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Woofle - Main Menu

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Otosaka-Yu

Brosbe wrote:

heyo, from my modding queue

general: a lot of wierd overlapping and bad distancing
the distancing has small errors but it is visible when you play.

baszk
00:01:333 (3,1) - fix blanket here (if this was meant to be one anyway nope...
00:04:666 (2,3,4) - the overlapping is kind of odd, use same distance snap as you used here:00:00:000 (1,2,3,2,3,4) - fixed
00:10:666 (1,2,3) - ^ fixed
00:13:333 (1,2,3) - ^ fixed
00:18:666 (2) - overlap this with the return at 00:16:666 - nope...
00:21:333 (1) - ovelap this with sliderend of 00:18:666 (3) - nope
00:21:333 (1,2,3) - use the same distance snap like i said before fixed
00:24:666 (2,3) - ^ fixed
00:32:000 (1,2,3) - ^ fixed
00:32:000 (1,2,3) - ^ fixed
00:34:666 (1,2,3) - ^ fixed
00:34:666 (1,2,3,1,2,3) - fixed

i hope i helped somewhat :)
also, very relaxing song :D
Thank you for mod :)
code
osu file format v14

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DistanceSpacing: 1.1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Main Menu
TitleUnicode:Main Menu
Artist:Woofle
ArtistUnicode:Woofle
Creator:LittlePigRMX
Version:Baszk
Source:Freedom Planet
Tags:Suzuki_1112
BeatmapID:1035970
BeatmapSetID:466901

[Difficulty]
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CircleSize:4
OverallDifficulty:6
ApproachRate:6
SliderMultiplier:1.6
SliderTickRate:1

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lazygirl
Hey from modding queue for NM ^^

Baszk:

00:06:000 (4,5) - blanket this better

Relaxing

00:14:666 (1,2) - blanket again
00:21:333 (1,2) - you should blanket here as well imo
00:26:000 (5,1) - ^
00:36:000 (1,2) - ^

Also, make the spinners at the end same lenght for both diffs, and I'd use the same hitsounding volume that you have in baszk in relaxing ^^
Topic Starter
lemountain
Relaxing
00:03:000 (2,3,4) - avoid overlap
00:05:000 (5,1) - ^
00:06:333 (2,3) - are closer to each other than 1 and 2, use same distancing
00:14:666 (1,2) - avoid overlap
00:16:000 (1,2) - ^
00:21:333 (1,2) - add blanket here
00:26:000 (5,1) - avoid overlap
00:26:000 (5,1,1,2,1) - ^


Thanks!
Topic Starter
lemountain

lazyboy007 wrote:

Hey from modding queue for NM ^^

Baszk:

00:06:000 (4,5) - blanket this better

Relaxing

00:14:666 (1,2) - blanket again
00:21:333 (1,2) - you should blanket here as well imo
00:26:000 (5,1) - ^
00:36:000 (1,2) - ^

Also, make the spinners at the end same lenght for both diffs, and I'd use the same hitsounding volume that you have in baszk in relaxing ^^
Alright, made all changes. Thanks!
Topic Starter
lemountain

Suzuki_1112 wrote:

Brosbe wrote:

heyo, from my modding queue

general: a lot of wierd overlapping and bad distancing
the distancing has small errors but it is visible when you play.

baszk
00:01:333 (3,1) - fix blanket here (if this was meant to be one anyway nope...
00:04:666 (2,3,4) - the overlapping is kind of odd, use same distance snap as you used here:00:00:000 (1,2,3,2,3,4) - fixed
00:10:666 (1,2,3) - ^ fixed
00:13:333 (1,2,3) - ^ fixed
00:18:666 (2) - overlap this with the return at 00:16:666 - nope...
00:21:333 (1) - ovelap this with sliderend of 00:18:666 (3) - nope
00:21:333 (1,2,3) - use the same distance snap like i said before fixed
00:24:666 (2,3) - ^ fixed
00:32:000 (1,2,3) - ^ fixed
00:32:000 (1,2,3) - ^ fixed
00:34:666 (1,2,3) - ^ fixed
00:34:666 (1,2,3,1,2,3) - fixed

i hope i helped somewhat :)
also, very relaxing song :D
Thank you for mod :)
code
osu file format v14

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AudioLeadIn: 0
PreviewTime: 10666
Countdown: 0
SampleSet: Soft
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DistanceSpacing: 1.1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Main Menu
TitleUnicode:Main Menu
Artist:Woofle
ArtistUnicode:Woofle
Creator:LittlePigRMX
Version:Baszk
Source:Freedom Planet
Tags:Suzuki_1112
BeatmapID:1035970
BeatmapSetID:466901

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Will update
Otosaka-Yu
:)
code
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Title:Main Menu
TitleUnicode:Main Menu
Artist:Woofle
ArtistUnicode:Woofle
Creator:LittlePigRMX
Version:Baszk
Source:Freedom Planet
Tags:Suzuki_1112
BeatmapID:1035970
BeatmapSetID:466901

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Douky
Hey Little mod for your map !

Mostly esthetic one :

Relaxing diff:

00:01:333 (3,4) - Basically , Microscopic Overlapping like this one does not look good , it just look like you put your not at the wrong place . I'm sure you use distance snap and that's a good thing , but try to use a distance that really overlap the notes, or does not overlap at all , it will look much nicer :D
You made some others like this one on your map


00:14:666 (1,2) - When you want to do a blanket , you must use the aproachcircle of the note to fit the blanket http://puu.sh/qH0Ce/7ca08dc9e3.jpg here you can see your blanket does not fit the slider shape , so it will look bad. Check your others blanket aswell to see if they're good

Baskz Diff:

00:06:666 (5) - Sliderend is not on the rythm, feels weird even if there is a sound

00:14:000 (2,3) - overlap is not pretty


Thats all for the mod ! I wish you best luck for your map ! :D
Topic Starter
lemountain
Mostly esthetic one :

Relaxing diff:

00:01:333 (3,4) - Basically , Microscopic Overlapping like this one does not look good , it just look like you put your not at the wrong place . I'm sure you use distance snap and that's a good thing , but try to use a distance that really overlap the notes, or does not overlap at all , it will look much nicer :D
You made some others like this one on your map I think I'm going to keep this as it goes with the song


00:14:666 (1,2) - When you want to do a blanket , you must use the aproachcircle of the note to fit the blanket http://puu.sh/qH0Ce/7ca08dc9e3.jpg here you can see your blanket does not fit the slider shape , so it will look bad. Check your others blanket aswell to see if they're good Alright, I'm gonna make the blanket better. Since it does look bad
Otosaka-Yu

Douky wrote:

Hey Little mod for your map !

Baskz Diff:

00:06:666 (5) - Sliderend is not on the rythm, feels weird even if there is a sound but look like good.

00:14:000 (2,3) - overlap is not pretty fix


Thats all for the mod ! I wish you best luck for your map ! :D
Thanks!
Baszk
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 10666
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 45333
DistanceSpacing: 1.1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Main Menu
TitleUnicode:Main Menu
Artist:Woofle
ArtistUnicode:Woofle
Creator:LittlePigRMX
Version:Baszk
Source:Freedom Planet
Tags:Suzuki_1112
BeatmapID:1035970
BeatmapSetID:466901

[Difficulty]
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CircleSize:4
OverallDifficulty:6
ApproachRate:6
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"freedom-planet.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
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Topic Starter
lemountain

Suzuki_1112 wrote:

Douky wrote:

Hey Little mod for your map !

Baskz Diff:

00:06:666 (5) - Sliderend is not on the rythm, feels weird even if there is a sound but look like good.

00:14:000 (2,3) - overlap is not pretty fix


Thats all for the mod ! I wish you best luck for your map ! :D
Thanks!
Baszk
osu file format v14

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AudioLeadIn: 0
PreviewTime: 10666
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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LetterboxInBreaks: 0
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[Editor]
Bookmarks: 45333
DistanceSpacing: 1.1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Main Menu
TitleUnicode:Main Menu
Artist:Woofle
ArtistUnicode:Woofle
Creator:LittlePigRMX
Version:Baszk
Source:Freedom Planet
Tags:Suzuki_1112
BeatmapID:1035970
BeatmapSetID:466901

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:6
SliderMultiplier:1.6
SliderTickRate:1

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will update
Ultima Fox
hi mod that you requested :)

Baszk

  1. Since it's assumed that this diff is probably easy to normal, you should probably go through the AiMod and fix the distance snap issues
  2. 00:05:333 (3) - NC because its on a downbeat plus judging from the beginning you did it every measure
  3. 00:18:666 (2) - This slider actually looks really good (just a thought)
  4. 00:22:666 (3,1,2) - This goes along with the ds thing, but it feels weird these being at different distances but still being the same intervals of time

Relaxing

  1. Same with the ds (although this one only has 2 problems)
  2. 00:20:000 (1) - Remove NC here, because back at 00:08:000 (1,2) there was only 1 nc
  3. 00:21:333 (1,2) - I dont wanna be that guy, but you should probably blanket this better i.e. like this
  4. 00:29:333 (4,1) - Switch the ncs here to match the other parts

thats all from me~!
good luck :)
Topic Starter
lemountain

Ultima Fox wrote:

hi mod that you requested :)


Relaxing

  1. Same with the ds (although this one only has 2 problems) Aimod dosen't show anything about ds, so I guess it's normal?
  2. 00:20:000 (1) - Remove NC here, because back at 00:08:000 (1,2) there was only 1 nc changed
  3. 00:21:333 (1,2) - I dont wanna be that guy, but you should probably blanket this better i.e. like this [b]Tried to get it to be like the one you showed me..
  4. 00:29:333 (4,1) - Switch the ncs here to match the other parts changed

thats all from me~!
good luck :)
Thank You!
Otosaka-Yu

Ultima Fox wrote:

hi mod that you requested :)

Baszk

  1. Since it's assumed that this diff is probably easy to normal, you should probably go through the AiMod and fix the distance snap issues ok!
  2. 00:05:333 (3) - NC because its on a downbeat plus judging from the beginning you did it every measure
  3. 00:18:666 (2) - This slider actually looks really good (just a thought)
  4. 00:22:666 (3,1,2) - This goes along with the ds thing, but it feels weird these being at different distances but still being the same intervals of time look like good


thats all from me~!
good luck :)
no reply = fixed
TY F M!
code
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 10666
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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LetterboxInBreaks: 0
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[Editor]
Bookmarks: 45333
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Main Menu
TitleUnicode:Main Menu
Artist:Woofle
ArtistUnicode:Woofle
Creator:LittlePigRMX
Version:Baszk
Source:Freedom Planet
Tags:Suzuki_1112
BeatmapID:1035970
BeatmapSetID:466901

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:6
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"freedom-planet.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
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Topic Starter
lemountain

Suzuki_1112 wrote:

Ultima Fox wrote:

hi mod that you requested :)

Baszk

  1. Since it's assumed that this diff is probably easy to normal, you should probably go through the AiMod and fix the distance snap issues ok!
  2. 00:05:333 (3) - NC because its on a downbeat plus judging from the beginning you did it every measure
  3. 00:18:666 (2) - This slider actually looks really good (just a thought)
  4. 00:22:666 (3,1,2) - This goes along with the ds thing, but it feels weird these being at different distances but still being the same intervals of time look like good


thats all from me~!
good luck :)
no reply = fixed
TY F M!
code
osu file format v14

[General]
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AudioLeadIn: 0
PreviewTime: 10666
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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[Editor]
Bookmarks: 45333
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Main Menu
TitleUnicode:Main Menu
Artist:Woofle
ArtistUnicode:Woofle
Creator:LittlePigRMX
Version:Baszk
Source:Freedom Planet
Tags:Suzuki_1112
BeatmapID:1035970
BeatmapSetID:466901

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:6
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"freedom-planet.jpg",0,0
//Break Periods
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368,140,10666,6,0,P|420:140|476:164,1,80,2|0,0:0|0:0,0:0:0:0:
468,216,11333,2,0,P|424:216|372:200,1,80
316,208,12000,2,0,P|300:112|236:64,1,160,2|0,0:0|0:0,0:0:0:0:
224,144,13333,6,0,P|164:140|132:144,1,80
184,68,14000,2,0,P|132:72|64:60,1,80
28,40,14666,2,0,L|56:244,1,160,2|0,0:0|0:0,0:0:0:0:
88,304,16000,6,0,P|164:288|296:332,2,160,2|0|0,0:0|0:0|0:0,0:0:0:0:
240,300,18666,2,0,B|296:232|392:280|392:280|436:192|368:112,1,320,2|0,0:0|0:0,0:0:0:0:
385,135,21333,6,0,L|281:111,1,80,2|0,0:0|0:0,0:0:0:0:
236,116,22000,2,0,L|148:136,1,80
104,180,22666,2,0,P|212:232|316:216,1,160,2|0,0:0|0:0,0:0:0:0:
336,180,24000,5,0,0:0:0:0:
296,328,24666,2,0,P|232:348|176:344,1,80
204,280,25333,2,0,P|140:260|16:288,1,160,2|0,0:0|0:0,0:0:0:0:
60,128,26666,6,0,P|96:80|224:96,1,160
244,144,28000,2,0,B|340:160|340:160|464:140,1,200,2|0,0:0|0:0,0:0:0:0:
296,340,30666,1,2,0:0:0:0:
352,204,32000,6,0,P|320:292|328:312,1,80,2|0,0:0|0:0,0:0:0:0:
296,340,32666,2,0,P|236:344|184:324,1,80
160,296,33333,2,0,P|136:204|200:108,1,160,2|0,0:0|0:0,0:0:0:0:
216,36,34666,6,0,L|248:144,1,80
300,148,35333,2,0,P|352:156|408:144,1,80
440,120,36000,2,0,P|464:208|388:312,1,160,2|0,0:0|0:0,0:0:0:0:
296,316,37333,6,0,P|340:312|400:332,2,80,2|0|0,0:0|0:0|0:0,0:0:0:0:
224,328,38333,1,0,0:0:0:0:
152,344,38666,2,0,P|108:216|124:144,1,160,2|0,0:0|0:0,0:0:0:0:
256,192,39666,12,0,45333,0:0:0:0:
Will Update!
riktoi


  • [general]
  1. I don't really know what baszk means, and I'm pretty sure it doesn't obey the ranking criteria for diff names either. To be safe you should just name it to something simple like "Suzuki_1112's Easy".

    Source:

    Ranking Criteria wrote:

    A difficulty's name must indicate its level of difficulty, with the exception of the hardest level of difficulty in a set. The mapset's hardest difficulty may use an appropriate custom difficulty name, unrelated to a username. Mapsets may also use a complete set of custom difficulty names that clearly indicate their level of difficulty to the player. Marathon maps with a single difficulty may use free naming.
  2. The difficulty settings are a bit misleading as the lower difficulty one has +1 CS/AR/OD/HP compared to the one that stands above it. I'm not sure if you wanted this to be the top difficulty, and I'm not sure if it even matters here considering the spread and difficulty difference.
  3. Audio is 320kbps. The highest quality audio allowed for rankability is 192kbps. You can use a program like Audacity to downscale it, but with that the offset also changes. Here is a downscaled version in case you can't do it: https://puu.sh/qZqJQ/b033977f35.mp3

    Source:

    Ranking Criteria wrote:

    The song's audio file must be of reasonable quality. Try and source mp3 files yourself; ripping them from a streaming video site often results in low quality audio with high file sizes. The bitrate of a beatmap's audio file must be no lower than 128kbps and no higher than 192kbps. If you are having trouble acquiring an appropriate audio file, contact one of the more audio-savvy BN; they will be more than happy to help find an mp3 for you.
    If you have trouble applying it feel free to poke me in-game, I'll get it sorted for you.

  4. You can add "フリーダム・プラネット" to tags. It's the japanese title for the game.

[relaxing]
00:04:333 (4) - move to x144 y98 so the visual spacing is the same as 00:03:000 (2,3) -

00:05:333 (1) - since you already have an extra white point in this slider you could make the curve more visible. my suggestion would be to make it curve a bit more than 00:00:000 (1) - but less than 00:10:666 (1) - to give them a feeling of progression.

00:14:666 (1) - blanket could be a bit better

00:16:000 (1,2) - you should try moving the two hitcircles in a way so it won't touch the slider. x293 y38 for the first hitcircle should be enough.

00:21:333 (1,2) - since you can't really achieve a blanket here withount breaking your spacing you should rather make the hitcircles start from a looser angle, like having the hitcircle at x302 y183 to avoid having to try blanketing it but having a linear path instead.

00:24:333 (2,3,4) - you don't necessarily have to change this but if you wanted to make it more aesthetically pleasing you could try these examples below

00:32:000 (1,2) - blanket can be improved

00:36:000 (1) - I'll let this pass

[baszk]

00:06:666 (3) - slider touches 00:06:000 (2) - a bit

00:10:666 (1,2) - you could've just copypasted this slider 00:10:666 (1) - :(

good luck!
Otosaka-Yu

riktoi wrote:



  • [general]
  1. I don't really know what baszk means, and I'm pretty sure it doesn't obey the ranking criteria for diff names either. To be safe you should just name it to something simple like "Suzuki_1112's Easy".
Well, I'll change my diff name: "1112's Basic" .
[baszk]

00:06:666 (3) - slider touches 00:06:000 (2) - a bit

00:10:666 (1,2) - you could've just copypasted this slider 00:10:666 (1) - :(

good luck!
thx!
But I have to 15/9 update. I'm sorry for late. :(
Topic Starter
lemountain

riktoi wrote:



  • [general]
  1. I don't really know what baszk means, and I'm pretty sure it doesn't obey the ranking criteria for diff names either. To be safe you should just name it to something simple like "Suzuki_1112's Easy".

    Source:

    Ranking Criteria wrote:

    A difficulty's name must indicate its level of difficulty, with the exception of the hardest level of difficulty in a set. The mapset's hardest difficulty may use an appropriate custom difficulty name, unrelated to a username. Mapsets may also use a complete set of custom difficulty names that clearly indicate their level of difficulty to the player. Marathon maps with a single difficulty may use free naming.
  2. The difficulty settings are a bit misleading as the lower difficulty one has +1 CS/AR/OD/HP compared to the one that stands above it. I'm not sure if you wanted this to be the top difficulty, and I'm not sure if it even matters here considering the spread and difficulty difference. I actually didn't pay attention to the other diff's settings, I'll go take a look at that now.
  3. Audio is 320kbps. The highest quality audio allowed for rankability is 192kbps. You can use a program like Audacity to downscale it, but with that the offset also changes. Here is a downscaled version in case you can't do it: https://puu.sh/qZqJQ/b033977f35.mp3 I'll do it my way since I know how to do it, I don't go with audacity for that since it has a very tiny delay.. (yes i'm lazy to fix it on the editor) I'll use sony vegas for that since I made a template for use with osu

    Source:

    Ranking Criteria wrote:

    The song's audio file must be of reasonable quality. Try and source mp3 files yourself; ripping them from a streaming video site often results in low quality audio with high file sizes. The bitrate of a beatmap's audio file must be no lower than 128kbps and no higher than 192kbps. If you are having trouble acquiring an appropriate audio file, contact one of the more audio-savvy BN; they will be more than happy to help find an mp3 for you.
    And no, this isin't a rip from one of those youtube to mp3 online converters since I actually bought this from the steam store.
    If you have trouble applying it feel free to poke me in-game, I'll get it sorted for you.

  4. You can add "フリーダム・プラネット" to tags. It's the japanese title for the game. right... I'll put that in the tags

[notice][relaxing]
00:04:333 (4) - move to x144 y98 so the visual spacing is the same as 00:03:000 (2,3) - changed

00:05:333 (1) - since you already have an extra white point in this slider you could make the curve more visible. my suggestion would be to make it curve a bit more than 00:00:000 (1) - but less than 00:10:666 (1) - to give them a feeling of progression. Tried to make it good, changed

00:14:666 (1) - blanket could be a bit better changed

00:16:000 (1,2) - you should try moving the two hitcircles in a way so it won't touch the slider. x293 y38 for the first hitcircle should be enough. changed

00:21:333 (1,2) - since you can't really achieve a blanket here withount breaking your spacing you should rather make the hitcircles start from a looser angle, like having the hitcircle at x302 y183 to avoid having to try blanketing it but having a linear path instead. hmm. Alright, learning, and also changed

00:24:333 (2,3,4) - you don't necessarily have to change this but if you wanted to make it more aesthetically pleasing you could try these examples below

I decided to change it since it was messy, and I didn't have any ideas for making the spacing good with a good scheme there

00:32:000 (1,2) - blanket can be improved

00:36:000 (1) - I'll let this pass

Thank You!!!!!

I actually didn't expect to get a mod from this queue :)
Blitzfrog
Hi from my queue

Tag: Woofle, Main Menu... more tags


112's basic
00:02:666 (1) - Gap is quite small and confused me, especially because there is 1/4s playing there
00:13:333 (1) - ^

Relaxing
00:23:333 (4) - Unsnapped note here
Kinda sad that you ignored the 1/4s at 00:01:666 and throughout the map (just my personal preference)
Try doing the same volume control like 112's basic, to stay more consistent

There wasn't much to change so No Kudosu
Topic Starter
lemountain
sorry for this being late.. I had no internet

Blitzfrog wrote:

Hi from my queue

Tag: Woofle, Main Menu... more tags i don't think it would be needed to have tags from the title

Relaxing
00:23:333 (4) - Unsnapped note here fixed
Kinda sad that you ignored the 1/4s at 00:01:666 and throughout the map (just my personal preference)
Try doing the same volume control like 112's basic, to stay more consistent

There wasn't much to change so No Kudosu
alright
Mir
Mod from my queue since it's so short.~

Relaxing song I'll say.

Firstly, the offset feels wrong. Try it at 30 offset and tell me how it plays for you. I was always hitting late when testplaying.

Relaxing
Okay before I start, all of your hitsounds are the same volume, but some notes are on sounds that are very soft. I would recommend green timing points to alter the volume of certain notes because sometimes it's hard to actually hear the note I'm supposed to be clicking. This persists throughout the map.

00:05:333 (1) - Not a big fan of completely horizontal/vertical sliders imo. Maybe make it slanted?

00:21:333 (1,2,3) - All overlapping yet nowhere else in the map this is done.

00:26:666 (1,2,3) - Maybe a more consistent curve here? 00:27:666 (2,3) are slightly above the slider end and it looks weird.

00:30:666 (1) - You didn't NC this before; why now?

00:32:000 (1,2) - Imperfect blanket with an overlap. Please fix this. x.x

00:34:666 (4) - This is mapped to a very soft and weak sound that could be left out entirely. If not, I'd NC this note anyways since 00:36:000 (1,2,3) follows up from the downbeat.

00:36:000 (1,2) - Please blanket this somehow.

00:39:000 (1) - This spinner starts too early and goes on for too long. I'd start it at 00:42:000 and map the guitar pluck at 00:41:666 since it would be a powerful finishing note.

Very chillax map, but some aesthetics and notes that could be improved.

Okay, we're done!~
Topic Starter
lemountain

Miryle wrote:

Mod from my queue since it's so short.~

Relaxing song I'll say.

Firstly, the offset feels wrong. Try it at 30 offset and tell me how it plays for you. I was always hitting late when testplaying. It does seem off. Seems more accurate at 30.

Relaxing
Okay before I start, all of your hitsounds are the same volume, but some notes are on sounds that are very soft. I would recommend green timing points to alter the volume of certain notes because sometimes it's hard to actually hear the note I'm supposed to be clicking. This persists throughout the map. did some minor changes to the volume in some parts

00:05:333 (1) - Not a big fan of completely horizontal/vertical sliders imo. Maybe make it slanted? changed

00:21:333 (1,2,3) - All overlapping yet nowhere else in the map this is done. fixed

00:26:666 (1,2,3) - Maybe a more consistent curve here? 00:27:666 (2,3) are slightly above the slider end and it looks weird. It kinda does look a bit weird, changed

00:30:666 (1) - You didn't NC this before; why now? fixed......

00:32:000 (1,2) - Imperfect blanket with an overlap. Please fix this. x.x fixed

00:34:666 (4) - This is mapped to a very soft and weak sound that could be left out entirely. If not, I'd NC this note anyways since 00:36:000 (1,2,3) follows up from the downbeat. done

00:36:000 (1,2) - Please blanket this somehow. done

00:39:000 (1) - This spinner starts too early and goes on for too long. I'd start it at 00:42:000 and map the guitar pluck at 00:41:666 since it would be a powerful finishing note. Seems much better like this

Very chillax map, but some aesthetics and notes that could be improved.

Okay, we're done!~
Thanks for the mod!
Imakuri
Hi metadata check.
give kudo, ofc.

Main Menu - Metadata check by Imakuri


  1. Tags aren't completed.
    with the background, I highly reccomand to put Carol, Mila and Lilac to the tags, they're on the background.
    Also, I think a third diff is necessary. 2 Easy ?.. I propose to put a new diff with a normal diff star rating.
  2. Add "calm" to the tags.
  3. Add "GalaxyTrail" to tags, it's very important to add it !
  4. Also, add "Strife", even he didn't create the song, he's the team-mate of Woofle, and they did the OST, put it.
  5. Please, also add OST to the tags, the song come from the ost, so add it please.
Please add all the tags. I'll probably come for a quick mapping check, but "maybe".
Good luck with rank !
Topic Starter
lemountain

Imakuri wrote:

Hi metadata check.
give kudo, ofc.

Main Menu - Metadata check by Imakuri


  1. Tags aren't completed.
    with the background, I highly reccomand to put Carol, Mila and Lilac to the tags, they're on the background.
    Also, I think a third diff is necessary. 2 Easy ?.. I propose to put a new diff with a normal diff star rating.
  2. Add "calm" to the tags.
  3. Add "GalaxyTrail" to tags, it's very important to add it !
  4. Also, add "Strife", even he didn't create the song, he's the team-mate of Woofle, and they did the OST, put it.
  5. Please, also add OST to the tags, the song come from the ost, so add it please.
Please add all the tags. I'll probably come for a quick mapping check, but "maybe".
Good luck with rank !
Applied Everything about tags. thanks!
I'll see what I can do for diffs...
DJMUKISOKU
GD's
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 10666
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 3.099999

[Metadata]
Title:Main Menu
TitleUnicode:Main Menu
Artist:Woofle
ArtistUnicode:Woofle
Creator:LittlePigRMX
Version:DJMUKISOKU's Eazy
Source:Freedom Planet
Tags:Suzuki_1112, フリーダム・プラネット, calm, GalaxyTrail, Strife, OST, Carol, Lilac, Milla, Game
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:5
ApproachRate:6
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"freedom-planet.jpg",0,0
//Break Periods
2,18896,23313
2,29063,29813
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
30,666.666666666667,4,2,1,30,1,0
1030,-100,4,2,1,50,0,0
3030,-100,4,2,1,30,0,0
6363,-100,4,2,1,50,0,0
10363,-100,4,2,1,30,0,0
11696,-100,4,2,1,50,0,0
14696,-100,4,2,1,30,0,0
17030,-100,4,2,1,50,0,0
21363,-100,4,2,1,30,0,0
22363,-100,4,2,1,50,0,0
24363,-100,4,2,1,30,0,0
27696,-100,4,2,1,50,0,0
31696,-100,4,2,1,30,0,0
32363,-100,4,2,1,50,0,0
36030,-100,4,2,1,30,0,0
38363,-100,4,2,1,50,0,0
39000,-100,4,2,1,5,0,0


[Colours]
Combo1 : 247,247,247
Combo2 : 0,202,0
Combo3 : 128,128,255

[HitObjects]
312,80,30,5,0,0:0:0:0:
236,80,363,1,0,0:0:0:0:
164,104,696,2,0,P|132:140|120:176,1,70
152,232,1363,6,0,P|192:228|248:236,1,70
296,248,2030,1,0,0:0:0:0:
436,312,2696,5,0,0:0:0:0:
476,244,3030,1,0,0:0:0:0:
488,168,3363,1,0,0:0:0:0:
412,180,3696,1,0,0:0:0:0:
336,160,4030,5,0,0:0:0:0:
284,216,4363,1,0,0:0:0:0:
212,240,4696,1,0,0:0:0:0:
136,232,5030,1,0,0:0:0:0:
160,160,5363,6,0,P|196:148|232:128,1,70
292,100,6030,1,0,0:0:0:0:
368,100,6363,1,0,0:0:0:0:
436,132,6696,2,0,P|440:184|408:220,1,70
344,272,7530,1,0,0:0:0:0:
56,44,9363,5,0,0:0:0:0:
364,68,10696,5,0,0:0:0:0:
420,120,11030,1,0,0:0:0:0:
444,192,11363,2,0,P|432:240|400:268,1,70
352,292,12030,6,0,B|260:304|288:248|192:256,1,140
144,248,13030,1,0,0:0:0:0:
228,120,13696,1,0,0:0:0:0:
76,152,14363,5,0,0:0:0:0:
52,224,14696,1,0,0:0:0:0:
120,256,15030,1,0,0:0:0:0:
196,272,15363,1,0,0:0:0:0:
272,260,15696,1,0,0:0:0:0:
336,216,16030,5,0,0:0:0:0:
260,200,16363,1,0,0:0:0:0:
204,148,16696,2,0,P|216:112|260:84,1,70
312,64,17363,2,0,B|388:88|448:200|420:304,1,280
160,208,24363,5,0,0:0:0:0:
224,168,24696,1,0,0:0:0:0:
244,244,25030,1,0,0:0:0:0:
284,308,25363,1,0,0:0:0:0:
344,356,25696,5,0,0:0:0:0:
388,292,26030,1,0,0:0:0:0:
404,216,26363,1,0,0:0:0:0:
392,140,26696,5,0,0:0:0:0:
328,180,27030,1,0,0:0:0:0:
252,196,27363,1,0,0:0:0:0:
176,184,27696,1,0,0:0:0:0:
128,124,28030,1,0,0:0:0:0:
56,304,28863,5,0,0:0:0:0:
460,76,30863,5,0,0:0:0:0:
192,68,32030,5,0,0:0:0:0:
124,108,32363,1,0,0:0:0:0:
92,180,32696,1,0,0:0:0:0:
120,252,33030,1,0,0:0:0:0:
180,300,33363,5,0,0:0:0:0:
196,224,33696,1,0,0:0:0:0:
232,156,34030,1,0,0:0:0:0:
292,108,34363,1,0,0:0:0:0:
368,92,34696,1,0,0:0:0:0:
444,112,35030,1,0,0:0:0:0:
496,256,35696,5,0,0:0:0:0:
436,208,36030,1,0,0:0:0:0:
360,192,36363,1,0,0:0:0:0:
284,200,36696,1,0,0:0:0:0:
212,228,37030,1,0,0:0:0:0:
192,152,37363,5,0,0:0:0:0:
232,88,37696,1,0,0:0:0:0:
300,52,38030,1,0,0:0:0:0:
376,56,38363,1,0,0:0:0:0:
336,120,38696,5,0,0:0:0:0:
264,144,39030,1,0,0:0:0:0:
192,172,39363,1,0,0:0:0:0:
136,224,39696,1,0,0:0:0:0:
Shocola
Mod my que

First of all the mp3 is too slow, i recommend on finding a higher quality mp3 for it because i can bare hear any music'

[Basic]
i can see that you have change the offset, when changing the your timing point will not match the offset, thus you will need to re snap all the timing point
00:02:696 (1) - what is this slider following?
00:04:696 (2) - ^
00:34:696 (1,2,3) - ^
00:10:696 (1,2) - overlaps for an easy
00:13:363 (1,2) - ^

[Relax]
increase your distance snap to 1.3
00:01:030 (2,3) - flow is not satisfying
00:02:696 (1,2,3,4,5) - overmapping
00:25:030 (3,4,5) -
00:06:696 - slider
00:12:030 (3) - ^
00:24:363 (2) - longer the slider
00:36:030 (1) - this is not blanket this is

[Easy]
00:33:363 (1,2,3,4,5,6) - overmapping, try a slider
00:24:363 - pass this point, there not a single slider to be seen
00:15:696 (5,2) - overlaps
00:01:363 (1) - longer the slider
00:02:030 (2) - remove this
CookieBite
Hi there, random mod from offline #modreqs

[General]
  1. Turn off Widescreen support since your map doesn't have a storyboard.
  2. The background size should be 1366x768.
  3. Set combo colour otherwise it's not rankable.

[1112's Basic]
  1. 00:01:363 (3,1) - use distance snap with the same ds pls
  2. 00:06:030 (2,3) - overlap
  3. 00:10:696 (1,2,3) - ^
  4. 00:12:030 (3,1) - again, check ds
  5. 00:13:363 (1,2) - overlap
  6. come on, pls keep using ONE distance snap in Easy difficulty
  7. 00:16:030 (1,2) - don't stack them
  8. 00:22:030 (2,3) - do this so it flows better

[Relaxing]
  1. check ai-mod (tick distance snap)
  2. 00:00:030 (1,2,3) - make it flows better like this
  3. 00:04:363 (4) - ctrl+j
  4. 00:05:030 (5,1) - overlap
  5. 00:21:363 (1,2,3) - flows better
  6. 00:36:030 (1) - nah this curve is weird

[DJMUKISOKU's Normal]
  1. is this circle difficulty lol
  2. 00:02:696 (1,2,3,4,1,2,3,4) - boring circles pls replace some of them with sliders
  3. 00:06:030 (2,3,4) - flow better
  4. 00:07:530 (5) - dk it's on blue tick while playing so maybe add a slider and ends in blue tick?
  5. 00:14:363 (1,2,3,4,5,1,2) - same thing boring
  6. 00:18:696 - this break is kinda waste
  7. 00:24:363 (1,2,3,4,1,2,3,1,2,3,4,5,1,1,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,1,2,3,4) - wtf is happening here so many circles

gl with your map!
Topic Starter
lemountain
[quote="[-Chocola-]"]Mod my que

First of all the mp3 is too slow, i recommend on finding a higher quality mp3 for it because i can bare hear any music' Once again, this is the actual song. Directly from the OST. There is no higher than this.

[Relax]
increase your distance snap to 1.3 I'm keeping it on 1.1
00:01:030 (2,3) - flow is not satisfying Changed
00:02:696 (1,2,3,4,5) - overmapping leaving this
00:25:030 (3,4,5) - again
00:06:696 - slider on what?
00:12:030 (3) - ^ for how long?
00:24:363 (2) - longer the slider Wouldn't make sense to the song if it was longer
00:36:030 (1) - this is not blanket this is made slight change
Topic Starter
lemountain

CookieBite wrote:

Hi there, random mod from offline #modreqs

[General]
  1. Turn off Widescreen support since your map doesn't have a storyboard. turned off
  2. The background size should be 1366x768. Will Change
  3. Set combo colour otherwise it's not rankable. uhhh there are combo colors...

[Relaxing]
  1. check ai-mod (tick distance snap) says "No problems were found in this map"
  2. 00:00:030 (1,2,3) - make it flows better like this changed
  3. 00:04:363 (4) - ctrl+j done
  4. 00:05:030 (5,1) - overlap fixed
  5. 00:21:363 (1,2,3) - flows better changed
  6. 00:36:030 (1) - nah this curve is weird changed


gl with your map!
Thanks for the mod!
Mazziv
hi from q xd

[1112's Basic]
  1. 00:01:363 (3,1) - maybe try to blanket both sliders with each other?
  2. 00:05:363 - greenline not snaped?
  3. 00:07:530 - - piano note comes a bit earlier like 00:06:696 (3) -
  4. 00:10:696 - unsnapped greenlines ayyy
  5. 00:10:696 (1,2) - looks really clusterd,try to keep it simple in easy diffs
  6. 00:12:030 (3,1) - you could try to blanket those two?
  7. 00:13:363 (1,2) - as before try to keep it clean
  8. 00:21:363 - more unsnapped greenlines
well it looks like they all are not snapped so ima stop posting them xd

this diff doesnt seem to have any patterns in it like square/triangles which makes it look like as it has no structure

[Relaxing]

first of all AFAIK only the highest diff is allowed to have a costum diff name so idk D:

  1. 00:00:030 (1,2,3) - you could put 2 and 3 in a line with the slidertail or like put 2 a bit above the slidetail and 3 a bit down so it looks like a small mountain
    example: Click me!
  2. 00:03:030 (2,3,4) - why do they have an anchor point? also try to make a pattern with those 3 sliders try to be a bit creative!
  3. 00:04:363 (4,5,1) - as it is right now,beginner will click 1 first instead of 5 because the slidertail leads into 1
  4. 00:07:530 - why ignore the piano here?
  5. 00:08:030 - is not really audible so i recommend u to remove it and rather map the piano as i mentioned above
  6. 00:16:030 (1,2,3) - why you dont try the pattern in the other direction like this ----> click me!
  7. 00:25:363 (4,1) - no overlaps pls
  8. 00:24:363 (2,3,4) - try to make a pattern outta this 3 notes like for example a triangle (click me!)
  9. 00:28:863 - ignoring piano again
  10. 00:34:363 - and 00:35:030 - aaaaaaand 00:35:696 - are clearly audible and u just left them empty,why?
[DJMUKISOKU's Normal]
  1. 00:02:030 (2) - what are you trying to emphasize with this note?
  2. 00:15:696 (5,2) - try to avoid overlaps
  3. 00:21:363 - why dont maps this part?
  4. 00:28:030 (5) - slider?
  5. 00:30:696 - piano sets in here not 00:30:863 - here
  6. 00:33:696 (2,3,4,5,6) - what are those notes emphasizing? try to follow the piano...
  7. 00:35:696 (1) - uhm?
  8. 00:38:696 (1) - slider
uhm this diffs looks p random in terms of note placement/no patterns and i think its not even finished LOL
Topic Starter
lemountain

Mazziv wrote:

hi from q xd

[1112's Basic]
  1. 00:01:363 (3,1) - maybe try to blanket both sliders with each other?
  2. 00:05:363 - greenline not snaped?
  3. 00:07:530 - - piano note comes a bit earlier like 00:06:696 (3) -
  4. 00:10:696 - unsnapped greenlines ayyy
  5. 00:10:696 (1,2) - looks really clusterd,try to keep it simple in easy diffs
  6. 00:12:030 (3,1) - you could try to blanket those two?
  7. 00:13:363 (1,2) - as before try to keep it clean
  8. 00:21:363 - more unsnapped greenlines
well it looks like they all are not snapped so ima stop posting them xd

this diff doesnt seem to have any patterns in it like square/triangles which makes it look like as it has no structure

[Relaxing]

first of all AFAIK only the highest diff is allowed to have a costum diff name so idk D:

  1. 00:00:030 (1,2,3) - you could put 2 and 3 in a line with the slidertail or like put 2 a bit above the slidetail and 3 a bit down so it looks like a small mountain
    example: Click me!
  2. 00:03:030 (2,3,4) - why do they have an anchor point? also try to make a pattern with those 3 sliders try to be a bit creative!
  3. 00:04:363 (4,5,1) - as it is right now,beginner will click 1 first instead of 5 because the slidertail leads into 1
  4. 00:07:530 - why ignore the piano here?
  5. 00:08:030 - is not really audible so i recommend u to remove it and rather map the piano as i mentioned above
  6. 00:16:030 (1,2,3) - why you dont try the pattern in the other direction like this ----> click me!
  7. 00:25:363 (4,1) - no overlaps pls
  8. 00:24:363 (2,3,4) - try to make a pattern outta this 3 notes like for example a triangle (click me!)
  9. 00:28:863 - ignoring piano again
  10. 00:34:363 - and 00:35:030 - aaaaaaand 00:35:696 - are clearly audible and u just left them empty,why?
[DJMUKISOKU's Normal]
  1. 00:02:030 (2) - what are you trying to emphasize with this note?
  2. 00:15:696 (5,2) - try to avoid overlaps
  3. 00:21:363 - why dont maps this part?
  4. 00:28:030 (5) - slider?
  5. 00:30:696 - piano sets in here not 00:30:863 - here
  6. 00:33:696 (2,3,4,5,6) - what are those notes emphasizing? try to follow the piano...
  7. 00:35:696 (1) - uhm?
  8. 00:38:696 (1) - slider
uhm this diffs looks p random in terms of note placement/no patterns and i think its not even finished LOL
Sorry for the giant delay, gonna get back to this soon
LeQuack
Here's the Diff you requested from my queue

LeQuack's Normal
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 10666
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Main Menu
TitleUnicode:Main Menu
Artist:Woofle
ArtistUnicode:Woofle
Creator:LittlePigRMX
Version:LeQuack's Normal
Source:Freedom Planet
Tags:Suzuki_1112, フリーダム・プラネット, calm, GalaxyTrail, Strife, OST, Carol, Lilac, Milla, Game, DJMUKISOKU
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:5
CircleSize:3.5
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"fpbackground.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
30,666.666666666667,4,2,2,25,1,0
1363,-111.111111111111,4,2,2,30,0,0
1530,-111.111111111111,4,2,2,15,0,0
3030,-100,4,2,2,20,0,0
5363,-100,4,2,2,25,0,0
6696,-111.111111111111,4,2,2,25,0,0
6863,-111.111111111111,4,2,2,15,0,0
7530,-111.111111111111,4,2,2,20,0,0
10696,-100,4,2,2,25,0,0
12030,-111.111111111111,4,2,2,30,0,0
12196,-111.111111111111,4,2,2,15,0,0
14696,-100,4,2,2,20,0,0
16030,-100,4,2,2,25,0,0
17363,-111.111111111111,4,2,2,25,0,0
17530,-111.111111111111,4,2,2,15,0,0
18696,-111.111111111111,4,2,2,5,0,0
21363,-100,4,2,2,25,0,0
22696,-111.111111111111,4,2,2,25,0,0
22863,-111.111111111111,4,2,2,15,0,0
24363,-100,4,2,2,20,0,0
26696,-100,4,2,2,25,0,0
28030,-111.111111111111,4,2,2,25,0,0
28196,-111.111111111111,4,2,2,15,0,0
32030,-100,4,2,2,25,0,0
33363,-111.111111111111,4,2,2,25,0,0
33530,-111.111111111111,4,2,2,15,0,0
36030,-100,4,2,2,20,0,0
37363,-100,4,2,2,25,0,0
38696,-111.111111111111,4,2,2,25,0,0
38863,-111.111111111111,4,2,2,15,0,0
40196,-111.111111111111,4,2,2,20,0,0
42696,-111.111111111111,4,2,2,10,0,0


[Colours]
Combo1 : 247,247,247
Combo2 : 128,255,128
Combo3 : 128,128,255

[HitObjects]
140,83,30,5,2,0:0:0:0:
227,94,363,1,2,0:0:0:0:
309,62,696,2,0,L|391:63,1,80,2|2,0:0|0:0,0:0:0:0:
450,126,1363,2,0,P|465:182|294:314,1,287.999991210938,6|0,0:0|0:0,0:0:0:0:
238,277,3030,6,0,L|143:279,1,80,2|2,0:0|0:0,0:0:0:0:
117,200,3696,2,0,L|212:202,1,80,2|2,0:0|0:0,0:0:0:0:
285,197,4363,1,2,0:0:0:0:
238,123,4696,2,0,L|143:125,1,80,2|2,0:0|0:0,0:0:0:0:
72,147,5363,6,0,P|70:201|76:253,1,80,2|2,0:0|0:0,0:0:0:0:
144,276,6030,1,2,0:0:0:0:
222,236,6363,1,2,0:0:0:0:
294,285,6696,2,0,P|383:300|464:238,1,179.999994506836,6|2,0:0|0:0,0:0:0:0:
454,253,9363,5,2,0:0:0:0:
153,69,10696,5,2,0:0:0:0:
127,153,11030,1,2,0:0:0:0:
184,219,11363,2,0,P|189:273|170:308,1,80,2|2,0:0|0:0,0:0:0:0:
104,338,12030,2,0,B|211:354|211:324|334:337,1,215.999993408203,6|2,0:0|0:0,0:0:0:0:
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398,128,14696,6,0,L|302:131,1,80,2|2,0:0|0:0,0:0:0:0:
239,91,15363,2,0,L|159:88,1,80,2|2,0:0|0:0,0:0:0:0:
86,137,16030,6,0,P|91:178|82:226,1,80,2|2,0:0|0:0,0:0:0:0:
43,293,16696,1,2,0:0:0:0:
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184,298,17363,2,0,B|221:262|211:225|211:225|179:167|235:101|322:128|312:212,1,287.999991210938,6|0,0:0|0:0,0:0:0:0:
312,193,21363,5,2,0:0:0:0:
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464,173,22030,2,0,P|472:135|462:91,1,80,2|2,0:0|0:0,0:0:0:0:
392,60,22696,2,0,B|320:75|320:75|243:55|243:55|177:99|110:64,1,287.999991210938,6|0,0:0|0:0,0:0:0:0:
29,46,24363,6,0,L|33:136,1,80,2|2,0:0|0:0,0:0:0:0:
113,160,25030,2,0,L|109:250,1,80,2|2,0:0|0:0,0:0:0:0:
46,301,25696,1,2,0:0:0:0:
129,328,26030,2,0,L|219:324,1,80,2|2,0:0|0:0,0:0:0:0:
279,271,26696,5,2,0:0:0:0:
242,190,27030,1,2,0:0:0:0:
312,137,27363,2,0,P|356:137|405:158,1,80,2|2,0:0|0:0,0:0:0:0:
429,226,28030,6,0,B|432:274|450:309|450:309|421:348|344:345,1,179.999994506836,6|2,0:0|0:0,0:0:0:0:
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389,99,32030,5,2,0:0:0:0:
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407,256,32696,2,0,P|417:303|409:339,1,80,2|2,0:0|0:0,0:0:0:0:
331,336,33363,2,0,B|233:324|233:351|86:335,1,215.999993408203,6|2,0:0|0:0,0:0:0:0:
45,195,35030,1,2,0:0:0:0:
110,50,35696,1,2,0:0:0:0:
193,78,36030,6,0,P|203:124|195:163,1,80,2|2,0:0|0:0,0:0:0:0:
139,221,36696,2,0,P|133:260|143:298,1,80,2|2,0:0|0:0,0:0:0:0:
224,334,37363,5,2,0:0:0:0:
305,301,37696,1,2,0:0:0:0:
383,340,38030,2,0,P|429:343|466:337,1,80,2|2,0:0|0:0,0:0:0:0:
461,258,38696,2,0,P|439:209|313:315,1,287.999991210938,6|0,0:0|0:0,0:0:0:0:
256,192,40196,12,2,45363,0:0:0:0:

And please add these hitsounds to the songs folder:
http://puu.sh/vIul3/e59c820699.rar
Topic Starter
lemountain

LeQuack wrote:

Here's the Diff you requested from my queue

LeQuack's Normal
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 10666
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Main Menu
TitleUnicode:Main Menu
Artist:Woofle
ArtistUnicode:Woofle
Creator:LittlePigRMX
Version:LeQuack's Normal
Source:Freedom Planet
Tags:Suzuki_1112, フリーダム・プラネット, calm, GalaxyTrail, Strife, OST, Carol, Lilac, Milla, Game, DJMUKISOKU
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:5
CircleSize:3.5
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"fpbackground.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
30,666.666666666667,4,2,2,25,1,0
1363,-111.111111111111,4,2,2,30,0,0
1530,-111.111111111111,4,2,2,15,0,0
3030,-100,4,2,2,20,0,0
5363,-100,4,2,2,25,0,0
6696,-111.111111111111,4,2,2,25,0,0
6863,-111.111111111111,4,2,2,15,0,0
7530,-111.111111111111,4,2,2,20,0,0
10696,-100,4,2,2,25,0,0
12030,-111.111111111111,4,2,2,30,0,0
12196,-111.111111111111,4,2,2,15,0,0
14696,-100,4,2,2,20,0,0
16030,-100,4,2,2,25,0,0
17363,-111.111111111111,4,2,2,25,0,0
17530,-111.111111111111,4,2,2,15,0,0
18696,-111.111111111111,4,2,2,5,0,0
21363,-100,4,2,2,25,0,0
22696,-111.111111111111,4,2,2,25,0,0
22863,-111.111111111111,4,2,2,15,0,0
24363,-100,4,2,2,20,0,0
26696,-100,4,2,2,25,0,0
28030,-111.111111111111,4,2,2,25,0,0
28196,-111.111111111111,4,2,2,15,0,0
32030,-100,4,2,2,25,0,0
33363,-111.111111111111,4,2,2,25,0,0
33530,-111.111111111111,4,2,2,15,0,0
36030,-100,4,2,2,20,0,0
37363,-100,4,2,2,25,0,0
38696,-111.111111111111,4,2,2,25,0,0
38863,-111.111111111111,4,2,2,15,0,0
40196,-111.111111111111,4,2,2,20,0,0
42696,-111.111111111111,4,2,2,10,0,0


[Colours]
Combo1 : 247,247,247
Combo2 : 128,255,128
Combo3 : 128,128,255

[HitObjects]
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227,94,363,1,2,0:0:0:0:
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450,126,1363,2,0,P|465:182|294:314,1,287.999991210938,6|0,0:0|0:0,0:0:0:0:
238,277,3030,6,0,L|143:279,1,80,2|2,0:0|0:0,0:0:0:0:
117,200,3696,2,0,L|212:202,1,80,2|2,0:0|0:0,0:0:0:0:
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72,147,5363,6,0,P|70:201|76:253,1,80,2|2,0:0|0:0,0:0:0:0:
144,276,6030,1,2,0:0:0:0:
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294,285,6696,2,0,P|383:300|464:238,1,179.999994506836,6|2,0:0|0:0,0:0:0:0:
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331,336,33363,2,0,B|233:324|233:351|86:335,1,215.999993408203,6|2,0:0|0:0,0:0:0:0:
45,195,35030,1,2,0:0:0:0:
110,50,35696,1,2,0:0:0:0:
193,78,36030,6,0,P|203:124|195:163,1,80,2|2,0:0|0:0,0:0:0:0:
139,221,36696,2,0,P|133:260|143:298,1,80,2|2,0:0|0:0,0:0:0:0:
224,334,37363,5,2,0:0:0:0:
305,301,37696,1,2,0:0:0:0:
383,340,38030,2,0,P|429:343|466:337,1,80,2|2,0:0|0:0,0:0:0:0:
461,258,38696,2,0,P|439:209|313:315,1,287.999991210938,6|0,0:0|0:0,0:0:0:0:
256,192,40196,12,2,45363,0:0:0:0:

And please add these hitsounds to the songs folder:
http://puu.sh/vIul3/e59c820699.rar
Will update + add the hitsound
Imakuri
Hey, from #modreqs~
I've already mod this map before, but why not !
I didn't mod the diffs.

Relaxing :
  1. 00:06:696 (1,2,3) : First, here, we have a slider shape that deserves to be curved a little bit more. I think you should remove one tick of the slider and make it more curved. Second, why aren't the circles in line with the slider ? It makes weird and the flow isn't good. At the end, it can be like this :
    See? It's much better, right?
  2. 00:05:363 (1,2,3) : I think that you can do the same thing here too~
  3. 00:16:030 (1) : Slider shape feels weird too. I recommand to do that :
  4. Rest is good
Normal :
  1. No much to say here except two lil' things :
  2. 00:12:030 (4) : ??????? why does it stops on blue tick?
  3. Rework the hitsounds. Take an hitsound copier or something
Best of luck !
Topic Starter
lemountain
[quote="Imakuri"]Hey, from #modreqs~
I've already mod this map before, but why not !
I didn't mod the diffs.

Relaxing :
  1. 00:06:696 (1,2,3) : First, here, we have a slider shape that deserves to be curved a little bit more. I think you should remove one tick of the slider and make it more curved. Second, why aren't the circles in line with the slider ? It makes weird and the flow isn't good. At the end, it can be like this :
    See? It's much better, right?
  2. 00:05:363 (1,2,3) : I think that you can do the same thing here too~
  3. 00:16:030 (1) : Slider shape feels weird too. I recommand to do that :
  4. Rest is good
Gone through all and tried to apply changes, thank you again
LeQuack

Imakuri wrote:

Hey, from #modreqs~

Normal :
  1. No much to say here except two lil' things :
  2. 00:12:030 (4) : ??????? why does it stops on blue tick? Uhh... maybe i update myself since mod but its on red tick
  3. Rework the hitsounds. Take an hitsound copier or something Re did the hitsounds a bit
Best of luck !
Update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 10666
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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LetterboxInBreaks: 0
WidescreenStoryboard: 1

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DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Main Menu
TitleUnicode:Main Menu
Artist:Woofle
ArtistUnicode:Woofle
Creator:LittlePigRMX
Version:LeQuack's Normal
Source:Freedom Planet
Tags:Suzuki_1112, フリーダム・プラネット, calm, GalaxyTrail, Strife, OST, Carol, Lilac, Milla, Game
BeatmapID:1287930
BeatmapSetID:466901

[Difficulty]
HPDrainRate:5
CircleSize:3.5
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"fpbackground.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
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//Storyboard Sound Samples

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256,192,40196,12,2,45363,0:0:0:0:

Sorry it took me so long to reply, forgot to check :P
Topic Starter
lemountain

LeQuack wrote:

Imakuri wrote:

Hey, from #modreqs~

Normal :
  1. No much to say here except two lil' things :
  2. 00:12:030 (4) : ??????? why does it stops on blue tick? Uhh... maybe i update myself since mod but its on red tick
  3. Rework the hitsounds. Take an hitsound copier or something Re did the hitsounds a bit
Best of luck !
Update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 10666
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Main Menu
TitleUnicode:Main Menu
Artist:Woofle
ArtistUnicode:Woofle
Creator:LittlePigRMX
Version:LeQuack's Normal
Source:Freedom Planet
Tags:Suzuki_1112, フリーダム・プラネット, calm, GalaxyTrail, Strife, OST, Carol, Lilac, Milla, Game
BeatmapID:1287930
BeatmapSetID:466901

[Difficulty]
HPDrainRate:5
CircleSize:3.5
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"fpbackground.jpg",0,0
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Sorry it took me so long to reply, forgot to check :P
Will update
Flowziee
hihi mod from my queue
First Look

Nothing to say really.. not in a bad way but there isn't enough outstanding stuff for me to look out for since this map is so short and almost silent.

Relaxing
00:01:030 (2,3) - Slightly off from the path of the slider. Having them a bit to the top should do.
00:05:030 (5) - This should be bottom of (4) and (1) so that flow makes sense.

LeQuack's Normal
00:16:030 (1) - Should be curved from the left for better flow.

Nothing unique about this map, it's just relaxing. Anyway, I hope this will be ranked! :D
Topic Starter
lemountain

Flowziee wrote:

hihi mod from my queue
First Look

Nothing to say really.. not in a bad way but there isn't enough outstanding stuff for me to look out for since this map is so short and almost silent.

Relaxing
00:01:030 (2,3) - Slightly off from the path of the slider. Having them a bit to the top should do.
00:05:030 (5) - This should be bottom of (4) and (1) so that flow makes sense.


Nothing unique about this map, it's just relaxing. Anyway, I hope this will be ranked! :D
updated.. and aaa.. forgot to send kudosu
J1_
Heya from my mod queue

This mod is gonna be pretty short cuz 40 seconds

Relaxing:

00:32:030 (1,2) - 00:26:030 (5,1) - Blanket

LeQuack's Normal:

00:32:696 (3,4) - Blanket

00:16:696 (2,3,4) - This should have equal spacing

Gl!
Topic Starter
lemountain

xJ1 wrote:

Heya from my mod queue

This mod is gonna be pretty short cuz 40 seconds

Relaxing:

00:32:030 (1,2) - 00:26:030 (5,1) - Blanket

done
thanks

Gl!
Juiceys
Normal seems fine, relaxing seems to be the problem imo

Relaxing:

Bump the DS up to like 1.2, right now the DS makes the map have many unneeded overlaps which look really ugly and make the map less enjoyable. Bumping it up a little bit won't be a problem due to the low BPM and the calmness of the map

00:02:030 (4,1,2,4,1,2,1,2,1) - EVERY one of these circles is mapped to, nothing I don't hear any prominent noises to justify having notes you click here.
Are they just used for filler? Because if so they really don't need to be there, it's an easy difficulty players don't need to be clicking.

Just remove them imo

00:26:030 (5,1) - To me, this looks really ugly, I would change ( 1 ) to go upwards because not only does it look bad, it breaks the players flow pretty badly here, going up with your cursor feels natural after finishing the ( 5 ) slider, but instead the flow breaks completely going left, the opposite direction you come from.

00:32:030 (1,2) - Looks funky, Would change it to flow better and look nicer
Topic Starter
lemountain

Juiceys wrote:

Normal seems fine, relaxing seems to be the problem imo

Relaxing:

Bump the DS up to like 1.2, right now the DS makes the map have many unneeded overlaps which look really ugly and make the map less enjoyable. Bumping it up a little bit won't be a problem due to the low BPM and the calmness of the map

00:02:030 (4,1,2,4,1,2,1,2,1) - EVERY one of these circles is mapped to, nothing I don't hear any prominent noises to justify having notes you click here.
Are they just used for filler? Because if so they really don't need to be there, it's an easy difficulty players don't need to be clicking.

Just remove them imo
keeping this
00:26:030 (5,1) - To me, this looks really ugly, I would change ( 1 ) to go upwards because not only does it look bad, it breaks the players flow pretty badly here, going up with your cursor feels natural after finishing the ( 5 ) slider, but instead the flow breaks completely going left, the opposite direction you come from.
changed
00:32:030 (1,2) - Looks funky, Would change it to flow better and look nicer
changed

thanks and sorry for late mod / kudosu
LeQuack

Flowziee wrote:

hihi mod from my queue
First Look

Nothing to say really.. not in a bad way but there isn't enough outstanding stuff for me to look out for since this map is so short and almost silent.

LeQuack's Normal
00:16:030 (1) - Should be curved from the left for better flow. Changing the direction of flow in this section is fine imo because its on the downbeat and the intense sound is being represented by the change in direction

Nothing unique about this map, it's just relaxing. Anyway, I hope this will be ranked! :D

xJ1 wrote:

Heya from my mod queue

This mod is gonna be pretty short cuz 40 seconds

LeQuack's Normal:

00:32:696 (3,4) - Blanket I think that it would look bad as a blanket because of the low DS, that's why i will keep

00:16:696 (2,3,4) - This should have equal spacing

Gl!
Thanks for the mods No Reply = Fixed

Update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 10666
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
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BeatDivisor: 4
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[Metadata]
Title:Main Menu
TitleUnicode:Main Menu
Artist:Woofle
ArtistUnicode:Woofle
Creator:LittlePigRMX
Version:LeQuack's Normal
Source:Freedom Planet
Tags:Suzuki_1112, フリーダム・プラネット, calm, GalaxyTrail, Strife, OST, Carol, Lilac, Milla, Game
BeatmapID:1287930
BeatmapSetID:466901

[Difficulty]
HPDrainRate:5
CircleSize:3.5
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"fpbackground.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
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//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Topic Starter
lemountain

LeQuack wrote:

Flowziee wrote:

hihi mod from my queue
First Look

Nothing to say really.. not in a bad way but there isn't enough outstanding stuff for me to look out for since this map is so short and almost silent.

LeQuack's Normal
00:16:030 (1) - Should be curved from the left for better flow. Changing the direction of flow in this section is fine imo because its on the downbeat and the intense sound is being represented by the change in direction

Nothing unique about this map, it's just relaxing. Anyway, I hope this will be ranked! :D

xJ1 wrote:

Heya from my mod queue

This mod is gonna be pretty short cuz 40 seconds

LeQuack's Normal:

00:32:696 (3,4) - Blanket I think that it would look bad as a blanket because of the low DS, that's why i will keep

00:16:696 (2,3,4) - This should have equal spacing

Gl!
Thanks for the mods No Reply = Fixed

Update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 10666
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Main Menu
TitleUnicode:Main Menu
Artist:Woofle
ArtistUnicode:Woofle
Creator:LittlePigRMX
Version:LeQuack's Normal
Source:Freedom Planet
Tags:Suzuki_1112, フリーダム・プラネット, calm, GalaxyTrail, Strife, OST, Carol, Lilac, Milla, Game
BeatmapID:1287930
BeatmapSetID:466901

[Difficulty]
HPDrainRate:5
CircleSize:3.5
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"fpbackground.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Will update
Sylas
yo yo

relaxing
dunno if the diff name is rankable, better if u call this one normal and the top one LeQuack's Relaxing since only the top diff can have a custom name
the hitsounds are way to loud for the quiet song - use S:C2 instead like the top diff, it fits way better
ok so the main problem with this diff is the notes on empty sounds (00:08:030 (1) - 00:13:363 (4) - 00:18:696 (1,2) - 00:29:363 (1) - 00:34:696 (1) - dunno if i missed any ) there is no sound where these notes are therefore they don't represent anything => unrankable. remove them completely. you probably added them as filler but thats not how it works, circles and slider heads have to be on sounds, especially in lower diffs. having long gaps isnt a problem if thats what the song does
there are also some strong sounds on blue ticks that u ignored, for example here 00:07:530 - . since they are on blue ticks i do agree that having them clickable would be a bad idea for a normal diff, but since the note density is already very low, mapping them in some way is probably a good idea. What lequack did in his diff was start a slider on 00:06:696 (4) - and end it on 00:07:530, that way the sound is captured by the slider tail and there is less of a gap. you should probably do this in your diff as well. this is also the case on 00:28:030 (3)
00:03:696 (3) - stronger sound is on slider tail which is bad rhythmn. either replace this slider with 2 circles or even better replace it with 1 circle and a 1/2 slider starting on 00:04:030 and then have another 1/2 starting on 00:04:696 and removing 00:05:030 (5). this emphasizes stronger sounds better (like u did on 00:24:030 (1,2,3,4,5) - this is good)
00:36:030 (2,3,4,5) - having 4 circles is something u never did before in the diff and noobies may struggle with this, especially since the sounds are not stronger than anywhere else, it doesn't make sense having a difficulty spike here. replacing either 00:36:030 (2,3) or 00:36:696 (4,5) with a 1/2 slider should fix this and will also make the diff easier, distancing it from the top diff (they are a bit close in difficulty rn and having them further apart would be better for the set)
The sound the spinner is following actually ends at 00:50:030 so it'd make sense to extend the spinner till there

gd
00:12:030 (4) - right now this looks kinda flat, the s shaped slider can be improved if u drag the top anchor point upwards and the bottom one downwards to make the slider more curvy. and curvier is better right ;)
00:33:363 (4) - ^
like in the other diff, spinner sound ends on 00:50:030 so maybe extend the spinner till there
nothing else

good luck! :)
Topic Starter
lemountain

TheKoala wrote:

yo yo

relaxing
dunno if the diff name is rankable, better if u call this one normal and the top one LeQuack's Relaxing since only the top diff can have a custom name
the hitsounds are way to loud for the quiet song - use S:C2 instead like the top diff, it fits way better
ok so the main problem with this diff is the notes on empty sounds (00:08:030 (1) - 00:13:363 (4) - 00:18:696 (1,2) - 00:29:363 (1) - 00:34:696 (1) - dunno if i missed any ) there is no sound where these notes are therefore they don't represent anything => unrankable. remove them completely. you probably added them as filler but thats not how it works, circles and slider heads have to be on sounds, especially in lower diffs. having long gaps isnt a problem if thats what the song does
there are also some strong sounds on blue ticks that u ignored, for example here 00:07:530 - . since they are on blue ticks i do agree that having them clickable would be a bad idea for a normal diff, but since the note density is already very low, mapping them in some way is probably a good idea. What lequack did in his diff was start a slider on 00:06:696 (4) - and end it on 00:07:530, that way the sound is captured by the slider tail and there is less of a gap. you should probably do this in your diff as well. this is also the case on 00:28:030 (3)
00:03:696 (3) - stronger sound is on slider tail which is bad rhythmn. either replace this slider with 2 circles or even better replace it with 1 circle and a 1/2 slider starting on 00:04:030 and then have another 1/2 starting on 00:04:696 and removing 00:05:030 (5). this emphasizes stronger sounds better (like u did on 00:24:030 (1,2,3,4,5) - this is good)
00:36:030 (2,3,4,5) - having 4 circles is something u never did before in the diff and noobies may struggle with this, especially since the sounds are not stronger than anywhere else, it doesn't make sense having a difficulty spike here. replacing either 00:36:030 (2,3) or 00:36:696 (4,5) with a 1/2 slider should fix this and will also make the diff easier, distancing it from the top diff (they are a bit close in difficulty rn and having them further apart would be better for the set)
The sound the spinner is following actually ends at 00:50:030 so it'd make sense to extend the spinner till there

gd
00:12:030 (4) - right now this looks kinda flat, the s shaped slider can be improved if u drag the top anchor point upwards and the bottom one downwards to make the slider more curvy. and curvier is better right ;)
00:33:363 (4) - ^
like in the other diff, spinner sound ends on 00:50:030 so maybe extend the spinner till there
nothing else

good luck! :)
Apologies for the delay :o stopped midway since ive been busy.. since whatever i did listed here was helpful so far, heres kudos early
DroidBass
Just comented in Beatmap Projects » [Album] Freedom Planet OST about your mapset.
The project has been dead for like a year, and as lover of this game (and freedom planet too) I would like to see more Woofle's ranked :D

Btw, I'm learning how to map soon someday, I would really like to rank stuff too.
- Pika
I suck at modding low stars. They are so slow I can't really catch much wrong. I can't mod this. Sorry!!!
realy0_
it's so quiet that i can't even hear the song wut
Nowaie
Heya


General

Remove Suzuki_1112 from tags and add LeQuack and Yukio there instead. Also fix the tags for lequack as the commas should not be there

Regarding the diff name "relaxing" I don't see a clear progression with the difficulty names as I can't tell why "relaxing" is easier than a normal but harder than an easy. If you can justify that, then the difficulty name is rankable but I don't feel like it'd work

The green combo colour does not really fit to the atmosphere of the song. I'd personally recommend using extremely simple colours for the mapset since the song feels much more fluid and calm than what any shade of green would ever represent
-> https://puu.sh/AcD7Y/a7e5fc60ed.png for example (pm if you want the exact colour codes)

Hitsounding in your and yukio's difficulties is extremely loud when compared to the song. Consider using similar volume values as Lequack is using in his difficulty

Yukio

Difficulty is not hitsounded

Main problem with this difficulty would be the inconsistencies between these 00:00:030 (1,2,3) - patterns (which follow the song pretty accurately) and these 00:05:363 (1) - long sliders which only kind follow the song. Those are basically placed on similar melody patterns so representing the song with two completely different ways doesn't really work. Choose one way of representing them for the sake of consistency

00:16:030 (1) - The S shape is kinda poor here since the latter curve is much more tighter than the first one. Place the red anchor directly in the middle of the slidertick and then re-adjust the shape

00:22:696 (3,1) - Spacing should be consistent with the rest of the difficulty as the gap is less than two beats long

Relaxing

The structure in this difficulty is fundamentally flawed considering from a visual standpoint. The shitty thing is that I can't really tell you what exactly is wrong (as that would take forever and I have other things to do) but for example 00:05:363 (1,2,3,4) - consider the shape formed by previously mentioned objects. Overall there isn't really a clear shape or structure how the objects are placed in that pattern so it kinda does not make sense and starts looking kinda bad or at least worse than for example perfect circular flow or some other kind of distinct patterning

Also regarding the patterning as a whole, people do not consider this 00:36:030 (2,3,4,5) - kind of super blocky patterns visually good-looking

00:08:030 (1) - Most of these objects do not really have any kind of distinct beats under them does not work in your favor at all. I'll strongly urge you to remove any of these circles that do not have a distinct beat under the hitcircle as clicking on basically nothing is anything but following the song

Lequack

Nice diff

Consider making the NCing consistent between these 00:06:696 (4,1) - 00:28:030 (1,2) - patterns since they follow similar melody patterns

00:33:363 (4) - You could move this slider a bit downwards since the flow is quite snappy between the 3 and the 4 right now and going for more circular -ish flow would look better and more consistent since you seem to use circular flow so the first slider leads into the following object a lot in your difficulty

Good luck with the set
Mak Kau Hijau
nothing wrong with this map. good job (Y)
BanchoBot
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