3
16:46 Monstrata: yea
16:47 Irreversible: altho i think like
16:47 Irreversible: 120 to 240 is quite much
16:47 Monstrata: general rule of thumb is 1500 ms for Easy 750 ms for Normal, which just converts pretty well to 4 / 2 beats
16:47 Irreversible: maybe i would already change it at like 180 lol idk
16:47 Monstrata: yea ;P its a pretty big range
16:47 Monstrata: mmhmm
16:47 Irreversible: or 200
16:47 Irreversible: anyway, somehow changed
16:47 Monstrata: kk
16:47 Monstrata: 00:55:528 (2,1) - blanket is off
16:48 Monstrata: 01:02:541 (1) - can you make this even, and less of a bump? It feels a bit scruched up for an Easy slider
16:48 Irreversible: ya
16:48 Monstrata: 01:07:216 (1,2) - i think you should use a 3/2 repeating slider instead... those sliders like barely follow the layer you wanted to follow
16:48 Monstrata: cuz 1/2 on Easy is taboo ;c
16:50 Monstrata: okay, uh fix the SV pls, xd
16:50 Monstrata: and thats all
16:50 Monstrata: o wait
16:50 Monstrata: HP 6.3 on Hard is too high
16:50 Monstrata: HP 5 pls
16:50 Monstrata: Also you can use AR 7.5 i think, or increase the Insane's AR
16:50 Monstrata: actually increase Insane's AR
16:51 Monstrata: since you use a lot of 1/4's
16:51 Monstrata: AR 8.5 - AR 9 is a better range
16:51 Monstrata: okay
16:51 Irreversible: dat settings ?_?
16:51 Monstrata: update after the rest is fixed i'll post logs and mods for kyshiro's stuff
16:51 Monstrata: lol
16:52 Irreversible: ar 7
16:52 Irreversible: for hard o.o
16:52 Irreversible: hmm
16:52 Monstrata: AR 7 is okay too i think
16:52 Irreversible: yeah that should be fine
16:52 Monstrata: Hard doesn't use a lot of 1/4's
16:52 Monstrata: assuming you fixed that single 1/4 doublet
16:52 Monstrata: k
16:52 Irreversible: yea
16:53 Irreversible: about easy
16:53 Irreversible: need to change the sv? because look
16:53 Irreversible: it's not a sudden slowdown
16:53 Monstrata: Insane can still use a buff in AR tho
16:53 Irreversible: i've always put a spinner between it
16:53 Irreversible: I personally think that would be ok but
16:53 Irreversible: yeah i buffed it
16:53 Monstrata: i think you can at least make the range smaller because
16:54 Monstrata: like the thing about sliders on easy is that people make a reference of slider length like if slider is this length, then its a 1/2 slider etc...
16:55 Monstrata: but SV's make it so you can't clearly tell what the slider is, and changing SV's means players have to keep changing their defnition of slider-length
16:55 Monstrata: its why i think SV changes on low diffs aren't good... but if you want to keep, then at least don't make the range like
16:55 Monstrata: 0.50 > 1.00 cuz that's literally doubling slider length xP
16:55 Irreversible: yeah i'll make 0.67
16:55 Irreversible: everywhere
16:55 Monstrata: that might be a bit slow
16:55 Monstrata: nvm
16:55 Monstrata: thats fine
16:56 Irreversible: it's pretty fast
16:56 Monstrata: yea i forgot your base SV on Easy was 1.04 xD
16:56 Monstrata: thought it was like 0.7 or something
Kyshiro

Monstrata wrote:

Kyshiro's Ultra

00:07:021 (4,1) - This jump pattern starts too early xP 1 isn't supported by the song yet, and sounds quite different from all the other notes. They begin at 00:07:411 - . it's better for playability and patternwise
00:30:593 (1,2,3,4) - How about emphasizing 4 instead of 3 with your spacing. fixed
00:34:002 (2,3) - Ctrl+G would be nice. With CS this small players are going to follow the slider a lot more closely so the flow won't be as nice here from 1>2 since slider-leniency is really low xP. Ctrl+G would mimic the flow from 00:32:930 (1,2,3) - too fixed
00:45:787 (3,4,1) - I think the jumps from 3>4 are just too big comparatively xP. And emphasizing 1 could be nice. considering it's an ultra diff i dont think the spacing is too big, it's rather easy to play even, idk how to fix the emphasizing without completely redoing the pattern though and i think it's okay the way it is now

Kyversible's Extreme

00:13:839 (3,4,5,6) - This is pretty hard to catch tbh. The 1/4 jumps are the same visual spacing as those sliders, but you get twice as much time to play those sliders, so it feels like a really big jump in difficulty. The spacing from 3>4 does suggest 1/4 jump, but then 5 and 6 are like ?___?. I think you can do a smaller pattern arrangement. it's really not that hard, it's just 3 circles, and on top of that, in the hardest 2 difficulties this part is mapped with an 1/8 stream, so having jumps instead of a stream to make it slightly easier than the other ones only feels fitting
00:13:839 (3) - Also, this is following a different set of sounds when compared to the previous two sliders. It's a bit dubious since you're using triangle patterns when the rhythm isn't grouped into sets of 3's... the most obvious thing to play according to what it sounds like to me is following the high pitched sound on the 1/2 ticks
00:57:281 (7,8) - This jump is way too big... It looks like a 1/2 spacing, but its in fact 1/4... I don't think its fair to expect players to make this jump lol. If it was slider > slider then it'd be more understandable, but not circle > slider. i didnt do this irre pls y u do dis

Kyshiro's Insane *Kyversible, the things are for irre's parts lol

00:07:313 (4) - How about putting this on 00:07:703 - instead? Since the 1/4 sound there is a lot more prominent.
00:13:839 (1) - I think the slider is too short for a curved buzz slider... it just looks like the arrow is lopsided. I think just a simple straight slider will look nicer here, unless you increase SV or something xP>
00:56:112 (1,2) - Swap NC's? Actually the NC rhythm here seems quite off. Like 00:56:891 (1,2) - should be swapped too, unless you have some reason for this arrangement.
thanksssssssss
Sonnyc
~ Kawabunga! ~
  1. 00:07:411 (1,2,3) - Personally reading the rhythm of this pattern was a little questionable despite the high ar, since the 1/4 spacing of (1,2) and 1/2 spacing of (2,3) was way too similar. Maybe it's just perhaps because I'm not so used to extended slider patterns, so it will be fine if players didn't experienced much difficulty, but anyways I was confused. :3
  2. 00:28:645 (3) - 00:31:762 (3) - 00:34:878 (3) - I can see these are all using the same concept of patterns after a linear shape such as 00:28:060 (1). An inconsistency exists at 00:34:878 (3,5,7) in the aspect of slider curve rate. It is much rounder than the other previous two slider rotation patterns. I hope you to use the consistent curve rate if there is no special reason for a different slider shape.
  3. 00:43:839 (1,1) - The combo color selection could be better here. You can see a similar pattern usage at 00:40:723 (1,2,3,4,5,6,7,8) which is heavily relying on symmetry with tricky triple rhythms. And the next section appears right at 00:43:839 (1,2,3,4,1,2,3,4), but now it is containing two comboes in the same pattern. I recommend you to remove the combo of 00:44:619 (1), and use a colorhax at 00:43:839 (1) to change it to combo color 4. The color that you consistently used for tricky triple patterns after the break.
  4. 00:52:800 (1,1) - I believe this pentagon's shape could be better polished if you use a 72 degree rotation on each note.
  5. 00:59:716 (4,5,1) - I'm also personally unsure with the rhythm readability for this pattern too with a similar reason. Maybe I hope you can think of a different pattern design here to make the rhythm much clearer inside the pattern. Since your map contains several great patterns, I think making players to rely only on ar to read this rhythm will lose advantage of your good mapping instead of making players to read the actual pattern.
  6. 01:07:605 (5,1) - 01:08:189 (5,1) - 01:08:774 (5,1) - 01:09:358 (5,1) - I recommend you to take a look on these objects and see if the stack setting is done as your intention. I personally feel disabling stacks along the linear stream will be a better setting. Maybe you tried that too, but only 01:07:605 (5,1) worked out. Actually I'd like to suggest using stack leniency 3 to disable 1/2 rhythm stacks. It will affect 00:02:443 (4,2) - 00:37:411 (1,3) - 00:38:579 (1,2,3,4,5) - 00:49:099 (1,2,3) - 00:54:359 (1,2,1) - 01:00:008 (1,1) - 01:00:982 (1,2,3,4) - etc. Maybe 00:54:359 (1,2,1) without a stack might look not natural depending on your preference, so please check that out. Also since it will affect the zigzag stack streams such as 00:38:579 (1,2,3,4,5), also check out if the current version is your intended pattern, or the one without the stack is.
Great quality. Nice analyze of music structure, and good usage of patterns representing the music consistently. It's a happy thing to spend time on looking good maps~
Topic Starter
Irreversible

Sonnyc wrote:

~ Kawabunga! ~
  1. 00:07:411 (1,2,3) - Personally reading the rhythm of this pattern was a little questionable despite the high ar, since the 1/4 spacing of (1,2) and 1/2 spacing of (2,3) was way too similar. Maybe it's just perhaps because I'm not so used to extended slider patterns, so it will be fine if players didn't experienced much difficulty, but anyways I was confused. :3 You are right, I've adjusted it but I need some more feedback now.
  2. 00:28:645 (3) - 00:31:762 (3) - 00:34:878 (3) - I can see these are all using the same concept of patterns after a linear shape such as 00:28:060 (1). An inconsistency exists at 00:34:878 (3,5,7) in the aspect of slider curve rate. It is much rounder than the other previous two slider rotation patterns. I hope you to use the consistent curve rate if there is no special reason for a different slider shape. What a nice catch, fixed!
  3. 00:43:839 (1,1) - The combo color selection could be better here. You can see a similar pattern usage at 00:40:723 (1,2,3,4,5,6,7,8) which is heavily relying on symmetry with tricky triple rhythms. And the next section appears right at 00:43:839 (1,2,3,4,1,2,3,4), but now it is containing two comboes in the same pattern. I recommend you to remove the combo of 00:44:619 (1), and use a colorhax at 00:43:839 (1) to change it to combo color 4. The color that you consistently used for tricky triple patterns after the break. Done!
  4. 00:52:800 (1,1) - I believe this pentagon's shape could be better polished if you use a 72 degree rotation on each note. I believe I did that >_<
  5. 00:59:716 (4,5,1) - I'm also personally unsure with the rhythm readability for this pattern too with a similar reason. Maybe I hope you can think of a different pattern design here to make the rhythm much clearer inside the pattern. Since your map contains several great patterns, I think making players to rely only on ar to read this rhythm will lose advantage of your good mapping instead of making players to read the actual pattern. I think a slider made it more readable!
  6. 01:07:605 (5,1) - 01:08:189 (5,1) - 01:08:774 (5,1) - 01:09:358 (5,1) - I recommend you to take a look on these objects and see if the stack setting is done as your intention. I personally feel disabling stacks along the linear stream will be a better setting. Maybe you tried that too, but only 01:07:605 (5,1) worked out. Actually I'd like to suggest using stack leniency 3 to disable 1/2 rhythm stacks. It will affect 00:02:443 (4,2) - 00:37:411 (1,3) - 00:38:579 (1,2,3,4,5) - 00:49:099 (1,2,3) - 00:54:359 (1,2,1) - 01:00:008 (1,1) - 01:00:982 (1,2,3,4) - etc. Maybe 00:54:359 (1,2,1) without a stack might look not natural depending on your preference, so please check that out. Also since it will affect the zigzag stack streams such as 00:38:579 (1,2,3,4,5), also check out if the current version is your intended pattern, or the one without the stack is. Checked and fixed.
Great quality. Nice analyze of music structure, and good usage of patterns representing the music consistently. It's a happy thing to spend time on looking good maps~
Hi, thanks for your random mod, quite surprising! :)

Cool mod, I really appreciate this.
Topic Starter
Irreversible
Fixed all in Insane by the way.
Monstrata
Kawabunga

00:59:424 (1,2,3,4,5) - This still feels way too big. The 1/4's here aren't as strong as in other places.
01:09:651 (2) - Here I think it's kinda okay since you want a controlled movement to 01:09:749 (3) - with twice the speed. Angle change isn't that harsh, and you have some time after hitting 01:09:749 (3) - before the next object. Maybe i'm answering my concern, but can you just elaborate a bit here?

Just let me hear your thoughts for those two before I move this forward.
Topic Starter
Irreversible

Monstrata wrote:

Kawabunga

00:59:424 (1,2,3,4,5) - This still feels way too big. The 1/4's here aren't as strong as in other places.
01:09:651 (2) - Here I think it's kinda okay since you want a controlled movement to 01:09:749 (3) - with twice the speed. Angle change isn't that harsh, and you have some time after hitting 01:09:749 (3) - before the next object. Maybe i'm answering my concern, but can you just elaborate a bit here? I will try to explain my thoughts here as good as I can! So, you might also know that I map really closely to the vocals - if you compare these vocals with others, you will quickly find out why I've used such a high spacing here. In my opinion, this is definitely the peak of the kiai, as her voice is the most "cheering", if you will. I additionally think that the background also supports the sudden increase of distance, however. So considering that this is the strongest section in the kiai, I think the 1/4 are warranted. After getting some testplays, I have realized that the square won't be a good pattern here, since it was difficult to combine my thought of distance with a playable pattern - with the angle changes, the star will be better. You've also spoken about the time you have to click, that's another addition I actually made; 00:59:813 (5,6) - if you see this slider, this works as a little break for the player.

Just let me hear your thoughts for those two before I move this forward.
I hope that explains it!
Monstrata
Okay, i'm fine with that explanation. Bubbled then!
Ashton

Monstrata wrote:

Okay, i'm fine with that explanation. Bubbled then!

GG iree
Sonnyc
Easy.
-- I'd like you to highly consider setting approach rate 2. 3 is too high compared to your wide spacings, and requires too much reaction level for beginners imo.
00:48:125 (3) - No.

Normal.
00:46:956 - Sampleset-normal missing.
00:14:229 (1) - 01:10:333 (3) - Check if you want some consistent combo setting.

Hard.
00:58:645 - Sampleset-normal missing.
00:41:307 (2) - Imo the spaced that got larger relying on the symmetry could be more balanced with other spacings. A change from a followpoint lean back spacing (1.7x) to a followpoint lean front spacing (2.2x) felt too much.
00:14:229 (1) - 01:10:333 (3) - Check if you want some consistent combo setting.
01:04:878 (3,4) - 01:06:437 (3,4) - Other 1/4 spacings seem to be around 0.6x. Mind increasing for consistency?

Insane.
00:04:099 (1) - Seeming from your combo cycle, this feels inconsistent to be added.
01:03:320 (5) - Add a new combo since most combos in the kiai feels short.

Extra.
00:04:781 (8,1) - 00:05:171 (2,3) - 00:11:015 (8,1) - I see most 1/4 usage to be around 0.4x. I hope these to be consistent with that.
00:04:099 (5) - 00:05:658 (5) - 00:08:774 (5) - 00:10:333 (5) - 00:11:891 (5) - I strongly recommend adding new combo according to other diffs. Or if you want that combo setting, you can at least remove 00:02:541 (1) for consistency.
00:32:054 (1,2,3) - The rhythms here didn't felt to be reflecting the song properly. A major drum beat appears starting 00:32:443, but the pattern changed at 00:32:151 already. Making the rhythm like 00:31:664 (1,2,1) would've reflected the drum beats better than now.
00:51:047 (4,5,6) - The beats are pretty consistent enough. Having such inconsistent spacing felt highly inappropriate.

Extreme.
00:13:839 (3,4,5) - The flow is super werid. It formed a redundant cursor movement that isn't really supported by the music. A ctrl+G form of (4,5) would be much more smoother than this.
00:29:813 (1) - Is this single combo really necessary?
01:01:762 (1) - Mind dividing into a circle and a 1/4 slider to fit the vocals better?
01:09:261 (4,5,1) - I hope a lot more spacing was placed between (5,1). The rhythms are clearly different as 1/2 and 1/4, but it isn't expressed in the spacing design which can cause confusion.

Ultra.
00:02:930 (3,4,5,6) - (Not a mod) This kind of a zigzag was quite a noticable pattern and this only appearing once while there was a similar music part didn't felt really nice in structures.
00:28:255 - 00:31:372 - 00:32:833 (8) - 00:34:489 - 00:36:437 - 00:46:956 - Normal-sampleset missing.
01:00:495 (1) - Having a note here really weakened the drum emphasis of 01:00:593 (2,3,4,5) nor did it felt nice along the song. Removing this and reworking your patterns is highly recommended.

Dude!
-- Hope something can be done with the diff name?
I think I've got something to say in game.

Insane, Extra, Kawabunga contains an unsnapped sliderend.
I Must Decrease
nice use of cs 7 to make it unplayable to 99.99999% of the community, really good choice

edit: but she says dont let your CS get you down in the song so ya its ok
Vivyanne
since bub is popped

kawabunga
00:13:645 (2,1) - imo it'd be a little better to just space this out a little more so that it's more visible that it's a 1/8 section eya
00:49:489 (1,2,3,1,2,3) - it'd be cool if you were to rotate this for like 5 degrees, a complete copy+paste doesnt fit imo since the song is not exactly the same! also please rotate 00:50:268 (1,2,3) - 10 degrees so it has a better indicator of the change happeningg for the rythm coming up + it plays better
01:10:138 (1,1,1) - i fail to understand why all three of these notes are NCd as it looks completely useless to me. since the notes are stacked players are already forced to read notes a different way so having NCs to "help the reading" is not needed. it also makes the NCing inconsistent with 01:09:554 (1,2,3) - which imo doesnt look cool ;;

cool map but these things rly rly bothered me
gl getting rebub and qual!
Topic Starter
Irreversible
Sonnyc: Will check tomorrow

HighTec: Fixed all, thx for your input :)
Akiyama Mizuki
where dem original bg at
Topic Starter
Irreversible
I'll put it back asap, i needed to try smth LOL why is everybody wanting that bg
Topic Starter
Irreversible

Sonnyc wrote:

Easy.
-- I'd like you to highly consider setting approach rate 2. 3 is too high compared to your wide spacings, and requires too much reaction level for beginners imo. ok!
00:48:125 (3) - No. Why no?

Normal.
00:46:956 - Sampleset-normal missing. oki
00:14:229 (1) - 01:10:333 (3) - Check if you want some consistent combo setting. well, i didn't color hax at all

Hard.
00:58:645 - Sampleset-normal missing. oki
00:41:307 (2) - Imo the spaced that got larger relying on the symmetry could be more balanced with other spacings. A change from a followpoint lean back spacing (1.7x) to a followpoint lean front spacing (2.2x) felt too much. i decreased it. however, a slight stress remains because of the vocals.
00:14:229 (1) - 01:10:333 (3) - Check if you want some consistent combo setting. as aove
01:04:878 (3,4) - 01:06:437 (3,4) - Other 1/4 spacings seem to be around 0.6x. Mind increasing for consistency? yea

Insane.
00:04:099 (1) - Seeming from your combo cycle, this feels inconsistent to be added. yeaaaa
01:03:320 (5) - Add a new combo since most combos in the kiai feels short. yeaaaa

Extra.
00:04:781 (8,1) - 00:05:171 (2,3) - 00:11:015 (8,1) - I see most 1/4 usage to be around 0.4x. I hope these to be consistent with that.
00:04:099 (5) - 00:05:658 (5) - 00:08:774 (5) - 00:10:333 (5) - 00:11:891 (5) - I strongly recommend adding new combo according to other diffs. Or if you want that combo setting, you can at least remove 00:02:541 (1) for consistency.
00:32:054 (1,2,3) - The rhythms here didn't felt to be reflecting the song properly. A major drum beat appears starting 00:32:443, but the pattern changed at 00:32:151 already. Making the rhythm like 00:31:664 (1,2,1) would've reflected the drum beats better than now.
00:51:047 (4,5,6) - The beats are pretty consistent enough. Having such inconsistent spacing felt highly inappropriate.

Extreme.
00:13:839 (3,4,5) - The flow is super werid. It formed a redundant cursor movement that isn't really supported by the music. A ctrl+G form of (4,5) would be much more smoother than this.
00:29:813 (1) - Is this single combo really necessary? no
01:01:762 (1) - Mind dividing into a circle and a 1/4 slider to fit the vocals better?
01:09:261 (4,5,1) - I hope a lot more spacing was placed between (5,1). The rhythms are clearly different as 1/2 and 1/4, but it isn't expressed in the spacing design which can cause confusion.

Ultra.
00:02:930 (3,4,5,6) - (Not a mod) This kind of a zigzag was quite a noticable pattern and this only appearing once while there was a similar music part didn't felt really nice in structures.
00:28:255 - 00:31:372 - 00:32:833 (8) - 00:34:489 - 00:36:437 - 00:46:956 - Normal-sampleset missing.
01:00:495 (1) - Having a note here really weakened the drum emphasis of 01:00:593 (2,3,4,5) nor did it felt nice along the song. Removing this and reworking your patterns is highly recommended.

Dude!
-- Hope something can be done with the diff name? We talked about it, but cowabunga just looks weird to me. It's a form of expressing happyness, and in german it's actually written kawabunga, so both works imo!
I think I've got something to say in game.

Insane, Extra, Kawabunga contains an unsnapped sliderend. fixed
I will rework some bits in the Extra, thanks for the mod that was useful. Will call you after I done the changes!
Kyshiro
Fixed everything
Krfawy
OMG I want to write my real important and comprehensive mod before it goes ranked so you can be helped by the real good modder and human being called Krfawy. L69L

Add Damnae to the tags. They contributed to the mapset with their amazing storyboard.

EZ
  1. 00:29:813 (1) - How about you make the transition between notes less dramatic? I think something like *THIS* would work better for newer players.
  2. 00:36:047 (3) - That would also work nicer if you placed it boldly on X256 or if you placed it on the very sliderhead of the first note of this combo.
  3. 01:10:333 - Don't you think the very end of the map deserves a rather normal finish to emphasize how terminal the moment is? This suggestion would be applied in the whole set, obviously. >:3
NM
  1. Believe me but the pace of the sliders and the spacing is quite hard to read with only AR4.5, especially when the SB is put on. Could you, please, use plain AR5 setting or even AR5.3? ;3;
HD
  1. 00:26:891 (2) - Irru o3o, my blonde friend >3<, why don't you make this slider 1/4 so it actually stresses the sounds in the whole music? Now it's only about the rather less important sounds like the simplified percussion samples when the vocal is the main instrument now. It is not favourable during the gameplay and it will troll people, especially when the sliders go sooo slowly after rather faster sliders in the previous timing section. ;3; Same goes to 00:33:125 (2) -
  2. 00:59:424 (1,2,3,1,2,3,1) - Believe me, this is too cancerous to read with spacing like this after such a regular Normal like in this set and with only AR7.5. I am more than sure you can provide a benefitial constructions like here: 01:07:216 (1,2,3,1,2,3,1,2,3,1) - as they are readable and fun to play and readable and non-cancerous at all. :3
KSHVRSBL MX
  1. 01:01:762 (1) - You simply couldn't make it less noticeable, could you?
  2. 00:57:476 (3,4) - Actually, same as above.
BTW I would remove most of the highest difficulties as we rather need Cookiezi, rrtyui and Rafis in the QAT so they can actually moderate and nominate the set themselves. *Krfawy runs

LVU o3o
Mazziv
i question my sexuallty after that storyboard
Kondou-Shinichi
Totally accurate eng sub
Damnae
All this time watching animu finally paid off!
quaternary
Here are some thoughts I had on the highest difficulty. Not a mod, just things I felt while playing

00:57:865 (1,2,3,4) - The two purple sliders right after it have way less spacing, but the song intensity is the same imo, it's kind of weird

00:59:424 (1,2,3,4,5) - WAAAAAAYYYYYYYYYY too fuckin big lmao, especially when 01:00:106 (6,1,2) - is pretty much the exact same pattern in the music but it's mapped a lot smaller

01:00:788 (2,1) - Mmmmm this kinda plays antijump-y, that might just be my preference though.

01:02:541 (1,2,1,2,1,2,1,2) - Not sure about this pattern, maybe some kind of hanzer stream would work better, or sliders. It just seems weird to suddenly pull a Beach Side Bunny here when the music only kind of supports such a high intensity pattern, and when a similar (arguably higher intensity) pattern in the music (the beginning of the kiai) was mapped a lot easier.
Lama Poluna

Kondou-Shinichi wrote:

Totally accurate eng sub
Topic Starter
Irreversible

quaternary wrote:

Here are some thoughts I had on the highest difficulty. Not a mod, just things I felt while playing

00:57:865 (1,2,3,4) - The two purple sliders right after it have way less spacing, but the song intensity is the same imo, it's kind of weird I am aware of that, but unfortunately I don't really know how to fix it at this point. I feel like I need to lower down the intensity slightly by the two sliders, so the player can speed up again 00:58:644 (1,2,3) - . I need to keep 00:58:644 (1,2,3) - circles, because the intensity is way higher. If you can come up with a valid suggestion, then I might reconsider it. I just found a solution which increased the spacing, but i will keep the sliders.

00:59:424 (1,2,3,4,5) - WAAAAAAYYYYYYYYYY too fuckin big lmao, especially when 01:00:106 (6,1,2) - is pretty much the exact same pattern in the music but it's mapped a lot smaller I think the spacing is fine considering how intense the song is. I increased the spacing of the sliders however.

01:00:788 (2,1) - Mmmmm this kinda plays antijump-y, that might just be my preference though. Good catch though, fixed.

01:02:541 (1,2,1,2,1,2,1,2) - Not sure about this pattern, maybe some kind of hanzer stream would work better, or sliders. It just seems weird to suddenly pull a Beach Side Bunny here when the music only kind of supports such a high intensity pattern, and when a similar (arguably higher intensity) pattern in the music (the beginning of the kiai) was mapped a lot easier. Well, but the begin part didn't have vocals.
Thanks for your appreciated opinion.

Krfawy wrote:

OMG I want to write my real important and comprehensive mod before it goes ranked so you can be helped by the real good modder and human being called Krfawy. L69L

Add Damnae to the tags. They contributed to the mapset with their amazing storyboard. Yea

EZ
  1. 00:29:813 (1) - How about you make the transition between notes less dramatic? I think something like *THIS* would work better for newer players. no, tf is this XD
  2. 00:36:047 (3) - That would also work nicer if you placed it boldly on X256 or if you placed it on the very sliderhead of the first note of this combo.
  3. 01:10:333 - Don't you think the very end of the map deserves a rather normal finish to emphasize how terminal the moment is? This suggestion would be applied in the whole set, obviously. >:3 fixed both!
NM
  1. Believe me but the pace of the sliders and the spacing is quite hard to read with only AR4.5, especially when the SB is put on. Could you, please, use plain AR5 setting or even AR5.3? ;3; Increased to 4.8
HD
  1. 00:26:891 (2) - Irru o3o, my blonde friend >3<, why don't you make this slider 1/4 so it actually stresses the sounds in the whole music? Now it's only about the rather less important sounds like the simplified percussion samples when the vocal is the main instrument now. It is not favourable during the gameplay and it will troll people, especially when the sliders go sooo slowly after rather faster sliders in the previous timing section. ;3; Same goes to 00:33:125 (2) -
  2. 00:59:424 (1,2,3,1,2,3,1) - Believe me, this is too cancerous to read with spacing like this after such a regular Normal like in this set and with only AR7.5. I am more than sure you can provide a benefitial constructions like here: 01:07:216 (1,2,3,1,2,3,1,2,3,1) - as they are readable and fun to play and readable and non-cancerous at all. :3 yeah.. good concerns. fixed
KSHVRSBL MX
  1. 01:01:762 (1) - You simply couldn't make it less noticeable, could you?
  2. 00:57:476 (3,4) - Actually, same as above. XD fixed
BTW I would remove most of the highest difficulties as we rather need Cookiezi, rrtyui and Rafis in the QAT so they can actually moderate and nominate the set themselves. *Krfawy runs

LVU o3o
Thanks Krwafu!
[Mahua]
hhhhhhhhhhhhhhhhhhhhhhhhhhhhh this sb is so well
Sonnyc
Nominated.
Topic Starter
Irreversible
HUDEGI NO HUEDGI NO EMONOBA SA AIGO SO AIGO SOOO!

Thank you a lot for the recheck!
Kondou-Shinichi
Lyrics:
I'm the ant princess
And I can't read Japanese well
I'm waiting for the king of ants
I'm sure he'll come and map me he did
I don't know if he'll cut my song he did
Or just fade out after the chorus he did
But I'll kick his face if he puts a break he did
I'm not lying
Nobody in this world should speak this fast
So excuse me if this is unplayable agreed
Whatever, whatever let's put some sliders
Time to miss! Time to miss! MISS
They say DT takes no skill,
So let's play it like HR harder
You won't get any pp here not ranked
No matter how hard you try agreed
So...
Don't let
Your Dreams
Your PPs
Your circle size CS7 :thinking:
Get down!

Best lyrics in a SB 2k16/2k17
Zero__wind
fuck that lyric translation lmao ☆
Deppyforce
Topic Starter
Irreversible
alacat
[Metadata]
  1. "麹町養蚕館" is a circle name. If you want to use it in Artist, You should use "Koujimachi Yousankan" in Romanised.
    or If you use "paraoka feat. haru*nya" , You should use "paraoka feat. haru*nya" in Romanised too.
    Both name are official, it's up to you.
    http://soundwing.com/review/doujincd/material.html
    http://curse-words.com/
[General]
  1. How about setting Preview point to 00:54:262 - or 00:54:359 - ?
[Easy]
  1. Approach Rate +1 or +0.5, Approach Rate 2 makes all objects appear less cramped.
[Normal]
  1. 00:57:086 (3) - try to add a normal sound to slider repeat on Sampleset
[Hard]
  1. 01:01:372 (2) - I feel it's too difficult for hard difficulty level, try to reduce spacing
  2. 01:03:125 (4) - missing a normal sound on Sampleset
[Kyversible's Insane]
  1. 00:28:255 (1) - missing a normal sound to slider head on Sampleset
[Another]
  1. 01:00:008 (1,2) - It's better to follow the vocal sound like your previous part 00:59:424 (1,2,3) - How about this?
[Kyversible's Extra]
  1. 00:14:034 (4) - try to add a new combo for 1/4 jumps ? It would be better to reading.
  2. 00:39:749 (2) - missing a whistle ? You added it around here 00:40:138 - ,00:40:528 -
  3. 00:57:865 (1,2,3,4,5,6,7,8,1) - This part is harded than Ultra diff, Please make another pattern
[Kawabunga!]
  1. 01:00:982 (1,2,3,4,1) - I feel this part is not natural for flow, I prefet to make another jumps like your pattern at here 01:02:541 (1,2,1,2,1,2,1,2) -
Ultra diff is good! Call me back~
Topic Starter
Irreversible

alacat wrote:

[Metadata]
  1. "麹町養蚕館" is a circle name. If you want to use it in Artist, You should use "Koujimachi Yousankan" in Romanised.
    or If you use "paraoka feat. haru*nya" , You should use "paraoka feat. haru*nya" in Romanised too.
    Both name are official, it's up to you.
    http://soundwing.com/review/doujincd/material.html
    http://curse-words.com/
Fixed, I decided for paraoka feat. haru*nya!

[General]
  1. How about setting Preview point to 00:54:262 - or 00:54:359 - ?
[Easy]
  1. Approach Rate +1 or +0.5, Approach Rate 2 makes all objects appear less cramped.
[Normal]
  1. 00:57:086 (3) - try to add a normal sound to slider repeat on Sampleset
[Hard]
  1. 01:01:372 (2) - I feel it's too difficult for hard difficulty level, try to reduce spacing
  2. 01:03:125 (4) - missing a normal sound on Sampleset
[Kyversible's Insane]
  1. 00:28:255 (1) - missing a normal sound to slider head on Sampleset
[Another]
  1. 01:00:008 (1,2) - It's better to follow the vocal sound like your previous part 00:59:424 (1,2,3) - How about this?
[Kyversible's Extra]
  1. 00:14:034 (4) - try to add a new combo for 1/4 jumps ? It would be better to reading.
  2. 00:39:749 (2) - missing a whistle ? You added it around here 00:40:138 - ,00:40:528 - Fixed all until here
  3. 00:57:865 (1,2,3,4,5,6,7,8,1) - This part is harded than Ultra diff, Please make another pattern Hmm, I feel like this is easier
[Kawabunga!]
  1. 01:00:982 (1,2,3,4,1) - I feel this part is not natural for flow, I prefet to make another jumps like your pattern at here 01:02:541 (1,2,1,2,1,2,1,2) - Hmm.. I don't know how this pattern can fit >_<
Ultra diff is good! Call me back~
Thank you! Fixed the rest.
alacat
let’s get down :3
Saileach
Waiiiiit what....
Vivyanne
have been waiting for this

congrats irre~~
show more
Please sign in to reply.

New reply