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IAHN - Transform (Original Mix)

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Cylux


I studied the sliders a bit with automod since all of you seem to get different results with the auto mod.

The answer to this is, that it depends on many factors:
1. Your FPS-Limit (I got the best Accuracy with VSync)
2. The speed you are viewing the play (0,5x 1x or 2x)
3. The Mods you are using (Nomod, HR, DT, HRDT and HDHRDT are all giving completly different results)

I tested many possibilities and got dozens of different results with this. Also it seems to be impossible to get a SS with HRDT, no matter which settings you choose. A nomod SS or HR SS is possible with the right options though.

But nevertheless the most strange thing is the play I just got with 20fps as you see at the #1 Spot. 4 combopoints are missing but it has only 3x 100s.
Natteke desu
lmao this thread

well, there is an idea which could prevent shitstorm like this one: What if same what happened to TAG maps would happen to further aspire winner's maps? Still, there will be people who will cry about how unpassable 2b mapping with hr/fl/ezhd/potato mods (while not being able to do even nomod), but there will be less of them, because of no pepe immo.
Battle
It's not even an issue with pp tbh because it's probably going to be pretty underweighted compared to its difficulty like Charles' map. Besides that the acc is definitely going to drop since the sliders make it guaranteed that a few 100s are going to happen z
-GN

EvilElvis wrote:

Still, there will be people who will cry about how unpassable 2b mapping with hr/fl/ezhd/potato mods (while not being able to do even nomod), but there will be less of them, because of no pepe immo.
who are you referring to here? is pp the only reason to care about the map being passable on hr?
Spaghetti

Kibbleru wrote:

Nyanaro wrote:

I am no expert in how the editor works, but can't you just add ''breaks'' like you did in some parts of the map at the butterfly sliderstream so that you can survive the map without losing HP so that you could pass it on HR?
this actually sounds like a plausible fix
i still second this
Bara-
What do the breaks even do except giving warningarrows and lag?
Mindwaves
So i just looked at the map and Hum...
Do anyone remenber how HP work in this game anymore???

like...
Why in f**king hell of all this drama, has nobody propose to just change all the note in the butterfly to new combo, making it passable with HR, cause that's how new combo WORK!?!
Then you just have the make the new combo be the same colour has the previous note where before the change, this way the map look exactly the same and GG!

I just tested it and it with HR and it work perfectly, with literraly NO need to change the HP, the slider, the look, or the playability of the map!
Basically the only change required is to add new combo colour.(and maybe not even, cause you can probably just edit color using the osu file)
Mismagius

Mindwaves wrote:

So i just looked at the map and Hum...
Do anyone remenber how HP work in this game anymore???

like...
Why in f**king hell of all this drama, has nobody propose to just change all the note in the butterfly to new combo, making it passable with HR, cause that's how new combo WORK!?!
Then you just have the make the new combo be the same colour has the previous note where before the change, this way the map look exactly the same and GG!

I just tested it and it with HR and it work perfectly, with literraly NO need to change the HP, the slider, the look, or the playability of the map!
Basically the only change required is to add new combo colour.

this actually makes a whole lot of sense lol
Topic Starter
Monstrata
It was all a lie.
Lasse

Monstrata wrote:

Uh, how exactly do you add more NC's without messing up the combo colors? Lol
by editing the .osu http://i.imgur.com/zHr1JdS.jpg
the fourth value has to be set to 118* for each slider you want to nc with the same color as before

for 01:11:260 (2) - it would be 256,192,71433,118,0......... in the file

*value will be different for circles, but that obviously doesn't matter here since it's only sliders
Xilver15
hi uuuh i've been getting mentions here so

i did play the map with hr a couple of times but i had nf on on all of them, pretty sure i didn't pass any of my runs because i thought the map wasn't passable with hr? sadly i can't find the replay but i'm sure i played hrnf on all of my hr runs

not gonna give any opinions on this matter, just saying i don't have a pass on the map with hr lol
Topic Starter
Monstrata
Huh, so thats how it works. Assuming doubling the NC will fix the HP drain i'll implement the change. Can someone confirm? I'll contact a QAT when I get home from work (2 hours?).

Confirmed through my imagination so someone feel free to DQ this now (or in 2 hours when I get back home?) i'll update with the changes and get quadruple rebubbles~.

Quick, someone post "We did it!" on Reddit for free karma!
Kite
you should probably add aspire contest and its characteristics to your map description to avoid idiots from posting nonsense
Topic Starter
Monstrata
Lol. Good idea haha.
Battle
or just use a ss of what loctav said in the last aspire thread lol

Mindwaves
by editing the .osu http://i.imgur.com/zHr1JdS.jpg
the fourth value has to be set to 118* for each slider you want to nc with the same color as before
Pfiuu thanks a lot, i knew there was a way to do it by editing the .osu but didn't have the courage to try finding to good one more then 10 minutes(so much number :V), you save my sanity :p

Confirmed through forum pm so someone feel free to DQ this now (or in 2 hours when I get back home?) i'll update with the changes and get quadruple rebubbles~.
Nice.
Hopefully there while be no more problem in the future :)

you should probably add aspire contest and its characteristics to your map description to avoid idiots from posting nonsense
Ahahah good luck with that, i'm sure even writing it in the map description wouldn't work!
And speaking of which... *Go see map description of both aspire map*
Yep, i knew it :p
I also just notice Evanescent and this map almost have the same SR, pretty sure it's not on purpose but the the gimmicky feeling of it pass pretty well^^
Remyria

Battle wrote:

or just use a ss of what loctav said in the last aspire thread lol

It would make sense if there WAS a "gimmick category" (which is a very popular request in feature requests). So why not just adding it instead of put it in the same basket as the other ranked maps? Since rules are differents, the category should be as well. EDIT: And by the same time, a couple very nice unranked maps could gain in visibility by going in that category.
Kite

Mindwaves wrote:

you should probably add aspire contest and its characteristics to your map description to avoid idiots from posting nonsense
Ahahah good luck with that, i'm sure even writing it in the map description wouldn't work!
And speaking of which... *Go see map description of both aspire map*
Yep, i knew it :p
I also just notice Evanescent and this map almost have the same SR, pretty sure it's not on purpose but the the gimmicky feeling of it pass pretty well^^
Including a short summary and highlighting the important bits would still help for those confused what the map is about.
I know the official tournament and winner page are linked there already, but not everyone is going to bother reading through the walls of text.
-Atri-
Inb4 some kind of nazi mods might just come here splitting blah blahs with his rude insults and abusing his powers by locking this thread

And the drama goes on and on and on...
Okoratu
as requested, Monstrata will make the butterfly sliders more unrankable than they already are so people can pass the map
allein
oh lel
Not Jeef

Okorin wrote:

as requested, Monstrata will make the butterfly sliders more unrankable than they already are so people can pass the map
Does this mean that the map wont get approved?

I hope not
Topic Starter
Monstrata
New fix is confirmed passable by Xilver. We went with the solution proposed by Mindwaves, with help from Lasse. NC pattern is now every slider, instead of every two, so you get twice the HP recovery you normally would. Total HP drain is slightly higher now due to increased NC density, but it doesn't seem to amount to anything. Hopefully everyone's happy now.
Underforest

My_acc-X_X wrote:

Does this mean that the map wont get approved?

I hope not
This is an aspire entry, the map is the winner from this contest so it will get approved ASAP
Go away if you don't have anything useful to say, thanks
Okoratu
okay, here have that flame back. It's HR'able with very little effort on those sliders as they will first give you 100% hp regardless of what you do and then only drain you to ~50%.

if you fail these now it probably isn't monstrata's fault anymore
Underforest
the community wins, as always :P

gratz again \:D/
allein
gg haha
Nishizumi
why don't you add butterfly into tags ? lol jk

yeay gratz
Haruto

Underforest wrote:

the community wins, as always :P

gratz again \:D/
hr will make the butterfly sliders looks ugly tho but why x_x
anyways regrats senpai <3
Lince Cosmico_old

Underforest wrote:

the community wins, as always
Witch
tbh,Mendes is unHR-able.
DiamondRain

Witch wrote:

tbh,Mendes is unHR-able.
true, but its been ranked ages ago so you cant change that.
Underforest

DiamondRain wrote:

true, but its been ranked ages ago so you cant change that.
It's ranked about 3 hours ago, I think there's no issue with it
Okoratu
They were obviously talking about mendes, which was ranked in 2010...
Underforest
oh I see
Natteke desu

-GN wrote:

EvilElvis wrote:

Still, there will be people who will cry about how unpassable 2b mapping with hr/fl/ezhd/potato mods (while not being able to do even nomod), but there will be less of them, because of no pepe immo.
who are you referring to here? is pp the only reason to care about the map being passable on hr?
i actually didn't said thats t h e o n l y r e a s o n, basically i said that i believe thats the MAIN reason why people complain about this. I hope i'm wrong at this point but peperoni in my opinion have really strong influence on how most of the community meet map (not exactly this one, but every map) and i think if this certain map hadn't potential for giving pp there were way less complaints about how passable this map on HR is. Also, let's be honest, there not that many people who can pass the map with hr and there won't be many in the future, but because of current playerbase mindset (which is fine at all, but in some cases like this one i found it pretty weird personally) people who w o n ' t b e a b l e e v e r p a s s i t w i t h H R, start to complain (most of them even don't have idea what's Aspire contest is actually) together with people who actually good enough to do it only because these certain pros wasn't able to pass map with mod (map being special case) due to its settings what i found pretty much wrong.

But well, since there is new fixes and everybody happy about them (i hope), i think there is no need in this discussion anymore (at least not in this thread)
- Frontier -
more drama?
riktoi
nah
LordRaika
i really agree on a map that can be enjoyable, its even FCable-wise with technical skills + gameplay understanding. love this!



creativity can goes way beyond any limitation since rule limits most of the things you can do...




^^b gratz!!!
6 9_old_1
This is flatout cancer
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