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CustomiZ - COOLEST [CatchTheBeat]

posted
Total Posts
68
Topic Starter
Ascendance
This beatmap was submitted using in-game submission on Tuesday, March 6, 2018 at 10:17:42 PM

Artist: CustomiZ
Title: COOLEST
Source: 坂本ですが?
Tags: Haven't You Heard? I'm Sakamoto Opening ENDO. (GEEKS) Koji Miyashita Sakamoto desuka? P_i_k_u piku JBHyperion Spectator
BPM: 187.99
Filesize: 2117kb
Play Time: 01:27
Difficulties Available:
  1. Deluge (6.39 stars, 359 notes)
  2. Haven't You Heard? I'm Ascendance (7.05 stars, 371 notes)
  3. Hyperion's Cup (1.71 stars, 214 notes)
  4. Overdose (5.84 stars, 372 notes)
  5. Piku's Rain (4.06 stars, 360 notes)
  6. Platter (3.11 stars, 262 notes)
  7. Salad (2.3 stars, 206 notes)
  8. Spec's Overdose (5.31 stars, 374 notes)
Download: CustomiZ - COOLEST
Information: Scores/Beatmap Listing
---------------
COOLEST: THE SAGA
2018 (COOLEST 1) | 2019 (COOLEST 2)
2020 (COOLEST: A BEDTIME STORY)
2020 (COOLEST 3) | 2022 (COOLEST 4)
2023 (COOLEST: THE FINALE)


About the top diff name
Real Answer: The anime is called "Haven't you heard? I'm Sakamoto". I thought it would be a cool idea to make a play on words by replacing the name with my own, still tying it to the anime and staying within the realms of the RC.

Meme Answer: Sakamoto is the main character of the anime, I'm the main character of Catch the Beat.

#49 Mapset / Ranked #35
CustomiZ - COOLEST

<-- Previous |My Mapsets | Next -->




Pending on October 29, 2016
Bubbled on January 15, 2018 by Hareimu
Bubble Popped on January 27, 2018 by Absolute Zero
Bubbled on January 28, 2018 by Hareimu
Qualified on March 1, 2018 by Benny-
Disqualified on March 5, 2018 by Deif
Bubbled on March 6, 2018 by Hareimu
Qualified on March 8, 2018 by Benny-

Cup : By JBHyperion
Salad : By Ascendance
Platter : By Ascendance
Rain : By P i k u
Overdose : By Spectator
Overdose : By Ascendance
Deluge : By Ascendance
Haven't you heard? I'm Ascendance : By Ascendance
SYAHME
Haven't You Heard? I'm SYAHME
F D Flourite
Umm, my first platter~ Deal with it ;)
No hs

SPOILER
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 53095
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 11366
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 2.4

[Metadata]
Title:COOLEST
TitleUnicode:COOLEST
Artist:CustomiZ
ArtistUnicode:カスタマイZ
Creator:Ascendance
Version:Flourite's Platter
Source:坂本ですが?
Tags:Haven't You Heard? I'm Sakamoto Opening ENDO. (GEEKS) Koji Miyashita Sakamoto desuka?
BeatmapID:0
BeatmapSetID:502512

[Difficulty]
HPDrainRate:5
CircleSize:3.8
OverallDifficulty:8
ApproachRate:8
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"maxresdefault (1).jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Mafumafu
Changed a little <3
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 53095
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 8
TimelineZoom: 2.4

[Metadata]
Title:COOLEST
TitleUnicode:COOLEST
Artist:CustomiZ
ArtistUnicode:カスタマイZ
Creator:Ascendance
Version:Regraz's Cup
Source:坂本ですが?
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DeletedUser_6709840
Fixed a couple cancerous pattern for when this map is ready to be revived
osu file format v14

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Title:COOLEST
TitleUnicode:COOLEST
Artist:CustomiZ
ArtistUnicode:カスタマイZ
Creator:Ascendance
Version:Roseus' Salad
Source:坂本ですが?
Tags:Haven't You Heard? I'm Sakamoto Opening ENDO. (GEEKS) Koji Miyashita Sakamoto desuka?
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Secre
because i'm the COOLEST

Piku's Rain

00:47:744 (4,1) - I don't think that this slider 00:47:744 (4) - should extend all the way to 00:48:063 - , instead make the slider end at 00:47:903, and either add a single note at 00:48:063 or combine it with the next slider at 00:48:223 (1) -

01:23:808 (1) - this is a VERY hard sound, I don't think it should be represented by just a slider end

01:24:286 (2,3,4,5,6) - , 01:24:765 (1,2,3,4,5) - , 01:26:042 (1,2,3,4,5,6,7,8,1,2,3,4,5) - , These streams I feel don't represent the song at all. They have very little movement in them, while the song provides many sounds that you can change the directions of the streams in. For example, the final stream at 01:26:680 (1,2,3,4,5) - is just a linear line, make these into either a jumpy pattern, or into a stream that you constantly switch going left and right.


Overdose

00:01:148 (1,2) - , 00:01:467 this slider end is very under emphasized, increase the space from here to the next note here 00:01:627 (2) -

00:02:106 (4,1) - Increase spacing here, 00:02:265 this is under emphasized for being such a strong sound

00:05:457 (3) - there's a very strong sound on here, shouldn't there be a note instead of a slider-end?

00:40:723 (1) - This slider is weak, while the sound is building up rapidly in this section. Instead of having a single repeat slider, make it into something that plays like kicksliders possibly? For example, https://osu.ppy.sh/ss/8236965 (maybe increase slider velocity during this section to make longer sliders? or make them into 1/4th sliders that end/start ontop of eachother)

00:56:520 (3) - Move this slider to the left to either x240 or x232, more spacing would suit the song better i feel

00:57:318 (1,2) - These two sliders feel underwhelming, especially during the main vocal section. change them up to make them feel jumpier or more spaced?


Haven't you heard? I'm an E-girl

00:02:743 (2) - This slider feels like it should be two separate notes instead of just one slider.

00:04:977 (1) - This feels SO out of place. Very awkward movement to have to go there, catch a hyper and move back to the left. (Possible solution, 00:04:339 (3) - turn the start of this into a single note, 00:04:339 (3) - , make a repeat slider that starts here 00:04:499, ends here 00:04:818 (4) - and keep a note at 00:04:977 (1) -

The jump from 00:08:807 (1) - to 00:08:967 (2) - is very awkward to hit, 00:08:967 (2,3,4) - possibly change the direction of this, make it a straight stack?

00:43:275 (1) - I feel like you can make this slider into 3 notes, increase the spacing on the three notes to it looks something like this? https://osu.ppy.sh/ss/8237109 (not sure on spacing)

The end of the map plays really well, like the sliders especially

Good luck
P i k u

chickenbible wrote:

because i'm the COOLEST

Piku's Rain

00:47:744 (4,1) - I don't think that this slider 00:47:744 (4) - should extend all the way to 00:48:063 - , instead make the slider end at 00:47:903, and either add a single note at 00:48:063 or combine it with the next slider at 00:48:223 (1) - | Changed the patterns

01:23:808 (1) - this is a VERY hard sound, I don't think it should be represented by just a slider end | I think it's fine this way

01:24:286 (2,3,4,5,6) - , 01:24:765 (1,2,3,4,5) - , 01:26:042 (1,2,3,4,5,6,7,8,1,2,3,4,5) - , These streams I feel don't represent the song at all. They have very little movement in them, while the song provides many sounds that you can change the directions of the streams in. For example, the final stream at 01:26:680 (1,2,3,4,5) - is just a linear line, make these into either a jumpy pattern, or into a stream that you constantly switch going left and right. | Increased curves and changed the last pattern
Thank you!

Code
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 53090
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 3.299999

[Metadata]
Title:COOLEST
TitleUnicode:COOLEST
Artist:CustomiZ
ArtistUnicode:カスタマイZ
Creator:Ascendance
Version:Piku's Rain
Source:坂本ですが?
Tags:Haven't You Heard? I'm Sakamoto Opening ENDO. (GEEKS) Koji Miyashita Sakamoto desuka? roseusjaeger p_i_k_u piku regraz FDFlourite F_D_Flourite
BeatmapID:1309383
BeatmapSetID:502512

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:9
ApproachRate:9
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"maxresdefault (1).jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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144,88,48063,2,0,L|224:88,1,80,0|0,1:0|0:0,0:0:0:0:
464,256,48382,6,0,L|384:256,2,80,12|0|0,1:2|0:0|1:0,0:0:0:0:
344,176,48861,1,0,0:0:0:0:
280,176,48941,1,0,0:0:0:0:
216,176,49020,1,8,1:2:0:0:
104,288,49180,6,8,L|96:248,5,40
96,200,49659,6,0,L|176:200,1,80,0|0,1:0|1:0,0:0:0:0:
320,144,49978,2,0,L|328:104,3,40,8|8|8|8,0:0|0:0|0:0|0:0,0:0:0:0:
320,48,50297,6,0,L|240:48,1,80,0|4,1:0|0:3,0:0:0:0:
96,112,50616,2,0,L|176:112,1,80,8|4,0:3|0:3,0:0:0:0:
320,184,50935,5,12,0:0:0:0:
80,288,51095,1,8,0:0:0:0:
128,224,51254,1,8,0:0:0:0:
120,144,51414,1,8,0:0:0:0:
64,80,51574,1,8,0:0:0:0:
144,80,51733,1,8,0:0:0:0:
264,160,51893,1,8,0:0:0:0:
144,112,52052,1,8,0:0:0:0:
384,272,52212,6,0,L|464:272,1,80,8|0,0:0|0:0,0:0:0:0:
344,152,52531,2,0,L|424:152,1,80,8|0,0:0|0:0,0:0:0:0:
264,288,52850,1,8,0:0:0:0:
224,272,52930,1,8,0:0:0:0:
200,240,53010,1,8,0:0:0:0:
184,208,53090,1,8,0:0:0:0:
184,168,53169,1,8,0:0:0:0:
200,128,53249,1,8,0:0:0:0:
232,104,53329,1,8,0:0:0:0:
272,88,53409,1,8,0:0:0:0:
432,320,53489,6,0,P|488:280|432:240,1,160,4|8,1:0|0:0,0:0:0:0:
288,216,53967,2,0,L|128:216,1,160,0|0,1:0|1:0,0:0:0:0:
256,120,54446,2,0,L|336:120,1,80,8|0,1:2|0:0,0:0:0:0:
96,296,54765,6,0,L|16:296,2,80,0|0|8,1:0|1:0|0:0,0:0:0:0:
336,320,55244,2,0,L|496:320,1,160,0|0,1:0|1:0,0:0:0:0:
352,240,55723,2,0,L|272:240,1,80,8|0,1:2|0:0,0:0:0:0:
32,160,56042,6,0,L|192:160,1,160,4|12,1:0|1:2,0:0:0:0:
336,160,56520,1,0,0:0:0:0:
96,320,56680,2,0,P|40:280|96:240,1,160,0|12,1:0|1:2,0:0:0:0:
240,80,57159,1,0,0:0:0:0:
480,200,57318,6,0,L|456:120,1,80,0|0,1:0|1:0,0:0:0:0:
216,312,57637,2,0,L|240:232,1,80,8|0,1:2|0:0,0:0:0:0:
384,232,57957,2,0,L|464:232,1,80,0|0,0:0|1:0,0:0:0:0:
224,336,58276,1,8,1:2:0:0:
200,304,58356,1,8,0:0:0:0:
200,264,58435,1,8,0:0:0:0:
224,232,58515,1,8,0:0:0:0:
383,312,58595,6,0,P|439:272|383:232,1,160,4|8,1:0|0:0,0:0:0:0:
240,152,59074,2,0,L|400:152,1,160,0|0,1:0|1:0,0:0:0:0:
257,256,59552,2,0,L|177:256,1,80,8|0,1:2|0:0,0:0:0:0:
416,304,59872,6,0,L|496:304,2,80,4|0|8,1:0|1:0|0:0,0:0:0:0:
176,296,60350,2,0,P|120:256|176:216,1,160,0|0,1:0|1:0,0:0:0:0:
320,240,60829,2,0,L|400:240,1,80,8|0,1:2|1:0,0:0:0:0:
160,120,61148,6,0,L|40:120,1,120,0|4,0:0|0:0,0:0:0:0:
120,48,61467,2,0,L|240:48,1,120,12|0,1:2|0:0,0:0:0:0:
336,128,61786,2,0,L|416:128,1,80,0|0,1:0|0:0,0:0:0:0:
176,256,62106,2,0,L|96:256,1,80,12|0,1:2|0:0,0:0:0:0:
336,224,62425,5,0,1:0:0:0:
456,248,62584,2,8,L|496:248,2,40
312,144,62903,1,8,0:0:0:0:
304,104,62983,1,8,0:0:0:0:
296,64,63063,1,8,0:0:0:0:
440,112,63223,2,8,L|480:112,2,40
296,64,63542,2,8,L|256:64,1,40
64,112,63701,6,0,P|8:152|64:192,1,160,4|8,1:0|0:0,0:0:0:0:
208,264,64180,2,0,L|368:264,1,160,0|0,1:0|1:0,0:0:0:0:
128,152,64659,2,0,L|48:152,1,80,8|0,1:2|0:0,0:0:0:0:
192,112,64978,2,0,L|272:112,2,80,4|0|8,1:0|1:0|1:2,0:0:0:0:
432,288,65457,2,0,L|272:288,1,160,0|0,1:0|1:0,0:0:0:0:
416,208,65935,2,0,L|496:208,1,80,8|0,1:2|0:0,0:0:0:0:
256,216,66254,6,0,L|96:216,1,160,0|12,1:0|1:2,0:0:0:0:
224,144,66733,1,0,0:0:0:0:
464,160,66893,2,0,L|304:160,1,160,0|12,1:0|1:2,0:0:0:0:
432,88,67372,1,0,0:0:0:0:
192,304,67531,2,0,L|184:224,1,80,0|0,1:0|1:0,0:0:0:0:
424,320,67850,2,0,L|432:240,1,80,8|0,1:2|0:0,0:0:0:0:
288,328,68169,5,4,0:3:0:0:
264,296,68249,1,4,0:3:0:0:
256,256,68329,1,4,0:3:0:0:
264,216,68409,1,4,0:3:0:0:
288,184,68489,1,4,0:3:0:0:
448,160,68568,2,4,L|488:160,2,40,4|4|4,0:3|0:3|0:3,0:3:0:0:
288,328,68808,6,0,P|232:288|288:248,1,160,4|8,1:0|0:0,0:0:0:0:
432,48,69286,2,0,L|272:48,1,160,0|0,1:0|1:0,0:0:0:0:
416,160,69765,2,0,L|496:160,1,80,8|0,1:2|0:0,0:0:0:0:
176,176,70084,2,0,L|96:176,2,80,4|0|8,1:0|1:0|1:2,0:0:0:0:
320,176,70563,6,0,L|160:176,1,160,0|0,1:0|1:0,0:0:0:0:
304,104,71042,2,0,L|384:104,1,80,8|0,1:2|0:0,0:0:0:0:
240,256,71361,2,0,L|160:256,1,80,0|0,1:0|0:0,0:0:0:0:
400,304,71680,2,0,P|456:264|400:224,1,160,8|0,1:2|1:0,0:0:0:0:
160,176,72159,2,0,L|80:176,2,80,0|8|0,0:0|1:2|0:0,0:0:0:0:
400,296,72637,5,4,1:3:0:0:
432,272,72717,1,4,0:3:0:0:
432,232,72797,1,4,0:3:0:0:
400,208,72877,1,4,0:3:0:0:
368,208,72957,1,4,1:3:0:0:
336,232,73036,1,4,0:3:0:0:
336,272,73116,1,4,0:3:0:0:
368,296,73196,1,4,0:3:0:0:
400,296,73276,5,4,1:3:0:0:
432,272,73356,1,4,0:3:0:0:
432,232,73435,1,4,0:3:0:0:
400,208,73515,1,4,0:3:0:0:
240,200,73595,2,0,P|200:168|240:128,1,120,8|0,1:2|0:0,0:0:0:0:
320,112,73914,6,0,L|480:112,1,160,4|8,1:0|1:2,0:0:0:0:
336,200,74393,2,0,L|176:200,1,160,0|0,1:0|1:0,0:0:0:0:
416,272,74872,2,0,L|496:272,1,80,8|0,1:2|0:0,0:0:0:0:
256,280,75191,6,0,L|176:280,1,80,0|0,1:0|1:0,0:0:0:0:
320,200,75510,2,0,L|400:200,1,80,8|0,1:2|0:0,0:0:0:0:
256,160,75829,2,0,L|232:80,1,80,0|0,1:0|1:0,0:0:0:0:
376,128,76148,2,0,L|400:48,1,80,8|0,1:2|0:0,0:0:0:0:
160,304,76467,6,0,L|0:224,2,160,4|8|4,1:0|0:0|1:2,0:0:0:0:
304,312,77265,2,0,L|384:312,2,80,0|8|0,1:0|1:2|0:0,0:0:0:0:
160,208,77744,2,0,L|320:208,2,160,4|8|0,1:2|0:0|1:0,0:0:0:0:
304,296,78542,5,4,0:3:0:0:
336,272,78622,1,4,0:3:0:0:
352,240,78701,1,4,0:3:0:0:
352,200,78781,1,0,0:0:0:0:
336,160,78861,1,4,0:3:0:0:
304,136,78941,1,4,0:3:0:0:
144,200,79020,6,0,P|88:160|144:120,1,160,4|8,1:0|1:2,0:0:0:0:
264,80,79499,1,0,0:0:0:0:
120,280,79659,2,0,L|40:280,1,80,0|0,1:0|1:0,0:0:0:0:
280,224,79978,2,0,L|360:224,1,80,8|0,1:2|0:0,0:0:0:0:
216,312,80297,1,8,0:3:0:0:
456,304,80457,5,4,0:3:0:0:
480,272,80536,1,4,0:3:0:0:
488,232,80616,1,8,0:3:0:0:
480,192,80696,1,0,0:3:0:0:
456,160,80776,1,4,0:3:0:0:
272,232,80856,5,4,0:3:0:0:
248,200,80935,1,8,0:3:0:0:
240,160,81015,1,0,0:3:0:0:
248,120,81095,1,4,0:3:0:0:
272,88,81175,1,4,0:3:0:0:
424,192,81254,6,0,L|504:192,1,80,8|0,3:0|0:0,0:0:0:0:
264,304,81574,2,0,L|104:304,2,160,4|0|2,1:0|0:0|0:0,0:0:0:0:
424,256,82531,2,0,L|344:256,1,80,0|2,0:0|0:0,0:0:0:0:
104,184,82850,5,8,0:0:0:0:
184,176,83010,1,8,0:0:0:0:
264,168,83169,1,8,0:0:0:0:
24,96,83329,1,8,0:0:0:0:
184,104,83648,2,0,L|224:104,1,40,4|4,0:3|0:3,0:3:0:0:
416,320,83808,6,0,P|472:280|416:240,1,160,8|12,0:3|1:2,0:0:0:0:
272,216,84286,1,4,0:3:0:0:
240,192,84366,1,4,0:3:0:0:
224,152,84446,1,8,0:3:0:0:
240,112,84526,1,4,0:3:0:0:
272,80,84606,1,0,1:0:0:0:
416,272,84765,6,0,L|456:272,2,40,8|8|0,0:3|0:3|0:0,0:0:0:0:
384,248,85004,1,4,0:3:0:0:
368,208,85084,1,4,0:3:0:0:
384,168,85164,1,4,0:3:0:0:
416,144,85244,1,0,1:0:0:0:
272,104,85403,5,0,0:0:0:0:
416,96,85563,1,8,0:0:0:0:
272,128,85723,1,8,0:0:0:0:
416,64,85882,1,8,0:2:0:0:
152,336,86042,5,8,0:3:0:0:
112,320,86122,1,8,0:3:0:0:
88,288,86201,1,4,0:3:0:0:
72,248,86281,1,4,0:3:0:0:
72,208,86361,1,4,0:3:0:0:
88,168,86441,1,4,0:3:0:0:
120,136,86520,1,4,0:3:0:0:
160,120,86600,1,4,0:3:0:0:
320,88,86680,6,0,L|376:88,1,40,8|8,0:0|0:0,0:0:0:0:
200,32,86840,2,4,L|160:32,1,40,4|4,0:3|0:3,0:3:0:0:
320,88,86999,2,4,L|368:88,1,40,4|4,0:3|0:3,0:3:0:0:
96,64,87159,1,4,0:0:0:0:
Samuel_Haus
I love amlink
Bunnrei
before anything else:
00:00:510 - u mapped this in deluge, but not in overdose or in the highest diff
maek up ur mind :angery:

[havent u heard? im elite mapper]
00:03:062 (3,4) - make this two different with emphasis on (4)
00:05:137 (2,3) - discomfort, make them straight/outwards
00:12:637 (1,2,3,4) - make this move more? like back-n-forths or somehting
00:23:489 (3,4) - increase distanc
00:26:041 (3,4,5,6) - increase spacing for better floww
00:30:350 (1,2) - increase distance too
00:56:360 (2,4) - increase SV in these? might be cooler and more emphasis
01:01:467 (2,2) - same
01:06:573 (2,2) - these could stay as is
01:11:679 (2,4) - but not thses

[deluge]
00:10:403 (2,3,4) - this seems overemphasized with the spacin
00:39:446 (1,2) - increase spacieng
00:54:765 (1,2) - same
01:12:637 (1,2,3,4) - ye this is deluge but it doesnt make sense how nothing like this appears in the higher diff

[overdose]
00:03:701 (1) - make this a sharper curve to maintain momentum from prev note
00:32:425 (1,2,3,4) - this stream isnt present on the two higher diffs, mayb remove for consistency
00:46:786 (3,4) - increase space
01:18:063 (1,2,3) - think of something else less stuttered than this? everything else before it is pretty heavy in movement

nice
Topic Starter
Ascendance

-Plus- wrote:

before anything else:
00:00:510 - u mapped this in deluge, but not in overdose or in the highest diff
maek up ur mind :angery:

[havent u heard? im elite mapper]
00:03:062 (3,4) - make this two different with emphasis on (4) made it a bit more anime
00:05:137 (2,3) - discomfort, make them straight/outwards damn
00:12:637 (1,2,3,4) - make this move more? like back-n-forths or somehting cool
00:23:489 (3,4) - increase distanc yeet
00:26:041 (3,4,5,6) - increase spacing for better floww aes
00:30:350 (1,2) - increase distance too yes
00:56:360 (2,4) - increase SV in these? might be cooler and more emphasis going 2 need another opinion before i change since i wanna keep most things the way i mapped them in 2016
01:01:467 (2,2) - same
01:06:573 (2,2) - these could stay as is
01:11:679 (2,4) - but not thses same as everything here

[deluge]
00:10:403 (2,3,4) - this seems overemphasized with the spacin this is fuki ng anime
00:39:446 (1,2) - increase spacieng ye
00:54:765 (1,2) - same ye
01:12:637 (1,2,3,4) - ye this is deluge but it doesnt make sense how nothing like this appears in the higher diff made it less retard

[overdose]
00:03:701 (1) - make this a sharper curve to maintain momentum from prev note good
00:32:425 (1,2,3,4) - this stream isnt present on the two higher diffs, mayb remove for consistency yes
00:46:786 (3,4) - increase space chara's rain
01:18:063 (1,2,3) - think of something else less stuttered than this? everything else before it is pretty heavy in movement yeet

nice
since some stuff changed from the top diffs from chickenbible's mod, i just went through and accepted the things that made the most sense in the new ver, like the sliders. thanks friends! (also the middle diff he modded doesn't exist anymore lul)
Hareimu
irc with ascendance on all diffs + major fixes regarding combocolours
20:57 Hareimu: want me to mod your diffs through here?
20:57 Ascendance: o FUCK yea
20:58 Ascendance: that means they're good enough and the mod is short
20:58 Ascendance: B)
20:58 Hareimu: actually it was so that I didn't have to mod that much through the map's thread
20:58 Ascendance: LOL
20:59 Hareimu: 01:27:158 (3) - this note is unsnapped by 1ms on the hardest diff
20:59 Ascendance: gimme like 5-10 to apply chara's thing
20:59 Ascendance: was doing hanami stuff
21:00 Ascendance: k lets c
21:04 Hareimu: back
21:04 Hareimu: let's see
21:04 Ascendance: sec
21:04 Ascendance: finishing chara's mod
21:04 Ascendance: im halfway thru the top diff
21:07 Hareimu: the cup, salad, platter and hardest diff don't have combocolours at all
21:08 Ascendance: ya ill add them be4 icons
21:08 Hareimu: from salad to deluge the widescreen storyboard option is turned on
21:08 Hareimu: doesn't really matter but
21:08 Hareimu: yeah
21:08 Ascendance: sb
21:08 Hareimu: 00:52:531 (8,9,1,2,3,4) - unsnapped sliderends on the deluge diff
21:09 Hareimu: basically caused by sv increase
21:09 Ascendance: nice catch
21:09 Ascendance: fix
21:10 Hareimu: gr7
21:11 Hareimu: fuck
21:12 Hareimu: back
21:12 Ascendance: wb
21:14 Hareimu: testplaying time
21:14 *Hareimu is playing [https://osu.ppy.sh/b/1498722 CustomiZ - COOLEST [Salad]] <CatchTheBeat>
21:15 Ascendance: wew
21:15 Ascendance: salad
21:15 Hareimu: ascendance's salad
21:15 Ascendance: gonna update now
21:15 Hareimu: so yeah
21:15 Ascendance: with the chara changes
21:16 Hareimu: there are some hard af dashes here
21:16 Ascendance: i like dashes
21:17 Ascendance: thx bpm
21:17 Hareimu: 00:38:489 (2,3) -
21:17 Hareimu: I'd rather use 2,4x distancing for all 1/2 dashes tnh
21:17 Hareimu: tbh*
21:17 Hareimu: 00:46:786 (2,1) - like this one
21:18 Ascendance: okokokokopk
21:19 Hareimu: 00:55:882 (5,1) -
21:19 Hareimu: yeah,
21:19 Hareimu: big af
21:19 Ascendance: i reduced the big 1s
21:20 Hareimu: 00:59:552 (3,4) - kinda antiflowy dash, considering the shape and direction to which 00:59:074 (2) - is pointing
21:21 Hareimu: 01:05:935 (3,1) - wew
21:21 Hareimu: did you reduce that one as well?
21:21 Ascendance: i can make the curve of 4 a little nicer
21:21 Ascendance: the antiflow is intended cause its reallys trong
21:21 Ascendance: yes
21:21 Hareimu: 01:23:329 (6,7) - big boi
21:22 Hareimu: 01:26:999 (4,1) - dis one is ok for some reason
21:22 Ascendance: reduce
21:22 Ascendance: its the end jump
21:22 Ascendance: let them miss :^)
21:22 Hareimu: ok salad done
21:22 Hareimu: p l a t t e r t i m e
21:22 *Hareimu is playing [https://osu.ppy.sh/b/1445871 CustomiZ - COOLEST [Platter]] <CatchTheBeat>
21:24 Ascendance: make sure u update
21:24 Hareimu: updated salad
21:24 Hareimu: did you reduce those distances and updated already?
21:25 Ascendance: nah
21:25 Hareimu: oko
21:26 Hareimu: 00:46:786 (2,1,2) -
21:26 Hareimu: kinda unexpected
21:26 Hareimu: (platter)
21:26 Ascendance: reduced 00:47:106 (1,2) -
21:27 Hareimu: 00:50:935 (1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,1,2,3) - 4 seconds on the left side
21:27 Hareimu: aaaa
21:28 Ascendance: yea i noticed that but i didnt want to change stream directions in a low diff :(
21:28 Hareimu: 00:51:574 (5,6,7,8,9,10,11) - you could have made this completely horizontal or something
21:30 Ascendance: ruins the aes tho
21:30 Hareimu: yea
21:32 Hareimu: well, there isn't much to point out in it
21:32 Hareimu: moving on
21:32 Hareimu: o v e r d o s e t i me
21:32 Ascendance: hype
21:32 Hareimu: update to latest version
21:32 Ascendance: well
21:32 Hareimu: 5,81* > 5,89*
21:32 Ascendance: piku is online if you want to talk with him about his rain
21:32 Ascendance: up to you
21:32 Hareimu: I'll do it later
21:33 Ascendance: kk
21:33 *Hareimu is playing [https://osu.ppy.sh/b/1498005 CustomiZ - COOLEST [Overdose]] <CatchTheBeat>
21:35 *Ascendance is editing [https://osu.ppy.sh/b/1498005 CustomiZ - COOLEST [Overdose]]
21:36 Hareimu: 00:23:489 (3) - does this have to be 3/4?
21:36 Hareimu: wouldn't it suffice to have 00:23:808 (4) - as 3/4 alone just to emphasize the next downbeat?
21:36 Ascendance: nah, changed to 1/2
21:37 Hareimu: 00:27:318 (3,4) - you're underemphasizing a very strong vocal 00:27:637 - here
21:37 Hareimu: you could take advantage of the "ma" vocal at 00:27:478 - to make (3) 1/2
21:37 Ascendance: just made a back and forth
21:37 Hareimu: can I see how?
21:38 Ascendance: https://osu.ppy.sh/ss/9978197
21:39 Hareimu: that works
21:39 Hareimu: 00:31:227 (2,4) - no sounds here
21:39 Hareimu: you could make 00:31:148 (1,3,5) - a 1/2 repeat slider if that's what you were going for with the curve
21:40 Ascendance: idk i like the stream but hm
21:40 Hareimu: 00:45:908 (2) - no sound here either
21:40 Hareimu: it'd work better if you had the same approach you took with 00:46:148 (5,6) -
21:41 Hareimu: even though I understand it's for the sake of a pattern (00:45:829 (1,2,3,4,1,2) - )
21:41 Hareimu: it feels overmapped :thinking:
21:41 Ascendance: for 00:45:908 (2) - i keep this stream in all the top diffs cause it sounds really nice
21:42 Hareimu: k
21:43 Hareimu: 01:18:701 (3,1) - nope.jpg
21:43 Hareimu: hyper strength is as strong as it can get and the droplet from (1) is antiflow
21:43 Hareimu: basically make 01:19:020 (1) - horizontal and pointing to the right
21:43 Hareimu: works well
21:44 Ascendance: reduced
21:44 Hareimu: https://osu.ppy.sh/ss/9978214 like this
21:44 Hareimu: 01:22:052 (2,3,4) - this movement feels rather weird
21:45 Hareimu: it's making me do more movements than needed just to emphasize a vocal line that has 1 syllable every beat
21:45 Hareimu: with 2 movements every beat
21:46 Ascendance: i can ctrl g 01:22:531 (4) -
21:46 Hareimu: and place it x:73 here?
21:47 Ascendance: yea
21:47 Hareimu: kk
21:47 Hareimu: nothing else
21:47 Hareimu: moving on to the deluge
21:47 *Hareimu is playing [https://osu.ppy.sh/b/1449978 CustomiZ - COOLEST [Deluge]] <CatchTheBeat>
21:49 *Ascendance is editing [https://osu.ppy.sh/b/1449978 CustomiZ - COOLEST [Deluge]]
21:49 Ascendance: this is the 2017 overdose
21:49 Hareimu: how in the everlasting mother of fuck is this diff easier than the last one
21:49 Ascendance: cause 2016 me was weird
21:49 Ascendance: 2017 me was aes + pp
21:49 Hareimu: 00:00:510 (1,2,3,4) - bad idea number 1
21:49 Ascendance: 2018 me is ???
21:50 Ascendance: why D:
21:50 Ascendance: it plays nice to me
21:50 Hareimu: even though the player can restart
21:50 Hareimu: that's the hardest type of left-right non-wiggle 1/4 pattern
21:51 Hareimu: having it appear here and not on the latest diff is...
21:51 Hareimu: weird
21:51 Ascendance: i removed it at first
21:51 Ascendance: now im adding it back
21:51 Ascendance: and im gonna add a stream to the top diff too
21:51 Ascendance: to make it consistent
21:52 Hareimu: kk
21:52 Hareimu: 00:03:382 (4) - make curved?
21:53 Ascendance: ok!
21:53 Hareimu: 00:17:584 (1) - remove repeat and add a 1/2 slider 00:18:063 - here?
21:53 Hareimu: you did so on all other diffs
21:53 Hareimu: other mappers did the same too
21:53 Hareimu: and also not doing so is ignoring the syllable of the singer here
21:54 Ascendance: ye
21:54 Hareimu: 00:20:137 (1) - same here
21:54 Hareimu: you did so on the last diff
21:54 Hareimu: but not here
21:55 Hareimu: 00:23:489 (3) - same as overdose, should be 1/2
21:55 Ascendance: ye
21:55 Hareimu: 00:34:499 (2) - you're giving way too much emphasis both spacing-wise and movement-wise with this slider here
21:57 Ascendance: its pretty powerful imo
21:58 Hareimu: I'd make 00:34:340 (1) - a 1/2 slider and 00:34:659 - 00:34:818 - place two notes spaced by 1,4x apart from each other so that the vocalist's "GARA E" or "KARA E" or whatever is properly emphasized
21:58 Hareimu: but it's your call
21:58 Hareimu: doesn't have to be 1,4x though, just saying so that you could do the same on the last diff but with even more distancing to provide hypers
21:59 Ascendance: hopefully you don't mind, i think i'll keep it as it is
21:59 Hareimu: I said it was your call
21:59 Hareimu: it's not unrankable or anything
22:00 Hareimu: just weird emphasizing IMO
22:00 Hareimu: but still, moving on
22:00 Hareimu: 00:40:084 (3,4,1) - orly
22:00 Hareimu: last diff's patterns are easier than these beasts
22:01 Ascendance: LOOL
22:01 Hareimu: not to mention the sudden movement stop on (1)
22:01 Ascendance: yea i fixed em
22:01 Hareimu: jesus christ if the catcher was alive that release of kinetic energy would've shattered the earth in half
22:02 Ascendance: ROFLLLL
22:02 Hareimu: anyway
22:02 Hareimu: 00:41:042 (2,3) - too many sliders leaning to the right? lmao
22:03 Ascendance: antiflow babyyyy
22:04 Hareimu: 00:50:935 (1,2,3,4) - oh this is oka- 00:51:574 (5,6,7,8) - JESUS FUCKING CHRIS- 00:52:531 (8,9,1,2,3,4) - AAAAAAAAAAAAAAAAAA
22:04 Ascendance: PPPPPPPPPPP
22:04 Ascendance: MY DRILL IS THE DRILL THAT WILL PIERCE THE HEAVENS
22:05 Hareimu: 01:06:254 (1,2) - at least make (2) something more lenient movement-wise please
22:05 Ascendance: curved
22:05 Hareimu: 01:12:797 (2,3,4) - OH HELL NO
22:05 Hareimu: uta flashbacks
22:05 Ascendance: U T A
22:06 Hareimu: 01:11:999 (3) - inconsistent structure right here boye
22:06 Hareimu: 3/4 not 1/2
22:06 Ascendance: 3/4'd it
22:06 Hareimu: 01:12:797 (2,3,4) - nah but really change 3 and 4 for the love of god I don't wanna die
22:07 Ascendance: i did
22:07 Ascendance: B)
22:07 Hareimu: 01:23:808 (6) - make horizontal pointing to the left?
22:07 Ascendance: sure
22:08 Hareimu: I'm literally done with the deluge
22:08 Hareimu: MOVING ON
22:08 *Hareimu is playing [https://osu.ppy.sh/b/1069448 CustomiZ - COOLEST [Haven't You Heard? I'm Ascendance]] <CatchTheBeat>
22:08 Ascendance: OH BABY
22:08 Hareimu: 00:00:510 - I'm gonna assume there are streams from here
22:08 Ascendance: there will be ya
22:09 Hareimu: updated, now I'll testplay properly
22:10 Hareimu: okay why the fuck am I missing
22:11 Ascendance: B)
22:11 Hareimu: 00:37:530 (3,4) - why does this have different structure than 00:38:808 (3,4) - this
22:12 Ascendance: bg instrument
22:12 Hareimu: you didn't follow it on the deluge
22:14 Ascendance: yea
22:14 Ascendance: simplified pmuch l0l
22:14 Hareimu: 00:49:339 (8,9) - wot
22:14 Hareimu: shouldn't the hdash be directed from 7 to 8?
22:15 Ascendance: uh fixed
22:16 Hareimu: having 01:08:807 (1,2) - these be in the same side as 00:58:594 (1,2) - these is kinda weird
22:16 Hareimu: just aesthetic purposes, but I'd rather have the former be on the right side
22:16 Hareimu: left side*
22:17 Hareimu: 01:08:648 (6) - moving this to the right side and making it completely vertical/horizontal pointing to the left makes it connect properly
22:18 Hareimu: pretty much personal prefference, but if you want to see how it looks like go ahead
22:18 Ascendance: testing it now
22:18 Ascendance: kk i tried some stuff im just gonna keep it i think
22:19 Hareimu: alright
22:19 Hareimu: 01:14:711 (5) - move to x:317?
22:19 Hareimu: it's pretty shitmissable now
22:19 Ascendance: ye
22:19 Hareimu: that's it I gues
22:19 Hareimu: s
22:19 Ascendance: ok wait let me increase a jump to get it to 7*
22:19 Hareimu: rofl
22:19 Ascendance: its at 6.99
22:20 Ascendance: ok we're good
22:20 Hareimu: I'm finished with your parts then
22:20 Hareimu: I'll check the other two's diffs as well}
22:21 Ascendance: cool
22:21 Ascendance: gonna recopy hitsounds first
22:21 Ascendance: and then when they reply i'll copy all the combo colors
22:21 Hareimu: kk
22:21 Hareimu: posting this

[Hyperion's Cup]
  1. 00:03:382 (1,2) - A bit less distance wouldn't hurt, 1,2x could work better tbh
  2. 00:33:223 - Maybe add a note here at x:340 to follow the vocal line completely?
  3. 01:27:159 (4) - Not sure if following the guitar riff with a slider here is the most appropiate way of mapping it instead of just leaving it as a note, but that's your choice I guess.
solid cup

[Piku's Rain]
  1. 00:03:701 (1) - This should be a 1/1 slider instead, there's no guitar riff sound at 00:03:861 -
  2. 00:08:967 (2,3,4) - The structure on this pattern is bugging me, since you're emphasizing 00:09:446 (4) - with a hyper even though 00:09:286 (3) - is way stronger since it has a cymbal behind.
  3. 00:09:925 (1) - You should probably emphasize this slider with a hyper too, since it has a cymbal sound behind as well.
  4. 00:15:829 (3,4) - Reduce the distance between these? Pretty easy to shitmiss them because it's borderline edgedash. Add a hyper between 00:16:148 (4,1) - these while you're at it, (1) could use some more emphasis.
  5. 00:32:425 (1) - The 1/4 piano sounds clearly start 00:33:063 - here bud, not 00:32:425 - here. I suggest just following the main rhythm structure of the song using a 3/2 slider in this repeat slider's place.
  6. 00:37:212 (2) - Not really sure what this slider is doing here but I feel it's out of place, as it is the whole 00:36:893 (1,2,3) - pattern's structure. I suggest you try using https://osu.ppy.sh/ss/10000938 this one instead (the timeline, not necessarily the patterning), it works way better.
  7. 00:42:957 (3) - Either this one or 00:43:435 (4,5,6,7) - any of these four should have a NC, the fruit stack as it is rn is of 13 fruits, which is too much when you consider the fact that the whole diff normally has an average of 8 per combo.
  8. 00:45:191 (1) - Remove NC, 00:45:829 (3) - Add it here instead. 00:46:467 (1) - Remove it here too.
  9. 00:49:659 (1) - This slider is underemphasized being stacked with 00:49:180 (1) - , it should have a hyper emphasizing it or at least a bit of movement. Either way a stack isn't the best thing to use. Same goes for 00:49:978 (2,1) -
  10. 00:49:978 (2) - This kickslider is overmapped, there is no sound 00:50:058 - here.
  11. 00:50:616 (2,1) - Shouldn't these have a hyper in between? Right now the hyperdash is between 00:50:935 (1,2) - these two, which wrongly emphasizes the cymbal 00:50:935 (1) - here by instead giving the emphasis to 00:51:095 (2) - , which is kinda odd looking both aesthetically and in gameplay.
  12. 01:08:409 (4,5,6) - Hyperdash should go from 4 to 5, not from 5 to 6 :thinking:
  13. 01:13:595 (5) - Move to x:160? That way you emphasize both 01:13:595 - and 01:13:914 - with a hyper.
  14. 01:20:457 (1,2,3,4,5,1,2,3,4,5) - Weird stream structure regarding hyper placement, newcomboing, etc. 01:20:856 (1,2) - NCs should be swapped between these two, and 01:20:776 (5,1,2) - hyper should be between 1 and 2, not between 5 and 1.
Aside from everything else, do notice that placing sliderends over strong downbeats (big white ticks) in places such as 00:11:042 (1) - , 00:13:595 (1) - , 00:18:701 (1) - , 00:42:957 (3) - , 01:11:680 (4) - , 01:16:467 (1) - , 01:17:744 (3) - and especially 01:23:808 (1) - here greatly limits your capability of emphasizing cymbals and relatively strong sounds, as well as hindering the structure of your map overall. On most of those places I mentioned, you could've used a 1/2 slider and a note over the downbeat instead or, if that doesn't suit your tastes, use a 3/4 slider and a note/slider on the downbeat instead as well (like you did 00:16:148 (4,1) - here, for example).
Before getting this to a bubbled/qualified state, I'd like to see this issue sorted out properly. Poke me ingame anytime if you want me to go deeper over it and want me to give you help as well.

Call me back
Sanyi
3.9* -> 5.84* smh
JBHyperion
@Hareimu - fixed all, thanks

Cup
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Title:COOLEST
TitleUnicode:COOLEST
Artist:CustomiZ
ArtistUnicode:カスタマイZ
Creator:Ascendance
Version:Hyperion's Cup
Source:坂本ですが?
Tags:Haven't You Heard? I'm Sakamoto Opening ENDO. (GEEKS) Koji Miyashita Sakamoto desuka? P_i_k_u piku JBHyperion
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P i k u
Heya, while I'm applying this mod I'm also gonna remap some sections because well.... this map was made a year ago, so I feel like making some bigger changes here and there alongside this mod

Hareimu wrote:

[Piku's Rain]
  1. 00:03:701 (1) - This should be a 1/1 slider instead, there's no guitar riff sound at 00:03:861 - | Yup
  2. 00:08:967 (2,3,4) - The structure on this pattern is bugging me, since you're emphasizing 00:09:446 (4) - with a hyper even though 00:09:286 (3) - is way stronger since it has a cymbal behind. | It has been bugging me too
  3. 00:09:925 (1) - You should probably emphasize this slider with a hyper too, since it has a cymbal sound behind as well. | Hm yeah I emphasized it without a hyper
  4. 00:15:829 (3,4) - Reduce the distance between these? Pretty easy to shitmiss them because it's borderline edgedash. Add a hyper between 00:16:148 (4,1) - these while you're at it, (1) could use some more emphasis. | Really good idea
  5. 00:32:425 (1) - The 1/4 piano sounds clearly start 00:33:063 - here bud, not 00:32:425 - here. I suggest just following the main rhythm structure of the song using a 3/2 slider in this repeat slider's place. | Okay I'm gonna change rhythm here bud
  6. 00:37:212 (2) - Not really sure what this slider is doing here but I feel it's out of place, as it is the whole 00:36:893 (1,2,3) - pattern's structure. I suggest you try using https://osu.ppy.sh/ss/10000938 this one instead (the timeline, not necessarily the patterning), it works way better. | Yeah I have no idea as well LOL
  7. 00:42:957 (3) - Either this one or 00:43:435 (4,5,6,7) - any of these four should have a NC, the fruit stack as it is rn is of 13 fruits, which is too much when you consider the fact that the whole diff normally has an average of 8 per combo. | Whoops
  8. 00:45:191 (1) - Remove NC, 00:45:829 (3) - Add it here instead. 00:46:467 (1) - Remove it here too. | Done
  9. 00:49:659 (1) - This slider is underemphasized being stacked with 00:49:180 (1) - , it should have a hyper emphasizing it or at least a bit of movement. Either way a stack isn't the best thing to use. Same goes for 00:49:978 (2,1) - | Hyperss
  10. 00:49:978 (2) - This kickslider is overmapped, there is no sound 00:50:058 - here. | What?
  11. 00:50:616 (2,1) - Shouldn't these have a hyper in between? Right now the hyperdash is between 00:50:935 (1,2) - these two, which wrongly emphasizes the cymbal 00:50:935 (1) - here by instead giving the emphasis to 00:51:095 (2) - , which is kinda odd looking both aesthetically and in gameplay. | Eh, I wanted it to have some sort of "kick" effect here. Should be fine imo
  12. 01:08:409 (4,5,6) - Hyperdash should go from 4 to 5, not from 5 to 6 :thinking: | :thinking:
  13. 01:13:595 (5) - Move to x:160? That way you emphasize both 01:13:595 - and 01:13:914 - with a hyper. | You are a genius
  14. 01:20:457 (1,2,3,4,5,1,2,3,4,5) - Weird stream structure regarding hyper placement, newcomboing, etc. 01:20:856 (1,2) - NCs should be swapped between these two, and 01:20:776 (5,1,2) - hyper should be between 1 and 2, not between 5 and 1. | What the heck is this (fixed)
Aside from everything else, do notice that placing sliderends over strong downbeats (big white ticks) in places such as 00:11:042 (1) - , 00:13:595 (1) - , 00:18:701 (1) - , 00:42:957 (3) - , 01:11:680 (4) - , 01:16:467 (1) - , 01:17:744 (3) - and especially 01:23:808 (1) - here greatly limits your capability of emphasizing cymbals and relatively strong sounds, as well as hindering the structure of your map overall. On most of those places I mentioned, you could've used a 1/2 slider and a note over the downbeat instead or, if that doesn't suit your tastes, use a 3/4 slider and a note/slider on the downbeat instead as well (like you did 00:16:148 (4,1) - here, for example). | Most of them have been fixed while I was fixing stuff. I left some of them though because I think they fit the way they are
Before getting this to a bubbled/qualified state, I'd like to see this issue sorted out properly. Poke me ingame anytime if you want me to go deeper over it and want me to give you help as well.

Call me back| Ok @Hareimu
Thanks a lot! This one was really useful \o/

Piku's Rain
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 53090
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 3.699998

[Metadata]
Title:COOLEST
TitleUnicode:COOLEST
Artist:CustomiZ
ArtistUnicode:カスタマイZ
Creator:Ascendance
Version:Piku's Rain
Source:坂本ですが?
Tags:Haven't You Heard? I'm Sakamoto Opening ENDO. (GEEKS) Koji Miyashita Sakamoto desuka? P_i_k_u piku JBHyperion
BeatmapID:1309383
BeatmapSetID:502512

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:9
ApproachRate:9
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"maxresdefault (1).jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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4978,-100,4,2,1,40,0,0
6254,-100,4,2,1,50,0,0
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10084,-100,4,2,1,70,0,0
52212,-100,4,2,1,80,0,1
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Combo2 : 92,170,248
Combo3 : 248,120,92

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24,112,19659,2,0,L|104:112,2,80,0|0|8,1:0|1:0|0:0,0:0:0:0:
264,80,20137,6,0,L|344:80,1,80,0|0,1:0|0:0,0:0:0:0:
184,312,20457,2,0,P|184:240|256:208,1,160,0|8,1:0|1:2,0:0:0:0:
384,208,20935,2,0,L|464:208,1,80,0|8,1:0|1:2,0:0:0:0:
224,128,21254,2,0,L|144:128,1,80,8|8,1:2|0:0,0:0:0:0:
384,208,21574,6,0,P|432:151|384:96,1,160,4|8,1:0|1:2,0:0:0:0:
264,48,22052,1,0,0:0:0:0:
408,32,22212,1,0,1:0:0:0:
312,56,22372,1,0,1:0:0:0:
216,104,22531,1,8,1:2:0:0:
456,296,22691,6,0,P|504:240|456:184,1,160,0|0,1:0|1:0,0:0:0:0:
296,208,23169,2,0,L|216:208,1,80,8|0,1:2|0:0,0:0:0:0:
360,112,23489,2,0,L|440:112,1,80,0|0,1:0|1:0,0:0:0:0:
200,304,23808,2,0,L|120:304,1,80,8|0,1:2|0:0,0:0:0:0:
280,328,24127,6,0,L|360:328,2,80,0|0|8,1:0|0:0|1:2,0:0:0:0:
160,216,24606,1,0,0:0:0:0:
256,208,24765,1,0,1:0:0:0:
160,216,24925,1,0,1:0:0:0:
64,184,25084,1,8,1:2:0:0:
304,256,25244,6,0,P|352:200|304:144,1,160,0|0,1:0|1:0,0:0:0:0:
176,64,25723,2,0,L|256:64,1,80,0|0,1:0|1:0,0:0:0:0:
416,264,26042,1,4,1:3:0:0:
448,240,26122,1,4,0:3:0:0:
448,200,26201,1,4,0:3:0:0:
416,176,26281,1,4,0:3:0:0:
256,144,26361,6,0,L|176:144,1,80,8|0,1:2|0:0,0:0:0:0:
416,72,26680,1,4,1:0:0:0:
256,248,26999,2,0,L|336:248,1,80,8|0,1:2|0:0,0:0:0:0:
96,224,27318,2,0,L|16:224,1,80,0|0,1:0|1:0,0:0:0:0:
176,320,27637,2,0,L|256:320,1,80,8|0,1:2|0:0,0:0:0:0:
16,192,27957,1,4,1:0:0:0:
176,48,28276,6,0,L|96:48,1,80,8|0,1:2|0:0,0:0:0:0:
336,168,28595,1,0,1:0:0:0:
224,272,28754,1,8,0:0:0:0:
192,248,28834,1,8,0:0:0:0:
176,216,28914,1,8,0:0:0:0:
176,176,28994,1,8,0:0:0:0:
192,144,29074,1,8,0:0:0:0:
224,120,29153,1,8,0:0:0:0:
384,224,29233,6,0,P|432:168|376:112,1,160,12|8,0:0|0:0,0:0:0:0:
144,88,29712,2,0,L|104:88,2,40,8|8|8,0:0|0:0|0:0,0:0:0:0:
264,64,30031,1,4,3:0:0:0:
144,112,30191,1,8,3:0:0:0:
384,264,30350,6,0,P|432:208|408:120,1,160,4|0,0:2|0:0,0:0:0:0:
296,96,30829,1,8,0:2:0:0:
56,264,30989,1,4,3:0:0:0:
88,240,31068,1,4,3:0:0:0:
120,216,31148,1,4,3:0:0:0:
216,144,31308,1,4,3:0:0:0:
136,128,31467,1,8,3:0:0:0:
56,112,31627,1,4,3:0:0:0:
368,88,31786,6,0,L|448:88,1,80,0|0,1:0|1:0,0:0:0:0:
328,224,32106,2,0,L|248:224,1,80
488,112,32425,2,0,L|248:112,1,240,8|0,1:2|0:0,0:0:0:0:
392,328,33063,5,2,1:2:0:0:
424,304,33143,1,0,0:0:0:0:
440,264,33223,1,8,1:2:0:0:
448,224,33302,1,0,0:0:0:0:
432,184,33382,1,2,0:0:0:0:
408,152,33462,1,0,0:0:0:0:
376,128,33542,1,0,0:0:0:0:
216,200,33701,2,0,L|224:120,1,80,10|0,1:2|0:0,0:0:0:0:
384,56,34020,2,0,L|464:56,1,80,2|0,1:2|1:0,0:0:0:0:
176,304,34340,6,0,L|96:304,2,80,4|8|0,1:2|0:0|1:0,0:0:0:0:
296,264,34818,1,0,1:0:0:0:
56,224,34978,2,0,L|64:144,1,80,8|0,1:2|0:0,0:0:0:0:
208,120,35297,2,0,L|200:40,1,80,2|8,0:0|1:2,0:0:0:0:
56,72,35616,2,0,L|136:72,1,80,2|8,0:0|1:2,0:0:0:0:
256,192,35935,2,0,L|168:192,1,80,2|0,1:2|0:0,0:0:0:0:
416,160,36254,2,0,L|424:80,1,80,10|0,1:2|1:0,0:0:0:0:
184,96,36574,2,0,L|304:96,1,120,0|0,1:0|0:0,0:0:0:0:
392,320,36893,6,0,L|224:320,1,160,0|0,1:0|0:0,0:0:0:0:
352,240,37372,1,0,0:0:0:0:
112,264,37531,2,0,P|64:208|112:152,1,160,8|0,1:2|0:0,0:0:0:0:
232,112,38010,1,0,1:0:0:0:
112,64,38169,2,0,L|32:64,1,80,0|8,1:0|1:2,0:0:0:0:
192,224,38489,2,0,L|272:224,1,80,0|0,1:0|0:0,0:0:0:0:
32,328,38808,2,0,P|32:256|104:224,1,160,8|0,1:2|0:0,0:0:0:0:
200,144,39286,1,8,1:2:0:0:
440,336,39446,6,0,L|280:336,3,160,0|0|8|0,1:0|0:0|1:2|0:0,0:0:0:0:
480,184,40723,6,0,L|360:184,1,120,4|0,1:2|0:0,0:0:0:0:
344,232,41042,2,0,L|464:232,1,120,12|0,1:2|0:0,0:0:0:0:
480,288,41361,2,0,L|360:288,1,120,4|0,1:2|0:0,0:0:0:0:
344,328,41680,2,0,L|424:328,1,80,12|0,1:2|0:0,0:0:0:0:
192,272,41999,6,0,L|32:272,1,160,4|8,1:2|1:2,0:0:0:0:
152,192,42478,1,0,0:0:0:0:
32,160,42637,2,0,L|24:80,1,80,0|0,0:0|1:0,0:0:0:0:
264,144,42957,2,0,L|344:144,1,80,8|0,1:2|0:0,0:0:0:0:
104,40,43276,5,0,1:0:0:0:
248,48,43435,1,0,0:0:0:0:
104,40,43595,1,8,1:2:0:0:
344,224,43754,2,0,P|392:168|344:112,1,160,0|0,1:0|1:0,0:0:0:0:
200,168,44233,2,0,L|120:168,1,80,8|0,1:2|0:0,0:0:0:0:
440,280,44552,5,0,1:0:0:0:
488,216,44712,1,0,1:0:0:0:
456,144,44872,1,8,0:0:0:0:
392,96,45031,1,0,1:0:0:0:
152,168,45191,2,0,L|72:168,1,80,0|0,1:0|1:0,0:0:0:0:
232,64,45510,2,0,L|312:64,1,80,8|0,0:0|1:0,0:0:0:0:
192,272,45829,5,8,3:0:0:0:
152,280,45909,1,4,3:0:0:0:
112,288,45989,1,4,3:0:0:0:
256,200,46148,1,8,3:0:0:0:
296,192,46228,1,4,3:0:0:0:
336,184,46308,1,4,3:0:0:0:
216,136,46467,1,4,1:2:0:0:
456,96,46627,2,0,L|496:96,2,40,8|8|8,0:0|0:0|1:2,0:0:0:0:
360,280,46946,2,0,L|320:280,1,40,8|8,0:0|0:0,0:0:0:0:
160,312,47106,6,0,P|112:256|160:200,1,160,6|0,1:2|0:0,0:0:0:0:
280,176,47584,1,0,1:0:0:0:
336,176,47664,1,0,1:0:0:0:
176,128,47744,2,0,L|96:128,1,80,10|0,0:0|0:0,0:0:0:0:
240,72,48063,2,0,L|320:72,1,80,0|0,1:0|0:0,0:0:0:0:
80,288,48382,6,0,L|96:208,1,80,8|0,1:2|0:0,0:0:0:0:
240,296,48701,2,0,L|224:216,1,80
184,200,48941,1,0,0:0:0:0:
144,200,49020,1,8,1:2:0:0:
264,144,49180,2,8,L|272:104,5,40
112,72,49659,6,0,L|32:72,1,80,0|0,1:0|1:0,0:0:0:0:
272,280,49978,2,0,L|280:240,3,40,8|8|8|8,0:0|0:0|0:0|0:0,0:0:0:0:
120,192,50297,6,0,L|40:192,1,80,0|4,1:0|0:3,0:0:0:0:
120,112,50616,2,0,L|200:112,1,80,8|4,0:3|0:3,0:0:0:0:
320,184,50935,5,12,0:0:0:0:
80,288,51095,1,8,0:0:0:0:
128,224,51254,1,8,0:0:0:0:
112,144,51414,1,8,0:0:0:0:
48,96,51574,1,8,0:0:0:0:
144,80,51733,1,8,0:0:0:0:
264,160,51893,1,8,0:0:0:0:
144,112,52052,1,8,0:0:0:0:
384,272,52212,6,0,L|464:272,1,80,8|0,0:0|0:0,0:0:0:0:
344,152,52531,2,0,L|424:152,1,80,8|0,0:0|0:0,0:0:0:0:
264,288,52850,1,8,0:0:0:0:
224,272,52930,1,8,0:0:0:0:
200,240,53010,1,8,0:0:0:0:
184,208,53090,1,8,0:0:0:0:
184,168,53169,1,8,0:0:0:0:
200,128,53249,1,8,0:0:0:0:
232,104,53329,1,8,0:0:0:0:
272,88,53409,1,8,0:0:0:0:
432,320,53489,6,0,P|488:280|432:240,1,160,4|8,1:0|0:0,0:0:0:0:
288,216,53967,2,0,L|128:216,1,160,0|0,1:0|1:0,0:0:0:0:
256,120,54446,2,0,L|336:120,1,80,8|0,1:2|0:0,0:0:0:0:
96,296,54765,6,0,L|16:296,2,80,0|0|8,1:0|1:0|0:0,0:0:0:0:
336,320,55244,2,0,L|496:320,1,160,0|0,1:0|1:0,0:0:0:0:
384,240,55723,2,0,L|304:240,1,80,8|0,1:2|0:0,0:0:0:0:
64,160,56042,6,0,L|224:160,1,160,4|12,1:0|1:2,0:0:0:0:
336,160,56520,1,0,0:0:0:0:
96,320,56680,2,0,P|40:280|96:240,1,160,0|12,1:0|1:2,0:0:0:0:
240,80,57159,1,0,0:0:0:0:
480,200,57318,6,0,L|456:120,1,80,0|0,1:0|1:0,0:0:0:0:
216,312,57637,2,0,L|240:232,1,80,8|0,1:2|0:0,0:0:0:0:
384,232,57957,2,0,L|464:232,1,80,0|0,0:0|1:0,0:0:0:0:
224,336,58276,1,8,1:2:0:0:
192,312,58356,1,8,0:0:0:0:
192,272,58435,1,8,0:0:0:0:
224,240,58515,1,8,0:0:0:0:
383,312,58595,6,0,P|439:272|383:232,1,160,4|8,1:0|0:0,0:0:0:0:
240,152,59074,2,0,L|400:152,1,160,0|0,1:0|1:0,0:0:0:0:
257,256,59552,2,0,L|177:256,1,80,8|0,1:2|0:0,0:0:0:0:
416,304,59872,6,0,L|496:304,2,80,4|0|8,1:0|1:0|0:0,0:0:0:0:
176,296,60350,2,0,P|120:256|176:216,1,160,0|0,1:0|1:0,0:0:0:0:
320,240,60829,2,0,L|400:240,1,80,8|0,1:2|1:0,0:0:0:0:
160,120,61148,6,0,L|40:120,1,120,0|4,0:0|0:0,0:0:0:0:
128,48,61467,2,0,L|248:48,1,120,12|0,1:2|0:0,0:0:0:0:
336,128,61786,2,0,L|416:128,1,80,0|0,1:0|0:0,0:0:0:0:
176,256,62106,2,0,L|96:256,1,80,12|0,1:2|0:0,0:0:0:0:
336,224,62425,5,0,1:0:0:0:
456,248,62584,2,8,L|496:248,2,40
312,144,62903,1,8,0:0:0:0:
304,104,62983,1,8,0:0:0:0:
296,64,63063,1,8,0:0:0:0:
440,112,63223,2,8,L|480:112,2,40
312,144,63542,2,8,L|272:144,1,40
64,112,63701,6,0,P|8:152|64:192,1,160,4|8,1:0|0:0,0:0:0:0:
208,264,64180,2,0,L|368:264,1,160,0|0,1:0|1:0,0:0:0:0:
128,152,64659,2,0,L|48:152,1,80,8|0,1:2|0:0,0:0:0:0:
192,112,64978,2,0,L|272:112,2,80,4|0|8,1:0|1:0|1:2,0:0:0:0:
432,288,65457,2,0,L|272:288,1,160,0|0,1:0|1:0,0:0:0:0:
416,208,65935,2,0,L|496:208,1,80,8|0,1:2|0:0,0:0:0:0:
256,216,66254,6,0,L|96:216,1,160,0|12,1:0|1:2,0:0:0:0:
224,144,66733,1,0,0:0:0:0:
464,160,66893,2,0,L|304:160,1,160,0|12,1:0|1:2,0:0:0:0:
432,88,67372,1,0,0:0:0:0:
192,304,67531,2,0,L|184:224,1,80,0|0,1:0|1:0,0:0:0:0:
424,320,67850,2,0,L|432:240,1,80,8|0,1:2|0:0,0:0:0:0:
288,328,68169,5,4,0:3:0:0:
256,304,68249,1,4,0:3:0:0:
256,264,68329,1,4,0:3:0:0:
288,240,68409,1,4,0:3:0:0:
448,224,68489,1,4,0:3:0:0:
480,200,68569,1,4,0:3:0:0:
480,160,68649,1,4,0:3:0:0:
448,136,68729,1,4,0:3:0:0:
288,328,68808,6,0,P|232:288|288:248,1,160,4|8,1:0|0:0,0:0:0:0:
432,48,69286,2,0,L|272:48,1,160,0|0,1:0|1:0,0:0:0:0:
416,160,69765,2,0,L|496:160,1,80,8|0,1:2|0:0,0:0:0:0:
176,176,70084,2,0,L|96:176,2,80,4|0|8,1:0|1:0|1:2,0:0:0:0:
320,176,70563,6,0,L|160:176,1,160,0|0,1:0|1:0,0:0:0:0:
304,96,71042,2,0,L|384:96,1,80,8|0,1:2|0:0,0:0:0:0:
240,256,71361,2,0,L|160:256,1,80,0|0,1:0|0:0,0:0:0:0:
400,304,71680,2,0,P|456:264|400:224,1,160,12|0,1:2|1:0,0:0:0:0:
160,176,72159,2,0,L|80:176,2,80,0|12|0,0:0|1:2|0:0,0:0:0:0:
400,296,72637,5,4,1:3:0:0:
432,272,72717,1,4,0:3:0:0:
432,232,72797,1,4,0:3:0:0:
400,208,72877,1,4,0:3:0:0:
368,208,72957,1,4,1:3:0:0:
336,232,73036,1,4,0:3:0:0:
336,272,73116,1,4,0:3:0:0:
368,296,73196,1,4,0:3:0:0:
400,296,73276,5,4,1:3:0:0:
432,272,73356,1,4,0:3:0:0:
432,232,73435,1,4,0:3:0:0:
400,208,73515,1,4,0:3:0:0:
160,208,73595,2,0,P|120:176|160:136,1,120,12|0,1:2|0:0,0:0:0:0:
320,112,73914,6,0,L|480:112,1,160,4|8,1:0|1:2,0:0:0:0:
336,200,74393,2,0,L|176:200,1,160,0|0,1:0|1:0,0:0:0:0:
416,272,74872,2,0,L|496:272,1,80,8|0,1:2|0:0,0:0:0:0:
256,280,75191,6,0,L|176:280,1,80,0|0,1:0|1:0,0:0:0:0:
320,200,75510,2,0,L|400:200,1,80,8|0,1:2|0:0,0:0:0:0:
256,160,75829,2,0,L|232:80,1,80,0|0,1:0|1:0,0:0:0:0:
376,128,76148,2,0,L|400:48,1,80,8|0,1:2|0:0,0:0:0:0:
160,304,76467,6,0,L|0:304,2,160,4|8|4,1:0|0:0|1:2,0:0:0:0:
304,312,77265,2,0,L|384:312,2,80,0|8|0,1:0|1:2|0:0,0:0:0:0:
160,208,77744,2,0,L|320:208,2,160,4|8|0,1:2|0:0|1:0,0:0:0:0:
304,296,78542,5,4,0:3:0:0:
336,272,78622,1,4,0:3:0:0:
352,240,78701,1,4,0:3:0:0:
352,200,78781,1,0,0:0:0:0:
336,160,78861,1,4,0:3:0:0:
304,136,78941,1,4,0:3:0:0:
144,200,79020,6,0,P|88:160|144:120,1,160,4|8,1:0|1:2,0:0:0:0:
264,80,79499,1,0,0:0:0:0:
120,280,79659,2,0,L|40:280,1,80,0|0,1:0|1:0,0:0:0:0:
280,224,79978,2,0,L|360:224,1,80,8|0,1:2|0:0,0:0:0:0:
216,312,80297,1,8,0:3:0:0:
456,304,80457,5,4,0:3:0:0:
480,272,80536,1,4,0:3:0:0:
488,232,80616,1,8,0:3:0:0:
480,192,80696,1,0,0:3:0:0:
456,160,80776,1,4,0:3:0:0:
424,136,80856,1,4,0:3:0:0:
264,200,80935,5,8,0:3:0:0:
240,168,81015,1,0,0:3:0:0:
240,128,81095,1,4,0:3:0:0:
264,96,81175,1,4,0:3:0:0:
424,192,81254,6,0,L|504:192,1,80,8|0,3:0|0:0,0:0:0:0:
264,304,81574,2,0,L|104:304,2,160,4|0|2,1:0|0:0|0:0,0:0:0:0:
424,256,82531,2,0,L|344:256,1,80,0|2,0:0|0:0,0:0:0:0:
104,184,82850,5,8,0:0:0:0:
184,176,83010,1,8,0:0:0:0:
264,168,83169,1,8,0:0:0:0:
24,96,83329,1,8,0:0:0:0:
184,104,83648,2,0,L|224:104,1,40,4|4,0:3|0:3,0:3:0:0:
384,96,83808,2,0,L|464:96,1,80,12|0,0:0|0:0,0:0:0:0:
224,40,84127,1,0,0:0:0:0:
304,216,84286,1,8,0:3:0:0:
336,192,84366,1,8,0:3:0:0:
352,152,84446,1,4,0:3:0:0:
336,112,84526,1,4,0:3:0:0:
304,80,84606,1,4,0:0:0:0:
160,272,84765,6,0,L|120:272,2,40,8|8|0,0:3|0:3|0:0,0:0:0:0:
192,248,85004,1,4,0:3:0:0:
208,208,85084,1,4,0:3:0:0:
192,168,85164,1,4,0:3:0:0:
160,144,85244,1,4,0:0:0:0:
304,104,85403,5,0,0:0:0:0:
160,96,85563,1,8,0:0:0:0:
304,128,85723,1,8,0:0:0:0:
160,64,85882,1,8,0:2:0:0:
424,336,86042,5,8,0:3:0:0:
464,320,86122,1,8,0:3:0:0:
488,288,86201,1,4,0:3:0:0:
504,248,86281,1,4,0:3:0:0:
504,208,86361,1,4,0:3:0:0:
488,168,86441,1,4,0:3:0:0:
456,136,86520,1,4,0:3:0:0:
416,120,86600,1,4,0:3:0:0:
256,88,86680,6,0,L|200:88,1,40,8|8,0:0|0:0,0:0:0:0:
376,32,86840,2,4,L|416:32,1,40,4|4,0:3|0:3,0:3:0:0:
256,88,86999,2,4,L|208:88,1,40,4|4,0:3|0:3,0:3:0:0:
480,64,87159,1,4,0:0:0:0:
Hareimu
went through some stuff over at the modding association server and discovered that the last diff had some ms rounding issues all over, also reviewed the rain diff myself and now it's way more polished than it was yesterday (also fixed some diffs missing combocolours YET AGAIN) so all in all I think this is ready. Either way if there are any issues left to address, the 2nd BN will hopefully go through them for me, I think I went through most of them myself.

Bubbled!
Absolute Zero
Popping this bubble because the top difficulty name is unrankable:

  1. A difficulty’s name must be unrelated to a username. Guest difficulties, however, may indicate possession with its mappers’ username or nickname. (e.g. Guest Mapper’s Insane). Words that happen to be usernames are acceptable within difficulty names as long as they relate to the song.
  2. Additionally, a mapset host cannot indicate possession in a difficulty’s name. (e.g. Mapset Host’s Insane). Conflicts caused by mapping multiple songs with the same metadata and collaborative difficulties are the only exceptions.

Please change the top diff name to avoid using "Ascendance".
Nao Tomori
please... this is completely missing the entire point of the rule which is to prevent diffnames being "skystar" "eveless" etc. not this case where the diffname actually ties to the anime very well.
Topic Starter
Ascendance

Absolute Zero wrote:

Popping this bubble because the top difficulty name is unrankable:

  1. A difficulty’s name must be unrelated to a username. Guest difficulties, however, may indicate possession with its mappers’ username or nickname. (e.g. Guest Mapper’s Insane). Words that happen to be usernames are acceptable within difficulty names as long as they relate to the song.
  2. Additionally, a mapset host cannot indicate possession in a difficulty’s name. (e.g. Mapset Host’s Insane). Conflicts caused by mapping multiple songs with the same metadata and collaborative difficulties are the only exceptions.

Please change the top diff name to avoid using "Ascendance".
Words that happen to be usernames are acceptable within difficulty names as long as they relate to the song.
Words that happen to be usernames are acceptable within difficulty names as long as they relate to the song.
Words that happen to be usernames are acceptable within difficulty names as long as they relate to the song.
Words that happen to be usernames are acceptable within difficulty names as long as they relate to the song.
Words that happen to be usernames are acceptable within difficulty names as long as they relate to the song.
Words that happen to be usernames are acceptable within difficulty names as long as they relate to the song.
Words that happen to be usernames are acceptable within difficulty names as long as they relate to the song.
Words that happen to be usernames are acceptable within difficulty names as long as they relate to the song.
Mythax
Cool map, rankable diff name when?
celerih

Ascendance wrote:

Words that happen to be usernames are acceptable within difficulty names as long as they relate to the song.
Exactly, here the word ascendance doesn't just happen to be a username and isn't related to the song, that's why it breaks the rule. It IS your username and it isn't related to the song.

It's not the same as something like https://osu.ppy.sh/s/630109 where Kisses' username just so happened to also relate to the song
Nao Tomori
again, you're missing entirely the intent of the rule, this does not violate it by any reasonable justification. sticking to OMG ITS IN THE RULE WE MUST FOLLOW IT !!!!! is stupid. look to why the rule was created and you'll see that this diffname should be perfect acceptable.
defiance

Naotoshi wrote:

again, you're missing entirely the intent of the rule, this does not violate it by any reasonable justification. sticking to OMG ITS IN THE RULE WE MUST FOLLOW IT !!!!! is stupid. look to why the rule was created and you'll see that this diffname should be perfect acceptable.
nao, I hope you understand that rules are RULES and that they need to be followed. ascendance is not relevant to the anime/song so the diff name is not allowed. I agree the rule is stupid but that doesn't mean you just make an excuse over it.

It's like when Lasse made one of his maps tick 0.5 and you guys were arguing for it because it made sense, even tho it's against rc. I know all the rules aren't perfect but you should at the very least follow them.
Topic Starter
Ascendance
thank you nao for being sensible and thank the rest of you for your needless and robotic opinions

seems creativity is a sin, so the map will go to grave. thanks to hareimu for bubbling it, and sorry to jbh and piku for making you work on your gds for this result

if people gain some common sense to see that the rule being applied isn't even directed towards cases like this, then we can move forward from there.
Linada
what the fuck

is it that hard to use a brain... diffname actually fit really well to this show(by chance it's even the anime title!!), use common sense once in your life please lol it doesn't break the rule ... it's just a wordplay

Words that happen to be usernames are acceptable within difficulty names as long as they relate to the song.
it doesn't relate to the song itself but to the show, how is it unnacceptable cmon
Yumeno Himiko
I agree that the current diff name is acceptable, since the diff name is related to the anime itself.
Topic Starter
Ascendance
The negative hivemind and the inability for the BNG to think for themselves is exactly what's wrong with this community, by the way. We read off of a block of text, and if things don't line up and could potentially be a borderline case, we just take it down and don't discuss at all. No communication at all from the popping bn in either the thread or in discord and no communication at all from the people who believe it is wrong other than "well the RC said so!".

There can be no positive change in this mode when we deal with every case like this. Maybe you believe it's against the rules, but we pop without hearing the cases of others when it's borderline? Is this the way the BNG works? How do we evolve past things when any time we see something that isn't cookie cutter or perfectly meta, we pop it and just leave it to die?

As someone who has the most ranking experience of any mapper in osu!catch at the moment, I'd think that I know the RC quite well and I can understand when I'm treading the limits of what is rankable. I'd appreciate some respect from the BNG, especially the ones who disagreed, as well as some BASIC COMMUNICATION about the issue. I don't want to hear "these words say no", I want to hear your actual thoughts, and not some scripted shit you pulled up on a url. If you can give me some concrete basis to why your opinions are backed by the RC, we can maybe find a compromise. If you just say "ah well rules are rules that sucks", we're never going to find common ground, and that looks worse on you than it does on me. This is 1 ranked map out of 35 that I could have had if this was qualified. If we prefer to put down any mapset that doesn't fit your perfect-world scenario, then so be it.
MBomb
lol
Saileach
https://osu.ppy.sh/s/468614

This uses something similar and i dont think problems arose
Xinnoh
Not using the mapper's name would break consistency with the rest of the set, this isn't the case here.

That and because someone else did it makes it acceptable isn't a good mindset
Kilabarus

Ascendance wrote:

thank you nao for being sensible and thank the rest of you for your needless and robotic opinions

seems creativity is a sin, so the map will go to grave. thanks to hareimu for bubbling it, and sorry to jbh and piku for making you work on your gds for this result

if people gain some common sense to see that the rule being applied isn't even directed towards cases like this, then we can move forward from there.
this is the worst mentality i've seen in a while, if you know it against the rules, how can you live with the fact that you're pushing it for the public to see? if i was so narcissistic, i'd be ashamed to expect others to enjoy it
Saileach
i feel like that response isnt entirely valid since you can just bring up the point that the naming scheme results in something classed as "unrankable" while the scheme is entirely optional while the ranking criteria isnt.

"Because someone else did it makes it acceptable isn't a good mindset."
I agree but i don't believe ascendance is fully breaking the rule, maybe bending or stretching it. The rule was intended for diff's that were just the mappers username while this is not the case, it includes but is not limited to. But that is just my opinion, i trust the bng/qat and ascendance will come to some sort of conclusion which may hopefully result in a rewording of the rule.
Bursthammy
lmao how hard is it to wait for a QAT to give the verdict on whether this is appropriate or not, there's basically no point in discussing it till that happens since all the arguments have been made for both sides
Sanyi
Sorry Weber I want to state my opinion as well.

First: Following a rule by all means is questionable. "Rules" aren't something set-in-stone, they are just things some people agreed on in the past and shouldn't be treated as something "sacred" because they simply aren't.

Second: Pretty much following my first point: "It is a rule so it must be followed" is just completely false in the first place. Rules should be followed. There is only one thing in life you must do - figure it out yourself!

About the diffname: It is obviously an edgecase, but I think it relates to the anime that the song comes from so I think it is fine. That the mapper's name itself isn't related to the anime is not that big of an issue to me since the name as a whole (including the mapper's name) fits perfectly the made wordplay.


Okay but lets get to the really important point!

Even though Ascendance's response is salty and his behavior within this case is questionable I completely agree on the statement he made: We won't get anywhere in this game if we are so nitpicky. I mean: What do we gain from being so nitpicky? I can't think of anything positive. This case is a very good example for why the ctb mapping community is hardstuck.
Maybe the people who think the diffname should be a reason to hold the mapset back can tell me what we get from changing it, but I doubt it since there seems to be no gain at all for me.


FUCK my comment was toxic and caused a bad mood :? What can I do to change that... eh lemme meme quickly: Changing the diffname to "Haven't you heard? I'm Elite Mapper" will solve all issues hohoho xD
Hareimu
Alright, so Absolute Zero notified both me and Ascendance that he's not gonna hold the mapset back just because of the diffname alone. Based on this and the fact that said diffname is simply stretching the ambiguity of the rule to a point that leads multiple people to both question said rule's whole applicable extent and to question if the diffname used in this mapset is unrankable or not, I'm gonna rebubble this.

From my personal point of view, the rule was made so that people like skystar, clsw, blue dragon, angelhoney, val0108 and countless other examples didn't use their own usernames alone as their maps' diffnames because doing so didn't represent their maps' actual difficulty at all, aside from the star rating they had (even more so if they were marathon maps, since they only had one diff and couldn't be compared to anything else inside the set to determine its real difficulty).
This being said, I do believe that this diffname cannot be boiled down to just "Ascendance", since he's currently using clever wordplay to quote both the anime's name (coincidentially or not) and a phrase the main character says by changing said character's name to his own, which, in my opinion, works pretty well.

Additionally, the difficulty is the last difficulty of the whole set standing at 7,1*, being preceded by a 5,84* overdose and a 6,4* deluge, so it's pretty much evident that it's the hardest.

Discussing the rankability of the diffname with the same arguments clearly outlining both sides of the discussion as if you were using a permanent marker to do so over and over again (as people have been doing until 10 hours ago from the time of this post) isn't gonna lead anybody anywhere and, as it has been seen from certain users that I'm not gonna mention for obvious reasons, is going to turn the discussion into a hostile one sooner rather than later, and neither I nor anybody want to see that, to be honest.

I'm not a part of an authority of any kind to say this, but I'd prefer to either see a QAT stating their final decision over this or another BN qualifying this once and for all without further dramatization over the issue at hand rather than see BNs/normal users stating their own opinions over the matter at hand five hundred sixty three times without getting anywhere, thanks.
Topic Starter
Ascendance
Thanks for your help :)
Lexii
wew bubbled again \:D/
Benita
Ascendance sucks, she's is toxic and harasses all BNs into ranking her maps.

things
2018-03-01 22:13 Ascendance: if you dont have anything big to suggest i just wanna fix 2 things
2018-03-01 22:13 Ascendance: (top diff)
2018-03-01 22:13 Benny-: oki
2018-03-01 22:13 Ascendance: 00:15:829 (1,2) -
2018-03-01 22:13 Ascendance: reducing this by like half a screen lol
2018-03-01 22:13 Benny-: oh wow
2018-03-01 22:13 Benny-: yeah please do
2018-03-01 22:14 Ascendance: also 00:16:149 (2) - won't be 1/4 anymore it'll be 1/2 + 1/4 circle
2018-03-01 22:14 Ascendance: and same with this one 00:31:787 (1,2) -
2018-03-01 22:14 Ascendance: except both will stay 1/2
2018-03-01 22:15 Ascendance: and that's all if you're okay with everything else
2018-03-01 22:15 Benny-: 01:01:149 (1,2) - could you reduce this too xd
2018-03-01 22:16 Benny-: it's a lot longer than the other 1/4 jumps
2018-03-01 22:16 Benny-: in the kiai
2018-03-01 22:16 Ascendance: yep
2018-03-01 22:16 Ascendance: 01:01:149 (1) - x:312
2018-03-01 22:16 Ascendance: 01:01:468 (2) - x:207
2018-03-01 22:16 Benny-: cool
2018-03-01 22:16 Benny-: 01:11:361 (1,2) - this one too perhaps
2018-03-01 22:18 Ascendance: did it
2018-03-01 22:19 Benny-: deluge also got one massive 1/4 hyper 01:11:999 (3,4) - uwu
2018-03-01 22:19 Benny-: with big antiflow also
2018-03-01 22:19 Ascendance: no longer
2018-03-01 22:19 Ascendance: http://osu.ppy.sh/ss/10374808
2018-03-01 22:21 Benny-: there's one thing in piku's diff though
2018-03-01 22:21 Benny-: but eh
2018-03-01 22:21 Ascendance: is it small
2018-03-01 22:21 Benny-: 00:50:935 (1,2) -
2018-03-01 22:21 Benny-: judge yourself
2018-03-01 22:21 Benny-: hyper should be to 1
2018-03-01 22:21 Benny-: not to 2
2018-03-01 22:21 Benny-: xd
2018-03-01 22:22 Ascendance: time to adjust
2018-03-01 22:22 Benny-: nice
2018-03-01 22:22 Benny-: well other than that I don't really have any complaints
2018-03-01 22:23 Ascendance: lovely
2018-03-01 22:23 Ascendance: all set!
Topic Starter
Ascendance
benny you are everything i need and more
Pachiru
oh nice, why such good songs are ranked in catch, but not in std yet xD
gratz Ascendance :)
Topic Starter
Ascendance
Just to note, I will not accept any post-qualification mods that have anything to do with star rating. If you have valid complaints about the map that are major and worth fixing, feel free to point them out!

_handholding

Ascendance wrote:

benny you are everything i need and more
igorsprite
zuum
Kuya Frex
thanks for another farmable map Hahahhaha
MBomb
Hello! Just got some concerns regarding the top difficulty.

00:02:265 (1) - The note pitch intensity here is slowly decreasing, yet you chose to do a strong antiflow HDash to this note, with the only justification truly being the "line start", which whilst it could maybe be an explanation for a weaker HDash, it doesn't really explain why it's over 64px higher than the requirement for a HDash, and has antiflow attached to that, especially considering this is before there has been any true emphasis buildup in the song.

The above situation happens a lot throughout the map of a weaker note having a really strong HDash with antiflow after a note that has the same or higher intensity is completely ignored through usage of a sliderend or smaller movement.

00:04:340 (3) - What's the head of this mapped to? I can't hear any sound on it at all, if anything the only "sound" on it is the end of the hold note, which should be used as a slider rather than as a completely different note.

00:04:819 (4) - This is a case of being a similar note to 00:02:265 (1) - , yet with an entirely different movement pattern added of having little movement, whereas the previous case had a strong antiflow HDash.

00:07:691 (2,3,4) - Really question the usage of HDashes there, as it's clear the strong notes are done on the 1/1 ticks, yet you avoid doing the HDash to 3 and instead do one to 2 and 4, the weaker notes of this buildup part. Sounds really odd in terms of play.

00:09:207 - The note here being missing really stands out with how strong the drum is on it, considering 00:09:686 (5) - was mapped as a weaker drum note, and it just makes it sound really bad from a musical perspective.

Throughout the map, HDash distances consistently feel about 2x stronger than they should do, which makes the emphasis feel really off because the difference between a normal dash and a HDash is so huge, and whilst it's done consistently throughout the map, it doesn't feel like there's any particular reason for the HDashes to be so strong other than "I want them to be". If you really do intend to keep that as a gimmick, instead of using it the whole way through, it'd be a lot nicer to only do it that way on the intense parts of the song, to avoid it feeling oversaturated, and also to provide some level of differentiation between the sections.

00:11:042 (2) - The lack of musical accompaniment here makes a HDash seem fitting, however the problem is that with the rest of the map so far, it feels really out of place due to this seeming like it should be the beginning of the wind-down section, however it carries on with that intense feeling into the next section, where it feels like it ends a bit too late.

00:12:638 (1) - Why is there even a HDash to this at all? It's a downbeat, but with the musical techniques used in the song, it sounds as if the previous 1/2 beat is seen as the end of the line and so the technical "downbeat" is there, which once again you've used as a slider-end. I'll try to stop mentioning these now, but this one stood out to me as particularly not fitting.
Just in reference to this point, you realise exactly what I say in the next line with how 00:14:872 (4,1) - is mapped.

00:16:387 - Not really any sound on this at all, makes it feel unnecessarily overmapped to a weird degree.

00:24:446 (2) - Considering previous sections, the HDash to this feels very strange due to just being used to emphasise a slightly stronger vocal (As the drums are something you specifically haven't emphasised in similar sections to this point), when really a normal dash sounds a lot better music wise.
00:25:723 (2) - Above case is even worse with this one.

00:27:000 (2,3) - Here's exactly a point that makes me feel the whole "Strong HDash" gimmick could've actually been used to a lot better of an extent. There's a clear difference in the intensity between this vocals, with the "EST" standing out a lot more, yet the HDash strengths really do not acknowledge this or make it stand out in the music at all compared to the other part.

00:27:797 (5) - There is barely any note at all here. What is that ridiculous distancing.

00:31:468 (3) - Why is this an antiflow HDash when the note is so much weaker than surrounding notes by a long shot with a lack of drum on there?

00:34:500 (2) - Once again, not gonna point out every case like this but it's another case of where you use a HDash to a note, and then use much less prominent vocals/beats as slider repeats/ends.

00:35:617 (1) - The jump to this is completely across screen whilst the note isn't really strong at all, I don't really understand why you've chose to do this.

And so on, this goes on throughout the map with really weird emphasis usage or completely unfitting HDash strengths with the music, and I feel these issues really need to be addressed. Feel free to find me in game if you do need anymore help with finding all of these cases, however I'm very sure that you can find the cases yourself.
celerih
yo, I also have some problems with it, I'll mostly cover some stuff in the kiai
The song has 2 main things going on, the vocals and the drums. The map fails to represent either of these consistently or accurately, and a lot of the rhythms aren't supported by the song

Top diff:
  1. 00:33:223 (2,3,4) - Would make a lot more sense to space out these three from 00:33:063 (1) - since both vocals and drums come back here, even though you're following the 1/4 piano. Since vocal and drums layers are the main focus in the map, you can keep the constant 1/4, yet differentiate them to properly follow more than 1 layer at once
  2. 00:46:228 - The song has a huge tendency of having gaps in it's drums, it's a common theme throughout the map, yet you keep overmapping these and ignoring the actual drum patterns of the song
  3. 00:49:100 (5) - same as above
  4. 00:50:217 - yet here both vocals and drums are present on the 1/4 and you ignore it
  5. 00:58:036 (2,4) - both of these are overmapped. This removes any contrast you could have with the increase in both density and intensity here 00:58:276 (5,6,7,8) -
  6. 01:03:063 (1,2,3,4) - 1/4 sliders here completely ignore the actual drums of the song. 01:03:143 - 01:03:462 - here both don't have drums on them, and this is even reflected in the hitsounding where these slider ends don't have claps on them
  7. 01:03:542 (4,1) - This is the start of the second kiai, is about as intense as the beginning of the kiai yet this hyper is weaker than the 1/4 hypers right before
  8. 01:13:595 (3,4) - drums stop, vocals get held, yet you overmap. a 3/4 slider starting from 01:13:595 - with a much higher spacing thatn the rest expressese the song about 100 times better, since both ovcals and drums on 01:13:595 - take a noticeable increases here, yet the map kinda does nothing. There is literally nothing that starts on 01:13:755 (4) -. It's even what you did in the Deluge diff
  9. 01:14:393 (2,3,4,5) - this whole thing should be a 1/1 slider, or a 1/2 on 01:14:393 - and keep 01:14:712 (5) - if you want to put more importance to the vocals starting there, but that triple has no place being there, you're just horribly misrepresenting the drums there
  10. 01:25:403 - slider end on the downbeat here isn't justified by anything reeally
  11. 01:25:484 (2) - 1/4 slider here should be moved to start on 01:25:563 -
  12. And when the song actually has an increase in density and intensity with 1/4 you ignore it 01:26:281 - 01:26:999 (2) - (this one is by far one of the strongest blue tick note in the song yet it's not even mapped)
Deluge:
  1. 00:52:531 (8,9) - Both top diff and overdose follow the 1/8 piano you're just being inconsistent here
So basically my main issues are overmapping in the kiai, a lot of it done in a pretty bad way, that's made even more apparent when you consider the hitsounding, which actually follows the song and clashes with how the maps is doing it's rhythms, which only server to make the overmapping stand out in the worst possible way.

before anyone tries to tell me I waited for this to be qualified before modding, I hadn't actually looked at the map before, and only because it was qualified I decided to give it a look. Instead of trying to discredit someone with pointless arguing I'd rather see an actual discussion about the problems the map has
Topic Starter
Ascendance
k i'll reply to these points when i get home

most of it is subjective as hell so just be prepared in advance and dont create a shitstorm when i don't want to make my map into your own vision of what it should be

@QATs, don't DQ until I reply, kindly. Thank you
_handholding
If you end up wanted to DQ the map for whatever reason I stated some stuff, to test my modding skill and for a bit of fun ~
[]

Platter
  1. 00:20:616 (2) - I think having a 1/1 slider here would be good to contrast in both rhythm and movement with 00:21:095 (3) because of how the song is https://osu.ppy.sh/ss/10382136
  2. 00:51:574 (5,6,7,8,9,10,11) - Perhaps add claps to the whole stream? Felt a bit weird to me how it continued the 1/2 clap hitsound pattern even though it used 1/4 rhythms
[]

Celerih wrote:

Deluge:
00:52:531 (8,9) - Both top diff and overdose follow the 1/8 piano you're just being inconsistent here
I don't believe that a map should be dictated 100% from how the other diffs were made, because you know, they different diffs and a player isn't playing the other diff when player this one.

I do think getting rid of the 2 1/4 sliders and replacing it with a 3/4 slider would give a nice emphasis to the 1/4 sliders at 00:52:850 (1,2,3,4) https://osu.ppy.sh/ss/10382212 . It's a bit subjective but yh
celerih

Kisses wrote:

celerih wrote:

Deluge:
00:52:531 (8,9) - Both top diff and overdose follow the 1/8 piano you're just being inconsistent here
I don't believe that a map should be dictated 100% from how the other diffs were made, because you know, they different diffs and a player isn't playing the other diff when player this one.

I do think getting rid of the 2 1/4 sliders and replacing it with a 3/4 slider would give a nice emphasis to the 1/4 sliders at 00:52:850 (1,2,3,4) https://osu.ppy.sh/ss/10382212 . It's a bit subjective but yh
Then it would make more sense for the 1/8 not to be followed at all in the deluge diff because right now it's also inconsistent within the diff itself. This rhythm choice is just weird and it'd be best for the 1/8 to be followed twice within the diff or not at all. There's no major changes between the two sections that have the 1/8

Another possible solution for this would be keeping the Deluge and Top Diff as is, but remove the 1/8 in the overdose, which would help create a progression in the spread.
Topic Starter
Ascendance

MBomb wrote:

Hello! Just got some concerns regarding the top difficulty.

00:02:265 (1) - The note pitch intensity here is slowly decreasing, yet you chose to do a strong antiflow HDash to this note, with the only justification truly being the "line start", which whilst it could maybe be an explanation for a weaker HDash, it doesn't really explain why it's over 64px higher than the requirement for a HDash, and has antiflow attached to that, especially considering this is before there has been any true emphasis buildup in the song. It's more stressed than the other guitar sounds though, hence why there's a stronger HDash to it.

The above situation happens a lot throughout the map of a weaker note having a really strong HDash with antiflow after a note that has the same or higher intensity is completely ignored through usage of a sliderend or smaller movement.

00:04:340 (3) - What's the head of this mapped to? I can't hear any sound on it at all, if anything the only "sound" on it is the end of the hold note, which should be used as a slider rather than as a completely different note. emphasized pitch shift

00:04:819 (4) - This is a case of being a similar note to 00:02:265 (1) - , yet with an entirely different movement pattern added of having little movement, whereas the previous case had a strong antiflow HDash. Prioritized the much much larger sound between 00:04:819 (4,1) - instead. I could have increased this slightly, but I don't find it severe enough to make any change from what it is now.

00:07:691 (2,3,4) - Really question the usage of HDashes there, as it's clear the strong notes are done on the 1/1 ticks, yet you avoid doing the HDash to 3 and instead do one to 2 and 4, the weaker notes of this buildup part. Sounds really odd in terms of play. these are meant to be a transition period between sections like 00:07:212 (1,2,3,4) - of no HDashed 4-note patterns and 00:08:170 (1,2,3,4) - 2-2 HDash patterns. This 4-slider section includes both a 4plet and the 2-2 pattern, to ease the player into the larger shift. 00:07:531 (1) - Strong note (downbeat), 00:07:691 (2,3) - down time (4-note pattern), 00:08:010 (4) - pitch begins to increase towards the next section.

00:09:207 - The note here being missing really stands out with how strong the drum is on it, considering 00:09:686 (5) - was mapped as a weaker drum note, and it just makes it sound really bad from a musical perspective. This was mostly for the guitar sounds here but I'm not opposed to adding the extra note should it be DQ'd (doesn't feel like a good enough reason either way)

Throughout the map, HDash distances consistently feel about 2x stronger than they should do, which makes the emphasis feel really off because the difference between a normal dash and a HDash is so huge, and whilst it's done consistently throughout the map, it doesn't feel like there's any particular reason for the HDashes to be so strong other than "I want them to be". If you really do intend to keep that as a gimmick, instead of using it the whole way through, it'd be a lot nicer to only do it that way on the intense parts of the song, to avoid it feeling oversaturated, and also to provide some level of differentiation between the sections. What is the "base line" for how strong they should be though? There is no hard number of "this is too far", so it feels unfair that we use these terms against me when neither one of us would ever be able to agree on a hard number. The song is very intense, so other than "they're big because I want them to be", I wanted to create a difficulty that not only reflects the songs intensity, but also creates a meaningful change from the other two overdoses I made.

00:11:042 (2) - The lack of musical accompaniment here makes a HDash seem fitting, however the problem is that with the rest of the map so far, it feels really out of place due to this seeming like it should be the beginning of the wind-down section, however it carries on with that intense feeling into the next section, where it feels like it ends a bit too late. Could be reduced, but the HDash is made intentional due to the unique crash there and for a more powerful transition.

00:12:638 (1) - Why is there even a HDash to this at all? It's a downbeat, but with the musical techniques used in the song, it sounds as if the previous 1/2 beat is seen as the end of the line and so the technical "downbeat" is there, which once again you've used as a slider-end. I'll try to stop mentioning these now, but this one stood out to me as particularly not fitting.
Just in reference to this point, you realise exactly what I say in the next line with how 00:14:872 (4,1) - is mapped. Would fix this if it was DQ'd, but I don't think it's a large enough reason. Originally I wanted to use the hdash for a bit of strength on the back forths though.

00:16:387 - Not really any sound on this at all, makes it feel unnecessarily overmapped to a weird degree. I hear a souuuund

00:24:446 (2) - Considering previous sections, the HDash to this feels very strange due to just being used to emphasise a slightly stronger vocal (As the drums are something you specifically haven't emphasised in similar sections to this point), when really a normal dash sounds a lot better music wise.
00:25:723 (2) - Above case is even worse with this one. The song is beginning a transformation here, so beginning to add HDashes to more powerful vocals indicates to the player that there'll be a shift not only in the song but how it's mapped.

00:27:000 (2,3) - Here's exactly a point that makes me feel the whole "Strong HDash" gimmick could've actually been used to a lot better of an extent. There's a clear difference in the intensity between this vocals, with the "EST" standing out a lot more, yet the HDash strengths really do not acknowledge this or make it stand out in the music at all compared to the other part. The strong antiflow makes up for it not being such a big HDash.

00:27:797 (5) - There is barely any note at all here. What is that ridiculous distancing. Sorry

00:31:468 (3) - Why is this an antiflow HDash when the note is so much weaker than surrounding notes by a long shot with a lack of drum on there? The HDash is considerably weaker here but I wanted to stress the unique vocal as well as the synth crescendo

00:34:500 (2) - Once again, not gonna point out every case like this but it's another case of where you use a HDash to a note, and then use much less prominent vocals/beats as slider repeats/ends. This is like this because I find this group of vocals to be closely tied with one another, and also because the jump from 00:34:340 (1,2) - and 00:34:500 (2,3) - feel more powerful to me.

00:35:617 (1) - The jump to this is completely across screen whilst the note isn't really strong at all, I don't really understand why you've chose to do this. Sorry

And so on, this goes on throughout the map with really weird emphasis usage or completely unfitting HDash strengths with the music, and I feel these issues really need to be addressed. Feel free to find me in game if you do need anymore help with finding all of these cases, however I'm very sure that you can find the cases yourself.

celerih wrote:

yo, I also have some problems with it, I'll mostly cover some stuff in the kiai
The song has 2 main things going on, the vocals and the drums. The map fails to represent either of these consistently or accurately, and a lot of the rhythms aren't supported by the song

Top diff:
  1. 00:33:223 (2,3,4) - Would make a lot more sense to space out these three from 00:33:063 (1) - since both vocals and drums come back here, even though you're following the 1/4 piano. Since vocal and drums layers are the main focus in the map, you can keep the constant 1/4, yet differentiate them to properly follow more than 1 layer at once They're following the flute though (or whatever that instrument in the BG is). This sound is something unique to this section, so differentiating it from the rest feels better here to me.
  2. 00:46:228 - The song has a huge tendency of having gaps in it's drums, it's a common theme throughout the map, yet you keep overmapping these and ignoring the actual drum patterns of the song I prefer having a fluid map and if that means adding a few 1/4s to achieve that, then I don't mind. Removing the note here breaks flow, and in such a strong transition, I don't believe that would be the optimal choice.
  3. 00:49:100 (5) - same as above This has a flute noise
  4. 00:50:217 - yet here both vocals and drums are present on the 1/4 and you ignore it adding a 1/4 jump here wouldn't be very kind to the player, especially at the distances I chose to emphasize these powerful vocals at. I decided to simplify it and maintain the emphasis.
  5. 00:58:036 (2,4) - both of these are overmapped. This removes any contrast you could have with the increase in both density and intensity here 00:58:276 (5,6,7,8) - I don't think it needed contrast, both vocals are equally intense, so having them both be consistent with a 4plet feels nicer to play.
  6. 01:03:063 (1,2,3,4) - 1/4 sliders here completely ignore the actual drums of the song. 01:03:143 - 01:03:462 - here both don't have drums on them, and this is even reflected in the hitsounding where these slider ends don't have claps on them I prefer the additive 1/4s, they help to build intensity.
  7. 01:03:542 (4,1) - This is the start of the second kiai, is about as intense as the beginning of the kiai yet this hyper is weaker than the 1/4 hypers right before Fixable if it gets DQ'd, not a big enough reason to request one myself.
  8. 01:13:595 (3,4) - drums stop, vocals get held, yet you overmap. a 3/4 slider starting from 01:13:595 - with a much higher spacing thatn the rest expressese the song about 100 times better, since both ovcals and drums on 01:13:595 - take a noticeable increases here, yet the map kinda does nothing. There is literally nothing that starts on 01:13:755 (4) -. It's even what you did in the Deluge diff I hear 1/4s there and it's a nice transition into the final part of the song.
  9. 01:14:393 (2,3,4,5) - this whole thing should be a 1/1 slider, or a 1/2 on 01:14:393 - and keep 01:14:712 (5) - if you want to put more importance to the vocals starting there, but that triple has no place being there, you're just horribly misrepresenting the drums there Sounds nice to me
  10. 01:25:403 - slider end on the downbeat here isn't justified by anything reeally The downbeat doesn't make me feel it should be more powerful than 01:25:085 (7,1) - or 01:25:484 (2,3) - lol
  11. 01:25:484 (2) - 1/4 slider here should be moved to start on 01:25:563 - No, I don't think so.
  12. And when the song actually has an increase in density and intensity with 1/4 you ignore it 01:26:281 - 01:26:999 (2) - (this one is by far one of the strongest blue tick note in the song yet it's not even mapped) If it was strong enough I would have mapped it
Deluge:
  1. 00:52:531 (8,9) - Both top diff and overdose follow the 1/8 piano you're just being inconsistent here Diff uses harsh antiflow patterns rather than smooth 1/8 curves like the other diffs, just different representation.
So basically my main issues are overmapping in the kiai, a lot of it done in a pretty bad way, that's made even more apparent when you consider the hitsounding, which actually follows the song and clashes with how the maps is doing it's rhythms, which only server to make the overmapping stand out in the worst possible way.

before anyone tries to tell me I waited for this to be qualified before modding, I hadn't actually looked at the map before, and only because it was qualified I decided to give it a look. Instead of trying to discredit someone with pointless arguing I'd rather see an actual discussion about the problems the map has

Kisses wrote:

If you end up wanted to DQ the map for whatever reason I stated some stuff, to test my modding skill and for a bit of fun ~
[]

Platter
  1. 00:20:616 (2) - I think having a 1/1 slider here would be good to contrast in both rhythm and movement with 00:21:095 (3) because of how the song is https://osu.ppy.sh/ss/10382136 you're not wrong there, maybe I'll fix it if people decide the redwall above is still enough to DQ over
  2. 00:51:574 (5,6,7,8,9,10,11) - Perhaps add claps to the whole stream? Felt a bit weird to me how it continued the 1/2 clap hitsound pattern even though it used 1/4 rhythms I didn't hitsound it but it seems fine to me :0
[]

Celerih wrote:

Deluge:
00:52:531 (8,9) - Both top diff and overdose follow the 1/8 piano you're just being inconsistent here
I don't believe that a map should be dictated 100% from how the other diffs were made, because you know, they different diffs and a player isn't playing the other diff when player this one.

I do think getting rid of the 2 1/4 sliders and replacing it with a 3/4 slider would give a nice emphasis to the 1/4 sliders at 00:52:850 (1,2,3,4) https://osu.ppy.sh/ss/10382212 . It's a bit subjective but yh
Thank you all for your opinions, but to MBomb and celerih, it feels like you didn't quite understand my mapping well enough. "Big jumps" or "extra 1/4s" isn't a reason to be up in arms about something, I'm simply using the editor to make a map that I feel properly reflects the intensity of the song. Additive mapping (the 1/4s) is something used in plenty of maps, and as a standard nominator, you should be able to understand that quite well. I'm not abusing it in any case, I'm simply using them to support the flow of the map as a whole. I explained my points about "big jumps" in my reply to MBomb. If you have any valid argument against my replies, please do so, but I'd appreciate not having the same arguments thrown at my face until I cave in and eat a DQ.
MBomb

Ascendance wrote:

MBomb wrote:

Throughout the map, HDash distances consistently feel about 2x stronger than they should do, which makes the emphasis feel really off because the difference between a normal dash and a HDash is so huge, and whilst it's done consistently throughout the map, it doesn't feel like there's any particular reason for the HDashes to be so strong other than "I want them to be". If you really do intend to keep that as a gimmick, instead of using it the whole way through, it'd be a lot nicer to only do it that way on the intense parts of the song, to avoid it feeling oversaturated, and also to provide some level of differentiation between the sections. What is the "base line" for how strong they should be though? There is no hard number of "this is too far", so it feels unfair that we use these terms against me when neither one of us would ever be able to agree on a hard number. The song is very intense, so other than "they're big because I want them to be", I wanted to create a difficulty that not only reflects the songs intensity, but also creates a meaningful change from the other two overdoses I made.
Let me just be a bit more clear in what I meant by this, since I feel it may've been a bit misunderstood. I feel like having no HDashes between the really strong ones used throughout the map leads to a clear gap in speed between HDash movements and normal movements with no bridge between it, which I feel that although I understand it's part of the map concept, leads to a strange feeling. Hence why I feel as though maybe making HDashes weaker throughout the less intense parts would be a good way to fill this bridge whilst keeping the identity of the map.
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