yo, m4m thing
easy00:00:033 (1) - I'd move the red anchor point to smth like 149 209 - so that when the sound changes (which is at 00:00:783 - ) that red point would be right in the center of the follow circle
00:02:033 (2) - 311 212 to fix the stack
00:15:366 (2) - 312 48
00:16:033 (1) - I'd make it symmetrical tbh
00:24:033 (1) - same as 00:00:033 (1), there's a beat at 00:25:200 - so I'd put the anchor point at smth like 354 243
normalsomething went horribly wrong00:10:365 (4,1) - this blanket can be improved
00:13:365 (1) - same stuff that I mentioned in easy. the second anchor point is fine, you might want to tweak the first one (something like 159 50 should work)
00:24:032 (1,2) - meh overlap, I'd rather no do it. the sharp angle between 1 and 2 is also not helping much IMO
00:36:032 (3) - idk if it already is blanketing 00:34:032 (4) - 's end, but if it's not you can do it
00:36:032 (3,4,5) - I'd make a triangle out of 3's end, 4 and 5 - would also somehow emphasize 5 by breaking the flow a bit
hard 00:00:032 (1) - 'object's end is not snapped' rip
00:01:366 (3) - I'd move it to x: 308 just so that 2-3 would be a vertical line
00:01:366 (3,4) - blanket pls
00:05:033 - idk I'd map this one
00:06:700 (4,5,6) - why is 5-6 smaller than 4-5? at least make them the same
00:08:366 (2,3) - y u no map those 1/8s ;_; they're even more audible than 00:06:700 (4) -
00:14:533 (4,1) -, 00:23:866 (5,1) - those are stacked, yet 00:05:200 (5,1) - this one is not, though the sound is the same in all those cases
00:17:700 (3) - I'd curve this one down and not up to create a smoother flow
00:19:034 (3) - remove the repeat from this one since the sound at 00:18:366 - is not the same as at 00:19:700 -
00:20:866 (5,1) - those are
not parallel, fix pls
00:27:033 (2,3) - 1/8s ;_;
00:29:366 (3) - this is a bit offscreen with HR, mind moving it down a bit?
00:37:033 (4) - same as in normal, idk I'd move it somewhere else so it'd break the flow a bit to emphasize this more
gl! :>