sorry for late ;p;
- for what is letterboxing enabled?
- can u add a soft-sliderslide too, some sliders bodies sounds really weird without it, for example this 03:57:473 (1) - :c
- 00:18:613 (1) - well u used here clap on end where 00:19:079 (2) - use drum sample. also i would add a clap on 00:18:613 (1) - cuz there is really strong kick.
- 01:02:602 (2) - how about moving this around 40/164 so the follow arrows will perfectly puncture the 01:01:981 (1) - slidecurve? looks really neat tho.
- 01:19:545 (1) - 01:20:634 (4) - 01:20:789 (1) - try to add a clap on ends/circle, they deserved it.
- 01:25:064 - why you didn't map this beat? there's clearly a thing is song to map. hmm how about this? https://osu.ppy.sh/ss/6097843
- 01:29:494 (3,4) - 01:39:441 (3,4) - kinda confusing cause of snap changing.. maybe give a try and NC the (4) ones?
- 02:01:670 (1,2) - swap NC? (2) is stronger and have a finish. in that section u ncd all things with started finish soo
- 02:10:452 (3) - hmm, probably just me but that circle is hard to read while gameplay. i would just unstack it a bit like 216/256 ?
- 02:35:245 (4) - 02:39:908 (3) - missing claps.
- 02:41:307 (1,2,3,4,5) - dat stream is unexpected lol. also 02:41:540 (4) - is barely audiable, really i don't hear anything here zzz. if you want, split 02:41:462 (3,4) - into 1/4 slider so it will be more intuitive to play.
- 02:53:431 (1) - is this nc nessesary? that one nothing changes in playability lol.
- 03:38:665 (3,1) - add drum sample on circle / slider end.
- 04:02:136 (2) - listen it in 25% i hear more the vocal beat on 04:02:175 - tho.
- 04:53:276 (1,2) - the overlap feels bad, looks ugly when u decide to overlap full slider path ;w; // something like this should work better in that way https://osu.ppy.sh/ss/6097948
i didn't hear that song before!!!!!!!!!
- for what is letterboxing enabled?
- can u add a soft-sliderslide too, some sliders bodies sounds really weird without it, for example this 03:57:473 (1) - :c
- 00:18:613 (1) - well u used here clap on end where 00:19:079 (2) - use drum sample. also i would add a clap on 00:18:613 (1) - cuz there is really strong kick.
- 01:02:602 (2) - how about moving this around 40/164 so the follow arrows will perfectly puncture the 01:01:981 (1) - slidecurve? looks really neat tho.
- 01:19:545 (1) - 01:20:634 (4) - 01:20:789 (1) - try to add a clap on ends/circle, they deserved it.
- 01:25:064 - why you didn't map this beat? there's clearly a thing is song to map. hmm how about this? https://osu.ppy.sh/ss/6097843
- 01:29:494 (3,4) - 01:39:441 (3,4) - kinda confusing cause of snap changing.. maybe give a try and NC the (4) ones?
- 02:01:670 (1,2) - swap NC? (2) is stronger and have a finish. in that section u ncd all things with started finish soo
- 02:10:452 (3) - hmm, probably just me but that circle is hard to read while gameplay. i would just unstack it a bit like 216/256 ?
- 02:35:245 (4) - 02:39:908 (3) - missing claps.
- 02:41:307 (1,2,3,4,5) - dat stream is unexpected lol. also 02:41:540 (4) - is barely audiable, really i don't hear anything here zzz. if you want, split 02:41:462 (3,4) - into 1/4 slider so it will be more intuitive to play.
- 02:53:431 (1) - is this nc nessesary? that one nothing changes in playability lol.
- 03:38:665 (3,1) - add drum sample on circle / slider end.
- 04:02:136 (2) - listen it in 25% i hear more the vocal beat on 04:02:175 - tho.
- 04:53:276 (1,2) - the overlap feels bad, looks ugly when u decide to overlap full slider path ;w; // something like this should work better in that way https://osu.ppy.sh/ss/6097948
i didn't hear that song before!!!!!!!!!