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Hanatan - If

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Total Posts
81
Topic Starter
Flezlin
This beatmap was submitted using in-game submission on Wednesday, April 25, 2018 at 4:30:34 PM

Artist: Hanatan
Title: If
Tags: ユリカ muryokup vocaloid 無力p megurine luka
BPM: 208
Filesize: 8109kb
Play Time: 05:00
Difficulties Available:
  1. Shattered Dreams (7.01 stars, 1262 notes)
Download: Hanatan - If
Information: Scores/Beatmap Listing
---------------
 
 
 
 
For a deep red morning, I waited...









Huge thanks to:
Maakkeli for hitsounds
C00l for timing
Mir and Kalibe for iconing and helping me along the way


old diff: http://puu.sh/tMWRn/af8e4ac81f.osz
CaffeAmericano
2016-07-07 19:00 Flezlin: ...
2016-07-07 19:00 Flezlin: you know what i mean lol
2016-07-07 19:01 CaffeAmericano: ACTION is editing [https://osu.ppy.sh/b/1022779 Hanatan - If [Agonizing Existence]]
2016-07-07 19:01 Flezlin: just look through it in the editor or smthng
2016-07-07 19:01 CaffeAmericano: this?
2016-07-07 19:01 Flezlin: :ooo
2016-07-07 19:01 Flezlin: yea
2016-07-07 19:01 Flezlin: if its 5 minutes and there's no breaks, then that's the one
2016-07-07 19:01 CaffeAmericano: sounds like lots of fun
2016-07-07 19:01 CaffeAmericano: 00:03:045 (3,4) -
2016-07-07 19:01 Flezlin: ya
2016-07-07 19:01 Flezlin: 5 min drain
2016-07-07 19:01 Flezlin: time
2016-07-07 19:02 CaffeAmericano: these are not intentionally stacked, right?
2016-07-07 19:02 Flezlin: ?
2016-07-07 19:02 Flezlin: yea
2016-07-07 19:02 Flezlin: its offset
2016-07-07 19:02 Flezlin: its like that in the slow sections
2016-07-07 19:02 CaffeAmericano: I don't think they are very pretty
2016-07-07 19:02 Flezlin: oh really
2016-07-07 19:02 CaffeAmericano: offsets are usually better if they are offf little bit more
2016-07-07 19:02 CaffeAmericano: at least that's what I think lol
2016-07-07 19:02 Flezlin: oh ok
2016-07-07 19:03 Flezlin: hmmm
2016-07-07 19:03 CaffeAmericano: There seeem to be a lot of them
2016-07-07 19:03 Flezlin: yea...
2016-07-07 19:03 CaffeAmericano: 00:08:526 (3,1) -
2016-07-07 19:03 CaffeAmericano: I'd say this looks good
2016-07-07 19:03 Flezlin: oh ok
2016-07-07 19:04 CaffeAmericano: 00:18:769 (8,1) - and 00:18:625 (7,9) -
2016-07-07 19:05 CaffeAmericano: i'd put an offset there
2016-07-07 19:05 Flezlin: oh ok
2016-07-07 19:05 CaffeAmericano: since other notes with similar sound are not stacked
2016-07-07 19:06 Flezlin: tru
2016-07-07 19:07 CaffeAmericano: 00:48:625 (1,2,3,1,2,3,1,2) - this is easier than earlier part, but I'd still go easier
2016-07-07 19:07 Flezlin: tbh
2016-07-07 19:07 CaffeAmericano: 00:58:000 -
2016-07-07 19:07 CaffeAmericano: all the way down to there
2016-07-07 19:08 Flezlin: i was oriignally putting this part as kiai
2016-07-07 19:08 Flezlin: 00:48:625 -
2016-07-07 19:08 Flezlin: this part
2016-07-07 19:08 Flezlin: 00:55:548 -
2016-07-07 19:08 Flezlin: and this part
2016-07-07 19:08 Flezlin: i find them more intense than the first part with vocals
2016-07-07 19:08 CaffeAmericano: huh interesting :3
2016-07-07 19:08 Flezlin: lol
2016-07-07 19:08 Flezlin: i mean
2016-07-07 19:08 Flezlin: if you go down to the last part of kiai
2016-07-07 19:08 Flezlin: 03:50:294 -
2016-07-07 19:09 Flezlin: the vocals are way stronger here
2016-07-07 19:09 CaffeAmericano: yeah sounds stronger there
2016-07-07 19:10 CaffeAmericano: idk if they are WAYYYY stronger though
2016-07-07 19:10 Flezlin: hmm
2016-07-07 19:10 CaffeAmericano: ACTION has to disagree :^)
2016-07-07 19:10 CaffeAmericano: 01:05:067 -
2016-07-07 19:10 Flezlin: 04:14:525 -
2016-07-07 19:10 Flezlin: super strong here
2016-07-07 19:10 CaffeAmericano: but I'd say this is pretty important beat
2016-07-07 19:10 Flezlin: ?
2016-07-07 19:10 CaffeAmericano: which should have larger distance
2016-07-07 19:11 Flezlin: hmm
2016-07-07 19:11 CaffeAmericano: oh I 100% agree with
2016-07-07 19:11 Flezlin: yea you're right
2016-07-07 19:11 CaffeAmericano: 04:14:525 -
2016-07-07 19:11 Flezlin: o lol
2016-07-07 19:11 Flezlin: its like a majestic screamo
2016-07-07 19:11 Flezlin: anyway i gotta bbr
2016-07-07 19:11 Flezlin: maybe be back in ~20 min
2016-07-07 19:11 CaffeAmericano: ok
2016-07-07 19:11 CaffeAmericano: I think
2016-07-07 19:11 Flezlin: you can just list ur complaints here
2016-07-07 19:11 CaffeAmericano: in a parellel universe
2016-07-07 19:11 CaffeAmericano: where you map easier difficulties
2016-07-07 19:11 CaffeAmericano: you would have a ranked map
2016-07-07 19:12 CaffeAmericano: but ayways
2016-07-07 19:12 CaffeAmericano: cya later o/
2016-07-07 19:13 CaffeAmericano: 02:26:125 (1,1,1,1,1,1,1,1) -
2016-07-07 19:13 CaffeAmericano: these look like they are 1/3 beats
2016-07-07 19:14 CaffeAmericano: 02:32:471 (1,1,1,1,1) - too
2016-07-07 19:16 CaffeAmericano: wll that's it for now
2016-07-07 19:16 CaffeAmericano: good luck with the map!
Yoshikawa Hoshi
ex ex

00:04:758 - 00:11:681 - no sounds there at all, so ya, overmapped

00:18:318 (5) - um i guess it would be better if ull unstack this one.. it will increase readablity and also wont look that strange. put it at x=274 y=208 so it would form a triangle with these notes 00:18:174 (4,5,6) -

00:26:107 (1) - not the best slider shape ive seen.. try a wave instead https://pp.vk.me/c633920/v633920809/3e7 ... 1xkpZw.jpg

00:26:540 (2) - stop trying to blanket everything, it breaks the flow and ur overall spacing patterns

00:39:953 (1) - try a wave again

00:48:463 (8,1) - this spacing is really huge, its even bigger than some of ur 1/2 spacings.. also compare it, for example, to this one 00:55:386 (8,1) -. feel the difference?

01:05:915 (4) - better stack it with the end of 01:06:347 (6) - this slider, so the flow will look a bit better

01:20:915 (1) - this nc is not neccessary, i guess

01:34:761 (1) - and again 01:41:972 (1) - and again? xdd

02:12:549 (1,1,1,1) - what is this nc spam? 02:14:857 (1) - zz

02:21:708 (1,2) - swap ncs, also the shape of the stream looks tarded a bit, try smth like https://pp.vk.me/c633920/v633920809/3e7 ... dh4NM8.jpg

02:29:568 (5) - nc to make it consistent

02:31:876 (5,6,7) - why is the spacing in the 1/4 gap is bigger than the spacin in the 1/2 gap? :x

02:44:472 (4) - actually this is 1/6

02:53:366 (2,3) - stack it another way, cuz it looks like 1/2 stack :v

02:55:386 (3) - ^

also i guess that the lack of spacing 02:54:665 (7,8) - here is a bit weird cuz the sounds are pretty strong

04:00:372 (6,1) - this spacing seems to be a bit tiny cuz another ur 1/4 spacings are always much bigger.. also i dont like how does it overlap with 04:00:084 (5,6,1) - those slider, so ya

04:42:199 (1) - lol this is so cute x)

dk why were u shittalking about this map but its really cool
not sure for the playability but overall its nice and consistently hard, so ya

gl!
Topic Starter
Flezlin

Atamare wrote:

ex ex

00:04:758 - 00:11:681 - no sounds there at all, so ya, overmapped

00:18:318 (5) - um i guess it would be better if ull unstack this one.. it will increase readablity and also wont look that strange. put it at x=274 y=208 so it would form a triangle with these notes 00:18:174 (4,5,6) -

00:26:107 (1) - not the best slider shape ive seen.. try a wave instead https://pp.vk.me/c633920/v633920809/3e7 ... 1xkpZw.jpg

00:26:540 (2) - stop trying to blanket everything, it breaks the flow and ur overall spacing patterns

00:39:953 (1) - try a wave again

00:48:463 (8,1) - this spacing is really huge, its even bigger than some of ur 1/2 spacings.. also compare it, for example, to this one 00:55:386 (8,1) -. feel the difference?

01:05:915 (4) - better stack it with the end of 01:06:347 (6) - this slider, so the flow will look a bit better

01:20:915 (1) - this nc is not neccessary, i guess

01:34:761 (1) - and again 01:41:972 (1) - and again? xdd

02:12:549 (1,1,1,1) - what is this nc spam? 02:14:857 (1) - zz i dont even remember making this pattern LOL

02:21:708 (1,2) - swap ncs, also the shape of the stream looks tarded a bit, try smth like https://pp.vk.me/c633920/v633920809/3e7 ... dh4NM8.jpg i dont see a problem with the current shape, maybe if its mentioned again

02:29:568 (5) - nc to make it consistent

02:31:876 (5,6,7) - why is the spacing in the 1/4 gap is bigger than the spacin in the 1/2 gap? :x

02:44:472 (4) - actually this is 1/6

02:53:366 (2,3) - stack it another way, cuz it looks like 1/2 stack :v i think its fine

02:55:386 (3) - ^ i think its fine

also i guess that the lack of spacing 02:54:665 (7,8) - here is a bit weird cuz the sounds are pretty strong

04:00:372 (6,1) - this spacing seems to be a bit tiny cuz another ur 1/4 spacings are always much bigger.. also i dont like how does it overlap with 04:00:084 (5,6,1) - those slider, so ya

04:42:199 (1) - lol this is so cute x)

dk why were u shittalking about this map but its really cool
not sure for the playability but overall its nice and consistently hard, so ya

gl!
thanks a lot for the mod, fixed all but replies :)
Deppyforce
spinner ends on nothing just for drain over 5 min NICE MEME HAVE MY STARS
Topic Starter
Flezlin

Deppyforce wrote:

spinner ends on nothing just for drain over 5 min NICE MEME HAVE MY STARS
turnip volum to 500% prcnt xd

wat r al ths star wHY
SnowNiNo_
this is a fking nice song lol

  • [Agonizing Existence]
  1. add some tag pls lol
  2. enable custom colours
  3. uncheck widescreen support
  4. 00:03:027 (1,2) - the stack =w=
  5. 00:04:469 (1) - change to notes would express the sound here better
  6. 00:05:046 (1) - delete? no sound here imo, dont said that there was a sound at 25%, like no player would play at 25%
  7. 00:11:392 (1) - same here, change to notes would express the sound here better
  8. 00:26:540 (2,3) - could change to 1/1 slider to follow the vocal nicer
  9. 01:02:165 (3,1) - stack or not?
  10. 01:03:607 (1) - dont NC this or 01:03:318 (4) - NC here
  11. 01:05:626 (3,4) - NC both for consistent
  12. 01:19:472 (3,4) - ^
  13. 01:43:991 - no kiai? seriously lol?
  14. 01:50:049 - NC usage here should be like this
  15. 01:57:261 (3,5) - NC for emphasized
  16. 02:04:472 (3) - NC for consistent
  17. 02:35:338 (3) - NC, and the sapcing here should be much bigger imo, the piano is really intense here
  18. 02:37:645 (3) - NC for consistent
  19. 02:44:520 (4) - NC here for emphasized
  20. 02:56:684 (1,3) - stack? or not
  21. 03:07:204 (3,1) - ^
  22. 03:08:924 (1) - unnecesasry NC
  23. 03:17:449 - lol plz add a break xd
  24. 03:36:593 (6) - NC
  25. 03:27:409 (3) - 03:29:246 (3) - 03:38:430 (3) - 03:42:103 (3) - 03:43:940 (3) - NC for consistent
  26. 04:00:661 - same thing with 01:50:049 -
GL~
Topic Starter
Flezlin

SnowNiNo_ wrote:

this is a fking nice song lol yea ikr, i love it

  • [Agonizing Existence]
  1. add some tag pls lol
  2. enable custom colours
  3. uncheck widescreen support
  4. 00:03:027 (1,2) - the stack =w=
  5. 00:04:469 (1) - change to notes would express the sound here better i dont want to have 1/2s in this section though ;;
  6. 00:05:046 (1) - delete? no sound here imo, dont said that there was a sound at 25%, like no player would play at 25% I can definitely hear a clear sound here
  7. 00:11:392 (1) - same here, change to notes would express the sound here better dont want to have 1/2s
  8. 00:26:540 (2,3) - could change to 1/1 slider to follow the vocal nicer but i haven't done that anywhere else, unless i change the entire section ;;
  9. 01:02:165 (3,1) - stack or not?
  10. 01:03:607 (1) - dont NC this or 01:03:318 (4) - NC here
  11. 01:05:626 (3,4) - NC both for consistent
  12. 01:19:472 (3,4) - ^
  13. 01:43:991 - no kiai? seriously lol?
  14. 01:50:049 - NC usage here should be like this
  15. 01:57:261 (3,5) - NC for emphasized
  16. 02:04:472 (3) - NC for consistent
  17. 02:35:338 (3) - NC, and the sapcing here should be much bigger imo, the piano is really intense here i wanna emphasize this in a different way, so i have a stack here
  18. 02:37:645 (3) - NC for consistent
  19. 02:44:520 (4) - NC here for emphasized
  20. 02:56:684 (1,3) - stack? or not
  21. 03:07:204 (3,1) - ^
  22. 03:08:924 (1) - unnecesasry NC
  23. 03:17:449 - lol plz add a break xd i need 5 min drain time here tho lo
  24. 03:36:593 (6) - NC
  25. 03:27:409 (3) - 03:29:246 (3) - 03:38:430 (3) - 03:42:103 (3) - 03:43:940 (3) - NC for consistent
  26. 04:00:661 - same thing with 01:50:049 -
GL~
fixed all except responses
thanks for mod! :D
-Atri-
m4m

Oh god.... modding more 7 stars map.....

  1. 00:32:165 (1,2,1,2,1,2) - Suddenly turn into stacks from jump pattern might play weird imo..... Maybe continue the 1,2,1,2,1,2 back and fourth pattern like 00:31:299 (1,2,1,2,1,2) - , Just with smaller distance because the piano is getting lower there?
  2. 00:58:415 (1) - Maybe move to x:180/y:112 For better transition in jumps?
  3. 01:28:270 (7) - Unstack because this is a different note, i saw you stack when there's 2 same drum notes like 01:28:415 (1,2) - , 01:26:684 (1,2) - , 01:24:953 (1,2) -
  4. 01:33:895 (2) - Maybe this one too
  5. 01:51:636 (3) - Unstack this one too, so it can emphasize 01:51:780 (4) - more
  6. 01:57:549 (1) - Stack with 01:57:621 (2) - .......
  7. 02:02:020 (3) - Same with 01:51:636 (3) - .....
  8. Maybe extend kiai to 02:08:222 - , this is the point the music completely weakens
  9. 02:26:107 (1,1,1,1,1,1,1,1,2,1) - .....nope
    Not pretty much to say other than stacking problems...

GL~
Topic Starter
Flezlin

KuranteMelodii wrote:

m4m

Oh god.... modding more 7 stars map.....

  1. 00:32:165 (1,2,1,2,1,2) - Suddenly turn into stacks from jump pattern might play weird imo..... Maybe continue the 1,2,1,2,1,2 back and fourth pattern like 00:31:299 (1,2,1,2,1,2) - , Just with smaller distance because the piano is getting lower there? made some weird thing where they get smaller
  2. 00:58:415 (1) - Maybe move to x:180/y:112 For better transition in jumps? ehh i want this overlap, but i moved it down a little
  3. 01:28:270 (7) - Unstack because this is a different note, i saw you stack when there's 2 same drum notes like 01:28:415 (1,2) - , 01:26:684 (1,2) - , 01:24:953 (1,2) - but its much softer, so i dont want a jump
  4. 01:33:895 (2) - Maybe this one too i like this though
  5. 01:51:636 (3) - Unstack this one too, so it can emphasize 01:51:780 (4) - more ive used this stack on this sound
  6. 01:57:549 (1) - Stack with 01:57:621 (2) - ....... oops was that not stacked properly
  7. 02:02:020 (3) - Same with 01:51:636 (3) - ..... ive used these quite ofte the entire map
  8. Maybe extend kiai to 02:08:222 - , this is the point the music completely weakens ok done
  9. 02:26:107 (1,1,1,1,1,1,1,1,2,1) - .....nope ? these are 1/3s, with NCs for emphasis, i dont get what you mean
    Not pretty much to say other than stacking problems...

GL~


thanks for the mod :)
-Atri-
By meaning of unstacking them, i didn't mean that you could made a jump there, a tiny flow pattern will be ok
Topic Starter
Flezlin
hmmm if i can't think of a better pattern ill just leave it as it is, unless someone else mentions it agan
-Zelos-
Hi, M4M from my queue~
sory for late ;;

[General]
  1. you should use Japanese artist name”花たん" other ranked map use it https://osu.ppy.sh/b/559059
this map isnt on hitsound so i see without it.
[Agonizing Existence]
  1. 00:00:143 (1) - Unrankable. you must not use different volume in same timing point.
  2. 00:13:992 (1) - ^. you must fix all point to red line and green line in sametime. 03:03:607, 03:05:914, 03:07:553, 03:08:582, 03:08:924, 03:11:310 and more point is.
  3. 00:20:049 (1,2) - i think there too close. (2) move up
  4. 00:21:636 (3,4) - miss stack? this point is stacked 00:35:482 (3,4) -
  5. 01:38:511 (6,1) - also too close. 01:38:799 (1) - move down.
  6. 02:21:708 (4,1) - difficult for player because aim direction changed suddenly. would you like to use other pattern?
  7. 02:32:741 (5,6) - would you like to fit a piano sound?
  8. 02:38:294 (2,3,4,1) - move to left a little to make good flow
  9. 04:11:767 (3,1) - too far. it is better to move 04:11:767 (3) - left. maybe x:280 y:32 is good.
Good luck~
Topic Starter
Flezlin

-Zelos- wrote:

Hi, M4M from my queue~
sory for late ;;

[General]
  1. you should use Japanese artist name”花たん" other ranked map use it https://osu.ppy.sh/b/559059 ok!
this map isnt on hitsound so i see without it.
[Agonizing Existence]
  1. 00:00:143 (1) - Unrankable. you must not use different volume in same timing point. so do i just make the timing point 5%?
  2. 00:13:992 (1) - ^. you must fix all point to red line and green line in sametime. 03:03:607, 03:05:914, 03:07:553, 03:08:582, 03:08:924, 03:11:310 and more point is. i dont really get what this means but i'll fix (?)
  3. 00:20:049 (1,2) - i think there too close. (2) move up i think its fine :v
  4. 00:21:636 (3,4) - miss stack? this point is stacked 00:35:482 (3,4) - oops fixed
  5. 01:38:511 (6,1) - also too close. 01:38:799 (1) - move down. done
  6. 02:21:708 (4,1) - difficult for player because aim direction changed suddenly. would you like to use other pattern? hmmm ill ask more people and think about it
  7. 02:32:741 (5,6) - would you like to fit a piano sound? i wanna keep a clickable note on 02:32:886 (6) - because its louder :v
  8. 02:38:294 (2,3,4,1) - move to left a little to make good flow ok
  9. 04:11:767 (3,1) - too far. it is better to move 04:11:767 (3) - left. maybe x:280 y:32 is good. done
Good luck~
thanks for the mod! i'll do urs soon :D
PhantomHunt3r
hello, from my modding queue, i hope this helps <3

i feel like i heard this before

IF
00:32:741 (1,2) - i honistly didnt see this note, i had to rewatch this segment 2-3 times to figure out there was a note there xD, i recomend moving it to a safer position
01:49:905 (3,1,2,1,2,1,2) - consistant spacing? i dont notice a change in rythem to cause the jumps to get shorter
01:55:241 (1,2,3,1,2,3,1) - i dont see a reason for the jumps to get so huge, either make them 1 size or make more slider hell :P
02:03:751 (3) - make this overlap with 02:04:184 (1) or the other way around
with a map this dense, i think 02:08:222 (1,2,3,1,2,3,4,5,1,2,3,1,2,3,1,2) - should be a break time
03:04:707 (1,1,2,3,1,1,2,3,1,2,3,1,2,1,1,1,1,1) - - this should be a break time 2
Topic Starter
Flezlin

PhantomHunt3r wrote:

hello, from my modding queue, i hope this helps <3

i feel like i heard this before

IF
00:32:741 (1,2) - i honistly didnt see this note, i had to rewatch this segment 2-3 times to figure out there was a note there xD, i recomend moving it to a safer position yea im just not sure where to move it lo
01:49:905 (3,1,2,1,2,1,2) - consistant spacing? i dont notice a change in rythem to cause the jumps to get shorter jumps just ended up that way, i didnt have any particular spacing in mind
01:55:241 (1,2,3,1,2,3,1) - i dont see a reason for the jumps to get so huge, either make them 1 size or make more slider hell :P the piano's pretty clear here, i wanna map that :v
02:03:751 (3) - make this overlap with 02:04:184 (1) or the other way around lo i just moved to the side instead
with a map this dense, i think 02:08:222 (1,2,3,1,2,3,4,5,1,2,3,1,2,3,1,2) - should be a break time i need 5 min drain time lo
03:04:707 (1,1,2,3,1,1,2,3,1,2,3,1,2,1,1,1,1,1) - - this should be a break time 2 ^
thanks for the mod ;)
squirrelpascals
Hey!! First m4m from my queueueue

moads
◘ Drain time absolutley has to be 5 min to be rankable as a single diff. You could change the end spinner to another slow slider to fix this

• 00:17:453 (1) - Make it like this? http://imgur.com/a/s10my.png

• 00:18:174 (4,9) - Space these

• 00:32:165 (1,2,1,2,1,2) - I don't feel like this spacing change is applicable here; the song intensity feels the same

• 00:35:626 (4) - are you sure you dont want to space this note, give it some sort of exaggeration?

• 00:39:953 (1) - Nazi, but move it x398 y80 to give this a more optimal blanket

• 00:45:578 (1,2,4,5) - Space these blankets the same?

• 00:48:030 (5,6) - 00:55:169 (6) - spaced like a 1/2

• 00:48:607 (1,2) - space

• 01:07:068 (2,1,2,3) - 01:13:991 (5,1,2,3) - 01:20:626 (1,2,3,4,5) - the circles on top of the kicksliders are spaced the same with different gaps in the timeline

• 01:16:299 (3) - nc

• 01:17:453 (7,2) - space

• 01:19:472 (1) - remove nc

• 01:22:934 (4) - didnt you use an nc here everywhere else?

• 01:36:491 (4,5) - spaced the same as 01:35:338 (1,2) with different timeline gaps

• 01:37:934 (1) - no exaggeration here?

• 01:39:232 (2,4) - This overlap feels randomly done

• 01:58:703 (4) - Move it down to intersect 01:58:703 (4) more nicely?

• 02:02:165 (4) - no exaggeration?

• 02:04:761 (1) - First half of this slider isn't rounded perfectly; this happens with bezier points (and it's a freaking annoying ik). You need another slider node to round this better. And space this same slider from 02:05:482 (3) -

• 02:11:251 (4) - This slider should start at 02:11:251 - and end at 02:11:323 - no 1/12 timing here

• 02:11:540 (5,1) - Should be spaced closer

• 02:18:895 (2) - Why not space this at the intense part?

• 02:26:107 (1,1,1,1) - Must remove at least SOME of these nc's, because this part is pretty much unreadable no matter how you look at it. At least remove the nc at 02:26:203 - and 02:26:395 - or just remove all of them in this part (which would be best imo). 02:26:684 (1,1,1,1) - this is readable so this is better than before

• 02:27:333 - you can put a circle here and make this a triple or space 02:27:405 (2) -

• 02:30:001 (3,4,1,2,3,4,1,2,3,4,1) - Streal feels cluttered here; space it out more? and i dont like how that repeat slider interferes with the stream either

• 02:33:174 (7) - x355 y105

• 02:34:472 - i hear piano notes here that could be a stream or smth

• 02:53:655 (1) - 02:55:386 (1) - Space this because of 02:53:222 (1,2) -

• 03:01:155 (1) - remove nc?

• 03:15:034 (1,1) - Add break times after these notes, because that hp drain can hurt people :o

• 03:51:430 (5) - x450 y160

• For this part, I feel like you make a lot of sweird flow decisions, mainly with how sliders transition into cirlcles, like with 04:19:844 (2,3) - and 03:57:632 (2,3) - 04:08:449 (4,5) - and probably more

• 03:53:161 (5,7) - 03:58:642 (6,2) - Fix blanket

• 03:55:901 (2,1) - Make overlap nicer?

• 04:08:882 (6,1) - space

• 04:11:911 (1) - Remove nc for consistency\cy

• 04:17:392 (1,1) - 04:22:728 (6,7,8,1) - 04:32:392 (1,2) - 04:32:247 (3,4) - Spaace

• 04:42:199 (1) - dear god this is one beautiful slider

Beautiful map, very good luck with this! :)
Topic Starter
Flezlin

squirrelpascals wrote:

Hey!! First m4m from my queueueue

moads
◘ Drain time absolutley has to be 5 min to be rankable as a single diff. You could change the end spinner to another slow slider to fix this pretty sure spinners count as drain time

• 00:17:453 (1) - Make it like this? http://imgur.com/a/s10my.png o sur

• 00:18:174 (4,9) - Space these fixed

• 00:32:165 (1,2,1,2,1,2) - I don't feel like this spacing change is applicable here; the song intensity feels the same the piano is changing

• 00:35:626 (4) - are you sure you dont want to space this note, give it some sort of exaggeration? idk, ive stayed pretty consistent on these stacks

• 00:39:953 (1) - Nazi, but move it x398 y80 to give this a more optimal blanket hmm, honestly i dont think yours looks completely right either, but i moved

• 00:45:578 (1,2,4,5) - Space these blankets the same? what the hek i thought they were, fixed

• 00:48:030 (5,6) - 00:55:169 (6) - spaced like a 1/2 i dont see an issue with this, i think it plays fine

• 00:48:607 (1,2) - space but its part of a group of triangles ;;

• 01:07:068 (2,1,2,3) - 01:13:991 (5,1,2,3) - 01:20:626 (1,2,3,4,5) - the circles on top of the kicksliders are spaced the same with different gaps in the timeline oh true, fixed although 01:07:645 (2,3) - , 01:14:568 (2,3) - , and 01:21:491 (4,5) - are stacks

• 01:16:299 (3) - nc rechecked and fixed ncs in this section

• 01:17:453 (7,2) - space okay

• 01:19:472 (1) - remove nc fixed

• 01:22:934 (4) - didnt you use an nc here everywhere else? ^

• 01:36:491 (4,5) - spaced the same as 01:35:338 (1,2) with different timeline gaps no special spacing here tho :v

• 01:37:934 (1) - no exaggeration here? but then id have to change 01:31:011 (4) - and 01:34:472 (5) - , maybe if its mentioned again

• 01:39:232 (2,4) - This overlap feels randomly done its just a normal blanket xd

• 01:58:703 (4) - Move it down to intersect 01:58:703 (4) more nicely? hmm im just going for a blanket here

• 02:02:165 (4) - no exaggeration? i was lazy to do this before because then i'd have to remap like 2 other parts, but fixed

• 02:04:761 (1) - First half of this slider isn't rounded perfectly; this happens with bezier points (and it's a freaking annoying ik). You need another slider node to round this better. And space this same slider from 02:05:482 (3) - i just changed the slider shape lo

• 02:11:251 (4) - This slider should start at 02:11:251 - and end at 02:11:323 - no 1/12 timing here hmm actually feels like 1/8 to me now

• 02:11:540 (5,1) - Should be spaced closer fixed

• 02:18:895 (2) - Why not space this at the intense part? honestly it feels like 02:18:607 (1) - could also be a reverse slider, so i decided not to space much on 2

• 02:26:107 (1,1,1,1) - Must remove at least SOME of these nc's, because this part is pretty much unreadable no matter how you look at it. At least remove the nc at 02:26:203 - and 02:26:395 - or just remove all of them in this part (which would be best imo). 02:26:684 (1,1,1,1) - this is readable so this is better than before these are 1/3s, though, with the nc's to signal that :v

• 02:27:333 - you can put a circle here and make this a triple or space 02:27:405 (2) - ok yea made it a triple

• 02:30:001 (3,4,1,2,3,4,1,2,3,4,1) - Streal feels cluttered here; space it out more? and i dont like how that repeat slider interferes with the stream either fixed

• 02:33:174 (7) - x355 y105 done

• 02:34:472 - i hear piano notes here that could be a stream or smth id rather stick to the stronger notes because i can barely hear those ;;

• 02:53:655 (1) - 02:55:386 (1) - Space this because of 02:53:222 (1,2) - moved 1 instead, and left stack

• 03:01:155 (1) - remove nc? rip combo colors x_x

• 03:15:034 (1,1) - Add break times after these notes, because that hp drain can hurt people :o ive done a lot of testing, it can be passed on even higher hp with hr

• 03:51:430 (5) - x450 y160 i think this is fine :v

• For this part, I feel like you make a lot of sweird flow decisions, mainly with how sliders transition into cirlcles, like with 04:19:844 (2,3) - and 03:57:632 (2,3) - 04:08:449 (4,5) - and probably more yea im actually kinda aiming for that

• 03:53:161 (5,7) - 03:58:642 (6,2) - Fix blanket fixed

• 03:55:901 (2,1) - Make overlap nicer? fixed

• 04:08:882 (6,1) - space but i want the head of 04:09:315 (1) - to overlap under 04:08:449 (4) -

• 04:11:911 (1) - Remove nc for consistency\cy rip combo colors ;;

• 04:17:392 (1,1) - 04:22:728 (6,7,8,1) - 04:32:392 (1,2) - 04:32:247 (3,4) - Spaace fixed

• 04:42:199 (1) - dear god this is one beautiful slider haha thanks, glad you liked it

Beautiful map, very good luck with this! :)
Thanks a lot for the mod! I'll mod your map soon
Arusamour
very beauty map. give me kudsou

also i prob mod leiter
Topic Starter
Flezlin
il giv kosdisu wehn u mOd

!!!
Seaweed
Have some stars bby
pls rank quickly
Topic Starter
Flezlin
thank hehehe



im try
mr tribble
heyo, nazi mod incoming o/
m4m from queue

(since most of the major technical problems have been fixed, this will be a lot of aestetics and minor technical problems i happen to spot, dont shoot me ;_;)
01:01:588 (1,2) - you could make this the same ds as 01:00:145 (1,2) - to make 01:01:588 (1,2,3) - a nicer triangle, because aestetics are SO important, amiright guys?

01:32:741 (4) - just another aestetic thing lol, it would look nicer if you made it a curved slider to blanket 01:32:309 (2) - :3

01:42:838 (4,5) - could make these 1/4 sliders to emphasize the vocals, i think it would fit better

01:48:751 (2,1) - control h 1 and blanket with 2 because aestetics

02:05:626 (4,1) - couldnt you make this a better blanket?

02:06:491 (1,2) - is it just me, or does this seem weird considering how spaced your chorus section is, then suddenly this super close spacing (comparitavly) between these two sliders, i think that 2 should definetly be further away from 1

02:18:607 (1,2) - similar issue as above, it seems to me that it would be more instinctive (when you are playing) to think that 2 is on a blue tick, when in reality it is on the white tick. just for playability considering the rest of this section and how this one just kinda stands out i would consider changing it

02:22:068 (1,1) - you could swap their positions to make the pattern start from the inside working out, this expanding pattern would fit nicely with the transition imo :3

02:38:799 - i would rather not have a slider ending on such a strong note, consider adding a hitcircle

02:41:107 (1) - move slider end to 151,149 to make it more of a parralel slider (would look better)


02:53:222 (1,2) - i understand why this is a shorter ds, and i think it should stay a shorter ds, but i also think that it should be longer than it is, because rn it seems like too drastic of a decrease, maybe make it the same ds as 02:52:357 (1,2) - (some people could make the argument that it should be the longest ds because it is the strongest sound and at the end of the build up, but its up to you)

03:37:511 (1) - i shall assume this is an error, the combo colors i mean :#

03:48:546 (1) - I think that either a 1/4 slider followed by another slider on the white tick, or a hitcircle followed by a slider on the white tick would fit this better, the repeating slider isnt doing it for me (the drum in the middle is strong and is aching for an action to hit it :3)

well, i guess thats it from me, love your mapu :#
GL
Vivyanne
thanks for the reminder

[general]
OD 9,3 or OD 9,4 ?
Check AIMod, there is some stuff about timing points and unsnapped objects

[complete depression orz]
will hopefully only have to say things once as they seem to appear more throughout the song at similar sections

00:04:181 (4,5,6) - would love to see a lower spacing here due to the sections beforehand being less spaced while the player has more time to click them. you could also consider increasing the spacing on 00:00:143 (1,2,3,4) - but the pattern would be ruined then ;;
00:15:722 (1,2) - i dont really like this stack, it might confuse players for it being a 1/4 beat while it's 1/2. consider removing it
00:31:299 (1,2,1,2,1,2) - i personally dont like how you're ignoring the piano here, having some 1/3 notes would fit the song better. replacing something that can create some variation with just jumps seems kinda lame
00:41:251 (1,2,3) - could u perhaps make these jumps a bit similar to 00:40:818 (1,2,3) - for consistency reasons? (so like move 00:41:540 (3) - down a bit)
00:45:145 (1,2) - due to it being strong sounds, you could make a strong linear jump here!
00:55:241 (7) - this imo flows better when ctrl+g'd. if you ctrl+g restack 00:55:169 (6) - then as well pls =w=
01:05:338 (1) - nah fam i dont see why this NC is here, the jump isnt that big orz compared to what u had before
01:25:386 (3,1) - perhaps space this out more? same reasoning as before
01:34:761 (6,7,8,9,10) - maybe recheck this curve, it doesnt seem like its perfect rn
01:53:511 (1,2,3) - ooooo i rly dont like this spacing. it kills the momentum you had before and indicates the start of the jumps poorly. imo what u could do is increase the spacing between the sliders gradually so it indicates the start of the jumps
02:11:287 (4) - maybe NC this because of it not being snapped in 1/4
02:26:107 (1,1,1,1,1,1) - idk but a returnslider would be nicer for these since then the player doesnt have to get confused. yes eventho its NCd players might still easily mess up
02:32:741 (5,6) - this flow is very meh, you force with the 5tap the player to make a certain circular movement and u just break it like this? pls no!
02:36:491 (3) - NC for consistency?
02:53:222 (1,2) - somehow i feel like stacking here feels better, i know im breaking the point ive written before but it gives a nice indication here of the jump ending, plus it's less awkward to play
02:59:857 (1,2) - uu the spacing here not big wh??
03:03:606 (9) - a NC would fit here imo due to section and and the stronger hitsound and the stonger beat here in the song xd
03:13:567 (1,1,1) - could you make these three into spinners orz? the empty space between the notes rn is very frustrating for HR players, especially 03:17:248 (1,1) - is probably a killzone
03:25:573 (1,2,3) - could this follow the linearity of 03:24:654 (1,2) - instead of going its own random way??
03:59:363 (3) - ctrl+g for improved circular flow =w=
04:18:834 (1,2) - ctrl+g xd
04:20:565 (1,2,3,1,2,3,1,2,3) - would make these triples spaced as they kill the momentum the player has been given over the jumpss
04:27:055 (4) - ctrl+g !!!
04:38:161 (1) - remove NC it doesnt rly point out something special in the song orz. stream will be fine without as the curve will still be readable

sry bit lazy mod if not useful dont kd

gl with map
Topic Starter
Flezlin

[ RSI ] wrote:

heyo, nazi mod incoming o/
m4m from queue

(since most of the major technical problems have been fixed, this will be a lot of aestetics and minor technical problems i happen to spot, dont shoot me ;_;)
01:01:588 (1,2) - you could make this the same ds as 01:00:145 (1,2) - to make 01:01:588 (1,2,3) - a nicer triangle, because aestetics are SO important, amiright guys? ok

01:32:741 (4) - just another aestetic thing lol, it would look nicer if you made it a curved slider to blanket 01:32:309 (2) - :3 i'd prefer to keep this a straight slider, but i'll think about it

01:42:838 (4,5) - could make these 1/4 sliders to emphasize the vocals, i think it would fit better ok sure

01:48:751 (2,1) - control h 1 and blanket with 2 because aestetics sure

02:05:626 (4,1) - couldnt you make this a better blanket? my bad, must've gotten misplaced

02:06:491 (1,2) - is it just me, or does this seem weird considering how spaced your chorus section is, then suddenly this super close spacing (comparitavly) between these two sliders, i think that 2 should definetly be further away from 1 changed

02:18:607 (1,2) - similar issue as above, it seems to me that it would be more instinctive (when you are playing) to think that 2 is on a blue tick, when in reality it is on the white tick. just for playability considering the rest of this section and how this one just kinda stands out i would consider changing it i dont really see how something would read this as a 1/4, but i wanna keep a linear motion and its awkward to do that with small spacing.

02:22:068 (1,1) - you could swap their positions to make the pattern start from the inside working out, this expanding pattern would fit nicely with the transition imo :3 did you link the wrong notes? it sounds like you mean these 02:22:213 (2,1) - . I was gonna something similar but I ran out of room so I'll be adjusting this stream later

02:38:799 - i would rather not have a slider ending on such a strong note, consider adding a hitcircle i believe the guitar is far stronger, so a 1/2 slider wouldn't really cut it, and i prefer not to have 3/4. i also did this at 02:35:915 (1) - and 02:41:251 (2) - tbh

02:41:107 (1) - move slider end to 151,149 to make it more of a parralel slider (would look better) the spelling 'parallel' would also look better, but i feel like that's so minor that it doesnt really even matter... :v


02:53:222 (1,2) - i understand why this is a shorter ds, and i think it should stay a shorter ds, but i also think that it should be longer than it is, because rn it seems like too drastic of a decrease, maybe make it the same ds as 02:52:357 (1,2) - (some people could make the argument that it should be the longest ds because it is the strongest sound and at the end of the build up, but its up to you) lo i definitely prefer smaller spacing here, though i may change the angle or smtng

03:37:511 (1) - i shall assume this is an error, the combo colors i mean :# huh o

03:48:546 (1) - I think that either a 1/4 slider followed by another slider on the white tick, or a hitcircle followed by a slider on the white tick would fit this better, the repeating slider isnt doing it for me (the drum in the middle is strong and is aching for an action to hit it :3) yea i've never really been sure what to do here, ill think about it

well, i guess thats it from me, love your mapu :#
GL
thanks for the mod lo


HighTec wrote:

thanks for the reminder

[general]
OD 9,3 or OD 9,4 ?
Check AIMod, there is some stuff about timing points and unsnapped objects

[complete depression orz]
will hopefully only have to say things once as they seem to appear more throughout the song at similar sections

00:04:181 (4,5,6) - would love to see a lower spacing here due to the sections beforehand being less spaced while the player has more time to click them. good point you could also consider increasing the spacing on 00:00:143 (1,2,3,4) - but the pattern would be ruined then ;; ;;
00:15:722 (1,2) - i dont really like this stack, it might confuse players for it being a 1/4 beat while it's 1/2. consider removing it done
00:31:299 (1,2,1,2,1,2) - i personally dont like how you're ignoring the piano here, having some 1/3 notes would fit the song better. replacing something that can create some variation with just jumps seems kinda lame idk where you're getting 1/3s from, because the piano just sounds like 1/4s to me lo
00:41:251 (1,2,3) - could u perhaps make these jumps a bit similar to 00:40:818 (1,2,3) - for consistency reasons? (so like move 00:41:540 (3) - down a bit) hmmm i just ended moving 1 up
00:45:145 (1,2) - due to it being strong sounds, you could make a strong linear jump here! i kinda prefer the stack :v
00:55:241 (7) - this imo flows better when ctrl+g'd. if you ctrl+g restack 00:55:169 (6) - then as well pls =w= aaa but that's all the same direction
01:05:338 (1) - nah fam i dont see why this NC is here, the jump isnt that big orz compared to what u had before its for the 1,2, 1,2 which gets repeated a few times
01:25:386 (3,1) - perhaps space this out more? same reasoning as before oops not sure why i didnt in the first place
01:34:761 (6,7,8,9,10) - maybe recheck this curve, it doesnt seem like its perfect rn ok fixed?
01:53:511 (1,2,3) - ooooo i rly dont like this spacing. it kills the momentum you had before and indicates the start of the jumps poorly. imo what u could do is increase the spacing between the sliders gradually so it indicates the start of the jumps well, the song is calming down a little, but i dont like this either lol
02:11:287 (4) - maybe NC this because of it not being snapped in 1/4 yea might as well (rip combo colors)
02:26:107 (1,1,1,1,1,1) - idk but a returnslider would be nicer for these since then the player doesnt have to get confused. yes eventho its NCd players might still easily mess up ill think about it, whether to simply decrease spacing or to make a slider
02:32:741 (5,6) - this flow is very meh, you force with the 5tap the player to make a certain circular movement and u just break it like this? pls no! o tru
02:36:491 (3) - NC for consistency? idk, i feel like the 1 2 1 2 s only begin on the strong notes after, but we'll see
02:53:222 (1,2) - somehow i feel like stacking here feels better, i know im breaking the point ive written before but it gives a nice indication here of the jump ending, plus it's less awkward to play ive had a stack before, but it didn't work too well, so ill see what i can do about it
02:59:857 (1,2) - uu the spacing here not big wh?? idk i just feel like all of a sudden it quiets down a bit before starting back up
03:03:606 (9) - a NC would fit here imo due to section and and the stronger hitsound and the stonger beat here in the song xd o ya i was just lazy and didnt want to change all the combo colors again
03:13:567 (1,1,1) - could you make these three into spinners orz? the empty space between the notes rn is very frustrating for HR players, especially 03:17:248 (1,1) - is probably a killzone actually ive kinda tested and its possible to survive with HR on with room to spare
03:25:573 (1,2,3) - could this follow the linearity of 03:24:654 (1,2) - instead of going its own random way?? huh good idea
03:59:363 (3) - ctrl+g for improved circular flow =w= i wanna ruin the flow right here for a second lol
04:18:834 (1,2) - ctrl+g xd but i like this, and after ctrlg 04:18:978 (2,1) - end up too close
04:20:565 (1,2,3,1,2,3,1,2,3) - would make these triples spaced as they kill the momentum the player has been given over the jumpss hmm you raise a good point but spaced triples with kicksliiders arent the prettiest thing in the world either imo
04:27:055 (4) - ctrl+g !!! aa but i dont really like that movement
04:38:161 (1) - remove NC it doesnt rly point out something special in the song orz. stream will be fine without as the curve will still be readable i was originally thinking i'd put it because the stream takes a sharp turn, but ok!

sry bit lazy mod if not useful dont kd

gl with map
thanks for the mod !11
Topic Starter
Flezlin
tbh im thinking of remapping a few (to all) sections, but idk we'll see how it goes xd
Seaweed

Flezlin wrote:

tbh im thinking of remapping a few (to all) sections, but idk we'll see how it goes xd
nooooooooooooooooo
Makeli
nah this doesn't need a remap. I woulnd't have hitsounded this if this needed a remap
it's good that you're critical about your own mapping but this definitely doesn't need a remap
Topic Starter
Flezlin
lo rip 2 late

dead 5ever




only midle tho
Deppyforce
existence dissonant
03:55 Deppyforce: k
03:56 Flezlin: LO
03:56 Deppyforce: did ju turn off widescree nsuport
03:56 Flezlin: ya
03:56 Deppyforce: col
03:56 Flezlin: idek why it was on
03:56 Deppyforce: 00:11:537 (6) -
03:56 Deppyforce: here
03:56 Deppyforce: u try listen
03:56 Deppyforce: with 25 playback or stmh
03:56 Deppyforce: or just 100 if u have good ear
03:56 Deppyforce: ull heard sound on 1/8
03:56 Flezlin: wtf
03:56 Deppyforce: maybe map it lO
03:56 Flezlin: whY
03:57 Deppyforce: http://puu.sh/qPv7T/d6b7e4a509.jpg
03:57 Flezlin: that prety goed
03:57 Flezlin: wtf did u map
03:57 Flezlin: 1/16?
03:57 Deppyforce: yes
03:57 Deppyforce: i map the song
03:57 Deppyforce: dat thign fits lemo
03:58 Flezlin: hoenstli
03:58 Flezlin: idk
03:58 Flezlin: it sound funk i
03:58 Flezlin: so maybne
03:58 Flezlin: i think about it
03:58 Deppyforce: honestli
03:58 Deppyforce: its kfin hard to hit
03:58 Deppyforce: lol
03:58 Flezlin: lo
03:58 Deppyforce: thats pretty mcuh it kds pls LO
03:58 Deppyforce: jk
03:59 Flezlin: LO
03:59 Flezlin: "remap"
03:59 Flezlin: "ok done kdsu pls"
03:59 Deppyforce: where si teron diff
03:59 Flezlin: it [nonexistent existence]
03:59 Deppyforce: col
03:59 Deppyforce: dissonant existnece
03:59 Deppyforce: 00:20:049 (1) -
03:59 Deppyforce: thsi could have higher
04:00 Deppyforce: spacnig
04:00 Deppyforce: to
04:00 Deppyforce: emphasize
04:00 Flezlin: lo
04:00 Deppyforce: watever dat insturment is called
04:00 Deppyforce: i have no music knowledge
04:00 Flezlin: yha
04:00 Flezlin: saem
04:00 Flezlin: hm
04:00 Deppyforce: right now its same thing as snaer
04:00 Deppyforce: i mean
04:00 Deppyforce: it plays same as snaer
04:00 Flezlin: that tru
04:00 Flezlin: i lower
04:00 Flezlin: snar
04:00 Flezlin: then
04:00 Deppyforce: heres diferne
04:00 Flezlin: jk
04:00 Deppyforce: whres dfecnre
04:00 Deppyforce: lmfao
04:00 Deppyforce: no
04:00 Deppyforce: do this belive me
04:00 Flezlin: let see
04:01 Deppyforce: pussgin
04:01 Flezlin: ya
04:01 Flezlin: i wil
04:01 Flezlin: figur out good angel first
04:01 Deppyforce: http://puu.sh/qPvmF/b01bdd17db.jpg
04:01 Flezlin: kl
04:02 Deppyforce: finding next stuff to nitpic pls wait
04:02 Flezlin: ok
04:03 Deppyforce: wtf cant find thing to nitpick
04:04 Deppyforce: ok
04:04 Deppyforce: 01:01:588 (1,2,3) -
04:04 Deppyforce: tri do this for assthetics maybe
04:04 Deppyforce: pussing
04:05 Deppyforce: http://puu.sh/qPvCU/c4d63443ec.jpg
04:05 Deppyforce: this
04:05 Flezlin: hu
04:06 Flezlin: that prety soklid
04:06 Flezlin: wil do
04:08 Deppyforce: hory shit ur maps r so good
04:08 Deppyforce: its same as moekelli style
04:08 Flezlin: wh
04:08 Flezlin: time 2 cal bN?
04:08 Flezlin: jk
04:08 Deppyforce: do it
04:09 Deppyforce: call stjpa
04:09 Flezlin: no his ar way cooler
04:09 Flezlin: LO
04:09 Deppyforce: see if he dont tell u to remap
04:09 Flezlin: inb4 wall of mod
04:09 Deppyforce: like
04:09 Deppyforce: half of map
04:09 Flezlin: LO
04:09 Flezlin: ok but first
04:09 Flezlin: i need 2 finx lots of incosnstiencites
04:09 Deppyforce: 02:21:780 (1,2,3,4,1) -
04:09 Deppyforce: je suis
04:10 Flezlin: lo
04:10 Deppyforce: fuk ju
04:10 Deppyforce: this is why i cant pass
04:10 Flezlin: xdxd xd xd dd
04:10 Deppyforce: 02:26:107 (1) - pls make this circles too
04:10 Deppyforce: maximize hardness
04:10 Flezlin: i did at first
04:10 Flezlin: but then some1 compalined
04:10 Flezlin: also
04:11 Deppyforce: dont listen t othem
04:11 Flezlin: when i first submitted
04:11 Deppyforce: excpet its moekelli
04:11 Flezlin: la valse 1 missed
04:11 Flezlin: on this
04:11 Flezlin: ONT HIS ONE THING
04:11 Flezlin: 1 miss in entire map
04:11 Flezlin: on sightread
04:11 Deppyforce: btw
04:11 Deppyforce: erectoz modding ur map
04:11 Flezlin: wh
04:11 Deppyforce: do i still need to
04:11 Flezlin: no he not xd
04:11 Deppyforce: LOL
04:11 Flezlin: WAIT
04:11 Flezlin: HE IS
04:11 Deppyforce: yes
04:11 Flezlin: siK
04:12 Flezlin: i mean
04:12 Flezlin: we can just ltalk for llong time
04:12 Flezlin: and u can link lots of random timestamps
04:12 Flezlin: and then u get ffrree koduso
04:12 Flezlin: ez cirlcejerk
04:12 Deppyforce: holy fuk
04:12 Flezlin: no 1 gona read nayway
04:12 Deppyforce: 02:35:338 (1,2,3,4,5,6,7,8,1) -
04:12 Deppyforce: fix this
04:12 Deppyforce: fukin bad
04:12 Deppyforce: literally
04:12 Flezlin: wh
04:12 Flezlin: rly?
04:12 Deppyforce: atleast move 1 to around
04:13 Deppyforce: c25 y98
04:13 Deppyforce: cuz
04:13 Deppyforce: i mean x25
04:13 Flezlin: o
04:13 Flezlin: i c
04:13 Deppyforce: cuz whne the flow is mocing there it plays beter
04:13 Deppyforce: i make many typos
04:13 Flezlin: ya
04:13 Flezlin: make sense
04:13 Flezlin: wel
04:13 Flezlin: i jsut make it so that the stack was even
04:13 Flezlin: no jump
04:14 Deppyforce: no
04:14 Deppyforce: make jump
04:14 Flezlin: wh
04:14 Flezlin: ok
04:14 Deppyforce: empatzei
04:14 Deppyforce: datthing
04:14 Flezlin: kk
04:14 Deppyforce: also next part try something like this LOL http://puu.sh/qPwcZ/20ff753d2c.jpg
04:14 Flezlin: ?
04:14 Flezlin: what tiemstamp
04:14 Deppyforce: 02:36:780 (1,2,1,2,1,2) -
04:15 Deppyforce: jk dont actualy do dat
04:15 Flezlin: lo
04:15 Flezlin: also
04:16 Flezlin: erogemasterecltrzjo is not actualy mod xd
04:16 Deppyforce: 02:49:472 (3,4) - guitar = 2 circles epik
04:16 Flezlin: onli look at siK hitsoDUnting
04:16 Flezlin: lo
04:16 Deppyforce: idek if its guitar or not
04:16 Deppyforce: fuk me
04:17 Deppyforce: wel u can use 2 circles
04:17 Deppyforce: but can ju space tem
04:17 Deppyforce: cuz prety strnog
04:17 Flezlin: hu
04:17 Deppyforce: even tho stacks means theyre same sound
04:17 Deppyforce: but
04:17 Deppyforce: think about how many pp these can cause LOL
04:17 Flezlin: lo
04:17 Flezlin: this is big pp map
04:18 Flezlin: od9.2
04:18 Flezlin: ez
04:18 Deppyforce: yeS 03:03:030 (1,2,3,4,5,6,7,8,1) - what the fuk is this
04:18 Flezlin: ur wrost nighmar
04:18 Deppyforce: 03:20:810 -
04:19 Deppyforce: ร ไนส กด ารื กรำ ้ำพำ
04:19 Flezlin: ok imma brb
04:19 Flezlin: afk
04:19 Deppyforce: WOW WRONG LANGUAGE
04:19 Flezlin: parent got home
04:19 Flezlin: sik keyboard
04:19 Deppyforce: kk
04:19 Deppyforce: 03:17:650 - i would bleed to death here
04:19 Deppyforce: i mean
04:19 Deppyforce: drained
04:20 Deppyforce: atleast make 1 long slider dat ends at03:20:268 -
04:20 Deppyforce: ebin
04:28 Deppyforce: 03:48:690 - this part feels 3 slow idfk why
04:28 Deppyforce: k bey
Topic Starter
Flezlin
jms8720
take my last two stars and my virginity next
Topic Starter
Flezlin
since you wont post logs of the irc modding you did then i will


pm me "remap" for free kds
2016-07-08 08:18 Megatron is bad: ok im ready
2016-07-08 08:19 Flezlin: ok bab
2016-07-08 08:19 Megatron is bad: 00:03:045 (3) - NC
2016-07-08 08:19 Megatron is bad: 00:06:507 (1) - not NC
2016-07-08 08:19 Megatron is bad: 00:12:276 (1) - not NC
2016-07-08 08:20 Megatron is bad: 00:14:442 (2) - make this parallel with 1
2016-07-08 08:20 Flezlin: was it not
2016-07-08 08:20 Flezlin: fml
2016-07-08 08:20 Megatron is bad: 00:16:606 (5) - bring this closer to make it less spaced, so that 7 8 9 jumps can be the biggest and most effective jumps
2016-07-08 08:20 Megatron is bad: uhh, you were very close
2016-07-08 08:21 Flezlin: fixed
2016-07-08 08:21 Flezlin: wait
2016-07-08 08:21 Megatron is bad: 00:14:875 (5) - same with this too
2016-07-08 08:21 Flezlin: is it ok to overlap on the slider like that
2016-07-08 08:21 Megatron is bad: where
2016-07-08 08:21 Flezlin: id rather not
2016-07-08 08:21 Flezlin: 00:14:875 (4) -
2016-07-08 08:21 Flezlin: if i bring this closer
2016-07-08 08:21 Flezlin: 00:14:010 (1) -
2016-07-08 08:22 Flezlin: idk
2016-07-08 08:22 Megatron is bad: bring in 5 and 6 closer
2016-07-08 08:22 Megatron is bad: the whole point is spacing and adjusting the difficulty of the pattern in accordance with the music intensity
2016-07-08 08:22 Flezlin: yea ik what you mean
2016-07-08 08:23 Flezlin: i feel like its ok for 5 and 6 to be spaced the same way as 7 8 9 are
2016-07-08 08:23 Megatron is bad: actually
2016-07-08 08:23 Megatron is bad: for this one
2016-07-08 08:23 Megatron is bad: 00:16:606 (5,6,7,8,9) -
2016-07-08 08:23 Megatron is bad: try making a pattern?
2016-07-08 08:23 Flezlin: ?
2016-07-08 08:23 Megatron is bad: instead of asymmetric jumps?
2016-07-08 08:23 Flezlin: ok
2016-07-08 08:24 Megatron is bad: now its structurally different from the last set of jumps
2016-07-08 08:24 Megatron is bad: yay
2016-07-08 08:25 Megatron is bad: go flezlin style
2016-07-08 08:25 Megatron is bad: 00:19:634 (2) - blanket?
2016-07-08 08:25 Flezlin: isnt that alrdy
2016-07-08 08:25 Flezlin: or do i move to right more
2016-07-08 08:26 Megatron is bad: i meant
2016-07-08 08:26 Megatron is bad: something like this but more polished ofc http://puu.sh/pUyrk/b18615cb56.jpg
2016-07-08 08:26 Flezlin: o
2016-07-08 08:27 Flezlin: idk i wanna curve the slider tho
2016-07-08 08:27 Megatron is bad: http://puu.sh/pUyty/d0101c6e5b.jpg
2016-07-08 08:27 Megatron is bad: wah
2016-07-08 08:27 Megatron is bad: oh ok
2016-07-08 08:27 Megatron is bad: 00:28:721 (4) -
2016-07-08 08:27 Flezlin: ok fixeed
2016-07-08 08:27 Megatron is bad: 00:30:019 (2,3) - this too but a little less obvious
2016-07-08 08:28 Flezlin: fixed?
2016-07-08 08:28 Megatron is bad: 00:30:452 (1,2,3) - why is there an aim-related aspect here when the focus is on the SVs
2016-07-08 08:28 Megatron is bad: anyways the spacing is awk
2016-07-08 08:28 Flezlin: xd
2016-07-08 08:28 Flezlin: oop
2016-07-08 08:29 Flezlin: trust me it gets better ok
2016-07-08 08:29 Flezlin: i get more used to how to map it l8r on
2016-07-08 08:29 Megatron is bad: 00:33:481 (1,2) - move this up so that the notes (1 and 1 circles) are like more linear and the sliders extend out
2016-07-08 08:29 Megatron is bad: so like
2016-07-08 08:29 Megatron is bad: http://puu.sh/pUyBq/d640e245e2.jpg
2016-07-08 08:29 Flezlin: btw what skin is that
2016-07-08 08:29 Flezlin: that looks really nice
2016-07-08 08:29 Megatron is bad: meaning you'll have to fix 00:34:202 (1,2) and etc. too
2016-07-08 08:29 Megatron is bad: uhh
2016-07-08 08:30 Megatron is bad: i'll upload it to you later
2016-07-08 08:30 Megatron is bad: its called
2016-07-08 08:30 Megatron is bad: untitled xd
2016-07-08 08:30 Flezlin: xd
2016-07-08 08:30 Flezlin: what what do you mean by fix
2016-07-08 08:30 Flezlin: you want me to make them paralle, too?'
2016-07-08 08:30 Megatron is bad: no, just line up all of the 1s
2016-07-08 08:31 Flezlin: oh
2016-07-08 08:31 Flezlin: 00:14:010 (1) -
2016-07-08 08:31 Flezlin: oops
2016-07-08 08:31 Flezlin: 00:33:913 (1,2,1,2) -
2016-07-08 08:31 Megatron is bad: 00:35:211 (2,3,4) - looks awk, flows awk (move 3+4 to the left or just flip 4?)
2016-07-08 08:31 Flezlin: this wasnt meant to be an extenseion
2016-07-08 08:31 Flezlin: of 00:33:048 (1,2,1,2) -
2016-07-08 08:31 Megatron is bad: just line these up http://puu.sh/pUyHA/e0b11d5d5a.jpg
2016-07-08 08:32 Flezlin: wth
2016-07-08 08:32 Flezlin: i rly dont like that
2016-07-08 08:32 Megatron is bad: why
2016-07-08 08:32 Megatron is bad: it will play more naturally to the player
2016-07-08 08:32 Megatron is bad: for high spaced jumps
2016-07-08 08:32 Megatron is bad: they rely on intuition and sensical patterns for aim
2016-07-08 08:32 Flezlin: wait which 2 is even under that 1
2016-07-08 08:32 Megatron is bad: *sensical spacing for aim
2016-07-08 08:33 Megatron is bad: wait what
2016-07-08 08:33 Megatron is bad: which 2
2016-07-08 08:33 Flezlin: http://puu.sh/pUyHA/e0b11d5d5a.jpg
2016-07-08 08:33 Flezlin: you have a 2 stacked under 1
2016-07-08 08:33 Megatron is bad: 00:34:490 (3) - not NC here? seems weird to have a set of combos just for the burst
2016-07-08 08:33 Megatron is bad: that is
2016-07-08 08:34 Flezlin: well i mean
2016-07-08 08:34 Megatron is bad: 00:32:759 (1,2) - these two notes
2016-07-08 08:34 Flezlin: it was 1 2 1 2 earlier
2016-07-08 08:34 Flezlin: so i didnt want to interuppt that
2016-07-08 08:34 Flezlin: oh i see
2016-07-08 08:34 Flezlin: wait i thought you wanted me to change this
2016-07-08 08:34 Flezlin: 00:34:202 (1,2) -
2016-07-08 08:35 Megatron is bad: 00:33:913 (1,2) -
2016-07-08 08:35 Megatron is bad: was what i meant
2016-07-08 08:35 Megatron is bad: mb
2016-07-08 08:35 Flezlin: ok thx
2016-07-08 08:35 Flezlin: did that
2016-07-08 08:35 Megatron is bad: 00:46:029 (4,5,6) - sloppy blankets
2016-07-08 08:36 Flezlin: fixt
2016-07-08 08:36 Megatron is bad: 00:52:952 (4,5,6) - looks almost as gay as sachi komine from discord
2016-07-08 08:36 Megatron is bad: click 4 copy paste rotate 120 repeat
2016-07-08 08:36 Flezlin: i thought that was what i did
2016-07-08 08:37 Megatron is bad: http://puu.sh/pUyVi/051a025952.jpg
2016-07-08 08:37 Megatron is bad: nope
2016-07-08 08:37 Megatron is bad: 00:54:250 (1,2,3) - rip monstrata
2016-07-08 08:37 Flezlin: if you want
2016-07-08 08:38 Flezlin: 6 to blanket 1
2016-07-08 08:38 Flezlin: its not rly gonna work
2016-07-08 08:38 Flezlin: or its gonna mess up the triangle
2016-07-08 08:38 Megatron is bad: uhh
2016-07-08 08:38 Megatron is bad: are you talking about the triangle you make from the start circle of 4, 5, and 6
2016-07-08 08:38 Flezlin: yea
2016-07-08 08:38 Megatron is bad: because the bigger concern is really the slider shapes
2016-07-08 08:40 Megatron is bad: just redo this entire pattern when you can
2016-07-08 08:40 Megatron is bad: http://puu.sh/pUz1U/7db3fb2e6d.jpg
2016-07-08 08:40 Flezlin: ok i think i can figure out something
2016-07-08 08:40 Flezlin: ill just turn 5 more
2016-07-08 08:40 Megatron is bad: looks pretty demented
2016-07-08 08:40 Flezlin: so that it blankets 1
2016-07-08 08:40 Flezlin: and then that way the other two sliders will naturally blanket when i rotate
2016-07-08 08:40 Megatron is bad: my recommendation is redo the whole thing
2016-07-08 08:41 Flezlin: i seriously dont know how to map this part
2016-07-08 08:41 Flezlin: without spamming triangles over and over
2016-07-08 08:41 Megatron is bad: you definitely had the right idea
2016-07-08 08:41 Megatron is bad: just remake the pattern you had in mind
2016-07-08 08:41 Megatron is bad: : D
2016-07-08 08:41 Flezlin: o
2016-07-08 08:41 Flezlin: ok
2016-07-08 08:42 Megatron is bad: 01:19:490 (3) - space this out a bit more from the 1? idk how to explain it, that's just how it feels to me i guess
2016-07-08 08:43 Flezlin: spaced a liiiitle more
2016-07-08 08:43 Megatron is bad: 01:36:509 (4,5) - rotate a few degrees so that the space between start of 4 and end of 5 is parallel to the body of 3
2016-07-08 08:43 Megatron is bad: like
2016-07-08 08:43 Flezlin: got it
2016-07-08 08:43 Megatron is bad: so it looks like a dick entering the inside walls of a vagina
2016-07-08 08:44 Flezlin: actually
2016-07-08 08:44 Megatron is bad: you dont want the dick to head straight into the wall
2016-07-08 08:44 Flezlin: im not really sure
2016-07-08 08:44 Flezlin: nvm
2016-07-08 08:44 Flezlin: i just have to rotate one of them individually
2016-07-08 08:44 Megatron is bad: 01:44:009 (1) - move this a bit to the left so it almost bisects the curved 1 slider right before it
2016-07-08 08:45 Flezlin: you mean turn
2016-07-08 08:45 Flezlin: ?
2016-07-08 08:45 Megatron is bad: 01:46:173 (2,3) - almost parallel, so close
2016-07-08 08:45 Megatron is bad: yeah
2016-07-08 08:45 Megatron is bad: my bad
2016-07-08 08:45 Megatron is bad: i meant turn
2016-07-08 08:45 Flezlin: done
2016-07-08 08:45 Flezlin: kms
2016-07-08 08:45 Megatron is bad: my brain is almost as bad as your triangles
2016-07-08 08:45 Megatron is bad: rn
2016-07-08 08:47 Megatron is bad: 01:47:471 (1,2) - these two don't really go along together, maybe "blanket" start of 1 with 2 (i mean, space it out so its like not really a blanket but still have the body correspond to the start of 1)
2016-07-08 08:47 Megatron is bad: 01:51:654 (3,4) - you can blanket this better
2016-07-08 08:47 Flezlin: ?
2016-07-08 08:48 Flezlin: wrong timestamp?
2016-07-08 08:48 Flezlin: i bvn
2016-07-08 08:48 Flezlin: the previous slider
2016-07-08 08:48 Megatron is bad: 3,4 with 1
2016-07-08 08:48 Megatron is bad: 02:04:202 (1,2) - reduce spacing on this so that the biggest jump is at moving to the burst
2016-07-08 08:49 Flezlin: ok
2016-07-08 08:49 Megatron is bad: actually im dumb
2016-07-08 08:49 Megatron is bad: its fine
2016-07-08 08:49 Megatron is bad: ignore last one
2016-07-08 08:49 Flezlin: lol
2016-07-08 08:49 Flezlin: ok
2016-07-08 08:49 Megatron is bad: 01:57:856 (1,2) - ctrl-h+ctrl-j on 2?
2016-07-08 08:50 Flezlin: wha
2016-07-08 08:50 Megatron is bad: okay
2016-07-08 08:50 Megatron is bad: basically
2016-07-08 08:50 Megatron is bad: transition from 1 to 2 seems awk
2016-07-08 08:50 Megatron is bad: sliders dont flow well together
2016-07-08 08:50 Flezlin: i think its fine
2016-07-08 08:51 Megatron is bad: http://puu.sh/pUzvi/dcd61b8f74.jpg
2016-07-08 08:51 Megatron is bad: http://puu.sh/pUzvN/ea231f0b05.jpg
2016-07-08 08:52 Megatron is bad: http://puu.sh/pUzwr/ea6617a3d5.jpg with a fixed blanket on 6 ofc
2016-07-08 08:52 Megatron is bad: 02:04:202 (1,2) - fuck i totally meant this to be less spaced what is actually wrong with my mental state fml
2016-07-08 08:53 Flezlin: you can
2016-07-08 08:53 Megatron is bad: 02:06:942 (2) - move this one down to help with flow
2016-07-08 08:53 Flezlin: ok
2016-07-08 08:53 Megatron is bad: 02:11:341 (4) - thefuck
2016-07-08 08:54 Flezlin: i mean
2016-07-08 08:54 Flezlin: wtf
2016-07-08 08:54 Flezlin: my offset
2016-07-08 08:54 Flezlin: ok
2016-07-08 08:54 Megatron is bad: 02:20:644 (3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,1,2,3,4,5) - holy shit this is beautiful
2016-07-08 08:54 Flezlin: lol thanks
2016-07-08 08:54 Megatron is bad: 02:30:163 (1,2,3,4,1,2,3,4) - holy shit this is not beautiful
2016-07-08 08:55 Flezlin: lmao
2016-07-08 08:55 Flezlin: ill fix that
2016-07-08 08:57 Megatron is bad: here
2016-07-08 08:57 Megatron is bad: http://puu.sh/pUzK6/afe1f5572b.jpg
2016-07-08 08:57 Megatron is bad: http://puu.sh/pUzKZ/7250c51317.jpg
2016-07-08 08:57 Flezlin: is that
2016-07-08 08:57 Flezlin: a spiral
2016-07-08 08:57 Flezlin: holy fuk
2016-07-08 08:57 Flezlin: peraise
2016-07-08 08:57 Megatron is bad: its kinda what you wanted to do isn't it?
2016-07-08 08:57 Flezlin: i thought i just made a looop
2016-07-08 08:58 Megatron is bad: 02:34:634 (3,4,5) - a strict back-and-forth seems very inappropriate here
2016-07-08 08:58 Megatron is bad: the music at this part is very irregular
2016-07-08 08:58 Megatron is bad: so you got to go full A-L-I-E-N
2016-07-08 08:58 Megatron is bad: offset 5 a bit?
2016-07-08 08:59 Flezlin: hmm
2016-07-08 08:59 Flezlin: 3 4 5 all sound like the same thingt o me
2016-07-08 08:59 Flezlin: 4 is just stronger
2016-07-08 09:00 Megatron is bad: its not even
2016-07-08 09:00 Megatron is bad: really the music at that point
2016-07-08 09:00 Megatron is bad: its really just your surrounding mapping
2016-07-08 09:01 Megatron is bad: this sudden precise pattern would throw off the player
2016-07-08 09:01 Megatron is bad: 02:44:009 (2,3,4) - spacing pls
2016-07-08 09:01 Megatron is bad: 02:46:173 (5) - NC wtf
2016-07-08 09:02 Flezlin: to NC or not to NC
2016-07-08 09:02 Megatron is bad: 02:52:375 (1,2,1,2,1,2) - line up le 1s and keep them closer together, the 2s are the ones that are spaced apart
2016-07-08 09:02 Megatron is bad: you have
2016-07-08 09:02 Megatron is bad: a good second
2016-07-08 09:02 Flezlin: o tru
2016-07-08 09:02 Megatron is bad: of rest
2016-07-08 09:02 Megatron is bad: in between
2016-07-08 09:02 Megatron is bad: 02:59:586 (1,2,1,2) - why is the spacing so suddenly diminished lmao
2016-07-08 09:03 Megatron is bad: 2.93x to 2.02x
2016-07-08 09:03 Megatron is bad: 03:01:029 (1,2,3,1,2,3,1,2,3,1,2,3) - NC by pattern
2016-07-08 09:03 Megatron is bad: not by beat
2016-07-08 09:03 Flezlin: oop
2016-07-08 09:03 Megatron is bad: 03:08:600 (1,1,2) - spacing
2016-07-08 09:04 Flezlin: uh
2016-07-08 09:04 Flezlin: ok
2016-07-08 09:05 Megatron is bad: 03:13:585 (1,1,1) - what
2016-07-08 09:05 Megatron is bad: where
2016-07-08 09:05 Megatron is bad: is
2016-07-08 09:05 Megatron is bad: hitsound volume
2016-07-08 09:05 Megatron is bad: experimentation
2016-07-08 09:05 Megatron is bad: the girl in the bg is crying for it QAQ
2016-07-08 09:05 Megatron is bad: 03:23:271 (2,1) - branket
2016-07-08 09:05 Flezlin: wait
2016-07-08 09:05 Flezlin: what do you mean by hitsound volume experimentation
2016-07-08 09:06 Megatron is bad: do you notice
2016-07-08 09:06 Megatron is bad: the volume
2016-07-08 09:06 Megatron is bad: of the music
2016-07-08 09:06 Megatron is bad: and how it changes
2016-07-08 09:06 Flezlin: oh
2016-07-08 09:06 Megatron is bad: you can either do two things
2016-07-08 09:07 Megatron is bad: one - follow the music volume, increase HS volume when music increases volume
2016-07-08 09:07 Flezlin: i c
2016-07-08 09:07 Megatron is bad: two - do the complete antithetical opposite, make the HS hardest to hear when the music is loudest so the music really gets the full attention along with you getting a chance to fuck around with the player xd
2016-07-08 09:07 Megatron is bad: 03:28:780 (2,3) - rip flow
2016-07-08 09:08 Flezlin: fix
2016-07-08 09:08 Megatron is bad: 03:34:444 (3) - i dont like this but your choice
2016-07-08 09:08 Megatron is bad: 03:45:770 (1,2,3) - spacing?????
2016-07-08 09:09 Flezlin: ?
2016-07-08 09:09 Megatron is bad: 03:50:294 (1) - STOP! STOP! WINNIE UPLOAD~!!
2016-07-08 09:09 Megatron is bad: its not constant spacing throughout 1 2 3
2016-07-08 09:09 Flezlin: o rly
2016-07-08 09:09 Flezlin: looked constant to me
2016-07-08 09:09 Flezlin: brb
2016-07-08 09:09 Megatron is bad: kk
2016-07-08 09:09 Flezlin: fixed
2016-07-08 09:10 Megatron is bad: 03:51:160 (4,5,6) - some funky ass flow you've got there
2016-07-08 09:10 Megatron is bad: idk if you want to change it but its sorta awk
2016-07-08 09:10 Megatron is bad: i'd keep it if it plays good in your opinion
2016-07-08 09:11 Megatron is bad: yo
2016-07-08 09:11 Megatron is bad: idk if you've noticed this
2016-07-08 09:11 Flezlin: ?
2016-07-08 09:11 Megatron is bad: but your flow gets significantly messier in the kiai than in the rest of the song
2016-07-08 09:11 Megatron is bad: is this intentional?
2016-07-08 09:11 Megatron is bad: or laziness xd
2016-07-08 09:11 Flezlin: hmm
2016-07-08 09:11 Flezlin: the kiai is actually gave me the hardest time
2016-07-08 09:11 Flezlin: if you mean
2016-07-08 09:11 Flezlin: the weird transitions between sliders
2016-07-08 09:12 Flezlin: and the sharp angles/whatnot
2016-07-08 09:12 Megatron is bad: uhh
2016-07-08 09:12 Megatron is bad: gotta suck more raikozen dik xd
2016-07-08 09:12 Flezlin: :L
2016-07-08 09:12 Flezlin: those are lry intentional tbh
2016-07-08 09:12 Megatron is bad: 04:02:121 (4) - is this supposed to be pointing to 2?
2016-07-08 09:12 Flezlin: not neccesarily
2016-07-08 09:12 Flezlin: its just parallel with 1
2016-07-08 09:12 Megatron is bad: kk
2016-07-08 09:12 Megatron is bad: wow
2016-07-08 09:13 Flezlin: ill make it so that it is tho
2016-07-08 09:13 Megatron is bad: now your map has significance
2016-07-08 09:13 Megatron is bad: and can be proclaimed art
2016-07-08 09:13 Flezlin: LOL
2016-07-08 09:13 Megatron is bad: just like A-L-I-E-N
2016-07-08 09:13 Megatron is bad: and just like that map
2016-07-08 09:13 Flezlin: pls
2016-07-08 09:13 Megatron is bad: i honestly like that change of spirit, the breaking of traditional order and restraints
2016-07-08 09:13 Megatron is bad: good shit babe
2016-07-08 09:14 Flezlin: oh shiet
2016-07-08 09:14 Flezlin: thanks man
2016-07-08 09:14 Megatron is bad: 04:04:140 (1) - but you stop doing that here and henceforth.... whyyyyyyyyyyyy
2016-07-08 09:14 Megatron is bad: actually idk
2016-07-08 09:15 Megatron is bad: its just the slider shapes that's reminding me of your traditional style
2016-07-08 09:15 Megatron is bad: fuk ur style man xd
2016-07-08 09:15 Flezlin: LOL
2016-07-08 09:15 Megatron is bad: 04:10:631 (7,8,9) - OMG ITS EVOLVING GJ
2016-07-08 09:15 Flezlin: xd
2016-07-08 09:15 Flezlin: kill me now
2016-07-08 09:15 Megatron is bad: 04:14:525 (1) - no nc
2016-07-08 09:15 Flezlin: ok
2016-07-08 09:16 Megatron is bad: uhh
2016-07-08 09:16 Megatron is bad: modder's suggestion
2016-07-08 09:16 Flezlin: ?
2016-07-08 09:16 Megatron is bad: 04:24:910 (1) - insert slider art here, and then feel free to catch up with the jumps whenever you want
2016-07-08 09:16 Flezlin: inb4 "remap entire map"'
2016-07-08 09:16 Megatron is bad: o
2016-07-08 09:17 Megatron is bad: that too
2016-07-08 09:17 Flezlin: oo you're right
2016-07-08 09:17 Megatron is bad: forgot to mention it at the beginning mb
2016-07-08 09:17 Flezlin: maybe i should like
2016-07-08 09:17 Flezlin: have ALIEN sliders
2016-07-08 09:17 Flezlin: all over this last section
2016-07-08 09:17 Flezlin: mmmm yes thats what i call art
2016-07-08 09:17 Megatron is bad: 5 e d g y 7 m e
2016-07-08 09:17 Megatron is bad: you can make the slider pretty and long
2016-07-08 09:17 Megatron is bad: actually that's what i had in mind
2016-07-08 09:17 Flezlin: yea
2016-07-08 09:17 Megatron is bad: but do whatever you like
2016-07-08 09:17 Megatron is bad: its the climax
2016-07-08 09:17 Flezlin: this part is like
2016-07-08 09:17 Flezlin: a majestic screamo if you ask me
2016-07-08 09:17 Megatron is bad: you get to choose whether you pull out or not
2016-07-08 09:18 Flezlin: 04:42:217 (1) -
2016-07-08 09:18 Flezlin: hey here's some fancy slider art
2016-07-08 09:18 Megatron is bad: 04:38:756 (1,2) - blanket both with the stream, not the slider
2016-07-08 09:18 Flezlin: o sht ur right
2016-07-08 09:18 Megatron is bad: make it repeat
2016-07-08 09:18 Megatron is bad: like
2016-07-08 09:19 Megatron is bad: 3 times
2016-07-08 09:19 Megatron is bad: so i have enough time to jack off to it while playing
2016-07-08 09:19 Megatron is bad: pls
2016-07-08 09:19 Flezlin: LOL
2016-07-08 09:19 Flezlin: yea just add 5 more minutes
2016-07-08 09:19 Megatron is bad: 04:54:333 (1,2,3) - curved intentionally?
2016-07-08 09:19 Flezlin: of this repeating
2016-07-08 09:19 Megatron is bad: man
2016-07-08 09:19 Flezlin: oi fuk
2016-07-08 09:19 Megatron is bad: that was a beautiful map
2016-07-08 09:19 Flezlin: fixed
Beige
From my Modding Queue

[General]
  1. BG size must be 1366x768, or 1024x768. your bg is 1365x768. check this plz.
  2. HP 2 is so low... How about changing to 5~6?
  3. I think very nice stuff, and Hanatan <3
[Agonizing Existence]
  1. 00:44:568 (2,3) - Unsnapped sliders!I think you forgot to change to low speed sliders
  2. 02:09:520 (3) - this overlapping is weird for me when I played. How about making distance farther?
  3. 02:26:395 (1) - I think click NC to make (2) is better thank before. also 02:26:684 (1,1,1) - I don't know why did you make new combos, I hope you change these sections. And last suggestion, these patterns make distances much farther like this. It will be harder and readable.
  4. 03:07:553 - I suggest adding silent-sliderslide sound in this part soft(normal)-sliderslide sounds loudly in this mood, imo.
  5. 03:12:645 (1) - I think it is kinda unsnapped. How about moving the tail to red tick?
  6. 03:17:248 (1) - make slow slider or long slider can make to be full a part of this blank. this empty space is so long, imo.
  7. 05:00:372 - set volume to 5%, I think it is more quiet than before(20%)
Nice beatmap. I hope it will get flame. Good luck!
Topic Starter
Flezlin

W h i t e wrote:

From my Modding Queue

[General]
  1. BG size must be 1366x768, or 1024x768. your bg is 1365x768. check this plz. o fuk
  2. HP 2 is so low... How about changing to 5~6? its low to kinda represent a theme of the song
  3. I think very nice stuff, and Hanatan <3 yese i agre hanatan ebik
[Agonizing Existence]
  1. 00:44:568 (2,3) - Unsnapped sliders!I think you forgot to change to low speed sliders fixed
  2. 02:09:520 (3) - this overlapping is weird for me when I played. How about making distance farther? ok
  3. 02:26:395 (1) - I think click NC to make (2) is better thank before. also 02:26:684 (1,1,1) - I don't know why did you make new combos, I hope you change these sections. And last suggestion, these patterns make distances much farther like this. It will be harder and readable. fixed nc on slider, but NC on circles is to emphasize 1/3s, and i dont really wanna space them too far, i just want to let the player know they're there
  4. 03:07:553 - I suggest adding silent-sliderslide sound in this part soft(normal)-sliderslide sounds loudly in this mood, imo. oops i haven't gotten around to fixing these hitsounds quite yet
  5. 03:12:645 (1) - I think it is kinda unsnapped. How about moving the tail to red tick? yehaj i need to fix snap but the slider is supposed to end on the white tick but i can't figure out how to do that lol
  6. 03:17:248 (1) - make slow slider or long slider can make to be full a part of this blank. this empty space is so long, imo. uhh ill thinka bout it
  7. 05:00:372 - set volume to 5%, I think it is more quiet than before(20%) done
Nice beatmap. I hope it will get flame. Good luck!
thanks for mod!







oops
yumea
From IRC chat
19:28 *Aoiyuuki- is editing [https://osu.ppy.sh/b/1022779 Hanatan - If [Agonizing Existence]]
19:28 Flezlin: good morning
19:28 Aoiyuuki-: good morning
19:28 Aoiyuuki-: 00:03:027 (1,2,3) - the spacing between 1 and 2's sliderstartcircle should be the same as the spacing between 2's sliderendcircle and 3
19:28 Aoiyuuki-: xd
19:28 Aoiyuuki-: because it's the same time difference
19:28 Flezlin: huh
19:29 Flezlin: well
19:29 Flezlin: idk
19:29 Flezlin: i dont like the beginning
19:29 Flezlin: ill probably change it
19:29 Flezlin: remap
19:29 Aoiyuuki-: it's fine except for some small things
19:29 Aoiyuuki-: http://prntscr.com/crvf4a
19:29 Aoiyuuki-: this is what I'm talking about
19:29 Flezlin: yehaj
19:29 Flezlin: i know lol
19:29 Aoiyuuki-: ya
19:30 Flezlin: 00:03:316 (2) - this is also a stronger sound than 00:03:892 (3) - tho
19:30 Flezlin: so the spacing doesnt really matter xd
19:30 Flezlin: anyway im remapping beginning piano
19:30 Flezlin: so :thumbs_up:
19:30 Aoiyuuki-: hmm ok
19:30 Aoiyuuki-: so I should skip intro?
19:31 Flezlin: yeah
19:31 Aoiyuuki-: ok
19:31 Flezlin: (´・◡・`) modding is a hateful thing
19:31 Aoiyuuki-: (´・◡・`) mapping is a happy thing
19:31 Flezlin: (´・◡・`) i want to die
19:31 Flezlin: ok ok gogo
19:32 Aoiyuuki-: 00:25:097 (3,4) - don't stack
19:33 Flezlin: aaaa
19:33 Flezlin: everyone says not to stack
19:33 Aoiyuuki-: 00:25:097 (3) - center this between the 2 and 4
19:33 Flezlin: uh
19:33 Flezlin: thats kinda an awkward jump
19:33 Flezlin: maybe ill remap this first section too!
19:33 Aoiyuuki-: o
19:33 Aoiyuuki-: well
19:33 Aoiyuuki-: it looks weird stacked
19:33 Aoiyuuki-: since it has inconsistent spacing
19:34 Flezlin: because i ahve stacking after each 2 measures or something
19:34 Flezlin: like here
19:34 Flezlin: 00:28:559 (3,4) -
19:34 Flezlin: 00:35:482 (3,4) -
19:34 Flezlin: 00:38:943 (3,4) -
19:34 Aoiyuuki-: o
19:34 Aoiyuuki-: i c
19:34 Aoiyuuki-: u rite then
19:34 Flezlin: it ok
19:34 Flezlin: its pretty dumb
19:35 Aoiyuuki-: nono I get it now
19:35 Flezlin: i only put it that way because originally i wasn't going for rank
19:35 Flezlin: this is actually a really bad idea
19:35 Aoiyuuki-: well it's up to you as the mapper
19:35 Aoiyuuki-: but imo it would be more consistent spacing-wise
19:35 Aoiyuuki-: tbh you could probably like
19:36 Aoiyuuki-: ctrl+g the 4
19:36 Aoiyuuki-: and put it around here https://osu.ppy.sh/ss/6288567
19:36 Aoiyuuki-: and do the same thing for the rest of the stacks that you have
19:36 Flezlin: hmmm
19:36 Flezlin: idk because then the next part's flow is a little messed up
19:36 Aoiyuuki-: wat do you mean
19:37 Flezlin: but yhjeaj i see what you mean
19:37 Flezlin: good idea
19:37 Flezlin: because then 00:25:241 (4,5,6,7) -
19:37 Flezlin: this will turn out weird
19:37 Flezlin: well i guess its not that bad
19:37 Aoiyuuki-: I think it's fine
19:37 Aoiyuuki-: well if you want
19:37 Aoiyuuki-: instead of ctrl g
19:37 Aoiyuuki-: you could ctrl h
19:38 Aoiyuuki-: or
19:38 Aoiyuuki-: copy and ctrl+g the 2
19:38 Aoiyuuki-: and move it to where 4 is
19:38 Flezlin: o no
19:38 Flezlin: i have to
19:38 Flezlin: eat dinner
19:38 Aoiyuuki-: o suc
19:38 Flezlin: brb like 20 minutes or something :(
19:38 Aoiyuuki-: ok
19:38 Flezlin: sry
19:38 Aoiyuuki-: it ok
19:38 Aoiyuuki-: i do hw xd
19:38 Aoiyuuki-: and we continue later
19:38 Flezlin: xd
19:39 Aoiyuuki-: actually I'll just go through the map while I wait
19:39 Aoiyuuki-: and send you stuff
19:39 Aoiyuuki-: 00:36:203 (7) - rotate -90 degrees selection centre
19:40 Aoiyuuki-: actually
19:40 Aoiyuuki-: do it -45 degrees
19:40 Aoiyuuki-: then it will mirror the first arc of 00:36:491 (1) -
19:40 Aoiyuuki-: 00:38:943 (3,4) - stack
19:41 Aoiyuuki-: 00:44:280 (1,2,3) - space these out more, the change to small spacing here is very sudden especially when followed by a leap from the bottom of the screen to the top
19:43 Aoiyuuki-: 00:52:501 (1,2,3) - don't make this a straight line if you're gonna make 00:54:232 (1,2,3) - the next one a triangle
19:43 Aoiyuuki-: and the triangle flows better anyway
19:44 Aoiyuuki-: I recommend changing the straight line pattern to https://osu.ppy.sh/ss/6288614 this
19:47 Aoiyuuki-: 01:08:799 (2,3) - make this a slider
19:48 Aoiyuuki-: by just ctrl+g 01:08:511 (1) - this slider
19:48 Aoiyuuki-: and moving it to the current position of the 2
19:49 Aoiyuuki-: 01:15:722 (2,3) - same thing
19:50 Aoiyuuki-: 01:48:318 (4) - end this on the red tick
19:50 Aoiyuuki-: and move its position accordingly
19:51 Aoiyuuki-: actually you can just ctrl+j it and then rotate 90 degrees selection centre
19:52 Aoiyuuki-: well it's up to you how you wanna move that 4
19:52 Aoiyuuki-: but it should end on the red tick
19:52 Aoiyuuki-: actaully
19:53 Aoiyuuki-: you should just 01:47:886 (2) - copy and ctrl+g this
19:53 Aoiyuuki-: and replace the 4 with it
19:53 Aoiyuuki-: and maybe move the 01:48:751 (6) - a little to the left
19:53 Aoiyuuki-: so that it lines up
19:53 Aoiyuuki-: becuase otherwise it'll look like this https://osu.ppy.sh/ss/6288670
19:53 Aoiyuuki-: o wait
19:54 Aoiyuuki-: actually im dumb
19:54 Aoiyuuki-: not if you position the 4 correctly
19:54 Aoiyuuki-: -_
19:55 Aoiyuuki-: and I think you should use 1.3 ds for the 4 after you ctrl+g it
19:55 Aoiyuuki-: but that's up to you
19:55 Aoiyuuki-: then move the 4 so it lines up with the 6
19:56 Aoiyuuki-: 01:58:703 (4) - same thing -- should end on red tick
19:56 Aoiyuuki-: and move it accordingly
19:57 Aoiyuuki-: 02:02:165 (4) - end on red tick
19:57 Aoiyuuki-: unless there's a reason why you're ending all of these on the blue tick
19:57 Aoiyuuki-: but imo it sounds more consistent on the red tick
20:01 Aoiyuuki-: 02:31:155 (4) -
20:01 Aoiyuuki-: don't fill the blue tick that this 4 ends on
20:01 Aoiyuuki-: if you're not gonna fill the blue tick in the measure before
20:02 Aoiyuuki-: so replace that slider with just a circle
20:02 Aoiyuuki-: eh actually
20:02 Aoiyuuki-: you could just fill the blue tick on the previous measure
20:02 Aoiyuuki-: which actually sounds better now that I think about it
20:03 Aoiyuuki-: wait but
20:03 Aoiyuuki-: uhhhhhhhhhhhhhhhhhhhhhh
20:03 Aoiyuuki-: you could
20:03 Aoiyuuki-: turn this 02:31:011 (2,3,4) -
20:04 Aoiyuuki-: into one repeating slider that ends on the red tick
20:04 Aoiyuuki-: and leaves space on the blue tick
20:04 Aoiyuuki-: fuk,
20:04 Flezlin: uh
20:04 Aoiyuuki-: this part is weird
20:04 Aoiyuuki-: hi fleizn
20:04 Aoiyuuki-: welcome back
20:04 Flezlin: ending those sliders on blue tick doesnt realyl matter
20:04 Flezlin: thx
20:04 Aoiyuuki-: rly
20:04 Flezlin: say goodbye to idke tho
20:04 Flezlin: check disrod
20:05 Aoiyuuki-: aw
20:05 Flezlin: yeah :[
20:05 Flezlin: ok lemme go back
20:05 Flezlin: and look at what you've said
20:05 Aoiyuuki-: ok
20:05 Aoiyuuki-: I'll wait until you've responded
20:05 Aoiyuuki- before adding more
20:06 Flezlin: uh
20:06 Flezlin: 00:36:203 (7) -
20:06 Flezlin: isnt the rotating thing super subjective
20:06 Aoiyuuki-: no
20:06 Aoiyuuki-: I said
20:06 Flezlin: like i prefer the flow of thsi more
20:06 Aoiyuuki-: it's so that it mirrors the starting line of the 1
20:06 Flezlin: :|
20:06 Aoiyuuki-: :|
20:06 Aoiyuuki-: up 2 u
20:07 Flezlin: oko
20:07 Flezlin: 00:44:280 (1,2,3) -
20:07 Aoiyuuki-: I think it's better at 45 degrees more
20:07 Flezlin: huh
20:07 Flezlin: good idea
20:07 Flezlin: ill change
20:07 Flezlin: 00:52:501 (1,2,3) -
20:07 Flezlin: this is for variation
20:07 Flezlin: i've already had plenty of triangles throughout this section
20:07 Aoiyuuki-: but it flows very weirdly
20:07 Aoiyuuki-: since you go
20:07 Aoiyuuki-: straight down
20:07 Aoiyuuki-: then an awkward snap back up
20:08 Flezlin: :
20:08 Aoiyuuki-: and a much higher distance snap than before
20:08 Flezlin: |
20:08 Aoiyuuki-: |
20:08 Flezlin: yea but thats ok
20:08 Flezlin: fuk flow
20:08 Aoiyuuki-: flezlin please rank if.........................
20:08 Flezlin: ...........
20:09 Flezlin: 01:08:799 (2,3) -
20:09 Flezlin: uh
20:09 Aoiyuuki-: yea
20:09 Aoiyuuki-: make it a slider
20:09 Aoiyuuki-: instead of a stack
20:09 Flezlin: why tho
20:09 Aoiyuuki-: stack flows poorly
20:09 Aoiyuuki-: slider plays better
20:09 Flezlin: pls
20:09 Flezlin: 01:15:722 (2,3) -
20:09 Aoiyuuki-: http://puu.sh/rDyBv/3ba4e807ff.jpg
20:10 Flezlin: its consistent with the rest of the part though
20:10 Aoiyuuki-: so change the rest of the aprt
20:10 Flezlin: :|
20:11 Flezlin: jsut because it flows poorly isnt the best reason to change it though
20:11 Flezlin: im mapping the instrumentals here
20:11 Flezlin: and there's a strong sound on 01:08:943 -
20:11 Aoiyuuki-: the instrumental
20:11 Aoiyuuki-: is the same
20:11 Aoiyuuki-: it repeats itself
20:11 Aoiyuuki-: 01:15:434 (1,2,3) - these two white and red ticks
20:11 Flezlin: yea hence the stack and no jump
20:11 Aoiyuuki-: are the same instrumentally
20:12 Aoiyuuki-: but why not just make it
20:12 Aoiyuuki-: two sliders
20:12 Aoiyuuki-: since it's the same
20:12 Flezlin: 01:15:578 -
20:12 Flezlin: no sound here though
20:12 Aoiyuuki-: 01:15:866 (3) - by that logic, thjere's no sound here either
20:12 Flezlin: i mean
20:12 Flezlin: there is
20:12 Flezlin: hey
20:13 Flezlin: there's a drum sound ont hat note
20:13 Aoiyuuki-: fuk
20:13 Flezlin: 01:15:578 - the sound here is just really soft
20:13 Flezlin: cmon.... :(
20:13 Aoiyuuki-: 01:15:434 (1) - so repeat this slider
20:13 Aoiyuuki-: xdddd!
20:13 Aoiyuuki-: jk.
20:13 Flezlin: LOL
20:14 Aoiyuuki-: ok
20:14 Aoiyuuki-: let's continue
20:15 Flezlin: ok
20:15 Flezlin: let's continue
20:18 Aoiyuuki-: 02:18:895 (2) - don't stack this on the sliderendcircle
20:18 Aoiyuuki-: especially since you didn't stack 02:19:328 (4) - this one
20:19 Flezlin: :||||||||
20:19 Flezlin: huh
20:19 Flezlin: WAIT
20:19 Flezlin: I FOUND A REASONT O KEEP IT
20:19 Flezlin: 02:19:328 (4) -
20:19 Flezlin: the pitch rises here
20:20 Aoiyuuki-: ok
20:20 Flezlin: which is why its not stacked
20:20 Aoiyuuki-: so keep it xd
20:20 Flezlin: fuck
20:20 Flezlin: brb like another 10 minutes or so
20:20 Aoiyuuki-: no prob
20:20 Flezlin: rly sorry
20:20 Flezlin: :(
20:20 Aoiyuuki-: :p
20:20 Flezlin: be back kinda soon
20:20 Flezlin: o/
20:20 Aoiyuuki-: ok!
20:33 Flezlin: hi
20:33 Aoiyuuki-: helo
20:34 Aoiyuuki-: can you respond to the
20:34 Aoiyuuki-: red tick ending sliders thing
20:34 Aoiyuuki-: that I said earlier
20:35 Flezlin: ?
20:36 Flezlin: like these?
20:36 Flezlin: 02:02:165 (4) -
20:36 Aoiyuuki-: from 19:50
20:36 Aoiyuuki-: my msgs
20:36 Aoiyuuki-: yea
20:37 Aoiyuuki-: 19:50, 19:56, 19:57, 20:01
20:38 Flezlin: uhh
20:38 Aoiyuuki-: imo they should end on red ricks
20:38 Aoiyuuki-: instead of blue
20:38 Aoiyuuki-: unless you have a reason
20:38 Aoiyuuki-: I see you made them all like taht
20:38 Flezlin: well
20:38 Flezlin: usually they're 1/1s
20:39 Flezlin: but soemtimes strong sound on white tick
20:39 Aoiyuuki-: hmm ok den
20:39 Aoiyuuki-: you can keep it like hat
20:39 Aoiyuuki-: that
20:39 Flezlin: kljxnv,nweixj sf brbr
20:39 Flezlin: brb
20:39 Flezlin: again -_
20:39 Aoiyuuki-: well
20:39 Aoiyuuki-: I checked the rest of the map and it's fine
20:39 Aoiyuuki-: so mod done :]
20:39 Aoiyuuki-: good map
20:39 Flezlin: oh
20:39 Flezlin: okay
20:39 Flezlin: !
20:39 Aoiyuuki-: plz rank soon...............
20:39 Aoiyuuki-: :]
20:39 Aoiyuuki-: cya later
20:39 Flezlin: thanks for mod!
20:40 Aoiyuuki-: ya
Zyl
From my Queue~


M4M as requested


General


  1. Put the HP on 5/6 or 7.
  2. Unused Hitsounds.
    Hitsounds
    soft-hitnormal69.wav
    soft-hitnormal70.wav
    soft-hitnormal74.wav
  3. Some hitsounds must start on 0ms.
    Hitsounds with delay
    normal-hitfinish3.wav
    soft-hitfinish.wav
    soft-hitnormal42.wav

    Hitsounds must have an acceptable range of delay under 5ms, unless there's a special purpose. Every hitsound file should start in time, preferrably at 0ms. This is to ensure that every map doesn't sound mistimed, and therefore could provide acceptably synchronized rhythm feedback to players.

    ~Ranking Criteria
Agonizing Existence


  1. 00:04:181 (4,5,6) - This feels really out of place, in those specific patterns you put "emphasis" in places that only add a single note, try to reduce that really exagerated DS and add some emphasis, fix all the patterns like those in the diff.
  2. 00:13:992 (1) - I don't really know why i feel this so off of tempo, try to figure it what's going on.
  3. 00:18:463 (6) - This is a REALLY exagerated jump for just a 1/2 beat (Considering that the music decreases it intensity at the 1/2 ticks).
  4. 00:20:915 (1) - The music isn't really that fast for make 1.2 of SV.
  5. 00:25:674 (6) - Keep it on the screen.
  6. 00:26:540 (2) - Try to reduce the curve and keep it on the screen.
  7. 00:29:136 (6) - Exagerated jump.
  8. 00:29:568 (1) - Out of the screen, UNRANK.
  9. 00:36:491 (1) - Keep it on the screen.
  10. 00:46:011 (4) - Put the "Beat Snap Divisor" at 1/8 and adjust the end of the slider #4 on a yellow tick, because those sliders feel really off, start this slider 00:46:299 (5) - here 00:46:263 (5) - and start this slider 00:46:588 (6) - here 00:46:552 (6) - , do the same with mostly of the patterns like those on the diff.
  11. 01:04:616 (3) - Out of the screen, UNRANK.
  12. 01:43:991 (1) - Can i ask something... ¿Why in the kiai times there's only red "combo colour"?, normally that combo patterns (just with 2 colors) makes reference to something red on the map (Storyboard or BG), but your map doesn't haves any storyboard with red color and the BG doesn't have any red color, it's just a personal preference, i think that it will be better if you use purple colours in the kiai times, again just a personal thought.
  13. 02:32:453 (1,2,3,4,5) - Those are 1/8 beats, put playback ratio on 25%.
  14. 03:01:732 (1,2,3,1,2,3) - Keep it on the screen.
  15. 03:17:248 (1,1) - ¡Totally and abuse!, Please try to put a break right there...
  16. 03:36:593 (1) - Make it visible please, this can be considered as a "Hold Circle", and it's UNRANKABLE.
  17. 03:52:728 (3) - Exagerated jump, doesn't accords with the song at all.
  18. 03:55:469 (1,2) - Fix flow, it plays horrible.
  19. 04:42:199 (1) - It is really hard to read when you pass from Streamers from a short slider, please make it a spinner.
  20. 04:52:872 (1,2,3,4,1,2,3,1,1) - Leave it for the ranking screen.
  21. 04:55:252 (1) - ¿Why end a spinner right here 05:00:372?, ¿What is the point of?, ¿There's really a sound there?
My map: t+pazolite - CENSORED!!
Topic Starter
Flezlin
this color for agree
this color for reject
this color for wahtever i feel like

Zyl wrote:

From my Queue~


M4M as requested


General


  1. Put the HP on 5/6 or 7. hp is really low to represent a theme in the song, more detail added in map description
  2. Unused Hitsounds. ah thanks
    Hitsounds
    soft-hitnormal69.wav
    soft-hitnormal70.wav
    soft-hitnormal74.wav
  3. Some hitsounds must start on 0ms.
    Hitsounds with delay
    normal-hitfinish3.wav
    soft-hitfinish.wav
    soft-hitnormal42.wav

    Hitsounds must have an acceptable range of delay under 5ms, unless there's a special purpose. Every hitsound file should start in time, preferrably at 0ms. This is to ensure that every map doesn't sound mistimed, and therefore could provide acceptably synchronized rhythm feedback to players.

    ~Ranking Criteria
Agonizing Existence


  1. 00:04:181 (4,5,6) - This feels really out of place, in those specific patterns you put "emphasis" in places that only add a single note, try to reduce that really exagerated DS and add some emphasis, fix all the patterns like those in the diff. yea ive been thinking of remapping this beginning
  2. 00:13:992 (1) - I don't really know why i feel this so off of tempo, try to figure it what's going on. ]uhhh im not too sure whats going on there either
  3. 00:18:463 (6) - This is a REALLY exagerated jump for just a 1/2 beat (Considering that the music decreases it intensity at the 1/2 ticks). oh ur right
  4. 00:20:915 (1) - The music isn't really that fast for make 1.2 of SV. idk ill think about it
  5. 00:25:674 (6) - Keep it on the screen. not offscreen though, once you test/play the map there's no issue
  6. 00:26:540 (2) - Try to reduce the curve and keep it on the screen. once again, not offscreen
  7. 00:29:136 (6) - Exagerated jump. its pretty average though...?
  8. 00:29:568 (1) - Out of the screen, UNRANK. not offscreen :/
  9. 00:36:491 (1) - Keep it on the screen. ^
  10. 00:46:011 (4) - Put the "Beat Snap Divisor" at 1/8 and adjust the end of the slider #4 on a yellow tick, because those sliders feel really off, start this slider 00:46:299 (5) - here 00:46:263 (5) - and start this slider 00:46:588 (6) - here 00:46:552 (6) - , do the same with mostly of the patterns like those on the diff. the first sliders goes with the drum thing and this way its easier for a player, instead of screwing up the rhythm
  11. 01:04:616 (3) - Out of the screen, UNRANK. :|
  12. 01:43:991 (1) - Can i ask something... ¿Why in the kiai times there's only red "combo colour"?, normally that combo patterns (just with 2 colors) makes reference to something red on the map (Storyboard or BG), but your map doesn't haves any storyboard with red color and the BG doesn't have any red color, it's just a personal preference, i think that it will be better if you use purple colours in the kiai times, again just a personal thought. good idea, time to add storyboard (._.) b
  13. 02:32:453 (1,2,3,4,5) - Those are 1/8 beats, put playback ratio on 25%. yea but 1/8s at 208 bpm is kinda rly dumb and its already emphasized enough imo with the shape of the stream
  14. 03:01:732 (1,2,3,1,2,3) - Keep it on the screen. obscured by editor gui != offscreen
  15. 03:17:248 (1,1) - ¡Totally and abuse!, Please try to put a break right there... how about long slider art :]
  16. 03:36:593 (1) - Make it visible please, this can be considered as a "Hold Circle", and it's UNRANKABLE. but its not a hold slider(?) its just a 1/16 lol
  17. 03:52:728 (3) - Exagerated jump, doesn't accords with the song at all. ur right shiet
  18. 03:55:469 (1,2) - Fix flow, it plays horrible. i think it plays fine and playtesters havent said anything about that
  19. 04:42:199 (1) - It is really hard to read when you pass from Streamers from a short slider, please make it a spinner. i think this slider is fine, and i like it anyway
  20. 04:52:872 (1,2,3,4,1,2,3,1,1) - Leave it for the ranking screen. i need that 5 min drain time yo
  21. 04:55:252 (1) - ¿Why end a spinner right here 05:00:372?, ¿What is the point of?, ¿There's really a sound there? yea turn up to like 500% LO
My map: t+pazolite - CENSORED!!
thanks for modding, ill do yours soon
Makeli
Umm... the cymbal hitsound isn't exactly delayed. It has some sound on it right at the start and cutting that would make it sound extremely dumb. If I remember correctly this sample was recorded by my friend who then sent it to me. That should explain the "unprofessional" cutting.

If it still needs to be "fixed" then Flezlin needs to wait for a while as I won't be home for a week. Or he can just get someone else to edit it.
I Must Decrease


ayyy
Topic Starter
Flezlin

Xexxar wrote:



ayyy

hell yeahjajjajajaj

what could this mean????? //

:thinkigns;
pishifat
hi uber told me to mod your map!!

there's a lot of stuff here i think is okay. rhythm is solid, visuals are okay, and movement is comfortable pretty much all the time. there's some things you might want to think about if you're looking to get this beyond an okay map though:

the thing i see with a lot of difficult maps is how object placements don't relate to each other beyond bare minimum playability. like, sharp angles are comfortable, so anything within a sharp angle is treated as good enough, even if it isn't very polished in the bigger picture.

in your map, i can see the logic behind some placements beyond just comfort sometimes, but not always. for example,00:33:030 (1,2,1,2,1,2) - sliderbodies are in line with jumps, and overall spacing increases as the song's intensity does. you're presenting your ideas clearly, so it's good stuff.
what you should be thinking more about is how 00:34:184 (1,2) - could fit into that. placements you've got now play fine, but don't really form any recognizable pattern, making them seem random (even if you think they're not). 00:34:184 (1,2) - these could be less "random" by visually connecting to surrounding objects in some way.

for example, 00:34:328 (2) - could be equally spcaed between 00:33:463 (1,2) - . given how close the objects are together, it's easy to see their relation.
00:34:184 (1) - is far from any other objects though, so it's harder to clearly relate it. by reflecting the shape formed by 00:33:895 (1,2,2) - though, it's easy enough to see their relation
or you could relate them like this, or like this, or like this, and so on. there's unlimited ways to relate objects with each other

that's a lot of words to explain something simple, so i think you get it. try to make placements pretty much everywhere as clear as possible. the further apart objects are, the harder it may be to clearly relate them. for the most part, your calmer parts are okay about this, whereas it gets a lot messier when there's more density/spacing (for what should be obvious reasons now)
to make myself more clear, here's some examples of clear placements
02:52:357 (1,2,1,2,1,2) -
00:45:578 (1,2,3,4,5,6) -
these are solid

and here's some unclear placements:
02:41:684 (3,4,1,2,3,4,5,1,2,1) - compare what you've currently got to the same thing with clear relationships between objects
02:36:347 (2,3,4,1,2,1,2,1,2) - " "
these don't look like they've had as much thought put into them :(
by thinking about more is micro stuff, it'll affect the macro more than you'd expect

aside from this whole rant^, there's not much else i ahve to complain about:
01:49:905 (3,4,5,6,7) - spacing emphasis seems kinda nonsense with 7 here. you probably already know how to handle that
also confused about spacing emphasis leading into downbeats like 00:22:357 (6,1) - 00:24:088 (6,1) - . it's not like spacing like that is a bad thing, but you contradict it with like 00:29:280 (3,1) - 00:25:818 (7,1) - and so on all the time. i dont really get it get
01:51:780 (1,2,3) - triples mapped to nothing are gross when they're not used to lead into a strong sound :(
04:37:440 (1,1) - comboing mistake i assume
03:17:248 (1) - 04:42:199 (1) - try to like handle sliderslide/tick hitsounds here in a quiet way lol. jarring when compared to the song's near-silence

ok bye!!
Topic Starter
Flezlin

pishifat wrote:

hi uber told me to mod your map!! hello there

there's a lot of stuff here i think is okay. rhythm is solid, visuals are okay, and movement is comfortable pretty much all the time. there's some things you might want to think about if you're looking to get this beyond an okay map though:

the thing i see with a lot of difficult maps is how object placements don't relate to each other beyond bare minimum playability. like, sharp angles are comfortable, so anything within a sharp angle is treated as good enough, even if it isn't very polished in the bigger picture.

in your map, i can see the logic behind some placements beyond just comfort sometimes, but not always. for example,00:33:030 (1,2,1,2,1,2) - sliderbodies are in line with jumps, and overall spacing increases as the song's intensity does. you're presenting your ideas clearly, so it's good stuff.
what you should be thinking more about is how 00:34:184 (1,2) - could fit into that. placements you've got now play fine, but don't really form any recognizable pattern, making them seem random (even if you think they're not). 00:34:184 (1,2) - these could be less "random" by visually connecting to surrounding objects in some way.

for example, 00:34:328 (2) - could be equally spcaed between 00:33:463 (1,2) - . given how close the objects are together, it's easy to see their relation.
00:34:184 (1) - is far from any other objects though, so it's harder to clearly relate it. by reflecting the shape formed by 00:33:895 (1,2,2) - though, it's easy enough to see their relation
or you could relate them like this, or like this, or like this, and so on. there's unlimited ways to relate objects with each other
wow this is such a broad concept that ive been missing...


that's a lot of words to explain something simple, so i think you get it. try to make placements pretty much everywhere as clear as possible. the further apart objects are, the harder it may be to clearly relate them. for the most part, your calmer parts are okay about this, whereas it gets a lot messier when there's more density/spacing (for what should be obvious reasons now)
to make myself more clear, here's some examples of clear placements
02:52:357 (1,2,1,2,1,2) -
00:45:578 (1,2,3,4,5,6) -
these are solid

and here's some unclear placements:
02:41:684 (3,4,1,2,3,4,5,1,2,1) - compare what you've currently got to the same thing with clear relationships between objects
02:36:347 (2,3,4,1,2,1,2,1,2) - " "
these don't look like they've had as much thought put into them :(
by thinking about more is micro stuff, it'll affect the macro more than you'd expect !

aside from this whole rant^, there's not much else i ahve to complain about:
01:49:905 (3,4,5,6,7) - spacing emphasis seems kinda nonsense with 7 here. you probably already know how to handle that yea fixx
also confused about spacing emphasis leading into downbeats like 00:22:357 (6,1) - 00:24:088 (6,1) - . it's not like spacing like that is a bad thing, but you contradict it with like 00:29:280 (3,1) - 00:25:818 (7,1) - and so on all the time. i dont really get it get hmm ill make this more consistent
01:51:780 (1,2,3) - triples mapped to nothing are gross when they're not used to lead into a strong sound :( oh heck... then i'd have to change a lot
04:37:440 (1,1) - comboing mistake i assume oops
03:17:248 (1) - 04:42:199 (1) - try to like handle sliderslide/tick hitsounds here in a quiet way lol. jarring when compared to the song's near-silence oko

ok bye!! ok thanks!!
this mod has given me a lot to think about, so ill leave this in the grave while i comb through my map and revise stuff xd
Topic Starter
Flezlin
ok i need somehwere to stick my 100th post before i post somewhere else

prob edit this later so i have a more legit reason for posting xd
stUwUpid
was going to mod it, but then i realized 7*...

your map is already really gud :D take my stars and use them to do lewd things with hanatans beautiful voice

normal diff why
Bergy
hi ill try to mod this lul good luck me
from my queue, your song was the only one that is even remotely listenable and this song is pretty good xd

  1. BG is 1365x768, minimum resolution is 1366x768 xd, + here's a 1920x1080 BG if you decide to use it
  2. untoggle widescreen support if ur not gonna have an sb xd its kinda useless, + epilepsy warning in normal diff
  3. according to aimod tags conflict between the two diffs

    desolate i on
  4. 00:45:145 (1,2,1,2,3) - if you're going to put circles on each individual note, you might as well time it since the guitars are horribly out of time
  5. 01:02:453 (1) - NCs seem really weird through this section, I would try to NC every 2 measures
  6. 01:21:636 (3) - Ctrl+G since it has the same sound as 01:21:203 (1) - + move 01:21:924 (4) - on 01:21:491 (2) - for the same reason, then just slightly readjust 01:22:068 (5,6) - . I think that would look and play better
  7. 02:00:434 (4,5,6) - I don't think this triple needs to be here, it's starting on a white tick which means you're emphasizing a (not very strong) red tick. To me it seems you're trying to map the singer's vibrato which isn't worth of a circle IMO.
  8. 02:11:251 (1) - dude i know the sliderend snapping is correct for 1/6 but for some reason this triggers me so hard
  9. 02:20:626 (3) - i would say this stream probably should start later but the musicianship in this song is so bad i cant even tell lmAO
  10. For 02:30:722 (1,2,3,4,5,6,7,8) - I would map 1/6 to the piano or map no stream at all. Starting at 02:31:732 (1,2,3) - the drums start to play 1/4, but before that it's all 1/6.
  11. 02:31:948 (1) - ye typically dont NC on a blue tick xd
  12. 02:46:299 (1) - to me it sounds like the guitar coming in on 02:46:155 (1) - was unintentional considering the same rhythm would be playing at 02:48:030 (1,2) - , so if I were you I wouldn't map that first note since the guitar REALLY comes in at 02:46:299 (1) - . like seriously the musicianship in this song is so awful wtf i mean the song sounds good but the guitarists are so bad dude sorry bergy's rant of the day xd
  13. 02:57:116 (2,4) - this blanket is too wide it triggers me xd
  14. 03:17:248 (1) - holy squeezing for drain time, 5 seconds of absolute silence, just add a spinner or something so its not too boring
  15. 03:32:470 (2) - resnap
  16. 03:37:205 (3) - map this the same as 03:36:593 (1) - , if anything i hear the second note on the 3 more than i do on the 1. also put it on the 1/8 tick before so the sliderend is on the white tick since thats how the piano plays it
  17. 03:53:161 (5,1,1) - just wanted to say this flow greatly pleases me
  18. 04:03:834 (1) - fix blanket x:386 y:82 thank for kd
  19. 04:21:142 (1,2,3) - fix blanket thank for kd
  20. 04:22:728 (6,7,8) - ye u can try harder with these blankets xd
  21. 04:55:252 (1) - 300,229 ms drain time pogchamp

    that all good luck ;)
Topic Starter
Flezlin

Bergy wrote:

hi ill try to mod this lul good luck me
from my queue, your song was the only one that is even remotely listenable and this song is pretty good xd

  1. BG is 1365x768, minimum resolution is 1366x768 xd, + here's a 1920x1080 BG if you decide to use it oh thanks
  2. untoggle widescreen support if ur not gonna have an sb xd its kinda useless, + epilepsy warning in normal diff fixed
  3. according to aimod tags conflict between the two diffs fixed

    desolate i on
  4. 00:45:145 (1,2,1,2,3) - if you're going to put circles on each individual note, you might as well time it since the guitars are horribly out of time yea these guitars are really off, but initially it matches the drums so i think ill keep the rhythm for the sake of simplicity/playability
  5. 01:02:453 (1) - NCs seem really weird through this section, I would try to NC every 2 measures ok ill see what i can do with the nc
  6. 01:21:636 (3) - Ctrl+G since it has the same sound as 01:21:203 (1) - + move 01:21:924 (4) - on 01:21:491 (2) - for the same reason, then just slightly readjust 01:22:068 (5,6) - . I think that would look and play better hm i like the way this plays and changing it messes up more than the lazy me can put in the effort to fix
  7. 02:00:434 (4,5,6) - I don't think this triple needs to be here, it's starting on a white tick which means you're emphasizing a (not very strong) red tick. To me it seems you're trying to map the singer's vibrato which isn't worth of a circle IMO. ehh i get what you mean but i also want more variety in rhythm... god i wanna die
  8. 02:11:251 (1) - dude i know the sliderend snapping is correct for 1/6 but for some reason this triggers me so hard lol
  9. 02:20:626 (3) - i would say this stream probably should start later but the musicianship in this song is so bad i cant even tell lmAO yea its really hard to tell but i think where it currently starts works
  10. For 02:30:722 (1,2,3,4,5,6,7,8) - I would map 1/6 to the piano or map no stream at all. Starting at 02:31:732 (1,2,3) - the drums start to play 1/4, but before that it's all 1/6. i hear 1/4 in the piano though?
  11. 02:31:948 (1) - ye typically dont NC on a blue tick xd oops fixed
  12. 02:46:299 (1) - to me it sounds like the guitar coming in on 02:46:155 (1) - was unintentional considering the same rhythm would be playing at 02:48:030 (1,2) - , so if I were you I wouldn't map that first note since the guitar REALLY comes in at 02:46:299 (1) - . like seriously the musicianship in this song is so awful wtf i mean the song sounds good but the guitarists are so bad dude sorry bergy's rant of the day xd ya i get what ur saying but it just feels awkward without mapping it
  13. 02:57:116 (2,4) - this blanket is too wide it triggers me xd ok i did something
  14. 03:17:248 (1) - holy squeezing for drain time, 5 seconds of absolute silence, just add a spinner or something so its not too boring lol ive been constantly changing this back and forth from a slider to a circle, i guess back to a slider it goes...
  15. 03:32:470 (2) - resnap fixed
  16. 03:37:205 (3) - map this the same as 03:36:593 (1) - , if anything i hear the second note on the 3 more than i do on the 1. also put it on the 1/8 tick before so the sliderend is on the white tick since thats how the piano plays it yea but im mainly following the vocals, and put the 1/16 slider only when there weren't any... otherwise there'd be too many locations to put short sliders like that lol
  17. 03:53:161 (5,1,1) - just wanted to say this flow greatly pleases me hey thanks
  18. 04:03:834 (1) - fix blanket x:386 y:82 thank for kd fixed in my own way
  19. 04:21:142 (1,2,3) - fix blanket thank for kd oi
  20. 04:22:728 (6,7,8) - ye u can try harder with these blankets xd - _ -
  21. 04:55:252 (1) - 300,229 ms drain time pogchamp ayy lmao

    that all good luck ;) thanks for the mod

Kami-senpai wrote:

was going to mod it, but then i realized 7*...

your map is already really gud :D take my stars and use them to do lewd things with hanatans beautiful voice

normal diff why
that's ok, thanks anyway :D
xDololow
[General]
You can change BG res to 1366x768 for make map lower 10 MBs. (Not necessary)

[Desolation]
00:47:597 (3) - move to x208 y16 (move comfortable flow)
00:48:463 (2) - Ctrl + G ??
02:04:472 (3,4,5,6) - maybe try like this ? http://prntscr.com/e6wjrs
02:26:780 (1,1) - remove NC

Micro mod :> Realy cool map. Added to favs.

Good Luck ;)
RevenKz
the older diff was like a masterpiece compared to this one imo :(
Topic Starter
Flezlin

xDololow wrote:

[General]
You can change BG res to 1366x768 for make map lower 10 MBs. (Not necessary) lol i just changed to a 1920x1080 bg from previous mod

[Desolation]
00:47:597 (3) - move to x208 y16 (move comfortable flow) but that would ruin my back and forth motion
00:48:463 (2) - Ctrl + G ?? these are mirrored toward the center 00:47:597 (3) - , so i'd rather not
02:04:472 (3,4,5,6) - maybe try like this ? http://prntscr.com/e6wjrs uhh right now 02:04:184 (1,2,1,2,3,4,1) - forms a triangle that i'd like to keep
02:26:780 (1,1) - remove NC its to show that the stream is 1/3

Micro mod :> Realy cool map. Added to favs. thanks lo

Good Luck ;) thanks for mod



RevengeZ wrote:

the older diff was like a masterpiece compared to this one imo :(
:( old diff had a lot of issues though, and i think this is still pretty similar
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