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Acid House Kings - Are We Lovers Or Are We Friends?

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Topic Starter
gyt
This beatmap was submitted using in-game submission on 31 июля 2011 г. at 1:39:22

Artist: Acid House Kings
Title: Are We Lovers or Are We Friends?
Tags: indie twee Music Sounds Better with You
BPM: 172
Filesize: 5948kb
Play Time: 03:16
Difficulties Available:
  1. Easy (2,08 stars, 206 notes)
  2. Hard (4,77 stars, 401 notes)
  3. Normal (3,85 stars, 276 notes)
Download: Acid House Kings - Are We Lovers or Are We Friends?
Information: Scores/Beatmap Listing
---------------
I map this sweet pop song in simple style. Hope you like it.
07.05.11 - added weird "bubble" SB by senaya's suggestion. Redownload, if you want to see it.
19.05.11 - added custom comboburst
akrolsmir
Thanks for being like 1 of 2 people to actually follow posting format on my queue!

Easy:

00:45:632 (1) - Delete this note and
00:47:725 - add a note here to mirror the section right before it starting with 00:43:190 (1) .
00:48:074 (5) - Delete?

Seems a bit short, even though I know easy diffs can be shorter. Are you planning on mapping it all the way? If not, I'd suggest map to about 2:01:329

Medium:
Fine

Hard:
00:36:562 (2,3,4) - The song doesn't sound equally spaced here to me; 3 and 4 (the word "gotta") sound closer than 2 and 3.
I tried several different tactics to space it but wasn't completely satisfied with any, so I might just be wrong.
For the record:
SPOILER
First I tried changing to 1/6- beat and adjusting (3), like so:]

Then I tried doubling the BPM to 172, then moving (3) and 1/8:

Finally I tried resetting it, and using a slider for (3,4) instead of two beats:

If you do change it, note that many sections share a similar rhythm. Such as 00:39:004 (5,6,7), 00:40:399 (2,3,4), 00:41:097 (5,6,7), and all repeats thereof.

00:41:097 (5,6,7,8) - Seems prettier if it would be collinear. Like so:

Same for 00:52:260 (5,6,7,8) and repeats.

02:32:725 (7,8,9) - More intuitive if it was the reflection of (4,5,6) instead of the rotation. Same for repeats, especially at 02:44:062, because there is a slider right before that ends there leaving a burst that might mask it.

Overall, very polished for a map with no other mods! Star.
Topic Starter
gyt

akrolsmir wrote:

Thanks for being like 1 of 2 people to actually follow posting format on my queue!

Easy:

00:45:632 (1) - Delete this note and
00:47:725 - add a note here to mirror the section right before it starting with 00:43:190 (1) .
00:48:074 (5) - Delete? changed in other way, I add slider^

Seems a bit short, even though I know easy diffs can be shorter. Are you planning on mapping it all the way? If not, I'd suggest map to about 2:01:329 It's WIP diff, check the map description

Medium:
Fine

Hard:
00:36:562 (2,3,4) - The song doesn't sound equally spaced here to me; 3 and 4 (the word "gotta") sound closer than 2 and 3.
I tried several different tactics to space it but wasn't completely satisfied with any, so I might just be wrong.
For the record:
SPOILER
First I tried changing to 1/6- beat and adjusting (3), like so:]

Then I tried doubling the BPM to 172, then moving (3) and 1/8:

Finally I tried resetting it, and using a slider for (3,4) instead of two beats:

If you do change it, note that many sections share a similar rhythm. Such as 00:39:004 (5,6,7), 00:40:399 (2,3,4), 00:41:097 (5,6,7), and all repeats thereof. I wait for other opinions.

00:41:097 (5,6,7,8) - Seems prettier if it would be collinear. Like so:

Same for 00:52:260 (5,6,7,8) and repeats. fixed, thanks.

02:32:725 (7,8,9) - More intuitive if it was the reflection of (4,5,6) instead of the rotation. Same for repeats, especially at 02:44:062, because there is a slider right before that ends there leaving a burst that might mask it. fixed

Overall, very polished for a map with no other mods! Star.
Kuroneko-sHerald
[Normal]
00:58:539 (1,2) - Spacing?
01:57:143 (1,2) - ^

Only this, sorry.

Star~
Topic Starter
gyt

Kuroneko-sHerald wrote:

[Normal]
00:58:539 (1,2) - Spacing?
01:57:143 (1,2) - ^ it was intention, but ok fixed ^

Only this, sorry. Do you like song/map? no? sorry then.. :?

Star~
Hushu_old
Gosh... Your beatmaps are so hard to mod because all of beats don't follow vocals... I'd love for you to do instrumental map next time :

General:
I would turn volume of sounds lower by 1/1.5...

Easy:
0:54:353, 1:52:957 - A perfect place for repeating slider which I don't saw much of in your Easy,..
2:58:539 - This is off for me... Put it 1/4 erlier and shorten it by 1/4? If you don't do that then try to do something else with it pls, cuz this is the only one out of all repeating parts like this what is made as a repeating slider...

Nothing for normal,..
I can't check your insane now, but I'll check it a few times later, yet I am quite worried I won't find anything~ So if this stays unedited by the end of tomorrow, then ya passed* for me :D!
Topic Starter
gyt

Hushu wrote:

Gosh... Your beatmaps are so hard to mod because all of beats don't follow vocals... I'd love for you to do instrumental map next time : "all of beats" - I don't think so. Maybe in easy it's so, but in hard many of them follow vocals - check it. I do so, because vocal follow blue ticks (and do it not very well >:(). Also I made an instrumental map, but it's hard rock :P

General:
I would turn volume of sounds lower by 1/1.5... ok

Easy:
0:54:353, 1:52:957 - A perfect place for repeating slider which I don't saw much of in your Easy,.. I use repeating slider at 02:37:957 (3) and 02:49:120 (3)
2:58:539 - This is off for me... Put it 1/4 erlier and shorten it by 1/4? If you don't do that then try to do something else with it pls, cuz this is the only one out of all repeating parts like this what is made as a repeating slider... Well, sorry, I think blue ticks may be confusion for novices. I wait for other opinions for that. :?

Nothing for normal,..
I can't check your insane now, but I'll check it a few times later, yet I am quite worried I won't find anything~ So if this stays unedited by the end of tomorrow, then ya passed* for me :D!
loveFantasy
hi

[General]
- you're placing hitsound really individual-based, it's a bit random for me
- and default hitwhistle is just bad to your song, esp. you OVERWHISTLED your map
- i cant mod hitsound for normal and insane because i simply have different hitsounding opinion, sorry for that
- open .osu in notepad and delete useless decimal point on slider velocity

[Easy]
<00:30:981> (4) use clap instead
<01:13:190> (4) remove whistle
<01:15:283> (3) whistle during slider is weird
<01:17:725> (4) ^, use whistle only at endpoint?
<01:24:004> (5,6) whistle-whistle or clap-clap sounds better
- well..copy/pasted KIAI..
<02:23:074> (4) remove whistle
<02:44:237> (3) ^

[Normal]
<01:23:481> add note here and <01:24:178> makes gameflow better
<03:05:516> add some hitsound here

[Hard]
<00:26:097> (5,1,2) not a good flow, move to x:256 y:88? (1) to x:200 y:208, (2) stacking with (5)
<00:45:806> (2) a 1/2 reverse slider (45:806-46:504) makes better flow here
<01:25:050> (1) clap it? it's like a silent note atm
<02:18:946> add note here and <02:19:295>
<03:10:748> (1) remove finish
<03:13:539> ^

star~peace song
Topic Starter
gyt

loveFantasy wrote:

hi

[General]
- you're placing hitsound really individual-based, it's a bit random for me
- and default hitwhistle is just bad to your song, esp. you OVERWHISTLED your map I don't think so, but I should double-check all hitsounds later
- i cant mod hitsound for normal and insane because i simply have different hitsounding opinion, sorry for that
- open .osu in notepad and delete useless decimal point on slider velocity is it necessary?

[Easy]
<00:30:981> (4) use clap instead
<01:13:190> (4) remove whistle ok^
<01:15:283> (3) whistle during slider is weird
<01:17:725> (4) ^, use whistle only at endpoint? no^
<01:24:004> (5,6) whistle-whistle or clap-clap sounds better ok
- well..copy/pasted KIAI..
<02:23:074> (4) remove whistle
<02:44:237> (3) ^ replaced to claps

[Normal]
<01:23:481> add note here and <01:24:178> makes gameflow better I added note to 01:23:481 only
<03:05:516> add some hitsound here hm, no

[Hard]
<00:26:097> (5,1,2) not a good flow, move to x:256 y:88? (1) to x:200 y:208, (2) stacking with (5) ok (a bit changed your placing for symmetry)
<00:45:806> (2) a 1/2 reverse slider (45:806-46:504) makes better flow here oh, I have to replace the whole pattern here
<01:25:050> (1) clap it? it's like a silent note atm I added a whistle
<02:18:946> add note here and <02:19:295> no, It doesn't feel right for me
<03:10:748> (1) remove finish
<03:13:539> ^ ok^

star~peace song thanks for cool mod
wcx19911123
HI
I'm late

[Easy]
fine

[Normal]
01:14:411 - add a circle?
01:15:457 (4) - end at 01:15:806 and add a circle at 01:15:981 ?
01:25:574 - add a circle?
01:26:097 (2) - move to 01:25:923 and add a circle at 01:26:271 ?
01:26:620 (3) - end at 01:26:969 and add a circle at 01:27:143 ?
03:12:841 (5) - move to 03:12:667

[Hard]
01:34:643 - add a circle?
01:34:992 - ^
02:39:702 (6,1) - I thnik you should make more jump like this
02:59:934 (3,5) - change to circles

Good map
Star~
Topic Starter
gyt

wcx19911123 wrote:

HI
I'm late

[Easy]
fine

[Normal]
01:14:411 - add a circle?
01:15:457 (4) - end at 01:15:806 and add a circle at 01:15:981 ?
01:25:574 - add a circle?
01:26:097 (2) - move to 01:25:923 and add a circle at 01:26:271 ?
01:26:620 (3) - end at 01:26:969 and add a circle at 01:27:143 ? it makes this diff too hard, imho^
03:12:841 (5) - move to 03:12:667 ok

[Hard]
01:34:643 - add a circle?
01:34:992 - ^ no^
02:39:702 (6,1) - I thnik you should make more jump like this I use it enough here
02:59:934 (3,5) - change to circles ok + add jump :D

Good map
Star~
Ekaru
General:

The actual BPM here is 172. If you have it at 86 BPM for kiai time purposes, then at least move the offset to 981 so it looks right in Taiko mode and so the Kiai Time doesn't look as weird. Ideally you would also double the BPM to 172 and half the slider velocity and tick rate so it looks perfect in Taiko mode, but it depends on why it's at 86 BPM in the first place.

Hard:

03:00:283 (4,5) - This jump's kinda random.

Other than that... I LOVED IT!

Normal:

Loved this too.

Easy:

<3

Great mapset. Star.
Topic Starter
gyt

Ekaru wrote:

General:

The actual BPM here is 172. If you have it at 86 BPM for kiai time purposes, then at least move the offset to 981 so it looks right in Taiko mode and so the Kiai Time doesn't look as weird. Ideally you would also double the BPM to 172 and half the slider velocity and tick rate so it looks perfect in Taiko mode, but it depends on why it's at 86 BPM in the first place. I use MixMeister BPM Analyzer for timing. Nothing more. If you really sure that timing is 172, I changed it. But 0.5 tick rate is strange and I never use blue lines then. :? (and what's wrong with kiai time?)

Hard:

03:00:283 (4,5) - This jump's kinda random. fixed

Other than that... I LOVED IT!

Normal:

Loved this too.

Easy:

<3

Great mapset. Star. thanks
Samah
Press F6. Change the offset to 994 and choose "Snap objects to new timing". Click OK. Your map is now correctly timed! <3
Don't forget to manually fix all the inherited sections, because osu! isn't smart enough to do that for you.
One of the problems with this song is that it's a swing feel, so it should really be done with a beat snap divisor of 1/6, like so:

[Easy]
Too many whistles I think. I'd suggest going for a clap every other beat (in the more prominent sections). Your hitsounds are pretty random too. Try to make them follow the beat.
A lot of the places you've switched to soft hitsounds are unnecessary. The quiet section at the end is fine though.
Combos should (if possible) start at logical places in the music.
00:16:329 (6) - Whistle sliders like this don't really fit in a slow song.
01:15:283 (3) - ^

[Normal]
Hitsounds in this are much better, and the map flows quite well. I still think the whistle sliders are a bit overkill though.
01:32:026 (5) - Left two grids.

[Hard]
Good hitsounds and flow.
00:57:667 (4,1) - This is not a good idea. The second note is visible before you hit the first one (due to the approach rate), so the anti-jump here doesn't really work. Either increase the approach rate or do something slightly different with it.
01:56:271 (4,1) - ^
03:14:411 (4,1) - ^

Nice maps, star.
Topic Starter
gyt

Samah wrote:

Press F6. Change the offset to 994 and choose "Snap objects to new timing". Click OK. Your map is now correctly timed! <3 thanks! (hope it's right)
Don't forget to manually fix all the inherited sections, because osu! isn't smart enough to do that for you.
One of the problems with this song is that it's a swing feel, so it should really be done with a beat snap divisor of 1/6, like so:
well, 1/6 or 1/3 sounds very strange here. I think it's played nice now, so why I need to change that..

[Easy]
Too many whistles I think. I'd suggest going for a clap every other beat (in the more prominent sections). Your hitsounds are pretty random too. Try to make them follow the beat. I will try it, maybe..
A lot of the places you've switched to soft hitsounds are unnecessary. The quiet section at the end is fine though. all diffs have it, or is it general tip?
Combos should (if possible) start at logical places in the music. I'm bad with that -_-
00:16:329 (6) - Whistle sliders like this don't really fit in a slow song.
01:15:283 (3) - ^ whistle removed

[Normal]
Hitsounds in this are much better, and the map flows quite well. I still think the whistle sliders are a bit overkill though. whistle removed
01:32:026 (5) - Left two grids. oh :o

[Hard]
Good hitsounds and flow.
00:57:667 (4,1) - This is not a good idea. The second note is visible before you hit the first one (due to the approach rate), so the anti-jump here doesn't really work. Either increase the approach rate or do something slightly different with it. approach rate increased
01:56:271 (4,1) - ^
03:14:411 (4,1) - ^

Nice maps, star.
Backstep
Sorry for delay gyt. :?

[General]
- Delete .osb file in your folder, If you don't make SB.
- This is my first indy song when I mod. I can mod a little. (Hard to find rhythm for me.)
- This is my mod style you can fixed or not.


[Easy]
02:16:691 (1) end of slider remove whistle.

[Normal]
02:55:412 (6,1,2,3,4,1) make your note like this ? http://osu.ppy.sh/ss/77209

[Hard]
Suggest : OD,AR +1
01:28:203 (2) delete your note then copy (1) --> ctrl+H --> ctrl+R
01:41:110 (?) add note ?

Star ~
Topic Starter
gyt

backstep wrote:

Sorry for delay gyt. :?

[General]
- Delete .osb file in your folder, If you don't make SB.
- This is my first indy song when I mod. I can mod a little. (Hard to find rhythm for me.)
- This is my mod style you can fixed or not.


[Easy]
02:16:691 (1) end of slider remove whistle. fixed

[Normal]
02:55:412 (6,1,2,3,4,1) make your note like this ? http://osu.ppy.sh/ss/77209 ok

[Hard]
Suggest : OD,AR +1
01:28:203 (2) delete your note then copy (1) --> ctrl+H --> ctrl+R ok
01:41:110 (?) add note ? no

Star ~[/color]
Aleks719
Hard
00:26:459 (1) - свисток в начало
00:30:819 (5) - свисток в конец
00:36:226 (1) - Вокал начинается раньше и невольно жмешь раньше, а там ещё нет ничего. Но ничего лучше я придумать не смог)
00:39:540 (1) - свисток в начало
00:41:633 (8) - ^
00:42:854 (2) - мб финиш вместо хлопка? тут финишей нет в округе, да. Но здесь он звучит лучше хлопка
00:47:389 (5) - добавь финиш
00:52:796 (8) - свисток в начало
00:54:017 (2) - мб финиш вместо хлопка? *паттерны повторяются ^^*
00:55:761 (6) - сдвинуть на 1/2 раньше
01:11:110 (1) - добавь финиш
01:14:773 (2,3) - добавь свистки
01:15:470 (4) - а тут свисток в начало
01:34:133 (11) - сдвинуть на 1/2 позже
01:40:238 (8) - свисток в начало
01:41:459 (2) - мб финиш вместо хлопка?
01:46:168 (6) - свисток в начало
01:49:307 (1) - ^
01:51:400 (8) - ^
01:52:621 (2) - мб финиш вместо хлопка?
01:54:366 (6) - сдвинуть на 1/2 раньше
02:18:959 (х) - добавить сёркл
02:44:598 (1,2,3,4,5,6,7,8,9,10) - в этом комбо хлопки куда-то упыгали
03:01:342 (7) - не звучит. удали, перемапай этот слайдер как в других аналогичных местах до этого.
03:07:447 (4) - добавть сёркл
03:07:796 (6) - ^ мини 1/2 стрим, но имхо, лучше

Normal
пу-пу-пу... Скажу так, из-за усечённого числа нот хитсаунды очень сильно проигрывают харду, попробуй оживить, а то я ща совсем без идей.
до 1го киай тайма всё показалось совсем грустно, но потом вроде ничё, прислушался. в киай не нравятся комбо вроде этого 00:54:017 (1,2,3,4,5,6) - свистков многовато.
02:37:273 (1,2,3,4,5) - а тут хлопков.

00:14:075 (5) - удлиннить на 1/2 ?
01:26:110 (2) - сдвинуть на 1/2 раньше + добавить сёркл на 01:26:284
01:28:900 (3) - укоротить на 1/2
01:29:598 (4) - сдвинуть на 1/2 раньше
02:08:319 (1,2,3,4,1,2,3,4,1,2,3,4,5) - ну это уж совсем откровенный копипаст, не будь как нотшинта, подвигай слайдеры-то хоть в стороны-то)
02:18:959 (8) - добавь сёркл
03:13:203 (6) - может удалить сёркл этот

Easy
Я не очень за хлопки рандомные, но раз больше нет ничего, то сойдет)
00:42:854 (х) - сюда бы и на большие белые тики в дальнейшем я б нот наставил с финишами, как здесь 00:48:435 (5) - ^^
SPOILER
Скажу, как делаю я. сворачиваешь окно с осу при играющей музыке со всеми хитсаундами. Если тошнить не тянет и ритмичненько, то ок, если нет, то фиксь это) это я к тому, что смотришь и вроде ничего, а в папку потянулся, свернул, так сразу уши режет.
В принципе, нормально, но звуки не понравились, когда свернул)
ах да. осб файл,но мне на него всё равно, захочешь - удалишь :3

Удачи ~
Topic Starter
gyt

Aleks719 wrote:

Hard Привет, напишу что не исправил
00:26:459 (1) - свисток в начало
00:30:819 (5) - свисток в конец
00:36:226 (1) - Вокал начинается раньше и невольно жмешь раньше, а там ещё нет ничего. Но ничего лучше я придумать не смог)
00:39:540 (1) - свисток в начало
00:41:633 (8) - ^ этот что-то совсем не нравится
00:42:854 (2) - мб финиш вместо хлопка? тут финишей нет в округе, да. Но здесь он звучит лучше хлопка
00:47:389 (5) - добавь финиш не
00:52:796 (8) - свисток в начало
00:54:017 (2) - мб финиш вместо хлопка? *паттерны повторяются ^^*
00:55:761 (6) - сдвинуть на 1/2 раньше
01:11:110 (1) - добавь финиш не, как-то рандомно
01:14:773 (2,3) - добавь свистки
01:15:470 (4) - а тут свисток в начало странно звучит^
01:34:133 (11) - сдвинуть на 1/2 позже сбивает с ритма
01:40:238 (8) - свисток в начало
01:41:459 (2) - мб финиш вместо хлопка?
01:46:168 (6) - свисток в начало
01:49:307 (1) - ^
01:51:400 (8) - ^
01:52:621 (2) - мб финиш вместо хлопка?
01:54:366 (6) - сдвинуть на 1/2 раньше копипаста же, мог бы и не писать^ :)
02:18:959 (х) - добавить сёркл
02:44:598 (1,2,3,4,5,6,7,8,9,10) - в этом комбо хлопки куда-то упыгали :?
03:01:342 (7) - не звучит. удали, перемапай этот слайдер как в других аналогичных местах до этого.
03:07:447 (4) - добавть сёркл
03:07:796 (6) - ^ мини 1/2 стрим, но имхо, лучше что-то не хочется^

Normal
пу-пу-пу... Скажу так, из-за усечённого числа нот хитсаунды очень сильно проигрывают харду, попробуй оживить, а то я ща совсем без идей. Я тоже, наверное, но мне всё нравится.
до 1го киай тайма всё показалось совсем грустно, но потом вроде ничё, прислушался. в киай не нравятся комбо вроде этого 00:54:017 (1,2,3,4,5,6) - свистков многовато.
02:37:273 (1,2,3,4,5) - а тут хлопков.

00:14:075 (5) - удлиннить на 1/2 ?
01:26:110 (2) - сдвинуть на 1/2 раньше + добавить сёркл на 01:26:284 заменил на слайдер
01:28:900 (3) - укоротить на 1/2
01:29:598 (4) - сдвинуть на 1/2 раньше не^
02:08:319 (1,2,3,4,1,2,3,4,1,2,3,4,5) - ну это уж совсем откровенный копипаст, не будь как нотшинта, подвигай слайдеры-то хоть в стороны-то) может чуть поменяю, но сейчас лень :|
02:18:959 (8) - добавь сёркл
03:13:203 (6) - может удалить сёркл этот не^

Easy
Я не очень за хлопки рандомные, но раз больше нет ничего, то сойдет)
00:42:854 (х) - сюда бы и на большие белые тики в дальнейшем я б нот наставил с финишами, как здесь 00:48:435 (5) - ^^ поменял кое-что
SPOILER
Скажу, как делаю я. сворачиваешь окно с осу при играющей музыке со всеми хитсаундами. Если тошнить не тянет и ритмичненько, то ок, если нет, то фиксь это) это я к тому, что смотришь и вроде ничего, а в папку потянулся, свернул, так сразу уши режет.
В принципе, нормально, но звуки не понравились, когда свернул)
ах да. осб файл,но мне на него всё равно, захочешь - удалишь :3
Удачи ~ спасибо за мод!
Hyde
i like it. :)

star~
Leorda
Privet

Easy
00:16:342 (6) - Flip these slider to make a better flow
00:26:459 (T) - Move this green sections to 00:26:284, it's odd to hear when sliderslide changing from normal to soft

Normal
Approach Rate +1 looks comfortable for me. Other was fine for me, though

Hard

00:33:610 (5) - Ugly slider
01:32:912 (9) - New combo?

Sorry for my useless post :cry:
Topic Starter
gyt

Leorda wrote:

Privet

Easy
00:16:342 (6) - Flip these slider to make a better flow
00:26:459 (T) - Move this green sections to 00:26:284, it's odd to hear when sliderslide changing from normal to soft it doesn't sound better for me

Normal
Approach Rate +1 looks comfortable for me. Other was fine for me, though

Hard

00:33:610 (5) - Ugly slider
01:32:912 (9) - New combo?
all fixed^
Sorry for my useless post :cry: not so useless
Cirno
Hi~ My mod here. All below are just suggestions.

[Hard]
imo You could have used more patterns and less copy-pastes.
00:57:680 (4,1) - this anti-jump feels really unnatural to me. Please change it. same with all the other copy-paste occurrences later.
01:33:261 - 01:33:784 - 01:33:959 - add note here?
01:34:133 (6) (3 if you didn't add the notes) - move to 01:34:307
02:52:273 - add note here
02:52:621 - ^
03:10:587 (9,1) - swap new combo
03:14:424 (4,1) - anti-jump feels unnatural. Please change it.

[Normal]
I think it's fine, still, it has too much copy-paste imo :/

[Easy]
00:42:854 (4,1) - swap new combo. same with all the other copy-paste occurrences later.
00:50:877 (3,1) - ^
03:16:342 (2) - this stack is a bit hard for beginners. Consider stacking it under the end of (1)

Star
Topic Starter
gyt

Cirno wrote:

Hi~ My mod here. All below are just suggestions.

[Hard]
imo You could have used more patterns and less copy-pastes. yeah, but it's something like map style.
00:57:680 (4,1) - this anti-jump feels really unnatural to me. Please change it. same with all the other copy-paste occurrences later. It's fine for me. So I wait for other opinions, sorry.
01:33:261 - 01:33:784 - 01:33:959 - add note here?
01:34:133 (6) (3 if you didn't add the notes) - move to 01:34:307 I add note at 01:34:307 instead of this
02:52:273 - add note here
02:52:621 - ^ noo
03:10:587 (9,1) - swap new combo ok
03:14:424 (4,1) - anti-jump feels unnatural. Please change it.

[Normal]
I think it's fine, still, it has too much copy-paste imo :/

[Easy]
00:42:854 (4,1) - swap new combo. same with all the other copy-paste occurrences later.
00:50:877 (3,1) - ^ ok^
03:16:342 (2) - this stack is a bit hard for beginners. Consider stacking it under the end of (1) changed in other way

Star
Nixnez
Second time modding your map I think? XD

[General]
- (Very minor issue) System prompt me to save after resnapping all notes.

[Easy] + [Normal]
- Nice and easy.

[Hard]
- 01:12:505 (4) - I would kinda want this beat at 01:12:331 (4) due to vocal(You did this for the first pre-chorus part, why the change?). Up to you if you're keeping the clap.

A very pleasant song to listen to, and relaxing map to play with.
Sorry can't really suggest anything useful. XD
Topic Starter
gyt

Soul-less wrote:

Second time modding your map I think? XD yeah, do you wanna mod a third one? :)

[General]
- (Very minor issue) System prompt me to save after resnapping all notes.

[Easy] + [Normal]
- Nice and easy.

[Hard]
- 01:12:505 (4) - I would kinda want this beat at 01:12:331 (4) due to vocal(You did this for the first pre-chorus part, why the change?). Up to you if you're keeping the clap. I wanted change something here - this song is so repeating. Now I remap this part a bit - makes it harder, but better, IMO.

A very pleasant song to listen to, and relaxing map to play with. Thanks!
Sorry can't really suggest anything useful. XD
senaya
а ты не хотел бы запилить простую стриборду в брейках или припевах, например, где медленно снизу вверх поднимаются шарики светлые? :)
типа как в этом ролике http://www.youtube.com/watch?v=_wDsz9nU4pc но получше)))
Topic Starter
gyt

senaya wrote:

а ты не хотел бы запилить простую стриборду в брейках или припевах, например, где медленно снизу вверх поднимаются шарики светлые? :)
типа как в этом ролике http://www.youtube.com/watch?v=_wDsz9nU4pc но получше)))
Не умею сторибордить, но всё может быть. Сама-то мапа понравилась?
senaya

gyt wrote:

Не умею сторибордить, но всё может быть. Сама-то мапа понравилась?
ну, шарики то просто будет сделать.
олсо, да. мапа добрая, какраз под песенку.
Yusu Aoi
Here's my mod :P

Easy:
Nice^^

Normal:
01:16:168 Give here a note?
01:18:959 ^

Hard:
00:22:447 (6) End this slider on 00:23:319 ?
00:33:610 (5) End this slider on 00:34:482 ?


Star!:))
Behon
Easy:
-A slider tick rate of 1 sounds better to me.
-00:45:994 (1 through 4): Adding claps here to go along with the previous combo would be nice.
-01:31:691 (3): Insert a break after this like you did in the first verse.
-02:25:063 (1): Maybe end this at 02:25:761, so it's not so close to the spiner?

Normal:
-Same thoughts on a slider tick of 1.
-00:41:982 (3): Maybe add a whistle to the whole slider?
-01:40:587 (3): See above.

Hard:
-Same slider tick thoughts.
-00:30:296 (3,4): Too many whistles in this combo. Maybe change these to claps?
-00:37:098 (1): Add a finish to the start?
-01:28:900 (3,4): Again, think about changing these both to claps.
-01:35:703 (1): Add a finish to the start?
-02:37:273 (1): Add a finish to the start?
-02:59:598 (2): Change the clap to a finish.

You asked me to mod this, what, a month ago? Sorry I took so long.
Topic Starter
gyt

ShiroKitty wrote:

Here's my mod :P

Easy:
Nice^^

Normal:
01:16:168 Give here a note?
01:18:959 ^

Hard:
00:22:447 (6) End this slider on 00:23:319 ?
00:33:610 (5) End this slider on 00:34:482 ?


Star!:)) not changed anything, but I will think about it. Thanks for mod!

Behonkiss wrote:

Easy:
-A slider tick rate of 1 sounds better to me. ok, I try it
-00:45:994 (1 through 4): Adding claps here to go along with the previous combo would be nice. noo
-01:31:691 (3): Insert a break after this like you did in the first verse. of course
-02:25:063 (1): Maybe end this at 02:25:761, so it's not so close to the spiner? I don't see problem here

Normal:
-Same thoughts on a slider tick of 1.
-00:41:982 (3): Maybe add a whistle to the whole slider?
-01:40:587 (3): See above. changed, this sounds cool^

Hard:
-Same slider tick thoughts.
-00:30:296 (3,4): Too many whistles in this combo. Maybe change these to claps? ok
-00:37:098 (1): Add a finish to the start? no
-01:28:900 (3,4): Again, think about changing these both to claps. yes, changed
-01:35:703 (1): Add a finish to the start?
-02:37:273 (1): Add a finish to the start? no too^
-02:59:598 (2): Change the clap to a finish. ok

You asked me to mod this, what, a month ago? Sorry I took so long. thanks for remembering and mod :D
Charles445
General
Try using offset 990. If you do, don't forget to shift inheriting sections and the storyboard.

Storyboard
light2.png has unnecessary empty space. Crop the picture to 80x80

Easy
AR +1
Easies need small combos, so most of this will be combo modding.
00:14:947 - New combo
00:45:645 - Add a circle? It's more consistent that way.
01:23:668 - New combo
01:44:249 - Add a circle for consistency?
02:26:284 - Make this spinner start on the next white tick.
02:32:389 - New combo? not needed though
Nice.

Normal
AR +1
One of the best difficulties you've ever made.

Hard
I really dislike the use of normal circle size here.
02:36:400 (10) - This should end on the blue tick before.
02:47:563 (10) - ^^
Pretty darn solid diff.
Topic Starter
gyt

Charles445 wrote:

General
Try using offset 990. If you do, don't forget to shift inheriting sections and the storyboard. ok

Storyboard
light2.png has unnecessary empty space. Crop the picture to 80x80 I use it for bigger rotation radius

Easy
AR +1
Easies need small combos, so most of this will be combo modding.
00:14:947 - New combo
00:45:645 - Add a circle? It's more consistent that way.
01:23:668 - New combo
01:44:249 - Add a circle for consistency?
02:26:284 - Make this spinner start on the next white tick. ok^
02:32:389 - New combo? not needed though well, not changed then
Nice.

Normal
AR +1 ok
One of the best difficulties you've ever made. I don't think so, but thanks :D

Hard
I really dislike the use of normal circle size here. but I like
02:36:400 (10) - This should end on the blue tick before.
02:47:563 (10) - ^^ blue tick? I don't think that it should end earlier
Pretty darn solid diff.
Thanks for mod!
narakucrimson
Hi there~ At last someone that doesn't post Miku Songs on my queue xD

[General]
  1. I reckon that the name should be "Are We Lovers or Are We Friends?", with no capital O (since it's an article). Yes you will have to full submit no there is no other way yes I'm sorry in advance~
  2. Nice work with those lights on the storyboard~ It's very simple but it works really fine :D
  3. Maaaybe the third kiai is a bit too long... Well, anyway, you could use a kiai fountain on 02:54:013. I think it works fine.
[Easy]
  1. 00:31:338 (4) - Maybe a clap here (slider end) would sound fine~
  2. 00:34:129 (4) - ^
  3. 00:47:734 (4) - I think the whistle sounds better in the end of the slider, not in the beginning.
  4. 01:24:362 (3) - A clap here could sound cool, too.
  5. 01:33:083 (x) - You could use a hitcircle here so it's more similar to the previous pre-chorus, having this mini break start here. Also, if you add the hitcircle, it should have a finish.
  6. 01:46:338 (4) - Same whistle thing here - I fon't think that just in the beginning of the slider sounds good enough. Here you can add a whistle at the end of the slider, or add the whistle AND remove the whistle at the beginning of the slider. Wither one is good for me.
[Normal]
  1. 00:34:129 (3) - A clap here could do!
  2. I don't know, your hitsound usage is weird xD
[Hard]
  1. Just fine
Ok that's all I guess!
Topic Starter
gyt

narakucrimson wrote:

Hi there~ At last someone that doesn't post Miku Songs on my queue xD

[General]
  1. I reckon that the name should be "Are We Lovers or Are We Friends?", with no capital O (since it's an article). Yes you will have to full submit no there is no other way yes I'm sorry in advance~ ok, fixed
  2. Nice work with those lights on the storyboard~ It's very simple but it works really fine :D thanks
  3. Maaaybe the third kiai is a bit too long... Well, anyway, you could use a kiai fountain on 02:54:013. I think it works fine. I made two kiai times here... I will remove some, if it's unrankable or something
[Easy]
  1. 00:31:338 (4) - Maybe a clap here (slider end) would sound fine~
  2. 00:34:129 (4) - ^
  3. 00:47:734 (4) - I think the whistle sounds better in the end of the slider, not in the beginning.
  4. 01:24:362 (3) - A clap here could sound cool, too.
  5. 01:33:083 (x) - You could use a hitcircle here so it's more similar to the previous pre-chorus, having this mini break start here. Also, if you add the hitcircle, it should have a finish.
  6. 01:46:338 (4) - Same whistle thing here - I fon't think that just in the beginning of the slider sounds good enough. Here you can add a whistle at the end of the slider, or add the whistle AND remove the whistle at the beginning of the slider. Wither one is good for me. added whistle here and fixed all ^
[Normal]
  1. 00:34:129 (3) - A clap here could do! nah
  2. I don't know, your hitsound usage is weird xD well, ok :(
[Hard]
  1. Just fine
Ok that's all I guess!
narakucrimson

gyt wrote:

I will remove some, if it's unrankable or something
Nah it's not unrankable at all xD I use a lot of kiai too, but that looked a bit too long in my opinion, just that.

Also, I didn't say your hitsound usage wasn't good ;D
MoodyRPG
[Easy]

00:48:431 (1) - Remove new combo?
00:48:780 (6) - New combo
02:32:385 (3) - ^

[Normal]

02:26:106 (1) - Whistle?

[Hard]

Maybe Circle Size: -1

Star~
Topic Starter
gyt

MoodyRPG wrote:

[Easy]

00:48:431 (1) - Remove new combo?
00:48:780 (6) - New combo
02:32:385 (3) - ^ ok^

[Normal]

02:26:106 (1) - Whistle? and ok

[Hard]

Maybe Circle Size: -1 I like a current one

Star~
Astom
Map seems fine, playable I mean, actually is a little boring. Only one thing is bugging me..

for any chance did you change it on your .osu file? (manually), I don't know if that is allowed and maybe is going to be considered hack. I don't see any reason for don't use 1 or 1,1 , if you can give a good explanation of why yes then no problem (for my at least).

Only that.
Star~

PD: No kudo for this.
Topic Starter
gyt

Astom wrote:

Map seems fine, playable I mean, actually is a little boring. Only one thing is bugging me..

for any chance did you change it on your .osu file? (manually), I don't know if that is allowed and maybe is going to be considered hack. I don't see any reason for don't use 1 or 1,1 , if you can give a good explanation of why yes then no problem (for my at least).

Only that.
Star~

PD: No kudo for this.
I used 86 BPM at first and 2.1 slider velocity. Then I doubled BPM like Ekaru said. viewtopic.php?p=789784#p789784
And I'm too lazy to remap difficulty, because of a nonstandard slider velocity.
Hyguys
Not going to nazi , chill out.

Easy
00:16:338 (2) - Whistle on the end like on the previous slider , but this is only a suggestion claps fits too meh
00:19:478 (4) - Remove clap and put on (5)
01:11:106 (1) - Clap?
02:08:315 (1) - This is kinda random for me , but you can ignore this if you really want this cool wave you did on your map

Normal
+1 Circle Size?
00:33:083 (3) - Clap on end
This diff is cool <3

Hard
00:33:606 (5) - Sadface
01:18:780 (6,1) - You know , this jump is random ;_;
03:10:757 (2) - Whistle

Star
Topic Starter
gyt

Hyguys wrote:

Not going to nazi , chill out.

Easy
00:16:338 (2) - Whistle on the end like on the previous slider , but this is only a suggestion claps fits too meh
00:19:478 (4) - Remove clap and put on (5) ok
01:11:106 (1) - Clap?
02:08:315 (1) - This is kinda random for me , but you can ignore this if you really want this cool wave you did on your map hm, I copypaste it many times here. It isn't random for me.

Normal
+1 Circle Size?
00:33:083 (3) - Clap on end well, ok.
This diff is cool <3 two people like it now. Cool!

Hard
00:33:606 (5) - Sadface This slider is awesome, isn't it? :D
01:18:780 (6,1) - You know , this jump is random ;_; it's like 01:15:989 (5,1) - not so random for me again
03:10:757 (2) - Whistle too many whistles are here already

Star
Astom
Well laziness is not a good excuse.

I don't know if this is gonna give you problems, so... good luck.
p3n
[Easy]
fine with me

[Normal]
Generally I wouldn't use so many whistles. In some places they sound really good:
00:17:734 (1,2,3,4,5,1,2,3,4)
00:48:780 (2,3,4,5,6,1,2,3,4,5)
...and in some places they sound off:
00:43:548 (3,4,5,6)
00:56:106 (5,6,1,2,3,4)
Thats just personal preference though.
01:25:931 (2) - move back 1/2 (white tick) and add 2 repeats to better match the song (I know it tries to follow the faint background lyrics but it plays weird imo); have to adjust surrounding spacings afterwards

[Hard]
Rare to see a "Hard" without any 1/4 spamming or trollolo-jumps these days ;) Plays a bit weird because of some "strange" hitsounds but overall this is pretty good imo. Reminds me of the 2008 maps (in a very good way!)


~star
Topic Starter
gyt

Astom wrote:

Well laziness is not a good excuse.

I don't know if this is gonna give you problems, so... good luck.
It's not only laziness. I don't see a real problem here.

p3n wrote:

[Easy]
fine with me

[Normal]
Generally I wouldn't use so many whistles. In some places they sound really good:
00:17:734 (1,2,3,4,5,1,2,3,4)
00:48:780 (2,3,4,5,6,1,2,3,4,5)
...and in some places they sound off:
00:43:548 (3,4,5,6)
00:56:106 (5,6,1,2,3,4)
Thats just personal preference though.
01:25:931 (2) - move back 1/2 (white tick) and add 2 repeats to better match the song (I know it tries to follow the faint background lyrics but it plays weird imo); have to adjust surrounding spacings afterwards fixed in a bit another way

[Hard]
Rare to see a "Hard" without any 1/4 spamming or trollolo-jumps these days ;) Plays a bit weird because of some "strange" hitsounds but overall this is pretty good imo. Reminds me of the 2008 maps (in a very good way!)

~star thanks! I keep in mind your hitsound suggestions.
winber1
Hard

00:14:769 (6) - idk if you want to deal with this or not, but this note should start 1/2 tick earlier. It reads perfectly as it stands now, and it does not sound bad either, so you don't have to change (but imo, i still like it better if the slider started 1/2 tick earlier)
00:25:932 (5) - move 1/2 tick earlier? if you apply this change, you may consider adding a note at 00:26:28 as well.
00:26:455 (1,2,3,4,5) - you may consider following the that instrument in the background (whatever that is idk...) and use the red ticks.
00:33:606 (5) - sounds better imo if you end this at 00:34:303. This wavy slider is kinda ugly anyways lol. one side is a lot bigger than the other >_>
00:36:048 (x) - add note?
00:36:396 (x) - ^?
02:22:617 (7) - add whistle to the end of the slider
02:25:408 (7) - ^?
02:26:106 (1) - add whistle
02:30:641 - i would use normal hitsounds till the end of this slider at 02:31:338 (3) - , but that's just me
02:53:838 (5) - add finish at the end of slider?

Normal

00:28:548 (x) - add note with clap
00:30:990 (5) - This pattern (00:28:896 (1,2,3,4,5) - ) just doesn't fit. I know this ruins symmetry, but combo 5 sounds a lot better 1/1 tick later at 00:31:338 (5) -
01:31:338 (4,5,6) - perhaps you could follow vocals a little more, just because you use 1/2 ticks in this beatmap, so if you already do, why not match it to something in the music? :3
02:30:990 (2) - i would use soft hitsound for the beginning of this slider.. (with whistle)

Easy

01:25:408 (1,2,3) - move all of these notes 1/1 tick and add a note at 01:27:152?

Nice map! :3

Edit:

SPOILER

gyt wrote:

I used 86 BPM at first and 2.1 slider velocity. Then I doubled BPM like Ekaru said. viewtopic.php?p=789784#p789784
And I'm too lazy to remap difficulty, because of a nonstandard slider velocity.

Astom wrote:

for any chance did you change it on your .osu file? (manually), I don't know if that is allowed and maybe is going to be considered hack.
idk i just saw this lol. if you press ctrl and click the the SV arrow things in the timing section, it increases/decreases by .01 (same goes for the distance snapping, except it uses shift). If you hold alt+shiftand scroll up or down with ur mouse wheel, you increase/decrease the distance snapping by .01 I actually used this in an Easy guest diff I made)

you can also increase/decrease the offset or bpm that way without actually going into the timing and control point window thing.
Topic Starter
gyt

winber1 wrote:

Hard

00:14:769 (6) - idk if you want to deal with this or not, but this note should start 1/2 tick earlier. It reads perfectly as it stands now, and it does not sound bad either, so you don't have to change (but imo, i still like it better if the slider started 1/2 tick earlier)
00:25:932 (5) - move 1/2 tick earlier? if you apply this change, you may consider adding a note at 00:26:28 as well.
00:26:455 (1,2,3,4,5) - you may consider following the that instrument in the background (whatever that is idk...) and use the red ticks.
00:33:606 (5) - sounds better imo if you end this at 00:34:303. This wavy slider is kinda ugly anyways lol. one side is a lot bigger than the other >_> well, I see - I map things in really weird way, but no for all^ (also this slider isn't wavy and ugly for me - it's slider art, lol
00:36:048 (x) - add note? bad vocal here (it doesn't fit red tick, I think)
00:36:396 (x) - ^?
02:22:617 (7) - add whistle to the end of the slider
02:25:408 (7) - ^?
02:26:106 (1) - add whistle ok for whistles
02:30:641 - i would use normal hitsounds till the end of this slider at 02:31:338 (3) - , but that's just me I don't fully understand - sounds good for me
02:53:838 (5) - add finish at the end of slider? no, because it doesn't sound cool with next patterns

Normal

00:28:548 (x) - add note with clap ok, but I use whistle
00:30:990 (5) - This pattern (00:28:896 (1,2,3,4,5) - ) just doesn't fit. I know this ruins symmetry, but combo 5 sounds a lot better 1/1 tick later at 00:31:338 (5) - It fits for me, oh :(
01:31:338 (4,5,6) - perhaps you could follow vocals a little more, just because you use 1/2 ticks in this beatmap, so if you already do, why not match it to something in the music? :3 It follow this - 01:28:896 (3,4) and a bit music (not vocal)
02:30:990 (2) - i would use soft hitsound for the beginning of this slider.. (with whistle) nah

Easy

01:25:408 (1,2,3) - move all of these notes 1/1 tick and add a note at 01:27:152? 1/1 tick earlier? but I like how it is now

Nice map! :3

Edit:

SPOILER

gyt wrote:

I used 86 BPM at first and 2.1 slider velocity. Then I doubled BPM like Ekaru said. viewtopic.php?p=789784#p789784
And I'm too lazy to remap difficulty, because of a nonstandard slider velocity.

Astom wrote:

for any chance did you change it on your .osu file? (manually), I don't know if that is allowed and maybe is going to be considered hack.
idk i just saw this lol. if you press ctrl and click the the SV arrow things in the timing section, it increases/decreases by .01 (same goes for the distance snapping, except it uses shift). If you hold alt+shiftand scroll up or down with ur mouse wheel, you increase/decrease the distance snapping by .01 I actually used this in an Easy guest diff I made) thanks for info :)

you can also increase/decrease the offset or bpm that way without actually going into the timing and control point window thing.
Astom
Hi there, again.



Official Ranking Submission Rules and Guidelines

Uhm now is a rule, and need be fixed, obviously is unreasonable but go and tell that to them.

PD:Maybe you don't change it, but ask a BAT or MAT about it.
Topic Starter
gyt

Astom wrote:

Hi there, again.



Official Ranking Submission Rules and Guidelines

Uhm now is a rule, and need be fixed, obviously is unreasonable but go and tell that to them.

PD:Maybe you don't change it, but ask a BAT or MAT about it.
Hi! Like winber1 says:

idk i just saw this lol. if you press ctrl and click the the SV arrow things in the timing section, it increases/decreases by .01 (same goes for the distance snapping, except it uses shift). If you hold alt+shiftand scroll up or down with ur mouse wheel, you increase/decrease the distance snapping by .01 I actually used this in an Easy guest diff I made)

you can also increase/decrease the offset or bpm that way without actually going into the timing and control point window thing.
So I don't need to manually edit .osu file for this.
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