Kuo Kyoka wrote:
Kobaryo - Galaxy Friends [OsuMania]
Good luck!
I used bpm few changes in my taiko version, if living to the limit with mania XD
[ S a k u r a ] wrote:
Re pls
Thanks manAnother Lie wrote:
A random quick modGalaxyYou can ignore it if that doesn't help you01:11:293 - missing note? //Nah.. i ignore this just like i did on 01:10:493 -
01:12:093 - ^ //^
01:41:393 - this part until 01:45:293 - why not make it like that part? 01:36:593 (96593|0,96780|1,96968|2) - and the next note //Oh for this, because the sounds are fade out. So i reduce the note to show that feeling
02:23:993 - 02:29:888 - why leave it blank? you can map it like this part 01:35:993 - 01:45:293 - (i consider that as consistency) //And for this if u notice the BPM change, it will be pain to play because the speed change irregularly, so i keep it empty for the cymbal 02:29:999 - here
Nice map (after speedcore 300)
吓死我啦KosukeSaitooo wrote:
Kobaryo少年人不简单啊 什么都能做
吓死宝宝了
Thanks, fix someDerelict Rain wrote:
normal:
00:19:893 - 00:20:693 - 00:23:093 - add? //i decide only follow the main sound here
00:59:393 - 00:59:793 - 01:00:193 - add too! Same reason as above
01:00:593 (60593|2) - ???
01:00:993 - good add here
sorry my bad english
谢谢,不过不用了-[Apple]- wrote:
膜拜
打算送个摸 :3..
thanks usagiajeemaniz wrote:
irc'd a bit, additionally :
[EZ]
00:32:393 (32393|0,32593|0) - 00:33:193 (33193|3,33393|3) - every of these jacks is on 11 & 44, you might want to move it to 22 & 33 for variation in 00:38:793 (38793|0,38993|0) - 00:39:593 (39593|3,39793|3) - & move 00:39:193 (39193|2,39393|1) - to 14 41, same goes to 00:41:993 (41993|3,42193|3) - //i think for beginner, 1 and 4 col jack are easier than 2 3, and i made those part repetitive so it wouldnt be too hard
01:06:993 - addpls //ok
01:48:293 (108293|0,108593|3,108893|0) - change trill to 23 23 23 23 //ayyy... maybe not this time, i dont see and pitch change or other reason that i have to make those pattern different
02:16:793 (136793|1,137393|0) - switch column //ok
[NM]
00:14:793 (14793|0) - to 2, different pr //ok
00:32:393 (32393|1) - https://puu.sh/r6aai/1071b5c905.png . the down beat (kick burst) are louder in red lines tbh, the sounds in white line doesn't really worth to layer, apply until 00:43:093 (43093|1) - //really nice catch, i change tthe pattern as you said but make my own pattern
02:50:883 (170883|0,170883|3,171083|2,171283|1) - 43 21 , 02:52:483 (172483|3,172483|0,172683|1,172883|2) - 12 34 //nah.. i dont think trill will be a good idea
[HD]
same problem with NM, i'd make these 00:32:193 (32193|2) - 00:32:693 (32693|1,32893|2) - burst double than the kick //idk, somehow if you mix the double (for the 1/8 burst) with other 1/2, it just play weird... I will leave the current pattern see if i can get any other suggestion
man these kind of song is hard to mod, im not pro :^(
good luck sy
谢,图发我PM吧ExNeri wrote:
Insane01:26:793 (86793|0,86993|0,87093|1,87193|2) - 这些个音用长条来表示会更好 //这个LN只有1/4的长度,在300BPM下这种短LN打起来和Note没差别还容易出错
03:20:983 (200983|3,201033|2,201083|1,201083|0,201183|0,201233|1,201283|3,201283|2,201383|3,201433|2,201483|0,201483|1,201583|0,201633|1,201683|2,201683|3,201783|3,201833|2,201883|1,201883|0,201983|0,202033|1,202083|3,202083|2) - 咋回事? //没问题,背景重复的1/4 sanre
02:07:793 (127793|1,127793|0,127943|3,127943|2,128093|1,128093|0,128243|3,128243|2,128393|1,128393|0) - 我觉得还能有更好的摆法 //主音重复所以用trill没什么问题Hard00:44:693 (44693|2) - 加一个note
00:57:493 (57493|1) - 同上 //这是hard难度,而且为了保留后面的triple这个加到double造成的jack会太难而且没必要
01:23:093 (83093|2) - ^ //^
01:26:793 (86793|0,86993|0,87093|1,87193|3) - 还是觉得长条好 //同理Insane
01:35:893 (95893|1) - 加一个note //同上
02:03:593 (123593|0,123743|2,123818|1,123893|0,124043|3,124193|1,124193|0) - 欠考虑 //??????Normal00:44:693 -加一个note //对normal太难,我已经把前后的note放在同一col来表现就足够了
00:57:493 -^ //^
01:27:093 -^//^
01:35:893 -^//^
02:14:143 -^//^
果然是rank过图的麻婆、铺面风格就不一样
有兴趣来摸摸我的图么……
thanksAlsty- wrote:
hi , what i should call you? SY? :u ahh whatever
here NM as requested. if my suggestion is breaking your style , ignore them.1|2|3|4 Insanesorry just 1 diff's :3 i really like the song , take my star ~ :u00:22:593 (22593|3) - move this to 1 //I will keep this since there is no reason to move this
00:25:393 - missing notes? , others part like this get double in here maybe like https://osu.ppy.sh/ss/6068001 //because other part got snare which worth to double but not here
00:25:793 (25793|0) - move to 4
00:28:993 (28993|0) - move to 4
on the kiai section , maybe try to [2][1] and [3][4] variation on those 1/8 notes?? ignore this if this suggestion break your style.
00:57:193 - maybe like this https://osu.ppy.sh/ss/6068103 //nah.. i will keep this for hardest diff
00:57:793 (57793|0) - if ^ applied , move this to 2
01:10:393 - why this part use 1/1 instead of 1/2 ? //because i decide to follow the background bass
01:23:093 - add notes on 4? :u //nah...
01:29:593 (89593|0) - this is should be end here 01:30:393 - and this 01:30:393 (90393|2) - should be double instead of 01:30:193 (90193|1,90193|3) - check this https://osu.ppy.sh/ss/6068168 also the last 3 notes arranged 4|3|2 because of pitch then 01:30:793 (90793|1) - move to 3 //fix
01:30:793 - 01:31:193 - 01:31:793 - i would love if this parts get LNs too :u //dont really want to mix the 1/2 with the LN so...
01:53:093 (113093|0,113093|2) - 01:53:693 (113693|0,113693|2) - make this single , let this 01:53:393 (113393|1,113393|3) - get the feel with those cymbal //nah, i double not only for the cymbal but also the snare
02:14:243 (134243|1) - add notes on 4
02:22:943 (142943|1) - double. //k
02:23:993 - fill this paaarrtt? :c //k
03:42:083 - add LNs //what for
good luck btw , cya SY ~
other all ok, will mod your map tmr nightCritical_Star wrote:
Halo
1/2/3/4
Galaxy
00:30:893 - 00:31:093 - would prefer to catch these sound instead 00:30:593 (30593|3,30793|1,30993|2,31193|0,31393|3) - where the sound are much noticeable here
01:22:593 (82593|2) - reduce a note here? just to differentiate them with 01:22:793 (82793|0,82793|2,82793|3) -
01:29:193 (89193|0) - would prefer to make this into column 4 for PR //keep this, not really a big deal imp
01:33:693 (93693|0,93743|1,93793|3,93843|2,93893|0,93943|1) - 1/8? //oh for this, the 1/8 are mix with the non-stop 1/4 and which if i follow them will be "impossible" to play
01:41:393 - till 01:45:593 - the sound are still clear to me i think add them like 01:39:593 (99593|0,99780|1,99968|2,100193|0,100380|1,100568|2,100793|0,100980|1,101168|2) - // i reduce this to show the fade-out feeling of the song, so keep this one
02:06:743 (126743|0) - doesn't seems worth to use a LN here since the sound are not really clear like 02:06:893 (126893|3,127043|1) - //nah.. this LN is like the 1/4 "clock" sound, like i did in insane
Insane
00:39:293 (39293|3,39343|2,39393|0,39443|1,39593|0,39643|1,39693|3,39743|2,39893|3,39943|2,40093|3,40143|2,40193|0,40243|1,40393|0,40443|1,40493|3,40543|2) - could try to rearrange them into 1-2-3-4 / 4-3-2-1 instead the same pattern variation usage // i really dont know, keep changing pattern in the burst part can be really hard, might consider this
01:00:593 (60593|0,60593|1) - not single note?
01:33:693 (93693|2,93693|1) - random double? //for the 1/8 burst start sound
01:41:393 - till 01:45:593 - same mod like galaxy
02:38:183 (158183|1,159783|2,161383|1,162983|2) - i thought u are not following these sound for the first half chorus? //not all of them, cause i wants to make this section "less note" to show the next part (which has same rhythm but more snare) are different
02:58:483 - should be double note here
03:08:483 (188483|3) - move to 2 and 03:08:683 (188683|0) - move to 3? just to variate the pattern here
good luck~
Thanks shana!![Shana Lesus] wrote:
Hi my Sanadamod[Normal]
00:14:793 (14793|1) - move to 1
00:21:793 (21793|2) - move to 4
00:28:193 (28193|1) - move to 1
00:38:193 (38193|3) - move to 3
00:41:393 (41393|0) - move to 2
01:05:993 - add note to 3 //nah, sounds no different to other normal note imo
01:06:393 - add note to 2 //^^
01:06:793 - https://osu.ppy.sh/ss/6083302 //same
02:03:293 - add note
[Galaxy]
00:30:693 (30693|2) - move to 4
00:31:293 (31293|1,31393|2) - ctrl + g
00:31:593 - 00:43:193 - this part makes me cry //ikr, pretty much the hardest burst of this diff ;w;
01:03:993 - 01:08:793 - best gabba part //:^)
01:11:193 - add note to 1 //nah, i ignore this just like 01:10:493 - and 01:12:093 -
01:27:093 (87093|3) - move to 1 //i think the triple jack should be fine here
01:32:793 - https://osu.ppy.sh/ss/6082887 and https://osu.ppy.sh/ss/6082889
02:06:593 - https://osu.ppy.sh/ss/6083331
02:07:793 (127793|2,127943|1,128093|2,128243|1,128393|2) - change on normal notes //ayyy why, the short long sound really catchy
02:14:093 - https://osu.ppy.sh/ss/6082895 //i wants to keep those double same col 02:13:793 (133793|1,133793|0,134093|1,134093|0) -
02:15:743 (135743|3) - move to 2
02:20:243 (140243|1) - move to 3
02:38:083 - 02:44:483 - you can add more notes //lol, its like every modder ask me to but the reason why i keep those part "under-mapped" is because i want to emphasize the next part, which is the same rhythm but more snare than this part, a same pattern will be hard to notice the difference
03:09:683 (189683|3,189783|3,189883|3,189883|0,189983|0,190083|0) - it hurts to play //i try other pattern, but i choose this is because it separate the 300 BPM 1/2 jacks and the 1/4 into two hands which i think its easier for player to play, and i also use the same pattern at 03:09:683 (189683|3,189783|3,189883|0,189883|3,189983|0,190083|0) -
03:13:983 (193983|0) - move to 3 //if i do so, the 03:14:083 (194083|3,194183|3) - jack here will also be right hand which is pain to play
03:15:183 (195183|0) - move to 3 //03:14:883 (194883|2,194883|3,194983|1,194983|0,195083|2,195083|3,195183|0,195183|1) - same kind of snare so...
03:15:883 (195883|0) - move to 4
03:16:283 - add note to 3, 03:15:883 - same sound here
03:19:083 - https://osu.ppy.sh/ss/6083352
03:24:383 - add note to 2
03:25:483 - add note
03:25:983 - add note to 1, 03:26:183 (206183|0) - move to 2, 03:26:283 (206283|3,206308|2,206333|1,206358|0,206383|3,206383|2,206483|0,206508|1,206533|3,206533|2,206583|0,206608|1,206633|3,206633|2,206683|1,206683|0,206783|3,206808|2,206833|1,206858|0,206883|3,206883|2,206983|0,207008|1,207033|2,207058|3,207083|0,207108|1,207133|2,207158|3,207183|0,207183|1,207283|3,207308|2,207333|1,207358|0,207383|3,207408|2,207433|1,207458|0,207483|3,207483|2,207583|0,207608|1,207633|2,207658|3,207683|0,207683|1) - ctrl + h part with bursts, 03:27:783 (207783|2) - move to 2 and 03:27:883 (207883|1) - move to 4
03:29:083 - and here 03:29:183 - add notes //prefer keep the double only for snare
谢B哥,其他100%全部OKBruce wrote:
Easy
这种歌硬要憋一个Easy也是辛苦了
01:33:593 (93593|0) - 变Hold //01:33:793 - 这里有变调然后又不想放两条LN所以。。。
01:55:043 - 这个鼓点太明显了建议加上 //哭,加完星就炸了,虽然是200BPM但是这种1/2还是有点难经量少用, 我放同个col表现一下就行了
02:01:943 - 也是明显的
02:04:643 - ^
02:14:243 - ^
02:38:083 - 这里开始有点违和感.就是不太明白自己在打些什么音的感觉 //这边是主音不是那个1/1的Clap
Normal
02:14:243 - 漏音
Galaxy
这段mod是让你抓明显的主音的 如果不想要可以直接不用看 个人感觉这样会舒服点
03:29:383 - +Note 在1
03:30:783 - +Note 任何位置都行
03:31:183 (211183|1) - 移到 03:30:983 -
03:32:383 - 03:32:583 - +Note
03:33:983 - +
03:34:383 (214383|2) - 移到 03:34:183 -
03:35:383 - 03:35:583 - +
03:35:783 - 03:37:183 - +
03:37:583 (217583|1) - 移到 03:37:383 -
03:38:783 - 03:38:983 - +
03:40:383 - +
03:40:783 (220783|2) - 移到 03:40:583 -
03:41:983 - + //我知道你点的这些都是主音,可是我最后这段只抓了bass drum还有snare,对比下Insane可以看出来完全不同,在最后那段Kiai的burst之后我不太想玩太花的patter你,会累炸的
水完了
[Emiria] wrote:
IN
00:15:193 - 不把鼓抓起吗 //前面也没抓r
00:17:793 - 这有啊 //其实使这里00:17:993 - 高个Pitch
00:30:693 - 怎么漏音 //vocal欸
00:31:593 - 做条把
00:32:243 (32243|2) - 没听到1/4
这个1、4代1、8 不是很好 //re了
H
00:25:393 - 好好抓主音就好
00:30:893 - 漏
01:32:793 - 用条把 //01:32:393 (92393|0,92593|3) - 条子留给这两个就好
没了
其他的中规中矩,整个图有点没诚意的感觉 //诚意在Galaxy((
thanks[ S a k u r a ] wrote:
galaxy
03:15:883 - change to LN? //在03:15:683 - 开始的LN
00:34:393 - SV感覺有delay感
will check the rest tonight, thanks a lot!!!Protastic101 wrote:
oh, it's kobaryo, yey
Column 1|2|3|4300 bpm breakcore <3[General]
- Idk if you're working on a diff between Insane and Galaxy, but you're probably going to need one for rank since the diff gap is ~1.8* //no i'm not planning to add any diff between Galaxy and Insane, i think we should focus on the pattern spread instead of just check the SR, since we all know SR system is broken. And over 1.5 SR gap is not a unrankable issue
- For OD of Insane, since there's a pretty big note:LN ratio, I'd recommend a slightly higher OD, like ~8.3 or so. //Nah, this diff use a lots of short LN (even more than galaxy diff), so a low OD should be fine
- The offset is wrong. It should be ~6376, give or take a few milliseconds. That means you should move everything by -17 //hmm... not sure with this, will ask some "timing expert" for this
Thank u~Ibrahim wrote:
take stars i'll mod your map ></
Pls FC, still thank u for the starsFresh Chicken wrote:
take stars i will not mod your map ></
asdasdasdFresh Chicken wrote:
take stars i will not mod your map ></
thanksProtastic101 wrote:
oh, it's kobaryo, yey
Column 1|2|3|4300 bpm breakcore <3Sorry for the short mod, but I can't really play beyond 4* q.q Anyways, good luck~[Easy]00:06:393 (6393|0) - I would suggest ending this LN at 00:12:793 since that's where the bass ends. If accepted, I would actually move the LN to 2 since it's higher in pitch than 00:12:793 (12793|0) //ok
00:29:993 - I'd recommend using a 2/1 LN here to represent the drum roll. If accepted, 1 would be nice and you could shift 00:29:993 (29993|1,30193|0) to the right one. //sure
01:02:393 (62393|0) - I'd recommend ending this at 01:02:893 and starting 01:02:793 (62793|2) at the same place too since the synth has a small pause at 01:02:793 //nah, the current timing are right for the pitch change
01:05:993 (65993|0) - Why are these jacked if you don't use jacks anywhere else in this section? Consider moving to 2.
01:09:193 (69193|1,69593|2,69993|0) - Why not make these 3 notes into LNs to represent the clap and build up sounds? If accepted, you could probably move 01:09:993 (69993|0) to 3 or 2. //i want to keep the LN only for 01:07:593 (67593|0) - to shows the difference
01:08:793 (68793|3) - Also, I might consider removing this since there's no kick or anything here; rather the music goes way down in terms of density.
02:06:893 (126893|0) - I feel like this note is a little redundant since it's covered by the bass growl. Instead, I'd recommend something like this https://osu.ppy.sh/ss/6111816 /remove, but i didnt add LN which i think its too hard for EZ
02:19:193 - Right here, why not try following the drum kicks? So it'd look something like this https://osu.ppy.sh/ss/6111843 Tho I understand why you'd want to keep it 4/1. //ok add
02:31:062 - Here, I'd recommend following the synth lead in, so like this https://osu.ppy.sh/ss/6111857 ...Actually, I think it'd be better to use all Lns for the synth here to add some variation to the map, but that's only my opinion.
03:06:283 (186283|1) - I think it'd be fine to leave this note out to accent the drop in instruments here. //ok done
03:27:683 (207683|2,207683|3) - Maybe turn one of these into a 2/1 LN since the bass is similar to 03:28:083 (208083|0) //prefer to use double as a finish to end the burst
[Normal]00:20:593 (20593|1,20793|2,20793|3,20993|1,21193|2,21193|3) - I feel like for this, rather than use the same double - single structure you've been using, it'd be ok to use a short 1/2 burst like this https://osu.ppy.sh/ss/6111883//those main sound not worthy to change the pattern
00:23:793 (23793|0) - I feel like this LN that represents the 1/2 is kind of unnecessary because the sound can just be mapped as 1/2 instead, as opposed to the 1/4 used in 00:22:193 (22193|3) //sure
00:44:593 (44593|3) - I'd consider moving this to 3 and adding another note at 00:44:693 in 2. I think it's fine to use 1/2 in this diff q.q //since i'm not planning to use 1/2 in this diff, put it in the same col will be nice to show the drumkick
00:51:193 - Here, rather than use straight 2/1 jumps, I would consider adding a note on every 2nd and 4th offbeat like so https://osu.ppy.sh/ss/6111918 If you wanna keep the difficulty down, you could reduce the double notes on the downbeats so it's a simple 1/1 stream kind of thing. //no i want to keep this part easy to emphasize the next kiai
01:03:393 (63393|3,63593|1) - Maybe jack these two notes instead of with the LN cause two short note jacks is easier to time imo.
01:29:193 - Consider adding a note in 2 for the snare sound like at 01:28:993 (88993|3,88993|2) //nah.. they sounds different
02:37:683 (157683|0,157683|3) - I might also consider making one of these an LNs to signify that small silence broken by the clap there. //they are not even long sound
02:50:483 (170483|0) - Maybe move this to 2 and make a 2/1 LN for the small wind build up?
02:56:883 (176883|1) - ^^ Make 2/1 LN for the bass buildup.
03:06:283 (186283|3) - I might consider removing this to accent the decrease in music density, or you could make it an LN and end at 03:06:483 for the bass hold.
[Hard]00:11:593 (11593|2,11993|0) - I think it'll be easier to just swap columns with these notes to avoid an unnecessary jack at 00:11:993 (11993|0,12193|0) which doesn't play as well imo. //it just a 1/1 jack, its fine
00:59:393 (59393|3,59793|3,60193|0) - I think it'd be cool to make notes like this 1/1 LNs to represent the upbeat of the synths.
01:03:393 - Maybe you could add another note here for the snare, like at 4 or something. //keep this
01:32:393 (92393|0,92593|3) - These sound like the same 2/1 bass growl. I'd consider combining the LNs together to get a single LN in 4. //nah the different
01:59:693 (119693|1) - You could try making this 1/1 to represent the small echo for the clap.
03:12:683 (192683|0) - I think making some notes like this where the music suddenly pauses for a second into LNs would be cool as it would help lead the player into the next note at 03:12:883 so like this https://osu.ppy.sh/ss/6112161
Mage wrote:
Second kiai starts 00:31:993 - here, 00:44:793 - ends here; 4th kiai 03:29:283 - ends here
1|2|3|4Easy00:38:793 (38793|0,38993|0) - you already used this pattern a lot at 1/4 columns, so you can put it at 2/3 columns, something like this //i put it as a 1/2 jacks to show the burst felling
01:32:393 - LN ends here, becaus sound doesn't break like previous LN
02:49:283 (169283|2,169683|3) - ctrl+G //prefer current
03:02:083 (182083|0) - remove? //nah... for vocal
03:10:083 - add note to 1 //one is enough
03:52:483 - start LN here?Normal00:44:693 - add note
01:35:893 - ^ //nope, the same col is enough to show the drumkick
01:52:793 - 01:53:393 - start LNs //keep it double for the cynbal
03:12:683 - ^
03:15:683 - ^Hard00:12:793 (12793|0) - i think will be more comfortable if you move this LN to 4, and note to 1
00:33:893 - here double, 00:33:993 - here single note //double are for the 1/8 burst
00:37:093 - ^
00:40:293 - ^
01:24:793 - LN starts here
03:09:283 - 03:09:483 - you can start LNs here
03:12:683 - ^Insane00:13:593 - 00:15:193 - add single notes
00:20:993 - move to 3 and 4 for jack
00:24:193 - ^
00:27:393 - 1 and 4
01:26:393 - add note to 1
01:29:593 - add note to 3
01:31:193 - add note
02:32:483 - add note to 2
02:33:283 - add note to 3
02:34:083 - add note to 2
03:03:283 - 4 notes like 02:37:683 - here
Ibrahim wrote:
asdasdasdFresh Chicken wrote:
take stars i will not mod your map ></
hi Salada im here , mod as your req in my queueGalazy
00:15:993 (15993|3,16793|0,17193|1,17593|2) - i think the LN sto here 00:18:293 - //ok fixed
00:26:693 (26693|0) - move to col 2 and 00:26:793 (26793|1) - move to col 1 (col 1 2 3 4) //k
00:30:893 (30893|0) - how about add one more note, i think the sound is loud tho //00:31:093 - this one more worthy to double, so keep that note single
01:03:593 - add one more note? //no need
01:11:193 - add one more note //here no main sound so
01:12:093 - this too //01:10:493 - like i ignore here
01:20:893 - add //k
02:17:993 - add one note i think for effect "bunngghh" //sure
02:23:993 - to 02:30:856 - how about add one note like here too 01:41:993 - //keep this part empty for now due to the changing BPM
02:34:883 (154883|0,155683|3,156083|2,156483|1) - same mention as before fixed
that's all what i got , i hope it will help.
Good Luck!
wtfffffff ayyyyyyyyyyyyyyyyyyyyyyyyKuo Kyoka wrote:
no
2016-09-18 17:36 SanadaYukimura: ACTION is listening to [http://osu.ppy.sh/b/1058142 Kobaryo - Galaxy Friends]
2016-09-18 17:44 Bonsai: seems correct with exception of the end which gets too slow, I'd do 285bpm at 02:29:999 - and then move the following sections accordingly
2016-09-18 17:45 SanadaYukimura: so i just change this rea line from 280 to 285
2016-09-18 17:45 Bonsai: yup, and move the next two lines by -14 or whatever, so it connects with that one
2016-09-18 17:46 SanadaYukimura: sure
2016-09-18 17:47 SanadaYukimura: thanks man