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BTS - DOPE

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Total Posts
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Topic Starter
DeRandom Otaku
This beatmap was submitted using in-game submission on Sunday, October 02, 2016 at 12:13:25 PM

Artist: BTS
Title: DOPE
Tags: kpop trap 화양연화 The Most Beautiful Moment In Life Pt. 1 jimin suga jungkook rapmonster jin v jhope bighit entertainment 랩몬스터 슈가 진 제이홉 지민 뷔 정국 Cerulean Veyron
BPM: 154
Filesize: 5946kb
Play Time: 03:56
Difficulties Available:
  1. Hard (3.3 stars, 646 notes)
  2. Normal (1.95 stars, 368 notes)
  3. Sick! (4.95 stars, 842 notes)
  4. Veyron's Insane (4.59 stars, 659 notes)
Download: BTS - DOPE
Information: Scores/Beatmap Listing
---------------
#5

osu! needs more subway sandwich

Insane by Cerulean Veyron
Bg by Perverella ~ Cleaner Bg by Cerulean Veyron
Hs by Kalibe and me





ezek
Pentori
ezek
Pentori
Pentori
ezek
Cerulean Veyron


http://puu.sh/qHsE8/ab562dc9f3.rar
Should've post earlier cuz correcting nazi spacing ;333
Firetruck
add 화양연화 The Most Beautiful Moment In Life, Pt. 1 jimin suga jungkook rapmonster jin v jhope bighit entertainment to tags xD
Topic Starter
DeRandom Otaku
okay added gd , and added tags ~ Thank you both \o/
Yo if u read this , i didnt add car bg xddddd
Xiaolin

DeRandom Otaku wrote:

Yo if u read this , i didnt add car bg xddddd
Too bad, he gave me the map with a car BG. WE WANT HOT YOONGI SMH. And, yes, me and Firetruck want Hot Yoongi, fight us if you dare.
Izzywing
can I make a diff pls C: (prefer hard / easy)
Topic Starter
DeRandom Otaku

Lapis Aoki wrote:

Too bad, he gave me the map with a car BG. WE WANT HOT YOONGI SMH. And, yes, me and Firetruck want Hot Yoongi, fight us if you dare.
/w\ cv? help?

Hobbes2 wrote:

can I make a diff pls C: (prefer hard / easy)
Sorry but planning to map rest of the set myself ;-;
Izzywing
rip, two sets for this song and can't gd for either

o well gl with the set, ping me when its done and i'll mod \o/
Topic Starter
DeRandom Otaku
link to other set? owo
and sure \o/ Thanks alot
and thanks for star \;d/
Cerulean Veyron

DeRandom Otaku wrote:

/w\ cv? help?
The hottest Yoongi /me claps

Hobbes2 wrote:

o well gl with the set, ping me when its done and i'll mod \o/
nononono qualify ett <3 and we'll love u ;^)))
Izzywing

DeRandom Otaku wrote:

link to other set? owo
and sure \o/ Thanks alot
and thanks for star \;d/
https://osu.ppy.sh/s/493673 still WIP
Firetruck

Lapis Aoki wrote:

WE WANT HOT YOONGI SMH. And, yes, me and Firetruck want Hot Yoongi, fight us if you dare.
HOT YOONGI HOT YOONGI HOT YOONGI
Topic Starter
DeRandom Otaku

Cerulean Veyron wrote:

The hottest Yoongi /me claps
literally the best Yoongi ever :^)

Hobbes2 wrote:

https://osu.ppy.sh/s/493673 still WIP
omf , apple is also mapping ? dang it , i need to finish mine fast then lolo

Firetruck wrote:

HOT YOONGI HOT YOONGI HOT YOONGI
calm tf down yooo
Xiaolin

DeRandom Otaku wrote:

Cerulean Veyron wrote:

The hottest Yoongi /me claps
literally the best Yoongi ever :^)

Firetruck wrote:

HOT YOONGI HOT YOONGI HOT YOONGI
calm tf down yooo
Firetruck af
Firetruck

Lapis Aoki wrote:

DeRandom Otaku wrote:

calm tf down yooo
Firetruck af
yo
Topic Starter
DeRandom Otaku
stop posting Hot Yoongi and mod the map instead thank lo
Cerulean Veyron
brb muting Lapis Aoki and Firetruck for spamming shtposts 672hrs silence

bubble/qualify dis map and ill unsilent /me claps rapidly
Topic Starter
DeRandom Otaku

Cerulean Veyron wrote:

brb muting Lapis Aoki and Firetruck for spamming shtposts 672hrs silence

bubble/qualify dis map and ill unsilent /me claps rapidly
no clap . use whistle , clap too loud
kd please
Xiaolin

DeRandom Otaku wrote:

Cerulean Veyron wrote:

brb muting Lapis Aoki and Firetruck for spamming shtposts 672hrs silence

bubble/qualify dis map and ill unsilent /me claps rapidly
no clap . use whistle , clap too loud
kd please

k
Firetruck
i got a suggestion c:

preview point on 00:30:955 - or 01:36:020 -


just a suggestion

also hot yoongi u got there
Cerulean Veyron
FYI the current preview point (01:36:385 - ) is snapped on 1/16 if you think it's total rekt 8^)
N0thingSpecial
DeRandom Korean
Topic Starter
DeRandom Otaku
ok atleast i dont need easy now since my normal is less than 2 star \;3/////

ok set is ready lets find mods~
Izzywing
cool

[Normal]

Well this is a pretty clean normal. Not really much to comment on.

I will say that this is a pretty intense diff as far being the "first diff" in the set and all, if a Normal is supposed to be the easiest diff the rhythm and stuff should be somewhat simple. Instead this diff is loaded with stacks, 1/2, even two 1/2 circles in a row at times. This may be a problem later on, so I'd ask a BN if you need to make an Easy for this set.

02:06:020 (4,5) - You don't have to, but you could blanket these.

02:59:591 (2,1) - Would look nice if these two curves complemented each other, like this - https://osu.ppy.sh/ss/5916999 (sort of, kinda bad example lol)

Great diff, to be honest; very clean as I mentioned earlier.

[Hard]

00:13:812 (1) - the long drawn sound starts at 00:14:007, so having that be clickable would probbaly be better

00:36:020 (1) - This is a weird NC position. I'd either remove it or place the NC at the downbeat 00:35:630 (5) -
00:39:137 (1) - ^Same here, you get the idea. Not really sure why you NC'd here :v

00:55:598 (2,3) - these sounds actually fall on the blue and red tick, with no sound on 00:55:792. They aren't 1/3

00:55:890 (1,2) - Would fit better if 2 was stacked directly under 00:55:890 (1) - imo, for this kind of pause

01:14:007 (4,5) - This jump doesn't really make sense to me, I'd just use regular spacing (even if it doesn't really play like a jump, visually it still is one)

01:44:201 (5,2) - overlap :V 01:44:591 (1,2,3) - this pattern is cool, so I'd move 5

02:20:046 (1,2,3,4,5,6) - I don't think you can expect players to randomly pull off a 1/3 stream (or single tap it) because players of this skill level aren't too familiar with this drastic of a rhythm change.

02:20:046 (1,2,3,4,5,6) - ^

02:23:942 (1) - unnecessary NC

02:31:344 (1) - ^

[Veyron]

00:20:046 (1) - no jump :v feels like it deserves one

00:46:915 - idk if its just me but this break doesnt really make sense, this entire section is pretty mappable lol

01:34:559 (8,9,10) - Might fit for this little direction change to actually begin on 01:34:461 (7) - and not 8, seeing as it's the white tick

02:15:370 (1,3) - these two aren't overlapping, but 02:15:760 (3,5) - are so this looks kinda weird

02:19:266 (5,7,1) - slight overlap

02:38:260 (4,5,1) - I dislike this placement, I think if you blanket 1 around the stack it would look nicer.

This diff is pretty cool. There were some overlaps I didn't' like, but I only mentioned the ones that I didn't think were intentional.

[Sick!]

00:19:461 (4,5,6) vs 00:21:020 (4,5,6) - I know you can expect players to read the approach circles and whatnot, but using the exact same visual spacing for 1/4 and 1/2 is not a good idea in my opinon

This kiai is awesome, plays great.

00:46:344 (7) - extend this to 00:46:490 - since there's a sound there

01:37:968 (1,2) - in the last kiai, these two sliders were spaced further than 01:37:578 (1,2) - these were. Maybe continue that here? It does fit the song.

01:44:981 (3) - Clap / powerful vocal, and yet it has less spacing than 01:44:786 (2) -

01:56:669 (1,2) - Same as above, more spacing imo to match the first kiai

03:15:955 (5) - extend until 03:16:101 - to match the song

Fun diff!

gl, this is a great mapset.
Cerulean Veyron

Hobbes2 wrote:

cool

[Veyron]

00:20:046 (1) - no jump :v feels like it deserves one There's already a small 2.3x jump on this one tbh. Suitable for the density on this part.

00:46:915 - idk if its just me but this break doesnt really make sense, this entire section is pretty mappable lol Since I uncontrollably map Insane diffs with overusing high spacing and SV changes, I'll have to put break times more often. For the sake of the spread and difficulty. If I really want to map this part, I'm pretty sure I'll turn this into an extra which DeRandom will seriously kill me xD

01:34:559 (8,9,10) - Might fit for this little direction change to actually begin on 01:34:461 (7) - and not 8, seeing as it's the white tick Alright

02:15:370 (1,3) - these two aren't overlapping, but 02:15:760 (3,5) - are so this looks kinda weird Yeah, moved them a bit further and fixed the spacing~

02:19:266 (5,7,1) - slight overlap Oh, this one's intentional. For the structural flowing kinda like back-and-forth for sure.

02:38:260 (4,5,1) - I dislike this placement, I think if you blanket 1 around the stack it would look nicer. I don't get you here 100%, I legitimately blanket the triplet stacking instead and so for circle (6) to create a jump to the slider (1) blanket for the emphasis density on this track. There's no problem here I assume.

This diff is pretty cool. There were some overlaps I didn't' like, but I only mentioned the ones that I didn't think were intentional.

gl, this is a great mapset.
First mod of the map, THANK YOU /kds

Fixed only the stream, spacing and the little overlap lmao http://puu.sh/qLDLV/e913851183.rar
Topic Starter
DeRandom Otaku

Hobbes2 wrote:

cool

[Normal]

Well this is a pretty clean normal. Not really much to comment on.

I will say that this is a pretty intense diff as far being the "first diff" in the set and all, if a Normal is supposed to be the easiest diff the rhythm and stuff should be somewhat simple. Instead this diff is loaded with stacks, 1/2, even two 1/2 circles in a row at times. This may be a problem later on, so I'd ask a BN if you need to make an Easy for this set. u would ask them for me? \w//////

02:06:020 (4,5) - You don't have to, but you could blanket these. ye asure

02:59:591 (2,1) - Would look nice if these two curves complemented each other, like this - https://osu.ppy.sh/ss/5916999 (sort of, kinda bad example lol) did

Great diff, to be honest; very clean as I mentioned earlier.

[Hard]

00:13:812 (1) - the long drawn sound starts at 00:14:007, so having that be clickable would probbaly be better ik but i m following the piano thingy here ..

00:36:020 (1) - This is a weird NC position. I'd either remove it or place the NC at the downbeat 00:35:630 (5) - no its intentional , and nc pattern is like this in the whole diff
00:39:137 (1) - ^Same here, you get the idea. Not really sure why you NC'd here :v same

00:55:598 (2,3) - these sounds actually fall on the blue and red tick, with no sound on 00:55:792. They aren't 1/3 they are 1/3 .-.

00:55:890 (1,2) - Would fit better if 2 was stacked directly under 00:55:890 (1) - imo, for this kind of pause i know but eh . i like this kinda stuff moar

01:14:007 (4,5) - This jump doesn't really make sense to me, I'd just use regular spacing (even if it doesn't really play like a jump, visually it still is one) ok brought them close

01:44:201 (5,2) - overlap :V 01:44:591 (1,2,3) - this pattern is cool, so I'd move 5 fuuuuuu

02:20:046 (1,2,3,4,5,6) - I don't think you can expect players to randomly pull off a 1/3 stream (or single tap it) because players of this skill level aren't too familiar with this drastic of a rhythm change. There are about 4 downbeats section of continuous 1/3 repeat sliders so i guess players gonna be ready for this

02:20:046 (1,2,3,4,5,6) - ^ u linked the same time stamp as above lolo

02:23:942 (1) - unnecessary NC necessary

02:31:344 (1) - ^ yeha , fixed

[Sick!]

00:19:461 (4,5,6) vs 00:21:020 (4,5,6) - I know you can expect players to read the approach circles and whatnot, but using the exact same visual spacing for 1/4 and 1/2 is not a good idea in my opinon these kind of stuff is common in high diffs like this , dw

This kiai is awesome, plays great.

00:46:344 (7) - extend this to 00:46:490 - since there's a sound there That would become too hard >w<

01:37:968 (1,2) - in the last kiai, these two sliders were spaced further than 01:37:578 (1,2) - these were. Maybe continue that here? It does fit the song. i know spacing is inconsistent but i m trying to do skystar mapping here xddD

01:44:981 (3) - Clap / powerful vocal, and yet it has less spacing than 01:44:786 (2) - i will change pattern once i think of a cool one

01:56:669 (1,2) - Same as above, more spacing imo to match the first kiai same

03:15:955 (5) - extend until 03:16:101 - to match the song same

Fun diff!

gl, this is a great mapset.
Thanks!!!!!
Updated veyron's diff aswell \o/////
Lully
dadadadadat song.

k-pop ish nice stuff

again thoose k-pop cuties.. - BUT HUBBY U ARE CUTER

norm
i cant mod normal - but i'll do my best for u<3


00:16:929 (4) - just for nicer looks http://puu.sh/qMF8x.jpg
00:19:461 (3) - this should be an reversal. ovo
00:26:474 (5) - i kill u - be creative ovo
00:30:955 (1,2,3,4) - this reminds me of 2009 mapping - maybe other shapes n' stuff.
01:09:916 - maybe start a kickslider here and delete this circle 01:10:111 (2) - ?
02:38:552 (3) - 108 124?
02:38:552 (3) - 160 152? ovo

hard
00:10:890 (2) - thats a boring shape ovo
00:32:124 (2) - weird ds to 1 lol
01:26:572 (4,5) - straight behind 3 would look better http://puu.sh/qMFPf.jpg - too lazy for a straighter way ovo
02:21:604 (1,2,3,4,5,6) - this stream seems for me a bit to harsh, softer, fluffier shape i dont like those.. line streams
02:26:279 (1) - ctrl+h and place it right - looks bad next to 02:25:500 (5) -
^ if done that fix blanket 02:26:864 (2) -
02:36:604 (2,3,4,1) - this plays a bit weird because 02:36:799 (3,4) - is stacked but 02:36:604 (2) - is not

veysane
kyu

00:10:695 (1) - 144 304 ovo
00:14:883 - pls do that triple
00:32:708 (2,3) - this feels.. pretty weird. may you want to replace 00:32:513 (1) - with this slider 00:32:708 (11) - ?
00:52:773 - how could u skip this. :c
02:15:370 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) - i love this part <3
and thoose slidershapes.. ah <3 ovo
03:06:799 (1) - maybe some creative thingy here too?

You Sicko! ovo
00:11:669 (3,4) - isnt this supposed to be a triple? sounds like one
01:17:708 (1) - why u no stack w 01:17:124 (3) -
01:14:007 (3,4) - sounds like triple
02:13:033 (1,2,3,4,5,6) - reduce spacing a little bit, too big lul - i mean its unexpected af too >>

rip
Cerulean Veyron

CookieKivi wrote:

dadadadadat song.

k-pop ish nice stuff

again thoose k-pop cuties.. - BUT HUBBY U ARE CUTER Not really cute tbh, just some coconut milk-looking bois

veysane
kyuhyun TRIGGERED 8Q___________________

00:10:695 (1) - 144 304 ovo Moved it to y:303 for perfect spacing \o/
00:14:883 - pls do that triple Hmm okay, gonna create tons of consistencies here lmao
00:32:708 (2,3) - this feels.. pretty weird. may you want to replace 00:32:513 (1) - with this slider 00:32:708 (11) - ? Replaced the slider into a circle instead for consistency with the next three similar drop tracks.
00:52:773 - how could u skip this. :c I suk at mapping Insanes and nearly made it an extra, so I rip this one into break time for the diff spread. \o/
02:15:370 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) - i love this part <3
and thoose slidershapes.. ah <3 ovo tytytytytytytytytyttytyty <3333
03:06:799 (1) - maybe some creative thingy here too? I already did some cycle patterning previously, so probably sure this should be kept for it's structure.

rip indeed xdddddddd
THANK YOU SO MUCHY

spacing and circles http://puu.sh/qMJjl/5f46a28145.rar
Topic Starter
DeRandom Otaku

CookieKivi wrote:

dadadadadat song.

k-pop ish nice stuff

again thoose k-pop cuties.. - BUT HUBBY U ARE CUTER ^^

norm
i cant mod normal - but i'll do my best for u<3 <3


00:16:929 (4) - just for nicer looks http://puu.sh/qMF8x.jpg yes
00:19:461 (3) - this should be an reversal. ovo the vocals need atleast a single circle =w=
00:26:474 (5) - i kill u - be creative ovo pls dun kill me honey , i love linear sliders D:
00:30:955 (1,2,3,4) - this reminds me of 2009 mapping - maybe other shapes n' stuff. same
01:09:916 - maybe start a kickslider here and delete this circle 01:10:111 (2) - ? oki i guess i will wait for mor opinions on this
02:38:552 (3) - 108 124? sure
02:38:552 (3) - 160 152? ovo u linked same timestamp as above ;;;;;

hard
00:10:890 (2) - thats a boring shape ovo Bam! not boring anymore
00:32:124 (2) - weird ds to 1 lol its consistent owo
01:26:572 (4,5) - straight behind 3 would look better http://puu.sh/qMFPf.jpg - too lazy for a straighter way ovo this looks better to me already
02:21:604 (1,2,3,4,5,6) - this stream seems for me a bit to harsh, softer, fluffier shape i dont like those.. line streams this is not even a stream , just some 230 bpm singletaps xd
02:26:279 (1) - ctrl+h and place it right - looks bad next to 02:25:500 (5) - sure sure
^ if done that fix blanket 02:26:864 (2) -
02:36:604 (2,3,4,1) - this plays a bit weird because 02:36:799 (3,4) - is stacked but 02:36:604 (2) - is not the concept was to stack circles with clap hitsounds

You Sicko! ovo
00:11:669 (3,4) - isnt this supposed to be a triple? sounds like one There ish no sound on blue tick D:
01:17:708 (1) - why u no stack w 01:17:124 (3) - intentional
01:14:007 (3,4) - sounds like triple added kickslider
02:13:033 (1,2,3,4,5,6) - reduce spacing a little bit, too big lul - i mean its unexpected af too >>its only 1.5 x /w/

rip
Thanks!!!!!
SnowNiNo_
  • [not Sick! enough]
  1. 00:19:461 (4,5,6) - 00:21:020 (4,5,6) - 100% would cause misread, if it's not for intentional ill suggest to use a different usage at 00:19:461 (4,5,6) - , if it's for intentional then you should still change it xd
  2. 01:00:565 (1,2,1,2) - 01:03:682 (7,8,1,1,2) - consist the NC usage
  3. 01:05:630 (3,4,5,6,7) - 01:06:409 (2,3,4,5,1) - consist the spacing lol, the vocal doesnt sound that need to change the spacing to me
  4. 01:10:890 (2) - move the gray node a bit down so the shape is better
  5. 00:43:422 - 03:13:033 - i expect some larger spacing here but you make it small instead :< doesnt rly fit the high pitch music
  6. 03:53:552 (1) - change to 2 1/2 slider instead cuz you miss a sound at 03:53:747 -
k only mod some main problem i found
only modding one diff cuz im rushing my mod sry :<
Topic Starter
DeRandom Otaku

SnowNiNo_ wrote:

  • [not Sick! enough]
  1. 00:19:461 (4,5,6) - 00:21:020 (4,5,6) - 100% would cause misread, if it's not for intentional ill suggest to use a different usage at 00:19:461 (4,5,6) - , if it's for intentional then you should still change it xd since ur the second person who is saying me this , i will just change. force change :<
  2. 01:00:565 (1,2,1,2) - 01:03:682 (7,8,1,1,2) - consist the NC usage oki
  3. 01:05:630 (3,4,5,6,7) - 01:06:409 (2,3,4,5,1) - consist the spacing lol, the vocal doesnt sound that need to change the spacing to me its almost same
  4. 01:10:890 (2) - move the gray node a bit down so the shape is better i like current one
  5. 00:43:422 - 03:13:033 - i expect some larger spacing here but you make it small instead :< doesnt rly fit the high pitch music Fix
  6. 03:53:552 (1) - change to 2 1/2 slider instead cuz you miss a sound at 03:53:747 - 1/1 slider matches also becos song is very less intenser
k only mod some main problem i found
only modding one diff cuz im rushing my mod sry :<
Thanks \o///
FCL
  • [suck]
  1. 00:11:669 (3,4) - triple pls as you did before 00:08:552 (1,2,3) -
  2. 00:11:669 (3,4) - also should they have soft whistles as 00:08:552 (1,2,3) - ? mmmm. same for ther triplest
  3. 00:32:611 - I'd add a spinner here, the screaming good fits to that
  4. 00:43:422 (1,2,3,4,5,6) - more distance? the song is pretty intensive there
  5. 00:52:773 (1,2,1,2,1,2,1,2) - nice nc spam, actually nc needs only at 00:53:942 (1) - ,others are unnecessary.
  6. 01:06:214 (1,2,3,4,5,1) - i think it would looks more aesthetically if you'll make blanket or smth http://puu.sh/qNP6U/9a36b4283c.jpg
  7. 01:08:357 (1,2) - kinda don't like this flow, it could be uncomfortable for playing, something like linear flow would be better
  8. 01:34:851 (1) - ? 1ts time when last note in stream looks out of placed, what is really weird. You could just move the stream 01:33:292 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - a bit down and change the place of the circle as extension of the stream http://puu.sh/qNPzA/057457bffb.jpg
  9. 01:37:578 (1,2,1,2) - weird spacing, if look as you did distance between kicks before, you should increase the distance between 01:37:968 (1,2) -
  10. 01:56:669 (1,2) - same goes here
  11. 01:58:227 (1,2,1,2) - i'd make more distance between (1) and (2), vocal like "cho" sounds very intensive
  12. 02:01:344 (1,2,3,4,5) - some histounds for those sounds? same goes for others
  13. 02:02:903 (1) - whistle on the tail, I guess it aslo should be hitsounded
  14. 02:03:877 (2) - ^
  15. 02:04:072 (3) - ^ on head
  16. 02:11:864 (3,4,1) - idk about this spacing, you stacked almost same note 02:11:766 (2) - with slider, but here they have some distance
  17. 02:19:656 (4,5,6) - spaced circles look there cooler than stacked, I guess cuz spaced notes will add some consistency http://puu.sh/qNQbJ/22212146f7.jpg
  18. 02:58:617 (1,2,1,2) - aaa, dat spacing, actually only 02:58:812 (2,1) - looks really far , also you didn't use same distance before, so pls fix it
  19. 03:35:630 (1,2,3,4) - As I remember in same parts before you were adding 4 sliders at first and after you adding circles jumps. So you should add two slider instead for consistency
  20. idk
  • [veyron]
  1. 00:33:682 (1) - sick slider xd
  2. 01:34:072 (3) - the overlap kinda sucks here
  3. 01:41:279 (2,3) - they placed pretty close, but (3) has intense vocal I guess, so spacing should be more or smth
  4. 02:14:201 (5,6,7) - try to use at least less spacing, this can be pretty paifull for players, smth like 02:17:221 (4,5) - looks fine. My suggestion http://puu.sh/qNRhc/1fc7dcb2e4.jpg
  5. 02:28:033 (2,3) - looks like bad overlap
  6. 02:31:929 (3,1) - also looks isn't cool cuz they are autostacked, try to move 02:32:513 (1) - up or make custom stack
  7. 02:38:357 (5,1) - similar issue
  8. 02:59:201 (2,3) - oh, flow that flow can be really hard for playing, I guess you should make the angle more sharply by moving 02:59:396 (3) - a bit down or something other,same goes for 02:59:590 (4,5) -
  • [hard]
  1. 00:29:786 (1) - unnecessary nc, you haven't big jumps in hard, these notes are stacked only, so nc has no sense
  2. 01:08:357 (1,2,3) - make these more spaced, i guess now it can be confused for new players
  3. 01:32:903 (1) - aaa
  4. 01:48:877 (1,3) - since 01:48:877 (1,3) - aren't fully vertically you also should make square jump not fully vertically with grid, rotate their like -5 degrees
  5. 02:23:942 (1) - this nc looks like unnecessary
  6. 03:55:111 (1) - ^
  • [normal]
  1. 00:22:383 (2,3) - spacing
  2. 02:44:201 (3,4) - ^
  3. 03:07:968 (3,4) - ^
  4. 02:15:370 (1,1) - try to make blanket maybe?
Topic Starter
DeRandom Otaku

FCL wrote:

  • [suck]
  1. 00:11:669 (3,4) - triple pls as you did before 00:08:552 (1,2,3) - the sound i was following before wasnt here
  2. 00:11:669 (3,4) - also should they have soft whistles as 00:08:552 (1,2,3) - ? mmmm. same for ther triplest forgot to remove whistle from the triple lol
  3. 00:32:611 - I'd add a spinner here, the screaming good fits to that i liek small breaks , i have those in all my maps
  4. 00:43:422 (1,2,3,4,5,6) - more distance? the song is pretty intensive there
  5. 00:52:773 (1,2,1,2,1,2,1,2) - nice nc spam, actually nc needs only at 00:53:942 (1) - ,others are unnecessary.
  6. 01:06:214 (1,2,3,4,5,1) - i think it would looks more aesthetically if you'll make blanket or smth http://puu.sh/qNP6U/9a36b4283c.jpg
  7. 01:08:357 (1,2) - kinda don't like this flow, it could be uncomfortable for playing, something like linear flow would be better plays fine tho
  8. 01:34:851 (1) - ? 1ts time when last note in stream looks out of placed, what is really weird. You could just move the stream 01:33:292 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - a bit down and change the place of the circle as extension of the stream http://puu.sh/qNPzA/057457bffb.jpg
  9. 01:37:578 (1,2,1,2) - weird spacing, if look as you did distance between kicks before, you should increase the distance between 01:37:968 (1,2) - will keep these becos intentional
  10. 01:56:669 (1,2) - same goes here same
  11. 01:58:227 (1,2,1,2) - i'd make more distance between (1) and (2), vocal like "cho" sounds very intensive
  12. 02:01:344 (1,2,3,4,5) - some histounds for those sounds? same goes for others
  13. 02:02:903 (1) - whistle on the tail, I guess it aslo should be hitsounded not here
  14. 02:03:877 (2) - ^ same
  15. 02:04:072 (3) - ^ on head same
  16. 02:11:864 (3,4,1) - idk about this spacing, you stacked almost same note 02:11:766 (2) - with slider, but here they have some distance intended
  17. 02:19:656 (4,5,6) - spaced circles look there cooler than stacked, I guess cuz spaced notes will add some consistency http://puu.sh/qNQbJ/22212146f7.jpg
  18. 02:58:617 (1,2,1,2) - aaa, dat spacing, actually only 02:58:812 (2,1) - looks really far , also you didn't use same distance before, so pls fix it
  19. 03:35:630 (1,2,3,4) - As I remember in same parts before you were adding 4 sliders at first and after you adding circles jumps. So you should add two slider instead for consistency becos i wanna make last part hard
  20. idk

  • [hard]
  1. 00:29:786 (1) - unnecessary nc, you haven't big jumps in hard, these notes are stacked only, so nc has no sense
  2. 01:08:357 (1,2,3) - make these more spaced, i guess now it can be confused for new players i like thm being stacked :<
  3. 01:32:903 (1) - aaa
  4. 01:48:877 (1,3) - since 01:48:877 (1,3) - aren't fully vertically you also should make square jump not fully vertically with grid, rotate their like -5 degrees
  5. 02:23:942 (1) - this nc looks like unnecessary
  6. 03:55:111 (1) - ^
  • [normal]
  1. 00:22:383 (2,3) - spacing
  2. 02:44:201 (3,4) - ^
  3. 03:07:968 (3,4) - ^
  4. 02:15:370 (1,1) - try to make blanket maybe?
no reply=fixed
@Veyron , update ur diff before applying mod , i added some more hitsounds :>

Thanks!
Cerulean Veyron
Okay, will edit this post and reply to FCL's mod after I'm done with my irl work. Done!

FCL wrote:

  • [veyron]
  1. 00:33:682 (1) - sick slider xd so sick xdd
  2. 01:34:072 (3) - the overlap kinda sucks here ehhh What? I don't see any overlap over this stream ._.
  3. 01:41:279 (2,3) - they placed pretty close, but (3) has intense vocal I guess, so spacing should be more or smth I'm actually thinking the opposite of what you've suggested. The vocals is, true, intense, but the next note of it is much of a heavy density. So I've made the spacing bigger than this, just as how I've did on 01:38:162 (2,3,4) -, so yeah. It affects consistency too~
  4. 02:14:201 (5,6,7) - try to use at least less spacing, this can be pretty painful for players, smth like 02:17:221 (4,5) - looks fine. My suggestion http://puu.sh/qNRhc/1fc7dcb2e4.jpg Alright, changed from 2x spacing to 1.8x.
  5. 02:28:033 (2,3) - looks like bad overlap What MAKES it a bad overlap? Was doing some little blanket here.
  6. 02:31:929 (3,1) - also looks isn't cool cuz they are autostacked, try to move 02:32:513 (1) - up or make custom stack Okay, redone the patterning here, and moved a bit further.
  7. 02:38:357 (5,1) - similar issue Same thing as above.
  8. 02:59:201 (2,3) - oh, flow that flow can be really hard for playing, I guess you should make the angle more sharply by moving 02:59:396 (3) - a bit down or something other,same goes for 02:59:590 (4,5) - I've did like A LOT of these on the previous tracks you've passed by, like 00:38:747 (1,2,3,4) - or 01:44:201 (1,2,3,4) - , maybe 00:35:630 (1,2,3,4) - . So for the patterning consistencies, I'll have to keep this... probably for some time.
OOOO THANKS FCL!!! BIG FAN OF YOUR EOAE

k another update cuz you've made some hitsounding, and fixed spacing stuffs too xddd http://puu.sh/qOcJe/0ce48f133f.rar
Affirmation
m4m

[Normal]
00:13:033 - for consistency with 00:09:721 - , I recommend you delete this rhythm.
or 00:09:721 - add a beat.
00:51:604 (4,2) - avoid overlap?
00:58:033 - If it was clickable, rhythm could be better.
01:07:383 (2) - It has too many 1/2 rhythm, So i recommend you delete this note.
01:22:383 (1) - looks messy with 01:22:188 (4) - , my suggestion is 01:23:162 (2) - ctrl C ctrl V and Ctrl h like this
02:03:877 (5,6) - two clickable notes, Do you think this part should be emphasized?
02:12:643 (2,1) - avoid overlap could be better.
02:15:370 (1) - make better slider..
02:31:734 - follow clap sound. Add a beat.

[Hard]
00:28:617 (1) - unnecessary NC
00:30:175 (1) - ^
00:31:734 (1) - ^
00:46:344 (4,5,1) - rhythm is 1/6.
00:51:020 (1,3) - avoid overlaps please.
01:28:422 (3) - awkward stack. 416.153 should be better, and for make triangle.
01:32:513 (1,2,3,4) - very awkward antijump. just stack please.
02:09:137 (1) - ctrl HJ for flow.
02:27:059 (3,3) - stack error?

[Insane]
00:18:000 - add a beat.
00:33:682 (1) - suddenly 2.00x...Is it okay?
02:46:539 (1,2,3,4,5,6,7,8) - I don't think this is good pattern....

I don't mod 5stars map...
Good luck!

lyric Box(Korean)
어서 와 방탄은 처음이지?

Ayo ladies & gentleman
준비가 됐다면 부를게 yeah
딴 녀석들과는 다르게
내 스타일로 내 내 내 내 스타일로 Eh oh

밤새 일했지 everyday
네가 클럽에서 놀 때 yeah
자 놀라지 말고 들어 매일
I got a feel, I got a feel
난 좀 쩔어

아 쩔어 쩔어 쩔어 우리 연습실 땀내
봐 쩌렁 쩌렁 쩌렁한 내 춤이 답해
모두 비실이 찌질이 찡찡이 띨띨이들
나랑은 상관이 없어 Cuz 난 희망이 쩔어 haha

Ok 우린 머리부터 발끝까지 전부 다 쩌 쩔어
하루의 절반을 작업에 쩌 쩔어
작업실에 쩔어 살어 청춘은 썩어 가도
덕분에 모로 가도 달리는 성공가도
소녀들아 더 크게 소리 질러 쩌 쩌렁

밤새 일했지 everyday
네가 클럽에서 놀 때 yeah
딴 녀석들과는 다르게
I don't wanna say yes
I don't wanna say yes

소리쳐 봐 all right
몸이 타 버리도록 all night (all night)
Cause we got fire (fire) higher (higher)
I gotta make it, I gotta make it
쩔어

거부는 거부해
난 원래 너무해
모두 다 따라 해
쩔어

거부는 거부해
전부 나의 노예
모두 다 따라 해
쩔어

3포 세대 5포 세대
그럼 난 육포가 좋으니까 6포 세대
언론과 어른들은 의지가 없다며 우릴 싹 주식처럼 매도해
왜 해 보기도 전에 죽여 걔넨 enemy enemy enemy
왜 벌써부터 고개를 숙여 받아 energy energy energy
절대 마 포기 you know you not lonely
너와 내 새벽은 낮보다 예뻐
So can I get a little bit of hope yeah
잠든 청춘을 깨워 go

밤새 일했지 everyday
니가 클럽에서 놀 때 yeah
딴 녀석들과는 다르게
I don't wanna say yes
I don't wanna say yes

소리쳐 봐 all right
몸이 타 버리도록 all night (all night)
Cause we got fire (fire) higher (higher)
I gotta make it, I gotta make it
쩔어

거부는 거부해
난 원래 너무해
모두 다 따라 해
쩔어

거부는 거부해
전부 나의 노예
모두 다 따라 해
쩔어

이런 게 방탄 스타일
거짓말 wack들과는 달라
매일이 hustle life
I gotta make it fire baby

이런 게 방탄 스타일
거짓말 wack들과는 달라
매일이 hustle life
I gotta make it, I gotta make it
난 좀 쩔어

Say what
Say wo wo
Say what
쩔어
Cerulean Veyron

Neoskylove wrote:

m4m

[Insane]
00:18:000 - add a beat. This consists the rhythm composition on 00:10:695 - if you haven't noticed at first. If I do add a circle for the triples on the music, that'd break though.
00:33:682 (1) - suddenly 2.00x...Is it okay? Yes, it's pretty okay for sure. As long as it's a little straight up to introduce the first SV-change slider following up the others further on.
02:46:539 (1,2,3,4,5,6,7,8) - I don't think this is good pattern.... What makes it "not good"? :o

I don't mod 5stars map...
Good luck!
Thanks for checking out my diff, even though it didn't have a change. Since I nearly don't understand what your concerns are, please explain them next time. I can understand better if so :|
Topic Starter
DeRandom Otaku

Neoskylove wrote:

m4m

[Normal]
00:13:033 - for consistency with 00:09:721 - , I recommend you delete this rhythm.
or 00:09:721 - add a beat.
00:51:604 (4,2) - avoid overlap? its fine
00:58:033 - If it was clickable, rhythm could be better. its not a loud beat or something that should be clickable so its ok
01:07:383 (2) - It has too many 1/2 rhythm, So i recommend you delete this note.
01:22:383 (1) - looks messy with 01:22:188 (4) - , my suggestion is 01:23:162 (2) - ctrl C ctrl V and Ctrl h like this
02:03:877 (5,6) - two clickable notes, Do you think this part should be emphasized?
02:12:643 (2,1) - avoid overlap could be better. its not a bad kind of overlap so its ok
02:15:370 (1) - make better slider..
02:31:734 - follow clap sound. Add a beat. i m following vocals there

[Hard]
00:28:617 (1) - unnecessary NC
00:30:175 (1) - ^
00:31:734 (1) - ^ They are necessary , gonna keep them
00:46:344 (4,5,1) - rhythm is 1/6. its 1/8 and the circles support sounds
00:51:020 (1,3) - avoid overlaps please. its fine =w=
01:28:422 (3) - awkward stack. 416.153 should be better, and for make triangle.
01:32:513 (1,2,3,4) - very awkward antijump. just stack please.
02:09:137 (1) - ctrl HJ for flow.
02:27:059 (3,3) - stack error?

lyric Box(Korean)
어서 와 방탄은 처음이지?

Ayo ladies & gentleman
준비가 됐다면 부를게 yeah
딴 녀석들과는 다르게
내 스타일로 내 내 내 내 스타일로 Eh oh

밤새 일했지 everyday
네가 클럽에서 놀 때 yeah
자 놀라지 말고 들어 매일
I got a feel, I got a feel
난 좀 쩔어

아 쩔어 쩔어 쩔어 우리 연습실 땀내
봐 쩌렁 쩌렁 쩌렁한 내 춤이 답해
모두 비실이 찌질이 찡찡이 띨띨이들
나랑은 상관이 없어 Cuz 난 희망이 쩔어 haha

Ok 우린 머리부터 발끝까지 전부 다 쩌 쩔어
하루의 절반을 작업에 쩌 쩔어
작업실에 쩔어 살어 청춘은 썩어 가도
덕분에 모로 가도 달리는 성공가도
소녀들아 더 크게 소리 질러 쩌 쩌렁

밤새 일했지 everyday
네가 클럽에서 놀 때 yeah
딴 녀석들과는 다르게
I don't wanna say yes
I don't wanna say yes

소리쳐 봐 all right
몸이 타 버리도록 all night (all night)
Cause we got fire (fire) higher (higher)
I gotta make it, I gotta make it
쩔어

거부는 거부해
난 원래 너무해
모두 다 따라 해
쩔어

거부는 거부해
전부 나의 노예
모두 다 따라 해
쩔어

3포 세대 5포 세대
그럼 난 육포가 좋으니까 6포 세대
언론과 어른들은 의지가 없다며 우릴 싹 주식처럼 매도해
왜 해 보기도 전에 죽여 걔넨 enemy enemy enemy
왜 벌써부터 고개를 숙여 받아 energy energy energy
절대 마 포기 you know you not lonely
너와 내 새벽은 낮보다 예뻐
So can I get a little bit of hope yeah
잠든 청춘을 깨워 go

밤새 일했지 everyday
니가 클럽에서 놀 때 yeah
딴 녀석들과는 다르게
I don't wanna say yes
I don't wanna say yes

소리쳐 봐 all right
몸이 타 버리도록 all night (all night)
Cause we got fire (fire) higher (higher)
I gotta make it, I gotta make it
쩔어

거부는 거부해
난 원래 너무해
모두 다 따라 해
쩔어

거부는 거부해
전부 나의 노예
모두 다 따라 해
쩔어

이런 게 방탄 스타일
거짓말 wack들과는 달라
매일이 hustle life
I gotta make it fire baby

이런 게 방탄 스타일
거짓말 wack들과는 달라
매일이 hustle life
I gotta make it, I gotta make it
난 좀 쩔어

Say what
Say wo wo
Say what
쩔어
ooo thanks for lyrics \o//
No Reply = fixed
Thanks!
Seaweed
NM fro m q u eue
[Scik!¡!]
00:16:734 (6) - maybe my opinion but, I don't think this should be stacking because it's kinda hard to read. Maybe something like this is better http://puu.sh/qOY2W/f55b25b3b5.jpg
02:53:357 (2,3,4) - I think these can be spaced more. Easier to aim imo
03:37:383 (2,4) - I think it's too spaced from previous circles. I like 3x and 3.3x ds instead

[Veyron Insane]
00:16:539 (5,6) - should go in the same direction as 00:16:149 (3,4). Looks nicer imo
00:33:682 (1) - I feel like the slider is too fast. Maybe 1.7x sv should be better since it's pretty hard to keep up with a pretty sudden fast slider.
02:14:201 (5,6,7) - idk if spacing streams like this is appropriate for 4.6* map. People who play this map should mostly be not experienced with this kind of stream so will probably choke.
02:17:318 (5,6,7) - ^

[Hard]
00:57:643 (2) - could be spaced further instead of overlap.

ok pls no mad I know i suck at modding. I need more experience to mod good maps :cry:
Deppyforce
[Veyron's Insane]
cool 2x sv sliders
00:21:214 (5,6,1) - 5 -6 looks overmap to me xd
01:05:922 - why ignore :C when u mappd something like 01:06:409 (4,5,6,7) -
02:12:643 - could also map this beat tbh
02:23:162 (1,2,3,4,5,6,7,8,9) - spacing looks a bit too similar to1/3s before imo people might not be able to tell that this is diferent rhythm lol
03:31:247 (6) - maybe fix stack yee
03:53:162 (5,6) - no speed slider? lo

JJEOJEROREORJ
20:04 Deppyforce: HI
20:04 Deppyforce: DO U HAVE TIME FOR
20:04 Deppyforce: IRC
20:04 Deppyforce: DOPE
20:04 DeRandom Otaku: Yehas
20:04 Deppyforce: cuz i hate korean af i think irc is faster
20:04 Deppyforce: so i can escape it faster
20:04 Deppyforce: ok
20:04 DeRandom Otaku: lul
20:04 DeRandom Otaku: sure i dont mind
20:04 Deppyforce: l k kk
20:04 *Deppyforce is editing [https://osu.ppy.sh/b/1059079 BTS - DOPE [Sick!]]
20:05 DeRandom Otaku: k
20:05 DeRandom Otaku: reday
20:05 DeRandom Otaku: ready
20:05 Deppyforce: k
20:05 Deppyforce: first thing
20:05 DeRandom Otaku: k
20:05 Deppyforce: 00:08:552 (1) - dont put object
20:05 Deppyforce: before
20:05 Deppyforce: timing
20:05 Deppyforce: poi
20:05 Deppyforce: lo
20:05 Deppyforce: move red point like
20:05 DeRandom Otaku: no
20:05 Deppyforce: 2 stanze abck
20:05 DeRandom Otaku: its rankable
20:05 DeRandom Otaku: lul
20:05 Deppyforce: i know but its shit
20:05 DeRandom Otaku: really doenst matter
20:05 Deppyforce: well ok if u wanna keep
20:05 DeRandom Otaku: well
20:05 DeRandom Otaku: i will confirm wit a bn
20:06 DeRandom Otaku: or qat
20:06 DeRandom Otaku: or electoz lul
20:06 Deppyforce: lol
20:06 Deppyforce: tbh putting object before first timing point makes 0 sense to me
20:06 Deppyforce: bur ok
20:07 DeRandom Otaku: ww
20:07 DeRandom Otaku: its not dat bat
20:07 DeRandom Otaku: com on
20:07 Deppyforce: kk
20:07 Deppyforce: 00:31:344 (5,6,7,8,1,2,3,4) - curve also looks a bit weird
20:07 Deppyforce: but who cares tbh
20:08 DeRandom Otaku: yhea i know
20:08 DeRandom Otaku: i wanted to fix that
20:08 DeRandom Otaku: but i will do t later
20:08 Deppyforce: 00:36:020 (1,2,3,4,5) - these
20:08 Deppyforce: looks kinda unclear to me
20:08 Deppyforce: which instrumetn are y emaping
20:08 Deppyforce: cuz it looks like u try to get as many beats as possible
20:08 DeRandom Otaku: no
20:08 Deppyforce: tbh imo u should follow only electrik thing
20:09 DeRandom Otaku: i m flowing the trumpet
20:09 DeRandom Otaku: but
20:09 Deppyforce: 00:36:604 (4) -
20:09 DeRandom Otaku: i dont ignore kicks and snares
20:09 Deppyforce: im shoujld ignore htis
20:09 Deppyforce: wai
20:09 Deppyforce: twrong oject
20:09 Deppyforce: 00:36:409 (3) -
20:09 Deppyforce: i mean this
20:09 Deppyforce: lo
20:09 DeRandom Otaku: 00:36:604 (4) - kick sound there :<
20:09 DeRandom Otaku: 00:36:409 (3) - snare sound there :<
20:10 Deppyforce: yes ik but as i said imo should only follow single instrumetn
20:10 Deppyforce: cuz
20:10 Deppyforce: easier
20:10 Deppyforce: to
20:10 Deppyforce: wait wats it called
20:10 DeRandom Otaku: Trumpet
20:10 DeRandom Otaku: lul
20:10 Deppyforce: ok i meant players should think it makes more sense while playing
20:10 Deppyforce: cuz they most likely will notice dat trumeput
20:10 Deppyforce: more than sanre awnyawy
20:10 Deppyforce: snares anyway
20:11 DeRandom Otaku: yea i know
20:11 DeRandom Otaku: but
20:11 DeRandom Otaku: i never ignore kicks and snares
20:11 DeRandom Otaku: Never
20:11 Deppyforce: okokok
20:11 DeRandom Otaku: see these
20:11 DeRandom Otaku: 00:42:253 (1,2,4,5) - trumpet sound
20:12 DeRandom Otaku: 00:42:643 (3,6) - snare and kcik
20:12 DeRandom Otaku: xd
20:12 DeRandom Otaku: mixture
20:12 Deppyforce: k k
20:12 Deppyforce: ok
20:12 Deppyforce: now
20:12 Deppyforce: 00:53:357 (3,4) -
20:12 Deppyforce: i suggest u could
20:12 Deppyforce: do
20:12 Deppyforce: thsi
20:12 Deppyforce: wait
20:12 DeRandom Otaku: do what?
20:12 Deppyforce: pussighn
20:12 DeRandom Otaku: Wot
20:12 Deppyforce: http://puu.sh/qP42T/f2f25d7377.jpg
20:13 DeRandom Otaku: ohhh
20:13 DeRandom Otaku: www
20:13 DeRandom Otaku: sick
20:13 DeRandom Otaku: ok
20:13 Deppyforce: yse
20:13 Deppyforce: i didnt realize how good this pattern is
20:13 DeRandom Otaku: done
20:13 Deppyforce: until kalibe said its rly cool
20:13 Deppyforce: so i used it mor xd
20:13 DeRandom Otaku: yeah
20:13 DeRandom Otaku: its ebin af
20:13 Deppyforce: sye
20:13 DeRandom Otaku: ima use it moar now also
20:13 Deppyforce: yse
20:13 DeRandom Otaku: www
20:14 Deppyforce: 01:01:344 (1,2) -
20:14 Deppyforce: yee
20:14 DeRandom Otaku: sey
20:14 Deppyforce: listen
20:14 Deppyforce: with
20:14 Deppyforce: slowr
20:14 Deppyforce: playback
20:14 Deppyforce: i think ze vocals starts at 01:01:734 -
20:14 DeRandom Otaku: ohhhhhhhh
20:14 Deppyforce: uh its blue tik
20:14 DeRandom Otaku: fuk
20:14 Deppyforce: 01:01:637 -
20:14 Deppyforce: herher
20:15 DeRandom Otaku: yeha its blue tick
20:15 DeRandom Otaku: fokkk
20:15 Deppyforce: rip
20:15 DeRandom Otaku: i wll do smthng about thsoe late
20:15 Deppyforce: ey ok
20:16 DeRandom Otaku: dat lyric big troll tbh
20:16 Deppyforce: JA JADAAAA
20:16 Deppyforce: jk
20:16 Deppyforce: 01:10:305 (4) -
20:16 DeRandom Otaku: i m cry
20:16 Deppyforce: culd also make this 1/2
20:16 Deppyforce: so it land on
20:16 Deppyforce: JA JADAAAA
20:17 Deppyforce: i mean 1/2 slide
20:17 DeRandom Otaku: ok
20:17 DeRandom Otaku: yeh
20:18 DeRandom Otaku: or nah . 1/2 feels abit overmapper
20:18 DeRandom Otaku: overmapped
20:18 Deppyforce: ok ten
20:18 Deppyforce: tehn
20:18 DeRandom Otaku: but i will think
20:19 Deppyforce: 02:07:383 -
20:19 Deppyforce: i hate koreans
20:19 Deppyforce: nothin
20:19 Deppyforce: but
20:19 Deppyforce: i hate vocals here LO
20:19 DeRandom Otaku: lul
20:20 Deppyforce: 02:13:682 (6,1) - maybe could emphasize 1 more
20:20 DeRandom Otaku: so many fangrills of that vcaols
20:20 Deppyforce: cuz this looks same
20:20 Deppyforce: stuff
20:20 DeRandom Otaku: and u hate them
20:20 DeRandom Otaku: lul
20:20 Deppyforce: lol
20:20 DeRandom Otaku: rip flower
20:20 Deppyforce: pls i call dat hexagon
20:21 DeRandom Otaku: ok
20:21 DeRandom Otaku: rip hexagon
20:21 DeRandom Otaku: good
20:21 DeRandom Otaku: ?
20:21 Deppyforce: ok
20:21 Deppyforce: 02:23:162 (1,2,3,4,5,6,7,8,1) - i also think
20:21 Deppyforce: this
20:21 Deppyforce: is
20:21 Deppyforce: a bit
20:21 Deppyforce: hard to read
20:21 Deppyforce: cuz thses
20:21 Deppyforce: 02:20:825 (1,2,3,4,5,6) -
20:21 DeRandom Otaku: wai
20:21 Deppyforce: i'd jsut stack
20:22 Deppyforce: but who cares tbh this is not pp map
20:22 Deppyforce: i mean i just stack 1/s4
20:22 Deppyforce: 1/4s
20:22 DeRandom Otaku: lul
20:22 DeRandom Otaku: i agrere
20:22 Deppyforce: lol woh needs pp
20:22 DeRandom Otaku: im keep this
20:22 DeRandom Otaku: i dont
20:22 DeRandom Otaku: lolo
20:22 Deppyforce: same
20:22 Deppyforce: lo
20:22 Deppyforce: ol
20:22 Deppyforce: only 5 star no pp anyway
20:22 DeRandom Otaku: Yeha
20:23 Deppyforce: 02:53:942 (5,6,1) -
20:23 Deppyforce: thsi flow
20:23 Deppyforce: om mg
20:23 Deppyforce: maybe ctrl g 5 6
20:23 Deppyforce: cuz 6 - 1 linear si bad imo
20:23 Deppyforce: cant emphatiz much also plays fekin werid imo
20:23 DeRandom Otaku: yeha i know
20:24 DeRandom Otaku: did
20:24 DeRandom Otaku: but now
20:24 DeRandom Otaku: jump betwenn 6 an d1 too bgig
20:24 DeRandom Otaku: big
20:24 Deppyforce: uhuhuh
20:24 Deppyforce: wait then
20:24 DeRandom Otaku: ok i changed pattern
20:25 Deppyforce: http://puu.sh/qP4U8/b454ce2703.jpg
20:25 Deppyforce: should work
20:25 Deppyforce: cuz its eibn
20:25 DeRandom Otaku: i made different pattern
20:25 DeRandom Otaku: moar ebin
20:25 Deppyforce: ok
20:25 Deppyforce: col
20:26 Deppyforce: 03:37:188 (1,2,3,4,1) -
20:26 DeRandom Otaku: yeh
20:26 Deppyforce: looks like ur trying to hide a pp spike
20:26 Deppyforce: prety ebin should keep 100%
20:26 DeRandom Otaku: i tried
20:26 DeRandom Otaku: xdddddddd
20:27 Deppyforce: i try to do these in my maps too
20:27 Deppyforce: 3 bad fkin bn spots it
20:27 DeRandom Otaku: :cccccccccccccccccccc
20:27 DeRandom Otaku: bad
20:27 Deppyforce: 03:39:526 (1) - deleteteltl no sound here
20:27 Deppyforce: literaly sik 8 not e stram
20:28 DeRandom Otaku: 00:32:513 (1) - 01:34:851 (1) - 02:49:655 (1) - consistency lul
20:28 Deppyforce: delete on those too ten
20:28 Deppyforce: tehn
20:28 DeRandom Otaku: maybe i will delete all of those
20:28 DeRandom Otaku: but i will wait for more opinions
20:28 DeRandom Otaku: ok
20:28 Deppyforce: i didnt see for some reason
20:29 DeRandom Otaku: becos u make small cs map
20:29 DeRandom Otaku: lul
20:29 Deppyforce: l o
20:29 Deppyforce: nah i also make bigger cs
20:29 Deppyforce: like
20:29 Deppyforce: 2
20:29 DeRandom Otaku: www
20:29 DeRandom Otaku: i never see ur cs 2 map
20:29 Deppyforce: 2 bad
20:29 Deppyforce: shouldve m4m on dat map instead
20:29 Deppyforce: maybe next time
20:30 Deppyforce: 03:46:929 (5) -
20:30 Deppyforce: i hear nothing maybe change 4 to sleeder
20:30 DeRandom Otaku: maybe next time
20:30 Deppyforce: nvm i hear fekin trumpet now
20:30 Deppyforce: r pri
20:30 Deppyforce: rpi
20:30 Deppyforce: r pri p i
20:30 Deppyforce: rip i
20:30 Deppyforce: ipr
20:30 DeRandom Otaku: when i make another kpop song lul
20:30 Deppyforce: fuk yur k pop
20:30 Deppyforce: i will never do mroe m4m with k po
20:30 DeRandom Otaku: Yeha
20:30 DeRandom Otaku: XD
20:30 DeRandom Otaku: :<<<<
20:31 Deppyforce: ok taht shouold be all on dat diff
20:31 DeRandom Otaku: dw
20:31 Deppyforce: lets move t o normal
20:31 *Deppyforce is editing [https://osu.ppy.sh/b/1061891 BTS - DOPE [Hard]]
20:31 Deppyforce: i mean
20:31 Deppyforce: hard
20:31 Deppyforce: ufakf
20:31 DeRandom Otaku: i wont map anymore kpop i guess
20:31 DeRandom Otaku: ok hard
20:31 Deppyforce: is this chatlog gunna be long af
20:31 Deppyforce: i htink yes
20:31 DeRandom Otaku: maybe
20:31 DeRandom Otaku: i thnki yes also
20:31 DeRandom Otaku: lolo
20:32 Deppyforce: 00:11:766 - ignored
20:32 Deppyforce: 3 bad
20:32 Deppyforce: 00:14:786 (2,3,4) -
20:32 Deppyforce: but not here
20:32 Deppyforce: 3 god
20:32 DeRandom Otaku: noh
20:32 Deppyforce: actually i can see why
20:32 Deppyforce: u can ekep
20:32 Deppyforce: keeop
20:32 Deppyforce: keepo
20:32 DeRandom Otaku: 00:11:766 - ignored in higher diff also
20:32 DeRandom Otaku: lol
20:32 DeRandom Otaku: ok okok ok
20:33 Deppyforce: 00:46:539 (1,2,3,4) -
20:33 Deppyforce: wowowwo
20:33 Deppyforce: this has higher spacing in last diff
20:33 Deppyforce: ebin
20:33 Deppyforce: again tbh no one cares
20:33 Deppyforce: so u can keep xd
20:34 DeRandom Otaku: w ye
20:34 DeRandom Otaku: becos
20:34 DeRandom Otaku: pp spike
20:34 DeRandom Otaku: xddddddd
20:34 Deppyforce: 1/1 wont affect sr dododoeodeodoeoedoeod
20:34 DeRandom Otaku: i know thati know thati know thati know thati know thati know that
20:34 Deppyforce: 00:50:435 (3,4,1) - i must admit this flows prety bn if players actually follow slidershape
20:35 Deppyforce: *prety ebin
20:35 Deppyforce: i should use more pattern lke this
20:35 DeRandom Otaku: ;ddddd
20:35 DeRandom Otaku: yeh u should
20:35 Deppyforce: 00:55:111 (1,2,3,1) -
20:35 Deppyforce: u sure about usign 1/3 in this diff
20:35 Deppyforce: its fkin bad
20:35 Deppyforce: even sik diff plays easier
20:35 Deppyforce: cuz its slider
20:36 DeRandom Otaku: ok i put slider then
20:36 Deppyforce: 01:01:344 (3,4) - same rip
20:36 Deppyforce: http://puu.sh/qP5Eo/17b9fa1a6f.jpgt
20:36 Deppyforce: http://puu.sh/qP5Eo/17b9fa1a6f.jpg
20:36 Deppyforce: try thsi
20:37 DeRandom Otaku: that would make no sence tbh
20:37 DeRandom Otaku: ima use 1/3 slider
20:37 DeRandom Otaku: its ok
20:37 DeRandom Otaku: imo
20:37 Deppyforce: it would cuz fekin vocasl
20:37 Deppyforce: YO I MEAN ANOTHER PART
20:38 DeRandom Otaku: wghat patr
20:38 Deppyforce: 01:01:344 (3,4) -
20:38 Deppyforce: 01:01:344 (3,4) - 01:01:344 (3,4) -
20:38 Deppyforce: 01:01:344 (3,4) -
20:38 DeRandom Otaku: ohhhhhhhhhggggggg
20:38 Deppyforce: da jajaajdadadaaa
20:38 DeRandom Otaku: yeh is said
20:38 DeRandom Otaku: i said i will fix those later
20:38 DeRandom Otaku: dw
20:38 Deppyforce: ye
20:38 Deppyforce: okey
20:38 DeRandom Otaku: i will confirm with more poples tho
20:38 Deppyforce: clos widskreen suport
20:39 DeRandom Otaku: oko dad
20:40 Deppyforce: 02:12:253 (1,2) - looks a bit same as 02:11:474 (5,6,7) - tbh
20:40 Deppyforce: it looks like dat 1 2 is buildup
20:40 Deppyforce: at this ar
20:40 Deppyforce: might wanna space more
20:41 DeRandom Otaku: suer
20:41 DeRandom Otaku: donme
20:41 DeRandom Otaku: done*
20:41 Deppyforce: col
20:41 Deppyforce: 02:45:760 (1,2) - or 02:46:539 (1,2) - change to stek circles like02:47:318 (1,2,3,4) - maybe
20:42 Deppyforce: for a bit of conssintenyc
20:42 Deppyforce: of same part
20:42 DeRandom Otaku: wouldnt that become too dense
20:42 DeRandom Otaku: eh
20:42 Deppyforce: no
20:42 Deppyforce: cuz im sure
20:42 Deppyforce: fekni
20:42 Deppyforce: 1/3 from before
20:42 Deppyforce: paly harder
20:43 DeRandom Otaku: players can use 2 fingers fo r1/3
20:43 DeRandom Otaku: but they use 1 fing for 1/2
20:43 Deppyforce: i dont see how can they get ss
20:43 Deppyforce: first tri
20:43 Deppyforce: on dat part tho
20:43 DeRandom Otaku: its good
20:43 DeRandom Otaku: becos
20:43 DeRandom Otaku: if they get ss on first try they wont play my map again
20:43 DeRandom Otaku: :<<<
20:44 Deppyforce: LOL k ten
20:44 Deppyforce: ten / ten
20:44 DeRandom Otaku: ye
20:44 DeRandom Otaku: thx
20:44 Deppyforce: kpop tortuter
20:44 Deppyforce: turturere
20:44 Deppyforce: cnat even typer
20:44 Deppyforce: too much torture
20:44 DeRandom Otaku: D:
20:44 Deppyforce: ok normal now
20:44 *Deppyforce is editing [https://osu.ppy.sh/b/1063265 BTS - DOPE [Normal]]
20:44 DeRandom Otaku: oko
20:45 Deppyforce: 1.99 sr
20:45 Deppyforce: fukin sik
20:45 DeRandom Otaku: yeah
20:45 Deppyforce: i admi t this plays prety hard
20:45 Deppyforce: 00:30:955 (1,2,3,4,1) -
20:45 Deppyforce: how about make it harder LOL
20:45 DeRandom Otaku: 2lazy to make easy
20:45 DeRandom Otaku: :<
20:46 DeRandom Otaku: meh
20:46 Deppyforce: http://puu.sh/qP6ld/0fb3cecc2a.jpg
20:46 Deppyforce: not arranged properly
20:46 Deppyforce: but u get it
20:46 DeRandom Otaku: Yeha
20:46 DeRandom Otaku: gud idea
20:46 DeRandom Otaku: ebin
20:46 Deppyforce: ya
20:46 Deppyforce: i made dat thing in normal diff for kalibe
20:46 Deppyforce: he graved the map
20:46 Deppyforce: LOL
20:47 DeRandom Otaku: XDDDDDD
20:47 Deppyforce: i said its good but he no listen 3bad
20:47 Deppyforce: 00:52:773 (1,2,3,4) - wow this is cool i never think of something like this b4
20:47 DeRandom Otaku: no
20:47 DeRandom Otaku: its gud
20:47 DeRandom Otaku: why he say its bad
20:47 Deppyforce: cuz hes bad
20:48 DeRandom Otaku: oh yeha thankx
20:48 DeRandom Otaku: no he not bad
20:48 DeRandom Otaku: he hitsound my map
20:48 DeRandom Otaku: he good
20:48 DeRandom Otaku: :>
20:48 Deppyforce: ok ten he good
20:48 Deppyforce: he also hitsound me maps
20:48 Deppyforce: even renchon
20:48 DeRandom Otaku: www
20:48 Deppyforce: ok bak to modding
20:48 DeRandom Otaku: renchon is dnb
20:48 Deppyforce: 01:20:046 (2,3,1,2) - 01:21:604 (3,4,1) -
20:48 Deppyforce: where is
20:48 Deppyforce: constsnetcy
20:48 DeRandom Otaku: i can hitsuond dnb also
20:49 DeRandom Otaku: oh yeha
20:49 DeRandom Otaku: let me fux that
20:49 Deppyforce: 01:33:292 (1,2,3,4) - lol could also make these thing to smth simlar as b4 but well these angles are so bad already which makes it already hard to play
20:49 Deppyforce: so mayb keep
20:49 Deppyforce: cuz hard enough
20:50 DeRandom Otaku: ok fixed
20:50 DeRandom Otaku: ecks dee
20:50 DeRandom Otaku: okko
20:50 Deppyforce: cl
20:50 Deppyforce: col
20:51 Deppyforce: 01:59:786 (3,4) - maybe just stack
20:51 Deppyforce: cuz
20:51 Deppyforce: i think i t fits beter
20:52 DeRandom Otaku: 01:59:981 - need to emphasize kick here
20:52 Deppyforce: okk
20:52 DeRandom Otaku: yahaj
20:52 Deppyforce: tehaj
20:52 Deppyforce: yehaj
20:52 Deppyforce: k memer suggestion here
20:52 Deppyforce: 02:15:370 (1) -
20:52 Deppyforce: delte
20:52 DeRandom Otaku: less memes more modding
20:52 DeRandom Otaku: ok
20:52 Deppyforce: addb rek
20:53 Deppyforce: break
20:53 Deppyforce: nvm cant add break rip af
20:53 DeRandom Otaku: wot
20:53 DeRandom Otaku: no
20:53 DeRandom Otaku: not enough time
20:53 DeRandom Otaku: lulu
20:53 Deppyforce: lol how about only delete
20:53 Deppyforce: no brek
20:54 DeRandom Otaku: nuh would be 2epmty4me
20:54 Deppyforce: kk
20:55 Deppyforce: i think its all
20:55 DeRandom Otaku: ohh
20:55 DeRandom Otaku: oko
20:55 DeRandom Otaku: are u gonna mod veyron's dfif?
20:55 Deppyforce: wel maybe add note at03:53:552 - cuz its abit cooler to hav note right b4 spin
20:56 Deppyforce: yes
20:56 Deppyforce: wait
20:56 Deppyforce: maybe
20:56 Deppyforce: idk
20:56 Deppyforce: lazy
20:56 Deppyforce: and this song bad
20:56 DeRandom Otaku: oh not needed tho
20:56 DeRandom Otaku: btw 03:52:773 (1) - should i nc or not?
20:56 Deppyforce: ok wont mod then u go tell him his 2x sv slider is col
20:56 Deppyforce: yes
20:56 DeRandom Otaku: no
20:57 Deppyforce: remov nc 03:52:773 (1) -
20:57 Deppyforce: nvm
20:57 DeRandom Otaku: u mod it becos i modded more drain time of gate
20:57 Deppyforce: u just say not needed
20:57 DeRandom Otaku: i didnt
20:57 DeRandom Otaku: lolo
20:57 Deppyforce: o
20:57 Deppyforce: rip
20:58 DeRandom Otaku: updated btw
20:58 Deppyforce: k will d o veyron on forum
20:58 Deppyforce: /savelog
20:58 DeRandom Otaku: things i didnt fix now , i will fix later
20:58 Deppyforce: dam fail

gud luk
Cerulean Veyron

Seaweed wrote:

[Veyron Insane]
00:16:539 (5,6) - should go in the same direction as 00:16:149 (3,4). Looks nicer imo Hmm yeah, making a parallel here is quite good. But I'd like to try something pretty different in order to create variations of interest. So the patterning here is totally fine.
00:33:682 (1) - I feel like the slider is too fast. Maybe 1.7x sv should be better since it's pretty hard to keep up with a pretty sudden fast slider. I've made a little stack and NC to indicate a SV change here. I also asked some testplayers to test it, and they passed it without issuing this one. So I'm pretty sure it's noticeable rather than hard-readability.
02:14:201 (5,6,7) - idk if spacing streams like this is appropriate for 4.6* map. People who play this map should mostly be not experienced with this kind of stream so will probably choke. It's alright! it has a little gap there. But it's short-spaced out for track density. It's totally not choking the cursor movement and guidance in gameplay at all tbh ;p
02:17:318 (5,6,7) - ^
Thanks for checking out my diff anyways! Sorry If I were to be quite rude, if you think I am.

Deppyforce wrote:

[Veyron's Insane]
cool 2x sv sliders ty o/o/o/o
00:21:214 (5,6,1) - 5 -6 looks overmap to me xd Lol please, those are jumps for the cymbal in the track xd
01:05:922 - why ignore :C when u mappd something like 01:06:409 (4,5,6,7) - Probably because of the jumps here, which would be bigger than the next one imo
02:12:643 - could also map this beat tbh Pretty early after the spinner somehow, I wouldn't want to make it a potential miss of it. But perhaps I could give it a try.
02:23:162 (1,2,3,4,5,6,7,8,9) - spacing looks a bit too similar to1/3s before imo people might not be able to tell that this is different rhythm lol I was keeping a bit of spacing consistency on this stream, even on those 1/3 I've used previously. Somehow it worked perfectly, so I may keep this for it's sake.
03:31:247 (6) - maybe fix stack yee NICE CATCH OMV
03:53:162 (5,6) - no speed slider? lo Well, the track density just suddenly went too low. So what's the use of speedy slider while the song ends with the steep squeezy sounds lol

gud luk
Thank you, Deppy!!

circle and stack update xddd http://puu.sh/qPehT/77a8a7865c.rar
Lami
Normal

01:47:318 (1) - remove NC?

Hard

01:08:357 (1,2) - make distance more? little meh for reading

GD insane

00:10:890 (2,3) - i think just one slider is better, as can express well vocal
00:17:124 (2) - ^
00:28:617 (3,4) - increase distance like 1,2,3
01:57:838 (6) - unsnapped
02:14:104 (4,5) - i think this stream jump isn't cool idea if it's insane diffs...
pretty uncomfortable for insane player
02:17:221 (4,5) - ^
03:38:649 (8,9) - ^
02:26:279 (1,2) - blanket

Insane

00:24:137 (3,4) - make straight flow?
00:48:487 (3) - placed center as 00:47:903 (2,4) - symmetry tho.
01:08:649 (2) - hm...ctrl+g?
01:16:539 (2,4) - not stacked
02:12:156 (4,1) - consider to make some overlapping for playing
02:13:033 (1,2,3,4,5,6) - imo, so evil conisder with overall diffs..
Topic Starter
DeRandom Otaku

Lami wrote:

Normal

01:47:318 (1) - remove NC? its necessary

Hard

01:08:357 (1,2) - make distance more? little meh for reading i want to stack them tho :<

Insane

00:24:137 (3,4) - make straight flow? current one is fine
00:48:487 (3) - placed center as 00:47:903 (2,4) - symmetry tho. They are already symmetrical
01:08:649 (2) - hm...ctrl+g? i liek the current pattern more
01:16:539 (2,4) - not stacked Fixed
02:12:156 (4,1) - consider to make some overlapping for playing ok
02:13:033 (1,2,3,4,5,6) - imo, so evil conisder with overall diffs.. it emphasizes the kick sounds so its ok

Seaweed wrote:

NM fro m q u eue
[Scik!¡!]
00:16:734 (6) - maybe my opinion but, I don't think this should be stacking because it's kinda hard to read. Maybe something like this is better http://puu.sh/qOY2W/f55b25b3b5.jpg its fine , not hard at all
02:53:357 (2,3,4) - I think these can be spaced more. Easier to aim imo already did something about those from deppy's mod
03:37:383 (2,4) - I think it's too spaced from previous circles. I like 3x and 3.3x ds instead its ok since i want this to be hardest pattern of the map lol

[Hard]
00:57:643 (2) - could be spaced further instead of overlap. i stacked them instead

ok pls no mad I know i suck at modding. I need more experience to mod good maps :cry:
Thanks!
Cerulean Veyron

Lami wrote:

GD insane

00:10:890 (2,3) - i think just one slider is better, as can express well vocal Uhhh this is already one slider ._. I don't really understand what you're trying to say here.
00:17:124 (2) - ^
00:28:617 (3,4) - increase distance like 1,2,3 It's already spaced out clearly above ^2.0x spacing. So increasing the distance too much might create bigger diversion over the song density.
01:57:838 (6) - unsnapped Okay
02:14:104 (4,5) - i think this stream jump isn't cool idea if it's insane diffs...
pretty uncomfortable for insane player Well, I explained it on some previous mods that I'd like to keep this. link
02:17:221 (4,5) - ^
03:38:649 (8,9) - ^
02:26:279 (1,2) - blanket Yeah, sure.
Thank you, Lami!

Unsnapped slider and corrected blanket http://puu.sh/qPlCA/a83ccba5f7.rar
Don't forget to fix the song setup tho, I just checked AiMod ;p
Topic Starter
DeRandom Otaku
ohhh . fixed and updated~
Lami

Cerulean Veyron wrote:

Lami wrote:

GD insane

00:10:890 (2,3) - i think just one slider is better, as can express well vocal Uhhh this is already one slider ._. I don't really understand what you're trying to say here.
aa, i mean that remove (3) and expand (2) length,, ;w;

Good luck =w=
Cerulean Veyron

Lami wrote:

aa, i mean that remove (3) and expand (2) length,, ;w;

Good luck =w=
Ahh right, I get it now

Well, literally I'd do like the rhythm onto it. But I probably want some upbeats kinda like this to be pretty much clickable. As so, It could get some emphasis for hitting both vocals and the hi-hats for sure. It wouldn't be a big deal ofc~ Thanks for clarifying btw!

Thank you again \;3/

o n new pag e
Firetruck
new page hot yoongi
h1b1k11

-from the kpop modding queue-


Sick

  • 00:16:149 (4) - Slider looks awkward straight. Maybe curve it?
    00:32:513 (1) - There's no sound here so remove this
    00:36:799 (5) - I think you should emphasize the end of this slider more by ending it on the blue tick 00:37:091
    00:44:201 (4) - Curve this slider cuz too many straight sliders
    00:46:344 (7) - Mini slider should continue to 00:46:490 (yellow tick) because the background sound is still going
    00:52:773 (1,2,3,4,1,2,3,4) - Same pattern for almost 4 sec straight could bore the player out. Make it a bit confusing by making the slide start where the circle was and set the circle on where the slider started - http://puu.sh/qQkDP/0b8dcb774c.jpg - for 00:53:942 (1,2,3,4)
    The player would think it's the same pattern but be tricked.
    01:08:649 (2) - Ctrl + G to make the player jump to 01:08:942 (3) since Sugar is rapping pretty fast here
    01:19:266 (1) - Curve this?
    01:32:513 (1,2,1,2) - Back and forth pattern seems good here
    01:34:851 (1) - No sound here so remove this
    02:49:655 (1) - ^
    03:55:987 - Add another slider there ending 03:56:182 since the trumpet is still going

Veyron's Insane

  • 00:15:760 (2) - Awkward slider, maybe change it to just a normal curved slider
    00:32:513 (1) - There's no sound here so remove this
    01:02:903 (3) - You could end the slider here 01:03:098 and add a circle on 01:03:195 since Sugar stops saying "jeol".
    01:37:188 (3,4) - Imo I don't really like sliders that go like this. Maybe Ctrl + G 01:37:578 (4)
    02:38:747 (1,2,3,4,5,6,1,2,3,1) - Thanks for going slow on Jin's part~ Everyone needs to listen to his singing instead of concentrating on playing :,)
    03:39:526 (1) - Remove this since there is no sound here

Hard
  • 00:32:513 (1) - Remove since there is no sound
    01:21:604 (2) - Flow would be better if this slider was curved
    02:19:656 (4) - This should be a slider instead since Sugar isn't rapping the same as he did for these 02:18:487 (1,2,3)
    03:39:526 (1) - Remove since there is no sound

Please be ranked!! :)
Topic Starter
DeRandom Otaku

imaikiseta wrote:


-from the kpop modding queue-


Sick

  • 00:16:149 (4) - Slider looks awkward straight. Maybe curve it? i liek straight sliders more :<
    00:32:513 (1) - There's no sound here so remove this i already tried removing from previous mods but it feels pretty empty without it so i will keep it
    00:36:799 (5) - I think you should emphasize the end of this slider more by ending it on the blue tick 00:37:091 Nuhh that way i would skip a kick sound
    00:44:201 (4) - Curve this slider cuz too many straight sliders as i said above , i liek linear sliders more :<
    00:46:344 (7) - Mini slider should continue to 00:46:490 (yellow tick) because the background sound is still going i know but that would become kinda hard like that and cause alot of sliderbreaks
    00:52:773 (1,2,3,4,1,2,3,4) - Same pattern for almost 4 sec straight could bore the player out. Make it a bit confusing by making the slide start where the circle was and set the circle on where the slider started - http://puu.sh/qQkDP/0b8dcb774c.jpg - for 00:53:942 (1,2,3,4)
    The player would think it's the same pattern but be tricked. wow great idea! fixed
    01:08:649 (2) - Ctrl + G to make the player jump to 01:08:942 (3) since Sugar is rapping pretty fast here oki
    01:19:266 (1) - Curve this? nope becos same reason as above
    01:32:513 (1,2,1,2) - Back and forth pattern seems good here what do u mean? owo
    01:34:851 (1) - No sound here so remove this nope because same reason as before
    02:49:655 (1) - ^
    03:55:987 - Add another slider there ending 03:56:182 since the trumpet is still going its unnecessary

Hard
  • 00:32:513 (1) - Remove since there is no sound same reason as in sick diff
    01:21:604 (2) - Flow would be better if this slider was curved cool
    02:19:656 (4) - This should be a slider instead since Sugar isn't rapping the same as he did for these 02:18:487 (1,2,3) nuh its fines , circles would be a bit tricky for amatuers players
    03:39:526 (1) - Remove since there is no sound nope because same reason as before

Please be ranked!! :) please bubble it <3
Thanks alot for mod and star \o///////
Spayyce
huehue is this a m4m I forgot ecks dee

My computer died through this mod sorry for being super late.

General

  1. BPM / Offset: Fine
  2. Folder: ^ (:
  3. Metadata: Good
  4. AiMod: ^ XD

Normal

00:16:929 (4) - Move the bottom white anchor further down so it allows a more consistent transition down and up, it also will work nicer with cursor movement :3

00:27:838 (1,2,3) - Blankets are a tinnnyyy~ bit off at the tops for each, curving this a little more inward to the top should fix this though. (:

01:14:201 (3) - Rotate this by roughly -55 also restack it onto the note, I think it will look nicer and has great symmetry with the upcoming slider straight after this. (Also make sure to make the slider more curved so it had the consistency too.

01:37:968 (3) - I think having this lower would allow for the flow between sliders look visually appealing and it would improve cursor flow a little bit too. Trying something like 360|244 may look better :P

02:05:240 (3,4) - Having these the same slider type (preferable the same as slider 4) would allow you to have better transitional flow over to the sliders and also aligning the slider end and slider heads would make it even better :D

02:15:370 (1) - I think before this slider doesn't have much flow and kind of clashes through other notes, I think having it with more curves and give it a better feel with the upcoming slider you could make it something like this:


02:29:396 (1,3) - Same slider type for inter-combo consistency (I swear I am not making these words up)

02:45:760 (2) - Curve this down a /tiny/ bit more to fix the blanket XD, also move it down a little bit more so it works better with its previous slider counterpart too.

02:59:591 (2,1) - The sliders clash a little don't you think? extending the slider end outward so the curve isn't as steep would allow for a nicer blanket between the slider borders.

03:13:033 (1,2) - Allow these both to blanket pls q.q

I like the flow and the 1/2's a lot, really good job on this!

Hard

00:14:786 (2) - Moving this stack up to 245|141 would make it so the flick off the previous slider allows the cursor to land in a more natural position as well as creating a triangle shape with the previous slider also.

00:24:137 (2) - I think having this facing toward the upcoming sliders looks better, as if it's indicating to it, I don't know if I am being stupid in this suggestion but :3

00:37:188 (1) - The ends of the slider don't really fit the tightness of the blanket around the rest of the sliderend, moving the middle anchor to somewhere such as 204|64 should create a nicer look to the blanket as well as reapplying consistency.

01:08:357 (1,2,3) - This part is a little weird because they're also completely stacked under eachother and it also makes it look a little cramped, not playing well imo and it breaks flow too :(

01:21:604 (2) - This is just 1/2 not 1/6. :P

01:33:682 (2) - Sample set on this slider at the very last beat of it isn't set.

01:44:981 (2,3) - The ends are just a tinyyy~ bit off being perfect just move them both left a tiny bit xD

02:55:111 (3) - Add a red anchor to the middle of this and act as if it's two sliders you're making, it makes the outcome of this slider type much neate.

03:08:747 (1) - Why not add a slider border blanket here because again I think the sliders kind of clash.

Fun diff I like the variation of design :)

Veyron's Insane

00:15:370 (1,2) - I don't understand why the sliders are so different with no music to justify the change, I think having slider 2 as the same shape and blanketing it over would be better.

00:25:890 (4) - Centralise the red anchor a little more so it looks more consistent with the previous slider :)

01:14:007 (3,4,5) - I know we have stacking algorithm to blame here but still I would make it so the notes don't have an overlap imo it doesn't look too good q.q

01:34:753 (10,1) - I would space these out but keep the antijumps that come after, it's a little jarring and feels like too much of a trainsqueak.

01:44:591 (3,5) - I honestly don't know why this triggers me so much.

01:45:760 (1,2,3) - I would move the angle outward more so the sliderheads don't overlap eachother, whilst keeping the consistency the same due to the vocals here.

01:51:994 (1) - Do you not think having the red anchor at the central point is better, it can also move into the previous slider head creating a pretty neat design:


02:29:396 (1) - I'm nazi asf here but can you move it up and to the right a tiny bit? XD (don't forget to realign it with the slider after if you agree)

02:31:929 (3,4,5,1) - The stacking makes an awkward view of the blanket you have, it'd be better to blanket it with the first note rather than the last in this triplet.

02:49:558 (10,1) - Same suggestion about the slider trainsqueak thing

03:43:812 (6,1) - The end of this slider isn't blanketed properly q.q

03:50:046 (5,1) - ^

Fun map I like the unique style you have

Sick!

00:09:916 (3,4) - Blanket isn't polished at the end here orz

00:19:461 (1,2,3) - NC for emphasis on the vocals I think it would allow you to amplify the slowdown in the distance snap you have too.

01:10:890 (2) - The white anchor that allows the slider to curve would look better in a central position so the curve is consistent, try something like: 167|250

02:08:357 (4) - Why not curve this more so it's a full blanket for the note? :)

Fun diff I like the sliders on the kiai! :D

That's all I found, best of luck on rank!
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