spinner ends on nothing just for drain over 5 min NICE MEME HAVE MY STARS
turnip volum to 500% prcnt xdDeppyforce wrote:
spinner ends on nothing just for drain over 5 min NICE MEME HAVE MY STARS
fixed all except responsesSnowNiNo_ wrote:
this is a fking nice song lol yea ikr, i love it
- [Agonizing Existence]
GL~
- add some tag pls lol
- enable custom colours
- uncheck widescreen support
- 00:03:027 (1,2) - the stack =w=
- 00:04:469 (1) - change to notes would express the sound here better i dont want to have 1/2s in this section though ;;
- 00:05:046 (1) - delete? no sound here imo, dont said that there was a sound at 25%, like no player would play at 25% I can definitely hear a clear sound here
- 00:11:392 (1) - same here, change to notes would express the sound here better dont want to have 1/2s
- 00:26:540 (2,3) - could change to 1/1 slider to follow the vocal nicer but i haven't done that anywhere else, unless i change the entire section ;;
- 01:02:165 (3,1) - stack or not?
- 01:03:607 (1) - dont NC this or 01:03:318 (4) - NC here
- 01:05:626 (3,4) - NC both for consistent
- 01:19:472 (3,4) - ^
- 01:43:991 - no kiai? seriously lol?
- 01:50:049 - NC usage here should be like this
- 01:57:261 (3,5) - NC for emphasized
- 02:04:472 (3) - NC for consistent
- 02:35:338 (3) - NC, and the sapcing here should be much bigger imo, the piano is really intense here i wanna emphasize this in a different way, so i have a stack here
- 02:37:645 (3) - NC for consistent
- 02:44:520 (4) - NC here for emphasized
- 02:56:684 (1,3) - stack? or not
- 03:07:204 (3,1) - ^
- 03:08:924 (1) - unnecesasry NC
- 03:17:449 - lol plz add a break xd i need 5 min drain time here tho lo
- 03:36:593 (6) - NC
- 03:27:409 (3) - 03:29:246 (3) - 03:38:430 (3) - 03:42:103 (3) - 03:43:940 (3) - NC for consistent
- 04:00:661 - same thing with 01:50:049 -
KuranteMelodii wrote:
m4m
Oh god.... modding more 7 stars map.....
- 00:32:165 (1,2,1,2,1,2) - Suddenly turn into stacks from jump pattern might play weird imo..... Maybe continue the 1,2,1,2,1,2 back and fourth pattern like 00:31:299 (1,2,1,2,1,2) - , Just with smaller distance because the piano is getting lower there? made some weird thing where they get smaller
- 00:58:415 (1) - Maybe move to x:180/y:112 For better transition in jumps? ehh i want this overlap, but i moved it down a little
- 01:28:270 (7) - Unstack because this is a different note, i saw you stack when there's 2 same drum notes like 01:28:415 (1,2) - , 01:26:684 (1,2) - , 01:24:953 (1,2) - but its much softer, so i dont want a jump
- 01:33:895 (2) - Maybe this one too i like this though
- 01:51:636 (3) - Unstack this one too, so it can emphasize 01:51:780 (4) - more ive used this stack on this sound
- 01:57:549 (1) - Stack with 01:57:621 (2) - ....... oops was that not stacked properly
- 02:02:020 (3) - Same with 01:51:636 (3) - ..... ive used these quite ofte the entire map
- Maybe extend kiai to 02:08:222 - , this is the point the music completely weakens ok done
- 02:26:107 (1,1,1,1,1,1,1,1,2,1) - .....nope ? these are 1/3s, with NCs for emphasis, i dont get what you mean
Not pretty much to say other than stacking problems...
GL~
thanks for the mod! i'll do urs soon-Zelos- wrote:
Hi, M4M from my queue~
sory for late ;;
[General]this map isnt on hitsound so i see without it.
- you should use Japanese artist name”花たん" other ranked map use it https://osu.ppy.sh/b/559059 ok!
[Agonizing Existence]Good luck~
- 00:00:143 (1) - Unrankable. you must not use different volume in same timing point. so do i just make the timing point 5%?
- 00:13:992 (1) - ^. you must fix all point to red line and green line in sametime. 03:03:607, 03:05:914, 03:07:553, 03:08:582, 03:08:924, 03:11:310 and more point is. i dont really get what this means but i'll fix (?)
- 00:20:049 (1,2) - i think there too close. (2) move up i think its fine :v
- 00:21:636 (3,4) - miss stack? this point is stacked 00:35:482 (3,4) - oops fixed
- 01:38:511 (6,1) - also too close. 01:38:799 (1) - move down. done
- 02:21:708 (4,1) - difficult for player because aim direction changed suddenly. would you like to use other pattern? hmmm ill ask more people and think about it
- 02:32:741 (5,6) - would you like to fit a piano sound? i wanna keep a clickable note on 02:32:886 (6) - because its louder :v
- 02:38:294 (2,3,4,1) - move to left a little to make good flow ok
- 04:11:767 (3,1) - too far. it is better to move 04:11:767 (3) - left. maybe x:280 y:32 is good. done
thanks for the modPhantomHunt3r wrote:
hello, from my modding queue, i hope this helps <3
i feel like i heard this beforeIF00:32:741 (1,2) - i honistly didnt see this note, i had to rewatch this segment 2-3 times to figure out there was a note there xD, i recomend moving it to a safer position yea im just not sure where to move it lo
01:49:905 (3,1,2,1,2,1,2) - consistant spacing? i dont notice a change in rythem to cause the jumps to get shorter jumps just ended up that way, i didnt have any particular spacing in mind
01:55:241 (1,2,3,1,2,3,1) - i dont see a reason for the jumps to get so huge, either make them 1 size or make more slider hell the piano's pretty clear here, i wanna map that :v
02:03:751 (3) - make this overlap with 02:04:184 (1) or the other way around lo i just moved to the side instead
with a map this dense, i think 02:08:222 (1,2,3,1,2,3,4,5,1,2,3,1,2,3,1,2) - should be a break time i need 5 min drain time lo
03:04:707 (1,1,2,3,1,1,2,3,1,2,3,1,2,1,1,1,1,1) - - this should be a break time 2 ^
Thanks a lot for the mod! I'll mod your map soonsquirrelpascals wrote:
Hey!! First m4m from my queueueuemoads◘ Drain time absolutley has to be 5 min to be rankable as a single diff. You could change the end spinner to another slow slider to fix this pretty sure spinners count as drain time
• 00:17:453 (1) - Make it like this? http://imgur.com/a/s10my.png o sur
• 00:18:174 (4,9) - Space these fixed
• 00:32:165 (1,2,1,2,1,2) - I don't feel like this spacing change is applicable here; the song intensity feels the same the piano is changing
• 00:35:626 (4) - are you sure you dont want to space this note, give it some sort of exaggeration? idk, ive stayed pretty consistent on these stacks
• 00:39:953 (1) - Nazi, but move it x398 y80 to give this a more optimal blanket hmm, honestly i dont think yours looks completely right either, but i moved
• 00:45:578 (1,2,4,5) - Space these blankets the same? what the hek i thought they were, fixed
• 00:48:030 (5,6) - 00:55:169 (6) - spaced like a 1/2 i dont see an issue with this, i think it plays fine
• 00:48:607 (1,2) - space but its part of a group of triangles ;;
• 01:07:068 (2,1,2,3) - 01:13:991 (5,1,2,3) - 01:20:626 (1,2,3,4,5) - the circles on top of the kicksliders are spaced the same with different gaps in the timeline oh true, fixed although 01:07:645 (2,3) - , 01:14:568 (2,3) - , and 01:21:491 (4,5) - are stacks
• 01:16:299 (3) - nc rechecked and fixed ncs in this section
• 01:17:453 (7,2) - space okay
• 01:19:472 (1) - remove nc fixed
• 01:22:934 (4) - didnt you use an nc here everywhere else? ^
• 01:36:491 (4,5) - spaced the same as 01:35:338 (1,2) with different timeline gaps no special spacing here tho :v
• 01:37:934 (1) - no exaggeration here? but then id have to change 01:31:011 (4) - and 01:34:472 (5) - , maybe if its mentioned again
• 01:39:232 (2,4) - This overlap feels randomly done its just a normal blanket xd
• 01:58:703 (4) - Move it down to intersect 01:58:703 (4) more nicely? hmm im just going for a blanket here
• 02:02:165 (4) - no exaggeration? i was lazy to do this before because then i'd have to remap like 2 other parts, but fixed
• 02:04:761 (1) - First half of this slider isn't rounded perfectly; this happens with bezier points (and it's a freaking annoying ik). You need another slider node to round this better. And space this same slider from 02:05:482 (3) - i just changed the slider shape lo
• 02:11:251 (4) - This slider should start at 02:11:251 - and end at 02:11:323 - no 1/12 timing here hmm actually feels like 1/8 to me now
• 02:11:540 (5,1) - Should be spaced closer fixed
• 02:18:895 (2) - Why not space this at the intense part? honestly it feels like 02:18:607 (1) - could also be a reverse slider, so i decided not to space much on 2
• 02:26:107 (1,1,1,1) - Must remove at least SOME of these nc's, because this part is pretty much unreadable no matter how you look at it. At least remove the nc at 02:26:203 - and 02:26:395 - or just remove all of them in this part (which would be best imo). 02:26:684 (1,1,1,1) - this is readable so this is better than before these are 1/3s, though, with the nc's to signal that :v
• 02:27:333 - you can put a circle here and make this a triple or space 02:27:405 (2) - ok yea made it a triple
• 02:30:001 (3,4,1,2,3,4,1,2,3,4,1) - Streal feels cluttered here; space it out more? and i dont like how that repeat slider interferes with the stream either fixed
• 02:33:174 (7) - x355 y105 done
• 02:34:472 - i hear piano notes here that could be a stream or smth id rather stick to the stronger notes because i can barely hear those ;;
• 02:53:655 (1) - 02:55:386 (1) - Space this because of 02:53:222 (1,2) - moved 1 instead, and left stack
• 03:01:155 (1) - remove nc? rip combo colors x_x
• 03:15:034 (1,1) - Add break times after these notes, because that hp drain can hurt people ive done a lot of testing, it can be passed on even higher hp with hr
• 03:51:430 (5) - x450 y160 i think this is fine :v
• For this part, I feel like you make a lot of sweird flow decisions, mainly with how sliders transition into cirlcles, like with 04:19:844 (2,3) - and 03:57:632 (2,3) - 04:08:449 (4,5) - and probably more yea im actually kinda aiming for that
• 03:53:161 (5,7) - 03:58:642 (6,2) - Fix blanket fixed
• 03:55:901 (2,1) - Make overlap nicer? fixed
• 04:08:882 (6,1) - space but i want the head of 04:09:315 (1) - to overlap under 04:08:449 (4) -
• 04:11:911 (1) - Remove nc for consistency\cy rip combo colors ;;
• 04:17:392 (1,1) - 04:22:728 (6,7,8,1) - 04:32:392 (1,2) - 04:32:247 (3,4) - Spaace fixed
• 04:42:199 (1) - dear god this is one beautiful slider haha thanks, glad you liked it
Beautiful map, very good luck with this!
thanks for the mod lo[ RSI ] wrote:
heyo, nazi mod incoming o/
m4m from queue
(since most of the major technical problems have been fixed, this will be a lot of aestetics and minor technical problems i happen to spot, dont shoot me ;_;)
01:01:588 (1,2) - you could make this the same ds as 01:00:145 (1,2) - to make 01:01:588 (1,2,3) - a nicer triangle, because aestetics are SO important, amiright guys? ok
01:32:741 (4) - just another aestetic thing lol, it would look nicer if you made it a curved slider to blanket 01:32:309 (2) - :3 i'd prefer to keep this a straight slider, but i'll think about it
01:42:838 (4,5) - could make these 1/4 sliders to emphasize the vocals, i think it would fit better ok sure
01:48:751 (2,1) - control h 1 and blanket with 2 because aestetics sure
02:05:626 (4,1) - couldnt you make this a better blanket? my bad, must've gotten misplaced
02:06:491 (1,2) - is it just me, or does this seem weird considering how spaced your chorus section is, then suddenly this super close spacing (comparitavly) between these two sliders, i think that 2 should definetly be further away from 1 changed
02:18:607 (1,2) - similar issue as above, it seems to me that it would be more instinctive (when you are playing) to think that 2 is on a blue tick, when in reality it is on the white tick. just for playability considering the rest of this section and how this one just kinda stands out i would consider changing it i dont really see how something would read this as a 1/4, but i wanna keep a linear motion and its awkward to do that with small spacing.
02:22:068 (1,1) - you could swap their positions to make the pattern start from the inside working out, this expanding pattern would fit nicely with the transition imo :3 did you link the wrong notes? it sounds like you mean these 02:22:213 (2,1) - . I was gonna something similar but I ran out of room so I'll be adjusting this stream later
02:38:799 - i would rather not have a slider ending on such a strong note, consider adding a hitcircle i believe the guitar is far stronger, so a 1/2 slider wouldn't really cut it, and i prefer not to have 3/4. i also did this at 02:35:915 (1) - and 02:41:251 (2) - tbh
02:41:107 (1) - move slider end to 151,149 to make it more of a parralel slider (would look better) the spelling 'parallel' would also look better, but i feel like that's so minor that it doesnt really even matter... :v
02:53:222 (1,2) - i understand why this is a shorter ds, and i think it should stay a shorter ds, but i also think that it should be longer than it is, because rn it seems like too drastic of a decrease, maybe make it the same ds as 02:52:357 (1,2) - (some people could make the argument that it should be the longest ds because it is the strongest sound and at the end of the build up, but its up to you) lo i definitely prefer smaller spacing here, though i may change the angle or smtng
03:37:511 (1) - i shall assume this is an error, the combo colors i mean :# huh o
03:48:546 (1) - I think that either a 1/4 slider followed by another slider on the white tick, or a hitcircle followed by a slider on the white tick would fit this better, the repeating slider isnt doing it for me (the drum in the middle is strong and is aching for an action to hit it :3) yea i've never really been sure what to do here, ill think about it
well, i guess thats it from me, love your mapu :#
GL
thanks for the mod !11HighTec wrote:
thanks for the reminder
[general]
OD 9,3 or OD 9,4 ?
Check AIMod, there is some stuff about timing points and unsnapped objects
[complete depression orz]
will hopefully only have to say things once as they seem to appear more throughout the song at similar sections
00:04:181 (4,5,6) - would love to see a lower spacing here due to the sections beforehand being less spaced while the player has more time to click them. good point you could also consider increasing the spacing on 00:00:143 (1,2,3,4) - but the pattern would be ruined then ;; ;;
00:15:722 (1,2) - i dont really like this stack, it might confuse players for it being a 1/4 beat while it's 1/2. consider removing it done
00:31:299 (1,2,1,2,1,2) - i personally dont like how you're ignoring the piano here, having some 1/3 notes would fit the song better. replacing something that can create some variation with just jumps seems kinda lame idk where you're getting 1/3s from, because the piano just sounds like 1/4s to me lo
00:41:251 (1,2,3) - could u perhaps make these jumps a bit similar to 00:40:818 (1,2,3) - for consistency reasons? (so like move 00:41:540 (3) - down a bit) hmmm i just ended moving 1 up
00:45:145 (1,2) - due to it being strong sounds, you could make a strong linear jump here! i kinda prefer the stack :v
00:55:241 (7) - this imo flows better when ctrl+g'd. if you ctrl+g restack 00:55:169 (6) - then as well pls =w= aaa but that's all the same direction
01:05:338 (1) - nah fam i dont see why this NC is here, the jump isnt that big orz compared to what u had before its for the 1,2, 1,2 which gets repeated a few times
01:25:386 (3,1) - perhaps space this out more? same reasoning as before oops not sure why i didnt in the first place
01:34:761 (6,7,8,9,10) - maybe recheck this curve, it doesnt seem like its perfect rn ok fixed?
01:53:511 (1,2,3) - ooooo i rly dont like this spacing. it kills the momentum you had before and indicates the start of the jumps poorly. imo what u could do is increase the spacing between the sliders gradually so it indicates the start of the jumps well, the song is calming down a little, but i dont like this either lol
02:11:287 (4) - maybe NC this because of it not being snapped in 1/4 yea might as well (rip combo colors)
02:26:107 (1,1,1,1,1,1) - idk but a returnslider would be nicer for these since then the player doesnt have to get confused. yes eventho its NCd players might still easily mess up ill think about it, whether to simply decrease spacing or to make a slider
02:32:741 (5,6) - this flow is very meh, you force with the 5tap the player to make a certain circular movement and u just break it like this? pls no! o tru
02:36:491 (3) - NC for consistency? idk, i feel like the 1 2 1 2 s only begin on the strong notes after, but we'll see
02:53:222 (1,2) - somehow i feel like stacking here feels better, i know im breaking the point ive written before but it gives a nice indication here of the jump ending, plus it's less awkward to play ive had a stack before, but it didn't work too well, so ill see what i can do about it
02:59:857 (1,2) - uu the spacing here not big wh?? idk i just feel like all of a sudden it quiets down a bit before starting back up
03:03:606 (9) - a NC would fit here imo due to section and and the stronger hitsound and the stonger beat here in the song xd o ya i was just lazy and didnt want to change all the combo colors again
03:13:567 (1,1,1) - could you make these three into spinners orz? the empty space between the notes rn is very frustrating for HR players, especially 03:17:248 (1,1) - is probably a killzone actually ive kinda tested and its possible to survive with HR on with room to spare
03:25:573 (1,2,3) - could this follow the linearity of 03:24:654 (1,2) - instead of going its own random way?? huh good idea
03:59:363 (3) - ctrl+g for improved circular flow =w= i wanna ruin the flow right here for a second lol
04:18:834 (1,2) - ctrl+g xd but i like this, and after ctrlg 04:18:978 (2,1) - end up too close
04:20:565 (1,2,3,1,2,3,1,2,3) - would make these triples spaced as they kill the momentum the player has been given over the jumpss hmm you raise a good point but spaced triples with kicksliiders arent the prettiest thing in the world either imo
04:27:055 (4) - ctrl+g !!! aa but i dont really like that movement
04:38:161 (1) - remove NC it doesnt rly point out something special in the song orz. stream will be fine without as the curve will still be readable i was originally thinking i'd put it because the stream takes a sharp turn, but ok!
sry bit lazy mod if not useful dont kd
gl with map
noooooooooooooooooFlezlin wrote:
tbh im thinking of remapping a few (to all) sections, but idk we'll see how it goes xd
thanks for mod!W h i t e wrote:
From my Modding Queue
[General][Agonizing Existence]
- BG size must be 1366x768, or 1024x768. your bg is 1365x768. check this plz. o fuk
- HP 2 is so low... How about changing to 5~6? its low to kinda represent a theme of the song
- I think very nice stuff, and Hanatan <3 yese i agre hanatan ebik
Nice beatmap. I hope it will get flame. Good luck!
- 00:44:568 (2,3) - Unsnapped sliders!I think you forgot to change to low speed sliders fixed
- 02:09:520 (3) - this overlapping is weird for me when I played. How about making distance farther? ok
- 02:26:395 (1) - I think click NC to make (2) is better thank before. also 02:26:684 (1,1,1) - I don't know why did you make new combos, I hope you change these sections. And last suggestion, these patterns make distances much farther like this. It will be harder and readable. fixed nc on slider, but NC on circles is to emphasize 1/3s, and i dont really wanna space them too far, i just want to let the player know they're there
- 03:07:553 - I suggest adding silent-sliderslide sound in this part soft(normal)-sliderslide sounds loudly in this mood, imo. oops i haven't gotten around to fixing these hitsounds quite yet
- 03:12:645 (1) - I think it is kinda unsnapped. How about moving the tail to red tick? yehaj i need to fix snap but the slider is supposed to end on the white tick but i can't figure out how to do that lol
- 03:17:248 (1) - make slow slider or long slider can make to be full a part of this blank. this empty space is so long, imo. uhh ill thinka bout it
- 05:00:372 - set volume to 5%, I think it is more quiet than before(20%) done
thanks for modding, ill do yours soonZyl wrote:
From my Queue~ M4M as requested General
- Put the HP on 5/6 or 7. hp is really low to represent a theme in the song, more detail added in map description
- Unused Hitsounds. ah thanks
Hitsoundssoft-hitnormal69.wav
soft-hitnormal70.wav
soft-hitnormal74.wav- Some hitsounds must start on 0ms.
Hitsounds with delaynormal-hitfinish3.wav
soft-hitfinish.wav
soft-hitnormal42.wavHitsounds must have an acceptable range of delay under 5ms, unless there's a special purpose. Every hitsound file should start in time, preferrably at 0ms. This is to ensure that every map doesn't sound mistimed, and therefore could provide acceptably synchronized rhythm feedback to players.
~Ranking CriteriaAgonizing Existence My map: t+pazolite - CENSORED!!
- 00:04:181 (4,5,6) - This feels really out of place, in those specific patterns you put "emphasis" in places that only add a single note, try to reduce that really exagerated DS and add some emphasis, fix all the patterns like those in the diff. yea ive been thinking of remapping this beginning
- 00:13:992 (1) - I don't really know why i feel this so off of tempo, try to figure it what's going on. ]uhhh im not too sure whats going on there either
- 00:18:463 (6) - This is a REALLY exagerated jump for just a 1/2 beat (Considering that the music decreases it intensity at the 1/2 ticks). oh ur right
- 00:20:915 (1) - The music isn't really that fast for make 1.2 of SV. idk ill think about it
- 00:25:674 (6) - Keep it on the screen. not offscreen though, once you test/play the map there's no issue
- 00:26:540 (2) - Try to reduce the curve and keep it on the screen. once again, not offscreen
- 00:29:136 (6) - Exagerated jump. its pretty average though...?
- 00:29:568 (1) - Out of the screen, UNRANK. not offscreen :/
- 00:36:491 (1) - Keep it on the screen. ^
- 00:46:011 (4) - Put the "Beat Snap Divisor" at 1/8 and adjust the end of the slider #4 on a yellow tick, because those sliders feel really off, start this slider 00:46:299 (5) - here 00:46:263 (5) - and start this slider 00:46:588 (6) - here 00:46:552 (6) - , do the same with mostly of the patterns like those on the diff. the first sliders goes with the drum thing and this way its easier for a player, instead of screwing up the rhythm
- 01:04:616 (3) - Out of the screen, UNRANK. :|
- 01:43:991 (1) - Can i ask something... ¿Why in the kiai times there's only red "combo colour"?, normally that combo patterns (just with 2 colors) makes reference to something red on the map (Storyboard or BG), but your map doesn't haves any storyboard with red color and the BG doesn't have any red color, it's just a personal preference, i think that it will be better if you use purple colours in the kiai times, again just a personal thought. good idea, time to add storyboard (._.) b
- 02:32:453 (1,2,3,4,5) - Those are 1/8 beats, put playback ratio on 25%. yea but 1/8s at 208 bpm is kinda rly dumb and its already emphasized enough imo with the shape of the stream
- 03:01:732 (1,2,3,1,2,3) - Keep it on the screen. obscured by editor gui != offscreen
- 03:17:248 (1,1) - ¡Totally and abuse!, Please try to put a break right there... how about long slider art :]
- 03:36:593 (1) - Make it visible please, this can be considered as a "Hold Circle", and it's UNRANKABLE. but its not a hold slider(?) its just a 1/16 lol
- 03:52:728 (3) - Exagerated jump, doesn't accords with the song at all. ur right shiet
- 03:55:469 (1,2) - Fix flow, it plays horrible. i think it plays fine and playtesters havent said anything about that
- 04:42:199 (1) - It is really hard to read when you pass from Streamers from a short slider, please make it a spinner. i think this slider is fine, and i like it anyway
- 04:52:872 (1,2,3,4,1,2,3,1,1) - Leave it for the ranking screen. i need that 5 min drain time yo
- 04:55:252 (1) - ¿Why end a spinner right here 05:00:372?, ¿What is the point of?, ¿There's really a sound there? yea turn up to like 500% LO
Xexxar wrote:
ayyy
this mod has given me a lot to think about, so ill leave this in the grave while i comb through my map and revise stuff xdpishifat wrote:
hi uber told me to mod your map!! hello there
there's a lot of stuff here i think is okay. rhythm is solid, visuals are okay, and movement is comfortable pretty much all the time. there's some things you might want to think about if you're looking to get this beyond an okay map though:
the thing i see with a lot of difficult maps is how object placements don't relate to each other beyond bare minimum playability. like, sharp angles are comfortable, so anything within a sharp angle is treated as good enough, even if it isn't very polished in the bigger picture.
in your map, i can see the logic behind some placements beyond just comfort sometimes, but not always. for example,00:33:030 (1,2,1,2,1,2) - sliderbodies are in line with jumps, and overall spacing increases as the song's intensity does. you're presenting your ideas clearly, so it's good stuff.
what you should be thinking more about is how 00:34:184 (1,2) - could fit into that. placements you've got now play fine, but don't really form any recognizable pattern, making them seem random (even if you think they're not). 00:34:184 (1,2) - these could be less "random" by visually connecting to surrounding objects in some way.
for example, 00:34:328 (2) - could be equally spcaed between 00:33:463 (1,2) - . given how close the objects are together, it's easy to see their relation.
00:34:184 (1) - is far from any other objects though, so it's harder to clearly relate it. by reflecting the shape formed by 00:33:895 (1,2,2) - though, it's easy enough to see their relation
or you could relate them like this, or like this, or like this, and so on. there's unlimited ways to relate objects with each other
wow this is such a broad concept that ive been missing...
that's a lot of words to explain something simple, so i think you get it. try to make placements pretty much everywhere as clear as possible. the further apart objects are, the harder it may be to clearly relate them. for the most part, your calmer parts are okay about this, whereas it gets a lot messier when there's more density/spacing (for what should be obvious reasons now)
to make myself more clear, here's some examples of clear placements
02:52:357 (1,2,1,2,1,2) -
00:45:578 (1,2,3,4,5,6) -
these are solid
and here's some unclear placements:
02:41:684 (3,4,1,2,3,4,5,1,2,1) - compare what you've currently got to the same thing with clear relationships between objects
02:36:347 (2,3,4,1,2,1,2,1,2) - " "
these don't look like they've had as much thought put into them
by thinking about more is micro stuff, it'll affect the macro more than you'd expect !
aside from this whole rant^, there's not much else i ahve to complain about:
01:49:905 (3,4,5,6,7) - spacing emphasis seems kinda nonsense with 7 here. you probably already know how to handle that yea fixx
also confused about spacing emphasis leading into downbeats like 00:22:357 (6,1) - 00:24:088 (6,1) - . it's not like spacing like that is a bad thing, but you contradict it with like 00:29:280 (3,1) - 00:25:818 (7,1) - and so on all the time. i dont really get it get hmm ill make this more consistent
01:51:780 (1,2,3) - triples mapped to nothing are gross when they're not used to lead into a strong sound oh heck... then i'd have to change a lot
04:37:440 (1,1) - comboing mistake i assume oops
03:17:248 (1) - 04:42:199 (1) - try to like handle sliderslide/tick hitsounds here in a quiet way lol. jarring when compared to the song's near-silence oko
ok bye!! ok thanks!!