Kyshiro fast challenge funny voice
lit120 wrote:
sup birre o/
[general][cs7]
- offset 408
- it's about a note snap reason from ur cs7 map
- so i just realized that you're mapping a cut ver... GOD DAMN IT I HAVE THAT FULL VER. AND I THOUGHT THAT IT'LL BE A FUCKING FULL VER. MAPSET ;w;
[kyshiro]
- 00:14:239 - aw snap, ya didn't map anything here I did?..
- 00:51:642 (1) - try to set a slider from 00:51:836 - . that'll do rly Mh, I don't think so because the current rhythm is probably the best choice
- ohh ok forget those mods. man... did u intentionally moved all those notes to the wrong beat? .-. ctrl+a those notes and move it to at 00:00:408 - I think you forgot to redownload
- 00:57:486 (1) - would be cool if ya stack it with 00:57:290 (3) - Mh, I think it can be more readable like the current version..
[kyversible ex]
- no
[extra]
- no
[kyversible i]
- no
not p much. i can only find that though, so yaaa
- 01:10:343 (4) - NC this will do xd Well, I guess
thanksssssssssMonstrata wrote:
Kyshiro's Ultra
00:07:021 (4,1) - This jump pattern starts too early xP 1 isn't supported by the song yet, and sounds quite different from all the other notes. They begin at 00:07:411 - . it's better for playability and patternwise
00:30:593 (1,2,3,4) - How about emphasizing 4 instead of 3 with your spacing. fixed
00:34:002 (2,3) - Ctrl+G would be nice. With CS this small players are going to follow the slider a lot more closely so the flow won't be as nice here from 1>2 since slider-leniency is really low xP. Ctrl+G would mimic the flow from 00:32:930 (1,2,3) - too fixed
00:45:787 (3,4,1) - I think the jumps from 3>4 are just too big comparatively xP. And emphasizing 1 could be nice. considering it's an ultra diff i dont think the spacing is too big, it's rather easy to play even, idk how to fix the emphasizing without completely redoing the pattern though and i think it's okay the way it is now
Kyversible's Extreme
00:13:839 (3,4,5,6) - This is pretty hard to catch tbh. The 1/4 jumps are the same visual spacing as those sliders, but you get twice as much time to play those sliders, so it feels like a really big jump in difficulty. The spacing from 3>4 does suggest 1/4 jump, but then 5 and 6 are like ?___?. I think you can do a smaller pattern arrangement. it's really not that hard, it's just 3 circles, and on top of that, in the hardest 2 difficulties this part is mapped with an 1/8 stream, so having jumps instead of a stream to make it slightly easier than the other ones only feels fitting
00:13:839 (3) - Also, this is following a different set of sounds when compared to the previous two sliders. It's a bit dubious since you're using triangle patterns when the rhythm isn't grouped into sets of 3's... the most obvious thing to play according to what it sounds like to me is following the high pitched sound on the 1/2 ticks
00:57:281 (7,8) - This jump is way too big... It looks like a 1/2 spacing, but its in fact 1/4... I don't think its fair to expect players to make this jump lol. If it was slider > slider then it'd be more understandable, but not circle > slider. i didnt do this irre pls y u do dis
Kyshiro's Insane *Kyversible, the things are for irre's parts lol
00:07:313 (4) - How about putting this on 00:07:703 - instead? Since the 1/4 sound there is a lot more prominent.
00:13:839 (1) - I think the slider is too short for a curved buzz slider... it just looks like the arrow is lopsided. I think just a simple straight slider will look nicer here, unless you increase SV or something xP>
00:56:112 (1,2) - Swap NC's? Actually the NC rhythm here seems quite off. Like 00:56:891 (1,2) - should be swapped too, unless you have some reason for this arrangement.
Hi, thanks for your random mod, quite surprising!Sonnyc wrote:
~ Kawabunga! ~Great quality. Nice analyze of music structure, and good usage of patterns representing the music consistently. It's a happy thing to spend time on looking good maps~
- 00:07:411 (1,2,3) - Personally reading the rhythm of this pattern was a little questionable despite the high ar, since the 1/4 spacing of (1,2) and 1/2 spacing of (2,3) was way too similar. Maybe it's just perhaps because I'm not so used to extended slider patterns, so it will be fine if players didn't experienced much difficulty, but anyways I was confused. :3 You are right, I've adjusted it but I need some more feedback now.
- 00:28:645 (3) - 00:31:762 (3) - 00:34:878 (3) - I can see these are all using the same concept of patterns after a linear shape such as 00:28:060 (1). An inconsistency exists at 00:34:878 (3,5,7) in the aspect of slider curve rate. It is much rounder than the other previous two slider rotation patterns. I hope you to use the consistent curve rate if there is no special reason for a different slider shape. What a nice catch, fixed!
- 00:43:839 (1,1) - The combo color selection could be better here. You can see a similar pattern usage at 00:40:723 (1,2,3,4,5,6,7,8) which is heavily relying on symmetry with tricky triple rhythms. And the next section appears right at 00:43:839 (1,2,3,4,1,2,3,4), but now it is containing two comboes in the same pattern. I recommend you to remove the combo of 00:44:619 (1), and use a colorhax at 00:43:839 (1) to change it to combo color 4. The color that you consistently used for tricky triple patterns after the break. Done!
- 00:52:800 (1,1) - I believe this pentagon's shape could be better polished if you use a 72 degree rotation on each note. I believe I did that >_<
- 00:59:716 (4,5,1) - I'm also personally unsure with the rhythm readability for this pattern too with a similar reason. Maybe I hope you can think of a different pattern design here to make the rhythm much clearer inside the pattern. Since your map contains several great patterns, I think making players to rely only on ar to read this rhythm will lose advantage of your good mapping instead of making players to read the actual pattern. I think a slider made it more readable!
- 01:07:605 (5,1) - 01:08:189 (5,1) - 01:08:774 (5,1) - 01:09:358 (5,1) - I recommend you to take a look on these objects and see if the stack setting is done as your intention. I personally feel disabling stacks along the linear stream will be a better setting. Maybe you tried that too, but only 01:07:605 (5,1) worked out. Actually I'd like to suggest using stack leniency 3 to disable 1/2 rhythm stacks. It will affect 00:02:443 (4,2) - 00:37:411 (1,3) - 00:38:579 (1,2,3,4,5) - 00:49:099 (1,2,3) - 00:54:359 (1,2,1) - 01:00:008 (1,1) - 01:00:982 (1,2,3,4) - etc. Maybe 00:54:359 (1,2,1) without a stack might look not natural depending on your preference, so please check that out. Also since it will affect the zigzag stack streams such as 00:38:579 (1,2,3,4,5), also check out if the current version is your intended pattern, or the one without the stack is. Checked and fixed.
I hope that explains it!Monstrata wrote:
Kawabunga
00:59:424 (1,2,3,4,5) - This still feels way too big. The 1/4's here aren't as strong as in other places.
01:09:651 (2) - Here I think it's kinda okay since you want a controlled movement to 01:09:749 (3) - with twice the speed. Angle change isn't that harsh, and you have some time after hitting 01:09:749 (3) - before the next object. Maybe i'm answering my concern, but can you just elaborate a bit here? I will try to explain my thoughts here as good as I can! So, you might also know that I map really closely to the vocals - if you compare these vocals with others, you will quickly find out why I've used such a high spacing here. In my opinion, this is definitely the peak of the kiai, as her voice is the most "cheering", if you will. I additionally think that the background also supports the sudden increase of distance, however. So considering that this is the strongest section in the kiai, I think the 1/4 are warranted. After getting some testplays, I have realized that the square won't be a good pattern here, since it was difficult to combine my thought of distance with a playable pattern - with the angle changes, the star will be better. You've also spoken about the time you have to click, that's another addition I actually made; 00:59:813 (5,6) - if you see this slider, this works as a little break for the player.
Just let me hear your thoughts for those two before I move this forward.
I will rework some bits in the Extra, thanks for the mod that was useful. Will call you after I done the changes!Sonnyc wrote:
Easy.
-- I'd like you to highly consider setting approach rate 2. 3 is too high compared to your wide spacings, and requires too much reaction level for beginners imo. ok!
00:48:125 (3) - No. Why no?
Normal.
00:46:956 - Sampleset-normal missing. oki
00:14:229 (1) - 01:10:333 (3) - Check if you want some consistent combo setting. well, i didn't color hax at all
Hard.
00:58:645 - Sampleset-normal missing. oki
00:41:307 (2) - Imo the spaced that got larger relying on the symmetry could be more balanced with other spacings. A change from a followpoint lean back spacing (1.7x) to a followpoint lean front spacing (2.2x) felt too much. i decreased it. however, a slight stress remains because of the vocals.
00:14:229 (1) - 01:10:333 (3) - Check if you want some consistent combo setting. as aove
01:04:878 (3,4) - 01:06:437 (3,4) - Other 1/4 spacings seem to be around 0.6x. Mind increasing for consistency? yea
Insane.
00:04:099 (1) - Seeming from your combo cycle, this feels inconsistent to be added. yeaaaa
01:03:320 (5) - Add a new combo since most combos in the kiai feels short. yeaaaa
Extra.
00:04:781 (8,1) - 00:05:171 (2,3) - 00:11:015 (8,1) - I see most 1/4 usage to be around 0.4x. I hope these to be consistent with that.
00:04:099 (5) - 00:05:658 (5) - 00:08:774 (5) - 00:10:333 (5) - 00:11:891 (5) - I strongly recommend adding new combo according to other diffs. Or if you want that combo setting, you can at least remove 00:02:541 (1) for consistency.
00:32:054 (1,2,3) - The rhythms here didn't felt to be reflecting the song properly. A major drum beat appears starting 00:32:443, but the pattern changed at 00:32:151 already. Making the rhythm like 00:31:664 (1,2,1) would've reflected the drum beats better than now.
00:51:047 (4,5,6) - The beats are pretty consistent enough. Having such inconsistent spacing felt highly inappropriate.
Extreme.
00:13:839 (3,4,5) - The flow is super werid. It formed a redundant cursor movement that isn't really supported by the music. A ctrl+G form of (4,5) would be much more smoother than this.
00:29:813 (1) - Is this single combo really necessary? no
01:01:762 (1) - Mind dividing into a circle and a 1/4 slider to fit the vocals better?
01:09:261 (4,5,1) - I hope a lot more spacing was placed between (5,1). The rhythms are clearly different as 1/2 and 1/4, but it isn't expressed in the spacing design which can cause confusion.
Ultra.
00:02:930 (3,4,5,6) - (Not a mod) This kind of a zigzag was quite a noticable pattern and this only appearing once while there was a similar music part didn't felt really nice in structures.
00:28:255 - 00:31:372 - 00:32:833 (8) - 00:34:489 - 00:36:437 - 00:46:956 - Normal-sampleset missing.
01:00:495 (1) - Having a note here really weakened the drum emphasis of 01:00:593 (2,3,4,5) nor did it felt nice along the song. Removing this and reworking your patterns is highly recommended.
Dude!
-- Hope something can be done with the diff name? We talked about it, but cowabunga just looks weird to me. It's a form of expressing happyness, and in german it's actually written kawabunga, so both works imo!
I think I've got something to say in game.
Insane, Extra, Kawabunga contains an unsnapped sliderend. fixed
Kondou-Shinichi wrote:
Totally accurate eng sub
Thanks for your appreciated opinion.quaternary wrote:
Here are some thoughts I had on the highest difficulty. Not a mod, just things I felt while playing
00:57:865 (1,2,3,4) - The two purple sliders right after it have way less spacing, but the song intensity is the same imo, it's kind of weird I am aware of that, but unfortunately I don't really know how to fix it at this point. I feel like I need to lower down the intensity slightly by the two sliders, so the player can speed up again 00:58:644 (1,2,3) - . I need to keep 00:58:644 (1,2,3) - circles, because the intensity is way higher. If you can come up with a valid suggestion, then I might reconsider it. I just found a solution which increased the spacing, but i will keep the sliders.
00:59:424 (1,2,3,4,5) - WAAAAAAYYYYYYYYYY too fuckin big lmao, especially when 01:00:106 (6,1,2) - is pretty much the exact same pattern in the music but it's mapped a lot smaller I think the spacing is fine considering how intense the song is. I increased the spacing of the sliders however.
01:00:788 (2,1) - Mmmmm this kinda plays antijump-y, that might just be my preference though. Good catch though, fixed.
01:02:541 (1,2,1,2,1,2,1,2) - Not sure about this pattern, maybe some kind of hanzer stream would work better, or sliders. It just seems weird to suddenly pull a Beach Side Bunny here when the music only kind of supports such a high intensity pattern, and when a similar (arguably higher intensity) pattern in the music (the beginning of the kiai) was mapped a lot easier. Well, but the begin part didn't have vocals.
Thanks Krwafu!Krfawy wrote:
OMG I want to write my real important and comprehensive mod before it goes ranked so you can be helped by the real good modder and human being called Krfawy. L69L
Add Damnae to the tags. They contributed to the mapset with their amazing storyboard. Yea
EZNM
- 00:29:813 (1) - How about you make the transition between notes less dramatic? I think something like *THIS* would work better for newer players. no, tf is this XD
- 00:36:047 (3) - That would also work nicer if you placed it boldly on X256 or if you placed it on the very sliderhead of the first note of this combo.
- 01:10:333 - Don't you think the very end of the map deserves a rather normal finish to emphasize how terminal the moment is? This suggestion would be applied in the whole set, obviously. >:3 fixed both!
HD
- Believe me but the pace of the sliders and the spacing is quite hard to read with only AR4.5, especially when the SB is put on. Could you, please, use plain AR5 setting or even AR5.3? ;3; Increased to 4.8
KSHVRSBL MX
- 00:26:891 (2) - Irru o3o, my blonde friend >3<, why don't you make this slider 1/4 so it actually stresses the sounds in the whole music? Now it's only about the rather less important sounds like the simplified percussion samples when the vocal is the main instrument now. It is not favourable during the gameplay and it will troll people, especially when the sliders go sooo slowly after rather faster sliders in the previous timing section. ;3; Same goes to 00:33:125 (2) -
- 00:59:424 (1,2,3,1,2,3,1) - Believe me, this is too cancerous to read with spacing like this after such a regular Normal like in this set and with only AR7.5. I am more than sure you can provide a benefitial constructions like here: 01:07:216 (1,2,3,1,2,3,1,2,3,1) - as they are readable and fun to play and readable and non-cancerous at all. :3 yeah.. good concerns. fixed
BTW I would remove most of the highest difficulties as we rather need Cookiezi, rrtyui and Rafis in the QAT so they can actually moderate and nominate the set themselves. *Krfawy runs
- 01:01:762 (1) - You simply couldn't make it less noticeable, could you?
- 00:57:476 (3,4) - Actually, same as above. XD fixed
LVU o3o
Thank you! Fixed the rest.alacat wrote:
[Metadata]Fixed, I decided for paraoka feat. haru*nya!
- "麹町養蚕館" is a circle name. If you want to use it in Artist, You should use "Koujimachi Yousankan" in Romanised.
or If you use "paraoka feat. haru*nya" , You should use "paraoka feat. haru*nya" in Romanised too.
Both name are official, it's up to you.
http://soundwing.com/review/doujincd/material.html
http://curse-words.com/
[General][Easy]
- How about setting Preview point to 00:54:262 - or 00:54:359 - ?
[Normal]
- Approach Rate +1 or +0.5, Approach Rate 2 makes all objects appear less cramped.
[Hard]
- 00:57:086 (3) - try to add a normal sound to slider repeat on Sampleset
[Kyversible's Insane]
- 01:01:372 (2) - I feel it's too difficult for hard difficulty level, try to reduce spacing
- 01:03:125 (4) - missing a normal sound on Sampleset
[Another]
- 00:28:255 (1) - missing a normal sound to slider head on Sampleset
[Kyversible's Extra]
- 01:00:008 (1,2) - It's better to follow the vocal sound like your previous part 00:59:424 (1,2,3) - How about this?
[Kawabunga!]
- 00:14:034 (4) - try to add a new combo for 1/4 jumps ? It would be better to reading.
- 00:39:749 (2) - missing a whistle ? You added it around here 00:40:138 - ,00:40:528 - Fixed all until here
- 00:57:865 (1,2,3,4,5,6,7,8,1) - This part is harded than Ultra diff, Please make another pattern Hmm, I feel like this is easier
Ultra diff is good! Call me back~
- 01:00:982 (1,2,3,4,1) - I feel this part is not natural for flow, I prefet to make another jumps like your pattern at here 01:02:541 (1,2,1,2,1,2,1,2) - Hmm.. I don't know how this pattern can fit >_<