Xexxar
The guitar - this is what we came up with goldenwolf/ukod and me, pishi also icon'd this - 1/6 are changed to 1/4 - https://misery.s-ul.eu/KHJ3l7o1
every single object you linked is actually there, leave timiming judging to more experienced timers please.
What's wrong with mapping so it's hard to pass? Don't you remember what happened with Airman or any other of the challenge maps? Or when Everything Will Freeze was 'hard' and then C just comes in and fc's it?
In the thread I've talked about the transition, and all I said about it is that I want it to consist out of clicks for every guitar 1/2 at 03:14:907 (1,2,1,2,1,2,1,2) - and that's nowhere close to 'unplayable', please leave judging playability to players and me. I asked some people about the transition like Azerite and he said it's really nothing special especially if you know it's there after playing it once or just looking at the map.Xexxar wrote:
Xendogenesis wrote:
i ducking love this map
i like watching centipede too :^)
In all seriousness, I like the map but i feel like it's just excessive how much the solo increases the difficulty of this map.
I would like for people to seriously atleast consider the transition between 03:00:073 (1) - and 03:15:830 (1) - .
It's obvious that the later has a bit more uniqueness and intensity to it, but is this unbelievably impossible mapping really necessary? It's not enjoyable for anyone to play this map and then be hit with arguably a wall of unplayability. (sure its possible to play this but I'm just being realistic).
It honestly just feels like its trying to be AS HARD AS PHYSICALLY possible for the sake of being it. Almost no one can play it, no one can enjoy it, so why do it?
Instances of overmapping
03:23:271 (2) -
03:23:387 (4) -
03:23:503 (2) -
03:25:579 (2) -
03:25:926 (4) -
03:26:387 (3) -
ETC.
feels like forced difficulty to me
The guitar - this is what we came up with goldenwolf/ukod and me, pishi also icon'd this - 1/6 are changed to 1/4 - https://misery.s-ul.eu/KHJ3l7o1
every single object you linked is actually there, leave timiming judging to more experienced timers please.
What's wrong with mapping so it's hard to pass? Don't you remember what happened with Airman or any other of the challenge maps? Or when Everything Will Freeze was 'hard' and then C just comes in and fc's it?
Shian-aaa
thanks for your opinion! our opinions clash, it seems.Shian-aaa wrote:
This is the first Mazzerin map that is pointless enough to be in qualify state as of now.
Overall maps from first time mappers appeal more then what has been shown here.
Couple of obvious wrong things:
-Map up to 1200 combo is outragously boring (till 2 min 20 gametime) basicly 30 % of the begin on the map.
Not even the short part at 800 combo was sufficent enough to call it mapped
-Most mapped parts are a copy pasta fest he must have googled symetry or something but didnt take a test in it yet the result is clearly visible.
-At some point in the map he decided he wants it to be Mazzerin TV size pp jumps adding sliders wich are pointless to begin with, your not going to miss at that level from it being a slider , and the sliders itself dont add anything to begin with
-The ending was a combination of Sentimental Scyscrapper jumps and a potato version of the 2010 mapped Basara , heres a link for people not knowing it https://osu.ppy.sh/s/13019
In its current state the map is not worth peoples time to even consinder them modding , as over 85 % of the map is needing to be restructured.
Natsu
2. The point of having a difficulty spike is to follow the song. And since the target audience are top players, it is a top difficulty, which means the whole map is scaled around being challenging as well.
3. I am against overmapping. There are no overmapped objects in my maps except for slider ends. I tried stopping RIDICULOUSLY overmapped maps from being ranked, but it never worked. Even if it was overmapped, I could argue it fits the guitar sweeps, but enough of that.
4. 03:25:060 (1,2,3,1) - which part of this is linear? I just checked the entire 260 bpm part and there isn't a single linear pattern, lol. I can actually link you every linear pattern in the map:
02:35:298 (1,2,3) - felt like it fits guitar + good lead in to 02:35:803 (1) -
05:23:057 (1) - all of these, also because of how the guitar goes
both are in 178 bpm parts, and there are only 2 instances of them. Not a valid point.
5. What's wrong with extreme difficulty spikes being ranked? As long as it would be justified and made sense in comparison to the rest of the song/map like here, it would be fine.
1. What do you mean 'no one can play'? Who do you think tested them then? What do you consider playable and unplayable? Does playable always equal to fcable in your mind? And lastly: what's wrong with having something unplayable if it's not too out of reach of what people can do now? What wrong will it do? (not even speaking of this map)Natsu wrote:
03:28:753 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - just to up it to 9 stars I suppose, on a serious note, I don't think this huge difficulty spikes should be allowed, you can argue that you feel the music is stronger than other parts, but I don't that justify 12,0 10,0 jumps.
also can you explain me what's the point of making maps that no one can play? I mean, anyone can take songs like this and make 9 stars maps, but I think people don't because no one can enjoy them (without NF or HT), there is a point when maps become physically impossible and they shouldn't be ranked IMO.
About the big difficulty spike what's the point of have it? make your map 9 stars? make it super hard?, if they fit the music or not is subjective, since alot of people would argue they do (personally I don't think they do), but we should take in consideration the playability of the map, having them make the map less enjoyable, I believe you are a decent mapper who can represent the song without the need of those jumps.
There are alot of linear movements 03:25:060 (1,2,3,1) - that don't play good at normal bpms and I guess they are worst at this high bpm, alot of overmapped objects as Xexxar pointed.
Anyways if this get ranked with that difficulty spike, we shouldn't complain at any other as well, since this one is beyond to any other difficulty spike.
2. The point of having a difficulty spike is to follow the song. And since the target audience are top players, it is a top difficulty, which means the whole map is scaled around being challenging as well.
3. I am against overmapping. There are no overmapped objects in my maps except for slider ends. I tried stopping RIDICULOUSLY overmapped maps from being ranked, but it never worked. Even if it was overmapped, I could argue it fits the guitar sweeps, but enough of that.
4. 03:25:060 (1,2,3,1) - which part of this is linear? I just checked the entire 260 bpm part and there isn't a single linear pattern, lol. I can actually link you every linear pattern in the map:
02:35:298 (1,2,3) - felt like it fits guitar + good lead in to 02:35:803 (1) -
05:23:057 (1) - all of these, also because of how the guitar goes
both are in 178 bpm parts, and there are only 2 instances of them. Not a valid point.
5. What's wrong with extreme difficulty spikes being ranked? As long as it would be justified and made sense in comparison to the rest of the song/map like here, it would be fine.
TL;DR:
1. There are no overmapped objects.
2. There are no linear movements in the 260 part.
3. It's made with me following the song while having the skill of top players in mind as a reference point to what is playable and what is unplayable.