Hard
00:14:769 (6) - idk if you want to deal with this or not, but this note should start 1/2 tick earlier. It reads perfectly as it stands now, and it does not sound bad either, so you don't have to change (but imo, i still like it better if the slider started 1/2 tick earlier)
00:25:932 (5) - move 1/2 tick earlier? if you apply this change, you may consider adding a note at 00:26:28 as well.
00:26:455 (1,2,3,4,5) - you may consider following the that instrument in the background (whatever that is idk...) and use the red ticks.
00:33:606 (5) - sounds better imo if you end this at 00:34:303. This wavy slider is kinda ugly anyways lol. one side is a lot bigger than the other >_>
00:36:048 (x) - add note?
00:36:396 (x) - ^?
02:22:617 (7) - add whistle to the end of the slider
02:25:408 (7) - ^?
02:26:106 (1) - add whistle
02:30:641 - i would use normal hitsounds till the end of this slider at 02:31:338 (3) - , but that's just me
02:53:838 (5) - add finish at the end of slider?
Normal00:28:548 (x) - add note with clap
00:30:990 (5) - This pattern (00:28:896 (1,2,3,4,5) - ) just doesn't fit. I know this ruins symmetry, but combo 5 sounds a lot better 1/1 tick later at 00:31:338 (5) -
01:31:338 (4,5,6) - perhaps you could follow vocals a little more, just because you use 1/2 ticks in this beatmap, so if you already do, why not match it to something in the music? :3
02:30:990 (2) - i would use soft hitsound for the beginning of this slider.. (with whistle)
Easy01:25:408 (1,2,3) - move all of these notes 1/1 tick and add a note at 01:27:152?
Nice map! :3
Edit:
SPOILERgyt wrote:
I used 86 BPM at first and 2.1 slider velocity. Then I doubled BPM like Ekaru said. viewtopic.php?p=789784#p789784
And I'm too lazy to remap difficulty, because of a nonstandard slider velocity.
Astom wrote:
for any chance did you change it on your .osu file? (manually), I don't know if that is allowed and maybe is going to be considered hack.
idk i just saw this lol. if you press ctrl and click the the SV arrow things in the timing section, it increases/decreases by .01 (same goes for the distance snapping, except it uses shift). If you hold alt+shiftand scroll up or down with ur mouse wheel, you increase/decrease the distance snapping by .01 I actually used this in an Easy guest diff I made)
you can also increase/decrease the offset or bpm that way without actually going into the timing and control point window thing.