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Hanatan - If

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Topic Starter
Flezlin
jms8720
take my last two stars and my virginity next
Topic Starter
Flezlin
since you wont post logs of the irc modding you did then i will


pm me "remap" for free kds
2016-07-08 08:18 Megatron is bad: ok im ready
2016-07-08 08:19 Flezlin: ok bab
2016-07-08 08:19 Megatron is bad: 00:03:045 (3) - NC
2016-07-08 08:19 Megatron is bad: 00:06:507 (1) - not NC
2016-07-08 08:19 Megatron is bad: 00:12:276 (1) - not NC
2016-07-08 08:20 Megatron is bad: 00:14:442 (2) - make this parallel with 1
2016-07-08 08:20 Flezlin: was it not
2016-07-08 08:20 Flezlin: fml
2016-07-08 08:20 Megatron is bad: 00:16:606 (5) - bring this closer to make it less spaced, so that 7 8 9 jumps can be the biggest and most effective jumps
2016-07-08 08:20 Megatron is bad: uhh, you were very close
2016-07-08 08:21 Flezlin: fixed
2016-07-08 08:21 Flezlin: wait
2016-07-08 08:21 Megatron is bad: 00:14:875 (5) - same with this too
2016-07-08 08:21 Flezlin: is it ok to overlap on the slider like that
2016-07-08 08:21 Megatron is bad: where
2016-07-08 08:21 Flezlin: id rather not
2016-07-08 08:21 Flezlin: 00:14:875 (4) -
2016-07-08 08:21 Flezlin: if i bring this closer
2016-07-08 08:21 Flezlin: 00:14:010 (1) -
2016-07-08 08:22 Flezlin: idk
2016-07-08 08:22 Megatron is bad: bring in 5 and 6 closer
2016-07-08 08:22 Megatron is bad: the whole point is spacing and adjusting the difficulty of the pattern in accordance with the music intensity
2016-07-08 08:22 Flezlin: yea ik what you mean
2016-07-08 08:23 Flezlin: i feel like its ok for 5 and 6 to be spaced the same way as 7 8 9 are
2016-07-08 08:23 Megatron is bad: actually
2016-07-08 08:23 Megatron is bad: for this one
2016-07-08 08:23 Megatron is bad: 00:16:606 (5,6,7,8,9) -
2016-07-08 08:23 Megatron is bad: try making a pattern?
2016-07-08 08:23 Flezlin: ?
2016-07-08 08:23 Megatron is bad: instead of asymmetric jumps?
2016-07-08 08:23 Flezlin: ok
2016-07-08 08:24 Megatron is bad: now its structurally different from the last set of jumps
2016-07-08 08:24 Megatron is bad: yay
2016-07-08 08:25 Megatron is bad: go flezlin style
2016-07-08 08:25 Megatron is bad: 00:19:634 (2) - blanket?
2016-07-08 08:25 Flezlin: isnt that alrdy
2016-07-08 08:25 Flezlin: or do i move to right more
2016-07-08 08:26 Megatron is bad: i meant
2016-07-08 08:26 Megatron is bad: something like this but more polished ofc http://puu.sh/pUyrk/b18615cb56.jpg
2016-07-08 08:26 Flezlin: o
2016-07-08 08:27 Flezlin: idk i wanna curve the slider tho
2016-07-08 08:27 Megatron is bad: http://puu.sh/pUyty/d0101c6e5b.jpg
2016-07-08 08:27 Megatron is bad: wah
2016-07-08 08:27 Megatron is bad: oh ok
2016-07-08 08:27 Megatron is bad: 00:28:721 (4) -
2016-07-08 08:27 Flezlin: ok fixeed
2016-07-08 08:27 Megatron is bad: 00:30:019 (2,3) - this too but a little less obvious
2016-07-08 08:28 Flezlin: fixed?
2016-07-08 08:28 Megatron is bad: 00:30:452 (1,2,3) - why is there an aim-related aspect here when the focus is on the SVs
2016-07-08 08:28 Megatron is bad: anyways the spacing is awk
2016-07-08 08:28 Flezlin: xd
2016-07-08 08:28 Flezlin: oop
2016-07-08 08:29 Flezlin: trust me it gets better ok
2016-07-08 08:29 Flezlin: i get more used to how to map it l8r on
2016-07-08 08:29 Megatron is bad: 00:33:481 (1,2) - move this up so that the notes (1 and 1 circles) are like more linear and the sliders extend out
2016-07-08 08:29 Megatron is bad: so like
2016-07-08 08:29 Megatron is bad: http://puu.sh/pUyBq/d640e245e2.jpg
2016-07-08 08:29 Flezlin: btw what skin is that
2016-07-08 08:29 Flezlin: that looks really nice
2016-07-08 08:29 Megatron is bad: meaning you'll have to fix 00:34:202 (1,2) and etc. too
2016-07-08 08:29 Megatron is bad: uhh
2016-07-08 08:30 Megatron is bad: i'll upload it to you later
2016-07-08 08:30 Megatron is bad: its called
2016-07-08 08:30 Megatron is bad: untitled xd
2016-07-08 08:30 Flezlin: xd
2016-07-08 08:30 Flezlin: what what do you mean by fix
2016-07-08 08:30 Flezlin: you want me to make them paralle, too?'
2016-07-08 08:30 Megatron is bad: no, just line up all of the 1s
2016-07-08 08:31 Flezlin: oh
2016-07-08 08:31 Flezlin: 00:14:010 (1) -
2016-07-08 08:31 Flezlin: oops
2016-07-08 08:31 Flezlin: 00:33:913 (1,2,1,2) -
2016-07-08 08:31 Megatron is bad: 00:35:211 (2,3,4) - looks awk, flows awk (move 3+4 to the left or just flip 4?)
2016-07-08 08:31 Flezlin: this wasnt meant to be an extenseion
2016-07-08 08:31 Flezlin: of 00:33:048 (1,2,1,2) -
2016-07-08 08:31 Megatron is bad: just line these up http://puu.sh/pUyHA/e0b11d5d5a.jpg
2016-07-08 08:32 Flezlin: wth
2016-07-08 08:32 Flezlin: i rly dont like that
2016-07-08 08:32 Megatron is bad: why
2016-07-08 08:32 Megatron is bad: it will play more naturally to the player
2016-07-08 08:32 Megatron is bad: for high spaced jumps
2016-07-08 08:32 Megatron is bad: they rely on intuition and sensical patterns for aim
2016-07-08 08:32 Flezlin: wait which 2 is even under that 1
2016-07-08 08:32 Megatron is bad: *sensical spacing for aim
2016-07-08 08:33 Megatron is bad: wait what
2016-07-08 08:33 Megatron is bad: which 2
2016-07-08 08:33 Flezlin: http://puu.sh/pUyHA/e0b11d5d5a.jpg
2016-07-08 08:33 Flezlin: you have a 2 stacked under 1
2016-07-08 08:33 Megatron is bad: 00:34:490 (3) - not NC here? seems weird to have a set of combos just for the burst
2016-07-08 08:33 Megatron is bad: that is
2016-07-08 08:34 Flezlin: well i mean
2016-07-08 08:34 Megatron is bad: 00:32:759 (1,2) - these two notes
2016-07-08 08:34 Flezlin: it was 1 2 1 2 earlier
2016-07-08 08:34 Flezlin: so i didnt want to interuppt that
2016-07-08 08:34 Flezlin: oh i see
2016-07-08 08:34 Flezlin: wait i thought you wanted me to change this
2016-07-08 08:34 Flezlin: 00:34:202 (1,2) -
2016-07-08 08:35 Megatron is bad: 00:33:913 (1,2) -
2016-07-08 08:35 Megatron is bad: was what i meant
2016-07-08 08:35 Megatron is bad: mb
2016-07-08 08:35 Flezlin: ok thx
2016-07-08 08:35 Flezlin: did that
2016-07-08 08:35 Megatron is bad: 00:46:029 (4,5,6) - sloppy blankets
2016-07-08 08:36 Flezlin: fixt
2016-07-08 08:36 Megatron is bad: 00:52:952 (4,5,6) - looks almost as gay as sachi komine from discord
2016-07-08 08:36 Megatron is bad: click 4 copy paste rotate 120 repeat
2016-07-08 08:36 Flezlin: i thought that was what i did
2016-07-08 08:37 Megatron is bad: http://puu.sh/pUyVi/051a025952.jpg
2016-07-08 08:37 Megatron is bad: nope
2016-07-08 08:37 Megatron is bad: 00:54:250 (1,2,3) - rip monstrata
2016-07-08 08:37 Flezlin: if you want
2016-07-08 08:38 Flezlin: 6 to blanket 1
2016-07-08 08:38 Flezlin: its not rly gonna work
2016-07-08 08:38 Flezlin: or its gonna mess up the triangle
2016-07-08 08:38 Megatron is bad: uhh
2016-07-08 08:38 Megatron is bad: are you talking about the triangle you make from the start circle of 4, 5, and 6
2016-07-08 08:38 Flezlin: yea
2016-07-08 08:38 Megatron is bad: because the bigger concern is really the slider shapes
2016-07-08 08:40 Megatron is bad: just redo this entire pattern when you can
2016-07-08 08:40 Megatron is bad: http://puu.sh/pUz1U/7db3fb2e6d.jpg
2016-07-08 08:40 Flezlin: ok i think i can figure out something
2016-07-08 08:40 Flezlin: ill just turn 5 more
2016-07-08 08:40 Megatron is bad: looks pretty demented
2016-07-08 08:40 Flezlin: so that it blankets 1
2016-07-08 08:40 Flezlin: and then that way the other two sliders will naturally blanket when i rotate
2016-07-08 08:40 Megatron is bad: my recommendation is redo the whole thing
2016-07-08 08:41 Flezlin: i seriously dont know how to map this part
2016-07-08 08:41 Flezlin: without spamming triangles over and over
2016-07-08 08:41 Megatron is bad: you definitely had the right idea
2016-07-08 08:41 Megatron is bad: just remake the pattern you had in mind
2016-07-08 08:41 Megatron is bad: : D
2016-07-08 08:41 Flezlin: o
2016-07-08 08:41 Flezlin: ok
2016-07-08 08:42 Megatron is bad: 01:19:490 (3) - space this out a bit more from the 1? idk how to explain it, that's just how it feels to me i guess
2016-07-08 08:43 Flezlin: spaced a liiiitle more
2016-07-08 08:43 Megatron is bad: 01:36:509 (4,5) - rotate a few degrees so that the space between start of 4 and end of 5 is parallel to the body of 3
2016-07-08 08:43 Megatron is bad: like
2016-07-08 08:43 Flezlin: got it
2016-07-08 08:43 Megatron is bad: so it looks like a dick entering the inside walls of a vagina
2016-07-08 08:44 Flezlin: actually
2016-07-08 08:44 Megatron is bad: you dont want the dick to head straight into the wall
2016-07-08 08:44 Flezlin: im not really sure
2016-07-08 08:44 Flezlin: nvm
2016-07-08 08:44 Flezlin: i just have to rotate one of them individually
2016-07-08 08:44 Megatron is bad: 01:44:009 (1) - move this a bit to the left so it almost bisects the curved 1 slider right before it
2016-07-08 08:45 Flezlin: you mean turn
2016-07-08 08:45 Flezlin: ?
2016-07-08 08:45 Megatron is bad: 01:46:173 (2,3) - almost parallel, so close
2016-07-08 08:45 Megatron is bad: yeah
2016-07-08 08:45 Megatron is bad: my bad
2016-07-08 08:45 Megatron is bad: i meant turn
2016-07-08 08:45 Flezlin: done
2016-07-08 08:45 Flezlin: kms
2016-07-08 08:45 Megatron is bad: my brain is almost as bad as your triangles
2016-07-08 08:45 Megatron is bad: rn
2016-07-08 08:47 Megatron is bad: 01:47:471 (1,2) - these two don't really go along together, maybe "blanket" start of 1 with 2 (i mean, space it out so its like not really a blanket but still have the body correspond to the start of 1)
2016-07-08 08:47 Megatron is bad: 01:51:654 (3,4) - you can blanket this better
2016-07-08 08:47 Flezlin: ?
2016-07-08 08:48 Flezlin: wrong timestamp?
2016-07-08 08:48 Flezlin: i bvn
2016-07-08 08:48 Flezlin: the previous slider
2016-07-08 08:48 Megatron is bad: 3,4 with 1
2016-07-08 08:48 Megatron is bad: 02:04:202 (1,2) - reduce spacing on this so that the biggest jump is at moving to the burst
2016-07-08 08:49 Flezlin: ok
2016-07-08 08:49 Megatron is bad: actually im dumb
2016-07-08 08:49 Megatron is bad: its fine
2016-07-08 08:49 Megatron is bad: ignore last one
2016-07-08 08:49 Flezlin: lol
2016-07-08 08:49 Flezlin: ok
2016-07-08 08:49 Megatron is bad: 01:57:856 (1,2) - ctrl-h+ctrl-j on 2?
2016-07-08 08:50 Flezlin: wha
2016-07-08 08:50 Megatron is bad: okay
2016-07-08 08:50 Megatron is bad: basically
2016-07-08 08:50 Megatron is bad: transition from 1 to 2 seems awk
2016-07-08 08:50 Megatron is bad: sliders dont flow well together
2016-07-08 08:50 Flezlin: i think its fine
2016-07-08 08:51 Megatron is bad: http://puu.sh/pUzvi/dcd61b8f74.jpg
2016-07-08 08:51 Megatron is bad: http://puu.sh/pUzvN/ea231f0b05.jpg
2016-07-08 08:52 Megatron is bad: http://puu.sh/pUzwr/ea6617a3d5.jpg with a fixed blanket on 6 ofc
2016-07-08 08:52 Megatron is bad: 02:04:202 (1,2) - fuck i totally meant this to be less spaced what is actually wrong with my mental state fml
2016-07-08 08:53 Flezlin: you can
2016-07-08 08:53 Megatron is bad: 02:06:942 (2) - move this one down to help with flow
2016-07-08 08:53 Flezlin: ok
2016-07-08 08:53 Megatron is bad: 02:11:341 (4) - thefuck
2016-07-08 08:54 Flezlin: i mean
2016-07-08 08:54 Flezlin: wtf
2016-07-08 08:54 Flezlin: my offset
2016-07-08 08:54 Flezlin: ok
2016-07-08 08:54 Megatron is bad: 02:20:644 (3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,1,2,3,4,5) - holy shit this is beautiful
2016-07-08 08:54 Flezlin: lol thanks
2016-07-08 08:54 Megatron is bad: 02:30:163 (1,2,3,4,1,2,3,4) - holy shit this is not beautiful
2016-07-08 08:55 Flezlin: lmao
2016-07-08 08:55 Flezlin: ill fix that
2016-07-08 08:57 Megatron is bad: here
2016-07-08 08:57 Megatron is bad: http://puu.sh/pUzK6/afe1f5572b.jpg
2016-07-08 08:57 Megatron is bad: http://puu.sh/pUzKZ/7250c51317.jpg
2016-07-08 08:57 Flezlin: is that
2016-07-08 08:57 Flezlin: a spiral
2016-07-08 08:57 Flezlin: holy fuk
2016-07-08 08:57 Flezlin: peraise
2016-07-08 08:57 Megatron is bad: its kinda what you wanted to do isn't it?
2016-07-08 08:57 Flezlin: i thought i just made a looop
2016-07-08 08:58 Megatron is bad: 02:34:634 (3,4,5) - a strict back-and-forth seems very inappropriate here
2016-07-08 08:58 Megatron is bad: the music at this part is very irregular
2016-07-08 08:58 Megatron is bad: so you got to go full A-L-I-E-N
2016-07-08 08:58 Megatron is bad: offset 5 a bit?
2016-07-08 08:59 Flezlin: hmm
2016-07-08 08:59 Flezlin: 3 4 5 all sound like the same thingt o me
2016-07-08 08:59 Flezlin: 4 is just stronger
2016-07-08 09:00 Megatron is bad: its not even
2016-07-08 09:00 Megatron is bad: really the music at that point
2016-07-08 09:00 Megatron is bad: its really just your surrounding mapping
2016-07-08 09:01 Megatron is bad: this sudden precise pattern would throw off the player
2016-07-08 09:01 Megatron is bad: 02:44:009 (2,3,4) - spacing pls
2016-07-08 09:01 Megatron is bad: 02:46:173 (5) - NC wtf
2016-07-08 09:02 Flezlin: to NC or not to NC
2016-07-08 09:02 Megatron is bad: 02:52:375 (1,2,1,2,1,2) - line up le 1s and keep them closer together, the 2s are the ones that are spaced apart
2016-07-08 09:02 Megatron is bad: you have
2016-07-08 09:02 Megatron is bad: a good second
2016-07-08 09:02 Flezlin: o tru
2016-07-08 09:02 Megatron is bad: of rest
2016-07-08 09:02 Megatron is bad: in between
2016-07-08 09:02 Megatron is bad: 02:59:586 (1,2,1,2) - why is the spacing so suddenly diminished lmao
2016-07-08 09:03 Megatron is bad: 2.93x to 2.02x
2016-07-08 09:03 Megatron is bad: 03:01:029 (1,2,3,1,2,3,1,2,3,1,2,3) - NC by pattern
2016-07-08 09:03 Megatron is bad: not by beat
2016-07-08 09:03 Flezlin: oop
2016-07-08 09:03 Megatron is bad: 03:08:600 (1,1,2) - spacing
2016-07-08 09:04 Flezlin: uh
2016-07-08 09:04 Flezlin: ok
2016-07-08 09:05 Megatron is bad: 03:13:585 (1,1,1) - what
2016-07-08 09:05 Megatron is bad: where
2016-07-08 09:05 Megatron is bad: is
2016-07-08 09:05 Megatron is bad: hitsound volume
2016-07-08 09:05 Megatron is bad: experimentation
2016-07-08 09:05 Megatron is bad: the girl in the bg is crying for it QAQ
2016-07-08 09:05 Megatron is bad: 03:23:271 (2,1) - branket
2016-07-08 09:05 Flezlin: wait
2016-07-08 09:05 Flezlin: what do you mean by hitsound volume experimentation
2016-07-08 09:06 Megatron is bad: do you notice
2016-07-08 09:06 Megatron is bad: the volume
2016-07-08 09:06 Megatron is bad: of the music
2016-07-08 09:06 Megatron is bad: and how it changes
2016-07-08 09:06 Flezlin: oh
2016-07-08 09:06 Megatron is bad: you can either do two things
2016-07-08 09:07 Megatron is bad: one - follow the music volume, increase HS volume when music increases volume
2016-07-08 09:07 Flezlin: i c
2016-07-08 09:07 Megatron is bad: two - do the complete antithetical opposite, make the HS hardest to hear when the music is loudest so the music really gets the full attention along with you getting a chance to fuck around with the player xd
2016-07-08 09:07 Megatron is bad: 03:28:780 (2,3) - rip flow
2016-07-08 09:08 Flezlin: fix
2016-07-08 09:08 Megatron is bad: 03:34:444 (3) - i dont like this but your choice
2016-07-08 09:08 Megatron is bad: 03:45:770 (1,2,3) - spacing?????
2016-07-08 09:09 Flezlin: ?
2016-07-08 09:09 Megatron is bad: 03:50:294 (1) - STOP! STOP! WINNIE UPLOAD~!!
2016-07-08 09:09 Megatron is bad: its not constant spacing throughout 1 2 3
2016-07-08 09:09 Flezlin: o rly
2016-07-08 09:09 Flezlin: looked constant to me
2016-07-08 09:09 Flezlin: brb
2016-07-08 09:09 Megatron is bad: kk
2016-07-08 09:09 Flezlin: fixed
2016-07-08 09:10 Megatron is bad: 03:51:160 (4,5,6) - some funky ass flow you've got there
2016-07-08 09:10 Megatron is bad: idk if you want to change it but its sorta awk
2016-07-08 09:10 Megatron is bad: i'd keep it if it plays good in your opinion
2016-07-08 09:11 Megatron is bad: yo
2016-07-08 09:11 Megatron is bad: idk if you've noticed this
2016-07-08 09:11 Flezlin: ?
2016-07-08 09:11 Megatron is bad: but your flow gets significantly messier in the kiai than in the rest of the song
2016-07-08 09:11 Megatron is bad: is this intentional?
2016-07-08 09:11 Megatron is bad: or laziness xd
2016-07-08 09:11 Flezlin: hmm
2016-07-08 09:11 Flezlin: the kiai is actually gave me the hardest time
2016-07-08 09:11 Flezlin: if you mean
2016-07-08 09:11 Flezlin: the weird transitions between sliders
2016-07-08 09:12 Flezlin: and the sharp angles/whatnot
2016-07-08 09:12 Megatron is bad: uhh
2016-07-08 09:12 Megatron is bad: gotta suck more raikozen dik xd
2016-07-08 09:12 Flezlin: :L
2016-07-08 09:12 Flezlin: those are lry intentional tbh
2016-07-08 09:12 Megatron is bad: 04:02:121 (4) - is this supposed to be pointing to 2?
2016-07-08 09:12 Flezlin: not neccesarily
2016-07-08 09:12 Flezlin: its just parallel with 1
2016-07-08 09:12 Megatron is bad: kk
2016-07-08 09:12 Megatron is bad: wow
2016-07-08 09:13 Flezlin: ill make it so that it is tho
2016-07-08 09:13 Megatron is bad: now your map has significance
2016-07-08 09:13 Megatron is bad: and can be proclaimed art
2016-07-08 09:13 Flezlin: LOL
2016-07-08 09:13 Megatron is bad: just like A-L-I-E-N
2016-07-08 09:13 Megatron is bad: and just like that map
2016-07-08 09:13 Flezlin: pls
2016-07-08 09:13 Megatron is bad: i honestly like that change of spirit, the breaking of traditional order and restraints
2016-07-08 09:13 Megatron is bad: good shit babe
2016-07-08 09:14 Flezlin: oh shiet
2016-07-08 09:14 Flezlin: thanks man
2016-07-08 09:14 Megatron is bad: 04:04:140 (1) - but you stop doing that here and henceforth.... whyyyyyyyyyyyy
2016-07-08 09:14 Megatron is bad: actually idk
2016-07-08 09:15 Megatron is bad: its just the slider shapes that's reminding me of your traditional style
2016-07-08 09:15 Megatron is bad: fuk ur style man xd
2016-07-08 09:15 Flezlin: LOL
2016-07-08 09:15 Megatron is bad: 04:10:631 (7,8,9) - OMG ITS EVOLVING GJ
2016-07-08 09:15 Flezlin: xd
2016-07-08 09:15 Flezlin: kill me now
2016-07-08 09:15 Megatron is bad: 04:14:525 (1) - no nc
2016-07-08 09:15 Flezlin: ok
2016-07-08 09:16 Megatron is bad: uhh
2016-07-08 09:16 Megatron is bad: modder's suggestion
2016-07-08 09:16 Flezlin: ?
2016-07-08 09:16 Megatron is bad: 04:24:910 (1) - insert slider art here, and then feel free to catch up with the jumps whenever you want
2016-07-08 09:16 Flezlin: inb4 "remap entire map"'
2016-07-08 09:16 Megatron is bad: o
2016-07-08 09:17 Megatron is bad: that too
2016-07-08 09:17 Flezlin: oo you're right
2016-07-08 09:17 Megatron is bad: forgot to mention it at the beginning mb
2016-07-08 09:17 Flezlin: maybe i should like
2016-07-08 09:17 Flezlin: have ALIEN sliders
2016-07-08 09:17 Flezlin: all over this last section
2016-07-08 09:17 Flezlin: mmmm yes thats what i call art
2016-07-08 09:17 Megatron is bad: 5 e d g y 7 m e
2016-07-08 09:17 Megatron is bad: you can make the slider pretty and long
2016-07-08 09:17 Megatron is bad: actually that's what i had in mind
2016-07-08 09:17 Flezlin: yea
2016-07-08 09:17 Megatron is bad: but do whatever you like
2016-07-08 09:17 Megatron is bad: its the climax
2016-07-08 09:17 Flezlin: this part is like
2016-07-08 09:17 Flezlin: a majestic screamo if you ask me
2016-07-08 09:17 Megatron is bad: you get to choose whether you pull out or not
2016-07-08 09:18 Flezlin: 04:42:217 (1) -
2016-07-08 09:18 Flezlin: hey here's some fancy slider art
2016-07-08 09:18 Megatron is bad: 04:38:756 (1,2) - blanket both with the stream, not the slider
2016-07-08 09:18 Flezlin: o sht ur right
2016-07-08 09:18 Megatron is bad: make it repeat
2016-07-08 09:18 Megatron is bad: like
2016-07-08 09:19 Megatron is bad: 3 times
2016-07-08 09:19 Megatron is bad: so i have enough time to jack off to it while playing
2016-07-08 09:19 Megatron is bad: pls
2016-07-08 09:19 Flezlin: LOL
2016-07-08 09:19 Flezlin: yea just add 5 more minutes
2016-07-08 09:19 Megatron is bad: 04:54:333 (1,2,3) - curved intentionally?
2016-07-08 09:19 Flezlin: of this repeating
2016-07-08 09:19 Megatron is bad: man
2016-07-08 09:19 Flezlin: oi fuk
2016-07-08 09:19 Megatron is bad: that was a beautiful map
2016-07-08 09:19 Flezlin: fixed
Beige
From my Modding Queue

[General]
  1. BG size must be 1366x768, or 1024x768. your bg is 1365x768. check this plz.
  2. HP 2 is so low... How about changing to 5~6?
  3. I think very nice stuff, and Hanatan <3
[Agonizing Existence]
  1. 00:44:568 (2,3) - Unsnapped sliders!I think you forgot to change to low speed sliders
  2. 02:09:520 (3) - this overlapping is weird for me when I played. How about making distance farther?
  3. 02:26:395 (1) - I think click NC to make (2) is better thank before. also 02:26:684 (1,1,1) - I don't know why did you make new combos, I hope you change these sections. And last suggestion, these patterns make distances much farther like this. It will be harder and readable.
  4. 03:07:553 - I suggest adding silent-sliderslide sound in this part soft(normal)-sliderslide sounds loudly in this mood, imo.
  5. 03:12:645 (1) - I think it is kinda unsnapped. How about moving the tail to red tick?
  6. 03:17:248 (1) - make slow slider or long slider can make to be full a part of this blank. this empty space is so long, imo.
  7. 05:00:372 - set volume to 5%, I think it is more quiet than before(20%)
Nice beatmap. I hope it will get flame. Good luck!
Topic Starter
Flezlin

W h i t e wrote:

From my Modding Queue

[General]
  1. BG size must be 1366x768, or 1024x768. your bg is 1365x768. check this plz. o fuk
  2. HP 2 is so low... How about changing to 5~6? its low to kinda represent a theme of the song
  3. I think very nice stuff, and Hanatan <3 yese i agre hanatan ebik
[Agonizing Existence]
  1. 00:44:568 (2,3) - Unsnapped sliders!I think you forgot to change to low speed sliders fixed
  2. 02:09:520 (3) - this overlapping is weird for me when I played. How about making distance farther? ok
  3. 02:26:395 (1) - I think click NC to make (2) is better thank before. also 02:26:684 (1,1,1) - I don't know why did you make new combos, I hope you change these sections. And last suggestion, these patterns make distances much farther like this. It will be harder and readable. fixed nc on slider, but NC on circles is to emphasize 1/3s, and i dont really wanna space them too far, i just want to let the player know they're there
  4. 03:07:553 - I suggest adding silent-sliderslide sound in this part soft(normal)-sliderslide sounds loudly in this mood, imo. oops i haven't gotten around to fixing these hitsounds quite yet
  5. 03:12:645 (1) - I think it is kinda unsnapped. How about moving the tail to red tick? yehaj i need to fix snap but the slider is supposed to end on the white tick but i can't figure out how to do that lol
  6. 03:17:248 (1) - make slow slider or long slider can make to be full a part of this blank. this empty space is so long, imo. uhh ill thinka bout it
  7. 05:00:372 - set volume to 5%, I think it is more quiet than before(20%) done
Nice beatmap. I hope it will get flame. Good luck!
thanks for mod!







oops
yumea
From IRC chat
19:28 *Aoiyuuki- is editing [https://osu.ppy.sh/b/1022779 Hanatan - If [Agonizing Existence]]
19:28 Flezlin: good morning
19:28 Aoiyuuki-: good morning
19:28 Aoiyuuki-: 00:03:027 (1,2,3) - the spacing between 1 and 2's sliderstartcircle should be the same as the spacing between 2's sliderendcircle and 3
19:28 Aoiyuuki-: xd
19:28 Aoiyuuki-: because it's the same time difference
19:28 Flezlin: huh
19:29 Flezlin: well
19:29 Flezlin: idk
19:29 Flezlin: i dont like the beginning
19:29 Flezlin: ill probably change it
19:29 Flezlin: remap
19:29 Aoiyuuki-: it's fine except for some small things
19:29 Aoiyuuki-: http://prntscr.com/crvf4a
19:29 Aoiyuuki-: this is what I'm talking about
19:29 Flezlin: yehaj
19:29 Flezlin: i know lol
19:29 Aoiyuuki-: ya
19:30 Flezlin: 00:03:316 (2) - this is also a stronger sound than 00:03:892 (3) - tho
19:30 Flezlin: so the spacing doesnt really matter xd
19:30 Flezlin: anyway im remapping beginning piano
19:30 Flezlin: so :thumbs_up:
19:30 Aoiyuuki-: hmm ok
19:30 Aoiyuuki-: so I should skip intro?
19:31 Flezlin: yeah
19:31 Aoiyuuki-: ok
19:31 Flezlin: (´・◡・`) modding is a hateful thing
19:31 Aoiyuuki-: (´・◡・`) mapping is a happy thing
19:31 Flezlin: (´・◡・`) i want to die
19:31 Flezlin: ok ok gogo
19:32 Aoiyuuki-: 00:25:097 (3,4) - don't stack
19:33 Flezlin: aaaa
19:33 Flezlin: everyone says not to stack
19:33 Aoiyuuki-: 00:25:097 (3) - center this between the 2 and 4
19:33 Flezlin: uh
19:33 Flezlin: thats kinda an awkward jump
19:33 Flezlin: maybe ill remap this first section too!
19:33 Aoiyuuki-: o
19:33 Aoiyuuki-: well
19:33 Aoiyuuki-: it looks weird stacked
19:33 Aoiyuuki-: since it has inconsistent spacing
19:34 Flezlin: because i ahve stacking after each 2 measures or something
19:34 Flezlin: like here
19:34 Flezlin: 00:28:559 (3,4) -
19:34 Flezlin: 00:35:482 (3,4) -
19:34 Flezlin: 00:38:943 (3,4) -
19:34 Aoiyuuki-: o
19:34 Aoiyuuki-: i c
19:34 Aoiyuuki-: u rite then
19:34 Flezlin: it ok
19:34 Flezlin: its pretty dumb
19:35 Aoiyuuki-: nono I get it now
19:35 Flezlin: i only put it that way because originally i wasn't going for rank
19:35 Flezlin: this is actually a really bad idea
19:35 Aoiyuuki-: well it's up to you as the mapper
19:35 Aoiyuuki-: but imo it would be more consistent spacing-wise
19:35 Aoiyuuki-: tbh you could probably like
19:36 Aoiyuuki-: ctrl+g the 4
19:36 Aoiyuuki-: and put it around here https://osu.ppy.sh/ss/6288567
19:36 Aoiyuuki-: and do the same thing for the rest of the stacks that you have
19:36 Flezlin: hmmm
19:36 Flezlin: idk because then the next part's flow is a little messed up
19:36 Aoiyuuki-: wat do you mean
19:37 Flezlin: but yhjeaj i see what you mean
19:37 Flezlin: good idea
19:37 Flezlin: because then 00:25:241 (4,5,6,7) -
19:37 Flezlin: this will turn out weird
19:37 Flezlin: well i guess its not that bad
19:37 Aoiyuuki-: I think it's fine
19:37 Aoiyuuki-: well if you want
19:37 Aoiyuuki-: instead of ctrl g
19:37 Aoiyuuki-: you could ctrl h
19:38 Aoiyuuki-: or
19:38 Aoiyuuki-: copy and ctrl+g the 2
19:38 Aoiyuuki-: and move it to where 4 is
19:38 Flezlin: o no
19:38 Flezlin: i have to
19:38 Flezlin: eat dinner
19:38 Aoiyuuki-: o suc
19:38 Flezlin: brb like 20 minutes or something :(
19:38 Aoiyuuki-: ok
19:38 Flezlin: sry
19:38 Aoiyuuki-: it ok
19:38 Aoiyuuki-: i do hw xd
19:38 Aoiyuuki-: and we continue later
19:38 Flezlin: xd
19:39 Aoiyuuki-: actually I'll just go through the map while I wait
19:39 Aoiyuuki-: and send you stuff
19:39 Aoiyuuki-: 00:36:203 (7) - rotate -90 degrees selection centre
19:40 Aoiyuuki-: actually
19:40 Aoiyuuki-: do it -45 degrees
19:40 Aoiyuuki-: then it will mirror the first arc of 00:36:491 (1) -
19:40 Aoiyuuki-: 00:38:943 (3,4) - stack
19:41 Aoiyuuki-: 00:44:280 (1,2,3) - space these out more, the change to small spacing here is very sudden especially when followed by a leap from the bottom of the screen to the top
19:43 Aoiyuuki-: 00:52:501 (1,2,3) - don't make this a straight line if you're gonna make 00:54:232 (1,2,3) - the next one a triangle
19:43 Aoiyuuki-: and the triangle flows better anyway
19:44 Aoiyuuki-: I recommend changing the straight line pattern to https://osu.ppy.sh/ss/6288614 this
19:47 Aoiyuuki-: 01:08:799 (2,3) - make this a slider
19:48 Aoiyuuki-: by just ctrl+g 01:08:511 (1) - this slider
19:48 Aoiyuuki-: and moving it to the current position of the 2
19:49 Aoiyuuki-: 01:15:722 (2,3) - same thing
19:50 Aoiyuuki-: 01:48:318 (4) - end this on the red tick
19:50 Aoiyuuki-: and move its position accordingly
19:51 Aoiyuuki-: actually you can just ctrl+j it and then rotate 90 degrees selection centre
19:52 Aoiyuuki-: well it's up to you how you wanna move that 4
19:52 Aoiyuuki-: but it should end on the red tick
19:52 Aoiyuuki-: actaully
19:53 Aoiyuuki-: you should just 01:47:886 (2) - copy and ctrl+g this
19:53 Aoiyuuki-: and replace the 4 with it
19:53 Aoiyuuki-: and maybe move the 01:48:751 (6) - a little to the left
19:53 Aoiyuuki-: so that it lines up
19:53 Aoiyuuki-: becuase otherwise it'll look like this https://osu.ppy.sh/ss/6288670
19:53 Aoiyuuki-: o wait
19:54 Aoiyuuki-: actually im dumb
19:54 Aoiyuuki-: not if you position the 4 correctly
19:54 Aoiyuuki-: -_
19:55 Aoiyuuki-: and I think you should use 1.3 ds for the 4 after you ctrl+g it
19:55 Aoiyuuki-: but that's up to you
19:55 Aoiyuuki-: then move the 4 so it lines up with the 6
19:56 Aoiyuuki-: 01:58:703 (4) - same thing -- should end on red tick
19:56 Aoiyuuki-: and move it accordingly
19:57 Aoiyuuki-: 02:02:165 (4) - end on red tick
19:57 Aoiyuuki-: unless there's a reason why you're ending all of these on the blue tick
19:57 Aoiyuuki-: but imo it sounds more consistent on the red tick
20:01 Aoiyuuki-: 02:31:155 (4) -
20:01 Aoiyuuki-: don't fill the blue tick that this 4 ends on
20:01 Aoiyuuki-: if you're not gonna fill the blue tick in the measure before
20:02 Aoiyuuki-: so replace that slider with just a circle
20:02 Aoiyuuki-: eh actually
20:02 Aoiyuuki-: you could just fill the blue tick on the previous measure
20:02 Aoiyuuki-: which actually sounds better now that I think about it
20:03 Aoiyuuki-: wait but
20:03 Aoiyuuki-: uhhhhhhhhhhhhhhhhhhhhhh
20:03 Aoiyuuki-: you could
20:03 Aoiyuuki-: turn this 02:31:011 (2,3,4) -
20:04 Aoiyuuki-: into one repeating slider that ends on the red tick
20:04 Aoiyuuki-: and leaves space on the blue tick
20:04 Aoiyuuki-: fuk,
20:04 Flezlin: uh
20:04 Aoiyuuki-: this part is weird
20:04 Aoiyuuki-: hi fleizn
20:04 Aoiyuuki-: welcome back
20:04 Flezlin: ending those sliders on blue tick doesnt realyl matter
20:04 Flezlin: thx
20:04 Aoiyuuki-: rly
20:04 Flezlin: say goodbye to idke tho
20:04 Flezlin: check disrod
20:05 Aoiyuuki-: aw
20:05 Flezlin: yeah :[
20:05 Flezlin: ok lemme go back
20:05 Flezlin: and look at what you've said
20:05 Aoiyuuki-: ok
20:05 Aoiyuuki-: I'll wait until you've responded
20:05 Aoiyuuki- before adding more
20:06 Flezlin: uh
20:06 Flezlin: 00:36:203 (7) -
20:06 Flezlin: isnt the rotating thing super subjective
20:06 Aoiyuuki-: no
20:06 Aoiyuuki-: I said
20:06 Flezlin: like i prefer the flow of thsi more
20:06 Aoiyuuki-: it's so that it mirrors the starting line of the 1
20:06 Flezlin: :|
20:06 Aoiyuuki-: :|
20:06 Aoiyuuki-: up 2 u
20:07 Flezlin: oko
20:07 Flezlin: 00:44:280 (1,2,3) -
20:07 Aoiyuuki-: I think it's better at 45 degrees more
20:07 Flezlin: huh
20:07 Flezlin: good idea
20:07 Flezlin: ill change
20:07 Flezlin: 00:52:501 (1,2,3) -
20:07 Flezlin: this is for variation
20:07 Flezlin: i've already had plenty of triangles throughout this section
20:07 Aoiyuuki-: but it flows very weirdly
20:07 Aoiyuuki-: since you go
20:07 Aoiyuuki-: straight down
20:07 Aoiyuuki-: then an awkward snap back up
20:08 Flezlin: :
20:08 Aoiyuuki-: and a much higher distance snap than before
20:08 Flezlin: |
20:08 Aoiyuuki-: |
20:08 Flezlin: yea but thats ok
20:08 Flezlin: fuk flow
20:08 Aoiyuuki-: flezlin please rank if.........................
20:08 Flezlin: ...........
20:09 Flezlin: 01:08:799 (2,3) -
20:09 Flezlin: uh
20:09 Aoiyuuki-: yea
20:09 Aoiyuuki-: make it a slider
20:09 Aoiyuuki-: instead of a stack
20:09 Flezlin: why tho
20:09 Aoiyuuki-: stack flows poorly
20:09 Aoiyuuki-: slider plays better
20:09 Flezlin: pls
20:09 Flezlin: 01:15:722 (2,3) -
20:09 Aoiyuuki-: http://puu.sh/rDyBv/3ba4e807ff.jpg
20:10 Flezlin: its consistent with the rest of the part though
20:10 Aoiyuuki-: so change the rest of the aprt
20:10 Flezlin: :|
20:11 Flezlin: jsut because it flows poorly isnt the best reason to change it though
20:11 Flezlin: im mapping the instrumentals here
20:11 Flezlin: and there's a strong sound on 01:08:943 -
20:11 Aoiyuuki-: the instrumental
20:11 Aoiyuuki-: is the same
20:11 Aoiyuuki-: it repeats itself
20:11 Aoiyuuki-: 01:15:434 (1,2,3) - these two white and red ticks
20:11 Flezlin: yea hence the stack and no jump
20:11 Aoiyuuki-: are the same instrumentally
20:12 Aoiyuuki-: but why not just make it
20:12 Aoiyuuki-: two sliders
20:12 Aoiyuuki-: since it's the same
20:12 Flezlin: 01:15:578 -
20:12 Flezlin: no sound here though
20:12 Aoiyuuki-: 01:15:866 (3) - by that logic, thjere's no sound here either
20:12 Flezlin: i mean
20:12 Flezlin: there is
20:12 Flezlin: hey
20:13 Flezlin: there's a drum sound ont hat note
20:13 Aoiyuuki-: fuk
20:13 Flezlin: 01:15:578 - the sound here is just really soft
20:13 Flezlin: cmon.... :(
20:13 Aoiyuuki-: 01:15:434 (1) - so repeat this slider
20:13 Aoiyuuki-: xdddd!
20:13 Aoiyuuki-: jk.
20:13 Flezlin: LOL
20:14 Aoiyuuki-: ok
20:14 Aoiyuuki-: let's continue
20:15 Flezlin: ok
20:15 Flezlin: let's continue
20:18 Aoiyuuki-: 02:18:895 (2) - don't stack this on the sliderendcircle
20:18 Aoiyuuki-: especially since you didn't stack 02:19:328 (4) - this one
20:19 Flezlin: :||||||||
20:19 Flezlin: huh
20:19 Flezlin: WAIT
20:19 Flezlin: I FOUND A REASONT O KEEP IT
20:19 Flezlin: 02:19:328 (4) -
20:19 Flezlin: the pitch rises here
20:20 Aoiyuuki-: ok
20:20 Flezlin: which is why its not stacked
20:20 Aoiyuuki-: so keep it xd
20:20 Flezlin: fuck
20:20 Flezlin: brb like another 10 minutes or so
20:20 Aoiyuuki-: no prob
20:20 Flezlin: rly sorry
20:20 Flezlin: :(
20:20 Aoiyuuki-: :p
20:20 Flezlin: be back kinda soon
20:20 Flezlin: o/
20:20 Aoiyuuki-: ok!
20:33 Flezlin: hi
20:33 Aoiyuuki-: helo
20:34 Aoiyuuki-: can you respond to the
20:34 Aoiyuuki-: red tick ending sliders thing
20:34 Aoiyuuki-: that I said earlier
20:35 Flezlin: ?
20:36 Flezlin: like these?
20:36 Flezlin: 02:02:165 (4) -
20:36 Aoiyuuki-: from 19:50
20:36 Aoiyuuki-: my msgs
20:36 Aoiyuuki-: yea
20:37 Aoiyuuki-: 19:50, 19:56, 19:57, 20:01
20:38 Flezlin: uhh
20:38 Aoiyuuki-: imo they should end on red ricks
20:38 Aoiyuuki-: instead of blue
20:38 Aoiyuuki-: unless you have a reason
20:38 Aoiyuuki-: I see you made them all like taht
20:38 Flezlin: well
20:38 Flezlin: usually they're 1/1s
20:39 Flezlin: but soemtimes strong sound on white tick
20:39 Aoiyuuki-: hmm ok den
20:39 Aoiyuuki-: you can keep it like hat
20:39 Aoiyuuki-: that
20:39 Flezlin: kljxnv,nweixj sf brbr
20:39 Flezlin: brb
20:39 Flezlin: again -_
20:39 Aoiyuuki-: well
20:39 Aoiyuuki-: I checked the rest of the map and it's fine
20:39 Aoiyuuki-: so mod done :]
20:39 Aoiyuuki-: good map
20:39 Flezlin: oh
20:39 Flezlin: okay
20:39 Flezlin: !
20:39 Aoiyuuki-: plz rank soon...............
20:39 Aoiyuuki-: :]
20:39 Aoiyuuki-: cya later
20:39 Flezlin: thanks for mod!
20:40 Aoiyuuki-: ya
Zyl
From my Queue~


M4M as requested


General


  1. Put the HP on 5/6 or 7.
  2. Unused Hitsounds.
    Hitsounds
    soft-hitnormal69.wav
    soft-hitnormal70.wav
    soft-hitnormal74.wav
  3. Some hitsounds must start on 0ms.
    Hitsounds with delay
    normal-hitfinish3.wav
    soft-hitfinish.wav
    soft-hitnormal42.wav

    Hitsounds must have an acceptable range of delay under 5ms, unless there's a special purpose. Every hitsound file should start in time, preferrably at 0ms. This is to ensure that every map doesn't sound mistimed, and therefore could provide acceptably synchronized rhythm feedback to players.

    ~Ranking Criteria
Agonizing Existence


  1. 00:04:181 (4,5,6) - This feels really out of place, in those specific patterns you put "emphasis" in places that only add a single note, try to reduce that really exagerated DS and add some emphasis, fix all the patterns like those in the diff.
  2. 00:13:992 (1) - I don't really know why i feel this so off of tempo, try to figure it what's going on.
  3. 00:18:463 (6) - This is a REALLY exagerated jump for just a 1/2 beat (Considering that the music decreases it intensity at the 1/2 ticks).
  4. 00:20:915 (1) - The music isn't really that fast for make 1.2 of SV.
  5. 00:25:674 (6) - Keep it on the screen.
  6. 00:26:540 (2) - Try to reduce the curve and keep it on the screen.
  7. 00:29:136 (6) - Exagerated jump.
  8. 00:29:568 (1) - Out of the screen, UNRANK.
  9. 00:36:491 (1) - Keep it on the screen.
  10. 00:46:011 (4) - Put the "Beat Snap Divisor" at 1/8 and adjust the end of the slider #4 on a yellow tick, because those sliders feel really off, start this slider 00:46:299 (5) - here 00:46:263 (5) - and start this slider 00:46:588 (6) - here 00:46:552 (6) - , do the same with mostly of the patterns like those on the diff.
  11. 01:04:616 (3) - Out of the screen, UNRANK.
  12. 01:43:991 (1) - Can i ask something... ¿Why in the kiai times there's only red "combo colour"?, normally that combo patterns (just with 2 colors) makes reference to something red on the map (Storyboard or BG), but your map doesn't haves any storyboard with red color and the BG doesn't have any red color, it's just a personal preference, i think that it will be better if you use purple colours in the kiai times, again just a personal thought.
  13. 02:32:453 (1,2,3,4,5) - Those are 1/8 beats, put playback ratio on 25%.
  14. 03:01:732 (1,2,3,1,2,3) - Keep it on the screen.
  15. 03:17:248 (1,1) - ¡Totally and abuse!, Please try to put a break right there...
  16. 03:36:593 (1) - Make it visible please, this can be considered as a "Hold Circle", and it's UNRANKABLE.
  17. 03:52:728 (3) - Exagerated jump, doesn't accords with the song at all.
  18. 03:55:469 (1,2) - Fix flow, it plays horrible.
  19. 04:42:199 (1) - It is really hard to read when you pass from Streamers from a short slider, please make it a spinner.
  20. 04:52:872 (1,2,3,4,1,2,3,1,1) - Leave it for the ranking screen.
  21. 04:55:252 (1) - ¿Why end a spinner right here 05:00:372?, ¿What is the point of?, ¿There's really a sound there?
My map: t+pazolite - CENSORED!!
Topic Starter
Flezlin
this color for agree
this color for reject
this color for wahtever i feel like

Zyl wrote:

From my Queue~


M4M as requested


General


  1. Put the HP on 5/6 or 7. hp is really low to represent a theme in the song, more detail added in map description
  2. Unused Hitsounds. ah thanks
    Hitsounds
    soft-hitnormal69.wav
    soft-hitnormal70.wav
    soft-hitnormal74.wav
  3. Some hitsounds must start on 0ms.
    Hitsounds with delay
    normal-hitfinish3.wav
    soft-hitfinish.wav
    soft-hitnormal42.wav

    Hitsounds must have an acceptable range of delay under 5ms, unless there's a special purpose. Every hitsound file should start in time, preferrably at 0ms. This is to ensure that every map doesn't sound mistimed, and therefore could provide acceptably synchronized rhythm feedback to players.

    ~Ranking Criteria
Agonizing Existence


  1. 00:04:181 (4,5,6) - This feels really out of place, in those specific patterns you put "emphasis" in places that only add a single note, try to reduce that really exagerated DS and add some emphasis, fix all the patterns like those in the diff. yea ive been thinking of remapping this beginning
  2. 00:13:992 (1) - I don't really know why i feel this so off of tempo, try to figure it what's going on. ]uhhh im not too sure whats going on there either
  3. 00:18:463 (6) - This is a REALLY exagerated jump for just a 1/2 beat (Considering that the music decreases it intensity at the 1/2 ticks). oh ur right
  4. 00:20:915 (1) - The music isn't really that fast for make 1.2 of SV. idk ill think about it
  5. 00:25:674 (6) - Keep it on the screen. not offscreen though, once you test/play the map there's no issue
  6. 00:26:540 (2) - Try to reduce the curve and keep it on the screen. once again, not offscreen
  7. 00:29:136 (6) - Exagerated jump. its pretty average though...?
  8. 00:29:568 (1) - Out of the screen, UNRANK. not offscreen :/
  9. 00:36:491 (1) - Keep it on the screen. ^
  10. 00:46:011 (4) - Put the "Beat Snap Divisor" at 1/8 and adjust the end of the slider #4 on a yellow tick, because those sliders feel really off, start this slider 00:46:299 (5) - here 00:46:263 (5) - and start this slider 00:46:588 (6) - here 00:46:552 (6) - , do the same with mostly of the patterns like those on the diff. the first sliders goes with the drum thing and this way its easier for a player, instead of screwing up the rhythm
  11. 01:04:616 (3) - Out of the screen, UNRANK. :|
  12. 01:43:991 (1) - Can i ask something... ¿Why in the kiai times there's only red "combo colour"?, normally that combo patterns (just with 2 colors) makes reference to something red on the map (Storyboard or BG), but your map doesn't haves any storyboard with red color and the BG doesn't have any red color, it's just a personal preference, i think that it will be better if you use purple colours in the kiai times, again just a personal thought. good idea, time to add storyboard (._.) b
  13. 02:32:453 (1,2,3,4,5) - Those are 1/8 beats, put playback ratio on 25%. yea but 1/8s at 208 bpm is kinda rly dumb and its already emphasized enough imo with the shape of the stream
  14. 03:01:732 (1,2,3,1,2,3) - Keep it on the screen. obscured by editor gui != offscreen
  15. 03:17:248 (1,1) - ¡Totally and abuse!, Please try to put a break right there... how about long slider art :]
  16. 03:36:593 (1) - Make it visible please, this can be considered as a "Hold Circle", and it's UNRANKABLE. but its not a hold slider(?) its just a 1/16 lol
  17. 03:52:728 (3) - Exagerated jump, doesn't accords with the song at all. ur right shiet
  18. 03:55:469 (1,2) - Fix flow, it plays horrible. i think it plays fine and playtesters havent said anything about that
  19. 04:42:199 (1) - It is really hard to read when you pass from Streamers from a short slider, please make it a spinner. i think this slider is fine, and i like it anyway
  20. 04:52:872 (1,2,3,4,1,2,3,1,1) - Leave it for the ranking screen. i need that 5 min drain time yo
  21. 04:55:252 (1) - ¿Why end a spinner right here 05:00:372?, ¿What is the point of?, ¿There's really a sound there? yea turn up to like 500% LO
My map: t+pazolite - CENSORED!!
thanks for modding, ill do yours soon
Makeli
Umm... the cymbal hitsound isn't exactly delayed. It has some sound on it right at the start and cutting that would make it sound extremely dumb. If I remember correctly this sample was recorded by my friend who then sent it to me. That should explain the "unprofessional" cutting.

If it still needs to be "fixed" then Flezlin needs to wait for a while as I won't be home for a week. Or he can just get someone else to edit it.
I Must Decrease


ayyy
Topic Starter
Flezlin

Xexxar wrote:



ayyy

hell yeahjajjajajaj

what could this mean????? //

:thinkigns;
pishifat
hi uber told me to mod your map!!

there's a lot of stuff here i think is okay. rhythm is solid, visuals are okay, and movement is comfortable pretty much all the time. there's some things you might want to think about if you're looking to get this beyond an okay map though:

the thing i see with a lot of difficult maps is how object placements don't relate to each other beyond bare minimum playability. like, sharp angles are comfortable, so anything within a sharp angle is treated as good enough, even if it isn't very polished in the bigger picture.

in your map, i can see the logic behind some placements beyond just comfort sometimes, but not always. for example,00:33:030 (1,2,1,2,1,2) - sliderbodies are in line with jumps, and overall spacing increases as the song's intensity does. you're presenting your ideas clearly, so it's good stuff.
what you should be thinking more about is how 00:34:184 (1,2) - could fit into that. placements you've got now play fine, but don't really form any recognizable pattern, making them seem random (even if you think they're not). 00:34:184 (1,2) - these could be less "random" by visually connecting to surrounding objects in some way.

for example, 00:34:328 (2) - could be equally spcaed between 00:33:463 (1,2) - . given how close the objects are together, it's easy to see their relation.
00:34:184 (1) - is far from any other objects though, so it's harder to clearly relate it. by reflecting the shape formed by 00:33:895 (1,2,2) - though, it's easy enough to see their relation
or you could relate them like this, or like this, or like this, and so on. there's unlimited ways to relate objects with each other

that's a lot of words to explain something simple, so i think you get it. try to make placements pretty much everywhere as clear as possible. the further apart objects are, the harder it may be to clearly relate them. for the most part, your calmer parts are okay about this, whereas it gets a lot messier when there's more density/spacing (for what should be obvious reasons now)
to make myself more clear, here's some examples of clear placements
02:52:357 (1,2,1,2,1,2) -
00:45:578 (1,2,3,4,5,6) -
these are solid

and here's some unclear placements:
02:41:684 (3,4,1,2,3,4,5,1,2,1) - compare what you've currently got to the same thing with clear relationships between objects
02:36:347 (2,3,4,1,2,1,2,1,2) - " "
these don't look like they've had as much thought put into them :(
by thinking about more is micro stuff, it'll affect the macro more than you'd expect

aside from this whole rant^, there's not much else i ahve to complain about:
01:49:905 (3,4,5,6,7) - spacing emphasis seems kinda nonsense with 7 here. you probably already know how to handle that
also confused about spacing emphasis leading into downbeats like 00:22:357 (6,1) - 00:24:088 (6,1) - . it's not like spacing like that is a bad thing, but you contradict it with like 00:29:280 (3,1) - 00:25:818 (7,1) - and so on all the time. i dont really get it get
01:51:780 (1,2,3) - triples mapped to nothing are gross when they're not used to lead into a strong sound :(
04:37:440 (1,1) - comboing mistake i assume
03:17:248 (1) - 04:42:199 (1) - try to like handle sliderslide/tick hitsounds here in a quiet way lol. jarring when compared to the song's near-silence

ok bye!!
Topic Starter
Flezlin

pishifat wrote:

hi uber told me to mod your map!! hello there

there's a lot of stuff here i think is okay. rhythm is solid, visuals are okay, and movement is comfortable pretty much all the time. there's some things you might want to think about if you're looking to get this beyond an okay map though:

the thing i see with a lot of difficult maps is how object placements don't relate to each other beyond bare minimum playability. like, sharp angles are comfortable, so anything within a sharp angle is treated as good enough, even if it isn't very polished in the bigger picture.

in your map, i can see the logic behind some placements beyond just comfort sometimes, but not always. for example,00:33:030 (1,2,1,2,1,2) - sliderbodies are in line with jumps, and overall spacing increases as the song's intensity does. you're presenting your ideas clearly, so it's good stuff.
what you should be thinking more about is how 00:34:184 (1,2) - could fit into that. placements you've got now play fine, but don't really form any recognizable pattern, making them seem random (even if you think they're not). 00:34:184 (1,2) - these could be less "random" by visually connecting to surrounding objects in some way.

for example, 00:34:328 (2) - could be equally spcaed between 00:33:463 (1,2) - . given how close the objects are together, it's easy to see their relation.
00:34:184 (1) - is far from any other objects though, so it's harder to clearly relate it. by reflecting the shape formed by 00:33:895 (1,2,2) - though, it's easy enough to see their relation
or you could relate them like this, or like this, or like this, and so on. there's unlimited ways to relate objects with each other
wow this is such a broad concept that ive been missing...


that's a lot of words to explain something simple, so i think you get it. try to make placements pretty much everywhere as clear as possible. the further apart objects are, the harder it may be to clearly relate them. for the most part, your calmer parts are okay about this, whereas it gets a lot messier when there's more density/spacing (for what should be obvious reasons now)
to make myself more clear, here's some examples of clear placements
02:52:357 (1,2,1,2,1,2) -
00:45:578 (1,2,3,4,5,6) -
these are solid

and here's some unclear placements:
02:41:684 (3,4,1,2,3,4,5,1,2,1) - compare what you've currently got to the same thing with clear relationships between objects
02:36:347 (2,3,4,1,2,1,2,1,2) - " "
these don't look like they've had as much thought put into them :(
by thinking about more is micro stuff, it'll affect the macro more than you'd expect !

aside from this whole rant^, there's not much else i ahve to complain about:
01:49:905 (3,4,5,6,7) - spacing emphasis seems kinda nonsense with 7 here. you probably already know how to handle that yea fixx
also confused about spacing emphasis leading into downbeats like 00:22:357 (6,1) - 00:24:088 (6,1) - . it's not like spacing like that is a bad thing, but you contradict it with like 00:29:280 (3,1) - 00:25:818 (7,1) - and so on all the time. i dont really get it get hmm ill make this more consistent
01:51:780 (1,2,3) - triples mapped to nothing are gross when they're not used to lead into a strong sound :( oh heck... then i'd have to change a lot
04:37:440 (1,1) - comboing mistake i assume oops
03:17:248 (1) - 04:42:199 (1) - try to like handle sliderslide/tick hitsounds here in a quiet way lol. jarring when compared to the song's near-silence oko

ok bye!! ok thanks!!
this mod has given me a lot to think about, so ill leave this in the grave while i comb through my map and revise stuff xd
Topic Starter
Flezlin
ok i need somehwere to stick my 100th post before i post somewhere else

prob edit this later so i have a more legit reason for posting xd
stUwUpid
was going to mod it, but then i realized 7*...

your map is already really gud :D take my stars and use them to do lewd things with hanatans beautiful voice

normal diff why
Bergy
hi ill try to mod this lul good luck me
from my queue, your song was the only one that is even remotely listenable and this song is pretty good xd

  1. BG is 1365x768, minimum resolution is 1366x768 xd, + here's a 1920x1080 BG if you decide to use it
  2. untoggle widescreen support if ur not gonna have an sb xd its kinda useless, + epilepsy warning in normal diff
  3. according to aimod tags conflict between the two diffs

    desolate i on
  4. 00:45:145 (1,2,1,2,3) - if you're going to put circles on each individual note, you might as well time it since the guitars are horribly out of time
  5. 01:02:453 (1) - NCs seem really weird through this section, I would try to NC every 2 measures
  6. 01:21:636 (3) - Ctrl+G since it has the same sound as 01:21:203 (1) - + move 01:21:924 (4) - on 01:21:491 (2) - for the same reason, then just slightly readjust 01:22:068 (5,6) - . I think that would look and play better
  7. 02:00:434 (4,5,6) - I don't think this triple needs to be here, it's starting on a white tick which means you're emphasizing a (not very strong) red tick. To me it seems you're trying to map the singer's vibrato which isn't worth of a circle IMO.
  8. 02:11:251 (1) - dude i know the sliderend snapping is correct for 1/6 but for some reason this triggers me so hard
  9. 02:20:626 (3) - i would say this stream probably should start later but the musicianship in this song is so bad i cant even tell lmAO
  10. For 02:30:722 (1,2,3,4,5,6,7,8) - I would map 1/6 to the piano or map no stream at all. Starting at 02:31:732 (1,2,3) - the drums start to play 1/4, but before that it's all 1/6.
  11. 02:31:948 (1) - ye typically dont NC on a blue tick xd
  12. 02:46:299 (1) - to me it sounds like the guitar coming in on 02:46:155 (1) - was unintentional considering the same rhythm would be playing at 02:48:030 (1,2) - , so if I were you I wouldn't map that first note since the guitar REALLY comes in at 02:46:299 (1) - . like seriously the musicianship in this song is so awful wtf i mean the song sounds good but the guitarists are so bad dude sorry bergy's rant of the day xd
  13. 02:57:116 (2,4) - this blanket is too wide it triggers me xd
  14. 03:17:248 (1) - holy squeezing for drain time, 5 seconds of absolute silence, just add a spinner or something so its not too boring
  15. 03:32:470 (2) - resnap
  16. 03:37:205 (3) - map this the same as 03:36:593 (1) - , if anything i hear the second note on the 3 more than i do on the 1. also put it on the 1/8 tick before so the sliderend is on the white tick since thats how the piano plays it
  17. 03:53:161 (5,1,1) - just wanted to say this flow greatly pleases me
  18. 04:03:834 (1) - fix blanket x:386 y:82 thank for kd
  19. 04:21:142 (1,2,3) - fix blanket thank for kd
  20. 04:22:728 (6,7,8) - ye u can try harder with these blankets xd
  21. 04:55:252 (1) - 300,229 ms drain time pogchamp

    that all good luck ;)
Topic Starter
Flezlin

Bergy wrote:

hi ill try to mod this lul good luck me
from my queue, your song was the only one that is even remotely listenable and this song is pretty good xd

  1. BG is 1365x768, minimum resolution is 1366x768 xd, + here's a 1920x1080 BG if you decide to use it oh thanks
  2. untoggle widescreen support if ur not gonna have an sb xd its kinda useless, + epilepsy warning in normal diff fixed
  3. according to aimod tags conflict between the two diffs fixed

    desolate i on
  4. 00:45:145 (1,2,1,2,3) - if you're going to put circles on each individual note, you might as well time it since the guitars are horribly out of time yea these guitars are really off, but initially it matches the drums so i think ill keep the rhythm for the sake of simplicity/playability
  5. 01:02:453 (1) - NCs seem really weird through this section, I would try to NC every 2 measures ok ill see what i can do with the nc
  6. 01:21:636 (3) - Ctrl+G since it has the same sound as 01:21:203 (1) - + move 01:21:924 (4) - on 01:21:491 (2) - for the same reason, then just slightly readjust 01:22:068 (5,6) - . I think that would look and play better hm i like the way this plays and changing it messes up more than the lazy me can put in the effort to fix
  7. 02:00:434 (4,5,6) - I don't think this triple needs to be here, it's starting on a white tick which means you're emphasizing a (not very strong) red tick. To me it seems you're trying to map the singer's vibrato which isn't worth of a circle IMO. ehh i get what you mean but i also want more variety in rhythm... god i wanna die
  8. 02:11:251 (1) - dude i know the sliderend snapping is correct for 1/6 but for some reason this triggers me so hard lol
  9. 02:20:626 (3) - i would say this stream probably should start later but the musicianship in this song is so bad i cant even tell lmAO yea its really hard to tell but i think where it currently starts works
  10. For 02:30:722 (1,2,3,4,5,6,7,8) - I would map 1/6 to the piano or map no stream at all. Starting at 02:31:732 (1,2,3) - the drums start to play 1/4, but before that it's all 1/6. i hear 1/4 in the piano though?
  11. 02:31:948 (1) - ye typically dont NC on a blue tick xd oops fixed
  12. 02:46:299 (1) - to me it sounds like the guitar coming in on 02:46:155 (1) - was unintentional considering the same rhythm would be playing at 02:48:030 (1,2) - , so if I were you I wouldn't map that first note since the guitar REALLY comes in at 02:46:299 (1) - . like seriously the musicianship in this song is so awful wtf i mean the song sounds good but the guitarists are so bad dude sorry bergy's rant of the day xd ya i get what ur saying but it just feels awkward without mapping it
  13. 02:57:116 (2,4) - this blanket is too wide it triggers me xd ok i did something
  14. 03:17:248 (1) - holy squeezing for drain time, 5 seconds of absolute silence, just add a spinner or something so its not too boring lol ive been constantly changing this back and forth from a slider to a circle, i guess back to a slider it goes...
  15. 03:32:470 (2) - resnap fixed
  16. 03:37:205 (3) - map this the same as 03:36:593 (1) - , if anything i hear the second note on the 3 more than i do on the 1. also put it on the 1/8 tick before so the sliderend is on the white tick since thats how the piano plays it yea but im mainly following the vocals, and put the 1/16 slider only when there weren't any... otherwise there'd be too many locations to put short sliders like that lol
  17. 03:53:161 (5,1,1) - just wanted to say this flow greatly pleases me hey thanks
  18. 04:03:834 (1) - fix blanket x:386 y:82 thank for kd fixed in my own way
  19. 04:21:142 (1,2,3) - fix blanket thank for kd oi
  20. 04:22:728 (6,7,8) - ye u can try harder with these blankets xd - _ -
  21. 04:55:252 (1) - 300,229 ms drain time pogchamp ayy lmao

    that all good luck ;) thanks for the mod

Kami-senpai wrote:

was going to mod it, but then i realized 7*...

your map is already really gud :D take my stars and use them to do lewd things with hanatans beautiful voice

normal diff why
that's ok, thanks anyway :D
xDololow
[General]
You can change BG res to 1366x768 for make map lower 10 MBs. (Not necessary)

[Desolation]
00:47:597 (3) - move to x208 y16 (move comfortable flow)
00:48:463 (2) - Ctrl + G ??
02:04:472 (3,4,5,6) - maybe try like this ? http://prntscr.com/e6wjrs
02:26:780 (1,1) - remove NC

Micro mod :> Realy cool map. Added to favs.

Good Luck ;)
RevenKz
the older diff was like a masterpiece compared to this one imo :(
Topic Starter
Flezlin

xDololow wrote:

[General]
You can change BG res to 1366x768 for make map lower 10 MBs. (Not necessary) lol i just changed to a 1920x1080 bg from previous mod

[Desolation]
00:47:597 (3) - move to x208 y16 (move comfortable flow) but that would ruin my back and forth motion
00:48:463 (2) - Ctrl + G ?? these are mirrored toward the center 00:47:597 (3) - , so i'd rather not
02:04:472 (3,4,5,6) - maybe try like this ? http://prntscr.com/e6wjrs uhh right now 02:04:184 (1,2,1,2,3,4,1) - forms a triangle that i'd like to keep
02:26:780 (1,1) - remove NC its to show that the stream is 1/3

Micro mod :> Realy cool map. Added to favs. thanks lo

Good Luck ;) thanks for mod



RevengeZ wrote:

the older diff was like a masterpiece compared to this one imo :(
:( old diff had a lot of issues though, and i think this is still pretty similar
RevenKz

Flezlin wrote:

RevengeZ wrote:

the older diff was like a masterpiece compared to this one imo :(
:( old diff had a lot of issues though, and i think this is still pretty similar
Yeah butni compared them and ...idk i feel like (even if its kinda similar) the older patterns were more... Epic? Or intense, idk, its just my opinion tho xD
Logic Agent
[General]
  1. HP2? I know this is a fairly difficult map but anyone playing this for a pass should be able to deal with HP higher than 2. I would at the very least do 4 if you're set on a low hp, but would prefer 5 or 6.
  2. That black combo color is extremely hard to see against your background and with 100% dim which is what most people use. You should probably change it to something else.
[Desolation]
  1. 00:30:434 (1,1,1) - Wouldn't nc spam here, instead just keep them connected by being a group of 3 and then ncing afterwards.
  2. 00:32:165 (1,2,1,2,1,2) - Nothing really changes in the music to warrant a change in nc structure as well as the patterning change. I would kinda like to see these circles arragned differently.
  3. 00:44:280 (1,1,1) - Same as above, not gonna point this out if it happens again, just make a decision and be consistent if you change it.
  4. 00:46:011 (4) - Would nc here, since this is clearly following a different instrument.
  5. 00:47:741 (4) - Same, as well as removing the nc 00:48:318 (1) - here.
  6. 00:52:934 (4) - Ya.
  7. 00:54:665 (4) - Ya, (again done pointing this out)
  8. 01:36:203 (3,1,2) - Could nc spam here if you wanted, or at least start the nc one slider earlier.
  9. 02:15:992 - NC structure is inconsistent.
Ok this mod sucked because this map is good. Rank when, take another meaningless star.
Topic Starter
Flezlin

Logic Agent wrote:

[General]
  1. HP2? I know this is a fairly difficult map but anyone playing this for a pass should be able to deal with HP higher than 2. I would at the very least do 4 if you're set on a low hp, but would prefer 5 or 6. its my gimmick to go with the song lyrics lol
  2. That black combo color is extremely hard to see against your background and with 100% dim which is what most people use. You should probably change it to something else. ok ya ur right ill find somethign else
[Desolation]
  1. 00:30:434 (1,1,1) - Wouldn't nc spam here, instead just keep them connected by being a group of 3 and then ncing afterwards. but the sv changes here
  2. 00:32:165 (1,2,1,2,1,2) - Nothing really changes in the music to warrant a change in nc structure as well as the patterning change. I would kinda like to see these circles arragned differently. ko ill remove ncs but i mean 00:32:165 (1,2,1,2,1,2) - has different drums and i like the pattern lo
  3. 00:44:280 (1,1,1) - Same as above, not gonna point this out if it happens again, just make a decision and be consistent if you change it. tbh i think ill keep the ncs on sv changes
  4. 00:46:011 (4) - Would nc here, since this is clearly following a different instrument. oka
  5. 00:47:741 (4) - Same, as well as removing the nc 00:48:318 (1) - here. oko
  6. 00:52:934 (4) - Ya. ,'[
  7. 00:54:665 (4) - Ya, (again done pointing this out) ./
  8. 01:36:203 (3,1,2) - Could nc spam here if you wanted, or at least start the nc one slider earlier. just nc'd 01:36:203 (3) -
  9. 02:15:992 - NC structure is inconsistent. oops ur rite ok fixt
Ok this mod sucked because this map is good. Rank when, take another meaningless star. wow thx; rank when i die
thank 4 mod
Misery
Hello! from the OSUWOT modq. This is gonna be a short mod since I already think that your map is good. ^^ Nice use of star jumps and back and forth jumps.

Desolation
-00:19:184 (1) - kinda feel weird about this slider compared to the other sliders in the map, maybe change shape?
-02:26:107 (1,1,1,1,1,1) - not sure if the colors are intended or not, you might want to check (red white white red?)
-02:42:405 (5,1,2,1) - too big of a jump?
-03:03:318 (5) - maybe nc?

Sorry, not very helpful but I really think your map is good. will give a star uwu
Topic Starter
Flezlin

[- Mizki -] wrote:

Hello! from the OSUWOT modq. This is gonna be a short mod since I already think that your map is good. ^^ Nice use of star jumps and back and forth jumps.

Desolation
-00:19:184 (1) - kinda feel weird about this slider compared to the other sliders in the map, maybe change shape? only if i can think of a shape without messing other stuff up lol
-02:26:107 (1,1,1,1,1,1) - not sure if the colors are intended or not, you might want to check (red white white red?) uhh yea i still need to fix combo colors, thx for reminder
-02:42:405 (5,1,2,1) - too big of a jump? its pretty intense here, so i think the spacing works
-03:03:318 (5) - maybe nc? could be confusing and i dont really think i need to

Sorry, not very helpful but I really think your map is good. will give a star uwu thanks lol
thanks for mod
Monstrata
This map could use better control of difficult elements imo. Your patterning and flow are generally alright, could still be polished, but not bad. What it boils down to though, is that spacing doesn't always reflect the intensity of the song, and is often overstated in comparison to other sounds

00:25:097 (3,4) - For example, you seem to be emphasizing 4 with this arrangement, which is logical considering the vocals. but they are dwarfed by jumps like 00:25:530 (5,6) - that occur after, mapping to background drum sounds.
00:26:540 (2,3,1) - Same here. Does 3 deserve such a large jump?
00:40:674 (3,1) - This jump is just so bit all of a sudden. Compare it to 00:39:953 (1,2) - which also maps to the vocals.
00:40:818 (1,2,1) - Also 1>2 is a stronger jump than 2>1 but theres a stronger snare drum on 00:41:107 - .
00:42:549 (4,5,1) - Not seeing how 5>1 needs that big of a jump either, while 00:43:415 (1) - ends up getting very little emphasis due to the 3/4 slider.

[]

Good luck!
TequilaWolf
mod
Desolation-

I had to play with +10ms to get a nice hit error

00:14:424 (2,3) - probably just me, but found these really hard to hit 00:16:155 (2,3) - 00:17:886 (2,3) - 00:19:616 (2,3) - etc
02:11:251 (1) - was this meant to be 1/2 instead of 1/4
02:20:626 (3) - all the way to 02:42:838 (1) - didn't look the cleanest but it played well
03:43:940 (1) - consider replacing with 1/2 slider and circle
04:37:079 - 04:37:512 - would add note on both to make them triples
04:40:180 (7,8,1,2) - found this weird to hit, not sure why, maybe move 12 further away down from 78/increase spacing
#
Topic Starter
Flezlin

Monstrata wrote:

This map could use better control of difficult elements imo. Your patterning and flow are generally alright, could still be polished, but not bad. What it boils down to though, is that spacing doesn't always reflect the intensity of the song, and is often overstated in comparison to other sounds yea ur right, ill go through my map and see if i can improve on this

00:25:097 (3,4) - For example, you seem to be emphasizing 4 with this arrangement, which is logical considering the vocals. but they are dwarfed by jumps like 00:25:530 (5,6) - that occur after, mapping to background drum sounds.
00:26:540 (2,3,1) - Same here. Does 3 deserve such a large jump?
00:40:674 (3,1) - This jump is just so bit all of a sudden. Compare it to 00:39:953 (1,2) - which also maps to the vocals.
00:40:818 (1,2,1) - Also 1>2 is a stronger jump than 2>1 but theres a stronger snare drum on 00:41:107 - .
00:42:549 (4,5,1) - Not seeing how 5>1 needs that big of a jump either, while 00:43:415 (1) - ends up getting very little emphasis due to the 3/4 slider.
(all fixed)
[]

Good luck!
thank mr. monstrata

TequilaWolf wrote:

mod
Desolation-

I had to play with +10ms to get a nice hit error ok ill do something about the offset

00:14:424 (2,3) - probably just me, but found these really hard to hit 00:16:155 (2,3) - 00:17:886 (2,3) - 00:19:616 (2,3) - etc
02:11:251 (1) - was this meant to be 1/2 instead of 1/4 no its actually 1/6
02:20:626 (3) - all the way to 02:42:838 (1) - didn't look the cleanest but it played well ill see if i can make it neater
03:43:940 (1) - consider replacing with 1/2 slider and circle i think i prefer holding here
04:37:079 - 04:37:512 - would add note on both to make them triples i dont really hear anything that calls for 1/4..? unstacked tho
04:40:180 (7,8,1,2) - found this weird to hit, not sure why, maybe move 12 further away down from 78/increase spacing dont really want that large of a jump
#
thanks for the mod
hi-mei
ok so my first impression after the testplay

00:17:165 (1,1) - please get rid of this stuff, its unintuitive to play, yes, its kinda follows the voice line, but its just bad and unnecessary here.
and there are so many places like that^
what i mean here, is that first slow slider shud be 1/2, not 3/4 or something like that.


02:22:068 - this part is unreadable, i mean... huh... it gets me triggered when i see stuff like 02:22:068 (1,2,3) -
do u actually understand the cursor movement here?
id suggest 02:22:213 (2,4) - ctrl g this, 02:22:357 (3,5) - this, and 02:22:501 (4,6) - this consequently
it shud be like this, proper 72 degrees angle jumps http://puu.sh/urK6K/b76cb17c42.jpg u can also swap 5,6 here.

please rework this part, its supper annoying to play and also it reminds me of raikozen random jump maps.

00:48:607 - ok this part, same thing, why did u put such intensive jumps
it doesnt feel like 00:48:751 - shud be emphasized in that way, so u shud understand that
00:48:607 (1,2) - (1) strong sound, (2) weak sound
distance between 1-2 shud be small, distance bettween 2-1 shud be big
u can emphasize stronger sounds in that way, but for now these are equal and SUPER annoying to play.
it just feels weird and out of place.

tbh im kinda tired and if u wud like a complex mod u can poke me in game

i know that feeling when u gotta remap so many times, well at the end u will regret of the time u spent on this map, but its up to u what to do anyways.
also i played some previous incarnations of this map, and it felt way better.

dont map for mappers/modders, u can end up in a situation where ur map wont be urs anymore.
extrasensory
Have some stars ヽ( ͡͡ ° ͜ ʖ ͡ °)⊃ ☆゚. * ・ ☆゚。゚
Mir
Hanatan - If (You're Happy and You Know it Clap Your Hands!)
11:07 Mir: Hanatan - If [You're Happy and You Know It Clap Your Hands!]
11:07 Flezlin: LOL
11:07 Flezlin: mir ily
11:07 Mir: ily too
11:08 Flezlin: aw tjhx
11:08 Flezlin: hey wanna take a look at mapt ho
11:08 Flezlin: i just remapped like 90% of it
11:08 Mir: ye sure
11:08 Flezlin: ayy thx
11:08 *Flezlin is editing [https://osu.ppy.sh/b/1315976 Hanatan - If [Painful Longing]]
11:08 Flezlin: i still need to clean up some stuff
11:08 Flezlin: but the general idea is there
11:11 Mir: 01:59:568 (1) - bleh
11:11 Mir: :x
11:11 Flezlin: :x
11:12 Flezlin: yea i dont like that either
11:12 Flezlin: idk what shapes to use x_x
11:12 Mir: 02:29:857 (1,2,3,4,1,2,3,4) - oh
11:12 Mir: 02:28:991 (1,1,1,1,1,1,1,2) - following piano and the part before pretty intently
11:12 Flezlin: oh
11:12 Mir: 02:29:857 (1,2,3,4,1,2,3,4,1) - then ignores piano :(
11:13 Flezlin: whaaa??
11:13 Flezlin: i thought piano went 1/4 here
11:13 Mir: nope it's still 1/3
11:13 Flezlin: oh wait
11:13 Flezlin: only last 5
11:13 Mir: ye
11:13 Mir: 02:32:597 (3,4,5) - 1/6 :x
11:14 Flezlin: pls spare me this will ruin my pattern qq
11:14 Flezlin: yea ik its 1/6
11:14 Flezlin: but
11:14 Flezlin: uhhh
11:14 Mir: buzzy slider?
11:14 Flezlin: idk i simplified as spaced 1/4
11:14 Flezlin: ewwww
11:14 Flezlin: this is such a strong sound
11:14 Mir: ok no buzz slider then
11:14 Mir: i guess it works tho
11:15 Flezlin: 02:41:684 (2,3,1,2,3,4,5,1,2,1) - ok these are overdone dont look at them
11:15 Mir: i was about to say
11:15 Mir: what were you smoking
11:15 Flezlin: LOl
11:15 Flezlin: the map was harder before that ok
11:15 Flezlin: i nerfed things and didnt change that yet
11:16 Mir: o
11:16 Mir: okay
11:16 Mir: 03:10:969 (3) - reverse tick is too late
11:17 Mir: bpm needs to be sped up a bit there
11:17 Flezlin: o that got unsnapped
11:17 Flezlin: wait
11:17 Flezlin: i forgot what i had before tht worked
11:17 Mir: 1/12
11:17 Flezlin: fuk
11:18 Flezlin: aaaaa
11:18 Mir: 03:17:248 (1) - OH
11:18 Mir: MY
11:18 Mir: GOD
11:18 Mir: FLEZZLWES
11:18 Flezlin: :o
11:18 Mir: SILENCE THIS SLIDER SLIDE OR I WILL COME TO AMERICA AND FUCKING LIGHT A FIRE UNDER YOUR ASS
11:18 Flezlin: OOP
11:18 Flezlin: pls
11:18 Mir: such a beautiful moment in the song then
11:18 Flezlin: wait how od i do thta idk hitsounds fml
11:18 Mir: ERRERERERRRRERERRRERERRRERR
11:19 Flezlin: LOL
11:19 Mir: 03:17:248 - give this timing point a custom thing
11:19 Mir: get a silent 44 byte file and name it ____sliderslide
11:19 Mir: with a number at the end
11:19 Mir: and give that number to the timing point and it should silence it
11:19 Flezlin: custom sampleset?
11:19 Flezlin: ooooh
11:19 Mir: yeah
11:19 Flezlin: ok
11:19 Flezlin: thx
11:20 Flezlin: and uhh
11:20 Flezlin: part after that
11:20 Flezlin: is remaining 10%
11:20 Flezlin: that i need to adjust
11:20 Mir: ah okay
11:20 Flezlin: the slow part before last kiai i mean
11:20 Mir: but you did do the kiai
11:20 Mir: right
11:21 Flezlin: yea
11:21 Flezlin: that and everything after
11:22 Mir: 04:19:988 (1) - might wanna lower spacing on this
11:22 Mir: not as strong as the rest of the jumps, no hitsound on it either
11:22 Mir: 04:18:834 (1,1) - could stack it with these
11:22 Flezlin: ok yea
11:23 Mir: 04:22:295 (6) - NC?
11:23 Mir: downbeat here
11:23 Flezlin: aaa that kinda ruins some of my pattern but yea spacing should be lower
11:23 Flezlin: oh alright
11:23 Flezlin: i wasn't sure lol
11:24 Mir: 04:29:219 (6) - here too
11:24 Mir: most of your combos in the map are sub-7
11:24 Flezlin: alright
11:24 Mir: so when they get higher than 7 it's like "what happened to the ncs"
11:24 Flezlin: llo
11:25 Mir: 04:42:199 (1) - if you play with the length of the sliderhead you can probably complete this flower
11:26 Flezlin: uhh im not sure about the rankability if i finish it
11:26 Flezlin: so i left sliderend clear
11:26 Mir: hmm
11:26 Flezlin: i mean, it doesnt look toooo bad......... .. .right .. .. ?
11:26 Mir: well i'll tell you some reasons i think it's rankable
11:27 Mir: 1. the start is pretty clear, you can't really misread it
11:27 Mir: 2. it's a flower that snakes out ccw
11:27 Mir: 3. the slider is slow enough that the ticks sort of spawn in as it plays so they "show the way"
11:27 Mir: yeah that's it
11:27 Flezlin: oh shit the ticks
11:27 Mir: pretty sure it's fine
11:27 Flezlin: yea i hope it is
11:28 Mir: so if you wanna you can finish it xd
11:28 Flezlin: at least it'll still be better than justability slider
11:28 Flezlin: xd
11:28 Mir: 04:54:315 (1,2,3) - nazi but spacing here?
11:29 Flezlin: that was intentional decrease
11:29 Mir: ah okay
11:29 Mir: 04:55:180 (1) - this threw me off
11:29 Flezlin: yea lol idk i thought it fit
11:29 Mir: if you stacked this underneath it it would be more clear that it's supposed to decrease
11:29 Flezlin: uhh
11:29 Flezlin: yea
11:29 Mir: that plus personally just stopping movement completely would work here since the song doesn't have as much emphasis on the 1
11:30 Flezlin: but its also a stronger sound i think . . ?
11:30 Mir: it's not *that* much stronger
11:30 Flezlin: uhh
11:30 Flezlin: ok
11:30 Mir: it's.. slightly stronger
11:30 Flezlin: yea ur right
11:30 Flezlin: idk
11:30 Flezlin: maybe ill ask more ppl
11:30 Mir: sounds gudo
11:30 Flezlin: i wanna stack it under with decreasing spacing
11:30 Flezlin: but idk lol
11:31 Flezlin: anyways
11:31 Mir: yeah just ask for more opinions
11:31 Flezlin: so what did you think of the map overall?
11:31 Mir: it's hard
11:31 Mir: hmm some aesthetic choices kinda tilt me
11:31 Flezlin: aaa shit like what?
11:31 Mir: some rhythmic stuff in the beginning too
11:31 Mir: well lets start with rhythm cuz it's probably easiest to explain for me
11:31 Flezlin: rhythmic stuff?
11:31 Flezlin: ok
11:32 Mir: 00:04:469 (5) - this starts on the background piano but ends on the piano that 00:03:027 (1,2,3,4) - was following
11:32 Mir: so maybe make its end clickable rather than the head
11:32 Flezlin: oh
11:33 Flezlin: i just reaaally wanted to avoid 1/2s lOL
11:33 Flezlin: but yea
11:33 Mir: 00:03:027 (1) - could remove this too actually cuz it starts on a background piano
11:33 Flezlin: ill fix beginning
11:33 Mir: o nvm
11:33 Mir: un-nc it instead
11:33 Flezlin: o
11:33 Flezlin: ok
11:33 Mir: that way if you nc 00:03:316 (1) - it makes more sense cuz you switch from background piano to the main one
11:34 Mir: 00:03:316 (2) - for you pre-nc
11:34 Mir: 00:06:200 (2,3,4) - isn't 3 a lot stronger than 4 here
11:35 Flezlin: oh i had pitch in mind
11:35 Mir: ah
11:35 Mir: you can still do pitch
11:35 Mir: just adjust the spacing
11:35 Flezlin: oko
11:36 Mir: 00:13:844 - damn it why did the song have to start here lol
11:36 Flezlin: lol
11:37 Mir: 00:22:645 (1) - this is the biggest tilt-factor of aesthetics tbh
11:37 Flezlin: shud i add triple ? or kickslider
11:37 Mir: up to you, it works empty
11:37 Flezlin: ok
11:37 Flezlin: wait
11:37 Flezlin: oh
11:37 Flezlin: u dont like that slider shape?
11:37 Flezlin: qq
11:37 Mir: i don't not like it
11:37 Mir: i just feel it doesn't fit the rest of the shapes you use
11:37 Flezlin: o
11:37 Mir: 00:26:107 (1) - it's too similar to this
11:37 Flezlin: ehhh
11:38 Mir: but they're like
11:38 Mir: ever so slightly different
11:38 Mir: cuz the red point is further away
11:38 Flezlin: i mean its just like a toned down ver
11:38 Flezlin: not as sharp
11:38 Mir: yeah but the sounds are the same that you put em on so
11:38 Flezlin: i mean imo
11:38 Flezlin: 00:26:107 (1) -
11:38 Flezlin: this
11:38 Flezlin: hold on
11:39 Flezlin: zzzzzzaaaaaaaaa
11:39 Flezlin: sound
11:39 Flezlin: would be sharper than
11:39 Flezlin: 00:24:376 (1) -
11:39 Flezlin: muuuuuuuu
11:39 Mir: 00:22:645 (1) - waa
11:39 Mir: 00:26:107 (1) - zaaaaa
11:39 Mir: or saaa idk
11:40 Mir: almost the same sound if you disregard the letter it starts on
11:40 Flezlin: idk zzz sounds like a harser sound to me
11:40 Flezlin: well
11:40 Mir: hmm
11:40 Flezlin: im probably inconsistent wit this anyway lOL
11:40 Flezlin: so i mean
11:40 Flezlin: idk what shape i'd change to tho
11:41 Mir: personally i would do https://imgur-archive.ppy.sh/jsYEOdZ.png
11:41 Mir: idk why i just would
11:41 Flezlin: im not rly a fan of that shape tbh x_x
11:41 Mir: well sure in the end it's all subjective
11:41 Mir: if you decide to change it you can do so
11:42 Mir: but after hearing the reasoning it makes more sense as to why
11:42 Flezlin: ok lol
11:42 Flezlin: i mean my reasoning is probably bs and gonna be stomped on by mods and bns
11:42 Flezlin: :joy: :gun:
11:42 Mir: i don't.. quite agree with it but.. it makes sense
11:42 Mir: it's not something that would prevent a bubble or anything im sure
11:43 Flezlin: yea im dumb so
11:43 Mir: because it's subjective xd
11:43 Flezlin: yea true
11:43 Mir: but something that may prevent one is
11:43 Mir: some cases where piano spacing is the same if not higher than drum spacing
11:43 Flezlin: uh oh
11:43 Flezlin: ohhh fuck
11:43 Mir: 00:31:299 (1,2,1,2,1,2,1,2,3,4,5,6) - perhaps take a look here
11:44 Mir: 00:32:309 (2,3,4,5,6) - i like this
11:44 Mir: 00:31:876 (1,2) - but these
11:44 Mir: piano only with 00:31:588 (1,2) - or even these
11:44 Flezlin: hmm
11:45 Flezlin: urk i really just wanna solely follow piano with these
11:45 Flezlin: is th at not ok?
11:45 Mir: it's not not okay but
11:45 Mir: having them the same spacing as your drum emphasis kills differentiation imo
11:45 Flezlin: no they all have piano tho
11:45 Flezlin: but yea ik what you'res saying
11:45 Mir: they all have piano yes
11:45 Mir: but they don't all have drums
11:46 Mir: but they're spaced as if they do all have drums
11:46 Mir: if that makes sense
11:46 Mir: 00:31:299 (1,2) - sets up your drum spacing
11:46 Flezlin: yea
11:46 Mir: 00:31:588 (1,2) - then when has no drum and it's the same if not slightly higher it's like oh
11:47 Mir: it's kind of an easy fix if you just play around with your spacing there
11:47 Flezlin: i want to di e
11:47 Mir: 00:33:030 (1,2,1,2,1,2,1,2,1,2,1) - this looks awesome tho
11:48 Flezlin: oh thanks
11:48 Mir: 00:48:607 (1,2,3,1,2,3,1,2,3) - okay
11:48 Mir: 00:50:338 (1,2,3,1,2,3,1,2) - where emphasis
11:48 Mir: where's the contrast :(
11:48 Mir: all of those boom booms and the spacing is kinda same-ish
11:49 Mir: 00:51:203 (1,2,1,2,1,2,1,2) - here it gets better tho
11:49 Flezlin: aaaaaaaaaaaaaaaagh
11:50 Mir: 01:00:145 (1,2,3,4,1,2,3) - cute even if subtle <3
11:50 Flezlin: o k end my life tbh
11:50 Flezlin: haha thanks
11:51 Mir: 01:02:453 - this section is pretty much spot on
11:51 Mir: very similar to how i would map it so bonus points for that xd
11:51 Flezlin: xd thanks
11:51 Flezlin: i spent like
11:51 Flezlin: an hour
11:51 Flezlin: deciding only the rhythm
11:51 Flezlin: for t his
11:51 Flezlin: like wtf i wanted to die
11:52 Flezlin: xd
11:52 Mir: it paid off really
11:52 Flezlin: aww thanks
11:52 Mir: 01:54:376 (1,2,3,1,2,3,1,2,3,4,5,6) - :thinking:
11:52 Mir: 01:55:241 (1,2,3,4,5,6) - :ythinkin:
11:53 Mir: 00:32:165 (1,2,3,4,5,6) - i liked this more tbh :
11:53 Mir: :x
11:53 Flezlin: hmm
11:53 Flezlin: i didnt want to use the same pattern
11:53 Mir: it's very similar but
11:54 Mir: 01:55:241 (1,2,3,4) - is a V-shape
11:54 Mir: 01:55:818 (5,6) - and this doesn't stack on 3
11:55 Mir: 02:00:434 (1,2) - sliiiiiiiiightly tilted
11:55 Mir: looks like you ran out of space LOL
11:55 Flezlin: LOL
11:55 Flezlin: omf
11:55 Flezlin: i did
11:56 Mir: 02:02:741 (1,1) - you already have spacing like this for 1/4 so
11:56 Flezlin: 02:02:741 (1,1) - ok wtf this flow makes me wanna die
11:56 Flezlin: ?
11:56 Mir: something like this https://imgur-archive.ppy.sh/mmfUuTx.jpg may work
11:56 Flezlin: uhh
11:57 Flezlin: wait i dont really see
11:57 Flezlin: ohh
11:57 Flezlin: nvm
11:57 Mir: https://imgur-archive.ppy.sh/R0qBGp2.jpg
11:57 Mir: ideally 02:00:001 (2) - mirroring this might work
11:57 Mir: also lol 2:00:00*1*
11:57 Flezlin: tbh i wanted to do something like 01:46:588 (1,2) -
11:57 Mir: special snowflake slider right there
11:57 Flezlin: lol
11:57 Mir: ah i see
11:58 Mir: hmm well
11:58 Mir: it's kinda similar
11:58 Mir: ... kinda
11:58 Flezlin: pls
11:58 Mir: you can keep it but it shall forever tilt me
11:58 Flezlin: no ill fix it LOL
11:59 Flezlin: this tilts me too
11:59 Mir: oh okay LOL
11:59 Flezlin: also i wasn't expecting you to actually like go through and mod it x_x
11:59 Mir: o
11:59 Flezlin: i didnt want to take up your time so i only was looking for quick opinion lol
11:59 Mir: it's fine i guess
11:59 Mir: i just woke up so i don't feel like studying
11:59 Flezlin: yea but now its 6 am for me LOL
11:59 Mir: o
12:00 Mir: i can do the rest as forum post if you want
12:00 Flezlin: so uhhh
12:00 Flezlin: u can post chatlogs i guess

the rest:

[Painful Longing]
- 02:15:145 - is it just me or does this entire part feel extremely underwhelming.. 02:16:011 (1,2,3) - spacing is kinda pathetic :x
- 02:29:857 (1,2,3,4,1,2,3,4,1) - we talked
- 02:35:338 (1,2,3,4,5,6,7,8,1) - mmm idk, piano is quite animated here but it's a stacked stream (basically) might wanna space it a bit towards the end?
- 02:36:347 (2,3,4,1,2,1,2,1,2) - too much spacing here, not many strong sounds
- 02:41:972 - you mentioned
- 02:55:818 (1) - 02:48:895 (4) - choose NC
- 02:58:703 (1) - too much spacing perhaps like i mentioned before, 02:59:857 (1) - also seems like a bit much despite having piano on it, a lot of these have drums on it so the drums will naturally be what people expect spacing on
- 03:17:248 (1) - sliderslide mute please as we said
- 03:22:156 (1) - slow slider could work to really capture that long vocal into the next section
- 03:27:409 (1) - reverse doesn't really fit imo when you used 03:25:573 (1,2,3) - and the reverse head and tail are two seperate phrase parts, happens at 03:42:103 (3) - maybe elsewhere
- 03:31:083 (3) - fix ncs // 03:42:103 (3) - 03:45:777 (3) -
- 04:01:526 (1,2,1,2,3) - 01:55:241 (1,2,3,4,5,6) - hmmmmmm rhythm?
- 04:07:295 (1,2) - works as a triple cuz all your drums are strong here
- 04:14:507 - some of the jumps here seem really overdone but.. idk that might be personal. for example: 04:15:661 (5,6,7) - (basically your non-jump sections don't contrast very well cuz they're pretty high spacing already)
- 04:37:151 (2,2) - spacing on these is pathetic tbh :x
- 04:38:160 (5,6,7,8,1) - could use differentiation, maybe space these out cuz snares on them
- 04:42:199 (1) - we talked (silence slide too here?)

Good luck Flezzles! Keep fighting~
Topic Starter
Flezlin

Mir wrote:

Hanatan - If (You're Happy and You Know it Clap Your Hands!)
11:07 Mir: Hanatan - If [You're Happy and You Know It Clap Your Hands!]
11:07 Flezlin: LOL
11:07 Flezlin: mir ily
11:07 Mir: ily too
11:08 Flezlin: aw tjhx
11:08 Flezlin: hey wanna take a look at mapt ho
11:08 Flezlin: i just remapped like 90% of it
11:08 Mir: ye sure
11:08 Flezlin: ayy thx
11:08 *Flezlin is editing [https://osu.ppy.sh/b/1315976 Hanatan - If [Painful Longing]]
11:08 Flezlin: i still need to clean up some stuff
11:08 Flezlin: but the general idea is there
11:11 Mir: 01:59:568 (1) - bleh
11:11 Mir: :x
11:11 Flezlin: :x
11:12 Flezlin: yea i dont like that either
11:12 Flezlin: idk what shapes to use x_x
11:12 Mir: 02:29:857 (1,2,3,4,1,2,3,4) - oh
11:12 Mir: 02:28:991 (1,1,1,1,1,1,1,2) - following piano and the part before pretty intently
11:12 Flezlin: oh
11:12 Mir: 02:29:857 (1,2,3,4,1,2,3,4,1) - then ignores piano :(
11:13 Flezlin: whaaa??
11:13 Flezlin: i thought piano went 1/4 here
11:13 Mir: nope it's still 1/3
11:13 Flezlin: oh wait
11:13 Flezlin: only last 5
11:13 Mir: ye
11:13 Mir: 02:32:597 (3,4,5) - 1/6 :x
11:14 Flezlin: pls spare me this will ruin my pattern qq
11:14 Flezlin: yea ik its 1/6
11:14 Flezlin: but
11:14 Flezlin: uhhh
11:14 Mir: buzzy slider?
11:14 Flezlin: idk i simplified as spaced 1/4
11:14 Flezlin: ewwww
11:14 Flezlin: this is such a strong sound
11:14 Mir: ok no buzz slider then
11:14 Mir: i guess it works tho
11:15 Flezlin: 02:41:684 (2,3,1,2,3,4,5,1,2,1) - ok these are overdone dont look at them
11:15 Mir: i was about to say
11:15 Mir: what were you smoking
11:15 Flezlin: LOl
11:15 Flezlin: the map was harder before that ok
11:15 Flezlin: i nerfed things and didnt change that yet
11:16 Mir: o
11:16 Mir: okay
11:16 Mir: 03:10:969 (3) - reverse tick is too late
11:17 Mir: bpm needs to be sped up a bit there
11:17 Flezlin: o that got unsnapped
11:17 Flezlin: wait
11:17 Flezlin: i forgot what i had before tht worked
11:17 Mir: 1/12
11:17 Flezlin: fuk
11:18 Flezlin: aaaaa
11:18 Mir: 03:17:248 (1) - OH
11:18 Mir: MY
11:18 Mir: GOD
11:18 Mir: FLEZZLWES
11:18 Flezlin: :o
11:18 Mir: SILENCE THIS SLIDER SLIDE OR I WILL COME TO AMERICA AND FUCKING LIGHT A FIRE UNDER YOUR ASS
11:18 Flezlin: OOP
11:18 Flezlin: pls
11:18 Mir: such a beautiful moment in the song then
11:18 Flezlin: wait how od i do thta idk hitsounds fml
11:18 Mir: ERRERERERRRRERERRRERERRRERR
11:19 Flezlin: LOL
11:19 Mir: 03:17:248 - give this timing point a custom thing
11:19 Mir: get a silent 44 byte file and name it ____sliderslide
11:19 Mir: with a number at the end
11:19 Mir: and give that number to the timing point and it should silence it
11:19 Flezlin: custom sampleset?
11:19 Flezlin: ooooh
11:19 Mir: yeah
11:19 Flezlin: ok
11:19 Flezlin: thx
11:20 Flezlin: and uhh
11:20 Flezlin: part after that
11:20 Flezlin: is remaining 10%
11:20 Flezlin: that i need to adjust
11:20 Mir: ah okay
11:20 Flezlin: the slow part before last kiai i mean
11:20 Mir: but you did do the kiai
11:20 Mir: right
11:21 Flezlin: yea
11:21 Flezlin: that and everything after
11:22 Mir: 04:19:988 (1) - might wanna lower spacing on this
11:22 Mir: not as strong as the rest of the jumps, no hitsound on it either
11:22 Mir: 04:18:834 (1,1) - could stack it with these
11:22 Flezlin: ok yea
11:23 Mir: 04:22:295 (6) - NC?
11:23 Mir: downbeat here
11:23 Flezlin: aaa that kinda ruins some of my pattern but yea spacing should be lower
11:23 Flezlin: oh alright
11:23 Flezlin: i wasn't sure lol
11:24 Mir: 04:29:219 (6) - here too
11:24 Mir: most of your combos in the map are sub-7
11:24 Flezlin: alright
11:24 Mir: so when they get higher than 7 it's like "what happened to the ncs"
11:24 Flezlin: llo
11:25 Mir: 04:42:199 (1) - if you play with the length of the sliderhead you can probably complete this flower
11:26 Flezlin: uhh im not sure about the rankability if i finish it
11:26 Flezlin: so i left sliderend clear
11:26 Mir: hmm
11:26 Flezlin: i mean, it doesnt look toooo bad......... .. .right .. .. ?
11:26 Mir: well i'll tell you some reasons i think it's rankable
11:27 Mir: 1. the start is pretty clear, you can't really misread it
11:27 Mir: 2. it's a flower that snakes out ccw
11:27 Mir: 3. the slider is slow enough that the ticks sort of spawn in as it plays so they "show the way"
11:27 Mir: yeah that's it
11:27 Flezlin: oh shit the ticks
11:27 Mir: pretty sure it's fine
11:27 Flezlin: yea i hope it is
11:28 Mir: so if you wanna you can finish it xd
11:28 Flezlin: at least it'll still be better than justability slider
11:28 Flezlin: xd
11:28 Mir: 04:54:315 (1,2,3) - nazi but spacing here?
11:29 Flezlin: that was intentional decrease
11:29 Mir: ah okay
11:29 Mir: 04:55:180 (1) - this threw me off
11:29 Flezlin: yea lol idk i thought it fit
11:29 Mir: if you stacked this underneath it it would be more clear that it's supposed to decrease
11:29 Flezlin: uhh
11:29 Flezlin: yea
11:29 Mir: that plus personally just stopping movement completely would work here since the song doesn't have as much emphasis on the 1
11:30 Flezlin: but its also a stronger sound i think . . ?
11:30 Mir: it's not *that* much stronger
11:30 Flezlin: uhh
11:30 Flezlin: ok
11:30 Mir: it's.. slightly stronger
11:30 Flezlin: yea ur right
11:30 Flezlin: idk
11:30 Flezlin: maybe ill ask more ppl
11:30 Mir: sounds gudo
11:30 Flezlin: i wanna stack it under with decreasing spacing
11:30 Flezlin: but idk lol
11:31 Flezlin: anyways
11:31 Mir: yeah just ask for more opinions
11:31 Flezlin: so what did you think of the map overall?
11:31 Mir: it's hard
11:31 Mir: hmm some aesthetic choices kinda tilt me
11:31 Flezlin: aaa shit like what?
11:31 Mir: some rhythmic stuff in the beginning too
11:31 Mir: well lets start with rhythm cuz it's probably easiest to explain for me
11:31 Flezlin: rhythmic stuff?
11:31 Flezlin: ok
11:32 Mir: 00:04:469 (5) - this starts on the background piano but ends on the piano that 00:03:027 (1,2,3,4) - was following
11:32 Mir: so maybe make its end clickable rather than the head
11:32 Flezlin: oh
11:33 Flezlin: i just reaaally wanted to avoid 1/2s lOL
11:33 Flezlin: but yea
11:33 Mir: 00:03:027 (1) - could remove this too actually cuz it starts on a background piano
11:33 Flezlin: ill fix beginning
11:33 Mir: o nvm
11:33 Mir: un-nc it instead
11:33 Flezlin: o
11:33 Flezlin: ok
11:33 Mir: that way if you nc 00:03:316 (1) - it makes more sense cuz you switch from background piano to the main one
11:34 Mir: 00:03:316 (2) - for you pre-nc
11:34 Mir: 00:06:200 (2,3,4) - isn't 3 a lot stronger than 4 here
11:35 Flezlin: oh i had pitch in mind
11:35 Mir: ah
11:35 Mir: you can still do pitch
11:35 Mir: just adjust the spacing
11:35 Flezlin: oko
11:36 Mir: 00:13:844 - damn it why did the song have to start here lol
11:36 Flezlin: lol
11:37 Mir: 00:22:645 (1) - this is the biggest tilt-factor of aesthetics tbh
11:37 Flezlin: shud i add triple ? or kickslider
11:37 Mir: up to you, it works empty
11:37 Flezlin: ok
11:37 Flezlin: wait
11:37 Flezlin: oh
11:37 Flezlin: u dont like that slider shape?
11:37 Flezlin: qq
11:37 Mir: i don't not like it
11:37 Mir: i just feel it doesn't fit the rest of the shapes you use
11:37 Flezlin: o
11:37 Mir: 00:26:107 (1) - it's too similar to this
11:37 Flezlin: ehhh
11:38 Mir: but they're like
11:38 Mir: ever so slightly different
11:38 Mir: cuz the red point is further away
11:38 Flezlin: i mean its just like a toned down ver
11:38 Flezlin: not as sharp
11:38 Mir: yeah but the sounds are the same that you put em on so
11:38 Flezlin: i mean imo
11:38 Flezlin: 00:26:107 (1) -
11:38 Flezlin: this
11:38 Flezlin: hold on
11:39 Flezlin: zzzzzzaaaaaaaaa
11:39 Flezlin: sound
11:39 Flezlin: would be sharper than
11:39 Flezlin: 00:24:376 (1) -
11:39 Flezlin: muuuuuuuu
11:39 Mir: 00:22:645 (1) - waa
11:39 Mir: 00:26:107 (1) - zaaaaa
11:39 Mir: or saaa idk
11:40 Mir: almost the same sound if you disregard the letter it starts on
11:40 Flezlin: idk zzz sounds like a harser sound to me
11:40 Flezlin: well
11:40 Mir: hmm
11:40 Flezlin: im probably inconsistent wit this anyway lOL
11:40 Flezlin: so i mean
11:40 Flezlin: idk what shape i'd change to tho
11:41 Mir: personally i would do https://imgur-archive.ppy.sh/jsYEOdZ.png
11:41 Mir: idk why i just would
11:41 Flezlin: im not rly a fan of that shape tbh x_x
11:41 Mir: well sure in the end it's all subjective
11:41 Mir: if you decide to change it you can do so
11:42 Mir: but after hearing the reasoning it makes more sense as to why
11:42 Flezlin: ok lol
11:42 Flezlin: i mean my reasoning is probably bs and gonna be stomped on by mods and bns
11:42 Flezlin: :joy: :gun:
11:42 Mir: i don't.. quite agree with it but.. it makes sense
11:42 Mir: it's not something that would prevent a bubble or anything im sure
11:43 Flezlin: yea im dumb so
11:43 Mir: because it's subjective xd
11:43 Flezlin: yea true
11:43 Mir: but something that may prevent one is
11:43 Mir: some cases where piano spacing is the same if not higher than drum spacing
11:43 Flezlin: uh oh
11:43 Flezlin: ohhh fuck
11:43 Mir: 00:31:299 (1,2,1,2,1,2,1,2,3,4,5,6) - perhaps take a look here
11:44 Mir: 00:32:309 (2,3,4,5,6) - i like this
11:44 Mir: 00:31:876 (1,2) - but these
11:44 Mir: piano only with 00:31:588 (1,2) - or even these
11:44 Flezlin: hmm
11:45 Flezlin: urk i really just wanna solely follow piano with these
11:45 Flezlin: is th at not ok?
11:45 Mir: it's not not okay but
11:45 Mir: having them the same spacing as your drum emphasis kills differentiation imo
11:45 Flezlin: no they all have piano tho
11:45 Flezlin: but yea ik what you'res saying
11:45 Mir: they all have piano yes
11:45 Mir: but they don't all have drums
11:46 Mir: but they're spaced as if they do all have drums
11:46 Mir: if that makes sense
11:46 Mir: 00:31:299 (1,2) - sets up your drum spacing
11:46 Flezlin: yea
11:46 Mir: 00:31:588 (1,2) - then when has no drum and it's the same if not slightly higher it's like oh
11:47 Mir: it's kind of an easy fix if you just play around with your spacing there
11:47 Flezlin: i want to di e
11:47 Mir: 00:33:030 (1,2,1,2,1,2,1,2,1,2,1) - this looks awesome tho
11:48 Flezlin: oh thanks
11:48 Mir: 00:48:607 (1,2,3,1,2,3,1,2,3) - okay
11:48 Mir: 00:50:338 (1,2,3,1,2,3,1,2) - where emphasis
11:48 Mir: where's the contrast :(
11:48 Mir: all of those boom booms and the spacing is kinda same-ish
11:49 Mir: 00:51:203 (1,2,1,2,1,2,1,2) - here it gets better tho
11:49 Flezlin: aaaaaaaaaaaaaaaagh
11:50 Mir: 01:00:145 (1,2,3,4,1,2,3) - cute even if subtle <3
11:50 Flezlin: o k end my life tbh
11:50 Flezlin: haha thanks
11:51 Mir: 01:02:453 - this section is pretty much spot on
11:51 Mir: very similar to how i would map it so bonus points for that xd
11:51 Flezlin: xd thanks
11:51 Flezlin: i spent like
11:51 Flezlin: an hour
11:51 Flezlin: deciding only the rhythm
11:51 Flezlin: for t his
11:51 Flezlin: like wtf i wanted to die
11:52 Flezlin: xd
11:52 Mir: it paid off really
11:52 Flezlin: aww thanks
11:52 Mir: 01:54:376 (1,2,3,1,2,3,1,2,3,4,5,6) - :thinking:
11:52 Mir: 01:55:241 (1,2,3,4,5,6) - :ythinkin:
11:53 Mir: 00:32:165 (1,2,3,4,5,6) - i liked this more tbh :
11:53 Mir: :x
11:53 Flezlin: hmm
11:53 Flezlin: i didnt want to use the same pattern
11:53 Mir: it's very similar but
11:54 Mir: 01:55:241 (1,2,3,4) - is a V-shape
11:54 Mir: 01:55:818 (5,6) - and this doesn't stack on 3
11:55 Mir: 02:00:434 (1,2) - sliiiiiiiiightly tilted
11:55 Mir: looks like you ran out of space LOL
11:55 Flezlin: LOL
11:55 Flezlin: omf
11:55 Flezlin: i did
11:56 Mir: 02:02:741 (1,1) - you already have spacing like this for 1/4 so
11:56 Flezlin: 02:02:741 (1,1) - ok wtf this flow makes me wanna die
11:56 Flezlin: ?
11:56 Mir: something like this https://imgur-archive.ppy.sh/mmfUuTx.jpg may work
11:56 Flezlin: uhh
11:57 Flezlin: wait i dont really see
11:57 Flezlin: ohh
11:57 Flezlin: nvm
11:57 Mir: https://imgur-archive.ppy.sh/R0qBGp2.jpg
11:57 Mir: ideally 02:00:001 (2) - mirroring this might work
11:57 Mir: also lol 2:00:00*1*
11:57 Flezlin: tbh i wanted to do something like 01:46:588 (1,2) -
11:57 Mir: special snowflake slider right there
11:57 Flezlin: lol
11:57 Mir: ah i see
11:58 Mir: hmm well
11:58 Mir: it's kinda similar
11:58 Mir: ... kinda
11:58 Flezlin: pls
11:58 Mir: you can keep it but it shall forever tilt me
11:58 Flezlin: no ill fix it LOL
11:59 Flezlin: this tilts me too
11:59 Mir: oh okay LOL
11:59 Flezlin: also i wasn't expecting you to actually like go through and mod it x_x
11:59 Mir: o
11:59 Flezlin: i didnt want to take up your time so i only was looking for quick opinion lol
11:59 Mir: it's fine i guess
11:59 Mir: i just woke up so i don't feel like studying
11:59 Flezlin: yea but now its 6 am for me LOL
11:59 Mir: o
12:00 Mir: i can do the rest as forum post if you want
12:00 Flezlin: so uhhh
12:00 Flezlin: u can post chatlogs i guess

the rest:

[Painful Longing]
- 02:15:145 - is it just me or does this entire part feel extremely underwhelming.. 02:16:011 (1,2,3) - spacing is kinda pathetic :x eek they're supposed to be increasing in spacing but ill add more emphasis
- 02:29:857 (1,2,3,4,1,2,3,4,1) - we talked mir ur killing my patterns help
- 02:35:338 (1,2,3,4,5,6,7,8,1) - mmm idk, piano is quite animated here but it's a stacked stream (basically) might wanna space it a bit towards the end? hmm this was supposed to be more of a transition into the next section with guitar stuff
- 02:36:347 (2,3,4,1,2,1,2,1,2) - too much spacing here, not many strong sounds yea ur right
- 02:41:972 - you mentioned mhm
- 02:55:818 (1) - 02:48:895 (4) - choose NC oops
- 02:58:703 (1) - too much spacing perhaps like i mentioned before, 02:59:857 (1) - also seems like a bit much despite having piano on it, a lot of these have drums on it so the drums will naturally be what people expect spacing on i think 02:59:857 (1) - should be alright but ill do something about 02:58:703 (1) - i guess
- 03:17:248 (1) - sliderslide mute please as we said yep
- 03:22:156 (1) - slow slider could work to really capture that long vocal into the next section oo yea that'd be nice
- 03:27:409 (1) - reverse doesn't really fit imo when you used 03:25:573 (1,2,3) - and the reverse head and tail are two seperate phrase parts, happens at 03:42:103 (3) - maybe elsewhere uhh yea this section is kinda old so im not too sure what was happening here either, ill probably be adjusting this entire section
- 03:31:083 (3) - fix ncs // 03:42:103 (3) - 03:45:777 (3) - ok why is this section so bad
- 04:01:526 (1,2,1,2,3) - 01:55:241 (1,2,3,4,5,6) - hmmmmmm rhythm? i wanted to do the same thing but there's like literally no sound at 04:02:247 - , no piano, no drums, :(
- 04:07:295 (1,2) - works as a triple cuz all your drums are strong here idk if i wanna do triple here, i kinda like this tbh
- 04:14:507 - some of the jumps here seem really overdone but.. idk that might be personal. for example: 04:15:661 (5,6,7) - (basically your non-jump sections don't contrast very well cuz they're pretty high spacing already) yea there's still a lot of other spacing things throughout the map that ill be going through and fixing
- 04:37:151 (2,2) - spacing on these is pathetic tbh :x idk if i rly wanna space these out that much aaa
- 04:38:160 (5,6,7,8,1) - could use differentiation, maybe space these out cuz snares on them well i mean the song is mostly cooling down here and i only really had the guitar in mind but i might consider doing a kickslider into triple or something..
- 04:42:199 (1) - we talked (silence slide too here?) yep

Good luck Flezzles! Keep fighting~
thanks for the mod!
[Mad]
Hello!

From my modding queue:

Painful Longing
Hp is really low, you can miss a whole stream and still pass (which is what i did lol)

00:00:143 (1,2,3) - Spacing on these is inconsistent
00:07:066 (1,2,3) - ^
00:15:434 (1) - These motherfuckers i'm pretty sure i lost like 10% on my testplay from missed sliderends, it's almost impossible to tell them apart. I'd make them into 1/2 beat sliders or increase the SV so you can tell them apart from the actual 1/2 sliders
00:18:895 (1) - You should make this parallel with 00:19:184 (1), it would look cleaner
00:22:645 (1) - this slider is kinda ugly, and you have such nice slider art later, maybe change it to something like this?
00:32:741 (5,6) - The spacing here decreases a little too quickly and makes it awkward to play
02:37:645 (3,4,5,6,7,8,9,10,1,2,3,4) - If youre following the drums here shouldnt it go 4 spaced 4 normal 4 spaced instead of the 8 spaced and 4 normal you have now?
02:44:532 (1) - I think it'd be better to face this the same way as the rest of the singles, even though i know it's meant to overlap with 02:46:299 (1), they're just so far apart that it doesnt even matter
02:49:472 (1) - See stuff like this is fine since the guitar is actually doing something cool, but the vocals from before arent really doing anything different
03:24:654 (1,2) - They should be mirrored angles
03:41:185 (1,2) - Maybe fully overlap the sliderends? Might look better

I was gonna make a joke about this being painfully long but it's actually really well made and fun to play (Except those goddamn 3/4 sliders plz fix)

GL with rank!
Topic Starter
Flezlin

Shogud wrote:

Hello!

From my modding queue:

Painful Longing
Hp is really low, you can miss a whole stream and still pass (which is what i did lol) yea that's an intentional gimmick i have lol

00:00:143 (1,2,3) - Spacing on these is inconsistent oops this entire section is a mess tbh
00:07:066 (1,2,3) - ^ g
00:15:434 (1) - These motherfuckers i'm pretty sure i lost like 10% on my testplay from missed sliderends, it's almost impossible to tell them apart. I'd make them into 1/2 beat sliders or increase the SV so you can tell them apart from the actual 1/2 sliders each of these is nc'd and it happens pretty consistently so hopefully the player should realize that these are a reoccuring thing :( also the actual 1/2 sliders are still shorter http://i.imgur.com/FMngc1H.png
00:18:895 (1) - You should make this parallel with 00:19:184 (1), it would look cleaner oh yea it should've been i guess i accidentally messed it up
00:22:645 (1) - this slider is kinda ugly, and you have such nice slider art later, maybe change it to something like this? hmm im not really a fan of that shape but ill see if i can think of anything better to change to
00:32:741 (5,6) - The spacing here decreases a little too quickly and makes it awkward to play personally i like this and the piano is also really faint on 00:32:886 (6) - , hence the smaller jump
02:37:645 (3,4,5,6,7,8,9,10,1,2,3,4) - If youre following the drums here shouldnt it go 4 spaced 4 normal 4 spaced instead of the 8 spaced and 4 normal you have now? hmm i think im following the guitar more in this section
02:44:532 (1) - I think it'd be better to face this the same way as the rest of the singles, even though i know it's meant to overlap with 02:46:299 (1), they're just so far apart that it doesnt even matter uhh yea maybe
02:49:472 (1) - See stuff like this is fine since the guitar is actually doing something cool, but the vocals from before arent really doing anything different ehhhh come on its just a gimmick for emphasis on the stronger songs
03:24:654 (1,2) - They should be mirrored anglesoops yea
03:41:185 (1,2) - Maybe fully overlap the sliderends? Might look better honestly im probably going to remap this section since its dumb rn

I was gonna make a joke about this being painfully long but it's actually really well made and fun to play (Except those goddamn 3/4 sliders plz fix) lmao

GL with rank!
thanks for the mod!
[Nemesis]
Mod from my queue.

Painful Longing

00:29:568 (1) - don't curve it at the end, a slider like this one 00:26:107 (1) - would be better imo
00:39:953 (1) - see? you used it over there
00:44:280 (1,1,1) - use just one NC, the other two are unnecessary
00:46:011 (1,2,3) - *applies to all of the patterns used with the same sound: moving the sliders 1/4 of the beat earlier makes it sound and flow much smoother, try it out!
00:58:991 (1) - I'm not sure if it's really such an important sound to have a jump this big 00:58:847 (2,1) - , I'd decrease the spacing there
01:02:453 - hey, those vocals are pretty neat
01:45:434 (1) - this SV is 0.10x bigger than the previous one with ideally the same sound 01:43:703 (1) - , why is that?
02:00:434 (1) - again, not a fan of this slider shape
02:06:491 (1) - ^
02:08:222 - hey, that piano plays pretty neat
02:11:251 (1) - why isn't this just a 1/2 slider lol
02:15:145 - hey, that orgasmic sound is pretty orgasmic
02:22:934 - and 02:24:665 - are two different ideas used for identical song parts, keep them more consistent (I'd personally use the first concept, it plays gorgeously)
02:26:107 (1,1,1,1,1,1,1,1,1,1) - NCNCNCNCNCNCNCNCNCNCNCNCNCNC why
02:28:991 (1,1,1,1,1,1) - ^
02:32:453 (1,2,3,4,5) - why no NC's there lol
02:36:203 - okay that's clearly too deep to be "just a sigh"
02:42:838 (1) - again, I'd nerf the spacing a little
02:47:165 - and 02:48:895 - are the same, why do you vary patterns there lol
02:54:088 - and 02:55:818 - ^
03:16:131 - what's the point of this green line?
03:17:248 - hey, that cute flower is pretty cute
03:29:246 (1) - remove NC
03:43:481 (1) - ^
03:49:988 - hey, that stunning vocal part is pretty stunning
03:59:795 (1,1,1) - unnecessary NC's again
04:13:642 (1,2,3,1,2,3,1,2,3) - and again (compare this to 03:01:155 (2,3,4,5,6,7,8,9,10,11,12,13) - )
04:29:795 (1) - either stack or move further away, looks like you couldn't make a decision there
04:33:834 (1,1) - not sure if that's necessary, the rhythm doesn't change at all and you could just use these patterns instead 04:32:680 (1,2,3,4,5,6,7,8) -
04:52:872 (1) - move it further away (04:52:872 (1,3) - this for comparison)
05:00:372 - I just realised it's exactly 5 mins long, why don't you just go for approval ROFL

That's all from me, good map.

gl
Topic Starter
Flezlin

[Nemesis] wrote:

Mod from my queue.

Painful Longing

00:29:568 (1) - don't curve it at the end, a slider like this one 00:26:107 (1) - would be better imo subjective lol?
00:39:953 (1) - see? you used it over there ya well i can use both alright
00:44:280 (1,1,1) - use just one NC, the other two are unnecessary its used to show slider velocity change
00:46:011 (1,2,3) - *applies to all of the patterns used with the same sound: moving the sliders 1/4 of the beat earlier makes it sound and flow much smoother, try it out! that messes up the rhythm a lot lol, first slider starts on drum sound and continues as 1/2 to keep rhythm playable
00:58:991 (1) - I'm not sure if it's really such an important sound to have a jump this big 00:58:847 (2,1) - , I'd decrease the spacing there well it marks the end of the section so im pretty sure it'd be fine even if this was the biggest jump,
01:02:453 - hey, those vocals are pretty neat agre
01:45:434 (1) - this SV is 0.10x bigger than the previous one with ideally the same sound 01:43:703 (1) - , why is that? o yea changed
02:00:434 (1) - again, not a fan of this slider shape ehh i mean i like it
02:06:491 (1) - ^ .
02:08:222 - hey, that piano plays pretty neat lol thx
02:11:251 (1) - why isn't this just a 1/2 slider lol because its not a 1/2 sound lol? the piano ends early here
02:15:145 - hey, that orgasmic sound is pretty orgasmic g
02:22:934 - and 02:24:665 - are two different ideas used for identical song parts, keep them more consistent (I'd personally use the first concept, it plays gorgeously) second occurrence has 1/4 drums, but the first time there's just a lot of emphasis where the kicksliders are
02:26:107 (1,1,1,1,1,1,1,1,1,1) - NCNCNCNCNCNCNCNCNCNCNCNCNCNC why to visibly show 1/3 rhythm
02:28:991 (1,1,1,1,1,1) - ^ 1/3 rhythm
02:32:453 (1,2,3,4,5) - why no NC's there lol because its not 1/3 lol
02:36:203 - okay that's clearly too deep to be "just a sigh" uhh sorry im not really sure what you mean by this lol
02:42:838 (1) - again, I'd nerf the spacing a little hmm maybe rn its stacked under 02:41:251 (1) -
02:47:165 - and 02:48:895 - are the same, why do you vary patterns there lol 02:47:165 - has continuous 1/4 drums while 02:48:895 - is solely guitar
02:54:088 - and 02:55:818 - ^ same as above
03:16:131 - what's the point of this green line? oops removed
03:17:248 - hey, that cute flower is pretty cute lol thanks
03:29:246 (1) - remove NC im actually gonna redo this section xd
03:43:481 (1) - ^ yea this section is bad
03:49:988 - hey, that stunning vocal part is pretty stunning lol yea hanatan is amazing
03:59:795 (1,1,1) - unnecessary NC's again used consistently to show sv changes xd
04:13:642 (1,2,3,1,2,3,1,2,3) - and again (compare this to 03:01:155 (2,3,4,5,6,7,8,9,10,11,12,13) - )
04:29:795 (1) - either stack or move further away, looks like you couldn't make a decision there oops must've accidentally moved it
04:33:834 (1,1) - not sure if that's necessary, the rhythm doesn't change at all and you could just use these patterns instead 04:32:680 (1,2,3,4,5,6,7,8) - following the 1/3 piano here
04:52:872 (1) - move it further away (04:52:872 (1,3) - this for comparison) uhh im not really sure if it matters since there's such a long gap in rhythm, so i think it just looks better stacked under the slider tail
05:00:372 - I just realised it's exactly 5 mins long, why don't you just go for approval ROFL i am going for approval lol

That's all from me, good map.

gl
thanks for the mod!
Flamenco
Birthday mod \:D/

[Painful Longing]
00:12:835 (1,2) - Plz ctrl+G, it would emphasize the melody better since it goes from higher sound tone to lower ( 00:11:969 (1,2) - ) and then from the same lower tone to higher.

00:23:511 (1) - Why nc, sometimes u put an nc, sometimes u don't...
00:37:357 (1) - ^

01:36:491 (1) - Slider end not snapped
01:36:780 (1) - ^

01:46:588 (1) - Why nc here again
02:00:434 (1) - ^

02:11:251 (1) - Imo this slider should end on the white tick 02:11:395 - here

03:03:318 (1,2) - Random followpoint because of inconsistent spacing

03:36:593 (1) - This slider also should be a bit longer and end on blue tick 03:36:593 (1) - here. Yeah, there was one short slider like that, following the piano in before but as you probably know piano wasn't digitally generated but just live recorded (what also shows that u had to start slider on 1/8 yellow tick 02:44:532 (1) - here) so it doesn't mean they gotta have the same duration. It's more about finding the closest tick to the piano sound to snap the slider to.

03:49:411 (6) - Maybe new combo here

03:52:872 (1) - And again xd why nc
04:06:719 (1) - ^

That's all :o
gl with ranking it finally :D
Topic Starter
Flezlin

OtakuFlame wrote:

Birthday mod \:D/

[Painful Longing]
00:12:835 (1,2) - Plz ctrl+G, it would emphasize the melody better since it goes from higher sound tone to lower ( 00:11:969 (1,2) - ) and then from the same lower tone to higher.

00:23:511 (1) - Why nc, sometimes u put an nc, sometimes u don't... yea its used for slider velocity changes
00:37:357 (1) - ^ ^

01:36:491 (1) - Slider end not snapped wtf where did my green lines go (they were supposed to be 0.75x, 0.65x, 0.55x), fixed
01:36:780 (1) - ^

01:46:588 (1) - Why nc here again same as above
02:00:434 (1) - ^

02:11:251 (1) - Imo this slider should end on the white tick 02:11:395 - here no its actually a 1/3 slider and ends before the white tick due to the piano sound on the tail

03:03:318 (1,2) - Random followpoint because of inconsistent spacing fixed, i just used ctrl f so i didnt really check over that lol

03:36:593 (1) - This slider also should be a bit longer and end on blue tick 03:36:593 (1) - here. Yeah, there was one short slider like that, following the piano in before but as you probably know piano wasn't digitally generated but just live recorded (what also shows that u had to start slider on 1/8 yellow tick 02:44:532 (1) - here) so it doesn't mean they gotta have the same duration. It's more about finding the closest tick to the piano sound to snap the slider to. i mean thats what im doing lol, this slider ends on the piano which is at the yellow tick

03:49:411 (6) - Maybe new combo here i dont think its really necessary since its all part of the drum buildup but ill check

03:52:872 (1) - And again xd why nc explained already
04:06:719 (1) - ^

That's all :o
gl with ranking it finally :D
thanks for the mod lol
Mir
It is time.

after a lot of rechecks, timing changes, sloppy guitar playing, and updating, i think this map is finally ready to get on track to ranked

oh yeah we irc'd and stuff
Topic Starter
Flezlin
oh
Kalibe
i'll mod tomorrow w
Makeli
finalleh
Kalibe
itssogood

- 00:14:017 (1,2) - can you space them diffirently than others 00:16:180 (2) - 00:17:911 (2) - since it's not the same snapping thing, https://osu.ppy.sh/ss/10799215 might work in this case
- 00:20:074 (1) - using normal whistle on slidertail would be cute, also remove whistle from sliderend, since it lands on nothing
- 00:59:016 (1) - that's a strong drum sound so drum sample + finish sounds good
- for parts like 01:02:479 (1) - 01:09:402 (1) - 01:16:325 (1) - hihats are really strong in the backgrounds so doing instead 1/2 slider + circle wouldn't be a bad option http://osu.ppy.sh/ss/10799279 example
- 01:36:805 (1,1) - seems pretty overspaced to what song offer imo, try maybe https://osu.ppy.sh/ss/10799299 or something diffirent if you don't like overlap
- 02:25:556 (1) - clap is missing on end, 02:25:772 (2) - use whistle with drum addition, 02:39:114 (3) - whistle on head 03:34:468 (3) - also whistle on head
- also for sliders like these 02:56:409 (1) - 02:49:487 (1) - normal whistle on tail would be cute
- 03:41:662 (2,1) - this is kind of edgy patterns, if you wanna be more safe, do a ctrl g on each slider 03:41:203 (1) - 03:41:662 (2) - 03:42:121 (1) - to what you had on 03:26:509 (1,2,1) - it's also cute
- 03:46:713 (1) - add whistle
- 03:48:568 (1) - feels really missing something, i'd add here finish, since that instrument start is really strong, also missing clap on 03:48:712 (2) -
- 03:59:817 (1,1) - unstack is specially? i saw you're doing perfect stacks on similar patterns like 01:53:536 (1,1) - 00:30:459 (1,1) - etc
- 04:01:692 (2,3,4) - i don't really get why spacing are decreasing here instead of increasing like you've done for 01:55:411 (2,3,4) - also 04:02:125 (1) - would be cooler as 2 circles to express piano like here for example 01:55:844 (5,6) -
- 04:14:529 (1) - weird that you used drum additional hihat on sliderend only here, would be great adding it also on 04:14:529 (1) - 04:17:991 (1) - 04:21:452 (1) - 04:23:183 (1) - and etc.

that should be all i think
Topic Starter
Flezlin

Kalibe wrote:

itssogood

- 00:14:017 (1,2) - can you space them diffirently than others 00:16:180 (2) - 00:17:911 (2) - since it's not the same snapping thing, https://osu.ppy.sh/ss/10799215 might work in this case oh yea ur right, fixed
- 00:20:074 (1) - using normal whistle on slidertail would be cute, also remove whistle from sliderend, since it lands on nothing changed
- 00:59:016 (1) - that's a strong drum sound so drum sample + finish sounds good ok done
- for parts like 01:02:479 (1) - 01:09:402 (1) - 01:16:325 (1) - hihats are really strong in the backgrounds so doing instead 1/2 slider + circle wouldn't be a bad option http://osu.ppy.sh/ss/10799279 example uhh personally i dont really like the idea of doing that, and i think the 1/1 slider works because of that strong sound on the heads (idk what it even is)
- 01:36:805 (1,1) - seems pretty overspaced to what song offer imo, try maybe https://osu.ppy.sh/ss/10799299 or something diffirent if you don't like overlap changed some stuff so its closer
- 02:25:556 (1) - clap is missing on end, 02:25:772 (2) - use whistle with drum addition, 02:39:114 (3) - whistle on head 03:34:468 (3) - also whistle on head ok done
- also for sliders like these 02:56:409 (1) - 02:49:487 (1) - normal whistle on tail would be cute ok done
- 03:41:662 (2,1) - this is kind of edgy patterns, if you wanna be more safe, do a ctrl g on each slider 03:41:203 (1) - 03:41:662 (2) - 03:42:121 (1) - to what you had on 03:26:509 (1,2,1) - it's also cute changed
- 03:46:713 (1) - add whistle ok
- 03:48:568 (1) - feels really missing something, i'd add here finish, since that instrument start is really strong, also missing clap on 03:48:712 (2) - fixed, and i added finish + whistle
- 03:59:817 (1,1) - unstack is specially? i saw you're doing perfect stacks on similar patterns like 01:53:536 (1,1) - 00:30:459 (1,1) - etc oops that was accidental, fixed
- 04:01:692 (2,3,4) - i don't really get why spacing are decreasing here instead of increasing like you've done for 01:55:411 (2,3,4) - also 04:02:125 (1) - would be cooler as 2 circles to express piano like here for example 01:55:844 (5,6) - well i can only hear like one piano sound there, which is why its different
- 04:14:529 (1) - weird that you used drum additional hihat on sliderend only here, would be great adding it also on 04:14:529 (1) - 04:17:991 (1) - 04:21:452 (1) - 04:23:183 (1) - and etc. oh i dont think that was intentional, so i just removed it

that should be all i think
Kalibe
grats on your first qualified map!
Ascendance
Did you extend the end noise to get it to 5 minutes :P
Yuii-
shut up mike
Topic Starter
Flezlin
shhh at least its not obvious like using r3 music box ;)
Nelly
Interesting
Arusamour
I know it's a bit late but i would like to inform you that you have made map-defining mistakes that i'd like to correct moving forward and i'd like anyone else reading this to learn and do so.

EXTRA+:
Shattered Dreams (7.01 stars, 1262 notes)

  1. The slider-end of 00:20:074 (1) does not perfectly align with 00:20:579 (2) 's curvature... A.K.A, does not blanket concisely enough for my visual standards in mapping as of May 4, 2018.
  2. To me, is very concerning on what you implied with 00:22:670 (1) 's curvature not circulating around 00:23:031 (1) 's slider-head. This is very disappointment to me.
  3. As a discerning community member, going into 2018, i would not like to see motives being portrayed in the editor like you have no here:

    This showcases a lack of undesired understanding in osu!Mapping art form as i can clearly read from your uncaring slider wave. This is an uber disapointment.
  4. 03:17:260 (1) - This is the prime peak of modern mapping thank you, very cool!
Topic Starter
Flezlin

Arusamour wrote:

I know it's a bit late but i would like to inform you that you have made map-defining mistakes that i'd like to correct moving forward and i'd like anyone else reading this to learn and do so.

EXTRA+:
Shattered Dreams (7.01 stars, 1262 notes)

  1. The slider-end of 00:20:074 (1) does not perfectly align with 00:20:579 (2) 's curvature... A.K.A, does not blanket concisely enough for my visual standards in mapping as of May 4, 2018. FIXED! :)
  2. To me, is very concerning on what you implied with 00:22:670 (1) 's curvature not circulating around 00:23:031 (1) 's slider-head. This is very disappointment to me. FIXED! :)
  3. As a discerning community member, going into 2018, i would not like to see motives being portrayed in the editor like you have no here: FIXED! :)

    This showcases a lack of undesired understanding in osu!Mapping art form as i can clearly read from your uncaring slider wave. This is an uber disapointment.
  4. 03:17:260 (1) - This is the prime peak of modern mapping thank you, very cool!

oh shoot thanks Very many for you're Mod. Unfortunately at this time at this moment at this period I are unable to Fix mistakes. Thank for you're do a Understandings.
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