Thank you for your advice <3 Actually i forgot to switch on DS after mapping that harder diff,completely ......qwq (Besides,your English is not bad XD) kudosu given!
Addiction •00:13:742 (1,2,3,4) - ctrl + G •00:14:770 (1,2,3,4,5) - weird spacing between sliders, awkward to play •00:18:028 (3) - sound on the sliderend should be clickable •00:22:142 (9) - ^ •00:30:370 (3) - ^ •00:31:228 (1) - ^ •00:26:256 (8) - white tick here again should be clickable •you get the idea of those, just listen for a sound that stands out or is more intense, and put a clickable object on it (circle or slider start), do that for all •00:57:199 (8) - put a note after this •01:20:599 (1,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7) - way overmapped, should be just 1/2 sliders •02:27:113 (3,4,5,6,7,8,9) - finish this stream, 2 more notes •just apply the same stuff throughout the map
Addiction •00:13:742 (1,2,3,4) - ctrl + G√ •00:14:770 (1,2,3,4,5) - weird spacing between sliders, awkward to play√ •00:18:028 (3) - sound on the sliderend should be clickable√ •00:22:142 (9) - ^√ •00:30:370 (3) - ^√ •00:31:228 (1) - ^√ •00:26:256 (8) - white tick here again should be clickable√ •you get the idea of those, just listen for a sound that stands out or is more intense, and put a clickable object on it (circle or slider start), do that for all •00:57:199 (8) - put a note after this√ •01:20:599 (1,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7) - way overmapped, should be just 1/2 sliderswill consider it.if the following modders say so •02:27:113 (3,4,5,6,7,8,9) - finish this stream, 2 more notes√ •just apply the same stuff throughout the map
M4M from my Queue, i will only mod the Normal Diff, normally i mod Compose and timeline issues, but only the Timeline and DS will make you remap this diff. I'm not mod the Hell Map, because is a Hell Map...
[General]
Hitsound
Hitsound is normally 60% Hitsound in this map is SOFT
[Normal]
Ranking Criteria
Easy and Normal maps shouldn't have this (Ctrl + Shift + A)
The Distance Snap must be correctly in all Map 00:20:942 (3) - 03:43:228 (1,2) - Only hard+ Hitsound volume cannot be loud. In Normal Difficult you cannot change de SV.
Timeline
00:17:513 (1) - Tick is here 00:17:856 - end is here 00:18:199 Slide start here 00:20:942 tick here 00:21:628 and end here 00:22:313 00:22:656 (4) - move to 00:22:999 and this slide end here 00:23:685 00:24:199 (1) - end is 00:24:542 00:24:713 - Slide at 00:25:056 00:26:770 (5) - tick here 00:27:113 - end here 00:27:456 00:33:285 (1) - end here 00:36:713 Erase map 00:36:713 at 00:47:599 < BREAK TIME 01:19:228 (3) - hummmmm... i recommend change this, because probably is against the ranking criteria 01:31:570 - Spinner start here and end here 01:33:628 02:34:313 (2,3) - Too hard, change 02:34:485 (3) - start here 02:34:656 and end here 02:34:999 02:35:342 (4,5,6) - Too Hard, delete 02:35:856 (5) 02:41:513 (1) - delete 02:44:942 (7) - move to 02:45:285 02:46:313 (9,10) - Too hard - 02:46:485 (10) - this slide start here 02:46:656 and end here 02:46:999 02:46:999 (11) - move to 02:47:342 02:48:028 - Circle 02:51:456 (5) - Move to 02:51:113 and this slide and here 02:52:313 03:05:856 (4,5) - too hard - 03:05:856 - Start slide here and end 03:06:199 03:07:913 (2,3,4,5) - too hard, change. 03:11:856 (3) - move to 03:13:056 (5) 03:12:713 - Circle 03:13:056 - slide start here and end here 03:14:085 03:14:256 (1) - move to 03:14:428 03:14:856 (2) - delete 03:20:942 - Circle 03:21:285 - Circle 03:21:628 (6) - move to 03:21:970 03:24:370 - Slide here and end here 03:25:228 03:25:399 - Spinner at 03:26:428 and stop D: Maybe you understand the timeline with this mod and can change the rest.
Compose
You need remap Timeline and DS, then i not will mod the compose in this mod.
M4M from my Queue, i will only mod the Normal Diff, normally i mod Compose and timeline issues, but only the Timeline and DS will make you remap this diff. I'm not mod the Hell Map, because is a Hell Map...
[General]
Hitsound√
Hitsound is normally 60% Hitsound in this map is SOFT
[Normal]
Ranking Criteria√
Easy and Normal maps shouldn't have this (Ctrl + Shift + A)
The Distance Snap must be correctly in all Map 00:20:942 (3) - 03:43:228 (1,2) - Only hard+ Hitsound volume cannot be loud. In Normal Difficult you cannot change de SV.
Timeline
00:17:513 (1) - Tick is here 00:17:856 - end is here 00:18:199√ Slide start here 00:20:942 tick here 00:21:628 and end here 00:22:313√ 00:22:656 (4) - move to 00:22:999 and this slide end here 00:23:685 √ 00:24:199 (1) - end is 00:24:542√ 00:24:713 - Slide at 00:25:056√ 00:26:770 (5) - tick here 00:27:113 - end here 00:27:456√ 00:33:285 (1) - end here 00:36:713√ Erase map 00:36:713 at 00:47:599 < BREAK TIME√ 01:19:228 (3) - hummmmm... i recommend change this, because probably is against the ranking criteriachanged while reserved a little 01:31:570 - Spinner start here and end here 01:33:628seems not good,sorry but i'd like to decline it 02:34:313 (2,3) - Too hard, change 02:34:485 (3) - start here 02:34:656 and end here 02:34:999√ 02:35:342 (4,5,6) - Too Hard, delete 02:35:856 (5) 02:41:513 (1) - delete 02:44:942 (7) - move to 02:45:285 02:46:313 (9,10) - Too hard - 02:46:485 (10) - this slide start here 02:46:656 and end here 02:46:999 02:46:999 (11) - move to 02:47:342 02:48:028 - Circle 02:51:456 (5) - Move to 02:51:113 and this slide and here 02:52:313 03:05:856 (4,5) - too hard - 03:05:856 - Start slide here and end 03:06:199 03:07:913 (2,3,4,5) - too hard, change. 03:11:856 (3) - move to 03:13:056 (5) 03:12:713 - Circle 03:13:056 - slide start here and end here 03:14:085 03:14:256 (1) - move to 03:14:428 03:14:856 (2) - delete 03:20:942 - Circlefixed 03:21:285 - Circlefixed 03:21:628 (6) - move to 03:21:970fixed 03:24:370 - Slide here and end here 03:25:228fixed 03:25:399 - Spinner at 03:26:428fixed and stop D: Maybe you understand the timeline with this mod and can change the rest.
Compose
You need remap Timeline and DS, then i not will mod the compose in this mod.
feeling that normal diff is much harder to map than ex ;w; improved some,i'll fixed the rest if i hve time next weekend thanks again\owo/
In this difficult a lot of ugly overlaps and positions of elements. I will try to find the most.
00:16:142 (4) - This circle better to move left, to the slider 00:16:485 (5) as it looked at him.
00:17:513 (1,3) - It's not beautiful.
00:19:228 (3,1) - It is necessary to increase the distance between them.
00:20:942 (3) - It starts too late if you pay attention to the vocal. Better split it on two sliders. First starts 00:20:770 (3) and ends 00:21:628, second starts 00:21:970 and ends 00:22:485 + add cirlce there 00:22:828.
00:24:713 (2) better to move at the end of the slider 00:24:199 (1).
00:25:056 (3) - it is better to move further away from slider 00:24:199 (1).
00:25:742 (1) - It lies on slider. It's not beautiful.
00:26:770 (3,4) - move 4 closer to 3.
It is better that there 00:33:456 and there 00:33:799 were circles or one slider and spinner must starts there 00:33:970, ends there 00:36:713.
00:55:228 (5,1) - 1 move further from 5 or stack.
I think there 00:57:285 should be something else.
01:21:799 - there must be break.
01:25:742 (2,1,2) - It's not beautiful.
01:28:485 (1,2) - It should be replaced by a single repeat slider.
01:44:942 (1) to 01:53:170 (3) think about location of elements.
02:01:399 (1,2) - It's not beautiful.
02:05:856 (3) - It starts too late. It must starts there 02:05:685 (3) + add one repeat.
02:09:970 (1,2,3) - It's not beautiful.
02:16:828 (4,1,1) - 4 lies on 1 and 1. It's not beautiful too.
02:38:428 (4,5) - ^.
02:40:142 (6) - Must be longer, becouse voice pulls note. Must ends here 02:42:199.
02:46:142 and 02:46:313 would like to here was something.
02:49:570 (1,2) - It's not beautiful too.
03:12:542 (1,2) - It's like something wrong.
There really many things. Think about the aesthetic part and listen to the singing. Then I'll just like to celebrate. Correct all the similarity of what I have found.
[Subconscious Addiction]
00:14:770 (1,2) - It would be better if they are similar in shape.
00:15:799 (4,5) - Ends of this sliders must be stacked.
00:18:028 - add circle here.
00:20:942 (3,4,5,6) - Should be the same distance.
00:21:628 (7,8) - Why it's stacked?
00:23:685 (1,2,3) - It's not beautiful.
Spinner must starts there 00:33:970, ends there 00:36:713.
01:01:228 (3,2) - Stack it.
01:44:599 (1,2,3,4) - It stream is ugly.
So, for the most part the same flaws. Think about the aesthetic part and listen to the singing. You should also take into account the distance between the elements. Sometimes it is too small you, and sometimes too much. I hope you all uchtesh.
You can make a good map. Try. I'm sure you will do it. Good luck!
In this difficult a lot of ugly overlaps and positions of elements. I will try to find the most.
00:16:142 (4) - This circle better to move left, to the slider 00:16:485 (5) as it looked at him.lol nice description. fixed
00:17:513 (1,3) - It's not beautiful.fixed
00:19:228 (3,1) - It is necessary to increase the distance between them.no no it's normal diff dude D: i think making the notes higher is just enough
00:20:942 (3) - It starts too late if you pay attention to the vocal. Better split it on two sliders. First starts 00:20:770 (3) and ends 00:21:628, second starts 00:21:970 and ends 00:22:485 + add cirlce there 00:22:828. fixed while recived my own opinion a little
00:24:713 (2) better to move at the end of the slider 00:24:199 (1).not a good idea for this diff, but still a good pattern
00:25:056 (3) - it is better to move further away from slider 00:24:199 (1).^
00:25:742 (1) - It lies on slider. It's not beautiful.fixed
00:26:770 (3,4) - move 4 closer to 3.fixed
It is better that there 00:33:456 and there 00:33:799 were circles or one slider and spinner must starts there 00:33:970, ends there 00:36:713.fixed
00:55:228 (5,1) - 1 move further from 5 or stack.fixed
I think there 00:57:285 should be something else.fixed
01:21:799 - there must be break.fixed. i remembered i have put a breaktime here qwq
01:25:742 (2,1,2) - It's not beautiful.fixed
01:28:485 (1,2) - It should be replaced by a single repeat slider.fixed
01:44:942 (1) to 01:53:170 (3) think about location of elements.not really sure what should i do
02:01:399 (1,2) - It's not beautiful.fixed
02:05:856 (3) - It starts too late. It must starts there 02:05:685 (3) + add one repeat.fixed
02:09:970 (1,2,3) - It's not beautiful.fixed
02:16:828 (4,1,1) - 4 lies on 1 and 1. It's not beautiful too.fixed 2/3
02:38:428 (4,5) - ^.fixed
02:40:142 (6) - Must be longer, becouse voice pulls note. Must ends here 02:42:199.fixed
02:46:142 and 02:46:313 would like to here was something.fixed
02:49:570 (1,2) - It's not beautiful too.fixed
03:12:542 (1,2) - It's like something wrong.fixed
There really many things. Think about the aesthetic part and listen to the singing. Then I'll just like to celebrate. Correct all the similarity of what I have found.gonna finish later
[Subconscious Addiction]
00:14:770 (1,2) - It would be better if they are similar in shape.fixed
00:15:799 (4,5) - Ends of this sliders must be stacked.fixed
00:18:028 - add circle here.fixed
00:20:942 (3,4,5,6) - Should be the same distance.fixed
00:21:628 (7,8) - Why it's stacked?because 00:21:970 (8) - is under white tick, which i want get a feeling of being stressed
00:23:685 (1,2,3) - It's not beautiful.do not really understand ;w;
Spinner must starts there 00:33:970, ends there 00:36:713.fixed
01:01:228 (3,2) - Stack it.fixed
01:44:599 (1,2,3,4) - It stream is ugly.fixed
So, for the most part the same flaws. Think about the aesthetic part and listen to the singing. You should also take into account the distance between the elements. Sometimes it is too small you, and sometimes too much. I hope you all uchtesh.
You can make a good map. Try. I'm sure you will do it. Good luck!
Thanks again for modding, you really find something i never notice before. i'll try to find the rest issues
hmmm I noticed a lot of weird overlaps and bad blankets while playing. I didn't put them all in the mod though
00:13:742 (1,2,3) - blanket them better, 00:16:142 (1,2,3) - same with this 00:20:770 (2,3) - maybe spread this a bit more but i think you should fix up the structure of the whole jump 00:22:656 (2) - stack properly on 00:21:628 (7) - 00:25:742 (1,2,3) - stacking this over 00:25:056 (1) - looked messy 00:29:856 (3,4) - I don't think you should overlap these 01:46:742 (2,3) - maybe space these farther to match the other ones 02:33:970 (3) - I think you should just blanket this instead of the half overlap 03:44:856 (2) - touching 03:44:942 (3) -, same with 03:45:542 (2) - 05:05:513 (1) - I feel like you can make something more interesting with the countdown haha, this slider(05:09:628 (1) - ) is an odd choice
I think that's it for now! Feel free to call me back though if you find this helpful! :>
hmmm I noticed a lot of weird overlaps and bad blankets while playing. I didn't put them all in the mod though
00:13:742 (1,2,3) - blanket them better, 00:16:142 (1,2,3) - same with this fixed 00:20:770 (2,3) - maybe spread this a bit more but i think you should fix up the structure of the whole jumpfixed 00:22:656 (2) - stack properly on 00:21:628 (7) - fixed...maybe 00:25:742 (1,2,3) - stacking this over 00:25:056 (1) - looked messy fixed 00:29:856 (3,4) - I don't think you should overlap these don't really get it...i think it's ok 01:46:742 (2,3) - maybe space these farther to match the other ones i adjust these and following patterns farther, though i think there's no need to keep them as far as others 02:33:970 (3) - I think you should just blanket this instead of the half overlap no, listen and you'll find there's a beat in original music 03:44:856 (2) - touching 03:44:942 (3) -, same with 03:45:542 (2) - fixed 05:05:513 (1) - I feel like you can make something more interesting with the countdown haha, this slider(05:09:628 (1) - ) is an odd choice hmmm i'll consider this later, for i haven't come up with an good idea yet
I think that's it for now! Feel free to call me back though if you find this helpful! :>
thanks a lot dude, i think i should recheck my overlaps mod back later
Hi, this is your Jassu m4m (also my first m4m tehehe)
Problems I see : 01:45:285 (1) - I don't think this section deserves kiai, or at least as how I understand it kiai deserves to be on the most intensive parts of the map/the chorus, and this is just an interulde section. Same with 02:53:856 (1) - and 03:48:370 (5) - to an extent, though the last one is just imo since I feel like the solo is severely lacking in intensity to be deserving of kiai.
01:27:028 (2) - I usually would ignore overmapping if it's for a reason but this is odd when in this section you hadn't mapped anything else in the section like this
04:07:913 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - Ending the solo section in a stream feels nice but doesn't really when nothing in the music supports it, better off following rhythm guitar here with some big s p a c i n g imo
In My Opinion : 00:44:942 (1,2,3,4,1,2,3,4) - transition between these two polygons looks ugly
04:13:056 (4,1) - transitioning between these two sliders feels ugly
04:46:656 (3) - The direction of this slider is destroying the circular flow you had going
05:18:885 (1,2,1,2) - you have these all over your chorus', but I'll just take this example and say that it could use some work with better flow, say having the jumps rotate around a point or making them in a triangle/square pattern
Hi, this is your Jassu m4m (also my first m4m tehehe)
Problems I see : 01:45:285 (1) - I don't think this section deserves kiai, or at least as how I understand it kiai deserves to be on the most intensive parts of the map/the chorus, and this is just an interulde section. Same with 02:53:856 (1) - and 03:48:370 (5) - to an extent, though the last one is just imo since I feel like the solo is severely lacking in intensity to be deserving of kiai. 03:48:370 (5) - will be changed, but the other two is just intensive enough for klai imo
01:27:028 (2) - I usually would ignore overmapping if it's for a reason but this is odd when in this section you hadn't mapped anything else in the section like this nope, actually the same pattern is used in 02:35:599 (5) - ,for it fits the vocal
04:07:913 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - Ending the solo section in a stream feels nice but doesn't really when nothing in the music supports it, better off following rhythm guitar here with some big s p a c i n g imo hmmm I put a stream here just because I want to fit the drumbeats, I'll consider your advise anyway In My Opinion : 00:44:942 (1,2,3,4,1,2,3,4) - transition between these two polygons looks ugly fixed
04:13:056 (4,1) - transitioning between these two sliders feels ugly fixed
04:46:656 (3) - The direction of this slider is destroying the circular flow you had going fixed
05:18:885 (1,2,1,2) - you have these all over your chorus', but I'll just take this example and say that it could use some work with better flow, say having the jumps rotate around a point or making them in a triangle/square pattern okay, I think I'll preserve some and change the others
00:13:742 (1,2,3) - This looks weird to start the map with, mostly because of the overlaps. Maybe scale by like 1.15x to remove overlap? 00:18:885 (1,2,3) - 3 looks very out of place in its current position, with little change in the song. Maybe rotate clockwise a bit and move to around x:184 y:80 for better aesthetic? 3 is also a slightly different slider shape for some reason, so maybe replace it with a copied version of slider 2 instead. 00:20:770 (2,3,4,5,6) - Move 3 to around x:464 y:168 to make a nicer looking star pattern here. 00:21:628 (7) - Ctrl+G slider for better circular flow with the pattern before. 00:23:513 (6,1) - Stack? 00:27:113 (1,2,3) - Make 2 the same slider shape as 1 and 3, so that these sliders can make a triangle shape. (Also, why does 1 point outwards whilst the others point inwards? 00:29:856 (3,4,5,6) - 3,4 are at different heights whilst 5,6 are parallel. Consider making them all parallel. 00:33:628 (7,1) - Weird overlap. 00:38:428 (2,3,4) - Sliders 2,3 have counter-clockwise circular flow (3 effectively acts as a straight slider), so the player expects to continue this. However, 4 breaks this massively, throwing off the player. Consider Ctrl+G'ing slider 4. 01:06:199 (4) - This slider looks really crushed up and squashed. Maybe push the red anchors further away from each other? 01:12:370 (1,2) - Small uses of slider leniency are reasonable, but this pattern is almost guaranteed to end with either a slider break or some very painful flow. Curve 1 in the opposite direction, towards 2's head, so that flow is better in this section. 01:17:342 (4,5) - This section has really high spacing, before just... nothing? Space 5 more from 4 so that the DS is more consistent in this area. 01:18:542 (1,4) - Overlap - Move 1 so that its tail is stacked on 4. 01:23:342 (1) - Red anchor would look better if it were perfectly centered on this slider. 01:27:028 (2,3) - No rhythm to suggest 2 active beats here - possibly remove 2 and extend 3 to take its place? 01:33:285 (2,3,1) - 2,3 has really similar spacing to 3,1, leading to players believing 3,1 is a 1/2 beat gap and hitting 1 too early. Consider making it extra obvious that 3,1 is a 1/1 gap by putting 1 much further away. 01:39:799 (3,4) - Why is this such low spacing? 01:42:713 (3,4,5) - This curve looks very awkward - move 4 to the left a bit so that these notes act as a continuation of 5. 01:50:428 (7) - Ctrl+G for better circular flow with slider 6. 01:56:599 (3,4,5) - This curve is really sharp out of nowhere, leading to strange aesthetics. Consider toning down the curve a bit. 02:21:970 (2) - Again, Ctrl+G for better flow with slider 1. 02:40:142 (3) - Ctrl+G for circular flow with previous objects. 02:58:999 (2) - Again, Ctrl+G for better flow with previous slider.
I'm gonna stop modding normally here, because at this point it feels a little detrimental. I feel that overall, this map's structure is pretty chaotic and needs improvement before this map can progress much further towards ranking.
I definitely don't have the time to explain everything about map structure (I'd be sitting here years!), so instead I'll run through the map's main issues, and the easiest ways to fix them.
1) Overlaps are common throughout the map. These generally make things look messy and disorganised, so it's best to keep them to a minimum. There's a few examples at 00:40:485 (3,4,2) - 00:39:456 (5,6,1,2) - 00:54:713 (2,2) - 00:58:999 (2,4) - although I'm sure there's more throughout the map. General advice for this is to make sure Hit Animations are off (View > Hit Animations unchecked) so you can see older notes, and generally keeping track of older notes to make sure that you don't overlap them too often.
2) Whilst unstructured jump patterns aren't necessarily bad, they often look messy if they're extremely loose. Generally, jump patterns should have some kind of symmetry to them, e.g. patterns like the trapezium at 01:02:085 (3,4,5,6) - or the star at 01:19:228 (2,3,4,5,6) - . However, there's often areas with little symmetry or consistency at all, e.g. 02:22:313 (3,4,5,6,7,8) - or 02:02:256 (2,3,4,5,6,7,8) - . Try to organise these by using different forms of symmetry - you've already used stars and squares, but isometric grids and equilateral triangles often make for perfect shapes to improve aesthetics in any case.
Here's an example of how I'd change one of your patterns, specifically at 04:27:456 (1,2,3,4,5,6,7,8) - :
https://osu.ppy.sh/ss/10126514 The original pattern. It's pretty close to looking good, but just needs some tweaking. Lowered AR so that the pattern shows clearer in the screenshots
https://osu.ppy.sh/ss/10126522 Stacking notes to reduce unneccessary overlaps - this makes the section look a lot more structured and less messy.
https://osu.ppy.sh/ss/10126530 Notes are moved into a set of equilateral triangles, or an isometric grid. This adds symmetry to the pattern, making it much nicer to look at and making it feel more planned out and structured.
Going through your map and filtering out the overlaps, and trying to reorganise some jump patterns to use more symmetry, would begin to improve your map's overall structure massively.
If you'd like to learn more about structure, or specifically aesthetics with jumps, A Mo did a nice video covering the topic, found here:
00:13:742 (1,2,3) - This looks weird to start the map with, mostly because of the overlaps. Maybe scale by like 1.15x to remove overlap? 00:18:885 (1,2,3) - 3 looks very out of place in its current position, with little change in the song. Maybe rotate clockwise a bit and move to around x:184 y:80 for better aesthetic? 3 is also a slightly different slider shape for some reason, so maybe replace it with a copied version of slider 2 instead. 00:20:770 (2,3,4,5,6) - Move 3 to around x:464 y:168 to make a nicer looking star pattern here. 00:21:628 (7) - Ctrl+G slider for better circular flow with the pattern before. 00:23:513 (6,1) - Stack? 00:27:113 (1,2,3) - Make 2 the same slider shape as 1 and 3, so that these sliders can make a triangle shape. (Also, why does 1 point outwards whilst the others point inwards? 00:29:856 (3,4,5,6) - 3,4 are at different heights whilst 5,6 are parallel. Consider making them all parallel. 00:33:628 (7,1) - Weird overlap. 00:38:428 (2,3,4) - Sliders 2,3 have counter-clockwise circular flow (3 effectively acts as a straight slider), so the player expects to continue this. However, 4 breaks this massively, throwing off the player. Consider Ctrl+G'ing slider 4. 01:06:199 (4) - This slider looks really crushed up and squashed. Maybe push the red anchors further away from each other? 01:12:370 (1,2) - Small uses of slider leniency are reasonable, but this pattern is almost guaranteed to end with either a slider break or some very painful flow. Curve 1 in the opposite direction, towards 2's head, so that flow is better in this section. 01:17:342 (4,5) - This section has really high spacing, before just... nothing? Space 5 more from 4 so that the DS is more consistent in this area. 01:18:542 (1,4) - Overlap - Move 1 so that its tail is stacked on 4. 01:23:342 (1) - Red anchor would look better if it were perfectly centered on this slider. 01:27:028 (2,3) - No rhythm to suggest 2 active beats here - possibly remove 2 and extend 3 to take its place? 01:33:285 (2,3,1) - 2,3 has really similar spacing to 3,1, leading to players believing 3,1 is a 1/2 beat gap and hitting 1 too early. Consider making it extra obvious that 3,1 is a 1/1 gap by putting 1 much further away. 01:39:799 (3,4) - Why is this such low spacing? 01:42:713 (3,4,5) - This curve looks very awkward - move 4 to the left a bit so that these notes act as a continuation of 5. 01:50:428 (7) - Ctrl+G for better circular flow with slider 6. 01:56:599 (3,4,5) - This curve is really sharp out of nowhere, leading to strange aesthetics. Consider toning down the curve a bit. 02:21:970 (2) - Again, Ctrl+G for better flow with slider 1. 02:40:142 (3) - Ctrl+G for circular flow with previous objects. 02:58:999 (2) - Again, Ctrl+G for better flow with previous slider.
I'm gonna stop modding normally here, because at this point it feels a little detrimental. I feel that overall, this map's structure is pretty chaotic and needs improvement before this map can progress much further towards ranking.
I definitely don't have the time to explain everything about map structure (I'd be sitting here years!), so instead I'll run through the map's main issues, and the easiest ways to fix them.
1) Overlaps are common throughout the map. These generally make things look messy and disorganised, so it's best to keep them to a minimum. There's a few examples at 00:40:485 (3,4,2) - 00:39:456 (5,6,1,2) - 00:54:713 (2,2) - 00:58:999 (2,4) - although I'm sure there's more throughout the map. General advice for this is to make sure Hit Animations are off (View > Hit Animations unchecked) so you can see older notes, and generally keeping track of older notes to make sure that you don't overlap them too often.
2) Whilst unstructured jump patterns aren't necessarily bad, they often look messy if they're extremely loose. Generally, jump patterns should have some kind of symmetry to them, e.g. patterns like the trapezium at 01:02:085 (3,4,5,6) - or the star at 01:19:228 (2,3,4,5,6) - . However, there's often areas with little symmetry or consistency at all, e.g. 02:22:313 (3,4,5,6,7,8) - or 02:02:256 (2,3,4,5,6,7,8) - . Try to organise these by using different forms of symmetry - you've already used stars and squares, but isometric grids and equilateral triangles often make for perfect shapes to improve aesthetics in any case.
Here's an example of how I'd change one of your patterns, specifically at 04:27:456 (1,2,3,4,5,6,7,8) - :
https://osu.ppy.sh/ss/10126514 The original pattern. It's pretty close to looking good, but just needs some tweaking. Lowered AR so that the pattern shows clearer in the screenshots
https://osu.ppy.sh/ss/10126522 Stacking notes to reduce unneccessary overlaps - this makes the section look a lot more structured and less messy.
https://osu.ppy.sh/ss/10126530 Notes are moved into a set of equilateral triangles, or an isometric grid. This adds symmetry to the pattern, making it much nicer to look at and making it feel more planned out and structured.
Going through your map and filtering out the overlaps, and trying to reorganise some jump patterns to use more symmetry, would begin to improve your map's overall structure massively.
If you'd like to learn more about structure, or specifically aesthetics with jumps, A Mo did a nice video covering the topic, found here:
Ok thanks! I've gone through your suggestions and most are inspiring to me. However I'll be busy these days so fixing will delay for several days. I'm firstly going to mod your map instead!