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posted
This beatmap was submitted using in-game submission on 05 May 2017 at 18:36:57

Artist: Igorrr
Title: Dentist
Tags: edm electric electronic classic classical nostril
BPM: 90
Filesize: 1210kb
Play Time: 00:40
Difficulties Available:
  1. Baroque (2.72 stars, 75 notes)
  2. Easy (0.91 stars, 31 notes)
  3. Normal (1.53 stars, 55 notes)


Download: Igorrr - Dentist
Information: Scores/Beatmap Listing
---------------
Igorrr

~


posted
hi m4m from #modreqs

[General]
-add combo colours for normal and hard diff, currently unrankable if you only have one diff combo coloured
-you need a source ( Nostril ) is the source
-lower volume for all diffs down to 30 (for the first section until the inherited point)

[Hard]
00:00:866 (2) - remove
00:06:700 (4) - take the 'clap' hitsounds out
00:08:033 (1,2,3,4) - use distance snap and make this a clean square
00:16:033 (4) - remove clap
00:26:700 (1,2,3,4) - same thing use distance snap and make this a clean square
00:40:033 - loewr volume
00:10:700 (3) - make this a smoother shape
00:20:866 (2,3) - make the shapes the same
00:09:366 (1,2) - not god on a 2*
00:24:033 (2,3) - make these sliders neater for example do something like

[Normal]
00:18:699 (1) - this can be curved moer
00:20:032 (4) - shape can e improved


[Easy]
00:12:033 (2,1) - this coukld be some how blanketed (eg. curving 1 less)


literally can't find anything else, and this is your first mod! Nice map, I would shoot star but currently I am spamming my own map with stars! Gl with rank!
posted

Whirl wrote:

hi m4m from #modreqs

[General]
-add combo colours for normal and hard diff, currently unrankable if you only have one diff combo coloured rip combo colours 2016
-you need a source ( Nostril ) is the source
-lower volume for all diffs down to 30 (for the first section until the inherited point)

[Hard]
00:00:866 (2) - remove alright
00:06:700 (4) - take the 'clap' hitsounds out I like them though :w; If more people disagree I will reconsider :P
00:08:033 (1,2,3,4) - use distance snap and make this a clean square I'm amplifying a buildup here.
00:16:033 (4) - remove clap ^^
00:26:700 (1,2,3,4) - same thing use distance snap and make this a clean square ^^
00:40:033 - loewr volume It's on 5% XD
00:10:700 (3) - make this a smoother shape I was going for a triangle pattern here :3
00:20:866 (2,3) - make the shapes the same ruins the flow q.q
00:09:366 (1,2) - not god on a 2* I don't feel it's too difficult given the low bpm.
00:24:033 (2,3) - make these sliders neater for example do something like you're right I made them neater but kept the stack xD

[Normal]
00:18:699 (1) - this can be curved moer ehhhh not a fan of curves really at all, just added this really for consistency xD
00:20:032 (4) - shape can e improved Yeah I changed it to be less compact


[Easy]
00:12:033 (2,1) - this coukld be some how blanketed (eg. curving 1 less) It wouldn't fit the style and would likely fall off the playfield somewhat.


literally can't find anything else, and this is your first mod! Nice map, I would shoot star but currently I am spamming my own map with stars! Gl with rank!
Thank you for your mod :D
posted
m4m from #modreqs

HARD

  1. 00:01:366 (3) - 00:02:700 (1) - 00:05:366 (1) - 00:07:366 (6) - 00:10:700 (3) - 00:12:033 (1) - 00:14:700 (1) - 00:16:700 (6) - 00:20:033 (4) - etc - all those sliders(and much others) could better fit the music with a little addition at the beginning
  2. 00:17:366 (1,2,3,1,2,3) - can be more diverse. Here is my version
    (1st part) (2nd part, same place)
  3. 00:34:700 (4) - for this sound you used reverse sliders before. I suggest

  4. 00:07:366 (6) - inconsistency. At the very end the same slider 00:35:366 (1) - marked as new combo
  5. 00:14:533 (4) - New combo
  6. 00:20:866 (5) - NC
  7. 00:30:200 (4) - NC
  8. 00:33:200 (4) - NC
  9. Also 00:02:366 (4) - 00:05:200 (5) - 00:11:533 (4) - 00:20:866 (5) - 00:30:200 (4) - the same type places i would make a NC (but this point is not so important).
posted
mod 4 timing from #modreqs. dont forget my timing req thx :3

[genera;]
  1. 4 2 4 4 4 2 4 2 4 4 4 4 4 2 4 4 .
    ^ guess that the above is the number of white ticks in each bar. should alter your current combo patterns btw
  2. zxzxzxzxz your background image is not in 16:9 or 4:3 ratio

[hard]
  1. 00:29:366 (3) - lower it down since it touches the hp bar 00:36:033 (1,2,3,4) - make them perfect square z
  2. 00:09:366 (1,2) - 00:28:033 (1,2) - so the prob is that sliders (2) isn't snapped on beat, like it seems like the note should be 1/6 beat after the white tick but I would rather suggest to make (1) a 3/4 slider and (2) a 1/2 slider instead to follow drums (which is a more visible instrument to follow)
  3. 00:02:700 (1,2,3) - concept similar as above + 00:03:866 (3) - doesn't land on any visible beats

[others]
  1. might need to get more opinions on diff gap between ez and norm since ez is like low ds and low intensity but in norm the density doubles w/ the ds increased so yah
  2. in ez, 00:13:366 (1,2) - ds problem. the cause is that you stacked the circle with the previous slider's end but the sliderheads of 00:13:366 (1) - doesn't make an equilateral triangle, making uneven distance between them so err kinda take note of this
  3. in norm, consider lift 00:37:032 (5) - above 00:36:699 (4) - due to higher musical note pitch

the mapset's quite great tbh. good luck!
posted

Maelstrrom wrote:

m4m from #modreqs

HARD

  1. 00:01:366 (3) - 00:02:700 (1) - 00:05:366 (1) - 00:07:366 (6) - 00:10:700 (3) - 00:12:033 (1) - 00:14:700 (1) - 00:16:700 (6) - 00:20:033 (4) - etc - all those sliders(and much others) could better fit the music with a little addition at the beginning
  2. 00:17:366 (1,2,3,1,2,3) - can be more diverse. Here is my version
    (1st part) (2nd part, same place) I can see why it could be more diverse, but the music repeats itself in the same way so I added a copy to keep it consistent with the music.
  3. 00:34:700 (4) - for this sound you used reverse sliders before. I suggest

  4. 00:07:366 (6) - inconsistency. At the very end the same slider 00:35:366 (1) - marked as new combo Okay I made it more consistent.
  5. 00:14:533 (4) - New combo
  6. 00:20:866 (5) - NC
  7. 00:30:200 (4) - NC
  8. 00:33:200 (4) - NC
  9. Also 00:02:366 (4) - 00:05:200 (5) - 00:11:533 (4) - 00:20:866 (5) - 00:30:200 (4) - the same type places i would make a NC (but this point is not so important).
I fixed one or two, but other than that I think they're in the right place and work nicely.

Thanks for modding, but you didn't PM me for a M4M I won't be modding your map. >.>
posted

HootOwlStar wrote:

mod 4 timing from #modreqs. dont forget my timing req thx :3

[genera;]
  1. 4 2 4 4 4 2 4 2 4 4 4 4 4 2 4 4 .
    ^ guess that the above is the number of white ticks in each bar. should alter your current combo patterns btw
  2. zxzxzxzxz your background image is not in 16:9 or 4:3 ratio
oops mb, forgot to add the tweaked version kms
[hard]
  1. 00:29:366 (3) - lower it down since it touches the hp bar 00:36:033 (1,2,3,4) - make them perfect square z default skin doesn't have it touch HP baralso I think (?) I changed it for the better idk ? XD
  2. 00:09:366 (1,2) - 00:28:033 (1,2) - so the prob is that sliders (2) isn't snapped on beat, like it seems like the note should be 1/6 beat after the white tick but I would rather suggest to make (1) a 3/4 slider and (2) a 1/2 slider instead to follow drums (which is a more visible instrument to follow) Yeah it sounds much better playing it like this. Thanks! :D
  3. 00:02:700 (1,2,3) - concept similar as above + 00:03:866 (3) - doesn't land on any visible beats
I can hear a drum sound in the song?
[others]
  1. might need to get more opinions on diff gap between ez and norm since ez is like low ds and low intensity but in norm the density doubles w/ the ds increased so yah
  2. in ez, 00:13:366 (1,2) - ds problem. the cause is that you stacked the circle with the previous slider's end but the sliderheads of 00:13:366 (1) - doesn't make an equilateral triangle, making uneven distance between them so err kinda take note of this ds will be fine considering I have seen maps with 3.7-4.9 gaps get ranked with no question. >.> I made it equilateral if that's what you're asking of.
  3. in norm, consider lift 00:37:032 (5) - above 00:36:699 (4) - due to higher musical note pitch
sounded lower to me :3
the mapset's quite great tbh. good luck!
Thanks! Really useful mod for my slider timing xD
posted
yo, m4m thing

easy
00:00:033 (1) - I'd move the red anchor point to smth like 149 209 - so that when the sound changes (which is at 00:00:783 - ) that red point would be right in the center of the follow circle
00:02:033 (2) - 311 212 to fix the stack
00:15:366 (2) - 312 48
00:16:033 (1) - I'd make it symmetrical tbh
00:24:033 (1) - same as 00:00:033 (1), there's a beat at 00:25:200 - so I'd put the anchor point at smth like 354 243

normal
something went horribly wrong
00:10:365 (4,1) - this blanket can be improved
00:13:365 (1) - same stuff that I mentioned in easy. the second anchor point is fine, you might want to tweak the first one (something like 159 50 should work)
00:24:032 (1,2) - meh overlap, I'd rather no do it. the sharp angle between 1 and 2 is also not helping much IMO
00:36:032 (3) - idk if it already is blanketing 00:34:032 (4) - 's end, but if it's not you can do it
00:36:032 (3,4,5) - I'd make a triangle out of 3's end, 4 and 5 - would also somehow emphasize 5 by breaking the flow a bit

hard
00:00:032 (1) - 'object's end is not snapped' rip
00:01:366 (3) - I'd move it to x: 308 just so that 2-3 would be a vertical line
00:01:366 (3,4) - blanket pls
00:05:033 - idk I'd map this one
00:06:700 (4,5,6) - why is 5-6 smaller than 4-5? at least make them the same
00:08:366 (2,3) - y u no map those 1/8s ;_; they're even more audible than 00:06:700 (4) -
00:14:533 (4,1) -, 00:23:866 (5,1) - those are stacked, yet 00:05:200 (5,1) - this one is not, though the sound is the same in all those cases
00:17:700 (3) - I'd curve this one down and not up to create a smoother flow
00:19:034 (3) - remove the repeat from this one since the sound at 00:18:366 - is not the same as at 00:19:700 -
00:20:866 (5,1) - those are not parallel, fix pls
00:27:033 (2,3) - 1/8s ;_;
00:29:366 (3) - this is a bit offscreen with HR, mind moving it down a bit?
00:37:033 (4) - same as in normal, idk I'd move it somewhere else so it'd break the flow a bit to emphasize this more

gl! :>
posted

MadHypnofrog wrote:

yo, m4m thing

easy
00:00:033 (1) - I'd move the red anchor point to smth like 149 209 - so that when the sound changes (which is at 00:00:783 - ) that red point would be right in the center of the follow circle Okay I moved it to there :P
00:02:033 (2) - 311 212 to fix the stack looks stacked fine to me before xD
00:15:366 (2) - 312 48 ok I guess xD
00:16:033 (1) - I'd make it symmetrical tbh I prefer to go with the madness of the music here and put it in the map, that's why it's asymmetrical. :P
00:24:033 (1) - same as 00:00:033 (1), there's a beat at 00:25:200 - so I'd put the anchor point at smth like 354 243 Not a fan of those slider shapes where the curve is right on the end.

normal
something went horribly wrong oops.
00:10:365 (4,1) - this blanket can be improved think I fixed this one :P
00:13:365 (1) - same stuff that I mentioned in easy. the second anchor point is fine, you might want to tweak the first one (something like 159 50 should work) yeah that looks nicer thanks :P
00:24:032 (1,2) - meh overlap, I'd rather no do it. the sharp angle between 1 and 2 is also not helping much IMO nah I like it's my mapping style :P
00:36:032 (3) - idk if it already is blanketing 00:34:032 (4) - 's end, but if it's not you can do it It's more contrasting the bigger slider before it.
00:36:032 (3,4,5) - I'd make a triangle out of 3's end, 4 and 5 - would also somehow emphasize 5 by breaking the flow a bit maybe, but it's an unnecessary sharp curve then.

hard
00:00:032 (1) - 'object's end is not snapped' rip just some offset bug xD
00:01:366 (3) - I'd move it to x: 308 just so that 2-3 would be a vertical line Alright yeah :P
00:01:366 (3,4) - blanket pls it was blanketed fine before XD
00:05:033 - idk I'd map this one probably not I feel it's really quiet even for me (and I usually map like the tiniest of noises :P)
00:06:700 (4,5,6) - why is 5-6 smaller than 4-5? at least make them the same because I am noob mapper :3
00:08:366 (2,3) - y u no map those 1/8s ;_; they're even more audible than 00:06:700 (4) - they're reallllllyyyy awkward :P
00:14:533 (4,1) -, 00:23:866 (5,1) - those are stacked, yet 00:05:200 (5,1) - this one is not, though the sound is the same in all those cases the stacking angles hate me :(
00:17:700 (3) - I'd curve this one down and not up to create a smoother flow I don't think it looks nicer that way :P
00:19:034 (3) - remove the repeat from this one since the sound at 00:18:366 - is not the same as at 00:19:700 - I prefer the consistency :P
00:20:866 (5,1) - those are not parallel, fix pls kms!! Fixed it XDD
00:27:033 (2,3) - 1/8s ;_; previous reason (:
00:29:366 (3) - this is a bit offscreen with HR, mind moving it down a bit? tnjio[mcbn ok I moved it xd
00:37:033 (4) - same as in normal, idk I'd move it somewhere else so it'd break the flow a bit to emphasize this more >break the flow
>my mapping style
xD


gl! :>
Thanks for mod really helpful XD
posted
m4m

Easy:
- 00:13:366 (1,1,2) - something is wrong with this pattern. I don't know, i feel like it shouldn't belong here. Try to redesign the mentioned sliders and perform a blanket on a note n2
- 00:28:033 (2) - NC here and remove it here 00:26:700 (1) -

Normal:
- 00:09:366 (3) - NC
- 00:20:033 (4) - NC
- 00:33:366 (3,4) - Use the same slidershape as you did at n3 and rotate it to an angle like the current one (or just remove the red anchor)

Hard:
- 00:08:033 (1,2,3,4) - Instead of this i would put this 00:06:700 (4) -
- 00:16:033 (4) - it's not only here, but don't use claps here
- 00:20:033 (4) - NC
- 00:26:700 (1,2,3,4) - ahhh copypasta - back to - 00:08:033 (1,2,3,4) -

Not big deal, some mistakes but I guess you are close to ranking. Good luck
posted

Signum wrote:

m4m

Easy:
- 00:13:366 (1,1,2) - something is wrong with this pattern. I don't know, i feel like it shouldn't belong here. Try to redesign the mentioned sliders and perform a blanket on a note n2 Right, I fixed a small blanket issue like you said. however I like the slider due to the fact it plays with the sound that happens through practice of an imperfect slider into near perfect co-ordination with blankets and proper spacing on the part after.
- 00:28:033 (2) - NC here and remove it here 00:26:700 (1) - then it'd be inconsistent with 00:05:366

Normal:
- 00:09:366 (3) - NC alright
- 00:20:033 (4) - NC ^
- 00:33:366 (3,4) - Use the same slidershape as you did at n3 and rotate it to an angle like the current one (or just remove the red anchor) yeah that looks much better thanks (:

Hard:
- 00:08:033 (1,2,3,4) - Instead of this i would put this 00:06:700 (4) - I really don't want to practice a 1/8 here, I am instead amplifying a buildup to the next part of the song, I tried 1/8 and it just tears the whole map down.
- 00:16:033 (4) - it's not only here, but don't use claps here nothing else works and I dont want normal hitsound, if you have any custom hitsounds that might work just pm me otherwise no changes ever.
- 00:20:033 (4) - NC alright
- 00:26:700 (1,2,3,4) - ahhh copypasta - back to - 00:08:033 (1,2,3,4) - same response too :3

Not big deal, some mistakes but I guess you are close to ranking. Good luck Thanks for the mod! (: (just need to get SP for BN mod)
posted
IRC mod \o/
box
20:03 -Faded-: you know what fuck it lets go I'm modding it
20:03 -Space-: :D
20:03 -Faded-: need practice anyway
20:03 -Space-: want to do irc or post?
20:03 -Space-: idm
20:03 -Faded-: we can do irc
20:03 -Faded-: sure
20:04 -Space-: alright
20:04 *-Faded- is editing [https://osu.ppy.sh/b/1040826 Igorrr - Dentist [Easy]]
20:05 -Space-: my easy and normal I think are straight up rank ready but there might be combo issues idk
20:05 -Faded-: your easies are like
20:05 -Faded-: silky smooth
20:05 -Space-: :D
20:05 -Faded-: comboing on easy is fine
20:06 -Faded-: 00:30:700 (2,1) - this blanket is slightly off at the top
20:07 -Faded-: 00:02:700 (1,2) - these two sliders are inconsistent with the style of this beatmap. Most sliders have smooth curves and bumps, whilst these two are quite jagged
20:07 -Space-: Okay I tried fixing the blanket best I could for the first one lmao
20:09 -Space-: I added curves on the ends of each of those sliders too ^^
20:09 -Space-: because I think the red anchor is fine since similar sliders do exist but yeah it was jagged without a curve
20:09 -Faded-: alright
20:09 -Faded-: cool
20:09 -Faded-: I think that might actually be it for ez
20:09 -Faded-: wow
20:09 *-Faded- is editing [https://osu.ppy.sh/b/1040827 Igorrr - Dentist [Normal]]
20:09 -Space-: :D
20:10 -Space-: 00:34:033 (4) - I just found this whistle existing bcs of copypasta lmaooooo
20:13 -Faded-: 00:18:700 (1) - from this point onwards your hitsound patterns get a bit jacked up. You start having your whistles on beat 1 and finishes on beat 2.
20:13 -Space-: i saw it like that yea
20:13 -Faded-: yeah
20:13 -Space-: bcs the instrumental thing in the middle jacks up the timing a little
20:14 -Faded-: it's very inconsistent with the rest of the song
20:14 -Space-: anyway to fix it?
20:14 -Space-: bcs I suck with hitsounds
20:14 -Faded-: hmm
20:14 -Space-: like they are so difficult for me :(
20:15 -Faded-: just add a new offset there
20:15 -Faded-: since it's changed
20:15 -Space-: The downbeat changes there?
20:15 -Faded-: yeah
20:15 -Space-: 00:20:033 -
20:15 -Space-: here?
20:16 -Space-: 00:17:366 -
20:16 -Space-: or here?
20:16 -Faded-: im still trying to figure out how you've hitsounded it uhh lol
20:17 -Space-: 00:24:033 (1) -
20:17 -Space-: I think here is where it changes
20:17 -Faded-: it changes twice
20:17 -Space-: 00:34:033 (4) - I removed this whistle too
20:18 -Space-: 00:25:366 -
20:18 -Faded-: idek at this point
20:18 -Faded-: this song is funny
20:18 -Space-: whistle should start there
20:19 -Space-: 00:26:700 (1,3) - finish then whistle
20:19 -Space-: ye I got it
20:19 -Faded-: alright I'll ignore the hitsounds for now, maybe I'll double check when you update it
20:19 -Faded-: 00:09:366 (1) - get rid of the NC here as it's not on a downbeat
20:19 -Space-: ok I made some changes to the hitsounds they sound better now I think
20:20 -Space-: lmao a guy before said it nc it xD
20:20 -Faded-: 00:20:033 (1) - ^
20:20 -Faded-: lmao
20:20 -Space-: I agree!
20:20 -Space-: same for that too lmao
20:20 -Faded-: xd
20:20 -Space-: I am bad with NC's so I just follow everyone's requests
20:20 -Faded-: take modders with less than 50kds with a grain of salt
20:20 -Faded-: even if they write a whole wall
20:20 -Space-: 2ayy
20:20 -Faded-: they might just be full of shit
20:20 -Faded-: xD
20:21 -Space-: yea
20:21 -Space-: (remove this from the irc thing you post kekeke)
20:21 -Faded-: nah
20:21 -Faded-: censorship is bad kek
20:21 -Space-: well remove this kekekekk
20:21 -Faded-: zDDDDD
20:22 -Space-: So is that it for normal ? :3
20:22 -Faded-: ye
20:22 -Faded-: looks fine now
20:22 *-Faded- is editing [https://osu.ppy.sh/b/1047267 Igorrr - Dentist [Baroque]]
20:22 -Space-: noice :D
20:22 -Faded-: liking the diff name
20:23 -Space-: ty :3
20:23 -Space-: "clicks no on save changes"
20:23 -Space-: 1 sec
20:23 -Faded-: LOL
20:23 -Space-: ok im back
20:24 -Space-: if you tell me to add 1/8 on the parts with 1/1 i will commit sudoku
20:24 -Faded-: 00:02:366 (4) - this is 1/6
20:24 -Space-: oh yeah
20:25 -Space-: how do I space this wtf
20:25 -Space-: ok didi t
20:25 -Faded-: 00:06:700 (4) - there's no need for the last repeat, as I am only hearing 4 sounds here
20:26 -Faded-: 00:16:033 (4) - ^
20:27 -Space-: idk I hear 5 but it might be an echo idk
20:27 -Faded-: hmm yeah
20:27 -Faded-: on second thought they might be fine idk
20:27 -Space-: if anyone else brings that up I will change it
20:27 -Space-: bcs i'm not 100% myself xd
20:28 -Space-: 00:11:533 (4) - Is this 1/6 also?
20:28 -Space-: I think it is :P
20:28 -Faded-: oh
20:29 -Faded-: in the testplays
20:29 -Faded-: I was tailmissing these sliders
20:29 -Space-: the 1/4?
20:29 -Faded-: so you might want to reduce the number of repeats
20:29 -Faded-: yeah
20:29 -Space-: oh the 1/8's?
20:29 -Faded-: yeah these I mean
20:29 -Faded-: the 1/8 sliders I told you about
20:30 -Space-: removing one and then playing it
20:30 -Space-: it feels so... broken
20:30 -Space-: idk
20:30 -Space-: it just plays like shit
20:30 -Faded-: yeah idk what to do about these tbh
20:30 -Faded-: just leave them as it is for now
20:30 -Faded-: and change it on other opinions
20:30 -Space-: yeah
20:31 -Space-: Im changing some things to 1/6
20:31 -Faded-: uhm
20:31 -Faded-: wait
20:31 -Faded-: 00:11:589 (4) - this slider starts on a 1/6 and ends on a 1/4
20:31 -Faded-: wtf
20:32 -Space-: how to map that
20:32 -Faded-: idek
20:32 -Space-: im not putting a note lmao
20:32 -Space-: bcs it will play like shit
20:32 -Space-: I'll leave it 1/6
20:32 -Faded-: yeah don't add a note
20:34 -Faded-: 00:17:366 (1,2,3,1,2,3) - I can see these being mistaken for 1/2, so maybe you could decrease the spacing by a bit
20:35 -Space-: I want emphasis, otherwise the whole map is gonna get boring
20:35 -Space-: since it's a completely different sound I wanted to add more emphasis
20:35 -Faded-: yeah
20:36 -Faded-: alright
20:36 -Faded-: 00:33:366 (1,2) - this part could use some more structure. The two sliders don't relate to each other at all so it seems a bit messy
20:38 -Faded-: and yea
20:38 -Faded-: that's it tbh
20:38 -Faded-: this map is BN ready
20:41 -Space-: :D
20:41 -Space-: I added a curve to the first slider btw
20:41 -Faded-: alright good
20:41 -Faded-: hopefully that'll be a bit better
20:41 -Faded-: anyways now ima post the LOGS
20:41 -Space-: Okay lemme update ^^
20:42 -Faded-: [http://www.logalog.net/Logs2.jpg the logs]
posted
Just a random mod =w=).

[General]
  1. Since Baroque is the name of the highest difficulty, having it into tags is quite useless so you have to remove it from tags.
  2. I know that the BPM of the song is quite low, but having 2 as HP in Easy wouldn't hurt.
  3. Don't forget to disable Widescreen support in Normal and Baroque difficulties.Otherwise it will cause conflicts with the Easy diffculty.


[Easy]
  1. 00:04:033(1)- Having NC here looks quite useless because this NC does not emphasize nothing like the instruments are getting reseted.You may remove the NC since it is not 'really' useful.Moreover, I think you missed a whistle on the tail of the slider I guess.
  2. 00:08:033(1)- You don't really need to place a NC here.Even if the reset of the instruments is on the tail of this slider, the NC can be on 00:10:033(2)- which will make more sense than the NC placed on 00:08:033(1)-.
  3. 00:10:700(1,2)- You need to swap the NCs here.Having the NC on 00:12:033(2)- will emphasize the reset of the instruments which are present there and also will make more sense.Also, I don't think the whistle should be on the head of slider because I fell that you put it on purpose.You might remove the whistle.
  4. 00:16:033(1,2)- The blanket from the second half of the slider 1 looks a bit off.You just need to move the next circle 2 a bit up for example to 435|236 for fixing the blanket.
  5. 00:26:700(1,2)- Maybe swapping the NCs? Having the NC on the next note 2 would make more sense than having the NC on this slider 1.Same for 00:29:366(1,2)- if I am not wrong but if you will fix, you have to remove the NC from 00:32:033(1)-.
  6. 00:34:700(1,2)- Just a minor spacing issue which can be easily fixed by moving the next note a bit up.


[Normal]
  1. 00:05:366(1)- Seems like the piano is not in a 'extending way'. If you listen them carefully, you will see that the piano is somehow splitted in two parts.First, from 00:05:366- to 00:05:700- where it gets very weak and on 00:06:366- it starts in a more stronger way so instead having just an simple 1/1 slider, why don't you replace with a rhythm like this? http://puu.sh/qLTd2/4ad4eb5f1c.jpg It will emphasize more better the piano splitted in two parts because it is obvious that the piano is calling for 1/2 sliders instead of a simple 1/1 slider.
  2. 00:08:033(1)- Same as above but here you can move the tail of the slider to 00:08:366- and then you can add a repeat so you will emphasize the piano much better, but in a easier way.You don't have to spam 1/2 sliders because there are other alternatives too.
  3. 00:09:366(3)- Having a NC here for emphasizing the reset of the instruments wouldn't hurt.
  4. 00:10:700(1)- Maybe remove the NC here and placing it on 00:12:033(1)-?Same goes for 00:13:366(1,3)- I guess.
  5. 00:15:366(4,1)- You can make the blanket much better by moving the tail of 1 a little down in my opinion.
  6. 00:20:033 (4)- I think you've missed a NC on this slider which is obvious since the reset of the instruments is calling for a NC don't you think?Same for 00:25:700(3)- and 00:22:700(3)-too.
  7. 00:27:366(3)- Instead having here just a simple 1/1 slider, you can make it into a 1/2 slider and then add a repeat for emphasizing the downbeat from 00:27:700-.Moreover, this type of rhythm, 1/2 slider with a repeat, will follow much better the piano which is stopping on 00:27:700- and not on 00:28:033- because there is a stronger beat so the piano is not really in a extension way.
  8. 00:28:700(4)- I guess you've missed a NC here again.


[Baroque]
  1. 00:01:366(3,4)- I think you have to decrease here the spacing because well, the slider is snapped on 1/6, but on other patterns like this one you decreased a bit the distance (they're still jumps), maybe because to avoid 1/1 and 1/6 spacing confusion? xd Oh well, but I think you exagerrated a bit with the jump here.Maybe you can move the next slider like in this picture http://puu.sh/qLW19/42253174c2.jpg to get the distance decreased, but still you will have a jump.
  2. 00:13:033(2,3)- I see that the spacing between 2 and 3 is with 1.0x distance lower than the spacing between 1 and 2.In my opinion, you can use 1.6x distance between 2 and 3 too because the beat from 00:13:666(3)'s head is really stronger and having the spacing a bit higher than the spacing between 1 and 2 will emphasize that stronger beat from the head of 3.
  3. 00:17:533(2,3)- Here you still can use 2.7 spacing between these notes because the piano and the drums are quite stronger here and it's a shame to have an antijump between 2 and 3 because the antijumping does not even emphasize the stronger drums and piano.Same applies for 00:18:867(2,3)-.


That should be all! Looks quite good the set but I think you need to reconsider your NCs in the lower difficulties.Unfortunately, I am not a BN anymore so I can't do any nominations for now.
Good Luck!
posted
I will get to this mod tomorrow night hopefully, I got to apply for a college and have a meeting and stuff xd

do it now kek

ByBy wrote:

Just a random mod =w=).

[General]
  1. Since Baroque is the name of the highest difficulty, having it into tags is quite useless so you have to remove it from tags. forgot about that thanks
  2. I know that the BPM of the song is quite low, but having 2 as HP in Easy wouldn't hurt. yes I will do that ^^
  3. Don't forget to disable Widescreen support in Normal and Baroque difficulties.Otherwise it will cause conflicts with the Easy diffculty.
forgot this too helpfulll :D

[Easy]
  1. 00:04:033(1)- Having NC here looks quite useless because this NC does not emphasize nothing like the instruments are getting reseted.You may remove the NC since it is not 'really' useful.Moreover, I think you missed a whistle on the tail of the slider I guess. im baka forgot to remove this in my copypasta :^)
  2. 00:08:033(1)- You don't really need to place a NC here.Even if the reset of the instruments is on the tail of this slider, the NC can be on 00:10:033(2)- which will make more sense than the NC placed on 00:08:033(1)-. okay I removed 00:08:033 NC and added it to the note after, also cleaned up the near future NC's to work with it too
  3. 00:10:700(1,2)- You need to swap the NCs here.Having the NC on 00:12:033(2)- will emphasize the reset of the instruments which are present there and also will make more sense.Also, I don't think the whistle should be on the head of slider because I fell that you put it on purpose.You might remove the whistle. ^ yes did that :DD
  4. 00:16:033(1,2)- The blanket from the second half of the slider 1 looks a bit off.You just need to move the next circle 2 a bit up for example to 435|236 for fixing the blanket. aha! Nice find! Fixed although 436|237 looks better imo
  5. 00:26:700(1,2)- Maybe swapping the NCs? Having the NC on the next note 2 would make more sense than having the NC on this slider 1.Same for 00:29:366(1,2)- if I am not wrong but if you will fix, you have to remove the NC from 00:32:033(1)-. yes this works nice, working with the emphasis here well spotted
  6. 00:34:700(1,2)- Just a minor spacing issue which can be easily fixed by moving the next note a bit up. I think I got this :3


[Normal]
  1. 00:05:366(1)- Seems like the piano is not in a 'extending way'. If you listen them carefully, you will see that the piano is somehow splitted in two parts.First, from 00:05:366- to 00:05:700- where it gets very weak and on 00:06:366- it starts in a more stronger way so instead having just an simple 1/1 slider, why don't you replace with a rhythm like this? http://puu.sh/qLTd2/4ad4eb5f1c.jpg It will emphasize more better the piano splitted in two parts because it is obvious that the piano is calling for 1/2 sliders instead of a simple 1/1 slider. I kept the 1/1 slider, but added a 'bump' so that it catches the change in music, it's a nice spot from you though and it adds a lot of flavor to the map alone :)
  2. 00:08:033(1)- Same as above but here you can move the tail of the slider to 00:08:366- and then you can add a repeat so you will emphasize the piano much better, but in a easier way.You don't have to spam 1/2 sliders because there are other alternatives too. nah I decided to keep this because I don't want to overdo 1/2 and I think this slider does justice enough :P
  3. 00:09:366(3)- Having a NC here for emphasizing the reset of the instruments wouldn't hurt. yeah it works nice with the change, I also curved the slider a little :P
  4. 00:10:700(1)- Maybe remove the NC here and placing it on 00:12:033(1)-?Same goes for 00:13:366(1,3)- I guess. yes this is a very good suggestion, i've did exactly that now :D
  5. 00:15:366(4,1)- You can make the blanket much better by moving the tail of 1 a little down in my opinion. blanket looks good to me :s
  6. 00:20:033 (4)- I think you've missed a NC on this slider which is obvious since the reset of the instruments is calling for a NC don't you think?Same for 00:25:700(3)- and 00:22:700(3)-too. fixed them all except the last one, I think the lower sound it has isn't emphasis enough.
  7. 00:27:366(3)- Instead having here just a simple 1/1 slider, you can make it into a 1/2 slider and then add a repeat for emphasizing the downbeat from 00:27:700-.Moreover, this type of rhythm, 1/2 slider with a repeat, will follow much better the piano which is stopping on 00:27:700- and not on 00:28:033- because there is a stronger beat so the piano is not really in a extension way. I think the 'static' noise in the background would work nicer for this slider as it's like a transition effect to the next phase of the song.
  8. 00:28:700(4)- I guess you've missed a NC here again. I wanted this intentional but it's inconsistent now xd


[Baroque]
  1. 00:01:366(3,4)- I think you have to decrease here the spacing because well, the slider is snapped on 1/6, but on other patterns like this one you decreased a bit the distance (they're still jumps), maybe because to avoid 1/1 and 1/6 spacing confusion? xd Oh well, but I think you exagerrated a bit with the jump here.Maybe you can move the next slider like in this picture http://puu.sh/qLW19/42253174c2.jpg to get the distance decreased, but still you will have a jump. wow that was a really good explanation of everything! I've did pretty much that, removed the curve on the 1/6 slider and make it stack with the next slider for added flow, I also blanketed a few things and touched everything up nicely thanks! :D
  2. 00:13:033(2,3)- I see that the spacing between 2 and 3 is with 1.0x distance lower than the spacing between 1 and 2.In my opinion, you can use 1.6x distance between 2 and 3 too because the beat from 00:13:666(3)'s head is really stronger and having the spacing a bit higher than the spacing between 1 and 2 will emphasize that stronger beat from the head of 3. Stacked this with a previous slider. Thanks :3
  3. 00:17:533(2,3)- Here you still can use 2.7 spacing between these notes because the piano and the drums are quite stronger here and it's a shame to have an antijump between 2 and 3 because the antijumping does not even emphasize the stronger drums and piano.Same applies for 00:18:867(2,3)-. Yes, this will be much better. I was apprehensive about this because I didn't want to throw players off too much but you're right the music emphasis works here.


That should be all! Looks quite good the set but I think you need to reconsider your NCs in the lower difficulties.Unfortunately, I am not a BN anymore so I can't do any nominations for now.
Good Luck!
Thanks for the really helpful mod! Wish I could've gave more kds to this! XD
posted
gogogo
posted
[Easy]
  1. 00:05:366 (1,3) - They are too close , almost touch each other so move them a bit farther because it looks kinda messy currently . and dont forget to make the triangle properly after re-arranging =w=
  2. 00:08:033 (3,1) - swap NCs? since its supposed to be start from downbeat? i guess , maybe it was intentional
  3. 00:26:700 (3,1) - Same here

[Normal]
  1. 00:02:366 (4) - if u listen closely , there is no sound at the red tick , since there are 1/3 sounds not 1/4 , the circle feels overmapped ~ There are sounds at 00:02:255 - 00:02:478 - but those are 1/3 ticks .. eh idk how to explain , i hope u got my point ~ And same goes for the same patterns in the rest of the diff
  2. 00:12:033 (1,2) - wrong DS , its only 1.05 x and it should be 1.3x (your average spacing)
  3. 00:28:033 - This is quite an important beat since the new section of the song starts from here (idk how to call it xd) so it should be clickable ~ u should use this 00:08:033 (1,2) - rhythm for 00:26:033 (2,3) - and it will solve everything also both parts will become consistent that way

[Baroque]
  1. 00:02:700 (1) - The slider basically ends on nothing . The slider end supports no sound at all . So maybe you could use soft sampleset for slider end or it would be even better if u just silence it
  2. 00:08:033 (1,2,3,4) - This should be a perfect square , only 00:09:033 (4) - is out of place and i dont know the reason for that , i mean there is no special sound at 00:09:033 - or any loud sound there that u need to emphasize , so i dont think it should have more spacing than the first 3 circles of the square
  3. 00:09:366 (1) - as i said before u should use soft sampleset for slider end or silence it
  4. 00:11:589 (4,1) - This should have a little more spacing , just more than 00:10:700 (3,4) - just like 00:02:255 (4,1) - these . since there is a loud piano sound at 00:12:033 - which u need to emphasize
  5. 00:21:366 (1) - The slider head should have a finish instead of whistle ,right? since u have a finish at 00:12:033 - 00:02:700 - 00:30:700 - etc or maybe its a different sound? i cant tell any difference tho .-. but u used finish for the rest of the 3 sounds why is this the only one different ... btw if u fix it , fix it in other diffs also
  6. 00:26:700 (1,2,3,4) - same square thing as before since u have a proper square at the end 00:36:033 (1,2,3,4) - so the previous two squares which have the last circle out of the place triggers me hard

ok thats it i guess
Clean map! start finding some BNs
gl
posted

DeRandom Otaku wrote:

[Easy]
  1. 00:05:366 (1,3) - They are too close , almost touch each other so move them a bit farther because it looks kinda messy currently . and dont forget to make the triangle properly after re-arranging =w= Yeah I was always unsure on this part, but you're right. Thanks for the clarification! (:
  2. 00:08:033 (3,1) - swap NCs? since its supposed to be start from downbeat? i guess , maybe it was intentional missed this, thanks. I've made it more consistent with other diffs now.
  3. 00:26:700 (3,1) - Same here nice find, also fixed it with normal :3

[Normal]
  1. 00:02:366 (4) - if u listen closely , there is no sound at the red tick , since there are 1/3 sounds not 1/4 , the circle feels overmapped ~ There are sounds at 00:02:255 - 00:02:478 - but those are 1/3 ticks .. eh idk how to explain , i hope u got my point ~ And same goes for the same patterns in the rest of the diff Yeah I know this from the hard diff (lmao those variations) but there is a small sound, and I am also doing this to keep consistency. It's not really landing on the louder noises because that would just make it awkward for a normal imo
  2. 00:12:033 (1,2) - wrong DS , its only 1.05 x and it should be 1.3x (your average spacing) im an idiot lol
  3. 00:28:033 - This is quite an important beat since the new section of the song starts from here (idk how to call it xd) so it should be clickable ~ u should use this 00:08:033 (1,2) - rhythm for 00:26:033 (2,3) - and it will solve everything also both parts will become consistent that way I've put a finish on and also fixed some inconsistency with the hard diff, but I want this to express transitional emphasis.

[Baroque]
  1. 00:02:700 (1) - The slider basically ends on nothing . The slider end supports no sound at all . So maybe you could use soft sampleset for slider end or it would be even better if u just silence it Yeah I silenced it, it was bcs the 1/6 was making life awkward for me :P
  2. 00:08:033 (1,2,3,4) - This should be a perfect square , only 00:09:033 (4) - is out of place and i dont know the reason for that , i mean there is no special sound at 00:09:033 - or any loud sound there that u need to emphasize , so i dont think it should have more spacing than the first 3 circles of the square I like it how it works with the 1/8 sounds in the back, it feels like a false buildup and then goes back to the instrumentals.
  3. 00:09:366 (1) - as i said before u should use soft sampleset for slider end or silence it There is a drum beat on this note, so I think it's fine as it is
  4. 00:11:589 (4,1) - This should have a little more spacing , just more than 00:10:700 (3,4) - just like 00:02:255 (4,1) - these . since there is a loud piano sound at 00:12:033 - which u need to emphasize Alright, made the spacing a little harsher here (:
  5. 00:21:366 (1) - The slider head should have a finish instead of whistle ,right? since u have a finish at 00:12:033 - 00:02:700 - 00:30:700 - etc or maybe its a different sound? i cant tell any difference tho .-. but u used finish for the rest of the 3 sounds why is this the only one different ... btw if u fix it , fix it in other diffs also I think it's a whistle, so I kept it for consistency in other diffs.
  6. 00:26:700 (1,2,3,4) - same square thing as before since u have a proper square at the end 00:36:033 (1,2,3,4) - so the previous two squares which have the last circle out of the place triggers me hard It's buildup q.q

ok thats it i guess
Clean map! start finding some BNs
gl
Thanks for the mod really detailed and helpful!

finding BN's in 2016
posted
[Easy]

  1. 00:05:366 (1,2) - Ctrl+G rhythm? 00:06:700 sounds pretty vague and isn't prominent as 00:06:783 - 00:06:866 so if things are Ctrl+G'd here then all of them will land on prominent beats.
  2. 00:18:700 (1,2) - Optional but can be changed to a 1/1 repeat slider to express the song like how you spammed 1/2 stuff in Normal, actually you can do it on 00:18:033 (2,1) tho if you don't mind the downbeat thingy.


[Normal]

  1. Looks good but I expect to see some rhythm nerfs here cuz I barely see any empty beats at all, your normal feels like a very long rhythm chain so I would like to see some beats removed or replace 1/1 sliders with circles to create a rhythm gap so that things won't be too dense and tiring in gameplay.


Idk feels like the current time signature isn't correct, personally I think it's 7/4 but try getting some opinions on it. If you're sticking with the current one then your NC patterns will be pretty messy, this is quite obvious in Normal.

[Baroque]

  1. 00:02:700 (1,2) - 00:12:033 (1) - 00:21:366 (1,2) - 00:30:700 (1) - Was expecting more rhythm consistency on these places, I'm not sure if you did these for variety but I don't see any reason for it. Looks pretty random especially the first one where you have to silence the tail lol.
  2. 00:15:366 (2,6) - Could've been neater but rip space, would be nice if these can be blanketed tho.


There are some hitsound inconsistencies like 00:07:366 - 00:10:700 - for example, these are some of the places where you didn't use the same hitsounding across all diffs so you might wanna recheck the whole set for consistency.
I would've put a star here but oh well, right now timing signature and rhythm density in Normal are bigger concerns for me, otherwise everything looks good.
Call me when everything's done and I'll see whether you should get more mods or go straight for a bubble.
posted

Electoz wrote:

[Easy]

  1. 00:05:366 (1,2) - Ctrl+G rhythm? 00:06:700 sounds pretty vague and isn't prominent as 00:06:783 - 00:06:866 so if things are Ctrl+G'd here then all of them will land on prominent beats. yep I can see what you mean with this, I have changed it accordingly and yeah it works nicer with how the slider moves down too.
  2. 00:18:700 (1,2) - Optional but can be changed to a 1/1 repeat slider to express the song like how you spammed 1/2 stuff in Normal, actually you can do it on 00:18:033 (2,1) tho if you don't mind the downbeat thingy. I prefer two 1/1 notes because I feel they work better with the normal


[Normal]

  1. Looks good but I expect to see some rhythm nerfs here cuz I barely see any empty beats at all, your normal feels like a very long rhythm chain so I would like to see some beats removed or replace 1/1 sliders with circles to create a rhythm gap so that things won't be too dense and tiring in gameplay. yeah, I removed some notes that sounded more outlandish with the song, it should feel nicer to play and give more lenience to players.


Idk feels like the current time signature isn't correct, personally I think it's 7/4 but try getting some opinions on it. If you're sticking with the current one then your NC patterns will be pretty messy, this is quite obvious in Normal. I tried stuff like this, for about half an hour to figure it out, it's sooo strange for me haha :P I didn't have a solid signature that worked so I decided against changing it to something risky.

[Baroque]

  1. 00:02:700 (1,2) - 00:12:033 (1) - 00:21:366 (1,2) - 00:30:700 (1) - Was expecting more rhythm consistency on these places, I'm not sure if you did these for variety but I don't see any reason for it. Looks pretty random especially the first one where you have to silence the tail lol. the first one doesn't have an audiable beat, but I believe the others have a drum that allows me to place it in a way that the hitsound actually makes sense. :s I changed the third one, I am stupid but nice find, it works sooo much nicer now \o/
  2. 00:15:366 (2,6) - Could've been neater but rip space, would be nice if these can be blanketed tho. yeah you're right idk if I made it nicer but I kind of created some weird idk... blanket inside the note? pls dont kill me for my ideas orz


There are some hitsound inconsistencies like 00:07:366 - 00:10:700 - for example, these are some of the places where you didn't use the same hitsounding across all diffs so you might wanna recheck the whole set for consistency.
I would've put a star here but oh well, right now timing signature and rhythm density in Normal are bigger concerns for me, otherwise everything looks good.
Call me when everything's done and I'll see whether you should get more mods or go straight for a bubble.
For the hitsounds, I went through each diff and wrote down the best type of hitsound combo I could have (mostly from E/N) I revamped the hitsounds going through all diffs for each note to place the beat, at the desired spot, it should be perfectly consistenct as the song warrents.

I heavily appreciate you taking your time to mod this and I hope your time has been well spent with these changes! :w:
posted
At last a BN mod

/me dies from starvation
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