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Hanatan - If

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Total Posts
81
Topic Starter
Flezlin
This beatmap was submitted using in-game submission on Wednesday, April 25, 2018 at 4:30:34 PM

Artist: Hanatan
Title: If
Tags: ユリカ muryokup vocaloid 無力p megurine luka
BPM: 208
Filesize: 8109kb
Play Time: 05:00
Difficulties Available:
  1. Shattered Dreams (7.01 stars, 1262 notes)
Download: Hanatan - If
Information: Scores/Beatmap Listing
---------------
 
 
 
 
For a deep red morning, I waited...









Huge thanks to:
Maakkeli for hitsounds
C00l for timing
Mir and Kalibe for iconing and helping me along the way


old diff: http://puu.sh/tMWRn/af8e4ac81f.osz
CaffeAmericano
2016-07-07 19:00 Flezlin: ...
2016-07-07 19:00 Flezlin: you know what i mean lol
2016-07-07 19:01 CaffeAmericano: ACTION is editing [https://osu.ppy.sh/b/1022779 Hanatan - If [Agonizing Existence]]
2016-07-07 19:01 Flezlin: just look through it in the editor or smthng
2016-07-07 19:01 CaffeAmericano: this?
2016-07-07 19:01 Flezlin: :ooo
2016-07-07 19:01 Flezlin: yea
2016-07-07 19:01 Flezlin: if its 5 minutes and there's no breaks, then that's the one
2016-07-07 19:01 CaffeAmericano: sounds like lots of fun
2016-07-07 19:01 CaffeAmericano: 00:03:045 (3,4) -
2016-07-07 19:01 Flezlin: ya
2016-07-07 19:01 Flezlin: 5 min drain
2016-07-07 19:01 Flezlin: time
2016-07-07 19:02 CaffeAmericano: these are not intentionally stacked, right?
2016-07-07 19:02 Flezlin: ?
2016-07-07 19:02 Flezlin: yea
2016-07-07 19:02 Flezlin: its offset
2016-07-07 19:02 Flezlin: its like that in the slow sections
2016-07-07 19:02 CaffeAmericano: I don't think they are very pretty
2016-07-07 19:02 Flezlin: oh really
2016-07-07 19:02 CaffeAmericano: offsets are usually better if they are offf little bit more
2016-07-07 19:02 CaffeAmericano: at least that's what I think lol
2016-07-07 19:02 Flezlin: oh ok
2016-07-07 19:03 Flezlin: hmmm
2016-07-07 19:03 CaffeAmericano: There seeem to be a lot of them
2016-07-07 19:03 Flezlin: yea...
2016-07-07 19:03 CaffeAmericano: 00:08:526 (3,1) -
2016-07-07 19:03 CaffeAmericano: I'd say this looks good
2016-07-07 19:03 Flezlin: oh ok
2016-07-07 19:04 CaffeAmericano: 00:18:769 (8,1) - and 00:18:625 (7,9) -
2016-07-07 19:05 CaffeAmericano: i'd put an offset there
2016-07-07 19:05 Flezlin: oh ok
2016-07-07 19:05 CaffeAmericano: since other notes with similar sound are not stacked
2016-07-07 19:06 Flezlin: tru
2016-07-07 19:07 CaffeAmericano: 00:48:625 (1,2,3,1,2,3,1,2) - this is easier than earlier part, but I'd still go easier
2016-07-07 19:07 Flezlin: tbh
2016-07-07 19:07 CaffeAmericano: 00:58:000 -
2016-07-07 19:07 CaffeAmericano: all the way down to there
2016-07-07 19:08 Flezlin: i was oriignally putting this part as kiai
2016-07-07 19:08 Flezlin: 00:48:625 -
2016-07-07 19:08 Flezlin: this part
2016-07-07 19:08 Flezlin: 00:55:548 -
2016-07-07 19:08 Flezlin: and this part
2016-07-07 19:08 Flezlin: i find them more intense than the first part with vocals
2016-07-07 19:08 CaffeAmericano: huh interesting :3
2016-07-07 19:08 Flezlin: lol
2016-07-07 19:08 Flezlin: i mean
2016-07-07 19:08 Flezlin: if you go down to the last part of kiai
2016-07-07 19:08 Flezlin: 03:50:294 -
2016-07-07 19:09 Flezlin: the vocals are way stronger here
2016-07-07 19:09 CaffeAmericano: yeah sounds stronger there
2016-07-07 19:10 CaffeAmericano: idk if they are WAYYYY stronger though
2016-07-07 19:10 Flezlin: hmm
2016-07-07 19:10 CaffeAmericano: ACTION has to disagree :^)
2016-07-07 19:10 CaffeAmericano: 01:05:067 -
2016-07-07 19:10 Flezlin: 04:14:525 -
2016-07-07 19:10 Flezlin: super strong here
2016-07-07 19:10 CaffeAmericano: but I'd say this is pretty important beat
2016-07-07 19:10 Flezlin: ?
2016-07-07 19:10 CaffeAmericano: which should have larger distance
2016-07-07 19:11 Flezlin: hmm
2016-07-07 19:11 CaffeAmericano: oh I 100% agree with
2016-07-07 19:11 Flezlin: yea you're right
2016-07-07 19:11 CaffeAmericano: 04:14:525 -
2016-07-07 19:11 Flezlin: o lol
2016-07-07 19:11 Flezlin: its like a majestic screamo
2016-07-07 19:11 Flezlin: anyway i gotta bbr
2016-07-07 19:11 Flezlin: maybe be back in ~20 min
2016-07-07 19:11 CaffeAmericano: ok
2016-07-07 19:11 CaffeAmericano: I think
2016-07-07 19:11 Flezlin: you can just list ur complaints here
2016-07-07 19:11 CaffeAmericano: in a parellel universe
2016-07-07 19:11 CaffeAmericano: where you map easier difficulties
2016-07-07 19:11 CaffeAmericano: you would have a ranked map
2016-07-07 19:12 CaffeAmericano: but ayways
2016-07-07 19:12 CaffeAmericano: cya later o/
2016-07-07 19:13 CaffeAmericano: 02:26:125 (1,1,1,1,1,1,1,1) -
2016-07-07 19:13 CaffeAmericano: these look like they are 1/3 beats
2016-07-07 19:14 CaffeAmericano: 02:32:471 (1,1,1,1,1) - too
2016-07-07 19:16 CaffeAmericano: wll that's it for now
2016-07-07 19:16 CaffeAmericano: good luck with the map!
Yoshikawa Hoshi
ex ex

00:04:758 - 00:11:681 - no sounds there at all, so ya, overmapped

00:18:318 (5) - um i guess it would be better if ull unstack this one.. it will increase readablity and also wont look that strange. put it at x=274 y=208 so it would form a triangle with these notes 00:18:174 (4,5,6) -

00:26:107 (1) - not the best slider shape ive seen.. try a wave instead https://pp.vk.me/c633920/v633920809/3e7 ... 1xkpZw.jpg

00:26:540 (2) - stop trying to blanket everything, it breaks the flow and ur overall spacing patterns

00:39:953 (1) - try a wave again

00:48:463 (8,1) - this spacing is really huge, its even bigger than some of ur 1/2 spacings.. also compare it, for example, to this one 00:55:386 (8,1) -. feel the difference?

01:05:915 (4) - better stack it with the end of 01:06:347 (6) - this slider, so the flow will look a bit better

01:20:915 (1) - this nc is not neccessary, i guess

01:34:761 (1) - and again 01:41:972 (1) - and again? xdd

02:12:549 (1,1,1,1) - what is this nc spam? 02:14:857 (1) - zz

02:21:708 (1,2) - swap ncs, also the shape of the stream looks tarded a bit, try smth like https://pp.vk.me/c633920/v633920809/3e7 ... dh4NM8.jpg

02:29:568 (5) - nc to make it consistent

02:31:876 (5,6,7) - why is the spacing in the 1/4 gap is bigger than the spacin in the 1/2 gap? :x

02:44:472 (4) - actually this is 1/6

02:53:366 (2,3) - stack it another way, cuz it looks like 1/2 stack :v

02:55:386 (3) - ^

also i guess that the lack of spacing 02:54:665 (7,8) - here is a bit weird cuz the sounds are pretty strong

04:00:372 (6,1) - this spacing seems to be a bit tiny cuz another ur 1/4 spacings are always much bigger.. also i dont like how does it overlap with 04:00:084 (5,6,1) - those slider, so ya

04:42:199 (1) - lol this is so cute x)

dk why were u shittalking about this map but its really cool
not sure for the playability but overall its nice and consistently hard, so ya

gl!
Topic Starter
Flezlin

Atamare wrote:

ex ex

00:04:758 - 00:11:681 - no sounds there at all, so ya, overmapped

00:18:318 (5) - um i guess it would be better if ull unstack this one.. it will increase readablity and also wont look that strange. put it at x=274 y=208 so it would form a triangle with these notes 00:18:174 (4,5,6) -

00:26:107 (1) - not the best slider shape ive seen.. try a wave instead https://pp.vk.me/c633920/v633920809/3e7 ... 1xkpZw.jpg

00:26:540 (2) - stop trying to blanket everything, it breaks the flow and ur overall spacing patterns

00:39:953 (1) - try a wave again

00:48:463 (8,1) - this spacing is really huge, its even bigger than some of ur 1/2 spacings.. also compare it, for example, to this one 00:55:386 (8,1) -. feel the difference?

01:05:915 (4) - better stack it with the end of 01:06:347 (6) - this slider, so the flow will look a bit better

01:20:915 (1) - this nc is not neccessary, i guess

01:34:761 (1) - and again 01:41:972 (1) - and again? xdd

02:12:549 (1,1,1,1) - what is this nc spam? 02:14:857 (1) - zz i dont even remember making this pattern LOL

02:21:708 (1,2) - swap ncs, also the shape of the stream looks tarded a bit, try smth like https://pp.vk.me/c633920/v633920809/3e7 ... dh4NM8.jpg i dont see a problem with the current shape, maybe if its mentioned again

02:29:568 (5) - nc to make it consistent

02:31:876 (5,6,7) - why is the spacing in the 1/4 gap is bigger than the spacin in the 1/2 gap? :x

02:44:472 (4) - actually this is 1/6

02:53:366 (2,3) - stack it another way, cuz it looks like 1/2 stack :v i think its fine

02:55:386 (3) - ^ i think its fine

also i guess that the lack of spacing 02:54:665 (7,8) - here is a bit weird cuz the sounds are pretty strong

04:00:372 (6,1) - this spacing seems to be a bit tiny cuz another ur 1/4 spacings are always much bigger.. also i dont like how does it overlap with 04:00:084 (5,6,1) - those slider, so ya

04:42:199 (1) - lol this is so cute x)

dk why were u shittalking about this map but its really cool
not sure for the playability but overall its nice and consistently hard, so ya

gl!
thanks a lot for the mod, fixed all but replies :)
Deppyforce
spinner ends on nothing just for drain over 5 min NICE MEME HAVE MY STARS
Topic Starter
Flezlin

Deppyforce wrote:

spinner ends on nothing just for drain over 5 min NICE MEME HAVE MY STARS
turnip volum to 500% prcnt xd

wat r al ths star wHY
SnowNiNo_
this is a fking nice song lol

  • [Agonizing Existence]
  1. add some tag pls lol
  2. enable custom colours
  3. uncheck widescreen support
  4. 00:03:027 (1,2) - the stack =w=
  5. 00:04:469 (1) - change to notes would express the sound here better
  6. 00:05:046 (1) - delete? no sound here imo, dont said that there was a sound at 25%, like no player would play at 25%
  7. 00:11:392 (1) - same here, change to notes would express the sound here better
  8. 00:26:540 (2,3) - could change to 1/1 slider to follow the vocal nicer
  9. 01:02:165 (3,1) - stack or not?
  10. 01:03:607 (1) - dont NC this or 01:03:318 (4) - NC here
  11. 01:05:626 (3,4) - NC both for consistent
  12. 01:19:472 (3,4) - ^
  13. 01:43:991 - no kiai? seriously lol?
  14. 01:50:049 - NC usage here should be like this
  15. 01:57:261 (3,5) - NC for emphasized
  16. 02:04:472 (3) - NC for consistent
  17. 02:35:338 (3) - NC, and the sapcing here should be much bigger imo, the piano is really intense here
  18. 02:37:645 (3) - NC for consistent
  19. 02:44:520 (4) - NC here for emphasized
  20. 02:56:684 (1,3) - stack? or not
  21. 03:07:204 (3,1) - ^
  22. 03:08:924 (1) - unnecesasry NC
  23. 03:17:449 - lol plz add a break xd
  24. 03:36:593 (6) - NC
  25. 03:27:409 (3) - 03:29:246 (3) - 03:38:430 (3) - 03:42:103 (3) - 03:43:940 (3) - NC for consistent
  26. 04:00:661 - same thing with 01:50:049 -
GL~
Topic Starter
Flezlin

SnowNiNo_ wrote:

this is a fking nice song lol yea ikr, i love it

  • [Agonizing Existence]
  1. add some tag pls lol
  2. enable custom colours
  3. uncheck widescreen support
  4. 00:03:027 (1,2) - the stack =w=
  5. 00:04:469 (1) - change to notes would express the sound here better i dont want to have 1/2s in this section though ;;
  6. 00:05:046 (1) - delete? no sound here imo, dont said that there was a sound at 25%, like no player would play at 25% I can definitely hear a clear sound here
  7. 00:11:392 (1) - same here, change to notes would express the sound here better dont want to have 1/2s
  8. 00:26:540 (2,3) - could change to 1/1 slider to follow the vocal nicer but i haven't done that anywhere else, unless i change the entire section ;;
  9. 01:02:165 (3,1) - stack or not?
  10. 01:03:607 (1) - dont NC this or 01:03:318 (4) - NC here
  11. 01:05:626 (3,4) - NC both for consistent
  12. 01:19:472 (3,4) - ^
  13. 01:43:991 - no kiai? seriously lol?
  14. 01:50:049 - NC usage here should be like this
  15. 01:57:261 (3,5) - NC for emphasized
  16. 02:04:472 (3) - NC for consistent
  17. 02:35:338 (3) - NC, and the sapcing here should be much bigger imo, the piano is really intense here i wanna emphasize this in a different way, so i have a stack here
  18. 02:37:645 (3) - NC for consistent
  19. 02:44:520 (4) - NC here for emphasized
  20. 02:56:684 (1,3) - stack? or not
  21. 03:07:204 (3,1) - ^
  22. 03:08:924 (1) - unnecesasry NC
  23. 03:17:449 - lol plz add a break xd i need 5 min drain time here tho lo
  24. 03:36:593 (6) - NC
  25. 03:27:409 (3) - 03:29:246 (3) - 03:38:430 (3) - 03:42:103 (3) - 03:43:940 (3) - NC for consistent
  26. 04:00:661 - same thing with 01:50:049 -
GL~
fixed all except responses
thanks for mod! :D
-Atri-
m4m

Oh god.... modding more 7 stars map.....

  1. 00:32:165 (1,2,1,2,1,2) - Suddenly turn into stacks from jump pattern might play weird imo..... Maybe continue the 1,2,1,2,1,2 back and fourth pattern like 00:31:299 (1,2,1,2,1,2) - , Just with smaller distance because the piano is getting lower there?
  2. 00:58:415 (1) - Maybe move to x:180/y:112 For better transition in jumps?
  3. 01:28:270 (7) - Unstack because this is a different note, i saw you stack when there's 2 same drum notes like 01:28:415 (1,2) - , 01:26:684 (1,2) - , 01:24:953 (1,2) -
  4. 01:33:895 (2) - Maybe this one too
  5. 01:51:636 (3) - Unstack this one too, so it can emphasize 01:51:780 (4) - more
  6. 01:57:549 (1) - Stack with 01:57:621 (2) - .......
  7. 02:02:020 (3) - Same with 01:51:636 (3) - .....
  8. Maybe extend kiai to 02:08:222 - , this is the point the music completely weakens
  9. 02:26:107 (1,1,1,1,1,1,1,1,2,1) - .....nope
    Not pretty much to say other than stacking problems...

GL~
Topic Starter
Flezlin

KuranteMelodii wrote:

m4m

Oh god.... modding more 7 stars map.....

  1. 00:32:165 (1,2,1,2,1,2) - Suddenly turn into stacks from jump pattern might play weird imo..... Maybe continue the 1,2,1,2,1,2 back and fourth pattern like 00:31:299 (1,2,1,2,1,2) - , Just with smaller distance because the piano is getting lower there? made some weird thing where they get smaller
  2. 00:58:415 (1) - Maybe move to x:180/y:112 For better transition in jumps? ehh i want this overlap, but i moved it down a little
  3. 01:28:270 (7) - Unstack because this is a different note, i saw you stack when there's 2 same drum notes like 01:28:415 (1,2) - , 01:26:684 (1,2) - , 01:24:953 (1,2) - but its much softer, so i dont want a jump
  4. 01:33:895 (2) - Maybe this one too i like this though
  5. 01:51:636 (3) - Unstack this one too, so it can emphasize 01:51:780 (4) - more ive used this stack on this sound
  6. 01:57:549 (1) - Stack with 01:57:621 (2) - ....... oops was that not stacked properly
  7. 02:02:020 (3) - Same with 01:51:636 (3) - ..... ive used these quite ofte the entire map
  8. Maybe extend kiai to 02:08:222 - , this is the point the music completely weakens ok done
  9. 02:26:107 (1,1,1,1,1,1,1,1,2,1) - .....nope ? these are 1/3s, with NCs for emphasis, i dont get what you mean
    Not pretty much to say other than stacking problems...

GL~


thanks for the mod :)
-Atri-
By meaning of unstacking them, i didn't mean that you could made a jump there, a tiny flow pattern will be ok
Topic Starter
Flezlin
hmmm if i can't think of a better pattern ill just leave it as it is, unless someone else mentions it agan
-Zelos-
Hi, M4M from my queue~
sory for late ;;

[General]
  1. you should use Japanese artist name”花たん" other ranked map use it https://osu.ppy.sh/b/559059
this map isnt on hitsound so i see without it.
[Agonizing Existence]
  1. 00:00:143 (1) - Unrankable. you must not use different volume in same timing point.
  2. 00:13:992 (1) - ^. you must fix all point to red line and green line in sametime. 03:03:607, 03:05:914, 03:07:553, 03:08:582, 03:08:924, 03:11:310 and more point is.
  3. 00:20:049 (1,2) - i think there too close. (2) move up
  4. 00:21:636 (3,4) - miss stack? this point is stacked 00:35:482 (3,4) -
  5. 01:38:511 (6,1) - also too close. 01:38:799 (1) - move down.
  6. 02:21:708 (4,1) - difficult for player because aim direction changed suddenly. would you like to use other pattern?
  7. 02:32:741 (5,6) - would you like to fit a piano sound?
  8. 02:38:294 (2,3,4,1) - move to left a little to make good flow
  9. 04:11:767 (3,1) - too far. it is better to move 04:11:767 (3) - left. maybe x:280 y:32 is good.
Good luck~
Topic Starter
Flezlin

-Zelos- wrote:

Hi, M4M from my queue~
sory for late ;;

[General]
  1. you should use Japanese artist name”花たん" other ranked map use it https://osu.ppy.sh/b/559059 ok!
this map isnt on hitsound so i see without it.
[Agonizing Existence]
  1. 00:00:143 (1) - Unrankable. you must not use different volume in same timing point. so do i just make the timing point 5%?
  2. 00:13:992 (1) - ^. you must fix all point to red line and green line in sametime. 03:03:607, 03:05:914, 03:07:553, 03:08:582, 03:08:924, 03:11:310 and more point is. i dont really get what this means but i'll fix (?)
  3. 00:20:049 (1,2) - i think there too close. (2) move up i think its fine :v
  4. 00:21:636 (3,4) - miss stack? this point is stacked 00:35:482 (3,4) - oops fixed
  5. 01:38:511 (6,1) - also too close. 01:38:799 (1) - move down. done
  6. 02:21:708 (4,1) - difficult for player because aim direction changed suddenly. would you like to use other pattern? hmmm ill ask more people and think about it
  7. 02:32:741 (5,6) - would you like to fit a piano sound? i wanna keep a clickable note on 02:32:886 (6) - because its louder :v
  8. 02:38:294 (2,3,4,1) - move to left a little to make good flow ok
  9. 04:11:767 (3,1) - too far. it is better to move 04:11:767 (3) - left. maybe x:280 y:32 is good. done
Good luck~
thanks for the mod! i'll do urs soon :D
PhantomHunt3r
hello, from my modding queue, i hope this helps <3

i feel like i heard this before

IF
00:32:741 (1,2) - i honistly didnt see this note, i had to rewatch this segment 2-3 times to figure out there was a note there xD, i recomend moving it to a safer position
01:49:905 (3,1,2,1,2,1,2) - consistant spacing? i dont notice a change in rythem to cause the jumps to get shorter
01:55:241 (1,2,3,1,2,3,1) - i dont see a reason for the jumps to get so huge, either make them 1 size or make more slider hell :P
02:03:751 (3) - make this overlap with 02:04:184 (1) or the other way around
with a map this dense, i think 02:08:222 (1,2,3,1,2,3,4,5,1,2,3,1,2,3,1,2) - should be a break time
03:04:707 (1,1,2,3,1,1,2,3,1,2,3,1,2,1,1,1,1,1) - - this should be a break time 2
Topic Starter
Flezlin

PhantomHunt3r wrote:

hello, from my modding queue, i hope this helps <3

i feel like i heard this before

IF
00:32:741 (1,2) - i honistly didnt see this note, i had to rewatch this segment 2-3 times to figure out there was a note there xD, i recomend moving it to a safer position yea im just not sure where to move it lo
01:49:905 (3,1,2,1,2,1,2) - consistant spacing? i dont notice a change in rythem to cause the jumps to get shorter jumps just ended up that way, i didnt have any particular spacing in mind
01:55:241 (1,2,3,1,2,3,1) - i dont see a reason for the jumps to get so huge, either make them 1 size or make more slider hell :P the piano's pretty clear here, i wanna map that :v
02:03:751 (3) - make this overlap with 02:04:184 (1) or the other way around lo i just moved to the side instead
with a map this dense, i think 02:08:222 (1,2,3,1,2,3,4,5,1,2,3,1,2,3,1,2) - should be a break time i need 5 min drain time lo
03:04:707 (1,1,2,3,1,1,2,3,1,2,3,1,2,1,1,1,1,1) - - this should be a break time 2 ^
thanks for the mod ;)
squirrelpascals
Hey!! First m4m from my queueueue

moads
◘ Drain time absolutley has to be 5 min to be rankable as a single diff. You could change the end spinner to another slow slider to fix this

• 00:17:453 (1) - Make it like this? http://imgur.com/a/s10my.png

• 00:18:174 (4,9) - Space these

• 00:32:165 (1,2,1,2,1,2) - I don't feel like this spacing change is applicable here; the song intensity feels the same

• 00:35:626 (4) - are you sure you dont want to space this note, give it some sort of exaggeration?

• 00:39:953 (1) - Nazi, but move it x398 y80 to give this a more optimal blanket

• 00:45:578 (1,2,4,5) - Space these blankets the same?

• 00:48:030 (5,6) - 00:55:169 (6) - spaced like a 1/2

• 00:48:607 (1,2) - space

• 01:07:068 (2,1,2,3) - 01:13:991 (5,1,2,3) - 01:20:626 (1,2,3,4,5) - the circles on top of the kicksliders are spaced the same with different gaps in the timeline

• 01:16:299 (3) - nc

• 01:17:453 (7,2) - space

• 01:19:472 (1) - remove nc

• 01:22:934 (4) - didnt you use an nc here everywhere else?

• 01:36:491 (4,5) - spaced the same as 01:35:338 (1,2) with different timeline gaps

• 01:37:934 (1) - no exaggeration here?

• 01:39:232 (2,4) - This overlap feels randomly done

• 01:58:703 (4) - Move it down to intersect 01:58:703 (4) more nicely?

• 02:02:165 (4) - no exaggeration?

• 02:04:761 (1) - First half of this slider isn't rounded perfectly; this happens with bezier points (and it's a freaking annoying ik). You need another slider node to round this better. And space this same slider from 02:05:482 (3) -

• 02:11:251 (4) - This slider should start at 02:11:251 - and end at 02:11:323 - no 1/12 timing here

• 02:11:540 (5,1) - Should be spaced closer

• 02:18:895 (2) - Why not space this at the intense part?

• 02:26:107 (1,1,1,1) - Must remove at least SOME of these nc's, because this part is pretty much unreadable no matter how you look at it. At least remove the nc at 02:26:203 - and 02:26:395 - or just remove all of them in this part (which would be best imo). 02:26:684 (1,1,1,1) - this is readable so this is better than before

• 02:27:333 - you can put a circle here and make this a triple or space 02:27:405 (2) -

• 02:30:001 (3,4,1,2,3,4,1,2,3,4,1) - Streal feels cluttered here; space it out more? and i dont like how that repeat slider interferes with the stream either

• 02:33:174 (7) - x355 y105

• 02:34:472 - i hear piano notes here that could be a stream or smth

• 02:53:655 (1) - 02:55:386 (1) - Space this because of 02:53:222 (1,2) -

• 03:01:155 (1) - remove nc?

• 03:15:034 (1,1) - Add break times after these notes, because that hp drain can hurt people :o

• 03:51:430 (5) - x450 y160

• For this part, I feel like you make a lot of sweird flow decisions, mainly with how sliders transition into cirlcles, like with 04:19:844 (2,3) - and 03:57:632 (2,3) - 04:08:449 (4,5) - and probably more

• 03:53:161 (5,7) - 03:58:642 (6,2) - Fix blanket

• 03:55:901 (2,1) - Make overlap nicer?

• 04:08:882 (6,1) - space

• 04:11:911 (1) - Remove nc for consistency\cy

• 04:17:392 (1,1) - 04:22:728 (6,7,8,1) - 04:32:392 (1,2) - 04:32:247 (3,4) - Spaace

• 04:42:199 (1) - dear god this is one beautiful slider

Beautiful map, very good luck with this! :)
Topic Starter
Flezlin

squirrelpascals wrote:

Hey!! First m4m from my queueueue

moads
◘ Drain time absolutley has to be 5 min to be rankable as a single diff. You could change the end spinner to another slow slider to fix this pretty sure spinners count as drain time

• 00:17:453 (1) - Make it like this? http://imgur.com/a/s10my.png o sur

• 00:18:174 (4,9) - Space these fixed

• 00:32:165 (1,2,1,2,1,2) - I don't feel like this spacing change is applicable here; the song intensity feels the same the piano is changing

• 00:35:626 (4) - are you sure you dont want to space this note, give it some sort of exaggeration? idk, ive stayed pretty consistent on these stacks

• 00:39:953 (1) - Nazi, but move it x398 y80 to give this a more optimal blanket hmm, honestly i dont think yours looks completely right either, but i moved

• 00:45:578 (1,2,4,5) - Space these blankets the same? what the hek i thought they were, fixed

• 00:48:030 (5,6) - 00:55:169 (6) - spaced like a 1/2 i dont see an issue with this, i think it plays fine

• 00:48:607 (1,2) - space but its part of a group of triangles ;;

• 01:07:068 (2,1,2,3) - 01:13:991 (5,1,2,3) - 01:20:626 (1,2,3,4,5) - the circles on top of the kicksliders are spaced the same with different gaps in the timeline oh true, fixed although 01:07:645 (2,3) - , 01:14:568 (2,3) - , and 01:21:491 (4,5) - are stacks

• 01:16:299 (3) - nc rechecked and fixed ncs in this section

• 01:17:453 (7,2) - space okay

• 01:19:472 (1) - remove nc fixed

• 01:22:934 (4) - didnt you use an nc here everywhere else? ^

• 01:36:491 (4,5) - spaced the same as 01:35:338 (1,2) with different timeline gaps no special spacing here tho :v

• 01:37:934 (1) - no exaggeration here? but then id have to change 01:31:011 (4) - and 01:34:472 (5) - , maybe if its mentioned again

• 01:39:232 (2,4) - This overlap feels randomly done its just a normal blanket xd

• 01:58:703 (4) - Move it down to intersect 01:58:703 (4) more nicely? hmm im just going for a blanket here

• 02:02:165 (4) - no exaggeration? i was lazy to do this before because then i'd have to remap like 2 other parts, but fixed

• 02:04:761 (1) - First half of this slider isn't rounded perfectly; this happens with bezier points (and it's a freaking annoying ik). You need another slider node to round this better. And space this same slider from 02:05:482 (3) - i just changed the slider shape lo

• 02:11:251 (4) - This slider should start at 02:11:251 - and end at 02:11:323 - no 1/12 timing here hmm actually feels like 1/8 to me now

• 02:11:540 (5,1) - Should be spaced closer fixed

• 02:18:895 (2) - Why not space this at the intense part? honestly it feels like 02:18:607 (1) - could also be a reverse slider, so i decided not to space much on 2

• 02:26:107 (1,1,1,1) - Must remove at least SOME of these nc's, because this part is pretty much unreadable no matter how you look at it. At least remove the nc at 02:26:203 - and 02:26:395 - or just remove all of them in this part (which would be best imo). 02:26:684 (1,1,1,1) - this is readable so this is better than before these are 1/3s, though, with the nc's to signal that :v

• 02:27:333 - you can put a circle here and make this a triple or space 02:27:405 (2) - ok yea made it a triple

• 02:30:001 (3,4,1,2,3,4,1,2,3,4,1) - Streal feels cluttered here; space it out more? and i dont like how that repeat slider interferes with the stream either fixed

• 02:33:174 (7) - x355 y105 done

• 02:34:472 - i hear piano notes here that could be a stream or smth id rather stick to the stronger notes because i can barely hear those ;;

• 02:53:655 (1) - 02:55:386 (1) - Space this because of 02:53:222 (1,2) - moved 1 instead, and left stack

• 03:01:155 (1) - remove nc? rip combo colors x_x

• 03:15:034 (1,1) - Add break times after these notes, because that hp drain can hurt people :o ive done a lot of testing, it can be passed on even higher hp with hr

• 03:51:430 (5) - x450 y160 i think this is fine :v

• For this part, I feel like you make a lot of sweird flow decisions, mainly with how sliders transition into cirlcles, like with 04:19:844 (2,3) - and 03:57:632 (2,3) - 04:08:449 (4,5) - and probably more yea im actually kinda aiming for that

• 03:53:161 (5,7) - 03:58:642 (6,2) - Fix blanket fixed

• 03:55:901 (2,1) - Make overlap nicer? fixed

• 04:08:882 (6,1) - space but i want the head of 04:09:315 (1) - to overlap under 04:08:449 (4) -

• 04:11:911 (1) - Remove nc for consistency\cy rip combo colors ;;

• 04:17:392 (1,1) - 04:22:728 (6,7,8,1) - 04:32:392 (1,2) - 04:32:247 (3,4) - Spaace fixed

• 04:42:199 (1) - dear god this is one beautiful slider haha thanks, glad you liked it

Beautiful map, very good luck with this! :)
Thanks a lot for the mod! I'll mod your map soon
Arusamour
very beauty map. give me kudsou

also i prob mod leiter
Topic Starter
Flezlin
il giv kosdisu wehn u mOd

!!!
Seaweed
Have some stars bby
pls rank quickly
Topic Starter
Flezlin
thank hehehe



im try
mr tribble
heyo, nazi mod incoming o/
m4m from queue

(since most of the major technical problems have been fixed, this will be a lot of aestetics and minor technical problems i happen to spot, dont shoot me ;_;)
01:01:588 (1,2) - you could make this the same ds as 01:00:145 (1,2) - to make 01:01:588 (1,2,3) - a nicer triangle, because aestetics are SO important, amiright guys?

01:32:741 (4) - just another aestetic thing lol, it would look nicer if you made it a curved slider to blanket 01:32:309 (2) - :3

01:42:838 (4,5) - could make these 1/4 sliders to emphasize the vocals, i think it would fit better

01:48:751 (2,1) - control h 1 and blanket with 2 because aestetics

02:05:626 (4,1) - couldnt you make this a better blanket?

02:06:491 (1,2) - is it just me, or does this seem weird considering how spaced your chorus section is, then suddenly this super close spacing (comparitavly) between these two sliders, i think that 2 should definetly be further away from 1

02:18:607 (1,2) - similar issue as above, it seems to me that it would be more instinctive (when you are playing) to think that 2 is on a blue tick, when in reality it is on the white tick. just for playability considering the rest of this section and how this one just kinda stands out i would consider changing it

02:22:068 (1,1) - you could swap their positions to make the pattern start from the inside working out, this expanding pattern would fit nicely with the transition imo :3

02:38:799 - i would rather not have a slider ending on such a strong note, consider adding a hitcircle

02:41:107 (1) - move slider end to 151,149 to make it more of a parralel slider (would look better)


02:53:222 (1,2) - i understand why this is a shorter ds, and i think it should stay a shorter ds, but i also think that it should be longer than it is, because rn it seems like too drastic of a decrease, maybe make it the same ds as 02:52:357 (1,2) - (some people could make the argument that it should be the longest ds because it is the strongest sound and at the end of the build up, but its up to you)

03:37:511 (1) - i shall assume this is an error, the combo colors i mean :#

03:48:546 (1) - I think that either a 1/4 slider followed by another slider on the white tick, or a hitcircle followed by a slider on the white tick would fit this better, the repeating slider isnt doing it for me (the drum in the middle is strong and is aching for an action to hit it :3)

well, i guess thats it from me, love your mapu :#
GL
Vivyanne
thanks for the reminder

[general]
OD 9,3 or OD 9,4 ?
Check AIMod, there is some stuff about timing points and unsnapped objects

[complete depression orz]
will hopefully only have to say things once as they seem to appear more throughout the song at similar sections

00:04:181 (4,5,6) - would love to see a lower spacing here due to the sections beforehand being less spaced while the player has more time to click them. you could also consider increasing the spacing on 00:00:143 (1,2,3,4) - but the pattern would be ruined then ;;
00:15:722 (1,2) - i dont really like this stack, it might confuse players for it being a 1/4 beat while it's 1/2. consider removing it
00:31:299 (1,2,1,2,1,2) - i personally dont like how you're ignoring the piano here, having some 1/3 notes would fit the song better. replacing something that can create some variation with just jumps seems kinda lame
00:41:251 (1,2,3) - could u perhaps make these jumps a bit similar to 00:40:818 (1,2,3) - for consistency reasons? (so like move 00:41:540 (3) - down a bit)
00:45:145 (1,2) - due to it being strong sounds, you could make a strong linear jump here!
00:55:241 (7) - this imo flows better when ctrl+g'd. if you ctrl+g restack 00:55:169 (6) - then as well pls =w=
01:05:338 (1) - nah fam i dont see why this NC is here, the jump isnt that big orz compared to what u had before
01:25:386 (3,1) - perhaps space this out more? same reasoning as before
01:34:761 (6,7,8,9,10) - maybe recheck this curve, it doesnt seem like its perfect rn
01:53:511 (1,2,3) - ooooo i rly dont like this spacing. it kills the momentum you had before and indicates the start of the jumps poorly. imo what u could do is increase the spacing between the sliders gradually so it indicates the start of the jumps
02:11:287 (4) - maybe NC this because of it not being snapped in 1/4
02:26:107 (1,1,1,1,1,1) - idk but a returnslider would be nicer for these since then the player doesnt have to get confused. yes eventho its NCd players might still easily mess up
02:32:741 (5,6) - this flow is very meh, you force with the 5tap the player to make a certain circular movement and u just break it like this? pls no!
02:36:491 (3) - NC for consistency?
02:53:222 (1,2) - somehow i feel like stacking here feels better, i know im breaking the point ive written before but it gives a nice indication here of the jump ending, plus it's less awkward to play
02:59:857 (1,2) - uu the spacing here not big wh??
03:03:606 (9) - a NC would fit here imo due to section and and the stronger hitsound and the stonger beat here in the song xd
03:13:567 (1,1,1) - could you make these three into spinners orz? the empty space between the notes rn is very frustrating for HR players, especially 03:17:248 (1,1) - is probably a killzone
03:25:573 (1,2,3) - could this follow the linearity of 03:24:654 (1,2) - instead of going its own random way??
03:59:363 (3) - ctrl+g for improved circular flow =w=
04:18:834 (1,2) - ctrl+g xd
04:20:565 (1,2,3,1,2,3,1,2,3) - would make these triples spaced as they kill the momentum the player has been given over the jumpss
04:27:055 (4) - ctrl+g !!!
04:38:161 (1) - remove NC it doesnt rly point out something special in the song orz. stream will be fine without as the curve will still be readable

sry bit lazy mod if not useful dont kd

gl with map
Topic Starter
Flezlin

[ RSI ] wrote:

heyo, nazi mod incoming o/
m4m from queue

(since most of the major technical problems have been fixed, this will be a lot of aestetics and minor technical problems i happen to spot, dont shoot me ;_;)
01:01:588 (1,2) - you could make this the same ds as 01:00:145 (1,2) - to make 01:01:588 (1,2,3) - a nicer triangle, because aestetics are SO important, amiright guys? ok

01:32:741 (4) - just another aestetic thing lol, it would look nicer if you made it a curved slider to blanket 01:32:309 (2) - :3 i'd prefer to keep this a straight slider, but i'll think about it

01:42:838 (4,5) - could make these 1/4 sliders to emphasize the vocals, i think it would fit better ok sure

01:48:751 (2,1) - control h 1 and blanket with 2 because aestetics sure

02:05:626 (4,1) - couldnt you make this a better blanket? my bad, must've gotten misplaced

02:06:491 (1,2) - is it just me, or does this seem weird considering how spaced your chorus section is, then suddenly this super close spacing (comparitavly) between these two sliders, i think that 2 should definetly be further away from 1 changed

02:18:607 (1,2) - similar issue as above, it seems to me that it would be more instinctive (when you are playing) to think that 2 is on a blue tick, when in reality it is on the white tick. just for playability considering the rest of this section and how this one just kinda stands out i would consider changing it i dont really see how something would read this as a 1/4, but i wanna keep a linear motion and its awkward to do that with small spacing.

02:22:068 (1,1) - you could swap their positions to make the pattern start from the inside working out, this expanding pattern would fit nicely with the transition imo :3 did you link the wrong notes? it sounds like you mean these 02:22:213 (2,1) - . I was gonna something similar but I ran out of room so I'll be adjusting this stream later

02:38:799 - i would rather not have a slider ending on such a strong note, consider adding a hitcircle i believe the guitar is far stronger, so a 1/2 slider wouldn't really cut it, and i prefer not to have 3/4. i also did this at 02:35:915 (1) - and 02:41:251 (2) - tbh

02:41:107 (1) - move slider end to 151,149 to make it more of a parralel slider (would look better) the spelling 'parallel' would also look better, but i feel like that's so minor that it doesnt really even matter... :v


02:53:222 (1,2) - i understand why this is a shorter ds, and i think it should stay a shorter ds, but i also think that it should be longer than it is, because rn it seems like too drastic of a decrease, maybe make it the same ds as 02:52:357 (1,2) - (some people could make the argument that it should be the longest ds because it is the strongest sound and at the end of the build up, but its up to you) lo i definitely prefer smaller spacing here, though i may change the angle or smtng

03:37:511 (1) - i shall assume this is an error, the combo colors i mean :# huh o

03:48:546 (1) - I think that either a 1/4 slider followed by another slider on the white tick, or a hitcircle followed by a slider on the white tick would fit this better, the repeating slider isnt doing it for me (the drum in the middle is strong and is aching for an action to hit it :3) yea i've never really been sure what to do here, ill think about it

well, i guess thats it from me, love your mapu :#
GL
thanks for the mod lo


HighTec wrote:

thanks for the reminder

[general]
OD 9,3 or OD 9,4 ?
Check AIMod, there is some stuff about timing points and unsnapped objects

[complete depression orz]
will hopefully only have to say things once as they seem to appear more throughout the song at similar sections

00:04:181 (4,5,6) - would love to see a lower spacing here due to the sections beforehand being less spaced while the player has more time to click them. good point you could also consider increasing the spacing on 00:00:143 (1,2,3,4) - but the pattern would be ruined then ;; ;;
00:15:722 (1,2) - i dont really like this stack, it might confuse players for it being a 1/4 beat while it's 1/2. consider removing it done
00:31:299 (1,2,1,2,1,2) - i personally dont like how you're ignoring the piano here, having some 1/3 notes would fit the song better. replacing something that can create some variation with just jumps seems kinda lame idk where you're getting 1/3s from, because the piano just sounds like 1/4s to me lo
00:41:251 (1,2,3) - could u perhaps make these jumps a bit similar to 00:40:818 (1,2,3) - for consistency reasons? (so like move 00:41:540 (3) - down a bit) hmmm i just ended moving 1 up
00:45:145 (1,2) - due to it being strong sounds, you could make a strong linear jump here! i kinda prefer the stack :v
00:55:241 (7) - this imo flows better when ctrl+g'd. if you ctrl+g restack 00:55:169 (6) - then as well pls =w= aaa but that's all the same direction
01:05:338 (1) - nah fam i dont see why this NC is here, the jump isnt that big orz compared to what u had before its for the 1,2, 1,2 which gets repeated a few times
01:25:386 (3,1) - perhaps space this out more? same reasoning as before oops not sure why i didnt in the first place
01:34:761 (6,7,8,9,10) - maybe recheck this curve, it doesnt seem like its perfect rn ok fixed?
01:53:511 (1,2,3) - ooooo i rly dont like this spacing. it kills the momentum you had before and indicates the start of the jumps poorly. imo what u could do is increase the spacing between the sliders gradually so it indicates the start of the jumps well, the song is calming down a little, but i dont like this either lol
02:11:287 (4) - maybe NC this because of it not being snapped in 1/4 yea might as well (rip combo colors)
02:26:107 (1,1,1,1,1,1) - idk but a returnslider would be nicer for these since then the player doesnt have to get confused. yes eventho its NCd players might still easily mess up ill think about it, whether to simply decrease spacing or to make a slider
02:32:741 (5,6) - this flow is very meh, you force with the 5tap the player to make a certain circular movement and u just break it like this? pls no! o tru
02:36:491 (3) - NC for consistency? idk, i feel like the 1 2 1 2 s only begin on the strong notes after, but we'll see
02:53:222 (1,2) - somehow i feel like stacking here feels better, i know im breaking the point ive written before but it gives a nice indication here of the jump ending, plus it's less awkward to play ive had a stack before, but it didn't work too well, so ill see what i can do about it
02:59:857 (1,2) - uu the spacing here not big wh?? idk i just feel like all of a sudden it quiets down a bit before starting back up
03:03:606 (9) - a NC would fit here imo due to section and and the stronger hitsound and the stonger beat here in the song xd o ya i was just lazy and didnt want to change all the combo colors again
03:13:567 (1,1,1) - could you make these three into spinners orz? the empty space between the notes rn is very frustrating for HR players, especially 03:17:248 (1,1) - is probably a killzone actually ive kinda tested and its possible to survive with HR on with room to spare
03:25:573 (1,2,3) - could this follow the linearity of 03:24:654 (1,2) - instead of going its own random way?? huh good idea
03:59:363 (3) - ctrl+g for improved circular flow =w= i wanna ruin the flow right here for a second lol
04:18:834 (1,2) - ctrl+g xd but i like this, and after ctrlg 04:18:978 (2,1) - end up too close
04:20:565 (1,2,3,1,2,3,1,2,3) - would make these triples spaced as they kill the momentum the player has been given over the jumpss hmm you raise a good point but spaced triples with kicksliiders arent the prettiest thing in the world either imo
04:27:055 (4) - ctrl+g !!! aa but i dont really like that movement
04:38:161 (1) - remove NC it doesnt rly point out something special in the song orz. stream will be fine without as the curve will still be readable i was originally thinking i'd put it because the stream takes a sharp turn, but ok!

sry bit lazy mod if not useful dont kd

gl with map
thanks for the mod !11
Topic Starter
Flezlin
tbh im thinking of remapping a few (to all) sections, but idk we'll see how it goes xd
Seaweed

Flezlin wrote:

tbh im thinking of remapping a few (to all) sections, but idk we'll see how it goes xd
nooooooooooooooooo
Makeli
nah this doesn't need a remap. I woulnd't have hitsounded this if this needed a remap
it's good that you're critical about your own mapping but this definitely doesn't need a remap
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