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Yooh - LegenD.

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Topic Starter
Listie
This beatmap was submitted using in-game submission on 27 December 2016 at 15:04:30

Artist: Yooh
Title: LegenD.
Source: SOUND VOLTEX III GRAVITY WARS
Tags: sdvx Yooh legend The 4th KAC Original Song Contest konami gravity wars sound voltex
BPM: 205
Filesize: 3457kb
Play Time: 01:59
Difficulties Available:
  1. Extra (6.09 stars, 753 notes)
  2. Hard (3.57 stars, 351 notes)
  3. Insane (4.88 stars, 479 notes)
  4. Normal (1.84 stars, 189 notes)
Download: Yooh - LegenD.
Information: Scores/Beatmap Listing
---------------
Awaiting modding!

First attempt to rank a map. Thanks for checking it out. Please leave a favourite if you liked it! :)

29/08/16: Redownload. New hard diff in the mapset.
William K
Hii >w< from #modreqs

I often start with the highest diff...

[General]

  1. Tags conflict with Hard diff, Insane diff, and Normal diff.
  2. Source conflicts with Normal diff.
[Extra]

  1. 00:04:347 (1,2,3) - You may try imporoving the flow of this pattern.
  2. 00:21:908 (1,2,3) - Overlaps are messy.
  3. 00:23:664 (3) - Emphasizing here will help. You may try emphasizing with flow breaking or increasing the DS. Yeah, 00:23:664 (3) - breaks the flow, but it's kinda messy due to overlaps.
  4. 00:31:274 (1,2,3,4) - This slider shouldn't have semi-stacked each other, it's good if the sound repeats. But the sound here doesn't repeat. It rises, and you may add emphasis to number 4 since there's a drum.
  5. 00:32:444 (5) - This slider breaks the flow. Changing the place of slider or changing the pattern will help.
  6. 00:40:200 (1,2,3) - Try making the spacing for these notes consistent, or maybe you may increase the spacing for number 2 and 3, if you want to emphasize them of course.
  7. 00:42:103 (2,3,4,5,6) - This square is not recommended. It might confuse players and it's kinda messy imo. Try changing the pattern.
  8. 00:52:347 (5) - Whistling this slider doesn't match the song.
  9. 00:54:249 - You may map this part until 00:54:688 - since it's extra.
  10. 01:08:703 (2) - This slider's blanket's off, if you wanna fix it.
  11. 01:13:946 (1,2,3,4) - Doing these isn't a problem, actually. But as you hear, there's no sound at slider tails. Setting hitsounds or changing them to single notes will help.
  12. 01:17:732 (4,5) - Flow's not too good. It's rare for players to face their mouse to the right after facing up. Uh... If you know what I mean, lol. Okay I'll make it clearer. Since the slider, number 4 is facing upwards, it might be hard for players to directly get their mouse/pens to the right.
  13. 01:18:023 (1,2) - This is not recommended, players will have problems facing this.
  14. 01:18:606 (4,5) - This one has the same problem as ^
  15. 01:20:353 (1,2,3,4,1,2,3,4) - Fixing this stream will make the flow better, since it looks messy and hard to press.
  16. 01:25:596 (1,2,3) - This triplets are sort of weird imo. Try making them straight to the right instead of making them shaped like a triangle.
  17. 01:42:489 (1,2,3,4,5,6,7,8) - Hmm making this jump has a consistent spacing with no emphasis is kinda weird imo. What about emphasizing the notes with drums, it'll look better.
  18. What about NC-ing this one too? 01:57:635 (2) - cuz' it's kinda awkward if the DS goes down directly.
Note for Extra diff: Those overlaps and stackings are too messy, and some blankets are off. Try fixing those. And 1 more, it's about flow. I can't explain what flow is like, it's kinda hard. Lol.

Note for Insane diff: Same as the note for Extra diff.

Note for Hard diff : Using a very fast SV like 00:05:225 (5) - is kinda too hard for Hard players. Try not using SV changes that's too hard to press.

Note for Normal diff : Try making the spacing for all notes consistent here. 01:01:713 - And here, you may start putting notes here.

That's all from me :3 Cya~ Good luck in mapping.
William K
-
gregest
I won't point the same things out as william... or I will try

[Extra]
First, the whole map feels messy with all these overlaps, streams that look like you made them by hand instead of using Convert Slider into Stream and things that are not emphasized

00:20:591 (5) - you can stack this under the end of 00:19:859 (2) -
00:21:908 (1,2,3) - the sounds of these are more intense than 00:20:737 (1,2,3) - yet they still have lower spacing
00:23:956 (4,5,1,2) - I was never really a fan of jumps that flow like this, but it's just me, you can keep it imo
00:28:347 (4,5,6) - this reads like a 1/4 stream
00:30:103 (1,2) - these are a bit too close
00:40:200 (1,2,3) - the way you can tell if you have a perfect triangle is make the triangle first, then go to the last note of the triangle, and try putting a circle from that on (1), the spacing between 1 and 3 are perfect http://osu.ppy.sh/ss/5966998 but not between 00:40:200 (1,2) -
00:43:713 (5,6,7) - stack 7 on 00:42:981 (1) -
00:45:030 (3,4,5,6) - this is what I meant by handmade streams, they are not really pretty
00:49:713 (2,3,4) - inconsistent spacing, 4 is more intense than 2 and 3 yet it has way lower spacing
00:54:322 - what's this stop
01:00:688 (2,3,4,5,6,7,1,2,3,4,1) - I can't tell if these are handmade or not
01:15:693 (1,2,3,4,5) - 01:16:858 (1,2,3,4,5) - here you kept the same spacing for both but not here 01:06:373 (1,2,3,4,5) - 01:07:538 (1,2,3,4,5) -
01:17:732 (4,5) - people would really expect a forward movement instead of this
01:25:815 (2,3,6,7) - what
01:37:101 (6) - you could blanket this with 01:37:246 (1,2,3,4,5) - this part of the stream


hope it helped
Topic Starter
Listie
Thanks for mod! <3

William K wrote:

Hii >w< from #modreqs

I often start with the highest diff...

[General]

  1. Tags conflict with Hard diff, Insane diff, and Normal diff. Ok, thanks :)
  2. Source conflicts with Normal diff. Same with this ///w///
[Extra]

  1. 00:04:347 (1,2,3) - You may try imporoving the flow of this pattern. Alright, thanks.
  2. 00:21:908 (1,2,3) - Overlaps are messy. Ok, sorted
  3. 00:23:664 (3) - Emphasizing here will help. You may try emphasizing with flow breaking or increasing the DS. Yeah, 00:23:664 (3) - breaks the flow, but it's kinda messy due to overlaps. Changed pattern to fix overlaps. I kept the sliders consistent like the previous groups though.
  4. 00:31:274 (1,2,3,4) - This slider shouldn't have semi-stacked each other, it's good if the sound repeats. But the sound here doesn't repeat. It rises, and you may add emphasis to number 4 since there's a drum. Makes sense. Changed the pattern.
  5. 00:32:444 (5) - This slider breaks the flow. Changing the place of slider or changing the pattern will help. The change in the previous pattern fixes this now.
  6. 00:40:200 (1,2,3) - Try making the spacing for these notes consistent, or maybe you may increase the spacing for number 2 and 3, if you want to emphasize them of course. Yep, done.
  7. 00:42:103 (2,3,4,5,6) - This square is not recommended. It might confuse players and it's kinda messy imo. Try changing the pattern. yep, it was pretty inconsistent to hit. New pattern is easier to follow.
  8. 00:52:347 (5) - Whistling this slider doesn't match the song. Oh, whoops. That was an accident.
  9. 00:54:249 - You may map this part until 00:54:688 - since it's extra. Added
  10. 01:08:703 (2) - This slider's blanket's off, if you wanna fix it. Fixed
  11. 01:13:946 (1,2,3,4) - Doing these isn't a problem, actually. But as you hear, there's no sound at slider tails. Setting hitsounds or changing them to single notes will help. Hmm.. It's there to represent the in/out of the wub on the lead. I think it fits, although maybe I should make the sliderend a softer hitsound.
  12. 01:17:732 (4,5) - Flow's not too good. It's rare for players to face their mouse to the right after facing up. Uh... If you know what I mean, lol. Okay I'll make it clearer. Since the slider, number 4 is facing upwards, it might be hard for players to directly get their mouse/pens to the right. Yeah, switched up the pattern to fix that.
  13. 01:18:023 (1,2) - This is not recommended, players will have problems facing this. Fixed, and the one below.
  14. 01:18:606 (4,5) - This one has the same problem as ^
  15. 01:20:353 (1,2,3,4,1,2,3,4) - Fixing this stream will make the flow better, since it looks messy and hard to press. Yeah, made it smoother and more consistent spacing with the other streams in the section.
  16. 01:25:596 (1,2,3) - This triplets are sort of weird imo. Try making them straight to the right instead of making them shaped like a triangle.No play testers had a problem with this, so I'm keeping them as triangles. Only thing I did is lower spacing, and make the order more clear just in case. If there are any more problems, I'll change it.
  17. 01:42:489 (1,2,3,4,5,6,7,8) - Hmm making this jump has a consistent spacing with no emphasis is kinda weird imo. What about emphasizing the notes with drums, it'll look better. I disagree. the music is so intense, and the jumps are massive, and it works. Any other way I've tried just feels weak to me.
  18. What about NC-ing this one too? 01:57:635 (2) - cuz' it's kinda awkward if the DS goes down directly. Yeah, I'm pretty confused as to why I didn't. xp
Note for Extra diff: Those overlaps and stackings are too messy, and some blankets are off. Try fixing those. And 1 more, it's about flow. I can't explain what flow is like, it's kinda hard. Lol. Yeah ok, I'll work on this.

Note for Insane diff: Same as the note for Extra diff.

Note for Hard diff : Using a very fast SV like 00:05:225 (5) - is kinda too hard for Hard players. Try not using SV changes that's too hard to press. Ok

Note for Normal diff : Try making the spacing for all notes consistent here. 01:01:713 - And here, you may start putting notes here. Really? Someone else told me I had to wait a bar..?

That's all from me :3 Cya~ Good luck in mapping. Thank you very much :3/
Topic Starter
Listie

CptBlackBird wrote:

I won't point the same things out as william... or I will try

[Extra]
First, the whole map feels messy with all these overlaps, streams that look like you made them by hand instead of using Convert Slider into Stream and things that are not emphasized Trying to deal with overlaps as a lot appeared when trying to fix spacing problems. Hopefluly it'll be much better soonish. About the streams, all of them were made using convert slider to stream. Some look messy, but it's intentional. I get into this later in the response.

00:20:591 (5) - you can stack this under the end of 00:19:859 (2) - Ok, done
00:21:908 (1,2,3) - the sounds of these are more intense than 00:20:737 (1,2,3) - yet they still have lower spacing After fixing overlaps, they now have larger spacing.
00:23:956 (4,5,1,2) - I was never really a fan of jumps that flow like this, but it's just me, you can keep it imo I like it, and think it works.
00:28:347 (4,5,6) - this reads like a 1/4 stream Ok. I realise now that the sliders before snap on the 1/3 ticks. This now eases players into the 1/3 stream so it's readable.
00:30:103 (1,2) - these are a bit too close Ok, I changed the pattern.
00:40:200 (1,2,3) - the way you can tell if you have a perfect triangle is make the triangle first, then go to the last note of the triangle, and try putting a circle from that on (1), the spacing between 1 and 3 are perfect http://osu.ppy.sh/ss/5966998 but not between 00:40:200 (1,2) - Fixed, and thanks for the tip :)
00:43:713 (5,6,7) - stack 7 on 00:42:981 (1) - ok
00:45:030 (3,4,5,6) - this is what I meant by handmade streams, they are not really pretty this stream was made by using a wiggly slider and converting to stream. I did this because the sound of the lead is very rough. Instead of making it neater, I made it more clear that this is intentional.
00:49:713 (2,3,4) - inconsistent spacing, 4 is more intense than 2 and 3 yet it has way lower spacing yeah, that was dumb. Fixed it.
00:54:322 - what's this stop Filled it in
01:00:688 (2,3,4,5,6,7,1,2,3,4,1) - I can't tell if these are handmade or not Converted, and they're beautiful. :(
01:15:693 (1,2,3,4,5) - 01:16:858 (1,2,3,4,5) - here you kept the same spacing for both but not here 01:06:373 (1,2,3,4,5) - 01:07:538 (1,2,3,4,5) - Increased the spacing for the odd one out so it matches.
01:17:732 (4,5) - people would really expect a forward movement instead of this Yep, changed it.
01:25:815 (2,3,6,7) - what I'm keeping it, but I did attempt to make it more readable by putting the first not more inwards. I think this helps reading. (Also, playtesters never had a problem with this anyway, but I can imagine a lot of people complaining about it)
01:37:101 (6) - you could blanket this with 01:37:246 (1,2,3,4,5) - this part of the stream Yeah, nice fix


hope it helped It did very much. Thanks for the mod :3/
EEEEEEEEEEEEEEE
randomly found this in pending

[Extra]
00:05:078 (4) - maybe move it to where u had the start of this slider 00:04:347 (1)
00:42:103 (2) - i would move this under the slider right before a little more
01:00:688 (2,3,4,5,6,7,1,2,3,4,1) - id move this stream closer to the slider end, something like this https://osu.ppy.sh/ss/5973935
01:10:450 (3,4,5,6) - i would control+g all of these so they go up, they would flow better that way imo
01:18:314 (2) - move this so it is center with the slider end kind of like this maybe http://osu.ppy.sh/ss/5973948
01:18:897 (5) - same as above
01:22:101 (1,2,3,4) - I feel like this jump is a bit excessive compared to the rest of it, maybe consider moving them closer to each other or have them flow like the other 4 slider patterns you had earlier in the map
01:25:815 (2,3) - this looks really ugly, you should probably just put them under the slider or something
01:26:398 (6,7) - same as above
01:30:547 (1,2,1,2) - i think putting sliders instead of circles here would fit better imo
01:32:878 (3,4,1,2) - same as above
01:47:004 (2) - maybe move this note a little bit off the slider or off of it entirely, it looks like its a double but its not, pretty deceiving imo

overall i like how this map looks and plays, maybe experiment more with the stream shapes as the end, they look a bit odd imo
gl with the map, hopefully this mod helps
Topic Starter
Listie

MomoHD wrote:

randomly found this in pending Thanks for the mod :3/

[Extra]
00:05:078 (4) - maybe move it to where u had the start of this slider 00:04:347 (1)Ok, thanks. I actually ended up moving the slider to the circle
00:42:103 (2) - i would move this under the slider right before a little more Yeah, ok
01:00:688 (2,3,4,5,6,7,1,2,3,4,1) - id move this stream closer to the slider end, something like this https://osu.ppy.sh/ss/5973935 I moved it inline with the rest of the stream, but it doesn't really make sense to put it against the sliderend tbh. The sliderend doesn't change the flow, just the tapping.
01:10:450 (3,4,5,6) - i would control+g all of these so they go up, they would flow better that way imo It plays the exact same either way. I can't miss the sliderends if I try, so it plays just like a back-and-forth circle pattern.
01:18:314 (2) - move this so it is center with the slider end kind of like this maybe http://osu.ppy.sh/ss/5973948 I dunno if this sounds ridiculous, but I think having the circle on the upside of the slider before it jumps down to the next circle adds impact and makes the player more prepared. As the player reads this, they follow the slider slowly, flick a tiny bit to the next circle so they snap, and then they have the momentum that pulls them downwards. Try playing it the way you suggest, and you'll see how some impact is gone.
01:18:897 (5) - same as above
01:22:101 (1,2,3,4) - I feel like this jump is a bit excessive compared to the rest of it, maybe consider moving them closer to each other or have them flow like the other 4 slider patterns you had earlier in the map The other uses of kicksliders are much less intense in the music, so I want to keep this kinda extreme, but I did reduce the distance so it's more rectangle shaped. This actually created some nice blanketing, and I think it even fits the music better whilst being more playable. Thanks for suggesting I fix this. :D
01:25:815 (2,3) - this looks really ugly, you should probably just put them under the slider or something ok ok, enough people have complained about these now rip.
01:26:398 (6,7) - same as above
01:30:547 (1,2,1,2) - i think putting sliders instead of circles here would fit better imo Ah yes, good point
01:32:878 (3,4,1,2) - same as above
01:47:004 (2) - maybe move this note a little bit off the slider or off of it entirely, it looks like its a double but its not, pretty deceiving imo Alright

overall i like how this map looks and plays, maybe experiment more with the stream shapes as the end, they look a bit odd imo
gl with the map, hopefully this mod helps Of course! Thank you very much!
Luel Roseline
/me sigh

[Insane]
00:05:225 (3) - NC here.
00:10:200 (1) - Add finish at sliderstart.
00:35:371 (1) - Sampleset: soft to sliderend
00:36:834 (3) - Sampleset: drum cause 00:36:249 (3)
01:52:975 (1,2,3,4) - same as 00:35:371 (1)

No kds
Topic Starter
Listie

S A V E R Y wrote:

/me sigh Um...

[Insane]
00:05:225 (3) - NC here. Alright
00:10:200 (1) - Add finish at sliderstart. ok
00:35:371 (1) - Sampleset: soft to sliderend ok
00:36:834 (3) - Sampleset: drum cause 00:36:249 (3) It was intentionaly, but I guess it makes no sense if the music stays the same. ok
01:52:975 (1,2,3,4) - same as 00:35:371 (1) oke

No kds B-but you helped..? Thanks anyway. :3
Nevo
Extra
00:33:469 (4) - Maybe stack this head on to the end of 00:33:908 (2) -
01:00:542 (1) - I'm bad at mapping streams but maybe have this slider point into the next note
Also maybe with the stream at every new combo you could make it become more spaced Just a idea :D
Insane
nothing I found bad or any suggestions
Hard
Maybe raise ar
01:02:878 (3) - I don't care but some people hate overlaps like this ¯\_(ツ)_/¯
01:45:402 (7) - overlaps 01:45:984 (1) -
Normal
00:27:761 (2) - the tail of this slider is closer to the 1 than the other bits
00:42:981 (1) - maybe move so the tail fits into 00:42:981 (1) -
01:13:363 (1) - overlap just move it over a little
01:14:528 (3) - fix balnket
01:52:392 (5) - stack
01:55:305 (1) - blanket a little better


Not bad just need to have few things ironed out :D
Topic Starter
Listie

Nevo wrote:

Extra
00:33:469 (4) - Maybe stack this head on to the end of 00:33:908 (2) - yep, used what you said in irc
01:00:542 (1) - I'm bad at mapping streams but maybe have this slider point into the next note Kickslider so it only faces in so it's readable. sliderend doesn't matter beyond that.
Also maybe with the stream at every new combo you could make it become more spaced Just a idea :D Isn't that exactly what I do? well I stop after a few, because the stream is insane enough already.
Insane
nothing I found bad or any suggestions Thank you :3/
Hard
Maybe raise ar oke
01:02:878 (3) - I don't care but some people hate overlaps like this ¯\_(ツ)_/¯ But it helps show the 1/4th spacing clearly.
01:45:402 (7) - overlaps 01:45:984 (1) - ok
Normal
00:27:761 (2) - the tail of this slider is closer to the 1 than the other bits oke
00:42:981 (1) - maybe move so the tail fits into 00:42:981 (1) - what?
01:13:363 (1) - overlap just move it over a little Alright
01:14:528 (3) - fix balnket yep
01:52:392 (5) - stack mhmhm
01:55:305 (1) - blanket a little better well I changed the pattern


Not bad just need to have few things ironed out :D
Captain Unicorn
[Hard]
  1. 00:42:103 (2) - it might be just me but this repeat slider looks a bit out of place, i don't know if it will make much difference but maybe switch it a little so that its not the slider track that is on top of the next slider note if this makes sense
  2. 01:25:476 (2) - same thing happens here
the kick sliders that are facing backwards to the other sliders were fine for me
Topic Starter
Listie

Captain Unicorn wrote:

[Hard]
  1. 00:42:103 (2) - it might be just me but this repeat slider looks a bit out of place, i don't know if it will make much difference but maybe switch it a little so that its not the slider track that is on top of the next slider note if this makes sense It does make sense. Moved the angle of the slider so it's better now.
  2. 01:25:476 (2) - same thing happens here fixed this too
the kick sliders that are facing backwards to the other sliders were fine for me

Thanks for the mod! :3/
Jonis221
Hello 001thefish, I have a little mod :)

Normal
00:39:176 (2,3) - I think you can make blanket here https://osu.ppy.sh/ss/6025300
01:27:926 (3) - I don't think this upside down slider good here, Maybe change to somethink more comfortable (maybe like this for example https://osu.ppy.sh/ss/6025539 )
01:35:499 (1,2,3) - you can improve this shape like this http://i.imgur.com/ml3PDUl.png
01:45:693 (4) - Maybe try rotate this slider vertically https://osu.ppy.sh/ss/6025759

Good luck!
Topic Starter
Listie

Jonis221 wrote:

Hello 001thefish, I have a little mod :)

Normal
00:39:176 (2,3) - I think you can make blanket here https://osu.ppy.sh/ss/6025300 Good suggestion, thanks!
01:27:926 (3) - I don't think this upside down slider good here, Maybe change to somethink more comfortable (maybe like this for example https://osu.ppy.sh/ss/6025539 ) ok, thanks
01:35:499 (1,2,3) - you can improve this shape like this http://i.imgur.com/ml3PDUl.png ok, done
01:45:693 (4) - Maybe try rotate this slider vertically https://osu.ppy.sh/ss/6025759 Do you mean on the vertical axis? vertically would be too weird, and even on the vertical axis it's kinda weird but I'll give it a go to see what others think.

Good luck! Thanks a lot! I suck at lower difficulties like this, so the help is very greatly appreciated. :D
Net0
Hey m4m on this https://osu.ppy.sh/s/502648

A few things need some work. let's get to them.

MOD
General

Timing is off

We've discussed it irc about it, but timing is off in the first part of the music in 18ms on this point 00:51:194 -

Tags

You can add to the tags; The 4th KAC Original Song Contest I'm not an expert but I saw some mania maps with that in the tags, and it seems this song is part of a contest. Also try to add Konami and Gravity Wars. Using the song name and artist it's not really usefull tho.

Letterbox

Disable this option in Song Setup/Design



Kiai

This is just a suggestion, but your kiai looks too big. The starting point and end point are correct however there's a transition that you could disable it. The gap is here 01:19:188 (1,2,3,4) - and here as well 01:29:674 (1,2,1,2,1,2,3,4,5,6,1,2,1,2,1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1) -

Normal

Overlaps

Your map is overlapping a lot of objects in a short period of time.

Take a look at this pattern at the start,00:00:835 (1,2,3) - , it doesn't overlap.


However on the next patterns, your map starts to overlap stuff.

00:03:176 (3,4,1) -



00:05:517 (1,1,1) -



This is happening mostly because of the DS.

Blanket

Your blanket is correctly applied to normals, you should map like that. But keep in mind to always make them neat. I've noticed one or two mistakes; 00:25:420 (3,5) - 00:32:444 (3,4) - , but you're going on the right way :D

Combos

Combos should be consistent in normal diff, as general rule whenever you see a big white tick you can start a new one, or you can make a pattern such as two big white ticks, new combos. So avoid stuff like this 00:05:517 (1,1,1) -

Good luck with your mapping :D
Quacklick
random mod :)

something
Extra


Increase HP by 3; OD by 1.
00:42:705 (5) - Maybe extend this to the blue tick, so it sounds like do--dodo instead of do-do-do (makes more sense for the gameplay)
00:50:608 (7) - Maybe try to stack this on the previous slider heads, like 00:50:022 (4)?
00:58:217 - Try having hitsound volume build up?
01:13:810 (4) - Move a slightly bit further away from 01:13:664 (3)?
01:57:718 (1) - Mute spinner end


Insane


00:29:973 (5) - no pls
00:31:144 (6) - move this ever so slightly so it aligns with 00:30:412 (2)
00:58:217 - THAT'S where that that buildup went!
01:09:004 (2) - up one grid to fix blanket
01:12:790 (3,4) - put (4) first
01:57:062 (1) - make this a straight slider that ends on 01:57:645
01:57:645 (1) - mutespinnerend


Hard


00:05:242 (5,6) - stack to make it stand out
00:17:242 - b r e a k p l s m y h p i s d y i n g
00:35:388 (6,7,8,9,1) - can you do something to make it NOT look like a stream
00:41:681 circle (or slider end) because there's a clear note here
01:54:732 (5,6,7,8,1) - change into 8-hit 1/4 kick
01:57:645 (1) - ahem


Normal


00:23:681 (3,1) - make gap more clear
00:48:851 (3,4) - OMG IT'S PERFECT (not an issue i just wanted to bring that up XD)
00:51:193 (1) - 4x repeats on a slider of this size in a normal? really hard to read for beginners.
01:09:878 (1) - bend the ther way for stylization pl0x
01:18:616 (6) - maybe i've been playing too many insanes, but this looks like it would still be the same time between notes.
01:52:402 (5) - just off from the previous end
01:54:150 (3) - see 51:193
01:57:645 (1) - I LOVE SPINNER NOISES YAY HAPPY FUN TIMES XD

sorry if these were already mentioned. xdddddddddddddddddddddddddd
Topic Starter
Listie

Net0 wrote:

Hey m4m on this https://osu.ppy.sh/s/502648

A few things need some work. let's get to them.

MOD
General

Timing is off

We've discussed it irc about it, but timing is off in the first part of the music in 18ms on this point 00:51:194 - Yep, fixed xp

Tags

You can add to the tags; The 4th KAC Original Song Contest I'm not an expert but I saw some mania maps with that in the tags, and it seems this song is part of a contest. Also try to add Konami and Gravity Wars. Using the song name and artist it's not really usefull tho. Alright, done

Letterbox

Disable this option in Song Setup/Design oke



Kiai

This is just a suggestion, but your kiai looks too big. The starting point and end point are correct however there's a transition that you could disable it. The gap is here 01:19:188 (1,2,3,4) - and here as well 01:29:674 (1,2,1,2,1,2,3,4,5,6,1,2,1,2,1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1) -
I don't think it's too big, but I see how there are less intense sections that don't match the kiai so I did it anyway.
Normal

Overlaps

Your map is overlapping a lot of objects in a short period of time.

Take a look at this pattern at the start,00:00:835 (1,2,3) - , it doesn't overlap.


However on the next patterns, your map starts to overlap stuff.

00:03:176 (3,4,1) -



00:05:517 (1,1,1) -



This is happening mostly because of the DS. Alright. I thought it was ok if the circles never physically overlap in play, but now I see that even in the editor it's not ok. This will take some time to completely fix, but I'll work on it

Blanket

Your blanket is correctly applied to normals, you should map like that. But keep in mind to always make them neat. I've noticed one or two mistakes; 00:25:420 (3,5) - 00:32:444 (3,4) - , but you're going on the right way :D fixed these xp

Combos

Combos should be consistent in normal diff, as general rule whenever you see a big white tick you can start a new one, or you can make a pattern such as two big white ticks, new combos. So avoid stuff like this 00:05:517 (1,1,1) - Ok :o

Good luck with your mapping :D Thansk a lot for the mod! :D
Topic Starter
Listie

SuperMinun wrote:

random mod :)

something
Extra


Increase HP by 3; OD by 1. Oh yeah, I forgot the OD was still ridiculously low o.o
00:42:705 (5) - Maybe extend this to the blue tick, so it sounds like do--dodo instead of do-do-do (makes more sense for the gameplay) Nice, actually fits a lot better than before.
00:50:608 (7) - Maybe try to stack this on the previous slider heads, like 00:50:022 (4)? Yeah, that seems sensible
00:58:217 - Try having hitsound volume build up? Oh, I actually did this on a different diff, and meant to do it here. >u>.
01:13:810 (4) - Move a slightly bit further away from 01:13:664 (3)?oke
01:57:718 (1) - Mute spinner end yep


Insane


00:29:973 (5) - no pls ouch, I dunno how I didn't notice how bad that was.
00:31:144 (6) - move this ever so slightly so it aligns with 00:30:412 (2) Yep, changed this among other things in this section.
00:58:217 - THAT'S where that that buildup went! >u>
01:09:004 (2) - up one grid to fix blanket oke
01:12:790 (3,4) - put (4) first makes sense
01:57:062 (1) - make this a straight slider that ends on 01:57:645 Nah. I understand that the lower emphasis of the sliderend would fit at the end sound well due to having less emphasis, but even so, the sound of 01:57:062 (1) - fits a circle too well to start a slider. the gap would just feel like mapping emptiness and it's just kinda awkward.
01:57:645 (1) - mutespinnerend yepyepyep


Hard


00:05:242 (5,6) - stack to make it stand out Well, I did a stack, but probably not in the way you meant. I think it works better though. xp
00:17:242 - b r e a k p l s m y h p i s d y i n g oh dog
00:35:388 (6,7,8,9,1) - can you do something to make it NOT look like a stream Ehh? You can't even see the final slider before you start it. I can't imagine someone going to stream this. If other modders/playtesters point it out, I'll increase spacing though. :/
00:41:681 circle (or slider end) because there's a clear note here oke
01:54:732 (5,6,7,8,1) - change into 8-hit 1/4 kick alrighty-o
01:57:645 (1) - ahem amen


Normal


00:23:681 (3,1) - make gap more clear Clarity is important I guess, but 1) I can't think of a way to fix this. 2) I can't imagine even a beginner noob messing this up as there's enough time to read the approach circle? :d if you can suggest anything, pm me and I'll take it on-board.
00:48:851 (3,4) - OMG IT'S PERFECT (not an issue i just wanted to bring that up XD) U, ok? o.o
00:51:193 (1) - 4x repeats on a slider of this size in a normal? really hard to read for beginners. okray
01:09:878 (1) - bend the ther way for stylization pl0x I did it, but now it feels harder to read. We'll see waht people say. :d
01:18:616 (6) - maybe i've been playing too many insanes, but this looks like it would still be the same time between notes. I'm pretty sure it's fine
01:52:402 (5) - just off from the previous end fixed
01:54:150 (3) - see 51:193 ye
01:57:645 (1) - I LOVE SPINNER NOISES YAY HAPPY FUN TIMES XD AHHHHHHHHHHHHHH ok

sorry if these were already mentioned. xdddddddddddddddddddddddddd Nah, it was pretty much one of the most useful mods I've recieved. Thanks a lot! :3/
Net0

001thefish wrote:

Alright. I thought it was ok if the circles never physically overlap in play, but now I see that even in the editor it's not ok. This will take some time to completely fix, but I'll work on it
That's actually really debatable. What I've seen in most cases is that objects which are close on the timeline, therefore, can be seen at the same time while playing are highlly not recommended in easy/normal diffs. Those cases I've pointed out were objects inside the same combo, and really close, that's why I've pointed them out xD
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