That's the entire issue with Score V1. Outside of tournaments and multiplayer, there's really no reason to care about score, and even in those environments, it is still pretty flawed. V2 is meant to address that, even if for the moment it only applies to tournaments. Score V2 should make people care about score, so there's no reason to brush off score-only changes.Railey2 wrote:
Personally, I don't give a shit about my score, I just want acc and combo. I know many players think the same. I think if they handle it this way, there is not much of a point in implementing it. I think slideracc should affect the pp-system.
...And honestly, even if it has 1/10th of the effect on score than it did last year, I still think it could be a possible solution for OWC. It'll provide room for adjustments, anyways.
That being said, if they did make slider accuracy affect PP, I'd still think they'd be better off implementing it as a bonus metric and giving it its own values. It'll allow it to be separately balanced from normal accuracy (allowing a greater degree of control over its effects on the PP meta), while reducing potential issues with calculating old scores (i.e. accuracy and combo percentage will stay the same, old scores with replays can be reanalyzed, old scores without replays remain the same PP value but can be easily replaced). I'm not sure how well it'd would actually work in practice, but it'd likely work better than penalizing players with 100s for not adapting.
The fact you're calling it an "old style" is exactly why it'd divide the community. All it would do is give players less of an incentive to play old maps while causing inconsistency with the design of new maps. I'd rather have it apply to all maps, or not at all.Railey2 wrote:
Why do you think that giving acc'd sliders as a tool to mappers would divide the community? If some mappers want to map "old style", they can do that by just mapping old sliders.