[Happiness!]
00:15:081 (9) - I can see how the player would want to move a lot more through this streamy part - this repeater may be too long, but it seems to be testing reading skill more over playing by the (tapping) rhythm. Nothing particularly wrong, but do consider alternatives such as 1/4 slider jumps which also fit well here. This goes for all the repeaters in this part of the map.
00:28:316 (1,2,3) - 1/2 slider without repeat here isn't a very enjoyable rhythm in most cases IMO. My suggestion - timeline rearrange: http://puu.sh/pubXy.png, new flow (00:29:375 (4) - is ctrl+g): http://puu.sh/puc4B.png
00:31:669 (3,4) - Similar to above, but supporting the vocals with the slider feels a lot better. http://puu.sh/pucds.png
00:34:669 (5,6) - 1/2 circles would better emphasize the rather strong 00:35:375 (1) - 'wa'. Slider jump isn't strong enough, considering leniency as well.
00:35:904 (2) - Feels out of place relative to the vocal. Consider repeating 00:35:375 (1) - and circle on 00:36:257 - in a possible jump pattern.
00:36:787 (1,2,3,4,5,6,7) - Whistles? (7: on head and tail separately)
00:39:610 (1,2,3,4,5) - Sometimes following the prominent vocal is better: http://puu.sh/pucCm.png
00:42:257 (2) - Music doesn't call for any tapping here, but suggests a tap-hold or a pause at 00:42:081 (1) - . Maybe you just mapped this for 1/2 rhythm but you can create a pause here as well.
00:51:257 (1) - Personal preference, I'd rather remove this and have a delayed break (goes for all diffs?). Otherwise keeping this might as well map through the whole section (that's just what I think anyway).
[Hard]
00:42:257 (4) - Similar to Insane.
00:42:787 (2,3) - Better if this was swapped to emphasize the vocals. http://puu.sh/pueId.png
00:45:787 (2,3) - Maybe try something like this: http://puu.sh/pueNg.png
01:07:316 (2,3) - Probably better off swapped: http://puu.sh/puffH.png
01:09:610 (1) - Multi-syllable vocal, maybe try to match it? The previous 1/1's seemed to match the vocals but they were held vocals. Inconsistent with 00:45:257 (1) - .
[Advanced]
00:06:787 (6,7) - Maybe just simplify this to a 1/2 slider to match vocals.
00:08:728 - I suggest having another 1/2 repeat slider here. 00:08:904 (4,5) - is a bit out of place for the song's pace at this point. You don't have to map everything, just keep it simple and stick with the more prominent vocals here. In gameplay I had to actually read this instead of naturally tapping with the rhythm.
00:09:434 - Following the above, you can use another 1/2 repeat slider here.
00:21:963 (6) - Random 1/4 for this section. It should be consistent, so if you will use this please do so at the beginning of the section. Otherwise, remove it and continue with the simple rhythm before.
00:24:787 (3) - Probably better as separate 1/2 sliders.
00:30:434 (2) - What about using a slider instead for consistency with 00:27:610 (2) - ?
00:49:492 - Circle here is better. Doesn't increase difficulty much and also prevents a potential 100 resulting from a missed tick.
00:51:258 - You can delay the break here for added visual effect. Just drag it on the timeline near the beginning of the break.
Decent rhythm overall though.
[Easy]
00:12:787 (5) - Nothing here that calls for a tap. Try repeating 00:12:081 (4) - instead. Or remove it altogether since it's similar to 00:36:081 (2) -
00:15:963 (4) - IMO, these kinds of sliders in this section should be 1/1 repeats to keep up the 1/1 rhythm if giving a tapping break is your intention with these.
Difficulty spread from Advanced to Hard is most likely unrankable, I suggest increasing difficulty in Advanced and adding a Normal diff (or rename current Advanced to Normal and then create an Advanced lol).
00:15:081 (9) - I can see how the player would want to move a lot more through this streamy part - this repeater may be too long, but it seems to be testing reading skill more over playing by the (tapping) rhythm. Nothing particularly wrong, but do consider alternatives such as 1/4 slider jumps which also fit well here. This goes for all the repeaters in this part of the map.
00:28:316 (1,2,3) - 1/2 slider without repeat here isn't a very enjoyable rhythm in most cases IMO. My suggestion - timeline rearrange: http://puu.sh/pubXy.png, new flow (00:29:375 (4) - is ctrl+g): http://puu.sh/puc4B.png
00:31:669 (3,4) - Similar to above, but supporting the vocals with the slider feels a lot better. http://puu.sh/pucds.png
00:34:669 (5,6) - 1/2 circles would better emphasize the rather strong 00:35:375 (1) - 'wa'. Slider jump isn't strong enough, considering leniency as well.
00:35:904 (2) - Feels out of place relative to the vocal. Consider repeating 00:35:375 (1) - and circle on 00:36:257 - in a possible jump pattern.
00:36:787 (1,2,3,4,5,6,7) - Whistles? (7: on head and tail separately)
00:39:610 (1,2,3,4,5) - Sometimes following the prominent vocal is better: http://puu.sh/pucCm.png
00:42:257 (2) - Music doesn't call for any tapping here, but suggests a tap-hold or a pause at 00:42:081 (1) - . Maybe you just mapped this for 1/2 rhythm but you can create a pause here as well.
00:51:257 (1) - Personal preference, I'd rather remove this and have a delayed break (goes for all diffs?). Otherwise keeping this might as well map through the whole section (that's just what I think anyway).
[Hard]
00:42:257 (4) - Similar to Insane.
00:42:787 (2,3) - Better if this was swapped to emphasize the vocals. http://puu.sh/pueId.png
00:45:787 (2,3) - Maybe try something like this: http://puu.sh/pueNg.png
01:07:316 (2,3) - Probably better off swapped: http://puu.sh/puffH.png
01:09:610 (1) - Multi-syllable vocal, maybe try to match it? The previous 1/1's seemed to match the vocals but they were held vocals. Inconsistent with 00:45:257 (1) - .
[Advanced]
00:06:787 (6,7) - Maybe just simplify this to a 1/2 slider to match vocals.
00:08:728 - I suggest having another 1/2 repeat slider here. 00:08:904 (4,5) - is a bit out of place for the song's pace at this point. You don't have to map everything, just keep it simple and stick with the more prominent vocals here. In gameplay I had to actually read this instead of naturally tapping with the rhythm.
00:09:434 - Following the above, you can use another 1/2 repeat slider here.
00:21:963 (6) - Random 1/4 for this section. It should be consistent, so if you will use this please do so at the beginning of the section. Otherwise, remove it and continue with the simple rhythm before.
00:24:787 (3) - Probably better as separate 1/2 sliders.
00:30:434 (2) - What about using a slider instead for consistency with 00:27:610 (2) - ?
00:49:492 - Circle here is better. Doesn't increase difficulty much and also prevents a potential 100 resulting from a missed tick.
00:51:258 - You can delay the break here for added visual effect. Just drag it on the timeline near the beginning of the break.
Decent rhythm overall though.
[Easy]
00:12:787 (5) - Nothing here that calls for a tap. Try repeating 00:12:081 (4) - instead. Or remove it altogether since it's similar to 00:36:081 (2) -
00:15:963 (4) - IMO, these kinds of sliders in this section should be 1/1 repeats to keep up the 1/1 rhythm if giving a tapping break is your intention with these.
Difficulty spread from Advanced to Hard is most likely unrankable, I suggest increasing difficulty in Advanced and adding a Normal diff (or rename current Advanced to Normal and then create an Advanced lol).