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Woofle - Main Menu

posted
Total Posts
67
Topic Starter
lemountain
This beatmap was submitted using in-game submission on Tuesday, October 8, 2024 at 1:09:07 AM

Artist: Woofle
Title: Main Menu
Source: Freedom Planet
Tags: フリーダム・プラネット,GalaxyTrail,Woofle,Strife,Video Game,Instrumental,LeQuack
BPM: 90
Filesize: 1785kb
Play Time: 00:45
Difficulties Available:
  1. LeQuack's Normal (1.77 stars, 51 notes)
  2. Normal (1.71 stars, 50 notes)
Download: Woofle - Main Menu
Information: Scores/Beatmap Listing
---------------
: ' ) 2/10/2024
redownload if downloaded before 4/28/2024
--
bringing this back 7/18/2021
Osu! needs more freedom planet
--
diffs
Normal
LeQuack's Normal
Bonus - Yukio's Easy (shorturl.at/mDLRY)
--
Mods

robtroid
timotainia
UndeadCapulet
Yahuri
Brosbe
lazyboy007
Douky
Ultima Fox
riktoi
Blitzfrog
Miryle
Imakuri
-Chocola-
CookieBite
Mazziv
Flowziee
xJ1
Juiceys
DTM9 Nowa
[Akito]
PukPow
Okoratu
------
OST
https://store.steampowered.com/app/316560/Freedom_Planet__Official_Soundtrack/
https://galaxytrail.bandcamp.com/album/freedom-planet-official-soundtrack
robtroid
hey there,
everything seems fine to me but the pauses are bit long so you could add circles at:
00:08:000
00:13:333
00:18:666
00:20:000
00:29:333
00:34:666
and also set a preview point
gl with your map ;)
Topic Starter
lemountain

robtroid wrote:

hey there,
everything seems fine to me but the pauses are bit long so you could add circles at:
00:08:000
00:13:333
00:18:666
00:20:000
00:29:333
00:34:666
and also set a preview point
gl with your map ;)
Gave all of them a circle and added a preview point. Thanks!
Flufinn
Only make changes if you think they are good for your map :)

General
General:
Make at least one more difficulty
maybe find a more high resolution picture
eg: http://www.enthusiacs.com/wp-content/up ... planet.jpg


Relaxing
Relaxing

change beat snap divider to 1/2

I honestly don't have a clue about offset but I don't think it should be at 0. As I am unsure about offset in general, please ask someone else about this (maybe in #modhelp)

00:08:000 (4) New combo

00:09:333 (1) remove new combo

00:18:666 (4,5) same as above

00:38:333 (1,2) try this: http://imgur.com/RPdHSmn

start the spinner at 00:39:000 and end it at 00:41:666 as the spinner is very long at the moment

alternative: remove the spinner

there are no hitsounds on this map, as this map is quiet, make hitsounds quieter in the timing menu

my suggestion is to and add key hitsounds (like a clap or a finish) at places like 00:22:666(3) and perhaps 'whistles' or leave specific hitsounds unselected on less key notes such as on the sliders
Topic Starter
lemountain

timotainia wrote:

Only make changes if you think they are good for your map :)

General
General:
Make at least one more difficulty
maybe find a more high resolution picture
eg: http://www.enthusiacs.com/wp-content/up ... planet.jpg


Relaxing
Relaxing

change beat snap divider to 1/2

I honestly don't have a clue about offset but I don't think it should be at 0. As I am unsure about offset in general, please ask someone else about this (maybe in #modhelp)

00:08:000 (4) New combo

00:09:333 (1) remove new combo

00:18:666 (4,5) same as above

00:38:333 (1,2) try this: http://imgur.com/RPdHSmn

start the spinner at 00:39:000 and end it at 00:41:666 as the spinner is very long at the moment

alternative: remove the spinner

there are no hitsounds on this map, as this map is quiet, make hitsounds quieter in the timing menu

my suggestion is to and add key hitsounds (like a clap or a finish) at places like 00:22:666(3) and perhaps 'whistles' or leave specific hitsounds unselected on less key notes such as on the sliders

I'm aware that I need a second diff in order to make the beatmap pending. I'll see what I can do with the background and hit sounds. Thanks!
Otosaka-Yu
.-.
Edit: Tag add my name pls
Topic Starter
lemountain

Suzuki_1112 wrote:

.-.
Edit: Tag add my name pls
right.
SPOILER
I forgot once again
UndeadCapulet
PANIC QUEUE MOD #3:

Relaxing

When using Distance Snap, you should turn Grid Snap off. Snapping to the grid makes the spacing between notes not uniform, which looks really messy.

Slider designs like 00:03:000 (2) - aren't very suitable for lower diffs because too much of the sliderbody is obscured for new players to read properly.

As far as hitsounding goes, I think you should avoid using clap sounds for this song, because it's so quiet. Claps aren't very quiet. Try using soft whistles to show off the melody instead.
Use an inherited timing section to lower the ending spinner's volume to 5%. Quiet song doesn't need loud spinnerspin sound or ending hitsound.

lol short and slow song, there's not much more advice I can give you for this difficulty. Good luck with your future mapping!

---
Skipping the guest diff because it breaks basic Ranking Criteria rules, sorry x: maybe I can do irc modding in the future
Topic Starter
lemountain

UndeadCapulet wrote:

PANIC QUEUE MOD #3:

Relaxing

When using Distance Snap, you should turn Grid Snap off. Snapping to the grid makes the spacing between notes not uniform, which looks really messy.

Slider designs like 00:03:000 (2) - aren't very suitable for lower diffs because too much of the sliderbody is obscured for new players to read properly.

As far as hitsounding goes, I think you should avoid using clap sounds for this song, because it's so quiet. Claps aren't very quiet. Try using soft whistles to show off the melody instead.
Use an inherited timing section to lower the ending spinner's volume to 5%. Quiet song doesn't need loud spinnerspin sound or ending hitsound.

lol short and slow song, there's not much more advice I can give you for this difficulty. Good luck with your future mapping!

---
Skipping the guest diff because it breaks basic Ranking Criteria rules, sorry x: maybe I can do irc modding in the future

I did everything except for the grid, I'll leave that on.
Yahuri
from queue~

General
-add orange as a combo color?
-maybe find a different soft-hitnormal sound, cuz the default one has a lot of extra noise. so get something that sounds more clean.

Baszk
-i dont even know what DS youre using, you need to make sure DS is the same at all times (except for breaks where the next note might fall off the screen)
-getting rid of all the 1/2 spaced overlaps should improve the visual appeal of your map, pick a DS where they dont overlap (personally, i would recommend 1.0).
00:01:333 (3,1) - fix blanket
00:06:000 (4,5) - ^
-thats all the advice i can offer for now, but fixing the DS should be your main priority.

Relaxing
-the star rating for this diff is too low for patterns that require a DS change, like this one 00:03:000 (2,3,4,5) so youll have to stick with constant DS.
00:01:000 (2,3) - DS
00:03:000 (2,3,4) - get rid of overlap
00:05:333 (1,2,3) - angle change too sharp imo
00:11:666 (2,3) - fix DS
00:14:666 (1,2) - make the spacing of tail1-head2 the same as tail2-head1
00:25:333 (4,5) - fix DS
00:32:000 (1,2) - ^

aaand thats it
good luck!
Otosaka-Yu

Yahuri wrote:

from queue~

Baszk
-i dont even know what DS youre using, you need to make sure DS is the same at all times (except for breaks where the next note might fall off the screen)
-getting rid of all the 1/2 spaced overlaps should improve the visual appeal of your map, pick a DS where they dont overlap (personally, i would recommend 1.0).
00:01:333 (3,1) - fix blanket nope..
00:06:000 (4,5) - ^ ^
-thats all the advice i can offer for now, but fixing the DS should be your main priority.

aaand thats it
good luck!
Although no change but thank you for mod~
code
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 10666
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 45333
DistanceSpacing: 1.1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Main Menu
TitleUnicode:Main Menu
Artist:Woofle
ArtistUnicode:Woofle
Creator:LittlePigRMX
Version:Baszk
Source:Freedom Planet
Tags:Suzuki_1112
BeatmapID:1035970
BeatmapSetID:466901

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:6
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"freedom-planet.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
0,666.666666666667,4,2,1,50,1,0
333,-100,4,2,1,30,0,0
5333,-100,4,2,1,50,0,0
5666,-100,4,2,1,30,0,0
10666,-100,4,2,1,50,0,0
11000,-100,4,2,1,30,0,0
16000,-100,4,2,1,50,0,0
16333,-100,4,2,1,30,0,0
21333,-100,4,2,1,50,0,0
21666,-100,4,2,1,30,0,0
26666,-100,4,2,1,50,0,0
27000,-100,4,2,1,30,0,0
32000,-100,4,2,1,50,0,0
32333,-100,4,2,1,30,0,0
37333,-100,4,2,1,50,0,0
37666,-100,4,2,1,30,0,0
41333,-100,4,2,1,20,0,0
44000,-100,4,2,1,10,0,0


[Colours]
Combo1 : 128,128,255
Combo2 : 0,202,0

[HitObjects]
56,52,0,6,0,P|100:48|148:52,1,80,2|0,0:0|0:0,0:0:0:0:
196,84,666,2,0,P|256:88|304:80,1,80
348,80,1333,2,0,P|356:168|300:272,1,160,2|0,0:0|0:0,0:0:0:0:
244,176,2666,6,0,P|248:268|308:324,2,160,2|0|0,0:0|0:0|0:0,0:0:0:0:
168,108,4666,2,0,L|76:112,1,80
40,152,5333,2,0,P|48:200|76:240,1,80,2|0,0:0|0:0,0:0:0:0:
128,228,6000,2,0,P|148:268|152:328,1,80
96,352,6666,2,0,P|148:376|240:272,1,200,2|0,0:0|0:0,0:0:0:0:
236,200,9333,1,0,0:0:0:0:
236,200,10666,6,0,P|288:200|344:224,1,80,2|0,0:0|0:0,0:0:0:0:
380,228,11333,2,0,P|420:232|472:228,1,80
464,164,12000,2,0,P|448:68|384:20,1,160,2|0,0:0|0:0,0:0:0:0:
324,28,13333,6,0,P|264:24|232:28,1,80
180,36,14000,2,0,P|128:40|60:28,1,80
36,24,14666,2,0,L|64:228,1,160,2|0,0:0|0:0,0:0:0:0:
88,304,16000,6,0,P|164:288|296:332,2,160,2|0|0,0:0|0:0|0:0,0:0:0:0:
240,300,18666,2,0,B|328:332|392:280|392:280|436:192|368:112,1,320,2|0,0:0|0:0,0:0:0:0:
384,132,21333,6,0,L|280:108,1,80,2|0,0:0|0:0,0:0:0:0:
240,112,22000,2,0,L|152:132,1,80
104,164,22666,2,0,P|212:216|316:200,1,160,2|0,0:0|0:0,0:0:0:0:
368,196,24000,5,0,0:0:0:0:
336,272,24666,2,0,P|272:292|216:288,1,80
192,280,25333,2,0,P|128:260|4:288,1,160,2|0,0:0|0:0,0:0:0:0:
60,128,26666,6,0,P|96:80|224:96,1,160
244,144,28000,2,0,B|340:160|340:160|464:140,1,200,2|0,0:0|0:0,0:0:0:0:
352,204,30666,1,2,0:0:0:0:
352,204,32000,6,0,P|320:292|328:312,1,80,2|0,0:0|0:0,0:0:0:0:
300,336,32666,2,0,P|240:340|188:320,1,80
164,300,33333,2,0,P|140:208|204:112,1,160,2|0,0:0|0:0,0:0:0:0:
216,36,34666,6,0,L|248:144,1,80
292,148,35333,2,0,P|344:156|400:144,1,80
428,120,36000,2,0,P|452:208|376:312,1,160,2|0,0:0|0:0,0:0:0:0:
288,316,37333,6,0,P|332:312|392:332,2,80,2|0|0,0:0|0:0|0:0,0:0:0:0:
224,328,38333,1,0,0:0:0:0:
160,344,38666,2,0,P|116:216|132:144,1,160,2|0,0:0|0:0,0:0:0:0:
256,192,39666,12,0,45333,0:0:0:0:
Topic Starter
lemountain

Yahuri wrote:

from queue~

General
-add orange as a combo color? Not Necessary, but because of skin color, I think it should be close to white
-maybe find a different soft-hitnormal sound, cuz the default one has a lot of extra noise. so get something that sounds more clean.

Relaxing
-the star rating for this diff is too low for patterns that require a DS change, like this one 00:03:000 (2,3,4,5) so youll have to stick with constant DS.
00:01:000 (2,3) - DS
00:03:000 (2,3,4) - get rid of overlap
00:05:333 (1,2,3) - angle change too sharp imo
00:11:666 (2,3) - fix DS
00:14:666 (1,2) - make the spacing of tail1-head2 the same as tail2-head1
00:25:333 (4,5) - fix DS
00:32:000 (1,2) - ^

All DS Fixed, and made minor changes

aaand thats it
good luck!
Topic Starter
lemountain

Suzuki_1112 wrote:

Yahuri wrote:

from queue~

Baszk
-i dont even know what DS youre using, you need to make sure DS is the same at all times (except for breaks where the next note might fall off the screen)
-getting rid of all the 1/2 spaced overlaps should improve the visual appeal of your map, pick a DS where they dont overlap (personally, i would recommend 1.0).
00:01:333 (3,1) - fix blanket nope..
00:06:000 (4,5) - ^ ^
-thats all the advice i can offer for now, but fixing the DS should be your main priority.

aaand thats it
good luck!
Although no change but thank you for mod~
code
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 10666
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 45333
DistanceSpacing: 1.1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Main Menu
TitleUnicode:Main Menu
Artist:Woofle
ArtistUnicode:Woofle
Creator:LittlePigRMX
Version:Baszk
Source:Freedom Planet
Tags:Suzuki_1112
BeatmapID:1035970
BeatmapSetID:466901

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:6
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"freedom-planet.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
0,666.666666666667,4,2,1,50,1,0
333,-100,4,2,1,30,0,0
5333,-100,4,2,1,50,0,0
5666,-100,4,2,1,30,0,0
10666,-100,4,2,1,50,0,0
11000,-100,4,2,1,30,0,0
16000,-100,4,2,1,50,0,0
16333,-100,4,2,1,30,0,0
21333,-100,4,2,1,50,0,0
21666,-100,4,2,1,30,0,0
26666,-100,4,2,1,50,0,0
27000,-100,4,2,1,30,0,0
32000,-100,4,2,1,50,0,0
32333,-100,4,2,1,30,0,0
37333,-100,4,2,1,50,0,0
37666,-100,4,2,1,30,0,0
41333,-100,4,2,1,20,0,0
44000,-100,4,2,1,10,0,0


[Colours]
Combo1 : 128,128,255
Combo2 : 0,202,0

[HitObjects]
56,52,0,6,0,P|100:48|148:52,1,80,2|0,0:0|0:0,0:0:0:0:
196,84,666,2,0,P|256:88|304:80,1,80
348,80,1333,2,0,P|356:168|300:272,1,160,2|0,0:0|0:0,0:0:0:0:
244,176,2666,6,0,P|248:268|308:324,2,160,2|0|0,0:0|0:0|0:0,0:0:0:0:
168,108,4666,2,0,L|76:112,1,80
40,152,5333,2,0,P|48:200|76:240,1,80,2|0,0:0|0:0,0:0:0:0:
128,228,6000,2,0,P|148:268|152:328,1,80
96,352,6666,2,0,P|148:376|240:272,1,200,2|0,0:0|0:0,0:0:0:0:
236,200,9333,1,0,0:0:0:0:
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324,28,13333,6,0,P|264:24|232:28,1,80
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240,300,18666,2,0,B|328:332|392:280|392:280|436:192|368:112,1,320,2|0,0:0|0:0,0:0:0:0:
384,132,21333,6,0,L|280:108,1,80,2|0,0:0|0:0,0:0:0:0:
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192,280,25333,2,0,P|128:260|4:288,1,160,2|0,0:0|0:0,0:0:0:0:
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352,204,32000,6,0,P|320:292|328:312,1,80,2|0,0:0|0:0,0:0:0:0:
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164,300,33333,2,0,P|140:208|204:112,1,160,2|0,0:0|0:0,0:0:0:0:
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224,328,38333,1,0,0:0:0:0:
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256,192,39666,12,0,45333,0:0:0:0:
Updated
Zyl
General


Not too much to say about this map

  1. Try to make bigger the DS, for evade overlaps.
  2. Search a better audio file.
  3. Check Ai-mod DS.
DO NOT GIVE KUDOSU
Topic Starter
lemountain

Zyl wrote:

General


Not too much to say about this map

  1. Try to make bigger the DS, for evade overlaps.
  2. Search a better audio file.
  3. Check Ai-mod DS.
DO NOT GIVE KUDOSU
Better audio file? But I bought it directly from the ost, there can't be a file thats more high quality than this..
Brosbe
heyo, from my modding queue

general: a lot of wierd overlapping and bad distancing
the distancing has small errors but it is visible when you play.

baszk
00:01:333 (3,1) - fix blanket here (if this was meant to be one anyway
00:04:666 (2,3,4) - the overlapping is kind of odd, use same distance snap as you used here:00:00:000 (1,2,3,2,3,4) -
00:10:666 (1,2,3) - ^
00:13:333 (1,2,3) - ^
00:18:666 (2) - overlap this with the return at 00:16:666 -
00:21:333 (1) - ovelap this with sliderend of 00:18:666 (3) -
00:21:333 (1,2,3) - use the same distance snap like i said before
00:24:666 (2,3) - ^
00:32:000 (1,2,3) - ^
00:32:000 (1,2,3) - ^
00:34:666 (1,2,3) - ^
00:34:666 (1,2,3,1,2,3) -

Relaxing
00:03:000 (2,3,4) - avoid overlap
00:05:000 (5,1) - ^
00:06:333 (2,3) - are closer to each other than 1 and 2, use same distancing
00:14:666 (1,2) - avoid overlap
00:16:000 (1,2) - ^
00:21:333 (1,2) - add blanket here
00:26:000 (5,1) - avoid overlap
00:26:000 (5,1,1,2,1) - ^

i hope i helped somewhat :)
also, very relaxing song :D
Otosaka-Yu

Brosbe wrote:

heyo, from my modding queue

general: a lot of wierd overlapping and bad distancing
the distancing has small errors but it is visible when you play.

baszk
00:01:333 (3,1) - fix blanket here (if this was meant to be one anyway nope...
00:04:666 (2,3,4) - the overlapping is kind of odd, use same distance snap as you used here:00:00:000 (1,2,3,2,3,4) - fixed
00:10:666 (1,2,3) - ^ fixed
00:13:333 (1,2,3) - ^ fixed
00:18:666 (2) - overlap this with the return at 00:16:666 - nope...
00:21:333 (1) - ovelap this with sliderend of 00:18:666 (3) - nope
00:21:333 (1,2,3) - use the same distance snap like i said before fixed
00:24:666 (2,3) - ^ fixed
00:32:000 (1,2,3) - ^ fixed
00:32:000 (1,2,3) - ^ fixed
00:34:666 (1,2,3) - ^ fixed
00:34:666 (1,2,3,1,2,3) - fixed

i hope i helped somewhat :)
also, very relaxing song :D
Thank you for mod :)
code
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 10666
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 45333
DistanceSpacing: 1.1
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Tags:Suzuki_1112
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lazygirl
Hey from modding queue for NM ^^

Baszk:

00:06:000 (4,5) - blanket this better

Relaxing

00:14:666 (1,2) - blanket again
00:21:333 (1,2) - you should blanket here as well imo
00:26:000 (5,1) - ^
00:36:000 (1,2) - ^

Also, make the spinners at the end same lenght for both diffs, and I'd use the same hitsounding volume that you have in baszk in relaxing ^^
Topic Starter
lemountain
Relaxing
00:03:000 (2,3,4) - avoid overlap
00:05:000 (5,1) - ^
00:06:333 (2,3) - are closer to each other than 1 and 2, use same distancing
00:14:666 (1,2) - avoid overlap
00:16:000 (1,2) - ^
00:21:333 (1,2) - add blanket here
00:26:000 (5,1) - avoid overlap
00:26:000 (5,1,1,2,1) - ^


Thanks!
Topic Starter
lemountain

lazyboy007 wrote:

Hey from modding queue for NM ^^

Baszk:

00:06:000 (4,5) - blanket this better

Relaxing

00:14:666 (1,2) - blanket again
00:21:333 (1,2) - you should blanket here as well imo
00:26:000 (5,1) - ^
00:36:000 (1,2) - ^

Also, make the spinners at the end same lenght for both diffs, and I'd use the same hitsounding volume that you have in baszk in relaxing ^^
Alright, made all changes. Thanks!
Topic Starter
lemountain

Suzuki_1112 wrote:

Brosbe wrote:

heyo, from my modding queue

general: a lot of wierd overlapping and bad distancing
the distancing has small errors but it is visible when you play.

baszk
00:01:333 (3,1) - fix blanket here (if this was meant to be one anyway nope...
00:04:666 (2,3,4) - the overlapping is kind of odd, use same distance snap as you used here:00:00:000 (1,2,3,2,3,4) - fixed
00:10:666 (1,2,3) - ^ fixed
00:13:333 (1,2,3) - ^ fixed
00:18:666 (2) - overlap this with the return at 00:16:666 - nope...
00:21:333 (1) - ovelap this with sliderend of 00:18:666 (3) - nope
00:21:333 (1,2,3) - use the same distance snap like i said before fixed
00:24:666 (2,3) - ^ fixed
00:32:000 (1,2,3) - ^ fixed
00:32:000 (1,2,3) - ^ fixed
00:34:666 (1,2,3) - ^ fixed
00:34:666 (1,2,3,1,2,3) - fixed

i hope i helped somewhat :)
also, very relaxing song :D
Thank you for mod :)
code
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Will update
Otosaka-Yu
:)
code
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Source:Freedom Planet
Tags:Suzuki_1112
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Douky
Hey Little mod for your map !

Mostly esthetic one :

Relaxing diff:

00:01:333 (3,4) - Basically , Microscopic Overlapping like this one does not look good , it just look like you put your not at the wrong place . I'm sure you use distance snap and that's a good thing , but try to use a distance that really overlap the notes, or does not overlap at all , it will look much nicer :D
You made some others like this one on your map


00:14:666 (1,2) - When you want to do a blanket , you must use the aproachcircle of the note to fit the blanket http://puu.sh/qH0Ce/7ca08dc9e3.jpg here you can see your blanket does not fit the slider shape , so it will look bad. Check your others blanket aswell to see if they're good

Baskz Diff:

00:06:666 (5) - Sliderend is not on the rythm, feels weird even if there is a sound

00:14:000 (2,3) - overlap is not pretty


Thats all for the mod ! I wish you best luck for your map ! :D
Topic Starter
lemountain
Mostly esthetic one :

Relaxing diff:

00:01:333 (3,4) - Basically , Microscopic Overlapping like this one does not look good , it just look like you put your not at the wrong place . I'm sure you use distance snap and that's a good thing , but try to use a distance that really overlap the notes, or does not overlap at all , it will look much nicer :D
You made some others like this one on your map I think I'm going to keep this as it goes with the song


00:14:666 (1,2) - When you want to do a blanket , you must use the aproachcircle of the note to fit the blanket http://puu.sh/qH0Ce/7ca08dc9e3.jpg here you can see your blanket does not fit the slider shape , so it will look bad. Check your others blanket aswell to see if they're good Alright, I'm gonna make the blanket better. Since it does look bad
Otosaka-Yu

Douky wrote:

Hey Little mod for your map !

Baskz Diff:

00:06:666 (5) - Sliderend is not on the rythm, feels weird even if there is a sound but look like good.

00:14:000 (2,3) - overlap is not pretty fix


Thats all for the mod ! I wish you best luck for your map ! :D
Thanks!
Baszk
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Topic Starter
lemountain

Suzuki_1112 wrote:

Douky wrote:

Hey Little mod for your map !

Baskz Diff:

00:06:666 (5) - Sliderend is not on the rythm, feels weird even if there is a sound but look like good.

00:14:000 (2,3) - overlap is not pretty fix


Thats all for the mod ! I wish you best luck for your map ! :D
Thanks!
Baszk
osu file format v14

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Creator:LittlePigRMX
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Source:Freedom Planet
Tags:Suzuki_1112
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will update
Ultima Fox
hi mod that you requested :)

Baszk

  1. Since it's assumed that this diff is probably easy to normal, you should probably go through the AiMod and fix the distance snap issues
  2. 00:05:333 (3) - NC because its on a downbeat plus judging from the beginning you did it every measure
  3. 00:18:666 (2) - This slider actually looks really good (just a thought)
  4. 00:22:666 (3,1,2) - This goes along with the ds thing, but it feels weird these being at different distances but still being the same intervals of time

Relaxing

  1. Same with the ds (although this one only has 2 problems)
  2. 00:20:000 (1) - Remove NC here, because back at 00:08:000 (1,2) there was only 1 nc
  3. 00:21:333 (1,2) - I dont wanna be that guy, but you should probably blanket this better i.e. like this
  4. 00:29:333 (4,1) - Switch the ncs here to match the other parts

thats all from me~!
good luck :)
Topic Starter
lemountain

Ultima Fox wrote:

hi mod that you requested :)


Relaxing

  1. Same with the ds (although this one only has 2 problems) Aimod dosen't show anything about ds, so I guess it's normal?
  2. 00:20:000 (1) - Remove NC here, because back at 00:08:000 (1,2) there was only 1 nc changed
  3. 00:21:333 (1,2) - I dont wanna be that guy, but you should probably blanket this better i.e. like this [b]Tried to get it to be like the one you showed me..
  4. 00:29:333 (4,1) - Switch the ncs here to match the other parts changed

thats all from me~!
good luck :)
Thank You!
Otosaka-Yu

Ultima Fox wrote:

hi mod that you requested :)

Baszk

  1. Since it's assumed that this diff is probably easy to normal, you should probably go through the AiMod and fix the distance snap issues ok!
  2. 00:05:333 (3) - NC because its on a downbeat plus judging from the beginning you did it every measure
  3. 00:18:666 (2) - This slider actually looks really good (just a thought)
  4. 00:22:666 (3,1,2) - This goes along with the ds thing, but it feels weird these being at different distances but still being the same intervals of time look like good


thats all from me~!
good luck :)
no reply = fixed
TY F M!
code
osu file format v14

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AudioLeadIn: 0
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TitleUnicode:Main Menu
Artist:Woofle
ArtistUnicode:Woofle
Creator:LittlePigRMX
Version:Baszk
Source:Freedom Planet
Tags:Suzuki_1112
BeatmapID:1035970
BeatmapSetID:466901

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CircleSize:4
OverallDifficulty:6
ApproachRate:6
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SliderTickRate:1

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Topic Starter
lemountain

Suzuki_1112 wrote:

Ultima Fox wrote:

hi mod that you requested :)

Baszk

  1. Since it's assumed that this diff is probably easy to normal, you should probably go through the AiMod and fix the distance snap issues ok!
  2. 00:05:333 (3) - NC because its on a downbeat plus judging from the beginning you did it every measure
  3. 00:18:666 (2) - This slider actually looks really good (just a thought)
  4. 00:22:666 (3,1,2) - This goes along with the ds thing, but it feels weird these being at different distances but still being the same intervals of time look like good


thats all from me~!
good luck :)
no reply = fixed
TY F M!
code
osu file format v14

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DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Main Menu
TitleUnicode:Main Menu
Artist:Woofle
ArtistUnicode:Woofle
Creator:LittlePigRMX
Version:Baszk
Source:Freedom Planet
Tags:Suzuki_1112
BeatmapID:1035970
BeatmapSetID:466901

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CircleSize:4
OverallDifficulty:6
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SliderMultiplier:1.6
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204,280,25333,2,0,P|140:260|16:288,1,160,2|0,0:0|0:0,0:0:0:0:
60,128,26666,6,0,P|96:80|224:96,1,160
244,144,28000,2,0,B|340:160|340:160|464:140,1,200,2|0,0:0|0:0,0:0:0:0:
296,340,30666,1,2,0:0:0:0:
352,204,32000,6,0,P|320:292|328:312,1,80,2|0,0:0|0:0,0:0:0:0:
296,340,32666,2,0,P|236:344|184:324,1,80
160,296,33333,2,0,P|136:204|200:108,1,160,2|0,0:0|0:0,0:0:0:0:
216,36,34666,6,0,L|248:144,1,80
300,148,35333,2,0,P|352:156|408:144,1,80
440,120,36000,2,0,P|464:208|388:312,1,160,2|0,0:0|0:0,0:0:0:0:
296,316,37333,6,0,P|340:312|400:332,2,80,2|0|0,0:0|0:0|0:0,0:0:0:0:
224,328,38333,1,0,0:0:0:0:
152,344,38666,2,0,P|108:216|124:144,1,160,2|0,0:0|0:0,0:0:0:0:
256,192,39666,12,0,45333,0:0:0:0:
Will Update!
riktoi


  • [general]
  1. I don't really know what baszk means, and I'm pretty sure it doesn't obey the ranking criteria for diff names either. To be safe you should just name it to something simple like "Suzuki_1112's Easy".

    Source:

    Ranking Criteria wrote:

    A difficulty's name must indicate its level of difficulty, with the exception of the hardest level of difficulty in a set. The mapset's hardest difficulty may use an appropriate custom difficulty name, unrelated to a username. Mapsets may also use a complete set of custom difficulty names that clearly indicate their level of difficulty to the player. Marathon maps with a single difficulty may use free naming.
  2. The difficulty settings are a bit misleading as the lower difficulty one has +1 CS/AR/OD/HP compared to the one that stands above it. I'm not sure if you wanted this to be the top difficulty, and I'm not sure if it even matters here considering the spread and difficulty difference.
  3. Audio is 320kbps. The highest quality audio allowed for rankability is 192kbps. You can use a program like Audacity to downscale it, but with that the offset also changes. Here is a downscaled version in case you can't do it: https://puu.sh/qZqJQ/b033977f35.mp3

    Source:

    Ranking Criteria wrote:

    The song's audio file must be of reasonable quality. Try and source mp3 files yourself; ripping them from a streaming video site often results in low quality audio with high file sizes. The bitrate of a beatmap's audio file must be no lower than 128kbps and no higher than 192kbps. If you are having trouble acquiring an appropriate audio file, contact one of the more audio-savvy BN; they will be more than happy to help find an mp3 for you.
    If you have trouble applying it feel free to poke me in-game, I'll get it sorted for you.

  4. You can add "フリーダム・プラネット" to tags. It's the japanese title for the game.

[relaxing]
00:04:333 (4) - move to x144 y98 so the visual spacing is the same as 00:03:000 (2,3) -

00:05:333 (1) - since you already have an extra white point in this slider you could make the curve more visible. my suggestion would be to make it curve a bit more than 00:00:000 (1) - but less than 00:10:666 (1) - to give them a feeling of progression.

00:14:666 (1) - blanket could be a bit better

00:16:000 (1,2) - you should try moving the two hitcircles in a way so it won't touch the slider. x293 y38 for the first hitcircle should be enough.

00:21:333 (1,2) - since you can't really achieve a blanket here withount breaking your spacing you should rather make the hitcircles start from a looser angle, like having the hitcircle at x302 y183 to avoid having to try blanketing it but having a linear path instead.

00:24:333 (2,3,4) - you don't necessarily have to change this but if you wanted to make it more aesthetically pleasing you could try these examples below

00:32:000 (1,2) - blanket can be improved

00:36:000 (1) - I'll let this pass

[baszk]

00:06:666 (3) - slider touches 00:06:000 (2) - a bit

00:10:666 (1,2) - you could've just copypasted this slider 00:10:666 (1) - :(

good luck!
Otosaka-Yu

riktoi wrote:



  • [general]
  1. I don't really know what baszk means, and I'm pretty sure it doesn't obey the ranking criteria for diff names either. To be safe you should just name it to something simple like "Suzuki_1112's Easy".
Well, I'll change my diff name: "1112's Basic" .
[baszk]

00:06:666 (3) - slider touches 00:06:000 (2) - a bit

00:10:666 (1,2) - you could've just copypasted this slider 00:10:666 (1) - :(

good luck!
thx!
But I have to 15/9 update. I'm sorry for late. :(
Topic Starter
lemountain

riktoi wrote:



  • [general]
  1. I don't really know what baszk means, and I'm pretty sure it doesn't obey the ranking criteria for diff names either. To be safe you should just name it to something simple like "Suzuki_1112's Easy".

    Source:

    Ranking Criteria wrote:

    A difficulty's name must indicate its level of difficulty, with the exception of the hardest level of difficulty in a set. The mapset's hardest difficulty may use an appropriate custom difficulty name, unrelated to a username. Mapsets may also use a complete set of custom difficulty names that clearly indicate their level of difficulty to the player. Marathon maps with a single difficulty may use free naming.
  2. The difficulty settings are a bit misleading as the lower difficulty one has +1 CS/AR/OD/HP compared to the one that stands above it. I'm not sure if you wanted this to be the top difficulty, and I'm not sure if it even matters here considering the spread and difficulty difference. I actually didn't pay attention to the other diff's settings, I'll go take a look at that now.
  3. Audio is 320kbps. The highest quality audio allowed for rankability is 192kbps. You can use a program like Audacity to downscale it, but with that the offset also changes. Here is a downscaled version in case you can't do it: https://puu.sh/qZqJQ/b033977f35.mp3 I'll do it my way since I know how to do it, I don't go with audacity for that since it has a very tiny delay.. (yes i'm lazy to fix it on the editor) I'll use sony vegas for that since I made a template for use with osu

    Source:

    Ranking Criteria wrote:

    The song's audio file must be of reasonable quality. Try and source mp3 files yourself; ripping them from a streaming video site often results in low quality audio with high file sizes. The bitrate of a beatmap's audio file must be no lower than 128kbps and no higher than 192kbps. If you are having trouble acquiring an appropriate audio file, contact one of the more audio-savvy BN; they will be more than happy to help find an mp3 for you.
    And no, this isin't a rip from one of those youtube to mp3 online converters since I actually bought this from the steam store.
    If you have trouble applying it feel free to poke me in-game, I'll get it sorted for you.

  4. You can add "フリーダム・プラネット" to tags. It's the japanese title for the game. right... I'll put that in the tags

[notice][relaxing]
00:04:333 (4) - move to x144 y98 so the visual spacing is the same as 00:03:000 (2,3) - changed

00:05:333 (1) - since you already have an extra white point in this slider you could make the curve more visible. my suggestion would be to make it curve a bit more than 00:00:000 (1) - but less than 00:10:666 (1) - to give them a feeling of progression. Tried to make it good, changed

00:14:666 (1) - blanket could be a bit better changed

00:16:000 (1,2) - you should try moving the two hitcircles in a way so it won't touch the slider. x293 y38 for the first hitcircle should be enough. changed

00:21:333 (1,2) - since you can't really achieve a blanket here withount breaking your spacing you should rather make the hitcircles start from a looser angle, like having the hitcircle at x302 y183 to avoid having to try blanketing it but having a linear path instead. hmm. Alright, learning, and also changed

00:24:333 (2,3,4) - you don't necessarily have to change this but if you wanted to make it more aesthetically pleasing you could try these examples below

I decided to change it since it was messy, and I didn't have any ideas for making the spacing good with a good scheme there

00:32:000 (1,2) - blanket can be improved

00:36:000 (1) - I'll let this pass

Thank You!!!!!

I actually didn't expect to get a mod from this queue :)
Blitzfrog
Hi from my queue

Tag: Woofle, Main Menu... more tags


112's basic
00:02:666 (1) - Gap is quite small and confused me, especially because there is 1/4s playing there
00:13:333 (1) - ^

Relaxing
00:23:333 (4) - Unsnapped note here
Kinda sad that you ignored the 1/4s at 00:01:666 and throughout the map (just my personal preference)
Try doing the same volume control like 112's basic, to stay more consistent

There wasn't much to change so No Kudosu
Topic Starter
lemountain
sorry for this being late.. I had no internet

Blitzfrog wrote:

Hi from my queue

Tag: Woofle, Main Menu... more tags i don't think it would be needed to have tags from the title

Relaxing
00:23:333 (4) - Unsnapped note here fixed
Kinda sad that you ignored the 1/4s at 00:01:666 and throughout the map (just my personal preference)
Try doing the same volume control like 112's basic, to stay more consistent

There wasn't much to change so No Kudosu
alright
Mir
Mod from my queue since it's so short.~

Relaxing song I'll say.

Firstly, the offset feels wrong. Try it at 30 offset and tell me how it plays for you. I was always hitting late when testplaying.

Relaxing
Okay before I start, all of your hitsounds are the same volume, but some notes are on sounds that are very soft. I would recommend green timing points to alter the volume of certain notes because sometimes it's hard to actually hear the note I'm supposed to be clicking. This persists throughout the map.

00:05:333 (1) - Not a big fan of completely horizontal/vertical sliders imo. Maybe make it slanted?

00:21:333 (1,2,3) - All overlapping yet nowhere else in the map this is done.

00:26:666 (1,2,3) - Maybe a more consistent curve here? 00:27:666 (2,3) are slightly above the slider end and it looks weird.

00:30:666 (1) - You didn't NC this before; why now?

00:32:000 (1,2) - Imperfect blanket with an overlap. Please fix this. x.x

00:34:666 (4) - This is mapped to a very soft and weak sound that could be left out entirely. If not, I'd NC this note anyways since 00:36:000 (1,2,3) follows up from the downbeat.

00:36:000 (1,2) - Please blanket this somehow.

00:39:000 (1) - This spinner starts too early and goes on for too long. I'd start it at 00:42:000 and map the guitar pluck at 00:41:666 since it would be a powerful finishing note.

Very chillax map, but some aesthetics and notes that could be improved.

Okay, we're done!~
Topic Starter
lemountain

Miryle wrote:

Mod from my queue since it's so short.~

Relaxing song I'll say.

Firstly, the offset feels wrong. Try it at 30 offset and tell me how it plays for you. I was always hitting late when testplaying. It does seem off. Seems more accurate at 30.

Relaxing
Okay before I start, all of your hitsounds are the same volume, but some notes are on sounds that are very soft. I would recommend green timing points to alter the volume of certain notes because sometimes it's hard to actually hear the note I'm supposed to be clicking. This persists throughout the map. did some minor changes to the volume in some parts

00:05:333 (1) - Not a big fan of completely horizontal/vertical sliders imo. Maybe make it slanted? changed

00:21:333 (1,2,3) - All overlapping yet nowhere else in the map this is done. fixed

00:26:666 (1,2,3) - Maybe a more consistent curve here? 00:27:666 (2,3) are slightly above the slider end and it looks weird. It kinda does look a bit weird, changed

00:30:666 (1) - You didn't NC this before; why now? fixed......

00:32:000 (1,2) - Imperfect blanket with an overlap. Please fix this. x.x fixed

00:34:666 (4) - This is mapped to a very soft and weak sound that could be left out entirely. If not, I'd NC this note anyways since 00:36:000 (1,2,3) follows up from the downbeat. done

00:36:000 (1,2) - Please blanket this somehow. done

00:39:000 (1) - This spinner starts too early and goes on for too long. I'd start it at 00:42:000 and map the guitar pluck at 00:41:666 since it would be a powerful finishing note. Seems much better like this

Very chillax map, but some aesthetics and notes that could be improved.

Okay, we're done!~
Thanks for the mod!
Imakuri
Hi metadata check.
give kudo, ofc.

Main Menu - Metadata check by Imakuri


  1. Tags aren't completed.
    with the background, I highly reccomand to put Carol, Mila and Lilac to the tags, they're on the background.
    Also, I think a third diff is necessary. 2 Easy ?.. I propose to put a new diff with a normal diff star rating.
  2. Add "calm" to the tags.
  3. Add "GalaxyTrail" to tags, it's very important to add it !
  4. Also, add "Strife", even he didn't create the song, he's the team-mate of Woofle, and they did the OST, put it.
  5. Please, also add OST to the tags, the song come from the ost, so add it please.
Please add all the tags. I'll probably come for a quick mapping check, but "maybe".
Good luck with rank !
Topic Starter
lemountain

Imakuri wrote:

Hi metadata check.
give kudo, ofc.

Main Menu - Metadata check by Imakuri


  1. Tags aren't completed.
    with the background, I highly reccomand to put Carol, Mila and Lilac to the tags, they're on the background.
    Also, I think a third diff is necessary. 2 Easy ?.. I propose to put a new diff with a normal diff star rating.
  2. Add "calm" to the tags.
  3. Add "GalaxyTrail" to tags, it's very important to add it !
  4. Also, add "Strife", even he didn't create the song, he's the team-mate of Woofle, and they did the OST, put it.
  5. Please, also add OST to the tags, the song come from the ost, so add it please.
Please add all the tags. I'll probably come for a quick mapping check, but "maybe".
Good luck with rank !
Applied Everything about tags. thanks!
I'll see what I can do for diffs...
DJMUKISOKU
GD's
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 10666
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 3.099999

[Metadata]
Title:Main Menu
TitleUnicode:Main Menu
Artist:Woofle
ArtistUnicode:Woofle
Creator:LittlePigRMX
Version:DJMUKISOKU's Eazy
Source:Freedom Planet
Tags:Suzuki_1112, フリーダム・プラネット, calm, GalaxyTrail, Strife, OST, Carol, Lilac, Milla, Game
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:5
ApproachRate:6
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"freedom-planet.jpg",0,0
//Break Periods
2,18896,23313
2,29063,29813
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
30,666.666666666667,4,2,1,30,1,0
1030,-100,4,2,1,50,0,0
3030,-100,4,2,1,30,0,0
6363,-100,4,2,1,50,0,0
10363,-100,4,2,1,30,0,0
11696,-100,4,2,1,50,0,0
14696,-100,4,2,1,30,0,0
17030,-100,4,2,1,50,0,0
21363,-100,4,2,1,30,0,0
22363,-100,4,2,1,50,0,0
24363,-100,4,2,1,30,0,0
27696,-100,4,2,1,50,0,0
31696,-100,4,2,1,30,0,0
32363,-100,4,2,1,50,0,0
36030,-100,4,2,1,30,0,0
38363,-100,4,2,1,50,0,0
39000,-100,4,2,1,5,0,0


[Colours]
Combo1 : 247,247,247
Combo2 : 0,202,0
Combo3 : 128,128,255

[HitObjects]
312,80,30,5,0,0:0:0:0:
236,80,363,1,0,0:0:0:0:
164,104,696,2,0,P|132:140|120:176,1,70
152,232,1363,6,0,P|192:228|248:236,1,70
296,248,2030,1,0,0:0:0:0:
436,312,2696,5,0,0:0:0:0:
476,244,3030,1,0,0:0:0:0:
488,168,3363,1,0,0:0:0:0:
412,180,3696,1,0,0:0:0:0:
336,160,4030,5,0,0:0:0:0:
284,216,4363,1,0,0:0:0:0:
212,240,4696,1,0,0:0:0:0:
136,232,5030,1,0,0:0:0:0:
160,160,5363,6,0,P|196:148|232:128,1,70
292,100,6030,1,0,0:0:0:0:
368,100,6363,1,0,0:0:0:0:
436,132,6696,2,0,P|440:184|408:220,1,70
344,272,7530,1,0,0:0:0:0:
56,44,9363,5,0,0:0:0:0:
364,68,10696,5,0,0:0:0:0:
420,120,11030,1,0,0:0:0:0:
444,192,11363,2,0,P|432:240|400:268,1,70
352,292,12030,6,0,B|260:304|288:248|192:256,1,140
144,248,13030,1,0,0:0:0:0:
228,120,13696,1,0,0:0:0:0:
76,152,14363,5,0,0:0:0:0:
52,224,14696,1,0,0:0:0:0:
120,256,15030,1,0,0:0:0:0:
196,272,15363,1,0,0:0:0:0:
272,260,15696,1,0,0:0:0:0:
336,216,16030,5,0,0:0:0:0:
260,200,16363,1,0,0:0:0:0:
204,148,16696,2,0,P|216:112|260:84,1,70
312,64,17363,2,0,B|388:88|448:200|420:304,1,280
160,208,24363,5,0,0:0:0:0:
224,168,24696,1,0,0:0:0:0:
244,244,25030,1,0,0:0:0:0:
284,308,25363,1,0,0:0:0:0:
344,356,25696,5,0,0:0:0:0:
388,292,26030,1,0,0:0:0:0:
404,216,26363,1,0,0:0:0:0:
392,140,26696,5,0,0:0:0:0:
328,180,27030,1,0,0:0:0:0:
252,196,27363,1,0,0:0:0:0:
176,184,27696,1,0,0:0:0:0:
128,124,28030,1,0,0:0:0:0:
56,304,28863,5,0,0:0:0:0:
460,76,30863,5,0,0:0:0:0:
192,68,32030,5,0,0:0:0:0:
124,108,32363,1,0,0:0:0:0:
92,180,32696,1,0,0:0:0:0:
120,252,33030,1,0,0:0:0:0:
180,300,33363,5,0,0:0:0:0:
196,224,33696,1,0,0:0:0:0:
232,156,34030,1,0,0:0:0:0:
292,108,34363,1,0,0:0:0:0:
368,92,34696,1,0,0:0:0:0:
444,112,35030,1,0,0:0:0:0:
496,256,35696,5,0,0:0:0:0:
436,208,36030,1,0,0:0:0:0:
360,192,36363,1,0,0:0:0:0:
284,200,36696,1,0,0:0:0:0:
212,228,37030,1,0,0:0:0:0:
192,152,37363,5,0,0:0:0:0:
232,88,37696,1,0,0:0:0:0:
300,52,38030,1,0,0:0:0:0:
376,56,38363,1,0,0:0:0:0:
336,120,38696,5,0,0:0:0:0:
264,144,39030,1,0,0:0:0:0:
192,172,39363,1,0,0:0:0:0:
136,224,39696,1,0,0:0:0:0:
Shocola
Mod my que

First of all the mp3 is too slow, i recommend on finding a higher quality mp3 for it because i can bare hear any music'

[Basic]
i can see that you have change the offset, when changing the your timing point will not match the offset, thus you will need to re snap all the timing point
00:02:696 (1) - what is this slider following?
00:04:696 (2) - ^
00:34:696 (1,2,3) - ^
00:10:696 (1,2) - overlaps for an easy
00:13:363 (1,2) - ^

[Relax]
increase your distance snap to 1.3
00:01:030 (2,3) - flow is not satisfying
00:02:696 (1,2,3,4,5) - overmapping
00:25:030 (3,4,5) -
00:06:696 - slider
00:12:030 (3) - ^
00:24:363 (2) - longer the slider
00:36:030 (1) - this is not blanket this is

[Easy]
00:33:363 (1,2,3,4,5,6) - overmapping, try a slider
00:24:363 - pass this point, there not a single slider to be seen
00:15:696 (5,2) - overlaps
00:01:363 (1) - longer the slider
00:02:030 (2) - remove this
CookieBite
Hi there, random mod from offline #modreqs

[General]
  1. Turn off Widescreen support since your map doesn't have a storyboard.
  2. The background size should be 1366x768.
  3. Set combo colour otherwise it's not rankable.

[1112's Basic]
  1. 00:01:363 (3,1) - use distance snap with the same ds pls
  2. 00:06:030 (2,3) - overlap
  3. 00:10:696 (1,2,3) - ^
  4. 00:12:030 (3,1) - again, check ds
  5. 00:13:363 (1,2) - overlap
  6. come on, pls keep using ONE distance snap in Easy difficulty
  7. 00:16:030 (1,2) - don't stack them
  8. 00:22:030 (2,3) - do this so it flows better

[Relaxing]
  1. check ai-mod (tick distance snap)
  2. 00:00:030 (1,2,3) - make it flows better like this
  3. 00:04:363 (4) - ctrl+j
  4. 00:05:030 (5,1) - overlap
  5. 00:21:363 (1,2,3) - flows better
  6. 00:36:030 (1) - nah this curve is weird

[DJMUKISOKU's Normal]
  1. is this circle difficulty lol
  2. 00:02:696 (1,2,3,4,1,2,3,4) - boring circles pls replace some of them with sliders
  3. 00:06:030 (2,3,4) - flow better
  4. 00:07:530 (5) - dk it's on blue tick while playing so maybe add a slider and ends in blue tick?
  5. 00:14:363 (1,2,3,4,5,1,2) - same thing boring
  6. 00:18:696 - this break is kinda waste
  7. 00:24:363 (1,2,3,4,1,2,3,1,2,3,4,5,1,1,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,1,2,3,4) - wtf is happening here so many circles

gl with your map!
Topic Starter
lemountain
[quote="[-Chocola-]"]Mod my que

First of all the mp3 is too slow, i recommend on finding a higher quality mp3 for it because i can bare hear any music' Once again, this is the actual song. Directly from the OST. There is no higher than this.

[Relax]
increase your distance snap to 1.3 I'm keeping it on 1.1
00:01:030 (2,3) - flow is not satisfying Changed
00:02:696 (1,2,3,4,5) - overmapping leaving this
00:25:030 (3,4,5) - again
00:06:696 - slider on what?
00:12:030 (3) - ^ for how long?
00:24:363 (2) - longer the slider Wouldn't make sense to the song if it was longer
00:36:030 (1) - this is not blanket this is made slight change
Topic Starter
lemountain

CookieBite wrote:

Hi there, random mod from offline #modreqs

[General]
  1. Turn off Widescreen support since your map doesn't have a storyboard. turned off
  2. The background size should be 1366x768. Will Change
  3. Set combo colour otherwise it's not rankable. uhhh there are combo colors...

[Relaxing]
  1. check ai-mod (tick distance snap) says "No problems were found in this map"
  2. 00:00:030 (1,2,3) - make it flows better like this changed
  3. 00:04:363 (4) - ctrl+j done
  4. 00:05:030 (5,1) - overlap fixed
  5. 00:21:363 (1,2,3) - flows better changed
  6. 00:36:030 (1) - nah this curve is weird changed


gl with your map!
Thanks for the mod!
Mazziv
hi from q xd

[1112's Basic]
  1. 00:01:363 (3,1) - maybe try to blanket both sliders with each other?
  2. 00:05:363 - greenline not snaped?
  3. 00:07:530 - - piano note comes a bit earlier like 00:06:696 (3) -
  4. 00:10:696 - unsnapped greenlines ayyy
  5. 00:10:696 (1,2) - looks really clusterd,try to keep it simple in easy diffs
  6. 00:12:030 (3,1) - you could try to blanket those two?
  7. 00:13:363 (1,2) - as before try to keep it clean
  8. 00:21:363 - more unsnapped greenlines
well it looks like they all are not snapped so ima stop posting them xd

this diff doesnt seem to have any patterns in it like square/triangles which makes it look like as it has no structure

[Relaxing]

first of all AFAIK only the highest diff is allowed to have a costum diff name so idk D:

  1. 00:00:030 (1,2,3) - you could put 2 and 3 in a line with the slidertail or like put 2 a bit above the slidetail and 3 a bit down so it looks like a small mountain
    example: Click me!
  2. 00:03:030 (2,3,4) - why do they have an anchor point? also try to make a pattern with those 3 sliders try to be a bit creative!
  3. 00:04:363 (4,5,1) - as it is right now,beginner will click 1 first instead of 5 because the slidertail leads into 1
  4. 00:07:530 - why ignore the piano here?
  5. 00:08:030 - is not really audible so i recommend u to remove it and rather map the piano as i mentioned above
  6. 00:16:030 (1,2,3) - why you dont try the pattern in the other direction like this ----> click me!
  7. 00:25:363 (4,1) - no overlaps pls
  8. 00:24:363 (2,3,4) - try to make a pattern outta this 3 notes like for example a triangle (click me!)
  9. 00:28:863 - ignoring piano again
  10. 00:34:363 - and 00:35:030 - aaaaaaand 00:35:696 - are clearly audible and u just left them empty,why?
[DJMUKISOKU's Normal]
  1. 00:02:030 (2) - what are you trying to emphasize with this note?
  2. 00:15:696 (5,2) - try to avoid overlaps
  3. 00:21:363 - why dont maps this part?
  4. 00:28:030 (5) - slider?
  5. 00:30:696 - piano sets in here not 00:30:863 - here
  6. 00:33:696 (2,3,4,5,6) - what are those notes emphasizing? try to follow the piano...
  7. 00:35:696 (1) - uhm?
  8. 00:38:696 (1) - slider
uhm this diffs looks p random in terms of note placement/no patterns and i think its not even finished LOL
Topic Starter
lemountain

Mazziv wrote:

hi from q xd

[1112's Basic]
  1. 00:01:363 (3,1) - maybe try to blanket both sliders with each other?
  2. 00:05:363 - greenline not snaped?
  3. 00:07:530 - - piano note comes a bit earlier like 00:06:696 (3) -
  4. 00:10:696 - unsnapped greenlines ayyy
  5. 00:10:696 (1,2) - looks really clusterd,try to keep it simple in easy diffs
  6. 00:12:030 (3,1) - you could try to blanket those two?
  7. 00:13:363 (1,2) - as before try to keep it clean
  8. 00:21:363 - more unsnapped greenlines
well it looks like they all are not snapped so ima stop posting them xd

this diff doesnt seem to have any patterns in it like square/triangles which makes it look like as it has no structure

[Relaxing]

first of all AFAIK only the highest diff is allowed to have a costum diff name so idk D:

  1. 00:00:030 (1,2,3) - you could put 2 and 3 in a line with the slidertail or like put 2 a bit above the slidetail and 3 a bit down so it looks like a small mountain
    example: Click me!
  2. 00:03:030 (2,3,4) - why do they have an anchor point? also try to make a pattern with those 3 sliders try to be a bit creative!
  3. 00:04:363 (4,5,1) - as it is right now,beginner will click 1 first instead of 5 because the slidertail leads into 1
  4. 00:07:530 - why ignore the piano here?
  5. 00:08:030 - is not really audible so i recommend u to remove it and rather map the piano as i mentioned above
  6. 00:16:030 (1,2,3) - why you dont try the pattern in the other direction like this ----> click me!
  7. 00:25:363 (4,1) - no overlaps pls
  8. 00:24:363 (2,3,4) - try to make a pattern outta this 3 notes like for example a triangle (click me!)
  9. 00:28:863 - ignoring piano again
  10. 00:34:363 - and 00:35:030 - aaaaaaand 00:35:696 - are clearly audible and u just left them empty,why?
[DJMUKISOKU's Normal]
  1. 00:02:030 (2) - what are you trying to emphasize with this note?
  2. 00:15:696 (5,2) - try to avoid overlaps
  3. 00:21:363 - why dont maps this part?
  4. 00:28:030 (5) - slider?
  5. 00:30:696 - piano sets in here not 00:30:863 - here
  6. 00:33:696 (2,3,4,5,6) - what are those notes emphasizing? try to follow the piano...
  7. 00:35:696 (1) - uhm?
  8. 00:38:696 (1) - slider
uhm this diffs looks p random in terms of note placement/no patterns and i think its not even finished LOL
Sorry for the giant delay, gonna get back to this soon
LeQuack
Here's the Diff you requested from my queue

LeQuack's Normal
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 10666
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Main Menu
TitleUnicode:Main Menu
Artist:Woofle
ArtistUnicode:Woofle
Creator:LittlePigRMX
Version:LeQuack's Normal
Source:Freedom Planet
Tags:Suzuki_1112, フリーダム・プラネット, calm, GalaxyTrail, Strife, OST, Carol, Lilac, Milla, Game, DJMUKISOKU
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:5
CircleSize:3.5
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"fpbackground.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
30,666.666666666667,4,2,2,25,1,0
1363,-111.111111111111,4,2,2,30,0,0
1530,-111.111111111111,4,2,2,15,0,0
3030,-100,4,2,2,20,0,0
5363,-100,4,2,2,25,0,0
6696,-111.111111111111,4,2,2,25,0,0
6863,-111.111111111111,4,2,2,15,0,0
7530,-111.111111111111,4,2,2,20,0,0
10696,-100,4,2,2,25,0,0
12030,-111.111111111111,4,2,2,30,0,0
12196,-111.111111111111,4,2,2,15,0,0
14696,-100,4,2,2,20,0,0
16030,-100,4,2,2,25,0,0
17363,-111.111111111111,4,2,2,25,0,0
17530,-111.111111111111,4,2,2,15,0,0
18696,-111.111111111111,4,2,2,5,0,0
21363,-100,4,2,2,25,0,0
22696,-111.111111111111,4,2,2,25,0,0
22863,-111.111111111111,4,2,2,15,0,0
24363,-100,4,2,2,20,0,0
26696,-100,4,2,2,25,0,0
28030,-111.111111111111,4,2,2,25,0,0
28196,-111.111111111111,4,2,2,15,0,0
32030,-100,4,2,2,25,0,0
33363,-111.111111111111,4,2,2,25,0,0
33530,-111.111111111111,4,2,2,15,0,0
36030,-100,4,2,2,20,0,0
37363,-100,4,2,2,25,0,0
38696,-111.111111111111,4,2,2,25,0,0
38863,-111.111111111111,4,2,2,15,0,0
40196,-111.111111111111,4,2,2,20,0,0
42696,-111.111111111111,4,2,2,10,0,0


[Colours]
Combo1 : 247,247,247
Combo2 : 128,255,128
Combo3 : 128,128,255

[HitObjects]
140,83,30,5,2,0:0:0:0:
227,94,363,1,2,0:0:0:0:
309,62,696,2,0,L|391:63,1,80,2|2,0:0|0:0,0:0:0:0:
450,126,1363,2,0,P|465:182|294:314,1,287.999991210938,6|0,0:0|0:0,0:0:0:0:
238,277,3030,6,0,L|143:279,1,80,2|2,0:0|0:0,0:0:0:0:
117,200,3696,2,0,L|212:202,1,80,2|2,0:0|0:0,0:0:0:0:
285,197,4363,1,2,0:0:0:0:
238,123,4696,2,0,L|143:125,1,80,2|2,0:0|0:0,0:0:0:0:
72,147,5363,6,0,P|70:201|76:253,1,80,2|2,0:0|0:0,0:0:0:0:
144,276,6030,1,2,0:0:0:0:
222,236,6363,1,2,0:0:0:0:
294,285,6696,2,0,P|383:300|464:238,1,179.999994506836,6|2,0:0|0:0,0:0:0:0:
454,253,9363,5,2,0:0:0:0:
153,69,10696,5,2,0:0:0:0:
127,153,11030,1,2,0:0:0:0:
184,219,11363,2,0,P|189:273|170:308,1,80,2|2,0:0|0:0,0:0:0:0:
104,338,12030,2,0,B|211:354|211:324|334:337,1,215.999993408203,6|2,0:0|0:0,0:0:0:0:
476,351,13696,1,2,0:0:0:0:
457,193,14363,1,2,0:0:0:0:
398,128,14696,6,0,L|302:131,1,80,2|2,0:0|0:0,0:0:0:0:
239,91,15363,2,0,L|159:88,1,80,2|2,0:0|0:0,0:0:0:0:
86,137,16030,6,0,P|91:178|82:226,1,80,2|2,0:0|0:0,0:0:0:0:
43,293,16696,1,2,0:0:0:0:
117,339,17030,1,2,0:0:0:0:
184,298,17363,2,0,B|221:262|211:225|211:225|179:167|235:101|322:128|312:212,1,287.999991210938,6|0,0:0|0:0,0:0:0:0:
312,193,21363,5,2,0:0:0:0:
393,225,21696,1,2,0:0:0:0:
464,173,22030,2,0,P|472:135|462:91,1,80,2|2,0:0|0:0,0:0:0:0:
392,60,22696,2,0,B|320:75|320:75|243:55|243:55|177:99|110:64,1,287.999991210938,6|0,0:0|0:0,0:0:0:0:
29,46,24363,6,0,L|33:136,1,80,2|2,0:0|0:0,0:0:0:0:
113,160,25030,2,0,L|109:250,1,80,2|2,0:0|0:0,0:0:0:0:
46,301,25696,1,2,0:0:0:0:
129,328,26030,2,0,L|219:324,1,80,2|2,0:0|0:0,0:0:0:0:
279,271,26696,5,2,0:0:0:0:
242,190,27030,1,2,0:0:0:0:
312,137,27363,2,0,P|356:137|405:158,1,80,2|2,0:0|0:0,0:0:0:0:
429,226,28030,6,0,B|432:274|450:309|450:309|421:348|344:345,1,179.999994506836,6|2,0:0|0:0,0:0:0:0:
39,57,30696,1,2,0:0:0:0:
389,99,32030,5,2,0:0:0:0:
361,182,32363,1,2,0:0:0:0:
407,256,32696,2,0,P|417:303|409:339,1,80,2|2,0:0|0:0,0:0:0:0:
331,336,33363,2,0,B|233:324|233:351|86:335,1,215.999993408203,6|2,0:0|0:0,0:0:0:0:
45,195,35030,1,2,0:0:0:0:
110,50,35696,1,2,0:0:0:0:
193,78,36030,6,0,P|203:124|195:163,1,80,2|2,0:0|0:0,0:0:0:0:
139,221,36696,2,0,P|133:260|143:298,1,80,2|2,0:0|0:0,0:0:0:0:
224,334,37363,5,2,0:0:0:0:
305,301,37696,1,2,0:0:0:0:
383,340,38030,2,0,P|429:343|466:337,1,80,2|2,0:0|0:0,0:0:0:0:
461,258,38696,2,0,P|439:209|313:315,1,287.999991210938,6|0,0:0|0:0,0:0:0:0:
256,192,40196,12,2,45363,0:0:0:0:

And please add these hitsounds to the songs folder:
http://puu.sh/vIul3/e59c820699.rar
Topic Starter
lemountain

LeQuack wrote:

Here's the Diff you requested from my queue

LeQuack's Normal
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 10666
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Main Menu
TitleUnicode:Main Menu
Artist:Woofle
ArtistUnicode:Woofle
Creator:LittlePigRMX
Version:LeQuack's Normal
Source:Freedom Planet
Tags:Suzuki_1112, フリーダム・プラネット, calm, GalaxyTrail, Strife, OST, Carol, Lilac, Milla, Game, DJMUKISOKU
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:5
CircleSize:3.5
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"fpbackground.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
30,666.666666666667,4,2,2,25,1,0
1363,-111.111111111111,4,2,2,30,0,0
1530,-111.111111111111,4,2,2,15,0,0
3030,-100,4,2,2,20,0,0
5363,-100,4,2,2,25,0,0
6696,-111.111111111111,4,2,2,25,0,0
6863,-111.111111111111,4,2,2,15,0,0
7530,-111.111111111111,4,2,2,20,0,0
10696,-100,4,2,2,25,0,0
12030,-111.111111111111,4,2,2,30,0,0
12196,-111.111111111111,4,2,2,15,0,0
14696,-100,4,2,2,20,0,0
16030,-100,4,2,2,25,0,0
17363,-111.111111111111,4,2,2,25,0,0
17530,-111.111111111111,4,2,2,15,0,0
18696,-111.111111111111,4,2,2,5,0,0
21363,-100,4,2,2,25,0,0
22696,-111.111111111111,4,2,2,25,0,0
22863,-111.111111111111,4,2,2,15,0,0
24363,-100,4,2,2,20,0,0
26696,-100,4,2,2,25,0,0
28030,-111.111111111111,4,2,2,25,0,0
28196,-111.111111111111,4,2,2,15,0,0
32030,-100,4,2,2,25,0,0
33363,-111.111111111111,4,2,2,25,0,0
33530,-111.111111111111,4,2,2,15,0,0
36030,-100,4,2,2,20,0,0
37363,-100,4,2,2,25,0,0
38696,-111.111111111111,4,2,2,25,0,0
38863,-111.111111111111,4,2,2,15,0,0
40196,-111.111111111111,4,2,2,20,0,0
42696,-111.111111111111,4,2,2,10,0,0


[Colours]
Combo1 : 247,247,247
Combo2 : 128,255,128
Combo3 : 128,128,255

[HitObjects]
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227,94,363,1,2,0:0:0:0:
309,62,696,2,0,L|391:63,1,80,2|2,0:0|0:0,0:0:0:0:
450,126,1363,2,0,P|465:182|294:314,1,287.999991210938,6|0,0:0|0:0,0:0:0:0:
238,277,3030,6,0,L|143:279,1,80,2|2,0:0|0:0,0:0:0:0:
117,200,3696,2,0,L|212:202,1,80,2|2,0:0|0:0,0:0:0:0:
285,197,4363,1,2,0:0:0:0:
238,123,4696,2,0,L|143:125,1,80,2|2,0:0|0:0,0:0:0:0:
72,147,5363,6,0,P|70:201|76:253,1,80,2|2,0:0|0:0,0:0:0:0:
144,276,6030,1,2,0:0:0:0:
222,236,6363,1,2,0:0:0:0:
294,285,6696,2,0,P|383:300|464:238,1,179.999994506836,6|2,0:0|0:0,0:0:0:0:
454,253,9363,5,2,0:0:0:0:
153,69,10696,5,2,0:0:0:0:
127,153,11030,1,2,0:0:0:0:
184,219,11363,2,0,P|189:273|170:308,1,80,2|2,0:0|0:0,0:0:0:0:
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476,351,13696,1,2,0:0:0:0:
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398,128,14696,6,0,L|302:131,1,80,2|2,0:0|0:0,0:0:0:0:
239,91,15363,2,0,L|159:88,1,80,2|2,0:0|0:0,0:0:0:0:
86,137,16030,6,0,P|91:178|82:226,1,80,2|2,0:0|0:0,0:0:0:0:
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464,173,22030,2,0,P|472:135|462:91,1,80,2|2,0:0|0:0,0:0:0:0:
392,60,22696,2,0,B|320:75|320:75|243:55|243:55|177:99|110:64,1,287.999991210938,6|0,0:0|0:0,0:0:0:0:
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242,190,27030,1,2,0:0:0:0:
312,137,27363,2,0,P|356:137|405:158,1,80,2|2,0:0|0:0,0:0:0:0:
429,226,28030,6,0,B|432:274|450:309|450:309|421:348|344:345,1,179.999994506836,6|2,0:0|0:0,0:0:0:0:
39,57,30696,1,2,0:0:0:0:
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361,182,32363,1,2,0:0:0:0:
407,256,32696,2,0,P|417:303|409:339,1,80,2|2,0:0|0:0,0:0:0:0:
331,336,33363,2,0,B|233:324|233:351|86:335,1,215.999993408203,6|2,0:0|0:0,0:0:0:0:
45,195,35030,1,2,0:0:0:0:
110,50,35696,1,2,0:0:0:0:
193,78,36030,6,0,P|203:124|195:163,1,80,2|2,0:0|0:0,0:0:0:0:
139,221,36696,2,0,P|133:260|143:298,1,80,2|2,0:0|0:0,0:0:0:0:
224,334,37363,5,2,0:0:0:0:
305,301,37696,1,2,0:0:0:0:
383,340,38030,2,0,P|429:343|466:337,1,80,2|2,0:0|0:0,0:0:0:0:
461,258,38696,2,0,P|439:209|313:315,1,287.999991210938,6|0,0:0|0:0,0:0:0:0:
256,192,40196,12,2,45363,0:0:0:0:

And please add these hitsounds to the songs folder:
http://puu.sh/vIul3/e59c820699.rar
Will update + add the hitsound
Imakuri
Hey, from #modreqs~
I've already mod this map before, but why not !
I didn't mod the diffs.

Relaxing :
  1. 00:06:696 (1,2,3) : First, here, we have a slider shape that deserves to be curved a little bit more. I think you should remove one tick of the slider and make it more curved. Second, why aren't the circles in line with the slider ? It makes weird and the flow isn't good. At the end, it can be like this :
    See? It's much better, right?
  2. 00:05:363 (1,2,3) : I think that you can do the same thing here too~
  3. 00:16:030 (1) : Slider shape feels weird too. I recommand to do that :
  4. Rest is good
Normal :
  1. No much to say here except two lil' things :
  2. 00:12:030 (4) : ??????? why does it stops on blue tick?
  3. Rework the hitsounds. Take an hitsound copier or something
Best of luck !
Topic Starter
lemountain
[quote="Imakuri"]Hey, from #modreqs~
I've already mod this map before, but why not !
I didn't mod the diffs.

Relaxing :
  1. 00:06:696 (1,2,3) : First, here, we have a slider shape that deserves to be curved a little bit more. I think you should remove one tick of the slider and make it more curved. Second, why aren't the circles in line with the slider ? It makes weird and the flow isn't good. At the end, it can be like this :
    See? It's much better, right?
  2. 00:05:363 (1,2,3) : I think that you can do the same thing here too~
  3. 00:16:030 (1) : Slider shape feels weird too. I recommand to do that :
  4. Rest is good
Gone through all and tried to apply changes, thank you again
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