AAAAAAAAAAAAAAAAAAAAAAAAAA
Thanks ezek!!
EDIT : Oh wow new page ~ SICK
Thanks ezek!!
EDIT : Oh wow new page ~ SICK
Give me a ticket instead :>>>_DT3 wrote:
Do I still need to mod it owo
Ok fine ;3;DeRandom Otaku wrote:
Give me a ticket instead :>>>_DT3 wrote:
Do I still need to mod it owo
When Pentori Checks xdLapis Aoki wrote:
CHALA HEA BUBBLE-- I mean, rank when? ) o )
going by this quote, your normal plays a lot more like a normal than an easy.. it follows heaps of 1/2s and is almost past the 2* threshold. i'd honestly introduce an easy and or nerf patterns in the normal to have an acceptable amount of 1/2sRanking Criteria wrote:
It is generally allowed to skip the (Easy) difficulty if the (Normal) difficulty follows the general guidelines of an Easy map
no reply/green = fixedPentori wrote:
im allergic to korean
[Normal]
why not use ar 5, patterns are really dense and overlapping. also hard is ar 7.5 and insane is 9 so spread is better
00:39:137 (1) - any reason you have nc here?
00:57:643 (2,3) - not good to use reverse flow in normal because 00:58:227 (3) - appears closer to 00:55:890 (1) - so will confuse noobs its ok , it went fine in testplays
01:00:565 (1) - 01:04:072 (1) - variance in nc structure really isn't necessary in a normal, plus the way you did it in inconsistent since you don't have 01:10:305 (3) - nced
01:13:033 (1) - its like another person came and started doing nc's because you aren't following your nc structure of every 2nd downbeat. i really recommend you fix this so the map isn't imbalanced ye i just realized my dumbness level
01:13:033 (1,2) - ignoring the 1/2 claps and going for the 3/2 vocals is quite awkward because the claps are more obvious and consistent to follow. there are many other places you did this which you should look over i used this rhythm for Every sound like this in the whole diff
01:22:383 (1,2) - distance error
02:21:604 (1,2,3) - using a 2/1 slider then switching to 1/2 rhythms is quite strange. you haven't mapped the kick on 02:21:994 - so why not make it a reverse slider its not strange to me also ~ Also i m not really giving any priority to kicks and snares here
an overall comment on this diff..going by this quote, your normal plays a lot more like a normal than an easy.. it follows heaps of 1/2s and is almost past the 2* threshold. i'd honestly introduce an easy and or nerf patterns in the normal to have an acceptable amount of 1/2s well i agree with u that its a pretty hard diff as the first diff but eh , the main instrument i m following is obviously the singer and there are so many vocals going on , i m not quite sure how to make an easy for such kind of songs and i never made easy diff for a song like this before also .... i will try to nerf some 1/2's in normals but thats all i can do =w= or else i will have to search for a GDer qwqqqqqqqRanking Criteria wrote:
It is generally allowed to skip the (Easy) difficulty if the (Normal) difficulty follows the general guidelines of an Easy map
[Hard]
00:23:162 (5,1) - swap nc's
00:55:111 (1,2) - honestly this is not the type of thing to do in a hard, i'd just replace it with a circle on the red tick
01:08:357 (1,2,3) - again.. really isn't appropriate for a hard. i had no idea what was going on here when i first played it its not really that big of a thing , it went fine in testplays
01:14:007 (4,5) - and again, a kick slider in a hard? yeah its nothing new . i have seen many of these in many ranked hard diffs
02:10:695 (1,2,3,4,5,6,7) - way to dense, there is a lot going on in the music but you have to compromise and create a rhythm that is acceptable for a hard. like eg. 02:11:669 (6) - can be a slider because it isn't exactly a triplet in the music and you can omit 02:10:598 (4) its less denser now
02:20:046 (1,2,3,4,5,6,7,8,1,2,3,4,5,6) - uh..? these streams are way to long for a hard and are on 1/3 so are even more confusing. why do you have to follow vocals here? there are drums in the background you can map to as i said before , only following the singer in most of the parts so yeah and also the stream is fine . i got 2 testplays for this diff and both went smoothly
02:35:046 (4) - circle ~
both insanes look fine so i'll stop here for now. i won't nominate this because of reasons above but i will respond to any rebuttal you may have about my comments. ay i will poke u Maybe when i nerf my normal , idk how i m gonna do it and what rhythms i m gonna change but i will do it so that its more beginner friendly
good luck
THANKSKSSKSSO MUCHSHYYYYYPentori wrote:
[Veyron's Insane]
00:28:617 (3) - i would ctrl g this to continue the pattern from 00:27:838 (1,2) - bahh i'll redo this anyway
01:02:903 (3) - vocals are on the 1/3 here http://puu.sh/rsOay/38391759b1.jpgI do also hear that it lands on 1/4 even with 25% playback rate. gonna reply this back once i get confirmation dwYeah, got some answers from one of the pro pigs in #modhelp that the note here actually hits 1/4 blue tick. The rhythm you suggested is probably landing earlier than vocals though. I've did tried hearing it more than three times. So I guess that explains it all ;/
01:03:682 (5,6) - would make more sense to have this as a slider so that u indicate 01:04:072 (7) - is different. I wouldn't want circle (6) to be lifted as a slider tail though, the vocal probably hits up as high-pitched or tense audibility on that part. So I could tell that it really deserves a little click. So circles here would show great climax. I've also done this on some parts further, if you're interested to see them later on ;p
01:28:227 (4) - probably make it 2 circles because of the double clap and vocal Well, this could be the vise versa of the reply above. Didn't want to repeat the same thing though. But yeah...
01:45:760 (1,2,3) - i found this was mapped really differently to 00:43:422 (1,2,3,4,1,2,3) - when its the same sounds. i mean, some variance is ok but not this much. see if u can try make them more consistent True, but these two tracks are totally have big differences than what you've tried to explain here. For first, the vocals gives good transition so following that mainly would probably sound better than mainstreaming the background music. And for second, if the track is more like +95% similar I would consist every single rhythm tbh. But here, it's not likely that. I may say that the current one on this track is already distinguishable. So I think overtaking the emphasis by adding some circles to duplicate the rhythm on the previous one would be too much imo. I believe this is definitely sufficient enough for this kind of diff.
01:58:227 (1) - this part makes sense becos there are no kicks/trumpet? on the red ticks this time, but this gives u another reason to change the previous section since you mapped it the same way yet its completely different That might really increase note density for sure. This track doesn't actually sound a lot like of 1/2 rhythm in need. Something like of the spread comes from spacing or so. But really, I didn't want to follow up inaudible parts unless there's a tiny drum hit on it(well actually this doesn't have but only vocals xd heh).
02:40:111 - i'd map this clap like u did for 01:25:305 - Cho Kyuhyun
02:40:305 (3) - nc ^
02:46:344 (8,1,2) - can u try not to use such a wide angle? it's pretty awkward to play when u mostly used in this part acute angles I think the structure here is totally fine as it looks pretty obvious corresponding to the distance spacing. Widespread structures are a lot easier than narrowing angles and patterns since it should have a lot more space and few gaps to jump after each circle in order to prioritize the build-up pre-verse on this track. So this should be no-problem!
03:00:565 (1) - 03:13:033 (1) - 03:50:435 (1) - same thing about what i talked about before - try include kicks and make comboing consistent same explanations tbh, look up!
03:35:630 (5,6,7,8) - :/ these jumps really aren't appropriate. can u lower spacing to be more consistent with how u originally mapped these sections mmm It's a little hard to explain this, but the jumps are done on purpose in order to introduce both note density and the song track. I've did the same thing on the previous tracks too, so yeah check that out.
call me back
Pentori wrote:
i won't nominate this because of reasons above
i agree!Pentori wrote:
osu! is a fun game
DeRandom Otaku wrote:
ok things happened
Electoz wrote:
osu! is business
Firetruck wrote:
congrats!! hot yoongi shall live on
Cerulean Veyron wrote:
CHO KYUHYUN
What about me and Firetruck? There're 4 peeps there owoCerulean Veyron wrote:
ren and cv rn
Thanks for the bears! ^^Cerulean Veyron wrote:
DOPE RANKED!
ʕ ง•ᴥ•ʔ ง
ʕ→ᴥ← ʔ
ʕ; •`ᴥ•´ʔ
ren and cv rn
top kekAnonymousK wrote:
You bloody LEGEND MATE!!!