Yeah there's a stark spike in the map's star rating, not so stark in the actual difficulty play-wise. It has been explained several times in the thread already.Natsu wrote:
so you failed to read that I'm worry about the difference of difficulty with the rest of the map and also the playability ? I'm not complaining about his interpretation, I'm complaining about the sudden spike and that the map don't have any target audience, did someone passed it without no fail?, reducing the difficulty at that part may open the map for someone to play it properly (maybe).
The map has been extensively playested by a number of experienced players, and has recieved praise from them, so there clearly is an audience for it as well. It might be true that the players that can pass the map without difficulty-decreasing mods can be counted with one hand right now, but how does that devalue the map in any way? For many of us, enjoying a map doesn't require a final score that the game labels as a "pass". Are players not allowed to enjoy and compete on maps just because they can't perform well enough to meet the game's somewhat arbitary standards of what counts as a "passable score" (Or, as you put it, can't "play it properly")? Who even are you to tell what is or isn't "playing properly"?
If the map was HP1, would it suddenly be more worthy of ranking because people could now pass it without no-fail or half time?
Only nerfing the star rating spike would just compromise the map's consistency, since the current map represents the music just about as well as can be expected. (This is subjective, of course, but plenty of people agree with this, including many very experienced mappers and players and of course Mazzerin himself)
All of these issues are so fundamentally subjective, that even bringing them up after them being discussed so many times already just seems very disruptive rather than constructive.