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Nanahira - Monosugoi Space Shuttle de Koishi ga Monosugoi Ut

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Topic Starter
Icicle Tokamak
This beatmap was submitted using in-game submission on 2018年3月28日 at 23:21:11

Artist: Nanahira
Title: Monosugoi Space Shuttle de Koishi ga Monosugoi Uta
Source: 東方地霊殿 ~ Subterranean Animism.
Tags: Komeji Touhou Nanahira Subterranean Animism chireiden ラストリモート Last Remote ハルトマンの妖怪少女 Hartmann's Youkai Girl space shuttle 古明地こいし こめいじ zun team shanghai alice
BPM: 175
Filesize: 10931kb
Play Time: 05:58
Difficulties Available:
  1. Subconscious Addiction (5.45 stars, 1398 notes)
Download: Nanahira - Monosugoi Space Shuttle de Koishi ga Monosugoi Uta
Information: Scores/Beatmap Listing
---------------
(Old version deleted on Dec 17th,2017)
(New version finshed on Dec 30th,2017)
For rank/looking for moddings【鸽了,感觉目前的水平还是驾驭不住】
3倍ICECREAMMMMMMMMM!!!!
BG source
3倍Modders
  1. A s h e m u
  2. Mystogan pal
  3. paisas4
  4. -WochhI-
  5. Arutsuki
  6. Ihatepeople
  7. Dron4ik_G
  8. M o c h a
  9. Jaskills
  10. SuperCSGO
  11. Ryuusei Aika
Thank you! owo
A s h e m u
Hi from #modreq

Koishi chan so cute ~ <3

[ 3xIcecream ]
This is basic advice

Why not use Distance Snap ?
http://puu.sh/qeMxL.png

You can better map if you use DS :3

[ Subconscious Addiction ]
[*]02:36:113 (4) - I think its Overmapping ... Delete objecct plz

[*]03:25:056 (5) - Fit to voice :3 move 03:25:399 -


Sorry about my poor English XD
Good luck ~ :3
Topic Starter
Icicle Tokamak

A s h e m u wrote:

Hi from #modreq

Koishi chan so cute ~ <3

[ 3xIcecream ]
This is basic advice

Why not use Distance Snap ?
http://puu.sh/qeMxL.png

You can better map if you use DS :3

[ Subconscious Addiction ]
[*]02:36:113 (4) - I think its Overmapping ... Delete objecct plz

[*]03:25:056 (5) - Fit to voice :3 move 03:25:399 -


Sorry about my poor English XD
Good luck ~ :3
Thank you for your advice <3
Actually i forgot to switch on DS after mapping that harder diff,completely ......qwq
(Besides,your English is not bad XD)
kudosu given! :)
Mystogan pal
00:25:056 (1) - I would set for this slider the speed to 1.2

edit:
03:25:399 (5) - the slider is two tacts too long

04:09:456 (5) - can you give this slider two tacts more and delete 04:09:970 (1) -

05:32:856 (2) - move slider 1 tact back and maybe give him 1 more
Topic Starter
Icicle Tokamak

Mystogan pal wrote:

00:25:056 (1) - I would set for this slider the speed to 1.2nice inspriation

edit:
03:25:399 (5) - the slider is two tacts too long

04:09:456 (5) - can you give this slider two tacts more and delete 04:09:970 (1) -

05:32:856 (2) - move slider 1 tact back and maybe give him 1 more
↑ok those three are now fixed
many thanks! owo
Tomori Maru
change the source to: 東方地霊殿 ~ Subterranean Animism
add to the tags:

chireiden ラストリモート Last Remote ハルトマンの妖怪少女 Hartmann's Youkai Girl space shuttle 古明地 こいし こめいじ zun team shanghai alice
Topic Starter
Icicle Tokamak

paisas4 wrote:

change the source to: 東方地霊殿 ~ Subterranean Animism
add to the tags:

chireiden ラストリモート Last Remote ハルトマンの妖怪少女 Hartmann's Youkai Girl space shuttle 古明地 こいし こめいじ zun team shanghai alice
will add them√
-WochhI-
00:13:742 (1,2) - 中間三連可以注一注意
00:14:256 (3) - - 可以放多一個note
00:20:599 (2) - 人聲在滑條尾有點違和
00:22:656 (2) - 還能加點東西 不要一條滑條帶過
00:26:170 (7) - 應該移後一格在紅線的人聲上會比較好
00:27:113 (7) - 同樣不要一樣滑條帶過
00:30:542 (4) - 換成滑條會比較好
00:31:570 (2,3) - 這裡應該是3連
00:32:256 (6,1) - 同樣可以用上3連
00:32:942 (2) - 也有一個3連
00:57:199 (8) - 後可以放一個轉盤
01:08:599 (7) - 同樣可以多放轉盤
01:23:342 (12) - 後的幾個位置其實可以放點物件
01:27:028 (4) - 可以配上後面的白線的重音成二連
01:32:942 (1,2,3) - 只有3件物件有點奇怪
01:42:799 (7) - 這裡一個來回帶過 好像有點浪費 可以像這樣
SPOILER
http://pan.baidu.com/s/1bpHt7sF
01:44:428 (5,1) - 都是可以放成這樣
SPOILER
http://pan.baidu.com/s/1nu9ruRZ
01:55:228 (1) - 這裡開始也可以又或者可以從前面なめ開始 還有kiai time 大多是放在副歌位 即是這段左右
01:55:742 (3) - 0.9滑條速會不會慢了一點明明是音樂高潮位 建議調成1.2-1.5
01:55:913 (5) - 滑條尾放在重音上了
01:56:770 (8,9) - 這裡是三連
01:59:342 (3,4) - 同上都是三連
-----------------------------------------------------------------------------------------------------------------------------------------------------

由01:56:428 (1) - 開始有好多三連跟至是一整條連打 要自己去取捨 不多說了
02:06:199 (4,5) - 這裡又是三連
02:12:028 (9,1,1) - 可以考慮換成滑條
02:15:970 (1) - 突然來一條長滑條 跟回前面短滑條會比較好
02:34:313 (2,3,4) - 別這樣 美觀上不好
02:37:570 (2) - 人聲有兩個音 建議分成兩條滑條
02:51:113 (8) - 雖然不是不行 但畢經有連打音 可以放連打 再者就是後期那幾個音 違和感十足 可以試試這樣
SPOILER
http://pan.baidu.com/s/1o8hfqJo
02:56:599 (1,2) - 有點違和 好像02:55:228 (1,2,3,4) - 放不就好了
02:58:228 (2,3,4,5) - 同上
03:04:828 (4) - 明明是高潮部分 居然有空位 然後同上 這裡節奏很豐富 3連跟連打也有 自己去取捨
03:20:942 (1) - 重音放在滑條尾
03:24:028 (4) - 這裡可以弄成單NOTE跳?
03:42:628 (3) - 後面連打音無視了?
03:51:456 (1) - 後都是連打音 與其斷斷續續 倒不如狠心一點把連打放進去
03:59:170 (4) - 到04:01:228 (1) - 同上
04:26:770 (6) - 違和感 建議分成兩滑條
05:15:028 (10) - 可以放轉盤
05:20:599 (1,2,1,2,3) - 建議轉成滑條
05:22:656 (4,5,6) - 可考慮 滑條變速 1.2-1.3
05:25:742 (5,6) - 這麼強烈的連打音 別無視掉
05:27:456 (1,2,3) - 可以試試大跳或變成滑條
05:38:428 (1) - 音效有點大聲 調小一點
05:41:856 (2) - OVER MAP

整體來說 多細心一點去聽一聽背景音樂 這類型的歌大多跟背景音樂去做會比較好 這次是我第一次去mod圖 意見可能也有點不專業
意見可以參考一下 不一定要全跟 畢經也是要保留自己的風格 5分鍾辛苦了加油
Topic Starter
Icicle Tokamak

-WochhI- wrote:

00:13:742 (1,2) - 中間三連可以注一注意
00:14:256 (3) - - 可以放多一個
00:20:599 (2) - 人聲在滑條尾有點違和
00:22:656 (2) - 還能加點東西 不要一條滑條帶過
00:26:170 (7) - 應該移後一格在紅線的人聲上會比較好
00:27:113 (7) - 同樣不要一樣滑條帶過
00:30:542 (4) - 換成滑條會比較好
00:31:570 (2,3) - 這裡應該是3連
00:32:256 (6,1) - 同樣可以用上3連
00:32:942 (2) - 也有一個3連这个加不进去了
00:57:199 (8) - 後可以放一個轉盤
01:08:599 (7) - 同樣可以多放轉盤???
01:23:342 (12) - 後的幾個位置其實可以放點物件
01:27:028 (4) - 可以配上後面的白線的重音成二連
01:32:942 (1,2,3) - 只有3件物件有點奇怪
01:42:799 (7) - 這裡一個來回帶過 好像有點浪費 可以像這樣
01:44:428 (5,1) - 都是可以放成這樣
01:55:228 (1) - 這裡開始也可以又或者可以從前面なめ開始 還有kiai time 大多是放在副歌位 即是這段左右
01:55:742 (3) - 0.9滑條速會不會慢了一點明明是音樂高潮位 建議調成1.2-1.5
01:55:913 (5) - 滑條尾放在重音上了
01:56:770 (8,9) - 這裡是三連
01:59:342 (3,4) - 同樣都是三連这个是故意这么放的
由01:56:428 (1) - 開始有好多三連跟至是一整條連打 要自己去取捨 不多說了
02:06:199 (4,5) - 這裡又是三連
02:12:028 (9,1,1) - 可以考慮換成滑條
02:15:970 (1) - 突然來一條長滑條 跟回前面短滑條會比較好
02:34:313 (2,3,4) - 別這樣 美觀上不好
02:37:570 (2) - 人聲有兩個音 建議分成兩條滑條
02:51:113 (8) - 雖然不是不行 但畢經有連打音 可以放連打 再者就是後期那幾個音 違和感十足 可以試試這樣

02:56:599 (1,2) - 有點違和 好像02:55:228 (1,2,3,4) - 放不就好了
02:58:228 (2,3,4,5) - 同上
03:04:828 (4) - 明明是高潮部分 居然有空位 然後同上 這裡節奏很豐富 3連跟連打也有 自己去取捨
03:20:942 (1) - 重音放在滑條尾
03:24:028 (4) - 這裡可以弄成單NOTE跳?
03:42:628 (3) - 後面連打音無視了?
03:51:456 (1) - 後都是連打音 與其斷斷續續 倒不如狠心一點把連打放進去
03:59:170 (4) - 到04:01:228 (1) - 同上
04:26:770 (6) - 違和感 建議分成兩滑條
05:15:028 (10) - 可以放轉盤
05:20:599 (1,2,1,2,3) - 建議轉成滑條采纳了一半,前面两个1212感觉有莫名的萌点就留下来了
05:22:656 (4,5,6) - 可考慮 滑條變速 1.2-1.3
05:25:742 (5,6) - 這麼強烈的連打音 別無視掉
05:27:456 (1,2,3) - 可以試試大跳或變成滑條
05:38:428 (1) - 音效有點大聲 調小一點
05:41:856 (2) - OVER MAP

整體來說 多細心一點去聽一聽背景音樂 這類型的歌大多跟背景音樂去做會比較好 這次是我第一次去mod圖 意見可能也有點不專業
意見可以參考一下 不一定要全跟 畢經也是要保留自己的風格 5分鍾辛苦了加油
多谢多谢,摸得好仔细的说qwq
后面没打勾的默认采纳了
系统只让给1个kds真是有点惭愧qwq
而且第一次摸图就这么有水准,日后一定是神modder
Arutsuki
hello
m4m from q

Addiction
•00:13:742 (1,2,3,4) - ctrl + G
•00:14:770 (1,2,3,4,5) - weird spacing between sliders, awkward to play
•00:18:028 (3) - sound on the sliderend should be clickable
•00:22:142 (9) - ^
•00:30:370 (3) - ^
•00:31:228 (1) - ^
•00:26:256 (8) - white tick here again should be clickable
•you get the idea of those, just listen for a sound that stands out or is more intense, and put a clickable object on it (circle or slider start), do that for all
•00:57:199 (8) - put a note after this
•01:20:599 (1,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7) - way overmapped, should be just 1/2 sliders
•02:27:113 (3,4,5,6,7,8,9) - finish this stream, 2 more notes
•just apply the same stuff throughout the map

good luck
Topic Starter
Icicle Tokamak

Arutsuki wrote:

hello
m4m from q

Addiction
•00:13:742 (1,2,3,4) - ctrl + G
•00:14:770 (1,2,3,4,5) - weird spacing between sliders, awkward to play
•00:18:028 (3) - sound on the sliderend should be clickable
•00:22:142 (9) - ^
•00:30:370 (3) - ^
•00:31:228 (1) - ^
•00:26:256 (8) - white tick here again should be clickable
•you get the idea of those, just listen for a sound that stands out or is more intense, and put a clickable object on it (circle or slider start), do that for all
•00:57:199 (8) - put a note after this
•01:20:599 (1,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7) - way overmapped, should be just 1/2 sliderswill consider it.if the following modders say so
•02:27:113 (3,4,5,6,7,8,9) - finish this stream, 2 more notes
•just apply the same stuff throughout the map

good luck
Nice suggestions,thanks
iHatePeople
M4M from my Queue, i will only mod the Normal Diff, normally i mod Compose and timeline issues, but only the Timeline and DS will make you remap this diff. I'm not mod the Hell Map, because is a Hell Map...

[General]

Hitsound

Hitsound is normally 60%
Hitsound in this map is SOFT

[Normal]

Ranking Criteria

Easy and Normal maps shouldn't have this (Ctrl + Shift + A)
The Distance Snap must be correctly in all Map
00:20:942 (3) - 03:43:228 (1,2) - Only hard+
Hitsound volume cannot be loud.
In Normal Difficult you cannot change de SV.

Timeline

00:17:513 (1) - Tick is here 00:17:856 - end is here 00:18:199
Slide start here 00:20:942 tick here 00:21:628 and end here 00:22:313
00:22:656 (4) - move to 00:22:999 and this slide end here 00:23:685
00:24:199 (1) - end is 00:24:542
00:24:713 - Slide at 00:25:056
00:26:770 (5) - tick here 00:27:113 - end here 00:27:456
00:33:285 (1) - end here 00:36:713
Erase map 00:36:713 at 00:47:599 < BREAK TIME
01:19:228 (3) - hummmmm... i recommend change this, because probably is against the ranking criteria
01:31:570 - Spinner start here and end here 01:33:628
02:34:313 (2,3) - Too hard, change 02:34:485 (3) - start here 02:34:656 and end here 02:34:999
02:35:342 (4,5,6) - Too Hard, delete 02:35:856 (5)
02:41:513 (1) - delete
02:44:942 (7) - move to 02:45:285
02:46:313 (9,10) - Too hard - 02:46:485 (10) - this slide start here 02:46:656 and end here 02:46:999
02:46:999 (11) - move to 02:47:342
02:48:028 - Circle
02:51:456 (5) - Move to 02:51:113 and this slide and here 02:52:313
03:05:856 (4,5) - too hard - 03:05:856 - Start slide here and end 03:06:199
03:07:913 (2,3,4,5) - too hard, change.
03:11:856 (3) - move to 03:13:056 (5)
03:12:713 - Circle
03:13:056 - slide start here and end here 03:14:085
03:14:256 (1) - move to 03:14:428
03:14:856 (2) - delete
03:20:942 - Circle
03:21:285 - Circle
03:21:628 (6) - move to 03:21:970
03:24:370 - Slide here and end here 03:25:228
03:25:399 - Spinner at 03:26:428
and stop D: Maybe you understand the timeline with this mod and can change the rest.

Compose

You need remap Timeline and DS, then i not will mod the compose in this mod.
Topic Starter
Icicle Tokamak

iHatePeople wrote:

M4M from my Queue, i will only mod the Normal Diff, normally i mod Compose and timeline issues, but only the Timeline and DS will make you remap this diff. I'm not mod the Hell Map, because is a Hell Map...

[General]

Hitsound

Hitsound is normally 60%
Hitsound in this map is SOFT

[Normal]

Ranking Criteria

Easy and Normal maps shouldn't have this (Ctrl + Shift + A)
The Distance Snap must be correctly in all Map
00:20:942 (3) - 03:43:228 (1,2) - Only hard+
Hitsound volume cannot be loud.
In Normal Difficult you cannot change de SV.

Timeline

00:17:513 (1) - Tick is here 00:17:856 - end is here 00:18:199
Slide start here 00:20:942 tick here 00:21:628 and end here 00:22:313
00:22:656 (4) - move to 00:22:999 and this slide end here 00:23:685
00:24:199 (1) - end is 00:24:542
00:24:713 - Slide at 00:25:056
00:26:770 (5) - tick here 00:27:113 - end here 00:27:456
00:33:285 (1) - end here 00:36:713
Erase map 00:36:713 at 00:47:599 < BREAK TIME
01:19:228 (3) - hummmmm... i recommend change this, because probably is against the ranking criteriachanged while reserved a little
01:31:570 - Spinner start here and end here 01:33:628seems not good,sorry but i'd like to decline it
02:34:313 (2,3) - Too hard, change 02:34:485 (3) - start here 02:34:656 and end here 02:34:999
02:35:342 (4,5,6) - Too Hard, delete 02:35:856 (5)
02:41:513 (1) - delete
02:44:942 (7) - move to 02:45:285
02:46:313 (9,10) - Too hard - 02:46:485 (10) - this slide start here 02:46:656 and end here 02:46:999
02:46:999 (11) - move to 02:47:342
02:48:028 - Circle
02:51:456 (5) - Move to 02:51:113 and this slide and here 02:52:313
03:05:856 (4,5) - too hard - 03:05:856 - Start slide here and end 03:06:199
03:07:913 (2,3,4,5) - too hard, change.
03:11:856 (3) - move to 03:13:056 (5)
03:12:713 - Circle
03:13:056 - slide start here and end here 03:14:085
03:14:256 (1) - move to 03:14:428
03:14:856 (2) - delete
03:20:942 - Circlefixed
03:21:285 - Circlefixed
03:21:628 (6) - move to 03:21:970fixed
03:24:370 - Slide here and end here 03:25:228fixed
03:25:399 - Spinner at 03:26:428fixed
and stop D: Maybe you understand the timeline with this mod and can change the rest.

Compose

You need remap Timeline and DS, then i not will mod the compose in this mod.
feeling that normal diff is much harder to map than ex ;w;
improved some,i'll fixed the rest if i hve time next weekend
thanks again\owo/
_sponez
Hello! I am from mod queue.


  • [Normal]
  1. In this difficult a lot of ugly overlaps and positions of elements. I will try to find the most.
  2. 00:16:142 (4) - This circle better to move left, to the slider 00:16:485 (5) as it looked at him.
  3. 00:17:513 (1,3) - It's not beautiful.
  4. 00:19:228 (3,1) - It is necessary to increase the distance between them.
  5. 00:20:942 (3) - It starts too late if you pay attention to the vocal. Better split it on two sliders. First starts 00:20:770 (3) and ends 00:21:628, second starts 00:21:970 and ends 00:22:485 + add cirlce there 00:22:828.
  6. 00:24:713 (2) better to move at the end of the slider 00:24:199 (1).
  7. 00:25:056 (3) - it is better to move further away from slider 00:24:199 (1).
  8. 00:25:742 (1) - It lies on slider. It's not beautiful.
  9. 00:26:770 (3,4) - move 4 closer to 3.
  10. It is better that there 00:33:456 and there 00:33:799 were circles or one slider and spinner must starts there 00:33:970, ends there 00:36:713.
  11. 00:55:228 (5,1) - 1 move further from 5 or stack.
  12. I think there 00:57:285 should be something else.
  13. 01:21:799 - there must be break.
  14. 01:25:742 (2,1,2) - It's not beautiful.
  15. 01:28:485 (1,2) - It should be replaced by a single repeat slider.
  16. 01:44:942 (1) to 01:53:170 (3) think about location of elements.
  17. 02:01:399 (1,2) - It's not beautiful.
  18. 02:05:856 (3) - It starts too late. It must starts there 02:05:685 (3) + add one repeat.
  19. 02:09:970 (1,2,3) - It's not beautiful.
  20. 02:16:828 (4,1,1) - 4 lies on 1 and 1. It's not beautiful too.
  21. 02:38:428 (4,5) - ^.
  22. 02:40:142 (6) - Must be longer, becouse voice pulls note. Must ends here 02:42:199.
  23. 02:46:142 and 02:46:313 would like to here was something.
  24. 02:49:570 (1,2) - It's not beautiful too.
  25. 03:12:542 (1,2) - It's like something wrong.
  26. There really many things. Think about the aesthetic part and listen to the singing. Then I'll just like to celebrate. Correct all the similarity of what I have found.

    [Subconscious Addiction]
  27. 00:14:770 (1,2) - It would be better if they are similar in shape.
  28. 00:15:799 (4,5) - Ends of this sliders must be stacked.
  29. 00:18:028 - add circle here.
  30. 00:20:942 (3,4,5,6) - Should be the same distance.
  31. 00:21:628 (7,8) - Why it's stacked?
  32. 00:23:685 (1,2,3) - It's not beautiful.
  33. Spinner must starts there 00:33:970, ends there 00:36:713.
  34. 01:01:228 (3,2) - Stack it.
  35. 01:44:599 (1,2,3,4) - It stream is ugly.
  36. So, for the most part the same flaws. Think about the aesthetic part and listen to the singing. You should also take into account the distance between the elements. Sometimes it is too small you, and sometimes too much. I hope you all uchtesh.

    You can make a good map. Try. I'm sure you will do it. Good luck!
Topic Starter
Icicle Tokamak

Dron4ik_G wrote:

Hello! I am from mod queue.


  • [Normal]
  1. In this difficult a lot of ugly overlaps and positions of elements. I will try to find the most.
  2. 00:16:142 (4) - This circle better to move left, to the slider 00:16:485 (5) as it looked at him.lol nice description. fixed
  3. 00:17:513 (1,3) - It's not beautiful.fixed
  4. 00:19:228 (3,1) - It is necessary to increase the distance between them.no no it's normal diff dude D: i think making the notes higher is just enough
  5. 00:20:942 (3) - It starts too late if you pay attention to the vocal. Better split it on two sliders. First starts 00:20:770 (3) and ends 00:21:628, second starts 00:21:970 and ends 00:22:485 + add cirlce there 00:22:828. fixed while recived my own opinion a little
  6. 00:24:713 (2) better to move at the end of the slider 00:24:199 (1).not a good idea for this diff, but still a good pattern
  7. 00:25:056 (3) - it is better to move further away from slider 00:24:199 (1).^
  8. 00:25:742 (1) - It lies on slider. It's not beautiful.fixed
  9. 00:26:770 (3,4) - move 4 closer to 3.fixed
  10. It is better that there 00:33:456 and there 00:33:799 were circles or one slider and spinner must starts there 00:33:970, ends there 00:36:713.fixed
  11. 00:55:228 (5,1) - 1 move further from 5 or stack.fixed
  12. I think there 00:57:285 should be something else.fixed
  13. 01:21:799 - there must be break.fixed. i remembered i have put a breaktime here qwq
  14. 01:25:742 (2,1,2) - It's not beautiful.fixed
  15. 01:28:485 (1,2) - It should be replaced by a single repeat slider.fixed
  16. 01:44:942 (1) to 01:53:170 (3) think about location of elements.not really sure what should i do
  17. 02:01:399 (1,2) - It's not beautiful.fixed
  18. 02:05:856 (3) - It starts too late. It must starts there 02:05:685 (3) + add one repeat.fixed
  19. 02:09:970 (1,2,3) - It's not beautiful.fixed
  20. 02:16:828 (4,1,1) - 4 lies on 1 and 1. It's not beautiful too.fixed 2/3
  21. 02:38:428 (4,5) - ^.fixed
  22. 02:40:142 (6) - Must be longer, becouse voice pulls note. Must ends here 02:42:199.fixed
  23. 02:46:142 and 02:46:313 would like to here was something.fixed
  24. 02:49:570 (1,2) - It's not beautiful too.fixed
  25. 03:12:542 (1,2) - It's like something wrong.fixed
  26. There really many things. Think about the aesthetic part and listen to the singing. Then I'll just like to celebrate. Correct all the similarity of what I have found.gonna finish later

    [Subconscious Addiction]
  27. 00:14:770 (1,2) - It would be better if they are similar in shape.fixed
  28. 00:15:799 (4,5) - Ends of this sliders must be stacked.fixed
  29. 00:18:028 - add circle here.fixed
  30. 00:20:942 (3,4,5,6) - Should be the same distance.fixed
  31. 00:21:628 (7,8) - Why it's stacked?because 00:21:970 (8) - is under white tick, which i want get a feeling of being stressed
  32. 00:23:685 (1,2,3) - It's not beautiful.do not really understand ;w;
  33. Spinner must starts there 00:33:970, ends there 00:36:713.fixed
  34. 01:01:228 (3,2) - Stack it.fixed
  35. 01:44:599 (1,2,3,4) - It stream is ugly.fixed
  36. So, for the most part the same flaws. Think about the aesthetic part and listen to the singing. You should also take into account the distance between the elements. Sometimes it is too small you, and sometimes too much. I hope you all uchtesh.

    You can make a good map. Try. I'm sure you will do it. Good luck!
Thanks again for modding, you really find something i never notice before. i'll try to find the rest issues
M o c h a
Yay Nanahira!!

Subconscious Addiction


hmmm I noticed a lot of weird overlaps and bad blankets while playing. I didn't put them all in the mod though

00:13:742 (1,2,3) - blanket them better, 00:16:142 (1,2,3) - same with this
00:20:770 (2,3) - maybe spread this a bit more but i think you should fix up the structure of the whole jump
00:22:656 (2) - stack properly on 00:21:628 (7) -
00:25:742 (1,2,3) - stacking this over 00:25:056 (1) - looked messy
00:29:856 (3,4) - I don't think you should overlap these
01:46:742 (2,3) - maybe space these farther to match the other ones
02:33:970 (3) - I think you should just blanket this instead of the half overlap
03:44:856 (2) - touching 03:44:942 (3) -, same with 03:45:542 (2) -
05:05:513 (1) - I feel like you can make something more interesting with the countdown haha, this slider(05:09:628 (1) - ) is an odd choice

I think that's it for now! Feel free to call me back though if you find this helpful! :>
Topic Starter
Icicle Tokamak

M o c h a wrote:

Yay Nanahira!!

Subconscious Addiction


hmmm I noticed a lot of weird overlaps and bad blankets while playing. I didn't put them all in the mod though

00:13:742 (1,2,3) - blanket them better, 00:16:142 (1,2,3) - same with this fixed
00:20:770 (2,3) - maybe spread this a bit more but i think you should fix up the structure of the whole jumpfixed
00:22:656 (2) - stack properly on 00:21:628 (7) - fixed...maybe
00:25:742 (1,2,3) - stacking this over 00:25:056 (1) - looked messy fixed
00:29:856 (3,4) - I don't think you should overlap these don't really get it...i think it's ok
01:46:742 (2,3) - maybe space these farther to match the other ones i adjust these and following patterns farther, though i think there's no need to keep them as far as others
02:33:970 (3) - I think you should just blanket this instead of the half overlap no, listen and you'll find there's a beat in original music
03:44:856 (2) - touching 03:44:942 (3) -, same with 03:45:542 (2) - fixed
05:05:513 (1) - I feel like you can make something more interesting with the countdown haha, this slider(05:09:628 (1) - ) is an odd choice hmmm i'll consider this later, for i haven't come up with an good idea yet
I think that's it for now! Feel free to call me back though if you find this helpful! :>
thanks a lot dude, i think i should recheck my overlaps
mod back later
Jassu
Hi, this is your Jassu m4m (also my first m4m tehehe)

Problems I see :
01:45:285 (1) - I don't think this section deserves kiai, or at least as how I understand it kiai deserves to be on the most intensive parts of the map/the chorus, and this is just an interulde section. Same with 02:53:856 (1) - and 03:48:370 (5) - to an extent, though the last one is just imo since I feel like the solo is severely lacking in intensity to be deserving of kiai.

01:27:028 (2) - I usually would ignore overmapping if it's for a reason but this is odd when in this section you hadn't mapped anything else in the section like this

04:07:913 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - Ending the solo section in a stream feels nice but doesn't really when nothing in the music supports it, better off following rhythm guitar here with some big s p a c i n g imo

In My Opinion :
00:44:942 (1,2,3,4,1,2,3,4) - transition between these two polygons looks ugly

04:13:056 (4,1) - transitioning between these two sliders feels ugly

04:46:656 (3) - The direction of this slider is destroying the circular flow you had going :(

05:18:885 (1,2,1,2) - you have these all over your chorus', but I'll just take this example and say that it could use some work with better flow, say having the jumps rotate around a point or making them in a triangle/square pattern
Topic Starter
Icicle Tokamak

Jaskills wrote:

Placeholder, ignore spoilerbox for now
SPOILER
Hi, this is your Jassu m4m (also my first m4m tehehe)

Problems I see :
01:45:285 (1) - I don't think this section deserves kiai, or at least as how I understand it kiai deserves to be on the most intensive parts of the map/the chorus, and this is just an interulde section. Same with 02:53:856 (1) - and 03:48:370 (5) - to an extent, though the last one is just imo since I feel like the solo is severely lacking in intensity to be deserving of kiai. 03:48:370 (5) - will be changed, but the other two is just intensive enough for klai imo

01:27:028 (2) - I usually would ignore overmapping if it's for a reason but this is odd when in this section you hadn't mapped anything else in the section like this nope, actually the same pattern is used in 02:35:599 (5) - ,for it fits the vocal

04:07:913 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - Ending the solo section in a stream feels nice but doesn't really when nothing in the music supports it, better off following rhythm guitar here with some big s p a c i n g imo hmmm I put a stream here just because I want to fit the drumbeats, I'll consider your advise anyway
In My Opinion :
00:44:942 (1,2,3,4,1,2,3,4) - transition between these two polygons looks ugly fixed

04:13:056 (4,1) - transitioning between these two sliders feels ugly fixed

04:46:656 (3) - The direction of this slider is destroying the circular flow you had going :( fixed

05:18:885 (1,2,1,2) - you have these all over your chorus', but I'll just take this example and say that it could use some work with better flow, say having the jumps rotate around a point or making them in a triangle/square pattern okay, I think I'll preserve some and change the others
thanks!
DeletedUser_10209520
Hello! From my M4M queue:

noitciddA suoicsnocbuS
00:13:742 (1,2,3) - This looks weird to start the map with, mostly because of the overlaps. Maybe scale by like 1.15x to remove overlap?
00:18:885 (1,2,3) - 3 looks very out of place in its current position, with little change in the song. Maybe rotate clockwise a bit and move to around x:184 y:80 for better aesthetic? 3 is also a slightly different slider shape for some reason, so maybe replace it with a copied version of slider 2 instead.
00:20:770 (2,3,4,5,6) - Move 3 to around x:464 y:168 to make a nicer looking star pattern here.
00:21:628 (7) - Ctrl+G slider for better circular flow with the pattern before.
00:23:513 (6,1) - Stack?
00:27:113 (1,2,3) - Make 2 the same slider shape as 1 and 3, so that these sliders can make a triangle shape. (Also, why does 1 point outwards whilst the others point inwards?
00:29:856 (3,4,5,6) - 3,4 are at different heights whilst 5,6 are parallel. Consider making them all parallel.
00:33:628 (7,1) - Weird overlap.
00:38:428 (2,3,4) - Sliders 2,3 have counter-clockwise circular flow (3 effectively acts as a straight slider), so the player expects to continue this. However, 4 breaks this massively, throwing off the player. Consider Ctrl+G'ing slider 4.
01:06:199 (4) - This slider looks really crushed up and squashed. Maybe push the red anchors further away from each other?
01:12:370 (1,2) - Small uses of slider leniency are reasonable, but this pattern is almost guaranteed to end with either a slider break or some very painful flow. Curve 1 in the opposite direction, towards 2's head, so that flow is better in this section.
01:17:342 (4,5) - This section has really high spacing, before just... nothing? Space 5 more from 4 so that the DS is more consistent in this area.
01:18:542 (1,4) - Overlap - Move 1 so that its tail is stacked on 4.
01:23:342 (1) - Red anchor would look better if it were perfectly centered on this slider.
01:27:028 (2,3) - No rhythm to suggest 2 active beats here - possibly remove 2 and extend 3 to take its place?
01:33:285 (2,3,1) - 2,3 has really similar spacing to 3,1, leading to players believing 3,1 is a 1/2 beat gap and hitting 1 too early. Consider making it extra obvious that 3,1 is a 1/1 gap by putting 1 much further away.
01:39:799 (3,4) - Why is this such low spacing?
01:42:713 (3,4,5) - This curve looks very awkward - move 4 to the left a bit so that these notes act as a continuation of 5.
01:50:428 (7) - Ctrl+G for better circular flow with slider 6.
01:56:599 (3,4,5) - This curve is really sharp out of nowhere, leading to strange aesthetics. Consider toning down the curve a bit.
02:21:970 (2) - Again, Ctrl+G for better flow with slider 1.
02:40:142 (3) - Ctrl+G for circular flow with previous objects.
02:58:999 (2) - Again, Ctrl+G for better flow with previous slider.

I'm gonna stop modding normally here, because at this point it feels a little detrimental. I feel that overall, this map's structure is pretty chaotic and needs improvement before this map can progress much further towards ranking.

I definitely don't have the time to explain everything about map structure (I'd be sitting here years!), so instead I'll run through the map's main issues, and the easiest ways to fix them.

1) Overlaps are common throughout the map. These generally make things look messy and disorganised, so it's best to keep them to a minimum. There's a few examples at 00:40:485 (3,4,2) - 00:39:456 (5,6,1,2) - 00:54:713 (2,2) - 00:58:999 (2,4) - although I'm sure there's more throughout the map. General advice for this is to make sure Hit Animations are off (View > Hit Animations unchecked) so you can see older notes, and generally keeping track of older notes to make sure that you don't overlap them too often.

2) Whilst unstructured jump patterns aren't necessarily bad, they often look messy if they're extremely loose. Generally, jump patterns should have some kind of symmetry to them, e.g. patterns like the trapezium at 01:02:085 (3,4,5,6) - or the star at 01:19:228 (2,3,4,5,6) - . However, there's often areas with little symmetry or consistency at all, e.g. 02:22:313 (3,4,5,6,7,8) - or 02:02:256 (2,3,4,5,6,7,8) - . Try to organise these by using different forms of symmetry - you've already used stars and squares, but isometric grids and equilateral triangles often make for perfect shapes to improve aesthetics in any case.

Here's an example of how I'd change one of your patterns, specifically at 04:27:456 (1,2,3,4,5,6,7,8) - :

https://osu.ppy.sh/ss/10126514
The original pattern. It's pretty close to looking good, but just needs some tweaking. Lowered AR so that the pattern shows clearer in the screenshots

https://osu.ppy.sh/ss/10126522
Stacking notes to reduce unneccessary overlaps - this makes the section look a lot more structured and less messy.

https://osu.ppy.sh/ss/10126530
Notes are moved into a set of equilateral triangles, or an isometric grid. This adds symmetry to the pattern, making it much nicer to look at and making it feel more planned out and structured.

Going through your map and filtering out the overlaps, and trying to reorganise some jump patterns to use more symmetry, would begin to improve your map's overall structure massively.

If you'd like to learn more about structure, or specifically aesthetics with jumps, A Mo did a nice video covering the topic, found here:


GL, HF!

(Please remember to return the M4M! My map can be found here: https://osu.ppy.sh/beatmapsets/717143/discussion)
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