[easy]
00:36:810 - не слишком ли одиноко звучит без каких-либо звуков? тот нормалхит, что у тебя тут стоит, его вообще не слышно, и звучит это некомфортно, может звук ему прибавить? или дефолтный софт хитнормал поюзать
Всё чисто.
[Snowy's Hard]
This difficulty needs a lot of work and polishing, kiais look pretty random, I can't see the structure there, especially in 1/4 patterns. For example, let's take 03:28:855 (1,2,3,4,5,6,7,8,9) - this, did you just randomly place those objects? Look at the spacing between them, not distance snap but visual spacing, do you see how is it inconsistent? And shapes are random too. I recommend you to review all your patterns like this and to try to place them more... neat? Try making some geometric figures, interesting shapes instead of randomly placing rhythms.
Also do something with your hitsounds, either make them louder or use distinguishable hitsounds as claps and normal-hitnormals more, in current state most of your map is just inaudible due to hitsounds simply mixing with the track. Or you can simply copy them from lunatic.
00:19:537 (1) - don't use such speeds in hards that make 1/4 sliders look like 1/2, it's confusing for players that are starting to play difficulties like this or even for those who played them for some time
00:26:810 (1) - here too, it's very confusing when 1/4 slider has the same length as 1/2 one, and it doesn't even look different to them
02:12:492 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6) - this part looks rather boring, you could express it much better instead of simply putting repeating circles, they'd be boring for player too. consider changing it, adding more active rhythms
02:41:128 - any reason for mapping this note? you didn't map it before, also this spacing between 02:41:014 (6,7) - is inacceptable in hard
02:54:310 (1,3) - this overlap doesn't appear appealing in this pattern, better to unstack those sliders
02:56:128 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,1,2,3,1,2,3,4,1,2) - why did you map it totally differently to 01:28:855 - this part? another rhythm, another placement, were you just lazy to map it properly without expressing the vocals as you did before? don't do this, be consistent in your mapping, this part in track is identical to previous one, so you shouldn't make such a difference between them
03:39:764 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6) - lack of inspiration again? you could try to at least use sliders and different shapes instead of using the same pattern 8 times, consider changing this part into something not as boring as repeating 1/1 squares, when the song can be expressed in better ways
[cunatic lollab]
00:46:583 (4,5,6,7,1) - звук этот еле слышен, я его и не заметил даже, поэтому стрим здесь звучит не в тему, да и играется так же
01:51:583 (3,4) - выглядит, конечно, красиво, но играются такие вещи скучновато, так как курсор перестаёшь двигать уже на середине первого слайдера, направив его на голову второго, лучше бы раздвинуть их
02:09:764 (1,2) - 02:10:673 (1,2) - а чего у них спейсинги разные?
03:14:310 (1,2) - 03:15:560 (2,3) - 03:16:469 (2,3) - больше бы смысла было, если бы у второго набора объектов был спейсинг выше, чем у первого, типа плавное увеличение, а то тут у второго меньше чем у первого