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Aya Sakamoto & Ruka Kawada - Oshichau Zo!!

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Topic Starter
hoLysoup
This beatmap was submitted using in-game submission on Wednesday, June 29, 2011 at 10:08:27 PM

Artist: Aya Sakamoto & Ruka Kawada
Title: Oshichau Zo!!
Source: Omamori Himari
Tags: Noihara Ami Koshimizu MMzz
BPM: 174
Filesize: 11670kb
Play Time: 04:32
Difficulties Available:
  1. Hard (4.63 stars, 535 notes)
  2. Insane (4.97 stars, 694 notes)
  3. MM's Taiko (4.89 stars, 1334 notes)
  4. Normal (2.66 stars, 279 notes)
Download: Aya Sakamoto & Ruka Kawada - Oshichau Zo!!
Information: Scores/Beatmap Listing
---------------
First map
pLease redownload if downloaded before 06/19/2011
Taiko Diff by MMzz
Skin -> Astom
Hope you guys like and appreciate it :)









First time playing withSB. Please forgive me... T_T
Huge thanks to Astom for letting me use skin & giving ideas for storyboarding.
Loads of thanks to: Sakura_Hana, Magicphoenix, Garven, Zelos, KuraiPettan, loveFantasy, Nymph, Kite, Tenshi-Nyan
... and loads more I can't name you all :)
Sakura
[Song Folder]
Mp3 bitrate is too high, you need to re-encode it to a max of 192 kbps. Go to this thread to learn how.
You need an approachcircle.png even if it's the default one from the template skin.
Why does soft-hitwhistle sound like a clap? wouldnt it have been better to use the custom hitsound for the whistle instead? XD but since you're already using them in this fashion i wont force you to change them.

[Recommendations]
If you're using a red line, dont use a green line afterwards, just apply all hitsound/volume/kiai changes to the red line, only exception is if it's a speed change, then you do need a green line.

[Storyboard]
Max rankable size for storyboard elements is 800x600 only exception to this is scrolling backgrounds which will allow to be longer in the dimmension they scroll at, however the other dimmension still cant be larger, so im afraid you have to resize a good chunk of your SB images. I do love the SB tho, and i at least appreciate the fact that you want to provide with better gaming experience to players with it, instead of being lazy like most of the other mappers.

[All difficulties]
Preview point is not set. To add a preview point go to the best spot in the song and go to Timing > Set Current Position as Preview Point.
Hmm i dont think this requires so many red lines but i cant bother timing this right now since i got to go soon, gladly would help you with timing tomorrow or on the weekend.
Red lines must be the same across all difficulties, remember that.

[Kiai]
Although Kiai is usually suggestions i strongly recommend you use these kiai sections.
KIAI 1: 01:04:569 - 01:20:948
KIAI 2: 02:24:568 - 02:40:947
KIAI 3: 03:36:292 - 03:52:671
KIAI 4: 03:58:361 - 04:14:740

[Insane]
Many silent 1/2 stacks in your slower sections feel that shouldnt be there... overmapped? and on that note, those slow sections need more hitsounds imo, yeah this map definitively needs more hitsounding.
00:45:259 (2,3,4,5) - This movement is kinda mean since in this pattern approach circles are hard to sightread.
01:58:189 (8) - I think some jumps instead of this repeat slider would fit better, if you do change please make that first note a new combo.
03:08:361 (7,8) - You can hadrly tell these are sliders.
It's really weird to have breaks in mid of kiai
I highly recommend you reduce max score unless you want to throw this difficulty for approval.

[Hard]
You should finish this diff at the same spot you finished Insane perhaps, or if anything shorten Insane? since Insane has a really gigantic score anyways.
03:21:809 (1,2,3,4,5,6) - Spacing should be made even with the timeline otherwise it turns confusing like these.
03:55:429 (1,2,3,4) - Hmm you cant really call that a jump, it's unintuitive, sooooo spacing error.

I could give more suggestions but these should do to get you started, since i dont have much time right now, however if you feel like it i could give you a more detailed mod tomorrow or this weekend, really like the song, and hope you put more effort into this map. Oh yeah, and you will need an easy if you want this ranked.
Good Luck!~
Topic Starter
hoLysoup
@Sakura Hana
I can't stress how grateful I am to have someone actually teach me all these things about mapping. Thanks so much in advance and it'd really be great and helpful if you are able to assist me on anything possible since I'm still new to this. I've been trying to get help from Modreqs channel but never didn't get any luck so thanks a lot. I guess I"ll begin by adjusting the first 4 adjustments you mentioned... and tbh, I have no idea the differences between the red and green line. Please teach me LOL. and also I have 2 problems I've encountered:

1) When I try to save for a new difficulty, persay normal, no matter how low I turn the song setup settings down to, the star rating is still 4.7 as shown above, how come?

2) For the insane diff, I feel that when the final chorus hits, the beat/timing feels off I have no clue why though. Please help me.

Oh yea, the only reason why all the diffs hardly has any hitsounds to them is because I have no idea which combination of sounds would make it sound good. That's why I only added hitsounds to the chorus sections, I need some suggestions on adding hitsounds.
Sakura

hoLysoup wrote:

@Sakura Hana
I can't stress how grateful I am to have someone actually teach me all these things about mapping. Thanks so much in advance and it'd really be great and helpful if you are able to assist me on anything possible since I'm still new to this. I've been trying to get help from Modreqs channel but never didn't get any luck so thanks a lot. I guess I"ll begin by adjusting the first 4 adjustments you mentioned... and tbh, I have no idea the differences between the red and green line. Please teach me LOL. and also I have 2 problems I've encountered:
Red lines are uninherited sections, they are used for BPM/Offset changes or when Time signature changes, the fact that you have so many uninherited sections is probably kind of a hint that your timing is wrong.
Green lines are inherited sections, they do NOT affect the BPM/Offset of the song and are mostly used to add hitsound/volume changes and sometimes slider speed changes as well or kiai (when it applies)


1) When I try to save for a new difficulty, persay normal, no matter how low I turn the song setup settings down to, the star rating is still 4.7 as shown above, how come?
First of all watch other people's Normals in ranked maps, look how they are mapped, then try to go for one, if star rating is still high, you're doing something wrong, star rating is based off note-density and a variety of other factors, add more breaks, space out your notes more (on the timeline) reduce the jumps and streams/triplets can help reduce star rating, although difficulty settings can reduce star rating, the map itself is what defines star rating, although it's kinda broken and can be wrong, specially in TV sized songs

2) For the insane diff, I feel that when the final chorus hits, the beat/timing feels off I have no clue why though. Please help me.
Sure i'll help you

Oh yea, the only reason why all the diffs hardly has any hitsounds to them is because I have no idea which combination of sounds would make it sound good. That's why I only added hitsounds to the chorus sections, I need some suggestions on adding hitsounds.
First of all try to check if the clap pattern applies (It's called clap pattern but sometimes goes very well with whistles or custom hitsounds as well, basically means adding your hitsound every 2nd and 4th beat), if you still have trouble hitsounding i'll be glad to help you out
I'm always up to helping others with their maps, i'll be rechecking this then and try to get an accurate timing for you, if it's really single-bpm as i'm expecting it wont be too hard.
Edit:
Ok timing is:
BPM 174.000
Offset 6647
I also took the liberty to show u all kiai sections i recommended in my previous post:

After fixing make sure you go to Timing and click on Resnap All Notes and Recalculate Slider Lengths

Also while checking i found out that SBwallpaper-531107.jpg is slowly moving to the right, and it's so slow that it appears to be uninentional.
and around 02:33:112 you have a BG pulse in reverse XD.

Adding a star since you're showing that you care about improving your map and also because of the nice storyboard

Edit 2: ok nvm i forgot i asked you to re-encode mp3 XD with the new mp3 just add +5 ms to all timing sections
Edit 3: In fact i'll also help you get some hitsound advice and more mods too XD
Shiro
As per Sakura_Hana's request.
I'm going to give you general tips rather than modding the map strictly, because saying "this is wrong this is wrong" is pointless if you don't know how to fix it. If you have any question, feel free to ask me in-game :)

! WARNING ! WALL OF TEXT AHEAD !

General
A general tip for your backgrounds: instead of keeping the original file name, just rename them to something simple (like bg.jpg or easy.jpg or something). That way, if you happen to need to change one, you just have to rename the new one after the same name, then re-load the map - you won't have to re-set the background in the editor.
No Source ?
Capitalize the title in the forum thread =p
I think you should force the cursor not to rotate. With the little ears, it looks bizarre to me, and I believe it'd be cuter if the ears were always going up.
Did you know you can set different Slider Velocities ? In the timing tab (F3), there's the Slider Velocity (aka SV) line. Use the arrows to increase or decrease the SV by 0,1, or hold control and click these arrows to increase or decrease by 0,01. Using different SVs for different difficulties is imo better.

Spacing
Distance Snap is your best friend. =p
People have different ideas about spacing. I don't know them all, so you can - and should - play other maps and try to understand what kind of spacing it uses, whether it makes sense to you or not... I'm going to explain my view, but remember: it is MY view and is absolutely not the ultimate truth that shall be followed forever. Before trying to re-think about the spacing of your map, or about the spacing for your next maps, try to see different spacings in other maps; don't just use the spacing I told you about without thinking.
First of all, and most importantly, the spacing has to respect the song. If the song is slow, a high spacing wouldn't make sense for instance. Spacing is what most players use to calculate the timing, so your spacing must be intuitive - if when you testplay a map, a spacing surprises you, it's probably wrong and should be changed. Spacing should also be consistent - at least within combos (hence the distance snapping help) - especially through the whole map. Switching between 0,9x and 1,1x spacing every combo is a bad thing for instance, but starting with 1,2x and switching to 0,8x after a break for no reason as well. There are things that play generally bad, despite looking like good ideas - you will learn them through mods and error.
There's probably more to say, but you will learn a lot from your errors and the mods received - or from mods for other maps, and from ranked maps.

Hitsounding
So many people neglect this aspect ;_;
Then again, this is a PERSONAL point of view.
Hitsounding is maybe one of the most important parts of mapping. After all this is a RHYTHM game, and hitsounds give the rhythm, and a big part of the flow of a map. Would you have fun playing a map without hitsounds ? Probably not. Would you have fun playing a map with every note being a clapfinishwhistle ? Probably not. Some songs call for lots of hitsounds, others call for few.
There is a... "generic" way of using hitsounds. This is what you should do first before trying more complicated patterns imo:
  1. Clap: this hitsound is generally used to highlight the rhythm. Basically, using a clap every second of fourth white tick (crappy picture to explain). There are more complicated clap patterns, but they don't work on every map.
  2. Whistle: this hitsounds is generally used to highlight high-pitched or important notes. It can be used as a softer replacement for clap (only for SOFT whistle). It can also be used to give a specific rhythm to the map, for example during streams.
  3. Finish: unlike its name... it is often used to start off comboes. Aside from that, there's no general use for this; its uses are very situational and depend a lot on the song.
The most important thing while hitsounding is to listen to the song. There are places where the usual clap patterns won't fit, or where finishes will sound too loud, etc... Then again, trial and error is what will make improve.

You're free to disagree with anything I wrote here. These aren't ORDERS, nor really "advice", but rather guidelines for you to think and make up your own patterns and habits. YOU are the one who can make up YOUR style - only consider other people's advice to improve it.


Also, there's a mentoring thing going on. You can choose a MAT or BAT to be your mentor - that is, the one you will ask questions to in priority. Read this thread if you are interested.

That's all I guess ? Remember that this is just my opinion, and feel free to talk to me in-game if you have any question.

PS: I did not re-read this to check for typos, so pardon me if you find some =p
Topic Starter
hoLysoup
@Sakura Hana:
K, I've adjusted the maps to the new timing settings and I fixed all the uninhereted sections now I just have 1 red line. :D Thanks for the timing. For the SBwallpaper-531107.jpg, it's supposed to be only moving vertically upwards LOL the tiny movement to the right is hardly noticeable so I'm just gonna leave it. I'm surprised you even caught that LOL.

@Odaril:
Thanks a lot for all the good tips and suggestions. I added sources, tags and capitalized the forum thread. As for the cursor I think it's rather fine that the cat-head cursor spins XD, sorry if that scares you. As for the different slider velocities, I'm aware of the possibility to adjust it and I think the setting I"m using right now is optimal. And finally, I think the rest is all good except for the hitsounds. I'm not done with fixing all the hitsounds for Hard and I think I'm done with the hitsounds for Insane. I guess I'm just gonna keep trial and error until I hit what sounds good. For the mentoring, I just really want to get at least this map ranked first cause it would be my first ranked map. After that I'll consider getting some mentors. Thanks :D

I've editted this for prolly the whole day today LOL I think I'm gonna leave things to tmr or something. That's it for now thanks loads Sakura_Hana, Odaril.

PS~ Can I please just do a 3star Normal and skip the Easy? LOL unless someone's willing to do an Easy diff, or else... not that I'm lazy, I've spent a long time on this bm both SB and everything. I just can't map anything Easy because it's... harder for me to map easy. ;)
Topic Starter
hoLysoup
k, I'm done with the Normal/Easy diff does that mean it can be ranked now? :O
Sakura
As Odaril pointed out, it is strongly recommended that you use different slider velocities for each difficulty, If all your difficulties are finished feel free to move this thread to "Pending Beatmaps" and start getting it modded to fix any errors or apply any suggestions to the beatmap set, after all errors have been fixed and all suggestions applied start looking for a purple name (Like Odaril and me =P) to get anything that's left over fixed then they will apply a bubble icon to your map, afterwards you need to look for a red name to get it ranked.
Magicphoenix
>=3
Topic Starter
hoLysoup
Thank you Magicphoenix, Sakura_Hana. ;)
Garven
Blame Sakura. :P

[General]
Is this set finished? Normal ends in an awkward spot and there are several timing sections and SB code being used later on... if it's not complete, then move this to WIP forums, please.

Something I am noticing here is that you have the same slider speed set for all of your difficulties. I recommend that you start with slower ones and build up the speed of the velocity as you increase in difficulty level. You can change these by hitting F3 and adjusting the speed from there. As it stands, Normal feels waaay too fast for 1.4 slider speed, and Insane only works as an Insane due to jumps rather than general mouse movement. I know it's essentially saying that you should remap, but I guarantee that it will increase the overall quality and playability of your map sets ten-fold.

The general patterns that I am seeing thus-far are quite good. You have a good feel for general map flow and decent rhythm use. I won't suspect that I will have many issues with how you map with these aspects - especially if you heed my advice and try remapping with the varying base slider speeds.

I do have one concern from general observation though: you have a lot of slider speed changes, and some of them don't quite fit with the general feeling of the song. Although there are times when the map demands a slow down, the majority of the time you want to use slider speed changes are due to intensity changes in the music itself. So if you have the same up-beat section in the music that's constantly going, it's really hard to justify a sudden .5x slowdown starting on a new phrase that's essentially the same thing as the previous section. Consistency is key.

I won't bother with SB/Skin things since it seems Sakura and Odaril have hit on those quite a bit already.

If you have any questions, feel free to contact me if I am online or send me a forum PM. Don't forget that there are many other people that you can ask for modding (your best bet is to ask directly in-game or try and luck out in the modding queue forums), and you can post your map in #modreqs for some visibility (tends to not generate many mods if your song isn't super-popular or you already have a good reputation for mapping, though)

Best of luck in building your beatmaps!
Topic Starter
hoLysoup

Garven wrote:

Blame Sakura. :P
No, I must thank Sakura for getting people to mod my map since I've been waiting all day yesterday from #ModReqs and Queues, and got no replies nor mods. ;)

[General]
Is this set finished? Normal ends in an awkward spot and there are several timing sections and SB code being used later on... if it's not complete, then move this to WIP forums, please.
It is finished. The reason why I ended it there is because I thought of beginners to osu! and remembered that they usually don't enjoy full length bms, that's why I decided to end after 2 choruses through the song. Or do you prefer maybe I end the bm for normal diff at 3:08:536??

Something I am noticing here is that you have the same slider speed set for all of your difficulties. I recommend that you start with slower ones and build up the speed of the velocity as you increase in difficulty level. You can change these by hitting F3 and adjusting the speed from there. As it stands, Normal feels waaay too fast for 1.4 slider speed, and Insane only works as an Insane due to jumps rather than general mouse movement. I know it's essentially saying that you should remap, but I guarantee that it will increase the overall quality and playability of your map sets ten-fold.
Done. I've adjusted the Normal diff slider settings and remapped the whole thing. Thank you.

The general patterns that I am seeing thus-far are quite good. You have a good feel for general map flow and decent rhythm use. I won't suspect that I will have many issues with how you map with these aspects - especially if you heed my advice and try remapping with the varying base slider speeds.
Thank you. :D

I do have one concern from general observation though: you have a lot of slider speed changes, and some of them don't quite fit with the general feeling of the song. Although there are times when the map demands a slow down, the majority of the time you want to use slider speed changes are due to intensity changes in the music itself. So if you have the same up-beat section in the music that's constantly going, it's really hard to justify a sudden .5x slowdown starting on a new phrase that's essentially the same thing as the previous section. Consistency is key.
Done. Thanks.

I won't bother with SB/Skin things since it seems Sakura and Odaril have hit on those quite a bit already.
So is all good? or does something look bad still??

If you have any questions, feel free to contact me if I am online or send me a forum PM. Don't forget that there are many other people that you can ask for modding (your best bet is to ask directly in-game or try and luck out in the modding queue forums), and you can post your map in #modreqs for some visibility (tends to not generate many mods if your song isn't super-popular or you already have a good reputation for mapping, though)

Best of luck in building your beatmaps!
Thanks :D
MMzz
Can I make a taiko diff for this please? >w< It's so cute~
Topic Starter
hoLysoup

MMzz wrote:

Can I make a taiko diff for this please? >w< It's so cute~
Sure, if you want :) I know right??? :D
MMzz
Topic Starter
hoLysoup

MMzz wrote:

Done :3
k, I've included it :)
Zelos
Okay before Sakura_Hana kills me

Folder Check:

Everything is fine here it seems.

Any mod post is a suggestion and can be freely ignored if you disagree

Storyboard:

I dont think that picture with all those anime girls in the lingeries (and some topless covering their boobs with theirs hands) is allowed. You should take a pic of it and ask Derek/Derekku in IRC if its allowed.

Normal:

I feel the need to mention this but more than 3 unique slider speeds are used in this diff

00:19:399 (4,1) - this space change doesnt really fit well. its also kind of bigely spaced(not sure how to say it) perhaps make them closer together?

00:21:123 (3,4) - this smaller spacing compared to the last bigely spaced notes. well uh i just dont recommend it, considering the spacing on the timing measure.

00:28:709 (4,1,2) - the timing between 4-1 changes once it hits 1-2 but it looks as the spacing remains the same. fix that somehow.

00:30:433 (3,4) - most would see this spacing as half note spacing because these notes are too close together considering their timing. fix that

00:50:778 (1,2,3,1) - these share the same spacing but not the same timing measure spacing. this would confuse normal players

00:55:605 (2,3,1) - ^^ pretty much the same thing in my last stated statement.

01:07:330 (1,2,3,4,5) - this kind of spacing change is hard to hit for Normal players.

01:09:399 (6,7,1,1) - ^^

01:17:330 (5,6,1) - ^^

01:18:364 (1,2) - these are really close considering the spacing inbetween them on the timing measure.

01:39:399 (4,1) - slightly hard to hit jump for normal players.

01:44:917 (4,1) - ^^

01:50:433 (4,1) - ^^this pattern seems to be the same i think. (not knocking the pattern just so you know)

01:54:226 (1,2,3) - timing wise these are pretty close together

02:10:778 (1,2,3) - these notes are too close together.

02:15:950 (3,1) - yikes big jump for a Normal.

02:19:054 (4) - you should probably new combo here. it would look neater in my opinion.

02:21:812 (7) - ^^

02:26:985 (4,1) - kind of a spacing error. too much space inbetween i think.

02:43:881 (9,1) - these are too close together considering previous notes.

Hard:

Your hp drain and overall difficulty rates are really low. you should consider making them higher.

00:16:991 (1,2) - too close together. You should move 1 to the left a a little bit.

00:23:026 (10,1) - ACK an unexpected jump for a Hard diff. its also kind of big considering the timing measure and the diff name being Hard.

00:27:164 (7) - you should make this slider perfectly horizontal.

00:27:164 (7,8) - kind of far apart. only a little bit.

00:34:405 (2,3,4,5,6) - an unusual spacing chance, try to fix this somehow?

00:56:302 (3,1) - a big jumpy for this kind of diff, and the speed of the song. you should decrease the jump distance somewhat.

00:59:060 (4,1) - ^^^

01:12:853 (1,2,3,4,5) - random spacing change, its kind of random.

01:21:302 (2,3) - omg these are barely audible. higher the volume please.

01:22:853 (2,3) - ^^

01:24:060 (2) - ^^

01:39:233 (1,2,3) - considering the recent spacing change, these are too close together.

01:39:750 (2,3,4) - spacing error, it doesnt match up with your spacing change or previous spacing error spacing change.

01:57:681 (2,3) - too close together considering the previous random half note jump.

02:16:302 (1,1) - it is rather a big jump considering its a hard diff.

02:19:060 (1,1) - ^^

02:19:060 (1,1) - considering the timing measure, these are too close together.

02:19:060 (1,1) - this quick spacing chance jump does not fit well in a hard difficulty.

02:42:681 (2,3,4) - same thing here ^^

02:44:578 (3,4,5,6) - random big spacing for half notes. these are kind of far apart.

02:45:095 (6,7) - these are too close together considering the big spacing previously.

03:22:853 (3,4,5) - Timing measure wise, 4 and 5 are the same distance as 3 and 4. that is a no no.

03:24:578 (7,8,1,1) - you should center these

03:30:784 (4) - insert a break after this note.

03:42:853 (2,3,4,5,6) - on the grid, these are the same space which is bad considering their location on the timing measure. fix that.

03:59:060 (3,4,5) - too close together on the grid.

04:07:336 (3,4,5,6) - rapid space change on a hard diff like this is not recommended. espescially hard.

04:21:129 (1,2,3) - these are not evenly spaced. try placing note 1 however much distance you want from 2, center them, copy and paste note 1 in the timing measure at the spot you want, flip that note horizontally, then remove the new combo if it started one.

Insane:

00:18:026 (3,4,5) - unequal spacing. it changes quite noticably.

00:21:129 (3,4,5,1) - unequal jump spacing.

00:33:371 (4,5,6) - spacing change again. fix that. its unequal.

00:37:509 (5) - you should new combo here.

00:43:371 (7,1) - too close together.

00:53:543 (2,3,4,5,6,7) - you should stack these properly with the slider endings directly under each other.

01:03:888 (1) - remove new combo here

01:04:578 (1,2,3,4,5,6,1,2,3,4,5) - rather obvious spacing change here. try to fix that.

01:10:440 (1,2,3,4,5) - you should center notes 3 and 4 under slider 2 and over slider 5.

01:13:371 (2,3,4) - there is a small spacing change among these notes and future notes. again try to fix.

01:23:715 (1,2) - these are too close together.

01:37:164 (4,5,6) - omg barely audible. you should higher the volume.

01:43:198 (1,2,3) - spacing change slightly. fix that.

01:48:026 (1,2,3,4) - omg barely audible. higher the volume.

02:19:060 (4) - you should move this slider over kind of like this http://osu.ppy.sh/ss/66260

02:23:888 (1) - remove new combo here.

02:25:440 (6,1) - even for insane this jump is kinda big.

03:03:198 (1,2,3,1) - stack these properly.

03:05:784 (1,2) - these are too close together.

03:42:853 (2,3,4) - obvious spacing change. you should fix that.

03:43:715 (5,6) - make slider 6 parallel with note number 5.

03:48:026 (8,9,10,1) - bad spacing change.

03:58:715 (3,4,5,6) - unequal spacing

04:02:336 (6,7,8,1,2,3) - uneven spacing.

04:19:922 (5) - new combo here

There is your mod.

_________________________

Tips

You should always use distance snap unless you are making a logical jump, logical anti-jump, or a logical pattern.

Don't change the distance snap randomly either. It seems you did in this map.

_________________________

That is it, I suppose you can have a star.

You have potential in mapping. It has just yet to explode in creativity yet. I can tell.

You MAY call me back for a recheck around 20 star priority. I prefer you contact me in a forum pm.

I wish you luck in this map!
Topic Starter
hoLysoup

Zelos wrote:

Okay before Sakura_Hana kills me
LOL thank you

Folder Check:

Everything is fine here it seems.

Any mod post is a suggestion and can be freely ignored if you disagree

Storyboard:

I dont think that picture with all those anime girls in the lingeries (and some topless covering their boobs with theirs hands) is allowed. You should take a pic of it and ask Derek/Derekku in IRC if its allowed.
Ok, I'll make sure I do so.
Normal:

I feel the need to mention this but more than 3 unique slider speeds are used in this diff
K, I've changed it to only 3
00:19:399 (4,1) - this space change doesnt really fit well. its also kind of bigely spaced(not sure how to say it) perhaps make them closer together?
Done.
00:21:123 (3,4) - this smaller spacing compared to the last bigely spaced notes. well uh i just dont recommend it, considering the spacing on the timing measure.
Done.
00:28:709 (4,1,2) - the timing between 4-1 changes once it hits 1-2 but it looks as the spacing remains the same. fix that somehow.
Done.
00:30:433 (3,4) - most would see this spacing as half note spacing because these notes are too close together considering their timing. fix that
Done.
00:50:778 (1,2,3,1) - these share the same spacing but not the same timing measure spacing. this would confuse normal players
Done.
00:55:605 (2,3,1) - ^^ pretty much the same thing in my last stated statement.
Done.
01:07:330 (1,2,3,4,5) - this kind of spacing change is hard to hit for Normal players.
Fixed.
01:09:399 (6,7,1,1) - ^^
Fixed.
01:17:330 (5,6,1) - ^^
Fixed.
01:18:364 (1,2) - these are really close considering the spacing inbetween them on the timing measure.
Fixed.
01:39:399 (4,1) - slightly hard to hit jump for normal players.
Fixed.
01:44:917 (4,1) - ^^
Fixed.
01:50:433 (4,1) - ^^this pattern seems to be the same i think. (not knocking the pattern just so you know)
Fixed.
01:54:226 (1,2,3) - timing wise these are pretty close together
Think it's alright.
02:10:778 (1,2,3) - these notes are too close together.
Fixed.
02:15:950 (3,1) - yikes big jump for a Normal.
Fixed.
02:19:054 (4) - you should probably new combo here. it would look neater in my opinion.
Fixed.
02:21:812 (7) - ^^
Fixed.
02:26:985 (4,1) - kind of a spacing error. too much space inbetween i think.
Shortened.
02:43:881 (9,1) - these are too close together considering previous notes.
Fixed.
Hard:

Your hp drain and overall difficulty rates are really low. you should consider making them higher.
Ok, I've raised it.
00:16:991 (1,2) - too close together. You should move 1 to the left a a little bit.
Alright, Fixed.
00:23:026 (10,1) - ACK an unexpected jump for a Hard diff. its also kind of big considering the timing measure and the diff name being Hard.
Fixed. Thank you.
00:27:164 (7) - you should make this slider perfectly horizontal.
Alright
00:27:164 (7,8) - kind of far apart. only a little bit.
ok
00:34:405 (2,3,4,5,6) - an unusual spacing chance, try to fix this somehow?
Alright, done.
00:56:302 (3,1) - a big jumpy for this kind of diff, and the speed of the song. you should decrease the jump distance somewhat.
Done.
00:59:060 (4,1) - ^^^
Done.
01:12:853 (1,2,3,4,5) - random spacing change, its kind of random.
Ok, Fixed.
01:21:302 (2,3) - omg these are barely audible. higher the volume please.
Fixed.
01:22:853 (2,3) - ^^
Fixed.
01:24:060 (2) - ^^
Fixed.
01:39:233 (1,2,3) - considering the recent spacing change, these are too close together.
Fixed.
01:39:750 (2,3,4) - spacing error, it doesnt match up with your spacing change or previous spacing error spacing change.
Alright fixed.
01:57:681 (2,3) - too close together considering the previous random half note jump.
Alright, fixed.
02:16:302 (1,1) - it is rather a big jump considering its a hard diff.
k shortened it.
02:19:060 (1,1) - ^^
Done.
02:19:060 (1,1) - considering the timing measure, these are too close together.
k, I've changed the position of them both.
02:19:060 (1,1) - this quick spacing chance jump does not fit well in a hard difficulty.
Samething.
02:42:681 (2,3,4) - same thing here ^^
ok, I've fixed this.
02:44:578 (3,4,5,6) - random big spacing for half notes. these are kind of far apart.
Alright I've shortened the spacing.
02:45:095 (6,7) - these are too close together considering the big spacing previously.
k fixed.
03:22:853 (3,4,5) - Timing measure wise, 4 and 5 are the same distance as 3 and 4. that is a no no.
Oh, oops Thanks fixed :D
03:24:578 (7,8,1,1) - you should center these
Done.
03:30:784 (4) - insert a break after this note.
Done.
03:42:853 (2,3,4,5,6) - on the grid, these are the same space which is bad considering their location on the timing measure. fix that.
thanks, Done.
03:59:060 (3,4,5) - too close together on the grid.
k, fixed.
04:07:336 (3,4,5,6) - rapid space change on a hard diff like this is not recommended. espescially hard.
Alright, Fixed.
04:21:129 (1,2,3) - these are not evenly spaced. try placing note 1 however much distance you want from 2, center them, copy and paste note 1 in the timing measure at the spot you want, flip that note horizontally, then remove the new combo if it started one.
alright, I've changed it thank you.
Insane:

00:18:026 (3,4,5) - unequal spacing. it changes quite noticably.
whoa, never realized thank you. fixed.
00:21:129 (3,4,5,1) - unequal jump spacing.
Fixed.
00:33:371 (4,5,6) - spacing change again. fix that. its unequal.
FIxed.
00:37:509 (5) - you should new combo here.
Alright done!
00:43:371 (7,1) - too close together.
Fixed.
00:53:543 (2,3,4,5,6,7) - you should stack these properly with the slider endings directly under each other.
Ok, I've done so.
01:03:888 (1) - remove new combo here
Fixed.
01:04:578 (1,2,3,4,5,6,1,2,3,4,5) - rather obvious spacing change here. try to fix that.
ok
01:10:440 (1,2,3,4,5) - you should center notes 3 and 4 under slider 2 and over slider 5.
ok
01:13:371 (2,3,4) - there is a small spacing change among these notes and future notes. again try to fix.
ALright, Fixed.
01:23:715 (1,2) - these are too close together.
Fixed.
01:37:164 (4,5,6) - omg barely audible. you should higher the volume.
Alright, I've added hitsounds to them.
01:43:198 (1,2,3) - spacing change slightly. fix that.
Alright I've fixed the whole chain.
01:48:026 (1,2,3,4) - omg barely audible. higher the volume.
Ok, I've added hitsounds to all
02:19:060 (4) - you should move this slider over kind of like this http://osu.ppy.sh/ss/66260
Alright, that looks fantastic. thanks a lot.
02:23:888 (1) - remove new combo here.
alright.
02:25:440 (6,1) - even for insane this jump is kinda big.
yea, I purposedlly placed that for the fun and entertainment of playing insane. :D
03:03:198 (1,2,3,1) - stack these properly.
Yea, I've done so. The weird thing is, everytime I've done so, whenever I test it, it's not stacked when I actually play. But when I go back to the grid, they're stacked perfectly. That point on the grid is like cursed or something, I don't even know. Anyway, just thought you might wanna know.
03:05:784 (1,2) - these are too close together.
Ok.
03:42:853 (2,3,4) - obvious spacing change. you should fix that.
Ok, I've actually fixed the whole chain.
03:43:715 (5,6) - make slider 6 parallel with note number 5.
Ok.
03:48:026 (8,9,10,1) - bad spacing change.
Alright, Fixed.
03:58:715 (3,4,5,6) - unequal spacing
Fixed.
04:02:336 (6,7,8,1,2,3) - uneven spacing.
Fixed.
04:19:922 (5) - new combo here
DONE!
There is your mod.
Omg, THANK YOU. So much, for your time. In japanese it's otsukare sama deshita. Thanks again.
_________________________

Tips

You should always use distance snap unless you are making a logical jump, logical anti-jump, or a logical pattern.

Don't change the distance snap randomly either. It seems you did in this map.

_________________________

That is it, I suppose you can have a star.
THanks!

You have potential in mapping. It has just yet to explode in creativity yet. I can tell.

You MAY call me back for a recheck around 20 star priority. I prefer you contact me in a forum pm.

I wish you luck in this map!
Oh wow, thank you so much for taking your time to mod. Kudosu for sure. :D
Kurai
Random mod hehe :P

General
- You don't need "Omamori Himari Aya Sakamoto Ruka Kawada" in the tags, there are already in the source and in the artist name, so the search engin can detect your map with these words without having them in the tags. So remove them in each difficulties.

Normal
- Raise the approach rate by 1 tick and it will be more readable.
00:37:502 (1,2) - As your map has a high BPM, I think that having two circles spaced just by 1/2 in the easiest difficulty will be confusing for new players, so change it into a slider would be better :p
00:59:054 (4) - This circle is far from the previous circle, a new combo mark would be nice
01:10:778 (1) - I think this slider sounds weird, I think it will be better if you do something like :
01:18:364 (1) - Add a clap onto the first reverse and onto the end ? :3
01:21:123 (2) - This note will follow the lyrics if you move it 1/2 earlier, and I think that will be really better to hear.
01:22:502 (1) - Same as the previous line
01:23:881 (4) - And this one too~ So if you fix you should have something like :
01:42:157 (2) - It will be less confusing if you don't stack this circle with the end of the slider
01:52:847 (4) - In my opinion, I think it will be nicer if you remove this slider and if you do something like http://puu.sh/1ekV instead
01:57:502 (4,5) - Same as 00:37:502 (1,2) (first line of the mod)
02:10:778 (1) - The end of this slider is 1/2 later than where it should end (in my opinion). So reduce it by 1/2 and it will fit the lyrics :p
02:13:536 (1) - This one too
02:38:019 (4) - Move 1 grid left
02:40:433 (1,2,3,4,5,6,7,8,9) - This part don't really fit the song :/ Try something like http://puu.sh/1el8 ?
- There are lot of spacing errors in this difficulty, The spacing must be constant in the easiest difficulty of a map. So, choose a "distance spacing value" and use the AImod (ctrl+shift+A) to detect where the spacing errors are, then, fix them c:
- Map all of the song as the others difficulties ? :/

Hard
00:40:267 (3) - Reduce this slider by 1/2 and move 00:41:129 (5) 1/2 earlier, it will be better in my opinion.
00:42:509 (7) - Reduce this slider by 1/2 to follow the vocal ?
00:50:612 (5,6,1) - I think this triplet is weird, it don't really fit this "slow" part. So, remove 00:50:612 (5,6) ?
00:53:543 (7,8) - The end of these slider are are snapped onto a blue tick, and blue ticks don't fit here, you should extand them by 1/4
00:56:302 (3) - Add new combo mark and remove the new combo mark onto 00:56:819 (1).
00:59:060 (4) - Add new combo mark and remove the new combo mark onto 00:59:578 (1).
01:00:095 (1,1,2,3,4) - This part sounds weird :/ Remove the spinner, add notes at 01:00:612 ; 01:00:784 ; 01:00:957 ; 01:01:129 ; and remove 01:01:474 (2). I think it's nicer like that. So you should have something like :
02:15:612 (4) - Add new combo mark
02:20:095 (1,1,2,3,4) - Do the same thing as 01:00:095 (1,1,2,3,4)
02:34:060 (6) - Add new combo mark
03:29:060 (1,1,2,3,4) - Do the same thing as 01:00:095 (1,1,2,3,4) and 02:20:095 (1,1,2,3,4)
03:57:164 - Add note ?
- In this difficulty, the spacing is very confused, the spacing should be always the same through the difficulty (or you can change it when the song becomes slower or faster or if you want to make a jump, but just in these cases.) . For exemple, the spacing between 00:23:198 (1,2,3,4,5,6,7) - and between 00:34:233 (1,2,3,4,5,6) - is not the same. So, I think you should replace all notes with a constant distance spacing value and change this value just when the song becomes slower or faster (and I don't think you need to do that in this map because when the song becomes slower, you have 0.75x timing sections, and the spacing will change automatically), disable the distance snap only if you want to make a jump.

MM's Taiko
04:28:200 (42) - This note is not correctly snapped
04:32:681 - End the kiai time here.

Insane
Arg, lower the overall difficulty by 1 tick please, 9 is too much.
00:40:440 (3) - This slider should start 1/2 earlier if you want to follow the vocal :/
00:42:509 (5) - And this one should ends 1/2 earlier
00:46:819 (2) - I think this slider is weird, In my opinion, it will be nicer if you remove it and if you add notes at 00:46:991 and 00:47:164
00:52:164 (4,5) - Too close from the end of the previous slider :/
01:00:095 (1,1,2,3,4) - This part sounds weird :/ Remove the spinner, add notes at 01:00:612 ; 01:00:784 ; 01:00:957 ; 01:01:129 ; and remove 01:01:474 (2). I think it's nicer like that. So you should have something like :
02:00:440 (3) - This slider should start 1/2 earlier if you want to follow the vocal :/
02:20:095 (1,1,2,3,4) - Do the same thing as 01:00:095 (1,1,2,3,4)
03:29:060 (1,1,2,3,4) - Do the same thing as 01:00:095 (1,1,2,3,4) and 02:20:095 (1,1,2,3,4)
- What I have said for spacing in Hard concern this difficulty too even if it's better :3

Ok, overall, your map is well-made and fun to play, but this unconsistant spacing bothered me and I think I'm not the only one who is bothered by this kind of spacings ;~;
And sorry if sometime I've wrote stuff confusedly, my english is not very good xD

Star + Kudostar ~
Good luck with your first map, if you have any questions, don't hesitate to send me a Forum PM or to PM me in-game :3
Topic Starter
hoLysoup

KuraiPettan wrote:

Random mod hehe :P
haha thanks a lot
General
- You don't need "Omamori Himari Aya Sakamoto Ruka Kawada" in the tags, there are already in the source and in the artist name, so the search engin can detect your map with these words without having them in the tags. So remove them in each difficulties.
Oh you're right, Thank you!
Normal
- Raise the approach rate by 1 tick and it will be more readable. ok, done.
00:37:502 (1,2) - As your map has a high BPM, I think that having two circles spaced just by 1/2 in the easiest difficulty will be confusing for new players, so change it into a slider would be better :p alright, done.
00:59:054 (4) - This circle is far from the previous circle, a new combo mark would be nice true, done.
01:10:778 (1) - I think this slider sounds weird, I think it will be better if you do something like :
good thinking, done!
01:18:364 (1) - Add a clap onto the first reverse and onto the end ? :3 sure
01:21:123 (2) - This note will follow the lyrics if you move it 1/2 earlier, and I think that will be really better to hear.
01:22:502 (1) - Same as the previous line
01:23:881 (4) - And this one too~ So if you fix you should have something like :
Yea for these sliders, I purposely chose the down beats so it's easier for new comers to hit because they're just getting use to the game, clicking and mouse movements...etc.
01:42:157 (2) - It will be less confusing if you don't stack this circle with the end of the slideralright fixed.
01:52:847 (4) - In my opinion, I think it will be nicer if you remove this slider and if you do something like http://puu.sh/1ekV instead yea I thought of that as well, however, I think I'll leave it cause it's easier for beginners to just stick to the same rhythm as previous rhythm.
01:57:502 (4,5) - Same as 00:37:502 (1,2) (first line of the mod) fixed
02:10:778 (1) - The end of this slider is 1/2 later than where it should end (in my opinion). So reduce it by 1/2 and it will fit the lyrics :p Again, I usually put everything on accented beat.
02:13:536 (1) - This one too
02:38:019 (4) - Move 1 grid left oops, fixed!
02:40:433 (1,2,3,4,5,6,7,8,9) - This part don't really fit the song :/ Try something like http://puu.sh/1el8 ?Yea that would be much better thanks. Fixed.
- There are lot of spacing errors in this difficulty, The spacing must be constant in the easiest difficulty of a map. So, choose a "distance spacing value" and use the AImod (ctrl+shift+A) to detect where the spacing errors are, then, fix them c: Alright thank you.
- Map all of the song as the others difficulties ? :/ Well, I thought that beginners usually don't enjoy playing full length songs that's why I decided to stop just 2 choruses through the song for Easy Diff.

Hard
00:40:267 (3) - Reduce this slider by 1/2 and move 00:41:129 (5) 1/2 earlier, it will be better in my opinion.
00:42:509 (7) - Reduce this slider by 1/2 to follow the vocal ? Yea for both of these, same thing about the hitting on down beats :D
00:50:612 (5,6,1) - I think this triplet is weird, it don't really fit this "slow" part. So, remove 00:50:612 (5,6) ? you're right, Done.
00:53:543 (7,8) - The end of these slider are are snapped onto a blue tick, and blue ticks don't fit here, you should extand them by 1/4 true, fixed it
00:56:302 (3) - Add new combo mark and remove the new combo mark onto 00:56:819 (1).
00:59:060 (4) - Add new combo mark and remove the new combo mark onto 00:59:578 (1). Oh, for these sliders I purposely made them different combo just for the multiple colours :D
01:00:095 (1,1,2,3,4) - This part sounds weird :/ Remove the spinner, add notes at 01:00:612 ; 01:00:784 ; 01:00:957 ; 01:01:129 ; and remove 01:01:474 (2). I think it's nicer like that. So you should have something like :
mm, I think it's alright. Besides the same thing happens right before so I might as well follow the same pattern.
02:15:612 (4) - Add new combo mark done.
02:20:095 (1,1,2,3,4) - Do the same thing as 01:00:095 (1,1,2,3,4) ^
02:34:060 (6) - Add new combo mark Done.
03:29:060 (1,1,2,3,4) - Do the same thing as 01:00:095 (1,1,2,3,4) and 02:20:095 (1,1,2,3,4)^
03:57:164 - Add note ? Oh yea sure
- In this difficulty, the spacing is very confused, the spacing should be always the same through the difficulty (or you can change it when the song becomes slower or faster or if you want to make a jump, but just in these cases.) . For exemple, the spacing between 00:23:198 (1,2,3,4,5,6,7) - and between 00:34:233 (1,2,3,4,5,6) - is not the same. So, I think you should replace all notes with a constant distance spacing value and change this value just when the song becomes slower or faster (and I don't think you need to do that in this map because when the song becomes slower, you have 0.75x timing sections, and the spacing will change automatically), disable the distance snap only if you want to make a jump.That's true, thanks loads! I've fixed lots of spacing differences throughout the song. But since it's Hard Diff, I'm still keeping some of the changes in spacing.

MM's Taiko
04:28:200 (42) - This note is not correctly snapped
04:32:681 - End the kiai time here.
I shall inform MMzz about this matter.
Insane
Arg, lower the overall difficulty by 1 tick please, 9 is too much. haha ok.
00:40:440 (3) - This slider should start 1/2 earlier if you want to follow the vocal :/ I think it's alright.
00:42:509 (5) - And this one should ends 1/2 earlier ^
00:46:819 (2) - I think this slider is weird, In my opinion, it will be nicer if you remove it and if you add notes at 00:46:991 and 00:47:164
Yea, it kinda bothers me too. Sure, thanks!
00:52:164 (4,5) - Too close from the end of the previous slider :/ Fixed!
01:00:095 (1,1,2,3,4) - This part sounds weird :/ Remove the spinner, add notes at 01:00:612 ; 01:00:784 ; 01:00:957 ; 01:01:129 ; and remove 01:01:474 (2). I think it's nicer like that. So you should have something like :
Same thing as mentioned on Hard Diff.
02:00:440 (3) - This slider should start 1/2 earlier if you want to follow the vocal :/ ^
02:20:095 (1,1,2,3,4) - Do the same thing as 01:00:095 (1,1,2,3,4) ^
03:29:060 (1,1,2,3,4) - Do the same thing as 01:00:095 (1,1,2,3,4) and 02:20:095 (1,1,2,3,4)^
- What I have said for spacing in Hard concern this difficulty too even if it's better :3
Yea, I've fixed a few spacing errors as well thank you soo much! The thing is, I want insane to be at least challenging even for the experienced players that's why there's mild spacing differences but they're not inconsistent. Everytime I use a different spacing, I'd use it in a chain of beats, or in a chorus or in some kind of pack instead of mixing 10 different spacing multipliers all at once. Thank you though. :D

Ok, overall, your map is well-made and fun to play, but this unconsistant spacing bothered me and I think I'm not the only one who is bothered by this kind of spacings ;~;
And sorry if sometime I've wrote stuff confusedly, my english is not very good xD
Thank you for your time to mod! Sorry for my mistakes in spacing. Dont' worry I'm bad at english as well.

Star + Kudostar ~
Good luck with your first map, if you have any questions, don't hesitate to send me a Forum PM or to PM me in-game :3
Kudosu for sure
MMzz
Topic Starter
hoLysoup
k I've included the newest one ;)
OnizukaEikichi
I'm so glad that i'm not the only fan of Omamori Himari in osu!
Star.
Topic Starter
hoLysoup

OnizukaEikichi wrote:

I'm so glad that i'm not the only fan of Omamori Himari in osu!
Star.
haha thank you! ;)
dudtonne
Nice map :D
Star
Topic Starter
hoLysoup

dudtonne wrote:

Nice map :D
Star
Thanks yoU! :D
Hellzero
Star~
Btw remove Omamori Himari in tags
Topic Starter
hoLysoup

Hellzero wrote:

Star~
Btw remove Omamori Himari in tags
Oops, thank you! and thanks for star ;)
XepherX3
Ok here goes...

first very nice Storyboard...

next

the mod

[General]
offset = 1.106
use the same offset on all difficulties
-
move all timing sections (excluding offset) -362 ms (do this by clicking in the timing setup on the 2nd time in the list and with shift click on the last then enter in the field on the left -362 and hit apply, don't forget to snap the hitcircles.

followed by

a star
Topic Starter
hoLysoup

XepherX3 wrote:

Ok here goes...

first very nice Storyboard...
thank you!
next

the mod

[General]
offset = 1.106 Actually, after playing around with the offset, I left it at 1,468 actually it feels right :D
use the same offset on all difficulties oh oops thank you
-
move all timing sections (excluding offset) -362 ms (do this by clicking in the timing setup on the 2nd time in the list and with shift click on the last then enter in the field on the left -362 and hit apply, don't forget to snap the hitcircles.

followed by

a star
thanks!
rayK
Nice map!

Star!
Topic Starter
hoLysoup

rayK wrote:

Nice map!
Thanks!
XepherX3

hoLysoup wrote:

XepherX3 wrote:

Ok here goes...

first very nice Storyboard...
thank you!
next

the mod

[General]
offset = 1.106 Actually, after playing around with the offset, I left it at 1,468 actually it feels right :D
use the same offset on all difficulties oh oops thank you
-
move all timing sections (excluding offset) -362 ms (do this by clicking in the timing setup on the 2nd time in the list and with shift click on the last then enter in the field on the left -362 and hit apply, don't forget to snap the hitcircles.

followed by

a star
thanks!
it feels late to me...i get way more 100s then using my offset...
try to pinpoint it while playing it on 25 speed or 50
that works for me
Topic Starter
hoLysoup

XepherX3 wrote:

it feels late to me...i get way more 100s then using my offset...
try to pinpoint it while playing it on 25 speed or 50
that works for me
It's actually dead on, I'm getting SS. Then again it's my own map so just in case, I'll ask more MAT/BAT to check it out. Thanks though!
OnizukaEikichi

Hellzero wrote:

Star~
Btw remove Omamori Himari in tags
Why? o_o
XepherX3
1.146 ms offset sounds really spot on here...try that out
Topic Starter
hoLysoup

OnizukaEikichi wrote:

Hellzero wrote:

Star~
Btw remove Omamori Himari in tags
Why? o_o
Oh cause it's already in the sources =)
gdeath
[Normal]
  1. 02:46:640 (4) - Hmm...keep it as secret for now. When you read the modding on Hard / Insane, will konw why i point this out.Lol
  2. Well, actually, I'm all fine with this diff. But only one issue should be kept in mind.
    Considering that this is a song with high bpm, I dont know whether MATs/BATs are fine with the spacing as they are a bit out of range.
  3. Hopefully, the way to go is all fine with you.

[Hard]
  1. 00:11:302 (4) - Have the volume lower. Volume 100% is too loud for finish. Try volume 70%
    and remove whistle, doesnt sound good with mixing hitsound here imo.
  2. 00:34:233 (1) - ^ (Finish volume 85%, a bit difference as above)
  3. 00:50:784 (1) - ^ (85%)
  4. 01:01:819 (4) - This one is nice~
  5. 01:15:612 (1) - No mix (just my feeling, you dont have to fix it and all above)
  6. 01:56:647 (4,5,6) - Looks spacing error, move them up a bit.
  7. 01:57:509 (1,2,3) - Same spacing and completely different rhythm...hmmm...If you could make the rhythm easier / more clear, it would be better. (just pick this issue out)
  8. 04:06:646 (2,3) - Spacing error, stack the double spacing with 04:07:336 (3,4)
  9. 04:06:129 (1,2) - ^
  10. 04:21:819 (3) - Agian...No mix.
[Insane]
  1. 01:48:715 (1,2) - The jump looks like a sudden death Lol and even has no new combo to highlight it.
  2. Well, Pls have look at my idea / suggestion below.
  3. ①.Selection scheme: 01:48:543 (4) - Set the slider with reversing once, and remove the note at 01:48:715 (1), then switch new combo at 01:48:888 (2)
  4. ②.01:48:715 (5) - Hide it in previous slider behind and remove new combo, then switch combo at 01:48:888 (2). (If you could narrow the range accordingly, It would look better)
  5. 02:13:888 (4) - New combo?( As you did the same thing at 02:10:784 (2,3,1,2,3), 4 circles & 1 slider, new combo was switched by the 3rd circle)
  6. 02:23:198 (6) - New combo and remove new combo at 02:23:888 (1) ( Because the slider at
  7. 02:23:888 (1) looks lonely.xD)
  8. 02:32:164 (7) - Would be better if you could swith combo in order to highlight the quadrangle jumpy.
  9. 02:34:060 (5) - New combo, you know why i point it out =)
  10. 03:19:750 (1,1) - The rhythm doesnt play well.
  11. Again, here is my idea / suggestion below.
  12. 03:20:267 (1) - Remove the slider and reverse the slider with 1 time at 03:19:750 (1), then add a circle at 03:20:778 ( pls note dont forget to adjust spacing during the revising process)
  13. 03:22:502 (2,3) - ^
  14. 03:58:026 (4,5,6,7,1) - spacing tiny error.(Move right a bit)
  15. 04:31:129 (4) - spacing tiny error.(Move up a bit)

Apart from those stuff, you made a good effort. Good luck!
/me shoots a star.
Topic Starter
hoLysoup

gdeath wrote:

[Normal]
  1. 02:46:640 (4) - Hmm...keep it as secret for now. When you read the modding on Hard / Insane, will konw why i point this out.Lol
  2. Well, actually, I'm all fine with this diff. But only one issue should be kept in mind.
    Considering that this is a song with high bpm, I dont know whether MATs/BATs are fine with the spacing as they are a bit out of range.
  3. Hopefully, the way to go is all fine with you.
Thank you so much for your time. Um, for the (4) are you talking about the fact that I ended the bm so early?? Cause I don't think beginners enjoy long bm's that's why I ended just 2 choruses into the song. Or else there's no other optimal time to end the song early. It's either I end it there or I have to map it through the full 4:21 length.


[Hard]
  1. 00:11:302 (4) - Have the volume lower. Volume 100% is too loud for finish. Try volume 70%
    and remove whistle, doesnt sound good with mixing hitsound here imo. done.
  2. 00:34:233 (1) - ^ (Finish volume 85%, a bit difference as above) done
  3. 00:50:784 (1) - ^ (85%) done.
  4. 01:01:819 (4) - This one is nice~ thanks
  5. 01:15:612 (1) - No mix (just my feeling, you dont have to fix it and all above) think it's alright.
  6. 01:56:647 (4,5,6) - Looks spacing error, move them up a bit. oh oops thanks a lot
  7. 01:57:509 (1,2,3) - Same spacing and completely different rhythm...hmmm...If you could make the rhythm easier / more clear, it would be better. (just pick this issue out) yea you're right. I combined them into a slider
  8. 04:06:646 (2,3) - Spacing error, stack the double spacing with 04:07:336 (3,4) fixed.
  9. 04:06:129 (1,2) - ^ fixed.
  10. 04:21:819 (3) - Agian...No mix.
I think this is alright.

[Insane]
  1. 01:48:715 (1,2) - The jump looks like a sudden death Lol and even has no new combo to highlight it. LOL yea but that's the fun in playing insane. I purposely placed it that way :)
  2. Well, Pls have look at my idea / suggestion below.
  3. ①.Selection scheme: 01:48:543 (4) - Set the slider with reversing once, and remove the note at 01:48:715 (1), then switch new combo at 01:48:888 (2)
  4. ②.01:48:715 (5) - Hide it in previous slider behind and remove new combo, then switch combo at 01:48:888 (2). (If you could narrow the range accordingly, It would look better) Your suggestion is awesome, but I just added a new combo at (2) so it'd be easier to see. And also I don't wanna reverse the tiny sliders cause it's too fast I might as well keep it all the same. Thanks for your suggestion though! :)
  5. 02:13:888 (4) - New combo?( As you did the same thing at 02:10:784 (2,3,1,2,3), 4 circles & 1 slider, new combo was switched by the 3rd circle) Ok, fixed.
  6. 02:23:198 (6) - New combo and remove new combo at 02:23:888 (1) ( Because the slider at
  7. 02:23:888 (1) looks lonely.xD) LOL I added the new combo there for the different colours :D guess the slider at 02:23:888 (1)'s gotta stay strong.
  8. 02:32:164 (7) - Would be better if you could swith combo in order to highlight the quadrangle jumpy. Done.
  9. 02:34:060 (5) - New combo, you know why i point it out =) Yup done.
  10. 03:19:750 (1,1) - The rhythm doesnt play well. I think it's alright.
  11. Again, here is my idea / suggestion below.
  12. 03:20:267 (1) - Remove the slider and reverse the slider with 1 time at 03:19:750 (1), then add a circle at 03:20:778 ( pls note dont forget to adjust spacing during the revising process)
  13. 03:22:502 (2,3) - ^ Yea I think it's good the way it is since the sliders are relatively short anyway.
  14. 03:58:026 (4,5,6,7,1) - spacing tiny error.(Move right a bit) Done.
  15. 04:31:129 (4) - spacing tiny error.(Move up a bit)
Fixed.


Apart from those stuff, you made a good effort. Good luck!
/me shoots a star.
Thanks a lot for your time to mod. :D kudosu
loveFantasy
hi~

[General]
- you need a approachcircle.png

[Normal]
- you should use regular spacing since this is the easiest diff in your mapset, your spacing is a bit crazy now
<00:11:295> (4) x:56 y:304
<00:14:054> (3) 1 grid right (Grid level 3)
<00:26:295> (1,2,3) make spacing the same
<00:38:192> (6) at least move to x:304 y:256
- why are you having KIAI section the lowest volume? expect +10%~15% volume during KIAI
<01:11:812> (4) x:376 y:152
<01:20:778> add a note, or you should rearrange spacing
<01:42:157> (2) stack with (1)
<01:54:226> (1-7) full rearranging of position please, at least 1.5x spacing
<02:26:295> (3) 2 grid right (Grid level 3)
<02:27:330> (1) x:184 y:96
<02:29:399> (4) x:112 y:280
<02:40:950> (1) don't stack, same to other (1) in this part

[Hard]
- you use 0.5x, 0.75x, 1.00x and 1.50x, only 3 SV in one diff is rankable
- again i don't like your spacing, but i'll leave those minor ones since this is [Hard]
<00:16:991> (1) delete note
<00:19:233> (5,6) increase spacing
<00:50:784> (1,2,3) (4,5,6) usually makes player angry on 1st play
<00:56:819> remove new combo
<00:59:578> ^
- remove whistle on those notes with clap+whistle on in this section? (like 01:18:026 (8) )
<01:19:571> add a note, or rearrange position
<01:20:095> smaller spacing (1,2) and stack (3,4,5)
<01:24:060> exchange starting/ending point and repeat 1 time
<01:25:950> (1,2,3) larger spacing
<02:16:302> new combo
<02:27:164> (4,5 6,7 1) orz spacing
<03:44:054> (7,8,9) volume down or change hitsound?
<03:46:991> (5,6,7,1) ^
<03:58:715> KIAI section start here?

[Insane]
<01:38:371> move hitsound to <01:38:536> (5) instead?
<03:08:026> (5) x:348 y:344 (7) x:256 y:216
<03:42:853> dislike, end at 03:43:019 and add a note at 03:43:192

star
Topic Starter
hoLysoup

loveFantasy wrote:

hi~
hello!
[General]
- you need a approachcircle.png
Done. Thank you.
[Normal]
- you should use regular spacing since this is the easiest diff in your mapset, your spacing is a bit crazy now
<00:11:295> (4) x:56 y:304 Done.
<00:14:054> (3) 1 grid right (Grid level 3)Done.
<00:26:295> (1,2,3) make spacing the sameDone.
<00:38:192> (6) at least move to x:304 y:256Done.
- why are you having KIAI section the lowest volume? expect +10%~15% volume during KIAI Fixed. Sorry bout that
<01:11:812> (4) x:376 y:152Done.
<01:20:778> add a note, or you should rearrange spacing Done.
<01:42:157> (2) stack with (1) Done.
<01:54:226> (1-7) full rearranging of position please, at least 1.5x spacing Done.
<02:26:295> (3) 2 grid right (Grid level 3) Done.
<02:27:330> (1) x:184 y:96 Done.
<02:29:399> (4) x:112 y:280 Done.
<02:40:950> (1) don't stack, same to other (1) in this part Done.

[Hard]
- you use 0.5x, 0.75x, 1.00x and 1.50x, only 3 SV in one diff is rankable Oh... ok, I fixed the only 0.5x part.
- again i don't like your spacing, but i'll leave those minor ones since this is [Hard]
<00:16:991> (1) delete note No.
<00:19:233> (5,6) increase spacing Done.
<00:50:784> (1,2,3) (4,5,6) usually makes player angry on 1st play LOL... my bad. Fixed.
<00:56:819> remove new combo Done.
<00:59:578> ^ Done.
- remove whistle on those notes with clap+whistle on in this section? (like 01:18:026 (8) ) I think this is fine.
<01:19:571> add a note, or rearrange position Done.
<01:20:095> smaller spacing (1,2) and stack (3,4,5)Done.
<01:24:060> exchange starting/ending point and repeat 1 time Done.
<01:25:950> (1,2,3) larger spacing Done.
<02:16:302> new combo I think this is ok
<02:27:164> (4,5 6,7 1) orz spacing LOl my bad. Fixed.
<03:44:054> (7,8,9) volume down or change hitsound? Done.
<03:46:991> (5,6,7,1) ^ Done.
<03:58:715> KIAI section start here? ok

[Insane]
<01:38:371> move hitsound to <01:38:536> (5) instead? Done.
<03:08:026> (5) x:348 y:344 (7) x:256 y:216 Done.
<03:42:853> dislike, end at 03:43:019 and add a note at 03:43:192 Oh, yea you're right, that's much better. thanks!

star
Thank you so much for your time to mod. Kudosu!
gdeath
Ahh, for 02:46:640 (4), actually I'm talking about hitsound mix issue. Sorry for having you misunderstand.
As for these comments on Normal, at first I felt the whole spacing / DS you're using is a bit big / hard for newplayers due to the high bpm,
even worry about its furture ranking process. But now I've already changed my idea. Coz I feel pretty fine with a few more try then.
Topic Starter
hoLysoup

gdeath wrote:

Ahh, for 02:46:640 (4), actually I'm talking about hitsound mix issue. Sorry for having you misunderstand.
As for these comments on Normal, at first I felt the whole spacing / DS you're using is a bit big / hard for newplayers due to the high bpm,
even worry about its furture ranking process. But now I've already changed my idea. Coz I feel pretty fine with a few more try then.
Ahh, I see. alright cool. Thanks a lot :)
Sakura

XepherX3 wrote:

1.146 ms offset sounds really spot on here...try that out
This is true, offset went off by a whole 1/1 (albeit a bit less) i wonder if i still had the old mp3 when i checked it again o.o
in either case yeah, this offset sounds good to me, you may use it

Just highlight all your timing sections and do -322 ms and before leaving the timing setup panel select (Scale to new timing) this will automatically move all notes by the same ms, just in case run AIMod afterwards to make sure nothing got unsnapped

Edit: http://osu.ppy.sh/ss/68562 This is proof enough that your offset got messed by a 1/1, rule of thumb kiai almost always should go on the long white tick (strong beat), considering the kiai i suggested is ending up 1 measure before and it still fits the song, then your offset is off by 1/1, as shown here http://osu.ppy.sh/ss/68565 this is the first real strong beat of the song, yet it's not landing on a long white tick, the stanza is starting 1/1 later than it should.

Edit 2: After aligning the white tick again, you'll notice that Xepher's offset is only a bit off by about 10/20 ms which would explain why you still get SS, since you're used your map's timing anyways probably, compared it off to the metronome, i agree with Xepher's timing, so i recommend you use that.

Hope that explanation was good enough to understand XD
Kuroneko-sHerald
I feel that something can be changed, but when I try to mod I don't find anything wrong :?

The only thing that I've noticed is that storyboard load go over 5,00 (around 5,37) from 00:50:456 - to 00:50:973 -
You should try to lower it.

Take a star ;)
Gabi
K i've been timing this for an hour or so, and whatever i do i keep getting the wrong offset, increasing or decreasing it, i still -15 or +15 too early (on top of that i SS it everytime), my mind is probably playing tricks on me. I have a feeling it needs more than one offset, but i don't really have any time to look at that right now.

I'll try to look at it again tomorrow, but for now, your whole map is unsnapped, you need to resnap it. You need to be carefull when changing the timing of your map, making sure that all the green lines and notes are correctly snapped.
Topic Starter
hoLysoup

Kuroneko-sHerald wrote:

I feel that something can be changed, but when I try to mod I don't find anything wrong :?

The only thing that I've noticed is that storyboard load go over 5,00 (around 5,37) from 00:50:456 - to 00:50:973 -
You should try to lower it.

Take a star ;)
Thank you so much :) And I've checked on the SB around the time indicated, I have no clue why it spiked up there at that point though. I asked Derekku about it and he said sometimes it calculates images enlarging and counts it in the load. So I think it's alright.


Gabi wrote:

K i've been timing this for an hour or so, and whatever i do i keep getting the wrong offset, increasing or decreasing it, i still -15 or +15 too early (on top of that i SS it everytime), my mind is probably playing tricks on me. I have a feeling it needs more than one offset, but i don't really have any time to look at that right now.

I'll try to look at it again tomorrow, but for now, your whole map is unsnapped, you need to resnap it. You need to be carefull when changing the timing of your map, making sure that all the green lines and notes are correctly snapped.
Thanks a lot for your time. And my bad about the whole map being unsnapped I didn't realize it when I did the offset change before. It's fixed now. Thank you!
LuPiiTa
:)
Topic Starter
hoLysoup

LuPiiTa wrote:

:)
thank you :)
Sakura
IRC modded

chatlog etc
19:03 <hoLysoup> : done uploadin
19:04 <hoLysoup> : I realized for a while when i do / np
19:04 <hoLysoup> : my link links people to peppy's map
19:04 <hoLysoup> : that's why no one from #modreqs modded it
19:15 <Sakura_Hana> : ok first of all please reduce stack leniency on [Insane] to 5
19:16 <Sakura_Hana> : basically around here http://puu.sh/1jFM
19:16 <Sakura_Hana> : the current stack leniency is making many slider stacks look ugly as hell in gameplay XD
19:16 <hoLysoup> : what exactly does stack leniency do?
19:18 <Sakura_Hana> : or just return it to 7 i just realized that you just didnt stack notes well ROFL
19:18 <Sakura_Hana> : but 7 is the default
19:18 <hoLysoup> : LOl k... but what does stack leniency mean?
19:18 <hoLysoup> : or do?
19:18 <Sakura_Hana> : stack leniency affects the stacking of notes in game you WONT see a difference in editor
19:19 <hoLysoup> : so if you stack 50 beats at 1 location on high stack leniency what would happen/
19:19 <Sakura_Hana> : you would see the first beat at the top left
19:19 <Sakura_Hana> : and start working diagonally to the point where the beats were at
19:20 <hoLysoup> : so if it's low stack leniency it'd all be at the exact location?
19:20 <Sakura_Hana> : that would be on stack leniency 0, beats need to stack, so stack leniency 0 is unrankable, however using
19:20 <Sakura_Hana> : too high stack leniency will make beats stack when they arent supposed to
19:21 <Sakura_Hana> : since stacking moves the beats a bit to the top left it will make patterns look ugly
19:22 <hoLysoup> : good stuffs
19:22 <Sakura_Hana> : your spacing on [Insane] is inconsistent too, i dont mind jumps but try to keep your spacing the same
19:22 <Sakura_Hana> : throughout the whole difficulty with the exception of jumps
19:23 <Sakura_Hana> : dont use slider speed changes to increase spacing there are other options for that, the 1st is distance
19:23 <Sakura_Hana> : snap (hold alt and move the thingy at the top right) and the second is scale by
19:24 <hoLysoup> : yea I only use distance snap
19:24 <Sakura_Hana> : 00:59:069 (1,1) - Make these 2 in the same combo
19:24 <Sakura_Hana> : yeah but the spacing is irregular
19:25 <hoLysoup> : oh I do the different combos on those for the colours
19:25 <hoLysoup> : and well
19:25 <Sakura_Hana> : 00:56:310 (4,1) - Swap new combo
19:25 <hoLysoup> : gaining back the hp
19:25 <Sakura_Hana> : and No, dont do new combo for the colors
19:25 <hoLysoup> : why?
19:25 <hoLysoup> : it also helps regen hp back
19:25 <Sakura_Hana> : it screws up hp calculations if you put too many new combos
19:25 <hoLysoup> : but it's only at that part
19:26 <hoLysoup> : I don't do it anywhere else
19:26 <Sakura_Hana> : if you need to regain hp back, then your hp drain is too high, otherwise players need to be good enough
19:26 <Sakura_Hana> : to not need that healing
19:26 <Sakura_Hana> : 01:03:207 (6,7,1) - put the new combo on (6) instead.
19:27 <Sakura_Hana> : now here's what i mean by irregular spacing
19:27 <Sakura_Hana> : 01:04:586 (1,2,3,4) - These notes here are 1/2 apart in the timeline
19:27 <Sakura_Hana> : 01:05:793 (1,2,3,4) - These one here are 1/2 apart too but are spaced wider
19:27 <Sakura_Hana> : (6) to (1) is a jump so that one is ok
19:28 <Sakura_Hana> : 01:07:345 (1,2,3,4,5) - and here spacing decreases, however not like the 1st one although it's the same
19:28 <Sakura_Hana> : pattern
19:28 <Sakura_Hana> : 01:08:207 (6,7) - Spacing decreases here again
19:29 <Sakura_Hana> : 01:08:551 (7,8) - and increases here again
19:29 <Sakura_Hana> : see what i mean by irregular spacing XD
19:29 <hoLysoup> : can I just leave that?
19:29 <Sakura_Hana> : 01:10:448 (1,2,3,4,5) - I dont mind this one since it's harder to make these sliders pretty without that
19:29 <Sakura_Hana> : distance
19:29 <hoLysoup> : please?
19:30 <Sakura_Hana> : the 1st incrase, i dont see a reason why not leave that, but the 2nd one is just awkward
19:30 <Sakura_Hana> : actually just increase the spacing here 01:04:586 (1,2,3,4,5) -
19:30 <Sakura_Hana> : by about 1 grid between each note
19:31 <Sakura_Hana> : to make it consistent with the next section
19:31 <Sakura_Hana> : 01:08:551 (7) - Move this one 1 grid up and 1 grid left to fix the spacing inconsistence here between 6,7
19:31 <Sakura_Hana> : and 7,8
19:32 <hoLysoup> : k
19:33 <Sakura_Hana> : can you update what you have so far?
19:33 <hoLysoup> : ]all the fixes you mentioned cept the combos
19:33 <hoLysoup> : :)
19:33 <Sakura_Hana> : i mean standard submit so i can see the changes myself
19:33 <hoLysoup> : oh yea that reminds me
19:33 <hoLysoup> : what's the difference
19:33 <hoLysoup> : between standard and full?
19:34 <Sakura_Hana> : Full submit submits all files in the folder
19:34 <hoLysoup> : submit
19:34 <Sakura_Hana> : Standard Submit only submits the .osu files
19:34 <Sakura_Hana> : a.k.a the diffs
19:34 <hoLysoup> : ...
19:34 <hoLysoup> : ..guess i've been wasting my time all this time..
19:34 <hoLysoup> : anyway
19:34 <hoLysoup> : now I know
19:35 <Sakura_Hana> : standard is only needed when you change things like mp3 or storyboard
19:35 <hoLysoup> : you mean full?
19:35 <Sakura_Hana> : yeah i mean full
19:35 <Sakura_Hana> : woops XD
19:35 <Sakura_Hana> : but standard is when you only change notes and stuff
19:35 <hoLysoup> : k it's done
19:35 <Sakura_Hana> : since .osu files are small it takes way less time
19:36 <Sakura_Hana> : oh yeah no wonder this was looking weird... however i need to ask a BAT something, lemme check
19:36 <Sakura_Hana> : something
19:36 <hoLysoup> : huh?
19:36 <hoLysoup> : kk..
19:37 <hoLysoup> : I have no clue what you just said really meant LOl
19:37 <Sakura_Hana> : no there's just something i need to ask coz im not sure about the rankability of something
19:37 <hoLysoup> : :(
19:38 <Sakura_Hana> : there's another spacing incoherence here 00:08:896 (1,2,3,4) - with 00:16:483 (2,3,4,5,6,7) - here too
19:38 <Sakura_Hana> : 00:16:483 (2,3,4,5,6,7) - reposting for it to relink lol
19:39 <Sakura_Hana> : see how in the 1st example the 1/2s are closer than in the 2nd one?
19:39 <Sakura_Hana> : that is just confusing, you need to either space out the 1st more or space the 2nd less
19:40 <hoLysoup> : done
19:42 <Sakura_Hana> : 00:22:517 (4) - I dont see what this slider is supposed to be following as the combo itself seems to be
19:42 <Sakura_Hana> : following the vocals, i recommend you remove this slider and put a note in it's place instead in the
19:42 <Sakura_Hana> : middle of the triangular jumps
19:42 <Sakura_Hana> : also these jumps could be spaced out a bit more
19:43 <hoLysoup> : that (4) is more
19:43 <hoLysoup> : smooth I guess?
19:43 <hoLysoup> : when I leave it as a small slider
19:43 <hoLysoup> : and it adds to the fun of insane
19:44 <Sakura_Hana> : http://osu.ppy.sh/ss/69245 how does this option look to you
19:44 <Sakura_Hana> : still could be a little bit better i guess but w/e i wasnt trying enough for symmetry
19:44 <hoLysoup> : yea cuase it's too fast at that time
19:44 <hoLysoup> : so I decided to leave it like that
19:45 <hoLysoup> : also small slider sounds better
19:45 <Sakura_Hana> : hmmm ok
19:46 <Sakura_Hana> : 00:23:379 (1,2,3,4,5,6) - spacing is completely irregular in this combo, (space out 2,3 more)
19:46 <Sakura_Hana> : and brb
19:48 <Sakura_Hana> : ok im back
19:48 <hoLysoup> : done
19:48 <hoLysoup> : dinner?
19:48 <hoLysoup> : have a nice dinner
19:49 <Sakura_Hana> : aditionally 00:24:414 (5,6) - space these 2 more, see these are spaced 1/2 away on the timeline but
19:49 <Sakura_Hana> : they are almost the same on the playfield?
19:49 <Sakura_Hana> : i mean 1/1 away on the timeline
19:49 <Sakura_Hana> : while the rest is 1/2
19:49 <hoLysoup> : yea fixed as well
19:49 <Sakura_Hana> : 00:25:620 (1,2,3,4,5) - Awkward position for a jump
19:50 <Sakura_Hana> : you shouldnt have a problem jumping from (6) to (1) since that's a good jump spot
19:50 <Sakura_Hana> : however
19:50 <Sakura_Hana> : 00:25:965 (3,4) - This jump is really unintuitive
19:50 <hoLysoup> : fixed
19:51 <Sakura_Hana> : ok update for now and i'll see how's it going
19:51 <Sakura_Hana> : and by that i mean submit of course
19:51 <hoLysoup> : done
19:52 <Sakura_Hana> : 00:23:551 (2,3) - You spaced these too much now D:
19:52 <hoLysoup> : yea
19:52 <hoLysoup> : that was
19:52 <hoLysoup> : intended
19:52 <hoLysoup> : :O
19:53 <Sakura_Hana> : oh yeah, more like 6 is still too close
19:53 <hoLysoup> : which 6?
19:53 <Sakura_Hana> : 00:24:414 (5,6) -
19:53 <hoLysoup> : still too close?
19:53 <hoLysoup> : I think it's fine
19:53 <Sakura_Hana> : i mean, this spacing is X_X
19:53 <hoLysoup> : consider this is a high bpm song
19:54 <Sakura_Hana> : you know, just turn on distance snap and space those notes with that on
19:55 <Sakura_Hana> : oh wait nvm i confused myself orz, it's (4,5) slightly too close to 3
19:55 <Sakura_Hana> : and i still see 00:25:965 (3,4) - jumping?
19:56 <hoLysoup> : I've shortened it to make
19:56 <Sakura_Hana> : problem is that it's not a good spot for a jump
19:56 <hoLysoup> : 3,4 the same distance as 5, `
19:56 <hoLysoup> : 1
19:56 <hoLysoup> : k FINE i'll shorten it more
19:57 <Sakura_Hana> : normally that's fine, however, you should keep the same distance as the previous combo
19:57 <Sakura_Hana> : and 5,1 can be a jump
19:57 <hoLysoup> : yea it's not :O
19:57 <Sakura_Hana> : actually nvm that isnt a good jump spot
19:57 <Sakura_Hana> : XD
19:58 <Sakura_Hana> : the jumps afterwards are ok tho
19:58 <Sakura_Hana> : also 00:27:172 (3) - new combo here since these are jumps due to vocal accents
19:59 <Sakura_Hana> : in fact you vould space them further if you wanted
19:59 <Sakura_Hana> : they are good excuses for jumps
19:59 <hoLysoup> : uuploaded
20:00 <Sakura_Hana> : why do you insist on jumping here 00:25:965 (3,4)
20:00 <Sakura_Hana> : 00:25:965 (3,4) - i mean
20:00 <hoLysoup> : LOL does that even count as a jump?
20:01 <hoLysoup> : with that small distance?
20:01 <hoLysoup> : I'm sure high level players don't even see that as a jump
20:01 <Sakura_Hana> : yeah, you see the player's clicking on 1,2,3
20:01 <Sakura_Hana> : the song itself isnt changing why would he need to jump to click on 4
20:01 <Sakura_Hana> : also i think 5 should be new combo
20:02 <hoLysoup> : k fine I'll most them closer
20:02 <hoLysoup> : does that warm your heart?
20:02 <Sakura_Hana> : you dont get what i mean yet XD
20:02 <Sakura_Hana> : put (4) on the same stack as 1,2,3
20:02 <Sakura_Hana> : that's what i mean :V
20:02 <hoLysoup> : oh
20:02 <hoLysoup> : why didn't you just say so LOL
20:03 <hoLysoup> : even then
20:03 <Sakura_Hana> : oh wait nvm
20:03 <hoLysoup> : that wouldn't be fun
20:03 <Sakura_Hana> : that makes even less sense, so let's leave it as is, since you dont seem to want to decrease the spacing
20:03 <Sakura_Hana> : in either case i think 4 would need to be NC (that means new combo)
20:03 <hoLysoup> : naw that's too short of a combo
20:03 <hoLysoup> : :/ imo
20:04 <hoLysoup> : + the triangular jump right after is a new combo
20:04 <Sakura_Hana> : vocal pattern raises pitch, imo that's hint enough a NC should be there
20:04 <hoLysoup> : so it's alright
20:04 <Sakura_Hana> : if you want a long combo remove 00:25:621 (1) - this new combo XD
20:05 <hoLysoup> : nah it's ok
20:05 <Sakura_Hana> : that does make more sense
20:05 <Sakura_Hana> : hmm ok
20:05 <Sakura_Hana> : 00:29:069 (3,4,5) - Space these 3 out a bit more (move 6 as well so it doesnt unstack from (5) i think 1
20:05 <Sakura_Hana> : grid more spacing between each should suffice
20:06 <Sakura_Hana> : or not, gah i dont even know what im seeing anymore weeee
20:06 <hoLysoup> : kk
20:06 <hoLysoup> : it's ai
20:06 <hoLysoup> : you prolly didn't sleep well did you
20:06 <Sakura_Hana> : 00:30:965 (3) - Select this and press ctrl+r
20:07 <Sakura_Hana> : 00:31:483 (4) - New combo to hint this jump pattern
20:07 <hoLysoup> : sure why not
20:08 <Sakura_Hana> : compare the spacing 00:33:379 (4,5,6) - here with
20:08 <Sakura_Hana> : 00:34:241 (1,2,3) - here (mainly 1,2)
20:09 <Sakura_Hana> : a.k.a move 2 closer to 1 without losing the spacing towards 3
20:09 <hoLysoup> : yea just say it directly next time
20:09 <hoLysoup> : it's clearer
20:09 <hoLysoup> : ;)
20:10 <Sakura_Hana> : nah im saying it like that so u get used to what people will usually tell you when they dont explain things
20:10 <Sakura_Hana> : most of the time they will say "spacing"
20:11 <Sakura_Hana> : 00:35:103 (5,6,7,8) - not stacked properly, to fix highlight 6,7,8 and then hold Alt and go to the top right
20:11 <Sakura_Hana> : where it says "Distance spacing" and move the bar the left so that it says 0.0x then disable grid snap
20:11 <Sakura_Hana> : and enable distance snap and move them and they'll automatically stack at the slider end
20:12 <Sakura_Hana> : it's a little trick i learned to stack notes to slider ends since slider ends are usually not snapped to the
20:12 <Sakura_Hana> : grid
20:13 <hoLysoup> : k
20:13 <hoLysoup> : done
20:13 <Sakura_Hana> : 00:35:965 (1,2,3,4) - Move these 2 grids to the left to fix spacing
20:14 <hoLysoup> : done
20:14 <Sakura_Hana> : k upload what you have for now
20:15 <hoLysoup> : donedone
20:16 <Sakura_Hana> : 00:39:758 (5,1) - Switch new combo, because the new vocal sentence starts on 5 not 1
20:17 <hoLysoup> : done
20:17 <Sakura_Hana> : 00:41:827 (1,2,3,4,5,6,7) - This is a pretty slow section of the song which doesnt justify these jumps,
20:17 <Sakura_Hana> : they are even larger than the ones in kiai that i mentioned earlier, i recommend you reduce the distance
20:17 <Sakura_Hana> : between 1,2,3,4,5
20:19 <hoLysoup> : it's more entertaining that way
20:19 <Sakura_Hana> : "more entertaining" =/= "makes more sense" tho
20:19 <Sakura_Hana> : remember a map must be made with the song in mind
20:19 <hoLysoup> : yea but it wouldn't be insane or anything challenging if everything followed logic
20:20 <Sakura_Hana> : there are other ways to make your map challenging AND make sense with the song
20:20 <hoLysoup> : yea true
20:20 <hoLysoup> : but I think that flower's fine
20:20 <Sakura_Hana> : but as i said, this section feels softer/slower
20:20 <Sakura_Hana> : would make more sense for the spacing to be actually shorter
20:21 <Sakura_Hana> : 00:49:241 (1,2,3) - These jumps are fine tho
20:21 <hoLysoup> : true, but I'd like to leave it that way
20:21 <Sakura_Hana> : hmmm ok but dont complain if other modders tell you to reduce the spacing
20:21 <hoLysoup> : kk
20:22 <Sakura_Hana> : 00:50:103 (4) - New combo
20:22 <Sakura_Hana> : i hope i dont need to explain why XD
20:22 <hoLysoup> : sure
20:22 <hoLysoup> : why not
20:23 <Sakura_Hana> : 00:55:276 (1,2) - Switch new combo (that means make 2 the new combo and remove new combo from
20:23 <Sakura_Hana> : 1)
20:23 <hoLysoup> : done
20:25 <Sakura_Hana> : 00:55:620 (2,3,4) - Spacing is irregular, however (4)'s position cant be moved for the sake of symmetry i
20:25 <Sakura_Hana> : recommend you instead put (3) on the other side and position it so that the spacing between 2,3 is the
20:25 <Sakura_Hana> : same as 3,4 (might be 1,2 and 2,3 for you since you should have changed combos)
20:26 <Sakura_Hana> : 01:01:827 (4,5,6,7,1) - Put all these in their own combo
20:27 <Sakura_Hana> : 01:04:586 - Resnap kiai
20:27 <Sakura_Hana> : by that i mean go to the timing section that starts this kiai, while positioned in here and select "Use
20:27 <Sakura_Hana> : current time"
20:28 <hoLysoup> : does it really make a difference if kiai isn't on the tick?
20:28 <Sakura_Hana> : yeah, because of the star fountain
20:28 <Sakura_Hana> : star fountain starts on the green line, not on the 1st tick it sees
20:28 <hoLysoup> : wait huh?
20:28 <hoLysoup> : what's star fountain?
20:28 <Sakura_Hana> : it needs to start exactly on the tick, coz otherwise it would look weird that kiai starts before you hit the
20:28 <Sakura_Hana> : note
20:29 <Sakura_Hana> : http://osu.ppy.sh/ss/69251 look at both sides
20:29 <Sakura_Hana> : that's the star fountains
20:29 <Sakura_Hana> : brb again, while i do that, you should probably resnap all kiai start/ends
20:32 <Sakura_Hana> : ok im back
20:32 <Sakura_Hana> : so how is it going did you resnap all kiai?
20:33 <hoLysoup> : so tell me why I don't see a star fountain...?
20:33 <Sakura_Hana> : i dont know?
20:34 <Sakura_Hana> : star fountains are supposed to show up, not sure if low end pcs dont get them or what
20:34 <hoLysoup> : LOL naw don't worry it's not my pc sucks for sure
20:34 <hoLysoup> : I just don't see the fountains
20:34 <hoLysoup> : acutally
20:34 <hoLysoup> : I've never even seen them
20:35 <hoLysoup> : cept when I load up osu! on the main page
20:35 <Sakura_Hana> : it must be something on the options lol
20:35 <Sakura_Hana> : those are star fountains too
20:35 <hoLysoup> : that's why i didn't know what you were talking about
20:35 <hoLysoup> : oh and yea
20:35 <hoLysoup> : i fixed the kiais
20:35 <Sakura_Hana> : ok update imma recheck up until that spot
20:37 <hoLysoup> : omg this is very unfortunate
20:37 <Sakura_Hana> : ?
20:37 <hoLysoup> : I've never had star fountain
20:37 <hoLysoup> : now I feel left out
20:37 <hoLysoup> : all I get is flashing sliders
20:37 <hoLysoup> : and beats
20:37 <Sakura_Hana> : its probably something on the options
20:37 <Sakura_Hana> : my osu!'s all flashy like and stuff anyways
20:37 <hoLysoup> : or maybe it's the skiN..................
20:37 <hoLysoup> : No.
20:38 <hoLysoup> : this.
20:38 <Sakura_Hana> : no it cant be the skin, otherwise i wouldnt see them either
20:38 <hoLysoup> : anyway go on
20:38 <Sakura_Hana> : yeah did you upload?
20:38 <hoLysoup> : yea
20:40 <Sakura_Hana> : 01:09:069 (1,2) - Include these 2 in the previous combo, might want to reverse them too
20:40 <Sakura_Hana> : nah, no need to reverse, but yeah include them in the previous combo
20:41 <Sakura_Hana> : 01:14:069 (6) - New combo
20:41 <Sakura_Hana> : 01:19:069 (1,2) - Switch new combo
20:41 <hoLysoup> : done done
20:42 <Sakura_Hana> : 01:20:620 (1) - Remove new combo
20:42 <Sakura_Hana> : 01:25:793 (1,2) - Switch new combo
20:43 <Sakura_Hana> : as for those 3 notes, they would fit better as jumps
20:43 <hoLysoup> : done
20:44 <Sakura_Hana> : http://osu.ppy.sh/ss/69255 How does this jump formation for those 3 notes looks to you
20:44 <hoLysoup> : actually i did a flip triangle
20:45 <hoLysoup> : so yea done
20:45 <Sakura_Hana> : well basically all i did was put the 1st note somewhat close but lower down from the last combo, then
20:45 <Sakura_Hana> : the other up in the middle and the 3rd was a mirror of 1
20:45 <hoLysoup> : btw how do you take these temporary screenshots?
20:45 <Sakura_Hana> : but sure ok, update so i see how's it going
20:45 <Sakura_Hana> : shift+f12
20:45 <hoLysoup> : and it gets posted as well?
20:45 <Sakura_Hana> : yeah it automatically opens in the browser
20:46 <hoLysoup> : this game owns.
20:46 <hoLysoup> : done
20:47 <hoLysoup> : then how did you take those cut off ones where you're only showing somethign specific?
20:47 <Sakura_Hana> : those are with a program called puush created by peppy as well
20:48 <Sakura_Hana> : anyways 01:26:310 (2,3) - ctrl+r as it doesnt make much sense for 1,2 to be longer than 2,3
20:49 <hoLysoup> : k i made them equal i think
20:49 <Sakura_Hana> : with ctrl+r they should be equal
20:50 <Sakura_Hana> : 01:37:517 (7,1) - Switch new combo
20:51 <Sakura_Hana> : 01:49:586 (1) - Remove new combo
20:51 <Sakura_Hana> : 01:50:276 (3) - New combo here isntead
20:51 <hoLysoup> : k
20:51 <Sakura_Hana> : 01:52:689 (6) - New combo
20:52 <Sakura_Hana> : 01:57:000 (5) - New combo
20:52 <Sakura_Hana> : 02:13:551 (2,3,4,5,1) - I assume you were trying to go for a star formation here?
20:53 <hoLysoup> : yes.
20:53 <hoLysoup> : it's not well made.
20:53 <Sakura_Hana> : If so move 3, 1 grid to the right because it looks odd
20:53 <hoLysoup> : I realized that.
20:53 <hoLysoup> : done
20:54 <Sakura_Hana> : also try to move 2 and 4 1 grid away from the middle each
20:54 <Sakura_Hana> : when you're doing star formations, you should use the grid to your advantage
20:55 <hoLysoup> : I'm just bad at drawing odd number shaped things
20:55 <hoLysoup> : anyway
20:55 <hoLysoup> : done
20:56 <Sakura_Hana> : http://puu.sh/1jIv See for example how i increased grid Level to make it easier to count, and then i
20:56 <Sakura_Hana> : centered the notes so that i could use the grid's central lines to center the star formation?
20:56 <Sakura_Hana> : *or decreased grid level i mean*
20:57 <Sakura_Hana> : try positioning them like that, after you're doing aligning them correctly you can go back to grid Level 4,
20:57 <Sakura_Hana> : select all notes and put them back
20:57 <hoLysoup> : I uploaded what I got
20:57 <hoLysoup> : check it
20:57 <hoLysoup> : out
20:57 <Sakura_Hana> : ok
20:58 <Sakura_Hana> : looks better indeed i can go with that
21:00 <Sakura_Hana> : 02:40:276 (2,3,4,5,6) - This pattern is very confusing to sight read, i recommend you even these stacks
21:00 <Sakura_Hana> : as in either make them jump back and forth or just stack first half on the first stack and the 2nd half on
21:00 <Sakura_Hana> : the 2nd stack
21:01 <hoLysoup> : yup
21:01 <hoLysoup> : that's intentional
21:01 <Sakura_Hana> : intentional or not, that is making the map confusing for no reason
21:01 <Sakura_Hana> : specially with that approach rate is annoying to read
21:01 <Sakura_Hana> : speaking of approach rates, i think AR+1 would be nice
21:02 <hoLysoup> : it's ok i'm leaving it like that cuase it's more challenging
21:02 <hoLysoup> : and isn't the AR fast enough?
21:02 <hoLysoup> : I think it is
21:02 <Sakura_Hana> : you have 7, i think 8 is better
21:02 <hoLysoup> : mine's on 8....
21:03 <hoLysoup> : :O?
21:03 <Sakura_Hana> : oh wait woops, i saw OD slider not AR
21:03 <Sakura_Hana> : XD my bad
21:03 <hoLysoup> : cool tings
21:03 <Sakura_Hana> : ok nvm AR 9 may be too much for certain people >_>
21:03 <hoLysoup> : yup
21:03 *Sakura_Hana still wants to smack ztrot for making CDFA change AR9 > 8 on his map
21:04 <Sakura_Hana> : anyways
21:04 <hoLysoup> : how do you do that?
21:04 <hoLysoup> : * thing
21:04 <Sakura_Hana> : that's with /me
21:04 *hoLysoup using sri racha on ice cream
21:04 <hoLysoup> : cool
21:04 <Sakura_Hana> : anyways
21:05 <Sakura_Hana> : i still think you should change those jumps but i'll leave that to the following modders then
21:05 <Sakura_Hana> : 02:45:965 (1,2,3) - Copy paste your map from the end of the last kiai and flip it horizontally
21:05 <Sakura_Hana> : *your part
21:05 <Sakura_Hana> : gosh me and my typos
21:06 <hoLysoup> : wait I dont' understand what you mean
21:06 <hoLysoup> : oh wait
21:06 <hoLysoup> : I understand
21:06 <hoLysoup> : k
21:06 <hoLysoup> : just update
21:06 <hoLysoup> : I've already changed it that's why
21:07 <Sakura_Hana> : 02:46:655 ~ 03:03:207 This break is too long imo =/ but if you dont think you an shorten it you can
21:07 <Sakura_Hana> : leave it
21:07 <hoLysoup> : yea.. I'm not gonna shorten it cause during the break there's nothing interesting to map to
21:08 <hoLysoup> : + no good image can go there anyway
21:08 <Sakura_Hana> : 03:03:207 (1,2,3,1,2,3,4) - i recommend you unstack these and make some patterns with this coz they
21:08 <Sakura_Hana> : look awfully bad stacked
21:09 <hoLysoup> : btw
21:09 <hoLysoup> : when you play that part you just mentioned
21:09 <Sakura_Hana> : http://osu.ppy.sh/ss/69261 see
21:09 <hoLysoup> : are they stacked properly?
21:09 <hoLysoup> : I thought so
21:09 <hoLysoup> : however in the editor they are stacked perfectly
21:09 <hoLysoup> : this is creepy
21:09 <Sakura_Hana> : that's what stacking leniency does
21:10 <Sakura_Hana> : the reason the other notes appear above the slider end it's because slider end doesnt count to stack,
21:10 <Sakura_Hana> : only slider start
21:10 <Sakura_Hana> : 03:04:069 (2,3,1,2,3,4) - Move these 2 grids down and 2 grids right
21:11 <Sakura_Hana> : then watch it in play mode again
21:11 <Sakura_Hana> : magic!
21:12 <hoLysoup> : anyway, think you're right
21:12 <hoLysoup> : update
21:12 <Sakura_Hana> : k
21:12 <hoLysoup> : I just made a new pattern
21:12 <hoLysoup> : forget about the old one
21:14 <Sakura_Hana> : hmm new problem http://puu.sh/1jJ9
21:14 <Sakura_Hana> : you can only use 3 slider speeds across all map
21:14 <hoLysoup> : :(
21:14 <hoLysoup> : I knew this was gonna happen
21:15 <hoLysoup> : I mean I already knew that I had 4
21:15 <hoLysoup> : but I's hoping it'll be acceptable cause it's for like 5 seconds
21:15 <Sakura_Hana> : no it's not right
21:15 <hoLysoup> : huh?
21:15 <hoLysoup> : LOL
21:16 <Sakura_Hana> : even if it's for like 5 seconds
21:16 <Sakura_Hana> : the part you're using 0.5x feels faster than the sections were you use 0.75x
21:18 <Sakura_Hana> : 03:50:103 (1) - Dont see the reason for this slider to be wiggly?
21:18 <Sakura_Hana> : 03:52:689 (4) - New combo
21:18 <Sakura_Hana> : 03:53:551 (1,2) - Switch new combo
21:19 <hoLysoup> : anyway
21:19 <hoLysoup> : reup
21:19 <Sakura_Hana> : 04:03:896 (6,1) - Weird anti-jump
21:19 <Sakura_Hana> : ok *me updates*
21:20 <Sakura_Hana> : i still see the wiggly slider and the combos i just mentioned arent fixed yet XD
21:21 <hoLysoup> : oh yea
21:21 <hoLysoup> : the wiggly is
21:21 <hoLysoup> : well
21:21 <hoLysoup> : wigglly
21:21 <hoLysoup> : and awesome
21:21 <hoLysoup> : and new combo
21:21 <hoLysoup> : ...
21:21 <hoLysoup> : sure
21:21 <Sakura_Hana> : can you justify the wiggly slider other than it being wiggly and awesome?
21:21 <Sakura_Hana> : if you cant then you're doing it wrong
21:22 <hoLysoup> : why can't it be I just want to?
21:23 <Sakura_Hana> : because maps must be made with the song in mind? XD
21:23 <hoLysoup> : yea
21:23 <hoLysoup> : it's cool to have that kinda
21:23 <hoLysoup> : beat
21:23 <hoLysoup> : at that point
21:23 <Sakura_Hana> : wiggly sliders usually coz there's a bzzz or something shaking the pitch in the song
21:23 <hoLysoup> : k that's going preference
21:24 <Sakura_Hana> : lol ok w/e, new mappers are usually stubborn anyways *me continues*
21:24 <hoLysoup> : :)
21:24 <Sakura_Hana> : i know coz i was like that too
21:24 <Sakura_Hana> : mostly for being lazy to map something different
21:25 <hoLysoup> : but you know me well enough that i'm not lazy
21:25 <Sakura_Hana> : 04:03:896 (6,1) - Soooooo what are you gonna do with this anti-jump
21:25 <hoLysoup> : I usually reply all my mod threads instantly when I'm able
21:25 <hoLysoup> : what's an antijump
21:25 <hoLysoup> : btw
21:25 <Sakura_Hana> : the opposite of a jump
21:25 <hoLysoup> : so the distance stays the same
21:25 <hoLysoup> : ?
21:25 <Sakura_Hana> : (6,1) is spaced the same as (5,6)
21:25 <Sakura_Hana> : but in the timeline (1) is waaaay farther
21:26 <Sakura_Hana> : anti-jumps are way harder to read than jumps
21:27 <hoLysoup> : sure... I don't really mind it anyway
21:27 <hoLysoup> : but
21:27 <hoLysoup> : update
21:29 <Sakura_Hana> : that looks better yeah
21:29 <Sakura_Hana> : 04:11:655 (3,4,5) - reduce spacing
21:30 <hoLysoup> : done
21:31 <Sakura_Hana> : 04:13:896 (1,2,3) - Reduce spacing as well
21:31 <Sakura_Hana> : 04:15:793 (4) - 2 grids left (spacing is inconsistent here)
21:32 <Sakura_Hana> : actually make that 3 grids
21:32 <hoLysoup> : done
21:32 <Sakura_Hana> : 04:16:655 (3) - 1 or 2 grids to the right for spacing as well
21:33 <Sakura_Hana> : 04:27:345 (1,2,3) - use the 0.0x grid snap off, distance snap on trick to stack these
21:33 <Sakura_Hana> : 04:30:793 (2,3,4) - Space these the same as the previous triple
21:34 <Sakura_Hana> : mostly for consistence tho
21:34 <Sakura_Hana> : once you finish these update again
21:35 <hoLysoup> : done
21:39 <hoLysoup> : is it alright?
21:39 <hoLysoup> : if it is shall we call it a day?
21:39 <hoLysoup> : :)
21:39 <hoLysoup> : so I can go eat something
21:40 <Sakura_Hana> : that's it for [Insane] i still need to check the other diffs
21:41 <hoLysoup> : dayum... must be hard on you MATs
21:42 <hoLysoup> : you can check them tmr if you want
21:42 <hoLysoup> : or need a break
21:42 <Sakura_Hana> : ok im going to post this chatlog for now so people know what i modded

Imma continue modding the other diffs and edit this with what i find
Edit:
[Hard]
First of all the spacing is also inconsistent in here, and remember that this is a Hard, not an Insane, so you have even less reason to make spacing inconsistent (not like Insane being Insane is reason at all to begin with). Also for some reason i found the jumps in here harder than Insane?.
I also recommend you follow the combo patterns i talked about on the IRC mod for [Insane]
Map until the same spot of Insane please, it's just a few seconds more.
01:43:379 (1,2,3,4,5,6,7) - This pattern is really weird, and it accelerates at the end?
03:45:620 (3,4) - Spacing.
03:48:379 (3,4) - Spacing
And many others.

[Normal]
Please map this till the end as well.
01:21:138 (2) - New combo.
01:21:139 (2,3,4,1,2,3,4,5,6) - Also i recommend you use sliders for these, they are very awkward to hit.
01:23:896 (4) - New combo.
02:38:379 (1) - This spinner doesnt really fit the song.

there's still quite a few things to be picked up here, and i'm kinda not liking the stubborness you're giving, defending your map on your own ideals is one thing, but remember that maps must make sense with the song and as such that's why you must map with the song in mind. No star icon yet, i really recommend you check more ranked maps and open them in editor and see how they are made, so you get more or less an idea of how to make your map better, Good Luck!
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