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Utsu-P - TRAUMATIC [Osu|CatchTheBeat|OsuMania|Taiko]

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Trynna

Yales wrote:

[TRYNNA'S HARD]
  1. 00:00:267 (1) - Same as lower diffs, It doesn't start on anything. I suggest you to read my first point on Normal diff. (Also in your diff, you can clearly hear that the end of the spinner is off, you can hear the "tick" on the hitsound, but the sound you want to follow keeps going. k, will see what others will do and then i'll copy hehe
  2. 00:12:017 (1,2,1,2) - I like this pattern o: yeeey no hate about my overlaps this time <3
  3. 00:19:767 (2) - You really need to add a NC to prevent the reading trick. Especially with the similar pattern you used just before 00:15:017 (1,2) - but this time with a different rhythm. already did, but net0 don't updated my diff yet :c
  4. 00:20:017 (1) - You changed your rhythme, it was a note and a slider before 00:10:017 (1,2) - Honnestly, I prefer that second option, a slider on red tick plays rarely good. hmmm lemme see what I can do, originally I was just wanting some variation you know, but now I think it's kinda inconsistent :D
  5. 00:31:267 (2,3) - and 00:32:017 (1,2) - As you can see there's a spacing issue there, it's the same distance but the gap is really different.. fixed m8

Venix wrote:

TRYNNA'S HARD

  1. 00:13:517 (1) - This slider is propably random shaped and not follow the aesthetics rules. Please copy 00:13:767 (2) - this slider to 00:13:517 (1) - this slider position or copy 00:13:517 (1) - this slider to 00:13:767 (2) - this slider position. no, it isn't "random shaped"... I just wanted to do it this way lo. It's kinda different than 00:14:017 (1,2,1,2) - where I followed another vocal part/tone aaaaand the guitar...
  2. 00:26:267 (2) - this slider should have 00:26:017 (1) - this shape to make good composition with 00:26:517 (1,2,1,2) - this sliders but there's no problem here, I just don't want to make all sliders with the same shape or something, it would be boring. (it isn't fking up my design anyway, so...)
thank you guys for mods 8-)
Liena
Caralho, fui abrir a pagina desse mapa tomei um susto
quanta gd hein ehuaehahusa
Topic Starter
Net0

Liena wrote:

Caralho, fui abrir a pagina desse mapa tomei um susto
quanta gd hein ehuaehahusa
Tem algumas mesmo :D

Guys about the mods, I'm working on the replies, I'm giving a lot of thought about your opinions and suggestions and also taking a look at previous mods to get a general idea of the most frequent issues. So a big fix might happen very soon. Thanks everyone of the mods. I really apreciate.

A few people should have given their m4m, but I won't wait any longer. I'll finish this WIP now once I get the final Rain difficulty and apply the finals mods.

Note for all GDs; always make sure to check if your diff is updated. I'm always taking the latest code provided and uploading, so you need to check that it's the correct. For some reason the update is kinda bugged, and I have to manually update each diff individually. Also whenever you want to provide the latest version of your diff. You can P.M me with the code or use the thread.

Recado para Trynna, Kalindraz, Seto e Tarrasky:
Pessoal deem reply nesses mods. Eu to querendo finalizar essa primeira etapa de mods normais pra deixar as dificudades de STD pending. Pra isso preciso padronizar algumas coisas e quero a opinião de vcs em alguns pontos:

-BG; aparentemente recebi 2 feedbacks, um deles fala sobre ser melhor ter um bg de qualidade um pouco inferior mas relacionado com a música, e o outro falou que é melhor ter algo de qualidade mesmo que menos relacionado. Vocês querem manter ou mudar o BG? Isso implica tbm em mudar as combo colors.

Sugestão de novo BG: http://puu.sh/rmy5L.jpg http://static.zerochan.net/Cryonics.full.1099534.jpg

-kiai; Vocês querem aplicar Kiai nos chorus da música ao invés de usar apenas no final?

:!: EVERYONE NEEDS DO CHANGE THEIR DIFF APPLYING THIS: :!:

-Spin at the start of the diff:http://puu.sh/rlWep.pngI'm asking you guys to reduce the spinner, instead of this starting point 00:00:267 - we're going to use this 00:00:767 - . Any comments and thoughts over this matter are welcome.

Difficulties updated:
Prophecy
Nishizumi
Trynna
Seto
Kalindraz
breathless
Tarrasky
Net0
Hello
Chara
S A N A E
ghm
Skullkid

Still missing update:
Spectator
Prophecy

Net0 wrote:

:!: EVERYONE NEEDS DO CHANGE THEIR DIFF APPLYING THIS: :!:

-Spin at the start of the diff:http://puu.sh/rlWep.pngI'm asking you guys to reduce the spinner, instead of this starting point 00:00:267 - we're going to use this 00:00:767 - . Any comments and thoughts over this matter are welcome.
[Prophecy's Futsuu]

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Prophecy

snowball112 wrote:

Heya, random Taiko mod

Prophecy's Futsuu
  1. Spread to muzu is not that great imo, I think you could add a couple of 1/2 spaced patterns, I'd suggest you remove the spinner at 00:28:267 and maybe add some following the drum. nope, the spinner is hard to map.
  2. I think in patterns like 00:09:017 (5,6,7) the first two notes should be k for emphasis of the different pitch on the last note. Following the vocal part.
  3. 00:33:017 works better as d in this pattern. all don is very weird lol

Good luck
[Prophecy's Futsuu]

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Nishizumi
for snowball112, i keep those big dons
i prefer to following the guitars since it's more prominent rather than the cymbals

but i selfmod changes some pattern, adding sv and that spinner

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Trynna

Net0 wrote:

Trynna vc deu reply nos mods mas não colocou o código no post ou me mandou p.m. Por favor me mande a diff atualizada. E se vier falar que eu não atualizei, só lamento, mas ela está atualizada de acordo com o ultimo código fornecido por vc, no caso, esse aqui:

Isso foi a 10 dias, então reitero, se não está atualizada (o que contradiz o que vc falou em um post posterior a esse) onde está a versão atualizada?

só copia isso pra minha diff atual no set, vc vai ver que ta diferente, tanto que 00:19:767 (1) - já está modificado (e outros NCs também tbh)
o que contradiz o que vc falou em um post anterior a esse
edit: agora sim você arrumou :p
Trynna
Sorry for double post. It was needed imo
(since I'm dealing with it as a common mod)

Net0 wrote:

Recado para Trynna, Kalindraz, Seto e Tarrasky:
Pessoal deem reply nesses mods. Eu to querendo finalizar essa primeira etapa de mods normais pra deixar as dificudades de STD pending. Pra isso preciso padronizar algumas coisas e quero a opinião de vcs em alguns pontos:

-BG; aparentemente recebi 2 feedbacks, um deles fala sobre ser melhor ter um bg de qualidade um pouco inferior mas relacionado com a música, e o outro falou que é melhor ter algo de qualidade mesmo que menos relacionado. Vocês querem manter ou mudar o BG? Isso implica tbm em mudar as combo colors. pra mim ele está ok, mas se quiser mudar eu não vejo problema algum

-kiai; Vocês querem aplicar Kiai nos chorus da música ao invés de usar apenas no final? isso faria com que 90% do mapa fosse kiai. Se for pra adicionar algo coloque só um kiai bobo de 1 nota no início do refrão. (Se não entender direito o que eu quero dizer com isso me chama pm)

:!: EVERYONE NEEDS DO CHANGE THEIR DIFF APPLYING THIS: :!:

-Spin at the start of the diff:http://puu.sh/rlWep.pngI'm asking you guys to reduce the spinner, instead of this starting point 00:00:267 - we're going to use this 00:00:767 - . Any comments and thoughts over this matter are welcome. ta
Seto Kousuke
Agree
Disagree
Comment


deadpon3

deadpon3 wrote:

SETO'S EXTRA:

First of all, why CS2? O_o - Why not CS2 ? It makes possible to use more agressive movement patterns due to the big hitbox and fits nice with high bpm
00:04:017 (1,2) - Way too undermapped. - listen to the song, where is undermap?
00:15:767 (4,5,6,7) - Connect the slider with stream or it's unreadable. - it's readable
00:28:892 (8,1) - Make them closer to each other and make sure the slider end is pointed right at the circle. - nah
00:29:892 (8,1) - Also closer to each other, it's 1/4 after all. Not going to mention them anymore. - nah, they play like regular single taps, it's flowing fine
00:32:017 (1,1,1,1,1,1) - People will complain about this, could be a problem with ranking it. - Why do you think this and what do you suggest? it's simple to play and fits nice (also, it looks awesome)
FoxyGrandpa

FoxyGrandpa wrote:

  • [Setos EX]
  1. 00:14:267 (1,2,3) - make the spacing even with 1 and 3 on 2 - mentioned many times, adjusted

    I really liked this diff actually, couldn't find anything - :D
Yales

Yales wrote:

Yo! - Hi :D

[SETO'S EXTRA]
  1. 00:00:267 (1) - Check my first point on the normal diff please. - Yeah, spinner adjusted
  2. 00:19:767 (2) - You forgot NC? - not really. SV didn't changed, but I added NC just for consistency :3
  3. 00:31:517 (3,1,2,3) - I find the empty tick before the triple not that cool to play x: I'd rather change the triple to a slider triple, or add a note on the empty red tick! - I have no choice, all instruments stopped and only guitar/bass are leaving the notes prolonged, so I either put a 1/1 slider on the previous note, or I leave this blank and make this momentum jump c:
  4. 00:33:517 (1) - Move it around x352 y104 for better flow? Cool pattern btw. - ty c: Btw, forgot to change his position after I adjusted the slider shapes, didn't place it in your way, but I moved him to a better place :3
CS fits great this kind of music xd - :)
Thank you very much c:

All things related to Net0's comment resolved in-game

Update
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Sakary
waiting for ctb mods :D
Bastionior
ta.

Venix wrote:

Hi! NM for my queue!

KALINDRAZ'S INSANE

  1. 00:07:017 (3,4) - I think this sliders should make other flow than 00:07:017 (3,4) - this sliders like 00:04:017 (1,2,3,4) - this for better composition I believe that is not necessary, the flow still keep consistent with that pattern.
  2. 00:13:517 (1) - this one break the composition like 00:12:017 (1,2,3,1,2,3,1,2,3) - this, 00:13:267 (3,1) - this two elements are too close because music is the same like 00:12:017 (1,2,3) - and 00:12:517 (1,2,3) - and 00:13:017 (1,2,3) - so.. that part (00:13:517 (1,2) - ) occurs a change in vocal, that shortens of 4 hits for 3 causing a emphasizing that part (00:13:892 - ), so i left that way so that you understand what i did.
~GL!
Thanks for mod

Yales wrote:

Yo!


[KALINDRAZ'S INSANE]
  1. 00:00:267 (1) - Check my first point on the normal diff please. fixed, i delete that spinner lol.
  2. 00:08:517 (3,4) - I don't really like that rhythm. You tend to follow the vocal which gives a nice rhythm but here you're not following this logic. Not that it's a big deal but I believe it could improve quality. Fixed.
  3. 00:13:267 (3,1,2) - That's a drastic DS change lol Not sure to get the purpose of it. fixed.
  4. 00:23:017 (1,2) - Sounds overmapped. http://puu.sh/rkrqn/c9de9e1103.jpg would be more accurate if you want to create some speed by adding a triple. Or maybe you wanted to put this slider 00:22:767 (4) - as a triple to follow the beats? But in that case, you didn't make it there 00:23:829 (2)
    I reformulated to something more intuitive.
Some really cool patterns! Last patterns were really good. Thanks <3



Good luck !


deadpon3 wrote:

KALINDRAZ'S INSANE:

My favorite diff tbh. thanks for appreciate >w<

00:08:517 (3,5) - Improve blanket. k
00:13:642 (2) - It covers with hp bar during gameplay.
00:19:767 (1,1,2) - Place the circle in the perfect middle. k
00:20:142 (2,3,4) - ^ k
thanks thanks


thanks for all modders

Update <3~
osu file format v14

[General]
AudioFilename: audio.MP3
AudioLeadIn: 0
PreviewTime: 8017
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.999999

[Metadata]
Title:TRAUMATIC
TitleUnicode:TRAUMATIC
Artist:Utsu-P
ArtistUnicode:鬱P
Creator:Net0
Version:KALINDRAZ'S INSANE
Source:
Tags:Kagamine Rin Vocaloid Heavy Metal Rock Post Traumatic Stress Disorder Trynna Kalindraz Seto Kosuke Whirl [Hiiro Sasaki] Mentai Tarrasky ghm12 SkullKid puxtu S A N A E Prophecy Hi_Hello Nishizumi Chara breathless SpectorDG
BeatmapID:1082771
BeatmapSetID:502648

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"MadRin.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
17,500,4,2,0,5,1,0
4017,-100,4,2,0,60,0,0
8017,250,4,1,2,70,1,0
8017,-100,4,1,2,70,0,0
12017,-90.9090909090909,4,1,2,70,0,0
14954,-90.9090909090909,4,2,0,5,0,0
15017,-90.9090909090909,4,1,2,70,0,0
16017,-100,4,1,2,70,0,0
16642,-66.6666666666667,4,1,2,70,0,0
19767,-153.846153846154,3,2,0,100,0,0
19954,-153.846153846154,3,2,0,5,0,0
20017,-100,4,1,2,70,0,0
24017,-90.9090909090909,4,1,2,70,0,0
28017,-83.3333333333333,4,1,2,70,0,0
29017,-86.9565217391304,4,1,2,70,0,0
30017,-83.3333333333333,4,1,2,70,0,0
31017,-86.9565217391304,4,1,2,70,0,0
32017,250,6,1,2,70,1,1
32017,-76.9230769230769,6,1,2,70,0,1
33517,-100,6,1,2,70,0,0


[Colours]
Combo1 : 44,88,35
Combo2 : 115,145,95
Combo3 : 23,71,117
Combo4 : 231,103,116
Combo5 : 222,216,194

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165,241,32767,2,0,B|142:261|135:295|135:295|170:294|190:281,1,103.999995239258,10|0,0:0|2:0,0:0:0:0:
343,245,33017,2,0,B|372:254|405:244|405:244|387:213|366:202,1,103.999995239258,10|0,0:0|2:0,0:0:0:0:
167,137,33267,2,0,B|138:128|105:138|105:138|123:169|144:180,1,103.999995239258,10|0,0:0|2:0,0:0:0:0:
256,192,33517,5,8,0:0:0:0:



Net0 wrote:

Recado para Trynna, Kalindraz, Seto e Tarrasky:
Pessoal deem reply nesses mods. Eu to querendo finalizar essa primeira etapa de mods normais pra deixar as dificudades de STD pending. Pra isso preciso padronizar algumas coisas e quero a opinião de vcs em alguns pontos:

-BG; aparentemente recebi 2 feedbacks, um deles fala sobre ser melhor ter um bg de qualidade um pouco inferior mas relacionado com a música, e o outro falou que é melhor ter algo de qualidade mesmo que menos relacionado. Vocês querem manter ou mudar o BG? Isso implica tbm em mudar as combo colors.

Sugestão de novo BG: http://puu.sh/rmy5L.jpg http://static.zerochan.net/Cryonics.full.1099534.jpg
mano seria muito pedir pra vc procurar(ou fazer) uma bg bem Traumatica tipo um campo de flores com a Lux ( do lol) soltando raios e etc mas sei la pode mudar o bg sim a qualidade é ruim

-kiai; Vocês querem aplicar Kiai nos chorus da música ao invés de usar apenas no final? que tenso, creio que o kiai no final é o mais aplicável nesse mapa
Cowboy
:?: Mod requested by breathless on ctb diffs.

[General]
  1. Desactiva la opción "Widescreen Support" que se encuentra en Design, para acceder a eso presiona F4./ Uncheeck Widescreen Support.
  2. Nada más que decir.
[EVANENT'S RAIN]
  1. 00:00:767 - Pienso que aquí debería empezar el spinner y debería terminar 00:03:767 - aquí, debido a que tienes 00:04:017 (1) - una nota muy cerca al final del spinner, lo cuál es unrankeable.
  2. 00:04:267 (2,3,1,2,3,4) - Te sugiero que borres éstas notas, y agregues un Break time (Descanso) para así llegar a 00:06:017 (1) - ésta nota, y también borrar 00:06:267 (2,3,1,2,3,4) - éstas notas, quedaría mejor.
  3. 00:08:142 (2,3) - Reduce un poco la distancia, y sería favorable si agregas un h-dash en éstas notas: 00:08:267 (3,4) - Pero ten cuidado de no hacer un pixel jump con 00:08:767 (1) - éste slider.
  4. 00:09:267 (2) - Un h-dash sería favorable.
  5. 00:09:517 (3,4) - Reduce la distancia.
  6. 00:09:767 (1,1) - No se tú, pero para mí luce bien un h-dash, por cierto, quita el New combo de 00:09:767 (1) - aquí.
  7. 00:10:142 (2,3,4) - Mucha distancia, por favor reduce un poco.
  8. 00:10:517 (5,6) - H-dash innecesario, reduce distancia.
  9. 00:10:767 (1,1) - H-dash para mantener consistencia, y también quita el NC a :00:10:767 (1) - éste slider.
  10. 00:12:767 (1,2,3) - Sería mejor si los pones todos horizontales.
  11. 00:13:767 (1,2,3) - Lo mismo, ^.
  12. 00:14:892 (3,1) - Un h-dash ayudaría aquí.
  13. 00:15:517 (3) - Uy, muy lejos, reduce la distancia.
  14. 00:16:017 (1) - Muy difícil de atrapar, te sugiero x: 472.
  15. 00:16:892 (3,4) - H-dash para enfatizar.
  16. 00:17:892 (3,4) - ^, lo mismo.
  17. 00:18:892 (3,1) - ^.
  18. 00:19:017 (1,2,3,4) - Esto es muy raro, haz algo así:
  19. 00:19:767 (4,1) - Bien, te pediría que agregarás un h-dash aquí, pero sería muy extraño, trata de que esté un poco cerca pero no lo suficiente para que estén juntos.
  20. 00:20:767 (1) - Ctrl+ G y un poco a la izquierda.
  21. 00:21:767 (1,2,3) - Horizontales.
  22. 00:21:892 (3,1) - El jump aquí es bueno, pero muy difícil, te dejaré una sugerencia:
  23. 00:23:017 (1,2,3,4,5) - Algo parecido ^ :
  24. 00:24:767 (1,2,3) - Todas horizontales.
  25. 00:25:829 (1,2) - ^.
  26. 00:28:017 (1,2,3,4,5,6) - Es muy difícil para ser Rain, eso déjalo para una Overdose, o tal vez reduce un poco la distancia entre estas notas, ésto también aplica para las siguientes notas:00:29:017 (1,2,3,4,5,6) - 00:30:017 (1,2,3,4,5,6) - .
  27. 00:31:517 (1,2,3,4) - Muy extraño, déjalo en un stream normal, así:
  28. No olvides el h-dash 00:31:892 (7,1) - acá.
  29. 00:32:017 (1,2,1,2,1,2,1) - Demasiado difícil, haz algo similar cómo esto:
  30. Creo que es todo en ésta dificultad, recuerda tener consistencias y diversos patrones para que tú mapa sea mejor.
[EVANENT'S OVERDOSE]
  1. 00:00:767 - Lo mismo que te mencioné en la Rain.
  2. 00:10:767 (1,2,3) - Mueve este triplet un poco a la izquierda.
  3. 00:15:017 (1,2) - H-dash innecesario, reduce distancia.
  4. Bien eso es todo, solo algunos triplets cómo éstos: 00:30:767 (1,2,3) - 00:12:767 (2,3,4) - Hazlos todos horizontales.
  5. Buena dificultad.
[CHARA'S DYSFUNCTiONAL OVERDOSE]
Timming: 00:08:017 - No two uninherited or two inherited timing sections should be placed at the same point.
  1. The spinner will be start here: 00:00:767 -
  2. 00:09:767 (1,2) - It's better like this:
  3. 00:11:767 (4,5) - Same ^.
  4. 00:22:767 (4,5) - ^.
  5. 00:23:767 (4,5) - ^.
  6. It's all, good map.
[HELLO'S EPiLEPTiCAL DELUGE]
  1. The spinner will be start here: 00:00:767 - Same as Chara and breathless diff.
  2. Well, it's all, xD
Good luck on ranking!
YukaRei

Jusenkyo wrote:

:?: Mod requested by breathless on ctb diffs.

[General]
  1. Desactiva la opción "Widescreen Support" que se encuentra en Design, para acceder a eso presiona F4./ Uncheeck Widescreen Support.
  2. Nada más que decir.
[EVANENT'S RAIN]
  1. 00:00:767 - Pienso que aquí debería empezar el spinner y debería terminar 00:03:767 - aquí, debido a que tienes 00:04:017 (1) - una nota muy cerca al final del spinner, lo cuál es unrankeable.
  2. 00:04:267 (2,3,1,2,3,4) - Te sugiero que borres éstas notas, y agregues un Break time (Descanso) para así llegar a 00:06:017 (1) - ésta nota, y también borrar 00:06:267 (2,3,1,2,3,4) - éstas notas, quedaría mejor.
  3. 00:08:142 (2,3) - Reduce un poco la distancia, y sería favorable si agregas un h-dash en éstas notas: 00:08:267 (3,4) - Pero ten cuidado de no hacer un pixel jump con 00:08:767 (1) - éste slider.
  4. 00:09:267 (2) - Un h-dash sería favorable.
  5. 00:09:517 (3,4) - Reduce la distancia.
  6. 00:09:767 (1,1) - No se tú, pero para mí luce bien un h-dash, por cierto, quita el New combo de 00:09:767 (1) - aquí.
  7. 00:10:142 (2,3,4) - Mucha distancia, por favor reduce un poco.
  8. 00:10:517 (5,6) - H-dash innecesario, reduce distancia.
  9. 00:10:767 (1,1) - H-dash para mantener consistencia, y también quita el NC a :00:10:767 (1) - éste slider.
  10. 00:12:767 (1,2,3) - Sería mejor si los pones todos horizontales.
  11. 00:13:767 (1,2,3) - Lo mismo, ^.
  12. 00:14:892 (3,1) - Un h-dash ayudaría aquí.
  13. 00:15:517 (3) - Uy, muy lejos, reduce la distancia.
  14. 00:16:017 (1) - Muy difícil de atrapar, te sugiero x: 472.
  15. 00:16:892 (3,4) - H-dash para enfatizar.
  16. 00:17:892 (3,4) - ^, lo mismo.
  17. 00:18:892 (3,1) - ^.
  18. 00:19:017 (1,2,3,4) - Esto es muy raro, haz algo así:
  19. 00:19:767 (4,1) - Bien, te pediría que agregarás un h-dash aquí, pero sería muy extraño, trata de que esté un poco cerca pero no lo suficiente para que estén juntos.
  20. 00:20:767 (1) - Ctrl+ G y un poco a la izquierda.
  21. 00:21:767 (1,2,3) - Horizontales.
  22. 00:21:892 (3,1) - El jump aquí es bueno, pero muy difícil, te dejaré una sugerencia:
  23. 00:23:017 (1,2,3,4,5) - Algo parecido ^ :
  24. 00:24:767 (1,2,3) - Todas horizontales.
  25. 00:25:829 (1,2) - ^.
  26. 00:28:017 (1,2,3,4,5,6) - Es muy difícil para ser Rain, eso déjalo para una Overdose, o tal vez reduce un poco la distancia entre estas notas, ésto también aplica para las siguientes notas:00:29:017 (1,2,3,4,5,6) - 00:30:017 (1,2,3,4,5,6) - .
  27. 00:31:517 (1,2,3,4) - Muy extraño, déjalo en un stream normal, así:
  28. No olvides el h-dash 00:31:892 (7,1) - acá.
  29. 00:32:017 (1,2,1,2,1,2,1) - Demasiado difícil, haz algo similar cómo esto:
  30. Creo que es todo en ésta dificultad, recuerda tener consistencias y diversos patrones para que tú mapa sea mejor.
Para qué te voy a mentir, apliqué todo tu mod porque me pareció excelente XDDD muchas gracias ♥ hay algunos patrones que los acomodé acorde a lo que me pidiste cambiara

[EVANENT'S OVERDOSE]
  1. 00:00:767 - Lo mismo que te mencioné en la Rain.
  2. 00:10:767 (1,2,3) - Mueve este triplet un poco a la izquierda.
  3. 00:15:017 (1,2) - H-dash innecesario, reduce distancia.
  4. Bien eso es todo, solo algunos triplets cómo éstos: 00:30:767 (1,2,3) - 00:12:767 (2,3,4) - Hazlos todos horizontales.
  5. Buena dificultad.
Muchas gracias, con esto queda más que claro que se me dan mejor las Overdose a las Rain xD
Muchas gracias por los mod Juse ♥

UPDATE


Rain
SPOILER
osu file format v14

[General]
AudioFilename: audio.MP3
AudioLeadIn: 0
PreviewTime: 8017
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 3.699998

[Metadata]
Title:TRAUMATIC
TitleUnicode:TRAUMATIC
Artist:Utsu-P
ArtistUnicode:鬱P
Creator:Net0
Version:EVANENT'S RAIN
Source:
Tags:Kagamine Rin Vocaloid Heavy Metal Rock Post Traumatic Stress Disorder Trynna Kalindraz Seto Kosuke Whirl [Hiiro Sasaki] Mentai Tarrasky ghm12 SkullKid puxtu S A N A E Prophecy Hi_Hello Nishizumi Chara breathless SpectorDG
BeatmapID:1084062
BeatmapSetID:502648

[Difficulty]
HPDrainRate:6
CircleSize:3.8
OverallDifficulty:8.8
ApproachRate:8.8
SliderMultiplier:1.8
SliderTickRate:2

[Events]
//Background and Video events
0,0,"MadRin.jpg",0,0
//Break Periods
2,4217,5388
2,6217,7388
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Combo2 : 255,53,73
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Combo4 : 125,213,140
SliderBorder : 255,50,40

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Overdose
SPOILER
osu file format v14

[General]
AudioFilename: audio.MP3
AudioLeadIn: 0
PreviewTime: 8017
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 3.699998

[Metadata]
Title:TRAUMATIC
TitleUnicode:TRAUMATIC
Artist:Utsu-P
ArtistUnicode:鬱P
Creator:Net0
Version:EVANENT'S OVERDOSE
Source:
Tags:Kagamine Rin Vocaloid Heavy Metal Rock Post Traumatic Stress Disorder Trynna Kalindraz Seto Kosuke Whirl [Hiiro Sasaki] Mentai Tarrasky ghm12 SkullKid puxtu S A N A E Prophecy Hi_Hello Nishizumi Chara breathless SpectorDG
BeatmapID:1082767
BeatmapSetID:502648

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:9.7
ApproachRate:9.7
SliderMultiplier:2.2
SliderTickRate:2

[Events]
//Background and Video events
0,0,"MadRin.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Combo1 : 33,58,160
Combo2 : 255,53,73
Combo3 : 255,9,15
Combo4 : 125,213,140
SliderBorder : 255,50,40

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Drum-Hitnormal
Hitsound Mod

For all your mania difficulty:

DL these 3 hitsounds:
http://puu.sh/rpaNn/e4a799cfc3.zip
It contains a difficulty for you to try out the new hitsound, i have already applied the fix mentioned below.
The soft-hitfinish2.wav is because you have many Finish hitsound without the actual sound file. you need a strong finish for this song.

00:00:517 (517|3) - you need put something quiet on this as your song is just starting, change it to "normal-hitnormal2.wav" at 10% volume, refer to below on how to add it.
00:33:517 (33517|0) - Change this to "cymbal finish.wav" at 70% volume

To apply this, hold alt and left click on the note then select the hitsound and set the volume, then click "Apply"


The whistle and clap sounds are well done.
Tarrasky
deadpon3: Not sure if is a circle, for me looks ok a slider here

Yamicchi: The timing between both objects is a complete 1/1, with high AR this is just visible in editor, and i dont want fix something just to make beautiful on editor.

Deramok: Fix some things, and others triples you request i prefer follow the vocal

Net0: Nenhuma dessas bgs adere as dimensões q o Ranking Criteria aceita que é 1366x768, o spin eu ainda prefiro do jeito q eu tinha feito antes de vc arrumar, começando no 00:02:017 -, qualquer spin antes disso é overmap pq não há som

osu file format v14

[General]
AudioFilename: audio.MP3
AudioLeadIn: 0
PreviewTime: 8017
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 4
TimelineZoom: 3.699998

[Metadata]
Title:TRAUMATIC
TitleUnicode:TRAUMATIC
Artist:Utsu-P
ArtistUnicode:鬱P
Creator:Net0
Version:TARRASKY'S TRAUMATIC TESTIMONY
Source:
Tags:Kagamine Rin Vocaloid Heavy Metal Rock Post Traumatic Stress Disorder Trynna Kalindraz Seto Kosuke Whirl [Hiiro Sasaki] Mentai Tarrasky ghm12 SkullKid puxtu S A N A E Prophecy Hi_Hello Nishizumi Chara breathless SpectorDG
BeatmapID:1082783
BeatmapSetID:502648

[Difficulty]
HPDrainRate:8
CircleSize:4
OverallDifficulty:9
ApproachRate:9.7
SliderMultiplier:2.8
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Topic Starter
Net0

Yales wrote:

Yo!
[General]
Just check AiMod on all diffs x:

[Normal]
  • 00:00:017 (1) - It's mapped on nothing, I understand you want to map the sound starting on 00:02:017 - I would say but don't make the spinner before. Also I don't think that especially for lower diffs it calls for a spinner. You don't need to map every single sound in lower diffs just the most significant one. I mean, here you clearly spin on nothing for 2 secondes, that's a bit too much in my opinion. Same applies to the other diffs. The slider changed for all difficulties starting a little bit earlier. The sound is really low and I understand why you think that making it soon it's a problem. But there's a lot of different uses for a spin, one of them, in this case, is to create expectation. Having a spinner starting really early with a really low sound going on while the song growns it's actually good. That's why it is mapper that way
  1. 00:05:767 (2) - It's not snapped properly to the beat x:Fixed I believe
  2. 00:28:267 (1) - I'd make it finish here 00:30:517 - to stick to the vocal because right now, the end of the spinner is mapped on nothing particular.Done
  3. 00:28:267 (1) - I'd rather make it start here 00:28:017 - The technique you want to use doesn't really apply on easy/normal diffs. In order to make the spinner sound like the continuity of the note it's supposed to start on the blue tick right after it, which isn't the case here, hence it creates a weird rhythme since the spinner as it is right now doesn't start on what you're following. It feels a bit off. Same applies to advanced diff~ Moved the spinner on the big white tick as suggested
[Advanced]
  1. 00:07:017 (4) - Should end on the previous white tick o:why? o.O
[EXPERT]
  1. 00:14:017 (1,2,3,4) - Flow isn't that good here. You could try something like this http://puu.sh/rkrVx/edd4b4b60c.jpgFlo where works as linear, I believe.
  2. 00:16:017 (5) - I'd rather see something like this http://puu.sh/rkrYT/5e7e520c01.jpgAlready discussed this pattern before, it's not following the instrument that would allow a final kick slider.
  3. 00:19:767 (3) - First off you can add a NC to prevent new SV. Also I think you can reduce it down to 0.50. And last thing, you could extend it to the next blue tick (as it is on lower diff). add NC no other changes.
  4. 00:21:392 (3) - Well.. I suppose you could add a triple? You're breaking the movement here to simply stack 1/2 I'm not sure why x: The reason is because I mapped 1/2 stacks on this diffs, not only on this point 00:21:392 (3,4) -, same thing happened here 00:10:267 (2,3) - and wasn't pointed as problem, so no changes.
  5. 00:25:517 (4) - Sounds overmapped to me, you could replace with 1/2 slider just as well.Guitar here as well as flow accepts this pattern 00:25:517 (4,5) -
  6. 00:27:767 (4) - http://puu.sh/rksmA/d271009618.jpg would play (and sound) more natural!You didn't mention a problem, so I'll keep my slider as it is now :D
That's all I can say lol
Pretty good set ^^ Thanks a lot, this means a lot coming from one of my favorite mappers o/

Good luck !
Other mods:

FoxyGrandpa

EX
00:18:642 (1,2,3,4) - This was kinda like, really unexpected. If you're gonna express the same sound with circles just make these circles for consistency. They're not the same as mentioned in previous mods, not taken
00:26:767 (5,6,7,4) - Fix the overlap here and the blanket isn't good for this.I don't really see stack problems here or blanket issues as well :/

Venix wrote:

Hi! NM for my queue!
Legend
Mod:
Light Suggestion
Normal Suggestion
Strong Suggestion
Unrankable
Check:
Perfect!
Need fix
Check
Timing - I can't understand why you putted 00:00:017 - here 120bpm timing point, on this part song haven't any drums or claps, please move 120bpm timing point 00:04:017 - here.There was a fix on this matter.
MetadataHmm you put the link but didn't mention anything so I assume mine is correct
Song Setup - Kiais, Widescreen support and Timing points (on spectatorDG's diffs) is inconsisent

General

  1. This map need one diff more to place between Extra and last diff Why? Usually last diff doesn't really need to go along with the other difficulties spread.

NORMAL

    1. 00:05:767 (2) - Please, move this slider for white tick, now 00:05:767 - this point of slider is overmapped and it not sound goodFixed it was a mistake when fixing other stuff
    2. 00:28:267 (1) - I think this spinner should start 00:28:142 - here because this 1/4 clap is very importantChanged

ADVANCED

  1. 00:15:267 (4,5) - In my opinion distance between this objects is too close for this moment of music because 00:16:017 (5) - this drum is so emphasized.Because of that emphasis I made them closer xD
  2. 00:26:517 (2,5) - Stack?Done
  3. "I think this spinner should start 00:28:142 - here because this 1/4 clap is very important"Not taken, applied Yales mod instead
Tarrasky: Eu abri para consulta e a maioria concordou com a mudança que eu mencionei vc foi o único que não, então vou manter o marco inicial. Não precisa me falar qual é o tamanho do BG do criteria que eu sei disso :D , aquelas imagens eram pra dar sugestões. No final vai ser o que já está, só que editado https://puu.sh/rpW4h.jpg.
Sakary

Jusenkyo wrote:

[HELLO'S EPiLEPTiCAL DELUGE]
  1. The spinner will be start here: 00:00:767 - Same as Chara and breathless diff.
  2. Well, it's all, xD
Good luck on ranking!
Thanks for the mod :D

deluge
osu file format v14

[General]
AudioFilename: audio.MP3
AudioLeadIn: 0
PreviewTime: 8017
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 3.699998

[Metadata]
Title:TRAUMATIC
TitleUnicode:TRAUMATIC
Artist:Utsu-P
ArtistUnicode:鬱P
Creator:Net0
Version:HELLO'S EPiLEPTiCAL DELUGE
Source:
Tags:Kagamine Rin Vocaloid Heavy Metal Rock Post Traumatic Stress Disorder Trynna Kalindraz Seto Kosuke Whirl [Hiiro Sasaki] Mentai Tarrasky ghm12 SkullKid puxtu S A N A E Prophecy Hi_Hello Nishizumi Chara breathless SpectorDG
BeatmapID:1082770
BeatmapSetID:502648

[Difficulty]
HPDrainRate:6.5
CircleSize:3.8
OverallDifficulty:9.7
ApproachRate:9.7
SliderMultiplier:2.8
SliderTickRate:2

[Events]
//Background and Video events
0,0,"MadRin.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Bunnrei

Jusenkyo wrote:

:?: Mod requested by breathless on ctb diffs.
[CHARA'S DYSFUNCTiONAL OVERDOSE]
Timming: 00:08:017 - No two uninherited or two inherited timing sections should be placed at the same point. but this one is one inherited and one inherited point only
  1. 00:09:767 (1,2) - It's better like this: I wanted some variety in triplet shapes, so not applying
  2. 00:11:767 (4,5) - Same ^. ^
  3. 00:22:767 (4,5) - ^. ^
  4. 00:23:767 (4,5) - ^. ^
  5. It's all, good map.
Good luck on ranking!
thank!
a
osu file format v14

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TitleUnicode:TRAUMATIC
Artist:Utsu-P
ArtistUnicode:鬱P
Creator:Net0
Version:CHARA'S DYSFUNCTiONAL OVERDOSE
Source:
Tags:Kagamine Rin Vocaloid Heavy Metal Rock Post Traumatic Stress Disorder Trynna Kalindraz Seto Kosuke Whirl [Hiiro Sasaki] Mentai Tarrasky ghm12 SkullKid puxtu S A N A E Prophecy Hi_Hello Nishizumi Chara breathless SpectorDG
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160,172,10892,1,0,1:0:0:0:
428,184,11017,6,0,P|480:136|488:108,1,92,0|0,0:0|1:0,0:0:0:0:
296,60,11267,2,0,L|200:60,1,92,0|0,0:0|1:0,0:0:0:0:
404,160,11517,2,0,L|308:160,1,92,0|0,0:0|1:0,0:0:0:0:
108,192,11767,2,0,L|72:136,1,46
160,96,11892,1,0,1:0:0:0:
448,104,12017,5,4,0:0:0:0:
332,80,12142,1,0,1:0:0:0:
456,80,12267,1,0,0:0:0:0:
340,56,12392,1,0,1:0:0:0:
200,80,12517,1,0,0:0:0:0:
316,56,12642,1,0,1:0:0:0:
192,56,12767,1,0,0:0:0:0:
308,32,12892,1,0,1:0:0:0:
172,56,13017,5,0,0:0:0:0:
56,80,13142,1,0,1:0:0:0:
180,80,13267,1,0,0:0:0:0:
64,104,13392,1,0,1:0:0:0:
200,80,13517,1,0,0:0:0:0:
316,56,13642,1,0,1:0:0:0:
192,56,13767,1,0,0:0:0:0:
308,32,13892,1,0,1:0:0:0:
88,152,14017,6,0,P|104:84|180:52,1,138,0|0,2:0|2:0,0:0:0:0:
424,152,14267,2,0,P|408:84|332:52,1,138,0|0,2:0|2:0,0:0:0:0:
200,192,14517,2,0,P|120:168|96:88,1,138,0|0,2:0|2:0,0:0:0:0:
312,192,14767,2,0,P|392:168|416:88,1,138,0|0,2:0|2:0,0:0:0:0:
156,84,15017,5,0,0:0:0:0:
256,120,15142,1,0,1:0:0:0:
356,84,15267,1,0,0:0:0:0:
136,60,15392,1,0,1:0:0:0:
376,60,15517,1,0,1:0:0:0:
176,128,15767,1,0,1:0:0:0:
256,120,15850,1,0,0:0:0:0:
336,128,15933,1,0,0:0:0:0:
56,136,16017,5,4,0:2:0:0:
56,136,16642,2,0,L|188:136,2,92
456,136,17017,5,4,0:2:0:0:
456,136,17642,2,0,L|324:136,2,92
56,136,18017,5,4,0:2:0:0:
56,136,18642,2,0,L|188:136,2,92
312,184,19017,6,0,P|384:152|408:60,1,138,4|0,0:2|2:0,0:0:0:0:
200,184,19267,2,0,P|128:152|104:60,1,138,4|0,0:2|2:0,0:0:0:0:
340,128,19517,2,0,P|404:112|480:48,1,138,4|0,0:2|2:0,0:0:0:0:
256,68,19767,2,0,L|118:68,1,137.999995788574,4|0,0:2|0:0,0:0:0:0:
396,112,20017,6,0,L|296:212,1,115,4|0,2:0|1:0,0:0:0:0:
200,244,20267,1,0,0:0:0:0:
325,274,20392,1,0,1:0:0:0:
40,304,20517,2,0,L|116:188,1,115,0|0,0:0|1:0,0:0:0:0:
244,176,20767,1,0,0:0:0:0:
188,144,20829,1,0,0:0:0:0:
132,168,20892,1,0,1:0:0:0:
404,172,21017,6,0,L|460:64,1,115,0|0,0:0|1:0,0:0:0:0:
196,84,21267,2,0,L|324:84,1,115,0|0,0:0|1:0,0:0:0:0:
55,69,21517,2,0,L|108:172,1,115,0|0,0:0|1:0,0:0:0:0:
312,208,21767,1,0,0:0:0:0:
256,232,21829,1,0,0:0:0:0:
200,208,21892,1,0,1:0:0:0:
440,208,22017,6,0,L|400:80,1,115,0|0,0:0|1:0,0:0:0:0:
160,144,22267,2,0,L|200:16,1,115,0|0,0:0|1:0,0:0:0:0:
448,56,22517,2,0,L|312:112,1,115,0|0,0:0|1:0,0:0:0:0:
80,144,22767,2,0,L|44:88,1,57.5
120,56,22892,1,0,1:0:0:0:
404,196,23017,6,0,L|340:92,1,115,0|0,0:0|1:0,0:0:0:0:
108,196,23267,2,0,L|172:92,1,115,0|0,0:0|1:0,0:0:0:0:
424,120,23517,2,0,P|344:80|288:80,1,115,0|0,0:0|1:0,0:0:0:0:
80,144,23767,2,0,L|44:88,1,57.5
120,56,23892,1,0,1:0:0:0:
352,116,24017,6,0,L|520:100,3,115,4|0|0|0,0:0|1:0|0:0|1:0,0:0:0:0:
312,88,24517,2,0,L|144:72,3,115,0|0|0|0,0:0|1:0|0:0|1:0,0:0:0:0:
45,105,25017,2,0,L|160:116,3,115,0|0|0|0,0:0|1:0|0:0|1:0,0:0:0:0:
368,228,25517,2,0,P|436:188|432:144,1,115,0|0,0:0|1:0,0:0:0:0:
144,228,25767,2,0,P|76:188|80:144,1,115,0|0,0:0|1:0,0:0:0:0:
340,124,26017,6,0,P|384:76|460:36,1,115,0|0,0:0|1:0,0:0:0:0:
160,104,26267,1,0,0:0:0:0:
352,104,26392,1,0,1:0:0:0:
52,184,26517,2,0,L|84:60,1,115,0|0,0:0|1:0,0:0:0:0:
312,148,26767,1,0,0:0:0:0:
256,160,26829,1,0,0:0:0:0:
200,148,26892,1,0,1:0:0:0:
384,212,27017,6,0,P|472:188|488:156,1,115,0|0,0:0|1:0,0:0:0:0:
208,144,27267,2,0,P|249:182|305:182,1,115,0|0,0:0|1:0,0:0:0:0:
56,192,27517,5,0,0:0:0:0:
372,192,27642,1,0,1:0:0:0:
256,208,27767,1,0,1:0:0:0:
140,192,27892,1,0,1:0:0:0:
432,128,28017,6,0,L|304:112,1,115,4|0,0:0|1:0,0:0:0:0:
444,100,28267,2,0,L|316:84,1,115,0|0,0:0|1:0,0:0:0:0:
456,72,28517,2,0,L|328:56,1,115,0|0,0:0|1:0,0:0:0:0:
468,44,28767,2,0,L|496:112,2,57.5,0|0|0,0:0|0:0|1:0,0:0:0:0:
80,128,29017,6,0,L|208:112,1,115,4|0,0:0|1:0,0:0:0:0:
68,100,29267,2,0,L|196:84,1,115,0|0,0:0|1:0,0:0:0:0:
56,72,29517,2,0,L|184:56,1,115,0|0,0:0|1:0,0:0:0:0:
44,44,29767,2,0,L|16:112,2,57.5,0|0|0,0:0|0:0|1:0,0:0:0:0:
352,192,30017,5,4,0:0:0:0:
256,240,30142,1,0,1:0:0:0:
160,192,30267,1,0,0:0:0:0:
396,144,30392,1,0,1:0:0:0:
188,108,30517,1,0,0:0:0:0:
324,108,30642,1,0,1:0:0:0:
116,144,30767,2,0,L|76:88,2,57.5,0|0|0,0:0|0:0|1:0,0:0:0:0:
312,108,31017,6,0,L|176:108,2,115,4|0|0,0:0|1:0|0:0,0:0:0:0:
96,164,31392,1,0,1:0:0:0:
416,164,31517,1,0,1:0:0:0:
184,184,31767,1,0,1:0:0:0:
256,192,31850,1,0,0:0:0:0:
328,184,31933,1,0,0:0:0:0:
40,248,32017,6,0,P|80:128|204:76,1,237.187502261996,6|0,0:0|0:0,0:0:0:0:
339,77,32267,6,0,P|439:136|472:248,1,237.187502261996,6|0,0:0|0:0,0:0:0:0:
188,228,32517,6,0,P|88:192|96:56,1,237.187502261996,6|0,0:0|0:0,0:0:0:0:
324,228,32767,6,0,P|424:192|416:56,1,237.187502261996,6|0,0:0|0:0,0:0:0:0:
40,224,33017,6,0,P|56:144|232:96,1,237.187502261996,6|0,0:0|0:0,0:0:0:0:
471,224,33267,6,0,P|434:115|325:80,1,237.187502261996,6|0,0:0|0:0,0:0:0:0:
20,64,33517,5,6,0:2:0:0:
Mir
I owe you for the two times you checked my map~

No color means light suggestion/pointing something out, blue means please consider, orange is a strong suggestion, red is please fix unless your reasoning is really good.

I really only trust myself with NORMAL and ADVANCED since I don’t normally play songs like these. In fact I don’t really like them all too much. So I won’t mod EXPERT since I have barely any experience here. x.x Sorry. ;-;

So let’s get modding~

NORMAL

Beats and Notes

  1. 00:11:767 – A note here might improve flow and play a little smoother.

Flow and Gameplay

  1. All good!

Aesthetics

  1. 00:13:017 (3) – I’d flip this around. It looks better imo. Also, if you do flip it around, the end on the right looks asymmetrical to the left end. I’d take a look at that.
ADVANCED

Beats and Notes

  1. All good!

Flow and Gameplay

  1. All good!

Aesthetics

  1. 00:07:017 (4) – NC? Not sure, you choose, it works with and without.
  2. 00:08:517 (2,3,4) – Not aligned properly. 00:08:767 (3) is slightly off of the line.
  3. 00:10:017 (1) – Moving this to (205,103) would form a pretty good hexagon. At the moment it looks off.
  4. 00:14:017 (1,2) – This line between 1’s end and 2’s beginning could be smoother.
  5. 00:15:267 (4,5) – Overlap on slider end.
  6. 00:19:517 (4,5,2,3) – About this hexagon… 00:20:517 (2,3) breaks the formation of it quite a bit. Reposition them? Unless that was the intention.
  7. 00:22:017 (1,2,3,4) – This curve could also be smoother. x.x
  8. 00:23:517 (5,6) – About these two… Try putting 00:23:517 (5) at (159,177) and 00:23:767 (6) at (254,252) and tell me what you think.

Overall, not a fan of the song, but the maps are good! Good luck!~
ghm12

snowball112 wrote:

@ghm12 and Nishizumii: Better make 00:19:267 and 00:19:517 K and remove the note on 00:19:767 because the pitch of the first three finishes from 00:19:017 is the same.
While I understand your point and I agree they all have the same sound (or at least something VERY similar), it looks fine the way it is right now. I definitely don't agree about deleting 00:19:767 - though. That place has a strong sound and it plays well putting a note there.
Nishizumii (apparently) refused as well, so I'll keep it.

@Net0: Já que a mudança que tu precisa é >apenas< um spinner, tu mesmo pode mudar isso pra mim. Não vi nenhum mod de taiko além do snowball, então só move o spinner e faz ele acabar em 00:03:767 -.
Seto Kousuke
Making a post here just as a bookmark so I don't get lost with all those other Mods for mania,ctb etc... a bit confusing~ hahahahaha
Topic Starter
Net0

Miryle wrote:

I owe you for the two times you checked my map~

No color means light suggestion/pointing something out, blue means please consider, orange is a strong suggestion, red is please fix unless your reasoning is really good.

I really only trust myself with NORMAL and ADVANCED since I don’t normally play songs like these. In fact I don’t really like them all too much. So I won’t mod EXPERT since I have barely any experience here. x.x Sorry. ;-;

So let’s get modding~

NORMAL

Beats and Notes

  1. 00:11:767 – A note here might improve flow and play a little smoother. Done, but tbh i think there was a note there and somehow it's not there anymore :3

Flow and Gameplay

  1. All good!

Aesthetics

  1. 00:13:017 (3) – I’d flip this around. It looks better imo. Also, if you do flip it around, the end on the right looks asymmetrical to the left end. I’d take a look at that. I prefer a working flow than aesthetic for this
ADVANCED

Beats and Notes

  1. All good!

Flow and Gameplay

  1. All good!

Aesthetics

  1. 00:07:017 (4) – NC? Not sure, you choose, it works with and without.Good choice for SV changes, I have done that in expert but this diff works without it
  2. 00:08:517 (2,3,4) – Not aligned properly. 00:08:767 (3) is slightly off of the line. Not intended to be apligned
  3. 00:10:017 (1) – Moving this to (205,103) would form a pretty good hexagon. At the moment it looks off.I can't move it there because of DS but I'm using the y: 103 to keep it more symmetric
  4. 00:14:017 (1,2) – This line between 1’s end and 2’s beginning could be smoother.They could and I'd do that if the song was actually getting smoother as well
  5. 00:15:267 (4,5) – Overlap on slider end.Not possible
  6. 00:19:517 (4,5,2,3) – About this hexagon… 00:20:517 (2,3) breaks the formation of it quite a bit. Reposition them? Unless that was the intention.Intentional, as you can see this is new verse 00:20:017 (1,2,3) - so the flow of it got nothing to do with transition
  7. 00:22:017 (1,2,3,4) – This curve could also be smoother. x.xMoved this 00:22:517 (2,3) -
  8. 00:23:517 (5,6) – About these two… Try putting 00:23:517 (5) at (159,177) and 00:23:767 (6) at (254,252) and tell me what you think.Again DS problem, but I have moved them less in a less sharpened motion 00:23:517 (5,6) -

Overall, not a fan of the songIndeed not a song for many ppl, but the maps are good! Good luck!~Thanks a lot
Logic Agent
m4m stuff, sorry it took so long.

[General]
  1. These diffs have widescreen support enabled, disable it
[NORMAL]
  1. AR5, OD4, and HP4 should all be taken down a tick imo if this is intended to be your "Easy" difficulty.
  2. 00:24:017 (1,2,3) - don't think I like the fact you're introducing 1/2 rhythms on your lowest diff in such a high bpm song. I know you just kinda wanna do something different here but I reccomend just more of the same tbh
  3. 00:26:267 (1,2,3,4,5) - I reccomend doing this here, because the current two circles you have may be hard to hit, and this rhythm works just as good. Also leaving a short break before the spinner is helpful for new players
[ADVANCED]
  1. 00:32:017 (1,2,1,2) - this might be too much, if someone else says something about it I would reccomend just changing this to a bunch of circles or maybe some 1/1 sliders
[EXPERT]
  1. 00:10:267 (2,3) - why stack these but no others?
  2. 00:25:267 (2,1) - blanket
[SETO'S EXTRA]
  1. cs2 ok pishifat
  2. good diff tho
short mod short map lul
Topic Starter
Net0

Logic Agent wrote:

m4m stuff, sorry it took so long.

[General]
  1. These diffs have widescreen support enabled, disable itDone
[NORMAL]
  1. AR5, OD4, and HP4 should all be taken down a tick imo if this is intended to be your "Easy" difficulty.This is normal difficulty, but i understand what you mean by easy. The AR I believe it's fine, but I'll consider changing HP and OD. I'll wait for BN mod tho if he mention some values.
  2. 00:24:017 (1,2,3) - don't think I like the fact you're introducing 1/2 rhythms on your lowest diff in such a high bpm song. I know you just kinda wanna do something different here but I reccomend just more of the same tbhEven if the sliders are 1/2 the following gaps are really big to allow the player to be capable of doing it
  3. 00:26:267 (1,2,3,4,5) - I reccomend doing this here, because the current two circles you have may be hard to hit, and this rhythm works just as good. Also leaving a short break before the spinner is helpful for new playersChanged the rhythmKept the 1/1 gap from this combo to the spinner
[ADVANCED]
  1. 00:32:017 (1,2,1,2) - this might be too much, if someone else says something about it I would reccomend just changing this to a bunch of circles or maybe some 1/1 slidersYeah I'll consider changing it in the future if more ppl mention it
[EXPERT]
  1. 00:10:267 (2,3) - why stack these but no others? I did something similar here as well 00:21:392 (3,4) -
  2. 00:25:267 (2,1) - blanket this slider is blanket with other objects 00:26:767 (5,6,7) - I might change it, but I'm not sure about changing as it is right now, wait for further inputs
short mod short map lul thanks for modding it :)
Nevo
irc thing you asked
22:29 Nevo: give me map
22:29 Nevo: i mod the shit out of it rn
22:29 *Net0 is listening to [https://osu.ppy.sh/b/1082768 Utsu-P - TRAUMATIC]
22:29 Net0: you already mod it
22:29 Net0: i guess
22:29 Net0: or maybe not
22:30 Net0: lol you didn't mod it
22:30 Nevo: i tried
22:30 Nevo: like i am now
22:30 Nevo: xd
22:30 Net0: but can you post it on the thread?
22:31 Net0: it's easier because there's a lot of GDs
22:35 Nevo: OK
22:35 Nevo: IM BACK
22:35 Nevo: LMAO
22:35 Nevo: i dont car for kudosu
22:35 Nevo: i just wanna try modding this thing again
22:35 Net0: ok :D
22:35 *Nevo is editing [https://osu.ppy.sh/b/1082768 Utsu-P - TRAUMATIC [EXPERT]]
22:36 Nevo: 00:09:767 (5,6,7) - i may be wrong
22:37 Nevo: but is this in betwen the 3 and 2
22:37 Nevo: ocd kills me
22:37 Nevo: xd
22:37 Net0: I can't mod it right now
22:37 *Net0 is editing Nanahira - Bassdrop freaks [Net0's Insane]
22:37 Nevo: oi
22:37 Net0: that's why I said it to be in the thread
22:37 Nevo: i mod when you have freetime
22:37 Net0: nevermind
22:37 Nevo: ohhhhhhhhhhhhhh
22:37 Nevo: xd
22:37 Net0: just wait a second
22:37 Nevo: i dont like modding in thread
22:38 Nevo: as its not a long mod
22:38 *Net0 is editing [https://osu.ppy.sh/b/1082768 Utsu-P - TRAUMATIC [EXPERT]]
22:38 Net0: ok go ahead
22:38 Nevo: 00:17:017 (4) - i say move the four up
22:38 Nevo: just a littttttttttttle bit
22:38 Net0: what "odc" means?
22:39 Nevo: ocd
22:39 Net0: "ocd"
22:39 Nevo: uhh
22:39 Nevo: everything has to be pefect
22:39 Nevo: xd
22:39 Nevo: one sec
22:40 Net0: they're simmetric
22:40 Net0: it's because my reference for the simmetry is not the first object of the stack
22:40 Net0: it's the last one
22:40 Net0: delete this and you will see 00:09:767 (5,6) -
22:42 Nevo: i bak
22:42 Net0: why move this further up? 00:17:017 (4) -
22:42 Nevo: well
22:42 Nevo: i think it makes the pattern more like a square
22:42 Nevo: i may be wrong through
22:42 Nevo: when i say little
22:42 Net0: well it's not supposed to be a square
22:43 Net0: :3
22:43 Nevo: maybe move the 4 out then
22:43 Nevo: emphasis
22:43 Net0: ?
22:43 Nevo: ¯\_(ツ)_/¯
22:43 Net0: i don't use high spacing for emphasis as much as most ppl want
22:43 Net0: :3
22:44 Nevo: lol
22:44 Net0: also
22:44 Net0: I didn't gave emphasis on this
22:44 Net0: 100:16:642 (1,2,3,4,1,2,3,4) -
22:44 Net0: because of the next pattern
22:44 Net0: that will have a more emphatic impact
22:44 Net0: with the sv
22:44 Nevo: if you do see though
22:44 Net0: increase
22:44 Nevo: the pattern makes a square
22:44 Nevo: xd
22:45 Nevo: pp mapping makes things like this happen
22:45 Nevo: i notice all the patterns
22:45 Nevo: xd
22:45 Net0: it's not pp mapping as you may have noticed
22:45 Net0: :D
22:45 Nevo: IK
22:45 Nevo: ITS A HABBIT
22:45 Net0: haha
22:46 Nevo: you like a mazzerin verison of fycho
22:46 Nevo: 40 secs
22:46 Nevo: hard af
22:46 Nevo: instead of
22:46 Net0: UAHSUHAUSHUAHUSHA
22:46 Nevo: 40 seconds ezpp
22:46 Nevo: xdxdxdxdxd
22:46 Nevo: ok
22:47 Nevo: my only reasonable thing
22:47 Nevo: 00:28:017 (1) -
22:47 Nevo: it just doesnt seem ok
22:47 Net0: why not?
22:47 Nevo: i hear a stream
22:48 Net0: I also hear a scream
22:48 Nevo: oh
22:48 Nevo: if you going off vocals it works
22:48 Net0: the spinner as well
22:48 Nevo: i cant play so i cant give you a play test D=
22:48 Nevo: but past that
22:48 Nevo: it seems hard af
22:48 Net0: works as a way to give some sort of anti-climatic mapping
22:48 Net0: before the final kiai
22:48 Nevo: but fun
22:49 Nevo: i c
22:49 Net0: since it's a bridge works really fine
22:49 Net0: feel free to try it
22:49 Net0: xD
22:49 Nevo: i cant play
22:49 Nevo: :)
22:49 Nevo: :(
22:49 Net0: anything else?
22:50 Nevo: nope
22:50 Net0: nice
22:50 Net0: post it then
22:50 Net0: xD
22:50 Nevo: i may mod other diffs soon
22:50 Nevo: xd
22:50 Nevo: nah
22:50 Nevo: i didnt even help
22:50 Nevo: so its fine
22:51 Net0: I actually noticed something else and fixed while we're at your mod
22:51 Net0: so yeah, feel free to post it
22:51 Net0: it also helps me a lot
22:51 Nevo: LOL
22:51 Nevo: hmmm
22:51 Nevo: fine
Topic Starter
Net0

Nevo wrote:

irc thing you asked
22:29 Nevo: give me map
22:29 Nevo: i mod the shit out of it rn
22:29 *Net0 is listening to [https://osu.ppy.sh/b/1082768 Utsu-P - TRAUMATIC]
22:29 Net0: you already mod it
22:29 Net0: i guess
22:29 Net0: or maybe not
22:30 Net0: lol you didn't mod it
22:30 Nevo: i tried
22:30 Nevo: like i am now
22:30 Nevo: xd
22:30 Net0: but can you post it on the thread?
22:31 Net0: it's easier because there's a lot of GDs
22:35 Nevo: OK
22:35 Nevo: IM BACK
22:35 Nevo: LMAO
22:35 Nevo: i dont car for kudosu
22:35 Nevo: i just wanna try modding this thing again
22:35 Net0: ok :D
22:35 *Nevo is editing [https://osu.ppy.sh/b/1082768 Utsu-P - TRAUMATIC [EXPERT]]
22:36 Nevo: 00:09:767 (5,6,7) - i may be wrong
22:37 Nevo: but is this in betwen the 3 and 2
22:37 Nevo: ocd kills me
22:37 Nevo: xd
22:37 Net0: I can't mod it right now
22:37 *Net0 is editing Nanahira - Bassdrop freaks [Net0's Insane]
22:37 Nevo: oi
22:37 Net0: that's why I said it to be in the thread
22:37 Nevo: i mod when you have freetime
22:37 Net0: nevermind
22:37 Nevo: ohhhhhhhhhhhhhh
22:37 Nevo: xd
22:37 Net0: just wait a second
22:37 Nevo: i dont like modding in thread
22:38 Nevo: as its not a long mod
22:38 *Net0 is editing [https://osu.ppy.sh/b/1082768 Utsu-P - TRAUMATIC [EXPERT]]
22:38 Net0: ok go ahead
22:38 Nevo: 00:17:017 (4) - i say move the four up
22:38 Nevo: just a littttttttttttle bit
22:38 Net0: what "odc" means?
22:39 Nevo: ocd
22:39 Net0: "ocd"
22:39 Nevo: uhh
22:39 Nevo: everything has to be pefect
22:39 Nevo: xd
22:39 Nevo: one sec
22:40 Net0: they're simmetric
22:40 Net0: it's because my reference for the simmetry is not the first object of the stack
22:40 Net0: it's the last one
22:40 Net0: delete this and you will see 00:09:767 (5,6) -
22:42 Nevo: i bak
22:42 Net0: why move this further up? 00:17:017 (4) -
22:42 Nevo: well
22:42 Nevo: i think it makes the pattern more like a square
22:42 Nevo: i may be wrong through
22:42 Nevo: when i say little
22:42 Net0: well it's not supposed to be a square
22:43 Net0: :3
22:43 Nevo: maybe move the 4 out then
22:43 Nevo: emphasis
22:43 Net0: ?
22:43 Nevo: ¯\_(ツ)_/¯
22:43 Net0: i don't use high spacing for emphasis as much as most ppl want
22:43 Net0: :3
22:44 Nevo: lol
22:44 Net0: also
22:44 Net0: I didn't gave emphasis on this
22:44 Net0: 100:16:642 (1,2,3,4,1,2,3,4) -
22:44 Net0: because of the next pattern
22:44 Net0: that will have a more emphatic impact
22:44 Net0: with the sv
22:44 Nevo: if you do see though
22:44 Net0: increase
22:44 Nevo: the pattern makes a square
22:44 Nevo: xd
22:45 Nevo: pp mapping makes things like this happen
22:45 Nevo: i notice all the patterns
22:45 Nevo: xd
22:45 Net0: it's not pp mapping as you may have noticed
22:45 Net0: :D
22:45 Nevo: IK
22:45 Nevo: ITS A HABBIT
22:45 Net0: haha
22:46 Nevo: you like a mazzerin verison of fycho
22:46 Nevo: 40 secs
22:46 Nevo: hard af
22:46 Nevo: instead of
22:46 Net0: UAHSUHAUSHUAHUSHA
22:46 Nevo: 40 seconds ezpp
22:46 Nevo: xdxdxdxdxd
22:46 Nevo: ok
22:47 Nevo: my only reasonable thing
22:47 Nevo: 00:28:017 (1) -
22:47 Nevo: it just doesnt seem ok
22:47 Net0: why not?
22:47 Nevo: i hear a stream
22:48 Net0: I also hear a scream
22:48 Nevo: oh
22:48 Nevo: if you going off vocals it works
22:48 Net0: the spinner as well
22:48 Nevo: i cant play so i cant give you a play test D=
22:48 Nevo: but past that
22:48 Nevo: it seems hard af
22:48 Net0: works as a way to give some sort of anti-climatic mapping
22:48 Net0: before the final kiai
22:48 Nevo: but fun
22:49 Nevo: i c
22:49 Net0: since it's a bridge works really fine
22:49 Net0: feel free to try it
22:49 Net0: xD
22:49 Nevo: i cant play
22:49 Nevo: :)
22:49 Nevo: :(
22:49 Net0: anything else?
22:50 Nevo: nope
22:50 Net0: nice
22:50 Net0: post it then
22:50 Net0: xD
22:50 Nevo: i may mod other diffs soon
22:50 Nevo: xd
22:50 Nevo: nah
22:50 Nevo: i didnt even help
22:50 Nevo: so its fine
22:51 Net0: I actually noticed something else and fixed while we're at your mod
22:51 Net0: so yeah, feel free to post it
22:51 Net0: it also helps me a lot
22:51 Nevo: LOL
22:51 Nevo: hmmm
22:51 Nevo: fine
Updated :D
Topic Starter
Net0
Update

Net0 wrote:

Liena wrote:

Caralho, fui abrir a pagina desse mapa tomei um susto
quanta gd hein ehuaehahusa
Tem algumas mesmo :D

Guys about the mods, I'm working on the replies, I'm giving a lot of thought about your opinions and suggestions and also taking a look at previous mods to get a general idea of the most frequent issues. So a big fix might happen very soon. Thanks everyone of the mods. I really apreciate.

A few people should have given their m4m, but I won't wait any longer. I'll finish this WIP now once I get the final Rain difficulty and apply the finals mods.

Note for all GDs; always make sure to check if your diff is updated. I'm always taking the latest code provided and uploading, so you need to check that it's the correct. For some reason the update is kinda bugged, and I have to manually update each diff individually. Also whenever you want to provide the latest version of your diff. You can P.M me with the code or use the thread.

Recado para Trynna, Kalindraz, Seto e Tarrasky:
Pessoal deem reply nesses mods. Eu to querendo finalizar essa primeira etapa de mods normais pra deixar as dificudades de STD pending. Pra isso preciso padronizar algumas coisas e quero a opinião de vcs em alguns pontos:

-BG; aparentemente recebi 2 feedbacks, um deles fala sobre ser melhor ter um bg de qualidade um pouco inferior mas relacionado com a música, e o outro falou que é melhor ter algo de qualidade mesmo que menos relacionado. Vocês querem manter ou mudar o BG? Isso implica tbm em mudar as combo colors.

Sugestão de novo BG: http://puu.sh/rmy5L.jpg http://static.zerochan.net/Cryonics.full.1099534.jpg

-kiai; Vocês querem aplicar Kiai nos chorus da música ao invés de usar apenas no final?

:!: EVERYONE NEEDS DO CHANGE THEIR DIFF APPLYING THIS: :!:

-Spin at the start of the diff:http://puu.sh/rlWep.pngI'm asking you guys to reduce the spinner, instead of this starting point 00:00:267 - we're going to use this 00:00:767 - . Any comments and thoughts over this matter are welcome.

Difficulties updated:
Prophecy
Nishizumi
Trynna
Seto
Kalindraz
breathless
Tarrasky
Net0
Hello
Chara
S A N A E
ghm
Skullkid

Still missing update:
Spectator

17 days and only one person is missing the update. Deleting his GD and moving the set to pending. Mapset is now ready for further modding/BN mods as well.
Dilectus
TARRASKY
00:03:767 - End spinner here?
00:04:017 (1,3) - How do you feel about try making 2 the same shape as 1, then angle it like this? https://osu.ppy.sh/ss/6299143
00:16:017 (10) - NC?
00:19:767 (2) - What do you think of replacing this with a slider, ending on 00:19:954 - considering there's a long guitar note here.
00:23:892 (9) - Forgot a clap here

Not huge fan of ''cross screen jumps'', but they do seem to fit well into heavier songs. Felt like notes were placed randomly aswell. But that's not a huge issue at all. Well done.
SETO
00:03:767 - End spinner here?
00:06:017 (2) - Make some slider art or something. Straight sliders isn't fitting.
00:10:017 (1) - I think you should just copy and paste the previous slider 00:08:017 (1) -
00:16:017 (7) - NC?
00:17:017 (2) - Missing finish
00:18:017 (2) - ^
00:19:017 (1) - ^
00:19:267 (1) - ^
00:19:517 (1) - ^
00:19:767 (1) - ^
00:28:142 (2,3,4,5,6) - Don't see why these should be stacked. I mean, the song isn't suggesting it.
00:29:142 (2,3,4,5,6) - ^

Overall, it's meh. But it's not bad. Just go over your hitsounding again, seems like there was some finishes missing as you can see. Good job.
EXPERT
00:04:392 - Add note, seems like you're missing the guitar beat
00:04:892 - ^
00:05:392 - ^
00:05:517 (7,1) - If you decide to make the changes above, space these out.
00:06:392 - Add note for reason above
00:12:017 - Should probably reduce the amount of finishes here. Right now you can't really hear the song because of it :/
00:24:017 - ^
00:25:267 (2,1) - Fix this blanket :(
00:28:017 (1) - This spinner seems out of place. I suggest you map this part as all the other difficulties have.
KALINDRAZ
Add a spinner in the beginning like the other difficulties has
00:04:392 - Add note, seems like you're missing the guitar beat
00:04:892 - ^
00:05:392 - ^
00:06:392 - ^
00:06:892 - ^
00:07:392 - ^

Pretty good. But just like SETO's difficulty, I'm not a big fan of the hitsounding. Not big of an issue though. Good job.
Other diffs seems fine. Good luck!
MisakiAN
:) M4M
STD
[General]
*Maybe you should put sliderborder too in other Diff

[Expert]
00:12:017 (1) - make this slider face to the note
00:32:017 (1) - this note too,face it with slider
00:21:392 (3) - i think this note should not stack with slider
00:10:267 (2,3) - i think should not stack too

[TARRASKY'S TRAUMATIC TESTIMONY]
00:23:017 (1,2,3,4,5,6,7,8,9) - this part its too hard to read :'v
00:15:017 (1,2,3,4,5) - same i think
00:24:517 (4,1) - make it blanked
00:33:517 (1) - i think this should be a note

{Some Slider Mod]
{Advanced}
00:15:267 (4) - make this slider more smooth
00:21:017 (4) - same

{KALINDRAZ'S INSANE}
00:23:517 (1) - make this slider more smooth too

Should the circle in SETO'S EXTRA make it more smaller??

Okay thats all,sorry for short mod,or wrong (and bad english) :"v
Your map like's perfect XD

GO! GO! Ranked!!! :D
Mordred
mod
NORMAL

00:16:642 (1) - 0.6x DS wot

00:16:642 (1) - ^



ADVANCED

00:16:017 (5) - 0.55x why lol

00:20:517 (2,3) - you can make that form a perfect hexagon like this

00:32:267 (2,4,5,6) - make these sliders maybe?


TRYNNA'S HARD

maybe lower OD a bit

00:12:017 (1,2) - 2 could be moved out more, same for all the other patterns like that

00:27:517 (1,2,1) - not sure how ok this is I don't have much experience with hards

00:32:017 (1,2,1,2,1,2,1) - could probably NC all of these idk


KALINDRAZ'S INSANE

no spinner at the beginning?

00:19:017 (1,2,3) - maybe stack these a tiny bit less so it doesn't look the same as 00:10:767 (4,5,6) -

EXPERT

00:11:267 (2,3) - same thing as 00:10:267 (2,3) - yet completely different spacing?

00:20:267 (2,3,4) - fix triangle

00:23:267 (2) - move this to something like x256 y80, looks better imo

SETO'S EXTRA

cs2 top kek

00:19:017 (1,1,1,1) - I feel like these should end at the red ticks

TARRASKY'S TRAUMATIC TESTINMONY

00:13:267 (2,3,5,6) - spacing doubled compared to 00:12:267 (2,3,5,6) - when it's the same intensity?

00:31:933 (4,1) - fix spacing, new green line ruined it (unless intended)
YukaRei
We need more CTB mods... I'll try to find some people e.e
619
Hi.
M4M
Sry for my Google Translate
If mod was not useful, do not give kudosu

GENERAL
  1. Tags lower case?
  2. Change combocolor 5 to another, coz combocolor very similar

NORMAL
  1. 00:04:017 (1) - rhythm may work better, if you replace this slider and do something like this http://puu.sh/rGMs5/265e2a3939.jpg (cursor on 00:04:892 - )
  2. 00:06:017 (2) - same ^
  3. 00:08:517 (2,4) - fix blanket a little bit
  4. 00:10:017 (1) - ^
  5. 00:11:017 (3,4) - swap them, better rhythm imo
  6. 00:15:767 (4) - try to replace the two circles, sounds better imo
  7. 00:23:017 (3) - blanket
  8. 00:25:517 (4,1) - i disturbing your selected rhythm, maybe do instead 1\1 2 sliders?
  9. 00:27:267 (4) - fix blanket a little bit
  10. 00:33:517 (4) - put it to the left or below for a better flow

ADVANCED
  1. 00:08:767 (3) - put it x:249|y:213, looks better
  2. 00:16:017 (5) - too low spacing, put on the 1.1 DS) And NC please
  3. 00:17:642 (3,4) - same (spacing)
  4. 00:24:017 (1) - too close to 00:23:017 (4) - move a little lower

TRYNNA'S HARD
  1. OD 6.5 or 7, coz 7.4 too high for hard
  2. 00:06:017 (1) - blanket please
  3. 00:12:392 (2,2,2) - very hard to read and play, coz high BPM and very low spacing
  4. 00:22:517 (3) - blanket?
  5. 00:22:517 (3) - ^so hard (but if well conceived originally, misses)
  6. 00:27:517 (1,2) - not good overlap
  7. 00:29:767 (4,3) - ^ same
    I'm sorry, in terms of rhythm and NC are all excellent

KALINDRAZ'S INSANE
  1. HP 5.5
  2. 00:14:767 (1) - remove NC
  3. 00:20:017 (1,2) - change their positions on the timing panel for a better rhythmhttp://puu.sh/rGOl9/de037fcc79.jpg (cursor on 00:20:204 - )
  4. 00:31:767 (1) - remove NC
  5. 00:32:017 (1,2,3,4,5,6) - a very good and interesting idea, but try to make them symmetrical, looks better imo

EXPERT
  1. AR 9.3, coz objects are visually less overlap
  2. 00:04:017 (1,2) - blanket please
  3. 00:05:017 (3) - ^
  4. 00:18:892 (3,2) - try to avoid this overlap (i know, 00:19:267 (1,2) - symmetrical, but this overlap looking not good)
  5. 00:21:454 - add a cirlce?
  6. 00:23:392 (3,5,6,7) - looking like overlap, try to avoid this
  7. 00:25:267 (2,1) - blanket please
  8. 00:27:767 (4) - i think it is better to replace the slider 2 circles

SETO'S EXTRA
  • CS 2 Hi Mr.Pishi :)
  1. 00:10:017 (1) - weird slider, you can do it without the red dot and make slider
  2. 00:19:517 (1) - place the red point slightly above that was in the middle
  3. 00:32:017 (1,1,1,1,1,1) - you a god :) looking very fine, but playing ambiguously


TARRASKY'S TRAUMATIC TESTIMONY
  1. HP 6 or 7, dont be a maniac :D
  2. 00:08:517 (6) - Put it a little higher, beyond the edge of the field imo
  3. 00:15:517 (5) - Ctrl+h ctrl+g - looks better imo
  4. 00:19:517 (1) - Unnecessary NC
  5. 00:31:517 (1) - ^
  6. 00:31:767 (2) - NC

Good luck with your map!
Seto Kousuke
Agree
Disagree
Comment


DavidEd wrote:

SETO
00:03:767 - End spinner here? - nah, irrelevant...like this makes the clicking a bit more tense, that's how I feel it
00:06:017 (2) - Make some slider art or something. Straight sliders isn't fitting. - it fits
00:10:017 (1) - I think you should just copy and paste the previous slider 00:08:017 (1) - Arbitrary choice~ will keep it
00:16:017 (7) - NC? - hmm...nah~ but why? o:
00:17:017 (2) - Missing finish -
00:18:017 (2) - ^
00:19:017 (1) - ^
00:19:267 (1) - ^
00:19:517 (1) - ^
00:19:767 (1) - ^ - Applied all
00:28:142 (2,3,4,5,6) - Don't see why these should be stacked. I mean, the song isn't suggesting it.
00:29:142 (2,3,4,5,6) - ^ - It is...~ but instead of having to explain you the reason why, I'll just say that if I didn't leave them stacked, there would be a huge gain in difficulty. The increase of singletaps 1/2 already make it tense, stacking like this I make the player notice the prolongation on the guitar and also make it less hard to click them.

Overall, it's meh. But it's not bad. Just go over your hitsounding again, seems like there was some finishes missing as you can see. Good job. thanks

misakiakill wrote:

misaki
Should the circle in SETO'S EXTRA make it more smaller?? - no

N00dle wrote:

mod
SETO'S EXTRA
cs2 top kek - hm

00:19:017 (1,1,1,1) - I feel like these should end at the red ticks - I don't

619 wrote:

SETO'S EXTRA
  • CS 2 Hi Mr.Pishi :) - Hi. I'm no pishi tho~ far from it.
  1. 00:10:017 (1) - weird slider, you can do it without the red dot and make slider - yah, I know, it's not that weird tho...if really a problem i'll adjust
  2. 00:19:517 (1) - place the red point slightly above that was in the middle - oki, fixed
  3. 00:32:017 (1,1,1,1,1,1) - you a god :) looking very fine, but playing ambiguously - Thanks ? xD I didn't quite get your point here so I won't make any changes >.<
thanks

Update
osu file format v14

[General]
AudioFilename: audio.MP3
AudioLeadIn: 0
PreviewTime: 8017
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 8
TimelineZoom: 3.699998

[Metadata]
Title:TRAUMATIC
TitleUnicode:TRAUMATIC
Artist:Utsu-P
ArtistUnicode:鬱P
Creator:Net0
Version:SETO'S EXTRA
Source:
Tags:Kagamine Rin Vocaloid Heavy Metal Rock Post Traumatic Stress Disorder Trynna Kalindraz Seto Kosuke Whirl [Hiiro Sasaki] Mentai Tarrasky ghm12 SkullKid puxtu S A N A E Prophecy Hi_Hello Nishizumi Chara breathless SpectorDG
BeatmapID:1082780
BeatmapSetID:502648

[Difficulty]
HPDrainRate:6
CircleSize:2
OverallDifficulty:8.5
ApproachRate:9.5
SliderMultiplier:2.1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"MadRin.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
17,500,4,2,0,5,1,0
4017,-200,4,2,2,50,0,0
8017,250,4,1,2,50,1,0
8017,-100,4,1,2,50,0,0
16017,-100,4,1,2,50,0,0
19017,-125,3,1,2,50,0,0
19142,-125,3,2,0,5,0,0
19267,-166.666666666667,3,1,2,50,0,0
19392,-166.666666666667,3,2,0,5,0,0
19517,-200,3,1,2,50,0,0
19642,-200,3,2,0,5,0,0
19767,-200,3,1,2,50,0,0
19892,-200,3,2,0,5,0,0
20017,-100,4,1,2,50,0,0
28017,-100,4,1,2,65,0,1
31954,-100,4,1,2,65,0,0
32017,250,6,1,2,70,1,1
32017,-100,6,1,2,70,0,1
32142,-100,6,2,0,5,0,0
32267,-86.9565217391304,6,1,2,70,0,0
32392,-86.9565217391304,6,2,0,5,0,0
32517,-74.0740740740741,6,1,2,70,0,1
32642,-74.0740740740741,6,2,0,5,0,0
32767,-64.5161290322581,6,1,2,70,0,0
32892,-64.5161290322581,6,2,0,5,0,0
33017,-57.1428571428571,6,1,2,70,0,1
33142,-57.1428571428571,6,2,0,5,0,0
33267,-51.2820512820513,6,1,2,70,0,0
33392,-51.2820512820513,6,2,0,5,0,0
33517,-100,6,1,2,50,0,0


[Colours]
Combo1 : 44,88,35
Combo2 : 115,145,95
Combo3 : 23,71,117
Combo4 : 231,103,116
Combo5 : 222,216,194
SliderBorder : 255,50,40

[HitObjects]
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110,242,4017,6,0,L|74:340,3,105
440,49,6017,2,0,L|401:159,3,105
104,335,8017,6,0,B|105:279|105:279|168:224,1,105,8|0,0:0|0:0,0:0:0:0:
351,250,8267,1,0,0:0:0:0:
245,338,8392,1,0,0:0:0:0:
242,132,8517,1,8,0:0:0:0:
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230,125,14767,2,0,L|125:123,1,105,8|0,0:0|0:0,0:0:0:0:
284,265,15017,5,8,0:0:0:0:
391,96,15142,1,0,0:0:0:0:
262,300,15267,5,8,0:0:0:0:
409,71,15392,1,0,0:0:0:0:
489,232,15517,2,0,L|384:234,1,105,8|0,0:0|0:0,0:0:0:0:
249,119,15767,2,0,L|246:56,1,52.5,8|0,0:0|0:0,0:0:0:0:
197,238,15892,1,0,0:0:0:0:
179,256,15955,1,0,0:0:0:0:
161,274,16017,1,8,0:0:0:0:
144,288,16642,6,0,L|8:288,2,105
299,175,17017,1,4,0:0:0:0:
325,169,17642,6,0,L|461:169,2,105
166,298,18017,1,4,0:0:0:0:
140,304,18642,6,0,L|4:304,2,105
299,175,19017,6,0,B|334:220|334:220|328:318,1,126,4|0,0:0|0:0,0:0:0:0:
332,92,19267,6,0,B|297:137|297:137|299:197,1,94.499997116089,4|0,0:0|0:0,0:0:0:0:
298,24,19517,6,0,B|324:49|324:49|334:106,1,78.75,4|0,0:0|0:0,0:0:0:0:
144,88,19767,6,0,L|230:81,1,78.75,4|0,0:0|0:0,0:0:0:0:
121,69,20017,22,0,L|126:220,1,105,8|0,0:0|0:0,0:0:0:0:
125,200,20205,1,0,0:0:0:0:
126,226,20267,1,0,0:0:0:0:
331,91,20392,1,0,0:0:0:0:
430,229,20517,2,0,L|442:311,2,52.5,8|0|0,0:0|0:0|0:0,0:0:0:0:
318,70,20767,1,0,0:0:0:0:
492,90,20892,1,0,0:0:0:0:
296,201,21017,5,8,0:0:0:0:
274,217,21080,1,0,0:0:0:0:
251,232,21142,1,0,0:0:0:0:
121,120,21267,2,0,L|120:23,2,52.5,8|0|0,0:0|0:0|0:0,0:0:0:0:
53,280,21517,2,0,L|-44:281,2,52.5,8|0|0,0:0|0:0|0:0,0:0:0:0:
249,350,21767,2,0,L|385:347,1,105,8|0,0:0|0:0,0:0:0:0:
480,169,22017,6,0,L|329:174,1,105,8|0,0:0|0:0,0:0:0:0:
348,173,22205,1,0,0:0:0:0:
322,174,22267,1,0,0:0:0:0:
210,32,22392,1,0,0:0:0:0:
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230,13,22767,1,0,0:0:0:0:
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336,64,23017,5,8,0:0:0:0:
362,68,23080,1,0,0:0:0:0:
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298,138,24017,5,8,0:0:0:0:
114,35,24142,2,0,L|46:35,2,52.5
312,163,24392,1,0,0:0:0:0:
223,15,24517,1,8,0:0:0:0:
154,197,24642,2,0,L|156:264,2,52.5
234,1,24892,1,0,0:0:0:0:
330,188,25017,5,8,0:0:0:0:
452,53,25142,2,0,L|450:-5,2,52.5
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478,192,25517,1,8,0:0:0:0:
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309,135,26767,2,0,L|309:262,1,105,8|0,0:0|0:0,0:0:0:0:
59,141,27017,5,8,0:0:0:0:
196,34,27142,1,0,0:0:0:0:
212,240,27267,5,8,0:0:0:0:
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336,135,27517,2,0,L|338:248,1,105,8|0,0:0|0:0,0:0:0:0:
117,363,27767,2,0,L|115:250,1,105,8|0,0:0|0:0,0:0:0:0:
291,44,28017,5,8,0:0:0:0:
455,183,28142,1,0,0:0:0:0:
455,183,28267,1,0,0:0:0:0:
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455,183,28517,1,0,0:0:0:0:
455,183,28642,1,0,0:0:0:0:
359,100,28767,1,8,0:0:0:0:
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413,301,29017,5,8,0:0:0:0:
196,335,29142,1,0,0:0:0:0:
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196,335,29392,1,0,0:0:0:0:
196,335,29517,1,0,0:0:0:0:
196,335,29642,1,0,0:0:0:0:
271,215,29767,1,8,0:0:0:0:
112,173,29892,2,0,L|74:218,1,52.5
301,220,30017,6,0,L|420:218,1,105,8|0,0:0|0:0,0:0:0:0:
278,62,30267,2,0,L|159:64,1,105
336,246,30517,2,0,L|455:244,1,105
192,188,30767,2,0,L|124:187,1,52.5,8|0,0:0|0:0,0:0:0:0:
305,147,30892,1,0,0:0:0:0:
236,347,31017,6,0,L|85:347,1,105,8|0,0:0|0:0,0:0:0:0:
336,246,31267,2,0,L|487:246,1,105,8|0,0:0|0:0,0:0:0:0:
456,41,31517,1,8,0:0:0:0:
134,346,31767,5,8,0:0:0:0:
186,346,31830,1,0,0:0:0:0:
238,347,31892,1,0,0:0:0:0:
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400,192,33517,5,8,0:0:0:0:
Trynna

619 wrote:

Hi. Hello
TRYNNA'S HARD
  1. OD 6.5 or 7, coz 7.4 too high for hard That's actually my preference since I love high od. 80% of the map are sliders and 0,4 won't kill anyone imo. I'm thinking about reduce cuz for some reason kalindraz diff uses ar9 od7 but my preference is to keep this, so call me maybe
  2. 00:06:017 (1) - blanket please already a blanket????
  3. 00:12:392 (2,2,2) - very hard to read and play, coz high BPM and very low spacing i don't think so
  4. 00:22:517 (3) - blanket? yes, it is a blanket :D
  5. 00:22:517 (3) - ^so hard (but if well conceived originally, misses) I don't get your point
  6. 00:27:517 (1,2) - not good overlap It actually fits my style since 90% of the map is overlaping related. Anyway, there's no way to change it into a stack or increase spacing... it would be ridiculous imo
  7. 00:29:767 (4,3) - ^ same same
    I'm sorry, in terms of rhythm and NC are all excellent Thanks :D

N00dle wrote:

mod
TRYNNA'S HARD

maybe lower OD a bit mayb

00:12:017 (1,2) - 2 could be moved out more, same for all the other patterns like that noooo, stop pointing my overlaps here... :C

00:27:517 (1,2,1) - not sure how ok this is I don't have much experience with hards I dOnT hAvE eItHeR

00:32:017 (1,2,1,2,1,2,1) - could probably NC all of these idk And make everyone miss for misread purposes? nice. Just kidding, it's just pointless
thx for the mods
Diva Days
Request on my queue

[General]

Note : Custom Color will not work on Taiko map, nor Custom Hitsound

[Prophecy's Futsuu]

00:19:267 - swap 00:19:767 if u really want match guitar sound here.
00:33:267 - same sound... unfinish or other same sound add finish like Muzukashii


[S A N A E's Muzukashii]

00:10:392 - move to 00:10:267 if u really want that pattern.
00:16:642 - kddk better here
00:17:642 - ^
00:18:642 - ^
00:20:017 ~ 00:27:892 - where's ur creative pattern here? pattern gone...

[lluk's Oni]

Timing - Hitsound should not be under 30%...

at first, i dislike this song but i decided to mod cuz of darin time. maybe looks like it's short mod, but i tried.
STREAMBABE
[General]

Note : Custom Color will not work on Taiko map, nor Custom Hitsound - I am aware that custom color does not work on Taiko, but i did not check if there was custom color set on the diff which i used another diff for timings and etc lol

[S A N A E's Muzukashii]

00:10:392 - move to 00:10:267 if u really want that pattern. - Done
00:16:642 - kddk better here - Done
00:17:642 - ^ - Done
00:18:642 - ^ - Done
00:20:017 ~ 00:27:892 - where's ur creative pattern here? pattern gone... - I am not sure what to respond here, but I want to keep that part as it is for now
Kibbleru
d

top diff
map isnt too bad ill look at ur hitsounds
00:08:017 - starting from here to 00:16:017 - every white tick should get a whistle (kick)
00:20:017 - ^
00:17:017 (4) - add whistles to these too, just cuz u have a finish on there doesn't mean u should ignore the drum sounds
00:33:517 (1) - why don't u just make it symmetrical with the other 2


exprt
00:13:017 (1,2,4) - i see that ur going for that repeating motion but it just looks too cluttered with this AR and bpm
00:16:642 (1) - how come u use different hitsounds other than ur highest diff here lol. i don't get the default soft clap usage.
00:28:017 (1) - seems like really lazy mapping.. cmon, its not like this is an easy diff or something where this oversimplification is more justified at.


insane
00:14:767 (1) - no reason to nc here..
00:31:767 (1) - ^ (even though i can see that ur trying to indicate the 1/3 change here, u use a slider so i don't see the need to here)


advanced could use some denser rhythm to bridge the spread.
Topic Starter
Net0

DavidEd wrote:

EXPERT
00:04:392 - Add note, seems like you're missing the guitar beat This is undermapped on purpose
00:04:892 - ^ ^
00:05:392 - ^ ^
00:05:517 (7,1) - If you decide to make the changes above, space these out. ^
00:06:392 - Add note for reason above ^
00:12:017 - Should probably reduce the amount of finishes here. Right now you can't really hear the song because of it :/ The hitsounding of this part is suppose to blend with the music as you have noticed there's a competition going here about the music and the hitsound this is on purpose to create more density and tension here, that's also what I've done with the mapping.
00:24:017 - ^ ^
00:25:267 (2,1) - Fix this blanket :( This are not supposed to be blanket but it's like the 4th time that I hear this so yeah, done :)
00:28:017 (1) - This spinner seems out of place. I suggest you map this part as all the other difficulties have. Check the final comment
Thx :)

misakiakill wrote:

:) M4M
STD
[General]
*Maybe you should put sliderborder too in other Diff

[Expert]
00:12:017 (1) - make this slider face to the note That would kill the flow here
00:32:017 (1) - this note too,face it with slider Overlap issues would happen if I did that
00:21:392 (3) - i think this note should not stack with slider 00:10:267 (2,3) - i think should not stack too You have pointed the two times I've did 1/2 stacks which happens to be the same parts of the music as you could see. Since you didn't give reason for the change, no modification

Okay thats all,sorry for short mod,or wrong (and bad english) :"v
Your map like's perfect XD

GO! GO! Ranked!!! :DThanks a lot :)

N00dle wrote:

[box=mod]NORMAL

00:16:642 (1) - 0.6x DS wot It's a decent gap there and I prefered to go along with a blanket.

00:16:642 (1) - ^^

ADVANCED

00:16:017 (5) - 0.55x why lol Because of the gap ahead and for emphasis

00:20:517 (2,3) - you can make that form a perfect hexagon like thisThe main reason I didn't make this a perfect hexagon is because of the angles that I didn't like very much but I'll consider it Nvm it's done

00:32:267 (2,4,5,6) - make these sliders maybe?It's supposed to be hard :(

EXPERT

00:11:267 (2,3) - same thing as 00:10:267 (2,3) - yet completely different spacing? Yeah I've done that consistently tho

00:20:267 (2,3,4) - fix triangle It's not supposed to be a perfect triangle, if you look here 00:19:767 (1,2,4) - you'll see what's is the pattern

00:23:267 (2) - move this to something like x256 y80, looks better imo Done
Thanks

619 wrote:

Hi.
M4M
Sry for my Google Translate
If mod was not useful, do not give kudosu

GENERAL
  1. Tags lower case?
  2. Change combocolor 5 to another, coz combocolor very similarMight do that in the future if the visuals of this mapset need re-work

NORMAL
  1. 00:04:017 (1) - rhythm may work better, if you replace this slider and do something like this http://puu.sh/rGMs5/265e2a3939.jpg (cursor on 00:04:892 - ) This is the easiest diff of the mapset, so I'm making it mostly 1/1.
  2. 00:06:017 (2) - same ^^
  3. 00:08:517 (2,4) - fix blanket a little bit Where?
  4. 00:10:017 (1) - ^ Done
  5. 00:11:017 (3,4) - swap them, better rhythm imoWorks this way also
  6. 00:15:767 (4) - try to replace the two circles, sounds better imoSound better but it's harder and again, this is supposed to be easier. Don't undestimate the power of 1/1 240bpm tap.
  7. 00:23:017 (3) - blanketImproved
  8. 00:25:517 (4,1) - i disturbing your selected rhythm, maybe do instead 1\1 2 sliders? Mine works fine
  9. 00:27:267 (4) - fix blanket a little bitImproved
  10. 00:33:517 (4) - put it to the left or below for a better flowI believe that the point here is that the entire pattern is going upwards

ADVANCED
  1. 00:08:767 (3) - put it x:249|y:213, looks better That will kill intended flow
  2. 00:16:017 (5) - too low spacing, put on the 1.1 DS) And NC pleaseMovedNo NC
  3. 00:17:642 (3,4) - same (spacing)Fixed
  4. 00:24:017 (1) - too close to 00:23:017 (4) - move a little lower Didn't undestand what you meant here

EXPERT
  1. AR 9.3, coz objects are visually less overlapNEVER <3
  2. 00:04:017 (1,2) - blanket please
  3. 00:05:017 (3) - ^Improved blankets
  4. 00:18:892 (3,2) - try to avoid this overlap (i know, 00:19:267 (1,2) - symmetrical, but this overlap looking not good)Looks great, it's not a huge bad overlap.
  5. 00:21:454 - add a cirlce?Following drums so no.
  6. 00:23:392 (3,5,6,7) - looking like overlap, try to avoid this Done
  7. 00:25:267 (2,1) - blanket please Done
  8. 00:27:767 (4) - i think it is better to replace the slider 2 circlesIt isn't

Kibbleru wrote:

d

exprt
00:13:017 (1,2,4) - i see that ur going for that repeating motion but it just looks too cluttered with this AR and bpm Indeed it's cluttered that's what I went with. I wanted a working pattern that would lower spacing make a repetitive motion and be somewhat sightreadable. After a lot of testplayers try various versions of this pattern this one works great.
00:16:642 (1) - how come u use different hitsounds other than ur highest diff here lol. i don't get the default soft clap usage.This is my diff so I've used custom hitsounds here. I don't see a problem in having different hitsounds samples in the mapset since they're from different mappers. About default clap I don't undestand what you don't get about it :s

advanced could use some denser rhythm to bridge the spread.Advance is using mostly 1/1 with a few 1/2 additions to make a good transition with the normal diff. You might think that the gap from advance to hard is big, but considering some testplays I've gather and the overall spacing of advace, this diff is hard in its own way.
00:28:017 (1) - seems like really lazy mapping.. cmon, its not like this is an easy diff or something where this oversimplification is more justified at.

I'll be as clear as possible since it's impossible to keep track of previous mods and ppl don't know discussion over this. I've mapped spinner on this bridge section 00:28:017 - ~ 00:31:517 - in all my diffs. It's simple, the spinner is what I think that fits the most in the music here. If this song was longer and I've mapped the vocal scream as a spinner I believe ppl wouldn't call it lazy mapping, but I know that adding a spinner here might give you this impression. I'll consider making the spinner smaller ending here 00:30:517 - , but I think that this would be REALLY awful. Until the last modder (the BN mod) comes, I'll keep all spinners at their places.
Garden
super minor mod

NORMAL
  1. 00:00:767 (1,1) - 00:28:017 (1,1) - idk if the recovery time is enough for the lowest diff but i supposed it to be ok
  2. 00:16:642 (1) - its possible to keep ds here if u do some adjustment like http://osu.ppy.sh/ss/6325076. uh if the pattern 00:16:642 (1,3) - is intended then fine, just mentioning potential reading issue
  3. 00:32:017 (1,2,3,4) - maybe move to the central of the map
ADVANCED
  1. 00:15:017 (3,4,5) - some personal suggestion on the pattern to avoid the 3,5 overlap http://osu.ppy.sh/ss/6325110. also u can stack 00:16:642 (1) - on 5 in case u applied
KALINDRAZ'S INSANE
  1. 00:31:392 (1,2) - the suddenly larger spacing here makes no sense to me considering ur general spacing on patterns
EXPERT
  1. 00:10:267 (2,3) - this is the only place that u didnt place the two circles separately in this part, feels a bit inconsistent
  2. 00:11:267 (2,4) - minor stuff, make the visual distance same as 00:11:017 (1,3) - looks neater (or u can do the contrary
  3. 00:21:267 (2,3,4) - similar pattern inconsistency thing (the 3,4 stack), maybe try https://osu.ppy.sh/ss/6325287?
SETO'S EXTRA
  1. 00:31:767 (1) - u can stack it perfectly under the slider tail in case u care
TARRASKY'S TRAUMATIC TESTIMONY
  1. 00:19:017 (4,1) - swap nc? i supposed 00:19:017 (4,5,1,2) - to be individual in music
Tarrasky

DavidEd wrote:

TARRASKY
00:03:767 - End spinner here?
00:04:017 (1,3) - How do you feel about try making 2 the same shape as 1, then angle it like this? https://osu.ppy.sh/ss/6299143 hmm, looks unecessary
00:16:017 (10) - NC?
00:19:767 (2) - What do you think of replacing this with a slider, ending on 00:19:954 - considering there's a long guitar note here.
00:23:892 (9) - Forgot a clap here

Not huge fan of ''cross screen jumps'', but they do seem to fit well into heavier songs. Felt like notes were placed randomly aswell. But that's not a huge issue at all. Well done

misakiakill wrote:

:) M4M
[General]
[TARRASKY'S TRAUMATIC TESTIMONY]
00:23:017 (1,2,3,4,5,6,7,8,9) - this part its too hard to read :'v just in editor
00:15:017 (1,2,3,4,5) - same i think this is really clean for me
00:24:517 (4,1) - make it blanked hm i dont think is necessary
00:33:517 (1) - i think this should be a note someone have already told this but i'll keep the current slider

N00dle wrote:

TARRASKY'S TRAUMATIC TESTINMONY

00:13:267 (2,3,5,6) - spacing doubled compared to 00:12:267 (2,3,5,6) - when it's the same intensity? not exactly, is different if you hear the guitar

00:31:933 (4,1) - fix spacing, new green line ruined it (unless intended) is intentional

619 wrote:

Hi.
M4M
Sry for my Google Translate
If mod was not useful, do not give kudosu

GENERAL
  1. Tags lower case?
  2. Change combocolor 5 to another, coz combocolor very similar

TARRASKY'S TRAUMATIC TESTIMONY
  1. HP 6 or 7, dont be a maniac :D
  2. 00:08:517 (6) - Put it a little higher, beyond the edge of the field imo hm i dont like this, will keep the current position
  3. 00:15:517 (5) - Ctrl+h ctrl+g - looks better imo
  4. 00:19:517 (1) - Unnecessary NC
  5. 00:31:517 (1) - ^
  6. 00:31:767 (2) - NC

Good luck with your map!

Kibbleru wrote:

d

top diff
map isnt too bad ill look at ur hitsounds
00:08:017 - starting from here to 00:16:017 - every white tick should get a whistle (kick)
00:20:017 - ^
00:17:017 (4) - add whistles to these too, just cuz u have a finish on there doesn't mean u should ignore the drum sounds
00:33:517 (1) - why don't u just make it symmetrical with the other 2

Garden wrote:

TARRASKY'S TRAUMATIC TESTIMONY
00:19:017 (4,1) - swap nc? i supposed 00:19:017 (4,5,1,2) - to be individual in music
No comment = FIX

trauma
osu file format v14

[General]
AudioFilename: audio.MP3
AudioLeadIn: 0
PreviewTime: 8017
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 4
TimelineZoom: 3.699998

[Metadata]
Title:TRAUMATIC
TitleUnicode:TRAUMATIC
Artist:Utsu-P
ArtistUnicode:鬱P
Creator:Net0
Version:TARRASKY'S TRAUMATIC TESTIMONY
Source:
Tags:Kagamine Rin Vocaloid Heavy Metal Rock Post Traumatic Stress Disorder Trynna Kalindraz Seto Kosuke Whirl [Hiiro Sasaki] Mentai Tarrasky ghm12 SkullKid puxtu S A N A E Prophecy Hi_Hello Nishizumi Chara breathless SpectorDG
BeatmapID:1082783
BeatmapSetID:502648

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:9
ApproachRate:9.7
SliderMultiplier:2.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"MadRin.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
17,500,4,1,0,5,1,0
4017,-200,4,2,0,30,0,0
8017,250,4,1,2,70,1,0
8017,-125,4,1,2,70,0,0
16017,-125,4,1,2,50,0,0
20017,-125,3,1,2,70,0,0
31704,-125,3,1,2,5,0,0
31767,-125,3,1,2,70,0,0
32017,250,6,1,2,70,1,1
32017,-100,3,1,2,70,0,1
33517,-100,3,1,2,70,0,0


[Colours]
Combo1 : 128,0,0
Combo2 : 255,0,0
Combo3 : 64,0,0
Combo4 : 231,103,116
SliderBorder : 255,50,40

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