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Lotus Juice & Shihoko Hirata - Dance! [Osu|Taiko]

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Total Posts
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Topic Starter
tasuke912
This beatmap was submitted using in-game submission on 2017年11月22日 at 3:24:59

Artist: Lotus Juice & Shihoko Hirata
Title: Dance!
Source: Persona 4: Dancing All Night
Tags: ペルソナ4 Satellite Doyak
BPM: 120
Filesize: 2954kb
Play Time: 01:29
Difficulties Available:
  1. Doyak's Hard (2.63 stars, 207 notes)
  2. Easy (1.16 stars, 83 notes)
  3. Muzukashii (2.75 stars, 317 notes)
  4. Normal (1.64 stars, 127 notes)
  5. Oni (3.75 stars, 487 notes)
  6. Satellite's Insane (3.25 stars, 258 notes)
Download: Lotus Juice & Shihoko Hirata - Dance!
Information: Scores/Beatmap Listing
---------------
#52

Easy - by tasuke912
Normal - by tasuke912
Doyak's Hard - by Doyak
Satellite's Insane - by Satellite
Muzukashii - by tasuke912
Oni - by tasuke912

Doyak
I'm sorry I am late too much. Here's my diff - came out a biiit hard but should be fine. Also hitsounds are copied from Satellite's diff + some fixes.

Doyak's Hard
osu file format v14

[General]
AudioFilename: Dance!.mp3
AudioLeadIn: 0
PreviewTime: 47592
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 5325,19600,33875,62425,76700
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.4

[Metadata]
Title:Dance!
TitleUnicode:Dance!
Artist:Lotus Juice
ArtistUnicode:Lotus Juice
Creator:tasuke912
Version:Doyak's Hard
Source:Persona 4 Dancing all Night
Tags:ペルソナ4
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:5
CircleSize:3.7
OverallDifficulty:5
ApproachRate:7
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
573,504.201680672269,4,2,0,70,1,0
5328,446.096654275093,4,2,0,70,1,0
48153,-100,4,2,0,70,0,1
75393,-100,4,2,0,5,0,1
76703,-100,4,2,0,70,0,1
82865,-100,4,2,0,5,0,1
83841,-100,4,2,0,70,0,1
89194,456.273764258555,4,2,0,70,1,1
90106,-100,4,2,0,70,0,0


[Colours]
Combo1 : 255,129,2
Combo2 : 0,128,255
Combo3 : 255,66,255
Combo4 : 255,255,0

[HitObjects]
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Topic Starter
tasuke912
Thanks. :D
Remus
Hello from my queue o/

Muzukashii
  1. 00:17:595 (51,1) - according to music you can put here slider/spinner.
  2. 00:54:398 (30) - comparing with 00:54:733 (31,32) this sound is similar. If you did it like it's because you didn't want to repeat k k k, so, save it. But imo sounds better with ddk k k(i think no problem in one ddk in Muzu)
  3. Oh, why did you do pre-last inherited point 1,02 SV ? :D


Oni
  1. 00:17:818 (1) - oh, here you did spinner.
  2. 00:34:101 (44,45) - just my opinion, but it will be better to make 44 on red tick. Rhytm breaks a bit here, so this will stabilize it. Plus after this double you have not any doubles in this part. Oh and... what do you think about this? (or something like this) The main thing is emphasizing 00:34:770 (48), when vocal is down a little and change on another word.
  3. 01:13:134 (70) - maybe kat here? Again it emphasize vocal in this part.
  4. 01:13:915 (73,74) - add a note before them? Looks good even if it break density here a bit. Don suits here.



Oh, i can't properly find something that really needs to be fixed, but i suggested some thing, hope you'll maybe decide to change something.
Anyway, good luck! :)
Satellite
easy
  1. 00:08:450 (4) - stackさせることにあまり問題はないんですが、重ねなくても配置できる場合は極力低難易度帯では重ねないほうが好ましいです。その場合に、このnoteをx293 y258あたりへ持ってきてあげると自然化と思います。
  2. 00:10:681 (3) - standardのmodeの場合slider全体を指定してwhistleを追加するとsliderslideにもwhistleが追加されてしまいnoisyが発生してしまいます(意図的なら可)意図的ではない場合は上のメモリから始点折り返し部分終点とダブルクリックで指定してwhistleを追加する必要があります。
  3. 00:12:465 (1) - 出来ればspinner開始は 00:16:034 - この場所からのほうが好ましいです。その間は新たにmappingして音をいれたほうが自然だと思います。
  4. 00:22:725 (4) - 現状でもdsに沿っている+問題なくプレイできるという点で問題ありませんが、流れに沿った配置を考慮するのであれば、x337 y243あたりに持ってくるとsliderから次のsliderへの道の間にcircleが入るのでaimも流れるように出来ると思います。
  5. 00:31:201 (2,3) - whistle云々の指摘は、00:10:681 (3) - こちらと同様です。以後指摘は行が増えるので省きます!例 : 00:35:662 (3) -
  6. 00:41:015 (1) - こちらと同様にです! 00:12:465 (1) -
  7. 00:53:506 (3) - めっちゃ細かいことを言うと、一段回目の曲げている場所はきっちり、00:54:175 - 音の変わるこの場所、二段階目は、00:54:398 - この場所とあわせてあげるとさらに綺麗になります。一応codeはっときます!使い方がわからない場合はtwitterやin-game等で声かけてください!
    4,301,53506,2,0,B|28:331|66:344|108:337|137:311|137:311|157:359|157:359|198:356|215:329|211:291,1,300,2|0,0:0|0:0,0:0:0:0:
  8. 00:57:967 (4,1) - 1/1リズムでわかりやすく音を取るのもStandardでは大切な要素ですが、たまにこのような、00:58:636 - downbeatにfinishが入るような音がある場所では積極的にメロディを拾ったほうが譜面に面白さが出てきます!そのため以下のリズムに沿ってオブジェクトを配置してみませんか?
  9. 01:02:428 (1) - 直線スライダーは流れ的にも余り尖っている曲調(?)のような曲以外で用いることはあまりないので少しでもいいので傾けてあげたり、カーブをつけることによって滑らかになり流れもよくなります(nazi
  10. 01:05:997 (1,2) - このような重ね方をする場合は、01:05:997 (1) - このスライダーの終点を基準として、01:06:889 (2) - このスライダーの始点終点の中心になるようにもってくると見栄えがよくなります(nazi
  11. 01:14:026 (2,3) - 基本的に余程な間隔が開いていない限りはdistance snapは一定である必要があるため、このような急なdistance snapの変化は危険です!また、手軽にaimodのこの機能 -> で確認できるので、活用するといいかもしれません。
normal
  1. 00:12:465 (6) - add New comboしたほうがいいです!長いスライダーだと手前のobjectで極端にコンボを落としていたりすると回復量が足らずにFailしてしまう可能性があるので(New comboの一番最後のnoteでhpが回復します) あとちなみに最後の円は下の画像を参照してください。不要なonjectを用いて調整すると調整しやすいです。
  2. 00:25:848 (5,1) - object同士が重なってしまうのであれば、少し傾けで距離を縮めてあげると綺麗になります。
  3. 00:46:145 (2,3) - distance snapが少し広いので調整する必要があります。
  4. 00:57:075 (3) - おそらくこの音は抜いたほうがいいです。理由としては前後はメロディをフォローしているので、この場所の裏のドラム音は拾わないほうが自然です。
  5. 01:08:673 (5) - このsliderは、01:08:673 - こちらへ移動させたほうがメロディに合うと思います、一度試してみてください。
  6. 01:14:026 (4,5) - 現状でも音の取り方に大きな問題はありませんが、おそらく以下の音取りのほうが自然に聞こえると思います。一度試してみてください。
  7. 01:15:365 (6) - add new comboいれてあげたほうがいいです!最初の指摘同様に。
  8. 01:29:194 (1,2,3,4) - standardではこの広い方はかなり危険です。(bpmが変動している+後者は1/2リズムではない為)両方とも個々のsliderにしたほうが無難な形となります。
上手く1/2も使えているので E-N-H-Iのdiffspreadも問題ないと思います。あとはhitsoundのつけ方がちょっと怪しい(私含めて)のでそこを直していけば更に質は向上すると思います! GL ~ ☆
Doyak
Could you add GD mappers' name on the tags? There could be some other additional ones as well.

@Satellite: If he maps beats inside 00:12:465 (1) - this spinner on Easy, he may need to map it on Normal as well, and abandon the slider art.



also if you want me to mod this, I can help too.
Topic Starter
tasuke912

Satellite wrote:

easy
  1. 00:08:450 (4) - stackさせることにあまり問題はないんですが、重ねなくても配置できる場合は極力低難易度帯では重ねないほうが好ましいです。その場合に、このnoteをx293 y258あたりへ持ってきてあげると自然化と思います。fixed.
  2. 00:10:681 (3) - standardのmodeの場合slider全体を指定してwhistleを追加するとsliderslideにもwhistleが追加されてしまいnoisyが発生してしまいます(意図的なら可)意図的ではない場合は上のメモリから始点折り返し部分終点とダブルクリックで指定してwhistleを追加する必要があります。fixed.
  3. 00:12:465 (1) - 出来ればspinner開始は 00:16:034 - この場所からのほうが好ましいです。その間は新たにmappingして音をいれたほうが自然だと思います。Easyでスピナーの長さが1小節しかないのは短すぎる気がしたんですけど大丈夫なんですかね?
  4. 00:22:725 (4) - 現状でもdsに沿っている+問題なくプレイできるという点で問題ありませんが、流れに沿った配置を考慮するのであれば、x337 y243あたりに持ってくるとsliderから次のsliderへの道の間にcircleが入るのでaimも流れるように出来ると思います。確かに... fixed.
  5. 00:31:201 (2,3) - whistle云々の指摘は、00:10:681 (3) - こちらと同様です。以後指摘は行が増えるので省きます!例 : 00:35:662 (3) - fixed.
  6. 00:41:015 (1) - こちらと同様にです! 00:12:465 (1) -
  7. 00:53:506 (3) - めっちゃ細かいことを言うと、一段回目の曲げている場所はきっちり、00:54:175 - 音の変わるこの場所、二段階目は、00:54:398 - この場所とあわせてあげるとさらに綺麗になります。一応codeはっときます!使い方がわからない場合はtwitterやin-game等で声かけてください!Applied.
    4,301,53506,2,0,B|28:331|66:344|108:337|137:311|137:311|157:359|157:359|198:356|215:329|211:291,1,300,2|0,0:0|0:0,0:0:0:0:
  8. 00:57:967 (4,1) - 1/1リズムでわかりやすく音を取るのもStandardでは大切な要素ですが、たまにこのような、00:58:636 - downbeatにfinishが入るような音がある場所では積極的にメロディを拾ったほうが譜面に面白さが出てきます!そのため以下のリズムに沿ってオブジェクトを配置してみませんか?Easyだし個人的にはリズムの取りやすさ重視で行きたいです
  9. 01:02:428 (1) - 直線スライダーは流れ的にも余り尖っている曲調(?)のような曲以外で用いることはあまりないので少しでもいいので傾けてあげたり、カーブをつけることによって滑らかになり流れもよくなります(nazi 曲げてみました!
  10. 01:05:997 (1,2) - このような重ね方をする場合は、01:05:997 (1) - このスライダーの終点を基準として、01:06:889 (2) - このスライダーの始点終点の中心になるようにもってくると見栄えがよくなります(nazi 調整しました
  11. 01:14:026 (2,3) - 基本的に余程な間隔が開いていない限りはdistance snapは一定である必要があるため、このような急なdistance snapの変化は意見です!また、手軽にaimodのこの機能 -> で確認できるので、活用するといいかもしれません。確かに,,, 現状I have no アイディア状態なので考えてみます
normal
  1. 00:12:465 (6) - add New comboしたほうがいいです!長いスライダーだと手前のobjectで極端にコンボを落としていたりすると回復量が足らずにFailしてしまう可能性があるので(New comboの一番最後のnoteでhpが回復します) あとちなみに最後の円は下の画像を参照してください。不要なonjectを用いて調整すると調整しやすいです。fixed.
  2. 00:25:848 (5,1) - object同士が重なってしまうのであれば、少し傾けで距離を縮めてあげると綺麗になります。fixed.
  3. 00:46:145 (2,3) - distance snapが少し広いので調整する必要があります。ホイール回ってて1.1xになってたのに気づかなかったてきなアレ fixed.
  4. 00:57:075 (3) - おそらくこの音は抜いたほうがいいです。理由としては前後はメロディをフォローしているので、この場所の裏のドラム音は拾わないほうが自然です。いくらか自然になるようにリズムを調整
  5. 01:08:673 (5) - このsliderは、01:08:673 - こちらへ移動させたほうがメロディに合うと思います、一度試してみてください。
  6. 01:14:026 (4,5) - 現状でも音の取り方に大きな問題はありませんが、おそらく以下の音取りのほうが自然に聞こえると思います。一度試してみてください。ボーカルにもフォーカスを当てたいのでここはパスで
  7. 01:15:365 (6) - add new comboいれてあげたほうがいいです!最初の指摘同様に。fixed.
  8. 01:29:194 (1,2,3,4) - standardではこの広い方はかなり危険です。(bpmが変動している+後者は1/2リズムではない為)両方とも個々のsliderにしたほうが無難な形となります。fixed.
上手く1/2も使えているので E-N-H-Iのdiffspreadも問題ないと思います。あとはhitsoundのつけ方がちょっと怪しい(私含めて)のでそこを直していけば更に質は向上すると思います! GL ~ ☆
とても参考になりました。ありがとうございます!

Remus wrote:

Hello from my queue o/

Muzukashii
  1. 00:17:595 (51,1) - according to music you can put here slider/spinner. Added spinner.
  2. 00:54:398 (30) - comparing with 00:54:733 (31,32) this sound is similar. If you did it like it's because you didn't want to repeat k k k, so, save it. But imo sounds better with ddk k k(i think no problem in one ddk in Muzu) ddk is not good here. changed the rhythm instead
  3. Oh, why did you do pre-last inherited point 1,02 SV ? :D It works to keep same scrolling speed


Oni
  1. 00:17:818 (1) - oh, here you did spinner. yeah
  2. 00:34:101 (44,45) - just my opinion, but it will be better to make 44 on red tick. Rhytm breaks a bit here, so this will stabilize it. Plus after this double you have not any doubles in this part. Oh and... what do you think about this? (or something like this) The main thing is emphasizing 00:34:770 (48), when vocal is down a little and change on another word.I'd keep downbeat here to stabilize the rhythm
  3. 01:13:134 (70) - maybe kat here? Again it emphasize vocal in this part. I feel d is better
  4. 01:13:915 (73,74) - add a note before them? Looks good even if it break density here a bit. Don suits here. triplet seems heavy for the calm part.



Oh, i can't properly find something that really needs to be fixed, but i suggested some thing, hope you'll maybe decide to change something.
Anyway, good luck! :)
Thanks for the mod and star!

Also fixed tags
thzz
hi~ Satellite's req
いくつか提案させていただきますね

[Easy]
placement/timing
  1. fine~
裏の音意識のspinnerやsliderかっこいいです!

hitsounding
  1. 00:12:465 (1) - finish追加してみませんか?
  2. 00:24:064 - これまで2拍ごとにあるのでclapどうでしょうか
  3. 00:41:015 (1) - これもfinishありかもです
  4. 00:54:844 - clap?
[Normal]
placement/timing
  1. 00:16:034 (1) - 個人的には00:17:595 - まで? 明確な音があるのとEasyとの整合性を兼ねて。そしたらadd finishオススメです。
  2. 00:19:603 (1,2) - パッと見たときに距離が近いので、3/2の間があることが分かり辛いかも、それぞれ縦向きにするとマシになるかもしれません。
  3. 00:32:762 (4) - Ctrl+Rで-5°くらいして、00:31:870 (3) - にblanketを作るイメージの位置に配置すると見た目が整う気がします
  4. 00:42:577 (3,4,5) - 少し見た目が窮屈な感じ? こういうの試してみてください、sliderの形は変えてません
  5. 00:53:506 (4) - ボーカル意識でこれはいかがでしょう? そしたら頭にwhistleオススメです。
  6. 00:55:290 (1,3) - ちょっと距離がギリギリすぎる感じがするので00:56:852 (3) - を若干左上に寄せてもいいかも
  7. 01:07:558 (4) - めちゃくちゃ細かいんですが、2つ目の点を(401,157)で完全なblanketです、パッと見で気になってしまったので一応
こちらも裏の音がしっかり表現されてて自分好みです~

hitsounding
  1. Aメロ、ちょっと音付けがさみしい気がするので、ここら辺にclap追加を試してみてください
    1. 00:22:725 -
    2. 00:29:863 -
  2. 00:49:045 (2,3) - ボーカル意識でこのwhistleパターンはどうですか?
    1. 00:49:714 - add whistle
    2. 00:49:937 - remove whistle
    3. 00:50:383 - add whistle
  3. 00:56:852 (3,4) - これも^と同じパターンで
  4. 01:03:320 (2,3) - ^
  5. 01:16:703 - finishでしょうか
  6. 01:23:841 - ^
[Doyak's Hard]
placement/timing
  1. 01:04:658 (2) - move left-side a bit like (287,130). it may look better to make regular triangle with 01:03:766 (3,1) - .
  2. 01:14:026 (3,4,5) - make them straight exactly? try to move 01:14:696 (5) - to (57,143). much trivial thing I know lol
hitsounding
  1. 00:08:450 (5) - try to set Sampleset Normal
  2. 00:15:588 (5) - ^ if you done, remove whistle
  3. 00:51:275 - add soft-clap. it sounds better considering 00:49:491 - 00:50:383 - imo.
  4. 01:05:551 - ^
  5. 01:26:963 - change Sampleset to Normal considering 01:19:826 - .
  6. 01:28:636 - stronger sound may be better listening the song, so try to change Sampleset to Normal (then remove whistle). just my preference.

[Satellite's Insane]
placement/timing
  1. 01:22:502 (4,5) - 今までピアノのアクセントを据えた音取りになってるみたいなので、これいかがですか?
hitsounding
  1. 00:13:357 (5) - add whistle? 何の音もないのは寂しいかも
  2. 00:45:476 (2,3) - 曲聴く限り強調が特に必要なのは00:45:699 - のようなので、00:45:922 (3) - のSamplesetをAutoがコントラストを生んで効果的かも。
  3. 00:53:283 - ここsoft-finishが良いかもです。サビを全体的に聞く限りfinishを切らしているところがあまりなさそうなので。
  4. 00:56:852 - ^
  5. 01:28:636 - 曲に明確な強調があるように感じるので、Sampleset-Normalやsoft-finishが効果的と思います。
  6. 01:29:194 (1,2,4,5) - Sampleset:Normal Additions:Soft、いかがでしょう、ちょっと派手すぎるかな?
[Muzukashii]
  1. 00:17:818 (1) - 裏の音的に、00:17:595 - ここからでどうでしょう? 下の難易度ということもあり曲に忠実でいいと思いました
  2. 00:44:807 (1) - こちらも
  3. 00:55:736 (34) - K => k? あまり強いアクセントを感じなかったので
  4. 01:01:313 - 自分ならノリを維持するためにadd dです
  5. 01:02:205 (59) - snare-drumが継続しているのでkでしょうか
  6. 01:10:792 - remove? 01:10:681 - と01:11:127 - のボーカルを意識させるのに良いかと思いました。
[Oni]
  1. 00:32:093 (31) - ここにアクセントを持ってくるのを優先してみるのはいかがでしょうか、例えばこのように
    1. 00:31:870 - k
    2. 00:31:982 - remove
    3. 00:32:093 - D
  2. 00:44:584 - change to big D? シンバルが鳴っているのでありかと。
  3. 00:46:145 - ここ強いアクセントなので、DかK置いてしまいたいです!
  4. 01:22:056 (33) - d? 4つ打ち感を維持してみては
  5. 01:29:194 (12) - rankable的にどうなのか不安で申し訳ないのですが、明確な強調が曲にあるので、個人的にはKです
以上です、お役に立てたなら幸い
Good Luck~ :)
Satellite

thzz wrote:

hi~ Satellite's req
いくつか提案させていただきますね

[Satellite's Insane]
placement/timing
  1. 01:22:502 (4,5) - 今までピアノのアクセントを据えた音取りになってるみたいなので、これいかがですか?
    :arrow: ちょっと配置パターンが思い浮かばないので保留で、現状プレイしやさすさを考慮してこんな形にしてるんですが、配置次第ではピアノアクセントを捉えた音取りのほうがよさそうですね。
hitsounding
  1. 00:13:357 (5) - add whistle? 何の音もないのは寂しいかも sampleset : normal にしました
  2. 00:45:476 (2,3) - 曲聴く限り強調が特に必要なのは00:45:699 - のようなので、00:45:922 (3) - のSamplesetをAutoがコントラストを生んで効果的かも。
  3. 00:53:283 - ここsoft-finishが良いかもです。サビを全体的に聞く限りfinishを切らしているところがあまりなさそうなので。
  4. 00:56:852 - ^
  5. 01:28:636 - 曲に明確な強調があるように感じるので、Sampleset-Normalやsoft-finishが効果的と思います。
  6. 01:29:194 (1,2,4,5) - Sampleset:Normal Additions:Soft、いかがでしょう、ちょっと派手すぎるかな?

以上です、お役に立てたなら幸い
Good Luck~ :)
未記入部分は全てfixed. hitsoundはちょっとうるさいくらいが好きなのでもう少し手を加えてみます。 Thanks for mod!

@tasukeさん -> Updateお願いします。 http://puu.sh/r6905/a63faa7c01.zip
Doyak

thzz wrote:

[Doyak's Hard]
placement/timing
  1. 01:04:658 (2) - move left-side a bit like (287,130). it may look better to make regular triangle with 01:03:766 (3,1) - . But it's already almost-perfect triangle https://osu.ppy.sh/ss/6058146
  2. 01:14:026 (3,4,5) - make them straight exactly? try to move 01:14:696 (5) - to (57,143). much trivial thing I know lol lol fixed
hitsounding
  1. 00:08:450 (5) - try to set Sampleset Normal
  2. 00:15:588 (5) - ^ if you done, remove whistle
  3. 00:51:275 - add soft-clap. it sounds better considering 00:49:491 - 00:50:383 - imo.
  4. 01:05:551 - ^
  5. 01:26:963 - change Sampleset to Normal considering 01:19:826 - .
  6. 01:28:636 - stronger sound may be better listening the song, so try to change Sampleset to Normal (then remove whistle). just my preference.
Thanks for your mod. About the hitsounds, I'll just leave it as it is now and after Satellite makes the final hitsounded version, I'll re-copy it to my diff. So sorry for not checking your hitsound mod.

@tasuke912: Please move 01:14:696 (5) - to (57,143) on my diff.
rui
Sate's request

  • [Easy]
    1. fine
    • [Normal]
      全体的に微妙に真ん中からずれているスライダーが多々見られ気になります。
      Gridって使ってます? キーボードの「G」でGrid Size Tinyにしてスライダー作ると真ん中にanchor point作りやすいですよ。
      1. 00:30:309 (1) - nazi modその1。意図的でなければ真ん中で曲げる用に直しましょう
      2. 00:41:907 (2,3,4,5) - この辺りスライダーの曲げ方によってつまってしまっている様に思えるので、真ん中で曲げる様にして感覚を広く持てるようにしたほうがいいと思うhttp://puu.sh/r7tVa.jpg
      3. 00:46:145 (2) - 変に曲げるより00:47:261 (3) と並行になるようにL字を作ったほうが見栄えいい気がする
      4. 00:47:261 (3,1) - distance 1.0を保ってください
      5. 00:49:937 (3,4,5) - 微妙に斜めにするぐらいなら真っ直ぐのほうが綺麗に見えると思う。
      6. 00:54:175 (5) - このnote入らないと思う。00:50:829 (5,1) - ここみたいにボーカルに合わせて分けてしまったほうがいい
      7. 00:56:183 (2) - nazi modその2 (440,92)へ
      8. 01:03:320 (2) - 中途半端に右に寄せたりするより、寄せるならもっと極端にしたほうが見栄え良くできます。http://puu.sh/r7uR8.jpg
      9. 01:12:242 (3,4,1,2) - 微妙に傾いてるのが気になります。01:13:803 (3,4,5) - は傾きなしで作ってるし同じようにしたほうがいいと思う
      10. 01:13:357 (2,3) - distance 1.0を保ってください
      11. 01:29:764 (2) - (60.140)へ
      12. 01:12:688 (4,1) - distance
      13. 01:13:357 (2,3) - ^
      14. 01:14:472 (5,1) - ^
      15. 01:15:365 (1,1) - ^
      16. 01:24:510 (2) - (184,52)
      • [Doyak's Hard]
        1. fine

        • [Satellite's Insane]
          1. 00:16:814 (x) - それなりに大きな音あるし00:16:926 (3) - の始点にあわせてnote置く
          2. 00:39:677 (2,3,4) - このあたりの音取り気になる。まず00:39:677 (2) - のnoteで流れがぶつ切りになってる印象を受ける。ボーカルに合わせてここは1/2のスライダーがいい。00:40:123 (3) - ここは1/4でリバースする。1/2では寂しい。これは追加するか任せるけど00:40:458 (x) - にadd noteもしちゃう。するとこんな音取りになる http://puu.sh/r7r9A.jpg
          3. 00:46:591 (1,2,3,4) - ここ、全部スタックしてもいいから音ほしいです。叩きたい。 http://puu.sh/r7roc.jpg
          4. 00:57:744 (2,3) - 今までの流れに対してここ狭く感じるから広げましょう このぐらい?http://puu.sh/r7rvj.jpg
          5. 01:01:982 (x) - 意図的だとは思うが、ここ音あるから抜くのは違和感ある。add noteしてほしい
          以上です。
Topic Starter
tasuke912

thzz wrote:

hi~ Satellite's req
いくつか提案させていただきますね

[Easy]
placement/timing
  1. fine~
裏の音意識のspinnerやsliderかっこいいです!

hitsounding
  1. 00:12:465 (1) - finish追加してみませんか?fixed.
  2. 00:24:064 - これまで2拍ごとにあるのでclapどうでしょうかfixed.
  3. 00:41:015 (1) - これもfinishありかもですfixed.
  4. 00:54:844 - clap?3拍目で一貫しているので無しで
[Normal]
placement/timing
  1. 00:16:034 (1) - 個人的には00:17:595 - まで? 明確な音があるのとEasyとの整合性を兼ねて。そしたらadd finishオススメです。fixed.
  2. 00:19:603 (1,2) - パッと見たときに距離が近いので、3/2の間があることが分かり辛いかも、それぞれ縦向きにするとマシになるかもしれません。fixed.
  3. 00:32:762 (4) - Ctrl+Rで-5°くらいして、00:31:870 (3) - にblanketを作るイメージの位置に配置すると見た目が整う気がします そんな機能があったんですね...
  4. 00:42:577 (3,4,5) - 少し見た目が窮屈な感じ? こういうの試してみてください、sliderの形は変えてません fixed.
  5. 00:53:506 (4) - ボーカル意識でこれはいかがでしょう? そしたら頭にwhistleオススメです。四つ打ちにもフォーカスを当てたいのでもう少し検討します
  6. 00:55:290 (1,3) - ちょっと距離がギリギリすぎる感じがするので00:56:852 (3) - を若干左上に寄せてもいいかも fixed.
  7. 01:07:558 (4) - めちゃくちゃ細かいんですが、2つ目の点を(401,157)で完全なblanketです、パッと見で気になってしまったので一応 直します
こちらも裏の音がしっかり表現されてて自分好みです~

hitsounding
  1. Aメロ、ちょっと音付けがさみしい気がするので、ここら辺にclap追加を試してみてください
    1. 00:22:725 -
    2. 00:29:863 -
  2. 00:49:045 (2,3) - ボーカル意識でこのwhistleパターンはどうですか?
    1. 00:49:714 - add whistle
    2. 00:49:937 - remove whistle
    3. 00:50:383 - add whistle
  3. 00:56:852 (3,4) - これも^と同じパターンで
  4. 01:03:320 (2,3) - ^
  5. 01:16:703 - finishでしょうか
  6. 01:23:841 - ^ 全部okです
[Muzukashii]
  1. 00:17:818 (1) - 裏の音的に、00:17:595 - ここからでどうでしょう? 下の難易度ということもあり曲に忠実でいいと思いました TaikoなのでTaiko的なSpinnerの置き方をしても問題ないと思います
  2. 00:44:807 (1) - こちらも
  3. 00:55:736 (34) - K => k? あまり強いアクセントを感じなかったので 流れ的に大音符が欲しいイメージだったのですが他の人にも言われたら変えるかもしれないです
  4. 01:01:313 - 自分ならノリを維持するためにadd dです Muzukashiiで5連打を使う際はなるべく休みを設けることが推奨されているので空白を残した方が安全です。
  5. 01:02:205 (59) - snare-drumが継続しているのでkでしょうか kで染めるのは音に対して軽すぎる印象です。
  6. 01:10:792 - remove? 01:10:681 - と01:11:127 - のボーカルを意識させるのに良いかと思いました。もう少し検討します
[Oni]
  1. 00:32:093 (31) - ここにアクセントを持ってくるのを優先してみるのはいかがでしょうか、例えばこのように 提案までいただいて申し訳ないのですがNo changeで..
    1. 00:31:870 - k
    2. 00:31:982 - remove
    3. 00:32:093 - D
  2. 00:44:584 - change to big D? シンバルが鳴っているのでありかと。1/4の中に大音符を含めるのはあまり好ましくありません
  3. 00:46:145 - ここ強いアクセントなので、DかK置いてしまいたいです!確かに。ただここに置くとSpinner時間が大幅に短くなり忙しい印象を与えかねないので、今のところはkeepします。
  4. 01:22:056 (33) - d? 4つ打ち感を維持してみては 2小節前とのパターン化で頭にkを置きたかったのですが、前のノートを削除することで四つ打ち感の向上を図ってみました。
  5. 01:29:194 (12) - rankable的にどうなのか不安で申し訳ないのですが、明確な強調が曲にあるので、個人的にはKです 限りなくアウトに近いセーフです 前述と同様の理由でno changeで
以上です、お役に立てたなら幸い
Good Luck~ :)
大変助かりました。画像を用いた説明がわかりやすかったです :)

rui wrote:

Sate's request

  • [Easy]
    1. fine
    • [Normal]
      全体的に微妙に真ん中からずれているスライダーが多々見られ気になります。
      Gridって使ってます? キーボードの「G」でGrid Size Tinyにしてスライダー作ると真ん中にanchor point作りやすいですよ。
      1. 00:30:309 (1) - nazi modその1。意図的でなければ真ん中で曲げる用に直しましょうfixed.
      2. 00:41:907 (2,3,4,5) - この辺りスライダーの曲げ方によってつまってしまっている様に思えるので、真ん中で曲げる様にして感覚を広く持てるようにしたほうがいいと思うhttp://puu.sh/r7tVa.jpg 名案ですね
      3. 00:46:145 (2) - 変に曲げるより00:47:261 (3) と並行になるようにL字を作ったほうが見栄えいい気がする 短いスライダーでL字を作るのは厳しい気がしたので横向きの直線で平行にしました
      4. 00:47:261 (3,1) - distance 1.0を保ってください 低bpmで3/2も空いているので妥協できる範囲だと思います。が、今後修正するかもしれないです
      5. 00:49:937 (3,4,5) - 微妙に斜めにするぐらいなら真っ直ぐのほうが綺麗に見えると思う。k
      6. 00:54:175 (5) - このnote入らないと思う。00:50:829 (5,1) - ここみたいにボーカルに合わせて分けてしまったほうがいい
      7. 00:56:183 (2) - nazi modその2 (440,92)へ done.
      8. 01:03:320 (2) - 中途半端に右に寄せたりするより、寄せるならもっと極端にしたほうが見栄え良くできます。http://puu.sh/r7uR8.jpg fixed
      9. 01:12:242 (3,4,1,2) - 微妙に傾いてるのが気になります。01:13:803 (3,4,5) - は傾きなしで作ってるし同じようにしたほうがいいと思う fixed.
      10. 01:13:357 (2,3) - distance 1.0を保ってください done.
      11. 01:29:764 (2) - (60.140)へ fixed.
      12. 01:12:688 (4,1) - distance
      13. 01:13:357 (2,3) - ^
      14. 01:14:472 (5,1) - ^
      15. 01:15:365 (1,1) - ^
      16. 01:24:510 (2) - (184,52) 全部okです
      以上です。
参考になりました :)

Thanks for mods! Updated.
Doyak
I don't know the metadata but isn't the female vocal Shihoko Hirata? I think you can add it to the tags too.
Satellite
@rui -> Thanks for mod! notesを増やす指摘は今回はdiff spreadの関係もあるので見遅らさせてください、あと意図的に抜いてたりします。小さい音やメロディに携わらない音はフォローしてないです・・・そのほかは全て変更しました :> http://puu.sh/riR6W/fe7d688f44.zip
Doyak
When
Satellite

Doyak wrote:

When
Yoshimaro
hi! im modder c:

omit easy

normal
00:12:465 (1) - on this slider, how about moving the second red point to x:233 , y:133? this keeps the circular shape but also has a direction change directly on 00:13:357 - ... so it keeps the aesthetic but provides a bit more rhythm to the slider?

00:25:848 (5,1) - oo this is a hard one xD... i think the upper right side of the blanket is a bit favored? try pulling the middle of 00:25:848 (5) - to x:117 , y:221 and the last point to x:61 , y:190... normally i dont think i would notice but these objects are so close to eachother

dang nice doyak xD omit diff

same satellite, gj C:

i cant mod taiko :c but have a star c:
Topic Starter
tasuke912

- Yoshimaro - wrote:

hi! im modder c:

omit easy

normal
00:12:465 (1) - on this slider, how about moving the second red point to x:233 , y:133? this keeps the circular shape but also has a direction change directly on 00:13:357 - ... so it keeps the aesthetic but provides a bit more rhythm to the slider? fixed.

00:25:848 (5,1) - oo this is a hard one xD... i think the upper right side of the blanket is a bit favored? try pulling the middle of 00:25:848 (5) - to x:117 , y:221 and the last point to x:61 , y:190... normally i dont think i would notice but these objects are so close to eachother considering that.

dang nice doyak xD omit diff

same satellite, gj C:

i cant mod taiko :c but have a star c:
Thanks for mod and star. c:
sahuang
tasuke mapping std?? @_@
sahuang
Well, say something about Easy and Normal

[Easy]
  1. 00:23:171 (1,2) - blanket is very off here: http://puu.sh/s02jY/1cce58b6ae.jpg
  2. 00:30:309 (1,2) - same
  3. 00:53:506 (3) - in Easy the path of slider should be 100% clear,the slider is quite vague at the end (~00:54:621 - ) so maybe you need to uncurve it more so it's clearer.
  4. 00:58:859 (1) - put red anchor in the middle
  5. 01:05:997 (1,2) - the overlap is kinda unneeded and 01:06:889 (2) - placement is not very neat imo. Try this: http://puu.sh/s02sZ/f223b30396.jpg Also adjust following note.
  6. 01:14:026 (2,1) - keep ds to 1.0x
  7. 01:15:365 (1,1) - avoid 1/2 gaps,they are not good in Easy..A solution could be: extend 01:15:365 (1) - to 01:16:703 - ,and add circle 01:17:149 -
  8. 01:18:487 (3) - 01:20:272 (1) - why 2 white anchors??
  9. 01:22:502 (4,1) - also avoid 1/2 gaps
  10. 01:25:625 (3,1) - avoid overlap.

[Normal]
  1. 00:25:848 (5,1) - they almost overlap..and it's messy.
  2. 00:44:584 (1,2) - avoid overlap. Also 00:41:015 (1,2,3,4,5,6,7,1,2) - this chain is very long and tricky,i think it's better if u change pattern tbh
  3. 01:29:764 (2) - tricky blue tick start

Normal is quite messy imo cuz many patterns are not very neat and the overlaps kill the diff. Also rhythm choice can be improved. I guess it needs more polish xd
Topic Starter
tasuke912
Thanks sahuang! I'm remapping Easy and Normal for solving issues you said.
Grimbow
M4M time \o\ \o/ /o/

My mods are heavily based on the relation of the notes to the music, feel free to deny everything if your mapping style doesn't follow my style of modding!

d - Small don (red note)
D - Big don (red note with a finish)
k - Small kat (blue note)
K - Big kat (blue note with a finish)

Black means something that I think needs changed
Orange is just a suggestion
Blue is a comment

[Muzukashii]

00:19:603 (1) - Add a finish to this note. I normally wouldn't suggest adding finishes to 1/2 patterns but the bpm is really low here and the note lands on a transition point in the music which also has a finish-like sound so I think it would be appropriate
00:33:878 (1) - Add a finish here also, for the same reason suggested above
00:36:108 (11) - Change this note to a k? All the other notes here that land on snare claps (00:34:324 (2,7,16) - ) are mapped as k so you might want to make this a k to stay consistent with it. You could also be following the vocals here and if you are then please ignore this suggestion. :oops:
01:21:610 (22,23) - Ctrl+g these two notes? There's no piano to follow here and I think the k would be better placed at 01:21:610 - since there is a snare clap on the drum here and the k maps this sound nicely
01:25:179 (36,37) - Ctrl+g these two notes too? I recognize that this one might stay the way that it is due to the xylophone in the background but I feel the snare hit on the drums is more prominent in the music

[Oni]

00:29:974 - Add a note here, the drummer is playing a hi-hat fill and it could be mapped. If you take my suggestion and don't want to have two 5-note patterns next to each other I'd suggest deleting 00:29:528 (16) - as it keeps the flow you have in this section in tact
01:16:703 (1) - Add a finish to this note? It's a transition from the kiai to the outro and it lands on an open hi-hat hit so I think that a finish could be safely added here for a nice bit of emphasis

Overall a really fun map and I really like the song! I haven't seen much P4 music on taiko and it's nice to see some popping up! Good luck with ranking! :oops:
Topic Starter
tasuke912

Grimbow wrote:

SPOILER
M4M time \o\ \o/ /o/

My mods are heavily based on the relation of the notes to the music, feel free to deny everything if your mapping style doesn't follow my style of modding!

d - Small don (red note)
D - Big don (red note with a finish)
k - Small kat (blue note)
K - Big kat (blue note with a finish)

Black means something that I think needs changed
Orange is just a suggestion
Blue is a comment

[Muzukashii]

00:19:603 (1) - Add a finish to this note. I normally wouldn't suggest adding finishes to 1/2 patterns but the bpm is really low here and the note lands on a transition point in the music which also has a finish-like sound so I think it would be appropriate fixed.
00:33:878 (1) - Add a finish here also, for the same reason suggested above fixed.
00:36:108 (11) - Change this note to a k? All the other notes here that land on snare claps (00:34:324 (2,7,16) - ) are mapped as k so you might want to make this a k to stay consistent with it. You could also be following the vocals here and if you are then please ignore this suggestion. :oops: It follows the vocals, so no change. (also dd-dk seems bit too hard for Muzu.)
01:21:610 (22,23) - Ctrl+g these two notes? There's no piano to follow here and I think the k would be better placed at 01:21:610 - since there is a snare clap on the drum here and the k maps this sound nicely
01:25:179 (36,37) - Ctrl+g these two notes too? I recognize that this one might stay the way that it is due to the xylophone in the background but I feel the snare hit on the drums is more prominent in the music

[Oni]

00:29:974 - Add a note here, the drummer is playing a hi-hat fill and it could be mapped. If you take my suggestion and don't want to have two 5-note patterns next to each other I'd suggest deleting 00:29:528 (16) - as it keeps the flow you have in this section in tact No change here, you know we don't have to follow the sound completely, and there is sound at 00:29:528 -. (I don't want to make two 5-plets)
01:16:703 (1) - Add a finish to this note? It's a transition from the kiai to the outro and it lands on an open hi-hat hit so I think that a finish could be safely added here for a nice bit of emphasis [/color]

Overall a really fun map and I really like the song! I haven't seen much P4 music on taiko and it's nice to see some popping up! Good luck with ranking! :oops:
Thanks for your mod c:

Remapped Easy and Normal.
thzz
irc for new normal
00:57 tasuke912: Hi
00:57 thzz: hi~
00:57 tasuke912: 今時間大丈夫ですか?
00:57 thzz: 大丈夫です:3
00:58 tasuke912: Danceの低難易度を作り直したので少し見てもらえたらなと
00:58 *tasuke912 is listening to [https://osu.ppy.sh/b/1070024 Lotus Juice - Dance!]
00:58 thzz: なるほどですね
00:58 thzz: 2分ほどお待ちを
00:59 tasuke912: 野生のBNにNormalの改善が必要と言われたのでそれならいっそ作り直そうってことでw
00:59 tasuke912: 前よりは幾らかマシになったと思います
00:59 thzz: なるほどw じゃあちょっときびしめにいきますか
00:59 thzz: IRCですよね?
00:59 tasuke912: IRCで!
01:00 thzz: はい!
01:03 thzz: 01:28:078 (2,3,4,1) - ここもう少し読みやすいリズムに出来そう
01:03 tasuke912: http://puu.sh/sj8B1/45f03fa73b.jpg
01:04 tasuke912: 裏拍への変化が読みづらそうなので3/4拾うなら折り返しですかね
01:06 thzz: 16分パターン使わないようにってすると結構きついですねここ
01:07 thzz:  tasukeさんのそれが一番すっきりしそうですね
01:07 tasuke912: 直しました
01:07 thzz: 裏拍単発は今までの流れ的い避けた方が良さそう
01:09 thzz: 01:10:681 (3,5) - 一応stack fixでう
01:09 thzz: で
01:10 thzz: 大まかな音取り、placingは問題なさそうですね、
01:10 thzz: めっちゃraked向けになってたのでびっくりしました
01:10 tasuke912: fixed
01:10 thzz: hitsounding見ていきますか
01:11 tasuke912: 配置は結構学んできました
01:11 thzz: ですね、印象が凄く良くなってます
01:12 thzz: 01:06:889 (3,4,1,2) - この辺finish欲しいかな
01:13 thzz: 01:07:558 -
01:13 thzz: ここかな
01:14 tasuke912: 入れました
01:15 thzz: 01:11:350 (4) - このパターンなら、
01:15 thzz: normal -> whistle -> normalってしま締まった方が自分好み
01:17 tasuke912: Normalは各1拍目だけで統一したいかも
01:17 thzz: なるほど、そういう意図化
01:18 thzz: 01:09:119 (2) - ここはsampleset:normalがいいのかなって気がします
01:19 thzz: もしくはclap
01:19 thzz: 色んな音色使うと整えるの大変なんですけど、
01:19 thzz: その問題もクリアできるのでかなり改善されてますね……すごい
01:20 tasuke912: ここパターン化されていない音なので何を当てるか迷ったんですよね
01:20 tasuke912: Normalにします!
01:21 thzz: drum音及びdrumwhistleは、協調としての効果はあまりないかなぁという所感
01:22 tasuke912: なるほど
01:24 thzz: 00:51:499 - ここアクセント強すぎかも?
01:26 thzz: 後ろのパターン的にもあまり強くはいえないか
01:26 tasuke912: 00:58:636 (1) - 01:05:774 (1) - ここら辺と同じ音なのでN Finishでも問題ないと思います
01:26 thzz: 任せます
01:30 thzz: 何回か通し聞きしましたけどこれで大丈夫ですね
01:30 thzz: もともと理詰めで作られてたのでshort modしか出来てなかったんですが、
01:31 thzz: 根本的にしっかり改善されてるので、ranked的にも問題ないレベルかと個人的に
01:31 tasuke912: おおお
01:31 tasuke912: リマップした甲斐がありましたねこれは
01:32 thzz: トレンドが掴めてきたってところですかねw 個人的に超gjです
KamizonoShinobu
Promised M4M for tk diffs
Overall:
Green Lines places are weird. For instance, 00:17:707 and 00:19:491 are supposed to be 1/1 snapped?
Red line: 00:00:578 - All of the diffs (include std diffs) do not map at BPM120 part, so I think this timing point is a bit 'useless'?
01:14:696 (31) - this note, for both diffs. I think you should unify the finisher usage here?
Muzukashii
OD:4 (This song is so slow, OD5 is hard for muzu players. HP:5(Muzu should have lower HP than Oni does, in difficulty's perspective)
00:17:595 (51,1) - I think the spinner should start from 51. Spinner start can emphasis that sound effect enough.
00:44:584 (47,1) - ^
00:48:153 (5) - (whole kiai) Basically I do not prefer to map for vocal. Mapping to instruments fits better for Taiko Mode. Following Vocal should be done in other modes only(imo).
01:01:536 (54,55,56,57,58) - I thought 5-plets has to be isolated from 1/2 patterns?

Oni
00:17:595 (74,1) - same as muzu
00:34:324 (3) - In case you are mapping with vocal, continuous 3-plets can emphasis more on vocal. But, I think it is overmapped as well. Music in this part isn't that vigorous here, therefore I think you should reduce ND here. (Plus, it is not kiai time here)
00:44:584 (78,1) - ^^
01:17:149 (3,4,5,6) - use dk dd to emphasis the piano's pitch, for 4 times.
01:16:703 (1) - Every measures (4/1 snap)should have same notes (d or k) To improve its overall structure. It would be weird if this pattern is random

Sorry for short mod, the map is ok for me.
Doyak
dead?
Topic Starter
tasuke912
Gonna Resurrect!


Chocola_2287 wrote:

SPOILER
Promised M4M for tk diffs
Overall:
Green Lines places are weird. For instance, 00:17:707 and 00:19:491 are supposed to be 1/1 snapped? now you know why
Red line: 00:00:578 - All of the diffs (include std diffs) do not map at BPM120 part, so I think this timing point is a bit 'useless'? did you see intro part without that red line
01:14:696 (31) - this note, for both diffs. I think you should unify the finisher usage here?
[Muzukashii]OD:4 (This song is so slow, OD5 is hard for muzu players. HP:5(Muzu should have lower HP than Oni does, in difficulty's perspective)
00:17:595 (51,1) - I think the spinner should start from 51. Spinner start can emphasis that sound effect enough. no change. the spinners are for drums.
00:44:584 (47,1) - ^
00:48:153 (5) - (whole kiai) Basically I do not prefer to map for vocal. Mapping to instruments fits better for Taiko Mode. Following Vocal should be done in other modes only(imo). the patterns follows other sounds too, and vocal is good for taiko as well.
01:01:536 (54,55,56,57,58) - I thought 5-plets has to be isolated from 1/2 patterns? no need to be[/box]

[Oni]00:17:595 (74,1) - same as muzu
00:34:324 (3) - In case you are mapping with vocal, continuous 3-plets can emphasis more on vocal. But, I think it is overmapped as well. Music in this part isn't that vigorous here, therefore I think you should reduce ND here. (Plus, it is not kiai time here)
00:44:584 (78,1) - ^^
01:17:149 (3,4,5,6) - use dk dd to emphasis the piano's pitch, for 4 times. I don't think that sounds better.
01:16:703 (1) - Every measures (4/1 snap)should have same notes (d or k) To improve its overall structure. It would be weird if this pattern is random it seems fixed idea. dkdk, ddkk, dddk, kkkd etc make good structure as well. [/box]

Sorry for short mod, the map is ok for me.
Thanks~
Doyak

tasuke912 wrote:

Gonna Resurrect!
I see!
Satellite

Doyak wrote:

tasuke912 wrote:

Gonna Resurrect!
I see!
I see!
Crok425
Once you revive, which I hope you do since the map looks good, I'll mod it and give it a star.
JUDYDANNY
Hello, and sorry to late :? via M4M.
[Muzukashii]
  1. 00:22:056 - , 00:22:168 - remove ? 少し16分の頻度が多いままだと思うのでVerseも伴奏音は比較的おとなしいし、一度削ってもいいと思います
  2. 00:39:565 - add d...?  伴奏音が唐突に削られた感が否めないので 埋めてもいいと思います、 4拍子上に置かないのであればですが
  3. 00:42:800 - move to 00:43:023 - and change to k instead? (ただの伴奏音あわせ、プレイ感はこちらの方がいいと個人的な意見)
  4. 01:02:874 - finisherなくてもよい感
  5. 01:14:696 - no finish? or 01:15:365 - add finish ?
    大→小スライダーは音の強弱を考慮すると少しアレ?ってプレイしてパワー不足感?みたいなものを感じました
    音がかなり強めなので弱スライダーよりも勢いはこれまでのfinishとの兼ね合いを考えても合うと思います
    小連打のままで置きたいなら、手前のbigをnormalに置きなおせば多少パワーの落差を感じない分違和感はなくなると思います。
  6. 01:23:171 - add d , 01:23:506 - add k? バックの金管類の強いノビのカバーを変化として追加しても いいような気がした
[Oni]
  1. 00:22:056 - , 00:22:168 - remove? same Muzu.
  2. 01:01:536 (40,41,42,43,44,45) - change dkdk-kd instead? ドラムの変化が比較的ハッキリしているのでこれまでのd-k-dk~~よりもd-k-dkdkと変化をつけてプレイ感によりメリハリがつきそう
  3. 01:14:696 - no finish? or 01:15:365 - add finish ? 調整をMuzu同様にかけるなら
O-M間で多少気になる部分はありましたが、Muzukashiiの1/4数も比較的高いので多分大丈夫だと思います

can give Taikon.
Topic Starter
tasuke912

JUDYDANNY wrote:

Hello, and sorry to late :? via M4M.
[Muzukashii]
  1. 00:22:056 - , 00:22:168 - remove ? 少し16分の頻度が多いままだと思うのでVerseも伴奏音は比較的おとなしいし、一度削ってもいいと思います 全体的に見れば気にならない程度だと思うので残します。
  2. 00:39:565 - add d...?  伴奏音が唐突に削られた感が否めないので 埋めてもいいと思います、 4拍子上に置かないのであればですが 代わりに1/4右に活を入れてd-kk x2にしました
  3. 00:42:800 - move to 00:43:023 - and change to k instead? (ただの伴奏音あわせ、プレイ感はこちらの方がいいと個人的な意見)安定感重視で表拍キープ
  4. 01:02:874 - finisherなくてもよい感 fixed
  5. 01:14:696 - no finish? or 01:15:365 - add finish ? 後者
    大→小スライダーは音の強弱を考慮すると少しアレ?ってプレイしてパワー不足感?みたいなものを感じました
    音がかなり強めなので弱スライダーよりも勢いはこれまでのfinishとの兼ね合いを考えても合うと思います
    小連打のままで置きたいなら、手前のbigをnormalに置きなおせば多少パワーの落差を感じない分違和感はなくなると思います。
  6. 01:23:171 - add d , 01:23:506 - add k? バックの金管類の強いノビのカバーを変化として追加しても いいような気がした applied, 単調さもぬぐえていい感じ
[Oni]
  1. 00:22:056 - , 00:22:168 - remove? same Muzu.
  2. 01:01:536 (40,41,42,43,44,45) - change dkdk-kd instead? ドラムの変化が比較的ハッキリしているのでこれまでのd-k-dk~~よりもd-k-dkdkと変化をつけてプレイ感によりメリハリがつきそう うーん、個人的にはdk-kdkdのほうが好みです
  3. 01:14:696 - no finish? or 01:15:365 - add finish ? 調整をMuzu同様にかけるなら Added Finish
O-M間で多少気になる部分はありましたが、Muzukashiiの1/4数も比較的高いので多分大丈夫だと思います

can give Taikon.
ありがとうございました
Resurrected
Ascendance
waiting for ctb diffs :^)
Doyak


:thinking2:
JUDYDANNY
Taiko diffs OKay.
Doyak
when #2
Topic Starter
tasuke912
looking for BNs
sahuang
Hi sorry for late

kiai settings in std are not so good, they are too long..can you change them to the setting in taiko? (2 parts instead of 3)

Easy
01:15:365 (1) - end here for the slider, try not to use 1/2 overlap like this in easy
01:22:502 (1) - same, end 01:23:394 -

Normal
01:20:272 (1,2,3,4,1,2,3,1,2,3,4,1,2,3,4,1,2,3,1,2,3) - oh no...dont ever make such a long chain in normal... you need to break it into some parts so it wont be so difficult to play. My suggestion: 01:23:394 (3) - to a circle, 01:27:186 (4) - delete

Other diffs are fine. Call me back for recheck. I will rebubble since the taiko icon is too old and we dont use those icons now xd
Topic Starter
tasuke912
fixed all. thanks!
sahuang
Since taiko was confirmed, bubbled!!
Aurele
Anything else to add before qualification?
Doyak

Gabe wrote:

Anything else to add before qualification?
me: FINALLY
Topic Starter
tasuke912

Gabe wrote:

Anything else to add before qualification?
nothing else!
Aurele
hi mom!

General
  1. Source should be: "Persona 4: Dancing All Night", considering this from the official website or even this from the same official website.
  2. "opening theme song" could be added as a complement to the tags
  3. Metadata should be alright!
Easy
  1. Considering what I've seen on the Normal difficulty, there is a lack of hitsounds regarding the upbeats. If you take a look to the Normal difficulty, you are using clap hitsounds to emphasize upbeats, while on the Easy difficulty, you're using them on the downbeats, which aren't greatly following the right beats. You should rework on the hitsounding of this difficulty and try to add more emphasis on the right moments.
  2. 01:18:487 (3) - Due to the red node, the flow of this slider with the previous slider and the next circle doesn't feel right, because the previous slider being a curved form, suggest that the next object would follow it, but in this case, this slider just go the opposite side but still catches perfectly the next circle. In this case, I am suggesting you to be neutral on this one and delete the red node to make it a simple straight line. It makes a better flow concerning the previous slider and the next circle.
  3. 01:22:502 (1) - edgy slider. be careful with this one, because the flow with the previous slider is quite broken. In this case, I'd recommend do change this slider to something more simple, maybe like this (You will need to rearrange most of your objects afterward):
  4. 01:30:106 - This timing point is useless, as it doesn't affect any objects.
Great~!

Normal
  1. 00:10:012 - To the reverse arrow, I see that you're using a normal sample-set to emphasize the vocal at this part, which is very soft. Since you're already using a normal sample-set on the beginning of this slider, I'd recommend you to use a drum sample-set instead, to follow your main idea.
  2. 00:33:878 (1) - Starting here to 00:48:153 (1) - , the new combo consistency is broken. You were mainly following a two-measure combos, and now you're using using a one-measure combos. It would be nice if you could try to keep it consistent toward all the parts in the difficulty.
  3. 00:44:584 (1) - I like it!
  4. 01:08:450 (1) - Technically speaking, there shouldn't be any new combo here, because it stills belong the the previous measure.
  5. 01:16:703 (1) - Starting here to the end, it's the same thing as I previously said on 00:33:878 (1) -. You should try to focus more on making your combos consistent.
  6. 01:30:106 - This timing point is useless, as it doesn't affect any objects.
Neato~!

Doyak's Hard
  1. 00:08:450 (5) - Considering the other moments in the song where you would put three circles or three objects to emphasize this moment (ex: 00:12:019 (5) - ), this is the only place that doesn't have a whistle hitsound. I feel like maybe you forgot to add a whistle hitsound here? It would feel better with it, that's for sure.
  2. 00:51:275 (5) - As an inconsistency issue, this drum sample-set feels out of place, because most of the time you would use claps on the upbeats. I'd suggest you to change the drum sample-set to put it as auto and add a clap hitsound.
  3. 00:52:168 (2) - , 01:06:443 (2) - , 01:10:012 (2) - I am really unsure about those one, but I need your opinion. I know you didn't use a clap hitsound here, because you were trying to emphasize this sound using a finish hitsound. In other cases, there would be a finish + a clap hitsounds like at 00:55:290 (1) - . Do you think it would be great with you to add a clap hitsound as well? It would maintain the actual clap consistency if you do.
  4. 01:05:551 (4) - This is another case where there's a drum sample-set being used instead of an Auto + clap hitsound. I'd suggest you to change that to follow your consistency.
  5. 01:25:625 (1,2,3,4) - A quick suggestion. Focusing on your mapping style, you like to put straight lines in the opposite way most of the time. In this case, you're making a parallel with 01:24:621 (4) - , which doesn't follow it, kinda. To maintain the way of your mapping style, it would be nice if you'd take these objects and do a CTRL+H to switch their direction. In this case, it would follow things like 01:28:190 (4,5) - , 00:42:800 (1,2) - or similar patterns.
  6. 01:30:106 - This timing point is useless, as it doesn't affect any objects.
Got nothing to complain here regarding the flows and the snapping objects. Just focus a bit more on the consistency of hitsounds ;)

Satellite's Insane
  1. 00:36:889 - I don't think you're focusing more on the vocals that you should do. It would feel more natural, as a player, to click this part as the vocals gets quite obvious here, mainly because of the introduction of 00:36:108 (3) - . So, I'm suggesting you to add a circle here, maybe you could stack it with the second slider (00:37:000 (3) - )? That would make an interesting jump.
  2. 00:40:012 - Considering what I said previously, you should consider adding a circle here as well. You could stack it to 00:40:123 (3) -
  3. 00:40:458 - Same thing here. You could stack it to 00:40:569 (4) -
  4. 00:44:026 - Technically the same thing here, also because you've used one at 00:43:580 (3) - , so it would feel more natural as well.
  5. 00:51:275 (5) - To keep a great hitsound consistency, it would sound better if you were adding a clap hitsound and you would delete the drum sample-set. Consider doing the same thing to 01:05:551 (5) - .
  6. 01:30:106 - This timing point is useless, as it doesn't affect any objects.
Really nice difficulty. I love the flow of your sliders~!

Muzukashii
  1. 00:51:052 (17) - , 00:58:190 (44) - , 01:05:328 (72) - I feel like these objects should be a kats instead of a dons, because you could make it represents something more high than the previous note. (Also because the note here on Oni is also a kat ;) )
  2. 01:30:106 - This timing point is useless, as it doesn't affect any objects.
Nothing else to say here~!

Oni
  1. 00:07:893 (14) - A kat would make a great kick for the first measures. It will also follow 00:06:108 (4) - .
  2. 01:30:106 - This timing point is useless, as it doesn't affect any objects.
Nothing else to say here~!

---

You may call me back for a rebubble, since the taikos are ready and I'd like a standard BN to recheck hitsounds!
Doyak
I'll rework on the hitsounds a bit, since I think it's mostly copy pasted from Satellite's diff a long ago and barely modified.
Topic Starter
tasuke912

Gabe wrote:

hi mom!

General
  1. "opening theme song" could be added as a complement to the tags I don't think it necessary tbh
  2. Fixed the others
Easy
  1. All fixed
Normal
  1. All fixed
Muzukashii
  1. All fixed
Oni
  1. All fixed
---

You may call me back for a rebubble, since the taikos are ready and I'd like a standard BN to recheck hitsounds!
Thanks!
Aurele
I'm just waiting the reply of Doyak and Satellite and we'd be good to go
Satellite

Gabe wrote:

hi mom!

Satellite's Insane
  1. 00:36:889 - I don't think you're focusing more on the vocals that you should do. It would feel more natural, as a player, to click this part as the vocals gets quite obvious here, mainly because of the introduction of 00:36:108 (3) - . So, I'm suggesting you to add a circle here, maybe you could stack it with the second slider (00:37:000 (3) - )? That would make an interesting jump.
    :arrow: following back rhythm so want to keep =w=
  2. 00:40:012 - Considering what I said previously, you should consider adding a circle here as well. You could stack it to 00:40:123 (3) -
    :arrow: same as above!
  3. 00:40:458 - Same thing here. You could stack it to 00:40:569 (4) -
    :arrow: setting for simple rhythm so hope keep things ;o;
  4. 00:44:026 - Technically the same thing here, also because you've used one at 00:43:580 (3) - , so it would feel more natural as well.
    :arrow: same as above!
  5. 00:51:275 (5) - To keep a great hitsound consistency, it would sound better if you were adding a clap hitsound and you would delete the drum sample-set. Consider doing the same thing to 01:05:551 (5) - .
    :arrow: boooth fine to me =w= but like drum base =o=
  6. 01:30:106 - This timing point is useless, as it doesn't affect any objects.
    :arrow: it's noisy so now fine to me ~ if it unrankable, will changed 1/4 slider pattern!

Really nice difficulty. I love the flow of your sliders~!
Thanks >///<

You may call me back for a rebubble, since the taikos are ready and I'd like a standard BN to recheck hitsounds!
Thanks for mod!
Doyak
@Gabe fixed all except 01:25:625 (1,2,3,4) - I see your point but this case is more like 01:24:621 (4,5,1) - is forming a rectangular pattern so it's not good to compare it with those you mentioned. Instead, you can see it as a similar pattern to 00:53:283 (1,2,3) - 00:56:852 (1,2,3) - .

Also fixed a few more hitsounds too, thanks!

code
osu file format v14

[General]
AudioFilename: Dance!.mp3
AudioLeadIn: 0
PreviewTime: 47592
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 5325,19600,33875,62425,76700
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.4

[Metadata]
Title:Dance!
TitleUnicode:Dance!
Artist:Lotus Juice
ArtistUnicode:Lotus Juice
Creator:tasuke912
Version:Doyak's Hard
Source:Persona 4: Dancing all Night
Tags:ペルソナ4 Satellite Doyak
BeatmapID:1070024
BeatmapSetID:486684

[Difficulty]
HPDrainRate:5
CircleSize:3.7
OverallDifficulty:5
ApproachRate:7
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
578,500,4,2,0,70,1,0
5328,446.096654275093,4,2,0,70,1,0
48153,-100,4,2,0,70,0,1
75393,-100,4,2,0,5,0,1
76703,-100,4,2,0,70,0,0
82865,-100,4,2,0,5,0,0
83841,-100,4,2,0,70,0,0
89194,456.273764258555,4,2,0,70,1,0


[Colours]
Combo1 : 255,129,2
Combo2 : 0,128,255
Combo3 : 255,66,255
Combo4 : 255,255,0

[HitObjects]
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352,97,36554,1,0,3:0:0:0:
277,58,36777,1,0,0:0:0:0:
277,58,36889,1,0,0:0:0:0:
277,58,37000,2,0,L|217:62,1,60,0|0,3:0|0:0,0:0:0:0:
165,127,37446,5,0,3:0:0:0:
103,68,37670,1,0,0:0:0:0:
50,133,37893,2,0,L|54:193,1,60,0|0,3:0|0:0,0:0:0:0:
122,250,38339,1,0,3:0:0:0:
122,250,38450,1,0,0:0:0:0:
122,250,38562,2,0,L|182:246,2,60,0|0|0,0:0|3:0|0:0,0:0:0:0:
67,314,39231,5,0,3:0:0:0:
130,368,39454,1,0,0:0:0:0:
214,360,39677,2,0,P|249:345|306:347,1,90,0|0,3:0|0:0,0:0:0:0:
339,359,40123,1,0,3:0:0:0:
414,322,40346,2,0,L|448:324,2,30,0|0|0,0:0|0:0|3:0,0:0:0:0:
351,139,41015,6,0,L|355:79,1,60,0|0,3:0|0:0,0:0:0:0:
271,72,41461,2,0,L|267:132,1,60,0|0,3:0|0:0,0:0:0:0:
207,190,41907,1,0,3:0:0:0:
207,190,42019,1,0,0:0:0:0:
207,190,42130,2,0,L|147:186,1,60,0|0,0:0|3:0,0:0:0:0:
89,126,42577,1,0,3:0:0:0:
25,181,42800,6,0,L|21:241,1,60,0|0,3:0|0:0,0:0:0:0:
99,271,43246,2,0,L|103:331,1,60,0|0,3:0|0:0,0:0:0:0:
171,379,43692,1,0,3:0:0:0:
224,316,43915,1,0,0:0:0:0:
224,316,44026,1,0,0:0:0:0:
224,316,44138,2,0,L|284:320,1,60,0|0,3:0|0:0,0:0:0:0:
350,268,44584,6,0,P|440:305|340:344,1,240,2|2,1:0|1:0,0:0:0:0:
283,319,45699,1,2,1:0:0:0:
231,252,45922,1,0,1:0:0:0:
298,201,46145,1,4,0:0:0:0:
177,83,46591,6,0,L|60:91,1,90,2|2,0:0|0:0,0:0:0:0:
44,208,47261,2,0,L|104:212,1,60,2|2,0:0|0:0,0:0:0:0:
399,298,48153,6,0,L|410:179,1,120,4|12,0:0|0:0,0:0:0:0:
263,96,49045,2,0,L|271:186,1,90,0|2,1:0|0:0,0:0:0:0:
276,228,49491,1,8,0:0:0:0:
232,299,49714,6,0,P|177:321|122:302,1,120,4|2,0:0|0:0,0:0:0:0:
58,246,50383,1,8,0:0:0:0:
115,184,50606,1,2,0:0:0:0:
49,130,50829,2,0,L|45:70,1,60,0|2,1:0|0:0,0:0:0:0:
102,8,51275,1,8,0:0:0:0:
162,66,51499,6,0,L|281:55,1,120,4|2,0:0|0:0,0:0:0:0:
365,48,52168,1,12,0:0:0:0:
455,189,52614,2,0,P|410:214|368:217,1,90,0|0,3:0|0:0,0:0:0:0:
331,211,53060,1,8,0:0:0:0:
260,164,53283,6,0,L|249:283,1,120,0|0,3:0|3:0,0:0:0:0:
186,339,53952,2,0,L|126:335,1,60,8|0,0:0|0:0,0:0:0:0:
75,267,54398,2,0,L|79:207,1,60,0|0,3:0|0:0,0:0:0:0:
142,152,54844,1,8,0:0:0:0:
142,152,54956,1,2,0:0:0:0:
142,152,55067,1,2,0:0:0:0:
77,96,55290,6,0,P|57:152|78:207,1,120,4|12,0:0|0:0,0:0:0:0:
233,268,56183,2,0,L|241:151,1,90,0|2,3:0|0:0,0:0:0:0:
271,150,56629,1,8,0:0:0:0:
336,202,56852,6,0,L|458:209,1,120,2|0,0:0|0:0,0:0:0:0:
511,271,57521,2,0,L|507:331,1,60,8|2,3:2|0:0,0:0:0:0:
439,380,57967,2,0,L|379:376,1,60,0|2,1:0|0:0,0:0:0:0:
295,368,58413,1,8,0:0:0:0:
244,300,58636,6,0,P|259:242|308:209,1,120,4|0,0:0|0:0,0:0:0:0:
325,290,59305,1,8,0:0:0:0:
295,368,59528,1,0,0:0:0:0:
210,377,59751,2,0,L|120:370,1,90,4|0,0:0|0:0,0:0:0:0:
78,367,60197,1,8,0:0:0:0:
12,314,60420,6,0,P|62:284|120:295,1,120,4|0,0:0|0:0,0:0:0:0:
193,253,61090,2,0,L|197:193,1,60,8|0,0:0|0:0,0:0:0:0:
137,133,61536,1,2,0:0:0:0:
137,133,61647,2,0,L|133:73,1,60,8|8,0:0|0:0,0:0:0:0:
130,31,61982,2,0,L|96:33,2,30,0|8|2,0:0|0:0|0:0,0:0:0:0:
211,52,62428,6,0,L|218:174,1,120,4|12,0:0|0:0,0:0:0:0:
362,256,63320,2,0,L|370:166,1,90,0|2,1:0|0:0,0:0:0:0:
375,124,63766,1,8,0:0:0:0:
434,65,63989,6,0,P|382:39|325:55,1,120,4|2,0:0|0:0,0:0:0:0:
292,132,64658,2,0,L|232:136,1,60,8|0,0:0|0:0,0:0:0:0:
163,87,65104,2,0,L|103:83,1,60,0|2,1:0|0:0,0:0:0:0:
33,131,65551,1,8,0:0:0:0:
108,166,65774,6,0,L|114:285,1,120,4|2,0:0|0:0,0:0:0:0:
120,369,66443,1,12,0:0:0:0:
280,319,66889,2,0,L|370:327,1,90,0|0,3:0|0:0,0:0:0:0:
412,332,67335,1,8,0:0:0:0:
469,270,67558,6,0,P|476:241|473:211,1,60,4|0,0:0|0:0,0:0:0:0:
395,180,68004,2,0,P|392:150|399:121,1,60,4|0,0:0|0:0,0:0:0:0:
457,61,68450,1,4,0:0:0:0:
396,2,68673,2,0,L|336:6,1,60,0|2,0:0|0:0,0:0:0:0:
293,78,69119,1,8,0:0:0:0:
293,78,69231,1,2,0:0:0:0:
293,78,69342,1,2,0:0:0:0:
249,150,69565,6,0,L|189:146,1,60,4|2,0:0|0:0,0:0:0:0:
124,91,70012,1,12,0:0:0:0:
69,154,70235,2,0,L|75:273,1,120,2|2,0:0|0:0,0:0:0:0:
140,328,70904,1,8,0:0:0:0:
195,265,71127,1,6,0:0:0:0:
260,320,71350,6,0,P|302:332|347:326,1,90,2|0,0:0|0:0,0:0:0:0:
386,309,71796,1,8,0:0:0:0:
436,242,72019,2,0,L|440:182,1,60,2|0,0:0|0:0,0:0:0:0:
404,106,72465,1,2,0:0:0:0:
355,174,72688,1,8,0:0:0:0:
439,182,72911,1,2,0:0:0:0:
404,106,73134,6,0,L|400:46,2,60,4|2|0,0:0|0:0|1:0,0:0:0:0:
355,174,73803,1,2,0:0:0:0:
286,125,74026,2,0,L|226:129,1,60,2|0,0:0|0:0,0:0:0:0:
142,136,74472,1,0,1:0:0:0:
57,143,74696,1,0,3:0:0:0:
207,344,75365,6,0,P|255:225|302:345,1,330,6|0,0:0|0:0,0:0:0:0:
335,371,76703,6,0,L|395:367,1,60,4|2,0:0|0:0,0:0:0:0:
463,318,77149,1,0,1:0:0:0:
463,318,77261,1,2,0:0:0:0:
406,256,77484,2,0,L|414:166,1,90,2|0,0:0|0:0,0:0:0:0:
341,124,78041,2,0,L|337:64,1,60,0|2,1:0|0:0,0:0:0:0:
269,13,78487,6,0,L|209:17,1,60,0|2,1:0|0:0,0:0:0:0:
160,85,78933,1,0,1:0:0:0:
160,85,79045,1,2,0:0:0:0:
103,22,79268,1,2,0:0:0:0:
82,231,79826,2,0,L|116:233,2,30,0|2|2,1:0|0:0|0:0,0:0:0:0:
14,279,80272,6,0,L|18:339,1,60,0|2,1:0|0:0,0:0:0:0:
95,372,80718,1,0,1:0:0:0:
95,372,80829,1,2,0:0:0:0:
165,326,81052,2,0,L|255:334,1,90,2|0,0:0|0:0,0:0:0:0:
314,274,81610,2,0,L|374:270,1,60,0|2,1:0|0:0,0:0:0:0:
449,306,82056,6,0,L|453:246,1,60,0|2,1:0|0:0,0:0:0:0:
456,162,82502,1,0,1:0:0:0:
456,162,82614,1,2,0:0:0:0:
392,106,82837,2,0,B|276:61|276:150|159:106,1,240,0|0,1:0|0:0,0:0:0:0:
126,133,83841,6,0,L|130:193,1,60,4|2,0:0|0:0,0:0:0:0:
192,249,84287,1,0,1:0:0:0:
192,249,84398,1,2,0:0:0:0:
273,228,84621,2,0,L|265:318,1,90,2|2,0:0|0:0,0:0:0:0:
211,383,85179,2,0,L|151:379,1,60,0|2,1:0|0:0,0:0:0:0:
101,306,85625,6,0,L|105:246,1,60,0|2,1:0|0:0,0:0:0:0:
111,162,86071,1,0,1:0:0:0:
111,162,86183,1,2,0:0:0:0:
116,78,86406,1,2,0:0:0:0:
319,129,86963,2,0,L|379:133,1,60,2|2,0:0|0:0,0:0:0:0:
433,196,87409,6,0,L|429:256,1,60,4|2,0:0|0:0,0:0:0:0:
366,310,87855,1,0,1:0:0:0:
366,310,87967,1,2,0:0:0:0:
289,275,88190,2,0,L|170:281,1,120,0|2,1:0|0:0,0:0:0:0:
114,216,88859,2,0,L|54:212,1,60,2|2,0:0|0:0,0:0:0:0:
24,183,89194,6,0,L|28:123,1,60,6|6,0:0|0:0,0:0:0:0:
91,67,89650,1,2,0:0:0:0:
91,67,89764,2,0,P|120:73|149:70,1,60,6|6,0:0|0:0,0:0:0:0:
Topic Starter
tasuke912
updated :D
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