cool
[Normal]
Well this is a pretty clean normal. Not really much to comment on.
I will say that this is a pretty intense diff as far being the "first diff" in the set and all, if a Normal is supposed to be the easiest diff the rhythm and stuff should be somewhat simple. Instead this diff is loaded with stacks, 1/2, even two 1/2 circles in a row at times. This may be a problem later on, so I'd ask a BN if you need to make an Easy for this set.
02:06:020 (4,5) - You don't have to, but you could blanket these.
02:59:591 (2,1) - Would look nice if these two curves complemented each other, like this -
https://osu.ppy.sh/ss/5916999 (sort of, kinda bad example lol)
Great diff, to be honest; very clean as I mentioned earlier.
[Hard]
00:13:812 (1) - the long drawn sound starts at 00:14:007, so having that be clickable would probbaly be better
00:36:020 (1) - This is a weird NC position. I'd either remove it or place the NC at the downbeat 00:35:630 (5) -
00:39:137 (1) - ^Same here, you get the idea. Not really sure why you NC'd here :v
00:55:598 (2,3) - these sounds actually fall on the blue and red tick, with no sound on 00:55:792. They aren't 1/3
00:55:890 (1,2) - Would fit better if 2 was stacked directly under 00:55:890 (1) - imo, for this kind of pause
01:14:007 (4,5) - This jump doesn't really make sense to me, I'd just use regular spacing (even if it doesn't really play like a jump, visually it still is one)
01:44:201 (5,2) - overlap :V 01:44:591 (1,2,3) - this pattern is cool, so I'd move 5
02:20:046 (1,2,3,4,5,6) - I don't think you can expect players to randomly pull off a 1/3 stream (or single tap it) because players of this skill level aren't too familiar with this drastic of a rhythm change.
02:20:046 (1,2,3,4,5,6) - ^
02:23:942 (1) - unnecessary NC
02:31:344 (1) - ^
[Veyron]
00:20:046 (1) - no jump :v feels like it deserves one
00:46:915 - idk if its just me but this break doesnt really make sense, this entire section is pretty mappable lol
01:34:559 (8,9,10) - Might fit for this little direction change to actually begin on 01:34:461 (7) - and not 8, seeing as it's the white tick
02:15:370 (1,3) - these two aren't overlapping, but 02:15:760 (3,5) - are so this looks kinda weird
02:19:266 (5,7,1) - slight overlap
02:38:260 (4,5,1) - I dislike this placement, I think if you blanket 1 around the stack it would look nicer.
This diff is pretty cool. There were some overlaps I didn't' like, but I only mentioned the ones that I didn't think were intentional.
[Sick!]
00:19:461 (4,5,6) vs 00:21:020 (4,5,6) - I know you can expect players to read the approach circles and whatnot, but using the exact same visual spacing for 1/4 and 1/2 is not a good idea in my opinon
This kiai is awesome, plays great.
00:46:344 (7) - extend this to 00:46:490 - since there's a sound there
01:37:968 (1,2) - in the last kiai, these two sliders were spaced further than 01:37:578 (1,2) - these were. Maybe continue that here? It does fit the song.
01:44:981 (3) - Clap / powerful vocal, and yet it has less spacing than 01:44:786 (2) -
01:56:669 (1,2) - Same as above, more spacing imo to match the first kiai
03:15:955 (5) - extend until 03:16:101 - to match the song
Fun diff!
gl, this is a great mapset.