Natsu wrote:
03:28:753 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - just to up it to 9 stars I suppose, on a serious note, I don't think this huge difficulty spikes should be allowed, you can argue that you feel the music is stronger than other parts, but I don't that justify 12,0 10,0 jumps.
also can you explain me what's the point of making maps that no one can play? I mean, anyone can take songs like this and make 9 stars maps, but I think people don't because no one can enjoy them (without NF or HT), there is a point when maps become physically impossible and they shouldn't be ranked IMO.
About the big difficulty spike what's the point of have it? make your map 9 stars? make it super hard?, if they fit the music or not is subjective, since alot of people would argue they do (personally I don't think they do), but we should take in consideration the playability of the map, having them make the map less enjoyable, I believe you are a decent mapper who can represent the song without the need of those jumps.
There are alot of linear movements 03:25:060 (1,2,3,1) - that don't play good at normal bpms and I guess they are worst at this high bpm, alot of overmapped objects as Xexxar pointed.
Anyways if this get ranked with that difficulty spike, we shouldn't complain at any other as well, since this one is beyond to any other difficulty spike.
1. What do you mean 'no one can play'? Who do you think tested them then? What do you consider playable and unplayable? Does playable always equal to fcable in your mind? And lastly: what's wrong with having something
unplayable if it's not too out of reach of what people can do now? What wrong will it do? (not even speaking of this map)
2. The point of having a difficulty spike is to follow the song. And since the target audience are top players, it is a top difficulty, which means the whole map is scaled around being challenging as well.
3. I am against overmapping. There are no overmapped objects in my maps except for slider ends. I tried stopping RIDICULOUSLY overmapped maps from being ranked, but it never worked. Even if it was overmapped, I could argue it fits the guitar sweeps, but enough of that.
4. 03:25:060 (1,2,3,1) - which part of
this is linear? I just checked the entire 260 bpm part and there isn't a single linear pattern, lol. I can actually link you every linear pattern in the map:
02:35:298 (1,2,3) - felt like it fits guitar + good lead in to 02:35:803 (1) -
05:23:057 (1) - all of these, also because of how the guitar goes
both are in 178 bpm parts, and there are only 2 instances of them. Not a valid point.
5. What's wrong with extreme difficulty spikes being ranked? As long as it would be justified and made sense in comparison to the rest of the song/map like here, it would be fine.