smoogipooo wrote:
Hey all,
We're just over two months away from OWC and I want to know what the community likes/dislikes about the current ScoreV2 system so we can get it perfected before OWC comes a-knocking.
THIS IS NOT FINAL
Please, do not discuss Star Rating and PP here.
Here are a few facts/talking points about the current osu! ScoreV2 system:
- 70% of score comes from combo, the remaining 30% comes from accuracy.
- Spinners award 500 points per tick.
- The mod multipliers are as follows: HR - 1.10x, DT - 1.20x, FL - 1.12x, HD - 1.06x
Basically, I'm willing to experiment trying different stuff so throw out any ideas you have. I'll be checking this thread periodically but don't expect me to reply to every comment, and please _please_ don't spam me with PMs telling me to read a comment in here ;___;.
Hello!
First things First, let me tell you a bit about myself. ( And i know i can be a very strong opinionated person ).
I'm Fogsfles, Also know as Papa Foggo or Erik. I have been in the tournament community for over one year now.
I started off in Standard Monthly Tournament (which was on Scorev2). This was back in 11-05-2016. We named our team Anime Tiddles.
Anime Tiddles started to grow into a big community and we we currently have 82 members, with a total of 100+ players who have played for our team.
Anime Tiddles participated in more than 15 tournies, both being Score v1 and Score v2
I have been playing a lot of tournaments myself too. Mostly in teams. So i dare to say i have a lot of experience.
Besides that i also hosted a small tournament, been Mappool picker and commentator.
To put the bragging aside, lets start with the actual discussion.I am a VERY big fan of score v2. but of course, it has it's ups and it's downs. Let me tell you what i think is good:
+ Prevents a one man carry and requires team effort to win
+ More points for being Rhythmic, as should be in a rhythm game
+ Not TOO punishing for missing a note, but still punishing by a big margin
All of those postive things have a bad side tho:
-Score v2 might not be rewarding enough when a player makes a rediculously good play. Since the score wont go higher then 1.000.000.
-Hitting notes on some map is way more impressive than timing them right. ofcourse, the OD of the map has to do with this a lot. Then again keep in mind that osu is a rhythm game.
-If a player misses 5 times in the beginning or end and has better accuracy then someone who FC'ed it, you might say the FC guy should deserve the win. Then again, everyone has different opinions about that.
It all comes down to who YOU guys, as staff, think is supposed to win. The main thing to take into consideration is combo in opposition to acccuracy.
I would say the mods have good multipliers for the score. With score v2 focussing a bit more on acc 1.1 should be good for HR, and 1.06 for hidden would be great too.
What i don't get is the score multiplier for DT, since everyone in the tourney will play the same maps with DT.
Maybe take in consideration to enlarge the max score a bit, so players can NOT CARRY, but take a greater part in playing really well on difficult maps.
Other than that. IMO score v2 is an (almost) amazing way too decide who the fair winners are for a tournament, may this be 1v1, 2v2, 4v4 or any other possibilities. I't might need some fine-tuning, but i would say Score v2 is a great way to decide who is better in a tournament. (And people should stop using score v1 in their tournies! *sigh*)
I hope people actually read this and maybe you will take my points into consideration.
I will see you around!
-Papa Foggo